In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!
Damaged Necramech parts and Weapon Parts are now tradable!
Enabled proper Necraloid items to be a free Reward for hitting Rank 3.
Improved alignments of the expand arrow on the EOM screen.
Improved FX on the ‘Heart’ in a certain quest stage.
Increased the rarity on the Botanist Mod to Rare.
Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.
Fixed a potential Quest progression stopper related to the Esophage usage.
Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
Fixed Necramech drops falling through the floor when dropped.
Fixed Summoning Necramechs losing affinity gained in previous Necramechs.
Potential permanent fix to Void Dash being disabled by Vault Mechs, more work will be needed on this, but we have made some progress here.
Fixed Chroma Immortal skin missing his tail. Pin the Tail on the Dragon.
Fixed an issue with being able to donate un-Gilded Modular pets.
Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground.
Fixed issues with Necralisk doors appearing invisible or unlit.
Fixed ‘Œ’ not working in certain languages.
Fixed Ally Necramechs not always spawning during Vome Cycle.
Fixed Ally Necramechs interfering with Operator Void Dashing and Transference.
Fixed a couple cases of missing Icons for Weapons in the EOM screen.
Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub.
Fixed an issue where the Currency bar could get stuck hidden when returning from a mission
Fixed the EOM diorama preview not hiding Squad overlay and Currency bar
Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked.
Fixed Deimos spots where players could break through the level.
Fixed Father 5 Token Tasks allowing multiple purchases.
Fixed Carnis set bonus not functioning.
Fixed a case where after cutting all fish you had for a vendor, could then go back into the empty cut screen, until reloading the area.
Fixed Necramech statue not being placeable in deco mode.
Fixed a crash that could occur from the squad overlay.
Fixed a script error caused by Deimos Leaping Thrasher.
Fixed a localization issue with Iron Staff.
Fixed missing information on Deimos Fish decorations in the Codex.
Jeudi 27 août 2020
Heart of Deimos - Hotfix 29.0.4
In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!
Ranking up in the Entrati Syndicate will now require a maximum of 1 Entrati Token type per rank (i.e 1x Conservation + 1x Fishing). Anyone who has already ranked up will receive a refund script within the next few days.
We have also done a significant rebalance pass of Conservation’s role in the Entrati Economy based on feedback.
Reduced the Animal Tags required to complete a 1 Token Task by 50%.
Reduced the average number of Animal Tags required for ‘Capture Deimos Wildlife’ Tasks which give 3, 4, and 5 Tokens.
Fixed some ‘Capture Deimos Wildlife’ Tasks appearing as doubles, giving twice the intended Tokens without costing twice as much.
Added a ‘Daily Special’ for Conservation to match the Daily Special for Fishing design by request.
Isolation Vault Bounty Changes & Fixes
Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements.
Lowered drop rate of the Infested anti-toxin during the Toxin Level phase to increase difficulty - it’s too easy!
Toxin Level will now greatly increase if players leave the designated area in an effort to increase team coordination and difficulty.
Replaced the Volatile Runner with a Deimos Runner in the Toxin Level phase.
Fixed a crash that could occur if the Host migrated during an Isolation Vault Bounty.
This also fixes having to repeat Isolation Vault stages if a Host migration occurred.
Fixed a ‘worst case scenario’ procedural generation where some Isolation Vaults would not have the Reactive Crystal intact, which occurred in a 1 hour window last night.
General note re: Scintillant! We discussed it yesterday, and realized the Scintillant description was too vague in terms of other methods to acquire it and updated its description in the last Hotfix. Overnight, we ran stats and the amount collected was too low, which is widely accepted from the community to be the case. While we all start with baseline ‘0’ for new Updates, this Resource is an outlier in how slowly it’s being accrued, which is to say current pacing not our intention. They should feel like a revised Cetus Wisp, but when we compared the two overnight, and considering more people are playing Heart of Deimos and how many Scintillant are needed, they were lower to a degree that doesn’t make sense with their hookup. Here is how we are fixing that today:
Isolation Bounty Necramech’s now have a chance to drop Scintillant.
Fixed issues with unable to pick up Scintillant within the Vault environments.
Increased the spawn chance and spawn radius size of Scintillant within Vault environments.
Removed Scintillant as one of the Weapons Entrati members ‘Parts Requisition’ Tasks.
Added a slight glow effect to the Scintillant to increase visibility.
Increased the audio loop sound effect when a Scintillant is nearby.
Player-usable Necramechs that you can Transference into on the Cambion Drift no longer drop rewards.
Transferring into a Necramech and then standing around waiting for it to die to drop rewards is far from the intentions of the Necramech system. We understand this is a frustrating oversight. Additionally, this was often bugged that only 1 person got the drop at all. Enemy Necramechs in the Isolation Vaults will still drop rewards, and now they’ll drop more of them (Scintillant).
You can now enjoy Deimos from afar as a new planet backdrop when back in your Orbiter!
Appearance improvements towards Maggot and Crawler death FX.
Optimized mining visibility more by preventing certain ‘pulsing’ aspects of the world overlapping nodes.
Optimized locations of Esophage exit ports.
Reduced camera shake on the second stage of the Heart of Deimos quest.
Hydroid Rakkam Kraken will now be the deluxe version when casting Undertow.
Tweaked the holstered idle pose of the Keratinos to avoid clipping.
Fixed a progression stopper in the Heart of Deimos Quest if enemies spawn behind doors.
Fixed ghost channel members lingering behind in Relays and Towns causing confusion and server-strain.
Fixed a Heart of Deimos progression stop if you used Transference when in the Necramech cutscene.
Fixed certain icons being reversed for repaired Cortege Receiver / Stocks.
Fixed failed purchases at Fishing/Conservation Entrati members showing empty quotes instead of the item name.
Fixed Fish part quantities not displaying properly when Cut with the Fishing Entrati member in the Necralisk. This should now equally match when you see when Providing/Cutting Fish in Fortuna/Cetus.
Note that this is a fix to the user interface: Despite the “Cut fish” summary previously not showing a number of some parts when you cut multiple fish at once, you did actually get those parts.
Fixed an Obelisk exploit with certain AI combinations.
Fixed an issue where starting a multiplayer mission just as the Wyrm’s were rotating could cause level issues.
Fixed an issue with the truly ‘dead’ Mechs not looking deader-than-dead, meaning no Transference allowed.
Fixed Mod Link configs from Configuration B not showing Subsumed abilities.
Fixed issues with the Carnis Mod sets not functioning properly.
Fixed Esophage fast travel not working as intended on Clients.
Fixed a crash that would occur when in a Necramech when someone disconnects.
Fixed a crash that would occur when starting certain Cambion Drift Bounties.
Fixed issues with proper attachment/detachment of enemy Necramech arms for Clients. In some cases Clients saw Necramechs dying with both arms attached when in fact they were shoot off and weakspot exposed.
Fixed some Conservation Lures failing to find a path and possibly creating script errors once activated.
Fixed an issue with loading screens for Earth and Mars looking incorrect.
Fixed enemies not targeting the Operator after dying in a Necramech.
Fixed missing sounds for the Predasite and Vulpaphyla Precepts.
Fixed the Kymaeros having a description for Alloy Plate and other erroneous descriptions.
Fixed an issue where Operators could be used to bypass a part of the Heart of Deimos quest.
Fixed inability to shot for the entire hover duration when in a Necramech.
Fixed Xaku’s ‘Vast Untime’ damaging Teralysts and Variants. As mentioned at TennoCon, this is not intended.
Fixed script error when Vizier Predasite dies when attempting to heal.
Fixed a script error when Inaros’ Devour was cast.
Fixed a script error on certain item menus appearing during a load state.
Fixed a crash caused by fishing and catching a fish at the same time a squad member captures an animal.
Fixed a script error that can occur in the Free Roam mission overlay map after a Host migration.
Fixed an issue where Operators and Mechs may not work after transference.
Fixed script error when a Conservation fails.
Fixed a script error that would occur when killing an enemy, but also reviving an ally when certain Challenges are active.
Fixed a script error that could occur when the new Deimos enemies did a special attack.
Fixed a script error that would occur when exiting an Open World mission while your Vasca Kavat was approaching a target for Draining Bite.
Fixed a K-Drive related Crash.
Mercredi 26 août 2020
Heart of Deimos - Hotfix 29.0.3
In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!
Isolation Vault Bounty Changes & Fixes
Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
6 Residue for 1 or 2 player teams
12 Residue for 3 or 4 player teams
Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.
Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
Fixed a script error related to the Isolation Vault.
Fixed numerous script errors when encountering an enemy Necramech. Missed note: Fixed various Matchmaking issues for players.
The Deimos Bounty Credit Cache rewards have been replaced with an Ayatan Amber Star.
Added descriptive text to the Scintillant to expose its secondary acquisition path:
Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
Reduced Vulpaphyla Revive precepts from 5 ranks to 3 ranks, as the extra 2 served no purpose. Refunded Credits and Endo will follow in a script later this week or next for early adopters.
Added more sound effects for the Vulpaphyla.
End of Mission screen music will now properly duck sound FX.
Performance improvements towards Cambion Drift terrain textures.
Fixed cases of players unable to start Vor’s Prize after completing the tutorial.
This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day.
Fixed missing context actions when investigating Solaris bodies in the Vox Solaris Quest.
Fixed a crash when a Client player has a Vulpaphyla Pet and it dies.
Fixed a crash during the Garv Bounty mission.
Fixed script errors when player quits before/during death in "Confront Umbra" stage of The Sacrifice Quest.
Fixed Cambion Drift Bounties failing if the Client player loads in too far away from the objective area.
Fixed inability to pick up Fass Residue on a K-Drive during the Heart of Deimos Quest.
Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.
Fixed incorrect Eximus enemy title on the Cambion Drift.
Fixed some missing FX on Deimos enemies when they pop out of their sacs.
Fixed color grading style color corrections ignoring the Color Correction video setting.
Fixed alignment issues with the Paradiso Armor on numerous Warframes.
Fixed script error that can occur when trying to use the Scanner when returning to a Town.
Fixed a script error if Garv dies.
Fixed a script error related to the Profit-Taker.
Fixed a script error that could occur when using Transference.
Fixed a script error when using the Necramechs’ Guard Mode ability.
Fixed a script error when entering an enemy camp in the Orb Vallis.
Fixed a script error when the Drop Pods in the Cambion Drift drop down enemies.
Fixed a script error when a Sly Vulpaphyla deactivates a Precept.
Fixed a script error when a Panzer Vulpaphyla attempted to attack but ran out of targets.
Fixed a script error that occurred when a Necramech died.
Mercredi 26 août 2020
Heart of Deimos - Hotfix 29.0.2
In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!
Infested Fish within the Cambion Drift are now always guaranteed to provide their respective Fish parts when cut! Descriptions of Fish parts now also include exact Fish source information.
The RNG behind Fish parts did not sit right based on player feedback, and we agree. Our intentions didn’t outweigh the value in this case.
The Conservation Entrati member now sells a Tranq Rifle for those who have not yet acquired one from Fortuna.
Add a ‘View Cinematic’ button for Awakening in the Quest Codex section! This allows you to view the opening cinematic without going into the full tutorial.
Added Xaku Blueprint to Cephalon Simaris Offerings for those who have completed the Heart of Deimos Quest.
Reduced the Necramech Storm Shroud ability damage immunity from 1 to .8. This ability now functions similar to Iron Skin.
Increased the Necramech Reach Mod base Melee Range from +0.17 to +0.25.
Improvements towards the Necralisk to Cambion Drift hallway trigger placement, so players may walk up to the door without leaving the loading trigger.
This also fixes misleading size of extraction zone radius on minimap.
Mining veins now have a UI marker present when the Cutter/Drill is equipped and you’re close to it.
Improvements to Mining FX/materials in the Cambion Drift to improve visibility.
Improvements towards different Matchmaking scenarios within Deimos (join-in-progress, join from a Necralisk, join from Cambion Drift, etc).
Slight FX tweaks to the Deimos node in the Shar Chart.
Fixes towards Town, Relay, and Dojo server stability and performance.
Fixed a Heart of Deimos Quest progression stop due to an inability to swap back to the Omni repair tool when it’s required.
Fixed a crash if you died during mission 3 of the Heart of Deimos Quest.
Fixed a crash when joining a Cambion Drift mission in progress and the player is in a Wyrm Residue area.
Fixed a crash when Transferring into a Necramech out on the Cambion Drift.
Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.
Fixed a crash that could occur if you were in a Necramech after a Host migration.
Fixed a crash when fighting a Necramech in the Isolation Bounty.
Fixed numerous crashes related to interacting with Reactive Crystals.
Fixed a crash when attempting to open the Gear Wheel after mounting a K-Drive.
More fixes towards a tunnel door not opening in the Necramech training mission of the Heart of Deimos Quest.
Fixed a rampant script error that prevented Conservation from triggering in certain spots in Cambion Drift.
Fixed Jahu Reactive Crystals spitting out Resources every time you Transfer in/out of Operator mode
Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.
Fixed Necramech’s not picking up things like Energy and Mods.
More fixes towards dying in a Necramech resulting in your Operator being invisible and invincible.
Fixed the Fishing Spear not being given back if you died during the Fishing mission of the Heart of Deimos Quest.
Fixed Wyrm Residue spawning inside of inaccessible locations during the 'Collect Worm Bait' phase of a Vault Bounty.
Fixed objective waypoints not updating properly during the Necramech training mission of the Heart of Deimos Quest.
Fixed inability to use your Vome Residue/Fass Residue to craft Mutagen/Antigen Blueprints.
Fixed Refined Bapholite Blueprint requiring Adramalium instead of raw Bapholite.
Fixed being able to Transference into an invisible Warframe during the "Confront Umbra" stage of The Sacrifice.
More fixes towards ability to start Bounties during the Heart of Deimos Quest.
Fixed Vome Residue areas Reviving players (not intended!).
Fixed cases of the Relay/Town Chat channel not disappearing upon leaving said Relay/Town.
Fixed missing Vulpaphyla and Predasite Precept Mods from the Codex.
Fixed Clients sometimes not seeing the Purifier aura FX.
Fixed all squadmates getting the UI tips for the Necramech’s Necraweb ability when one player is using it.
Fixed Cambion Drift Excavator objective not updating based on the number of players after a Host migration occurred.
Fixed Cambion Drift Excavator UI disappearing after a Host migration.
Fixed a momentary black screen when loading into the Cambion Drift.
Fixed players receiving progress towards Orb Vallis "Bounty Hunter" Challenge when finishing Cambion Drift Bounties.
Fixed Maturing a Pet through the Arsenal not refreshing the Arsenal, allowing for a 2nd failed Mature attempt.
Fixed some Deimos enemies having the wrong Health and Armor types.
Fixed inability to Chat link the Mausolon.
Fixed Otak not spinning around when Loid is talking when speaking to him at his Mining spot.
Fixed music ducking Loid/Otak switch sounds completely.
More fixes towards missing Conservation Transmissions.
Fixed missing VO line when interacting with the Fishing Entrati member with no Fish in your Inventory.
Fixed two cases of Cambion Drift Bounty bonus objective UI appearing incorrectly.
Fixed ability to use Emote Hotkeys when in situations that Gear Hotkeys are disabled.
Fixed getting a blank screen when attempting to Cut/Provide Fish to a vendor but you don’t have any eligible Fish for that node (ie Fortuna Fish at the Cetus Fish vendor, etc).
Fixed Hydroid Rakkam Kraken not having its deluxe Skin applied during Undertow.
Fixed The Steel Path Deimos Trophy not matching the FX of the actual Deimos node.
Fixed incorrect Fishing Trophy diorama in Cambion Drift.
Fixed some Blueprint component text overlapping.
Fixed a Host migration triggering a script error when encountering a puzzle in the Cambion Drift.
Fixed a script error that occurred at the beginning of the Necramech training mission of the Heart of Deimos Quest.
Fixed a script error during the Corpus survivor Bounty in Cambion Drift.
Fixed a script error when activating an Eidolon Hunt after a Host migration has occurred.
Fixed a script error when a Host migration occurs during Cambion Drift 'Lure the Assassination Target' Bounty.
Fixed a script error that could occur if you immediately took out a Fishing Spear upon entering Cambion Drift from Necralisk.
Fixed a script error that could occur when a Fish died while you were successfully catching a different one.
Fixed a script error when a Fish survived damage after you died and Revived.
Fixed a script error when initiating a K-Drive Race in the Cambion Drift.
Fixed script errors that could occur if you died during the Fass/Vome fight sequence.
Fixed a script error when a Jugulus dies.
Fixed a script error when a Leaping Thrasher dies.
Fixed a script error related to Venari.
Fixed a script error when casting Xaku’s Accuse ability.
Fixed crazy decimals on the Survival Instinct and Sly Devolution Mod descriptions.
Mardi 25 août 2020
Heart of Deimos - Hotfix 29.0.1
In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!
If you have made this Entrati Rank up sacrifice please contact support.warframe.com to get your Tokens back.
Removed the Helminth ‘Interact’ context action until you have installed the Helminth Segment. But is it a cat or dog person?! Did you find out?!
Cambion Drift is now always shown in the Star Chart if you have not completed the Heart of Deimos Quest. Upon hover it will be locked with the tooltip to complete Heart of Deimos to gain access.
Reduced overall sounds of the Necramech, including very loud death sounds.
Sound tweaks to the platform ascent/descent moment during the Heart of Deimos Quest.
Slight tweaks towards crafting sounds in the Necralisk.
Potential fix for a tunnel door not opening during the Heart of Deimos Quest.
Fixed a script error when opening the Star Chart with the Once Awake Quest active resulting in broken Navigation.
Fixed a crash that could occur during one of the cinematics in the Heart of Deimos Quest.
Fixed a progression stop in the New Player Experience (Awakening) if an enemy gets stuck outside the first room.
Fixed dying in a Necramech resulting in your Operator being invisible and invincible.
Fixed dying in mission 3 of the Heart of Deimos Quest causing a progression stop.
Fixed missing temporary invulnerability when Transferring into a Necramech.
Fixed wrong waypoint being given when following someone back to the Necralisk during the Heart of Deimos Quest.
Fixed a script crash during the ‘be stealthy’ part of the Heart of Deimos Quest.
Fixed a case of Fishing not working for Clients in Cambion Drift.
Fixed Cambion Drift being unlocked when playing Steel Path without having finished the Heart of Deimos Quest.
Fixed Entrati Weapon Syndicate member missing the Trumna Stock Blueprint.
Fixed ability to start a Bounty from Mother during the Heart of Deimos Quest.
Fixed Necramech Fury and Necramech Pressure Point Mods not functioning for either Host or Client.
Fixed objective markers not updating during the Heart of Deimos Quest while in Operator mode.
Fixed ability to launch Cambion Drift in Steel Path mode if you clicked Necralisk from the Star Chart and then went into Cambion Drift.
Fixed staying in a squad when playing the Awakening tutorial.
Fixed low image quality on new TennoGen Prex cards.
Fixed some missing Conservation Transmissions.
Fixed inability to turn in 1 Syndicate Medallion when at your Daily cap.
Fixed visual hair discrepancies with the Conservation Entrati Syndicate member.
Fixed a slight flash of UI when loading into the Heart of Deimos Quest opening cutscene.
Fixed Arbiters of Hexis and Cephalon Suda playing the wrong Rank Up VO.
Fixed misspelling of ‘Warframe’ in a certain characters dialogue during the Heart of Deimos Quest.
Fixed harmless Fishing script error when going to the Necralisk from Cambion Drift.
Fixed a script error that could occur if you were Scanning something as you were leaving a Free Roam landscape.
Fixed a script crash that could be caused by Conservation targets in certain places on the Cambion Drift.
Fixed a script error related to Loid hovering.
Fixed a script error related to Infested Pods spawning.
Fixed a script error related to the Deimos Jugulus attacking you.
Fixed a script error occurring when a Moa Companion uses Shockwave Actuators.
Fixed a script error in the Railjack Navigation screen.
Fixed a script error when casting Xaku’s Grasp of Lohk ability.
Fixed a script error when casting Protea’s Blaze Artillery ability.
Fixed a script error when casting Mag’s Magnetize ability.
Fixed a script error when previewing a Mod Link.
Mardi 25 août 2020
Heart of Deimos - Update 29
Much awaits you in Update 29: Heart of Deimos. Unveil the secrets of Deimos, Mars' second moon. Discover what has been shrouded in mystery, hidden from the Origin System, and why this Infested moon has revealed itself only now. You may begin your search in the 'Heart of Deimos' Quest, eligible for players who have completed the Earth to Mars Junction.
Tenno beginning their journey in Warframe will now awake to a new cinematic introduction and revised tutorial with the New Player Experience: Tutorial 3.0. If you've already awoken, you too can enjoy the refresh by visiting the Codex in your Orbiter.
Xaku – The community-designed Warframe is here! Meet an amalgam of three fallen Warframes from an age past whose pieces were assembled of the Void and reborn as one: Xaku. They call out to you.
The Helminth has arrived, Warframe's deepest customization system yet. Feed the Helminth to replace your Warframes' Abilities! To begin the feast, you must earn the Helminth Segment from the Entrati Syndicate within the Heart of Deimos.
As with all Mainlines, we cast a huge web of changes. You may find some placeholder and unfinished features as you explore all that Heart of Deimos has to offer - please let us know if you see anything amiss! Within the Entrati Syndicate there of course exists its own economy, of which we welcome your constructive feedback once you’ve delved into its features.
Enjoy the Heart of Deimos, Tenno!
New quest : Heart of Deimos
Deimos emerges in Martian orbit, completely overrun by the Infestation… yet among the writhing mass, a distress call comes over a most ancient carrier wave.
A new Quest is available in your Codex, Tenno! The Prerequisite for ‘Heart of Deimos’ is completing the Earth to Mars Junction.
The “Heart of Deimos” Quest will introduce you to the newest Open World. Learn all about the denizens of THE CAMBION DRIFT, and the souls lurking in THE NECRALISK HUB!
If you buy Xaku with Platinum, you will receive a Riven Mod as a quest Reward in addition to the Xaku Blueprint.
New open world : Cambion drift
The Cambion Drift is a dense open world on Mars’ infested moon of DEIMOS that connects to the Necralisk, a new Hub (detailed below). Below this Open World you will find an Underground, the second layer. You can find puzzles and mysteries below, as well as Necramech encounters! The Cambion Drift will be made accessible in the Star Chart once you’ve completed the Heart of Deimos quest.
Open world cycle: Vome vs. Fass
The Infested moon of Deimos is under a constant war between VOME and FASS. As you play, you’ll watch the feuding siblings reclaim dominance over Deimos and its denizens.
Vome - with her gentle watch. Fass - with his spiteful anger.
When Vome wins the sibling battle and watches over the Cambion Drift, formidable Infested enemies will lay dormant and you may come across friendly Necramechs on your travels.
When Fass wins the sibling battle and watches over the Cambion Drift, those formidable Infested enemies will rise, and ruined Necramechs will lay silent throughout Cambion Drift. The more you play, the more you’ll discover about their watchful effects!
New hub: Necralisk
The Necralisk is a Void Research Facility home to the ENTRATI - who you will learn much more about as you play the ‘Heart of Deimos’ Quest. To keep these notes spoiler free, we will simply provide the types of NPC vendors available within the Necralisk! Full services and details can be discovered in game after completing the Heart of Deimos Quest.
The Entrati are the main Syndicate for the new Open World. Within The Entrati, you will be able to ascend the ranks with Entrati Tokens to earn rewards and the respect of this ancient Orokin bloodline.
The Necraloid are the Operator Syndicate within The Necralisk. The War Within is required to access this Syndicate. Within the Necraloid, you will be able to ascend the ranks with Orokin Matrices and earn your very own Necramech and more! You will learn the true nature of THE VOID within the walls of the Necraloid as you progress. (See NECRAMECH section to learn more about the Necraloid Syndicate)
Entrati token system
A key part of Heart of Deimos are the Tokens representing each of the Entrati members. These will be your key to progress throughout the ENTRATI Syndicate in order to gain Standing, and by talking to each Vendor and playing Bounties you can discover all there is to earn!
An important distinction from this Open World vs. others is that, due to the nature of the Entrati’s relationships to one another, we are using a symbolic Token system for all Syndicate Standing. As an example, this means by completing Bounties you will earn ‘Mother Tokens’, that you can redeem for Entrati Standing at any time within your Daily Limits. You can always earn more Mother Tokens than your Daily Standing Cap allows, meaning you can accrue and redeem at times convenient for you! (Read on below to see Daily Standing Cap changes!)
Bounties / Entrati Syndicate Leader: Mother
All your Entrati Syndicate progress and management needs can be found with Mother!
All your Bounty access needs can be found with Mother!
Weapons & More
All your Entrati weaponry needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
Find new Prime Weapon Mods within this Entrati members offerings! See ‘NEW PRIME WEAPON MODS’ section below.
*Infested Kitguns will be offered by this Entrati member in a later Update to Heart of Deimos.
All your Entrati Fishing needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
Here you will be able to cut Deimos Fish for fish parts to use towards this members Token system, crafting, and more.
All your Entrati Conservation needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
Here you will experiment with Revivification (see Revivification section of notes below), and other Experimental Procedures, obtaining Floofs, and more!
All your Entrati Mining needs can be found with Otak, who you met at TennoCon!
Here you will be able to exchange Gems and Alloys, and more!
Oddities & Token Exchange
All your Entrati Oddities and Token Exchanging needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
This Vendor also has some K-Drive Races for you out in the Cambion Drift!
Here you can acquire Deimos Decorations and all new Deimos Captura Scenes.
New bounties & Isolation vaults
The Entrati are prepared to give a variety of new Bounty types to worthy Tenno - play them to earn new Rewards (including Xaku’s Components)!
Try out the new Endless Bounty to dig up Deimos rewards to your heart's content! Simply look for (ENDLESS) in the Bounty Description Title!
solation Vaults await you as a part of these Bounties, tread with caution!
Some high-level Bounties will allow you to explore THE UNDERGROUND - a region underneath Deimos with mystery, enemies, and new rewards! Engage with mysterious objects with your Operator, study memory puzzles, and more! The Isolation Vaults are filled with rot and reward!
New gameplay: Necramech
Within the NECRALOID Syndicate, you will access everything you need to get started on building your very own NECRAMECH! You must have completed The War Within Quest to access this content.
In HEART OF DEIMOS, we are launching 1 NECRAMECH, found in the NECRALOID Syndicate! It is fully colour customizable, has 4 Unique Abilities (like a Warframe) and can be summoned for Transference via the NECRAMECH SUMMON Gear Item for use in ANY Open World! The Necramech Summon Gear Item is awarded upon crafting your first Necramech!
*An additional Mech will be offered by this Entrati member in a later Update to Heart of Deimos.
Meet the Necramech:
NECRAMECH - as seen at TennoCon! Play the Heart of Deimos Quest to learn more about these machines.
*Find the Necramech Blueprint as well as its Components from the Necraloid Syndicate.
Ability 1: Necraweb
Hurl a canister of graviton fluids to create a wide mire that will significantly slow enemies travelling across it. Alternatively, the canister can be shot in mid-air to create a fiery conflagration.
Ability 2: Storm Shroud
Swathe the Necramech in a powerful electrical field that greatly enhances survivability in close combat. Enemies that strike the shroud will suffer for their impudence.
Ability 3: Gravemines
Launch a pattern of charged mines all around you. Each mine detonates in a violent blast when touched, damaging enemies in a three-meter radius.
Ability 4: Guard Mode
Take a stationary stance to deploy maximum firepower and gain increased structural integrity for a time.
Necramech is compatible with Arch Guns with Gravimags installed!
You will be able to Mod your very own Necramech using the 16 new Mods, obtained as drops from slain Necramechs.
These 16 Necramech Mods are a mix of familiar Warframe Mods (Necramech Stretch, Necramech Intensify, Necramech Vitality, etc) as well as new Mod types specifically for the Necramech (Necramech Thrusters, Necramech Blitz, Necramech Refuel, etc).
New weaponry: Necramech weapons
Both the Cortege and Mausolon can also be used as Arch Guns!
An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating Alt Fire. A heavy flamethrower with surprising range. Alt fire launches three projectiles in a fan pattern that explode, leaving a damaging area of effect for a short duration.
*Find the Cortege Blueprint as well as its Components from the Necraloid Syndicate.
Mausolon (given with first built Necramech)
An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating Alt Fire. Punishing automatic primary fire and an alt more that charges up to unleash a destructive beam of energy with a large explosion at point of impact.
*As outlined in a recent Dev Workshop, all new weapons in the update are starting with a minimum Riven disposition of 0.5. This includes the new Archgun weapons, Mausolon and Cortege. Archgun Riven dispositions have not been rebalanced in the past, but they will be included in our quarterly changes going forward, starting with the next Prime Access!
Velocipod - Living K-Drives
Scattered around the Cambion Drift are new passive creatures known as Velocipods. While they are flighty, if you manage to catch one and mount it you can pilot one like a temporary, organic K-Drive! You will be able to shoot from the back of a Velocipod, just like any other K-Drive! You can also choose to Conserve these creatures with the Tranq Rifle you acquired on your journey through Fortuna!
These Solitary predators return to the same partners each mating season, meeting up in the Swamp. Other times of the year, they disperse across the Cambion Drift. There are three subspecies of Predasites you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Predasite companion creation in the “New Infested Companions” section below.
These scavengers roam in small packs, picking at the remains that larger predators have left behind. There are three subspecies of Vulpaphyla you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Vulpaphyla companion creation in the “New Infested Companions” section below.
This winged Cambion Drift creature can be found clinging to the walls in groups, or seen flying overhead. A patient approach is best, as they are quick to flee if startled. There are three subspecies of Avichaea you can encounter in the wild.
These burrowing critters can occasionally be found near the Infested plants that grow from the fleshy landscape of the Cambion Drift. There are three subspecies of Cryptilex you can encounter in the wild.
*Each of these species have unique variants - find them all!
Fishing on an Infested planet has some new challenges! Fish can be found flying (yes, flying) around the Cambion Drift, and come in a variety of flavors. Some fish will only be present during the Fass and Vome cycles and have various rarities!
Bait: Each time Fass and Vome duel in the Cambion Drift, the losing Wyrm’s body will scatter the landscape with its own Residue. Both the Fass Residue and Vome Residue can be picked up and used as Bait for the Infested Fish, using the Fishing Menu! Like with previous fishing systems, drop the Reside into the “water” and wait for the Fish to appear.
See the list of Fish below to learn more about each of the Infested Fish of Deimos and how some Fish only react to certain Residue. Visit the Entrati Syndicate Fishing member within the Necralisk to master the art of Infested Fishing!
Once you have completed the Heart of Deimos Quest, a new vendor will be able to provide you with the Spari Spear, as well as provide a location to turn in Fish for fish parts. The Fish on Deimos are unique creatures, so make sure you have the right equipment!
Duroid - A living fossil hearkening back to the Orokin era, this elusive fish hides below the surface of Exocrine pools in the deepest caverns it can find.
Aquapulmo - These fish were purposefully contaminated with the Infestation as an Entrati 'experiment'. They feed off the organic deposits in cave systems.
Kymaeros - The Infestation has suborned these fish to its own purposes, using them as antibodies to repel the non-Infested. They swim through and above the Exocrine found on Deimos’ surface.
Chondricord - A triumph of Orokin bio-engineering, these hardy fish have adapted to the Deimos environment and seem oddly resistant to Infestation. They thrive in cave environments.
Vitreospina - Whatever higher functions this fish once had have been consumed, leaving it a mere automaton of metal and flesh. It ekes out a primitive existence in cave systems.
Barbisteo - As ravenous as the Infestation itself, this fish feeds on the remains of others. It shuns the light, preferring an enclosed cave environment.
Myxostomata - This exceptionally rare breed of fish is almost extinct, as its gilded Orokin flesh has a special savor for predators. It warily conceals itself in caves.
Ostimyr - Crammed with redundant, mutated internal organs, this pungent fish is highly sought after. It only emerges from surface pools in the light of the Wyrm Vome.
Cryptosuctus - Formerly Orokin scavengers, these fish succumbed to the Infestation long ago and now greedily feast on floating spores. They are found all over the surface of Deimos.
Glutinox - These hefty fish are cannibalistic. They rise by Vome's light to absorb rare gases, retreating when Fass ascends to devour their smaller kin in their lairs.
Amniophysi - These fish hatch out of translucent pods formed in the Infested landscape itself. The radiance of Fass stirs them into activity.
New infested resources
Harvesting the cambion drift
The Cambion Drift has a whole collection of new Resources to earn as you explore and delve into the Heart of Deimos. Unlike the more “natural” Resources of the Plains of Eidolon or the Orb Vallis, the Cambion Drift is a living, breathing landscape with a whole collection of Infested goodies to gather! Visit the Mining Entrati Syndicate member to learn more!
Adramal Alloy - Common
Tempered Bapholite - Common
Devolved Namalon - Uncommon
Thaumic Distillate - Rare
New infested companions - Revivification
The Cambion Drift is a hostile world. Even though several native species have adapted to surviving amongst the rampant Infestation, they still fall prey to it and its attacks. The Vulpaphyla and Predasite are no exception and are threatened by its vicious nature. You can save these Conservation creatures by wrangling them from the wild Infested landscape so that they may be treated at the Necralisk hub. There, you can assist in the administering of treatment and “Revivificate” them into Companions.
*Please note Infested Companion Imprints will come in another Update.
Here’s how it works:
First you must tranq and capture a Vulpaphyla or Presadite in a wounded state (creatures affected will have a certain glow to them after they have been wounded by the Infested). You must encounter these creatures while they are infected and tranq it before it loses its battle with the Infested. The captured Vulpaphyla or Presadite is then transported to the Necralisk.
Without intervention, these creatures are likely to succumb to the Infestation. Return to the Necralisk and speak to the Conversation Vendor to treat them with a mix of Mutagens and Antigens to heal it of its ailments.
Visit the Conservation Vendor and select “Vulpaphyla/Presadite Revivification” to get started in restoring the creature. There are three elements that will bring the creature to a restored state so that they may fight alongside you. The options available in these categories will determine the characteristics of your new Infested Companion:
Breed: The Wounded Vulpaphylas and Presadites you have saved will appear here for selection. The subspecies of the beast determines its physical appearance, base stats, and precepts. Mutagen: Adapts the Infestation to grant certain types of resistances. Side effects of the Mutagens include altering of the look of the tail. Antigen: Attunes the Infestation to certain polarities (Vazarin, Naramon, Madurai, and Penjaga). Side effects of the Antigen include various physical alterations.
Mutagens and Antigens can be purchased from the Conservation Vendor in Necralisk.
3. Keep or Release
After you have successfully saved the creature, you have the option to either keep or release it. Keeping the creature will make it available as a trusty Companion, while releasing the creature will put it back into the wild for a Standing gain with the Entrati.
New infested enemies
The DEIMOS creatures roaming the Cambion Drift feast on anything foolish enough to enter their desolate landscape. Fear the scuttling terror of the Deimos Carnis, the powerful slam of the Deimos Saxum and the subterranean terror of the Deimos Jugulus. With many legs and fearsome appetites, these infested creatures are waiting to devour any unwary Tenno that may cross their path!
New infested enemy mod sets
Three new Mod Sets are here! The Saxum, Jugulus, and Carnis Mod Sets can be acquired from the Cambion Drift Bounty Rewards or from respective Infested enemies in the Cambion Drift.
Saxum Mod Set
Saxum Carapace (Warframe): +60% Armor, +90% Health. Saxum Splittle (Pistol): +90% Impact, +60% Status Chance. Saxum Thorax (Melee): +90% Impact, +60% Status Chance. Set Bonus (when all equipped): Lifted enemies explode on death dealing 30% Enemy Max Health as Impact Damage in a 6m radius.
Jugulus Mod Set
Jugulus Carapace (Warframe): +60% Armor, +90% Health. Jugulus Spines (Pistol): +90% Puncture, +60% Status Chance. Jugulus Barbs (Melee): +90% Puncture, +60% Status Chance. Set Bonus (when all equipped): Heavy Slam attacks manifest tendrils that skewer enemies within 10m, dealing 75 Puncture Damage and stunning them for 3s. Cooldown: 6s.
Carnis Mod Set
Carnis Carapace (Warframe): +60% Armor, +90% Health. Carnis Stinger (Pistol): +90% Slash, +60% Status Chance. Carnis Mandible (Melee): +90% Slash, +60% Status Chance. Set Bonus (when all equipped): Killing an enemy with a Heavy Attack grants 30% Evasion and immunity to Status Effects for 6s.
New Entrati weapons
An ancient weapon designed by the Entrati. This heavy, oversized automatic rifle uses withering fire to suck vital essence from its enemies, charging up a devastating alt-fire arcing projectile with each successful hit.
*Acquire the Blueprints and Components for the Trumna from the Entrati Syndicate Weapons member!
An ancient Entrati double-barreled pistol delivers twin projectiles that explode on impact. With each hit, siphon vital essence from enemies to charge up a deadly lock-on alt-fire attack.
*Acquire the Blueprints and Components for the Sepulcrum from the Entrati Syndicate Weapons member!
Customize your Warframe’s Abilities at a depth never experienced before in Warframe! Introducing THE HELMINTH.
The Helminth System is an expansion of the Helminth room on your Orbiter - you may only know this room as an infested space that allows you to remove the Helminth Cyst. With the ‘Heart of Deimos’ Update, that’s all changing. The Helminth system enables you to customize your Warframes by infusing new Abilities in place of existing Abilities.
Once you’ve unlocked The Helminth System, you can fast travel to the Helminth Infirmary under the Equipment pause menu!
How does it work?
To participate in the Helminth, you must obtain the ‘Helminth Segment’. This is acquired in the Heart of Deimos in the Entrati Syndicate Conservation member (once you are Rank 3 with Entrati) and is then crafted and installed on your Orbiter in the Helminth Room to begin your Helminth journey!
Once ready, there are 2 key things this System offers:
You can replace 1 Ability per Warframe.
Every Warframe can be Subsumed to permanently provide 1 specific Ability to Helminth.
Who is this for?
We consider this a customization system for very experienced Warframe players (Mastery Rank 8 Prerequisite). We do not intend to let newer players unlock this system. We intentionally placed the Segment deep into progression to ensure only experience players could access the Segment and begin their journey with Helminth.
What are Resources / Secretions?
Virtually every Resource you’ve ever earned can be fed to Helminth - your stockpiles have a new home! This Feeding creates SECRETIONS, which allow you to utilize the Helminth for Ability customization.
Helminth has a diverse appetite - make sure you feed Helminth Resources they want to eat to get the best Secretion results! Your choices on what you’ve fed Helminth will determine its willingness to reward secretions - change it up for best results!
Infused Abilities are removable with the click of a button - they will stay within a given Warframe as long as you decide you want it!
Subsuming a Warframe is permanent - only Subsume Warframes you are sure you do not want to play with. You can always re-earn or re-buy a subsumed Warframe.
Do Configurations matter?
You can deeply customize by only replacing Abilities on certain Configurations, as seen in the Demo! But we would like to expand this further to demonstrate just how deep you can go.
You can have 1 different Ability infused PER config!
So if you have Excalibur in the chair - you could put Shock on Configuration A, Molt on Configuration B, and Firewalker on Configuration C!
For example, if you wanted Shock applied to Excalibur on Configuration A but wanted Configuration B and Configuration C to stay default with Slash Dash, you can do so!
What does Ranking Helminth do?
As you feed and use the Helminth system, you will rank up! Each Rank unlocks something different - from a new power, to more Subsume Slots (max Rank Helminth = unlimited Subsume Slots), make sure you progress through the Ranks by regularly Feeding Helminth, Subsuming, and Infusing your Warframes!
What are the Helminth Abilities?
Helminth Provides unique abilities of their own:
"Increase the strength of your next Ability use."
"Increase the efficiency of your Ammo consumption."
"Increase your parkour velocity."
"Marked for death"
“Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it."
"Instantly restore your shields."
"Automatically succeed at your next hack attempt."
"Heal your companion and call it to your side."
"Affect enemies in a cone, removing any Bleed and Poison status from them and dealing any remaining damage not yet suffered in a single burst."
What is Subsuming?
In addition to Helminth’s own Abilities, you can Subsume a Warframe to obtain 1 specific Ability permanently in Helminth’s memory (list below). We do not allow the Subsuming of any Prime Warframes, but you can Infuse Abilities on Prime Warframes! Warframes can be Subsumed at any Rank (do not need to be Rank 30).
What is Infusion?
Infusion is the process of injecting a Warframe with an Ability - whether it be one of Helminth’s own, or another Warframes. Every Warframe can receive 1 Infused ability at a time in any Ability slot (i.e you could place Shock on any of the 4 Ability slots).
What is Subsuming?
Subsuming is the act of permanently providing a base Warframe into the Helminth’s biology. 1 Warframe can be subsumed every 24 hours.
What Abilities are earned on Subsuming a Warframe?
The following table outlines the current Ability a given Warframe will provide on the Subsume action.
We will not create Rubble.
Rest & Rage
Calm & Frenzy
We will use Rest or Rage depending on your Energy Colour.
Ice Wave Impede
Keeps the heal and give Nourish Strike only.
Drains 50 Energy instead of 50 Shield.
Tap Cloak, Hold Noise. Augment only affects Cloak and Dashwire.
Base Ability Change: Add ‘Cancel ability on Hold’ to let enemies out of Rift.
Diminished Damage increase to 150% and cap Damage Reduction 75%. (Unmodded value)
Radius reduced to 8m. (Unmodded value)
Duration reduced 12 seconds. (Unmodded value)
Diminished Damage increase 30% (Unmodded value)
Well Of Life
Pool of Life
Base Ability Buffed - Now does small amount of heal over time over a large range. If you hit the enemy, a % of the damage dealt gets converted into AoE heal.
Base Ability Buffed - now has a HOLD or TAP functionality. HOLD to receive original functionality. TAP to suck enemies in a wind Vortex.
Why do some Infused Warframe Abilities have these rules?
It was apparent in player feedback and our own play testing that these Infused Warframe Abilities had the potential to be the overwhelming choice; which is not ideal. Instead of changing the Ability outright due to those concerns, we decided to give them slight rules when Infused.
What are my safeguards?
Since you can remove an Ability at any time with the click of a button, you’ll be able to safely experiment with many creative combinations.
For example, if you replace Grendel’s ‘1’, your kit doesn’t really work! If you change around or re-assign Abilities already assigned to Railjack Tactical use, you simply may not have one, or have a new one in its place! If you put Hildryn’s PIllage on Inaros, you don’t get Shields, but you do get diminished Armor/Shields on enemies on cast.
It’s all up to you - have fun experimenting, Tenno!
What about Damage buffing Abilities?
As you can see, we have two Abilities that increase damage: Mirage’s Eclipse, and Rhino’s Roar. We are creating a special case for these Abilities when infused on Warframes with similar Abilities (i.e Chroma, Mirage, Rhino, Octavia). When you infuse these, you will receive a prompt that you can only have 1 Damage Buffing ability at a time, and thus you are limited to replacing said ability type. Which is to say - Damage Buffing abilities can only be swapped with Damage Buffing Abilities on Warframes that already have them. However, that limitation does not apply to the other 30+ Warframes.
What exactly is going on here with the Warframe Subsuming?
Warframes that are Subsumed join the Helminth in an eternal bond. They will live on in a Lotus flower that matches the colours of the Subsumed Warframe, as a permanent honor.
Is ‘Helminth’ a permanent name?
Don’t like it? You can rename your Helminth at any time!
Is Helminth a Cat or Dog ‘Person’?
Well, you’ll find out…
Community created Warframe: Xaku
Neither he nor she, Xaku is a composite…. A Warframe assembly made of others lost in the early Entrati Void expeditions. Xaku has mastered this power of the Void to terrify and bewilder their adversaries.
Since XAKU is a community Warframe, we will be doing a concerted second Phase of ability tweaks that is based on feedback on all platforms to ensure there are revisions from the community’s experiences. We will discuss this in a Dev Workshop as we get your feedback on our desks!
25% chance for incoming weapon damage to pass through Xaku completely.
Wield Void Damage for all attacks from equipped weapons when activated.
Grasp of Lohk
Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament.
Cycle through and cast one of the three abilities originating from the Warframes that make up Xaku: Accuse, Gaze, and Deny. Cycle through them by tapping, and hold to cast.
Create a radial fissure for a limited time that corrupts enemies who walk within its radius to fight alongside Xaku.
Xaku releases a scream of the many voices within to lock up to two target enemies in place with a Void tendrils cage. Enemies who enter the radius of the trapped victims will have their Armor or Shields reduced.
Xaku fires a beam that deals Void damage and can clear Sentient damage resistances. Enemies that survive the blow are suspended in the air.
The Vast untime
Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage. While Xaku is in their skeletal form, they have 75% damage reduction and increased mobility. Recast at any time to bring Xaku back together again.
Similarly to Equinox, a toggle is available in the Arsenal to see Xaku in their “The Vast Untime” form.
Xaku arrives from the Void as a strange and enigmatic new force. Includes the Xaku Warframe, Xaku Kintsu Helmet, Artifex Syandana, and Quassus Warfan. Also includes 3-Day Affinity and Credit Boosters.
Xaku Kintsu alt helmet
Xaku cuts a unique profile in this distinctive Alt Helmet assembled from the remains of several other, less fortunate Warframes. Concept art and sculpt of the Xaku Kintsu Alt Helmet was made by community TennoGen Artist Faven.
This techno-organic Syandana fits over the shoulder, giving your Warframe a unique spiked silhouette. A signature Syandana for Xaku. Concept art for the Artifex Syandana was made by community fan artist Karu.
Flick away the enemy with this heavy Warfan. The Quassus scatters ethereal daggers that are even more deadly accurate when wielded by Xaku, their signature weapon. Concept art for the Quassus Warfan was made by fan artist Kedemel.
*Find the Quassus in the Market or the Blueprint in Entrati Bounties.
New player experience: Revamped tutorial
Tenno beginning their journey in Warframe will now awake to a new cinematic introduction and revised Tutorial.
Warframe’s new Tutorial continues the story introduced in the cinematic directed by Dan Trachtenberg. Elements that have become central to Warframe’s core gameplay, like bullet jumping, are now part of the tutorial. Traverse the Plains of Eidolon to escape Captain Vor and begin your quest to uncover forgotten memories!
*Tenno who have already played through the Tutorial can play through the refreshed version by visiting the Codex Quest section under a new name ‘Awakening’ (also replayable)!
For a while, we have received periodic requests to make weapons functional on K-Drives, and as a result, we have made Secondary Weapons usable while you glide in style! Please note that weapons are only usable when your K-Drive is on the ground, and will be stowed when jumping, doing flips, grinding, and other glinty maneuvers!
Mounting your K-Drive will appear as normal until you press the binding to equip your Secondary (default F key). Press again to put it away and do those sick moves.
New K-Drive mods
With the expansion of K-Drive functionality, we have introduced some new K-Drive Mods for you to use! Roky in Fortuna will have all of these new wares to exchange for Ventkids Standing, so make sure you pay the Ventkids a visit!
Primo Flair - Increase Maximum Trick combo to 6000.
Bomb The Landin - Tap and Hold Grind in the air to execute a 20m Slam Shockwave.
Juice - Executing tricks charges Energy: 55 Energy per 100 Trick Points.
Vapor Trail - Add 10 Boost Speed. Consumes 10 Energy/s.
New prime weapon mods
Bhisaj-Bal - Restore 300 Health for every 3 Status Effects. +90% Status Chance.
Zazvat-Kar - +75% Ammo Efficiency while Airborne
Hata-Satya - Each hit increases Critical Chance by 1.2% (capped at 500%). Resets upon reloading or holstering.
Damzav-Vati - +240% viral damage
*Find these new Prime Weapon Mods from the Weapon Entrati Syndicate member within the Necralisk!
New market items
Deimos infested bundle
You are pestilence and plague with the Deimos Infested Bundle. Includes the Zymos Pistol, Keratinos Claws, and Sordario Syandana.
Infect your foes with this spore-scattering pistol. Head shots burrow in and explode, releasing spore clouds that seek our nearby enemies.
*Find the Zymos Blueprint and its components from within the Entrati Syndicate!
Leave your mark with these infected claws with increased heavy attack range.
*Find the Keratinos Blueprint and its components from within the Entrati Syndicate!
Pulsing with a bioluminescent glow, this Syandana is eye-catchingly contagious.
Hydroid Rakkam collection
Enter the fray in your swashbuckling finest with the Rakkam Collection. Includes the Hydroid Rakkam Skin (Hydroid’s Tentacle Swarm Kraken also gets to enjoy a new Deluxe look when the skin is equipped), Carcinus Speargun Skin, and Scyph Diriga Skin and accessories for your Sentinel. Also includes the Burangara Longcoat Auxiliary attachment for Hydroid.
Hydroid rakkam skin
Flowing finery that allows ease of movement in the heat of battle. Hydroid’s Tentacle Swarm Kraken also gets to enjoy a new Deluxe look when the skin is equipped. Also includes the Burangara Longcoat Auxiliary attachment for Hydroid.
Carcinus speargun skin
Crash through your opponents like a tidal wave with this Speargun Skin.
Scyph Diriga skin
Your Diriga embodies the jellyfish and its deadly sting with this Skin.
Scyph Sentinel mask
A mask attachment for your Sentinel in the Scyph style.
Scyph Sentinel tail
A stylish tail attachment for your Sentinel in the Scyph style.
Scyph Sentinel wings
A pair of wings for your Sentinel in the Scyph style.
Daily Standing Cap Changes
Daily Standing Cap changes have been made to grant a higher cap at each Mastery Rank. Upon starting Warframe at MR0, your Daily Standing Cap will start at 8500 and increase at more gradual increments per Mastery Rank. You will also now have access to a larger Daily Standing Cap at each Mastery Rank than in the previous system! This will take effect next Daily Reset.
Mastery Rank Standing Cap
Mission Summary/End of Mission Screen Changes & Fixes
Reordered various Rewards in the End of Mission screen:
Syndicate Medallions now appear above Mods and Resources.
Mods now always appear above Resources of the same rarity.
Removed the sort by ‘Type’ since sorting by ‘Importance’ already does that in a more logical way.
Updated the Conclave and Index scoreboard window with the new End of Mission screen style.
Added “hide” button to the top left corner of the Mission Summary and End of Mission screen. Hover over the “eye” icon to hide the mission summary UI to get a clear shot of your surroundings if needed while reviewing stats mid-mission. This icon also removes the UI overal from the Warframe diorama in the backdrop in the End of Mission screen. Now you can take screenshots of your squad looking really really cool.
The exit button will now pulse when it’s available upon returning to your Orbiter.
Squad overlay now appears on the End of Mission results/screen in mission and after returning to the Orbiter.
Pausing Warframe while previewing Mission results (Tab) now closes the Mission results before opening the Pause screen to avoid overlapping UI.
We’ve added more Medals to the End of Mission screen related to:
Life support Capsules and Modules / Excavator Powercells found
Rescue Target found
First to find Syndicate Medallion
When returning from a Free Roam location to the respective Town (Plains -> Cetus, etc), the End of Mission screen will no longer stop player movement until after the initial animation ends.
Reduced colored backer visibility with the quick view mission summary window (opened with Tab).
Added new music to the End of Mission screen!
Fixed Syndicate Medallion variants not being listed beside each other in the End of Mission Rewards section.
Fixed End of Mission recap music not properly removing other music and sounds in the Orbiter when playing.
Fixed the Kill Boss Medal in the End of Mission screen crediting Eximus and other VIP kills.
Fixed the Kill Boss Medal not properly counting the Hyena Pack.
Fixed the chosen End of Mission Reward sorting preference not carrying over multiple missions.
Fixed the End of Mission screen overlapping with the Daily Tribute screen.
Fixed Accuracy Medal double-counting Melee hits.
Fixed several script errors with the End of Mission screen.
Decreased Alt Fire ammo cost from 75 to 50.
Increased lifetime of Alt Fire projectile from 0.095s to 0.12s
Earn new Captura Scenes depicting haunting areas of The Cambion Drift and The Underground! Find these within the Entrati Syndicate!
Added new Deimos Challenges:
Kill 5 Juggernauts in Cambion Drift.
Collect 50 Ganglion from Haptic Frond.
Bug Out Ride
Ride 20 Velocipods.
Kill It With Fire
Burn 100 Infested pods.
Added a new Precept Mod for Oxylus available from Simaris!
Oxylus Sentinel will scan plants within 20m over 5s. This consumes Codex Scanner charges.
Acolyte Mods have been redistributed into Entrati Bounties as we are sunsetting the rerunning of that event, however, it won't be the last you see of Acolytes overall. Stay tuned for more!
Mag’s Magnetize now has an added functionality as seen in the “Awakening” cinematic. Now, when Magnetize is held vs. tapped to cast, Mag creates and holds a Magnetize bubble in front of her that absorbs projectiles. Recast the ability to throw the absorbed damage in a cone back onto enemies. Mag can also walk while holding the bubble.
Free Roam landscapes now have a custom icon in the Star Chart!
Enemy Beacons are now disabled for Invasion missions due to numerous Beacon spawns not attacking you when used in an Invasion mission where you’re allied with the respective team.
Improvements towards hair shading when Deferred Rendering is enabled.
The Aero, Motus, and Proton Mod Sets now have unique Set Icons.
Deimos nodes have been added into the mix for Sorties, Syndicate, and Void Fissure missions.
You can now hold “X” and release it to dismount from K-Drive.
Updated Athodai’s description to indicate that “headshot KILLS trigger Overdrive”.
Removed some legacy system spec warnings from the Launcher.
Choosing to contribute the maximum number of Syndicate Medallions will now round up to allow filling the Standing capacity instead of stopping short. Incrementing number of Medallion contributions and single Medallion contributions will now respect this limit.
Changed the Fraggor Brok Skins "10% lower Channeling Efficiency" to "-1s Combo Duration".
Fixed a progression stopping crash in The War Within Quest due to having a Moa Companion equipped.
Fixed inability to properly ‘hack the coolant tower’ in the final stage of the Vox Solaris Quest when playing in Solo matchmaking.
Fixed a crash when shutting down Warframe while in the Liset Customization screen.
Fixed a nasty hitch that would occur for Clients when streaming to a Free Roam level or warping in your Railjack.
Fixed Resource Drop Chance Boosters not affecting Riven Slivers.
Fixed a performance leak that could result in a crash due to the Terra Manker’s weapon FX never getting destroyed.
Fixed Excavators hovering slightly off the ground in one of the Plains of Eidolon cave tiles.
Fixed losing the ability to jump after equipping the Tranq Rifle while in Archwing.
Fixed Steel Path Junction Specters missing their additional Health.
Fixed the Xoris not appearing in your Warframe’s hand when performing a Stealth attack if it’s not the active/equipped weapon.
Fixed a script error that could occur if you were downed while doing Conservation.
Fixed missing context action when attempting to Wishlist a Market item when using a controller.
Fixed a long-standing problem with Transmissions being gamma incorrect (colors/lighting did not resemble the actual scenes).
Fixed issues where enemies would not attack Gara’s Spectorage mirrors.
Fixed UI offset issue in Orb Vallis Case Capture Bounty stages.
Fixed some tooltips with fixed positions being placed incorrectly when the custom Menu Scale slider is set to something other than 100%.
Fixed certain Syandanas such as the Paxis Syandana jittering at lower frame rates while in the Liset, Dojos, and Relays.
Fixed The Ballroom Simulacrum Arsenal context action clipping behind the Arsenal.
Fixed UI lockup that could occur when viewing loadout links from Chat.
Fixed file path appearing when upgrading Orbiter with the Kavat Incubator Segment.
Fixed file path appearing instead of Kuva Lich weapon names when a Lens is equipped to it in the End of Mission screen.
Fixed Archguns disappearing in the Arsenal if the “Upgrade” option is selected.
Fixed Chroma and Exaclibur with Chromatic Blade equipped missing the active element icon in the Appearance tab.
Fixed blank field appearing between “Only Legendary” and “Show all” when filtering by “Rarity” in the Mods window.
Fixed being unable to move, remove, or contribute to the “Natural Vallis Orb” Dojo Decoration once placed.
Fixed the Vapos Dropship air attacks not happening in many of the Gas City tileset levels.
Fixed certain rocks in the Nightwave Series 3: Episode 4 scene having lines on them.
Fixed the Pool of Life Augment for Trinity no longer dropping Health Orbs on enemies marked by Well of Life.
Fixed the "Play" button being enabled in the Launcher before it finishes downloading if it's the first time you've launched it.
Fixed tracking hints remaining visible when using Melee weapon to exit the Synthesis Scanner.
Fixed crash when Host migrating from Conclave missions.
Fixed being unable to use sliders in Options after swapping between tabs.
Fixed text extending beyond backdrop in the Booster dropdown list.
Fixed “Failed to Place Decoration” when attempting to move Dojo Decorations even if the attempted movement has nothing wrong with it.
Fixed missing doors in Sabotage missions in the Grineer Settlement tileset.
Fixed a white box appearing above the Stealth Affinity bonus icon.
Fixed Chat header icons (Squad, Clan, Alliance etc) becoming stuck on the screen when mousing over them and entering text with the enter key.
Fixed the right Maggor Leg Plate being rotated.
Fixed delay with text popping up in rollover UI elements.
Fixed up lighting props so that Gauss' skirt doesn't appear completely unlit in scenes that depend on ambient light.
Fixed a case of the Vaults in the Derelict (now Deimos) not rewarding Corrupt mods.
Fixed script error when attempting to change the lighting color of the Obstacle Course room in the Dojo.
Fixed a script error with the Alliance View Permissions screen that caused nothing to be displayed.
Fixed script error resulting in loss of functionality when attempting to rename a Zaw.
Fixed script error related to Revenant’s Danse Macabre and the Dual Cestra.
Fixed script error after host migration in an Excavation mission that could result in the mission not progressing.
Fixed numerous script errors when casting certain Warframe Abilities.
Fixed script error that could occur when doing endless Void Fissure missions.
Fixed a rare and harmless script error when loading into the Orb Vallis.
Fixed script error with the Atomos.
Fixed a script error that could occur when opening the Clan Management screen.
Mercredi 12 août 2020
Derelict Shift - Hotfix 28.3.2
Nightwave: The Glassmaker: Episode 4 is now live!
Enter the Cephalon Weave to investigate the latest crime-simula and put a stop to the Glassmaker.
Removed more unreleased Companions from the Codex.
Added music to the End of Mission screen!
Made some systemic micro-optimizations to the script runtime.
Fixed timer/enemies not spawning in The Deadlock Protocol Quest Granum Void.
Fixed a script error resulting in a loss of functionality when attempting to rename a Zaw.
Fixed a crash when adding a new Camera in Captura.
Fixed inability to see other players loadouts when hovering over the players Glyph in the End of Mission/Mission Progress screens.
Fixed Nightwave Episode 4 Weave clues not being localized for certain languages.
Fixed the Helminth not having any collision (and apparently a poor dental plan).
Fixed some invalid characters when renaming the Railjack in different languages.
Fixed the Steel Path Booster Inbox message not including the ‘3-Day’ duration indication.
Fixed the Tutorial having unnecessary Pause Menu options.
Fixed script error that would occur if you hovered over your Heavy Weapon in the Arsenal after entering it as Wukong.
Fixed a script error when renaming Loadouts.
Fixed a script error when firing the Cestra.
Mercredi 12 août 2020
Derelict Shift - Hotfix 28.3.1
Removed some unreleased Heart of Deimos Companions appearing in the Codex.
Some are still present but will be removed in another Hotfix!
Disabled some optimizations that may be causing Warframe to crash in some languages.
Fixed a crash that could occur when repairing your download cache.
Fixed UI breaking when attempting to purchase Relics.
Fixed a script error that could occur when doing endless Void Fissure missions, which resulted in the game freezing in the Relic reward screen.
Fixed script error after Host migration in an Excavation mission that could result in the mission not progressing.
Fixed Squad Info HUD script error when it's default to hidden in Settings and is brought up via Hotkey.
Fixed Nav Coordinates not being sellable for 25 Credits.
Fixed the Extraction countdown timer being 3 seconds instead of the normal 10 seconds.
Fixed script error at End of Mission when using Equinox.
Fixed rare and harmless script error when loading into the Orb Vallis.
Fixed a script error that could occur when playing the Tutorial.
Fixed a script error when casting Rhino’s Rhino Stomp Ability.
Fixed a script error when casting Nova’s Molecular Prime Ability.
Granum Void enemies/timer not appearing.
Renaming/Gilding a weapon is broken.
Mercredi 12 août 2020
Derelict Shift - Update 28.3.0
Tenno! We bring you a Mainline Update in advance of our Heart of Deimos launch. This means everything here is being released with the intention of shaking out any major technical or core game bugs well in advance of Heart of Deimos. We do have some preview content in this mainline (Derelict Key System retirement, End-of-mission UI changes, etc), but our goal is to ensure we get most of the Mainline complications fixed in advance of Heart of Deimos! We appreciate your patience as we work through any issues in this build.
Orokin Derelicts have moved!
In advance of the official Heart of Deimos update, Orokin Derelict Nodes have found a new home orbiting Mars and no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry have had their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk!
This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards?
The answer is: After Heart of Deimos launches, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape.
The Helminth Infirmary has been visually expanded! Make yourself familiar with Helminth before THE HELMINTH launches with the Heart of Deimos. For now you’ll still need a Cyst to enter the room so you can simply gaze at the Helminth in awe (read: disgust).
Nav Coordinates can now be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits.
Next Hotfix will make Nav Coordinates sellable for 25 Credits. As for the Lephantis Nav Coordinates, they were automatically melted for 500 Credits each when you logged in - no need to manually Sell!
Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is here, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squads Warframes!
In general, these UI screens have been updated with fresh looks and will reflect your chosen UI Theme! More changes to come!
The End of Mission / Mission Progress screen have also received some functionality changes:
Added Collapse/Expand buttons (arrow with a +/× inside).
Rewards can be sorted by IMPORTANCE, NAME, or TYPE.
The Rewards section now has a Search bar.
STATS and PROGRESSION can be selected via the bottom right of the screen.
End of Mission screen now includes “Medals”! These are fun stats that highlight unique mission achievements aside from the usual, such as Lockers Opened, Syndicate Medallions Found, and much more!
More Medals to come as we continue working on these UI screens!
The Inbox UI
Numerous generic UI screens have also been updated! Such as the ‘FILTER MODS’ screen, when adding a custom Loc-Pin in a Free-Roam mission, selecting Friends to Batch Remove, etc:
The Steel Path Changes
Resource Drop Chance Boosters now apply to Steel Essence and Riven Sliver drops within Steel Path missions.
To confirm player theories and clarify, previous to this Hotfix Resource Drop Chance Boosters did not affect Steel Essence or Riven Sliver drops in The Steel Path. It was not our intention to hide or subvert that information in game, and we should have clarified more quickly that this was the case.
Saying this doesn’t change what appears to be the broader issue, which is concerns with Steel Essence drop rates. We are still gathering data on acquisition rates - but ultimately we are all hands on deck working to make Heart of Deimos the best it can be for August 25th. As of this Hotfix, any Tenno who have already walked The Steel Path will receive a Resource Drop Chance Booster.
This Hotfix ensures that Resource Drop Chance Boosters work within The Steel Path for Riven Slivers and Steel Essence. They were initially turned off to ensure the inherent Steel Path Resource Drop Chance Booster worked as intended. Like the initial Arcane Marketplace in Scarlet Spear, we wanted to ensure the automatic ‘100% Steel Path Resource Drop Chance Booster’ didn’t unintentionally scale for Resources specific to the Steel Path (Riven Slivers and Steel Essence). This unfortunately also affected player obtained reward Resource Drop Chance Boosters.
Thank you all for the feedback so far on The Steel Path, it helps to shape our knowledge and decisions moving forward.
Zephyr Airburst Changes
Zephyr’s Airburst Ability now has 2 behaviours based on if you’re HOLDING to cast vs TAP to cast:
Zephyr’s Airburst original functionality is now activated by HOLDING to cast.
Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.
By TAPPING Zephyr’s Airburst, it now sucks in enemies instead of pushing them away.
Increased Airburst projectile speed by 50%.
Increased Airburst casting animation speed by 20%.
Trinity Well of Life Changes
Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack.
Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyx’s Mind Control where the Damage gets stored and dealt at the end of the Ability.
General Warframe Ability Changes
Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes):
Freeze (Area of Effect)
Ice Wave (slow)
Ivara’s Artemis Bow now has 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats.
Made Loki's decoy more visible with darker Energy colors and will now use secondary Energy colors.
Tweaked Mag's Greedy Pull to pull over 0.75 seconds (down from 1.0).
Wukong’s Iron Staff now has a 100% Damage block.
All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong’s staff just slipped through the cracks.
Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
Operator Amps damage conversion Arcanes now convert to 98% max so they can always deal a bit of Void Damage.
The Defense alarm will now sound at the start of every Wave in Orokin Defense missions.
Added the ‘infinite’ UI symbol to the Zeniths Secondary Fire Punch Through.
Increased Jackal Grid Wall damage attack but removed its ability to apply a Status Effect.
Added a Parazon spinning Revive animation when Reviving a player with the Parazon equipped.
Improvements towards AI pathing flow in Corpus Ship tilesets.
Removed unintended dirtiness on the Limbo Limina Collection items.
Every squadmate now gets a single Dojo Pigment drop per enemy killed, rather than 1 player getting 1-4 Pigments.
Updated ‘Solaris’ named Dojo decorations to ‘Orb Vallis’.
Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime.
Cleaned up Melee grip FX across all Prime, Syndicate, Prisma, etc. weapons.
Added FX pulses to K-Drive Race points. Also removed a rogue point in one of the Orb Vallis Races.
Cleaned up the Lenz FX.
Made micro-optimizations to some UI screens/systems.
Optimized UI text rendering.
Made a number of micro-optimizations to UI and FX rendering.
Made some micro-optimizations for dual-core systems with simultaneous multi-threading.
Made several micro-optimizations to flash rendering.
Made some micro-optimizations to rope physics.
Made systemic micro-optimizations to the script runtime.
Optimized level load-times.
Fixed Projectile Armaments (like Apoc) not gaining the damage bonus from the Hyperstrike Avionic.
Fixed Valence Fusion failing between Tier 2 Armaments with a "perfect" stat roll and a Tier 3 Armament with a lesser stat roll.
Fixed Client player able to start a Railjack mission after being invited to the Host’s Orbiter.
Fixed the "Kill Asteroid Base Commander" POI on Saturn spawning Kosma enemies instead of Gyre enemies.
Fixed placeholder text appearing while piloting Railjack with the Tactical Menu open.
Fixed Avionics not stacking in the end of mission screen rewards.
Fixed being able to open the Orbiter Equipment screen when in the Railjack.
Fixed the "Venus Miner" Nightwave Act not tracking for Mining done in Deck 12.
Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive, particularly at higher framerates.
Fixed being unable to go to selected Market items’ details page when the dropdown menu is open while using a controller.
Fixed crashing when attempting to spam Specter spawns when in Titania’s Razorwing.
Fixed a crash that could occur if you shut the game down while customizing your Liset.
Fixed becoming stuck on the Relic selection screen during an endless Void Fissure mission if a Host migration occurred.
Fixed a game freeze forcing you to reload after opening a Chat linked item in the Void Relic screen, and then opening your Profile.
Fixed pause menu getting stuck in a disabled state when going to the Upgrade screen and Mod screen multiple times via the Upgrade screen's ‘Mods’ button.
Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node.
Fixed getting stuck in a falling loop if you fall off of the retractable bridge in the Gas City tileset.
Fixed numerous issues with broken K-Drive Races for Clients such as an inability to start a Race that the Host just completed, no Score being recorded if both Host/Client does the same Race, and Clients initiating the Host’s Race for them when selecting a Race.
Fixed water levels in Cambria, Earth Spy Vault not dropping all the way down below the door if both players hack panels at the same time.
Fixed inability to reload your Primary/Secondary after performing a stealth Melee takedown on a Moa (any variant) while a Primary or Secondary weapon is equipped in hand, due to the Melee weapon attaching to the hand of the Warframe instead of returning to the holster position.
Fixed the Athodai Alt Fire only draining the Magazine down by 24 Ammo (the default) rather than drain the Magazine to 0 as intended when equipped with Magazine capacity increase Mods.
Fixed ability to teleport Excavators with Nova’s Wormhole.
Fixed the Stug’s alt-fire doing self-damage.
Fixed Defense mover objectives (Gulliver on Phobos & Hydron on Sedna) affected by Limbo’s Rift continue to take damage regardless of Rift status.
Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent.
Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though).
Fixed the Veratria Blade and Whip skin affecting the reliability of heavy attacks.
Fixed some Disruption Conduit effects not triggering in Corpus Ship Disruption missions.
Fixed standing dead-center underneath Jackal's Grid Wall resulting in only dealing initial damage and never ticking again. As reported here.
Fixed Scanner becoming unequipped when Transferring in/out of the Operator.
Fixed Treasurers teleporting out of the Simulacrum when spawned as ‘Unpaused’.
Fixed inability to use your Secondary after aiming down sights of the Kuva Quartakk and swapping to their Secondary.
Fixed Slide Kicking/Bullet Jumping a knocked down enemy resulting in multiple hits.
Fixed a small time window after Protea’s dodge where you were unable to cast Abilities.
Fixed Protea not using her special dodge forward/left anims when using a Whip.
Fixed Protea's Shield Satellites orbiting at the feet of AI.
Fixed other players being able to see Protea’s Blaze Artillery hit counter.
Fixed Mirage Hall of Mirror clones not copying certain animations (Ability casts, Emotes, etc).
Fixed Trinity’s Well of Life and Energy Vampire ignoring chosen Energy color.
Fixed issues with the Inaros Prime Skin causing the Inaros Helmets to deform.
Fixed missing FXs in the Sacrifice Vitruvian screens.
Fixed ability to escape the Corpus Ship Bridge Captura Scene by using Titania’s Razorwing.
Fixed the Akjagara having both the right-handed version of the Pistol, instead of the intended left & right handed versions that play into the custom reload animation.
Fixed arrows being misplaced when equipping the Dryad Bow Skin on the Kuva Bramma.
Fixed some two-handed Melee weapons (i.e. Hammer Zaw (Rabvee), Heavy Blade Zaw (Dokrahm), Kuva Shildeg) sticking to your hand no matter what you’re doing.
Fixed random bits of metal appearing when Khora Urushu’s custom Whip animation plays, as well as the Whip appearing bigger than intended.
Fixed parts of the Khora Urushu Skin disappearing if Venari is missing (Dead, in a Relay, etc).
Fixed the Nunchaku idle animation not canceling when interrupting it by moving.
Fixed Reload animations that were started during jump animations and ending in a ground animation (e.g. idle) results in the hand being in the incorrect spot for the remainder of the animation (most apparent with weapons with big, removable cartridges like the Attica).
Fixed Specific Weapons (E.g. Any variant of Braton or Viper) not playing their Reload animation during any Jump state (E.g. Double/Bullet Jump, Wall Run/Jump).
Fixed the Gunsen not holstering properly.
Fixed Warframe Mod capacity percentage bar not showing the correct drain when a Universal Aura Slot is equipped with an Aura Mod.
Fixed Jackal assassinations not counting in the ‘Corpus Boss Kill’ profile stat.
Fixed the Titania Mab Helmet (+ Blueprint) using the Titania Aurai Helmet icon in the Inventory or Market.
Fixed switching back and forth between Melee weapon and Exalted Melee weapon causing the Arsenal stats to stack indefinitely.
Fixed kills with the Battacor's Alt Fire contributing towards its charges.
Fixed some Ephemera FX lingering when viewing Market screens.
Fixed the ‘DEFAULT COLORS’ Appearance option becoming hidden by the Chat window due to the ‘TOGGLE PRIME DETAILS’ option.
Fixed Consumables without a description showing the description of the previous item in the Gear Wheel.
Fixed single-handed Secondaries appearing to be dual-wielding while in Archwing after using Archwing Launcher.
Fixed an issue where sprinting with an Arch Gun after firing could have the player sprinting sideways or backwards.
Fixed visual pop when transitioning from a non-free-cam cinematic to a free-cam cinematic.
Fixed enemies in Dropships not counting towards the number of living enemies until they dropped down, causing some spawning counting issues.
Fixed audio desyncs when pausing during a Transmission when set to Solo Matchmaking.
Fixed unnecessary death sound on Tusk Eximus units.
Fixed overlapping UI in the Star Chart when hovering over nodes.
Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex:
Fixed a script error that could occur when starting a mission from the Star Chart.
Fixed script error you could encounter when returning to Dry Dock from Railjack mission.
Potential fix for ultra-rare script error that could occur when losing your K-Drive above a teleport volume with perfect timing.
Fixed regular mission objective markers appearing in the Granum Void.
Fixed some script errors related to The Steel Path.
Samedi 1 août 2020
The Steel Path - Inaros Prime - 28.2.1
Alongside some actual Fixes, this Hotfix is to set up the arrival of the TennoLive 2020 Relay for all Tenno!
Made some micro--optimizations to rendering performance.
Made some micro-optimizations to Nidus maggots.
Fixed PC controllers not properly reflecting the active controller connections. This mostly affects systems that had virtual controllers (when using middleware to connect DualShock or other controllers without native Windows support) or controllers that were unplugged/turned off after Windows had already assigned them to a controller slot. Previously, only the controller in the first slot was able to control the game, but now the game will now update dynamically to allow the first active controller to control the game.
Fixed inability to place the first Komi stone during The Sacrifice Quest due to odd bindings.
Fixed inability to access Navigation during Vor’s Prize Quest if you went to a Relay before returning to your Orbiter to access Navigation.
Fixed a crash that could occur due to shadows with Deferred Rendering enabled.
Fixed incorrect Riven Dispositions for Panthera Prime and Karyst Prime.
They are both at the correct Riven Disposition of 0.5.
Fixed The Profit-Taker - Phase 3 Meso I1 Relic reward not being Radiant.
Fixed an issue where Defense Targets on moving platforms would not move with the platform if a Host migration occurred while it was not in the default position.
Fixed Pax Bolt/Seeker not triggering on equipped Primary Kitguns.
Fixed MOA Blast Shield Precept activating even if enemies are not in combat.
Fixed inability to Melee block with your Exalted weapon until the normal weapon's combo times out.
Fixed being able to get into a bad state if you attempt to open the pause menu after hovering over the Heavy Weapon in the Vehicle tab in the Arsenal.
Fixed cases of an inability to initiate a random Pet Incubation. As reported here.
Fixed the Avia Prime Armor Set not sitting properly on Khora’s Urushu Skin.
Fixed incorrect geometry in the Earth Grineer Forest Interception tileset.
Fixed missing collision in a Corpus Ship Spy vault tile that resulted in falling through the floor out of the level. As reported here.
Fixed inability to shoot through some laser grids in the Corpus Ship Shy vault tiles.
Fixed cases of propaganda logos being upside down in parts of the Corpus Ship tileset.
Fixes and improvements to AI pathing and objective markers in the Corpus Ice Planet tileset.
Fixed not being able to open the pause menu after setting up a trade shop in Maroo's Bazaar.
Fixed incorrect mesh on the Mimica Shawzin.
Fixed the Kuva Ayanga missing its handle animations.
Fixed Stropha Blade icon being represented as a Prime part in the Inventory.
Fixed your Warframe becoming hidden after swapping back and forth from normal Star Chart to Railjack Star Chart.
Fixed a script error that could occur when changing poses of a Khora Articula.
Fixed a script error when casting Nekros’ Shadows Of The Dead ability.
Fixed a script error when casting Atlas’ Petrify ability.
Fixed some cases of ‘START ELEVATOR’ not being translated.
Fixed Arbitration Drones spawning in the Granum Void.
Fixed Lotus VO appearing in the Deadlock Protocol Quest when it shouldn’t.
Fixed a level error on Jupiter’s Gas City.