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Lundi 31 aoüt 2020
 
Vitrine de la Boutique à Couronnes - Septembre 2020

Devenez un guerrier de Kyne avec cette magnifique sélection de nouveautés dans la Boutique à Couronnes de septembre !

Découvrez tout ce qui est actuellement disponible sur notre page de la Boutique à Couronnes. N'oubliez pas, la plupart de ces objets coûtent des Couronnes, à acheter sur la page d'achat de Couronnes.

Promotions ESO Plus

Tous les adhérents à ESO Plus™ auront accès à une sélection mensuelle d'objets et de promotions exclusive. Vous trouverez plus de renseignements à ce sujet dans cet article et pourrez découvrir les exclusivités ESO Plus du mois ci-dessous !

Objets gratuits exclusifs

    Statuette : Loup et guerrier


Une statue miniature de guerrier nordique avec son compagnon loup.

La Statuette Loup et guerrier sera disponible GRATUITEMENT dans la Boutique à Couronnes, exclusivement pour les adhérents ESO Plus sur toutes les plateformes pendant une durée limitée, du 3 septembre au 8 octobre à 16 heures.

Exclusivités à Gemmes à Couronnes

Chargeur de la Légion Zéro


Les mages de combat de la perfide Légion Zéro invoquent ces puissants palefrois grâce à leur magie daedrique interdite.
La vision de ces chargeurs venus d'ailleurs inspire peur et stupéfaction sur le champ de bataille.

Le Chargeur de la Légion Zéro est une exclusivité à Gemmes à Couronnes et sera disponible dans la Boutique à Couronnes sur toutes les plateformes pendant une durée limitée, du 3 septembre au 10 octobre à 16 heures.

Veilleur de poche amarante


« Mes notes indiquent que ces gardiens aux couleurs chatoyantes habitaient autrefois les ruines de Zaintiraris, jusqu'à ce qu'un infortuné aventurier les en libère.
Vu leur couleur et leur origine, j'imagine qu'ils répondent à Shéogorath, d'une manière ou d'une autre. Ce qui est tout aussi infortuné. » –Sorcier Aldaale

Le Veilleur de poche amarante est une exclusivité à Gemmes à Couronnes et sera disponible dans la Boutique à Couronnes sur toutes les plateformes pendant une durée limitée, du 10 septembre au 17 septembre à 16 heures.

Fureur de Kyne


Ceux qui contrarient Kyne sentiront sa fureur. Transformez-vous en incarnation de sa rage avec cette peau.

La peau Fureur de Kyne est une exclusivité à Gemmes à Couronnes et sera disponible dans la Boutique à Couronnes sur toutes les plateformes pendant une durée limitée, du 17 septembre au 24 septembre à 16 heures.

Artisanat

Styles

    Style de Griselande


Le capitaine Viddgryr, garde de Solitude, écrit au sujet de la Horde grise : « Cette armée antique, revenue à la vie, ravage nos terres sans se soucier des vies qu'elle détruit.
Je pense qu'il est important, pour nous, de connaître notre ennemi. » Sert à apprendre le style de fabrication de Griselande, que la Horde grise utilise.
Peut également s'obtenir en participant aux rencontres quotidiennes de tempêtes faucheuses dans le Bordeciel occidental.

Le style d'artisanat de Griselande sera disponible dans la Boutique à Couronnes sur toutes les plateformes à partir du 23 septembre à 16 heures. Les chapitres et livres du style de Griselande ont aussi une chance d'apparaître dans le Coffre de récompense journalière de Bordeciel, remis pour l'accomplissement des quêtes journalières « Halte aux tempêtes » au Bordeciel occidental.

Styles de tenues

    Artefact d'Elder Scrolls : Arc des ombres


Modifiez le style de tenue de votre arc avec une réplique de l'Arc des ombres, un artefact d'Elder Scrolls créé par le prince Daedra Nocturne. Cet objet ne peut pas être teint.

Le style de tenue de l'Artefact d'Elder Scrolls : Arc des ombres sera disponible dans la Boutique à Couronnes sur toutes les plateformes pendant une durée limitée, du 10 septembre au 14 septembre à 16 heures.

    Lot d'armes de Sangreterre


Avez-vous affronté Sangreterre dans le donjon de la Forge de Sangracine ?
Envisagez d'altérer l'apparence de votre arme pour l'assortir aux récompenses Indomptables de Sangreterre en utilisant cet ensemble complet de styles de tenues.

Le lot d'armes de Sangreterre sera disponible dans la Boutique à Couronnes sur toutes les plateformes pendant une durée limitée, du 30 septembre au 28 octobre à 16 heures. Les autres pages de style de cet ensemble n'apparaîtront en butin que du 30 septembre au 28 octobre à 16 heures, mais vous pourrez les échanger par la suite. La page de style du masque de Sangreterre a une chance d'apparaître dans le butin du dernier boss du donjon de la Forge de Sangracine Vétéran. Le joueur peut obtenir la page de style des épaules de Sangreterre après avoir terminé la Forge de Sangracine Vétéran, soit en l'achetant contre 50 clefs des indomptables auprès d'Urgarlag l'émasculatrice, soit en espérant la trouver parmi les récompenses aléatoires d'un Coffre mystérieux acheté contre 1 clef des indomptables.

Déguisements

Lot des mages de bataille impériaux


Trois ensembles d'armure de la cohorte impériale des mages de bataille de Cyrodiil, de la simple tenue de combat du Capitaine éclaireur mage de bataille à la magnifique armure dorée du Palatin mage de bataille.

Le Lot des mages de bataille impériaux comprend trois déguisements et fera son retour dans la Boutique à Couronnes sur toutes les plateformes pendant l'événement Imperial City, du 3 septembre au 8 septembre à 16 heures. Les adhérents ESO PLUS recevront une réduction au prix de cet objet.

Lot d'officiers impériaux


Ce lot de déguisements inclut trois ensembles d'armure différents que portent les tribuns et centurions des légions impériales. Longue vie au Diamant rouge !

Le Lot des officiers impériaux comprend trois déguisements et fera son retour dans la Boutique à Couronnes sur toutes les plateformes pendant l'événement Imperial City, du 3 septembre au 8 septembre à 16 heures. Les adhérents ESO Plus recevront une réduction au prix de cet objet.

Chaman noir


Loin de la ville, du temple et du marché, les êtres mal intentionnés se retrouvent en secret pour importuner les forces des ténèbres afin de quémander pouvoir et maîtrise.
Voici la tenue qu'ils enfilent pour l'occasion.

Le déguisement de Chaman noir sera disponible dans la Boutique à Couronnes sur toutes les plateformes pendant une durée limitée, du 17 septembre au 21 septembre à 16 heures. Les adhérents ESO Plus recevront une réduction au prix de cet objet.

Tenue forestière en daim et chamois


« Il est légitime de vous couvrir de la tête aux pieds, assure Moneriël de Faneracine.
Mais seulement si vous êtes une brétonne. Ha ! » Vous vous sentirez libre et à l'aise dans toutes les circonstances avec cet ensemble en chamois et peau de biche rehaussé de turquoise et de perles.

Le déguisement Tenue forestière en daim et chamois sera disponible dans la Boutique à Couronnes sur toutes les plateformes pendant une durée limitée, du 28 septembre au 1er octobre à 16 heures. Les adhérents ESO Plus recevront une réduction au prix de cet objet.

Pack de jeu téléchargeable

Pack de jeu téléchargeable Stonethorn


Plongez dans le Cœur noir de Skyrim et poursuivez votre année d'aventure avec Stonethorn.
Affrontez une menace naissante et découvre un secret monstrueux avec deux donjons complexes : Bastion-les-Ronce et le Jardin de pierre.

Le Pack de jeu téléchargeable Stonethorn sera disponible dans la Boutique à Couronnes à partir du 1er septembre à 16 heures sur Xbox One et PlayStation®4. Il est déjà disponible sur PC/Mac.

Lot collector Stonethorn


Poursuivez votre année d'aventure du Cœur noir de Skyrim avec Stonethorn et deux nouveaux donjons : le Jardin de pierre et Bastion-les-Ronce.
Comprend le Pack de jeu téléchargeable, une monture (le Mutilateur durzog enfant du givre) et un familier (le durzog grondeneige) exclusifs, et d'autres surprises !

Le Lot collector Stonethorn sera disponible dans la Boutique à Couronnes à partir du 1er septembre à 16 heures sur Xbox One et PlayStation®4. Il est déjà disponible sur PC/Mac.

Imperial City – Lot collector


Un lot aux couleurs cyrodiiliaques, avec une peau de Tourmenté, un destrier tourmenté, un Daedrat repoussant et le Pack de jeu téléchargeable Imperial City !

Le Lot collector Imperial City revient dans la Boutique à Couronnes sur toutes les plateformes pendant l'événement Imperial City, du 10 septembre au 15 septembre à 16 heures. Les adhérents ESO Plus recevront une réduction au prix de cet objet.

N'oubliez pas - le Pack de jeu téléchargeable Imperial City est entièrement GRATUIT dans la Boutique à Couronnes. Vous le trouverez dans la catégorie Packs de jeu de la Boutique à Couronnes. (Vous devez avoir atteint le niveau 10 pour participer à ce Pack de jeu.)

Événements

Devises

    Tickets d'événement


Un ticket utilisé pour acheter des marchandises rares à l'Imprésario, la Marchande d'événement. Vous vous demandez quelles marchandises ? Allez donc en discuter avec elle !

Les Tickets d'événement seront disponibles à l'unité dans la Boutique à Couronnes sur toutes les plateformes pendant l'événement Imperial City, du 3 septembre au 15 septembre à 16 heures. Vous pouvez aussi offrir des Tickets d'événement à d'autres joueurs depuis la Boutique à Couronnes.

Mobilier

Lot de mobilier de Molag Bal


Du mobilier en rapport avec le prince Daedra Molag Bal et Havreglace.

Le Lot de mobilier de Molag Bal revient dans la Boutique à Couronnes sur toutes les plateformes pendant l'événement Imperial City, du 10 septembre au 14 septembre à 16 heures. Les adhérents ESO Plus recevront une réduction au prix de cet objet.

Maisons

Retraite des eaux calmes


Sur ce site de la Côte gelée, un passage dwemer passe devant deux alcôves profondes pour déboucher sur un lac gelé, typique de la beauté naturelle de Bordeciel.
Cachée derrière le lac, une caverne de glace attend que vous veniez vous y réfugier de la cruauté du monde.

La Retraite des eaux calmes est un foyer non meublé, disponible dans la Boutique à Couronnes sur toutes les plateformes à partir du 1er septembre à 16 heures.

Montures

Mutilateur durzog enfant du givre


La magie des sorcières de Crève-Nève façonne ces durzogs rayés dans le ventre de leur mère, et les dresseurs habituent les jeunes à la selle.
Pour transférer leur loyauté vers un nouveau cavalier, ce dernier doit dormir avec la selle pendant quelques jours avant de tenter de monter son durzog.

Le mutilateur durzog enfant du givre sera disponible dans la Boutique à Couronnes à partir du 1er septembre à 16 heures sur Xbox One et PlayStation®4. Cette monture est déjà disponible sur PC/Mac.

Familiers

Durzog grondeneige


Déjà en train de grogner à la naissance, ces durzogs rayés mordent souvent la main qui les nourrit… mais de plus en plus doucement à mesure qu'ils apprennent à vous connaître.

Le durzog grondeneige sera disponible dans la Boutique à Couronnes à partir du 1er septembre à 16 heures sur Xbox One et PlayStation®4. Ce familier est déjà disponible sur PC/Mac.

Dogue de guerre impérial


Les chiens de guerre sont courants dans les légions impériales. Le chien de guerre impérial est même devenu une mascotte de la Deuxième Légion, stationnée en temps de paix dans la région de Bruma.

Le familier Dogue de guerre impérial comprend trois déguisements et fera son retour dans la Boutique à Couronnes sur toutes les plateformes pendant l'événement Imperial City, du 3 septembre au 8 septembre à 16 heures. Les adhérents ESO Plus recevront une réduction au prix de cet objet.

 
 


Jeudi 27 aoüt 2020
 
Partez à la conquête du Trône de Rubis pendant l'événement Imperial City

Affrontez d’autres joueurs et des Daedra dans l’ombre de la Tour d’Or blanc pendant l’événement Imperial City et vous gagnerez des récompenses et des objets de collection bonus.

Capturez la capitale

L’événement Imperial City commence jeudi 3 septembre à 16 heures (heure de Paris) et durera jusqu’au mardi 15 septembre à 16 heures (heure de Paris). Pendant cet événement, vous gagnerez des récompenses bonus dans la zone JcJ de la cité impériale ainsi que dans ses deux donjons JcE : la tour d’Or-blanc et la Prison de la cité impériale.

Pour commencer, vous devez avoir accès au Pack de jeu téléchargeable Imperial City, soit via votre adhésion ESO Plus™ soit en l’obtenant gratuitement dans la section Packs de jeu de la Boutique à Couronnes.


Combats urbains

Pour entrer dans la zone JcJ d’Imperial City, ouvrez votre menu de la Guerre des Alliances, choisissez la catégorie Imperial City, choisissez Points de champion ou Sans Points de champion, et sélectionnez « Entrer dans la campagne. » (Cela vous mènera aux égouts de la cité impériale.)

Pour vous attaquer aux donjons JcE de la cité impériale, vous pourrez vous mettre en file d’attente via l’outil de recherche de donjons, ou trouver leur entrée dans les quartiers de la cité impériale (Tour d’Or-blanc) ou les égouts de la cité impériale (prison de la cité impériale).

Des trésors perdus à piller

Pendant l’événement Imperial City, vous pourrez gagner les récompenses suivantes :

    Double de pierres de Tel Var sur les monstres
    Chance supplémentaire de trouver le familier Galopin de pierrefeu ou peau d’Absous
    Double de fragments de clefs
    Butins bonus par les galopins au trésor et les galopins rusés
    Butins bonus sur les boss (de la cité impériale elle-même ou dans les donjons)

Participez donc à toutes les activités ordinaires de la cité impériale, comme les combats dans les égouts impériaux et les quartiers de la ville, ou affrontez les donjons de la Tour d’Or-blanc ou de la Prison de la cité impériale.

Cassettes de la Légion Zéro

Seule l’élite est prête à combattre au cœur de l’empire perdu. Pour récompenser les combattants qui prennent part aux périlleux combats rapprochés de Cyrodiil, les cassettes de la Légion Zéro ont été rajoutées à cet événement.

La première fois que vous accomplissez (rendez) une quête journalière d’un quartier de la cité impériale, ou que vous vainquez le boss de fin de la Prison de la cité impériale ou de la Tour d’Or-blanc, vous recevrez une Cassette glorieuse de la Légion Zéro. Elles contiennent des objets précieux et utiles, comme :

    Des pierres de Tel Var
    Des matériaux d’artisanat
    Des objets de style Xivkyn
    Des fragments de clef
    Des trésors à vendre aux marchands
    Des pages de style d’armure de la Vigie de la Légion Zéro
    Des pages de style d’armes des Outils de la domination
    Des chapitres de style Xivkyn


Le style d’armure de Vigie de la Légion Zéro

Une fois que vous aurez reçu votre Cassette glorieuse de la Légion Zéro, vous aurez une chance de gagner des versions ordinaires avec toutes les activités de la cité impériale : vaincre des patrouilles ou boss des égouts, ouvrir des coffres et des cassettes, vaincre des boss dans la Tour d’Or-blanc ou la Prison de la cité impériale, et dans les autres quêtes journalières des quartiers de la cité impériale.

Les récompenses de ces cassettes ordinaires de la Légion Zéro sont moins abondantes que les cassettes glorieuses, mais vous aurez tout de même une chance d’y trouver des objets rares !

Imprésario et Tickets d’événements

Pendant l’événement Imperial City, vous pourrez gagner trois Tickets d’événement par jour, la première fois que vous accomplissez une quête journalière des quartiers ou des égouts de la cité impériale, ou que vous vainquez le dernier boss de la Tour d’Or-blanc ou de la Prison de la cité impériale. Pensez à récupérer le butin sur vos victimes !

Tout au long de cet événement, l’Imprésario proposera les objets suivants :

    Pages de style d’armure de Vigie de la Légion Zéro (liées à votre personnage à l’achat)
    Pages de style d’armes des Outils de la Domination (liées à votre personnage à l’achat)
    Les quatre plumes d’indrik (pour obtenir un indrik naissant)
     Des baies moussecœur d’éclosion, de croissance et de floraison
    Des nécessaires de réparation de groupe
    Divers mobiliers impériaux ou daedriques

      Chandelier daedrique, rituel
      Lit impérial, baldaquins
      Commode impériale, rouleaux
      Miroir impérial, en pied
      Paravent impérial, pliant
      Armoire impériale, rouleaux
      Malle de lit impériale, rouleaux
      Tapisserie impériale, Akatosh
      Sanctuaire de la baie impérial
      Chevet impérial, rouleaux
      Brasero daedrique, sur pied

Soldes et nouveautés de la Boutique à Couronnes

Tout au long de cet événement, vous pourrez acheter des objets spéciaux impériaux dans la Boutique à Couronnes. Les adhérents ESO Plus pourront profiter de réductions sur le Lot de mage de bataille impérial, le lot d’Officiers impériaux, le familier du Mastiff de guerre impérial, et une statuette exclusive gratuite de Loup et Guerrier. Enfin, la monture Chargeur de la Légion Zéro sera disponible contre des gemmes pendant une durée limitée.


L’implacable Chargeur de la Légion Zéro

Mieux encore, à partir du jeudi 10 septembre, vous pourrez acheter le lot collector d’Imperial City à jusqu’à –33 % — rien que ça !

 
 


Lundi 24 aoüt 2020
 
PC/Mac Patch Notes v6.1.6

Welcome to The Elder Scrolls Online v6.1.5, introducing the Stonethorn DLC Game Pack and Update 27! This latest DLC features two new 4-player dungeons – one of which includes a Hard Mode for each boss – and is accompanied by several new item sets, collectibles, achievements, and titles.

In the base game, we’ve added character pathing to the Housing system, which allows you to create custom paths for pets, mounts, and assistants. This update also includes several performance improvements, optimizations, and stability enhancements, in addition to a large audit for all item sets to reduce their implications on performance.

We hope you enjoy our latest update, which is approximately 5.86GB in size.

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Stonethorn DLC

New Dungeons

Stone Garden: Deep within the caverns of Blackreach lies a secret laboratory where all manner of unspeakable research is performed. Arkasis, the mad alchemist in charge, tests new concoctions and experiments on both willing and unwilling subjects. What horrors lie within his Stone Garden and what does it mean for the Dark Heart of Skyrim?

Castle Thorn: Biding her time in her mountain stronghold, Lady Thorn has quietly built her forces for some nefarious means. Now, whispers and rumors in Western Skyrim point to large host gathered at the castle, preparing to march to war … but to where and for what purpose?

    Stone Garden and Castle Thorn are 4-player dungeons which can be reached via Blackreach and Western Skyrim respectively.

      Stone Garden is in western Blackreach: Greymoor Caverns, with the entrance southwest of the Western Greymoor Wayshrine.
      Castle Thorn’s entrance is located in the western portion of Western Skyrim, west of the Karthald Great Lift.

    Both Dungeons include a normal version in addition to a challenging Veteran version. In addition, Stone Garden features challenging Hard Modes for each of the three boss encounters.
    A new Challenge Banner has been put in place for activating Hard Modes. This new feature can be interacted with to toggle Hard Mode on or off before the fight begins. Both Stone Garden and Castle thorn have this new feature.
    There are unique item sets including two new Undaunted Monster Mask sets, only available within the dungeons, in addition to the following:

      Unique Achievement awards
      Unique Skin
      A unique Memento
      Several Titles
      Unique housing items

New Item Sets

This update brings several new item sets and Monster Masks sourced from each of the new Stonethorn dungeons.

Castle Thorn

    Talfyg’s Treachery (Light)

      2 – Adds 833 Spell Critical
      3 – Adds 1096 Maximum Magicka
      4 – Adds 129 Spell Damage
      5 – Increases Spell Damage by 372. Increases damage taken from Flame and Fighter’s Guild abilities by 10%.

    Unleashed Terror (Medium)

      2 – Adds 129 Weapon Damage
      3 – Adds 1096 Maximum Stamina
      4 – Adds 1096 Maximum Stamina
      5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.

    Crimson Twilight (Heavy)

      2 – Adds 1206 Maximum Health
      3 – Adds 4% Healing Taken
      4 – Adds 1206 Maximum Health
      5 – After taking damage you surround yourself in an 8 meter mist of blood. After 2 seconds, the mist is violently siphoned into your body, dealing 8220 Bleed Damage to nearby enemies and healing you for 100% of the damage done. This effect can occur once every 8 seconds.

    Lady Thorn (Monster Mask)

      1 – Adds 1206 Maximum Health
      2 – Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds.You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 5000 Disease Damage to nearby enemies and applies Major Maim for 5 seconds, decreasing their damage done by 30%. Enemies can only receive Major Maim from Sanguine Burst once every 30 seconds.

Stone Garden

    Elemental Catalyst (Light)

      2 – Adds 1096 Maximum Magicka
      3 – Adds 833 Spell Critical
      4 – Adds 1096 Maximum Magicka
      5 – Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 3%. An enemy can only have one stack of each Elemental Weakness at a time.

    Kraglen’s Howl (Medium)

      2 – Adds 833 Weapon Critical
      3 – Adds 129 Stamina Recovery
      4 – Adds 129 Weapon Damage
      5 – After an enemy you’ve recently damaged dies, you let out a howl, granting three allies within 15 meters the Heed the Call synergy. Activating the synergy gives you and the activator 12 Ultimate. This effect can occur once every 20 seconds.

    Arkasis’s Genius (Heavy)

      2 – Adds 1206 Maximum Health
      3 – Adds 1487 Armor
      4 – Adds 1206 Maximum Health
      5 – Whenever you drink a potion, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.

    Stone Husk (Monster Mask)

      1 – Adds 833 Weapon Critical
      2 – Your Heavy Attacks tether you to enemies within 10 meters for 5 seconds. Enemies touching the tether take 1906 Physical Damage every 1 second and you gain a stack of Husk Drain, up to 15 stacks. The tether is broken if the enemy moves 12 meters away from you. This effect can occur once every 10 seconds.When the tether ends, you consume the stacks and gain 30 Weapon Damage per stack consumed for 5 seconds.

        Note: This set is activated on Heavy Attacks, not just Fully Charged Heavy Attacks.

New Achievements and Titles

With Stonethorn, we're adding over 30 new achievements with 4 unique titles, listed below:

    The "True Genius" title is obtained by completing the "True Genius" achievement in Stone Garden. 
    The "Pinnacle of Evolution" title is obtained by completing the "Triple Checked" achievement in Stone Garden. 
    The "Bane of Thorns" title is obtained by completing the "Bane of Thorns" achievement in Castle Thorn. 
    The title, "the Inedible" is obtained by completing the "Thorn Remover" achievement in Castle Thorn. 

New Dyes and Collectibles  

Several new Collectibles and dyes can be obtained by participating in the new Stonethorn dungeons and completing various achievements:

    Hazardous Chartreuse Dye: Obtained by completing the Stonethorn Delver achievement. 
    Juggling Potion Bottles Memento: Obtained by completing the Stone Garden Conqueror achievement.  
    Reanimated Vampiric Thrall Skin: Obtained by completing the Castle Thorn Conqueror achievement. 
    Energetic Dwarven Shock-Spider Non-Combat Pet: Obtained by completing the Stonethorn Explorer achievement.  

Base game

Performance Improvements

Server Optimization & Stability

    Through optimizations to database workers, the game’s access to the database has been refined to ensure the system does not become overloaded when part of it generates a large amount of traffic or messages for a particular task. The optimizations ensure that there are enough database workers focused on the highest-priority critical game functions.
    Server performance has been improved in one of the least performant cases by distributing Trials more evenly across the system. This should ensure better overall performance in Trials, reducing the likelihood of getting a “bad instance” where enemies behave abnormally and latency is higher than normal.

Client Optimization & Stability

    When using many different game assets, memory usage can spike and potentially get high enough to crash the game. We’ve made improvements to how the client handles these critical memory situations, better managing and prioritizing the most important elements in a scene. The chance that your game could crash in these situations has been significantly reduced.
    Optimized the initial login flow; the time required to load when logging into character selection has been reduced.
    Made some optimizations to reduce hitches when setting different outfits.

Character Pathing in Housing

You can now tell your pets, mounts, and assistants to follow custom paths in your home! This new functionality is available to everyone, regardless of DLC ownership or ESO Plus status.

    To set up a path, first enter the housing editor and target a pet, mount, or assistant. You’ll see a new “Create Path” keybind; hit that to start making your path. Once selected, you’ll see a node underneath that character, and another node held in your hand like a furnishing.

      You can use these nodes to mark the path you want that character to follow, and once you confirm your path edits, the character will immediately start walking down the path from node to node.

    You can place up to 30 nodes per path.
    You can also fine-tune your path with the following settings!

      Movement speed to each node (Walk, Jog, Run, or Sprint)
      Wait time at each node (0 seconds, 3 seconds, 10 seconds, 30 seconds, 1 minute, or 3 minutes)
      Path type:

        Ping Pong – The character will walk down the path until they hit the end, and then walk back to the beginning.
        Loop – The last node in the path will be connected back to the first node, forming a circle.
        Random – Each time the character reaches a node, they will choose their next location at random from the rest of the nodes in the path.

    If you’d like to swap out the character on the path, no need to recreate the path from scratch – you’ll find a “Change Object” button in the Path Settings menu in each path, allowing you to swap in a new character from your collection.
    As part of these changes, we’ve moved some keybinds that previously appeared at the bottom of the screen to the center of the screen near your targeting reticule, similar to where the interact prompt normally appears.

New Furnishings

Solitude Furnishing Plans

    24 new Solitude furnishing plans can now be earned from Skyrim Daily Reward Coffers, acquired by completing dailies for the Swords of Solitude or the Coterie of Organized Scholars in Western Skyrim.
    These plans include a variety of structural furnishings, as well as a small number of new courtyard furnishings.

Mastercraft Mediator Furnishing Plans

    Rollis Hlaalu, the Mastercraft Mediator, has added seven new furnishing plans to his wares:

      Blueprint: Solitude Game, Blood-on-the-Snow
      Design: Solitude Smoking Rack, Fish
      Diagram: Vampiric Chandelier, Azure Wrought-Iron
      Formula: Winter Cardinal Painting, Work in Progres
      Pattern: Solitude Loom, Warp-Weighted
      Praxis: Ancient Nord Monolith, Head
      Sketch: Blackreach Geode, Iridescent

    He's also reduced the price for the following seven older plans to 100 Writ Vouchers from 125, but will only sell them to those who have unlocked the "Unsurpassed Crafter" achievement:

      Blueprint: Elsweyr Well, Covered
      Design: Elsweyr Bread Basket, Feast-Day
      Diagram: Elsweyr Gong, Ornate
      Formula: Elsweyr Mortar and Pestle, Engraved
      Pattern: Elsweyr Bed, Senche-Raht
      Praxis: Khajiit Sigil, Moon Cycle
      Sketch: Elsweyr Game, Swan Stones

Achievement Furnishings

    You’ll also find two new achievement furnishings on Undaunted Quartermasters, unlocked for purchase by completing the associated dungeons:

      Castle Thorn Gargoyle
      Stone Garden Tank, Rootbound

Battlegrounds Outfit Styles Rework 

We’ve improved the experience of earning the original 3 Battlegrounds Outfit Style Pages: Firedrake, Pit Daemon, and Stormlord. Previously, obtaining the final few pieces of each outfit style could take a very long time, and those pieces became incredibly rare. These outfit pieces are now obtainable at a steady and standard rate.

Outfit Style Cost Reductions

After re-evaluating some extreme in-game gold pricing for certain outfit pieces, we have reduced the gold cost for applying the following Outfit Styles by 50% from the following sets:

Motifs

    Apostle Motif Pieces
    Ashlander Motif Pieces
    Celestial Motif Pieces
    Ebonshadow Motif Pieces
    Ebony Motif Pieces
    Glass Motif Pieces
    Hlaalu Motif Pieces
    Certain Honor Guard Motif Pieces
    Redoran Motif Pieces
    Telvanni Motif Pieces

Outfits

    Worm Cult Motif Pieces
    Fire Drake Outfit Pieces
    Glenmoril Outfit Weapons
    Gloomspore Outfit Weapons
    Greymoor Lycanthrope
    Pit Daemon Outfit Pieces
    Storm Lord Outfit Pieces

Single Weapons

    Sword of Jyggalag
    Antiquities Pickaxe
    Skull of Corruption
    Spellbreaker Shield

New Motifs  

The Sea Giant Motif chapters can now be obtained from completing the weekly quest for completing Kyne's Aegis. The style item, Sea Snake Fang, can be acquired from bosses inside the trial.

Gamepad Mode Scaling

A gamepad version of the Custom Scale setting can now be found in the gamepad Video settings. This setting provides control over the size of UI elements within gamepad mode. The keyboard version of this setting still only impacts UI elements outside of gamepad mode, and the two settings can be customized independently of each other.

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General

    Fixed an issue where light shafts would flicker in the Clockwork City.

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Trials

Asylum Sanctorium

    The damage from the Imperfect Attendant’s Convergence ability is now consistently applied when the visual effects reach your character.

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General

    Fixed an issue in Kilkreath Temple where the High Priest Varkour’s Drain Life ability was playing chain sound effects.

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Kyne’s Aegis Trial

General

    Renamed the Half-Giant Stormcaller's Unstable Energy to Aftershock.
    Updated the Challenge Banners with new Undaunted fixtures.
    Kyne’s Aegis will now reward players for being on the Leaderboard after it is chosen as the Trial of the Week.

Yandir the Butcher

    Hailstone Burst will no longer fail to fire if the shielded Gryphon or Sea Adder is casting specific abilities when the shield completes without being destroyed.

Lord Falgravn

    Player characters affected by Lieutenant Njordal's Vampiric Grip will now correctly animate, indicating that they are stunned.
    Reduced the duration of the stun from Vampiric Grip.
    Lord Falgravn’s Shock Stun ability now has proper sound effects.
    Fixed an issue where the ambient audio cut out at specific locations during the encounter with Lord Falgravn.

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General

    Fixed a number of inconsistencies, tags, and minor typos on stealable items.
    Improved the placement of several Treasure Chests and critters near Treasure Chests.
    Slightly adjusted the clothier survey report site in Western Skyrim.
    A number of resource nodes once obscured by terrain or hovering in the air are now properly placed.
    Ode to the Founding can now be seen and read properly.

Achievements

    Updated the text for the “Accurate Augury” achievement. It now reads, “Locate an Antiquity with your first use of Augury during an Excavation.”

Antiquities

General

    Using the Antiquarian’s Eye tool on a slope will no longer result in the glowing pointer effect spawning too close to the ground.
    Fixed issue where the icon for Antiquities was displaying incorrectly in the Help menu when using Gamepad Mode.
    Fixed an issue that caused the selected tile in both Antiquities mini-games to reset after entering or leaving the tutorial menu in Gamepad Mode.

Dig Sites

    Adjusted a possible Antiquity location in Western Skyrim, near the Old Karth Ritual Site, to keep it away from wandering dangerous creatures. It's important that you remain undisturbed while excavating Antiquities, after all.
    Fixed an issue where some dig sites in Clockwork City, Shadowfen, and Northern Elsweyr had contorted or confusing shapes.
    Adjusted a possible Antiquity location in eastern Bleakrock, one near the Everfull Flagon in Coldharbour, and one in Reaper's March near Pa'alat, to prevent enemies from attacking while you excavate.
    Fixed an issue where a dig site in southwest Wrothgar, and one near the Crystal Tower Wayshrine in Summerset, could have an Antiquity location appear outside of their displayed bounds.
    Dig site boundaries in Shadowfen now respect and follow the surrounding natural terrain.

Excavation

    The Antiquarian’s Eye and the Trowel will now be placed correctly when you view another player who is excavating.
    Fixed an issue that could cause the Excavation tutorial keybinds to only work the first time you started digging that session while in Gamepad Mode.

Journal/Codex

    Wrothgar will now be properly listed under the DLC Areas heading in the codex; previously, it was listed as "Orsinium".
    Fixed an issue where the tutorial pop-up for using the Antiquity Codex referenced using the mouse while playing on a console or in Gamepad mode.
    Updated the name of the Antique Map of the Alik’r Desert (formerly just “Antique map of Alik’r”) in the Antiquity Codex.
    Fixed an issue in the Journal for the Russian game client where the separator between the Scryable category and the other categories didn't have enough spacing.
    Fixed an issue that caused the list of codex entries for an antiquity to fail to scroll into view when using the mouse to select a codex document directly.
    Viewing the Codex while Excavating in Gamepad Mode will now properly navigate you to the specific entry.
    When using View in Codex from the Scryable list in Gamepad Mode, the entry will now be properly selected in the Zone category of the Codex.

Leads

    Leads will no longer drop for unrepeatable Antiquities that you’ve already successfully unearthed.
    Adjusted the leads for Antiquity Motifs so only one will drop from any particular source at one time, as originally intended.

Scrying

    You’ll now get an error message if you try to Scry while seated.
    Fixed an issue that could cause the Scrying ability tooltips to stay visible forever after swapping between keyboard and gamepad modes.

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Furnishings

    Fixed an issue where the “Kynes Aegis Banner, Hanging” furnishing had solid collision on the banner portion, instead of allowing you to walk through it.
    The candle flames for the “Blessed Dais of Mother Morrowind” antiquity furnishing now appear on their candle wicks, instead of hiding beneath the dais.

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General

    The Giant’s Coast Wayshrine has no longer trapped an errant Elk wandering through the area. Be free!

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General

    Fixed a number of typos or VO mismatches within quests.
    You will no longer be faced with an endless stream of Dwarven spiders in Nchuthnkarst.

Harrowstorms

    Lost Souls which form as part of the Harrowstorm events will now spawn less frequently.
    Harrowstorms in Western Skyrim and Blackreach: Greymoor Caverns will now form at a new location MUCH faster once defeated or resetting. You should have no trouble finding an available Harrowstorm to fight.

Quests

    You can no longer attack the survivor Bjernild when you encounter her as part of the Greymoor main quest.
    Fennorian now talks to you if you've completed the Bound in Blood and Unhallowed Grave quests, and are searching Kilkreath Temple for survivors with Lyris.
    Digging Up Trouble:

      The quest assists for the traps now appear correctly when you need to place the traps.
      All players actively on this quest will now be able to read the note.

    Hounds of Hircine: Tranya can now converse on a wider range of topics.
    Long Journey Home: The quest assist for Old Mjolen now appears in only one location in Morthal—where the old woman actually stands.
    The Gathering Storm: Fixed an issue where Fennorian would not appear during this quest.
    The Maelmoth Mysterium: All notes for the ritual now show up as promised in Maelmoth's Journal.

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Dungeons

Unhallowed Grave

    The Draugrkin now sound like proper Nords rather than vile Reachmen.

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General

    Fixed an issue that caused Pyre Watch and Icereach motif pages to drop more often than intended on normal dungeon difficulty.

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Dungeons

Imperial City Prison

    Lord Warden Dusk

      You can no longer interact with the Warden's Tome while in combat with Lord Warden Dusk.
      The Brace for Impact synergy during the Lord Warden encounter once again applies correctly when activated and protects against falling damage.

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Halls of Fabrication

Pinnacle Factotum

    Unstable Energy no longer deals damage prematurely and will now wait for the projectile to impact the ground.
    The damage from Unstable Energy can now be dodged.

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Blackrose Prison

General

    Blackrose Prison no longer briefly spawns a bunch of invisible, usable corpses at the start of each encounter.

Drakeeh’s Cage

    Restored the Vengeful Revenant to its original health.

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General

    You can no longer mount when using Snow Cadwell Memento.

Eidetic Memory

    The Dead-Water Riddle Fragment now sits in Lilmoth, waiting to be read by anyone who has completed Whispers in the Wood.

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NPCs

    A number of NPCs who could not be stolen from or murdered can now be included in said behavior.

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General

    You can now enter Tor-Hame-Khard safely.

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Dungeons

Frostvault

    Rizzuk Bonechill

      Avalanche now always spawns constructed and will always reform correctly should the fight reset.

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General

    Fixed an issue where some projectiles could hover around your character in some very rare cases.
    Fixed an issue where newly equipped weapons could occasionally not appear.
    Your characters have now been taught more eloquent manners, and eat more subtly if blocking. This will fix an issue where eating while holding block could result in truly barbaric visual results.
    Fixed an issue where cast time abilities could miss an invisible target while a detection potion was active.
    Fixed an issue where abilities that cost health and dealt damage would fail to be incorporated in a Target Dummy’s Damage Per Second calculation reports.
    Fixed an issue where you were sometimes unable to cast abilities after weaving specific abilities.

Buffs and Debuffs

    Fixed numerous instances where Minor Vulnerability from certain sources, such as Teleport Strike, were not being detected properly by sets like Icy Conjuror.

Dragonknight

Ardent Flame

    Dragonknight Standard: Fixed an issue where the visual effects for this ability and its morphs could end early in some cases.

      Shifting Standard (morph): Fixed an issue where this ability would last longer than intended in some cases.

Draconic Power

    Dragon Blood

      Coagulating Dragon Blood (morph): Increased the base healing of this ability by approximately 12% to ensure it’s closer in line with other heals, such as Breath of Life. With this new value, the heal for Coagulating should be slightly weaker than these heals (Breath of Life, Blood Sacrifice, etc.) while above 50% Health, but slightly stronger than them while below 50% Health. The deviation in healing effectiveness will be between 0 and 16.5%.

    Inhale

      Deep Breath (morph): This morph’s explosion now deals 25% more damage. The initial hit no longer ranks up by 1.1% damage per rank, but the final hit now does.
      Draw Essence (morph): This morph now heals for up to 147% of the damage done, up from 100%, and ranks up by 1% per rank. The final explosion of this ability no longer increases by 1.1% damage per rank.

    Protective Scales: Fixed an issue where this ability and its morphs’ animation was reversed.

Necromancer

    Fixed an issue where casting a tether ability could sometimes cause your character to turn around and face the opposite direction you were facing.
    Fixed multiple issues with corpse targeting for Necromantic abilities such as Shocking Siphon.

Grave Lord

    Frozen Colossus

      Pestilent Colossus (morph): Fixed an issue where the damage from this Ultimate could be dodged, despite being a player-sourced Area of Effect attack.

    Shocking Siphon

      Detonating Siphon (morph): This ability’s final explosion now occurs when the tether ends for any reason, rather than only if the final duration was met.

Bone Tyrant

    Grave Grasp: This ability has received significant improvements to its functionality and now does the following:

      The first area now snares enemies hit by 30%, down from 50%.
      The second area now immobilizes enemies hit for up to 4 seconds, rather than snaring them.
      The final area now stuns enemies hit for up to 3 seconds, rather than snaring them.
      Each area continues to apply Minor Maim.

        Ghostly Embrace (morph): This morph now increases the duration of all negative effects applies from this ability, rather than adding an Immobilize to each field, as that is now a base line experience.
        Empowering Grasp (morph): This morph’s Empower now lasts for the full 5 second duration, rather than being consumed on use.

Nightblade

Assassination

    Executioner

      This passive now triggers whenever an enemies dies within 2 seconds of being damage by you, rather than requiring the damage to be an Assassination ability.
      Removed the hidden 1ms cooldown.
      Fixed an issue where this passive could fail to work with multiple Nightblades.
      Fixed an issue where this passive was causing unnecessary message spam and ability applications to enemies.

    Grim Focus

      This ability and its morphs now grant 2% Critical Damage and Healing per stack, rather than reducing your damage taken by 2% per stack, in order to help this ability feel more aggressive and assassination oriented.
      Stacks removed from these abilities after ending combat will now only be removed in PvP zones, rather than all the time, fixing numerous issues where you could lose all stacks generated where you appeared to still be in combat.

    Master Assassin

      This passive’s Weapon and Spell Damage is now granted to your damaging attacks against enemies you are flanking, rather than granting a universal amount while sneaking or invisible.
      The Weapon and Spell Damage is now a flat 129/258, rather than granting 5/10% of your current amount.

Shadow

    Shadow Cloak

      Fixed an issue where this ability was granting immunity to projectiles from targets that had detection potions active.
      Updated many cases where this ability’s invisibility was removed where it shouldn’t have been, such as against Ballista.

    Summon Shade

      This ability and the Dark Shade morph can now be cast without a target, as Shadow Image can.

        Shadow Image (morph): The shade from this ability no longer has player collision active, to prevent issues where it could become stuck or could be used as a stepping stool. Please be more considerate of your shade’s feelings, as it is an extension of you, and you are worth it.

Siphoning

    Soul Shred

      Fixed an issue where the morphs of this Ultimate would fail to stack from multiple casters in some cases.

        Soul Siphon: Fixed an issue where the heal beam on allies was breaking sooner than intended. It will now snap at 30 meters, rather than 25 meters.

    Strife

      Increased the damage done for this ability and the Funnel Health morph by approximately 39% to ensure they properly adhere to Heal over Time standards.
      Fixed an issue where both of these abilities would attempt to apply a Heal over Time even if the target dodged the attack, causing the empty HoT to override any existing casts.

Sorcerer

Dark Magic

    Crystal Shard

      Reduced the cast time of this ability and its morphs to 800ms, down from 1 second.
      Reduced the damage done from these abilities by approximately 21%.
      Reduced the cost to 2700, down from 2970.
      These abilities have a new affix, where after successfully casting, your next non-Ultimate ability used within 3 seconds costs 10% less.

        Crystal Fragments (morph)

          This ability can now proc off itself.
          Slightly reduced the damage done from the special proc (< 1%).
          Introduced a safety window after activating the special proc to help avoid immediately queueing the base version’s cast right after.

        Crystal Blast (morph): This ability has been reworked into a Stamina morph, and renamed to Crystal Weapon. It is now an instant-cast ability that causes your next Light or Heavy Attack made within 4 seconds to deal additional damage, equal to the standard spammable amount such as Lava Whip or Veiled Strike. Enemies hit by this ability will their armor reduced by up to 1000.

    Encase: This ability and its morphs now restore up to 66% of their ability costs if no targets are immobilized from the cast.

Daedric Summoning

    All pets from this skill line now use a hybrid of your Spell Damage and Max Magicka, rather than purely Max Magicka. This change was done to reduce the total power of these abilities when stacking a singular stat.
    Rebate: This passive now restores 150/300 Magicka or Stamina (determined by what the ability cost) when one of your Daedric Summoning non-Ultimate abilities end, rather than restoring Magicka when your Daedric Summoning pets died or were unsummoned.
    Summon Unstable Familiar: Fixed an issue where this ability and its morphs’ special Area of Effect attack had a higher chance of applying Concussed than intended.

      Summon Volatile Familiar (morph): Fixed an issue where this ability’s stun applied on the second to last tick, rather than on the final tick.

      Summon Unstable Clannfear (morph)

        This ability’s special ability is now halved when healing itself.
        Fixed an issue where the taunt this pet could cast was on its global cooldown, which could lower its DPS.

Storm Calling

    Bolt Escape

      Ball of Lightning (morph): Fixed an issue where this ability’s actual ball of lightning could count towards successful kills in some cases.
      Fixed an issue where the ball would leave a corpse for a brief moment.

Templar

Aedric Spear

    Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive.
    Puncturing Strikes: Reduced the tick frequency of this ability and its morphs to 333ms, down from 300ms, to better sync its damage with its animation.

      Puncturing Sweeps (morph): Fixed an issue where the heal from this ability was based on the damage of the initial hit, rather than the amount of damage done to each individual target, resulting in a significant reduction to healing when hitting multiple targets. With this fix, we’ll be keeping a close eye on the Templar’s ability to stay in the thick of the fight.

    Radial Sweep: This ultimate and its morphs now have a minor cast time to help better sync their damage and animation, as well as adding more time for counter play to react.

Dawn’s Wrath

    Backlash

      Fixed an issue where this ability and its morphs stored much more damage done to the target than the tooltip stated. This will make the ability require more damage, particularly in PvP, in order to reach its maximum damage.
      Fixed an issue where these abilities did not reset their stored damage values after detonating in some cases.

Restoring Light

    Cleansing Ritual

      Ritual of Retribution (morph): This morph now sacrifices its healing potential for the damage, rather than adding damage on top of the healing. The damage now increases by 5% each tick for the duration of the ability, up to a max of 35%.

    Healing Ritual

      Reduced the cost of this ability and its morphs to 5265, down from 7290.
      Decreased the healing of these abilities by approximately 25%. This will set a new AoE heal spammable standard, where the healing and cost are 50% more than an AoE damage spammable counterpart, which we will monitor and adhere other abilities to in a future update.

    Light Weaver

      This passive has been updated so healing an ally under 50% of any Restoring Light ability restores 1 / 2 Ultimate, rather than restoring 1 /2 Ultimate when healing an ally under 60% health with Healing Ritual.
      This passive no longer extends the duration of Restoring Aura.

Warden

Animal Companions

    Swarm

      Growing Swarm (morph): Fixed an issue where this ability couldn’t be cast while silenced.

Green Balance

    Healing Seed: The synergy from this ability and its morphs no longer count as a Green Balance skill, as synergies are not meant to be enhanced by their respective skill line’s passives; they are activated by allies and not the caster themselves.

      Budding Seeds (morph)

        Fixed an issue where the animation for recasting this ability could force its animation after a delay, rather than skipping its animation if you were already preoccupied.
        Fixed an issue where the heal from this ability could happen twice in some very specific situations.

Weapon

Bow

    Rapid Fire

      Toxic Barrage (morph)

        Fixed an issue where the Damage over Time from this attack would apply to the target, even if they dodged all instances of damage.
        The poison will now apply on each tick, but with a delay of 1 second to ensure it does not deal damage until they have stopped taking damage from the ability.
        Fixed an issue where this portion of the ability could not stack from multiple players.

Destruction Staff

    Fixed an issue where Heavy Attacks from Lightning Staves would quickly stutter after immediately starting to channel in some cases.

    Tri Focus

      Fixed an issue where the splash damage from Lightning Staves’ Heavy Attacks was double hit by Battle Spirit.
      Fixed an issue where this attack could also proc the Concussed status effect, despite Light and Heavy Attacks being unable to inflict status effects.

Dual Wield

    Fixed an issue where Light Attacks from this weapon type did not break stealth.

Restoration Staff

    Fixed an issue where Heavy Attacks from this weapon would quickly stutter after immediately starting to channel in some cases.

Two Handed

    Critical Charge

      Stampede (morph): This morph now also causes the initial hit to deal Area of Effect damage on impact.

    Reverse Slash

      Reverse Slice (morph): Fixed an issue where the splash damage of this ability was double hit by Battle Spirit.

Armor

Heavy Armor

    Unstoppable

      Immovable (morph)

        This morph now ranks up in duration of the Major Resolve granted, rather than the duration of CC immunity granted.
        Fixed numerous issues where the CC immunity from this ability operated differently than other sources.

World

Vampire

    Fixed an issue where two Vampires could feed on the same target at the same time. Please keep this sort of activity to the privacy of your own homes.

    Blood Scion

      Swarming Scion (morph)

        Fixed an issue where this ability did not display a hostile telegraph.
        Fixed an issue where the damage from the bat swarm could fail to break the caster’s Stealth or Invisibility.

    Eviscerate: Decreased the execute multiplier on this ability and Arterial Burst to 33%, down from 50%.

      Blood for Blood (morph)

        Decreased the execute multiplier on this morph to 60%, down from 100%.
        This ability now ranks up in 5% execute scaling damage per rank, rather than scaling in 1.1% damage per rank.
        After casting this ability, you cannot be healed by allies for 5 seconds.

    Mist Form: Fixed an issue where speed ribbons would appear while channeling this ability, which applied to an invisible husk of your old form before you twisted it to gain unholy powers.

Werewolf

    Fixed an issue where you could still be considered in Werewolf form after leaving it, incurring a bounty for Justice related events.
    Call of the Pack: Fixed an issue where this passive was not counting your Dire Wolves in some cases.
    Pounce: Added additional fail safes for this ability and its morphs to help reduce situations where you could become locked out after using the Carnage Override.

      Brutal Pounce (morph): Fixed an issue where this ability’s damage was split into two attacks, rather than a singular attack of Area of Effect damage.

    Roar

      Ferocious Roar (morph): Fixed an issue where the attack speed from this ability was applying to things other than Heavy Attacks.

Guild

Psijic Order

    Undo: Fixed an issue where you could take fall damage when activating this Ultimate or its morphs while falling from high places.

Alliance War

Assault

    Vigor: This ability is now first in the skill line to unlock, and has swapped places with Rapid Maneuvers in efforts to help builds focused on Stamina to have a healthier leveling experience. Previous XP gained in both of these skills will be retained, but if your Assault skill line is too low to obtain the 3rd skill, you will have to level it in order to gain access to Rapid Maneuvers again.

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General

    Fixed an issue where some sets could grant incorrect values when first equipping.

Consumables

    Fixed an issue where enchants that reduced the cost of Stamina abilities also reduced the cost of core combat mechanics such as dodge roll or bash.

Armor Traits

    Divines: Increased the bonus to Mundus Stones to 9.1%, up from 7.5%.
    Impenetrable: Reduced the Critical Resistance granted to 127, down from 172.
    Infused: Increased the enchantment potency bonus to 25%, up from 20%.
    Invigorating: Increased the Recovery bonuses granted to 16, up from 11.
    Nirnhoned: Decreased the Armor granted to 253, down from 301.
    Well-Fitted: Increased the cost reduction granted to 6%, up from 5%.

Weapon Traits

    Decisive: Increased the chance for this trait to proc to 27.5/55%, up from 20/40%.
    Defending and Sharpened: Increased the amount of Armor/Armor Penetration granted to 1638/3276, up from 1376/2752.
    Precise: Increased the Critical Chance granted from this trait to 4.3/8.6%, up from 3.5/7%.

Jewelry Traits

    Arcane/Robust: Increased the maximum resource granted to 877, up from 870.
    Bloodthirsty: This trait now grants up to 350 Weapon and Spell Damage against targets under 90% Health, scaling linearly per 1% missing Health, rather than granting a flat 10% damage increase against targets under 25% Health.
    Harmony: Reduced the synergy effectiveness bonus to 20%, down from 35%.
    Health: Increased the Max Health granted to 965, up from 957.
    Swift: Increased the movement speed granted to 7%, up from 6%.
    Triune: Increased the Max Magicka and Stamina granted to 439 and Max Health to 482, up from 435 and 478.

Mundus Stones

    The Atronach and The Serpent: Increased the recovery bonus granted to 310, up from 238.
    The Mage and The Tower: Decreased the maximum resource granted to 2023, down from 2028.
    The Lord: Decreased the Max Health granted to 2225, down from 2230.
    The Lady and The Lover: Decreased the Armor and Armor Penetration granted to 2744, down from 2752.
    The Thief: Increased the Critical Strike rating granted to 1537, up from 1533.
    The Ritual: Decreased the Healing Done granted to 8%, down from 10%.
    The Shadow: Now grants 11% Critical Damage and Healing, rather than 13% Critical Damage.

Item Sets

    Almalexia's Mercy
    Automated Defense
    Brands of Imperium
    Coldharbour's Favorite
    Draugr's Rest
    Earthgore
    Grand Rejuvenation
    Hagraven's Garden
    Haven of Ursus
    Hollowfang Thirst
    Inventor's Guard
    Kyne's Wind
    Lamia's Song
    Lord Warden
    Lunar Bastion
    Master Architect
    Meritorious Service
    Powerful Assault
    Redistributor
    Trinimac's Valor
    Vestment of Olorime
    Winter's Respite

Crafted

    Alessia's Bulwark: This set now reduces the attacker's Weapon Damage by 300, rather than by 10%.
    Armor Master: Increased the Armor granted from this set to 5940, up from 5333.

Assassin's Guile

    This set's 2 piece is now Weapon and Spell Critical, rather than only Spell Critical.
    The 3 piece is now Weapon and Spell Damage, rather than Weapon Critical.
    The 4 piece is now Weapon and Spell Critical, rather than Weapon and Spell damage.

Coldharbour's Favorite

    This set now heals or damages for 16254 over 6 seconds, rather than 12190 over 4 seconds.
    Fixed an issue where the damage could not be purged, and did not appear in your debuff tracker.

Daedric Trickery

    This set now activates upon dealing damage, rather than when you are in combat with a timer.
    Increased the duration of all Major Buffs granted from this set to 16 seconds, up from 10 seconds. The cooldown of any Major Buff applying from this set is still 20 seconds.

      Death's Wind: Reduced the cooldown of this set to 15 seconds, down from 30.

    Grave-Stake Collector

      Reduced the Magicka and Stamina restored from this set to 4190, down from 6500.
      Removed the proc chance from this set. The grave-stake will spawn on any monster death you damage, but only 1 stake can be active at any time.
      Fixed an issue where this set could proc twice from the same stake in some cases.

    Innate Axiom: The 2 piece of this set is now Weapon and Spell Damage, rather than Magicka. The 3 piece of this set now also grants Magicka.
    Magnus' Gift: Increased the proc chance of this set to 15%, up from 8%.

    Mechanical Acuity

      Removed the proc chance from this set.
      This set now grants its guaranteed Critical Strike to any ability that can naturally Critically Strike, rather than only attacks.
      Reordered this set’s 2-4 piece bonus to better account for bar swapping.

    Might of the Lost Legion: This set now grants an additional 1206 Max Health on its 5 piece bonus.
    New Moon Acolyte: Reduced the Weapon and Spell Damage granted from this set’s 5 piece bonus to 401, down from 481. This was done to make up for the fact that the resource cost increase penalty can be easily alleviated in group settings by having allies supply you with sets or synergies.
    Noble's Conquest: Increased the healing done from this set to 4560, up from 4300.
    Nocturnal's Favor: This set now heals for 9846 Health over 5 seconds with a 5 second cooldown, rather than healing for 4000 instantly with a 2 second cooldown.

    Oblivion's Foe

      This set now increases the damage of your Soul Magic attacks by 2466, rather than adding 1000 Weapon and Spell Damage to your Soul Trap.
      Increased the Recovery bonuses of the 2-4 pieces to 211, up from 129.

    Redistributor

      This set now procs on over healing caused, rather than when you heal yourself at full health.
      Decreased healing to 2320, down from 2347.
      Decreased the cooldown to 1 second, down from 3 seconds.

    Shacklebreaker

      Increased the Stamina and Magicka this set grants to 2065, up from 2000.
      Reordered the 2-4 piece bonuses to better account for bar swapping.

    Shalidor's Curse

      This set now activates off Light and Heavy Attacks, rather than only Light Attacks.
      Increased the healing to 3288, up from 600, and added a 1 second cooldown.

    Song of Lamae

      Reduced the damage done from this set to 3786, down from 3870.
      Reduced the cooldown to 3 seconds, down from 30.
      The heal from this set now heals for the amount of damage done, rather than a flat amount.

    Tava's Favor: This set now grants 12 Ultimate over 3 seconds, up from 9, and updated the tooltip to mention the 3 second cooldown.

    Torug's Pact

      This set’s 2 piece is now Armor, rather than Spell Damage.
      Increased the cooldown reduction for enchantments to 33%, up from 30%.
      Increased the potency of enchantments to 45%, up from 30%.

    Trial by Fire: This set now grants 8500 Armor while under the effects of any Elemental Status Effect, rather than granting 7721 Armor to a specific element for a short duration after being hit by it.
    Twilight's Embrace: This set's 2 piece is now Magicka rather than Health.

    Vampire's Kiss

      This set now heals for 8800 over its duration, up from 5160.
      Fixed an issue where the heal could Critically Strike.

    Varen's Legacy

      Reduced the damage bonus of this set to 3290, down from 3450.
      Reduced the window in which you must activate it to 5 seconds, down from 8.
      Removed the proc chance, and added a 2 second cooldown. Now whenever you block an attack, your next direct damage AoE deals an additional 3290 damage with the 2 second cooldown.

    Whitestrake's Retribution: Increased the size of the damage shield to 13035, up from 10320.
    Willow's Path: Increased the recovery bonuses to 25%, up from 15%.

Overland

    Akaviri Dragonguard: This set now grants an additional 158 Health Recovery on the 5 piece.
    Armor of the Trainee: This set is now a 3 piece set, rather than a 5 piece set.

      1 piece: 1454 Health
      2 piece: 1454 Magicka
      3 piece: 1454 Stamina

    Armor of the Veiled Heritance

      Increased the Weapon Damage bonus of this set to 516, up from 400.
      This set now permanently increases your Bash attacks' damage by 516.

    Bahraha's Curse

      Increased the damage done by this set to 960, up from 860.
      Increased the proc chance to 25%, up from 10%.
      Reduced the snare potency to 60%, down from 70%.

    Beekeeper

      This set's 3 and 4 piece bonuses are now Health, rather than Health Recovery.
      Increased the Health Recovery of this set to 900, up from 400.

    Bloodthorn's Touch: Increased the Magicka and Stamina generated from this set to 958, up from 660.

    Briarheart

      Reduced the healing of this set to 350, down from 378.
      This set no longer has a proc chance. Whenever you deal critical damage, your weapon damage will now be increased by 450 for 10 seconds. While the effect is active, any critical strikes by you also heal you for 350 with a 15 second cooldown like normal.

    Bright-Throat Boast: Increased the Magicka Recovery this set grants to 167, up from 150.

    Call of the Undertaker

      This set no longer has a cooldown.
      This set now triggers on any damage done, rather than only Light Attacks.

    Champion of the Hist: This set now grants up to an additional 1206 Max Health when wearing 5 pieces.
    Crafty Alfiq: Reduced the Magicka granted by this set to 2550, down from 2560.

    Dead-Water's Guile

      This set now scales with item level and quality.
      Increased the Ultimate granted to 15 per kill, up from 5.
      This set now grants an additional 129 Weapon Damage on its 5 piece bonus.
      Fixed an issue where this set could fail to work with multiple wearers of the same set in some cases.
      Removed a hidden 1ms cooldown.

    Defiler

      Increased the damage done from this set to 6840, up from 6000.
      Removed the proc chance from this set.
      The Hungerer from this set is now stationary, cannot be targeted, and disappears after ending its attack.
      Fixed numerous issues where the Hungerer would constantly attempt to channel its ability and stop, preventing it from ever attacking.

    Draugr's Heritage

      Increased the healing from this set to 8750, up from 7000.
      Reduced the cooldown to 7 seconds, down from 20.
      Fixed an issue where the heal could Critically Strike.

    Dreamer's Mantle

      This set now restores 1058 Magicka on proc, rather than healing for 7000 on proc.
      Reduced the cooldown to 7 seconds, down from 20.

    Grace of Gloom:

      The heal from this set now activates once every second, rather than requiring you to Light or Heavy Attack to activate it.
      Reduced the healing to 1097 per tick, down from 2000 per proc.

    Green Pact: Increased the Health Recovery bonus of this set to 356, up from 250.
    Gryphon's Ferocity: This set now lasts 10 seconds, up from 3 seconds.
    Hide of Morihaus:

      Increased the damage done from this set to 3338, up from 1830.
      This set now grants an additional 129 Stamina Recovery on its 5 piece bonus.

    Hide of the Werewolf: Increased the Ultimate granted to 6, up from 5.
    Livewire:

      Reduced the cooldown of this set to 6 seconds, down from 8.
      Removed the proc chance from this set.
      Fixed an issue where the heal could Critically Strike.

    Mad Tinkerer:

      Increased the damage of this set to 10390, up from 9999.
      Removed the proc chance from this set. Whenever you deal damage, a verminous fabricant will be summoned that will charge the nearest enemy, doing 10,206 damage.
      Reduced the cooldown to 8 seconds, down from 10.

    Mark of the Pariah: Reduced the maximum Armor this set grants to 10206, down from 11094.
    Meridia's Blessed Armor:

      This set now causes you to dodge all incoming attacks for 5 seconds after blocking an attack, rather than having a 33% chance on blocking an attack to make the attacker miss all outgoing attacks for 5 seconds.
      Increased the cooldown to 25 seconds, up from 10.
      Updated the visuals of this set.

    Mother's Sorrow: Increase the Spell Critical this set grants to 1937, up from 1924.
    Necropotence: Reduced the Magicka granted while a pet is active to 3132, down from 3150.
    Night Mother's Embrace: Increased the Weapon Damage of the 5 piece of this set to 171, up from 129.
    Plague Doctor:

      Changed the 4 piece to Health, rather than Healing Taken.
      Reduced the Max Health of the 5 piece to 2804, down from 3000.

    Prisoner's Rags:

      Decreased the Magicka restored per second to 943, down from 1000.
      Fixed an issue where this set could activate while mounted.

    Robes of the Withered Hand: Increased the Magicka and Health restored from this set to 1637, up from 1450.
    Senchal Defender: This set now restores 757 Magicka and Stamina per stack, up from 666.
    Senche's Bite: Increased the Critical Hit Damage bonus of this set to 15%, up from 12%.
    Seventh Legion Brute:

      Decreased the Weapon Damage and Health Recovery granted by this set to 341, down from 350.
      Increased the duration and the cooldown to 15 seconds.

    Shadow of the Red Mountain:

      Increased the damage dealt by this set to 12840, up from 8000, and removed the proc chance. Now whenever you deal damage with a weapon, you spawn a volcano that erupts after 1 second that deals 12840 damage to the closest enemy. This effect can only occur every 8 seconds.
      This set no longer procs on weapon passives as they are considered procs.

    Shalk Exoskeleton: This set now grants up to an additional 129 Spell Damage when wearing 5 pieces.
    Silks of the Sun: This set's 2 piece bonus is now up to 833 Spell Critical, rather than up to 1206 Max Health.
    Soulshine: This set now grants 369 Spell Damage for 5 seconds after activating a channel or cast time ability, rather than adding 450 Spell Damage to your channeled or cast time abilities.
    Spinner's Garments and Spriggan's Thorns: Increased the Penetration bonuses of these sets to 3460, up from 3450.
    Stendarr's Embrace:

      This set now removes all negative effects, rather than up to 5.
      Removed the proc chance from this set. Now whenever you heal a friendly target, you remove all negative effects from them. This effect can occur once every 30 seconds.

    Storm Knight's Plate:

      Reduced the damage done of this set to 2466 per tick, down from 4373.
      Removed the proc chance from this set. Now whenever you take non-physical damage, you deal 2466 shock damage to all enemies within 5 meters of you every 2 seconds for 6 seconds.
      Damage is now properly labeled as Damage over Time, rather than Direct Damage.

    Stygian:

      This set now grants 369 Spell Damage for 15 seconds after leaving Stealth or Invisibility, rather than increasing your damage done with Magicka abilities while in Stealth or Invisibility.
      The 3 piece of this set is now Spell Damage, rather than Stamina.

    Swamp Raider:

      This set now increases the Weapon Damage of your Poison and Disease attacks by 600, up from 450.
      Swapped the 3 and 4 piece bonuses to properly match other sets such as Silks of the Sun or Netch's Touch.

    Sword-Singer: This set now increases the Weapon Damage of your Two Handed attacks by 600, up from 450.
    Syrabane's Grip: Reduced the Magicka restored by this set to 805, down to 860.
    Syvarra's Scales:

      Increased the damage done from this set to 1000 + 10380 over the duration, up from 967 + 5802.
      Increased the cooldown to 7 seconds, up from 6.5 seconds.
      Removed the proc chance from this set. Now when you deal damage, a burst of lamia poison that deals 1000 poison damage in a 5 meter radius and an additional 10,380 poison damage over 6 seconds to all enemies hit.

    Thunderbug's Carapace:

      Reduced the damage done by this set to 4932, down from 5160.
      Removed the proc chance from this set. When you take physical damage, you deal 4932 shock damage in a 5 meter radius around you. This effect can occur once every 3 seconds

    Trinimac's Valor:

      Increased the damage and healing from this set to 4876, up from 4000.
      The tooltip now properly mentions the delay before the damage and healing occur.

    Twin Sister's:

      Reduced the damage done by this set to 13380 over its duration, down from 14400.
      Removed the proc chance from this set. Now when you block an attack, all enemies within 5 meters of you will bleed for 13,380 damage over 10 seconds.

    Unfathomable Darkness:

      Increased the damage per hit to 6020, up from 4000.
      Removed the proc chance from this set. Now when you deal damage, a murder of crows will be summoned around you. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you dealing 6020 physical damage.

    War Maiden: This set now grants 600 Spell Damage to your Magic attacks, up from 400.
    Way of Air:

      Increased the Weapon and Spell Damage bonus to 391, up from 344.
      This set now grants an additional 129 Stamina Recovery on its 5 piece.

    Way of Fire:

      Reduced the damage done of this set to 3945, down from 4000.
      Removed the proc chance from this set. Now when you deal damage with a weapon, you will deal an additional 4000 flame damage. This effect can occur once every 2 seconds.

    Wilderqueen's Arch:

      This set now scales in item set quality and level.
      This set now increases your Movement Speed by 15% and reduces the enemy's Movement Speed by 15%, rather than reducing the enemy's Movement Speed by 30%.

    Wisdom of Vanus: This set now grants an additional 129 Spell Damage on its 5 piece bonus.
    Witchman Armor:

      This set now restores 51 Health, Magicka, and Stamina per point of your Ultimate's cost, rather than 28 Health and Stamina per point.
      Fixed an issue where the heal from this set could Critically Strike.

    Wyrd Tree's Blessing: This set now removes all negative effects, rather than up to 5.

Dungeon

    Archer's Mind: This set now grants 6% Critical Damage and Healing passively and an additional 12% while in Sneak or Invisibility, rather than granting 5% Critical Damage and an additional 10% while in Sneak or Invisibility.
    Aspect of Mazzatun:

      This set now restores 10481 Health, Magicka, and Stamina on proc, rather than 6020 Stamina and Magicka, and 7052 Health.
      Fixed an issue where the heal could Critically Strike.

    Barkskin:

      Reduced the Health on proc to 1715, down from 2300.
      Reduced the Stamina on proc to 858, down from 1000.
      Fixed an issue where the heal could Critically Strike.
      Fixed an issue where this this set could fail to proc if the same snare was refreshed within a certain period of time.

    Bone Pirate's Tatters: Increased the Stamina Recovery of this set to 167, up from 150.
    Brands of Imperium:

      Reduced the shield size of this set to 11260, down from 12040.
      Removed the proc chance from this set. Now when you take damage, you and your allies within 8 meters gain a damage shield that absorbs 11,260 damage for 6 seconds. This effect can occur once every 15 seconds.

    Burning Spellweave:

      Reduced the Spell Damage granted from this set to 490, down from 525.
      This set no longer has a proc chance. Now when you deal damage with a flame ability, you apply the burning status effect to the enemy and increase you spell damage by 490 for 8 seconds. This effect can occur once every 12 seconds.

    Caluurion's Legacy:

      Slightly increased the travel speed of the projectiles from this set.
      Reduced the minimum travel time to 750ms, down from 900ms.
      Increased the damage done to 14200, up from 12900.
      This set no longer excludes non Magicka oriented attacks to proc its condition.

    Combat Physician: Reduced the shield size of this set to 4308, down from 9506. The cooldown is now per target, rather than overall.
    Dragon's Defilement: This set now has an additional 1206 Max Health on its 5 piece bonus.
    Draugr Hulk: Reduced the Stamina of this set to 2550, down from 2560.
    Elemental Succession:

      Fixed an issue where the cooldown for each event was slightly longer than 4 seconds.
      Reduced the Spell Damage granted per element to 492, down from 550.
      Fixed an issue where there was a time window between the stated cooldown and duration where the bonuses could fail to refresh.

    Essence Thief: Increased the Health and Stamina restored by this set to 4356, up from 3900.
    Flame Blossom:

      Increased the damage done by this set to 10614, up from 8000.
      This set now always applies the Burning Elemental status effect to enemies hit.
      This set no longer has a proc chance. Now when you deal damage, you summon a line of flame that moves forward after 1 second, dealing 10,614 flame damage to any enemy in its path. This effect can occur once every 10 seconds.

    Frozen Watcher:

      Increased the damage per tick of this set to 1365, up from 1000.
      Fixed an issue where the damage could return as Direct Damage in some cases.

    Glorious Defender: This set now causes you to dodge the next attack after bashing an enemy with a 13 second cooldown, rather than having a 9% chance to proc this bonus when dealing damage with a Light or Heavy Attack.
    Gossamer: Reduced the duration of this set to 1 second, down from 2 seconds.
    Hagraven's Garden:

      This set now grants you and nearby group members in the area Major Protection, rather than granting only you 50% damage reduction.
      Increased the duration of area to 8 seconds, up from 5.
      Reduced the cooldown to 30 seconds, down from 45.
      This set no longer attempts to stun enemies who enter the area.

    Hand of Mephala:

      This set now applies Minor Fracture to enemies in the area of the web, rather than for a duration after the web explodes.
      Increased the damage done to 2693, up from 2580.
      Removed the proc chance from this set. Now when you take damage, a web appears around you for 5 seconds, reducing movement speed of all enemies by 50% and applying minor fracture. After 5 seconds, the web bursts into venom dealing 2693 to any enemies near you.

    Hanu's Compassion: Increased the Max Magicka granted on the 5 piece bonus to 1963, up from 1096.
    Haven of Ursus:

      This set now grants the shield to up to 5 targets, up from 1.
      Increased the shield size to 13967, up from 13954.

    Hircine's Veneer: This set now grants you and nearby allies 145 Stamina Recovery, rather than reducing you and nearby allies Stamina costing abilities by 4%.
    Hiti's Hearth: Fixed an issue where this set could bypass the 6 person heal cap per tick.
    Hollowfang Thirst: Reduced the Magicka granted from this set to 2523, down from 3000.
    Hunt Leader: Fixed an issue where the heal from this set could Critically Strike.
    Icy Conjuror:

      This set now deals 21700 damage over 10 seconds, rather than 18920 over 8.
      Reduced the cooldown to 10 seconds, down from 12.
      Fixed an issue where this set's Damage over Time could not stack from multiple set wearers.

    Ironblood:

      Increased the proc chance of this set to 10%, up from 8%.
      Fixed an issue where the snare from this set could stack with other snares in some cases.

    Jailbreaker: This set now grants an additional 142 Stamina Recovery on the 5 piece.
    Jolting Arms:

      This set no longer has a proc chance. Now when you block an attack, your next bash will deal an additional 3513 damage and will increase your physical and spell resistance by 4620 for 6 seconds. This effect can occur once every 6 seconds.
      Reduced the damage bonus for your next Bash to 3513, down from 6086.

    Knight-Errant's Mail:

      Increased the Weapon Damage bonus of this set to 450, up from 200.
      Increased the heal to 1537, up from 1250.
      Fixed an issue where the heal could Critically Strike.

    Knightmare:

      This set no longer has a proc chance. Now when you deal melee damage, you apply Minor Maim to all enemies within 8 meters of you for 2 seconds.
      Reduced the duration of the set to 2 seconds, down from 5.

    Lamia's Song:

      This set now grants 25 Health, Magicka, and Stamina per Ultimate point spent to up to 6 nearby group members, rather than restoring 30 Health per Ultimate point spent to them.
      Fixed an issue where the heal from this set could Critically Strike.

    Leeching Plate:

      Reduced the damage done from this set to 1180 per tick, down from 1200.
      This set no longer has a proc chance. Now when you take damage, a cloud of leeching poison is summoned under the assailant. The cloud deals 1180 poison damage every 1 second for 5 seconds and heals you for 100% of the damage caused. A cloud can be created once every 5 seconds.

    Leviathan: Increased the Weapon Critical this set grants to 1937, up from 1924.
    Light Speaker: This set now grants 600 Spell Damage to your Restoration Staff abilities, up from 450.
    Magicka Furnace: This set now restores 7590 Magicka when you take any damage while under 50% Magicka, rather than restoring 8000 Magicka when you take melee damage while under 80% Magicka.
    Medusa:

      This set's 2-4 piece bonuses are now Spell Critical, rather than Health, Magicka, and Spell Damage.
      This set now has an additional 5 piece bonus of 900 Spell Critical.

    Mighty Glacier: This set now grants Major Resolve to the nearest 11 allies, rather than granting it to them based on the order they were invited to the group.
    Moon Hunter: This set now grants 547 Spell Damage for 8 seconds, rather than 600 for 6 seconds.
    Noble Duelist's Silks:

      This set now increases your Light and Heavy Attack damage by 1811 for 5 seconds after dealing damage with a Light or Heavy Attack in melee range, rather than increasing their damage done by 1225 for 8 seconds after dodging an attack.
      This set now has a 5 second cooldown.

    Oblivion's Edge:

      Increased the healing on kill to 20621, up from 1720.
      Increased the Weapon Damage on the 5 piece bonus to 258, up from 129.
      Fixed an issue where the heal could Critically Strike.
      The heal from this set now occurs once every 10 seconds.

    Overwhelming Surge.

      Increased the damage per tick of this set to 1114, up from 1040.
      Removed the proc chance from this set.
      Increased the cooldown to 7 seconds, up from 6.

    Para Bellum: This set now grants a damage shield that absorbs 7010 damage every 10 seconds, rather than granting a damage shield that absorbs 12040 damage if you haven't taken damage within the last 10 seconds.
    Permafrost: This set now grants 1106 Health Recovery while you have a Damage Shield active, up from 885.
    Pillar of Nirn:

      This set now deals 4718 damage initially and 23590 over 10 seconds, up from 2000 initially and 10000 over 10 seconds.
      Removed the proc chance from this set. Now when you deal damage, you create a fissure under the enemy that after 1 second deals 4718 physical damage to all enemies within 2.5 meters and causing them to bleed for an additional 23590 physical damage over 10 seconds. This effect can occur once every 10 seconds.
      Fixed an issue where this set's Damage over Time could not stack from multiple players.

    Plague Slinger:

      Reduced the damage per hit of this set to 5095, down from 5160.
      Reduced the cooldown to 8 seconds, down from 15. Now you can better role play as the Rat Whisperer... "Come to me my minions!"

    Prayer Shawl:

      This set now procs on over healing caused, rather than on healing caused.
      Increased the damage shield size to 4997, up from 2813.
      Removed the proc chance from this set, but added a 2 second cooldown.

    Rattlecage: This set's 5 piece bonus now grants 171 Spell Damage, up from 100.
    Renald's Resolve:

      This set now stacks up to 9 times, up from 8.
      Reduced the duration of the bonus to 5, down from 10.
      Reduced the cooldown per stack to 500ms, down from 1 second.
      We kept this stacking set at 9 instead of the usual 10 because we liked the tooltip.

    Robes of Destruction: This set now grants 2840 Magicka while you have a Destruction Staff equipped, up from 2400.
    Sanctuary: This set now grants 10% Healing Taken to you and nearby allies, down from 12%.
    Savage Werewolf: Increased the damage done per tick to 1200, up from 1000.
    Scavenging Demise: Increased the damage done of this set to 11173, up from 7000.
    Sheer Venom:

      This set can now proc on multiple targets from a single hit of an execute attack, but cannot refresh itself on targets.
      This set now deals 8766 damage over 6 seconds, and deals up to 100% more damage to targets below 100%, rather than dealing 8428 damage over 6 seconds.

    Spell Power Cure:

      This set now grants Major Courage when you over heal the target for 5 seconds, rather than having a 50% chance to grant it when you heal them at 100% Health.
      This set no longer has a 6 person target cap, to better mirror the power of Olorime.

    Spelunker:

      This set now reduces the cost of your Undaunted abilities by 10%, rather than granting them 400 Weapon and Spell Damage.
      You now restore 730 Magicka and Stamina when an ally activates your Undaunted synergies with a 5 second cooldown, rather than restoring 1500 Stamina with no cooldown.

    Spider Cultist Cowl: This set now grants 600 Spell Damage to your Destruction Staff attacks, up from 450.
    Storm Master:

      This set now increases your Light and Heavy Attack damage by 1542, rather than causing your Light Attacks to deal an additional 1333 Shock damage.
      This set no longer works with Overload.

    Sunderflame: This set now deals 13600 damage over 10 seconds and applies Minor Fracture and Breach for the duration, rather than dealing 4000 Flame Damage and applying Fracture and Breach for 8 seconds.
    Sword Dancer: This set now grants 600 Weapon Damage to your Dual Wield attacks, up from 450.
    The Worm's Raiment: This set now grants 145 Magicka Recovery to you and nearby allies, rather than reducing the cost of you and nearby allies' Magicka abilities by 4%.
    Toothrow and Treasure Hunter: Increased the Weapon or Spell Damage these sets grant to 171, up from 100.
    Tzogvin's Warband:

      Increased the Weapon Critical granted from this set to 134 per stack, up from 129.
      Reduced the duration of the stacks to 5 seconds, down from 10.
      Added a 500ms cooldown to generating stacks.

    Undaunted Bastion:

      Increased the damage shield size of this set to 14127, up from 13760.
      This set now activates when you are below 75% Health and taunt, rather than 60%.
      Updated the tooltip to better state its proc conditions.

    Undaunted Infiltrator and Unweaver: These sets no longer have an identity crisis, and grant the appropriate stats for their armor weights, although they still require you to cast an ability that is not the primary resource of their weight.

      These sets now increase your Light and Heavy Attack damage by 1685 for their duration, rather than increasing your Light Attack damage by 774 and Heavy Attacks by 1161.

    Widowmaker: This set now deals 19728 damage over 5 seconds when it procs, rather than 7740 instantly.
    Winterborn:

      Increased the damage of this set to 7400, up from 6020.
      Removed the proc chance from this set. Now when you deal frost damage, you summon an ice pillar that deals 7400 frost damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the movement speed of all enemies within the radius by 50%. This effect can only occur once every 6 seconds.
      Increased the cooldown from 6 seconds, up from the hidden 4 second cooldown, which is now also properly mentioned on the tooltip.
      Reduced the snare potency to 50%, down from 60%.
      Fixed an issue where the snare was removed immediately after leaving the area, rather than lingering for a short duration.

Trial

    The following sets now affect you and 5 other group members, rather than you and 3 other allies, and the duration of these set’s bonuses is now determined by the amount of Ultimate points spent (1 second for every 14 Ultimate used):

      Automated Defense
      Master Architect
      War Machine
      Inventor's Guard

    Arms of Relequen:

      Reduced the maximum number of stacks from this set and the perfected version to 10, down from 20.
      Fixed an issue where the damage could return as Direct Damage in some cases.
      Reduced the cooldown of generating stacks to 500ms, down from 1 second.
      Increased the damage per tick to 300 per stack, up from 200 per stack, to ensure the DPS remains the same. Overall this will make the set take less time to ramp up and be more viable outside of single target encounters.

    Berserking Warrior:

      This set now grants 305 Weapon Critical per stack, down from 400.
      Increased the maximum number of stacks to 10, up from 5.
      Reduced the duration of each stack to 5 seconds, down from 6 seconds.

    Defending Warrior:

      Increased the damage done by this set to 4110, up from 4000.
      Reduced cooldown to 5 seconds, down from 10.

    Eternal Warrior: Fixed an issue where the heal from this set could Critically Strike.
    False God's Devotion:

      Removed the extra 5 piece bonus of Spell Damage on the normal version of this set, and the extra 5 piece bonus of Magicka on the perfected version, to better mirror the power Vicious Ophidian as the perfected version of Quick Serpent.
      This set now properly mentions its 1 second cooldown.

    Healing Mage: This set now reduces nearby enemies' Weapon and Spell Damage by 286 for 5 seconds, rather than nearby enemies Weapon Damage by 430 for 3 seconds.
    Immortal Warrior:

      Fixed an issue where the Major Protection from this set could stack with other sources. Fixed numerous visual errors with this set.

    Infallible Mage: Reduced the damage bonus of Heavy Attacks to 900, down from 903.
    Lunar Bastion:

      This set now creates an area for 8 seconds, down from 10 seconds.
      Increased the cooldown to 20 seconds, up from 10.
      This set now grants a Damage Shield that absorbs 2383 damage every 2 seconds but continues to stack every tick, rather than applying a Damage Shield that absorbs 2399 damage every 2 seconds, but constantly refreshes.
      Fixed numerous visual effects with this set.

    Mantle of Siroria:

      This set and the Perfected version now grant 52 Spell Damage per stack, up from 30.
      Reduced the maximum stacks to 10, down from 20.

    Moondancer:

      This set now grants 474 Spell Damage or Magicka Recovery, up from 448.
      Reduced the duration of the bonuses to 20 seconds, down from 30.

    Poisonous Serpent:

      Increased the damage of this set to 3945, up from 3000.
      Increased the cooldown to 2 seconds, up from 1.
      Removed the proc chance from this set. Now when you deal damage with a light or heavy attack against an enemy who has a poison damage ability on them, you deal an additional 3945 poison damage to them. This effect can occur once every 2 seconds.

    Roar of Alkosh:

      This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
      The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
      Fixed an issue where the Damage over Time from this set could not stack from wearers.

    Roaring Opportunist:

      This set and the perfected version now only apply to 6 group members, down from 12.
      Fixed an issue where the radius was not based on the wearer of the set in some cases.
      This set now scales in duration based on the caster’s Spell Damage and Max Magicka, rather than based on the damage of the Heavy Attack that procced it. 

        The current values are 1 second per 1000 Spell Damage and 1 second per 6000 Max Magicka. The intended values are the ones listed on the tooltip, which will be fixed in a future patch. 
        These changes were made to reduce the volatility of the set, since you previously needed to Critically Strike with a Heavy Attack in order to reliably reach the full duration, which meant your options of guaranteeing it were restricted to a few item sets or abilities.

    Tooth of Lokkestiiz: Reduced the duration of this set and the perfected version to 10 seconds, down from 15.
    Twice-Fanged Serpent:

      Reduced the Penetration granted per stack from this set to 544, down from 860.
      Increased the maximum number of stacks to 10, up from 5.
      Increased the cooldown of generating a stack to 500ms, up from 100ms.
      Increased the duration of each stack to 5 seconds, up from 3 seconds.

    Twilight Remedy:

      This set now heals for 27984 over 15 seconds, rather than 21758 over 10.
      This set no longer has a cooldown.
      Fixed an issue where the heal from this set could Critically Strike.
      Fixed an issue where the Minor Force from this set was not properly flagged as a Minor Buff.

    Vestment of Olorime:

      Reduced the duration of the Area of Effect from this set to 5 seconds, down from 10 seconds.
      Adjusted the Max Targets to 6 per tick, down from 12. Please note that this set can still affect more than 6 players, but no more than 6 can get the bonus every second in the circle.
      Reduced the duration of the Major Courage granted from touching the Area of Effect to 20 seconds, down from 30 seconds.
      Fixed an issue where this set was granting Major Courage to allies closest to the epicenter of the ring, rather than who has the shortest duration of the buff.

    Vicious Serpent: This set now properly mentions its cooldown in the tooltip.
    Yandir’s Might:

      Each stack of Giant’s Endurance now grants 74 Weapon Damage, rather than 69 Stamina Recovery.
      The cooldown for generating these stacks has been reduced to .5 seconds, down from 1 second.

Player versus Player Sourced

    Affliction: This set no longer has a proc chance. Now when you deal damage, you deal an extra 1830 disease damage to the target. This damage immediately applies the diseased status effect, applying minor defile to the target for 4 seconds.
    Alessian Order: This set now grants 2% of your total Physical and Spell Resistance as Health Recovery, up from 1%.
    Almalexia's Mercy:

      This set now heals for 4000 Health over 3 seconds to group members in the area, rather than 2793 immediately.
      This set now has a 3 second cooldown, but no longer has a proc chance. Now when you take damage, you and your group members within 7 meters of you heal for 4000 health over 3 seconds. This effect can occur once every 3 seconds.

    Bastion of the Heartland:

      Reduced the damage reduction bonus to 3%, down from 5% of this sets 3 piece.
      Reduced the damage reduction bonus to 10%, down from 20% versus player Area of Effects and Siege.

    Battalion Defender: Increased the heal of this set to 2466, up from 2000.
    Blackrose:

      Increased the bonus to the Constitution passive when wearing this set to 60%, up from 35%.
      Increased the Weapon and Spell Damage this set grants to 176, up from 154.

    Blessing of Potentates: Reduced the damage reduction of this set to 3%, down from 5%.
    Coward’s Gear:

      This set now appears in your character sheet when it is active, rather than appearing permanently.
      Fixed an issue where this set would override all sources of Major Expedition while wearing, rather than only overriding them while sprinting.
      Fixed an issue where this set could activate while mounted.

    Crest of Cyrodiil: Reduced healing of this set to 7890, down from 8000.
    Deadly Strike: Fixed an issue where this set did not apply to the tooltip of some Area of Effect Damage over Time abilities.
    Desert Rose:

      Increased the proc chance of this set to 25%, up from 15%.
      Reduced the Magicka restored to 2012, down from 2408.

    Hawk Eye: This set now grants 6% Cost Reduction and Damage Done with bow attacks, up from 5%.
    Kyne's Kiss: This set now restores 1314 Health and Stamina with a 5 second cooldown, rather than having a 15% chance to proc with a 1 second cooldown. Now when you deal direct damage while 12 meters or further from your target, you restore 1314 heath and stamina. This effect can occur once every 5 seconds.
    Meritorious Service: This set now grants 3540 Armor to group members for 20 seconds, rather than 3010 Armor to allies for 2 minutes.
    Phoenix:

      Increased the duration of the shield to 10 seconds, up from 6.
      Fixed an issue where the damage had a higher chance to apply Burning than intended.

    Powerful Assault: This set now grants 307 Weapon and Spell Damage to group members within a 10 meter radius for 10 seconds, rather than granting 164 Weapon and Spell Damage to allies within a 15 meter radius for 15 seconds.
    Ravager: This set now grants 146 Weapon Damage per stack, up from 125.
    Sentry: This set now grants 266 Weapon Damage on its 5 piece bonus, up from 129.
    Soldier of Anguish:

      This set no longer has a proc chance. Now your melee light attacks place a ring on the ground that explodes after 1.3 seconds, applying 4830 heal absorption to all enemies hit for 4 seconds. The effect can occur once every 6 seconds.
      Increased the Heal Absorption to 4830, up from 4800.

    Spell Strategist: Reduced the Spell Damage granted by this set to 460, down from 500.
    Steadfast Hero: Reduced the cooldown of this set to 18 seconds, down from 20.
    The Arch-Mage: Increased the Magicka Regeneration granted by this set to 506, up from 369.
    The Juggernaut: Increased the healing of this set to 20000, up from 18060. This set now also grants 20000 Armor for 15 seconds after activating.
    The Morag Tong: This set now causes targets to take bonus Disease and Poison Damage, rather than only Poison Damage.
    Thews of the Harbinger: This set now deals its damage based on 7% of your Max Health, up from 6%.
    Vanguard's Challenge: This set now decreases the damage done by your target versus your allies by 35%, down from 50%. It also increases the damage done by your target versus you by 35%, rather than 150%.
    Vicecanon of Venom:

      This set now activates when you deal Critical Direct Damage while behind an enemy, rather than dealing Critical Damage while Stealthed or Invisible.
      This set now deals 8980 damage over 10 seconds to targets affected, rather than 13760 over 15 seconds.
      Fixed an issue where the final tick of damage did not heal you.
      Fixed an issue where this set had a higher chance of applying the Poisoned status effect than intended.

    Vicious Death:

      This set now grants an additional 1487 Spell Penetration on its 5 piece bonus.
      Increased the damage done on kill to 22400, up from 15815.
      Fixed an issue where this set had a lower chance of applying the Burning status effect than intended.

    Ward of Cyrodiil: Fixed an issue where the Major Defile from this set counted as two negative effects, rather than one.
    Warrior's Fury: Reduced the Weapon Damage per stack to 24, down from 30.
    Wizard's Riposte:

      This set now applies Minor Enervation to enemies who Critically Strike you, rather than Minor Maim.
      This set now also grants 660 Critical Resistance on its 5 piece bonus.

Monster Masks

    Blood Spawn:

      Increased the Armor rating granted from this set's proc to 3731, up from 3300.
      Increased the Ultimate on proc to 13, up from 8. The Ultimate granted now scales with level and quality.

    Engine Guardian: Fixed an issue where the heal from this set could Critically Strike.
    Grothdarr:

      This set now only activates if you are within 8 meters of the enemy, where it can deal damage in the first place.
      Fixed an issue where this set’s damage was considered Direct Damage, rather than Damage over Time.
      Fixed an issue where this set had a higher chance of applying Burning than intended.

    Ilambris: This set is now labeled as Damage over Time, rather than Direct Damage.
    Kra'gh's: This set is now Melee Damage, rather than Damage over Time.
    Molag Kena: Fixed numerous issues where the check for simultaneous Light Attacks could fail in situations where it actually didn’t.
    Pirate Skeleton: Fixed an issue where this item set could proc when you had a damage shield active and were hit by an Area of Effect attack.
    Valkyn Skoria: Fixed an issue where this set had a lower proc chance than listed, and its cooldown could extend an extra 1.5 seconds past the listed value.
    Zaan: Fixed an issue where the damage of this set could be dodged.

Ability Altering Weapons

    Concentrated Force:
      This set now requires 2 Force Shock casts to activate, down from 3.
      Reduced the duration of the window between each cast to 2 seconds, down from a refreshing 5 seconds each cast.

Mythic Items

    Snow Treaders:

      Updated the tooltip for this item set to better reflect when you have the Snare and Immobilization Immunity, which is only while in combat.
      Fixed a rare issue where in quickly entering, leaving, and re-entering combat, the Snare Immunity could fail to apply.

    Thrassian Stranglers:

      This set now also grants Weapon Damage.
      Reduced the Spell or Weapon Damage granted per stack to 23, down from 150.
      The stacks from this set now last 1 hour to make them essentially permanent while fixing some bugs with actual permanent stacks.
      This set now causes you to lose 120 Maximum Health for every stack you have. The maximum stack count is now 50, up from 20, resulting in the final stats to be 1150 Weapon and Spell Damage, -6000 Health, and -50% shield efficacy.

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General

    Fixed some cases where unnecessary loading screens could occur around Keeps.

Siege

    Fixed an issue where Meatbag and Scattershot siege weapons were returning as Direct Damage rather than Damage over Time.
    Siege weapons will now function properly if the weapon perishes while the projectile is mid-flight.

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General

    Added a grass/clutter quality setting.
    Fixed an issue where target outlines were getting obscured by characters further in the background.
    Fixed an issue where the Scarecrow Specter Polymorph's glowing eyes would sometimes not appear, or would continue after the polymorph was changed.
    Fixed a small graphical issue with the compass when going into Antiquity or Quest areas.

Visual Effects

    Fixed an issue where the charge telegraph effects were misaligned.
    Fixed an issue where vanity pet effects would display on character select when the pet was not active.
    Fixed an issue where the rear-up effects for the Cursebound Lichsteed would persist after dismounting.
    The Dire Pony and Dire Goat non-combat pets will now correctly have glowing eyes. The new implementation may have a slight difference from the previous behavior.

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General

    Fixed some missing audio while crafting with the new Indeko rune.
    Senche-raht mounts once again roar every time they rear up.

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General

    Fixed an issue where Orc characters could ‘pop’ jarringly when using a Clothing Station.
    If you interrupt your fishing activity, your fishing pole will now immediately be put away, rather than continuing to play fishing animations while you run around.
    Other players’ non-combat pets will no longer block your view in certain interactions, such as while using Outfit Stations.
    The outfit selector is now disabled when character previewing is unavailable, such as while swimming.
    Provisioning writs now more consistently display hint steps regarding obtaining recipes from Chefs and Brewers.
    Fixed several guild traders so that stage 4 Vampires can interact with them.
    Fixed an issue where the following Undaunted sets were not sorting properly in the Outfit Station UI:

      Domihaus
      Scourge Harvester
      Nerien'eth

    Fixed some incorrect requirements for obtaining the Opal Ilambris Mask.
    Moved the Ancient Dragonguard Sword to the Ancient Dragonguard Set, from the Dragonguard Elite set.
    Added a filter for "Included banked items" to the Deconstruct and Research tab at crafting stations that will hide banked items from those menus when unchecked.

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Dungeons

Blessed Crucible

    Dynus Aralas will now always jump down from the ledge during The Pack boss encounter.

Direfrost Keep

    Levers which open gates within the dungeon will now animate properly.

Pledges

    Dungeon Pledges no longer reference Gold Key Challenges in the text description.

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General

    The following set weapons will no longer drop as bows or staves:

      Aegis Caller
      Curse of Doylemish
      Viper's Sting
      Ward of Cyrodiil

    Updated the icon for the “Ivory Teeth” stealable item to be more… toothsome.
    Most Undaunted Mask and Shoulder Style Pages now stack to 200.
    Using the Stone Husk Fragment item will now correctly consume the required amount.

Achievements

    Updated the tooltip text of Refabricated Style Master achievement to be more consistent with similar achievements.

Fishing

    Fixed an issue that left fishing bobbers in the water indefinitely.

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General

    Fixed an uncommon issue that could result in other players being temporarily unable to edit or interact with your furnishings when more than one of your homes was occupied at once.

Editor

    Added a guideline that appears when moving furnishings with your cursor in Precision Mode, to make cursor movement more intuitive.
    Corrected a minor typo in the error message for attempting to place furnishings in the entrance of a home.
    When moving a furnishing, any associated visual effects will now correctly follow the object, instead of lagging a frame behind.

Furnishings

    Zanil Theran, the Luxury Furnisher, has gotten his own stall in the Hollow City. When in town, he can now be found just down the street from Cicero’s Food & General Goods, instead of his prior cramped location in the back corner of that establishment.

      Note: He’s also convinced Shana Hammerfell to climb down from his cart. She was just a little over-excited.

    Fixed an issue where mounts and pets placed in houses would sometimes not play sound with their animations.
    Sealed some hollow geometry on the poles for several Imperial tapestries.
    Corrected a number of minor typos and text errors.
    Fixed an issue where the Praxis for "Solitude Sconce, Candle Embellished" was calling for Mundane Rune twice in the crafting UI.

Homes

    When approaching a home you own, your nickname for that home will now appear on the door.
    Sealed a small gap partway up one of the cliffs in Potentate’s Retreat, where you could get stuck inside a mountain.
    Sealed a gap in the collision of one of the ceilings in the Hall of the Lunar Champion.
    Added collision to certain portions of the large tower in the back of Bastion Sanguinaris, where collision was previously missing.

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General

    Fixed several errors related to login queues, including the following:

      Fixed a crash that could occur.
      Hitting cancel will now properly leave the queue.
      Fixed an issue where the queue ETA would not update over time.

    Fixed an issue where loading into a different region could take longer than necessary.
    Fixed several infrequently-occurring crashes including one due to a VO error, a crash that could occur during model loading, and a crash that could occur during a loading screen.
    Fixed an issue where closing the game client with Alt + F4 could result in it remaining open in the background.
    Fixed an issue with unnecessary loading screens showing up while moving across some areas. This was particularly prevalent in Craglorn.
    Fixed a rare issue that could prevent a character from ever being able to load into the world.

Mac Game Client

    Windowed (Fullscreen) mode on Mac will now use a borderless window.

Stadia

    Enabled the High Dynamic Range (HDR) setting for Stadia! This can be enabled or disabled from the Stadia app settings. Click here for exact instructions.

      Please note some scenes with darker areas may display a stronger blue tint while HDR is enabled.

    Native 4K resolution is now available.
    First time players on Chromecast will need to first create a new ESO account or link an existing ESO account here.
    Updated the Controls Menu to use icons for gamepad bindings.
    Fixed an issue that prevented you from changing gamepad keybinds from the controls menu while automatic input switching was enabled.
    Updated some error and disclaimer text.
    Fixed an issue where you could be kicked to the login screen and unable to log in after joining a group.
    Updated an error message to include Stadia when attempting to log into ESO with a platform-specific account from outside that platform.
    The game will now swap to Keyboard Mode if a keyboard input is received while in Gamepad Mode.
    Fixed an issue where you were unable to mount or open your map if using the PS4 DualShock Touchpad.
    Fixed several issues where some game settings failed to save.
    Fixed an issue where you could not be invited to a group unless both players were friends in-game.
    Fixed an issue where players invited to a group who were already in a group did not receive any error message. Inviting players will now also receive an error message.

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Auridon

    Fixed a number of conflicting conversation options based on the completion of “The Veil Falls” before participating in “Rites of the Queen” or “In the Name of the Queen”.

Bangkorai

    You will no longer be able to sit in NPC-occupied seats in Hallin’s Stand.

Grahtwood

    Unsafe Haven: You are no longer lured to a door you can’t use correctly.

Main Quest

    God of Schemes: Fixed an issue where non-combat pets could appear to float during this quest.
    Queen’s Decree: You will now be able to read the List of Sequestered Guests even if another party member has already done so.
    Soul Shriven in Coldharbour: The Soul Shriven in Coldharbour now show up correctly.

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General

    Currencies are now sorted by name rather than amount.
    Duplicates of loot drops that can only be obtained once are now filtered out of the loot window.
    Fixed a UI error that could occur when switching from the map to the journal.
    Fixed an issue where certain Personalities would cause camera moving in UI menus.
    Fixed an issue where the preview option was available in several menus while swimming, even though you can't preview while swimming.
    Updated an error message shown when attempting to log into ESO with a platform-specific account from outside that platform to include Stadia.
    Fixed an issue where various character sliders would not be initialized to the correct values for the selected character when performing a race or appearance change.
    Updated the Cyrillic handwritten font to be more legible.
    Updated Mounts found in the Collections, Housing Editor, and Crown Store with new categories based on their movement type to make them easier to find.

Crafting

    Fixed an issue in the Alchemy screen where traits in your ingredients list would be incorrectly highlighted after removing an ingredient from the crafting slot.

Gamepad Mode

    Updated the Fence to only display a confirmation when fencing Epic or higher quality items.
    Added controller icons for the Left Stick Hold and Right Stick Hold actions.
    Fixed a UI error that prevented you from changing gamepad keybinds from the controls menu while automatic input switching was enabled.
    The controls menu will now display icons for Gamepad keybinds rather than text.
    Fixed a UI error that would occur when attempting to send a returned gift to an empty UserID/Gamertag.

Tooltips

    Fixed an issue where dye tooltips could be displayed in awkward locations.
    Fixed an issue where long text at the top of item tooltips could go under the icon.
    Fixed an issue where siege weapon tooltips would not display the correct abbreviation suffix in German.

*** New Notes since PTS v6.1.4 ***

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General

    Fixed an issue that caused Pyre Watch and Icereach motif pages to drop more often than intended on normal dungeon difficulty.

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General

    Fixed an issue where you were sometimes unable to cast abilities after weaving specific abilities.

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Trial

Roaring Opportunist

    This set now scales in duration based on the caster’s Spell Damage and Max Magicka, rather than based on the damage of the Heavy Attack that procced it.

      The current values are 1 second per 1000 Spell Damage and 1 second per 6000 Max Magicka. The intended values are the ones listed on the tooltip, which will be fixed in a future patch.
      These changes were made to reduce the volatility of the set, since you previously needed to Critically Strike with a Heavy Attack in order to reliably reach the full duration, which meant your options of guaranteeing it were restricted to a few item sets or abilities.

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General

    Added a filter for "Included banked items" to the Deconstruct and Research tab at crafting stations that will hide banked items from those menus when unchecked.

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Editor

    When moving a furnishing, any associated visual effects will now correctly follow the object, instead of lagging a frame behind.

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Stadia

    Enabled the High Dynamic Range (HDR) setting for Stadia! This can be enabled or disabled from the Stadia app settings. Click here for exact instructions.

      Please note some scenes with darker areas may display a stronger blue tint while HDR is enabled.

    Native 4K resolution is now available.
    First time players on Chromecast will need to first create a new ESO account or link an existing ESO account here.
    Updated an error message to include Stadia when attempting to log into ESO with a platform-specific account from outside that platform.
    The game will now swap to Keyboard Mode if a keyboard input is received while in Gamepad Mode.
    Fixed an issue where you were unable to mount or open your map if using the PS4 DualShock Touchpad.
    Fixed several issues where some game settings failed to save.
    Fixed an issue where you could not be invited to a group unless both players were friends in-game.
    Fixed an issue where players invited to a group who were already in a group did not receive any error message. Inviting players will now also receive an error message.
 
 


Jeudi 20 aoüt 2020
 
Découvrez comment la bande originale de Greymoor a vu le jour

À l’occasion de la parution de la bande originale de The Elder Scrolls Online: Greymoor, découvrez comment l’équipe a composé, enregistré et produit la musique du jeu.



Comme toujours, Brad et son équipe ont composé une splendide bande originale qui conserve les éléments essentiels d’Elder Scrolls tout en mettant en avant ce qui rend ce Chapitre si unique. Si vous désirez acheter la bande originale complète du Chapitre Greymoor, elle est disponible en ligne dès maintenant, auprès de ces détaillants :

 
 


Jeudi 13 aoüt 2020
 
Présentation du donjon Jardin de pierre

Guidez vos assistants, montures et familiers dans votre maison et donnez plus de vie à votre logement avec le nouvel outil d’Itinéraire de personnage, inclus dans la Mise à Jour 27.

Un lieu de vie

Avec la Mise à jour 27 gratuite du jeu de base, l’Itinéraire des personnages vous permettra de définir des chemins uniques pour presque tous les êtres que vous avez recueillis dans vos foyers, que ce soient les assistants, les montures et les familiers. Avec cette mise à jour du système Homestead, l’équipe voulait vous permettre de donner un peu plus de vie à votre foyer, avec un système à la fois accessible et très ouvert à la créativité.

« Avec les itinéraires de personnages, vous pouvez très facilement et très rapidement déplacer vos personnages et vos animaux, d’une manière qui donnera des résultats amusants, » explique Cullen Lee, l’un des concepteurs système d’ESO qui travaille sur les enrichissements de Homestead. « En fin de compte, notre but est d’ajouter une couche de liberté créative supplémentaire sur la manière dont vous décorerez votre maison, tout en conservant une utilisation accessible et amusante. »



Comment ça marche ? C’est simple : vous placez un personnage chez vous, puis vous utilisez le nouvel outil pour lui attribuer un itinéraire.

« Par exemple, disons que vous avez déjà Pirharri la Contrebandière chez vous. Avec cette mise à jour, vous aurez une nouvelle option lorsque vous la viserez dans l’Éditeur de maison : « Créer un itinéraire. » Une fois que vous appuierez sur ce bouton, vous verrez un nœud de chemin sous Pirharri, et un autre dans votre main, comme un meuble. »

Pour chaque personnage (monture/assistant/familier) individuel, vous pouvez placer jusqu’à 30 de ces nœuds n’importe où dans votre maison, et une fois que vous aurez confirmé ce chemin, l’individu en question le suivra automatiquement. Vous pouvez même ajouter des temps d’attente à chaque nœud, de trois secondes à trois minutes, et vous pouvez choisir la vitesse à laquelle ils circulent d’un point à un autre, de la marche tranquille au sprint.

Lorsqu’un personnage parvient au terme de son itinéraire, il fait demi-tour et repart dans l’autre sens, mais vous pouvez aussi choisir de former une boucle avec son itinéraire, ou même de le faire aller d’un nœud aux autres de manière aléatoire. Rien de plus simple !

Simple, mais puissant

En imaginant cette nouvelle fonction, l’équipe a voulu faire en sorte que l’outil soit facile à prendre en main, que l’on puisse l’utiliser de manière créative, mais aussi qu’il permette une profondeur et une personnalisation importantes.

C’est pour cela que les nœuds se placent de la même manière que les meubles, et que l’interface a été mise à jour pour que les actions effectuées sur un meuble soient plus centrées. Chaque itinéraire possède une couleur différente, pour les différencier facilement.


Déterminez un itinéraire pour vos assistants et vos montures

Une fois que vous maîtriserez les bases, vous pourrez vous en servir pour quelques subtilités un peu plus complexes.

« Vous pouvez placer des nœuds où vous voulez, y compris dans l’air, ou au travers d’objets solides si vous le désirez, » précise Cullen. « C’était important pour nous, car cela préserve la liberté autour de laquelle notre éditeur de maison est centré, mais cela permet des comportements… inhabituels. »

Un Alfiq tout puissant en lévitation ? Bien sûr ! Mais avec un peu de créativité, vous pourrez aussi utiliser cette compétence pour « réaliser » des scènes uniques.

« C’est amusant à utiliser, mais si vous avez construit une scène, cela vous permet par exemple de faire sortir un personnage derrière des rideaux côté cour, le faire passer sous le sol ou derrière le mur, puis le faire revenir côté jardin. Notre communauté des décorateurs d’intérieur est d’une créativité incroyable, et je suis certain qu’elle trouvera toutes sortes d’utilisations impressionnantes pour ces itinéraires ! »

Avec ce nouvel outil, vous pourrez faire courir Tythis Andromo entre vos coffres de rangement, persuader votre ratier abécéen de poursuivre votre daedrat choucas, ou enfin créer cette réserve de guars en liberté dont vous avez toujours rêvé.

 
 


Jeudi 13 aoüt 2020
 
Présentation du donjon Jardin de pierre

Combattez des monstres avec d'autres monstres dans le Jardin de pierre, l'un des deux nouveaux donjons qui arriveront avec le Pack de jeu téléchargeable Stonethorn. Découvrez cette nouvelle aventure du Cœur noir de Skyrim dans notre présentation.

Un laboratoire secret

Caché dans les tortueuses cavernes de Griffenoire, le Jardin de pierre est un laboratoire alchimique secret. Dans cet antique complexe dwemer, l’alchimiste fou Arkasis œuvre inlassablement pour parfaire ses dernières abominations.

« On sait peu de choses sur le Jardin de pierre, sinon que c’était une installation dwemer, aujourd’hui abandonnée, explique Mike Finnigan, directeur des rencontres d’ESO. Les canalisations, tubes et machines dwemers étaient idéales pour le plan d’Arkasis, aussi les a-t-il adaptées pour transformer tout le complexe en laboratoire géant. »


Le laboratoire d’Arkasis

Votre équipe et vous devrez découvrir l’entrée du laboratoire secret, affronter les terribles idées de l’alchimiste, et mettre un terme à ses infâmes expériences. Ne vous inquiétez pas, vous ne serez pas seuls, car Gwendis de la maison Ravenwatch (déjà croisée dans le jeu de base ESO et dans Bastion-les-Ronce) vous accompagnera dans votre découverte de ce complexe et de son nouveau maître. Et toute aide sera précieuse face aux dernières créations d’Arkasis !

Des monstres renforcés

Arkasis et son laboratoire sont protégés par des individus monstrueux, déformés par la science profane de leur maître, comme ses ambitieux apprentis, de colossales enveloppes de pierre et des loups-garous sauvages, tous renforcés par l’alchimie.

Afin de vaincre les monstruosités du Jardin de pierre, vous devrez utiliser les créations d’Arkasis contre lui, et devenir à votre tour un monstre !

« Arkasis fut essentiel pour trouver la combinaison alchimique qui permettait d’animer des enveloppes de pierre (comme dans le Chapitre Greymoor), mais il a également réussi à créer des Béhémoths loups-garous sans infecter les sujets avec la lycanthropie, explique Finnigan. Les joueurs pourront vivre cette transformation et utiliser ce pouvoir par eux-mêmes en affrontant les habitants du Jardin de pierre. »


Affrontez les créations renforcées d’Arkasis

En plus de ces défenseurs contre-nature, le Jardin de pierre propose une originalité supplémentaire : il possède trois boss, chacun avec leur propre mode difficile !

« Les joueurs nous ont dit qu’ils espéraient un autre mode de difficulté dans les donjons, pour se pousser un peu, raconte Finnigan. En voyant l’accueil qui a été réservé aux Épreuves de Sollance et de l’Égide de Kyne, nous avons décidé que ce serait une bonne occasion de proposer le même système dans les donjons. »

Le Jardin de pierre est donc le premier donjon d’ESO à proposer un mode difficile activable pour chaque boss. En lançant ce défi à votre équipe, vous recevrez donc des récompenses supplémentaires, et vous devrez accomplir chaque mode Difficile en succession afin de tenter le boss de fin, Arkasis lui-même, en mode Difficile !

Comme pour les Épreuves, cela permettra à votre équipe d’adapter la difficulté de votre expérience à volonté, et bien sûr, si vous trouvez un boss trop difficile en mode Difficile, vous pouvez toujours l’affronter dans sa difficulté de base.

Récompenses insanes

Si votre groupe et vous descendez dans le Jardin de pierre et affrontez les terribles créations d’Arkasis, vous découvrirez des récompenses uniques accessibles uniquement dans ce donjon, comme des ensembles d’objets, un masque de monstre, des objets de collection et des succès.

Citons par exemple l’ensemble d’armure moyenne du Hurlement de Kraglen.


Ensemble du Hurlement de Kraglen

« Cet ensemble est idéal pour les joueurs agressifs qui veulent non seulement lancer des Ultimes pour eux, mais aussi apporter du soutien à leurs équipiers, explique Nadav Pechthold, l’un des concepteurs du combat de ZOS. Avec cet ensemble, vous pourrez emmener votre meute vers une chasse fructueuse. »

En plus de cet ensemble unique (et deux autres), le Jardin de pierre propose également un masque de monstre, l’Enveloppe de pierre, qui si on le combine avec les épaules peut permettre à vos attaques lourdes de créer une ancre qui blesse la cible et augmente vos dégâts physiques.

« Enveloppe de pierre ajoute une sorte d’expérience de mini-jeu, dans lequel il faut positionner votre personnage pour maximiser ses dégâts et sa génération de charges. Entre les mains d’un joueur adroit, il infligera des dégâts de zone et apportera un bonus de jusqu’à 450 dégâts physiques. »

Outre ces puissants objets, vous pourrez aussi remporter des objets de collection spécifique, comme le mémento des Flacons à potions de jonglage gagné en terminant le donjon en difficulté Vétéran, ou le titre « Vrai génie » (enfin reconnu par tout Tamriel !) gagné en accomplissant le donjon en mode Difficile Vétéran (les trois boss) sans mort dans le groupe ET en moins de 20 minutes. Rien que ça !

 
 


Lundi 3 aoüt 2020
 
Vitrine de la Boutique à Couronnes - Août 2020

Devenez un avatar de l’Ordre, habillez-vous pour impressionner les tavernes de Bordeciel et trouvez un nouvel ami terrifiant ou attendrissant dans la Boutique à Couronnes du mois d’août !

Comme toujours, vous pouvez trouver tout ce qui est actuellement disponible sur notre page de la boutique à Couronnes. Presque tous ces objets coûtent des Couronnes, que l’on peut acheter sur notre page d’achat de Couronnes.

Promotions ESO Plus

Tous les adhérents à ESO Plus™ ont accès à une sélection mensuelle de promotions exclusives. Vous trouverez davantage de renseignements à ce sujet dans cet article et pourrez découvrir les exclusivités ESO Plus du mois dans cette vitrine !

Objets gratuits exclusifs

    Statuette : Trinimac, Parangon


Une statuette du guerrier divin Trinimac brandissant son épée.

La Statuette de Trinimac Parangon sera disponible dans la Boutique à Couronnes GRATUITEMENT pour les adhérents à ESO Plus sur toutes les plateformes pour une durée limitée, du 6 août au 3 septembre à 16 heures.

Artisanat

Styles

    Style des sorcières de Crève-Nève


Svarrid Scrute-neige, Garde de Vendeaume, nous écrit : « On sait peu de choses sur les sorcières qui composent cette sinistre faction, et encore moins sur les armes et armures dont elles se dotent.
Il est de mon devoir de me pencher sur ces aspects des sorcières de Crève-Nève au mieux de mes capacités, afin que nous en apprenions davantage sur notre ennemi. »
Cet objet sert à apprendre le style d’artisanat des sorcières de Crève-Nève.

Le style d’artisanat des sorcières de Crève-Nève sera disponible dans la Boutique à Couronnes sur toutes les plateformes à partir du 12 août à 16 heures. Les chapitres et le livre de style des Sorcières de Crève-Nève ont une chance d’apparaître en jeu comme butin sur le dernier boss du donjon de Crève-Nève.

Styles de tenue

    Artefact d’Elder Scrolls : épée de Jyggalag


Modifiez le style de tenue de votre épée à deux mains avec une réplique de l’artefact d’Elder Scrolls, l’épée de Jyggalag, la claymore créée par le prince absent de l’Ordre.

Le style de tenue d’artefact d’Elder Scrolls : épée de Jyggalag revient dans la Boutique à Couronnes sur toutes les plateformes pour une durée limitée, du 13 au 17 août à 16 heures. Les adhérents à ESO Plus recevront une réduction sur cet objet.

    Lot d’armes de Nérien'eth


Vous avez vaincu la liche altmer Nérien’eth dans le donjon de la Crypte des Cœurs.
Le moment est venu de donner à votre arme l’apparence des récompenses des Indomptables liées à cet adversaire, en utilisant cet ensemble complet de styles de tenue.

Le lot d’armes de Nérien’eth sera disponible dans la Boutique à Couronnes sur toutes les plateformes pour une durée limitée, du 26 août au 30 septembre à 16 heures. Les autres pages de style de cet ensemble n’apparaîtront que du 26 août au 30 septembre à 16 heures, mais vous pourrez les échanger par la suite. La page de style de Masque de Nérien’eth a une chance d’apparaître comme butin sur le dernier boss de la Crypte des Cœurs II. La page de style des épaules de Nérien’eth peut s’obtenir une fois que le joueur à a terminé la Crypte des cœurs II, en l’achetant contre 50 clés des Indomptables auprès de Glirion Barbe-rousse, ou au hasard dans le Coffre mystère de Glirion, que l’on peut ouvrir contre 1 clef des Indomptables. 

Déguisements

Scalde chantant


Distinguez-vous des musiciens ordinaires des tavernes et donnez votre spectacle paré de cette tenue, prêt à captiver les sens par votre musique.
Dans cette tenue fascinante, le public n'aura d'yeux et d'oreilles que pour vous !

Le déguisement de Scalde chantant sera disponible dans la Boutique à Couronnes à partir du 6 août à 16 heures (heure de Paris).

Tenue de culte du dragon de la Nouvelle Lune


Les dragons sont apparus ! Maintenant, vous pouvez montrer votre affiliation à leur règne.
Après tout, ce sont les créatures les plus puissantes de Tamriel, et elles méritent la vénération que vous leur portez librement.

La tenue de culte du dragon de la Nouvelle Lune sera disponible dans la Boutique à Couronnes sur toutes les plateformes pour une durée limitée, du 27 au 31 août à 16 heures (heure de Paris). Les adhérents à ESO Plus recevront une réduction sur cet objet.

Caisses à Couronnes

Caisse de la Nouvelle Lune


Une mystérieuse collection d’objets de la Nouvelle Lune !

Les Caisses de la Nouvelle Lune font leur retour dans la Boutique à Couronnes sur toutes les plateformes pour une durée limitée, du 20 au 24 août à 16 heures (heure de Paris).

Pack de jeu téléchargeable

Lot collector de Stonethorn


Poursuivez votre année d'aventure du Cœur noir de Skyrim avec Stonethorn et deux nouveaux donjons : le Jardin de pierre et Bastion-les-Ronce.
Comprend le Pack de jeu téléchargeable, une monture et un familier exclusifs, et d'autres surprises !

Le lot collector de Stonethorn sera disponible dans la Boutique à Couronnes à partir du 24 août à 16 heures (heure de Paris) sur PC/Mac et du 1er septembre à 16 heures (heure de Paris) sur Xbox One et Playstation®4.

Lot collector d’Elsweyr


Comprend tout le contenu bonus de l’édition collector numérique d’Elsweyr, ainsi que tous les objets numériques de précommande d’Elsweyr.
Ne comprend pas la monture Rahd-m'Athra ni le Pack de jeu téléchargeable d’Elsweyr.

Le lot collector d’Elsweyr sera disponible dans la Boutique à Couronnes sur toutes les plateformes à partir du 27 août à 16 heures (heure de Paris).

Mobilier

Statue de souverain vampirique


Les enchantements infâmes placés sur cette statue en font un sinistre rappel du pouvoir des vampires.
Qu'elle soit bordée de chauves-souris, imprégnée d'énergies noires ou baignée de flammes, les mortels impressionnables n'oublieront jamais ce spectacle.

La statue de souverain vampirique sera disponible dans la Boutique à Couronnes sur toutes les plateformes pour une durée limitée, du 4 au 20 août à 16 heures (heure de Paris).

Lot de mobilier daedrique d’Azura


Meubles associés au prince Daedra Azura.

L’ensemble de mobilier daedrique d’Azura sera disponible dans la Boutique à Couronnes sur toutes les plateformes, du 13 au 17 août à 16 heures (heure de Paris). Les adhérents à ESO Plus recevront une réduction sur cet objet.

Boîte à musique, Les Ombres s’agitent


Une fois activée, joue un arrangement musical de l’inquiétante composition « Les Ombres s’agitent. »

La boîte à musique Les Ombres s’agitent sera disponible dans la Boutique à Couronnes sur toutes les plateformes pour une durée limitée, du 13 au 20 août à 16 heures (heure de Paris).

Maisons

Bastion Sanguinaris


Une architecture vertigineuse, une vue à en tomber par terre (attention à la marche), et un passage secret… voilà autant d'arguments qui font le charme de ce bâtiment de Griffenoire, à courte distance du fort de Griselande.

Le Bastion Sanguinaris sera disponible dans la Boutique à Couronnes sur toutes les plateformes pour une durée limitée, du 4 au 20 août à 16 heures (heure de Paris). Des versions meublées et non-meublées seront disponibles.

Montures

Mutilateur durzog enfant du vide


La magie des sorcières de Crève-Nève façonne ces durzogs rayés dans le ventre de leur mère, et les dresseurs habituent les jeunes à la selle.
Pour transférer leur loyauté vers un nouveau cavalier, ce dernier doit dormir avec la selle pendant quelques jours avant de tenter de monter son durzog.

Le mutilateur durzog enfant de givre sera disponible dans la Boutique à Couronnes sur PC/Mac à partir du 24 août à 16 heures (heure de Paris) et sur Xbox One et Playstation®4 le 1er septembre à 16 heures (heure de Paris).

Familiers

Jeune griffon muse-de-scalde


Les légendes veulent que Dibella ait envoyé l'un de ces joyeux jeunes griffons au collège des Bardes lors de leur première représentation, ce qui en fit l'une des premières créatures à pénétrer dans l'enceinte.

Le jeune griffon muse-de-scalde sera disponible dans la Boutique à Couronnes sur toutes les plateformes à partir du 6 août à 16 heures (heure de Paris).

Faon du Val


Bien que cet adorable faon brille d'une autre lueur que ses aînés, c'est cet éclat nacré que l'on vit la première fois.
Si vous prenez suffisamment soin de lui, vous pourrez surmonter sa timidité, et il vous rejoindra en gambadant.

Le faon du val sera disponible dans la Boutique à Couronnes sur toutes les plateformes à partir du 13 août à 16 heures (heure de Paris).

Durzog grondeneige


Déjà en train de grogner à la naissance, ces durzogs rayés mordent souvent la main qui les nourrit… mais de plus en plus doucement à mesure qu'ils apprennent à vous connaître.

Le Durzog grondeneige sera disponible dans la Boutique à Couronnes sur PC/Mac à partir du 24 août à 16 heures (heure de Paris) et sur Xbox One et Playstation®4 le 1er septembre à 16 heures (heure de Paris).

 
 

 

 


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