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Mardi 29 septembre 2020
Heart of Deimos - Prime Vault - 29.2.0

Prime Vault: Ember & Frost Prime

Add dueling elemental forces to your Arsenal with the latest Prime Vault release!

Ember Prime and Frost Prime, as well as their Prime Weapons and exclusive Customizations are now available for a limited time! Trinity Prime Packs, Nova Prime Packs, and their Relics have returned to the Vault.

Ember Prime, Frost Prime, Latron Prime, Reaper Prime, Sicarus Prime, and Glaive Prime Relics have been added back to the droptables!

Visit to check out the Prime Vault Offerings!

Note: As some of you have noticed, our Prime Vault rotation this round has gone on a little long. We had to put a lot of work into making Deimos a simultaneous release during COVID times, and that meant we had to divert focus and people away from some other items. Prime Vault was one of those items.

This means the next Prime Vault offering is a tried and true debut of Ember and Frost Prime (full details to come tomorrow). It also means that we are now in a position to make the Vault following Ember and Frost Prime offer new-to-Vault contents because we recognize how important this is.

Thank you for understanding!

Marked For Death Changes: (Original Dev Workshop can be found here: )

We are changing Marked for Death to start its base Damage at 75%, which will cap at 150% with Mods. Since the ‘Damage Type In = Damage Type Out’, this will scale well with certain Damage types, specifically ones with DOTS which is what we envision.

Simply put: We’re bringing the damage back up!

Helminth Railjack Resources and Bile Changes: (Original Dev Workshop can be found here: )

Railjack Resources

There will be a reduction in the batches of Railjack Resource Costs across the board required to yield Helminth Secretions.

The changes are as follows:


Pre-Hotfix Batch

Post-Hotfix Batch

Reduction as a %





Aucrux Capacitors
















Cubic Diodes








Gallos Rods
































Additionally, anyone with Helminth installed and Railjack owned will receive an Inbox of Resources after the Hotfix goes live that includes the reduced costs. A perfect script is not possible, but a generous grab bag is! If you meet the criteria, you will receive the Resources via Inbox after the Hotfix date. We’ll let you know in this thread once the Inbox script has completed - stay tuned! Helminth Railjack Resource Inbox Script has finished!


    To give players more options for the Bile Secretion, we are adding the following components as feedable to Helminth to create Bile:

      Antiserum Fragment x 900
      Javlok Capacitor x 7
      Nav Coordinates x 65*

General Helminth Changes

    Helminth now shows you a locked status when you sit in the chair with a Warframe whose ability you’ve already Subsumed (stops player confusion).

Character Shader Changes

We have made significant enhancements to probe-based lighting. The results of this are dynamic objects receive better quality lighting, and metals are more responsive. Additionally, objects should now look more grounded in their environments.


    Made a micro-optimization for Melee ground slams. 
    Made a micro-optimization when opening the Inventory screen.
    Optimized assets within parts of Deimos to improve performance.
    Optimized assets in Deimos’ skybox to improve performance.


    Fixed a crash when encountering a Rescue objective in the Plains of Eidolon.
    Fixes towards a crash that occurred when a Treasurer spawned during a Corpus Ship Defense mission
    Fixed a matchmaking exploit related to Isolation Vaults. 
    Fixed Clients unable to re-activate the Bait Station if the Bait is lost during an Isolation Vault Bounty. 
    Fixed ability to grab numerous Concoctions if all squadmates trigger the context action at the same time during an Isolation Vault Bounty. 
    Fixed issues with missing Granum Void portals when a certain spawn tile is used in the Remastered Corpus Ship. 
    Fixed Battacor's Alt Fire damage being the same whether fired with 1 charge or 3.
    Fixed the interaction of Limbo’s Cataclysm and Tesla Nervos (via Helminth Subsumed) dealing more than the normal amount of damage. 
    Fixed Khora’s Accumulating Whipclaw buff stacking indefinitely after jumping into a teleport volume.
    Fixed Xaku’s Grasp of Lohk ability targeting phantom enemies in the Ambulas boss fight. 
    Fixed Jugulus Mod Set cooldown not being present in the HUD buff section.
    Fixed the Necralisk door becoming black and see through after using fast travel. 
    Fixed Warframes overlapping the Modding UI when Modding in a Town/Relay. 
    Fixed Clients seeing double Markers in Capture missions. 
    Fixed Disruption Key UI appearing as a filepath in the Round 2 UI.
    Fixed an issue where Warframes would flicker if you stayed in the Orbiter while they completed their Subsume and queued another. 
    Fixed various compatibility issues with the Oscira Skin collection. 
    Fixes towards weapon audio issues with the Oscira Pistol Skin.
    Fixed a script error when playing Eidolon hunts. 
    Fixed Assault missions not failing when the timer runs out. 
    Fixed issues with hybrid Companions appearing in the Market when viewing certain items.
    Fixed some Look Link issues and diorama issues with the new Companions (mismatching tails, for example).   
    Fixed a few issues with the teleport height on the Cambion Drift Captura Scene. 
    Fixed issues with inappropriate ESC menu usage being possible in the Heart of Deimos quest. 
    Fixed camera clipping near the gates to Cetus in the Plains of Eidolon. 
    Fixed some badly lit and set doors in the Orokin Derelicts. 
    Fixed Clem and other friendly NPCs sometimes spawning in the ceiling. 
    Fixed camera alignment issues when opening the Arsenal as the Operator in a Town/Relay.
    Fixed default Pet being shown for a quick second when swapping Pets quickly in the Arsenal.
    Fixed dark spots in the Corpus OutPost skybox. 
    Fixed slight text overlap in the Eidolon Hunt Bounty objective UI.

Mardi 22 septembre 2020
Heart of Deimos - Hotfix


    Fixed the Exploiter Orb spawning underground as reported here:
    Fixed an issue where using the ESC Menu function when inviting players to the Dojo during a trade causes a game lock.
    Fixed continued issues with Steel Path Deimos Bounty rewards not issuing the correct amount of Mother Tokens.
    Fixed numerous issues with the Oscira skins not allowing the underlying weapons to use proper reloads and animations.
    Fixed an issue where pausing during extraction can lead to issues as reported here:
    Fixed several high priority chat issues relating to loss of functionality.

Mardi 22 septembre 2020
Heart of Deimos - Hotfix 29.1.2


    Disabled Ordis Transmissions while in the Helminth screen. Our trusty Cephalon must be shielded from this room.
    There is now an ‘Incomplete’ tab on the Helminth to show you which abilities you have not Subsumed.
    Increased the audible distance of Xaku’s weapon sounds in the Grasp of Lohk ability use.


    Numerous micro-optimizations for Deferred Rendering have been added to the game! 


    Fixed T5 Bounty Rewards on Deimos sometimes giving lower Mother Tokens than T4 Bounties.
    Fixed incorrect Vendors having the Velocipod K-Drive Skins.
    Fixed incorrect Bounty UIs after a host Migration.
    Fixed ‘Botanist’ being missing from the Codex and unlinkable in Chat.
    Fixed an issue with the sound of casting Roar on a Warframe that has the ability Infused.
    Fixed Railjack Avionics not being displayed correctly in the EoM screen.
    Fixed the Ability screen not updating after using Helminth until you go into a mission or use the Arsenal.
    Fixed the Boar not having a reload sound.
    Fixed an issue where the Vault extraction marker can appear above ground after finishing a Vault Bounty.
    Fixed the Entrati Audience Chamber room not being an option to be set as a Spawn room for Dojos.
    Fixed Audio ducking staying on if you enter the Arsenal as an Operator.
    Fixed some Sentinel and Moa Weapon types not getting affected by Magazine related Mods (notably Helstrum).
    Fixed Antigen recipes having underlapping text in the Foundry.
    Fixed many weapon Components having ill fitting text in the Foundry.
    Fixed an issue where deploying a Desert Skate does not remove the prior deployed Desert Skate.
    Fixed an issue being unable to leave Conclave missions using the ESC button.
    Fixed recolouring the Arquebex changing colours of attached Necramech in preview.
    Fixed a script error that could occur when joining a squad while someone else is fishing.
    Fixed a script error that could occur with Khora and Venari.
    Fixed the Corinth Prime Blueprint using the wrong icon for the Corinth Prime Stock.

Vendredi 18 septembre 2020
Heart of Deimos - Hotfix 29.1.1


    Respective Rifle/Shotgun Skins can now be equipped on Primary Kitguns - including Deluxe Shotgun Skins!

      Tombfinger and Rattleguts are Rifles, and Catchmoon is a Shotgun. (Gaze is neither as it’s classified as a Beam weapon)


    Optimized initial installs.
    Fixed a crash in the cache optimizer that would occur if something interfered with updating files.

Fishing Fixes

    Fixed Fish Bait falling through the water in the cave during ‘Fish For Clues Phase 1 of the Profit-Taker Heist.
    Fixed a case where Clients might take out the Fishing Spear but not be able to catch Fish.
    Fixed a script error when Fishing in a Free Roam mission and a Host migration occurred.
    Fixed a script error when leaving Orb Vallis or Plains of Eidolon when you never took out the Fishing spear.
    Fixed a script error when equipping the Fishing Spear in a non-Fishing mission.


    Fixed clipping through the wall when switching between Titania’s Razorwing and Operator.
    Fixed ability to enter a closed Isolation Vault via Necramech without getting teleported out. Included in this are fixes towards preventing Summoning the Necramech outside valid boundaries.
    Fixed Helminth ability ‘Perspicacity’ not functioning after using a Cipher or manual Hack. As reported here!
    Fixed Knockdowns by Deimos Therid leaving you unable to shoot or use abilities for about 5 seconds.
    Fixed issue that stopped Pressure Point and its derivatives from not applying to Quassus Heavy Attack projectiles.
    Fixed Cambion Drift Excavators disappearing if Loki’s Switch Teleport is cast on them.
    Fixed inability to swap the 9th Necramech Mod Slot Polarity due to the UI thinking it’s an Aura.
    Fixed inability to purchase additional Config Slots for Necramech and Arquebex.
    Fixed Arquebex model not displaying properly when viewed via Look Link or Mod Link.
    Fixes towards Exalted weapons not being equipped when viewed via Look Link or Mod Link.
    Fixed the Shedu not using the Heavy Weapon aim poses.
    Fixed enemies not staying focused on the player when doing Finishers. Enemies won’t attack/shoot while a Finisher is happening, but they also won’t storm off as if nothing is happening.
    Fixed the Jugulus Mod Set description not explaining the stun mechanic.

      For example, Jugulus Carapace now reads: Slam attacks manifest Tendrils to lash enemies within 3m stunning them for 3s and dealing 25 Puncture damage. Cooldown 12s".

    Fixed Xaku’s abilities having old descriptions that did not reflect the recent changes made in Update 29.1.0.
    Fixed a script error when viewing the Necramech Embellishments without owning a Necramech.
    Fixed a script error when casting Wukong’s Cloud Walker ability.
    Fixed a script error when equipping an Infested Companion.

Jeudi 17 septembre 2020
Heart of Deimos - Update 29.1.0

As we’re now well into post Heart of Deimos launch, Hotfix notes will contain spoilers, such as accurate Entrati member terms, more descriptive Quest phase fixes, etc. 

New cosmetics!

The Oscira series

This series is dedicated to the first weapons new Tenno come across as they begin their Warframe journey. You can find all of these in the in-game Market!

Oscira armor bundle

Augment your Warframe with this Subtle and sturdy Armor set.

Oscira collection 

Jump into the future with the high-tech style of the Oscira Collection. Includes the Oscira Armor, Sugatra, and Syandana. Plus, Oscira skins for Pistol, Rifle, Staff, Throw blade, Bow, and Longsword.

All of these can be purchased outside of the Bundle/Collection:

    Oscira staff skin
    Oscira pistol  skin
    Oscira chest plate
    Oscira thrown blade skin
    Oscira rifle skin
    Oscira bow skin
    Oscira leg plates
    Oscira shoulder plates
    Oscira longsword skin
    Oscira sugatra
    Oscira syandana

*Edit: Corrected the Oscira weapon skin names. Originally they were dedicated to the new player starter weapons, but we then changed them to be universal Staff, Pistol, Thrown Blade, Rifle, Bow, and Longsword Skins.

Snake Necramech Sigil

This distinctive serpentine Sigil adds venomous menace to any Necramech. As a bonus, a Warframe compatible Snake Sigil is included when purchasing the snake Necramech Sigil!

Snake Voidrig skin

Rusty but trusty. This skin revives the glory of the legendary Old War Necramech, Snake.

*Find both the Snake Necramech Sigil and the Snake Voidrig Skin with the Necraloid Syndicate for Platinum in the Necralisk!

Velocipod K-Drive skins

Transform your K-Drive into a Velocipod! You can choose Purple, Green, and White Velocipod variants - you can color customize the bodies to suit your liking of course, the difference between them being their unique eye designs!

*Find the Velocipod K-Drive Skins from Son’s Offerings for Standing in the Necralisk!

The Great Ensmallening - Phase 1:

This update is a bit larger than normal (6.9GB) because it contains the first phase of our efforts to save you disk space! We didn’t quite save as much as earlier tests had suggested but it looks like this should save people at least 5GB after everything is finished.

Note that when downloading the update the launcher will do an automatic optimize pass before downloading more (this is necessary to free up space for the new remastered content).

For full in depth details please visit The Great Ensmallening Dev Workshop:

Xaku Changes & Fixes

Keeping within the realm of the “community-created Warframe” project, Xaku has received numerous changes based on your feedback! We welcome your feedback post launch in the official Dev Workshop:

We consider these changes “Round 1” with more to come once players have graciously again provided their feedback! 

    Xaku’s Passive

      Including AOE damage reduction as part of Xaku’s Passive. 

        How it will work: AOE damage will simply take a 25% damage reduction (75% while The Vast Untime is active).
        Currently, Xaku’s Passive provides a chance that incoming projectiles will fail to hit the warframe at all, instead going right through. But does not include any protection from enemy AOE damage. For example, if a Bombard shot a rocket at Xaku, the projectile itself would have a 25% chance to pass through them and deal no damage (75% with The Vast Untime), but the explosion following would have the full effect. With this change, Xaku’s Passive additionally grants them 25% damage reduction on the following AOE explosion from that rocket. That’s increased to 75% when Xaku is running around bare bones!

    Xata’s Whisper

      We are making Void damage ‘True Neutral’ by removing the 50% resistance of Void damage on Cloned Flesh and Fossilized enemies - a long desired request for Void damage.

        Currently, Void damage is relatively ineffective against Cloned Flesh and Fossilized enemies which greatly limits the use of Xata’s Whisper on Grineer and Infested enemies. In an effort to give it (and Void damage in general) more utility across enemy categories, we are removing this resistance so that it aligns with its neutral effectiveness against the other enemy types. It is important to note that Eidolons, Amalgams, and certain bosses will still maintain this resistance.

    Grasp of Lohk

      Increasing the speed at which enemies are disarmed so that it occurs earlier in the casting animation. Also increasing the casting animation speed overall. 

        Currently, the point of when enemies are disarmed once Grasp of Lohk is cast is far too delayed. 

      Increased Grasp of Lohk’s disarming range from 8m to 15m.

        Not to be confused with firing range, this increase allows a bigger berth for choosing victims to disarm with Grasp of Lohk. 

      Allowing Grasp of Lohk to be recast. 

        How it will work: Any existing Grasp of Lohk weapons will simply be replaced by the new cast up to the maximum amount of targets.
        Currently, once Grasp of Lohk is cast, you are locked with the weapons that were grabbed until the end of the ability’s duration. This is obviously limiting if the ability was cast with undesired effect. To counteract this limitation, we are adding the option to recast with the added benefit of resetting the ability’s duration and disarming a new set of enemies where/when desired. 

    The Lost: Deny

      Adding synergy between Deny and Grasp of Lohk that increases Deny’s damage output.

        How it will work: The number of weapons orbiting Xaku from Grasp of Lohk act as a damage multiplier for Deny’s Void beam. For example: If you have 4 weapons orbiting Xaku, Deny’s damage will be granted a 5x multiplier. 

      Increasing the casting speed of Deny. 

        More firepower… faster!

    The Vast Untime

      Removing the Energy drain and keeping it a duration based ability. 

        Currently, the Energy drain on top of its casting cost and duration is far too restrictive and punishing. 

      Adding Synergy between The Vast Untime and all of Xaku’s other abilities. 

        How it will work: Emphasis on “Untime”, when Xaku is in their skeletal form their other active abilities’ duration will become frozen in time. Once The Vast Untime expires, the duration of those active abilities resume. This was suggested in our feedback readings and we quite enjoyed the play on the ‘untime’ theme and the added benefit to Xaku overall! We feel that since this no longer has an Energy drain, and that it halts the timer on other abilities, the energy demands of Xaku’s kit will be significantly lessened. 

          Note: This will not apply to Helminth abilities and abilities from other Warframes from Helminth subsuming.

    Xaku Fixes

      Fixed Deny having poor hit detection on ragdolled or suspended enemies.
      Fixed targets affected by Accuse have inconsistent hit detection based on weapon type (beam, bolt, etc).
      Fixed a case of dealing self damage via Xata’s Whisper.

Marked for Death Changes

Before we jump into the nitty gritty, let’s revisit what the ‘Marked for Death’ Helminth Infusion is: Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.

It’s important to note that the description mentions ‘a portion of the next damage’, which was always our intent, meaning we have some bugs to fix and explanations to make on the next steps here.

With Marked for Death now in the wild and being experimented with, it was apparent to not be working as intended by overwhelmingly nuking enemies left, right, and center when combined with certain loadouts and due to certain bugs. We recognize the players who brought this forward with understanding that it needs to be addressed. Let’s get into the meat of it:  

    Fixed Mods applying twice to the Marked for Death Damage portion dealt in the AOE.
    Fixed base Damage using the Health/Shield Damage dealt and not capped at the Health+Shield the target had prior (e.g. enemy with 5 Health gets hit by 100 damage, and 100 damage is shared in AOE. It should just be the 5).

      Radial damage was never meant to exceed the target’s Health and this was our bad. The desired strategy we wanted was players prioritizing tank units like Heavy Gunners to do AOE clears since heavy units have more Health than normal, thus the radial AOE would likely be lethal, not just normal units. This issue combined with numerous bugs of Mods stacking meant this was way over powered. A key part of reviewing these changes will be ensuring that players understand the best case scenario we envision for the power is targeting high-Health enemies to do radial damage to weaker enemies. 

    Removed Critical Chance from Marked for Death radial AOE.
    Capped Damage multiplier stat to 75% and normalized Damage type mults.

      Here’s an example of normalized Damage type: if the Damage you deal is 0.5 Impact, 0.4 Slash, 0.3 Heat that sums to 1.2x but after normalizing they become 0.42 Impact, 0.33 Slash, 0.25 Heat.

    Fixed Marked for Death with Arcane Trickery equipped triggering invisibility almost every time, because each enemy hit by the AoE has its own 15% chance to activate Arcane Trickery.

Conservation Changes & Fixes

    An accumulation of Community and Developer feedback have brought forth a handful of Avichea changes and fixes:

      Avicheas now correctly fly in circles around the spawn call area once they reach it instead of hovering directly above it, sometimes widely out of range.

        This brings Avicheas in line with other flying animals like the Sawgaw, where they fly closer to the call point and land near it. 

      Diversified ambient Avichea encounters so that they can either be encountered flying around an area or low down perched on the ground.

        Previously ambient Avicheas were only found flying high in the sky, which could easily be missed to the busy eyes. 

      Increased the spawn chances of ambient Avichea encounters.
      Improvements towards Avichea animations.

        This also fixes cases of ambiently spawned Avichea’s 'slowly ascending to the heavens'. 

      Fixed Avicheas (and Mergoos) not flying away when gunfire is nearby.

        Birds do as birds do - Warframe ain’t no different! Being stealthy is key for catching these animals.

    Fixed some Conservation trail start points appearing under the endocrine goo in the Cambion Drift.
    Fixed inability to move, shoot, switch weapons or use Warframe abilities after hitting a dissolving corpse with the Infested Ebisu or Spari Spear whilst fishing. 

Please note that the Conservation team has more planned in terms of quality changes and fixes - stay tuned!

Fishing Changes & Fixes

    Improved spawn rate of Fish in the Cambion Drift to be closer to past Free Roam behaviour. You should generally have a maximum time between fish of ~15 seconds instead of ~50 seconds.

      We welcome your feedback if even further changes are needed! 

    Reduced the number of Fish parts required per Daughter Exocrine Assignment from 3 down to 2. This brings Daughters economy in line with Son, where the max number of requested parts is 2.
    Fixed some various script errors that sometimes resulted in an inability to catch Fish.
    Fixed Cambion Drift Fish spawning in the same spot over and over if you didn’t move.
    Fixed throwing your Fishing Spear into Mag's Magnetize can lead to temporary or complete loss of functionality.
    Fixed some jittery hands animations that play throughout the Fishing Spear throw+recall sequence.

Necramech Changes & Fixes

    Currently there is a 3 minute cooldown on every use of the Necramech Summon Gear item. We’ve changed the cooldown behavior of the Necramech Summon to reflect the following:

      If the player's Necramech is still active, then the Necramech Summon only has a 10 second cooldown. Summoning it this way will move the Necramech to the player's desired position but NOT restore its Health/Shields/Energy.
      If the player's Necramech has been destroyed, then the Necramech Summon has a 3 minute cooldown, and will have its Health/Shields/Energy refilled on summon.

    Reduced the Necramech’s Shocking Iron ability sound loop.
    Fixed summoned Necramech’s not having their Modded values when summoned again after dying.

      This was an issue before the cooldown changes.

    Fixed summoned Client Necramech’s having 0 Energy when summoned again after dying.

      This was an issue before the cooldown changes.

    Fixed rare case of a player's Warframe ceasing to exist after Transferring into a Necramech, resulting in an inability to Transference back into your Warframe.
    Fixed personal Necramech losing all functionality after Transferring into a fallen Necramech and then summoning your own Necramech.
    Fixed ability to interrupt the Necramech ground slam attack with another ground slam attack or normal melee attack.
    Fixed Client Necramech’s appearing to run in place after Transferring out of the Necramech with forward momentum.
    Fixed the Necramech appearing crushed around an Excalibur when viewed via Look Link or Mod Link.
    Fixed the Necramech model clipping/overlapping with the Upgrade screen when accessed in a Hub/Town.
    Fixed Necramech UI and regular weapon crosshair overlapping when attempting to access the Gear wheel via controller while in the Necramech.
    Fixed Necramech weapon appearing blurry after Transferring into a summoned Necramech before the weapon opening animation finishes.

Sepulcrum Changes & Fixes

    Decreased the unguided flight time of the Alt Fire on launch from 0.06s to 0.03secs.
    Decreased the unguided flight time of the Alt Fire smoothing from 1s to 0.4secs.

      This makes the Alt Fire projectile start to home in on their targets faster and curve more acutely towards them.

    Decreased Alt Fire re-arming delay from 0.2s to 0.01secs.

      This decreases the time between being able to lock onto additional targets after the first.

    Increased max lock distance from 60m to 80m.
    Increased loose lock distance from 80m to 100m.

      This increases the distance you can lock onto targets with Alt Fire from 60m to 80m, and lock won't be lost unless the targets move beyond 100m.

    Fixed cases of the Sepulcrum Alt Fire not properly targeting enemies. 


    Optimized performance of several user interfaces including the Nightwave and Void Relic Refinement screens.
    Optimized download of some parts of Warframe.
    Made a large number of small optimizations to the UI system.


    General polish and cleanup of sounds in the Arsenal to remove unintended sounds.

Helminth Fixes

    Fixed a crash when hovering over the Roar ability in the Upgrade screen on a Hildryn which had Balefire replaced by Roar via Helminth.
    Fixed a crash that occurred when sitting in the Helminth chair with poor connection quality.
    Fixed Infested Mobility buff effects never ending when under Rank 3.
    Fixed Infested Mobility not being affected by Strength like the Arsenal stat screen claims.
    Fixed Infusing a new ability via the Helminth to Config D, E, or F not showing the ability has been applied until the player loads into a mission.
    Fixed Titania's Tribute HUD not working if Razorwing was overwritten via Helminth.
    Fixed rare case of the UI showing that you have the exact Secretion % required but won’t let you perform the action. This was due to rounding values in the back end that aren’t visible in the UI.
    Fixed missing check mark beside recently earned Helminth Rank until you close and re-open the Helminth interface.


    Fixed inability to progress through some Corpus/Grineer Invasion missions due to an inability to enter the portal, and just getting put through a never ending loop that goes nowhere.
    Fixed Carnis Set Mods not functioning for both Host or Client players.
    Fixed cases where Limbo’s Banish could be cast with 0 Energy.
    Fixed the Soma Prime's Hata-Satya Mod not respecting Multishot for Clients.
    Fixed ability to apply Status Effects to the Deimos Saxum before Femurs have been broken. Femurs must be destroyed first before Status Effects will affect the Saxum.
    Fixed Zymos seeking swarms not being able to critically hit.
    Fixed Zymos not spitting out the homing spore projectiles after the headshot explosion triggers for Clients.
    Fixed Garuda’s Dread Mirror Damage Capture Multiplier/Projectile Damage not matching ability screen numbers in the Arsenal.
    Fixed ability to go under the floor with a combination of Transference and Titania’s Razorwing.
    Fixed Garv and his Grineer hooligans not de-spawning after doing a Bounty such as Anomaly Retrieval or Core Samples. This results in multiple Garv’s in the Cambion Drift when doing back to back Bounties.
    Fixed issues with the Purify Deimos Bounty, where the 'samples' UI will decrease from 35-15 when a Host migrates. However, the collected amount doesn't reflect this switch and will be greater than the UI limit indicates.
    Fixed the Latrox Une ‘upload’ phase skipping if there's a Host migration while collecting samples for Latrox Une.
    Fixed the Deimos Claw Skin not applying properly to the Keratinos.
    Fixed inability to quickly select the Secondary Emissive and Energy colors when attempting to customize Warframe/Weapon colour Appearance using the controller d-pad.
    Fixed the default icons for Mutagen and Antigen samples in the Predasite/Vulpaphyla Revivification menu (Son at Necralisk) being swapped.
    Fixed a section in the Harindi Crater within the Orb Vallis that resulted in your Warframe turning invisible, the minimap changing, and enemies not attacking you.
    Fixed inability to spawn Deimos Saxum/Deimos Saxum Rex in the Simulacrum.
    Fixed Tokens appearing in End of Mission screen with common items. Should now appear above regular Resources and Mods.
    Fixed Khora appearing mangled in the End of Mission screen diorama.
    Fixed Loki’s Invisibility ability aggressively color grading your surroundings - very noticeable in the Cambion Drift when your Energy color is neon green (lol).
    Fixed towards the Necralisk door opening animation playing when the door is already open.
    Fixed Inbox Gift messages not displaying the amount of items Gifted (ie 5 Forma, etc).
    Fixed inability to exit the Shawzin with a controller if a key binding is changed since Start then becomes unbound.
    Fixed the Gear Wheel overlapping the Void Fissure End of Mission Reward screen.
    Fixed Credits Icon appearing slightly larger than intended in the End of Mission screen,
    Another fix towards missing the Entrati Rank up cutscene if you opened the ESC menu right before the cutscene starts.
    Fixes towards poor Extraction waypoint pathing in the Grineer Shipyards tileset.
    Fixed Paris bow 3D draw sound not cutting off when bow is fully drawn.
    Fixed some spot-loading that would occur when selecting an Infested Companion in the Arsenal.
    Fixed possible spot-loading when going into a Town/Relay/Hub.
    Fixed numerous script errors when encountering Latrox Une in the Cambion Drift.
    Fixed a script error related to having Hildryn’s Balefire active while transitioning from Free Roam to Hub/Town.
    Fixing a script error with the Railjack Tactical Menu.

Jeudi 10 septembre 2020
Heart of Deimos - Hotfix


    Deimos Landscape Captura Scene is now an option for Rank 5 Entrati Syndicate Reward.

      A Fish Trophy is great, but it needed a bit more variety!

    Blueprints and Entrati Tokens will now appear closer to the top of the End of Mission Reward section when ordered by ‘Importance’, instead of being buried under Mods and Resources. 

Necramech Fix

    Fixed fallen Necramech’s Guard Mode ability not functioning, and instead just draining Energy. 

Helminth Fixes

    Fixed Atlas’ Rumblers no longer Petrifying enemies in radius when casting Rumblers if you replace the Petrify ability via Subsumed ability.


    Fixes towards failing to match-make while in a Town/Hub.
    Fixes towards failing to match-make after accepting to replay Saya’s Vigil Quest.
    Fixed inability to Chat Link Rivens.
    Fixed changing from Cooperative Loadout to Conclave Loadout in the Simulacrum Arsenal not allowing you to switch back to your Cooperative Loadout.
    Fixed Garuda’s Talons not being visible on the End of Mission screen.
    Potential fix towards a script error caused by Sly Vulpaphyla Survival Instinct triggering.

Jeudi 10 septembre 2020
Heart of Deimos - Hotfix 29.0.8

As we’re now 2 weeks post Heart of Deimos launch, Hotfix notes will contain spoilers, such as accurate Entrati member terms, more descriptive Quest phase fixes, etc.

Necramech Changes & Fixes

    Necramech’s can no longer interact with Ramparts or hack Alarm Towers in the Plains of Eidolon.

      This fixes a functionality loss when interacting with a Rampart while in a Necramech and hacking issues specifically with the Plains Alarm Tower.

    We have adjusted the Necramech Drop tables to have a mix of Mods in the Necraloid Syndicate as well as on Necramechs outright.
    Removed Necramech Vitality, Refuel, Necramech Intensify, and Necramech Pressure Point from Necramech Drops and moved to Loid’s Necraloid Offerings for Standing. has been updated!
    Fixed becoming stuck mid-Transference when attempting to exit your Necramech while going through Deck 12 in Orb Vallis.
    Fixed inability to Operator Void Dash after getting nullified by a Necramech during the Isolation Vault Bounty.
    Fixed ability to bypass the Plains of Eidolon and Cambion Drift perimeters with a Necramech. This also fixes the ability to summon a Necramech when out of bounds.
    Fixed ability to ignore teleport volumes and walk along lake-beds with the Necramech by keeping constant forward momentum in the Plains of Eidolon.
    Fixed the Host Necramech UI getting overlapped if a Client squadmate exits their Necramech.
    Fixes towards blank ‘Mission Progress’ screen when viewed while in a Necramech.

      Still some issues with going from Warframe > Operator > then to Necramech.

General Weapon Changes


      Removed Punch Through on the Trumna Alt Fire projectile.

        The main feature of the Alt Fire is the radial attack on each bounce, and Punch Through can make it disappear through geometry. Disabling on the projectile only allows Punch Through to be used with the Primary Fire without affecting the Alt Fire.


      Increased Heavy Attack projectiles from 35 to 76

        Also fixed Quassus Heavy Attack projectiles being slowed down to 15% of their original speed after punching through an enemy.

      Reduced horizontal spread of projectiles

        Quassus throws 12 projectiles with a pretty wide horizontal spread, spreading the Damage across multiple targets. Individual damage was not where we wanted it. Increasing it over 100%, narrowing the spread and making sure it will hit additional targets after passing through, increases its lethality to intended levels.


      Decreased projectile spread of Multishot projectiles
      Increased projectile speed from 59 to 79

        Decreasing spread from Multishot and increasing the projectile speed makes landing headshots with all the projectiles a bit easier.

Helminth Fixes

    Fixed losing weapon functionality when casting Resonator on a Warframe other than Octavia (Subsumed).
    Fixed getting double prompted to Rush a Subsume if you rejected the first prompt and then went to Feed the Helminth.
    Fixed being able to fire your weapon during Undertow or Danse Macabre if active while certain abilities inherited from Helminth expire.


    Improved diagnostics for bugs in the Corpus Researcher Cambion Drift Bounty.
    Made a few micro-optimizations to HUD Damage indicators.
    Made some micro-optimizations to HUD rendering.


    The ‘Awakening’ cinematic now supports translated subtitles.
    Added Ether Daggers to Simaris’ Offerings for players who might have sold theirs.
    Updated Deimos Mutagen and Antigen descriptions to indicate which animal they are designated for (Predasite vs Vulpaphyla).
    Improvements towards Operator eye textures and shading to look less flat. Look, look with your special eyes!


Infested Companion Fixes

    Fixed many cases where the Sly Vulpaphyla wouldn't respect cooldowns, would fail to trigger, or would result in Client FX not getting cleaned up.
    Fixed inability to swap Polarities via Forma on Infested Companions.
    Fixed the name of newly Gilded Infested Companions not appearing in the Arsenal.

Deferred Rendering Fixes

    Fixes towards volumetric lighting issues when Deferred Rendering is enabled.
    Fixes towards scenarios where the Operator appears visually blown out in the Orbiter when Deferred Rendering is both enabled or disabled.
    Fixes towards overly waxy looking skin for the Operator when Deferred Rendering is both enabled or disabled.
    Fixed Wyrm Residue puddles not scaling in size properly with Dynamic Resolution enabled alongside Deferred Rendering.


    Fixed the Arquebex having an unintended 9th Mod Slot. 

      Any Polarizations done to this now removed 9th Mod Slot have been transferred over to a free universal (blank) Mod Slot upon login of this Hotfix. In the very rare case of having Polarized the 9th Mod Slot to be universal (blank), the Forma is refunded.

    Fixed a case where Latrox Une wouldn’t spawn if Garv’s encounter happened before it, and Garv was still around.
    Fixed inability to progress past the first mission of Saya’s Vigil Quest when replaying it.
    Fixed parts of the HUD breaking after attempting to open the ESC menu during a ‘Mission Complete’ animation (going from Free Roam to Town/Hub). As reported here!
    Fixed ability to clip through wall meshes via Operator Transference.
    Fixes towards players unable to launch Archwing after multiple Transference activations.
    Fixed certain Warframe abilities (Mesa's Shattered Shield, Mag's Magnetize) that create reflecting bullets counting towards hits that increase the Hata-Satya Critical Chance buff. Only hits performed by Soma Prime should increase the Hata-Satya Critical Chance buff.
    Fixed Smeeta Kavat's Mischief ability, Carnis Mod Set bonus, and Survival Instinct modifying evasion incorrectly, and instead acting as a debuff as opposed to the proper buff.
    Fixed Clients always hitting a fade-to-black teleport volume when entering the Isolation Vault.
    Fixed Ash’s Shuriken ability not being affected by Power Strength Mods.
    Fixed Limbo not gaining Energy from enemies killed in the Rift.
    Fixed spot-loading when previewing Revivification combinations with Son in the Necralisk.
    Fixed certain Excavation spawns not scaling in level with the rest of the enemies.
    Fixed Mining, Fishing or Conservation marking the Free Roam node as completed before the Bounty is done.
    Fixed Scan Aquatic Lifeforms Mod sometimes not revealing fish on Orb Vallis and Plains of Eidolon.
    Fixed cases where the Hata-Satya Mod HUD buff may remain on screen, and not resetting if you enter bleedout in the middle of a casting animation.
    Fixed missing the Entrati Rank up cutscene if you opened the ESC menu right before the cutscene starts.
    Fixed Parvos Granum appearing visually blown out in some cases.
    Fixed Hydroid’s Relay Captura Scene having too many NPCs.
    Fixed Nidus’ infestation not applying color properly.
    Fixed Vauban’s coattails missing the PBR treatment. He should match/blend much better now!
    Fixed an issue where you could not release an animal in the Necralisk if you had no Daily Standing left.
    Fixed erroneous text descriptions telling players things exist in the ‘Derelicts’ and that Vor’s Prize is related to Pluto.
    Fixed the ESC menu saying ‘Deimos’ where it should have said Necralisk while in the Syndicates menu.
    Fixed Cortege prompting to install a Gravimag first as opposed to a Catalyst. This weapon comes with a Gravimag pre-installed, it will only ask you for a Catalyst if you wish to add one.
    Fixed Protea’s Dispensary minimap icon not disappearing if you’re not in the same tile when the ability expires.
    Fixed missing 'Hide Owned' Toggle for the Necralisk Oddities Offerings.
    Fixed missing ‘Owned’ icons for the Necralisk Oddities Offerings if you owned only 1 of the item.
    Fixed artifacting visuals in the Cambion Drift Wyrm debris puddles.
    Fixes towards Deimos Carnis enemies lingering on the ceiling too long when they should be attacking.
    Fixed Wisp not reflecting visual customizations in her Abilities diorama screen.
    Fixed Chat Linked Reflex Guard Mod appearing as its old version (Parry Chance).
    Fixed a terrain hole in the Orb Vallis.
    Fixed in-game search not supporting some Turkish characters; including store Offerings, Inventory and especially Chat Link.
    Fixed grammatical errors in Executioner Garesh’s Codex description.
    Fixed script error if you tried to press the Rank up button on a Syndicate screen right after pressing ESC to back out to the all Syndicate view.
    Fixed a script error related to Syandanas that open/close in certain situations.
    Fixed a script error potentially related to Hildryn’s Pillage ability.

Jeudi 3 septembre 2020
Heart of Deimos - Hotfix 29.0.7

In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!

Deimos Swarm Support Pack Addition

An additional Syandana, called Palla Syandana, has been added to the Deimos Swarm Supporter Pack! Originally the Palla Syandana was going to be put elsewhere, but it’s design was intended to match the Supporter Pack aesthetic, so we’ve shifted plans and put it in the Deimos Swarm Pack.

All purchases of the Deimos Swarm Pack moving forward will include the Palla Syandana.

Helminth Changes & Fixes

    Added Helminth Ability videos on hover of the respective abilities.
    Fixed rare case of getting forced-logged out of Warframe when attempting to Subsume a Warframe to the Helminth under poor Network conditions. As reported here.
    Fixed losing weapon functionality if Octavia had Shooting Gallery (Mesa Subsume) active and casted one of her other abilities.
    Fixed getting stuck in an inescapable UI loop when attempting to Rename Helminth from the specific console (just inside the door) if you try to submit an invalid name.

Deimos Bounty Changes

    Scintillant in the ‘Common’ tier of a Deimos Bounty now has correct rarity weights within that tier. Previously it was applying it’s ‘Rare’ tier drop chance within the ‘Common’ tier - it is now a ~18% drop chance.

Conservation Change

    A marker will now appear when spotting Conservation scat through the Trang rifle scope or if a Lure is equipped.


    Optimizations towards the Deimos Drop Pod spotlight in the Cambion Drift.
    Fixed the Sly Vulpaphyla’s Survival Instinct FX causing a performance dip due to its visual distortion.
    Fixed memory leak in UI system that could cause a crash when chilling in the Helminth chair. 


    Reduced drop chance of Pherliac Pods Blueprint for Deimos Juggernaut to 5%.
    Changed 'Necramech Deflection' Mod name to 'Necramech Redirection' since we use Redirection for Max Shield Mods.


    Fixed inability to log into Warframe if you didn’t own a Kubrow Companion.

      This was hotdropped live Tuesday night!

    Fixed a crash when casting the Necramech’s Storm Shroud ability.
    Fixed a crash when casting the Necramech’s Necraweb ability.
    Fixed a crash when attempting to return to the Necralisk while a Corpus Survivors encounter activates.
    Fixed a crash if a Host migration occurred during a K-Drive race.
    Fixed numerous bugs that could occur after a Host migration, including starting on a Free Roam mission, Host-migrating, returning to Town/Hub, and then returning to the Free Roam landscape.
    Fixed Client Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
    Fixed some Client players seeing the same identical Fass symbol on the Isolation Vault doors.
    Fixed friendly Necramech nullification disabling Warframe Invisibility and Banish abilities.
    Fixed fallen Necramech’s on Cambion Drift being Rank 0 for Clients.
    Fixed applying Forma to the Necramech Arquebex not showing the Polarity right away until you relog.
    Fixed ability to install an Umbra Forma on a Necramech. No need for this as no Umbra Necramech Mods exist!
    Fixed Necramech Ammo regeneration speed not changing per weapon equipped.
    Fixed a Revenant functionality loss if Reave is cast on an enemy who is both Enthralled and Blood Altared.
    Fixed cases of Revenant’s Reave hitting ragdolled enemies multiple times in rapid succession, potentially insta-killing them.

      Added Developer Note: To get into specifics, once an enemy was ragdolled you actually hit their proxies, and each AI has a dozenish or so proxies, you get healed for each hit, easily making it a full heal and instakill for each ragdolled enemy. So you were getting '12' for the price of '1' enemy, which is clearly unintended.

    Fixed Heavy Gunners unintentionally having almost triple their Armor since Heart of Deimos. This change accidently occurred when changing Garv’s Armor value as they use the same back end.
    Fixed Wyrm Residue not surviving a Host migration.
    Fixed inability to Trade "Trapezium Xenorhast" and "Cabochon Embolos".
    Fixed Xaku's base slow of The Vast Untime being 50% instead of intended 15% at Level 2.
    Fixed ragdolling enemies not taking additional Slash Status from being hit while debuffed by Garuda’s Seeking Talons.
    Fixed enemies able to apply hostile Status Effects through Mag’s “held” variant of Magnetize despite the projectiles never actually reaching you.
    Fixed ability to purchase multiple unnecessary copies of the Helminth Segment.
    Fixed Deimos Carnis and Deimos Carnis Rex not awarding kill Affinity.
    Fixed the Isolation Bounty objective not properly updating upon the second Vault's completion.
    Fixed Isolation Vault Esophage waypoint lingering after having left the Vault.
    Fixed stacking Deimos Saxum FX for Clients - should be easier to see around these boys now!
    Fixed missing Phaedra Magazine when used as a Heavy Weapon.
    Fixed Ivara’s Concentrated Arrow Augment not disabling Multishot when used in the Simulacrum or viewed in the Arsenal.
    Fixed another case of Deimos Bounty Bonus objective UI appearing in a different language.
    Fixed Nora Night Transmission having too much visual noise.
    Fixed a script error when leaving Cambion Drift while Infested Drop Pod reinforcements encounter activates.

Mardi 1 septembre 2020
Heart of Deimos - Hotfix 29.0.6

In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!

Helminth Changes & Fixes

    You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.

      Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design. 

    Fixed all Subsumed Warframes not creating their own flowers. As reported here.

      We’re working on a script to find the missing flowers and their respective colors! We’ll update this thread when the script has started - don’t worry, your flowers are not lost! 
      Flower script has started! We'll update here again when it has finished. Helminth Flower script has finished on all platforms!

    Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
    Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
    Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
    Fixed several Helminth text lines overlapping when Ranking up.

Zymos Changes

    Clip size increased from 9 to 17.
    Ammo pool increased from 27 to 51.


    Optimized Town, Relay and Dojo server-code.
    Made a micro-optimization to minimap rendering.


    Xaku’s Gaze ability has been added to the Railjack Tactical Menu.
    Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.

      Note: we are about 1 week away from a full Community feedback pass on Xaku’s abilities. Sit tight! 

    Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
    You can now Fast Travel to the Necraloid Syndicate in the Necralisk after speaking with them.
    Improvements towards the Necramech Guard Mode Equip and Unequip flow to be cleaner and use Abilities functions better.
    Added and tweaked many Entrati member VO Transmissions. These tweaks include ensuring some VO Transmissions don’t repeat endlessly.
    Increased the aggressiveness of Deimos reinforcements.
    Tweaked reload sounds of the Trumna.
    Added descriptions to Helminth Secretions. Yum!
    Added HUD timers to Vauban’s Minelayer grenades. 

Infested Companion Fixes

    Fixed Predasite and Vulpaphyla Companions not granting Mastery Rank.

      Upon login of this Hotfix, missing Mastery will be given for your respective Gilded Infested Companion.

    Fixed a crash that would occur when opening the Simulacrum Arsenal in multiplayer Simulacrum with a Vulpaphyla equipped.
    Fixed Vulpaphyla Companion getting reset to Rank 0 if the Vulpaphyla went into bleedout while you were dying/Reviving.
    Fixed Sly Vulpaphyla's Survival Instinct not showing FX for Clients.
    Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
    Fixed a script error where Panzer Vulpaphyla died before the Viral Quills projectiles landed.
    Fixed a script error when a Crescent Vulpaphyla used Crescent Charge on a target that died.


    Fixed Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
    Fixed Client Necramech’s not retaining their gained XP after mission aborting. We are working on additional edge cases with Client Affinity retention on Necramechs. More to come!
    Fixed a crash when joining a Cambion Drift mission where a Client player is dead.
    Fixed a crash when entering the return to Town/Hub area while an encounter triggers in Cambion Drift.
    Fixed potential crash when casting Titania’s Lantern ability.
    Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
    Fixed second Necramech summon having no weapon and inability to shoot for Clients.
    Fixed Xaku’s Vast Untime ability not always damaging enemies within radius.
    Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.
    Fixed not gaining weapon XP when shooting from a K-Drive or Velocipod.
    Fixed ability to contribute pending Keratinos Blueprints for Entrati Rank up without warning, which causes them to disappear in the Foundry.

      Pending Foundry Blueprints won’t be eligible for Syndicate Rank up.

    Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty.
    Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech.
    Fixed ability to collide with allied Necramechs.
    Fixed Mods on the lower left side of the Necramech Upgrade screen can't be read.
    Fixed UI callout for the Necramech dodge/charge tutorial being incorrect.
    Fixed the Necramech moving in a circular motion while boosting when tilting the controller joystick slightly to the left or right.
    Fixed Cortege doing incorrect Damage type in Heavy Weapon mode.
    Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy.
    Fixed Sepulcrum and Trumna local firing sounds playing for Clients.
    Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted.
    Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended.
    Fixed Phaedra missing its Magazine component.
    Fixed Pets/Sentinels always targeting Cryptilex.
    Fixed Velocipods not displaying max Pistol Ammo when riding - they were only showing Magazine.
    Fixed Khrusos Syandana textures to react to lighting more naturally and appear less flat.
    Fixed entering the Mod Bench while in the Necramech Upgrade screen resulting in getting the regular Mod Bench selection with all Mods showing.
    Fixed missing Trumna Alt Fire animations.
    Fixed some Otak ambient barks overlapping with other dialog.
    Fixed missing Mother VO if you skipped the Entrati Rank up reward and then choose to select the reward later.
    Fixed cases of missing Mother VO when taking a Bounty.
    Fixed missing goodbye VO for the Weapons Entrati member.
    Fixed "Melee Combos" for Necramechs showing broken Stance Mods and wrong combos.
    Fixed cases of missing Wyrm Residue FX.
    Fixed many missing Deimos Codex entries.
    Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.
    Potential fix for a script error when a Host migrates in a Free Roam mission.
    Fixed a script error related to Wyrm Residue puddles.
    Fixed a script error when encountering an Infested Drop Pod.
    Fixed a script error when selecting a mission from the World State Window.
    Fixed a script error when a Necramech deactivated their Guard Mode ability.
    Fixed a script error when casting Ash’s Shuriken ability.
    Fixed a script error when using the Broken Scepter.
    Fixed a couple script errors when Feeding Resources to the Helminth.
    Fixed a script error when being attacked by Deimos Runners.
    Fixed numerous script errors when being attacked by the Deimos Leaping Thrasher.



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