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Mardi 26 mai 2020
 
Prime Vault - Hotfix 27.5.6

Trinity & Nova Prime Vault!

Trinity and Nova. When these two forces collide, their strength is unparalleled. 

Find their Relics in the Void or Bounty rewards today! 

Or check out the Prime Vault program here: https://www.warframe.com/prime-vault

*Reminder that the Prime Gene Masking Kit will be available in both the Trinity Prime Pack AND the Trinity Prime Accessories Pack: https://forums.warframe.com/topic/1195208-trinity-prime-vault-accessories-pack-clarification/

Oberon Prime and Nekros Prime, as well as their signature Prime Weapons, Accessories, have reentered the Prime Vault and have been removed from the drop tables. 

*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Nightwave Fixes

    Fixed cases of Glass Fissures causing spot-loading during stream-in so severe that Clients lose connection.
    Fixes towards Glass Fissures opening during the Extraction cinematic.
    Fixed the Confiscated Act of ‘Hijack a Crewship from the enemy’ awarding the Weekly Act amount of Standing instead of the Daily Act Standing amount.

      This change will be reflected the next time this Act appears. For now you can enjoy this bank error in your favor! 

Changes

    Valkyr’s Enraged Hysteria Augment now has a 1 time Energy cost of 50 instead of draining Energy over time. This also allows you to gain Energy while it's active!
    Moved some Sawgaw Conservation start points to not start in a cave.

Optimizations

    Made systemic micro-optimizations to the smart-callback library and hardened it against hardware bugs on vintage CPUs.
    Optimized the Excavation HUD initialization to try to eliminate delays where race-condition bugs can sneak in.
    Made numerous micro-optimizations to the string handling code.

Fixes

    Fixed Relays overflowing to 100 players by returning its max capacity to 50.
    Fixed Baruuk’s Desolate Hands daggers not fully working with your Companion.
    Fixed certain controls (move up/down and roll left/right) in Captura not working if you had any custom bindings.
    Fixed inability to Pilot the Railjack downwards if you're Piloting using your Operator with a controller.
    Fixed inability to interact with your MOA Companion in your Orbiter.
    Potential fix for a crash when loading into the Orb Vallis as a Client if a Conservation was started by another player.
    Fixed Conservation waypoints marked at the entrance of a cave even though the start points themselves were outside the cave.
    Fixed Clients not seeing the Void Fissure tear FX that connects the Corrupted enemies to the Void tear.
    Fixed incorrect Riven Disposition displaying when viewing a Chat linked Zaw/Kitgun Riven.
    Fixed Defiled Mods counting towards your total Mods owned via Chat link or the End of Mission reward screen.
    Fixed the End of Mission screen popping in for a split second when transitioning from a Railjack mission to the Dry Dock.
    Fixed knockdowns not interrupting weapon-reload. This now intentionally follows suit with self staggers.
    Fixed Silver Grove Shrine Scene, Harrow's Temple Scene, Hunhow's Chamber Scene, Kuva Throne Scene, and the Mycona Colony Scene missing from their respective Syndicate Offerings.
    Fixed the Impetus Prime Syandana having an invisible mesh on Mag.
    Fixed several script errors that could occur if an Amalgam Osprey were killed just as it attempted to create Spectralysts.
    Fixed some Platinum packs appearing in the TennoGen section of the in-game Market.
 
[DE]Megan


Jeudi 21 mai 2020
 
Nightwave Series 3 - Glassmaker - Hotfix 27.5.5

Fixes

    Fixed the Blood Rush Critical Chance boost not resetting when the Melee combo counter is reset.
    Fixed a hack panel in the Corpus Ship Sabotage tileset that would spawn enemies every time it was hacked, resulting in an abundance of Moas! 
    Fixed a script error when deactivating Valkyr’s Hysteria with the Enraged Augment equipped.
    Fixed script error that could occur when joining a mission in progress with a Valkyr using the Enraged Augment.
    Fixed a script error during a Conservation encounter in the Plains of Eidolon.
    Fixed a script error that could occur when entering the Orb Vallis while a Thermia Fracture is being sealed.
    Fixed a script error that would occur when viewing a Kavor Defector in the Codex.
    Fixed a script crash that could occur on Clients if a dagger from Baruuk's Desolate Hands tried to fire at an enemy that was killed immediately.
    Fixed a harmless script error that could occur if a Companion Moa's Tractor Beam Precept was active as you streamed back into Cetus or Fortuna.
 
[DE]Megan


Mercredi 20 mai 2020
 
Nightwave Series 3 - Glassmaker - Hotfix 27.5.4

New Warframe Augments (max Rank)!

Head to the respective Syndicate Offerings to add these new Warframe Augments to your Arsenal!

    Atlas - Passive - Rubble Heap

      When above 1400 Rubble, Landslide costs no Energy, deals 2x Damage, and travels 2x faster.

    Nidus - Passive - Abundant Mutation

      Nidus gains an additional 200 max stacks of Mutation. Undying has a 30s cooldown.

    Valkyr - Hysteria - Enraged

      Damage increased by 200%, Critical Chance increased by 200%. Hysteria lasts for 15s, and receives a matching cooldown.

    Saryn - Spore - Revealing Spores

      Infected enemies within 40m will show up on the Minimap.

Nightwave Changes & Fixes

    Your move speed in Glassmaker Crime Scene #1 now matches the Leverian move speed. Inspect with more haste!
    Cephalite Resonance is now linkable in Chat which can also reveal the amount in your Inventory.
    Fixed a script error that could occur if an enemy was Glassed while on a mounted turret.

Changes

    Baruuk’s Desolate Hands will no longer consume a charge from Baruuk when sharing with Allies.
    From player requests, the Directed Convergence Mod has been converted to an Exilus Mod.

Optimizations

    Improved robustness of the launcher in the face of hostile networks (this may solve cases where an update is not visible to some users immediately).
    Fixed an issue with certain particle effects when running the game at very high frame-rates. As seen here:

Fixes

    Fixed a crash that could occur in Sortie Defense missions due to Defense Targets patrolling outside of the combat zone.
    Fixed inability to target Baruuk’s Desolate Hands and Nezha’s Warding Halo on Defendable objects.
    Fixed ability to hack a Bursa for free if you exited the hack via the pause menu.
    Fixed Blood Rush, Gladiator Mod Set, and Weeping Wounds bonuses not resetting if you’re the Operator when the Combo expires.
    Fixed Parazon Mods not remaining equipped after a Host migration.
    Fixed an abrupt Mission Failed due to Arbitration Defense targets dying randomly when attempting to teleport to the player when falling behind or just simply falling through the ground to their demise.
    Fixed Wardens in Rescue missions sometimes teleporting ahead of the player en route to extraction.
    Fixed downed Kuva Larvlings sometimes teleporting ahead of the player en route to extraction.
    Fixed Hildryn’s Ability Drain not updating in Arsenal Stats.
    Fixed another case of the Vasca Curative not working on Kavats.
    Fixed Nezha and Zephyrs Passive disable Augments giving the incorrect amount of Strength.
 
[DE]Megan


Lundi 18 mai 2020
 
Nightwave Series 3 - Glassmaker - Hotfix 27.5.3

Nightwave Changes & Fixes

    Another potential fix towards Cephalite enemies remaining invulnerable after having their glass destroyed. This case specifically related to the Cephalite enemy being ragdolled.
    Fixed Cephalite Resonance in Railjack not being shared between all squadmates.
    Fixed Kuva Larvlings and Silver Grove Specters spawning as Cephalites.
    Fixed a rare crash when exiting the Nightwave crime scene.
    Fixed a script error that could occur when a Glassed enemy was ragdolled.

Railjack Fixes

    Fixed some Railjack Battle Avionics not firing where the reticle is aimed for Clients.
    Fixed the default Railjack Skin not being first in the Railjack Skin list.

Changes

    The Larkspur now has force feedback when using a controller.
    Reduced Floof and Noggle Dojo Decoration cost from 20 to 5 (matching the Orbiter).
    Rotated the Suprema heavy sword skin so it faces the proper way.

Optimizations

    Made a micro-optimization to K-Drive races.

Fixes

    Fixed a few cases where bindings under the General tab would sometimes override a binding in a more specific tab. For example, on a controller, if you bound Right-D-Pad to Tactical Menu under General and bound it to Omni-Tool under Power Menu, it would open the Tactical Menu even when you were using the Power Menu.
    Fixed a case where you would change a controller binding, and the list of actions to bind would still show the default binding.
    Fixed the Basmu reload not providing Health if you’re the Client.
    Fixed ability to equip the Mending Shot Mod on the Shedu. Mending Shot is a Rifle (no AOE) Mod.
    Fixed Entropy Spike equipped on a Bolto causing self damage. This will now accurately cause self stagger.
    Fixed Kinetic Siphon Traps sometimes not working on Synthesis Targets.
    Fixed Titania Prime’s lateral dodges not moving you as far as they should.
    Fixed an ambiguity when getting Relics as a Daily Tribute (the description was the same as a Relic pack which implied you were getting 5).
    Numerous fixes towards NPC dodge behaviour issues, such as NPCs never switching up their dodge patterns and teleporting randomly after dodging.
    Fixed Somachord music playing in the background when entering the Leverian.
    Fixed a loud gun sound playing when inspecting items in Gauss’ Leverian.
    Fixed not changing directions when using afterburners in open zone Archwing while facing backwards.
    Fixed a case where the squad UI could become unresponsive if a player leaves during the loading screen transition.
    Fixed squad UI breaking if you selected a Star Chart mission then toggled to Railjack mode during the zoom-in animation.
    Fixed disabling Melee Auto Targeting in Options not actually disabling it.
    Fixed Market Bundles that include multiples of items displaying the multiple quantity, but the single item price, causing confusion on thinking you will get the multiple items for the single price.
    Fixed the pause menu overlapping with the Dojo Architect screen.
    Fixes towards a crash caused by a Host migration while in Archwing.
    Fixed numerous script errors that could occur if a K-Drive race were interrupted by a Host migration.
    Fixed a script error that could occur when joining a mission with a K-Drive race in progress.
    Fixed script errors that could occur when joining a mission in progress right when someone deploys an Arch Gun Deployer or other Gear Items.
    Fixed a harmless script error that could occur when joining a Grineer Shipyards Hijack mission in progress.
    Fixed numerous script errors when using Kinetic Siphon Traps.
 
[DE]Megan


Jeudi 14 mai 2020
 
Nightwave Series 3 - Glassmaker - Hotfix 27.5.2

Nightwave Changes & Fixes

    Resized the glass FX on Cephalite enemies based on their scale. This also adjusts the Cephalite glass weak point hit box, which if you haven’t figured out already; shoot the glass first.
    Potential fix towards Cephalite enemies remaining invulnerable even when their glass has been destroyed.
    Swapped the ‘Friendly Fire’ Act to be a Weekly challenge and the ‘Explorer’ Act to be a Daily challenge, as the latter is the easier Railjack Act to complete thus making it a Daily.
    Fixed the Heavy Ordnance Act not providing a kill count progress.
    Fixed Titania’s Razorflies contributing toward the Heavy Ordnance Act Arch Gun kill count.
    Fixed Somachord music playing in the background of Nightwave crime scenes.

Changes

    Tweaked tooltip in launcher to avoid people confusing themselves with the bulk download option.
    Cleaned up Profile Stats by removing the list of scanned items since that information is in the Codex already.

Optimizations

    Fixed content updates stopping abruptly when encountering certain types of network problems.
    Fixed a crash that could occur during certain types of network problem.

Railjack Fixes

    Fixed inability to exit the Railjack for a while after returning to the Dry Dock from a Railjack mission.

Fixes

    Fixed an issue where if you rebound the left shoulder controller button to another action such as Power Menu, it would trigger Roll instead.
    Fixed Kavats being re-infected with Vasca after being cured and then completing a mission with said Kavat.
    Fixes towards overly high bloom on Bows with ember/spark FX.
    Fixed missing Corpus Ship asteroid materials. 
    Fixed a couple script errors that could occur when joining a mission with a K-Drive Race in progress.
    Fixed a script error that would occur if someone riding a K-Drive triggered Sonic Boost just before flying into the Cetus gate.
    Fixed harmless script error that would occur if you joined an open-world map (Vallis/Plains) right as someone was throwing some Fishing Bait.
    Fixed a script error caused by dying when attempting to catch a Vallis Fish while it is struggling.
    Fixed a script error when casting Titania’s Lantern ability.

Missed Note

The Pluto Oceanum (Corpus Outpost Spy) tileset has been changed to the Corpus Ship tileset on the Star Chart to provide it with the newly refreshed Spy Vaults. Apologies that this one slipped through the Mainline cracks!

 
[DE]Megan


Mercredi 13 mai 2020
 
Nightwave Series 3 - Glassmaker - Hotfix 27.5.1

Fixes

    Fixed Ash's Helmet having a vestigial tail in Leverian.
    Fixed floating text in Ash's Leverian.
    Fixed a crash / issue that could occur when viewing transmissions.
    Fixed an issue where opening the Codex too quickly would cause a complete functionality loss.
 
[DE]Rebecca


Mercredi 13 mai 2020
 
Nightwave Series 3 - Glassmaker - Update 27.5.0

After a string of mysterious murders, investigate the latest crime scene to stop a cryptic killer from striking again. Step into Nora's crime-simula to witness the gruesome work of the Glassmaker. Check the shadows, search for clues and follow the trail of “glassed” bodies to crack the case… before it’s too late.

Beyond the interactive narrative, Nightwave: Series 3 also introduces new Daily and Weekly Acts! Don’t have a Railjack of your own? Railjack Acts can be completed by joining any open crew from the Star Chart.

Nightwave Act Additions

    Added the following Nightwave Acts:

    Daily

      Gatherer: Collect 100 Resources
      Deep Impact: Suspend 5 or more enemies in the air at once with a Heavy Slam Melee Attack
      Friendly Fire: While piloting a hijacked Crewship, destroy 3 enemy Fighters
      Child at Heart: Play a game of Frame Fighter, Happy Zephyr, or Wyrmius
      Patron: Donate to the Leverian
      Doppelganger: Deploy a Specter
      Swordsman: Complete a Mission with only a Melee Weapon equipped
      Hands Full: Complete a Mission with only a Primary Weapon equipped
      Sidearm: Complete a Mission with only a Secondary Weapon equipped
      No Mercy: Mercy Kill an Enemy
      Hush: Kill a Kuva Thrall
      Reclaimed: Clear a personal Kuva Lich Influenced Node
      Just Visiting: Visit a Featured Dojo

    Weekly

      Explorer: Complete 3 Railjack Missions
      Forward Thinking: Destroy a Crewship with Forward Artillery
      Flawless: Clear a Railjack Boarding Party without your Warframe taking damage
      Confiscated: Hijack a Crewship from the enemy
      Heavy Ordnance: Kill 500 enemies with an Arch Gun

    Elite Weekly

      Grand: Kill The Exploiter Orb
      Choose Wisely: Kill or Convert a Kuva Lich
      Elite Explorer: Complete 8 Railjack Missions
      Machine Interface: Complete a Spy mission with 3 manual console hacks and no alarms
      Speedster: Finish a Capture mission in less than 90 seconds

    ASH Shroud Skin

      Where once was fire is now cold resolve. A signature look for a prestige killer.

    Cremata Syandana

      With time and fire the truth of bone is revealed. The signature Syandana of Ash Shroud.

    Causta Bow Skin

      Born of heat and cold as death, this is the signature bow skin for Ash Shroud.

    ASH Shroud Collection

      All that remains is blood and dust. Become the shadow with the Ash Shroud Collection, which includes the cold-blooded Ash Shroud Skin, the venerable Causta Bow Skin and the forged-from-fire-and-bone Cremata Syandana.

Leverian Additions & Changes

    A new Leverian has been added for Ash! Drusus has a new tale to tell about....The Scoria!
    Added a text box to the items displayed in the Leverian that shows the whole script of that item, so you can better follow Drusus' tale if you fail to read the subtitle in time.

Double Tap Mod Changes & Fixes

    Changed the Double Tap Mod description to include its stacking function when equipped outside of Conclave:

      Double Tap (Latron): On Hit: 20% Bonus Damage on next Hit for 2s. Stacks up to 20x outside of Conclave.

    The Latron HUD now displays the buff combo status when equipped with the Double Tap Mod.
    Fixed the Double Tap Mod resetting its buff on every shot, as opposed to the intended reset on miss.

Optimizations

    Added a workaround for content update on improperly configured computers.
    Improved content update support for local proxy servers on Windows 8.1 and Windows 10.
    Optimized out hitches in item preview when a customized Warframe Skin is already equipped.

Railjack Fixes

    Fixed inability to tag items in Chat when using the Chat window while on a Railjack Turret.

Fixes

    Fixed Nezha’s Warding Halo blocking 100% of Damage instead of the intended 90%.
    Fixes towards another case of not gaining Focus XP when switching between your Arch-Gun in both air/ground forms.
    Fixed Vauban’s Nervos not reflecting chosen Skin overrides for Clients.
    Fixed the “Modify Parazon” button in the Kuva Lich menu not appearing when in the Dojo.
    Fixed the "X Items Ready To Claim" Foundry UI quantity not updating in your Orbiter unless you claim everything.
    Fixed Skins in the Market saying you didn't own a compatible item when you did.
    Fixed items in the in-game Market not displaying "Mastery Rank Locked" icons to indicate as such.
    Fixed lighting intensity in the Grineer Galleon extraction cinematic.
 
[DE]Rebecca


Mardi 12 mai 2020
 
Ondes Nocturnes - Série 3 - Les Mystères du Verre

Suivez la piste du tueur et gagnez de nouvelles récompenses.

Pouvez-vous résoudre l'affaire, Tenno?

Nora est de retour avec les Ondes Nocturnes: Série 3 - Les Mystères du Verre, disponible sur toutes les plateformes. Accédez à la scène de crime virtuelle de Nora pour traquer un tueur tordu aux méthodes pas banales. Progressez à travers les 30 Rangs pour gagner de nouvelles récompenses, dont un Vaisseau de Débarquement Ondes Nocturnes, des Augmentations et des éléments de personnalisation sur le thème des Cephalons pour votre Warframe, votre Opérateur et vos Armes de Mêlée!

Ondes Nocturnes: Série 3 - Les Mystères du Verre

Après une série de meurtres mystérieux, enquêtez sur la dernière scène de crime pour empêcher un tueur énigmatique de frapper à nouveau. Entrez dans la simulation de crime de Nora pour être confronté à l'horrible travail du Chagall. Vérifiez les ombres, recherchez des indices et suivez la trace des corps ''vitrifiés'' pour résoudre l'affaire... avant qu'il ne soit trop tard.

Au-delà du récit interactif, les Ondes Nocturnes: Série 3 présentent également de nouveaux Actes quotidiens et hebdomadaires! Vous n'avez pas votre propre vaisseau? Les Actes Railjack peuvent être complétés en rejoignant n'importe quel équipage de la Carte Céleste.

Nouvelles Récompenses

Commencez sans tarder et gagnez des récompenses des Ondes Nocturnes: Série 3.

    Au Rang 5, déverrouillez la Sugatra Boolean inspirée des Cephalons.
    Testez vos [Manœuvres Mortelles] avec la nouvelle Augmentation Magnus au Rang 7.
    Personnalisez votre Opérateur avec les Boucles d'oreilles Cogna au Rang 10.
    Équipez [Tirs Déroutants] au Rang 20.
    Débloquez la Syandana Boolean au Rang 28 pour vous distinguer.
    Atteignez le Rang 29 pour obtenir les Épaulières Frakta.
    Et pour nos Tenno les plus dévoués, atteignez le Rang 30 pour gagner la récompense ultime: un vaisseau de débarquement Ondes Nocturnes exclusif.

Une fois que vous avez atteint le Rang 30, terminez les Rangs de Prestige pour gagner des Jetons de Cristal supplémentaires. Utilisez-les dans la Boutique des Ondes Nocturnes pour acheter de l'Extrait de Nitain, des Réacteurs Orokin, des Catalyseurs, des Schémas et plus encore!

Collection Ash Shroud

Il ne reste que du sang et de la poussière. Devenez une ombre avec la Collection Ash Shroud, qui comprend l'Aspect Ash Shroud, le vénérable Aspect Causta Bow et la Syandana Cremata forgée à partir de feu et d'os.

Gardez les yeux ouverts, Rêveurs. Le Chagall va forcément frapper à nouveau.

FAQ Ondes Nocturnes

    Que sont les Ondes Nocturnes?

      Un programme de radio pirate animé par Nora Night, les yeux et les oreilles du Système Origine. Chaque Série des Ondes Nocturnes se déroulera sur plusieurs semaines et racontera une toute nouvelle histoire. Terminer des défis quotidiens et hebdomadaires - appelés Actes - débloquera des récompenses à durée limitée.

    Comment puis-je gagner des récompenses des Ondes Nocturnes?

      Accomplissez des Actes et améliorez votre classement des Ondes Nocturnes pour gagner des objets puissants, des personnalisations exclusives, des devises spécifiques aux Ondes Nocturnes et plus encore! Assurez-vous de terminer les 30 Rangs avant la fin de la Série pour gagner toutes les récompenses.

    Combien de temps durera la Série 3?

      Nous n'avons pas encore de date de fin exacte, mais attendez-vous à ce que la Série 3 dure au moins deux mois. Une annonce officielle sera faite sur nos forums à une date ultérieure! Chaque Série est un nouveau départ pour tous les joueurs, ce qui signifie que les Jetons de Cristal expireront lorsque la Série sera terminée. Dépensez-les avant qu'ils ne disparaissent!

    Que sont les Épisodes? Quand les nouveaux Épisodes sortiront-ils?

      Les Épisodes sont introduits tout au long d'une Série des Ondes Nocturnes; ils font avancer l'histoire et peuvent inclure des changements dans le jeu (par exemple, plus d'ennemis, ou des ennemis plus forts).
 
 


Jeudi 7 mai 2020
 
Warframe Revised - Railjack Revisited (Part 1) - Hotfix 27.4.4

Railjack Changes & Fixes

    Changed the Valence Fusion popup if you have no compatible Fusion items but you do have Wreckage partially funded, this popup will indicate that you cannot use partially funded Wreckage for Valence Fusion (you can of course get refunded for cancelling the repair and then Valence Fusion will work).
    Void Mode will now be disabled when Operators use a Railjack Turret.
    Fixed Scrapping unrepaired Wreckage displaying that you gained the wrong Resources. When Scrapping unrepaired Wreckage the UI should only show you that you obtained Dirac.
    Fixed another case of Fire Malfunctions not damaging the Railjack in higher level missions.
    Fixed Radial explosions from weapons (Penta, etc) not doing damage to Crewship Reactors.
    Fixed the Join Warp feature not bringing your Pet Companion with you.
    Fixed (for real this time) Cruising Speed Avionic not applying its 80% increase for Railjack speed when more than 3000m away from any enemy ships.
    Fixed using a Forging Bay as the Operator not correctly tracking which Forge you were trying to use, causing Forges to appear “Busy” when they really weren’t.
    Fixed weird Operator animations when using the Forward Artillery on the Railjack.
    Fixed ‘Countermeasures’ and ‘Fiery Phoenix’ Avionics descriptions not matching their updated functionality. 

Optimizations

    Hardened content update system against 3rd-party proxies with corrupt or stale data.
    Fixed content updates stopping abruptly when encountering any network problem.

Changes

    Enemy summons can now be mind-controlled by abilities. Previously, there was a mechanic where 'owned' NPCs would not be affected by mind control, but now this only applies to allied owned NPCs (Sentinels, Pets, followers) so that there's no misleading things happening with Mind Control abilities.

Fixes

    Fixed crashing when buying an Appearance Slot for the Arcata in the Arsenal.
    Fixed a functionality loss when opening the pause menu while the in-game Market is loading.
    Fixed inability to capture Manifestations during the Chains of Harrow quest. As reported here
    Fixed the Kuva Ayanga causing self-damage when out in space.
    Potential fix for losing Focus XP in certain cases.
    Fixed cases where some Damage/Status Effects might bypass Rhino’s Iron Skin.
    Fixes towards many NPC's leaping abilities potentially causing them to land off-navigation and becoming stuck. (This also contributed to Defense missions that use NPCs as the objective randomly failing)
    Fixed performing a Mercy kill while Atlas’ Rumbled Augment is active giving you back your regular weapon during Rumbled.
    Fixed for Zaw's using weapon Skins covering the Warframe with the weapon's Elemental FX. As reported here
    Fixed Melee polearms becoming greatly stretched when equipped with the Polearm Jotunheim skin.
    Fixed Titania Prime not playing proper movement and dash sounds when equipped with Skins.
    Fixed Hydroid’s Immortal Skin not applying correctly to his body.
    Fixed for missing adhere and explosion sounds for the Pox.
    Fixed ‘Recently Met Players’ list populating and then removing all player names.
    Fixed a script error when launching a Railjack mission from the Dojo Navigation.
    Fixes towards line breaks for languages without spaces.
 
[DE]Megan


Lundi 4 mai 2020
 
Warframe Revised - Railjack Revisited (Part 1) - Hotfix 27.4.3

Railjack Changes & Fixes

    Your Pet Companions will now teleport alongside you when transitioning between different regions in a Railjack mission (ie Omni Recall, Archwing Slingshot, boarding a Crewship via Archwing, etc). 

      This addresses feedback that Pet  Companions could take many seconds to catch up, or if it's bleeding out, won't catch up at all, thus dying frequently. This also fixes Pet Companions sometimes dying on an exploding Crewship that you’ve already departed from. 
      A lingering issue we’re chasing is the Join Warp feature not bringing your Pet Companion with you.

    Fixed a functionality loss when Recalling back to the Railjack while performing a finisher.
    Fixed Cruising Speed Avionic not applying its 80% increase for Railjack speed when more than 3000m away from any enemy ships.
    Fixed base of the Railjack Wing Turret appearing to float in front of the Client player when mounting said Wing Turret.

Changes

    Stance Forma is now eligible to be installed on Garuda’s Talons due to the Talons using standard Stance Mods instead of an Exalted Stance.

Fixes

    Fixed Hold cast/charge abilities becoming nonfunctional if interrupted by a Parazon finisher.
    Fixed Torid Toxin grenades dealing self-damage.
    Fixed inability to approach Orb Vallis Coildrives to initiate a hack due to the Coildrive constantly shocking and knocking you back.
    Fixed Grattler projectiles sometimes immediately exploding when fired which sometimes resulted in a crash.
    Fixed a misleading spike in the launcher download speed indicator when a lot of updates are aborted at once.
    Fixed a script error in Rell's Condemn ability.
 
[DE]Megan


Lundi 4 mai 2020
 
Warframe Revised - Railjack Revisited (Part 1) - Hotfix 27.4.2

Railjack Fixes

    Fixed Clients using Join Warp (Rank 10 Tactical) teleporting ten-thousands of meters away instead of next to the squad member they are trying to teleport to.
    Fixed Particle Ram FX flickering if you weren’t the person flying the ship.
    Fixed a script error that could occur if you were viewing the Railjack Tactical Menu while en route to the Dry Dock.
    Fixed Seeker Volley having no drop location - it now drops from Kosma Taktis.
    Fixed killing Crewship Engines not affecting crew count before the ship has been boarded.
    Fixed a crash associated with Crewships.
    Fixed Garuda not being able to Melee after leaving and re-entering Railjacks. 

Archwing Launcher Changes

We have reverted our recent changes to the Archwing Launch Blueprint and brought it back to basics for now.

    The Archwing Launcher Blueprint is no longer consumed on use, and will always be available to craft in the Foundry like before mainline. 

Changes

    Removed Stance Forma eligibility on Exalted weapons due to Stance Forma providing no benefit to these weapons.
    Removed inaccurate information found in the in-game Market tooltip for Titania Prime Accessories. 

Fixes

    Fixed a major issue with Projectiles having more Critical Chance than intended. This issue was introduced with the Warframe Mainline that launched Friday.
    Fixed an issue with Jackal / Razorback functionality in terms of boss properly navigating rooms.
    Fixed functionality loss when selecting the category bar in the Mods section of the Codex and attempting to search.
    Fixed not receiving the correct Kavat Genetic Code when purchasing the Kavat Start Kit from the in-game Market. 

      We’re working on a script to provide the correct Kavat Genetic Codes to those who purchased the Kit - we’ll update the thread here when the script has run/finished. 
      *The script has started! Will update here when it has finished.
      *The script has finished!

    Fixed Arch Melee in normal Archwing missions teleporting you into abrupt and incorrect places as well as the magnetism working irregularly. We are still working on polishing this up. 
    Fixed Exodia Contagion’s projectiles being invisible when a Skin is equipped.
    Fixed the Jackal getting stuck in various room geometry.
    Fixed Clients inability to see themselves perform any further Emotes after performing an Emote.
    Fixed the Operators having black teeth due to not understanding the importance of flossing. As reported here
    Fixed some missing UI Icons in the in-game Market.
    Fixed a script error that would occur if you received a transmission from a Converted Kuva Lich while in Fortuna, Cetus, or a Relay.
    Fixed a script error that could occur if Sargus Ruk attempted to swing his flamethrower wide and spray you with fire before actually acquiring you as a target.
    Fixed a script error that could occur for Clients if someone died during the energy-draining phase of the Power Drift puzzle.
    Fixed a couple script errors that could occur while fighting the Cunning Drift Security Eye.
    Fixed a script error when playing Happy Zephyr/Wyrmius while not logged in.
 
[DE]Megan

 

 

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