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Mardi 18 février 2020
 
Empyrean - Prime Vault 27.1.2

Kuva Lich Changes & Fixes

    We have removed the back-to-back Kuva Lich weapon mechanic that was added in 26.0.7, where your Kuva Lich would have a guaranteed different Kuva weapon than its immediate predecessor.

      With the change of the Kuva Larvling now displaying its birthed Kuva Lich weapon, there was no need to maintain the back-to-back restriction as you can now just choose to ignore or take the back-to-back weapon if you wish you use it for Valence Fusion.

    Fixed a crash that could occur if a Kuva Lich applied a Radiation Status Effect to the Defense target on the Lua Stöfler node.
    Fixed numerous issues if a Host migration occurred during a Kuva Lich mission:

      Fixed getting stuck on the Vanquish/Convert screen if a Host migration occurred while a Client is Vanquishing their Kuva Lich.
      Fixed Clients able to kill a recently migrated Host’s Kuva Lich, resulting in 1,200 Kuva being rewarded, as well as being able to see the Lich's head mesh idling/walking in place after defeat. As reported here
      Fixed broken reward UI after a Host migration occurs.
      Fixed Parazon being stuck equipped after a Host migration occurred during a Kuva Lich Kill attempt.

    Fixed a script error when attempting to kill the Kuva Lich and a squadmate disconnects.
    Fixed duplicates of Kuva Lich Taxed Rivens not being returned when the Kuva Lich is Vanquished/Converted.
    Fixed being in a perma-ragdolled state after attempting to stab a Kuva Lich and failing the Requiem guess.
    Fixed mission map lingering on screen after opening the Kuva Lich screen.

Railjack Fixes

    Fixed the Avionic Upgrade window auto scrolling up after Upgrading an Avionic, instead of leaving you in the position you were in prior.
    Fixed seeing ‘[HC] Vidar Fire Suppress’ when using the Tactical Intrinsic Ability Fire Suppression when your Railjack  has both fire and electrical damage.
    Fixed a script error in the Sentient Anomaly mission.

Optimizations

    Rewrote how Navigation caches the active session counts to reduce latency and reduce server load (it should now update roughly 5x as frequently).
    Optimized the Kuva Bramma cluster bombs with and without Mirage’s Hall of Mirrors, to address issues with crashing due to FX overload.
    Optimized the Hillside Ruin cave in Plains of Eidolon. In some cases, this will result in an increase in performance by as much as 100FPS!
    Made systemic micro-optimizations to the UI system (the HUD most importantly).
    Improved robustness of the script system by adding native resource tracking to the auto-generated bindings.
    Made a micro-optimization when opening the Navigation console.
    Fixed an ancient bug on dual-core systems that could cause certain gameplay scripts to crash.

Changes

    As foretold last week, the Ducat selling price of Oberon Prime Systems and Nekros Prime Blueprint have been changed to 65 from 100.

      Previously these 2 Prime parts were Rare in older Relics, and have since been moved to Uncommon for their Prime Vault Relics. As Prime Vault opens and closes, we may see more of these Ducat value changes in the future to support the quantity shift. 

    Tweaked Toxic Ancients Area of Effect blast FX timing so the FX is visible before the actual damage (at the moment, you'll always be damaged before you see the attack).

Fixes

    Fixed enemies becoming permanently stuck in Nidus’ Larva pod if the ability expires while you’re a great distance away.
    Fixed inability to jump or use Grendel’s Abilities (including cancelling Pulverize) after mantling a ledge in Pulverize ball form as Grendel.
    Fixed Clients being able to toggle Gara Mass Vitrify off too early when enough latency was involved, causing them to be unable to destroy it with Shattered Lash.
    Fixed cases of the Defense target getting stuck in an infinite falling loop in the Sedna  Adaro Sortie Defense mission.
    Fixed Ivara Leverian not spawning Ivara Prex if you only have Ivara Prime mastered.
    Fixed the Companion Arsenal UI overlapping with the other tabs in the Arsenal when switching back and forth with a controller.
    Fixes towards AI violently spasming when their target enemy disappears from their view.
    Fixed losing all mission minimaps after opening the pause Menu while the map was expanded (M).
    Fixed incorrect platform icons when selecting an Orbiter Decoration.
    Fixed Lisets having missing textures in the mission load in cinematics.
    Fixed the Kuva Bramma multi shot sound FX spamming.
    Fixed a script error in the Gas City Sabotage mission.
    Fixed a script error in the Lua Spy mission when going through Void tears.
 
[DE]Megan


Mardi 11 février 2020
 
Empyrean - Prime Vault 27.1.1

Prime vault

Oberon and Nekros. Two forces in eternal balance have emerged from the Prime Vault with their signature Prime Weapons, Accessories, and more! 

Find their Relics in the Void or Bounty rewards today! 

Or check out the Prime Vault program here: https://www.warframe.com/prime-vault

Vauban Prime and Ash Prime, as well as their signature Prime Weapons, Accessories, have reentered the Prime Vault and have been removed from the drop tables. 

*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Upcoming Ducat Price Changes

We have a heads up regarding coming changes to a couple Vaulted Prime part rarities and their Ducat prices. In order to give you plenty of notice for these changes, we will not change these until next week at the earliest (February 18th week).

Nightwave intermission II tier expansion

The next Nightwave Series, Glassmaker, is in development! While Glassmaker work continues, Intermission II is reaching (or perhaps has already reached for some) its maximum Prestige Rank 60. In order for those who have prestiged to Rank 60 to have Intermission II Creds to spend in the Cred Offerings store, more Prestige Ranks must be given. Thus we have increased the maximum prestige Ranks to 90! 

Hotdropped live on all platforms

    Fixed inability to trade a Converted Kuva Lich if you currently have an active Kuva Lich.

Kuva Lich Changes & Fixes

    Kuva weapon innate bonus damage values now show when you are equipping the weapon in the Arsenal!
    Removed the Kuva Bramma from Conclave eligibility due to not being Conclave balanced yet.
    Fixed Kuva Larvlings downed by Warframe abilities not displaying their Kuva weapon above their head. As reported here
    Fixed Ally Kuva Liches having the Enthrall ability and Enthralling Tenno factions like Defense Consoles, Sentinels, etc.
    Fixed inability to Vanquish/Convert your Kuva Lich if a player in the mission is dead.
    Fixes towards diminished Health on a Kuva Lich not being maintained after a Host migration occurs.
    Fixes towards Kuva Liches spawning midair in the Jupiter Gas City tileset and falling forever into teleport volumes.
    Fixed cases of default Corpus enemies spawning in a Kuva Lich controlled Jupiter Gas City Spy, Sabotage, or Rescue mission once the Objective has been reached.
    Fixed a crash that occurred when a Host migrated while a Kuva Lich was downed.  

Railjack Changes & Fixes:

    The Railjack Payload screen will now show the total Ordnance Ammo you have in your account when you're in the Dry Dock, to make it clear that you aren't wasting anything if you craft more than your Railjack can carry.
    Fixed ability to spawn Crewships almost indefinitely, resulting in exploitive Intrinsic farming.
    Fixed getting a black screen after exiting the Railjack while Transferring to the Operator at the same time.
    Fixed inability to Scrap the Fiery Phoenix Battle Avionic due to the description exceeding the screen limits.
    Fixed an invisible blocking volume when a Clan Hall is placed just below the Drydock
    Fixes towards a script error after returning to the Dry Dock from a Railjack mission.
    Fixed a lengthy hitch when switching Loadouts in the Railjack Navigation panel.

Changes

    You can now access Ivara’s Leverian when viewing Ivara Prime in the Codex.
    Updated the Warframe crash handler to provide clarity for what the crash handler is requesting of you. 

Fixes

    Fixed inability to complete a Mobile Defense mission due to Datamasses disappearing if a Host migration occured.
    Fixed Shade’s Ghost Precept Mod not cloaking you in invisibility.
    Fixed Host and Clients not appearing in the correct position while inside a streaming tunnel (Railjack, gates of Cetus, etc).
    Fixed Ivara’s Prex Card appearing overly stretched when viewed in the Codex Fragments section.
    Fixed Kuva Bramma explosion and projectile sounds being too loud for non local players.
    Fixed Gorgaricus Spores not falling correctly after the sac is shot.
    Fixed an issue where Clients would be unable to hit Gorgaricus sacs in some cases.
    Fixed equipping Regalia on one side of your Kubrow applying to both sides, resulting in a Regalia overlap. As reported here

      We're working on fixing this issue for Kavats.

    Fixed the Left Hulta Leg Guard being offset when equipped on Hydroid Prime. As reported here
    Fixed Chat Linked Mods not displaying correctly when setting Menu Scale to the minimum.
    Fixes towards a case of Mods appearing obscured in the Arsenal once returning from a Mission.
    Fixed the Codex displaying a broken Requiem Mod after returning from a Mission.
    Fixed some filepath Tips on the Mission load screen.
    Fixed <archwing> text appearing in the Arsenal stats when comparing an Archwing.
    Fixes towards numerous Glyphs not propagating when searching keywords in the Profile > Glyph screen.
    Fixed spotloading the Vitruvian UI Theme when you do not have it set and we want to use it for a specific screen (IE: the actual Vitruvian).
    Fixed a rare case where Warframe might crash while attempting to report another crash.
    Fixed a crash when attempting a Conclave match via Dedicated Server.
    Fixed a script error when casting numerous Warframe abilities.
    Fixed a script error when joining a mission while someone is Fishing.
    Fixed a script error when Upgrading Mods.
 
[DE]Megan


Mardi 4 février 2020
 
Empyrean - Kuva Lich Changes 27.1.0.1

Kuva Lich Fixes

    Fixed a script error if you viewed a Kuva Lich or Parazon Modding screen with 3 known Requiems.
    Fixed the KUVA HIND and KUVA NUKOR names being replaced by KUVA SHILDEG in languages other than English.

Fixes

    Fixed a crash when aiming with Quatz (possibly other similar weapons that change fire mode on aim) and switching weapons while Mirage Hall of Mirrors is active.
    Fixed the Cautious Shot Mod stacking each time you enter/exit Titania’s Razorwing.
    Fixed Hildryn’s Balefire charged shots not displaying "Drain per Shot" and "Damage" for charged shots when viewed in the Arsenal.
    Fixed Hildryn’s Balefire Surge Augment triggering when hitting allies.
    Fixed Baruuk’s Reactive Storm Augment resetting the Status Chance back to non-Augmented values after a direct punch to someone.
    Fixed Client unable to see blue bubble FX from Sanctuary and Shelter Mods.
    Fixed the Lanx Codex diorama appearing very dark.
 
[DE]Megan


Mardi 4 février 2020
 
Empyrean - Kuva Lich Changes 27.1.0

2020 Kuva-vision

The birth of the very first Kuva Lich came just over 3 months ago (October 31 2019)! A copious amount of Additions, Changes, and Fixes have been made in these 3 months; each one of them touching the surface of feedback, but not fully reaching all the way into the depths. Today, that changes! 

If you watched Devstream #136, the 2019 Player Survey showed us that out of the 27,000+ responses, the Kuva Lich system was the 2019 addition that was enjoyed the least. Many players voiced that the Kuva Lich system got progressively less fun the more time and energy was devoted to it. While finding the line between repetition and progress is one Warframe has struggled with since it’s first day, Liches highlighted some issues we aim to address while walking that line.  

Let’s get to the meaty changes shall we? 

    1. The Kuva Larvling Who Lived

    Starting from the very beginning of Kuva Lich conception brings us to Kuva Larvlings. Kuva Larvlings will now play a key role in determining your future relationship with your Kuva Lich.

      A downed Kuva Larvling will now display an icon of the Kuva weapon that it’s birthed Kuva Lich will possess!

        This allows players to decide upfront if they want to pursue that weapon by finishing the downed Kuva Larvling, or to ignore and attempt another Lich. The Kuva Larvling will be in this downed state for a max of 30 seconds before it perishes. 

    As an added benefit to completing the mission even if you choose NOT to kill the Kuva Larvling, a downed Kuva Larvling will grant 100 Kuva on End of Mission.

    2. Breaking Your Back for Knowledge

    The first time my Kuva Lich cracked my back like celery I knew I’d have to settle the score. But, over time- and 100 back-cracks and deaths later- Parazon Requiem Attempts started to feel overly negative. To alleviate some of that back pain, we’ve prioritized knowledge over chiropractic methods:

      Your Kuva Lich will no longer kill you when you fail a Requiem guess, nor will they attempt to break your back. The Parazon stabbing animation will play but the UI will show whether it was a success or failure. Upon receiving a Requiem fail, your Kuva Lich will laugh at you and leave, leaving your back and dignity intact!

    3. Valence FUSION

    First introduced in 26.0.6, Valence Transfer, now re titled Valence Fusion for clarity, was designed to address owning duplicate Kuva weapons with different unique innate damage bonuses. Giving you the ability to replace a Kuva weapons innate damage bonus (plus investments like Forma, Focus Lens etc) with one from another Kuva weapon was a good start, but we can push this even further!

      Valence Fusion now also boosts your Kuva weapons innate damage bonus. Examples:

        Your Kuva Kohm with 25% damage can be fed into your 40% weapon, to make it 44%
        Your Kuva Kohm with 40% damage can be fed into your 25% weapon, to make it 44%
        Your Kuva Kohm with 25% damage can be fed into your 44% weapon, to make it 48.4%

Your Kuva weapon duplicates now offer a gradual progression towards a “perfect” Kuva weapon, which would reflect a 60% damage value, if you choose to pursue this path.

We’re also looking at other places we could potentially use this mechanic (Railjack, etc)!

As you can see, we’ve cracked a few eggs to make this omelette! We look forward to your feedback on these Kuva Lich changes!

*PS: It matters which order you Valence Fuse them in. The weapon that you START from, the one where you click "Actions", is the one that will be kept with its investments.

*Clarification on ‘Abandoning Liches’: We have removed the prototype for this for now, because rather than not fixing the core loop and just letting a Lich be banished, we intend to focus on the core loop first.

*Comment on Murmur hunting - There are some questions about Murmur hunting that are outside the scope of this hotfix, but we will be reviewing in the coming weeks once the above changes are settled in.

New Kuva weapons

    Kuva Hind (variant)

      This powerful Grineer burst rifle has been retrofitted to add semi-automatic and automatic fire modes.

    Kuva Nukor (variant)

      A highly-optimized Nukor that allows for the weapon’s microwave field to hit up to four additional targets.

    Kuva Bramma (new)

      This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact.

Converted Kuva Lich Changes

Converted Liches have been criticized for their lack of endurance and firepower. They don’t use their abilities, and leave a weak impression.

    Increased Converted Kuva Lich minimum time to 2 minutes.
    Increased Converted Kuva Lich Damage Per Second with damage bonus upgrade 3x.
    Fixed Converted Kuva Liches not using their abilities.

    General Kuva Lich Changes & Fixes

      Doubled the chance of a Kuva Lich to have a Vengeful Ephemera from 10% to 20%!
      Known Requiem/attempts now also appear in your Parazon Upgrade screen!
      Changed all Kuva Thrall markers to consistently reflect the new icon brought in 27.0.11. This includes the minimap and when waypointing a Kuva Thrall.
      Kuva pickup/rewards are now displayed as the fancy banner UI, similar to Argon.
      Kuva Liches can no longer be Parazon stabbed as they are escaping. This resulted in invisible animations, and the UI unveiling if your Requiem Mod guess was correct but not registering it, thus not ranking up your Kuva Lich.
      Cleaned up visual metal chunks from the Kuva Liches Carapace (Iron Skin) ability.
      You can now search the Kuva Lich History Codex section by name, Kuva weapon, and Ephemera.
      Fixed Lich ‘Ruse’ clones displaying the default Excalibur Helmet on their shoulder instead of the same Warframe Helmet as their owner.
      Fixed Nidus Helmet Armor not appearing grayscale on Kuva Liches.
      Fixed certain enemy types being allowed to be spawned as Kuva Thralls that shouldn't be.
      Fixed cases of the Kuva Lich ping-ponging between locations when engaging its target.
      Fixed script error when changing resolution while in the Kuva Lich screen.

Ivara Skathi skin

From the darkest forest, a striking new huntress takes aim. Also includes an alternative appearance for the Artemis Bow.

    Ivara Skathi collection

      Take aim with this striking collection of Ivara Skathi items. Includes the Ivara Skathi Skin, Dali Ballistica Skin and the Thiazi Syandana.

New Warframe Augments (at max rank)

    Garuda - Bloodletting Augment: Bloodforge

      Garuda's equipped weapon is reloaded up to 100%.

    Baruuk - Lull Augment: Endless Lullaby

      Performing a finisher on a sleeping enemy will retrigger Lull for 100% of the remaining duration. Passive: +50% Lull Duration.

    Baruuk - Serene Storm Augment: Reactive Storm

      Desert Wind is granted +35% Status Chance and changes its damage type to match enemy weaknesses.

    Hildryn - Balefire Augment: Balefire Surge

      Fully charged shots restore 250 Shields to Hildryn. Impact with Nullifier Shields will destroy them and restore 750 Shield.

Corbu Shawzin

Shape intricate melodies with this geometric Shawzin.

A note from our Sound Team: “We recorded many different real guitars to make this electric guitar Shawzin sound heavy.  The sounds are a result of blending these different guitar tones together. Each of the notes has a couple of different variations so when you play it, it will sound like a realistic electric guitar.”

General Additions

    Drusus has a tale to tell! Visit the new Ivara Leverian to learn more and find her Prex card! You can find the Leverian in the Market or Codex when viewing Ivara!

Railjack Changes & Fixes

    Omni tool is now available as a Gear item in your Inventory (Archwing Quest completion required)! This allows you to place the Omni tool in your preferred Gear spot for quick access!

      If you forget to equip the Omni tool in your Gear upon entering a Railjack mission it will still be given to you for the mission.

    Increased maximum power for Zekti Predator Avionic to 80%, from 72%

      This Avionic was slightly under-performing its cheaper Vidar equivalent.

    ‘Show Equipped’ will now show ranked Avionics that are equipped even when ‘Show Ranked’ is disabled.
    Hijacked Crewships now start the reactor meltdown sequence when they reach zero health.
    Ordnance weapon icons now become translucent while in cooldown, and will reflect a timer icon to better indicate it’s current cooldown state.
    Changed Railjack Engine Component rating stats from Kilometers Per Hour to Meters Per Second to be consistent in the equipped stats.
    Fixed Railjack Speed stat showing a higher number than your in-game movement speed.

      This fix needs some explanation. First of all, a bit of trivia, Railjack operates at a different scale than the rest of Warframe. Perhaps some of you have seen space-time breaking down in the form of truly enormous cats... The Speed that was being shown in the drydock in your ship Stats was in the wrong scale and gave numbers that were inaccurate.  This also caused the bonus given by your engine, displayed in kilometers-per-hour, to be wrong: an engine might say that it gave an extra 30km per hour, but give far far more than that in the Stats if you did the math to convert.  This has been fixed so that: 1) your Stats now show the correct Speed for Railjack's world scale, and, 2) your engines are rated in meters per second which matches up to the Stats.  While it may look like your ship's Speed stat in the drydock has gone down significantly, please try flying around in missions and see how your ship handles. This only fixes how the UI reports the numbers in your Stats. No change to how fast your ship actually moves is intended, and if your ship doesn't fly at the meters-per-second shown in the Stats then it should be carefully measured and reported as a bug.

    Fixed the Railjack Forward Artillery not damaging Crewships past their engines. You should find that the Forward Artillery hits harder and your shot isn’t wasted on just destroying the Crewship engines!
    Fixed Crewships not recovering after becoming disabled by your Railjack guns.
    Fixed Railjack Host being able to use Navigation before the mission is complete and Clients inability to use Navigation at all when launched from the Dry Dock.

      For clarification, the correct functionality is Host and Client can use Railjack Navigation after mission complete and neither can use Navigation before mission complete.

    Fixed enemy Captains spawning in the “Asteroid Base Commander” POI and Commanders spawning in the "Kill the Galleon Captain" POI.
    Fixed Galvarc Missile Launcher not functioning for Clients.
    Fixed Fiery Phoenix not becoming disabled when Flux Energy reaches 0.
    Fixed full ranked Flow Burn not being upgraded further when placed into a max rank Grid.
    Fixed Battle Avionics remaining disabled for Clients after Railjack is repaired from Critical Breach.
    Fixed Dome Charges being consumed when a Client enters the Forward Artillery, regardless of actually firing the BFG.
    Fixed issue where Clients would see Forward Artillery reload multiple times while waiting for Host to put Dome Charges in the weapon.
    Fixed Clients not seeing Shatter Burst Battle Avionic explosion FX.
    Fixed Clients not seeing the missile created by Shatter Burst/Void Hole.
    Fixed being left out in space if you were aboard a Crewship when it despawns due to mission completion.
    Fixed cases of losing the Railjack Forge UI if you attempted to activate it while sliding.
    Fixed Railjack Ammunition and supplies that were spent during a mission not saving at the end of mission.
    Fixed losing custom Railjack Skin/Colors if a Host migration occurred and you were the last remaining player.
    Fixed Railjack Avionic/Salvage pickups sometimes not showing distance markers.
    Fixed the camera breaking when Warping to another player while in the Archwing Slingshot.
    Fixed Tactical Menu Chase Camera to better reflect the view of the player’s camera.
    Fixed Dry Dock creating a blocking volume in a room that is built below it.
    Fixed issues with selecting Veil/Saturn Proxima nodes when using the controller.
    Fixed cooldown bar on Railjack Ordnance burst-fire weapons emptying and not start filling until after the laser's done firing, instead of when you initially fire.
    Fixed Railjack Tactical Avionics cooldown tooltip information not applying Intrinsic cooldown reductions from Tactical Response and Swift Tactics.
    Fixed Void Cloak cooldown timer not updating when viewing in the Tactical Menu.
    Fixed Upgraded Avionics not showing their proper description and stats, such as being Ranked vs Unranked.

Optimizations

    Optimizations for the Kuva Fortress tileset. This includes cleaning up wasteful materials, abusive lighting, volumetrics, overdrawn meshes and much more. More optimizations to come!

    Made micro-optimizations to a script used in Survival missions.
    Improved performance of the Railjack cannons.
    Improved performance when using the Imperator Vandal in Railjack.
    Optimized runtime lighting in an Earth cave tile.
    Optimized real time lighting in the Jupiter Gas City Index tileset.
    Optimized the Omni tool to fix a hitch when equipping it.
    Made micro-optimizations to a script used for controlling doors.
    Made some micro-optimizations to HUD performance, especially on Railjack.
    Made a micro-optimization to UI performance, including while piloting the Railjack.
    Made a micro-optimization Railjack POI once sub-objectives have been completed.
    Made a micro-optimization to a script that handles fire breaking out on a Railjack.
    Made a micro-optimization to Chroma's Effigy ability.
    Made a micro-optimization to a script used to animate the Dual Kamas.

Changes

    Melee Heavy Attacks are no longer able to be triggered by holding 'E', they again live exclusively on Alt-Fire.

      The loss of Melee Combo Counter feedback due to spamming Melee drove the vast amounts of requests for Melee Heavy Attack to not be holding ‘E’. A toggle for Melee Heavy Attacks is not in the cards, thus Melee Heavy Attacks are now essentially brought back to its original mechanic of having to use Alt-Fire. 

    NPCs now have about a second of delay before being able to perceive other players or NPCs that come out of invisibility, regardless of alert state. Previously, combat-state enemies would near instantly retarget in such cases.
    Removed Riven Mods from the Codex Mod section.

      There were a few issues present here: 1) the Codex Mod section not display all of your Rivens Mods, and, 2) the Riven Mods that it did show would point their acquisition to Cephalon Simaris, which only applies to Companion Weapon Rivens. Considering the extensive amount of Rivens possible, this option in the Codex does not function properly, as it would need to look up unique information.

    All Gas City, Sanctuary Onslaught, and Elite Sanctuary Onslaught Captura Scenes can now be sold for 3500 Credits for those that have duplicates!
    A fully charged throw of the Orvius will now activate its unique enemy suspension mechanic.
    Restored the original default Energy colors of the Limbo Limina Skin and Nekros Irkalla Skin to match its original artist intentions. 

Fixes

    Fixed inability to invite people to a squad if your Matchmaking was set to Solo before joining a Public squad via Invite.
    Fixed a script error and loss of functionality when viewing Archwing weapons without having the Archwing Quest complete.
    Fixed Garuda charging her Dread Heart at full strength from any amount of Energy regen.

      This ability now charges at a reduced rate if you are at 0 Energy and incoming regeneration isn’t enough to keep with how much Energy the ability wants to drain.

    Fixed Mirage’s Hall of Mirror clones not shooting the last round in your magazine.
    Fixed Mirage’s Hall of Mirror clones not animating properly for double/wall jumps.
    Fixed Index enemies not attacking Gara’s Mass Vitrify wall.
    Fixed damage done by Oberon’s Hallowed Ground during The Index will dramatically increase if the player is in Operator mode.
    Fixed Glaive lifespan timers not functioning correctly for the Host.
    Fixed Ivara Navigator not pausing some lifespan timers for projectiles, allowing the projectile to die of old age while you're still controlling it.
    Fixed Follow-Through stat changing when the Sigma & Octantis and Cobra & Crane are equipped with a Stance Mod.
    Fixed the Sanctuary Sentinel Mod and Companion Shelter Mod leaving an invulnerable shield lingering forever for the Host if used in a No-Shield Nightmare mission.
    Fixed projectile explosion & embed damage not properly using Status Chance upgrades.
    Fixed some cases of the ‘Deploy Resource Extractor’ button losing functionality.
    Fixed cases of invulnerable Corpus Turrets.
    Fixed K-Drives spawning ridiculously far away after being left on top of water in Orb Vallis.
    Fixed Wisp's Agile animation not idling properly when the Shedu is equipped.
    Fixed Blade and Whip weapons clipping into Wisp when she runs.
    Fixed being able to revive in the ceiling in part of the Grineer Fortress.
    Fixed being able to get behind the first Data-Conduit in Sanctuary Onslaught.
    Fixed Power Menu UI remaining open when entering a Data-Conduit in Sanctuary Onslaught when using a controller.
    Fixed Orb Vallis/Plains of Eidolon objective markers moving around when in Archwing.
    Fixed Companion Weapon Riven Mods not displaying under the ‘Mods’ tab in Cephalon Simaris’ Offerings.
    Fixed Nightwave multi-rank up past 30 displaying incorrect tier numbers and prestige status on the rank up popups.
    Fixed performance issues with Kela De Thaym’s Rollers.
    Fixed performance issues with the Ballistica projectile trail FX over long distances.
    Fixed an issue where the Defense target's head would float above the cryopod in Defense missions, exposing it to the many dangers of the environment and also the dangers of not having your head connected to your body.
    Fixed maggots potentially being created out of bounds when spawned by the death of a Brood Mother.
    Fixed animation issues with the Grineer Flameblade causing its second and third attacks in its attack combo to miss its target.
    Fixed Lephantis sometimes not immediately dying after all three heads have been destroyed.
    Fixed being able to see outside the level from the gate in Cetus.
    Fixed Fast Traveling to Fisher Hai-luk teleporting the player midair.
    Fixed Ivara’s Artemis Bow arrows not reflecting chosen colors when stuck into objects/enemies.
    Fixed fully default Look Links not applying to your Warframe.
    Fixes toward Look Link colors not applying properly to Kubrows/Kavats/Venari.
    Fixed Look Link diorama for Venari appearing squashed and having a normal Kavat tail.
    Fixed overwhelming Elemental FX on Titania when she is given an Elemental buff.
    Fixed positional audio not working for stereo/headphone outputs (i.e. a sound playing on the left side of your view would be heard equally in both headphones).
    Fixed in-game voice chat not functioning properly (would not play back any audio).
    Fixed the voice input/output device toggle in the settings screen not having any effect the first time you tried to change it.
    Fixed Pet Companions struggling to path ziplines.
    Fixed having to click through Market items that only require one step to purchase (Relic Packs, etc), instead of displaying the quantity confirmation UI right away.
    Fixed ability to escape the Grineer Settlement tileset level bounds via Nezha’s Blazing Chakram.
    Fixed missing door frames in the Grineer Settlement Sabotage Tileset.
    Fixed missing minimap in part of the Grineer Shipyard.
    Fixed a teleport volume in part of the Grineer Sealab that was larger than it should be.
    Fixed a hole in part of the Grineer Sealab.
    Fixed a rock that was missing collision in the Plains of Eidolon.
    Fixed a rock clipping into a vent on the Corpus outpost.
    Fixed extra music loop playing when selecting Little Duck’s Exotic Goods.
    Fixed Simulacrum Ammo pickup playing the ‘Shield recharge’ sound.
    Fixed inaccurate Archwing quest tutorial text.
    Fixed several potential script errors caused by Warframe abilities.
    Fixed a script error that could break various Drone escort missions (including Plague Star).
    Fixed a script error when changing loadouts while in Fortuna.
    Fixed a script error that could break an bounty stage if the objective was destroyed right at the last moment.
    Fixed a script error for Clients when changing Arch-Guns in the Arsenal in Simulacrum while another Arch-Gun is already equipped.
    Fixed possible script error that could occur if you aborted a mission right as a missile locked onto your archwing.
    Fixed script error that could occur if you joined a mission while the host was running a K-Drive race.
    Fixed a script error when your Sentinel activates the Revenge Precept.
    Fixed a script error when your Kubrow activates the Stalk Precept.
    Fixed a script error related to a ragdolled enemy in Orb Vallis.
    Fixed numerous script errors when casting certain Warframe abilities.
    Fixed a script error related to Nidus’ Undying Passive.
    Fixed some inaccurate LOC text.
 
[DE]Megan


Jeudi 23 janvier 2020
 
Empyrean - Ivara Prime 27.0.12.1

Railjack Fixes

    Possible fix for a crash that could occur when joining a mission right as someone picked up some loot in a Crewship.
    Fixed UI bug where the End of Mission screen would display 2 Anomaly Shards, even though you received 1 upon completing the Sentient Anomaly POI. 

      For further clarification, the Anomaly Shard is given when you complete the Sentient Anomaly POI, not an End of Mission reward for completing the entire mission itself (Fighters, Crewships, etc).

    Fixed getting an Anomaly Shard on subsequent runs without having to complete the Sentient Anomaly POI.
    Fixed Crewships having no behavioural defense against leaving the Railjack level bounds and disappearing completely (now they will scoot back into the combat zone).
    Fixed Arch-Gun reload sounds not working when in Railjack POIs.

Fixes

    Fixed a crash when opening the Options screen on systems with virtual/simulated audio output devices.
    Fixed a crash when switching to an audio device with a lower sample rate.
    Fixed Grineer Dregs having broken firing mechanics.
    Fixed controller rumble persisting after you have stopped firing the Phage.
    Fixed Operator footsteps not being heard if Wisp is the equipped Warframe.
 
[DE]Megan


Jeudi 23 janvier 2020
 
Empyrean - Ivara Prime 27.0.12

Anomaly Shards

For every Sentient Anomaly POI that you complete you’ll earn a new Anomaly Shard; a shard ripped from a Sentient Anomaly in the Veil Proxima!

Little Duck + Exotic Goods

Little Duck is no stranger to Exotic goods - an Amp assembler and Toroid master, the strong and the strange are what she makes her business on. Her interest in Anomaly shards allows you to access new Exotic Goods:

    Tenebrous Ephemera
    ALL Sentient Captura Scenes 

      Sentient Captura Scenes have also been removed from the drop table and will be purchasable from Little Duck exclusively. 

Railjack Additions, Changes & Fixes

    Sharing is caring! Loot gathered when on-foot in a Point of Interest, Crewship, and from killing a Boarding Party are now shared between the whole squad, so you don’t individually need to go collect the loot if you’re busy Piloting, Engineering, etc!

      This excludes Health, Ammo, and Energy pickups. Also, AFK players do not get the items shared and cannot pick them up later.

    Minor Breaches, Fires, and Electrical traps now restore Railjack Health once again when a Catastrophic Failure breach is active!
    Added tips to the "Configure Railjack" screen in the Dojo. Simply hover over the "i" icon in the bottom right corner to learn more about each category!
    Avionics and Wreckage dropped in Railjack missions will now display a distance marker!

      The distance marker will appear when the Avionic or Wreckage is near the center of the screen, regardless of how far it is!

    Updated the ‘Components and Armaments Slots’ description to clarify that they do not apply to Wreckage, only Repaired Wreckage.
    Made a micro-optimization to the Railjack UI. 

      For those wondering: Micro-optimizations means small adjustments were made to improve performance without any changes to the game’s behavior. So you shouldn’t see anything change except that game runs a little faster!

    Made a micro-optimization to a common function used by Railjack game-code.
    Made a micro-optimization to numerous Railjack missions.
    Made a micro-optimization to Railjack lighting.
    Made some micro-optimizations to HUD marker performance, especially on Railjack.
    Fixed a crash when the Host aborted from a completed Railjack mission.
    Fixed a rare crash if you were connecting to a squad while another player was dealing damage with a Railjack weapon.
    Fixed a crash when fighting Sentients in the Sentient Anomaly POI.
    More fixes towards broken Dry Docks when some players have different progression into the Rising Tide quest.
    Fixed cases of Turrets being inoperable if a Host migrates while they were operating it.
    Fixed Client bodies disappearing, Railjack turning into just black walls, and more bad states if they were operating a Turret when the Host migrates.
    Fixed Clients dying and being Revived when operating a Turret resulting in the Railjack disappearing.
    Fixed Clients crashing if the Host migrated during a Critical Breach.
    Fixes toward Railjack Fast Travel not working properly while operating a Turret.

      Some issues still persist that we are investigating! 

    Fixed Wing Turrets moving their positions each time a Client mounts them.
    Fixed exiting the Railjack with Hildryn’s Balefire active defaulting you to Unarmed with no Arch-Gun.
    Fixed weird camera rotations after launching out of the Archwing Slingshot.
    Fixed the Quick Progress screen not being usable after the first node transition in Railjack.
    Fixed Lavan Elemental Reduction Avionics gain nothing from being Upgraded to Rank 1 unless on an Upgraded Grid.
    Fixed Sentient Cores displaying the wrong marker after being picked up.
    Fixed a couple issues of hangar doors on the Missile Platform not opening for Clients.
    Fixed a script error when an enemy Crewship deploys their healing bubble.
    Fixed a script error in the Railjack UI.

General Changes

    Defense Waves will now complete if NPCs are downed (but not dead), except for the final Wave, where all NPCs must be taken care of.
    Removed the hit-scan tracers from Imperator Vandal as it's now a projectile weapon.
    Optimized server-side code for game log-in.
    Optimized enemy Enemy class hierarchy slightly.
    Improved robustness of a script interface to try to avoid scripts breaking if you switched to your Operator at the wrong time.
    Made some systemic optimizations to the script runtime.
    Made some micro-optimizations to the UI system.
    Improved error handling in cache optimizer (some errors like being out of space) would trigger silent abort; it should now properly send you to https://www.warframe.com/en/iofail as intended.
    Updated the "Boss Kills" section of the Profile stats to include 5 years of game updates (untouched since Update 14!).

      Not only does this stat include the updated boss types it now includes special bosses like the Hemocyte and Razorback. There are a few known issues for some bosses that remain.

    Hydroid, Limbo, Mesa, and Mirage ability videos have been added to their respective Arsenals!
    Increased the scan projector FX when Conserving on the Orb Vallis to address colorblind difficulty. 

Upgraded our compiler toolchain

    Improved code-generation for certain types of compiler optimizations.
    Fixed a performance regression in some rare cases for Ryzen processors.

Controller Fixes

    Fixed inability to use any Piloting maneuvers due to left stick being bound to zoom, effectively ignoring callouts in Intrinsic details screen.
    Fixed the Upgrade screen for Avionics in the Dry Dock missing button callouts for Upgrading when using a controller.
    Fixed LTHUMB button worked to activate the Search box even when the picker wasn't visible in the Avionics screen.
    Fixed the Left/Right bumpers not functioning in the Avionics Upgrade Screen.
    Fixed the Sort menu not working in any of the Avionics screens.
    Fixed becoming stuck in the Avionics screen and having to restart the game.
    Fixed inability to exit the Avionic Grid Upgrade screen if you place your virtual cursor over a Grid.

Fixes

    Fixed several crashes and hangs on Windows 10 when an audio device is unplugged or changed.
    Fixed a rare crash when using Profile > Log Out from the menu.
    Fixes towards pathing issues with the Drone in the Plains of Eidolon. This also fixes a very specific spot where the Drone would regularly get stuck. As reported here: https://www.reddit.com/r/Warframe/comments/es51n3/cmon_de_its_been_2_years_why_do_we_still_need_a/ 

      Most noticeable in Plague Star at the moment, but still existed outside the Operation with Plains Bounties. We’ll continue to check up on this issue.

    Fixed the Vengeful Charge Ephemera providing constant light source for Mirage's Eclipse, resulting in a cosmetic granting the light buff to remain 99% of the time.
    Fixed Mission Time carrying over from time spent in Dojos or Relays.
    Fixed Mission Time including the time spent in your Orbiter after aborting a mission prior.
    Fixed your Kuva Lich having the default Excalibur Helmet on their shoulder if you killed the Kuva Larvling as a Client.
    Fixed Tactical Reload, Lock and Load, and Eject Magazine Mods not functioning for Clients.
    Fixed toggle sprint carrying over into Wukong’s Cloud Walker (normal hold sprint did not).
    Fixed Ivara’s Navigator cast animation not being replicated between Host/Client, resulting in no sound or movement.
    Fixed the Quellor Alt Fire being silent when it’s meant to be Alarming (as indicated in the Arsenal).
    Fixed enemies being immune to Vauban’s Bastille if they were ragdolled out of it previously.
    Fixed Excalibur’s Chromatic Blade elemental FX and statistics on Exalted Blade not updating after you change your Energy colour. Instead, they are stuck on the default Electricity element.
    Fixed Inaros getting stuck in his Devour animation if Devour is cast on an enemy that dies at the exact same time.
    Fixes towards the Octavia’s Anthem music note FX trail disappearing when you locate and collect the first or second Mandachord part.
    Fixed Coildrives in Orb Vallis never despawning if the player doesn't move and the Coildrive has passengers still inside.
    Fixed dispatched Drop Pod NPCs being confused at their own existence by standing stationary and staring into the sky contemplating life as ‘just another clone’.
    Fixed Volt visually missing his arm rings in his Codex/Market diorama.
    Fixes towards Ivara Prime’s helmet cloth clipping through her forehead.
    Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal.
    Potential fix towards Resource Crate names lingering after being destroyed.
    Fixes towards odd pathing behaviors with the Jordas Golem.
    Fixed the Primary and Secondary weapons Upgrade > Actions screen including the Umbra Forma in the UI count of how many Forma you have.
    Fixed a UI error when selecting certain enemies in the Simulacrum that you don’t have fully scanned.
    Fixed some distortion FX on the Ice Planet's heat generators and improved their performance by removing a bunch of scripts to animate them.
    Fixed distortions being offset with Dynamic Resolution enabled.
    Fixed Sigma Series Sugatra not being positioned correctly on Glaives.
    Fixed some items in the Market having overlapping text (Kavat Incubator Upgrade Segment, etc).
    Fixed a potential crash in the Weapon Upgrade screen.
    Fixed a script error in the Focus Arsenal screen.
 
[DE]Megan


Jeudi 16 janvier 2020
 
Empyrean - Ivara Prime 27.0.11.3

Railjack Fixes

    Fixed the Avionics screen breaking when selecting ‘Scrap.
 
[DE]Megan


Jeudi 16 janvier 2020
 
Empyrean - Ivara Prime 27.0.11.2

Railjack Fixes

    Fixed a script error when clicking the Wreckage Scrap button.

Fixes

    Fixed a few rare bugs in the Sacrifice Quest that could cause the chase sequence to get stuck.
 
[DE]Megan


Jeudi 16 janvier 2020
 
Empyrean - Ivara Prime 27.0.11.1

Railjack Fixes

    Fixed a script error when using the Void Hole Battle Avionic.

Fixes

    Fixed a script error when viewing a Warframe Blueprint in the Market, resulting in an inability to purchase Warframes.

      This fix required the back out of previous fix that we will investigate for another: “Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal”.
 
[DE]Megan


Jeudi 16 janvier 2020
 
Empyrean - Ivara Prime 27.0.11

The Great Reactor Buffings

Just like you and your buff New Year resolutions, we’re here with some of ours (although maybe not as buff as yours - you’re looking great we must say). 

Introducing global buffs for all Reactor types found in the wild. Any existing gear you have will simply be adjusted for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III’s range has been compressed significantly from a 30 -100 range to the new 90 -100 range, but we will not give you lower adjustments if you had a Vidar III Reactor with Avionics capacity values in the 90 -100 range before this change). 

    Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20)
    Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40)
    Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70)
    Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25)
    Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50)
    Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100)
    Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10)
    Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30)
    Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50)

With these changes, it’s important to note how we got from Point A to B. When initially setting up the Avionics values of these rewards, we did not forsee the depth of the frustration the ranges caused, but in hindsight we should have. Thanks to your feedback, we are able to confidently make broad and major buffs across the board. 

Tenebrous Ephemera Removal and Future Acquisition

TEMPORARILY removed the Tenebrous Ephemera as a drop from Reinforced Sentient Containers aboard the Sentient Anomaly in Veil Proxima. The drop method is causing numerous issues in terms of connectivity stability and player frustration. We’re going to be changing the acquisition method that won’t involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor).

    The Tenebrous Ephemera will be coming back as soon as possible in a better acquisition method

Railjack Additions, Changes, and Fixes

    Affinity gained from all Omni tool Repairs and Forge actions aboard the Railjack is now shared with the squad!

      Previously, only the player who performed the Repair with the Omni tool/Forge action gained Affinity. Now, when any individual completes tasks with the Omni tool or Forge, the Affinity will be shared across all members. This is not restricted to those onboard the Railjack - those flying around in your Archwing or taking out Crewships will also benefit. The goal here is to have the efforts of one benefit all and ultimately help each other earn Intrinsics for shared activities that keep the Railjack afloat. 

    Wreckage limit has been changed to match the existing Riven method in terms of how the limit behaves to the player. Instead of Wreckage being auto-scrapped when over the limit, a prompt will appear upon returning to the Dry Dock that indicates the over limit Wreckage must be dealt with before you can start another Railjack mission.
    Wreckage Repairs that are partially funded or waiting for completion (timer not expired yet) can now be cancelled! Resources funded will be returned and the Wreckage will remain in your Inventory to be Repaired or Scrapped later.


Keep in mind this doesn’t change the 80% refund from Scrapping Repaired Wreckage.

    Changed base Avionics so they all have at least one rank to address difficulty knowing which ones you can scrap and which ones you can't, due to the ‘no ranks’ Avionics stacking with all other unrankeds:

      Lavan Ablative Shell
      Lavan Heat Sink
      Lavan Last Stand
      Lavan Thermatic
      Lavan Phasic Weave
      Lavan Predator
      Lavan Winged Force
      Lavan Winged Steel
      Vidar Last Stand

    To accomodate for the base Avionic change above, other Avionics have been changed: 

      Vidar Predator: Higher base stat and higher drain
      Vidar Winged Steel: Lower drain
      Vidar Winged Force: Lower drain

    Numerous UI changes in the name of organization and clarity have been made to the Railjack Research and Configure screens:

      Added MK category tabs to the Railjack Research screen to better sort and display your growing Inventory of Research.
      Added Categories, Search Bar, and Sort options to the Railjack Components and Armaments screens.
      Added a ‘Show Equipped’ and ‘Show Ranked’ option in the Avionics Scrap screen.
      Battle and Tactical Avionic Grids now have Grid category icons to mark which is which.

        In addition, when picking a Battle Grid, we now reinforce which Grid you are selecting/viewing Avionics for by showing the category name and icon.

    Hull Breach that are active when the mission succeeds will be fixed automatically.

      This addresses missions failing after having already succeeded the mission due to players unable to fix the Hull Breach in time.

    Increased the Range of Winged Cyclone, Winged Force, Winged Steel, and Winged Storm to 1000m.

      This also fixes these Archwing based Avionics for Railjack also affecting the Railjack itself.

    Increased the mount animation speed for the Archwing Slingshot and Wing Turrets.
    Toned down the FX for both the Particle Ram and Fiery Phoenix Battle Avionic when aboard the Railjack.

      This change is being made due to plenty of feedback requesting less visibility-inhibiting FX. 

    To further increase the visibility when a Forge is available for use in the Railjack, the two screens and orange circle above, and activation button will glow when it’s ready and appear off then it’s busy.

    Reduced the brightness of the Crewship healing bubble burst FX.
    Changed the Railjack entrance UI marker to use the same blue as the Railjack marker in-mission.
    Refining in the Forge Bay with a controller now requires you to click and hold X for 1 second instead of simply clicking X.

      This addresses accidental Refining due to mashing X to open the Forge window.

    The ‘Open Squads’ line now appears at the bottom of the Star Chart Railjack node mission info popup for consistency.

      Depending on the node, it was previously buried in between the Requirements or Rewards lines.

    Fixed not gaining Intrinsics after mission completion.

      An example of this situation would be if the mission succeeded while a Boarding Party was still aboard, but not fully dealt with until after the mission success popup. 

    Fixed a case of loading a Railjack mission forever due to some players having different progression into the Rising Tide quest.
    Fixed Clients being stuck in a permanent streaming tunnel if they were in Dojo and Host in Liset.
    Fixed cases of exiting the Archwing Slingshot resulting in a black screen.
    Fixed a crash that could occur in Railjack if you were inside an enemy Crewship when it's destroyed.
    Fixed Flux Energy that was in the capacity provided by Hyperflux Avionic being lost between Railjack sessions.
    Fixed the stat value of Flux Capacity on Reactors showing higher than actual stats.

      We're using Round To value of 10 instead of 1, so some values were showing higher than they should be (37.x would show as 40).

    Fixed Rhino’s Roar ability buffing Battle Avionics on the Railjack.

      Warframe abilities are not intended to increase the performance of the Railjack.

    Fixed the Shatter Burst Battle Avionic not displaying damage numbers when it affects enemies.
    Fixed being in Operator mode in the Dry Dock and then starting a Railjack mission resulting in your Operator being in it’s non-combat Dojo state.
    Fixed pressing the ‘Reset Defaults’ button in the Railjack Customization screen punting you back to the Railjack Components screen.
    Fixed Scrap button for Repaired Wreckage having the same text as for unrepaired Wreckage.
    Fixed Last Stand Avionics descriptions showing incorrect upgrade numbers.
    Fixed Wing Turrets on the Railjack sometimes disappearing in AR mode.
    Fixed swapping around Battle Avionics in the Dry Dock sometimes resulting in misordered Battle Avionics in your Railjack mission.
    Fixed placeholder text in the Tactical Menu when viewed while in a Missile Platform.
    Fixed overzealous particle sizes on the Naberus, Corposant Prime, and Spore Ephemeras when in Archwing.
    Fixed inability to interact with Chat when viewing the Railjack Research screen with a controller.
    Fixed Kuva Lich transmissions playing while in the Railjack Star Chart.
    Fixed a script error when using the Archwing Slingshot.
    Fixed a script error when using the Forward Artillery.
    Fixed a script error when transitioning to and from the Dry Dock.
    Fixed a script error when boarding a Crewship.
    Fixed network race conditions that could cause a crash when playing Railjack.
    Fixed super bright lighting during the exit cinematic of some Point of Interests.

General Changes

    Grendel Specters can now use all of his Abilities! I prefer my meatballs on the side.
    Kuva Thralls now have a unique marker to differentiate them from the Lich!

    Removed the slight red tint that was always displayed on the Shedu glow, no matter your Energy color choices.
    Warframe/weapon tooltip in the Inventory will now display an Exilus icon if said item/Warframe has one installed.
    Made some micro-optimizations to the mini-map code.

Fixes

    Fixed quickly cancelling out of a Grineer console hack resulting in a progression stopper.
    Fixes towards missing subtitles/dialogue during the Apostasy Prologue quest.
    Fixed Pennant not using all attacks/features of Wise Razor Stance. As reported here: https://forums.warframe.com/topic/1152222-is-pennant-wise-razor-combo-working-correctly/
    Fixes towards Drahk Masters making the stolen weapon for Clients disappear whenever the Masters Halikar is returned through nonstandard means. As reported here: https://www.reddit.com/r/Warframe/comments/eo8xy1/drahk_masters_can_delete_a_clients_weapon_for_the/
    Fixed Kuva Ayanga no longer having its Area Of Effect properties.
    Fixed Kuva Thrall Mercies not counting towards the Executioner Nightwave Challenge.
    Fixed numerous weapon hand positions, walking animations, and t-posing in regards to Wisp.
    Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal. Backed out due to breaking the Market.
    Fixed missing ‘Hide Owned’ option and inability to purchase multiple of the same item after going to purchase Debt Bonds then going to another vendor in Fortuna.
    Fixed the UI breaking when selecting the ‘Select All’ button in Vendor screens (Fisher Hai-Luk, etc).
    Fixed incorrect Electricity FX on Volt Proto Skin footsteps.
    Fixed incorrect Electricity FX above Volt’s Electric Shield when Shock is cast through it.
    Fixed the Tonfa Hades Skin flame FX always appearing orange despite changing the Energy color. As reported here: https://forums.warframe.com/topic/1146899-tennogen-tonfa-hades-skin/
    Fixes towards the camera not following you when going back and forth from Submersible areas in Uranus tilesets. 

Empyrean: Ivara Prime 27.0.11.1

Railjack Fixes

    Fixed a script error when using the Void Hole Battle Avionic.

Fixes

    Fixed a script error when viewing a Warframe Blueprint in the Market, resulting in an inability to purchase Warframes.

      This fix required the back out of previous fix that we will investigate for another: “Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal”.

Empyrean: Ivara Prime 27.0.11.2

Railjack Fixes

    Fixed a script error when clicking the Wreckage Scrap button.

Fixes

    Fixed a few rare bugs in the Sacrifice Quest that could cause the chase sequence to get stuck.

Empyrean: Ivara Prime 27.0.11.3

Railjack Fixes

    Fixed the Avionics screen breaking when selecting ‘Scrap.
 
[DE]Megan


Vendredi 10 janvier 2020
 
Empyrean - Ivara Prime 27.0.10

We bring you another Hotfix before the weekend arrives. The first Hotfix of 2020, 27.0.9, brought a slew of Railjack tailored Additions, Changes, and Fixes (among general ones as well), of which we have been reading your initial feedback. Railjack Resource balancing continues to be a hot topic of discussion in regards to the overall Railjack experience. More to come! 

Railjack Additions, Changes, and Fixes

    Players will now have ~3 seconds of invulnerability when exiting the Railjack or a Point of Interest! 

      This window allows for a moment to escape from the incoming damage aimed close to your location so you don’t fall victim to a one-shot death.

    Increased the refund from Scrapping repaired Wreckage to 80% from 50%.

      A welcomed increase from feedback that still maintains the risk vs reward of repairing Wreckage, hence why is it not a 100% return.

    Repairing a minor Railjack Breach/Fire/Electrical when a Catastrophic Failure breach is active will no longer give Health back to the Railjack.

      This addresses numerous cases of Railjack invulnerability abuse by manipulating the Catastrophic Failure breach timer. We’re looking at other ways to allow Health on minor Breach repairs/fires/electrical during a Catastrophic Failure without opening the door to this misuse. 

    Wreckage capacity now appears in the equip screen for Components and Armaments, allowing you to see how many you currently own while Scrapping.
    Distance values on Railjack enemies will now be displayed once their name is visible.
    Upgraded art quality for certain Grineer Installations in Railjack missions.
    Made some micro-optimizations to the Railjack HUD.
    Fixed inability to destroy enemy Crewships that have been hijacked.
    Fixed the wide door in the Pulse Turbine not opening for Clients.
    Fixed being placed outside of the Railjack level when loading into a Railjack mission from your Orbiter as the Operator.
    Fixed control settings such as mouse sensitivity being set to non-Railjack settings when a Crewship is destroyed. 

      This was most noticeable when Piloting the Railjack during the Crewship explosion, as sensitivity would abruptly change until the Pilot seat was dismounted.

    Fixed cases of Armament Wreckage unique stats not showing. This was due to the physical Armament not being equipped on the side of the Railjack, which then considered it not equipped.
    Fixed Carcinnox Armaments displaying incorrect Falloff ranges in the Dry Dock stats.
    Fixed the Munition Ammo count UI in the Railjack displaying 1 more capacity than you actually have (ie 30/31).
    Fixed Railjack Forge not applying yield multipliers (Engineer Intrinsic bonus) to displayed craft amounts.
    Fixes towards Ram Sleds occurring during a transition to the Dojo after completing a Railjack mission.
    Fixed hazard markers (Fire, Electricity, Fast Travel) inside the Railjack appearing in the wrong locations when viewed in the Tactical Menu while on the Pilot seat or side Turrets.
    Fixed missing Railjack enemy UI after exiting/returning/exiting the Railjack.
    Fixed incorrect minimap overlay when failing a Railjack mission and returning to the Dojo.
    Fixed Railjack enemies displaying a Rank of 00.
    Fixed a crash while transitioning levels in the Railjack.
    Fixed a script error that can occur when exiting the Archwing Slingshot after opening the pause menu, which caused a persistent black screen.

      Some camera issues still persist that we’re investigating.

    Fixed some Mods displaying under the Items section on the End of Mission screen.
    Fixed Reliquary Drive appearing to have the ‘vacant’ text even after completing the Key quest.
    Fixed unlocalized Railjack recall text.

General Changes

    The Shedu Blueprint has been added to Cephalon Simaris’ Lost & Found Offerings (only after acquisition Quest completion).
    Increased range that the Mine Osprey drops mines from. This combined with their behaviour bringing them close to the player meant the Ospreys would only usually get about one mine dropped before hovering harmlessly near the player.
    Removed decimals in the Arsenal stats if damage Falloff range is 1000 or greater to fix numbers overlapping and appearing messy.

Fixes

    Fixed Jackal and Razorback not correctly turning to face players sometimes when you get behind them.
    Fixed Korrudo having inherited the Hirudo’s Health on Critical Hits mechanic.
    Fixed the Redeemer weapon series appearing to deal 10x Damage than it actually was.
    This affected Arsenal stats only, in missions it did the correct damage.
    More fixes towards Wisp movement animations issues when equipped with the Atmos and Nunchaku.
    Fixed incorrect Energy color for the Vengeful Shockwave Ephemera.
    Fixed Ivara Prime’s Quiver ability not using her Artemis Bow Prime mesh. As reported here: https://forums.warframe.com/topic/1160446-ivara-primes-1-doesnt-use-the-right-artemis-bow-texture/
    Fixed the Paris Prime arrow using incorrect textures.
    Fixed incorrect Energy color on the Hema muzzle flash light.
    Fixed overly metallic reflections on the Kopesh Longsword Skin.
    Fixed incorrect lightning textures on Volts. As reported here: https://forums.warframe.com/topic/1160559-bad-lightning-still-not-fixed/
    Fixed missing Channeling particle FX on the Targis Prime Armor (appears with x2 Combo Counter).
    Fixed seeing a distorted flat circle on the Staticor explosion (and radiation areas).
    Fixed incorrect Kubrow eye glow color when using the Metus Fur Pattern.
    Fixed Eidolon Lures disappearing at certain camera angles.
    Fixed MOA and Kavat Companion Emblems being equipped on the wrong side.
    Fixed broken warp sounds in the Sentient tileset.
    Fixed a script error related to Tusk Mortar Bombards crouching.
 
[DE]Megan


Jeudi 9 janvier 2020
 
Empyrean - Ivara Prime 27.0.9

Happy New Year, Tenno! Nothing quite compares to starting a new year when it comes to contextualizing our journey so far. 7 years ago almost to the day, we found ourselves Reworking Ember… redoing the Ember model entirely! These Update notes are a blast from the past - and every January we start off with a build that aims to address as much as possible from the Holidays without having our players wait too long for fixes. So here is the first of many Hotfixes for January 2020! We do not have an ETA on other Updates, as we are focusing on Hotfixing at this time. 

Railjack Additions, Changes, and Fixes

    Halved Fighter Armor

    Enemy Fighters in Railjack have too much armor - meaning your Railjack weapons just don’t feel great in the time it takes to kill an enemy. All Fighter Armor values have been halved, with a slight boost in health for non-elites to compensate. 

      Armor value changes

        Flak: 300 to 150
        Elite Flak: 350 to 175
        Taktis: 250 to 125
        Elite Taktis: 350 to 175
        Cutter: 250 to 125
        Elite Cutter: 300 to 150
        Outrider: 800 to 300
        Elite Outrider: 800 to 400

      Health value changes

        Flak health: 250 to 375
        Taktis health: 200 to 300
        Cutter health: 200 to 300

Our intent is to make Railjack weapons more effective on their own. As such, Rhino’s Roar and Saryn’s Toxic Lash no longer unintentionally affect Railjack weapons, as per [DE]Marcus’ post here

All Battle Avionics are now potential drops from Elite fighters in Deep Space. Also, with new permanent markers on Avionics, you’ll now ensure none go unclaimed, because you’ll see them! 

Battle Avionics rarity was exacerbated by the units they dropped on - adding drops to Elite fighters should increase your chances of acquiring one. We want to see the effects of these new drops before making additional changes.

    Munitions Vortex

    • Elite Exo Taktis
    • Elite Gyre Taktis

    Countermeasures

      Elite Exo Taktis
      Elite Kosma Cutter
      Elite Gyre Cutter

    Blackout Pulse

      Elite Exo Taktis

    Tether

      Elite Exo Flak

    Particle Ram

      Elite Exo Cutter

    Shatter Burst

      Elite Exo Flak

    Seeker Volley

      Elite Exo Cutter

    Void Hole

      Elite Exo Flak

        Adding Void Hole to Elite Exo Flaks should make it significantly easier to acquire due to their spawn rates, but we will continue to watch all the drops in case they need further changes. 

    Fiery Phoenix

      Elite Exo Cutter

Weapon & Proc Adjustments

The idea of ‘one damage type to rule them all’ is one we want to avoid in Railjack’s early days. We are rebalancing aspects of certain Damage types to ensure there’s balanced choices. The Armor changes in conjunction with this means this is a combined effort of finding the right place for all damage types, not just one leader. Please bear with us as we navigate this particular space - with your help, hopefully everyone will get to put their favourites from their Arsenal to use! 

    Decreased the effectiveness of the Particle proc but increased its Duration

      Reduced to 7.5% damage bonus per hit, still stacks, and lasts 20 seconds. The exponential growth and short duration meant this was far more beneficial to rapid-fire guns than anything else.

    Increased the effectiveness of the Incendiary proc but decreased its Duration

      Double the damage per tick but half the duration; same total damage but in less time to feel more relevant.

    Pulsar series

      Increased base damage
      Increased fall off range

        These extremely precise weapons were having trouble competing with the other options available. Increased damage by about 10% and increased effective range should help give them a more viable role.

    Photor series

      Increased fall off range

        Extra range and these also benefit indirectly from the improvement to Incendiary status.

    Cryophon series

      Reduced damage and increased fall off range

        Reducing the armor values of enemies made these capable of killing every enemy in a single hit, this brings them back in line with the intended time to kill. Please bear in mind we are actively watching player stats and collecting feedback, and are willing to iterate on balance. 

    Zetki House

      Reduced Heat Accretion for all Zetki weapon variants apart from Cryophon

        This house trades more heat for more damage, but it felt like they were TOO hot for the amount of extra damage you got.  Compared to the baseline weapons, Zetki now offers 50% more damage for double heat instead of quadruple heat.

Rush Repair Drone Removed from Market

We are removing the option to buy the Rush Repair Drone and leaving it only as a reward earned at the  end of mission (no longer an in-world drop due to security concerns). We are doing this based on feedback that as a purchasing option it feels too unfair of an advantage. While it technically abides by our rule of ‘Pay for Time’, it bypasses a huge segment of the Railjack resource value. You can still pay to rush Repairs once you’ve contributed resources, but you can no longer outright bypass the entire experience by purchasing the item from the market. We will continue to use Rush Repair Drones as a reward - just not as a Market item. 

Doubled the chance of obtaining Wreckage from End of Mission Rewards 

This increase will help you acquire more pieces so you can pick and choose which you want to keep. However, we needed to reduce the chance of obtaining Relics to accommodate the Wreckage increase.

    Permanent in-world markers have been added to Avionics and Salvage in Railjack when they drop.

      This will allow you to always know what remains on the field of battle, and how to navigate accordingly. Adding awareness to the important loot has been a huge request, and this visibility increase should make sure no loot is left behind. Aside, we are reviewing ‘vacuum’ range. 

    Asterite Resource pickups now reward 2x as much Asterite.

      Asterite costs for Wreckage were going a bit too slowly, so now you will earn it at twice the rate. 

    Your Squad Overlay is now visible when in various Railjack modes (Pilot, Weapon, etc).

      There’s been consistent expression that ‘seeing my Squad’s status’ is important. We have now ensured it’s visible when piloting / gunning / etc, and we have added some new iconography to show player states. 

    Added ‘Squad Status’ for Railjack Missions in the Squad Overlay.

      These Icons show what your squadmates are doing, including: pilot, gunner, cannon, Omni Tool, Archwing, at a point of interest, engineering, fighting a boarding team, in slingshot, in Crewship, or just messing around on the Railjack doing nothing specific. 

    Intrinsic points can no longer be gained once all available Intrinsics are maxed out. If you are already above the maximum, your additional points have not been lost.
    Railjack minimap is now always fully visible.
    Better centered the Railjack Pilot HUD diamond.
    Added new force feedback to all Weapons and Missile Launchers.
    Off-screen space enemy markers in Archwing now show awareness state fill.
    Fixed some color and alpha settings on off-screen markers in Archwing for better visibility.
    Increased brightness and thickness of enemy markers in Railjack.
    Updated the Railjack name placement on all Skins to be better visible.
    Set the maximum length for Railjack Names to 50 characters - in practice, this is almost an increase. The limit before was set by width along the available real estate. Now we have properly conforming names. .
    Optimized camera placements overall when customizing Railjack / viewing aspects.
    The ‘Toggle Interior’ button now has a checkbox to indicate active state.
    Railjack Health and Shield now show when they are invulnerable (i.e after a Catastrophic Failure Breach).
    Removed HUD markers from missiles launched by Seeker Volley battle avionic, which also fixed enemy HUD markers disappearing.
    The player’s view of a Cloaked Railjack (using Void Cloak) is now a more obvious effect.
    Railjack name shows in ‘edit name’ input box.
    Railjack name shows in HUD instead of generic ‘Railjack’.
    Cargo consoles now show a small effect when they are busy and unavailable to use.
    Controller ‘start’ button now closes tactical menu instead of opening top menu.
    Slightly zoomed out the tactical map when on the railjack, increased visibility of minimap features.
    Sorting for Drain will now sort higher Drain to the top.
    Added Wreckage count to equip screen.
    Fixed Engines Colour customization not working properly.
    Fixed an issue with Railjack stats appearing as the default one when pressing ESC on any part of Components menu.
    Fixed missing sounds on a certain Archwing fly-in cinematic.
    Fixed a script error in the Tactical Map.
    Fixed erroneous ‘Stealth’ component from Railjack gun Huds.
    Fixed Arrows for Railjack markers pointing the wrong way when you have a scaled HUD.
    Fixed Nekros’ Shadows of the Dead spawning enemy ships inside Railjacks (lol).
    Fixed an issue where using the Archwing Slingshot with Melee equipped causes issues.
    Fixed an issue where you could use menus while in Archwing Slingshot.
    Fixed the ‘Hijacked’ Grineer Crewship spawning inside geometry.
    Fixed multiple [HC] tags appearing.
    Fixed an issue where players entering Grineer Ramsleds could travel unknown places.
    Fixed Ivara’s Zipline persisting when in Railjack Emplacements.
    Fixed Railjack audio looping when in Landing Craft.
    Fixed the Reliquary Void Branches not persisting.
    Fixed Ballistic and Particle damage icons being swapped in-game.
    Fixed Railjack Slingshot FX colour not updating properly.
    Fixed Railjack Weaponry appearing at odd angles for Clients when dismounting.
    Fixed Clients being permanently dead in Railjacks if they return to a Dojo in the ‘Revive’ screen.
    Fixed Tactical views of players on Railjack Weaponry not working correctly.
    Fixed overlapping music on mission complete.
    Fixed being able to acquire Revolite by methods other than crafting / preparing Payloads.
    Fixed Archwing death causing players to respawn at the beginning of the mission.
    Fixed Omni tool equip animation causing loss of functionality when mounting emplacements/piloting.
    Fixed Omni Tool having an ammo type (which didn’t actually interact with anything).
    Fixed multiple crashes that could occur when loading into a mission as a client in a Landing Craft.  
    Fixed Omni Tool showing level ‘0’.
    Fixed being able to exit an emplacement without animations instantly by spamming esc multiple times.
    Fixed railjack mission complete popup rendering behind the railjack HUD.
    Fixed grineer Crewship console disabling the shield when exiting the hack without completing.
    Fixed Crewship healing bubble not being seen or affected by clients.
    Fixed Sigma Engines displaying incorrect stats.
    Fixed some weapons showing incorrect icons.
    Fixed railjack engineering 10 intrinsic not working for clients.
    Fixed the repair drones not disappearing if someone else repairs the malfunction before the drones finish it.
    Fixed drifting sound stopping properly when pilot leaves pilot seat during drifting.
    Fixed bug where Intrinsics could be kept on mission abort, which was never intended.
    Fixed Archwing bug that would cause Clients to be stuck with normal weapons if they slingshot into a non-Crewship enemy.

General Changes

    Optimized Host-Migration speeds for Clients to be significantly faster.
    Optimized collision on Orokin Derelict Tentacles to better match current player movement skills.
    Optimized muzzle flash FX on the Zundi Pistol Skin
    Cleaned up Sonicor light FX.
    Tweaked Ivara Prime prowl effect to be less prominent while moving to reduce eye-strain based on feedback.
    Disable Y key triggering randomize appearance in arsenal to prevent accidental randomization
    The Pennant has been removed from Conclave.
    Removed redundant ‘Damage Blocked’ stat from Saryn’s Toxic Lash.
    Removed a crate from extraction zone in Grineer Shipyard so it will stop taunting solo players who couldn’t get it.
    Updated the background for Glyph dioramas in the market.
    Added decos around Simaris targets so they are less likely to be mistaken for Thralls.
    Optimized Imperator projectiles to improve performance.
    Optimized performance in a section of the Kuva Fortress.
    Shedu now uses its clip mesh when disarmed (the whole gun is too big!)
    Added pickup text to Shedu and Euphona Prime.
    Prime Smite Infested and the Zylok are now tradeable.
    Disabled the new boss Health bar on Razorback because it was causing an issue. Razorback will now have it’s original Health bar.
    *Missed change: Garuda can now queue her Dread Mirror projectile charge/throw more easily after using Seeking Talons.
    Added long requested Wisp Walk, Run, and Sprint movement to Melee weapons, and fixed her movement when equipped with the Shedu.

Fixes

    Fixed the Jotunheim Oculus being too faded during gameplay.
    Fixed the Cirrus Chest piece interacting poorly with Wisp.
    Fixed the Cirrus Leg Armor being incorrectly placed on several Warframes.
    Fixed an issue where Chroma’s Elemental Ward in the ‘Fire’ mode would subtract health if Operators strayed too far from Warframes.
    Fixed the Quellor being unable to use Ammo Mutation Mods.
    Fixed an issue with Quellor energy colour as per: https://forums.warframe.com/topic/1159744-quellor-energy-color-not-changing/
    Fixed an issue where the Shedu would get stuck after regenerating ammo.
    Fixed Elemental FX not working properly on Excalibur Deluxe Nikana.
    Fixed Elemental FX not working properly on Wukong Deluxe Whip.
    Fixed a script error in Inaros’ Sandstorm.
    Fixed overlapping environmental issues in Grineer Galleons.
    Fixed an issue with the Behemoth Juggernaut boil not being opaque.
    Fixed a false John Prodman icon showing up in Baro’s wares…
    Fixed an issue with camera zoom being too close to Grendel after using transference + Pulverize.
    Fixed Daikyu FX issue as reported here
    Fixed Chroma’s Electric Elemental Ward not responding to Power Duration Mods.
    Fixed Nezha’s Blazing Chakram not working correctly for Clients when charged.
    Fixed a script error in Wukong’s Celestial Twin ability.
    Fixed a script error in Chroma’s Effigy ability.
    Fixed Imugi Prime Shoulder pieces always glowing blue when Mirage is using Eclipse.
    Fixed Nezha’s FX not properly working on ragdolled enemies.
    Fixed the Shedu using the wrong weapon mesh when disarmed.
    Fixed the Shedu being unable to use Projectile-based Mods (Speed, etc).
    Fixed Ivara Prime’s Artemis Bow Prime darkening when viewed in the Arsenal.
    Fixed the permanently black Prisma Koi Sentinel tail
    Fixed permanent Water FX on players using Itzal’s Arch Line to escape water.
    Fixed incorrect textures on Ivara Prime using the Astrea TennoGen.
    Fixed Nox enemies being turned into Thralls by Liches.
    Fixed Demolishers being turned into Thralls by Liches.
    Fixed FX issues with the Simaris Ship / Dojo Decoration no properly adjusting when moving around.
    Fixed Frost’s Snowglobe missing the invulnerability period on cast.
    Fixed an issue with some TennoCon Glyphs appearing the same.
    Fixed missing Venka Melee sounds.
    Fixed Kuva Liches stealing Conclave Rewards.
    Fixed Kuva Tolon Chest Armor having an incorrect icon.
    Fixed a distressed pipe appearing as white instead of red in Jupiter.
    Fixed the Heartwood Armor set clipping with Rhino.
    Fixed lightmaps on pressure plates in old Corpus ship Sabotage core.
    Fixed a crate that was spawning within walls on the Grineer Shipyard.
    Fixed a minimap that was missing from a section of the Grineer Shipyard.
    Fixed Terra Manker’s weapon sound playing non-positionally.
    Fixed magnetic proc sound playing repeatedly on Shock Eximus Auras.
    Fixed a crash caused by an assertion failure.
    Fixed Mercy icon appearing on floor for Larvlings.
    Fixed Wuush and Meteor whip skins not sitting properly in the hands when used with some whips.
    Fixed offsets for Equinox night form leg armor so it sits better on the leg.
    Fixed several script crashes caused by Warframe and Archwing abilities.
    Fixed an issue with Ciphers that was causing fails not to count properly in fails stat.
    Fixed Distortion Overrides not working on objects whose base materials themselves didn't have a distortion shader.
    Fixed the Quellor’s clip rendering behind the gun if reloading while aiming.
    Fixed clients sometimes not getting Relic reward selection screen.
    Fixed Frame display showing when backing out of controller customization while in mission.  
    Fixed single emissive colors not showing properly on Equinox and Khora.
    Fixed miniature Boiler pods that could get stuck lingering in mid-air.
    Fixed violent flickering in Helminth room.
    Fixed the too-thick dust in the middle of the Orbiter.
    Fixed Imperator GPU particles moving towards the camera.
    Fixed various issues with the Kuva Ayangya, including not firing sometimes in space.
    Fixed some attachments not showing combo multiplier FX.
    Fixed Saryn Prime appearing covered in a flickering triangle FX when casting Molt or Toxic Lash.
 
[DE]Megan


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