We are several Hotfixes into ‘The Old Blood’, and we’ve got a sizeable amount of tweaks to add to the pile:
Converted Lich Trading is here: If you have a Converted Kuva Lich, you may trade them with another player who may be looking for a specific Kuva Lich Weapon or Ephemera. This system includes the use of a brand new Dojo Room inspired by the early ‘War Room’ design from the King Pin System! Liches can only be traded once - you cannot re-trade a Converted Lich past one person!
The Crimson Branch: This room serves the purpose of trading Converted Kuva Liches, and will scale up to future entries in the system with other factions!
Back-to-back Duplicates - Your Kuva Lich will no longer have the same weapon twice in a row. While you may get a duplicated weapon down the road, your Kuva Lich will have a guaranteed different weapon than its immediate predecessor.
Recycle your requiem - 4 Defiled Requiem Mods can now be Transmuted into a random, fully charged, Requiem Mod. This gives them some additional use, as well as helping you clean up your Inventory.
Void Fissure Missions will now appear on all Kuva Fortress nodes! Previously, only Rescue/Survival missions on the Kuva Fortress were eligible due to other missions having an Archwing restriction; now the whole Fortress is eligible!
A bug now turned feature; Ephemera’s obtained from a Kuva Lich can now be equipped on Sentinels and Companions! For FX sake, this will be a slightly subdued version of the selected Ephemera. Non-Lich Ephemera functionally is in the works!
Increased the chance of your Kuva Lich to have an Ephemera from 5% to 10%. Newly birthed Liches will have the 10% chance, while existing Liches will still be at 5%. Old Liches that are traded and "reactivated" will also be at 5%.
Added new Parazon finishers for you to stabby stab the baddies with!
Added a Kuva Lich icon beside Star Chart regions/nodes that are under the influence of your Kuva Lich to address color blind concerns regarding the ‘Kuva Stain’.
Increased the base damage (before elemental bonus) of the Kuva Ogris from 454 to 714.
Grineer Prosecutors will no longer spawn as Thralls, as they were essentially invincible to everything except area-of-effect abilities.
Ghoul Expired will no longer spawn as a Thrall due to their suicide death mechanic.
Removed Pigments from the list of eligible items the Kuva Lich can Tax.
Removed rewards obtained specifically from completing a Junction from the list of eligible items the Kuva Lich can Tax.
Reduced the camera shake of the Kuva Ayanga explosions.
Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.
Fixed Kuva Siphon/Flood Rescue missions not giving out a Requiem Relic at End Of Mission if you completed the mission without setting off the alarms.
Fixed Kuva Siphon/Flood Spy missions not giving rewards for cracking the Spy vaults.
Converted Kuva Lich allies will no longer spawn in Archwing missions, as they ignore the complete lack of oxygen and requirements needed to fly. As reported here: https://www.reddit.com/r/Warframe/comments/dv6ofx/til_kuva_lichs_can_help_on_archwing_missions/
Fixed no Kuva Lich being born if sentient Umbra performs a Mercy on the Larvling.
Fixed no Kuva Lich being born if Mirage’s Hall of Mirrors or Wukong’s Wuclone downs the Larvling and you perform a Mercy.
Fixed no Kuva Lich being born if you perform a stealth Mercy on a Larvling.
Fixed the Kuva Lich momentarily shrinking when attacking Hydroid in his Undertow.
Fixed the Kuva Lich becoming allied until downed when the effects of Revenants Enthrall ability expire.
Another fix for Ayatan Statues Taxed by the Kuva Lich not showing up with the rest of the Recovered items in the End of Mission screen.
Fixed getting duplicate and/or invisible Kuva Liches after a Host migration occurs.
Fixed an issue where ‘Paranoid’ Liches would kill players even after being Converted: https://old.reddit.com/r/Warframe/comments/dsx2yt/so_my_converted_lich_decided_to_help_me_with_my/
Fixed Client throws occurring in the wrong direction.
Fixed an issue where Larvling spawns were not working 100% of the time.
Fixed an issue where Kuva Lich weapons were not properly localizing. This fixes future occurrences of this bug, not existing cases.
Fixed a crash that would occur if you opened up your Inbox while the Kuva Lich was in a downed state, ready to be Vanquished or Converted.
Fixed a rare game hang if you somehow managed to use the Parazon on two Kuva Liches in one mission.
Fixed Kuva Lich ability descriptions excluding Damage type icons.
Fixed losing the Kuva Lich symbol icon when renaming the weapon acquired from it.
Fixed a script error that could occur after Vanquishing your Kuva Lich.
Tweaked the sound of the Kuva Karak.
Melee Phase 2: Technique Changes & Fixes
While most of our previous Hotfixes have focused on base functionality and bug fixes of Melee: Phase 2, this Hotfix takes a stab at some balancing in the wake of all the changes. This Hotfix also adjusts some Stances based on feedback.
UI: Split ‘HEAVY ATTACK’ Stats into their own category to better organize the various stats associated with all Melee Weapons.
‘Hold Melee’ will now perform heavy attack like it did before Phase 2.
Removed Combo Hit Multiplier with Glaive's hit damage. Only explosive damage will use the Combo Multiplier.
Madurai Rising Blast can now be held vs tapped for either a charged or uncharged shot.
The Critical Chance game has largely allowed Blood Rush to shine for active melee players, and with the ‘Steel’ series of Mods applying at the Base Critical Chance level, it’s led to players feeling they are obsolete. We are significantly buffing these Mods to give players a different option for Critical Chance builds. We want to give a more upfront Critical Chance and hard-hitting Heavy Attacks to builds that don’t rely on maintaining a high combo multiplier.
True Steel increased from 60% to 120% Critical Chance (x2 for Heavy Attack) at Max Rank.
Sacrificial Steel increased from 88% to 220% Crit Chance (x2 for Heavy Attack) at Max Rank.
Stance & Weapon Changes
Fixed Crimson Dervish not having it’s sliding heavy attack hooked up.
Increased the damage and combo-point value of Crimson Dervish's Neutral (Twisting Flurry) and Forward+Block (Coiling Impale) combos
Added a free movement shooting attack to the first move in the Forward Combo for High Noon (Vagabond Blitz) and Bullet Dance (Magnum Mamba).
The Heavy Attack shot is no longer free movement (the wind up remains free movement).
Neutral Combo (Desperado Zeal) is now Tactical Forward Combo (Final Showdown), and vice versa.
Switched the order of the two Tactical Forward attacks and increased the forward distance of the first attack
Moved the first attack of the Neutral Combo (Samba Slash) to the end of the combo chain.
Bullet Dance - Neutral Combo (Samba Slash) is now Neutral Block (Automatic Rhumba) and vice versa.
Rapier: Vulpine Mask
Swapped the order of the first two attacks in the Neutral Combo (Assailant Guise).
Nunchaku Stance: Atlantis Vulcan
Decreased the forward movement of the first attack in the Tactical Forward Combo (Blazing Vortex) and increased it in the second.
Second attack in Forward Combo (Cut Thrice) is now free movement
The last attack in the Neutral Combo (Threshing Grain) is now the first attack, damage multipliers and combo points adjusted accordingly
The last attack in the Tactical Forward Combo (Calling Thunder) is now the first attack with increased gap closing movement, damage multipliers and combo points adjusted accordingly.
Dark Split Sword Heavy Blade
increased Critical Chance from 10% to 15%
increased Puncture Damage from 68 to 78
Combo Multiplier applied to disc recall explosion.
Fixed Blood Rush / Weeping Wounds resetting when using a normal attack on Gunblades.
Fixed Exodia Valor considering every target to be Lifted whether they actually are or not.
Fixed Zenurik Inner Might not applying correctly.
Launcher Area-Of-Effect Change
Area-of-effect Damage is now a separate stat with its own header in the Arsenal (plus everyone else that stats are shown), and AOE damage radius is now also displayed. Previously, AOE damage values were merged with regular on hit damage values.
Tweaked the density of Ember’s Ability FX on nearby hits.
Fixed Requiem Relics not counting towards "Unlock Relics" Nightwave Acts.
Fixed ‘Blood for Ammo’ not working if you don’t have both a Primary and Secondary weapon equipped.
Fixed another case of the Vasca Curative not working/curing infected Kavats
Fixes towards Ayatan Stars and other pickups that can’t be vacuumed launching themselves into unreachable corners.
Fixed having to be very close to initiate your Archwing Melee lock on mechanic.
Fixed missing hit notification sounds on the Acceltra.
Fixed an erroneous [PH] on Dojo Fast Travel.
Fixed issues with enemy navigation in the Grineer Galleon.
Fixed overlapping music at end-mission.
Fixed a game hang when throwing any fishing Spear leading to inputs not working for several seconds.
Fixed a Lunaro bug where air attacks and combos were not working.
Fixed Ukrainian text missing in many cases.
Fixed some Amalgam enemies dropping Resources that looked like Mods.
Fixed an issue where the Corpus hacking mini-game would lock up if another player starts it right while you finish.
Fixed an issue where you would be unable to use Corpus Hack Panels.
Fixed AI struggling to navigate in Grineer Spy mission tilesets.
Fixed a script error that could occur with Ember’s Fireball.
Fixed a script error that could occur with Gauss’ Thermal Sunder.
Fixed missing Localizations across the game.
Fixed cases where the Sari Syandana was covering UI menus.
Fixed Teshin missing a description for his Conclave Loadout Slot.
Fixed the Polarize screen not displaying the correct max rank of weapons that go over 30 (Paracesis, Kuva weapons, etc).
Fixed waypoints pointing you towards dead ends in Corpus Archwing missions.
Fixed a Kitgun Riven Disposition always displaying 3/5, even if the Riven disposition itself is lower than that.
Fixed some UI screens not applying your chosen UI theme border color.
Fixed weapons requiring Health to reload to only partially reload if you don't have enough Health for a full reload.
Fixed inability to rename your weapon if you don’t own a max rank Kitgun.
More fixes towards Infested Corpus ship doors clipping into other rooms.
Fixed terrain clipping into the Orb Vallis Spaceport building. As reported here: https://old.reddit.com/r/Warframe/comments/dw3ojs/found_a_weird_panel_sticking_out_at_the_top/
Fixed a level hole in the Corpus Ice Planet tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dw3wim/found_a_hole_on_europa/
Fixed Vasca Kavat Floof description reading Orb Vallis instead of Plains of Eidolon.
Fixed inability to see what players are selling in Maroo’s Bazaar.
Fixed weapons above Rank 30 (Paracesis, etc) not maintaining their Rank if a Host migration occurs. This also fixes some Mods being ignored due to Mod capacity being in excess of the standard 30 Ranks.
Fixed gaining Melee Combo when you have a ‘Chance to not gain combo’ Riven that is over 100%.
Fixed Archwing enemy UI markers stacking in doorways.
Jeudi 7 novembre 2019
The Old Blood - Hotfix 18.104.22.168
Fixed Valence Transfer not applying to the Kuva Shildeg and Kuva Ayanga.
Jeudi 7 novembre 2019
The Old Blood - Hotfix 26.0.6
We’re back again with our 7th Hotfix since The Old Blood’s initial release 7 days ago! We have a major improvement in the pipeline to release very soon: Kuva Lich Trading! There are also two issues we are looking to solve in a calculated and better thought-out way to avoid the scenario we created yesterday with fixing a bug. The first issue is making the co-operative aspect of Lich hunting rewarding, and the second is treating the condition of downing your Lich (despite not having the right Requiems) have a different flow in a mission. Thank you for your patience!
We do have one feature that speaks to Duplicate weapon feedback available in this Hotfix: VALENCE TRANSFER!
New Kuva Weapon Combining: Valence transfer
Replace a Kuva weapon’s innate damage bonus with one from another Kuva weapon of the same kind. This process destroys the donor weapon and overrides the previous Kuva weapons damage bonus.
For example: everything you've done on Kuva Seer A will stay (Forma, Potato, Lens, Mod Configs, Appearance Configs, etc) when Kuva Seer B is consumed. The buff from Kuva Seer B will be passed onto Kuva Seer A, and Kuva Seer B will cease to exist in your Inventory.
1. Head to your Arsenal 2. Navigate to the Upgrade screen of the desired Kuva weapon 3. Select ACTIONS and then the new VALENCE TRANSFER option 4. Select the Kuva weapon you would like to consume 5. Type TRANSFER into the prompt to confirm the consumption - this also displays what buff you are replacing 6. Grofit!
NOTE AS OF 5:49 EST: We are aware of an issue surrounding some Valence Transfers not working. We are looking into it right now.
General Kuva Lich Phase 2 Changes & Fixes
Improved the Kuva Lich “push beam” ability to not take as long to ramp up and not take as long to ramp down.
Fixed Kuva weapon Blueprints staying in the End Of Mission screen indefinitely after Vanquishing a Kuva Lich, regardless of missions run afterwards.
Fixed Recovering all your Taxed items, including the Kuva weapon Blueprint, if you Vanquish your Kuva Lich and then abort the mission.
Fixed the Kuva Lich spawning inside Defense consoles, thus rendering them invincible.
Fixed a case where Kuva Lich’s could break out of their downed state for Clients (and very, VERY rarely on Host) preventing the Mercy success/fail animations from playing.
Fixed Clients being left wielding their Parazon after Vanquishing their Kuva Lich.
Fixes towards Clients not playing the Mercy animation if a Host has already executed a Mercy.
Fixed the Kuva Ogris not creating a fireball or any fire FX on impact if the Nightwatch Napalm Mod is equipped.
Fixed text on the Vanquish/Convert Kuva Lich screen being cut-off in localized languages.
Fixed a script error when performing a Mercy on a Thrall.
Fixed a script error leading to frozen UI (and other things) if a player is killed during the Lich-stabbing sequence.
Melee Phase 2 Changes & Fixes
Continued fixes and changes to Melee Phase 2 with more to come:
Updated numerous Channeling Mods to read MELEE instead of CHANNELING.
Removed the tactical dodge multiplier when doing Parry+Dodge in Air. This resulted in a slow mid-air that was not useful for momentum.
Fixed Exodia Valor increasing combo points on every Melee hit instead of just lifted enemies.
Fixed Focused Defense not applying correctly.
Fixed True Punishment not applying correctly.
Fixed Enduring Strike not detecting Lifted enemies.
Fixed Reflex Guard not applying correctly.
Fixed broken references to Heavy Slams on several weapons.
Fixed inability to charge Operator Void Blast for Madurai Rising Blast.
Due to Melee Phase 2 removing ‘hold to charge’ attacks, you’ll now always have a fully charged up Void Blast before attacking with Rising Blast. We’re investigating some other options to bring back its original functionality, where you can release the charge early, with the new Phase 2 mechanics.
Fixed Out of Sight Blind mechanic not functioning if the Mercy kill animation doesn’t play due to the target being awkwardly placed (close to a wall, etc). Out of Sight will now trigger if the Mercy animation doesn't play due to those restrictions.
Fixed Blood for Ammo Parazon Mod not working if you don't have both a primary and secondary weapon equipped.
Fixed not being able to hit certain enemies with projectile weapons or if your shot started too close to them (most commonly seen in the Teralysts fights).
Fixed the Vasca Curative not working on your infected Smeeta Kavat. As reported here: https://forums.warframe.com/topic/1137524-vasca-curative-doesnt-work-on-my-smeeta-kavat/
Fixed Corpus Nullifier bubbles regrowing when inside Grendel’s gut.
Fixed Ash’s Bladestorm mark FX not appearing on Ash if used while invisible.
Fixed a large amount of spot-loading when changing Loadouts in the Arsenal.
Fixed Mecha Mod set bonus being applied to the Helminth Charger.
Fixed custom colors not applying to Titania’s Empress Skin when in Razorwing.
Fixed Titania’s Dendrite Gunblade Skin not displaying properly in its diorama.
Fixed an FX memory leak with Ember’s Fireball.
Fixed an FX memory leak with the Spore Ephemera.
The Old Blood: Hotfix 22.214.171.124
Fixed Valence Transfer not applying to the Kuva Shildeg and Kuva Ayanga.
Jeudi 7 novembre 2019
The Old Blood - Hotfix 26.0.5
We have added an option to enable a faster method for Warframe to send frames to Windows which should improve framerate for Borderless Fullscreen and Windowed display modes.
On a laptop with a GTX 1650 running at 720p, a view from the Vallis elevator rose the framerate from 199 to 215 FPS with this option; the gains might be even more significant when playing at high-resolution.
Look for this option under the Display settings panel (Note: it does require restarting the game after changing).
Unfortunately, this option is only available on Windows 10 and may require Windows updates to enable (the Windows 10 Fall Creator’s Update in 2017 optimized out a frame of latency with this method).
Note that Native-Fullscreen and console platforms do not need this optimization because there’s no desktop window to composite the frame onto in those cases.
As a bonus this option should also improve our Dynamic Resolution optimizations when Vertical Sync is enabled because it allows us to get accurate GPU timings again; for more information on this see https://forums.warframe.com/topic/1040892-max-framerate/We need testing and feedback, especially from Streamers and Content Creators, to ensure this option works with their software (since they intercept the frame we send to Windows and this option changes that process). Ideally after some broader testing we can enable it by default and everyone can benefit.
Kuva Lich Phase 2 Changes & Fixes
Larvling Lich creation is now a true opt-in mechanic. Some people want to see the world drown in Kuva and others just want to live a Lich free life! For those that don’t want to be hounded by a Kuva Lich, we’ve changed the way Larvlings are killed in order to attain a Kuva Lich. Larvlings will have the same pre-death setup as Thralls, except the Mercy action is only available to the player who damaged them last. At that point you either walk up and press X to initiate the Mercy (required for Kuva Lich creation), or just walk away and leave them to eventually die on their own after 15 seconds, thus opting out of Kuva Lich creation.
Changed the Murmur progress UI to display multiple rings to indicate which Hint you are currently working towards:
Progress ring for Hint 1, progress and middle ring for Hint 2, progress and both inner rings for Hint 3
Naramon’s Disarming Blast will no longer affect the Kuva Lich. This resulted in the Kuva Lich being literally stripped of its body (how scandalous) and forcing them to use a Sheev, thus breaking them completely.
Requiem Relics obtained from a Thrall Mercy will display as a banner in the UI, similar to Argon, Toroids, etc for maximum exposure!
Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing). While all Thralls share Requiem Murmurs, the Lich entity itself is exclusive to a player. This also fixes receiving Requiem Murmur progress when successfully killing a Kuva Lich - only failure/testing of your Requiem on a Kuva Lich will grant Murmur progress.
Fixed ability to spawn more than the maximum amount of Thralls per mission if you leave them waiting for Mercy. Literally.
Fixed a crash that occurred if you perform a Mercy and then some time later a Kuva Lich performs a finisher/throw on you.
Fixed ability to equip Taxed Mods that were displayed as new to your Inventory on your Parazon. After this Hotfix you’ll see them vanish as they’ve been properly Taxed by your Lich from which you must get them back!
Fixed certain cases where players would see an incorrect LOHK Requiem Mod in their known Requiems (sometimes appearing as a duplicate). It should be replaced by a correct Requiem Mod now.
Fixed Thralls being immune to Status procs.
Fixed Arcanes attempting to display as Mods when recovered from a Kuva Lich.
Further fixes towards Turrets and Security Cameras spawning as Thralls.
Fixed missing Kuva Larvling death sounds.
Fixed a script error on the End of Mission screen when an Ayatan Sculpture gets Taxed from a Kuva Lich.
Fixed a loss of functionality when returning from a mission after Vanquishing or Converting a Kuva Lich.
Fixed a script error when logging out during a Kuva Lich transmission.
Melee Phase 2 Changes & Fixes
Continued fixes and changes to Melee Phase 2 with more to come:
Fixed ground slamming without anyone around as Client counting as a melee strike, which refreshes the Melee Combo Counter.
Fixed Client Initial Combo modifier not working correctly.
Fixed players unable to see Melee slam animation pose for other players.
Fixed Gladiator Mod Set Bonus not applying correctly.
Fixed Weeping Wounds Mod not applying its bonus correctly.
Grendel Changes & Fixes
Grendel can now cast Nourish while Pulverize is active - to which we’ve added a new sound!
Grendel Feast expel deals increased damage based on the number and level of enemies. Also deals the same damage as a radial AoE.
Grendel Regurgitate damage radius increased from 3/3/3/3 to 3/4/5/5 and increased damage scaling.
Grendel Pulverize no longer ends when he runs out of consumed targets, instead it starts draining Energy like Ember’s Immolation.
Grendel also gets extra acceleration for Pulverize if he uses Nourish during it.
Added sound to when Grendel stumbles due to running out of Energy.
Fixed Grendel having fast legs after using Pulverize.
Changed Swift Momentum and Empowered Blades Mods description from Charged Attacks/Charged Attack Speed to Heavy Attacks/Heavy Attack Windup Speed.
Tweaked Melee sounds for Scythe, Nunchaku, and Hammer weapons.
Further tweaks for Titania’s Empress Razorwing Skin to address cloth issues.
If a Mod is rewarded during an Endless Mission, the ‘Battle or Extract’ screen will now display how many of that Mod you currently own.
Improved the Clan Emblem Removal Inbox message to provide more clarity.
Removed overzealous blockers preventing players from going fast. As reported here: https://old.reddit.com/r/Warframe/comments/drwatr/cant_go_through_most_if_not_all_of_these_corner/
Fixed some players not being able to purchase the Vasca Kavat Starter Kit.
Fixed a few places where players would get stuck where they would previously be able to move freely (i.e. launching Archwing in Plains or the Mastery Rank 25 test).
Fixed some NPCs crouch-walking preventing their pathing from being completed in some cases.
Fixed Mods given during an Endless Void Fissure mission covering up the timer on the UI.
Fixed the Mining success UI appearing to have a blocky FX.
Fixed Emblems appearing incorrectly when equipped on a Sentinel Skin.
Fixed Submersible water clipping through levels where there’s no swimming allowed.
Fixed a crash when placing a waypoint on certain objects.
Mardi 5 novembre 2019
The Old Blood - Hotfix 126.96.36.199
Fixed Thralls dropping Requiem Mods instead of the intended Requiem Relics on Mercy (added to Thrall droptable in Hotfix 26.0.4). We’ve also removed the 500 Kuva from the Thrall droptable. With less rewards to pick from means a better shot at that Requiem Relic!
Players who received Requiem Mods or Kuva while the Thrall drop was incorrect will get to keep them. Santa came early!
Fixed Thrall drops being Taxed by the Kuva Lich.
Fixed the Vasca Kavat Starter Kit not displaying how many Vasca Imprints you already own.
Fixed UI overlapping when opening a Chat link while in the Relic Refinement screen.
Fixed Warframe’s appearing backwards when viewing a Moustache diorama in the Market.
Fixed a loss of functionality in the End Of Mission screen due to invalid items trying to be Taxed by the Kuva Lich.
Mardi 5 novembre 2019
The Old Blood - Hotfix 26.0.4
It’s been 5 days since the launch of Old Blood and we’ve got our hands full with some great player feedback so far! As of yesterday afternoon 15,000+ Kuva Lich’s have been Converted and 85,000+ have been Vanquished; you’ve been putting in that work! To keep everyone in the loop, we’re working on some bigger picture mechanics for the Kuva Lich system coming soon:
Stockpiled Kuva Weapons: Receiving a better duplicate Kuva weapon after you’ve put work/Forma into an existing one can feel rather disappointing. With that in mind, we’re working on a “duplicate consumption” mechanic where you can combine 2 of the same Kuva weapons, thus transferring its buffs while preserving your Forma and Exilus investment, ergo relieving you of your inner turmoil. Larvling Lich creation will be truly opt-in. Some people want to see the world drown in Kuva and others just want to live a Lich free life! For those that don’t want to be hounded by a Kuva Lich, we’re changing the way Larvlings are killed in order to attain a Kuva Lich. Larvlings will have the same pre death setup as Thralls, except the Mercy action is only available to the player who damaged them last. At that point you either walk up and press X to initiate the Mercy (required for Kuva Lich creation), or just walk away and leave them to eventually die on their own after 15 seconds, thus opting out of Kuva Lich creation.
Melee Phase 2 Changes & Fixes
We have some cherry-picked fixes for Melee today while we review the larger feedback picture.
Fixed having to toggle Sprint every time you Melee.
Fixed Sigma & Octantis and Cobra & Crane not consuming the Melee Combo Counter on Heavy Attack.
Fixed the Parry Mod counter functionality not working properly. Also removed the ‘Channeling’ requirement.
Kuva Lich Phase 2 Changes & Fixes:
With 5 days of feedback under our belts, we have a substantial number of changes to the Kuva Lich system rolling out today. There will be more to come this week that are a bit more developer intensive.
Mercying a Thrall now has a 5% chance to drop 500 Kuva or a Requiem Relic, adding another reward vector in the steps that are required to Vanquish/Convert a Kuva Lich. Requiem Relics play a very key part in the Kuva Lich system, and our goal with this change is to conjoin the Thrall hunt on (what is currently) normal mission modes with your eventual Requiem Relic hunt.
Increased the drop chance of each Requiem Relic in Kuva Siphon missions from 30% to 50%.
Tweaked the Requiem Murmur discovery requirements for each hint to reduce initial ramp-up:
Instead of each Murmur requiring the same amount of Hints, the first and second Murmur require 60% of what they used to, with the last Murmur requiring 140%.
Excess Murmur progress now carries over to the next Murmur to allow for faster Murmur discovery.
Known Requiems that you discover from using your Parazon on your Kuva Lich are now immediately visible on the UI as a permanent known Requiem.
Requiem Mods and Relics can no longer be Taxed by your Lich.
Ingame Murmur popups now show progress, in the form of a progress bar, from your previous Murmur discovery. This progress bar will not be displayed if you’ve solved all the Murmur hints.
Testing a Requiem on a Lich now advances Murmur progress by roughly 10x more than a Thrall on average.
A transmission will now play when a Kuva Larvling fails to spawn.
Tweaked Murmur display in Lich screen to be clearer.
Added vocals for Kuva Larvlings as they wait on the ground for that sweet Parazon.
Added a number next to Lich attempt history so you can tell the order.
Updated Lich name text to make certain letters more distinguishable.
Lich’s rank will now update immediately from a failed attempt, so you can see the new rank right away during a mission.
Alerts and Kuva missions now include a ‘Reward Already Received’ entry if you replay one you’ve already completed.
Removed unintended sounds from Kuva Ephemeras.
Kuva Tonkor reload speed decreased from 1.7 to 1.5 seconds.
Fixed End of Mission screen not showing all recovered Kuva Lich items (Ephemera, Kuva Weapon Blueprint, etc). Each case we looked into “The Lich didn’t return my (X)” showed that items were returned in all cases, just the UI was bugged.
Fixed Nekros' Shadows of the Dead being able to spawn as Kuva Thralls.
Fixed Liches in Codex using current Lich’s name in subtitles, and other inconsistencies.
Fixed Kuva Larvling spawning in mission where everyone in the squad already has a Lich.
Fixed Kuva Larvling transmission appearing before the Larvling has spawned.
Fixed incorrect transmission playing at Kuva Larvling spawn.
Fixed Excavation Power Cell Carriers and Capture Targets spawning as Thralls, rendering the mission uncompletable.
Fixed Sensor Regulars in Grineer Spy missions and deployed Latchers being able to spawn as Kuva Thralls.
Fixed Lich weapons showing unicode immediately after being claimed.
Fixed Thrall music potentially playing at the same time as Kuva Lich music.
Fixed missing Lich portrait and transmission in several situations.
Fixed Kuva lich being affected by Out of Sight Mod.
Fixed vanquished Liches coming to assist.
Fixed being able to spawn more Thralls than intended per mission.
Fixed Requiem mods showing [PH] text when Trading.
Fixed an issue where Liches would stop playing their finisher animation immediately after starting it.
Fixed a crash when selecting a loadout if your loadout name contains HTML characters such as "<" in the name.
Fixed a loss of functionality when petting a mature Kubrow.
Fixed a Client crash related to performing a finisher on a Kuva Thrall/Lich.
Fixed loss of functionality if an enemy attempts to activate an alarm on a previously hacked panel.
Fixed a crash related to ragdolls.
Fixed cases of a game hang on the End of Mission screen if you were retrieving your stolen items from your Kuva Lich, causing you to relog to escape the screen.
Fixed massive hitch when the Lich shows up to assist.
Fixed script error when the game checked if an ally Lich should spawn.
Fixed script error if the Kuva Lich takes an invalid item.
Fixed script error that could occur at End of Mission due to the Lich Tax.
Fixed script error that could occur when exiting hacking.
Fixed script error that could occur when initiating a hack in high-level missions.
Fixed script error in squad UI when loading into a mission.
Fixed script error when using mouse wheel to scroll through loadout.
Parazon Mod Changes & Fixes
Untraceable will now refresh it’s 18 second invisibility buff if it activates while already active (ie hacking another terminal within the 18 second window).
Increased the Runtime Sprint Speed buff from 50% to 75%, and the Duration from 10 seconds to 15 seconds.
Increased the Hit and Run duration from a 12 second to a 15 second Parkour speed boost on Mercy. Live Wire now only Shocks enemies who are aware/alerted within 24 meters, thus not ruining your stealth gameplay.
Fixed Untraceable invisibility buff triggering when you fail and abort a Corpus hack panel.
Hot off the feedback train with more to come as we dive deeper:
Increased the casting speed of Vauban’s Tesla Nervos’ and Orbital Strike.
Removed the [PH] Orbiter Scene from the Captura Scene screen. It will return at a more appropriate date
Nyx’s Psychic Bolts infested movement speed debuff is now affected by Power Strength.
Grendel’s missions now start with a HUD call out for ‘No Mods Mode’.
Removed some scratches and grime on the Kuva Lich Armor metallics to allow a more consistent material for Accessories.
Fixed the Operator not being able to Void Blast in mid-air.
Fixed ability to equip certain Fur Patterns on Vasca Kavat hybrids (Infected Kavat bred with a normal Kavat) that result in broken textures. This follows suit with the pure Vasca Kavat.
Fixes towards cases where Grendel would swallow his allies. Sometimes you just get real hungry ya know...
Fixed another case of NPCs aiming at targets they can't see.
Fixed Titania Empress Skin not using the correct wing mesh during Razorwing and missing the flapping animation.
Fixed NPCs getting stuck and not animating on emplacements (Turrets, etc).
Fixed Exilus UI prompt showing ‘weapon’ text when installing on a Warframe.
Fixed excessive Syandana clipping on Grendel.
Fixed Exilus Weapon Adapter not being Chat linkable.
Fixed not being able to move Vasca Floof after placing in your Orbiter.
Fixed Legendary Core inbox message not being sent to accounts that are MR3.
Fixed Oxium Osprey lens flares showing when swallowed by Grendel.
Fixed Magnetic proc sounds being audible mission-wide.
Samedi 2 novembre 2019
The Old Blood - Hotfix 26.0.3
As you can see by the title - this is our third Hotfix! As indicated in prior threads, we wanted to spend as much time working toward important fixes in the ‘Bug Track’ in the days following the release of Update 26. The Constructive Feedback we’ve been receiving has been extremely helpful so far for Hotfix plans next week and the following.
Kuva Siphons/Floods have been added to the World State Window Alert section in Navigation for increased exposure!
Fixed a crash if you failed a Kuva Lich Requiem combination as Wukong with your Iron Staff equipped.
Fixed petting Kubrow puppies causing a loss of functionality.
Fixed a script error/loss of functionality if you scrolled your mouse too soon after opening Look Link.
Fixed several script errors related to Ember’s Inferno ability.
Fixed a script error when viewing a Kuva Lich transmission in the Dojo.
Fixed a script error when choosing to Vanquish or Convert your Kuva Lich.
Fixed script error when selecting the W config on Wyrm’s Appearance (Wyrmius minigame).
Fixed a script error when casting Grendel’s Regurgitate ability.
Fixed a script error when casting Grendel’s Feast ability.
Fixed a script error when casting Vauban’s Minelayer ability.
Fixed a script error when viewing the Options screen.
Fixed a script error when auto installing Mods on Sentinel Weapons.
Melee Phase 2 Changes & Fixes
Removed the Mastery Rank 10 requirement for the MK1-Bo and restored it back to 0 (Prime rules were applying here accidentally).
Archwing Melee attacks (including Titania's Razorwing) now properly home in on their targets again.
Sigma & Octantis and Cobra & Crane will now throw their shields again when equipped with a Stance other than the default no Stance.
Quickening Melee Mod now applies its Attack Speed increase correctly.
Zaws now block 100% damage.
Changed the Volnus Blocking to 100% and Parry Angle to 50.
Fixed Prova series, Kreska, Sheev, Machete series, Mire, Scoliac, Kama, Nami Solo, Plasma Sword and Destreza series not consuming Combo Counter on Heavy Attack.
Defection nodes that are under a Kuva Lich influence will now become Exterminate nodes. This fixes an issue where Kavor Defectors could spawn as Kuva Thralls, rendering the mission impossible.
The Grendel missions now display its ‘Condition’ of ‘Mods Disabled’ in the Star Chart.
Removed a Kuva Lich voice line that wasn’t meant to ship.
Lowered volume of Parazon hacking consoles. Hacking with Operator will have regular interaction sounds.
Increased the size of the Kuva Stragh Leg Plates on all Warframes since it was a little too small before.
Corrected instances of possessive contraction in localization.
Potential fix for inability to Vanquish or Convert your Kuva Lich, rendering you immobile and having to shut down the game. As reported here: https://forums.warframe.com/topic/1137254-kuva-lich-wont-die/
More fixes towards Kuva Siphons and Kuva Siphon Flood missions not giving Requiem Relics.
Fixed a progression stop in Saya’s Vigil where the the Ostron Coffer was behind the Plains of Eidolon barrier.
Fixed a long standing issue where UI might not have refreshed at the moment an Alert/Sortie/Fissure/etc mission expired if another, longer-running dynamic mission was also scheduled at that location.
Fixed Inaros’ Negation Swarm Augment Mod not preventing any Status Effects from applying to the player after using the Arsenal in the Simulacrum.
Fixed some of Grendel’s Regurgitated victims not shooting where the reticle is aimed.
Fixed Kuva Lich rank up screen displaying when you fail to Vanquish him and it is already at max rank.
Fixed the Lanka, Opticor, Helios, Convectrix & Arca Plasmor Research missing from the Energy Lab.
Fixed ability to double Bullet Jump.
Fixed missing sounds for Baruuk’s Desert Wind.
Fixed AI struggling to navigate properly in the Simulacrum.
Fixed Titania Razorwing not showing the number of Razorflies active after returning from Operator.
Fixed Titania’s Dendrite Gunblade Skin missing its FX.
Fixed Edo Prime Armor not showing Electrical FX when your combos build up.
Fixed towards the Vasca Kavat’s neck textures being separate from its body.
Fixed button mapping discrepancies in the Kuva Lich screen when using a controller.
Fixed Melee attacks losing their hit sounds when using Gauss Redline & Kinetic Plating.
Fixed numerous Kuva Lich tutorial screens not appearing in their correct localized language.
Fixed Focused Defense Mod description being written in all caps.
Fixed incorrect localization text for Heavy Attacks in the Combo screen.
Fixed typos in the Vasca Imprint screen.