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Mardi 10 septembre 2019
Prime Vault - Hotfix 25.7.5


    Optimized level loading and level streaming (you'll have to optimize your cache once to use the new system).
    Increased estimate for free-space needed to optimize download cache to avoid some people with nearly-full drives running into problems.
    Fixed crash when changing maps in Conclave (among other rarer cases).
    Fixed softlock when opening Chat.
    Fixed Chat functionality in Shawzin screen.
    Fixed a script error when "joining the hunt" from Simaris.

Shawzin Changes

    Chat button on Controllers can no longer be rebound in the Shawzin controller bindings. If this key has already been bound due to not having this restriction previously, rebinding what's there will fix it.
    Changed the name ‘Vibrato’ to ‘Whammy’ to more accurately reflect its function.


    Tweaked Liset “sky” loading screen emissive/lighting.
    Updated reflections in Captura Scenes.
    Augur Mod Set Bonus will now continue to grant more Overshields up to the maximum amount of Overshield.
    Toned down the brightness of Gauss’ Thermal Sunder Ability.
    Operator Ear Accessories will now be visible when the Saturn Six mask is in the closed position.
    Updated terminology for Damage Types in Portuguese.


    Fixed Catchmoon Kitguns, Arca Plasmor, and a few other weapons not being able to damage the Ropalolyst Synovia.
    Fixed Nova’s Antimatter Drop exploding prematurely when aiming with your gun, and looking down a bit. We attempted to fix this in 25.7.4 but it actually broke it more!
    Fixed ability to equip Arcanes you do not own through Mod Link. As reported here:
    Fixed the Lua Lens appearing as the same basic Lens icon in the Arsenal/Inventory screen.
    Fixed Mag Prime appearing super glossy.
    Fixed Operators running on air as a Client if you use Transference just as you're falling off a level. As reported here:
    Fixed a number of different Operator accessories excessively clipping with the Norg Mask and Mother's Mask when ‘Hood Opened” is selected.
    Fixed Horrasque's not appearing in the Codex..they were shy and hiding underground.
    Fixed Host Revive FX being replicated for Clients.
    Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.
    Fixed the Etheria Armor set clipping with many Warframes/Skins.
    Fixed duplicate color names in the Heino Kubrow Gene-Masking Kit.
    Fixed typo in name of Deaelra Kavat Skin (switched an L to an I).
    Fixed a text string appearing when dismantling Servofish in Fortuna.
    Fixed elevator control panels hovering in the air in the Corpus Outpost tileset.
    Fixed enemies spawning inside walls in the Corpus Outpost Exterminate tileset.
    Fixed enemies not being teleported when falling into pits in the Orokin Derelict Exterminate tileset.
    Fixed Teleporters in Featured Dojos sometimes teleporting back to your own Dojo.

Jeudi 5 septembre 2019
Prime Vault - Hotfix


    When previewing Kubrow/Kavat Armor that cannot be equipped on your current Kubrow/Kavat (Hyekka, Moonless, etc) it will now display the compatible Kubrow/Kavat Skin.


    Fixed inability to initially move when logging into the game.
    Fixed some overly glowing ice textures.
    Fixed hard to reach loot spawn that was stuck in mesh collision in the Corpus Ice Planet tileset. As seen here:

Jeudi 5 septembre 2019
Prime Vault - Hotfix 25.7.4


    Fixed a crash in player Inventories.
    Fixed a Dx11 crash.

Rendering Changes

As mentioned back in 25.7.2, the team has been relentlessly working to fix issues brought up with the Rendering changes brought in Update 25.7.0. The most prominent feedback was related to ‘dull looking metal’, and you weren’t wrong!

We’ve applied a shader change to the entire game for an overall wash of the dull metal textures to reduce roughness. This should be most noticed on characters (Warframes, Operators, etc) where your Fashionframe eye is trained to spot imperfection.

Please keep in mind that even though rendering is more accurate/consistent now, some legacy materials could suffer. Let us know if you spot something funky!

Disruption Changes

    Disruption Arbitration now requires 8 completed Conduits to extract. It was always meant to be 8, but Mainline didn’t include that change!

      Rewards are still given every other round: 4 Conduits per Round = 2 Rounds to extract.

    Joining a Disruption mission in progress will now lock when either 2 Conduits are completed or 1 Conduit has failed, as opposed to locking after 1 Conduit is completed/failed.
    Changes to reduce marker clutter:

      Markers only show for active Conduits or if a player has picked up a Conduit key for it.
      One marker will always be shown if there are no active Conduits and no Conduit Keys picked up.
      Conduit Keys on the ground for a matching Conduit will be removed as soon as it is activate

Shawzin Changes & Fixes

    Added custom Shawzin keybind settings for keyboard and controller!

      Keyboard defaults are: Fret keys have moved from mouse to arrow keys.
      Controller defaults are: Exit is now the start button (unbindable) so it does not cause accidental Shawzin exits. Notes are defaulted to the bottom three buttons. 

    Added unique open/close sounds for the Nelumbo Shawzin (this time without causing crashes).
    Fixed chosen Shawzin not retaining when switching to a different Shawzin.
    Fixed a second player equipping a Shawzin with different notes resulting in your Shawzin notes being overwritten.
    Fixed inability to reload if you play the Shawzin with less than max Ammo on your equipped weapon.
    Fixed inability to be Gifted a different type of Shawzin then the one you already own.
    Fixed the Shawzin no longer playing notes after playing for a prolonged time.

Gauss Changes & Fixes

    Gauss’ battery meter now builds when Reviving a teammate!
    Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.
    Fixed not being able to Gauss Mach Rush across the coolant in Orb Vallis Captura Scene.

Universal Syndicate Medallion Change

As stated in Update 25.7.0, the Universal Syndicate Medallion is now useable for Ventkids and Simaris Standing! After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank!

Toroid Changes & Fixes

    Increased drop rate from 1.1% to 2%.
    Fixed Toroids not dropping from non-Raknoid enemies at Spaceport, Research Base, and Temple of Profit in Orb Vallis.


    Further decreased the max size of Atlas’ Rumblers ever so slightly so they no longer get caught in certain doors.
    Sniper scopes and Mining will no longer show the player if they're cloaked and zooming in (Loki’s Invisibility etc).
    Removed Nightwave tips that were showing incorrectly for certain item previews.
    The ‘unowned’ label in Mod Link preview will only appear now when you don't own at least one Mod.
    Tweaked Interception HUD by moving and aligning UI.
    Removed Railjack binding options from the Controller customization screen.
    Removed a radar dish in Plains of Eidolon due to it blocking a turret from firing.


    Fixed enemies in Nightmare missions spawning at different levels than advertised in the Star Chart UI.
    Fixed Corpus Mankers not spawning in the Profit Taker fight.
    Fixed momentum from your Warframe being carried through to your Operator if you Transferred and then Void Dashed.
    Fixed an issue where Cloud Walker being deactivated would launch Wukong in the direction he was traveling before activating it. He now maintains the momentum that he was traveling with during Cloud Walker.
    Fixed Nova’s Antimatter exploding prematurely when aiming with your gun, and looking down a bit.
    Fixed Ivara's Sleep arrow sometimes causing birds to fall through the ground.
    Fixed Nezha’s Pyroclastic Flow Augment kicked fire remaining indefinitely and damaging allies when Nezha dies and respawns.
    Fixed Mirage’s Hall of Mirror clone kills not counting towards ‘kills’ for relevant Challenges/Acts.
    Fixed ability to install an Umbra/Aura Forma on Archwings and Sentinels. As reported here:
    Fixed Mod drops no longer showing in the Codex.
    Fixed Bundle dioramas for Operator cosmetics not applying your Operator attributes.
    Fixed (for real this time) Sigils not stacking in your Inventory when obtaining multiple copies.
    Fixed some Archwing enemies having behavioural problems when at a certain, exact distance away from the player.
    Fixed Archwing enemies that move while facing the target having problems if directly underneath or over their target.
    Fixed opening a Look Link while in the main menu using a controller resulting in the preview being overly dark.
    Fixed part of Harrow’s Reliquary Thurible being visible when loading into missions.
    Fixed missing Sanctuary Onslaught Portal FX.
    Fixed Melee Elemental FX not always showing up when you swing the weapon. As reported here:
    Fixed Solo players still moving in the direction the elevator was moving when the game is paused.
    Fixed Trinity Link's beam flickering (and likely some others. As reported here:
    Fixed the Operator Dual Oculus Lenses being too opaque after recent changes. It's now closer to what it was before. As reported here:
    Fixed Akarius ammo parts not hiding with invisible frames (Loki, Ivara, etc).
    Fixed Volatile Orokin Containers having a blue light instead of the intended red.
    Fixed Secondary and Bonus Bounty objectives pertaining the Host language for Clients.
    Fixed ‘PICK UP KUVA CATALYST’ being incorrecting translated in Japanese.
    Fixed filepath showing instead of  "INSERT SHARD" text in Teralyst Bounty.
    Fixed picking up Heavy Weapon Ammo showing "|NAME| cooldown reset".
    Fixed stuck loot in the Corpus Ice Planet tileset. As reported here:
    Fixed Chat linked Sentinel weapons not showing any info in the preview.
    Fixed a constant reload and recharge sound for some Kitguns.
    Fixed incorrect Energy colors on the Simaris Helios Skin.
    Fixed ability to overflow Dojo MOTD boxes with lines.
    Fixed Acceltra not having the correct model/text when picking it up.

Mardi 3 septembre 2019
Prime Vault - Hotfix


    Fixed Arsenal UI crash if you had a Moa, Kavat or Kubrow but never used a Sentinel.
    Fixed UI breaking when attempting to search for square bracket text in Shawzin Songs.


    Fixed not gaining any Affinity from an installed Lua Lens if the Blueprint was Rushed. As reported here:
    Fixed Gauss Kinetic Plating not giving the minimum damage protection when his meter is completely empty.
    Fixed the Handspring Mod not functioning for Clients. 
    Fixed Look Link of anything equipped appearing as massive text strings when viewing the linked items screen. 
    Fixed holes in the Grineer Galleon tileset that could cause AI to get stuck.

Mardi 3 septembre 2019
Prime Vault - Hotfix 25.7.3 +


Prime vault

Valkyr and Saryn Prime have emerged from the Prime Vault with their signature Prime Weapons, Accessories, and more!

Find their Relics in the Void or in Bounty rewards today!

Get your Prime Vault now:

Nyx and Rhino Prime, as well as their signature Prime Weapons, Accessories, has entered the Prime Vault and have been removed from the drop tables.

*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Shawzin Changes

    Fixed Shawzin 'Autoplay’ always showing a score of 0 the whole time, instead it now shows "Autoplay".


    Fixed a crash if an enemy attempted to spawn out of world bounds.
    Fixed a functionality loss when choosing not to purchase an item from Look Link.
    Fixed a UI lockup when Mod Link is open during a mission transition.
    Fixed a UI lockup when selecting a Chat linked Shazin song or Mod Link.


    Fixed an issue where "Completed Ayatan Sculpture" based Challenges couldn't be completed.
    Fixed certain Amps no longer applying multiple instances of damage to Eidolons. This resulted in the Shwaak Prism feeling like it lacked punchthrough, when in fact it was the Eidolon who was not registering hits.
    Fixed Gorgaricus Spores not exploding when they impact the ground.
    Fixed sorting equipment in Arsenal by Usage for Moas, Kubrows and Kitguns.
    Fixed an issue where some projectiles wouldn't come to a complete stop and would slowly float away (noticed on some bouncing Penta grenades).
    Fixed Sigils not stacking in your Inventory when obtaining multiple copies.
    Fixed teleport volume in the Corpus Ship tileset that was poking into other tiles causing players to get teleported in rare instances. As reported here:
    Fixed missing pillar tops in the Lua tileset. As reported here:



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