TennoGen & Nightwave Episode 5 - Hotfix 25.7.7
Tenno! We have intentionally left September as a bit of a ‘light’ month for releases. We wanted to give ourselves time internally to focus the whole team on finishing that infamous Whiteboard. However, our amazing and dedicated TennoGen community generate their success on our Updates! So you’ll find the headline of this week is dedicated to TennoGen Round 17.
Regarding our recent Arbitration reward changes: the team is viewing not only feedback, but also statistics. Currently, our statistics are looking at the effects of adding Vitus to Drones, reward balance between different mission types, and the overall reward output, comparing Arbitrations both before and after changes. Stay tuned for changes coming in the near future.
The final episode of Nightwave: Series 2 is live on all platforms!
We also have an official end date for Nightwave: Series 2! You have until October 13th to rank up and earn rewards, including the Emissary Operator Suit, Nikana Maligna Skin, Spore Ephemera and more!
A note on Episode 5
Without spoiling too much on what Episode 5 brings, we wanted to provide a bit of information on ZEALOT CODES.
Zealot Codes are required to engage in a new encounter brought in Episode 5.
What’s a Zealot Code? If you’ve noticed this, you’ll know completing these gives you access to Zealot missions:
(1 Zealot Code is acquired from completing 3 Infested Outbreak missions on a planet under an Outbreak. 2 planets are always under an Outbreak at all times, meaning you can get 2 Zealot Codes per day.)
If you have Zealot Codes in your Inventory, you can engage that respective amount of times plus with the more Codes you can continually earn.
Fun fact: this mysterious encounter will return after Nightwave Series 2 ends on October 13th as a permanent new boss fight.
Tennogen round 17
Chest armor pieces
Made experimental optimizations to content update speed especially when anti-virus programs are enabled.
Made some micro-optimizations to content update and game loading.
Optimized engine startup slightly.
Made a micro-optimization to level loading and eliminated a bunch of harmless log warnings.
Fixed a crash that could occur if a squadmate summoned a Specter and then quit the game.
Fixed a game hitch when picking up a Stance Mod in mission.
Fixed script error when cycling a Riven Mod that is not in the currently selected collection grid category.
Missed Vaporize Changes from Update 25.7.0
This was initially meant for the upcoming release of Dethcube Prime, but it squeezed through the Mainline cracks.
Vaporize's base Damage of 600 now multiplies with Mods equipped to your Sentinel's gun.
Increased Vaporize’s max Range to 30 meters from 4 meters.
Decreased the cooldown to 10 seconds from 30 seconds.
Additional Vaporize Changes
Vaporize now has Punchthrough and can hit multiple enemies at once.
Updated the FX of Vaporize.
Reduced minimum range at which Demolyst markers hide when close to the player to 5 meters from 8 meters.
Fixed the red visual marker hint for Demolysts not appearing in Gas City.
Fixed remaining players being unable to complete the Mask of the Revenant specter fight after a Host migration occurs.
Fixed enemies standing around in Sanctuary Onslaught.
Fixed enemies not spawning in the first half of the final mission in the Archwing quest.
Fixed Warframe Look Links applying to Operators.
Fixed the Akarius not homing in on enemies when playing as a Client.
Fixed Hunter Synergy crit chance boost not actually being taken into account when rolling for crits for pet.
Fixed Void Dash not applying movement in The War Within or if you try to use it immediately after Transferring to the Operator.
Fixed Gauss Collection description having typo in ‘Credit’.
Fixed part of the Melee Toxin FX not taking on Energy colors as per: https://old.reddit.com/r/Warframe/comments/d6a5aa/toxin_on_melee_weapons_tends_to_result_in_the
Fixed Eidolon Hunt Bounties showing veiled rewards.
Fixed misleading objective marker in final Archwing quest mission.
Fixed Ivara Empowered Quiver stat display saying Crit Chance when it should be Crit Damage.
Fixed Arcane Primary Charger, Arcane Blade Charger, Arcane Pistoleer, and Arcane Bodyguard not listing “+1 Arcane Revive” at max Rank.
Fixed duplicate subtitles in transmission from Darvo in Vor's Prize.
Fixed inability to complete the Kuva Fortress Defense mission if you Nyx Mind Control a turret.
Fixed Vauban Prime's coat tails not being replaced by the regular non-Prime coat tails when toggling his ‘Prime Details’.
Fixed the random relic login reward saying 'Relic Pack' instead of 'Relic'.
Fixed certain snowy terrain in The War Within not playing the right footstep sound.
Fixed seeing a ‘Gear’ prompt when switching from the Trading screen to the Emote screen.
Fixed text on the Void Fissure reward screen appearing difficult to read when the chosen UI Theme is bright.
Arbitrations Revisited - Hotfix 25.7.6
Last week we released a Dev Workshop (link on those words: https://forums.warframe.com/topic/1128051-arbitrations-revisited-part-2/) outlining our plans to improve Arbitrations, revisiting the droptables and improving reward frequency to be more consistent between modes. From new players who just completed the Star Chart, to veterans returning for new Arcanes and Aura mods, we hope these changes result in a more satisfying gameplay experience overall.
All changes are potentially subject to later changes based on feedback, so try out a few mission types and tell us your thoughts!
Reward and Rotation Changes
In the original Arbitrations, Excavation missions were the clear outlier in terms of reward output for time spent. The following changes are intended to bring all other missions to the same level as Excavation, and also iterate on other community feedback:
Arbitrations now use regular rotation length for their rewards, with the exception of Excavation. Excavation timers have been adjusted to compensate. Example:
EX: In lieu of a reward every 10 waves of Defense, you will now receive a reward every 5 waves.
Arbitration rotation cadence has been changed from “ABCCCCC...” to “AABBCCCCC...”, so that the same level of time investment is encouraged.
Reduced Endo Rewards drop percentage in the drop tables. Rare non-endo reward drop rates are unchanged - you’ll just get twice as many chances!
Arbiter Drones will now have a small chance to drop Vitus Essence on kill.
Vitus Essence dropped by destroyed Arbitration drones will have the special pickup notification.
New Arbitration Rewards
The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*
Arbitrations Changes and Fixes
With the increased reward cadence resulting in more than double the Vitus Essence Output as before, prices in the Arbiter’s reward manifest have increased by roughly 1.5 times. To offset this change, we have run script to increase players’ existing Vitus stockpiles by an equivalent amount. Your Vitus should be increased to the correct amount upon login!
Arbitration Disruption Missions:
Changed the extraction requirements for Disruption missions in Arbitrations from 8 completed Conduits to 4.
Added “extraction available” pop up when it is ready if the round is reached and 4/4 Conduits were completed.
Fixed round counter missing from the UI.
Added “Dayform” and “Nightform” icons beside the emissive color selection in Equinox’s Appearance screen. Choosing a dark or a light color for your emissive will change what form you spawn into mission as -- this just makes it easy to see which one!
Added “Yo” Scale to the Shawzin. ‘Sup.
Ghoul Purge inbox messages will no longer automatically open your inbox or play the transmissions if you have completed all of the Encrypted Journal Fragments.
Tweaked weather patterns in the Plains of Eidolon to prevent lengthy rainy periods.
Increased brightness of Ash’s Bladestorm mark slightly to improve visibility.
Ally NPCs will no longer attack Garuda’s Blood Atlar Victims.
Updated Umbral Forma’s description to properly reflect the items it can be installed on (Warframes and Melee Weapons). Removed the ability to use Umbral Forma on K-Drives and Archwing Melee.
Tweaks Ostron eyes to make them less glowy.
Limited Shawzin to 30 notes per second to prevent macros playing ridiculous amounts of notes and causing issues.
Enemies may now “react” (without changing their Alert state) to you by stopping and looking around if you shoot a Silent weapon within 2-3m of them several times quickly.
Applying a Look Link to the same item (ex: a Nova Look Link applied to a Nova) that uses default colours will now properly apply the default color. Previously, the original color would remain unchanged.
Made micro-optimizations to core math libraries.
Fixed title of ‘Thank You’ messages running off screen.
Fixed momentum carrying over when Bullet Jumping and immediately entering Void Mode after.
Fixed a crash due to corrupt data that could occur while updating.
Fixed chat linked Veiled Rivens not showing the unveiling challenge information.
Fixed incorrect Operator Hair icon.
Fixed hitting an enemy caught in Strangledome with your Whipclaw not transferring damage to other foes held in the Strangledome if you are a Client.
Fixed unintended fire rate increase for Acceltra while jumping.
Fixed mysterious Plains of Eidolon fragment showing up in the Codex.
Fixed exploit with Titania’s Razorwing and Syndicate weapons.
Fixed Synth Fiber not working correctly when equipped on Venari.
Fixed missing “Jog” callout for the Golden Maw section of The War Within Quest.
Fixed dropping the Datamass off the cliffs around the Extraction point on the Grineer Earth Tileset resulting in the Datamass teleporting to an unreachable location.
Fixed cases where enemies would be standing around idle in Sanctuary Onslaught instead of storming towards you.
Fixed “long clicks” (more than half a second) in the Shawzin song menu cancelling the Shawzin emote.
Fixed Saryn’s Spores costing no Energy when casted if the Venom Dose Augment is equipped.
Fixed Nightwave button appearing dark when accessing menus in Operator mode in the Orbiter.
Fixed Veiled Companion Weapon Rivens issues when chatlinking.
Fixed Saryn’s Venom Dose Augment’s effects not properly applying to allies as per: https://forums.warframe.com/topic/1127477-saryns-1-with-the-augment-venom-dose-can-be-cast-on-any-ally-without-effect/
Fixed Khora’s Whipclaw healing enemies instead of damaging them when equipping Mods for negative Puncture damage.
Fixed small grammatical errors in the Training section of the Codex.
Fixed hole in the Harrow Hieropha Helmet.
Fixed K-Drive races not appearing properly on the minimap when using the default K-Drive from the Vox Solaris Quest.
Fixed Warframes running at a weird angle in Conclave.
Fixed missing audio queues in the Chains of Harrow Quest.
Fixed some weirdness with the Paracyst’s projectile FX.
Fixed Clients being unable to see theirs or the Host’s Glyph when deployed in mission.
Fixed “Reset All Decorations in Room” option for appearing in the Decorations UI when in an Orbiter room with no decorations placed.
Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator.
Fixed Mesa being unable to use abilities or melee when using the Venka after casting Peacemaker.
Fixed the Norg Mask not appearing in Nakak’s Masks and Oddities rotation.
Fixed camera panning through the ship when accessing the Focus Tree via the Arsenal.
Fixed Teralysts (and other Eidolons) taking more damage to weak points than they should be.
Fixed Saryn’s Molt not properly cleansing her of Nox’s sludge.
Fixed "Complete X to unlock this Act" showing X as broken code for French.
Fixed unowned Baro offerings showing credit cost instead of Ducat cost in the Void Trader screen.
Fixed enemy Tenno minimap markers showing up as white in Conclave.
Fixed the “D” key resetting Shawzin songs. Now you can hit the D key all you want.
Fixed Mesa Immortal Skin not applying properly to Mesa Prime.
Fixed enemies in the Simulacrum not recovering from Stomp cast by a Rhino Specter.
Fixed exploit tied to Tenno Spectres.
Fixed issues when previewing cosmetics in the Arsenal that are part of a bundle, like the Harrow Reliquary Skin.
Fixed UI bug when previewing unowned skins in the Arsenal and backing out of the menu.
Fixed waypoint marker not updating to the closest enemy in Archwing Exterminate missions.
Fixed crawler pathing to help them stop getting stuck.
Fixed Infested units sometimes preferring to vomit projectiles they have the opportunity to melee their target instead. I will take any option that involves less vomit, thank you.
Fixed enemies on Dropships popping into view briefly for Clients.
Fixed the hostages in the “Rescue the Hostages” mission during the Vox Solaris quest not all behaving in the same cowering way. Cowards...
Fixed Wisp not aiming her rifle up when firing upwards.
Fixed in-construction Dojo decorations sometimes going invisible.
Prime Vault - Hotfix 184.108.40.206
When previewing Kubrow/Kavat Armor that cannot be equipped on your current Kubrow/Kavat (Hyekka, Moonless, etc) it will now display the compatible Kubrow/Kavat Skin.
Fixed inability to initially move when logging into the game.
Fixed some overly glowing ice textures.
Fixed hard to reach loot spawn that was stuck in mesh collision in the Corpus Ice Planet tileset. As seen here: https://old.reddit.com/r/Warframe/comments/d02t3e/level_holes_in_void_and_derelict_extraction_tiles/ez5w4rx/?context=3
Prime Vault - Hotfix 25.7.4
Fixed a crash in player Inventories.
Fixed a Dx11 crash.
As mentioned back in 25.7.2, the team has been relentlessly working to fix issues brought up with the Rendering changes brought in Update 25.7.0. The most prominent feedback was related to ‘dull looking metal’, and you weren’t wrong!
We’ve applied a shader change to the entire game for an overall wash of the dull metal textures to reduce roughness. This should be most noticed on characters (Warframes, Operators, etc) where your Fashionframe eye is trained to spot imperfection.
Please keep in mind that even though rendering is more accurate/consistent now, some legacy materials could suffer. Let us know if you spot something funky!
Disruption Arbitration now requires 8 completed Conduits to extract. It was always meant to be 8, but Mainline didn’t include that change!
Rewards are still given every other round: 4 Conduits per Round = 2 Rounds to extract.
Joining a Disruption mission in progress will now lock when either 2 Conduits are completed or 1 Conduit has failed, as opposed to locking after 1 Conduit is completed/failed.
Changes to reduce marker clutter:
Markers only show for active Conduits or if a player has picked up a Conduit key for it.
One marker will always be shown if there are no active Conduits and no Conduit Keys picked up.
Conduit Keys on the ground for a matching Conduit will be removed as soon as it is activate
Shawzin Changes & Fixes
Added custom Shawzin keybind settings for keyboard and controller!
Keyboard defaults are: Fret keys have moved from mouse to arrow keys.
Controller defaults are: Exit is now the start button (unbindable) so it does not cause accidental Shawzin exits. Notes are defaulted to the bottom three buttons.
Added unique open/close sounds for the Nelumbo Shawzin (this time without causing crashes).
Fixed chosen Shawzin not retaining when switching to a different Shawzin.
Fixed a second player equipping a Shawzin with different notes resulting in your Shawzin notes being overwritten.
Fixed inability to reload if you play the Shawzin with less than max Ammo on your equipped weapon.
Fixed inability to be Gifted a different type of Shawzin then the one you already own.
Fixed the Shawzin no longer playing notes after playing for a prolonged time.
Gauss Changes & Fixes
Gauss’ battery meter now builds when Reviving a teammate!
Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.
Fixed not being able to Gauss Mach Rush across the coolant in Orb Vallis Captura Scene.
Universal Syndicate Medallion Change
As stated in Update 25.7.0, the Universal Syndicate Medallion is now useable for Ventkids and Simaris Standing! After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank!
Toroid Changes & Fixes
Increased drop rate from 1.1% to 2%.
Fixed Toroids not dropping from non-Raknoid enemies at Spaceport, Research Base, and Temple of Profit in Orb Vallis.
Further decreased the max size of Atlas’ Rumblers ever so slightly so they no longer get caught in certain doors.
Sniper scopes and Mining will no longer show the player if they're cloaked and zooming in (Loki’s Invisibility etc).
Removed Nightwave tips that were showing incorrectly for certain item previews.
The ‘unowned’ label in Mod Link preview will only appear now when you don't own at least one Mod.
Tweaked Interception HUD by moving and aligning UI.
Removed Railjack binding options from the Controller customization screen.
Removed a radar dish in Plains of Eidolon due to it blocking a turret from firing.
Fixed enemies in Nightmare missions spawning at different levels than advertised in the Star Chart UI.
Fixed Corpus Mankers not spawning in the Profit Taker fight.
Fixed momentum from your Warframe being carried through to your Operator if you Transferred and then Void Dashed.
Fixed an issue where Cloud Walker being deactivated would launch Wukong in the direction he was traveling before activating it. He now maintains the momentum that he was traveling with during Cloud Walker.
Fixed Nova’s Antimatter exploding prematurely when aiming with your gun, and looking down a bit.
Fixed Ivara's Sleep arrow sometimes causing birds to fall through the ground.
Fixed Nezha’s Pyroclastic Flow Augment kicked fire remaining indefinitely and damaging allies when Nezha dies and respawns.
Fixed Mirage’s Hall of Mirror clone kills not counting towards ‘kills’ for relevant Challenges/Acts.
Fixed ability to install an Umbra/Aura Forma on Archwings and Sentinels. As reported here: https://forums.warframe.com/topic/1122503-aura-forma-installed-on-archwing/
Fixed Mod drops no longer showing in the Codex.
Fixed Bundle dioramas for Operator cosmetics not applying your Operator attributes.
Fixed (for real this time) Sigils not stacking in your Inventory when obtaining multiple copies.
Fixed some Archwing enemies having behavioural problems when at a certain, exact distance away from the player.
Fixed Archwing enemies that move while facing the target having problems if directly underneath or over their target.
Fixed opening a Look Link while in the main menu using a controller resulting in the preview being overly dark.
Fixed part of Harrow’s Reliquary Thurible being visible when loading into missions.
Fixed missing Sanctuary Onslaught Portal FX.
Fixed Melee Elemental FX not always showing up when you swing the weapon. As reported here: https://forums.warframe.com/topic/1126060-elemental-fx-on-melee-weapons-arent-showing-up-in-game/
Fixed Solo players still moving in the direction the elevator was moving when the game is paused.
Fixed Trinity Link's beam flickering (and likely some others. As reported here: https://forums.warframe.com/topic/1125006-photosensitive-epilepsy-migraine-warning-saint-of-altra-made-trinitys-link-flash-and-blink-dangerously/
Fixed the Operator Dual Oculus Lenses being too opaque after recent changes. It's now closer to what it was before. As reported here: https://www.reddit.com/r/Warframe/comments/cxpuaz/so_the_dual_oculus_went_from_being_glasses_to/
Fixed Akarius ammo parts not hiding with invisible frames (Loki, Ivara, etc).
Fixed Volatile Orokin Containers having a blue light instead of the intended red.
Fixed Secondary and Bonus Bounty objectives pertaining the Host language for Clients.
Fixed ‘PICK UP KUVA CATALYST’ being incorrecting translated in Japanese.
Fixed filepath showing instead of "INSERT SHARD" text in Teralyst Bounty.
Fixed picking up Heavy Weapon Ammo showing "|NAME| cooldown reset".
Fixed stuck loot in the Corpus Ice Planet tileset. As reported here: https://old.reddit.com/r/Warframe/comments/czy8jf/as_long_as_i_can_remember_theres_been_a_breakable/
Fixed Chat linked Sentinel weapons not showing any info in the preview.
Fixed a constant reload and recharge sound for some Kitguns.
Fixed incorrect Energy colors on the Simaris Helios Skin.
Fixed ability to overflow Dojo MOTD boxes with lines.
Fixed Acceltra not having the correct model/text when picking it up.
Prime Vault - Hotfix 25.7.3 + 220.127.116.11
Valkyr and Saryn Prime have emerged from the Prime Vault with their signature Prime Weapons, Accessories, and more!
Find their Relics in the Void or in Bounty rewards today!
Get your Prime Vault now: https://www.warframe.com/prime-vault
Nyx and Rhino Prime, as well as their signature Prime Weapons, Accessories, has entered the Prime Vault and have been removed from the drop tables.
*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
Fixed Shawzin 'Autoplay’ always showing a score of 0 the whole time, instead it now shows "Autoplay".
Fixed a crash if an enemy attempted to spawn out of world bounds.
Fixed a functionality loss when choosing not to purchase an item from Look Link.
Fixed a UI lockup when Mod Link is open during a mission transition.
Fixed a UI lockup when selecting a Chat linked Shazin song or Mod Link.
Fixed an issue where "Completed Ayatan Sculpture" based Challenges couldn't be completed.
Fixed certain Amps no longer applying multiple instances of damage to Eidolons. This resulted in the Shwaak Prism feeling like it lacked punchthrough, when in fact it was the Eidolon who was not registering hits.
Fixed Gorgaricus Spores not exploding when they impact the ground.
Fixed sorting equipment in Arsenal by Usage for Moas, Kubrows and Kitguns.
Fixed an issue where some projectiles wouldn't come to a complete stop and would slowly float away (noticed on some bouncing Penta grenades).
Fixed Sigils not stacking in your Inventory when obtaining multiple copies.
Fixed teleport volume in the Corpus Ship tileset that was poking into other tiles causing players to get teleported in rare instances. As reported here: https://old.reddit.com/r/Warframe/comments/cy3v5i/youre_playing_too_fast_enjoy_the_mission_for/
Fixed missing pillar tops in the Lua tileset. As reported here: https://old.reddit.com/r/Warframe/comments/cyalz5/not_really_even_a_map_hole_but_the_gold_on_this/