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Mardi 30 avril 2019
Plains of Eidolon Remaster - Hotfix 24.8.2

The Prime Vault has opened once again!

Volt Prime, Loki Prime, Bo Prime, Wyrm Prime, and Odonata Prime Relics have been added back to the droptables until July 2nd!

Check out the Prime Vault Accessories and more here:

Arbitration Changes & Fixes

    Fixed not receiving rewards at End of Mission if you’re awaiting revival while extraction is triggered by the remaining squadmates. 
    Fixed losing Arbitration Warframe/weapon buff each time a player respawns.
    Fixed the Resurgence Burden UI lingering on the screen saying 0/5 if a player is near a Revive tower and doesn't have any Resurgence Burdens and another player performs the Revive.

Known Arbitaton UI bug: Host sees a different amount of Resurgence Burdens on Clients when they Transfer to Operator/Warframe.



Vendredi 26 avril 2019
Plains of Eidolon Remaster - Hotfix 24.8.1

Arbitration Changes & Fixes

    In an effort to increase visibility, both the Arbitration Shield Drone beam and Resurgence Burden colors have been changed to a more orange hue! We’ve also cranked up the contrast and added a more recognizable pulsing FX.

    Resurgence Burdens are no longer affected by Vacuum.
    All Resurgence Burdens will now be removed if the player needing revival leaves/dies, and if you die while carrying Resurgence Burdens.
    Changed the VITUS ILLUMINA EMOTE to its proper name of ILLUMINA JUDICIUM.
    Fixed losing all Resurgence Burdens after a Host migration if a player was still in need of revival.

Known Arbitration UI bug: Host sees a different amount of Resurgence Burdens on Clients when they Transfer to Operator/Warframe.


    Fixed a crash when selecting different Loadout options in the Arsenal.
    Fixed a crash when accessing the Gear wheel.
    Fixed a functionality loss when viewing Cetus vendors while waiting for a Bounty mission to start.
    Fixed several small problems with the Darvo Rescue stage of Vor's Prize.
    Fixed Beam weapons and Gunblades not affecting the Bursting Mass Mod damage on detonate.
    Fixed Alad V not having any eyeball textures.
    Fixes towards waypoint flip-flopping in the Lua tileset.
    Fixed a Corpus Archwing level hole as reported here:
    Fixed an endless teleporting loop in the Grineer Forest tileset.
    Fixed other players hearing Alt Firing sounds from numerous weapons.
    More fixes towards wonky lantern textures in Teshin’s Relay room as reported here:
    Fixed missing words in the Hystrix description.

Jeudi 25 avril 2019
Plains of Eidolon Remaster - Update 24.8.0

Arbitrations ‘Iteration 1’ Changes

Our goal with this update is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing.

Be kind, revive

The rules of Arbitration death have shifted: players are still downed with no bleedout timer, but a Revive tower is now placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them.

In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing!

New rewards

You can now spend Vitus Essence in the Arbitrations Market to purchase Archgun Rivens (if you are below your Riven cap), as well as new cosmetics! The new cosmetic offerings include:

    Amprex Telos skin
    Atomos Telos skin
    Atterax Telos skin

Illumina judicium (name showing incorrectly in game. Will be hotfixed)

Let Arbitration begin.

A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose.

Judicial oculus 

Eyewear created by the Arbiters for those they deem worthy.

Also, a new Arbitrations reward has been added: the elusive Aura Forma Blueprint! Craft an Aura Forma to modify an Aura slot on a Warframe to be compatible with any Mod Polarity.

General Arbitrations Changes

    Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses. 
    Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1.


    Potential fix for inability to use Warframe Abilities and prior active Invisibility being broken after using Transference. 
    Fixed cases of Plains Rescue Bounties prematurely ending. 
    Fixed (for real this time) the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
    Fixed a script error if Stalker's target disconnects after his initial Transmission fires up.
    Fixed Alad V’s skirt clipping into his legs in his Wolf of Saturn Six Episode dioramas.
    Fixed potential (harmless) script crash that can occur when Wolf dies in the middle of spinning.
    Fixed equipping Castanas (in default Skin) placing a larger version of one of the projectiles between the Warframes legs.
    Fixed windows in Grineer Settlement tileset being impassible when they look open. 
    Fixed some waypoints flip flopping around you in Lua tileset (more fixes required). 
    Fixed Void Dash colliding with Snowglobe. 
    Fixed a crash caused by Khora’s Strangledome. 
    Fixed wonky lantern textures in Teshin’s Relay room as reported here:
    Fixed an issue where selecting default keybindings would remove the ability to scroll or click, as well as causing other issues. 

Lundi 22 avril 2019
Plains of Eidolon Remaster - Hotfix 24.7.3

General Additions

    The Ventkids Clubhouse Scene that slipped through the Mainline cracks has been added to the Ventkids Offerings!


    A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!
    Removed unreleased Ephemera from being Chat linkable...shhhhh.
    Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.


    Fixed bugs caused by prototype code that could corrupt input bindings and break menu input as described here:
    Fixed a script error that could result in a Defense mission progression stopper.
    Fixed a script error in timed Nightmare missions.
    Fixed Submersible enemies not spawning in the Grineer Sealab tileset due to a script error.
    Fixed inability to damage the Juggernaut with Hildryn’s Balefire.
    Fixed dying as Operator while using Guardian Shell causing players to be unable to Transfer back to Operator.
    Further fixes towards Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) choosing to appear as you’re extracting.
    Fixed having no Shields in Archwing if Inaros or Nidus are equipped.
    Fixed doing a double Melee slam attack when Dual Wielding with a Glaive.
    Fixed perpetually spinning when Dual Wielding with a Glaive.
    Fixed the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
    Fixed Clients being able to hear switching sounds for the Stradavar.
    Fixed a script error that occurred when an objective was triggered.
    Fixed the player Notes positioning not matching if Menu Scale is not 100%.

Jeudi 18 avril 2019
Plains of Eidolon Remaster - Hotfix 24.7.2

Toroid Changes

We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids. 

    Calda Toroids have a 20% chance to drop from Scyto Raknoids.
    Sola Toroids have a 20% chance to drop from Kyta Raknoids.
    Vega Toroids have a 1% chance to drop from Mite Raknoids.


    Reverted the Warframe Emissive Energy inheriting Secondary Energy. Further information can be found here:
    Tusk Thumper Doma now drops Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn.
    Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’.
    The Ascension Altar and the Clan Vault are now displayed on the Clan Dojo minimap.
    The Synth Reflex Mod now has a HUD buff icon.
    Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table.
    Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables.
    The Hildryn Collection now indicates that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna."
    Reduced the "Join Squad" message size to avoid overlapping in UI.

Secondary Energy Colors Fixes

    Fixed Random Colors in the Arsenal giving you a Secondary Energy color.
    Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc).


    Fixed the Zephyr Tengu Helmet having an outstanding inconsistent Oxium crafting cost in relation to other Warframe Helmets. This has been switched to now require 2 Neurodes instead of 2 Oxium.
    Fixed the Korb Blueprint requiring 55 Fish Scales by swapping it to 50 Fish Oil.
    Fixed the Cena Apparel Blueprint and Vahd Apparel Blueprint requiring 5 Cetus Wisps by swapping it to 5 Eidolon Gems.
    Fixed Nekros’ Soul Punch not counting towards Challenges that count Revives.
    Fixed Khora Strangledome ability timer no longer appearing on the UI when dying and respawning.
    Fixed Mirage’s Hall of Mirror clones leaving behind Gaze (Kitgun) beams if the ability ends while firing.
    Fixed Nyx’s Psychic Bolts ability sometimes going silent.
    Fixed seeing a duplicate Magazine when interrupting Kitgun reloads.
    Fixed pressing 'x' in Captura at the first camera settings screen causing settings to reset to default.
    Fixed inability to Melee after casting Hildryn’s Balefire right when a Glaive weapon returns.
    Fixed the Proboscis Mod having no further benefits when Ranking up past 3.
    Fixed the Tecton Sparring Skin not applying properly to the Prisma Obex.
    Fixed inability to interrupt your Bullet Jump in Lunaro.
    Fixed Mirage’s Sleight of Hand ability confusing Pets equipped with Scavenge.
    Fixed an Inbox message showing Eudico instead of Onkko.
    Fixes towards visibility issues when in Limbo’s Rift.

Jeudi 11 avril 2019
Plains of Eidolon Remaster - Hotfix 24.7.1

Secondary Energy Clarification

Yesterday’s Update 24.7.0 included the change of Secondary Energy color applying to Warframe emissives - but it seems we got it backwards and shipped with Secondary being the dominant color. This has been rectified to have Primary as the dominant color with Secondary Energy being the “halo” color around it. To clarify even further, Primary Energy colors will cover the brightest emissive area with the Secondary Energy color covering the darkest emissive area.

We know we have more work to do to really polish this new Fashionframe option, as you may still notice some emissive areas are not equal to others. This will take time to properly implement - we thank you for your patience!

Changes & Fixes

    A short FX will now appear in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities.
    Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen.


    Updated the public Drop Table for the Sentient Wolf to include the Wolf Hammer component Blueprints, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop.
    Slightly reduced the fog in the Grineer Forest tileset.
    Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.


    Fixed crashes caused by alt-tab when playing fullscreen and using a Steam Controller.
    Fixed cases where you could move around with the Steam Controller when you should be locked in position (eg: during a Heist briefing).
    Fixed recasting Nidus’ Ravenous in new a location not properly recalculating Maggot explosions.
    Fixed sound discrepancies when using the ‘Wolf Howl’ Emote.
    Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
    Fixed a memory leak related to the Rahn Prism FX.
    Fixed a HUD memory leak when dying and respawning.
    Fixed Atlas’ Karst shoulder piece not hiding when aiming with a weapon.
    Fixed Atlas’ Karst Golems not appearing in his Abilities Arsenal screen.
    Fixed level holes in the Lua Halls of Judgement area.
    Fixed level holes in the Infested Corpus tileset.
    Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.
    Fixed Lisets having uncolorable areas.
    Fixed unbaked textures in the Corpus Gas City tileset.
    Fixed the Lynx hanging in the Grineer Spy Vault tileset appearing black.

Jeudi 11 avril 2019
Plains of Eidolon Remaster - Hotfix


    Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.
    Atlas’ Karst Market dioramas now display his accompanying deluxe Golems. 


    Fixed a crash caused by the Pilfering Strangledome Augment.

Jeudi 11 avril 2019
Plains of Eidolon Remaster - Update 24.7.0

Atlas Karst Skin

To move a mountain, become the mountain. Embody the tectonic power of Atlas with this landmark skin.

Tecton Sparring Skin

With seismic force shatter and sunder, blow upon blow. Enemies quake at the sound of these signature sparring weapons.

Stratum Syandana

Austere crystalline beauty, formed over time, deceptively delicate, lethally sharp. The Stratum Syandana perfectly complements Karst, Atlas' deluxe skin.

Atlas Karst collection

Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin and Stratum Syandana.

New warframe augments (max rank)

    Garuda (Dread Mirror) Dread Ward

      Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.

    Revenant (Reave) Blinding Reave 

      Enemies hit are blinded by fog for 10s.

    Nidus (Virulence) Teeming Virulence 

      Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s.

    Khora (Strangledome) Pilfering Strangledome 

      Enemies held in Strangledome have a 65% chance of dropping additional loot.

Secondary Energy Color Changes & Fixes

    Secondary Energy color now applies to Warframe emissives! You might have to get creative with your color combinations to make it really pop:

    Secondary Energy color now applies to Nova’s Wormhole ability.
    Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default.
    Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update in 24.6.0.
    Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery).
    Fixed Clients only seeing primary Energy color on Syandanas.


    Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
    Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting as reported here:
    Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources.
    Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset.
    Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time).
    The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player).
    Changed the Korrudo Riven Disposition to 1 (previously 0.5).
    Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Candy Cane Scythe to Tigris, our art team has been updating our back catalog!
    Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now!
    Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset as requested here:

Tusk Thumper Changes & Fixes

    Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s.
    Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.
    Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.
    Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned.
    Fixed the Tusk Thumper’s damage reduction not applying to all hit types
    Fixed a script error that could occur after killing the Thumper, such as Operator Amps.


    Fixed Corrupted Vor no longer doing his monologue if you had Creator Mode enabled (sometimes without). Look at them, they come to this place...
    Fixed an issue where abomination Landing Crafts were possible with customization bugs.
    Fixes towards cases of Arbitration rewards being out of sync on the server.
    Fixed The Index breaking if a player dies and then disconnects before they respawn.
    Fixed cases of Caches in the Plains spawning in the ground.
    Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.
    Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.
    Fixed Inaros & Nidus being given Shields from ally Shield Ospreys.
    Fixed Harrow Condemn slamming you to the ground if you are within 8m above it (before slam changes it only prevented cast when in air above 8m).
    Fixed rare cases of Melee bonuses (Damage, Crit, etc) getting applied to your Sniper.
    Fixed AI/Companions unable to escape damage zones, such as sewage pits, in the Grineer Shipyards Interception tileset.
    Fixing Pet Companions being killed in the middle of a jump across a forced-teleport volume becoming unrecoverable, due to Pets being exempt from teleporting.
    Fixed incorrect Alt Fire reload animation for the Corrinth.
    Fixed an issue where your Melee weapon could get hidden if you spammed Dodge after a Melee Slam.
    Fixed Equinox’s Metamorphosis Ability Day/Night stats being flipped in the Arsenal.
    Fixed the Silver Grove ending diorama overwriting Titania with whatever Warframe you have equipped.
    Fixed the Oberon Wendigo Skin having incorrect textures when ‘Toggle Prime Parts’ is enabled.
    Fixed incorrect material meshes on the Corpus Lynx.
    Fixed Archguns are being sorted both by name and the presence of a Gravimag.
    Fixed Grineer Tram appearing pitch black in the Grineer Asteroid tileset.
    Fixed Plains Cave water disappearing upon getting close to it.
    Fixing a leaking effect on Hildryn's projectiles which could affect performance.
    Fixed Dargyns having weirdly high flight paths near the edge of the Plains map.
    Fixed your Profile screen appearing incorrect if opened in the Nightwave screen.
    Fixed Sawgaw Codex images appearing as Condrocs.
    Fixed a script error that would occur after a Host migration during a Bounty.

Vendredi 5 avril 2019
Plains of Eidolon Remaster - Hotfix


    Added some cooldowns to Nora Night's transmissions on menu closing / Fugitive captures.


    Fixed multiple crashes.
    Fixed a major UI bug that would break screen functionality of most screens (inventory, Mod, etc).
    Fixed pet Moa Tractor Beam Precept inhibiting the use of others Precepts.
    Fixed some old terrain materials in the Plains of Eidolon.
    Fixed a couple of level holes in PoE.
    Fixed issues with Coolant Raknoid level scaling being inconsistent. They are now level 30.
    Fixed a crash when quitting game/leaving a hub while arsenal was open and you had a sentinel equipped.
    Fixed an issue where catching fish would result in a crash / game freeze.
    Fixed some bleeding edges when using Dynamic Resolution.

Vendredi 5 avril 2019
Plains of Eidolon Remaster - Hotfix 24.6.2

Plains of Eidolon Remaster Changes & Fixes

    Cuthol Bait blueprint is now sellable for 100,000 Credits.
    Increased the visual size of the Plains sun to match remastered sundisc.
    Fixed Loc-Pins being placed at unreachable heights in the Plains.
    Lost Loc-Pins have been returned to your Inventory.
    Fixed the sleep abilities of Ivara, Baruuk, and Equinox not giving you the option to capture animals in Plains of Eidolon.
    Fixed the Drone in "Protect the Drone" Plains Bounties sometimes getting caught on the landscape.
    Fixes towards waterfall textures in the Plains looking more like yogurt than water (also applies to Dojo waterfall Decorations).
    Fixed a level hole in the Plains terrain.
    Fixed some darkly lit rocks in the Plains.
    Fixed rain clouds persisting in the Plains but no rain falling.
    Fixed Konzu Transmissions appearing to flicker when Temporal AA is enabled.
    Fixed Cetus vendors appearing to have ‘poppy’ looking lip animations.
    Fixed squished Mining result icons.
    Fixed Plains enemies getting stuck on cables.
    Fixed holes in geometry at the main gate of Cetus.

Tusk Thumper Changes & Fixes

    Tusk Thumpers will now only call in reinforcements when at half Health or lower.
    Tusk Thumper charge behavior now has a timeout to prevent it from getting stuck charging indefinitely.
    Tweaks to improve Tusk Thumper jump animations.
    Fixed Tusk Thumper weak points getting covered / disabled when it wasn't the one taking damage.


    Reverted the Ogris Changes:

      Converted from Charged to Semi Auto.
      Ammo pool increased from 20 to 30.
      Area-of-Effect increased from 6 to 7m.
      Area-of-Effect damage reduced from 600 to 400.

    The Tatsu Soul Swarm (Revenant) projectiles now have a lifetime of 5 seconds.
    Reduced some casting sounds for Hildryn.


    Fixed inability to extract from the Archwing Mobile Defense mission on Earth, Erpo.
    Fixed Arcane ranks displaying with wrong formatting as reported here:
    Fixed Secondary Energy colors not applying to certain things (Revenant's Helmet beard, etc).
    Fixed ability to utilize dual Energy colour without Forma by using ‘Copy Warframe Colors’ to your weapon.
    Fixed a nonfunctional ‘Railjack’ related prompt.
    Fixed seeing a flash of color when switching between Upgrade tabs in the Arsenal.
    Fixed small font Chat appearing blurry.
    Fixed all Mergoo variants appearing the same in the Codex.
    Fixed a script error when attempting to start an animal hunt after a Host migration.
    Fixed a script error when you capture an animal but die just as the screen comes up.
    Fixed a script error when viewing Nightwave Episode dioramas.
    Fixed a script error when casting Oberon’s Reckoning. 

Jeudi 4 avril 2019
Plains of Eidolon Remaster - Hotfix 24.6.1


    Changed Rahn Prism Blueprint to require 3 Seram Beetle Shells instead of Glappid Bait.


    Fixed the Film Grain setting always being enabled.
    Fixed several crashes when resetting your key bindings to defaults.
    Fixed a crash that could occur when transitioning from the Plains back to Cetus.
    Fixed a crash when dying.
    Fixed a random crash that randomly happened at random. Did we mention it's random?
    Fixes towards Multishot Mods potentially not working with the Simulor.

Known Issues

    Loc-Pins skyrocket out of reach making them inaccessible to remove.

      Script will be run tomorrow to refund Loc-Pins back.

Jeudi 4 avril 2019
Plains of Eidolon Remaster - Update 24.6.0

Back at it again with them Mainlines! This Update is around 2GB of eye melting foliage, burp inducing Thermia changes, Floofs so cute your body will produce sounds you didn’t know it could, and much more! Please let us know if you encounter any WIP slips - like that Tyl Regor Noggle...

Plains of Eidolon Remaster!

We’ve added a suite of improvements, including updated terrain textures, dynamic lighting, richly detailed trees and foliage, as well as a more nuanced day/night cycle. Plus, with all the technical improvements, the Plains runs smoother than ever!

Plains Conservation 

You can now track and tranq animals in the Plains! Master Teasonai will be your source for Echo-Lures and Rarity Boosters as you track down, capture and get these animals to safety. Echo-Lures are not required as these animals continually roam the Plains, but calling them will bring them running (or flying!). A new Conservation Badge and Floofs from Master Teasonai await your efforts.


An avian of ridiculous appearance found along coastal regions and by large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their life to these odd little birds. Killing one is considered very bad luck.

New Kuaka and Condroc variants can also be found throughout the vast Plains of Eidolon!

New Enemies: Tusk Thumpers Inbound

Reports of a new Grineer machine have spread to Cetus. Vay Hek has deployed Tusk Thumpers -- mobile defense platforms that are just as efficient as they are deadly. Be prepared to encounter three menacing Thumpers of increasing size and difficulty: the Tusk Thumper, the Tusk Thumper Bull, and the Tusk Thumper Doma.

Without a vulnerability to use to your advantage, you’ll need to identify and expose their weak spots to take them down as quickly as possible. Take too long, and they’ll release reinforcement drones.

Make sure to visit Nakak and get your Tusk Thumper Floofs by trading in Resources! There’s one for each type of Thumper, collect them all!

POE / Cetus economy remaster lite

With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change! 

    Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built.
    Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built.

      Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes.

    Added sell price to Fish Meat (100 Credits per unit). Selling them makes sense to add for inventory purists as changes come for their uses.
    Replaced Bait Blueprints with Baits in Fisher Hai-Luk’s Offerings. This means Baits are no longer craft-ception with other fish parts and can now just be bought outright for Standing.
    Reusable Fish Bait Blueprints can now be sold for 100,000 Credits. Relics of a different time for some, easy Credits for others.
    Zaw Handles now use Fish Oil instead of Fish Scales. Amount normalized to 50 units.
    Normalized Fish Part costs across Amp Part Blueprints - some had 5 rare parts, some had 2, now there's 3 needed for all.
    Removed Cetus Wisp costs from Operator Armour Blueprints, and replaced them with Eidolon Gems.
    Removed Cetus Wisps from Amp Prism Blueprint, and replaced them with Fish Parts or Eidolon Gems.
    Removed Fish Scales costs from Operator Armour Blueprints, and replaced them with Fish Parts.
    Reduced Standing cost of Cetus Wisps from Quills Offerings.
    Fish Oil can now be sold for 100 Credits.

New reinforcement


When they go high, go low. Powerful pneumatic grips and toecaps amplify every blow. Four ways to deal twice the pain.

Find the Korrudo in the Market, or as a Tusk Thumper drop!

Creator Mode Setting Addition

We have added a new Option called "Creator Mode"! This exists to help players and Content Creators with a simple principle: no distractions, no spoilers.

When this is toggled on:

    Fortuna Citizens won't reveal their secret.
    The Lotus will no longer be as purple.
    Operator transmissions will be voice only.
    Email on login screen will be all ********** like the password
    On-orbiter transmissions and in-mission bumpers for Invasions / Alerts will not appear. 

Two-Energy Colours!

Fashion Frame just got a little more energetic! We have now added a SECONDARY Energy customization slot in the Arsenal! This is simply a free added bonus when Forma'ing gear.

All Gear can unlock this once Forma is applied! All non-Forma compatible goods (Syandanas, Etc) have this automatically.

General Additions

    Ticker has added a Venus Bounty Trap to their Secondhand Wares! A true hunter keeps their tools close at hand.
    Added Warframe Ability videos for Harrow, Khora, Octavia, and Gara in their respective Arsenal Abilities screen.
    Added out-of-bounds triggers to some spots where it's possible to get stuck in the Grineer Sealab tileset.
    Added Damage Multiplier stat when previewing Saryn's Miasma ability.
    Added a custom icon for Nagantaka's reload speed buff.
    Added Horrasque and Stover to the Codex.
    Tusk and Kuva Fortress Shield Lancers have a new look for their shield!
    Added a tint to the background of certain UI screens to match the current chosen Theme.
    Added a new setting under Equipment > Landing Craft > Interior, where old and future Interiors will live so you no longer need to sell to remove.

Buried Debts: Thermia Fracture Changes

Players who can handle an increased challenge are now able to opt-in to making their Thermia Fracture's more difficult! We have added a method to allow players to increase difficulty and lower the overall duration needed to complete 4 Fractures.

    Players can now expend additional Coolant Canisters after a harvest has begun within the first 30 seconds of starting the harvest.
    Each additional Coolant Canisters spent will increase the score of the Fracture by +1 (max of 4)
    Each additional Coolant Canister will increase the frequency of the 'Burps'.
    Each additional Coolant Canister will increase (pinned) the alert level of the fight.
    Each additional Coolant Canister will add 50 seconds to your Fracture, reducing the overall time it takes to find/complete 4 Fractures.

Fracture Burps happen on a random timer (5-15 seconds) and randomly selected from the list below:

    Nullifier Burp - Burst of energy that creates a nullifier volume around the Fracture for a brief moment.
    Radiation Status Effect Burp - Damage burst with 100% Radiation Status Effect.
    Rage Burp - Increases the damage output of nearby enemies.
    Thermic Raknoids - Spawns Thermic Raknoids. A new Raknoid variant with unique stats and aesthetic!
    Eximus Burp - Spawns Eximus units.
    Enemy Level Burp - Increases the current enemy level.

Warframe “In Air” Ability Changes

As many of you are aware, Warframe has been adapting and changing up gameplay to make it smoother and much more ‘Space Ninja’ in its action. Recently we have seen the introduction of the Melee Rework: Phase 1 (which is still in progress), but as an interesting side effect, we have found that some new systems that we have introduced could potentially be applied to other game systems... in this case, Ability use.

Right now, there are certain powers that just cannot be cast in the air. Some of those powers are easy to address, and we simply remove the restriction. A full breakdown can be found here in the Developer Workshop:

Removed "cast on ground" requirements for the following Warframe abilities:

    Trinity Well of Life
    Trinity Energy Vampire
    Trinity Link
    Frost Avalanche
    Atlas Tectonics
    Mag Crush
    Chroma Effigy
    Loki Radial Disarm

Additionally, the following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:

    Rhino Stomp
    Banshee Sound Quake
    Oberon Hallowed Ground
    Khora Strangledome
    Nidus Virulence
    Harrow Condemn

General Weapon Changes

    Whip and Sword slide attacks now do the same damage with a Stance equipped as without.


      Kills add charges (up to 5 max) that release seeking projectiles (same amount as charges) on slide attacks to stun enemies.


      The Knell is now automatic.


      Damage changed from 79 Corrosive to 9 Impact, 23 Puncture, 17 Slash and 81 Corrosive delivered in 3 ticks of 27 each over 2 seconds.


      Converted from Charged to Semi Auto.
      Ammo pool increased from 20 to 30.
      Area-of-Effect increased from 6 to 7m.
      Area-of-Effect damage reduced from 600 to 400.


      Reduced aimed FoV due to low Range.
      Adjusted ragdoll impulse so ragdolls don't always fly to the right.

Wolf Sledge

    Added a 5m 200 Explosion damage radial attack on recall.
    Increased Range from 1 to 1.5m.
    Increased Melee damage from 115 to 130.
    Increased throwing projectile damage from 575 to 650.
    Reduced the collision width of the thrown projectile from 0.6m to 0.2m.
    Increased the speed of the throwing animations.

Signature Weapon Changes

Having a ‘signature’ weapon now actually benefits you! There are still a few signature weapons that will receive this treatment (Scourge, Hystrix, etc).

    Knell: Knell now has a 2 round mag when wielded by Harrow.
    Tenora: Headshot kills with alt fire have a 20% chance to instantly refill magazine when wielded by Octavia.
    Pandero: Headshot kills with alt fire increase reload speed by 20% when wielded by Octavia.
    Nagantaka: 1m innate Punch-Through when wielded by Garuda.
    Fusilai: Increased projectile speed when wielded by Gara.
    Volnus: Additional slam radial damage when wielded by Gara.
    Astilla: Additional 80 ammo pool when wielded by Gara.
    Phantasma: Has 15 magazine when wielded by Revenant.
    Tekko: Additional 6% status when wielded by Atlas.
    Tatsu: Charge cap is 9 when wielded by Revenant.

The Wolf of Saturn Six Changes

    The Wolf (and other “stalker” type enemies) now have a level cap of 45 for Solo players and 60 for public squads.
    Significantly reduced the Wolfs tankiness.

Nightwave Changes

    All of The Wolf of Saturn Six Nightwave episodes can now be viewed by selecting ‘Tune In’ on the Nightwave screen! 


    Matchmaking for the Exploiter Orb fight can now be done by visiting Eudico in Little Duck’s room!
    Hildryn is no longer restricted to move at walking speed when charging Balefire.
    Chesa's new Retrieve functionality can no longer stack with Desecrate and other looting Augments (Pilferdroid/Ore Gaze). This was creating some unintended double dips from a single corpse - the dead can only give so much!
    Atlas' Passive now prevents him from being affected by abilities and weapons that push or pull (e.g. Terra Embattor Moa mines).
    Restored ability to have Baruuk's Desert Wind slam pull enemies instead of pushing them by holding block/aim key.
    Increased the speed of Rhino’s Stomp start animation slightly.
    Hydroid’s water textures have been updated to reflect fancy new tech introduced with the Plains of Eidolon Remaster!
    Killing enemies with Operator abilities (Void Blast, Void Dash) will now grant the kill Affinity to the equipped Amp when possible.
    Changed Operator Void Dash to no longer stop dashing when passing through allies and objects that bullets can pass through (i.e. foliage).
    Typing an item name (ie Stradavar Prime, Equinox Prime, etc) in the Trade screen search bar will now display all Relics that contain that item.
    You can now also name/rename weapons that Polarized, as opposed to the strict Rank 30 requirement.
    Nezha’s Warding Halo Safeguard Augment now takes yourself into priority consideration before others. Meaning that Warding Halo will be cast on yourself as opposed to your allies regardless of if you’re aiming at them.
    Catchmoon's projectile will now only collide with world geometry when the center of it hits.
    Amalgam Mods can no longer be equipped on Exalted weapons.
    Changed High graphics setting to set Anisotropic Filtering to 16x instead of 8x. Added a faster 2x Anisotropic Filtering setting and removed the 16x option to save people from themselves.
    Shock-Camo Skins have received a visual PBR upgrade!
    Phased Vasto/Akvasto and Rixty Aklato Skins have received a visual PBR upgrade!
    Changed Tower White pigment to drop from Kuva Jesters instead of Condrocs and Mortus Pink pigment to drop from Tusk Flameblade instead of Kuakas.
    Changed Tower White Pigment drop rate to a 100% chance to drop 1 instead of a 20% chance to drop to drop 5, for more consistent farming.
    Optimizations towards Mirage Hall of Mirrors projectile FX for Staticor and Ogris that was causing crashes.
    Numerous tweaks and Ability balance passes towards Junction Specters.
    Reduced the frequency of Nora's UI open transmission with a 5 minute cooldown.
    Reduced the visual thickness of the Arctic Eximus’ Snow Globe barrier.
    Adjusted left hand position when holding the Corinth.
    Improved the left hand position for Opticor and Arca Plasmor.
    Adjusted teleporter to prevent players being caught in an endless teleporter loop in the Grineer Settlement tileset.
    Toned down the Mining laser radial blur when zooming in.
    Toned down the blue FX in Excalibur’s diorama.
    Tweaked the Odonata Primes metallic materials to appear more shiny and less dull.
    Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down.
    Improved some cases of visual clipping between the Mesa Kudegra Skin and other Accessories.
    Enlarged the Voip HUD indicator to increase visibility.
    Updated Enable Hint Transmissions in the Audio Options menu. This setting will stop a lot of the more common and repetitive Transmissions from playing.
    Improvements towards Fish spawning logic to alleviate cases of Fish spawning underground.


    Fixed the Baza, Zhuge, and Zlok Riven Dispositions not reflecting the changes stated in Hotfix For clarity, they have changed to:

      Baza: 1.1->1.0
      Zhuge: 1.18->1.25
      Zylok: 1->1.15

    Potential fix for broken Arbitration reward UI in-game which resulted in discrepancies between what was shown and what you received.
    Fixed Dispatch Overdrive not applying to Garuda’s Talons when equipped (this time without breaking all Arcanes).
    Fixed Clients sometimes getting booted to Fortuna if they joined a session while it was transitioning to Deck 12.
    Fixed a loss of functionality that occurred if you were playing a looping Emote while transitioning from Fortuna to Vallis or Cetus to the Plains.
    Possible fix for a game hitch/hang when opening a cave Cache during a hidden Caches Bounty.
    Fixed a crash when throwing Thermia Canisters at the Exploiter Orbs vents.
    Fixed being stuck on a black screen when attempting to load into a Kuva Fortress mission.
    Fixed a game hang when ‘Defending the Console’ in the Vox Solaris quest.
    Fixed having to abort if your impeccably unfortunate timing killed you while simultaneously deploying the K-Bomb during the Vox Solaris quest.
    Fixed the rewards for the Hepit & Teshub nodes in the Void: replaced one of the duplicate Lith M4 Relic entries with a chance to drop a Lith P2 Relic instead.
    Fixed an issue where Clients that died, aborted the mission, and rejoined would Revive with 2 Health.
    Fixed cases where performing actions such as picking up a Datamass or entering bleed-out state while having an Arch-gun equipped could result in a loss of functionality.
    Fixed Orb Vallis Drones respawning with full Health/Shields after a Host Migration.
    Fixed the default K-Drive showing Affinity gains and leveling up from "Unranked" state. Only purchased boards can accumulate Affinity (Vent Kids standing can still be acquired as usual).
    Fixed Vazarin Mending Soul charges not refreshing when transitioning from Fortuna to Vallis.
    Fixed Limbo being incorrectly affected by certain Exploiter Orb attacks while in the Rift.
    Fixed the Hall of Ascension Agility test contributing to Nightwave progress multiple times.
    Fixed Clients that join-in-progress not properly bleeding out if they were killed while riding their K-Drive. Reaching 7 Health will now boot you off to prevent death while K-Driving.
    Fixed an issue where falling at the very end of the Mastery Rank 13 test would make it impossible to complete.
    Fixed Void Fissures in endless mission types not spawning enemies at the same level as other non-corrupted enemies.
    Fixed Larkspur’s Alt Fire not functioning for Clients.
    Fixed not being able to start Ghoul Bounties from the tents in the Plains of Eidolon.
    Fixed the UI for Capture Bounty missions getting stuck on the screen after being completed.
    Fixed the Exploiter Orb's heat gauge size not being affected by the UI Scale setting.
    Fixed certain map markers not appearing after returning to the Orb Vallis from Deck 12.
    Fixed Clients not seeing the Zenistar's disc if they join-in-progress while it's active. They would then see it appear when it's destroyed by the Host.
    Fixed Clients not seeing custom colours on the Zenistar's disc.
    Fixed Clients sometimes getting a different Conservation Capture rating than the Host.
    Fixed Clients always switching to Primary after dropping/using Data Mass or Power Cores, even if they had their Secondary equipped when picking it up on controller.
    Fixed the Pax Soar Arcane buffs taking effect even when your Kitgun is unequipped.
    Fixed not being able to choose a Warframe during the tutorial unless you manually hover the cursor over the UI button when using a controller.
    Fixed Oberon’s Hallowed Ground timer not being removed when you deactivate the ability with the Hallowed Eruption Augment.
    Fixed Limbo’s Cataclysmic Continuum Augment Mod not updating the ability timer.
    Fixed turning invisible if you shake hands with someone while the Skiajati is equipped.
    FIxed the Handshake emote not initiating a handshake unless you had matching allied Syndicates (or had no standing within Cetus and Fortuna).
    Fixed security cameras not properly fixing on their targets when they have been spotted and not taking their head rotation into consideration when setting their look target.
    Fixed not flying in a straight line after rotating the camera 360 degrees while in Archwing.
    Fixed a little hitch in the reload animation of the Exergis.
    Fixed the Terra Plasmor Crewman magazine not animating properly during reload.
    Fixed Opticor and Opticor Vandal weapon charge up animations not playing.
    Fixed Atlas’ Tectonics remaining around if you spam activate while deactivating (during the wall push animation).
    Fixed being able to use Emotes while controlling the Golden Maw in The War Within quest.
    Fixed broken pathing for the Golden Maw in The War Within quest.
    Fixed getting teleported and stuck outside of the final area in the last mission of The Sacrifice quest.
    Fixed an issue where mounting your K-Drive while performing another action (such as capturing a Fugitive) could result in taking control of a Warframe-less K-Drive. All Operator souls that have become trapped in K-Drives this way are regrettably unrecoverable and Digital Extremes wishes you well in your new life.
    Fixed Arch-guns still being visible if you mount your K-Drive while it's active.
    Fixed getting stuck in a crouch state if you start grinding while your K-Drive is spinning.
    Fixed the Sonicor using classic Pistol idle animations, instead of ‘wrist mounted’ animations.
    Fixed wonky throwing animation when wall hanging and firing any ‘thrown’ weapon (Spira, Kunai, etc).
    Fixed the Profit Taker Articula having incorrect poses/pose selection. You may find that your Articula has moved due to this fix!
    Fixed black textures randomly appearing as reported here:
    Fixed a Glaive Prime being visible when viewing Profiles of players who have not unlocked their Operator yet.
    Fixed weapons with an embedding projectile (e.g. Tysis) not showing the proper damage amounts in the Arsenal.
    Fixed the UI always showing the Ungilded values when comparing modular weapons such as Zaws, Amps, etc.
    Fixed Lens icons appearing completely white in the Lens selection screen.
    Fixed the Foundry displaying ‘1 Forma owned’ for Forma required Blueprints when an Umbral Forma is owned.
    Fixed some of Silva & Aegis' effects being visible when it's holstered/hidden.
    Fixed Elemental effects showing up in cases where the melee weapon they're on should be hidden.
    Fixed the Blade of the Lotus Trinity Skin skirt cloth clipping through her hip.
    Fixed the Dojo Architect UI showing the room number limit instead of the Decoration limit for the room.
    Fixed the Ludoplex "play now" not being localized.
    Fixed Nightwatch Lancer appearing twice in the Codex. Duplicate entry is actually the Nightwatch Carrier.
    Fixed the falling sound persisting if you perform a Melee slam and then interrupt it by Transferring to Operator.
    Fixed 'constant' grapple sounds for the Sanguine Eximus Specter (New Loka).
    Fixed some navigation and waypoint marker issues in the Lua tileset.
    Fixed certain loot crates spawning inside terrain in the Earth tileset.
    Fixed the water splash screen FX in the Grineer Sealab tileset lingering until the end of mission if the panel that shuts the water off was hacked while it was visible on someone's screen as reported here:
    Fixed several lines missing from the "Protect The Moon" mission in the Second Dream quest.
    Fixed misaligned tabs in the Decoration screen for wide aspect ratio screens.
    Fixed some beam weapon VFX appearing misaligned when firing while wall latching.
    Fixed broken lighting in the Dojo Energy Lab.
    Fixed Eudico constantly interrupting her own Transmissions during the ‘Capture Air Dropped Containers’ Bounty.
    Fixed light shaft protruding through the Nef Anyo statue at the Temple of Profit.
    Fixed Sentinels and MOAs with beam weapons attempting to shoot at targets outside of their weapons range.
    Fixed UI indicating that Excalibur’s Exalted Blade is still Channeling if you Transfer to O
    perator while it's active.
    Fixed Channeling sometimes still recalling your Glaive, this should only be done via Melee input now.
    Fixed ability to see through the Lotus Noggle helmet.
    Fixed some effects in Baruuk's Restraint UI not correctly lining up as the meter fills up.
    Fixed Ivara's leg cloth appearing less translucent than they should be.
    Fixed ability to equip Amalgam Organ Shatter on Arch-Melee weapons.
    Fixed not being able to bullet jump while stationary on a zip-line.
    Fixed an issue where hovering over a Gift of the Lotus mission node in the Star Chart would cause other nodes to not display correctly when hovering over them.
    Fixed Critical Focus not applying to charged shots (e.g. Velocitus).
    Fixed animation issues while attempting to fish from a zip-line. Also fixes a delay when launching the Fishing Spear from a zip-line.
    Fixed Resolute Focus applying stagger/knockdown resistance even when the Archgun is not equipped.
    Fixed Gear items not correctly updating their cooldown timers or whether the timer has expired in certain cases.
    Fixed inability to return to Melee only mode after using Gear items that you can Melee attack while using.

Mardi 2 avril 2019
Equinox Prime - Hotfix

Riven Changes (for real)

As mentioned in our previous Riven Workshop, the Equinox Prime Access which just released brings with it the first in a series of regular Riven disposition tweaks!  A full breakdown of the Riven disposition changes can be found in the Developer Workshop:

Nightwave Fixes:

    Fixed Hive Sabotage missions not counting towards the ‘Cache Hunter’ Nightwave Act.


    Fixed inability to switch firing modes with the Stradavar Prime.
    Fixes towards Equinox Prime’s cloth clipping with the Isabeau Prime Syandana.
    Fixed a UI-lock when typing random letters in the Syndicate Relic Offerings quantity box.

Mardi 2 avril 2019
Equinox Prime - Hotfix 24.5.8

Equinox Prime!

Embrace the balance of duality with Equinox Prime. This harmonious warrior comes with the Stradavar Prime rifle, the Tipedo Prime staff and more!

Equinox Prime, Stradavar Prime and Tipedo Prime Blueprints can also be earned in-game through Relics!

Check out the official public drop tables here.

Get the newest Prime gear with Equinox Prime Access and Prime Accessories here: 

Oberon Prime, Silva & Aegis Prime, and Sybaris Prime have entered the Vault!

With this Vaulting comes the shift of the following Syndicate Sacrifices:

    Replaced Arbiters of Hexis’ Sacrifice of Sybaris Prime Barrel to Kronen Prime Blade
    Replaced Cephalon Suda’s Sacrifice of Oberon Prime Chassis to Chroma Prime Chassis
    Replaced Steel Meridian’s Sacrifice of Sybaris Prime Stock to Destreza Prime Handle

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.


As mentioned in our previous Riven Workshop, the Equinox Prime Access which just released brings with it the first in a series of regular Riven disposition tweaks!  A full breakdown of the Riven disposition changes can be found in the Developer Workshop:


    Increased the Liset Decoration limit by 33%.

      The Decoration UI now also displays a performance warning (looking at you Noggle nerds).

    Optimized Coolant Raknoid sloshing effects to eliminate calculations when off-screen.
    Updated numerous tiles to improve character lighting.
    Made a micro-optimization to the HUD.


    Fixed swapping Polarities on a Zaw resulting in the Stance Polarity being removed. 

      A Forma (per affected Zaw) has been delivered to player Inventories who experienced this issue.

    Fixed Grineer Flameblade enemies doing crazy high damage on their first melee attacks in a combo. The melee swing was unintentionally dealing damage multiple times. This has been fixed so each swing only hits the target once.
    Fixed Nyx’s Mind Control significantly hindering AI's actions in many cases leading to reduced or even non-existent capability.
    Fixed Magus Lockdown mine having collision on it, resulting in mid-air floating. You can no longer stand/climb on the mine.
    Fixed the Coolant Raknoid coolant FX appearing orange for Hosts.
    Fixed inability to Chat link Ephemeras.
    Fixed custom colors not applying to areas of Equinox.
    Fixed a micro-optimization when transitioning from Fortuna/Cetus to Vallis/Plains breaking.



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