Added a new slider for Orbiter ‘Wear & Tear ’in the Equipment > Orbiter > Orbiter Appearance menu! This new ‘Wear & Tear’ section allows you to choose how much internal amount of nicks and scratches you want the Arsenal section of your Orbiter to reflect AND what color those markings are.
Eventually these markings will apply to sections of the Orbiter outside of the Arsenal area once they have been given their updated looks!
Melee Phase 2 Changes
Added Lifted status to Ooltha Heavy Slam radial attack when used with a one handed Zaw.
Added Lifted status to Rabvee Heavy Slam radial attack when used with a two handed Zaw.
Added Lifted status to the Paracesis on a Heavy Ground Slam attack.
Fixed ability to prematurely launch your Railjack into a never ending vortex. These babies aren’t ready to fly yet!
Fixed Nightwave progress being reset for existing challenges that you didn't make progress towards during the mission that just ended. This was fixed live Monday night!
Fixed Kuva Larvling spawns automatically setting off the alarms.
Fixed a crash when using Baruuk’s Desert Wind's Heavy Attack.
Fixed several ways Warframe could crash while trying to gracefully handle systems running out of memory.
Fixed the Dojo tool tip for new Railjack Resources indicating the wrong planet location due to the planet swap in yesterday’s Hotfix 26.1.2.
Fixed teleport volumes to catch players going wildly out of bounds in The Sacrifice quest not doing exactly that. As reported here: https://old.reddit.com/r/Warframe/comments/e1jxm6/i_dont_think_this_is_intentional_but/
Fixed overzealous ceiling teleporters to make the ceiling less invasive, allowing you to jump higher in the Grineer Settlement tileset
Fixed inability to pick up Domestik Drones once they’ve been placed in Decorator Mode.
Fixed a script error in the Syndicates screen when shutting down to load into mission.
Fixed a script error related to Companions losing their original pathing instructions once you’ve left a zone (Onslaught, Vallis, Plains, etc).
Fixed hole in the Railjack that allowed you to fall out.
Fixed a script error when casting Octavia’s Resonator ability.
Fixes towards weird camera collision in the Orbiter.
Fixed poor lighting in areas of the Orbiter.
Fixed a crash when in Archwing mode.
Fixed Dry Dock Repair Railjack Panel text extending outside the box when viewed in a localized language.
Fixed Acceltra sounds being heard from other players.
Fixed missing sounds when using the Syachid Skin with Zaws.
Lundi 25 novembre 2019
Rising Tides - Hotfix 26.1.2
Improvements towards Orokin Derelict mission markers to address pathing issues.
Reduced Orbiter machine sounds while in Menu screens.
Railjack Resource Changes & Fixes
Swapped the planet locations of Cubic Diodes and Carbide to match their Resource type:
Cubic Diodes = Eximus units on Europa Ice Planet tileset Carbides = Eximus units on Ceres Shipyard tileset
Fixed Cubic Diodes and Carbide Resources not dropping 50% of the time. For further clarification, *abilities that increase loot drops do not apply to these Resource drop type: Cubic Diodes and Carbides have a 100% chance to roll the table for a 50% chance, can't boost that 100% any further!
Fixed various issues with ground-mission Cubic Diodes and Carbide pickups, such as: Waypointing them resulted in a generic waypoint and not an item specific tag, and pickup FX being removed as soon as someone picked them up resulting in confusion as to where the Resource actually is on the ground.
Fixed an issue where the ‘Chimera’ Prologue could not be completed.
Fixed the Orb Vallis Coildrives driving in erratic circles and sometimes becoming stuck when going off course. This also fixes an inability to complete Coildrive Bounties!
Fixed a recurring issue where hacking a panel on a Corpus tileset would prevent you from hacking it again in the future, potentially locking the player in the room during lockdown.
Potential fix towards Stalker not remaining in the mission if a Host migration occurred while he was out for blood.
Fixed low number of spawns in the second Rising Tide quest mission.
Fixed Companions getting distracted by Roller Floofs while being viewed in the Arsenal, making them near impossible to customize.
Fixed some Dry Dock skyboxes appearing rotated.
Fixed inability to Revive after getting clocked by a submersible mine underwater.
Fixed the ‘Ordis Volume’ slider option applying to Cy Transmission volume. Cy Transmission volume are now affected by the ‘Transmission Volume’ slider.
Fixed Archwing boost sound playing when using Titania’s Razorwing.
Fixed misaligned Link when viewing the Kludgekil Machete Zaw Skin.
We’re chasing a related issue of the FX also being misaligned.
Fixed a script error when casting Baruuk’s Serene Storm ability.
Fixed some holes within the new Orbiter.
Fixed missing description for the Narvarr Prime Armor.
Fixed Audio Options text appearing as boxes or otherwise being smaller than expected.
Vendredi 22 novembre 2019
Rising Tides - Hotfix 26.1.1
Titania now uses the new Archwing flight model. This fixes her current situation of being very janky while in Razorwing.
Removed an unnecessary Railjack camera binding that was a text filepath.
Fixed a crash when attempting to Decorate your Dojo.
Fixed a crash when a Host migration occurred.
Fixed failed Kuva Lich Parazon stabs showing as two fails. This was just a UI bug, and not actually counting towards two fails.
Fixed low number of spawns in the Rising Tides Quest Defense mission.
Fixed inability to dodge in Archwing.
Fixed overly bright Melee FX when attacking with the Astreos Sword and Shield Skin equipped.
Fixed flickering UI when viewing the Syndicate detail screen.
Fixed out of memory handler requiring memory to show you the error message.
Fixed a script error when pressing ‘L’ in the Dry Dock.
Fixed cases where the Contribution screen in the Dojo would show values past the required amount (ie 600/45 instead of 45/45). This was a rare UI bug that was influenced by the hot server issues experienced shortly after launch.
Fixed broken lighting and reflections in the Grineer Settlement tileset.
Fixed a script error when attempting to change the Personal Quarters (Aquarium, Stencil, etc). This was also influenced by the hot server issues attempting to update the database.
Fixed a script error that could occur if Revenant tried to Enthrall without a target.
Arch-Melee target homing mechanic no longer functions correctly on some Arch-Melee weapons.
Struggles with triggering universal Blink on a controller unless bindings are manually rebound.
Vendredi 22 novembre 2019
Rising Tide - Update 26.1
The Dry Dock has arrived - it’s time to prepare with a new QUEST: RISING TIDE. By the end of this quest you’ll have assembled a Railjack, but it is not ready for flight. The time will come, Tenno.
The balance of power is tipping. An imminent threat grows stronger, surging across the Origin System. Will you stand against it? Keep pace in the arms race by starting construction on your Clan’s Dry Dock!
Build the Dry Dock, assemble your Railjack and prepare for the coming battle. What will begin as a hangar will evolve into your sanctuary, a space to hone and upgrade your ship with powerful technology to become the weapon you’ll need. Build the Dry Dock by rallying your clan and contributing Resources to its construction. After that, if you have completed the Second Dream Quest, start the Rising Tide Quest to begin forging your Railjack.
Building your railjack: rising tide quest
The Grineer threat is mounting and you must rise to meet it. Track down the pieces of a long destroyed Railjack and breathe new life into it with the help of the newest Cephalon, Cy!
The Lost Cephalon
Building your Railjack begins with recruiting a Cephalon to pilot it. Begin by researching the Railjack Cephalon in at the Railjack Research Console in your Dry Dock. Once the research is complete, return to the Railjack Research Console to purchase a Railjack Cephalon blueprint and begin the process of crafting him in your Orbiter Foundry and installing him in the Dry Dock.
The Broken Vessel
Time has not been kind to the Railjacks. You’ll need to work with Cephalon Cy to find viable salvage from wreckage across the Origin System. After Cephalon Cy is installed in the Dry Dock, locate the six necessary Railjack components, retrieve them, then return back to the Dry Dock to restore them to glory. Once your Railjack is rebuilt, you’ll be able to board and explore your ship. Ignition and flight command requires additional components, which have yet to be located by Cephalon Cy.
New resources preview
This update previews new Resources for future update EMPYREAN! When Empyrean launches, a wide variety of Railjack Specific resources will launch in missions, but we are previewing 4 new Resources early to aid in the construction of your Railjack:
Eximus Units will Drop 2 of the new Resources:
Eximus units on Ceres *Shipyard = Cubic Diodes
Exmius units on Europa *Ice Planet = Carbides
*We've added clarification that the Shipyard tileset on Ceres and Europa Ice Planet tileset on Europa are the nodes that will yield these new Resources.
Mining will reward 2 of the new Resources:
Plains of Eidolon: Pustrels (ORE)
Orb Vallis: Copernics (ORE)
Your Orbiter just got an upgrade, Tenno! See the stars through the new viewing ports and marvel at the improved lighting and materials coming with the Dry Dock update. Your decorations will mostly survive the transition, with a small chance for error near certain walls. Simply move pieces around, or start from scratch with the ‘RESET DECORATIONS’ option from Update 26!
Equinox antonym collection
Kill with contrast using this signature collection for Equinox. This collection includes the Antonym Equinox Skin, Astreos Sword and Shield Skin and Circadian Syandana.
Equinox antonym skin
Few things are more destructive than a secret. Unleash your opposite with this skin for Equinox.
Stratus pistol skin
A billowing new skin to provide a unique, ethereal look to your pistol.
Astreos sword and shield skin
Husband and wife, dawn and dusk. A signature Sword and Shield skin for Equinox.
Rise and fall, ebb and flow, peace and war. A signature Syandana for Equinox.
A cosmetic collection as ethereal as a misted mountain and as striking as a thunderclap. Contains the Stratus Pistol Skin, Cumulus Syandana and Cirrus Armor Set.
Roiling and swirling with the promise and threat of a thunderhead, the Cumulus Syandana is for those Tenno who dwell among the clouds.
Cirrus armor bundle
The preferred armor set of those who call both the mists of morning and the fog of war home. A perfect complement to the the Cumulus Syandana.
The origin pack
The Origin Pack is the best possible value for a Tenno looking to boost their Arsenal and get some spectacular new Cosmetics! The Origin Pack features the new Parotia Syandana and 200 Platinum.
Added 2 new in-game Challenges:
We're Gonna Need a Bigger Boat: Enter the Dry Dock.
Some Assembly Required: Assemble a Railjack.
Melee Changes & Fixes
Critical Chance On Rivens
We recently increased the stats of the ‘Steel’ Category of Melee Mods (True Steel, Sacrificial Steel). We are now doing this for Rivens among other Mods to bring them up!
Doubled the amount of Critical Chance on Melee Rivens and gave the Critical Chance 2x for Heavy Melee.
Amalgam Ripkas changed to 187% Critical Chance (x2 for Heavy Attacks).
True Punishment changed to 100% Additional Combo Count Chance, -50% Combo Duration.
General Melee Changes & Fixes
Increased the Combo Counter cap of the Venka Prime from 220 to 240. Defiled Snapdragon Stance has received some spice:
Added a Slash proc to the third and fourth attacks in the neutral combo.
Added a Slash proc to the second and third attacks in the block+forward combo.
Increased the damage and combo point value of the last hit in the third attack of the block+forward combo.
Fixed ‘Chance to not gain combo count’ Riven curse not applying at all. This Riven curse has been reworded to ‘% chance to gain Combo Count’ for further clarification.
Kuva Lich Changes & Fixes
We have 2 design changes to Liches to aid in the co-op nature of our missions, as well as the general mission flow.
1. Rank 1, 2, 3, and 4 Liches now drop Kuva for all squad members when a Parazon is used on them - whether that leads to defeat or ranking up, the Kuva is yours on Ranks 1 through 4! You will recall there was a brief window where Thralls could drop Kuva or a Requiem Relic. We removed the Kuva, and are now applying it to Liches. Kuva numbers are balanced against Siphons / Kuva Survival missions, and take into account the fact that multiple Liches spawn in missions. The aim is to not make this the best Kuva run, just an added value. Siphons and other missions are meant to be the optimal path. Rank 5 Liches do not have Kuva as a drop as they could intentionally be kept alive for a vector to acquire Kuva. The Drops are: Rank 1: 150, Rank 2: 200, Rank 3: 250, Rank 4: 300. This is lower than some other discussed numbers because we are now letting it share across Squadmates.
2. Liches now run away (but don’t rank up) if you’ve downed them 3 times, but don’t use your Parazon on them. This allows you to overpower your Lich and have it flee, instead of having the only way to remove it from a Mission be your failure to know a Requiem.
Operators can no longer perform Mercy kills on Larvling or Kuva Lich. Your Warframe is armed with the Parazon for a reason!
More fixes towards Requiem Mod UI lingering on the screen perpetually after failing to Parazon stab the Kuva Lich.
Fixed issue with Requiem Mod UI lingering and not updating properly after performing a Mercy on Kuva Lich as Wisp.
Fixed Kuva Lich despawning after getting downed while temporarily friendly from Revenant's Enthrall.
Fixed issues with the Vanquish / Convert context action appearing on Kuva Liches for Clients.
Fixed Kuva Lich weapons showing as fully Mastered in player Profile before hitting rank 40. Affected accounts should now see the corrected Mastered status based on progress.
Fixed Kuva Lich weapons not being localized in the End Of Mission results screen if you abort or look at last mission results.
Fixed Kuva Lich screen overlapping with the Market UI if the Market is opened while viewing said Kuva Lich screen.
Archwing Flight & Itzal Changes
Blink has become a universal ability for all Archwings! Your ‘Roll’ binding in Archwing triggers its new Blink mechanic that Blink mechanic that propels over 2x the distance of original Blink (but can't be increased by Mods), with a cooldown of 3 seconds to prevent spamming - but at no Energy cost to you! Adding to the mix, we’ve changed how Afterburner is triggered to allow for simultaneous upward movement during its burn. Previously, the default Afterburner was to hold Shift to Sprint and Space Bar to initiate Afterburner. Now, holding Shift to Sprint and W will trigger the Afterburner once you get some momentum going. This new method may feel weird at first, and we’ll be watching for feedback as we continue to polish for a fluid flight experience.
ARCH LINE has replaced Itzal’s Blink ability:
Launch a tethered hook that either pulls enemies close, or pulls the Warframe towards any stationary objects it hooks onto.
Improved handling of alt-tab when fullscreen, particularly when using the experimental flip-mode optimizations. Please try it again if you had problems before! Please note that there are known issues with Experimental Optimized Flip-Mode when using on cloned displays.
Made the optimized flip-model work if you booted up in native fullscreen before switching to borderless or windowed.
Improved diagnostics for GPU-driver crashes (we now send you to the website for help).
Optimized batch removal of friends to reduce server load.
Made some micro-optimizations to screens with a button-bar.
Made some micro-optimizations to the categorized grid UI.
Made some micro-optimizations to the Mod and Upgrade screens.
Made some micro-optimizations to certain UI scripts.
Made some micro-optimizations to sorting Mods by "recent".
Garuda Changes & Fixes
Added a projectile explosion range FX to Garuda’s Dread Mirror blood projectile for the local player (one doing the casting) so you can see your output.
Slight trim to the Bloodletting cast animation.
Bloodletting now gives 35% Energy instead of 25%.
Reduced Seeking Talons charge time by around 15%.
Increased Seeking Talons Status Chance from 50 to 75%.
Fixed motion blur on Garuda's Dread Mirror.
Increased maximum Dojo Room capacity from 100 to 128 to accommodate for the new Crimson Branch and Dry Dock additions!
Added a new Captura Orbiter Scene so you can finally take a family photo with you and your 99 Domestik Drones - now with a new skylight!
We now allow the use of Skins on Zaws - this 2 year old request is finally seeing the light of day after some under-the-hood restructuring. If you come across any issues with Exodia, or odd behaviours, please let us know! Skin compatibility is automatically determined by Strike!
Restored Mirage’s Eclipse granting its ‘light’ buff when Mirage is on fire AND when under the effect of an Electricity Status Effect.
Capatilized Ember’s name in her Inferno ability description.
Fixed progression stopper in the Profit Taker fight due to inability to rehack the console.
Fixed enemies in the Mastery Rank 28 test not taking damage when ragdolled by certain CC Abilities.
Fixed small invisible ledge sticking out along the Plains of Eidolon boundary wall closest to The Ribs.
Fixed a small corridor in the Grineer Shipyard tileset appearing darker than intended from the outside.
Fixed the Zealoid Prelate getting stuck underneath staircases in the Orokin Derelict Emissary Assassinate node.
Fixed Archwing Gox enemy ending up with Storm Trooper level aim when players are too close to it after its laser arm weapon is destroyed.
Fixed a [PH] tag appearing in the verification prompt when trading Requiem Mods.
Fixing enemies losing their weapons permanently if an Ivara casts a Sleep Arrow on them while using a Rampart.
Fixed Atlas, Frost, Valkyr, Nidus, and Oberon's left arm bending in an unsettling way when holding the Opticor with their Noble Animation Sets equipped.
Fixed Corinth being attached to your Warframe’s left hand in an awkward position if reload was interrupted.
Fixed K-Drives being able to capture Cases in Fortuna Bounties. As reported here: https://old.reddit.com/r/Warframe/comments/d9gspt/apparently_the_kdrive_can_capture_cases_tried_a/
Fixed rare case of loading screen hanging when loading into Caloris, Mercury and Relays.
Fixed certain enemies (mostly Hyekkas, Drahks, and Feral Kavats/Kubrows) having poor hit detection while held in Vauban's Bastille.
Fixed passive Focus buffs not being given or restored if the Arsenal is entered/exited in the Simulacrum.
Fixed enemies in Gas City Sabotage not rushing when a hacking console is failed.
Fixed Alad V firing his electric shield ability out of his rear during his boss fight.
Fixed Ballistica's alt fire ammo not being reloaded properly for Clients if equipped with Mods that reload while holstered (ie. Tactical Reload).
Fixed firing and reload animations for Titania’s Hawkmoth Skin for her Dex Pixia exalted weapon.
Fixed "No Mods Mode" UI prompt not appearing for Clients in Grendel's Locator missions.
Fixed hitting an Eidolon Lure with a Heavy Slam Attacks causing it to disappear after the lifted status ends and respawn far away.
Fixed level hole in Grineer Shipyard tileset. As reported here: https://old.reddit.com/r/Warframe/comments/duaye8/just_a_killerkarpfen_post/
Fixed level hole in Orokin Moon tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dtwsp7/lua_map_hole_imgur_link_with_screenshots_for_the
Fixed counter for Razorflies missing for Client Titanias until one is either killed or spawned.
Fixed Captain Vor being affected by the melee "Lifted" status in the "Vor's Prize" Quest. He will now stay firmly grounded as he does in all other scenarios.
Fixed the Kohm and Kuva Kohm's Energy ring in the middle of the weapon not using the chosen Energy color.
Fixed Mirage's Hall of Mirrors Clones dealing Modded damage in Grendel's "No Mods Mode" missions.
Fixed being dragged under the floor after hacking a panel in the "Follow the Stalker" mission in The Second Dream quest.
Fixed being unable to cast Nova's abilities for a period of time after casting Null Star. As reported here
Fixed Atlas being unaffected by Vauban's Vector Pads. Rocks gotta go fast too.
Fixed the Golden Maw in The War Within quest pursuing the player at a crawl after dropping into the pit.
Fixed Golden Maws in The War Within quest not attacking player-controlled (Transference) Maw.
Fixed being able to Synthesis Scan more than than the maximum number of Scans required per target.
Fixed "new message" Inbox status being cleared immediately when viewing a new message -- now the message title will stay bold/white along with the green "unopened" envelope icon until you actually click off it (or exit the Inbox screen).
Fixed inability to switch to Primary from the Gear wheel if no Secondary is equipped.
Fixed Domestik Drones colliding with their own spawn points - was causing wobbly pathing as they ran over them.
Fixed Inaros no longer using his Sarcophagus if he dies at any point after using Archwing.
Fixed a small collection of enemies such as Sentients and Amalgams when not alert not turning around to look at you when they should, even if you were pumping their backs full of bullets.
Fixed an incorrect spawn location that was located inside an ice block in the Corpus Ice Planet tileset.
Fixed enemies being unable to get up if they got Rhino Stomped while they were under a Heavy Ground Slam ‘lifted’ effect.
Fixed the "Advance Time" tool in Captura causing your Warframe's upper body to swivel when aiming down sights/blocking with melee.
Fixed enemy AI having trouble turning around when very close to their target.
Fixed AOE Status Effects such as Electricity or Gas not occurring on killing blows.
Fixed jittering issues with the Jotunheim Syandana's cloth bits.
Fixed Naru Syandana violently clipping through Warframes.
Fixed Khora’s movement breaking when inside a Corpus Nullifier bubble with Strangledome active.
Fixed script errors in when Wisp casts her Reservoirs.
Mardi 19 novembre 2019
The Old Blood - Hotfix 220.127.116.11
Replaced the Lith V7 Forma Blueprint reward with the Vectis Prime Barrel to address missing Vectis piece.
Improved diagnostics for GPU-driver crashes (we now send you to the website for help).
Fixed Riven stats in the Arsenal displaying values as if the weapon has a Disposition of 1, making it appear as if your Riven attributes were cut in half.
Fixed "unfinished room" error showing up when trying to trade using a regular Trading Post in the Dojo.
Fixed a script error when the console hacking screen closes.
Fixed a script error when viewing a Chat linked Mod.
Mardi 19 novembre 2019
The Old Blood - Hotfix 26.0.8
Vauban Prime and Ash Prime have emerged from the Prime Vault with their signature Prime Weapons, Accessories, and more!
Find their Relics in the Void or Bounty rewards today!
Saryn Prime and Valkyr Prime, as well as their signature Prime Weapons, Accessories, have reentered the Prime Vault and have been removed from the drop tables.
*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
Added a new Arsenal stat titled ‘Embed Delay’. Some Area of Effect weapons, like the Zakti or the Lenz, have a delayed explosion after the projectile has hit its target. Embed Delay is the time it takes after impact until the projectile explodes.
Note that the Embed Delay stat will only show for weapons with an Embed Delay value greater than 0.
Kuva Lich Changes & Fixes
The following fixes are for content that was ready by the time we arrived at our Prime Unvaulting Date. We are still experimenting with balancing additional reward Drops (Kuva) on Kuva Liches themselves to aid in the hunt!
Kuva Quartakk now has force feedback sounds when aiming down its sights.
Fixed Traded Kuva Liches always being Rank 5. They will now be the appropriate Rank 1! This fix was made serverside on Thursday
Fixed Traded Kuva Liches retaining the Requiem Mod guesses from its previous owner. This fix was made serverside on Friday.
Fixed ability to trigger the Lich Trading context action while the Crimson Branch is still in the process of being built.
Fixed Kuva Lich Ephemera’s appearing too subtle or sometimes not at all when equipped on Companions. This also fixes some Lich Ephemera’s not able to be equipped on some Companions. We’ll continue to tweak where needed!
Fixed Kuva Larvlings not spawning in certain situations, for real this time
Fixed Requiem Mod UI lingering on the screen perpetually after failing to Parazon stab the Kuva Lich.
Fixed cases where the Kuva Lich won’t stop throwing taunt lines at you in the Kuva Lich screen.
Fixed Melee swing speed Mods affecting Parazon finishers on the Kuva Lich. Resulting in broken animations.
Fixed a missing Parazon finisher animation.
Fixed misaligned Kuva Lich Influence in the Star Chart.
Fixed a few localized languages having compressed Kuva Lich name font.
Fixed Kuva Lich weapon names not being localized in player loadouts on the End of Mission results screen.
While not in this Hotfix, we have more changes coming for Critical stats on Rivens, Amalgam Ripkas, and True Punishment. Our audits continue!
Clarified Melee Rivens that have the negative attribute of ‘Chance to not gain combo counter’ by replacing that line with ‘Additional Combo Count Chance’ that is seen on other Mods.
Melee Heavy Slam color and camera shake is now only seen on the local player (the one doing the slamming). Clients will still see the awesome FX though!
Removed the warning that you need to restart after changing the ‘Vertical Sync’ mode in the in-game Options (this was only true on WinXP).
Fixing ability to hack a single Corpus Spy console repeatedly, thus gaining an endless amount of XP.
Fixed the Mod Workbench showing Mod Ranks incorrectly after viewing a Ranked Requiem Mods.
Fixed Riven stats for modular weapons (Kitguns) displaying incorrectly in the Upgrade screen and Riven Cycle screen.
Fixed Zhuge Prime not showing its Radial Attack in Arsenal stats.
Fixed weapons with radial damage and a secondary fire not showing all of their stats in the Market tooltip.
Fixed issue where Decorations wouldn't properly reset their local position when picked up and placement was cancelled.
Fixed loss of functionality if you scroll too quickly after opening up the loadout selection menu.
Fixed potential loss of functionality on squad panel UI when entering a mission.
Fixed a number of UI lock-ups if you launched from Discord and attempted to buy Loadout slots or rush items in the Foundry and didn't have enough Platinum to do so.
Fixed a script error if you transitioned to/from Cetus or Fortuna while selecting a song on the Shawzin.
Fixed a script error in the Arsenal when trying to search for a loadout name that does not exist.
Fixed a [PH] tag on some Leverian Prex Cards.
Vendredi 15 novembre 2019
The Old Blood - Hotfix 26.0.7
Kuva Lich Changes & Fixes
We are several Hotfixes into ‘The Old Blood’, and we’ve got a sizeable amount of tweaks to add to the pile:
Converted Lich Trading is here: If you have a Converted Kuva Lich, you may trade them with another player who may be looking for a specific Kuva Lich Weapon or Ephemera. This system includes the use of a brand new Dojo Room inspired by the early ‘War Room’ design from the King Pin System! Liches can only be traded once - you cannot re-trade a Converted Lich past one person!
The Crimson Branch: This room serves the purpose of trading Converted Kuva Liches, and will scale up to future entries in the system with other factions!
Back-to-back Duplicates - Your Kuva Lich will no longer have the same weapon twice in a row. While you may get a duplicated weapon down the road, your Kuva Lich will have a guaranteed different weapon than its immediate predecessor.
Recycle your requiem - 4 Defiled Requiem Mods can now be Transmuted into a random, fully charged, Requiem Mod. This gives them some additional use, as well as helping you clean up your Inventory.
Void Fissure Missions will now appear on all Kuva Fortress nodes! Previously, only Rescue/Survival missions on the Kuva Fortress were eligible due to other missions having an Archwing restriction; now the whole Fortress is eligible!
A bug now turned feature; Ephemera’s obtained from a Kuva Lich can now be equipped on Sentinels and Companions! For FX sake, this will be a slightly subdued version of the selected Ephemera. Non-Lich Ephemera functionally is in the works!
Increased the chance of your Kuva Lich to have an Ephemera from 5% to 10%. Newly birthed Liches will have the 10% chance, while existing Liches will still be at 5%. Old Liches that are traded and "reactivated" will also be at 5%.
Added new Parazon finishers for you to stabby stab the baddies with!
Added a Kuva Lich icon beside Star Chart regions/nodes that are under the influence of your Kuva Lich to address color blind concerns regarding the ‘Kuva Stain’.
Increased the base damage (before elemental bonus) of the Kuva Ogris from 454 to 714.
Grineer Prosecutors will no longer spawn as Thralls, as they were essentially invincible to everything except area-of-effect abilities.
Ghoul Expired will no longer spawn as a Thrall due to their suicide death mechanic.
Removed Pigments from the list of eligible items the Kuva Lich can Tax.
Removed rewards obtained specifically from completing a Junction from the list of eligible items the Kuva Lich can Tax.
Reduced the camera shake of the Kuva Ayanga explosions.
Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.
Fixed Kuva Siphon/Flood Rescue missions not giving out a Requiem Relic at End Of Mission if you completed the mission without setting off the alarms.
Fixed Kuva Siphon/Flood Spy missions not giving rewards for cracking the Spy vaults.
Converted Kuva Lich allies will no longer spawn in Archwing missions, as they ignore the complete lack of oxygen and requirements needed to fly. As reported here: https://www.reddit.com/r/Warframe/comments/dv6ofx/til_kuva_lichs_can_help_on_archwing_missions/
Fixed no Kuva Lich being born if sentient Umbra performs a Mercy on the Larvling.
Fixed no Kuva Lich being born if Mirage’s Hall of Mirrors or Wukong’s Wuclone downs the Larvling and you perform a Mercy.
Fixed no Kuva Lich being born if you perform a stealth Mercy on a Larvling.
Fixed the Kuva Lich momentarily shrinking when attacking Hydroid in his Undertow.
Fixed the Kuva Lich becoming allied until downed when the effects of Revenants Enthrall ability expire.
Another fix for Ayatan Statues Taxed by the Kuva Lich not showing up with the rest of the Recovered items in the End of Mission screen.
Fixed getting duplicate and/or invisible Kuva Liches after a Host migration occurs.
Fixed an issue where ‘Paranoid’ Liches would kill players even after being Converted: https://old.reddit.com/r/Warframe/comments/dsx2yt/so_my_converted_lich_decided_to_help_me_with_my/
Fixed Client throws occurring in the wrong direction.
Fixed an issue where Larvling spawns were not working 100% of the time.
Fixed an issue where Kuva Lich weapons were not properly localizing. This fixes future occurrences of this bug, not existing cases.
Fixed a crash that would occur if you opened up your Inbox while the Kuva Lich was in a downed state, ready to be Vanquished or Converted.
Fixed a rare game hang if you somehow managed to use the Parazon on two Kuva Liches in one mission.
Fixed Kuva Lich ability descriptions excluding Damage type icons.
Fixed losing the Kuva Lich symbol icon when renaming the weapon acquired from it.
Fixed a script error that could occur after Vanquishing your Kuva Lich.
Tweaked the sound of the Kuva Karak.
Melee Phase 2: Technique Changes & Fixes
While most of our previous Hotfixes have focused on base functionality and bug fixes of Melee: Phase 2, this Hotfix takes a stab at some balancing in the wake of all the changes. This Hotfix also adjusts some Stances based on feedback.
UI: Split ‘HEAVY ATTACK’ Stats into their own category to better organize the various stats associated with all Melee Weapons.
‘Hold Melee’ will now perform heavy attack like it did before Phase 2.
Removed Combo Hit Multiplier with Glaive's hit damage. Only explosive damage will use the Combo Multiplier.
Madurai Rising Blast can now be held vs tapped for either a charged or uncharged shot.
The Critical Chance game has largely allowed Blood Rush to shine for active melee players, and with the ‘Steel’ series of Mods applying at the Base Critical Chance level, it’s led to players feeling they are obsolete. We are significantly buffing these Mods to give players a different option for Critical Chance builds. We want to give a more upfront Critical Chance and hard-hitting Heavy Attacks to builds that don’t rely on maintaining a high combo multiplier.
True Steel increased from 60% to 120% Critical Chance (x2 for Heavy Attack) at Max Rank.
Sacrificial Steel increased from 88% to 220% Crit Chance (x2 for Heavy Attack) at Max Rank.
Stance & Weapon Changes
Fixed Crimson Dervish not having it’s sliding heavy attack hooked up.
Increased the damage and combo-point value of Crimson Dervish's Neutral (Twisting Flurry) and Forward+Block (Coiling Impale) combos
Added a free movement shooting attack to the first move in the Forward Combo for High Noon (Vagabond Blitz) and Bullet Dance (Magnum Mamba).
The Heavy Attack shot is no longer free movement (the wind up remains free movement).
Neutral Combo (Desperado Zeal) is now Tactical Forward Combo (Final Showdown), and vice versa.
Switched the order of the two Tactical Forward attacks and increased the forward distance of the first attack
Moved the first attack of the Neutral Combo (Samba Slash) to the end of the combo chain.
Bullet Dance - Neutral Combo (Samba Slash) is now Neutral Block (Automatic Rhumba) and vice versa.
Rapier: Vulpine Mask
Swapped the order of the first two attacks in the Neutral Combo (Assailant Guise).
Nunchaku Stance: Atlantis Vulcan
Decreased the forward movement of the first attack in the Tactical Forward Combo (Blazing Vortex) and increased it in the second.
Second attack in Forward Combo (Cut Thrice) is now free movement
The last attack in the Neutral Combo (Threshing Grain) is now the first attack, damage multipliers and combo points adjusted accordingly
The last attack in the Tactical Forward Combo (Calling Thunder) is now the first attack with increased gap closing movement, damage multipliers and combo points adjusted accordingly.
Dark Split Sword Heavy Blade
increased Critical Chance from 10% to 15%
increased Puncture Damage from 68 to 78
Combo Multiplier applied to disc recall explosion.
Fixed Blood Rush / Weeping Wounds resetting when using a normal attack on Gunblades.
Fixed Exodia Valor considering every target to be Lifted whether they actually are or not.
Fixed Zenurik Inner Might not applying correctly.
Launcher Area-Of-Effect Change
Area-of-effect Damage is now a separate stat with its own header in the Arsenal (plus everyone else that stats are shown), and AOE damage radius is now also displayed. Previously, AOE damage values were merged with regular on hit damage values.
Tweaked the density of Ember’s Ability FX on nearby hits.
Fixed Requiem Relics not counting towards "Unlock Relics" Nightwave Acts.
Fixed ‘Blood for Ammo’ not working if you don’t have both a Primary and Secondary weapon equipped.
Fixed another case of the Vasca Curative not working/curing infected Kavats
Fixes towards Ayatan Stars and other pickups that can’t be vacuumed launching themselves into unreachable corners.
Fixed having to be very close to initiate your Archwing Melee lock on mechanic.
Fixed missing hit notification sounds on the Acceltra.
Fixed an erroneous [PH] on Dojo Fast Travel.
Fixed issues with enemy navigation in the Grineer Galleon.
Fixed overlapping music at end-mission.
Fixed a game hang when throwing any fishing Spear leading to inputs not working for several seconds.
Fixed a Lunaro bug where air attacks and combos were not working.
Fixed Ukrainian text missing in many cases.
Fixed some Amalgam enemies dropping Resources that looked like Mods.
Fixed an issue where the Corpus hacking mini-game would lock up if another player starts it right while you finish.
Fixed an issue where you would be unable to use Corpus Hack Panels.
Fixed AI struggling to navigate in Grineer Spy mission tilesets.
Fixed a script error that could occur with Ember’s Fireball.
Fixed a script error that could occur with Gauss’ Thermal Sunder.
Fixed missing Localizations across the game.
Fixed cases where the Sari Syandana was covering UI menus.
Fixed Teshin missing a description for his Conclave Loadout Slot.
Fixed the Polarize screen not displaying the correct max rank of weapons that go over 30 (Paracesis, Kuva weapons, etc).
Fixed waypoints pointing you towards dead ends in Corpus Archwing missions.
Fixed a Kitgun Riven Disposition always displaying 3/5, even if the Riven disposition itself is lower than that.
Fixed some UI screens not applying your chosen UI theme border color.
Fixed weapons requiring Health to reload to only partially reload if you don't have enough Health for a full reload.
Fixed inability to rename your weapon if you don’t own a max rank Kitgun.
More fixes towards Infested Corpus ship doors clipping into other rooms.
Fixed terrain clipping into the Orb Vallis Spaceport building. As reported here: https://old.reddit.com/r/Warframe/comments/dw3ojs/found_a_weird_panel_sticking_out_at_the_top/
Fixed a level hole in the Corpus Ice Planet tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dw3wim/found_a_hole_on_europa/
Fixed Vasca Kavat Floof description reading Orb Vallis instead of Plains of Eidolon.
Fixed inability to see what players are selling in Maroo’s Bazaar.
Fixed weapons above Rank 30 (Paracesis, etc) not maintaining their Rank if a Host migration occurs. This also fixes some Mods being ignored due to Mod capacity being in excess of the standard 30 Ranks.
Fixed gaining Melee Combo when you have a ‘Chance to not gain combo’ Riven that is over 100%.
Fixed Archwing enemy UI markers stacking in doorways.
Jeudi 7 novembre 2019
The Old Blood - Hotfix 18.104.22.168
Fixed Valence Transfer not applying to the Kuva Shildeg and Kuva Ayanga.
Jeudi 7 novembre 2019
The Old Blood - Hotfix 26.0.6
We’re back again with our 7th Hotfix since The Old Blood’s initial release 7 days ago! We have a major improvement in the pipeline to release very soon: Kuva Lich Trading! There are also two issues we are looking to solve in a calculated and better thought-out way to avoid the scenario we created yesterday with fixing a bug. The first issue is making the co-operative aspect of Lich hunting rewarding, and the second is treating the condition of downing your Lich (despite not having the right Requiems) have a different flow in a mission. Thank you for your patience!
We do have one feature that speaks to Duplicate weapon feedback available in this Hotfix: VALENCE TRANSFER!
New Kuva Weapon Combining: Valence transfer
Replace a Kuva weapon’s innate damage bonus with one from another Kuva weapon of the same kind. This process destroys the donor weapon and overrides the previous Kuva weapons damage bonus.
For example: everything you've done on Kuva Seer A will stay (Forma, Potato, Lens, Mod Configs, Appearance Configs, etc) when Kuva Seer B is consumed. The buff from Kuva Seer B will be passed onto Kuva Seer A, and Kuva Seer B will cease to exist in your Inventory.
1. Head to your Arsenal 2. Navigate to the Upgrade screen of the desired Kuva weapon 3. Select ACTIONS and then the new VALENCE TRANSFER option 4. Select the Kuva weapon you would like to consume 5. Type TRANSFER into the prompt to confirm the consumption - this also displays what buff you are replacing 6. Grofit!
NOTE AS OF 5:49 EST: We are aware of an issue surrounding some Valence Transfers not working. We are looking into it right now.
General Kuva Lich Phase 2 Changes & Fixes
Improved the Kuva Lich “push beam” ability to not take as long to ramp up and not take as long to ramp down.
Fixed Kuva weapon Blueprints staying in the End Of Mission screen indefinitely after Vanquishing a Kuva Lich, regardless of missions run afterwards.
Fixed Recovering all your Taxed items, including the Kuva weapon Blueprint, if you Vanquish your Kuva Lich and then abort the mission.
Fixed the Kuva Lich spawning inside Defense consoles, thus rendering them invincible.
Fixed a case where Kuva Lich’s could break out of their downed state for Clients (and very, VERY rarely on Host) preventing the Mercy success/fail animations from playing.
Fixed Clients being left wielding their Parazon after Vanquishing their Kuva Lich.
Fixes towards Clients not playing the Mercy animation if a Host has already executed a Mercy.
Fixed the Kuva Ogris not creating a fireball or any fire FX on impact if the Nightwatch Napalm Mod is equipped.
Fixed text on the Vanquish/Convert Kuva Lich screen being cut-off in localized languages.
Fixed a script error when performing a Mercy on a Thrall.
Fixed a script error leading to frozen UI (and other things) if a player is killed during the Lich-stabbing sequence.
Melee Phase 2 Changes & Fixes
Continued fixes and changes to Melee Phase 2 with more to come:
Updated numerous Channeling Mods to read MELEE instead of CHANNELING.
Removed the tactical dodge multiplier when doing Parry+Dodge in Air. This resulted in a slow mid-air that was not useful for momentum.
Fixed Exodia Valor increasing combo points on every Melee hit instead of just lifted enemies.
Fixed Focused Defense not applying correctly.
Fixed True Punishment not applying correctly.
Fixed Enduring Strike not detecting Lifted enemies.
Fixed Reflex Guard not applying correctly.
Fixed broken references to Heavy Slams on several weapons.
Fixed inability to charge Operator Void Blast for Madurai Rising Blast.
Due to Melee Phase 2 removing ‘hold to charge’ attacks, you’ll now always have a fully charged up Void Blast before attacking with Rising Blast. We’re investigating some other options to bring back its original functionality, where you can release the charge early, with the new Phase 2 mechanics.
Fixed Out of Sight Blind mechanic not functioning if the Mercy kill animation doesn’t play due to the target being awkwardly placed (close to a wall, etc). Out of Sight will now trigger if the Mercy animation doesn't play due to those restrictions.
Fixed Blood for Ammo Parazon Mod not working if you don't have both a primary and secondary weapon equipped.
Fixed not being able to hit certain enemies with projectile weapons or if your shot started too close to them (most commonly seen in the Teralysts fights).
Fixed the Vasca Curative not working on your infected Smeeta Kavat. As reported here: https://forums.warframe.com/topic/1137524-vasca-curative-doesnt-work-on-my-smeeta-kavat/
Fixed Corpus Nullifier bubbles regrowing when inside Grendel’s gut.
Fixed Ash’s Bladestorm mark FX not appearing on Ash if used while invisible.
Fixed a large amount of spot-loading when changing Loadouts in the Arsenal.
Fixed Mecha Mod set bonus being applied to the Helminth Charger.
Fixed custom colors not applying to Titania’s Empress Skin when in Razorwing.
Fixed Titania’s Dendrite Gunblade Skin not displaying properly in its diorama.
Fixed an FX memory leak with Ember’s Fireball.
Fixed an FX memory leak with the Spore Ephemera.
The Old Blood: Hotfix 22.214.171.124
Fixed Valence Transfer not applying to the Kuva Shildeg and Kuva Ayanga.
Jeudi 7 novembre 2019
The Old Blood - Hotfix 26.0.5
We have added an option to enable a faster method for Warframe to send frames to Windows which should improve framerate for Borderless Fullscreen and Windowed display modes.
On a laptop with a GTX 1650 running at 720p, a view from the Vallis elevator rose the framerate from 199 to 215 FPS with this option; the gains might be even more significant when playing at high-resolution.
Look for this option under the Display settings panel (Note: it does require restarting the game after changing).
Unfortunately, this option is only available on Windows 10 and may require Windows updates to enable (the Windows 10 Fall Creator’s Update in 2017 optimized out a frame of latency with this method).
Note that Native-Fullscreen and console platforms do not need this optimization because there’s no desktop window to composite the frame onto in those cases.
As a bonus this option should also improve our Dynamic Resolution optimizations when Vertical Sync is enabled because it allows us to get accurate GPU timings again; for more information on this see https://forums.warframe.com/topic/1040892-max-framerate/We need testing and feedback, especially from Streamers and Content Creators, to ensure this option works with their software (since they intercept the frame we send to Windows and this option changes that process). Ideally after some broader testing we can enable it by default and everyone can benefit.
Kuva Lich Phase 2 Changes & Fixes
Larvling Lich creation is now a true opt-in mechanic. Some people want to see the world drown in Kuva and others just want to live a Lich free life! For those that don’t want to be hounded by a Kuva Lich, we’ve changed the way Larvlings are killed in order to attain a Kuva Lich. Larvlings will have the same pre-death setup as Thralls, except the Mercy action is only available to the player who damaged them last. At that point you either walk up and press X to initiate the Mercy (required for Kuva Lich creation), or just walk away and leave them to eventually die on their own after 15 seconds, thus opting out of Kuva Lich creation.
Changed the Murmur progress UI to display multiple rings to indicate which Hint you are currently working towards:
Progress ring for Hint 1, progress and middle ring for Hint 2, progress and both inner rings for Hint 3
Naramon’s Disarming Blast will no longer affect the Kuva Lich. This resulted in the Kuva Lich being literally stripped of its body (how scandalous) and forcing them to use a Sheev, thus breaking them completely.
Requiem Relics obtained from a Thrall Mercy will display as a banner in the UI, similar to Argon, Toroids, etc for maximum exposure!
Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing). While all Thralls share Requiem Murmurs, the Lich entity itself is exclusive to a player. This also fixes receiving Requiem Murmur progress when successfully killing a Kuva Lich - only failure/testing of your Requiem on a Kuva Lich will grant Murmur progress.
Fixed ability to spawn more than the maximum amount of Thralls per mission if you leave them waiting for Mercy. Literally.
Fixed a crash that occurred if you perform a Mercy and then some time later a Kuva Lich performs a finisher/throw on you.
Fixed ability to equip Taxed Mods that were displayed as new to your Inventory on your Parazon. After this Hotfix you’ll see them vanish as they’ve been properly Taxed by your Lich from which you must get them back!
Fixed certain cases where players would see an incorrect LOHK Requiem Mod in their known Requiems (sometimes appearing as a duplicate). It should be replaced by a correct Requiem Mod now.
Fixed Thralls being immune to Status procs.
Fixed Arcanes attempting to display as Mods when recovered from a Kuva Lich.
Further fixes towards Turrets and Security Cameras spawning as Thralls.
Fixed missing Kuva Larvling death sounds.
Fixed a script error on the End of Mission screen when an Ayatan Sculpture gets Taxed from a Kuva Lich.
Fixed a loss of functionality when returning from a mission after Vanquishing or Converting a Kuva Lich.
Fixed a script error when logging out during a Kuva Lich transmission.
Melee Phase 2 Changes & Fixes
Continued fixes and changes to Melee Phase 2 with more to come:
Fixed ground slamming without anyone around as Client counting as a melee strike, which refreshes the Melee Combo Counter.
Fixed Client Initial Combo modifier not working correctly.
Fixed players unable to see Melee slam animation pose for other players.
Fixed Gladiator Mod Set Bonus not applying correctly.
Fixed Weeping Wounds Mod not applying its bonus correctly.
Grendel Changes & Fixes
Grendel can now cast Nourish while Pulverize is active - to which we’ve added a new sound!
Grendel Feast expel deals increased damage based on the number and level of enemies. Also deals the same damage as a radial AoE.
Grendel Regurgitate damage radius increased from 3/3/3/3 to 3/4/5/5 and increased damage scaling.
Grendel Pulverize no longer ends when he runs out of consumed targets, instead it starts draining Energy like Ember’s Immolation.
Grendel also gets extra acceleration for Pulverize if he uses Nourish during it.
Added sound to when Grendel stumbles due to running out of Energy.
Fixed Grendel having fast legs after using Pulverize.
Changed Swift Momentum and Empowered Blades Mods description from Charged Attacks/Charged Attack Speed to Heavy Attacks/Heavy Attack Windup Speed.
Tweaked Melee sounds for Scythe, Nunchaku, and Hammer weapons.
Further tweaks for Titania’s Empress Razorwing Skin to address cloth issues.
If a Mod is rewarded during an Endless Mission, the ‘Battle or Extract’ screen will now display how many of that Mod you currently own.
Improved the Clan Emblem Removal Inbox message to provide more clarity.
Removed overzealous blockers preventing players from going fast. As reported here: https://old.reddit.com/r/Warframe/comments/drwatr/cant_go_through_most_if_not_all_of_these_corner/
Fixed some players not being able to purchase the Vasca Kavat Starter Kit.
Fixed a few places where players would get stuck where they would previously be able to move freely (i.e. launching Archwing in Plains or the Mastery Rank 25 test).
Fixed some NPCs crouch-walking preventing their pathing from being completed in some cases.
Fixed Mods given during an Endless Void Fissure mission covering up the timer on the UI.
Fixed the Mining success UI appearing to have a blocky FX.
Fixed Emblems appearing incorrectly when equipped on a Sentinel Skin.
Fixed Submersible water clipping through levels where there’s no swimming allowed.
Fixed a crash when placing a waypoint on certain objects.
Mardi 5 novembre 2019
The Old Blood - Hotfix 126.96.36.199
Fixed Thralls dropping Requiem Mods instead of the intended Requiem Relics on Mercy (added to Thrall droptable in Hotfix 26.0.4). We’ve also removed the 500 Kuva from the Thrall droptable. With less rewards to pick from means a better shot at that Requiem Relic!
Players who received Requiem Mods or Kuva while the Thrall drop was incorrect will get to keep them. Santa came early!
Fixed Thrall drops being Taxed by the Kuva Lich.
Fixed the Vasca Kavat Starter Kit not displaying how many Vasca Imprints you already own.
Fixed UI overlapping when opening a Chat link while in the Relic Refinement screen.
Fixed Warframe’s appearing backwards when viewing a Moustache diorama in the Market.
Fixed a loss of functionality in the End Of Mission screen due to invalid items trying to be Taxed by the Kuva Lich.
Mardi 5 novembre 2019
The Old Blood - Hotfix 26.0.4
It’s been 5 days since the launch of Old Blood and we’ve got our hands full with some great player feedback so far! As of yesterday afternoon 15,000+ Kuva Lich’s have been Converted and 85,000+ have been Vanquished; you’ve been putting in that work! To keep everyone in the loop, we’re working on some bigger picture mechanics for the Kuva Lich system coming soon:
Stockpiled Kuva Weapons: Receiving a better duplicate Kuva weapon after you’ve put work/Forma into an existing one can feel rather disappointing. With that in mind, we’re working on a “duplicate consumption” mechanic where you can combine 2 of the same Kuva weapons, thus transferring its buffs while preserving your Forma and Exilus investment, ergo relieving you of your inner turmoil. Larvling Lich creation will be truly opt-in. Some people want to see the world drown in Kuva and others just want to live a Lich free life! For those that don’t want to be hounded by a Kuva Lich, we’re changing the way Larvlings are killed in order to attain a Kuva Lich. Larvlings will have the same pre death setup as Thralls, except the Mercy action is only available to the player who damaged them last. At that point you either walk up and press X to initiate the Mercy (required for Kuva Lich creation), or just walk away and leave them to eventually die on their own after 15 seconds, thus opting out of Kuva Lich creation.
Melee Phase 2 Changes & Fixes
We have some cherry-picked fixes for Melee today while we review the larger feedback picture.
Fixed having to toggle Sprint every time you Melee.
Fixed Sigma & Octantis and Cobra & Crane not consuming the Melee Combo Counter on Heavy Attack.
Fixed the Parry Mod counter functionality not working properly. Also removed the ‘Channeling’ requirement.
Kuva Lich Phase 2 Changes & Fixes:
With 5 days of feedback under our belts, we have a substantial number of changes to the Kuva Lich system rolling out today. There will be more to come this week that are a bit more developer intensive.
Mercying a Thrall now has a 5% chance to drop 500 Kuva or a Requiem Relic, adding another reward vector in the steps that are required to Vanquish/Convert a Kuva Lich. Requiem Relics play a very key part in the Kuva Lich system, and our goal with this change is to conjoin the Thrall hunt on (what is currently) normal mission modes with your eventual Requiem Relic hunt.
Increased the drop chance of each Requiem Relic in Kuva Siphon missions from 30% to 50%.
Tweaked the Requiem Murmur discovery requirements for each hint to reduce initial ramp-up:
Instead of each Murmur requiring the same amount of Hints, the first and second Murmur require 60% of what they used to, with the last Murmur requiring 140%.
Excess Murmur progress now carries over to the next Murmur to allow for faster Murmur discovery.
Known Requiems that you discover from using your Parazon on your Kuva Lich are now immediately visible on the UI as a permanent known Requiem.
Requiem Mods and Relics can no longer be Taxed by your Lich.
Ingame Murmur popups now show progress, in the form of a progress bar, from your previous Murmur discovery. This progress bar will not be displayed if you’ve solved all the Murmur hints.
Testing a Requiem on a Lich now advances Murmur progress by roughly 10x more than a Thrall on average.
A transmission will now play when a Kuva Larvling fails to spawn.
Tweaked Murmur display in Lich screen to be clearer.
Added vocals for Kuva Larvlings as they wait on the ground for that sweet Parazon.
Added a number next to Lich attempt history so you can tell the order.
Updated Lich name text to make certain letters more distinguishable.
Lich’s rank will now update immediately from a failed attempt, so you can see the new rank right away during a mission.
Alerts and Kuva missions now include a ‘Reward Already Received’ entry if you replay one you’ve already completed.
Removed unintended sounds from Kuva Ephemeras.
Kuva Tonkor reload speed decreased from 1.7 to 1.5 seconds.
Fixed End of Mission screen not showing all recovered Kuva Lich items (Ephemera, Kuva Weapon Blueprint, etc). Each case we looked into “The Lich didn’t return my (X)” showed that items were returned in all cases, just the UI was bugged.
Fixed Nekros' Shadows of the Dead being able to spawn as Kuva Thralls.
Fixed Liches in Codex using current Lich’s name in subtitles, and other inconsistencies.
Fixed Kuva Larvling spawning in mission where everyone in the squad already has a Lich.
Fixed Kuva Larvling transmission appearing before the Larvling has spawned.
Fixed incorrect transmission playing at Kuva Larvling spawn.
Fixed Excavation Power Cell Carriers and Capture Targets spawning as Thralls, rendering the mission uncompletable.
Fixed Sensor Regulars in Grineer Spy missions and deployed Latchers being able to spawn as Kuva Thralls.
Fixed Lich weapons showing unicode immediately after being claimed.
Fixed Thrall music potentially playing at the same time as Kuva Lich music.
Fixed missing Lich portrait and transmission in several situations.
Fixed Kuva lich being affected by Out of Sight Mod.
Fixed vanquished Liches coming to assist.
Fixed being able to spawn more Thralls than intended per mission.
Fixed Requiem mods showing [PH] text when Trading.
Fixed an issue where Liches would stop playing their finisher animation immediately after starting it.
Fixed a crash when selecting a loadout if your loadout name contains HTML characters such as "<" in the name.
Fixed a loss of functionality when petting a mature Kubrow.
Fixed a Client crash related to performing a finisher on a Kuva Thrall/Lich.
Fixed loss of functionality if an enemy attempts to activate an alarm on a previously hacked panel.
Fixed a crash related to ragdolls.
Fixed cases of a game hang on the End of Mission screen if you were retrieving your stolen items from your Kuva Lich, causing you to relog to escape the screen.
Fixed massive hitch when the Lich shows up to assist.
Fixed script error when the game checked if an ally Lich should spawn.
Fixed script error if the Kuva Lich takes an invalid item.
Fixed script error that could occur at End of Mission due to the Lich Tax.
Fixed script error that could occur when exiting hacking.
Fixed script error that could occur when initiating a hack in high-level missions.
Fixed script error in squad UI when loading into a mission.
Fixed script error when using mouse wheel to scroll through loadout.
Parazon Mod Changes & Fixes
Untraceable will now refresh it’s 18 second invisibility buff if it activates while already active (ie hacking another terminal within the 18 second window).
Increased the Runtime Sprint Speed buff from 50% to 75%, and the Duration from 10 seconds to 15 seconds.
Increased the Hit and Run duration from a 12 second to a 15 second Parkour speed boost on Mercy. Live Wire now only Shocks enemies who are aware/alerted within 24 meters, thus not ruining your stealth gameplay.
Fixed Untraceable invisibility buff triggering when you fail and abort a Corpus hack panel.
Hot off the feedback train with more to come as we dive deeper:
Increased the casting speed of Vauban’s Tesla Nervos’ and Orbital Strike.
Removed the [PH] Orbiter Scene from the Captura Scene screen. It will return at a more appropriate date
Nyx’s Psychic Bolts infested movement speed debuff is now affected by Power Strength.
Grendel’s missions now start with a HUD call out for ‘No Mods Mode’.
Removed some scratches and grime on the Kuva Lich Armor metallics to allow a more consistent material for Accessories.
Fixed the Operator not being able to Void Blast in mid-air.
Fixed ability to equip certain Fur Patterns on Vasca Kavat hybrids (Infected Kavat bred with a normal Kavat) that result in broken textures. This follows suit with the pure Vasca Kavat.
Fixes towards cases where Grendel would swallow his allies. Sometimes you just get real hungry ya know...
Fixed another case of NPCs aiming at targets they can't see.
Fixed Titania Empress Skin not using the correct wing mesh during Razorwing and missing the flapping animation.
Fixed NPCs getting stuck and not animating on emplacements (Turrets, etc).
Fixed Exilus UI prompt showing ‘weapon’ text when installing on a Warframe.
Fixed excessive Syandana clipping on Grendel.
Fixed Exilus Weapon Adapter not being Chat linkable.
Fixed not being able to move Vasca Floof after placing in your Orbiter.
Fixed Legendary Core inbox message not being sent to accounts that are MR3.
Fixed Oxium Osprey lens flares showing when swallowed by Grendel.
Fixed Magnetic proc sounds being audible mission-wide.
Samedi 2 novembre 2019
The Old Blood - Hotfix 26.0.3
As you can see by the title - this is our third Hotfix! As indicated in prior threads, we wanted to spend as much time working toward important fixes in the ‘Bug Track’ in the days following the release of Update 26. The Constructive Feedback we’ve been receiving has been extremely helpful so far for Hotfix plans next week and the following.
Kuva Siphons/Floods have been added to the World State Window Alert section in Navigation for increased exposure!
Fixed a crash if you failed a Kuva Lich Requiem combination as Wukong with your Iron Staff equipped.
Fixed petting Kubrow puppies causing a loss of functionality.
Fixed a script error/loss of functionality if you scrolled your mouse too soon after opening Look Link.
Fixed several script errors related to Ember’s Inferno ability.
Fixed a script error when viewing a Kuva Lich transmission in the Dojo.
Fixed a script error when choosing to Vanquish or Convert your Kuva Lich.
Fixed script error when selecting the W config on Wyrm’s Appearance (Wyrmius minigame).
Fixed a script error when casting Grendel’s Regurgitate ability.
Fixed a script error when casting Grendel’s Feast ability.
Fixed a script error when casting Vauban’s Minelayer ability.
Fixed a script error when viewing the Options screen.
Fixed a script error when auto installing Mods on Sentinel Weapons.
Melee Phase 2 Changes & Fixes
Removed the Mastery Rank 10 requirement for the MK1-Bo and restored it back to 0 (Prime rules were applying here accidentally).
Archwing Melee attacks (including Titania's Razorwing) now properly home in on their targets again.
Sigma & Octantis and Cobra & Crane will now throw their shields again when equipped with a Stance other than the default no Stance.
Quickening Melee Mod now applies its Attack Speed increase correctly.
Zaws now block 100% damage.
Changed the Volnus Blocking to 100% and Parry Angle to 50.
Fixed Prova series, Kreska, Sheev, Machete series, Mire, Scoliac, Kama, Nami Solo, Plasma Sword and Destreza series not consuming Combo Counter on Heavy Attack.
Defection nodes that are under a Kuva Lich influence will now become Exterminate nodes. This fixes an issue where Kavor Defectors could spawn as Kuva Thralls, rendering the mission impossible.
The Grendel missions now display its ‘Condition’ of ‘Mods Disabled’ in the Star Chart.
Removed a Kuva Lich voice line that wasn’t meant to ship.
Lowered volume of Parazon hacking consoles. Hacking with Operator will have regular interaction sounds.
Increased the size of the Kuva Stragh Leg Plates on all Warframes since it was a little too small before.
Corrected instances of possessive contraction in localization.
Potential fix for inability to Vanquish or Convert your Kuva Lich, rendering you immobile and having to shut down the game. As reported here: https://forums.warframe.com/topic/1137254-kuva-lich-wont-die/
More fixes towards Kuva Siphons and Kuva Siphon Flood missions not giving Requiem Relics.
Fixed a progression stop in Saya’s Vigil where the the Ostron Coffer was behind the Plains of Eidolon barrier.
Fixed a long standing issue where UI might not have refreshed at the moment an Alert/Sortie/Fissure/etc mission expired if another, longer-running dynamic mission was also scheduled at that location.
Fixed Inaros’ Negation Swarm Augment Mod not preventing any Status Effects from applying to the player after using the Arsenal in the Simulacrum.
Fixed some of Grendel’s Regurgitated victims not shooting where the reticle is aimed.
Fixed Kuva Lich rank up screen displaying when you fail to Vanquish him and it is already at max rank.
Fixed the Lanka, Opticor, Helios, Convectrix & Arca Plasmor Research missing from the Energy Lab.
Fixed ability to double Bullet Jump.
Fixed missing sounds for Baruuk’s Desert Wind.
Fixed AI struggling to navigate properly in the Simulacrum.
Fixed Titania Razorwing not showing the number of Razorflies active after returning from Operator.
Fixed Titania’s Dendrite Gunblade Skin missing its FX.
Fixed Edo Prime Armor not showing Electrical FX when your combos build up.
Fixed towards the Vasca Kavat’s neck textures being separate from its body.
Fixed button mapping discrepancies in the Kuva Lich screen when using a controller.
Fixed Melee attacks losing their hit sounds when using Gauss Redline & Kinetic Plating.
Fixed numerous Kuva Lich tutorial screens not appearing in their correct localized language.
Fixed Focused Defense Mod description being written in all caps.
Fixed incorrect localization text for Heavy Attacks in the Combo screen.
Fixed typos in the Vasca Imprint screen.
Jeudi 31 octobre 2019
The Old Blood - Hotfix 26.0.2
Updated the Customize Controller Options to read ‘Secondary Fire/Heavy Melee’ where ‘Channeling’ was.
Removed some Kuva Lich name generation options. To be frank, it was Titt. Sorry to those Titts out there who had their Titt taken away. Titt had to be done.
Fixed an issue where Requiem Relics not being rewarded in certain Kuva Siphon Mission types. This was fixed serverside! Please note that to confirm you’ve got the fix, you’ll need to play fresh Kuva Siphons to your account.
Fixed Kuva Lich not spawning on first Thrall-kill of final influence node as intended.
Fixed Lich influence not spreading after clearing an influenced node.
Fixed a few typos.
Fixed an issue where you could crash if your Loadouts had a defunct vehicle slot.
Fixed an issue where you could lock yourself out of re-naming configs if you had too many characters in your name.
Fixed a crash related to Melee.
Fixed a script error related to Ember’s Immolation.
Fixed Titania’s Skirt not being attached in Razorwing. How lewd.
Fixed issues with players who have not completed The War Within were getting Liches. Naughty!
Jeudi 31 octobre 2019
The Old Blood - Hotfix 26.0.1
Known Issues: Some items not in this Hotfix include an issue with Kuva Siphon missions not rewarding Relics, which we are looking into.
We have done a Serverside fix for this and will deploy it permanently in the next Hotfix, you should all be okay now to collect your Relics!
Fixed some getting a script error when attempting to purchase an item that doesn’t have multiple purchases available.
Removed irrelevant Parazon upgrade screen tip.
Tweaks to offset Armor pieces on Grendel.
Fixed an issue related to keybindings that would cause multiple issues (anything from not being able to roll, to Titania not being able to use her Diwata). If you reset your bindings to fix this, reset them again to cure!
Fixed a crash related to Melee weapon ranges in the Arsenal.
Fixes towards animation issues when reloading the Boltor with the Boltor Bravura Skin equipped.
Fixes towards Kuva Lich Armor alignment.
Fixed a typo in the Fass Requiem Mod.
Fixed issues with lighting in certain boss tiles.
Fixed an AI navigation issue in the Grineer SEttlement tileset due to door-framing.
Fixed Operator eyeballs having spotty black textures.
Jeudi 31 octobre 2019
Update 26 - The Old Blood
This update is born of our goal to deliver you a motley of content - too much to list out in a letter, but it’s all one click away. The Highlights:
Grendel: Consume in feeding frenzy fashion with our 42nd Warframe! The Leverian reveals all... Melee changes phase 2: Melee has evolved again with a focus on TECHNIQUE - Stance/Combo reworks, the return of Equipped Melee, and MUCH more. Vauban & ember rework: Revisited to better accent their themes and offer more ways to play! Kuva liches: Twisted new Kuva spiked foes await - The death of Grineer bathed in crimson fuels an undying thirst for its creator: YOU.
Welcome to Update 26: The Old Blood! It’s a hefty read below that we appreciate you taking the time to go through. Before you get started, you can look forward to a friendly in-game Inbox message with a few items from us to you. We know you’ve put a lot of time and resources into some of the things we’re changing (Melee, Vauban, Ember, etc), so please enjoy these free items by logging in before December 31st 11:59PM ET:
7-Day Affinity Booster
PLUS to those eligible (MR 3+ and account created before we announced the Legendary Core on October 18th) 1x Legendary Core will be delivered in a separate Inbox message! This criteria is necessary to avoid awarding dormant accounts that could use this gift to abuse trading.
There will also be a total of eight time-limited Alerts starting Friday, November 1st @ 2 PM ET until Monday, November 4th @ 2 PM ET:
With the hefty changes that Melee Phase 2: TECHNIQUES brings, you can also expect three Melee-only Alerts to help you get a feel for how the changes performs against the three main Factions in different mission settings. Each Alert rewards a fully built Forma upon completion - giving you even more options to make adjustments to your Melee weapons where you see fit.
The introduction of Kuva Liches brings a special new kind of Relic - Requiem Relics. There are four Relics in total that contain Requiem Mods, the Exilus Weapon Adaptor, and more! For more details, continue down to the Kuva Lich section. To get you a headstart with the Kuva Liches, there will be four Alerts on Sedna that will each reward one of the four unrefined Requiem Relics. Since completing The War Within quest is required to access the Kuva Fortress, these alerts are only available to those that have completed the Sedna Junction and Sedna’s Nodes.
As a fun bonus, you can also play an Alert for the “Grendel in Action” Glyph!
We Maggots live… not long.
We hope more life… work… killl… maybe Queens notice…
Maybe… they share… the Old Blood.
We are maggots. But eventually even maggots can fly.
Update 26 brings a completely new breed of enemy, gameplay, and reward: The Kuva Liches have arrived. This system is what the Kingpin system, first shown on Devstream #88, has become over time, despite being put on hold for quite some time! This will continue to be expanded throughout Warframe’s factions and will be expanded to include a Clan aspect in a future update.
This system is meant to be challenging. It’s meant to be a threat. It’s meant to posit a vengeful and immortal enemy against you until you can decipher how to defeat them. It will demand your best gear and game knowledge! The Update notes will outline the essentials, the game will teach you the rest. Let’s begin, Tenno.
The Parazon is the first and most crucial piece to taking down your Kuva Lich, but it is not exclusive to the Kuva Lich system. This is a new tool given to ALL Tenno of any level and is now a part of the Tutorial. It is an interactive tool with widespread use in the game, from basics like hacking, to deeper gameplay like decoding the means to Assassinate your Lich.
We have moved some Warframe Mods (ex: Intruder) over to become Parazon Mods, and are adding new Parazon Mods (listed below). Our approach with these is that they provide benefits to the Parazon’s various uses, instead of taking up slots on Warframes. All core Cipher (Hacking) Parazon Mods can be found in Spy Vaults throughout the Origin System, and Assassin (Finisher) Mods can be found on various Bosses!
The Parazon will have 3 Normal Mod Slots, and 3 REQUIEM MOD Slots (covered below).
Cipher mods - Think of these as upgrading the tool aspect of ‘hacking’. These make hacking easier or give small benefits when hack is completed successfully!
Intruder: + Additional Seconds to hacking.
Live Wire: Shock Enemies within 24 meters while hacking.
Auto Breach: 30% Chance to autohack!
Runtime: +45% Sprint Speed after hack.
Master Key: Unlock nearby lockers after hacking
Untraceable: Become invisible for 18s after hacking.
Failsafe: 50% Chance to retry a failed hack.
Assassin mods - These are for the new PARAZON ‘MERCY’ FINISHERS that can occur at anytime in game on eligible enemies.
Blood for Life: 50% chance to create a Health Orb on Mercy.
Blood for Energy: 50% chance to create an Energy Orb on Mercy.
Blood for Ammo: Mercy refills magazine by 100%
Hit and Rune: On Mercy: +60% Parkour speed for 6 seconds
Out Of Sight: Blind Enemies with 18 meters on ‘Mercy’ kill.
Parazon finishers: Aka ‘mercy’
Parazon Finishers are a new lethal technique that can occur in any mission on almost any unit. They are optional, as you can still kill the enemy without using them. Enemies eligible for Mercy will have a Parazon icon over their head!
New Requiem Mods have arrived and they are the only way to end your Kuva Lich. Your Lich is immortal until you figure out the correct combination of Requiem Mods - the precise order matters, and the only way to glean the order is by seeking ‘Requiem Whispers’ from your Lich’s Thralls and trying them out on you Lich.
The 8 Requiem Mods are:
From brooding gulfs are we beheld
By that which bears no name
Its heralds are the stars it fells
The sky and Earth aflame
Corporeal laws are unwrit
As suns and love retreat
To cosmic madness laws submit
Though stalwart minds entreat
In luminous space blackened stars
They gaze, accuse, deny
Roiling, moaning, this realm of ours
In madness lost shall die
Carrion hordes trill their profane
Accord with eldritch plans
To cosmic forms from tangent planes
We end as we began
Requiem Relics also contain an all new item - a Riven Sliver! A fragment of a sundered Riven. It is known that, with enough Slivers, Palladino is capable of reforging a complete Riven.
Earning Requiem Mods
The Void is reacting to the Lich experiments on the Kuva Fortress, and for the first time: Void Fissures are appearing on the Kuva Fortress! But these are unlike the others, and they only respond to REQUIEM RELICS.
There are 4 Requiem Relics - each with 2 Requiem Mods. Collect them all!
You can get Requiem Relics from KUVA FLOOD SIPHON MISSIONS, guaranteed.
You can get Requiem Relics from normal KUVA SIPHON MISSIONS, 30% of the time.
These can be refined like Lith, Meso, Neo, and Axi Relics. A 5th Tab has been added for REQUIEM RELICS in your Void Relic Refinement screen.
Requiem Mods have a limited amount of charges (3), but only consume charges when you successfully kill a Lich. Repeat Requiem Mods in your collection will eventually go to good use.
Onto the liches
Killing A KUVA LARVLING is the first step to creating a Lich. These can be found on any regular level 20+ Grineer mission in the Origin System - not including Sorties/Fissure/Quests/Special Regions, etc. for now. They are only available for players who have reached The War Within or beyond, this is the required prerequisite for getting a Lich.
You can only have one Lich active at a time.
The only way to get rid of your Lich is by using your Parazon with the correct Requiem Mods in the correct order - but you won’t be able to do this until you’ve found your Lich. Read on to learn how to do that.
Only you and your Parazon can be lethal to your Lich - your squadmates can help you weaken the foe, but you are the key to victory.
The hunt & the influence
- Once your Lich has set its sights on you, the hunt begins. You will know you have your Lich when this Icon appears in your Navigation and Menus, allowing you to view your Lich status at any time: https://gfycat.com/fabulousfrayeddaddylonglegs - Follow the mouse to see everything from Lich Level, Requiem Mod Attempts, and More!
- Beware the red stain on the Origin System - the Nodes the Lich influences will be available for you to play by selecting in the Mission screen.
-Any node of influence has REWARD TAX. Only defeating your Lich will return all of what was Taxed! The less influence nodes, the lower the Tax.
- Influenced Nodes contain LICH THRALLS. You must use your Parazon on these to glean clues on how to destroy your Lich using the correct 3 REQUIEM MODS in the correct order.
- Clearing Nodes and Killing Thralls leads to progression toward revealing your Lich’s 3 fatal Requiem Mods.
- Once you know the 3 Mods, figuring out the Order is a matter of trial and error in battles against your Lich - good luck!
Your Liches likelihood to hunt you down is indicated by a bar on your Lich menu. The angrier they are, the more likely to spawn. Once you’ve drawn your Lich out to fight by destroying their Thralls and Influence nodes, fights against your LICH can go one of two ways:
DEFEAT- if your Parazon does not have the proper order of Requiem Mods. You will be defeated, and your Lich escapes, and grows stronger.
VICTORY - if your Parazon does have the proper order of Requiem Mods. You will be victorious.
Defeating your Lich gives you two options:
Vanquishing your Lich with your Parazon ends its immortality, and grants you its Kuva Weapon.
Converting your Lich with your Parazon corrupts it and turns it to your side, and will have a chance to appear in battle to aid you.
The Kuva weapons
When you Vanquish a Lich, you’ll get its Kuva Weapon variant that is completely unique to your Lich. The base weapons are as follows, with custom stats depending on your Lich:
Kuva Karak: The custom weapon of a fearsome Kuva Lich. It has greater reload speed, lower recoil, and greater accuracy than the standard-issue Karak rifle. Kuva Quartakk: Unlike a standard Quartakk, this Kuva Lich variant fires automatically from the hip and reloads faster while retaining its signature feature: annihilating targets with four simultaneous shots. Kuva Ogris: The custom weapon of a fearsome Kuva Lich. Unlike the basic version the Kuva Ogris fires detonite-infused casings semi-automatically, from a smaller clip, while dealing greater damage per shot. Kuva Kohm: The Kuva Kohm variant has a higher fire rate than the original. For every shot fired in rapid succession, the Kuva Kohm releases an additional bolt and grows more lethal. Kuva Tonkor: This Lich-variant grenade launcher hurls mayhem and destruction with an increased reload speed. Kuva Drakgoon: The Kuva Drakgoon flak cannon sends volleys of intensely hot shrapnel ricocheting around the room that do not slow down. Larger clip size and reload speed. Can be fired in wide or concentrated bursts. Kuva Stubba (AKA Twin Stubba): Double-fist rapid-fire bursts of pain with these dual-wield variants of the Grineer submachine gun. Higher fire-rate and clip capacity. Kuva Seer: This variant pistol has higher fire rate and magazine capacity. Superior zoom capabilities, plus projectiles have a small Corrosive burst. Kuva Kraken: A custom variant that fires three quick shots with a single pull of the trigger, or can alt-fire burst the remainder of its clip. Higher fire rate, magazine capacity and reload speed. Kuva Brakk: This Lich-variant semi-automatic hand cannon delivers a lot of punch in a small package. Higher fire rate, magazine capacity, and reload speed.
Kuva chakkhurr - A high-damage flintlock rifle that does additional Damage on head shots!
Kuva shildeg - A massive hammer for the smashing!!
Kuva ayanga - An Arch-Gun that can be turned into a Heavy Weapon with a Gravimag.
Other rewards and secrets:
If Kuva Weapons or Lifelong Companionship aren’t your thing, there’s more! The birth of a Kuva Lich from a Larvling has a chance to create a Lich with some added flair - one of Seven new Ephemeras that you can only earn from Vanquishing or Converting your Lich (if it has one equipped)! These are a bit more special and rare, so don’t expect every Lich to have one, but we will be balancing over time.
Brand new Market items are available to help jump-start your Kuva world domination if that’s the road you wish to take. As with all our Platinum priced Market goods, these Packs are geared towards attaining convenience, at which they are priced accordingly:
Essential Parazon Mod Bundle
A Bundle featuring new Mods for your Parazon that give perks to Hacking or performing ‘Mercy’ kills on enemies. Purchased Mods are unranked.
Radiant Requiem Relic Pack
4 Radiant Requiem Relics, one of each type, I, II, III,and IV.
Kuva Lich Hunter Collection
Get a taste of the Old Blood with this exclusive, one-time purchase, of Kuva Lich items. Includes a full set of Requiem Mods, the Radiant Requiem Relic Pack, Kuva Warframe Armor, and an assortment of Kuva Lich themed color pallets.
New warframe: Grendel
Consumer of worlds and everything else.
Each enemy consumed grants 50 bonus Armor.
Swallow an enemy whole and store it in Grendel’s gut. Not satisfied? Keep eating, but beware, each foe in Grendel’s belly slowly consumes Energy. Hold to vomit out stored enemies covering them in toxic bile.
Consume the enemies in Grendel’s gut and nourish nearby squad members with a radial buff.
Nourished Energy - Energy buff Nourished Armor - Armor buff Nourished Strike - Damage Multiplier buff
Violently puke out a bile soaked enemy from Grendel’s gut, turning the unfortunate creature into a toxic projectile.
Powered by feasting, Grendel curls into a ball and knocks over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.
Grendel can be earned for free through means based on the lore of his Leverian entry. Once you’ve listened, you’ll begin your hunt for Grendel by acquiring:
Grendel Neuroptics Locator
Grendel Chassis Locator
Grendel Systems Locator
These Keys are found in Arbitrations and will expose hidden missions on the planet mentioned in his Leverian for you. Grendel helps those in need - and only those who are truly ‘empty’ will earn his pieces, guaranteed.
Grendel Glutt helmet
Dinner is served. An iconic helm for Grendel.
A most curious Syandana and one favored by the gallant gourmand, Grendel.
Tear and chew through enemies with this unusual crankshaft-style greatsword. Grendel's signature weapon.
*When using Grendel with his signature Masseter, he will be immune from crowd-control procs while doing Heavy Attacks.
It's all you can eat with this collection for the gallant gourmand. Includes Grendel Warframe, Glutt Helm, Masseter Greatsword, Sumbha Syandana and 3-day Credit and Affinity boosters.
New Passive: Receive 5% Ability Strength for every enemy within a 50m engulfed in flame (up to a cap).
Works fundamentally the same as it does now - tap for quick fire, hold to charge for greater impact. Enemies already inflicted by any Heat Status effect will now take additional damage.
Fireball has a casting combo, if you use it multiple times rapidly it gets stronger.
The damage output and charge speed also scale off of one of Ember’s newest abilities...
Immolation (replacing Accelerant)
Time for a history lesson! Prior to Update 11.5, Ember’s second ability used to be “Overheat”, offering an aura of heat damage which also protected her from enemy fire. Almost SIX years later, it’s time for this ring of fire to come full circle.
When cast, Ember Immolates herself with protective fire armor. Her current level of self-Immolation is indicated by a unique UI indicator; the higher the heat, the more damage resistance, and the more effective Ember’s other abilities become.
The Immolation meter will build slowly at first - using Ember’s Fireball or Inferno causes the meter to build faster. But be warned! If the meter reaches maximum, Ember will “overheat” and Immolation will cost progressively more energy per second the longer you stay in an overheated state. To prevent this from happening, use Fire Blast to expel a portion of your heat meter, or toggle Immolation off to reset meter build.
Casting time has been greatly reduced, and the ability now strips armor from nearby enemies. The amount of armor removed scales in effectiveness based on current Immolation levels. On cast, this immediately reduces your Immolation level by up to half.
INFERNO (replacing World On Fire)
Upon casting Inferno, all enemies currently within sight are struck by a fiery comet, lighting each target ablaze in a personal ring of fire. Inferno costs Energy per each target in sight, with the cost capped at 10 targets, at which other enemies are then free.
If an enemy ignited by Inferno comes in contact with another unit, the fire will spread, igniting them as well with a fresh ability duration. Damage of the heat AoE scales with current Immolation level.
With these changes, players will take a more active role in “bringing the heat” to all that stand in their way, with added protection that encapsulates Ember’s volatile nature.
Ember Augment Changes
1.Fireball: Fireball Frenzy: This augment is unchanged. 2.Immolation: Flash Accelerant is now Immolated Radiance: Allies within Affinity range will receive 50% of Immolation’s Damage Reduction. 3.Fire Blast: Fire Fright is now Healing Flame: Each enemy hit heals Ember by 25 to 50 based on the level of the Immolation meter. 4.Inferno: Firequake is now Exothermic: Enemies killed while under the effect of Inferno have a 15% chance to drop an Energy Orb.
When revisiting Vauban, we aimed to retain his status as a crowd control powerhouse, while increasing his mobility and lethality to keep up with 2019 Warframe’s lightning-quick pace.
Tesla nervos (replacing Tesla Grenades)
Instead of sticking to surfaces, these new Tesla Drones will roll around, following the player. Once an enemy comes within range, these Drones will latch on and emit a shock that stuns the target and nearby enemies. Each Drone has a limited number of shock charges before it must be replaced. Hold cast to summon multiple Tesla Nervoses at once!
All four of his mines have been replaced with new options:
1.Tether Coil pulls a number of nearby enemies to wherever it sticks, rendering them immobile. 2.Flechette Orb fires high velocity nails in all directions, inflicting puncture damage to any unlucky enough to be nearby. 3.Vector Pad lays down a walk pad, granting a boost of speed in a chosen direction (indicated by arrows). Players must be moving in the same direction as the pad to receive a boost, while enemies are affected no matter which way they wanted to go. 4.Overdriver will latch onto a nearby ally or yourself, enhancing their damage output for a period of time.
Photon strike (Bastille moved to #4)
A deployable beacon marks a location on the map. After a short countdown, the area is struck by a massive orbital laser explosion (and yes, it does work indoors).
Bastille (combined with Vortex)
Vauban’s two marquee powers have been combined into a new and devastating ultimate ability!
When deployed, a Bastille will capture nearby enemies, stripping them of their armor over time. Players standing within a Bastille’s radius will gain a temporary armor increase, building up over time based on how many targets are currently being held in the Bastille.
When a Bastille’s duration expires, it collapses into a brief Vortex at the center of the cast for easy group kills. Want the Vortex to appear sooner, or last longer? Holding the cast key will collapse all active Bastilles early, or if you have no Bastilles, holding will deploy a new Vortex instead.
Overall, many of Vauban’s powers have been streamlined or replaced, making his tools less redundant, and much more versatile for keeping up with the pace of an average Warframe mission.
Vauban Augment Changes
1.Tesla Nervos: Tesla Bank: While a target has a Nervos attached, any damage dealt to it will be absorbed by the Nervos and channeled into a 8m burst of Electricity on death. 2.No Augment for Minelayer. 3.Photon Strike: Photon Repeater: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy. 4.Bastille: Repelling Bastille: Since Bastille and Vortex have merged, their Augments have merged as well. Enemies within the Bastille have a 100% chance to be repelled every 4s. Plus, Vortex’s duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it.
*Vauban and Ember have been removed from Conclave in the meantime for balancing.
Titania empress collection
The trappings of royalty. Includes the deluxe Titania Empress Skin, Hawkmoth Skin for the Dex Pixia exalted weapon, the Mot Skin for the Diwata sword, Titania’s Heartwood Armor Set and the Dendrite Gunblade Skin.
Euphrates pet armor pack
Contains Euphrates Pet Armor for both Kubrow and Kavat, modeled on the intimidating, bladed look of the Tigris Shotgun.
Introducing Vasca! A true child of the night, and a drinker of life.
How to obtain
Bring your Kavat to the Plains of Eidolon at night to meet a Vasca Kavat - snoot to snoot. If your Kavat becomes tainted by a Vasca bite, Imprint it and breed 2 together for your own bloodthirsty kitty.
Don’t want your Kavat to carry the virus? Visit Master Teasonai in Cetus for the Vasca Curative.
Vampiric Bite: Vasca’s bite bypasses armor, draining her prey of life, adding to her own.
Transfusion: When her master is in bleedout, Vasca sacrifices some of her Health to raise them.
PLUS, new Vasca Floofs can be acquired by Master Teasonai!
Don’t feel like getting in a cat fight? Check out the Market for the Vasca Kavat Starter Kit!
Weapon Exilus designation + Why!
Introducing a new Exilus Weapon Adapter that unlocks an Exilus Weapon Mod Slot for your Primary and Secondary weapons, granting you extra capacity to equip utility Mods. You can find the Exilus Weapon Adapter as an Offering from the main 6 Syndicates, from the new Requiem Relics, or in the in-game Market!
These Adapters will be for Primary and Secondary weapons only. Once we have finished making changes to the Melee system, we will re-evaluate the need for a Melee variant.
The conversation of tight capacity already exists without the addition of the Exilus Weapon Mod Slot, so we’re making these Slots default Polarities, meaning all Exilus Weapon Mods are - (Naramon) or V (Madurai) Polarity.
If you’re familiar with Exilus Mods, they are utility or movement Mods, not sustained DPS grants. Below is a list of eligible Exilus Weapon Mods that sustain the utility intention. Anything not included in this list was deemed DPS affecting and not true ‘Utility’:
Eligible Exilus Weapon Mods
Rifle Ammo Mutation
Primed Rifle Ammo Mutation
Shotgun Ammo Mutation
Primed Shotgun Ammo Mutation
Pistol Ammo Mutation
Primed Pistol Ammo Mutation
Sniper Ammo Mutation
As a result, the following Mods have been tweaked:
Ammo Drum increased to +90% Ammo
Shell Compression increased to +90% Ammo
Vile Precision is now -90% Recoil
Drain Reductions (at maximum rank)
Lock and Load from 13 to 9
Tactical Reload from 13 to 9
Eject Magazine from 13 to 9
Vile Precision from 11 to 9
Cautious Shot from 12 to 10
Rifle Ammo Mutation from 9 to 7
Primed Rifle Ammo Mutation from 14 to 10
Shotgun Ammo Mutation from 9 to 7
Primed Shotgun Ammo Mutation from 14 to 10
Arrow Mutation from 9 to 7
Pistol Ammo Mutation from 9 to 7
Primed Pistol Ammo Mutation from 14 to 10
Sniper Ammo Mutation from 9 to 7
Melee PHASE 2: TECHNIQUES
Update 26 brings change to Warframe - it iterates on the game and Melee is no exception. For months Phase 1 has been in your hands, and it’s time for Phase 2. What follows is a detailed overview of our design direction and intentions with this new Phase.
We are not touching Melee Riven Dispositions until we get updated data - expect advance notice when we close in on a date for this.
We want you to know how your use of melee and feedback on the systems have helped form Phase 2, and how some changes are included to allow for a more cohesive Melee experience. Our tools made Spin attacks optimal at the cost of the more interesting Melee system, and we’re trying to rectify that overall.
Previously we made several changes to the Melee system (as detailed in the Melee Rework Phase 1 Dev Workshop thread) including:
Introducing a new quick-melee attack
Full VFX overhaul on elemental damage types
Aimed Slam Attacks instead of impacting directly below an airborne player.
While select changes are to be rolled back (yes - see below before you react), the rest of the system served as a good foundation for this much more expansive Phase 2.
Please bear in mind that these changes are not set in stone, and some aspects of the new Melee system will be tweaked during the usual QA process. There are some more features being added later on, introduced in Melee Rework Phase 3 at a later date.
So what is covered in Melee Update Phase 2?
1. The Return of Equipped Melee and Manual Blocking! 2. Dodge Cancelling and Tactical Dodging
6. Changes to Slam Attacks 7. Goodbye Channeling, Hello Heavy Attacks and Lifting! 8. Weapon Stats, Mastery Limits and General Melee Changes 9. Mod Rebalancing / Functionality 10. Exalted Weapons 11. The Screens: Arsenal Changes
The technical Bits
12. Aim Assist 13. Sticky Fingers when Equipping Melee!
14. Channelling 2.0 AKA “Rage Mode” and Future Plans!
As you can probably tell, this section is going to be a bit of a lengthy one, so make sure you sit comfortably, drink a nice cup of Greedy Milk and get ready to read all about how you can better turn your enemies into salsa with your favorite melee weapon!
An overarching note before you get started, is that every Melee weapon that was originally a single Elemental damage type has been converted to Physical + Element, allowing for more Status reliability as well (Silva and Aegis excluded given Flame Blade).
1. Equipping Melee and Manual Blocking!
One of the bigger changes added to the Melee Rework: Phase 1 was the addition of fluid swapping between melee and Primary / Secondary Weapons. However, some players preferred the ability to manually block, making some of their builds less easy to manage. While we restored manual blocking for players playing ‘sword alone’, it wasn’t quite the same.
The good news is that both functions are back! Holding the weapon swap button will equip melee fully again, and the aim button will manually block when in this mode. Holding the Weapon Swap button while Exalted Melee is in play will also lock you into Exalted Melee mode! (Don’t worry, Auto Blocking is still a thing!)
We also have redesigned the utility of blocking: Blocking will now prevent 100% of damage, with a blocking angle that is dependent on the melee weapon equipped. All successful Blocks will also add to the new Combo Counter!
In the above example, sword and shield weapons (such as the Silva & Aegis) have a blocking angle of 70 degrees, centered on the front of the player, where as a dagger weapon (such as the Dark Dagger) will only have a blocking angle of 45 degrees. (Previously all weapons had a locked blocking angle of 45 degrees upon the introduction of Auto Blocking.)
2. Dodge Cancel and Tactical Dodging
One of the older and larger complaints of the melee combo system has been the animation locks. Completing 7 step combos feels great, but the animations completely lock you into the movements. We are introducing two new ways to put more control in your hands:
Dodge Cancel - Allows a player to activate a dodge any time during a melee attack to end the combo immediately and dodge out of the way. Tactical Dodging - Dodging while blocking now performs this Tactical Dodge, keeping the distance short, and allowing you to remain within melee range. This is an effort to not break the flow of combat after cancelling out of an attack, but also if you need to make a quick escape!
3. Stance Changes, Combos and You
By far, the biggest change you will see in the new Melee system is the alterations made to Stances, as well how Combos interact with one another. In the old (current) system, Combos are an effect of button presses, all leading into a chain of animations. In Melee Rework Phase 2, attacks are buttery-smooth and adaptable!
This rework of Combos applies to every Stance, not just the weapon types. For example, Tempo Royale (a Heavy Weapon Stance Mod) will still have different Combos than the Cleaving Whirlwind Stance, even though both Stances fit the Heavy Weapon melee type. The difference now, is that both share a design that uses common movements and attack types.
We also wanted melee attacks to feel more intuitive. For example, if you are aiming down the sights of a primary weapon or blocking incoming fire, and then hit the melee button, you most likely want to get in close! If you are not inputting a movement key while meleeing, it’s usually a sign you want to finish off your target. We wanted the new Combos to reflect that that existing movement, and so the new inputs reflect that situational awareness.
In most cases, the following improvements can be applied to any given Stance Mod equipped to a weapon (not just individual weapon types!):
Forward Combo (Forward + Melee) - This allows you to attack without initially interrupting movement with the first 1-3 swings (depending on the weapon Stance). The last attack in the sequence will loop seamlessly into the first, so that you can keep a level of mobility while attacking. Forward Tactical Combo (Forward + Block/Aim + Melee) - This move is usually a distance-closing opener, bringing you closer to the enemy and getting you within range to continue a harder-hitting string of attacks. The beginning or end of this combo can have a slam effect, allowing you to control the enemy, and during the mid-point of the combo, attacks will be large and sweeping, allowing multiple enemies to be hit. Neutral Combo (Melee button only) - Hard hitting, movement-free attacks to allow a player to destroy their target. The last attack can either have a knockdown effect, or throw them into the air and hold them there, if one set of strikes does not finish the job. Neutral Tactical Combo (Block/Aim + Melee) - First hit will likely be a longer thrust or throw of a weapon to increase range. Further attacks will be hard-hitting, and will often finish in a ragdoll effect or a Lifting Attack, as opposed to a knockdown or stagger. Lifting attacks are detailed in Section 7 of this workshop. Air Combo (Melee while Jumping) - Perform a combo in the air without sacrificing movement. Hover Air Combo (Back + Melee while Jumping) - Holds the player in place while the combo completes, and overrides the slam attack angle to keep the action going!
Pro Gamer Move Example: Use the first, opening attack in the Forward Tactical Combo (Forward + Block/Aim + Melee) to close the distance on the target, then transition into either a Neutral Combo (Melee Only) or a Neutral Tactical Combo (Block/Aim + Melee) to finish off the target.
All of these fresh Stance changes has shone light on Whip Stances in particular not being as desirable in comparison to the others. We’re aware of this and are working on a new Whip Stance!
4. Smoother Combo Transitions
In the old system, only the first follow up attack inputted would remain in ‘memory’ and would execute at the end of the initial attack animation. Any kind of input entered after the initial follow up was ignored until the next attack had started. In the new system, the next attack is being constantly updated, depending on the last input received.
This allows for last-second decisions on combo changes to occur immediately after the first attack has finished. No more waiting for a combo attack animation to end before you can start spamming the attack button again! Embrace the fluidity!
5. Combo Counter Rework
The Combo Counter will be getting a new functionality pass. Rather than just providing flat bonuses to damage, the Combo Counter will now also act as an expendable resource for new heavy hitting combat: HEAVY ATTACKS! This will replace channeling's key binding, and Section 7 below covers those changes. This counter will be increased in a more granular and rapid way, and can be built by using melee attacks, blocking damage, radial damage from Slam Attacks and hits from a thrown weapon (such as the Glaive).
As an expendable resource the Combo Counter should be easy to replenish, and the changes made should reflect how easy you can acquire and spend the Combo Counter resource. In addition, the ‘heaviness’ of an attack will have a measured difference on the amount of Combo Counter it increases. As a general rule, lighter, swift attacks will give lower additions to the Combo Counter than slower, heavy attacks will. Swing for the fences, Tenno!
A side note: as a result of this new Combo Counter system, certain Mods are changing, but there are also some Mods whose stats will remain untouched, such as Body Count, as it retains the same functionality. All Riven Challenges related to Channeling have been changed to reflect ‘Combo Counter’. For example, Riven Mods can now have a + / - to not gain Combo Points on hit. The Mods that will see some changes are listed below, in Section 9.
Another side note: Abilities that use the Combo Counter (such as Ash, Atlas, etc.) will scale at 25% of their former values, to make up for the ease of building a much higher Combo Counter Multiplier. This value is pending review for balance passes.
Combo Duration is now displayed as a bar underneath your Combo Counter!
6. Changes to Slam Attacks
The ragdoll effect of the Slam Attack is being removed (with some weapon-specific exceptions *cough*JatKittag*cough*), however it is being replaced with an effect that will push enemies back or knock them down, giving the player some breathing room, and setting the enemy units up for follow-up attacks.
Melee Rework: Phase 1 introduced the global use of ragdoll effects on Slam Attacks, so this is the second item to be rolled back, and replaced with a better way to rain down death from above!
Also, all Melee weapons have received an updated Slam FX - come on and SLAM (attack), and welcome to the jam!
7. Replacing Channeling with Heavy Attacks and the ‘Lifted’ Status
Channeling will be saying its final farewells in the Melee Rework: Phase 2 update, and instead is being replaced with a new form of Heavy Attack, as well as a new Lifted status effect. As we said before, Channeling Mods will also be changed to support this new system, as well as providing a larger pool of utility to choose from in your builds.
These are the changes planned:
Heavy Attacks (Alt-Fire for Melee) - Heavy attacks can now occur at any time, simply by pressing the Alt-fire button while you have melee equipped or in your hand. This costs all of your Combo Counter (affected by Mods), so make sure you lay down the hurt! If you don’t have any Combo Counter active, you will use a Heavy Attack, but it will not benefit from any damage bonus from the Combo Counter. Heavy Slam Attacks (Jump + Alt-Fire for Melee) - This new Slam Attack will create a new effect on targets, known as the LIFTED STATUS. When a target is Lifted, it is held suspended in the air, allowing a player to follow up on attacks while the target is held helplessly aloft. Again, if you do not have any Combo Counter active, this will act as a Heavy Slam attack without a damage bonus, and minimal Lifting Status.
But what about the Channeling FX you ask? Prime Armor Channeling FX will now appear when the Combo Counter reaches 2!
8. Weapon Stats and Mastery Limits
With this new change, there is a broad-sweeping review of Melee weapons and how they function with the new system:
Mastery Rank - Weapons have been reviewed to make sure their function and power are aligned with an appropriate Mastery Rank, similar to passes made on Primary and Secondary weapons. Base Damage - Since the Combo Multiplier will apply to Heavy Attacks only, the base damage of all melee weapons has significantly increased. Base Range - Along with damage, range has also been increased to make sure you get the most chop for your buck. While base range is being increased, Range Mods are going to have a different calculation applied to them. This is detailed in Section 9. Mod and Arcane Channeling Functionality - As mentioned above, any Mods or Arcanes with functionality tied to Channeling have had their stats altered to increase Lifted Status, Heavy Attack damage and Combo Counter modifiers.
9. Mod Re-balancing and Functionality Changes
Since the base damage of melee is being buffed, some notable Mods are getting a balance and/or functionality pass. With the wide amount of changes happening to Channeling and Heavy Attacks, some Mods have had to be reworked into other systems or have had changes to the way their damage scales.
For full transparency, some of these are nerfs to specific Mods, but we felt these were necessary to truly allow Phase 2 to be treated as a new beginning for melee. Our intention is to create engaging melee and Modding variety, which is not possible when there is a one-best loadout or single Mod that can kill almost anything in the game. We love killing things effectively, but we also want the combat to be engaging and feel powerful. Spin attacks still exist, but the repetition of them is something we’re trying not to force you to use. To reiterate: select tools made Spin attacks optimal at the cost of the more interesting Melee system, and we’re trying to rectify that.
At the moment, the current list of Mods and their proposed changes are listed below.
All Channeling Mods - have been changed to the Melee Parent type to bring them in line with Melee Phase 2 changes Amalgam Organ Shatter - Description changed from Charge Attacks to Heavy Attacks. Blood Rush - Will now scale differently, using a stacking multiplier based on the Combo Counter, raising 60% per Combo Counter tier (something much easier to achieve in Phase 2). Condition Overload - Now uses a stacking multiplier based on how many Status Effects are on the target at 120% damage per Status.
During this whole Melee rebalance, Condition Overload remained a persistent outlier. Since launch, it has had an unintended stacking mechanic, that nothing else uses in the game: it grew exponentially, making it too volatile to balance. We know there’s nothing worse than ‘how can you call this unintended’, so let’s explain the history: initially it did the stacking on final damage, which, as you know from previous changes, we have been trying to move away from. This is because this type of stacking makes for very hard to control damage progression, and tends to be very confusing as to which damage, Melee/Proc etc, applies where. This new version of the mod makes Condition Overload’s damage multiplication become equal to Pressure Point when the enemy has 1 Status applied, better than Primed Pressure Point at 2 Statuses applied, and from there it just grows and grows. Even though the maximum potential damage is lower now, we think it is still an extremely powerful Mod in its latest iteration.
The new ‘Lifted’ Status also counts for Condition Overload calculation. Revised Stances and the new Heavy Attack give reliable ways of applying Status to enemies, which greatly increases the reliability of Condition Overload
Corrupt Charge - Adds a large amount to the Combo Counter, but significantly reduces the time it takes for the Combo Counter to drain. Covert Lethality - is remaining as a Dagger Mod for now with +16 Initial Combo and 100% Finisher damage, pending later review. (Note: This has changed from what was laid out in the recent Dev Workshop) Dispatch Overdrive - Increases player movement on a Heavy Attack hit. Enduring Affliction - Increases the Status Chance on enemies suffering from the Lifted Status. Enduring Strike - Increases the Combo Counter chance when hitting Lifted enemies. Focus Energy - Add Electrical damage to an attack, as well as increasing Combo Counter generation. Focused Defense - Adds an additional 20 degrees to a weapons blocking angle. Gladiator Mod Set - Adds a multiplier with the Combo Counter up to 60% for the whole set. Guardian Derision - Will add more to the Combo Counter for blocking hits. (Note: The Taunt mechanic is still in place.) Killing Blow - Increases Heavy Attack damage and decreases the ‘wind-up’ time for Heavy Attacks Life Strike - Heavy Attacks will now regenerate Health. Maiming Strike - Changes from an additive buff to a stacking buff, but base functionality increased 150%. Quickening - Grants +40% Attack Speed, +20% Combo Count Chance Reach / Primed Reach - Will now increase range in a way that has been normalized. In the previous incarnation, long-range weapons were getting too much of a benefit, while short-range weapons were barely seeing any increase at all. Reflex Coil - Increased Combo Point Efficiency when using Heavy Attacks. Reflex Guard - +100% Combo Count Chance while Blocking. Spring-Loaded Blade - Will now provide a maximum of 2 additional stacks of Melee Range. True Punishment - Add 40% Critical Chance, but reduces the chance to add to the Combo Counter by -10% Weeping Wounds - Increases Status chance in a Stacking Multiplier, 40% per combo tier.
This update will also see some changes to the following Weapon, Arcane and Focus School buffs:
Zenurik - Inner Might - Has been changed to provide 60% Combo Efficiency, instead of Channeling Efficiency. Synoid Heliocor, Furax Wraith and Fragor Prime - All receive bonus initial Combo Count to offset the boosted Channeling Damage they had previously. Exodia Triumph Arcanes - Have been changed to +50% chance to increase the Combo Counter on hit. Exodia Valor Arcanes - Have been changed to +200% chance to increase Combo Count when hitting Lifted Enemies. Exodia Brave Arcanes - Now grants +5 Energy Generation when killing an Enemy with a Heavy Attack. This can stack up to 3 times.
Again, some of these changes are subject to review and change. Now that Melee Rework: Phase 2 has been rolled out, there will surely be additional balance passes as usability and effectiveness are used (or abused).
10. Exalted Weapons
All melee-based Exalted Weapons have received the Phase 2 functionality treatment, gaining access to the combo changes. For those of you who may have missed it, Wukong’s Exalted Iron Staff has already had this functionality implemented (with the exception of the new Heavy Attacks and changes to the Slam Attacks).
11. New Screens: Arsenal Changes!
Part of Update 26 involves a change of the Arsenal Screen, and how information is displayed. In the current system, your Arsenal screen looks something like this:
In Update 26, this screen is being reorganized to include Loadouts, Companions and Vehicles in tabs, while also giving more information about a weapon when selected:
As you can see, new stats for Heavy Attacks and Heavy Slam have been added, with channeling statistics removed.
The Technical Bits
12. Selective Aim Assist
Aim assist can be a help or a hindrance depending on what type of attack you wish to perform. While the current system either applies to all or none (on or off), the new system will have more intelligence on aim assist on a per-attack basis. As a general rule under the new system, Aim Assist will be disabled for almost all attacks in the Forward and Tactical Forward Combos, and enabled for most of the Neutral and Tactical Neutral Combo attacks. Of course if you don’t wish to use aim assist at all, you can disable it from the settings menu as normal.
13. Sticky Fingers when Equipping Melee!
Another common issue in user feedback was the unequipping of Gear Items (like the Codex Scanner), or dropping the ‘football’ (usually a pickup for Mobile Defense or Sabotage Missions) when equipping melee or using a melee attack. This has now been changed so that you will no longer drop items or unequip Gear Items when either equipping melee or using a Melee Attack!
14. Lastly: Channeling 2.0 AKA “Rage Mode”
There has been a lot of discussion around this addition, and while it will not be included in the Phase 2 update, there is a lot of work being put into its application. This system is very special and we want to make sure that it is not just a cool addition, but that it has roots in Warframes lore, and a story behind it. This is something we want to implement with a lot of in-game fanfare and details will become available as progress is made.
For now, that’s it!
Arbitration Changes & Fixes:
Some time has passed since our recent Arbitration tweaks - after observing stats and listening to your feedback, here are our findings and plans going forward:
The initial purpose of the changes, rebalancing the different mission types, was a success! Vitus Essence output is now more consistent across the board when tracking earnings per mission type.
We heard your thoughts regarding the droptables, especially the points about Mod drops. We think there is value to having both purchasable offerings as well as luck-based drops, but we can see how these items “diluting” Endo drops would be a concern.
We are addressing this desire for more consistent Endo from two angles:
1. More of the droptable Mods that have been available since Arbitrations’ release (Vigorous Swap and Rolling Guard) will be moved to the Arbiters’ offerings for Vitus, replacing their percentages with more Endo. 2. We are adding a new way for players to gain even more Endo, if they so choose. Read on for details!
Due to the addition of Vitus Essence dropping from Drones, overall Vitus earnings are..... higher than we anticipated. We've decided to leave these values as-is, but will be closely watching the impact Arbitrations has on Kuva economy overall.
BUT! With all that Vitus, we wanted to offer something else to spend it on. Therefore, a new Ayatan Sculpture, Ayatan Zambuka, is now available from the Arbiters Honors store! You may have seen this sculpture in Cetus - Old Man Suumbaat is a shrewd negotiator, but the Arbiters have their ways. Offering a purchasable Sculpture allows players to make consistent progress towards resource-based goals, even if players already have certain items in the droptables.
Reduced the number of Kavor Defector squads required for a reward in Defection Arbitration missions to match other mission types.
Reward is now every 2 Defector squads instead of every 4 squads
Added a Vitus Essence Decoration to the Arbitration Honors Store.
Tweaked the Vitus pickup FX to be larger and red.
Fixed Vitus pickups sometimes falling through the floor.
If you’ve made it to this part of the Update notes, you’re well aware that a lot of the Warframe meta may shift in new directions. With the current path Catchmoon weapons are on, it was time to bring Catchmoon weapons to a more reasonable power level, while still keeping them effective.
Decreased fall off damage from 100 to 10.
Decreased range of projectile from 40m to 20m and fall off range from 20-30m to 8-16m.
Please note that we are monitoring item usage for other weapons who use similar projectiles (Fulmin / Arca Plasmor), but will provide notice before we consider changing anything. We are simply monitoring at this phase.
Heat Status Proc Changes
Heat Status procs now reduce targets' armor to 50% of the original value, with subsequent Heat procs refreshing the duration. Not hot enough for you? Applying the Status proc multiple times also turns up the Heat, dealing more damage per tick as the flames increase.
Titania can now Transfer to the Operator during Razorwing.
Titania’s cast animations are now an upper body animation only (except Razorwing), alleviating momentum cancelling lower body animations and trimming cast time.
Thorns Tribute now has Damage reflected AND reduced to help our little bug feel a little less squishy.
Titania can spawn up to four more Razorflies if all Tributes are active, one per Tribute.
Razorflies can now pick up Tributes.
Enemies directly affected by Titania’s Lantern will now have any damage they take dealt to them when the Ability ends (a la Mind Control).
Our goal with changes to tonemapping is to alleviate fatiguing images by introducing darker midtones. Things may appear more washed out in contrast to how it was before, but don’t worry, it’s all intentional. If you spot things that are out of the ordinary and real wack, please let us know!
Added 2 new Challenges:
The Abyss Gazes Into You - Create a Kuva Lich
That Which Kills Us Makes Us Stronger - Vanquish a Rank 5 Kuva Lich
Missing the handsome Zealoid Prelate calling you beautiful? Find the Orokin Derelict Emissary Assassinate Blueprint (Reusable) in the Market now!
Added the option to buy more Mod Config (max 3 extra per item) and Appearance Config Slots (max 3 extra per item) in their respective Arsenal screens! We view this as a more comprehensive way to customize your favourite Warframes, Weapons, etc, not necessarily everything you own. With that being said, we have reduced the Platinum price from 20 to 10 (as shown on Prime Time #266).
Please note that Mastery Rank 10 is required to purchase these.
A new Mastery Rank 28 Test has been added for soon-to-be eligible Tenno!
Added new boss health bar introduced in the Emissary boss fight to all bosses except Jackal, Vor and Lech Kril, the Raptor, Hyena Pack, Ambulas and Lephantis.
Added an Infested category to the Dojo Decoration list.
Added a tip to the Look Link screen that indicates Sigils are not applied in Look Link.
Added an option to fast travel to the Clan Vault Decoration.
You can now ‘Reset Main Room Decorations’ in your Orbiter. As a fail-safe the following screen upon selection will ask you to type RESETROOM to complete the operation.
Made some micro-optimizations to FX rendering.
Fixed a script error when trying to start the Chimera Prologue/Apostasy Prologue/The Glast Gambit quests.
The Options screen, Ayatan Treasures screen, and Dojo Room Options UI have received a fresh new look!
The loading screen now puts your Liset at the forefront in a new formation!
Tekko Prime now gains additional Status Chance when used with Atlas and/or Atlas Prime.
Base status = 10%, Prime = 26%
Each Kavat can now give you 3 Imprints (up from 2). This will apply to all Kavats that predate this update. If you’ve already used 2, you'll find 1 more ready to go!
You can now enter your own Dojo from the Clan screen when visiting someone else's Dojo, instead of having to return to your Orbiter first.
You can now double-click on a Dojo Decoration to place it, rather than being required to select a Decoration and hit the Place Decoration button.
Increased volume of Lua Rescue Alarm as per player feedback.
Pressing ‘enter’ in the Loadout selection while using the search box will now equip the first Loadout in the resulting grid.
Increased the Exposing Harpoon duration from 10 seconds to 15 seconds.
Swapped the Kuva Bombard Crimson Dervish and 80 Endo drop to Condition Overload.
Allies will no longer attack Synthesis Targets, thus giving you full control on if you want to Scan.
Weapon stats will now be reflected in a slightly more rounded way. Innate Damage is added before anything on the weapon happens - boosting the weapons base Damage and then renormalizes the Damage percentages. This makes Elemental Mods stack in a way you would expect.
Moved the ‘Tips’ section in the Arsenal Upgrade screens to the button bar at the bottom.
Increased the ‘Additional Item Drop Chance’ of certain Amalgam enemies from 2% to 4% due to discovery that this drop was broken (fixed below). Happy hunting!
The Riven Cycle screen now gives you the option to view the Riven stats on every owned variant of said weapon. For example, I can now select either my normal Lex or my Lex Prime to view it’s said Stats.
Fixed Vitus Essence dropping in a completely different spot then where you initially destroyed the Arbitration Shield Drone.
Fixed Amalgams not dropping the additional Kavat's Grace, Anti-Grav Array, Gale Kick, and Odomedic Mods.
Fixed Elite Sanctuary Onslaught tileset order changing if a Host Migration occurs.
Fixed Client’s Riven Challenge progress not being tracked if a Host migration occurs.
Fixed Mesa’s Peacemakers not firing after holding down fire while rolling with Mesa’s Waltz equipped.
Fixed inability to unveil multiple equipped Rivens at once that have similar Challenges (catch one fish, mine one ore or metal, etc). As reported here: https://forums.warframe.com/topic/1129245-multiple-rivens-cant-be-unveiled-simultaneously/
Fixed cases where each kind of Relic wasn’t available for a Void Fissure mission. There will now always be a Void Fissure mission available for each Relic Era.
Fixed missing Gear item descriptions in the Gear wheel.
Fixed Corrupted Vor appearing poorly lit when showing up to the party in the Void.
Fixed misaligned firing from the Plinx.
Fixed the Tekko Prime rotating in your hands each time you change the color.
Fixed the Diva Chest Armor clipping into Hydroid/Hydroid Prime.
Fixed removing Decorations that you’ve just placed resulting in the item not stacking in your Inventory with ones you already own, and showing up as Ayatan Sculptures until you refresh the screen.
Fixed sometimes seeing Rank 61 in the Nightwave ‘Tune In’ screen.
Fixed slow loading UI when switching between the Warframe options in the Vor’s Prize tutorial quest.
Fixed Gauss, Khora, and Wukong’s custom HUD warping oddly when in Dual Wield mode.
Fixed some HUD buffs (e.g. Mirage Total Eclipse) duplicating when the player Transfers to their Operator and the buff value changes.
Fixed the Navigation Alert bar overlapping your UI when viewing your Profile.
Fixed not seeing your Platinum/Credit balances when viewing a Chat linked item in the Market.
Fixed an enemy icon flashing very briefly on screen if you skip the introduction cutscene when going to a Relay.
Fixed incorrect Mod UI when viewing a Venari Mod Link.
Fixed seeing your Kavat dissolve when viewing a Kavat Mod Link.
Fixed inability to view K-Drive Scrawls in the Market when you don’t own a K-Drive.
Fixed ability to walk around in the Vehicle Arsenal screen. As reported here: https://forums.warframe.com/topic/1130110-arsenalarchwing-bug/
Fixed Decoration mode scaling incorrectly. As reported here: https://forums.warframe.com/topic/1129541-decoration-resize-bug-and-how-to-get-around-it/
Fixed always seeing the Dax Shawzin when playing the Emote after purchasing a Shawzin for the first time.
Fixed experiencing a hitch when opening the Market.
Fixed inability to see Katana Holster options when the Blind Justice Stance is equipped.
Fixed the Etheria Shoulder Plates appearing misaligned on Mirage Prime.
Fixed the Battacor’s Charge state FX not always triggering for Clients.
Fixed Client’s Warframe continuously firing the Quatz after Transferring to the Operator.
Fixed the Combat Discipline Mod killing Warframes that are invincible (Nyx’s Absorb etc).
Fixed the Combat Discipline Mod causing a white screen if your Warframe dies because of it while controlling the Operator.
Potential fix for inability to move around in Decoration Mode.
Fixed overlapping UI when viewing a Look Link when in the Arsenal.
Fixed Kitguns losing sound when Dual Wielding and using Archwing.
Fixed becoming unarmed and unable to get your weapon back while in Revenant’s Danse Macabre.
Fixed Wisp Mote’s not keeping their Energy color when picked up by a non-Wisp player.
Fixed words not wrapping in the Venus Junction UI.
Fixed a case of Atlas’ Rumblers not being destroyed upon spamming the Ability.
Fixed Kuva disappearing from the ‘Last Mission Results’ after closing and reopening it.
Fixed paused enemies in the Simulacrum sometimes getting stuck in weird animation loops.
Fixed exiting the Custom Obstacle Course/Duel Room not returning the player to the room.
Fixed having to restart when using a controller and visiting the Mod screen through the Arsenal during the Tutorial (before you’ve unlocked the Mod Segment).
Fixed the Invite UI pop up not changing when Menu Scale is changed (until after you relog).
Fixed Operator Amp Slots showing up in the Market before you’ve completed the Second Dream quest.
Fixed changing from a loadout with Natural Talent equipped to a loadout without Natural Talent in the Simulacrum not updating your cast speed.
Fixed running on an angle when attempting to run straight in Conclave.
Fixed your Kubrow/Kavat’s appearance always being Config A when loading into the Orbiter until you enter the Arsenal.
Fixed ability to pet your Kubrow/Kavat while using the Shawzin Emote.
Fixed Titania’s Dex Pixia not being equipped if Razorwing is cast while holding an Arch-Gun.
Fixed a floating NPC in the Hydroid Relay.
Fixed cases where your Archwing is invisible during a fly-in cinematic (The Jordas Precept, etc).
Fixed some pixelation on Volt’s chest.
Fixed players always seeing your Operator’s Clothing Config A customization when viewing your Profile.
Fixed Condrocs flying away too early during their takeoff animation.
Fixed the Cryona Syandana clipping with some Warframe stances.
Fixed the Jotunheim’s Spirit Oculus not taking both Tints.
Fixed the Lahnss Polearm Skin not equipping correctly on the Sydon/Vaykor Sydon.
Fixed certain enemies not maintaining their velocity/movement after you unpause in Captura.
Fixed losing Ivara’s Sleep/Cloak Arrow UI timer when Transfering to the Operator.
Fixed inability to read the full stats list of Mod Link weapon due to it having multiple alternate firing modes.
Fixed Ticker's bundles not displaying their prices and being fully grayed out if you own some of the items in the bundles.
Fixed names doubling up in the Chat member list.
Fixed a level hole in the Grineer Sealab tileset. As reported here: https://old.reddit.com/r/Warframe/comments/djtd61/i_went_through_a_hole_in_the_wall_ended_up
Fixed the Staticor’s Charged shot firing rapidly a large number of times when Ammo is fully depleted while using Mirage’s Hall of Mirrors.
Fixed the Massif Prime Syandana not sitting properly on Wisp.
Fixed the Diva Chest Armor clipping through Chroma/Chroma Prime.
Fixed the Boltor Bravura Skin being overly jittery.
Fixed MOA lockers being infinitely hackable.
Fixed inability to fire your Mote Amp as the Operator after switching back and forth in your Gear wheel.
Fixed Pyrana Prime’s passive not animating correctly. As reported here: https://forums.warframe.com/topic/1085383-pyrana-primes-passive-not-animating-correctly/
Fixed the Gram/Gram Prime having bad animations when equipped with the Mortier Heavy Blade Skin.
Fixed inability to see Hunhow during the Second Dream opening cinematic.
Fixed inability to jump after firing the Sarpa and falling off an edge.
Fixed Mirage Eclipse’s damage buff not increasing the damage of Miter shots and by extension not increasing the damage of Slash procs caused by it.
Fixed cases of Client Operators Transferring back to their Warframe and unable to use Warframe Abilities.
Fixed missing Spy Vault lasers in the Orb Vallis.
Fixed your Kavat taking appearance from a previously equipped Kavat.
Fixed the Synth Reflex Mod bonus not activating without Companion.
Fixed having 0% Accuracy when using the Battacor exclusively.
Fixed the Fulmins detached barrel lingering for Clients after switching weapons.
Fixed enemy ragdolls sometimes going wild for Clients when they are killed by Excalibur’s Radial Javelin.
Vendredi 18 octobre 2019
Atlas Prime - Hotfix 25.8.2
The following Acts for future Nightwaves have been changed based on player feedback:
The ‘Polarized’ Act has changed from 3 Forma to 1 Forma.
The ‘Grove Guardian’ Act has changed from killing 3 Silver Grove Specters to 1.
Disruption Relic Reward Changes
Based on some great player feedback we’ve shifted Relic types around per Rotation for some Disruption nodes to better balance the reward vs length of time you’re dedicating to the mission:
Rotation A Rewards now drop Meso Relics, replacing Lith Relics
Rotation B Rewards now drop Neo Relics, replacing Meso Relics
Rotation C Rewards now drop Axi Relics, replacing Neo Relics
Rotation A Rewards now drop Meso Relics, replacing Lith Relics
Rotation B Rewards now drop Neo Relics, replacing Meso Relics
Removed Axi Relics from Rotation C Rewards, it now only has Neo Relics
Added Neo C1 Relic to Rotation B and Rotation C rewards
Rotation A Rewards now drop Neo Relics, replacing Lith Relics
Rotation B Rewards now drop Axi Relics, replacing Meso Relics
Rotation C Rewards now drop Axi Relics, replacing Neo Relics
Rotation A Rewards now drop Meso Relics, replacing Lith Relics
Rotation B Rewards now drop Neo Relics, replacing Meso Relics
Rotation C Rewards now drop Axi Relics only, Meso Relics have been removed
Removed duplicate Lith Relic from Rotation A Rewards
Rotation B Rewards now drop Lith Relics, replacing Meso Relics
Rotation C Rewards now drop Meso Relics, replacing Neo Relics
Minor performance improvements when killing Infested Crawlers.
Fixed a script error/loss of functionality if you fail to complete a trade in Maroo's Bazaar.
Fixed possible UI lock-up when attempting to contribute to incomplete Solar Rail Research (currently disabled).
Swapped a duplicate Axi P2 Relic in numerous Interception mission drop tables with the correct Axi A6 Relic.
Swapped duplicate Relics on Rotation A of some Interception missions and replaced with correct Relics (Neo Z3 and Neo C1).
Fixed sometimes being locked out of spawning your K-Drive if you fail to spawn it due to being too close to the Plains of Eidolon boundary.
Fixed players being left floating if they were standing on an Excavator or a Capture Case when it is destroyed.
Fixed Hexenon and Orokin Cell drops from Amalgams appearing as Mods.
Fixed red emissives on the Venus Terra Moas.
Fixed some UI screens not having correct icons/textures displayed after a level transition.
Fixed a spawn point in the Corpus Ship Onslaught tileset.
Fixed a level hole in the Corpus Outpost tileset.
Fixed wonky plant spawns in the Grineer Shipyards tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dfk69f/de_fix_when/
Vendredi 11 octobre 2019
Atlas Prime - Hotfix 188.8.131.52
Disabled some overzealous bug-reporting that could cause UI lockups on poorly-timed UI events.
Improved the Jotunheim’s Syandana material to fix texture issues.
Vendredi 11 octobre 2019
Atlas Prime - Hotfix 25.8.1
One (maybe) last Hotfix before the team goes full heads down for the upcoming Mainline; featuring Grendel, Ember / Vauban Rework, and more! We’ll be back if Hotfix emergencies are required!
Added 2 new tips regarding Gauss' Abilities.
Made sweeping optimizations to the script runtime:
Eliminated 356KB of generated code by removing redundancy and writing custom interfaces.
Packed runtime data to save 136KB of memory and improve cache-locality.
Specialized RTTI system where possible to radically reduce overhead. On an i5-5960X this eliminated 100us of script execution.
While these numbers may seem small, it's worth noting that many processors have only 32K of instruction cache; for systems with slower memory the performance impact is expected to be greater.
Made some micro-optimizations to loading into Orbiter and Dojos.
Fixed an FX hitch when casting Khora’s Strangledome.
Improved support for touch-pad "scroll" gestures (not all laptop drivers support DirectInput).
Added support for analog input mousewheel input so you can scroll windows to the top or bottom quickly.
Fixed Warframe stealing mousewheel focus in borderless fullscreen when scrolling another window.
Hyena Change (Razorback mission only)
An Orokin Cell farming exploit was brought to our attention by not only players, but also our internal flagging system when such a method is tripped for misuse. In short, players were forcing the Hyena’s to spawn infinitely by entering/exiting rooms knowing that their Orokin Cell drop rate is 100%. As a result of this misuse, the Orokin Cell drop rate for the Hyena’s in the Razorback mission will diminish the more you spawn, to still allow for multiple drop attempts but without giving away the entire cake. Please note that players who are trade banned due to triggering this exploit will be manually unbanned after this Hotfix.
Improved visibility during Mach Rush and reduced camera shakes during longer jogs.
Atlas Prime’s Rumblers will maintain their Primed appearance even if another Atlas Skin is equipped on him.
The only exception is if the Atlas Karst Skin is equipped, as it has Rumblers of its own.
TennoGen Changes & Fixes
Updated the Wisp Damas Helmet textures to better match her body.
Subtly tweaked the Ivara Kuvael Skin skirt texture.
Fixes towards reducing cloth clipping with the Wisp Damas Helmet.
Fixed the Tusk Thumper Doma (and potentially others) sometimes jumping away and despawning.
Fixed Arcane Pistoleer not giving infinite Ammo at 100% efficiency for weapons that fire more than one bullet at a time.
Fixed Nightwave Emissary Assassinate ‘lantern’ illumination FX drastically changing when going through doorways.
Fixed Nightwave Emissary Assassinate ‘lantern’ illumination FX appearing different when on the ground vs being held.
Fixed an issue that prevented Donating your last of a type of Ayatan Sculpture to the Clan Vault.
Fixed Ziplines kicking you off if you bump into geometry instead of just stopping you short of overlapping. Also fixed colliding with other players/enemies on Ziplines when you should be able to pass through.
Fixed certain cases where kills were leading to Achievements completing twice as fast.
Fixed Gas City Dropships potentially despawning before you ever had the chance to see it.
Fixes towards Condor Dropships in Vallis getting stuck in the sky and refusing to drop off their units.
Fixed Khora’s Strangledome beam FX appearing incorrect.
Fixed Executioner Harkonar missing a description in the Codex.
Fixed Pax Charge sounds not playing properly.
Fixed a whole bunch of out of bounds decoration meshes that were poking into other tilesets as seen here: https://old.reddit.com/r/Warframe/comments/dc0zjh/i_was_in_the_middle_of_a_syndicate_spy_mission_in/
Fixed unreachable loot in the Infested Corpus tileset. As reported here: https://old.reddit.com/r/Warframe/comments/ddgo8x/worst_pain_known_to_tenno/
Fixed a typo in The Jordas Precept fight.
Fixed spelling discrepancy of ‘Armor’ in the Shepherd Aura Mod.
Fixed "start elevator" appearing unlocalized at the bottom of one of the elevators in the Plains of Eidolon.
Mardi 2 octobre 2019
Atlas Prime - Hotfix 184.108.40.206
Atlas Prime’s Tectonics rock wall now has a Primed appearance!
Fixed Gara Zamariu’s Helmet dangles not applying chosen Energy color.
Fixed inability to use Warframe Abilities / Transference if Atlas’ Titanic Rumbler Augment Mod is activated due to bindings.
Mardi 2 octobre 2019
Atlas Prime - Update 25.8.0
Embody the herculean strength of the mountain with Atlas Prime. This titanic warrior comes with the Tekko Prime, the Dethcube Prime Sentinel and more!
New Axi Relics for Atlas Prime, Tekko Prime, and Dethcube Prime now also drop in Rotation C of Galleon Disruption, Lua Disruption, and Jupiter Disruption.
A 3-Day Mod Drop Chance Booster has been added in the following places:
Baro Ki'Teer to his offerings over several visits during Atlas Prime Access
In place of the Sortie Credit Booster reward.
Mirage Prime, Kogake Prime, and Akbolto Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifice:
Replaced Arbiters of Hexis Syndicate Sacrifice of Mirage Prime Systems for the Equinox Prime Neuroptics.
Added new “fast whooshing” sounds to the Pathocyst.
Added a subcategory on the player Profile stats screen called "MOST USED EQUIPMENT".
Warframe Looting Ability Changes
Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:
1. Loot while alive: Ivara 2. Loot petrified: Atlas 3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times. 4. Loot corpse: Nekros, Chesa
Improved tinting on the Kuvael Ivara Skin and Kuvael Jester Mirage Skin.
Improved volume definition in several areas of the Ivara Kuvael Skin.
Improvements towards the Wisp Damas Skin to remove seam line of top of her hood.
Tweaked Wisp Graxx Helmet cloth to be heavier.
Tweaked Ash Ryuga Helmet ponytail cloth as per creators request to fix deformation.
Updated Saryn Ion Skin textures.
Fixed the Jotunheim Syandana not applying chosen Energy color.
Atlas' Rumbler summons will now create a burst of rocks when summoned/destroyed.
Increased Neptune, Laomedeia Disruption Credit Cache rewards based on feedback:
Rotation A is now solely a 100% chance for a 2x 10,000 Credits Cache.
Rotation B is now solely a 100% chance for a 3x 10,000 Credits Cache.
Rotation C is now 95% chance for a 5x 10,000 Credits Cache.
Universal Medallion still remains as a 5% chance reward
You’ll recall when we launched this node, we mentioned that “Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery.” We still aren’t in Index territory, but it should at least be more rewarding. Let us know what you think!
Veiled Sentinel weapon Riven Mods can now be equipped on any Sentinel weapon type instead of a specific type (e.g. shotgun). All Veiled Sentinel Riven Mods are now "Companion Weapon Riven Mod".
Updated the terminology for Aim Glide/Latch Time to Aim Glide/Wall Latch Duration.
Teralyst vocals will now be ducked more when an Onkko transmission is playing.
Fixed a script error when casting Gara’s Mass Vitrify.
Gauss Changes & Fixes
Increased Shield regeneration speed buff from 80% to 120% max.
Increased Battery charge rate from moving by 25%. Going from 0% to 100% at full (unmodded) sprint now takes 20s vs 25s previously.
Battery will no longer drain during the Sanctuary Onslaught Zone teleport.
Gauss Spectres will start with 80% battery.
Fixed battery gain not taking vertical velocity into account.
Now grants 1% Battery charge per enemy hit during the dash.
Increased Battery charge rate during continuous run by 33%.
Can now jump from ground while running (cannot jump in air) without cancelling the dash.
Added small synergy with Thermal Sunder; running through a bubble will add its damage to your dash and impact burst.
Fixed the ability screen showing "distance per energy" and unintentionally applying both Efficiency and Duration under the hood, resulting in Energy drain not matching the UI when you had Duration Mods. Changed Energy per meter stat into Energy per second: unmodded Energy drain remains the same, and while speed Mods previously increased Energy drain (more distance covered), they now no longer do. Thus, Energy drain will be either the same or better than before, never worse.
Decreased Battery drain from damage by 33%.
While active, Melee weapon hits will grant a small amount of Battery charge.
Increased bubble Duration from 4/6/8/10 to 6/9/12/15.
Increased minimum radius from 33% max to 50% max.
Split damage into two stats for Cold vs Heat. Increased damage for Heat mode by 2x.
Removed Blast damage stat, the Blast will use the damage of the mode you are applying (Cold or Heat) + the additional damage for cancelling the Status.
Blast Armor removal increased from 0-50% to 0-100%.
Blast Armor removal will now apply before the Blast damage is dealt, causing it to be more effective.
Increased Redline % gain rate by 33%.
Increased projectile seek chance from 33% to 50%.
Decreased passive Battery drain by 33%.
Added new sounds to Gauss when his Redline is filled and when it has been exceeded!
Fixed aimglide applying while holding aim with sword alone during Gauss Mach Rush, allowing you to become Zephyr.
Fixed jumping while using Gauss Mach Rush across water giving you no height, resulting in you getting wet.
Fixed Slash Status Effects dealing full damage to Gauss while Kinetic Plating is active. Status damage will be determined by current damage reduction at the time the Status occurs.
Fixed allies losing their Tidal Impunity buff if you cast Tidal Impunity elsewhere.
Fixed losing scrolling functionality in Menus upon binding mouse scroll to Shawzin keys.
Fixed enemy health bar remaining yellow on armored enemies that have their armor reduced to 0 for Clients.
Fixed doing too much damage to Corrupted Vor causing him to become invincible and stuck in an animation.
Fixed Arch-Gun animation playing when swapping weapons in an Archwing mission.
Fixed Note Beacon text not appearing for Orbiter guests.
Fixed Corpus console being used in a Grineer tileset. As reported here: https://old.reddit.com/r/Warframe/comments/daxl4c/i_just_realized_something_this_corpus_console_has/
Fixed a hole in the Corpus Outpost Defense tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dbdzqw/found_this_hole_on_corpus_defence_map/
Fixed AI trying to move through windows in the Grineer Sealab tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dbih0j/im_trapped_in_a_glass_case_of_emotion/
Fixed inability for Clients to see waypoints in the Corpus Ice Planet tileset after completing an Exterminate mission.
Fixed a poorly lit hallway in the Grineer Sealab tileset.
Fixed door clipping through walls in the Infested Corpus Ship tileset.
Fixed tree with missing collision in the Grineer Forest tileset.
Fixed Clients in Archwing not seeing the "Projectile Incoming" message.
Jeudi 26 septembre 2019
TennoGen & Nightwave Episode 5 - Hotfix 25.7.8
Fixed the game crashing if it fails to synchronize your inbox on login (i.e. due to internet connection failure).
Airborne resistance from Mods is now capped at 90% to prevent stacking past 100% in some cases.
Nightwave Changes & Fixes
Emissary boss rewards will now only be revealed at the End of Mission screen to prevent aborting the mission if you didn’t receive the part you wanted.
Lowered the Zealoid Prelate and Zealoid Bastion Codex scans from 30 to 3.
Removed Zealoid Prelate and Zealoid Bastion from the Simulacrum due to breaking functionality.
Fixed Zealoid Prelate walking in place if it’s killed without picking up Arlo's Flame.
Fixed Arcane Blade Charger displaying the damage increase factor (2%) instead of as a percentage (200%). The Arcane still behaved correctly and applied 200%. As reported here: https://forums.warframe.com/topic/1130656-tennogen-nightwave-episode-5-hotfix-2577/page/5/?tab=comments#comment-11055621
Fixed the Norg’s Mask and Mother’s Mask having a temporary price of 1 Credit.
Fixed cloth physics on both the Wisp Graxx Helmet and Wisp Damas Helmet.
Fixed the Ash Ryuga Helmet missing its ponytail cloth.
Fixed the Gara Rouen Helmet stating the incorrect creator name in the description.
Fixed the Loki Jotunheim Skin not applying chosen Energy color.
Fixed the Jotunheim Oculus, Konvalyst Oculus, and Yureilyst Oculus not applying chosen Energy color.
Fixed email lock icon not pulsing in your chosen UI Theme colors.
Fixed missing localization for Aim Glide/Latch Duration in the Aerodynamic Mod.
Jeudi 26 septembre 2019
TennoGen & Nightwave Episode 5 - Hotfix 25.7.7
Tenno! We have intentionally left September as a bit of a ‘light’ month for releases. We wanted to give ourselves time internally to focus the whole team on finishing that infamous Whiteboard. However, our amazing and dedicated TennoGen community generate their success on our Updates! So you’ll find the headline of this week is dedicated to TennoGen Round 17.
Regarding our recent Arbitration reward changes: the team is viewing not only feedback, but also statistics. Currently, our statistics are looking at the effects of adding Vitus to Drones, reward balance between different mission types, and the overall reward output, comparing Arbitrations both before and after changes. Stay tuned for changes coming in the near future.
The final episode of Nightwave: Series 2 is live on all platforms!
We also have an official end date for Nightwave: Series 2! You have until October 13th to rank up and earn rewards, including the Emissary Operator Suit, Nikana Maligna Skin, Spore Ephemera and more!
A note on Episode 5
Without spoiling too much on what Episode 5 brings, we wanted to provide a bit of information on ZEALOT CODES.
Zealot Codes are required to engage in a new encounter brought in Episode 5.
What’s a Zealot Code? If you’ve noticed this, you’ll know completing these gives you access to Zealot missions:
(1 Zealot Code is acquired from completing 3 Infested Outbreak missions on a planet under an Outbreak. 2 planets are always under an Outbreak at all times, meaning you can get 2 Zealot Codes per day.)
If you have Zealot Codes in your Inventory, you can engage that respective amount of times plus with the more Codes you can continually earn.
Fun fact: this mysterious encounter will return after Nightwave Series 2 ends on October 13th as a permanent new boss fight.
Made experimental optimizations to content update speed especially when anti-virus programs are enabled.
Made some micro-optimizations to content update and game loading.
Optimized engine startup slightly.
Made a micro-optimization to level loading and eliminated a bunch of harmless log warnings.
Fixed a crash that could occur if a squadmate summoned a Specter and then quit the game.
Fixed a game hitch when picking up a Stance Mod in mission.
Fixed script error when cycling a Riven Mod that is not in the currently selected collection grid category.
Missed Vaporize Changes from Update 25.7.0
This was initially meant for the upcoming release of Dethcube Prime, but it squeezed through the Mainline cracks.
Vaporize's base Damage of 600 now multiplies with Mods equipped to your Sentinel's gun.
Increased Vaporize’s max Range to 30 meters from 4 meters.
Decreased the cooldown to 10 seconds from 30 seconds.
Additional Vaporize Changes
Vaporize now has Punchthrough and can hit multiple enemies at once.
Updated the FX of Vaporize.
The Norg Mask, Mother’s Mask, and Grineer Mask now have a higher chance of appearing in Nakak’s store. This also fixes an issue where they would never appear - sorry!
Sentinel Rivens will no longer get the ‘with an active pet’ requirement. Existing Rivens with this requirement have been changed to ‘without dying or becoming downed’.
Removed reflection textures from Operator heads to reduce shininess.
Change Nightwave Silent Eliminator Act description to clarify that the minimum enemy level must be 30+, not the maximum
Complete an Extermination mission with level 30 or higher enemies without triggering alarms
Complete an Extermination mission with only level 30 or higher enemies without triggering alarms
Revenant’s Reave ability is now an upper body animation only; alleviating momentum cancelling lower body animations.
Increased the Glaive’s radial audio so it’s bouncing can be heard.
Reduced minimum range at which Demolyst markers hide when close to the player to 5 meters from 8 meters.
Fixed the red visual marker hint for Demolysts not appearing in Gas City.
Fixed remaining players being unable to complete the Mask of the Revenant specter fight after a Host migration occurs.
Fixed enemies standing around in Sanctuary Onslaught.
Fixed enemies not spawning in the first half of the final mission in the Archwing quest.
Fixed Warframe Look Links applying to Operators.
Fixed the Akarius not homing in on enemies when playing as a Client.
Fixed Hunter Synergy crit chance boost not actually being taken into account when rolling for crits for pet.
Fixed Void Dash not applying movement in The War Within or if you try to use it immediately after Transferring to the Operator.
Fixed Gauss Collection description having typo in ‘Credit’.
Fixed part of the Melee Toxin FX not taking on Energy colors as per: https://old.reddit.com/r/Warframe/comments/d6a5aa/toxin_on_melee_weapons_tends_to_result_in_the
Fixed Eidolon Hunt Bounties showing veiled rewards.
Fixed misleading objective marker in final Archwing quest mission.
Fixed Ivara Empowered Quiver stat display saying Crit Chance when it should be Crit Damage.
Fixed Arcane Primary Charger, Arcane Blade Charger, Arcane Pistoleer, and Arcane Bodyguard not listing “+1 Arcane Revive” at max Rank.
Fixed duplicate subtitles in transmission from Darvo in Vor's Prize.
Fixed inability to complete the Kuva Fortress Defense mission if you Nyx Mind Control a turret.
Fixed Vauban Prime's coat tails not being replaced by the regular non-Prime coat tails when toggling his ‘Prime Details’.
Fixed the random relic login reward saying 'Relic Pack' instead of 'Relic'.
Fixed certain snowy terrain in The War Within not playing the right footstep sound.
Fixed seeing a ‘Gear’ prompt when switching from the Trading screen to the Emote screen.
Fixed text on the Void Fissure reward screen appearing difficult to read when the chosen UI Theme is bright.
Jeudi 19 septembre 2019
Arbitrations Revisited - Hotfix 25.7.6
Last week we released a Dev Workshop (link on those words: https://forums.warframe.com/topic/1128051-arbitrations-revisited-part-2/) outlining our plans to improve Arbitrations, revisiting the droptables and improving reward frequency to be more consistent between modes. From new players who just completed the Star Chart, to veterans returning for new Arcanes and Aura mods, we hope these changes result in a more satisfying gameplay experience overall.
All changes are potentially subject to later changes based on feedback, so try out a few mission types and tell us your thoughts!
Reward and Rotation Changes
In the original Arbitrations, Excavation missions were the clear outlier in terms of reward output for time spent. The following changes are intended to bring all other missions to the same level as Excavation, and also iterate on other community feedback:
Arbitrations now use regular rotation length for their rewards, with the exception of Excavation. Excavation timers have been adjusted to compensate. Example:
EX: In lieu of a reward every 10 waves of Defense, you will now receive a reward every 5 waves.
Arbitration rotation cadence has been changed from “ABCCCCC...” to “AABBCCCCC...”, so that the same level of time investment is encouraged.
Reduced Endo Rewards drop percentage in the drop tables. Rare non-endo reward drop rates are unchanged - you’ll just get twice as many chances!
Arbiter Drones will now have a small chance to drop Vitus Essence on kill.
Vitus Essence dropped by destroyed Arbitration drones will have the special pickup notification.
New Arbitration Rewards
The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*
New Aura Mods
Aerodynamic: 6 seconds added to Aim Glide/Wall Latch time, decreases damage taken while Airborne by 24%* Swift Momentum: 30% faster Charge Attack speed, 6 seconds added to Melee Combo time* Shepherd: Increases Companion Armor by 180 and Companion Health by 300* Combat Discipline: Allies gain 20 Health when they make a kill, but the aura bearer loses 10 Health when the bearer makes a kill.* Melee Guidance: Reduces Melee Combo timer on Self by 6 seconds, increases Melee Combo timer for Allies by 12 seconds*
Arcane Primary Charger: On Melee Kill: 20% chance that Primary Weapon damage is increased by 200% for 8 seconds* Arcane Blade Charger: On Primary Weapon Kill: 20% chance that Melee damage is increased by 200% for 8 seconds* Arcane Pistoleer: On Pistol Headshot Kill: 30% chance to gain 100% ammo efficiency for 4 seconds* Arcane Bodyguard: On Six Melee Kills Within 30 seconds: Heal companion by 600* Arcane Tanker: On Heavy Weapon Summon: Gain 1200 armor for 16 seconds*
Per usual rules, an equipped maximum rank Arcane will also grant an extra Arcane Revive
Note: You may notice that the new Arcanes have default icons - we will be updating these in the near future with unique imagery.
Added 3 x Vitus Essence bundle to the Arbitrations drop table.
Arbitrations Changes and Fixes
With the increased reward cadence resulting in more than double the Vitus Essence Output as before, prices in the Arbiter’s reward manifest have increased by roughly 1.5 times. To offset this change, we have run script to increase players’ existing Vitus stockpiles by an equivalent amount. Your Vitus should be increased to the correct amount upon login!
Arbitration Disruption Missions:
Changed the extraction requirements for Disruption missions in Arbitrations from 8 completed Conduits to 4.
Added “extraction available” pop up when it is ready if the round is reached and 4/4 Conduits were completed.
Fixed round counter missing from the UI.
Added “Dayform” and “Nightform” icons beside the emissive color selection in Equinox’s Appearance screen. Choosing a dark or a light color for your emissive will change what form you spawn into mission as -- this just makes it easy to see which one!
Added “Yo” Scale to the Shawzin. ‘Sup.
Ghoul Purge inbox messages will no longer automatically open your inbox or play the transmissions if you have completed all of the Encrypted Journal Fragments.
Tweaked weather patterns in the Plains of Eidolon to prevent lengthy rainy periods.
Increased brightness of Ash’s Bladestorm mark slightly to improve visibility.
Ally NPCs will no longer attack Garuda’s Blood Atlar Victims.
Updated Umbral Forma’s description to properly reflect the items it can be installed on (Warframes and Melee Weapons). Removed the ability to use Umbral Forma on K-Drives and Archwing Melee.
Tweaks Ostron eyes to make them less glowy.
Limited Shawzin to 30 notes per second to prevent macros playing ridiculous amounts of notes and causing issues.
Enemies may now “react” (without changing their Alert state) to you by stopping and looking around if you shoot a Silent weapon within 2-3m of them several times quickly.
Applying a Look Link to the same item (ex: a Nova Look Link applied to a Nova) that uses default colours will now properly apply the default color. Previously, the original color would remain unchanged.
Made micro-optimizations to core math libraries.
Fixed title of ‘Thank You’ messages running off screen.
Fixed momentum carrying over when Bullet Jumping and immediately entering Void Mode after.
Fixed a crash due to corrupt data that could occur while updating.
Fixed chat linked Veiled Rivens not showing the unveiling challenge information.
Fixed incorrect Operator Hair icon.
Fixed hitting an enemy caught in Strangledome with your Whipclaw not transferring damage to other foes held in the Strangledome if you are a Client.
Fixed unintended fire rate increase for Acceltra while jumping.
Fixed mysterious Plains of Eidolon fragment showing up in the Codex.
Fixed exploit with Titania’s Razorwing and Syndicate weapons.
Fixed Synth Fiber not working correctly when equipped on Venari.
Fixed missing “Jog” callout for the Golden Maw section of The War Within Quest.
Fixed dropping the Datamass off the cliffs around the Extraction point on the Grineer Earth Tileset resulting in the Datamass teleporting to an unreachable location.
Fixed cases where enemies would be standing around idle in Sanctuary Onslaught instead of storming towards you.
Fixed “long clicks” (more than half a second) in the Shawzin song menu cancelling the Shawzin emote.
Fixed Saryn’s Spores costing no Energy when casted if the Venom Dose Augment is equipped.
Fixed Nightwave button appearing dark when accessing menus in Operator mode in the Orbiter.
Fixed Veiled Companion Weapon Rivens issues when chatlinking.
Fixed Saryn’s Venom Dose Augment’s effects not properly applying to allies as per: https://forums.warframe.com/topic/1127477-saryns-1-with-the-augment-venom-dose-can-be-cast-on-any-ally-without-effect/
Fixed Khora’s Whipclaw healing enemies instead of damaging them when equipping Mods for negative Puncture damage.
Fixed small grammatical errors in the Training section of the Codex.
Fixed hole in the Harrow Hieropha Helmet.
Fixed K-Drive races not appearing properly on the minimap when using the default K-Drive from the Vox Solaris Quest.
Fixed Warframes running at a weird angle in Conclave.
Fixed missing audio queues in the Chains of Harrow Quest.
Fixed some weirdness with the Paracyst’s projectile FX.
Fixed Clients being unable to see theirs or the Host’s Glyph when deployed in mission.
Fixed “Reset All Decorations in Room” option for appearing in the Decorations UI when in an Orbiter room with no decorations placed.
Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator.
Fixed Mesa being unable to use abilities or melee when using the Venka after casting Peacemaker.
Fixed the Norg Mask not appearing in Nakak’s Masks and Oddities rotation.
Fixed camera panning through the ship when accessing the Focus Tree via the Arsenal.
Fixed Teralysts (and other Eidolons) taking more damage to weak points than they should be.
Fixed Saryn’s Molt not properly cleansing her of Nox’s sludge.
Fixed "Complete X to unlock this Act" showing X as broken code for French.
Fixed unowned Baro offerings showing credit cost instead of Ducat cost in the Void Trader screen.
Fixed enemy Tenno minimap markers showing up as white in Conclave.
Fixed the “D” key resetting Shawzin songs. Now you can hit the D key all you want.
Fixed Mesa Immortal Skin not applying properly to Mesa Prime.
Fixed enemies in the Simulacrum not recovering from Stomp cast by a Rhino Specter.
Fixed exploit tied to Tenno Spectres.
Fixed issues when previewing cosmetics in the Arsenal that are part of a bundle, like the Harrow Reliquary Skin.
Fixed UI bug when previewing unowned skins in the Arsenal and backing out of the menu.
Fixed waypoint marker not updating to the closest enemy in Archwing Exterminate missions.
Fixed crawler pathing to help them stop getting stuck.
Fixed Infested units sometimes preferring to vomit projectiles they have the opportunity to melee their target instead. I will take any option that involves less vomit, thank you.
Fixed enemies on Dropships popping into view briefly for Clients.
Fixed the hostages in the “Rescue the Hostages” mission during the Vox Solaris quest not all behaving in the same cowering way. Cowards...
Fixed Wisp not aiming her rifle up when firing upwards.
Fixed in-construction Dojo decorations sometimes going invisible.
Mardi 10 septembre 2019
Prime Vault - Hotfix 25.7.5
Optimized level loading and level streaming (you'll have to optimize your cache once to use the new system).
Increased estimate for free-space needed to optimize download cache to avoid some people with nearly-full drives running into problems.
Fixed crash when changing maps in Conclave (among other rarer cases).
Fixed softlock when opening Chat.
Fixed Chat functionality in Shawzin screen.
Fixed a script error when "joining the hunt" from Simaris.
Chat button on Controllers can no longer be rebound in the Shawzin controller bindings. If this key has already been bound due to not having this restriction previously, rebinding what's there will fix it.
Changed the name ‘Vibrato’ to ‘Whammy’ to more accurately reflect its function.
Tweaked Liset “sky” loading screen emissive/lighting.
Updated reflections in Captura Scenes.
Augur Mod Set Bonus will now continue to grant more Overshields up to the maximum amount of Overshield.
Toned down the brightness of Gauss’ Thermal Sunder Ability.
Operator Ear Accessories will now be visible when the Saturn Six mask is in the closed position.
Updated terminology for Damage Types in Portuguese.
Fixed Catchmoon Kitguns, Arca Plasmor, and a few other weapons not being able to damage the Ropalolyst Synovia.
Fixed Nova’s Antimatter Drop exploding prematurely when aiming with your gun, and looking down a bit. We attempted to fix this in 25.7.4 but it actually broke it more!
Fixed ability to equip Arcanes you do not own through Mod Link. As reported here: https://forums.warframe.com/topic/1126678-stumble-upon-duplicating-glitchyesnomaybe/
Fixed the Lua Lens appearing as the same basic Lens icon in the Arsenal/Inventory screen.
Fixed Mag Prime appearing super glossy.
Fixed Operators running on air as a Client if you use Transference just as you're falling off a level. As reported here: https://forums.warframe.com/topic/1126136-video-flying-bug-fall-down-and-transference-at-the-same-time-as-client/
Fixed a number of different Operator accessories excessively clipping with the Norg Mask and Mother's Mask when ‘Hood Opened” is selected.
Fixed Horrasque's not appearing in the Codex..they were shy and hiding underground.
Fixed Host Revive FX being replicated for Clients.
Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.
Fixed the Etheria Armor set clipping with many Warframes/Skins.
Fixed duplicate color names in the Heino Kubrow Gene-Masking Kit.
Fixed typo in name of Deaelra Kavat Skin (switched an L to an I).
Fixed a text string appearing when dismantling Servofish in Fortuna.
Fixed elevator control panels hovering in the air in the Corpus Outpost tileset.
Fixed enemies spawning inside walls in the Corpus Outpost Exterminate tileset.
Fixed enemies not being teleported when falling into pits in the Orokin Derelict Exterminate tileset.
Fixed Teleporters in Featured Dojos sometimes teleporting back to your own Dojo.
Jeudi 5 septembre 2019
Prime Vault - Hotfix 220.127.116.11
When previewing Kubrow/Kavat Armor that cannot be equipped on your current Kubrow/Kavat (Hyekka, Moonless, etc) it will now display the compatible Kubrow/Kavat Skin.
Fixed inability to initially move when logging into the game.
Fixed some overly glowing ice textures.
Fixed hard to reach loot spawn that was stuck in mesh collision in the Corpus Ice Planet tileset. As seen here: https://old.reddit.com/r/Warframe/comments/d02t3e/level_holes_in_void_and_derelict_extraction_tiles/ez5w4rx/?context=3
Jeudi 5 septembre 2019
Prime Vault - Hotfix 25.7.4
Fixed a crash in player Inventories.
Fixed a Dx11 crash.
As mentioned back in 25.7.2, the team has been relentlessly working to fix issues brought up with the Rendering changes brought in Update 25.7.0. The most prominent feedback was related to ‘dull looking metal’, and you weren’t wrong!
We’ve applied a shader change to the entire game for an overall wash of the dull metal textures to reduce roughness. This should be most noticed on characters (Warframes, Operators, etc) where your Fashionframe eye is trained to spot imperfection.
Please keep in mind that even though rendering is more accurate/consistent now, some legacy materials could suffer. Let us know if you spot something funky!
Disruption Arbitration now requires 8 completed Conduits to extract. It was always meant to be 8, but Mainline didn’t include that change!
Rewards are still given every other round: 4 Conduits per Round = 2 Rounds to extract.
Joining a Disruption mission in progress will now lock when either 2 Conduits are completed or 1 Conduit has failed, as opposed to locking after 1 Conduit is completed/failed.
Changes to reduce marker clutter:
Markers only show for active Conduits or if a player has picked up a Conduit key for it. One marker will always be shown if there are no active Conduits and no Conduit Keys picked up. Conduit Keys on the ground for a matching Conduit will be removed as soon as it is activate
Shawzin Changes & Fixes
Added custom Shawzin keybind settings for keyboard and controller!
Keyboard defaults are: Fret keys have moved from mouse to arrow keys. Controller defaults are: Exit is now the start button (unbindable) so it does not cause accidental Shawzin exits. Notes are defaulted to the bottom three buttons.
Added unique open/close sounds for the Nelumbo Shawzin (this time without causing crashes).
Fixed chosen Shawzin not retaining when switching to a different Shawzin.
Fixed a second player equipping a Shawzin with different notes resulting in your Shawzin notes being overwritten.
Fixed inability to reload if you play the Shawzin with less than max Ammo on your equipped weapon.
Fixed inability to be Gifted a different type of Shawzin then the one you already own.
Fixed the Shawzin no longer playing notes after playing for a prolonged time.
Gauss Changes & Fixes
Gauss’ battery meter now builds when Reviving a teammate!
Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.
Fixed not being able to Gauss Mach Rush across the coolant in Orb Vallis Captura Scene.
Universal Syndicate Medallion Change
As stated in Update 25.7.0, the Universal Syndicate Medallion is now useable for Ventkids and Simaris Standing! After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank!
Toroid Changes & Fixes
Increased drop rate from 1.1% to 2%.
Fixed Toroids not dropping from non-Raknoid enemies at Spaceport, Research Base, and Temple of Profit in Orb Vallis.
Further decreased the max size of Atlas’ Rumblers ever so slightly so they no longer get caught in certain doors.
Sniper scopes and Mining will no longer show the player if they're cloaked and zooming in (Loki’s Invisibility etc).
Removed Nightwave tips that were showing incorrectly for certain item previews.
The ‘unowned’ label in Mod Link preview will only appear now when you don't own at least one Mod.
Tweaked Interception HUD by moving and aligning UI.
Removed Railjack binding options from the Controller customization screen.
Removed a radar dish in Plains of Eidolon due to it blocking a turret from firing.
Fixed enemies in Nightmare missions spawning at different levels than advertised in the Star Chart UI.
Fixed Corpus Mankers not spawning in the Profit Taker fight.
Fixed momentum from your Warframe being carried through to your Operator if you Transferred and then Void Dashed.
Fixed an issue where Cloud Walker being deactivated would launch Wukong in the direction he was traveling before activating it. He now maintains the momentum that he was traveling with during Cloud Walker.
Fixed Nova’s Antimatter exploding prematurely when aiming with your gun, and looking down a bit.
Fixed Ivara's Sleep arrow sometimes causing birds to fall through the ground.
Fixed Nezha’s Pyroclastic Flow Augment kicked fire remaining indefinitely and damaging allies when Nezha dies and respawns.
Fixed Mirage’s Hall of Mirror clone kills not counting towards ‘kills’ for relevant Challenges/Acts.
Fixed ability to install an Umbra/Aura Forma on Archwings and Sentinels. As reported here: https://forums.warframe.com/topic/1122503-aura-forma-installed-on-archwing/
Fixed Mod drops no longer showing in the Codex.
Fixed Bundle dioramas for Operator cosmetics not applying your Operator attributes.
Fixed (for real this time) Sigils not stacking in your Inventory when obtaining multiple copies.
Fixed some Archwing enemies having behavioural problems when at a certain, exact distance away from the player.
Fixed Archwing enemies that move while facing the target having problems if directly underneath or over their target.
Fixed opening a Look Link while in the main menu using a controller resulting in the preview being overly dark.
Fixed part of Harrow’s Reliquary Thurible being visible when loading into missions.
Fixed missing Sanctuary Onslaught Portal FX.
Fixed Melee Elemental FX not always showing up when you swing the weapon. As reported here: https://forums.warframe.com/topic/1126060-elemental-fx-on-melee-weapons-arent-showing-up-in-game/
Fixed Solo players still moving in the direction the elevator was moving when the game is paused.
Fixed Trinity Link's beam flickering (and likely some others. As reported here: https://forums.warframe.com/topic/1125006-photosensitive-epilepsy-migraine-warning-saint-of-altra-made-trinitys-link-flash-and-blink-dangerously/
Fixed the Operator Dual Oculus Lenses being too opaque after recent changes. It's now closer to what it was before. As reported here: https://www.reddit.com/r/Warframe/comments/cxpuaz/so_the_dual_oculus_went_from_being_glasses_to/
Fixed Akarius ammo parts not hiding with invisible frames (Loki, Ivara, etc).
Fixed Volatile Orokin Containers having a blue light instead of the intended red.
Fixed Secondary and Bonus Bounty objectives pertaining the Host language for Clients.
Fixed ‘PICK UP KUVA CATALYST’ being incorrecting translated in Japanese.
Fixed filepath showing instead of "INSERT SHARD" text in Teralyst Bounty.
Fixed picking up Heavy Weapon Ammo showing "|NAME| cooldown reset".
Fixed stuck loot in the Corpus Ice Planet tileset. As reported here: https://old.reddit.com/r/Warframe/comments/czy8jf/as_long_as_i_can_remember_theres_been_a_breakable/
Fixed Chat linked Sentinel weapons not showing any info in the preview.
Fixed a constant reload and recharge sound for some Kitguns.
Fixed incorrect Energy colors on the Simaris Helios Skin.
Fixed ability to overflow Dojo MOTD boxes with lines.
Fixed Acceltra not having the correct model/text when picking it up.
Mardi 3 septembre 2019
Prime Vault - Hotfix 18.104.22.168
Fixed Arsenal UI crash if you had a Moa, Kavat or Kubrow but never used a Sentinel.
Fixed UI breaking when attempting to search for square bracket text in Shawzin Songs.
Fixed not gaining any Affinity from an installed Lua Lens if the Blueprint was Rushed. As reported here: https://forums.warframe.com/topic/1125101-lua-lens-bug-gain-zero-or-unasigned-affinity/
Fixed Gauss Kinetic Plating not giving the minimum damage protection when his meter is completely empty.
Fixed the Handspring Mod not functioning for Clients.
Fixed Look Link of anything equipped appearing as massive text strings when viewing the linked items screen.
Fixed holes in the Grineer Galleon tileset that could cause AI to get stuck.
Mardi 3 septembre 2019
Prime Vault - Hotfix 25.7.3 + 22.214.171.124
Valkyr and Saryn Prime have emerged from the Prime Vault with their signature Prime Weapons, Accessories, and more!
Find their Relics in the Void or in Bounty rewards today!
Nyx and Rhino Prime, as well as their signature Prime Weapons, Accessories, has entered the Prime Vault and have been removed from the drop tables.
*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
Fixed Shawzin 'Autoplay’ always showing a score of 0 the whole time, instead it now shows "Autoplay".
Fixed a crash if an enemy attempted to spawn out of world bounds.
Fixed a functionality loss when choosing not to purchase an item from Look Link.
Fixed a UI lockup when Mod Link is open during a mission transition.
Fixed a UI lockup when selecting a Chat linked Shazin song or Mod Link.
Fixed an issue where "Completed Ayatan Sculpture" based Challenges couldn't be completed.
Fixed certain Amps no longer applying multiple instances of damage to Eidolons. This resulted in the Shwaak Prism feeling like it lacked punchthrough, when in fact it was the Eidolon who was not registering hits.
Fixed Gorgaricus Spores not exploding when they impact the ground.
Fixed sorting equipment in Arsenal by Usage for Moas, Kubrows and Kitguns.
Fixed an issue where some projectiles wouldn't come to a complete stop and would slowly float away (noticed on some bouncing Penta grenades).
Fixed Sigils not stacking in your Inventory when obtaining multiple copies.
Fixed teleport volume in the Corpus Ship tileset that was poking into other tiles causing players to get teleported in rare instances. As reported here: https://old.reddit.com/r/Warframe/comments/cy3v5i/youre_playing_too_fast_enjoy_the_mission_for/
Fixed missing pillar tops in the Lua tileset. As reported here: https://old.reddit.com/r/Warframe/comments/cyalz5/not_really_even_a_map_hole_but_the_gold_on_this/
Vendredi 30 août 2019
Saint of Altra - Hotfix 126.96.36.199
Reverted the addition of unique open/close sounds for the Nelumbo Shawzin due to it causing crashes and breaking squadmates UI.
Improved handling of corrupt shader caches to fix some crashes.
Fixed between-Wave rewards not popping up when playing Disruption on Mars - Olympus.
Fixed your input swapping to Chat if you started a mission with the Appearance preview screen active.
Vendredi 30 août 2019
Saint of Altra - Hotfix 25.7.2
Companion Weapon Rivens have been added back to Simaris’ Offerings! This time they will unveil for the proper weapon.
Added unique open/close sounds for the Nelumbo Shawzin.
Fixed a crash when in the Dojo.
Fixed a crash if you lost connection to the server and tried to access your Profile at the same time.
Fixed a rare crash when transitioning between Zones in Sanctuary Onslaught.
Potential fix for UI lockup when leaving squads setting up for the Index.
Fixed spamming Look Links too quickly to Chat locking up your UI (serves you right!)
Fixed edge cases of a UI lockup when accessing the Leverian from a place outside of the Market or Codex.
Fixed Zealot Heralds Torid FX perpetually lingering, thus affecting performance.
Fixed Akarius FX particles perpetually lingering, thus also affecting performance.
Fixed a script error that could result if you left a mission while an Infested Runner was charging at you.
Fixed a script error when casting Gauss’ Kinetic Plating ability.
Acceltra can now equip Rifle Ammo Mutation Mod.
Fixed progression stopper after Round 10 of Disruption, where the Demolisher Thrasher wouldn't spawn above level 80.
Fixed more potential cases of Demolyst enemies not spawning in missions which are lower level than their equivalent Star Chart mission.
Rendering Changes & Fixes
Below are just a few tweaks before the long weekend in an attempt to alleviate some graphical over sights from the rendering changes brought in Update 25.7.0. More fixes are definitely coming once the team has regrouped next week. Apologies for the premature changes - the excitement got the better of us!
Improvements towards metallic chunk textures looking too soft on Warframes.
Fixes towards emissive colors on Warframes not working. This affected certain materials and were made exponentially worse if using a darker Emissive or Energy color.
Fixed weapon emissive colors to be crushed to near black if the weapon had PBR upgrades.
Fixes towards bad zoning reflections by tweaking lights, probs, glowing meshes, and redundant cubemaps. This fixes many cases of overly saturated areas such as the Jordas Golem exterior boss arena.
Fixed Aura Mods not functioning.
Fixed some players having their Mastery Rank recalculated slightly lower than before as a result of moving nodes around in the Star Chart for the Disruption expansion.
Fixed your camera flipping upside down when achieving ludicrous Gauss Mach Rush speed with maxed Field of View.
Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here: https://www.reddit.com/r/Warframe/comments/cxkb1o/euphona_prime_worse/
Fixed inability to play Shawzins that you have placed in your Orbiter.
Fixed Disruption Nox sometimes not attempting to shoot at players.
Fixed enemies become alerted when using a Scanner.
Fixed see-through Decorations when building in the Dojo.
Fixed appearing as a mini-Warframe when entering/leaving the Leverian as the Operator.
Fixed inability to Transfer out of the Operator when entering/leaving the Leverian as the Operator.
Fixed the Prime Details toggle not behaving properly for TennoGen Skins on Volt Prime.
Fixed Tyl Regor and Kela De Thaym turning into a puddle if Oberon’s Smite was used during the fight.
Fixed Volt’s electricity FX and Umbra’s Howl FX appearing as lines instead of lightning beams.
Fixed Clients losing loot into teleport pits.
Fixed broken animal Conservation notes in Orb Vallis.
Fixed attempting to change a Dojo Room description not saving and instead displaying 'undefined'.
Vendredi 30 août 2019
Saint of Altra - Hotfix 25.7.1
Tweaked lighting/exposure in the Orbiter to alleviate reports of overly bright metal. The Orbiter will now appear close to what it was pre-Update 25.7.0.
Temporarily removed Companion Weapon Rivens from Simaris’ Offerings due to being unveiled for the incorrect weapon type. They will be added back once we make a permanent fix.
Reverted change that allowed for you to use the Shawzin Decoration for Skins while placed as a Decoration in your Orbiter due to it causing a crash.
While we attempt to fix this, if you want to change how your Shawzin looks while playing, refrain from placing the decoration in your Orbiter
Removed unintentional Railjack bindings in the Control options.
Fixes towards crashing when attempting to play the Profit Taker fight.
Fixed a directx10 startup crash.
Fixed a crash that occurred in the Grineer Settlement.
Fixed Simaris’ Inbox messages missing an icon.
Fixed a black textured Corpus door.
Jeudi 29 août 2019
Saint of Altra - Update 25.7.0
Moving Gauss increases the speed gauge, which in turn increases his shield recharge rate.
Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.
Generate armor plating that converts a portion of absorbed Kinetic Damage into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to battery level.
Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.
Push Gauss’ battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.
Using a barrage of rapid-fire plasma rockets, Gauss’ signature weapon lays down a path of destruction. Reloads are faster while sprinting, even more so in Gauss’ hands. For safety, rockets arm after traveling safe distance.
Bombard legions of enemies with target seeking rockets. These dual launchers reload faster while sprinting, even more so in Gauss’ hands. Rockets arm after reaching a safe distance..
Gauss mag alt helmet
A uniquely-styled alternate helmet for Gauss.
Sleek and streamlined, Gauss' signature Syandana is sure to turn heads as you speed by!
The Gauss collection
Accelerate past the redline with Gauss. This collection includes the Gauss Warframe, Gauss Mag Helmet, Acceltra rapid-fire rocket launcher, and Akarius secondary rocket launchers.
Harrow reliquary skin
Bound by void and will, Harrow's twilight heart pulses within the sacred casket of a body reinvented. Wield malicious spirits and arcane power with the Harrow Reliquary Collection, and renounce heresy with the Etheria Armor Set and Renuntio Spear!
Harrow reliquary collection
A shattered being bound by Void and will. Includes the Harrow Reliquary Skin, Renuntio Speargun Skin and Etheria Armor Set.
NOTE: New Nodes have been added which means to be eligible for Arbitrations, you must complete them!
Originally making its debut in The Jovian Concord, the Disruption game-mode was immediately a hit - fast paced with high stakes, your skills were put to the test. Alad V has sold his Conduit technology for a quick Credit, and Disruption has spread.
We now bring you 6 more locations of varying difficulty throughout the Origin System to play this game mode - with new rewards throughout! Each will feature new Debuffs appropriate for their setting, from Moonquakes to Ghoul Graves!
Grineer Settlement - Mars, Olympus
Will you be able to stop Grineer Ghouls before it’s too late? This will be a new player’s first encounter with Disruption, and it’s balanced accordingly.
Moved Olympus mobile defense from Mars Olympus to Tharsis to replace ice planet Hijack.
Corpus Outpost - Neptune, Laomedeia
Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery.
The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!
Moved Spy mission on Neptune Laomedeia to Nereid on the main path.
Replaced Spy mission on Laomedeia with Disruption since it’s off the main path (ice planet hijack gets removed in the process as it has Jupiter in its skybox).
Grineer Galleon - Sedna, Kelpie (Grineer)
If you’re looking for how to earn Gauss, he can be earned here on Sedna’s Disruption mode!
The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!
Moved Sabotage from Kelpie to Rusalka to replace Capture
Grineer Galleon - Uranus, Ur (Infested)
Take on the endless swarms of Infested in Disruption, including a sneak peak at a new enemy! Here you’ll find Gauss’s Signature Weapon Blueprints for the ACCELTRA and AKARIUS on Infested Demolyst Agents!
The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!
Grineer Kuva Fortress - Kuva Fortress, Tamu
The Kuva Fortress has a new endless mode! Here you’ll be able to earn Kuva in a new way! First - the mission reward tables themselves. This is of course the obvious choice, but as we developed these tables we know the fact that Boosters don’t work on them is an issue. So we’ve also added Kuva to the Grineer Demolysts that aim to destroy the Conduits of Kuva Disruption! The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!
Moved defense from Fortress Tamu to Nabuk to replace Capture
Lua - Lua, Apollo (Corpus)
A new node has been added on Lua featuring Disruption revisit your past for a chance to earn Somatic Fibres, a necessary component in Lua Lens construction!
The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!
Disruption has also been added as a possible mission type for Void Fissures, Sorties, Syndicate missions, and more!
Lua Lens blueprint
A new Focus Lens found only on Lua Disruption which allows you even greater Focus conversion!
Universal Syndicate Medallion!
This mysterious item is accepted by all eligible Syndicates to give you 1,000 Standing. If you’re lucky enough to find one in Disruption, you’ll be able to gain favour with any of the core 6 Syndicates (Steel Meridian, Arbiters of Hexis, Cephalon Suda, New Loka, Red Veil, Perrin Sequence)! You will also be able to use it with Quills, Vox Solaris, Ostron, and Solaris United.
We are planning on making ‘Universal’ mean a bit more here and in a future Hotfix this will be usable in Conclave, Simaris, and Vent Kids as well.
We are starting small with this item as it has potential for a large impact on various economy elements that we want to carefully measure, but expect iteration and larger versions of these for rewards! Anything from special Alerts featuring multiple, future drop tables, and more!
New market item: Aura Forma !
Making its debut as a Blueprint in Arbitrations, we have added AURA FORMA to the Market for Platinum. You can buy 1 (80 Platinum) or a bundle of 3 at a discounted Platinum Price (150 Platinum).
Riven Additions and Changes
Your total max Riven Slots is now 120 (up from 90)! Should you wish to purchase more Slots, you may now do so (up to 120)!
Companion Weapon Rivens are available from Simaris’ Offerings for Standing (The War Within completion required), and yes, this includes the Artax!
If you recall back in Update 24.0 we removed Sentinel Weapon Rivens from the pool due to being lackluster in comparison to more applicable weapons. Adding Companion Weapon Rivens to Simaris’ Offerings allows players to freely choose these Rivens if they desire, and leaving it out of the general Riven Mod generation pool for those who don’t want them.
The follow Riven challenges now count towards Sentinel kills:
Kill X enemies
Kill X enemies that are on a dropship
Kill X enemies in a row while wall dashing/clinging without touching the ground
Plains of Eidolon: Bounty Additions
With the launch of Orb Vallis, we added Bounty Bonuses as a way to reward players who went above and beyond to complete their missions. It’s about time that new system was extended to Plains Bounties as well!
All normal Plains of Eidolon Bounties have Bonus Objectives, meaning you will receive extra rewards for performing well:
Assassinate: Draw out the target within X minutes.
Caches: Complete within X minutes.
Capture: Complete without killing an enemy.
Defend the Area: Keep the control level above X%.
Exterminate: Complete within X minutes.
Hijack Drone: Keep drone health above X%.
Rescue: Keep rescue target health above X%.
Sabotage: Kill X enemies.
Armored Vault: Keep the Vault health above X%.
Friend Limit Cap
We PSA’d back in July this year that a Friends List Cap was in the works, and the unlimited friends bottle has officially been corked. If you have more than 1000 friends, they will all stay on your list, you simply won’t be able to add any more.
For those of you with sizeable friends lists, we have added a few management tools to help whittle down the numbers, if you so wish:
Added batch remove option for friends who have been inactive for one, three, six, or twelve months. You will have to type in “Batch remove” as additional confirmation, so you don’t accidentally Thanos snap your friends list.
Added “Exclude Clan Members” toggle to the batch removal screen.
Added manual “Skip These Friends” text box to the batch removal screen.
New features: look link & mod link
We have added 2 new features that allow you to instantly share 2 major parts of the Warframe experience:
Share the way you Mod: Mod Link
Share the way you Look: Look Link
Read on for details on how to instantly share your builds and customizations:
Instantly share the way you play in Chat with MOD LINK! By clicking the handy ‘Link’ icon in your Modding screen, your active Chat window will be instantly populated with your build. Just hit enter to share - whether in a Private Message, with your Clan, or in Region chat! Note that we put a 15 second cool-down to reduce spam!
Instantly share the way you look in Chat with LOOK LINK!
By clicking the handy ‘Link’ icon in your Arsenal>Appearance screen, your active Chat window will be instantly populated with your build. Just hit enter to share - whether in a Private Message, with your Clan, or in Region chat! Note that we put a 15 second cool-down to reduce spam!
We also moved the Captura button on the Appearance screen to the upper right-hand corner and updated the icon to better match the Look Link style.
Shawzin 2.0: interactive emote!
Back in Update 25.4.0 we added the Shawzin to the Market for 40 Platinum - a placeable Decoration to remind you of The Sacrifice. Immediately the comments rolled in of ‘I wish we could play it’! And today that day has come:
All Shawzin purchases now come with a free ‘Shawzin’ Emote that you can equip to play your signature instrument! Those who have already purchased the Shawzin will retroactively have the Emote. With over half a dozen Scales, 3 frets and 3 strings, your song opportunities are endless. We cannot WAIT to see what you all come up with!
We have added 3 new Shawzin Decorations to the market with a different flair:
MIMICA SHAWZIN - custom colour Shawzin! This Shawzin features an adaptive enamel that senses and mimics the coloring of any musician playing it.
DAWN SHAWZIN - Like the morning’s first light, this Shawzin will wake the spirit within.
And NELUMBO Shawzin - with it’s own sound-pack, it’s completely unique!
SHAWZIN has been renamed to DAX SHAWZIN for clarity.
Simply change your Shawzin while using the Emote using the menu provided!
Some nifty features to explore with your Shawzin:
Numerous different musical scales to choose from
Play single notes and chords
Play along with Mandachord rhythm section
Practice songs included (and a "slow playback" feature also available)
"This Is What You Are", "We All Lift Together", and "Smiles From Juran" songs included!
Add vibrato and whammy bar effects
Record your Shawzin songs and share with friends by linking in Chat once you’ve achieved at least 4 Clems (points) by playing your track back
Shawzin can auto playback songs or you can play along
Metronome mode option (120bpm with quantization feature)
Shawzin music can be heard in Squads and aboard landing crafts. Relays do allow you to play, but you will only hear your music and not your peers.
Community contest winner additions
MOAs, Cetus, and Companions are receiving a touch more player flare. New content designed or inspired by players has been added to Warframe!
The MOAnimation Contest’s winning emote by Zeaban works on all MOAs with an Emotion Module installed! Direct a Boast emote at your companion MOA to check out the new reaction.
The winning Venetian Carnival Contest designs are now part of Nakak’s shop rotation! Keep an eye out at Nakak’s shop to obtain the majestic Norg Mask designed by Roimonstre and the beautiful Mother’s Mask designed by HUMERONYMUS.
You can purchase the Prized Companion Skin Pack in the in-game Marketplace! The pack includes both winning skins from the Tenno’s Best Friend contest: the Heino Kubrow Skin based on Skvirl’s dog and the Deaelra Kavat Skin based on DeaeIra’s cat!
New Infested Dojo Decorations!
Does your love for Infested Aesthetic spread through your being like a festering disease? Start crafting today and get your hands -- or hand-like appendages -- on Infested Dojo pieces that would make Lephantis wriggle with pride.
Added 26 new Warframe Ability Tips in the Ability screen based on community submissions from the official Play Warframe’s #tenno-brainstorm Discord channel! Thank you to all those who participated and shared their knowledge.
Also edited several existing Warframe Ability Tips and replaced some of the tips on Augment Mods with new ones that focus on core ability features.
Added tips to the following screens! Simply hover over the tooltip icon to learn more about:
In Hotfix 25.4.1, we released the Essential Glyphs Bundle inspired by the Random Mod Packs’ iconography. Well, since then you’ve been telling us you want more! So here we are with the “Essential Glyph Bundle 2” to complete this series of Elemental Damage Glyphs. It includes the following six designs that you can purchase from the in-game Market:
Essential Blast Glyph
Essential Corrosive Glyph
Essential Gas Glyph
Essential Magnetic Glyph
Essential Radiation Glyph
Essential Viral Glyph
Added the ability to replay the following Quests:
The Jordas Precept
The Silver Grove
Howl of the Kubrow
Added Clan Room and Decoration XP to the Research tab on Clan Statistics Page. This will help you identify missing affinity if you are close to your next Rank!
Added minimap markers to important NPCs in Iron Wake.
Added a Vintage Corpus Locker Decoration to the Market.
Eidolon Lenses have been added to the Market!
A new ‘Dark Lotus’ UI Theme and Background has been added! You can find it under Interface > UI Customization.
Orokin Grineer now have a unique looking grenade!
Added a ‘Recovered Artifacts’ section to Simaris’ Offerings.
Added Arsenal Ability videos for Chroma, Equinox, and Nezha!
As part of the new rendering tech we showcased during TennoLive, we’ve implemented a few upgrades that are ready for your viewing pleasure! Metallic surfaces, such as gold and steel (etc), are improved across the whole game to respond better to lights and reflections. This boasts the detail and depth that were always there but hard to see. If you notice any areas or objects that are brighter than expected please let us know!
You may notice slight performance improvements in the Relays. We are upgrading to new tech as time allows - so look forward to more improvements in the future!
Made micro-optimizations to core math libraries.
Optimized texture decompression.
Made some optimizations for systems with fewer cores (eg: Dual-core laptops with SMT).
Made experimental optimizations to multi-core support.
Made minor quality improvement to indirect lighting on characters.
Made visibility system performance optimizations.
Optimized several geometry culling functions.
Optimized VOIP automatic gain control.
Optimized particle system color randomization.
Fixed a crash in Sanctuary Onslaught.
Fixed one-frame loading screen drop out.
Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
Quick Shot increased from 110 to 190
Charged Shot increased from 220 to 380
Flight Speed increased from 85 to 90
Aim Zoom decreased from 2.23x to 2x
Quick Shot increased from 120 to 205
Charged Shot increased from 225 to 410
Aim Zoom decreased from 2.23x to 2x
Quick Shot increased from 60 to 92
Charged Shot increased from 120 to 184
Flight Speed increased from 85 to 95
Tightened the spread of the vertical fire mode and made the top arrow land on the reticle instead of the middle
Quick Shot increased from 150 to 235
Charged Shot increased from 250 to 470
Status Chance decreased from 50% to 46%
Critical Chance increased from 20% to 34%
Charged Shot increased from 460 to 700
Flight Speed increased from 135 to 140
Quick Shot increased from 130 to 168
Charged Shot increased from 200 to 336
Quick Shot increased from 120 to 160
Charged Shot increased from 180 to 320
Quick Shot increased from 100 to 115
Charged Shot increased from 120 to 230
Quick Shot increased from 130 to 180
Charged Shot increased from 260 to 360
Flight Speed increased from 85 to 95
The New Strange UI Changes
Added Objective text, “Return to the Derelict” to the mission.
Added Objective text, “Visit Cephalon Simaris” to match the existing marker when the player arrives in the Relay and enhanced the distance display on the marker.
Added Object text, “Return to Orbiter” after talking to Simaris.
Added a marker after talking to Simaris that guides players to their docked Liset in the hangar.
Updated wording for the Arid Lancer Synthesis stage.
Added a marker to all nodes on Mars where Arid Lancer targets can be found instead of just one.
Changed the “Return to Orbiter” marker to an Extraction marker.
Added “Return to Orbiter” and “Return to Simaris” Objectives to the fifth quest stage.
Added two new markers and hint text that presents the option to run the Synthesis tutorial and obtain Synthesis Scanners and Traps.
Lua Spy Mission Changes
Added shiny overlay to destroyable loot crates and made the surrounding glass more transparent.
Updated door materials to be consistent with other updated doors.
Slowed the music memory puzzle to reduce difficulty.
Nightwave Changes & Fixes
In order to avoid spoilers, Nightwave Acts that require completing content tied to Quests will now be locked unless you have completed the related Quest. Locked Acts will point you to the Quest required to complete in order to unlock it. The following Acts will see this change:
“Don’t Fear The Reaper”, complete Kuva Siphon Missions, will now require The War Within Quest be completed.
“Ascendant”, complete Halls of Ascension on Lua, will now require The Second Dream Quest be completed.
“Grove Guardian”, kill Silver Grove Specters, will now require The Silver Grove Quest be completed.
Catch-up Acts will now appear once you have less than 3 current-weekly Acts left to complete, as opposed to only appearing once you’ve completed the whole current week.
Changed Nightwave Act progress / requirement number format (1500 to 1,500).
Fixed overlapping Nightwave UI after viewing an item diorama.
Fixed flickering issues with the orange screens in Episode 3 of Nightwave: The Emissary.
Fixed broken Nightwave UI when skipping through multiple Episode cinematics.
Fixed the Trinity Aura Helmet Blueprint appearing twice in the Nightwave Cred Offerings.
Fixed Nora Night’s Transmissions appearing when loading between Nightwave episodes.
Improvements towards AI pathfinding in the Grineer Sealab tileset across all missions.
Improvements towards AI maneuvering in the Grineer Forest Defense tileset.
Improvements towards AI orientation in the Gas City tileset to fix enemies facing the wrong direction.
Improvements towards Defection AI maneuvering in the Infested Corpus Sip tileset. As reported here: https://old.reddit.com/r/Warframe/comments/ctgjnj/i_hate_defection/
Tweaked the Redeemer and Redeemer Primes equipped position so it sits more in Warframes' hand.
Reduced Status Effect light FX intensity further to compensate for stacking procs (Gas multiprocs, etc.)
If you freeze enemies with things like Frost, Atlas, or Gara’s abilities, you can now immediately apply other Status Effects! Before these powers would prevent Status Effects from being added. Read more on that here: https://forums.warframe.com/topic/1119134-cold-status-effects-how-they-block-new-status-effects-coming-changes/
Removed the retired Deception gamemode from the Codex ‘Missions’ setting.
Captura Scenes can now be linked in Chat!
Revenant now holds the Tatsu instead of the Galatine in his in-game Market diorama.
We’ve updated the Interception HUD style to provide clearer information when a Tower is being captured by you or by enemies.
Updated the following Warframe Ability Descriptions to better explain the Ability. Below are the latest edits:
Equinox’s Mend and Maim: “In Night-Form, allies’ Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with the Bleed Status Effect. Deactivate to cast a wave of slashing force, or restore Health and Shields to Equinox and allies in Night Form.” Ivara’s Navigator: “Assume control of any projectile launched by Ivara and guide it to the target." Nidus’ Parasitic Link: “Bind to a target with parasitic link. When cast on an ally, both the host and Nidus have their Ability Strength increased. Linked enemies take some of the damage inflicted on Nidus.”
Adjusted some of the PBR materials on Mars, Jupiter, and Venus in the Navigation skybox.
Converted materials on some of the Grineer Forest trees to PBR.
The Platinum cost of unowned items now displays in the item grid when browsing unowned Color Palettes in the Arsenal, UI Customizations, and more!
Minor Disruption UI Polish / size changes.
Polished UI and Marker flow for Venus Ambush Bounties - namely markers match in-world and made text consistent with proper fictional names (Coildrive). Slightly adjusted console materials and placement for polish.
Zephyr's Tail Wind will now terminate early if you fly into a wall or similar (similar to Rhino Charge).
Defense and Excavation used to use the base node for enemy count scaling, now difficulty properly scales alongside current enemy level - meaning that the higher the enemy level, the more simultaneous enemies you’ll have to face!
Updated and fixed animations related to the Quatz clip when reloading and firing.
Adjusted color channels on the Galvanik Armor Set, Amphor Syandana, Kavat Amphix Armor, and Kubrow Amphatz Armor. As reported here: https://www.reddit.com/r/Warframe/comments/cf1bbe/why_does_de_keep_doing_this/eu7we7i/
Re-arranged color channel layout of the Provvok Shoulder Guard to match other armor pieces (metals in the accents channel, etc.).
Reduced brightness of Incubator light source to better represent the lighting of your furry friends in-mission.
Improved lava textures in the Grineer Asteroid tilesets.
Standardized Titania’s Tribute buffs to have a base range of 35m and duration of 120s, which acts as a buff in most cases.
Converted materials to PBR on the following Attachments / Items:
Capsule Sentinel Tail
Dome Sentinel Wings
Diamond Sentinel Wings
Hunhow Sentinel Mask
Mandible Sentinel Mask
Thorax Sentinel Tail
Chrysalis Sentinel Wings
Jet Sentinel Wings
Kubrow Sentinel Wings
Lotus Sentinel Mask
Mech Head Sentinel Mask
Para Sentinel Mask, Tail, and Wings
Braton Forest-Camo Skin
Dragon Nikana Sheath
Animo Nav Beacon
Reduced particle FX on Fluctus’ projectiles.
Adjusted appearance of Volt’s Transistor Shield to make it clearer that squadmates can pick it up.
Removed the Loadout Options button from the Arsenal. Simply click on the Loadout name to open up the Loadout screen!
Updated Relay door materials to be consistent with other updated doors.
New players can now join Defense missions until the second Wave instead of the fourth Wave to guarantee enough time to collect Reactant during Void Fissure missions.
Derelict Survival Missions no longer have electrified water to prevent enemies from slowing down to jump over it
Previewing an Operator cosmetic in the Market will now show the item as it would appear on the player’s Operator.
Updated Loki Incubus Skin and Helmet default accent colours from gold to blue.
Better optimized pathing for the Plague Star Drone for next Operation re-run.
Improved collision on Jupiter tilesets, making traversal smoother.
Removed invisible walls from around the stairs on the Saturn Rescue tileset.
Players and allies have invulnerability until the loading screen goes away to prevent players from dying while in the loading screen due to poor connection.
Reduced the light intensity of the Arca Plasmor.
Changed the Dargyn Bow Riven challenge description to specific that it must be Dargyns in flight, not ones parked on the ground.
Mod descriptions are now included when searching in the Mod Trading screen (ie searching Toxin will display Fever Strike, etc).
Tweaked an unattractive light in the Relays' Steel Meridian Syndicate room.
Increased the range of the Infested Impedance Mod from 8m to 16m.
Reduced bloom in certain Orb Vallis caves that impeded successful fishing.
Kyta Raknoid and Coolant Raknoids are now resistant to Abilities rather than immune (still have immunity to Limbo Stasis and Mag Pull). Slash Bleed and Toxin Poison Status Effect will bypass Shields on the Kyta Raknoid.
Hyena Corpus proxies on Orb Vallis are now fully affected by Status Effects.
Enemies that are pinned to a projectile are now released if that projectile punctures through an object. This fixes ragdolls flying off uncontrollably instead of pinning to the wall.
To keep in-line with existing limitations, the first Ghoul Bounty is restricted to Mastery Rank 1, and the other Ghoul Bounty is restricted to Mastery Rank 3.
Fixed a loss of functionality when using a controller and spamming Y as the round timer runs out in endless missions (Interception or Defense).
Fixed issue with being unable to scroll through a Bundle’s items in the in-game Market after selecting an item to view it and returning to the Bundle when using a controller.
Fixed Energy color for Secondary Weapons only appearing after they have been selected vs. showing up in preview when using a controller.
Fixed viewing a Syndicate in the Syndicate panel on the Orbiter while using a controller only having partial functionality for the right stick.
Fixed missing button callouts for toggling the Somachords ‘autoplay’ when using a controller.
Fixed inability to deploy your Arch-Gun during the Profit Taker fight you used all of your Arch-Gun Ammo and then attempt to use your Arch-Gun again after the recharge timer has expired. As reported here: https://forums.warframe.com/topic/1091159-fix-the-damn-profit-taker-mission/
Fixed loss of functionality when the disabling animation for Exalted Abilities is interrupted (knock downs, bullet jumping, etc.).
Fixed friendly Mine Osprey Drones from Nekros’ Shadows of the Dead causing a progression stopper in Gas City ‘kill all remaining enemies’ missions due to the Drone not timing out, and not taking allied damage. This also fixes the same progression stopper in Gas City Defense missions due to an inability to end the Wave.
Fixed Wisp’s Mote buff having an infinite duration for Clients if they Transfer to the Operator, leaving the Warframe in range of the Motes, and then Transfer back.
Fixed a long-standing bug-turned-exploit with Ivara’s Noise Arrow that we’d like to explain in detail so you can understand why we have chosen to fix it now. The old bug is as follows: Enemies who are attracted to Ivara’s Noise Arrow never regain intelligence if Ivara is invisible. The fix allows them to ‘finish’ their investigation of the noise and thus regain some form of intelligence. This was exploitable in conjunction with the way that Interception missions work, and has been in the game for quite a long time on our end.
Fixed a long-standing issue where Clans were unable to destroy their Orokin Labs if it was created for a Solar Rail back in the day. Destroying the room now will cancel any pending Research tied to it and refund any Resources contributed to the Vault. As reported here: https://forums.warframe.com/topic/1098991-armistice-is-preventing-me-from-moving-my-orokin-lab/
Fixed the K-Drive disappearing if riding it from the Plains into the Cetus doorway. Also fixes sometimes being left without the use of Abilities.
Fixed Kitguns having a placeholder text when attempting to pick it up after being disarmed by a Drahk Master.
Fixed Larkspur beams lagging behind when flying in Archwing.
Fixed the FX on the edge of the War fading out very quickly if the Mara Detron is equipped.
Fixed a Host migration in any Rescue mission before the players locate/free the Hostage resulting in the remaining players having a broken UI.
Fixed some flat lighting when talking to Nakak in Cetus.
Fixed numerous Syandanas clipping through Wisp’s cape.
Fixed the Archgun Deployer Ammo pickup UI appearing in whatever language the Host is playing in.
Fixed sheathed weapons not taking elemental colors when default Energy color are used (Nikana, Silva/Aegis, etc).
Fixed incoming fire interrupting Gunblade charge attacks.
Fixed the Blind Justice custom idle not playing when equipped.
Fixed Lua Spy vault markers sometimes displaying differently between Host and Clients.
Fixed small ceiling hole in the Gas City Tileset.
Fixed lingering explosion FX on failed Coildrive Ambush Bounty in the Orb Vallis.
Fixed being unable to hit specific body parts with Wisp’s Sol Gate. Now you can Sol Gate a Nox’s helmet to pieces, and more!
Fixed broken water effects and reflections in the Void Tileset.
Fixed Domus Syandana not connecting properly to Khora’s back.
Fixed small map hole under the elevator to Fortuna on the Orb Vallis.
Fixed various older Prime Accessories cosmetics not being linkable in chat.
Fixed an additional stream of bullet FX shooting from the Quatz’ grip when a pistol skin is equipped.
Fixed Nezha’s Blazing Chakram ability counting towards Fire Accuracy stats.
Fixed Liset doors sometimes disappearing when viewed at certain camera angles.
Fixed being able to jump into Junction ceilings during the Spectre fights as per https://forums.warframe.com/topic/1116166-climbing-through-sedna-junctions-ceiling/
Fixed switching Warframes in the Arsenal and then previewing unpurchased cosmetics via the Arsenal resulting in the Market preview showing the original Warframe you had equipped, not the current one.
Fixed Mesa using her primary weapon in bleedout if it was the last weapon equipped before being downed with Peacemaker active.
Fixed previewing Kubrow Armor in the Market with a Kavat active resulting in the default preview Kubrow’s fur clipping through the Armor.
Fixed Ayatan Treasure UI and animations not updating in real time as Stars are installed in the Ayatan Treasures menu.
Fixed Devotee model disappearing after viewing his Codex entry for a few minutes.
Fixed Amphatz Kubrow armor clipping into bulkier Kubrows.
Fixed textures on the leg plates of the Amphatz Kubrow Armor stretching during idle animations.
Fixed Fulmin mode swap animation not playing when used in Archwing over the Plains or the Orb Vallis.
Fixed Garuda’s Talons not using the proper textures for Clients with the Garuda Successor Skin equipped as per: https://forums.warframe.com/topic/1077278-garuda-successor-talon-texture-defaulting-to-original-textures-as-client/
Fixed Gift of the Lotus Alerts not showing the mission’s level range.
Fixed braid on the back of the Valkyr Leonessa Helmet clipping through her head.
Fixed Titania being spawned inside the ground sometimes when scoring in The Index while in Razorwing.
Fixed offscreen flickering for Khora’s Spikes Syandana.
Fixed Quatz clip disappearing if you interrupted reload at just the right time.
Fixed Warframe Ability Tips not appearing in the Ability screen for those playing in Korean and Russian.
Fixed Operator expressions not working when playing in Russian and Korean. Facial expressions were based on matching English words, but English is stripped from these regions so the neutral expression would always be used.
Fixed performance issues when opening the Inventory on an account that has a lot of items.
Fixed players watching two Warframes attempt a handshake in Relays, Cetus, and Fortuna not actually seeing it happen. Truly the most secret of handshakes!
Fixed loss of functionality when canceling reload and changing fire modes with Rifles.
Fixed incorrect prompt text in Vor’s Prize when attempting to hack console.
Fixed missing translations for some of the Dog Days rewards and items from Nakak’s offerings during the event.
Fixed no mining deposits appearing after returning from Deck 12 even though the mining tool is beeping and showing that there are deposits nearby.
Fixed the Huntress Bundle diorama in the Market displaying Nova instead of Ivara.
Fixed Wukong holding the wrong staff in the Market dioramas for the Wukong Samadhi Collection and Wukong Samadhi Skin.
Fixed the Subhuti Syandana clipping through some Warframes’ legs.
Fixed Captain Vor not reacting when taking damage from a silent weapon.
Fixed the Narvarr Prime shoulder armor clipping through Mirage Prime’s shoulder plates.
Fixed shotgun shells floating if Corinth’s reload was interrupted.
Fixed the “Watch All” option in The Wolf of Saturn Six only playing the first three dioramas.
Fixed the Orthos (Prime) changing sizes randomly when cycling through skin options for it, predominantly the Forest-Camo and Tekelu skins.
Fixed Ghouls, Ratel, and Wolf of Saturn Six targeting your Sentinel when it and you are both invisible (eg: Ivara's Prowl, Loki’s Invisibility, etc.).
Fixed issue with being unable to swap back to Primary Weapon if the “Auto-Swap on Empty” option is enabled and the weapon runs out of ammo.
Fixed the Meteor Whip Skin only listing the Lecta as a compatible whip.
Fixed Iron Staff’s Energy drain not occuring when cast with Defy after emptying ammo from the only weapon equipped.
Fixed being able to clip through a certain wall in the Corpus Outpost tileset. You know the one…
Fixed issue with Lunar Pitchers not spawning in certain areas in the Orokin Moon tileset.
Fixed being able to spawn and “capture” Plains Conservation animals into the Simulacrum.
Fixed scanning Plains Conservation animals not always counting towards their Codex entry.
Fixed light ray meshes being too opaque and appearing blocky in the Corpus Outpost tileset.
Fixed an issue with Pistol hip fire aim poses that made the gun arm travel left and right a lot more than intended.
Fixed many Syandanas, including the Repala Syandana, reverting back to their default colors after dying.
Fixed the Wukong Samadhi Skin’s Shoulder Armor not appearing when previewing in the Arsenal.
Fixed some ugly texture stretching on the Wukong Samadhi Iron Staff Skin in the in-game Market.
Fixed being able to stack the Sniper zoom bonus beyond its intended multiplier by Meleeing while zooming and then transferring to Operator repeatedly.
Fixed a destroyed Galleon appearing in Saturn’s skybox when it should be whole.
Fixed the Narvarr Prime Shoulder Armor clipping through Excalibur Umbra.
Fixed extremely shiny texture on the Extraction point Orbiter docks.
Fixed several areas (Foundry, Relic Refinement console, Arsenal, and the Infested Chair) around the Orbiter not having any collision for the Roller Floofs from Dog Days Tactical Alert, causing them to clip through.
Fixed selecting Sugatras you do not own in the Arsenal defaulting the Melee weapon to its default Skin if you have a Skin equipped.
Fixed missing Map boundary ring during Orb Vallis Excavation Bounty allowing the player to fail the mission without even realizing it until it's too late.
Fixed the Glaxion Festive Skin missing its jolly green glowy lights when equipped on the Glaxion Vandal.
Fixed missing explosion from the cannons of a Grineer Galleon in the Koro, Kuva Fortress Assault mission.
Fixed the Magnolia Tree Decoration base disappearing if playing on low quality settings and walking too far away from it.
Fixed being able to collide with Kubrows and Kavats in the Orbiter.
Fixed certain NPCs in the Relays popping out of existence at certain camera angles.
Fixed NPC head tracking in the Relays going bananas when standing behind them. As reported here: https://www.reddit.com/r/Warframe/comments/9turea/high_quality_cybernetics/
Fixed broken lighting on several doors in Corpus tilesets and made updates to reflections.
Fixed Coildrive sometimes not arriving to drop off Reinforcements in Orb Vallis Bounties.
Fixed grid icons sometimes being offset and leaving a small gap at the bottom in various menu screens.
Fixed issues with Melee Infested units being unable to step up/step down in certain areas in the Grineer Galleon tileset to engage players.
Fixed issues with Nova escaping certain maps for easy-mode Defense.
Fixed a graphics issue with some water textures on Uranus Tilesets.
Fixed polish and flow issues with The Jordas Precept Quest on the 'use Pherliac Pods' stage.
Fixed the Pataga Sugatra being unaffected by colour channels when equipped on the Ninkondi or Ninkondi Prime.
Fixed issues with Vents in the Corpus Ship Spy vaults always being closed.
Fixed an issue where some Market Blueprint cost requirements would show the wrong number of available weapons for building.
Fixed a level hole in the Plains of Eidolon. As reported here: https://old.reddit.com/r/Warframe/comments/c2m3l2/void_in_poe
Fixed issues with Ayla, Misa Prime and Pyra Syandana offsets on Banshee Prime.
Fixed the Jat Kusar default holster position clipping inside Trinity Strega skin.
Fixed collision issues with Kuva Extractors in Kuva Survival.
Fixed the Atavist Prime Right Shoulder Plate clipping on the Ash Koga skin.
Fixed holster issues with the Kronen Prime on numerous Warframes.
Fixed the Sarva Harness Syandana clipping on Saryn.
Fixed the quiver of the Daikyu clipping inside Nezha.
Fixed Emblems being improperly offset on the Rhino Blade of The Lotus Skin.
Fixed a flickering issue with the Sarpa Day of the Dead Skin.
Partial fixes toward Leg Armor clipping with Frost.
Fixed missing icons for certain Melee Holster pictures.
Fixed Kubrow Amphatz Armor not lighting properly in-mission.
Fixed certain Relays showing the incorrect planet in their skyboxes.
Fixed Companions being hurt by electrified water in Orb Vallis caves.
Fixed Warframes floating with flat feet with the Wisp Agile animation equipped as per: https://forums.warframe.com/topic/1112277-minor-issue-with-wisps-agile-animation-set
Fixed Glaive weapons bouncing off of enemies not counting towards its bounce limit.
Fixed Warframe legs moving incredibly fast with multiple movement speed buffs applied. You will still move as quickly, but your run animation will look better!
Fixed Baruuk taking much longer to deploy Spectres.
Fixed wonky transition to Archwing from the Kuva Fortress during the War Within Quest.
Fixed being able to use Itzal’s Blink in Submersible levels to swim or fall outside of the map.
Reduced clipping of Silva & Aegis’s blade with the Danaus Sword & Shield Skin equipped.
Fixed Rescue mission UI sometimes being stuck at “Locate Rescue Target” regardless of actual Rescue progress in-mission.
Fixed landing incorrectly on tiles in the final stage of Octavia’s Anthem sometimes resulting in the music note FX appearing faint and hard to see.
Fixed mid-Wave Host migrations in Sanctuary Onslaught resulting in pixelated Warframes and enemies until you enter a new portal.
Fixed enemies not properly targeting Gara’s Mass Vitrify wall.
Fixed Operator legs clipping through the Smelter Apparel.
Fixed a box appearing around the Operator when the Infested Spore Ephemera is equipped during the Chimera quest.
Fixed Submersible enemies spawning outside of the water in the Grineer Sealab tileset.
Fixed weapon explosion FX not taking secondary Energy colors.
Fixed Status FX not applying to ragdolled enemies.
Fixed Cyanex’s Alt Fire not being affected by Fire Rate Mods.
Fixed inability to equip the Terminal Velocity Mod on the Komorex.
Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Corinth and Euphona Prime.
Fixed ships in Archwing Pursuit missions flying in all directions except the one it’s supposed to be.
Fixed a level hole in the Grineer Settlement tileset as per: https://old.reddit.com/r/Warframe/comments/ctkb8t/was_this_bugged_the_whole_time/
Fixed issue where all Custom Obstacle Course decorations appeared at the centre of the room when a player entered the instance to run the course.
Fixed floating, detached fans on the Jupiter tileset.
Fixed foggy-looking floor reflection in Metis, Jupiter’s Spy Vault.
Fixed Arbitration Statue not being linkable in Chat.
Fixes to prevent art overlapping between Jupiter tilesets and to improve AI navigation.
Fixed wonky cloth appearance on some Warframes, like Equinox Prime.
Fixed water volumes appearing in incorrect tilesets.
Fixed Lex Prime not using its proper reload animation.
Fixed Mag’s Magnetize sometimes not disarming even with over 100% Magnetize Status Effect on burst. As reported here: https://forums.warframe.com/topic/1123392-augmentui-mags-magnetized-discharge-disarm-indicates-it-scales-with-str-doesnt/
Fixed Darygn Pilots getting trapped in a mounting animation due to attempting to pilot an already taken Darygn.
Fixed auto-dropping the Excavation Power Cell when picking up Primary Ammo with only a Primary weapon equipped.
Fixed ability to join another player in a Junction if you previously disconnected from their squad.
Fixed an Ayatan Sculpture spawning under the floor in the Infested Corpus Rescue tileset. As reported here: https://old.reddit.com/r/Warframe/comments/cw3q6n/an_ayatan_sculpture_spawned_under_the_floor_with/
Fixed abusing Host migrations to get multiple Beacon assassin spawns. Beacons will be ineligible to place after a Host migration if someone had already summoned an assassin previously.
Fixes towards the Arbitration Shield Drone sometimes spawning in unvisited rooms, making it feel as if the Drone doesn’t spawn at all.
Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.
Fixed the email field lock tooltip appearing even if the email field is unlocked.
Fixed Flash Accelerant having incorrect stat text (Extra Damage not Armor Reduction).
Fixed the Quanta and Quanta Vandal alt fire cube explosion sound no longer playing.
Fixed Cernos Prime equipped with Heavy Caliber causing Vertical Spread mode to function as a Horizontal Spread.
Fixed AI clipping through rocks thus entering the Upside Down in the Orokin Moon tileset. As reported here: https://old.reddit.com/r/Warframe/comments/cvs36x/wait_what/
Fixed numerous Glyphs not appearing in the Market when searching for relevant tags.
Fixed the Spore Ephemera rendering overtop of the Operator chair. As reported here: https://forums.warframe.com/topic/1123164-the-effect-of-the-ephemera-equipped-by-the-operator-can-be-seen-through/
Fixed for certain Beam weapons playing the wrong weapon hit FX when hitting enemies in the head.
Fixed Baruuk’s Meroe helmet tassel sometimes disappearing when viewing his diorama at certain angles.
Fixed missing swing trail FX on the Nikana Tekelu Skin.
Fixed the Codex not including Refined Relics towards the number ‘owned’.
Fixed Infested Impedance not affecting some Infested enemy types. As reported here: https://forums.warframe.com/topic/1121929-infested-impedance-aura-doesnt-work/
Fixed incorrect button callouts in The War Within quest when playing with a controller.
Fixed reload circle filling instantly for weapons that reload individually (Zarr and Corinth), instead of filling up individually for each round loaded.
Fixed your Arch-Gun unequipping when casting Harrow’s Thurible ability twice.
Fixed your Arch-Gun constantly replaying it’s equip animation after casting Chroma’s Spectral Scream ability twice.
Fixed Wisp not angling Primary weapons when hip-firing.
Fixed your gun appearing to twitch when transitioning from hip-fire to aiming.
Fixed sometimes not switching to your Secondary weapon upon being downed.
Fixed a collapsing texture on Loki Prime’s Helmet. As reported here: https://forums.warframe.com/topic/1118949-loki-prime-collapsing-spot-on-the-helmet-missing-tennobet/
Fixed the Tatsu ground slam often failing to connect.
Fixed the Ludoplex diorama appearing to be zoomed in very close.
Fixed Octavia’s Mallet causing Resonator to stop moving.
Fixed only 2 Nightmare modifiers being chosen at a time across the Star Chart.
Fixed another case where the water splash FX would get stuck on your screen in the Grineer Sealab tileset (when Transferring to/from Operator while it's active).
Fixed the camera just spinning wildly when attempting to move when downed.
Fixed browsing Warframe Helmets, if the active one is a Prime Helmet, the preview for the selected ones will overlap the Prime, instead of switching to a different one.
Fixed a loss of functionality when exiting the cutscene that plays inside the Codex when first inspecting the Shatterbox in Saya’s Vigil quest.
Fixed Clients getting overlapping UI in The Index.
Fixed Foundry timers being unreliable for Blueprints when playing with a high frame rate.
Fixed having a negative capacity if you cycle a Riven Mod then Fuse it with Endo while it is equipped.
Fixed the Corpus Background having an incorrect icon.
Fixed Wukong’s Celestial Twin kills not counting towards Sanctuary Onslaught efficiency.
Fixed an edge case where player A invites player B to their Orbiter, B joins and then returns to their own Orbiter, then B goes to player C's orbiter. If C's Orbiter has no Decorations, B will see the Decorations of player A's Orbiter!
Fixed Grineer Butchers appearing to be unarmed for Clients.
Fixed Orb Vallis teleport Reinforcement FX not appearing for Clients.
Fixed towards enemies pursuing the cold, dead corpses of players in Excavation missions.
Fixed Client players in the Hydroid Relay Captura Scene seeing one female NPC without proper head textures.
Fixed Decorations with physics (Roller Floof, etc) sometimes falling out of the Orbiter into the dark, cold, vastness of space.
Fixed sometimes seeing duplicate corpses if the enemy died from a Slash Status Effect.
Fixed Nox and Lephantis targeting invisible Sentinels.
Fixed Tyl Regor sometimes endlessly stuck teleporting during his boss fight.
Fixed not receiving Focus Affinity after installing a Gravimag.
Fixed your Liset being parked sideways in the Relay after completing a practice Mastery Test.
Fixed the Citadella Prime Syandana spinning ring being slightly offset. As reported here: https://forums.warframe.com/topic/1122937-citadella-prime-syandana-bug/
Fixed ability to create two Mass Vitrify walls if a section of the first wall is broken.
Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.
Fixed Shield Lancers potentially getting themselves stuck forever before or after attempting to climb ledges.
Fixed the Terra Shockwave MOA doing more damage if playing with a high FPS. As reported here: https://forums.warframe.com/topic/1118654-terra-shockwave-moa-does-10-times-more-damage-at-300-fps-or-no-limit-compared-to-30-fps/
Fixed inability to use the Helminth Infirmary chair if your Domestik Drone opened the door for you.
Fixed a Conservation call point spawning outside of the Orb Vallis boundaries. As reported here: https://forums.warframe.com/topic/1123404-orb-vallis-animal-crap-spawns-out-of-bounds/
Fixed your Kubrow’s head twisting into ungodly positions upon petting it.
Fixed Amalgam Heqet clones causing screen flickering when used on Mirage.
Fixed ability to use disabled Emotes for Operators if the Emote wheel is opened during Transference.
Fixed Atlas’ Titanic Rumbler Augment making his Rumblers too big to fit through the doors. As reported here: https://forums.warframe.com/topic/1122613-atlas-titanic-rumbler-augment-makes-rumbler-too-large-to-go-through-doorway/
Fixed the Cyanex canceling heavy throw animations if your magazine is empty. As reported here: https://forums.warframe.com/topic/1123316-cyanex-glaives/
Fixed Tyl Regor and his Grineer Manics not going invisible when jumping around the boss arena.
Fixed Raknoid hologram flickering in the Fortuna back room.
Fixed inability to Chat link some K-Drive Mods.
Jeudi 8 août 2019
Augment Tweaks - Hotfix 25.6.2
Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!
Loadout Screen Changes / Fixes
Added outline and backer to the "Add Glyph" icon on the loadout screen.
Fixed possibility of the squad overlay remaining on the screen when quickly clicking the copy loadout button right after starting to close the screen.
Fixed naming issues when trying to rename a loadout with an icon.
Fixed broken icons for loadouts saved using a sold Warframe.
Fixed display and script errors in the Loadout screen that can occur if using a “Favourite” loadout.
Fixed various hitbox issues, including those in the Lua Cunning Test, Lua spy vault, and the windmill in the Plains of Eidolon. This fixed progression stoppers in the Second Dream.
Fixed low-resolution textures on the Two-Handed Nikana Maligna Skin.
Fixed an issue in the Corpus Outpost with missing collision on rocks.
Fixed missing collision on barrels in a few Grineer Forest tiles.
Fixed an issue on K-drives where Polarity slots cannot be swapped if player overwrites starting polarity.
Fixed an issue with Medium graphics settings leading to Wukong Deluxe looking extra sparkly.
Fixed an issue with Somachord tracks not properly skipping: https://forums.warframe.com/topic/1076110-somachord-doesnt-properly-skip-non-mandachord-song/
Fixed a script error / game hang with colour pickers and Loadouts.
Fixed a script error / game hang when deleting and managing Loadouts.
Fixed a script error / game hang when renaming a Loadout without Companions.
Fixed the Dog Days Captura scene beach balls not having collision.
Fixed Mastery Requirement showing up in Loadout tooltips.
Fixed camera issues in Captura.
Fixed Gara’s Splinter Storm not shattering Glass on Gara’s Helmet.
Fixed numerous missing localization lines.
Jeudi 8 août 2019
Augment Tweaks - Update 25.6.0
Themed Loadout Screens are here! This Arsenal screen has been completely redone to give you as much information about each loadout as possible on a single screen, while also providing new features like custom icons using any Glyph you own! We’ve gone from a single list with information only on hover to a complete presentation of all your Loadouts with the ability to favourite and more!
Augment Changes and Fixes
Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will now be able to directly see the Stat changes associated with Augments on the Abilities!
If you checked out the linked Dev Workshop – you’ll know a bit of the method behind these small tweaks. We’re just pushing a bunch of Augments into a stronger direction. Please be aware this isn’t reflective of the entire thought process behind Augments overall (i.e some lesser use ones haven’t been buffed). While many responses to this have been to ‘simply add an Augment slot’, that is a way bigger conversation and choice beyond the micro-changes here.
Hysterical Assault - Hysteria Augment - Valkyr
Let invulnerability linger for half a second when aiming to prevent getting downed immediately in high-damage areas