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Jeudi 8 août 2019
Augment Tweaks - Hotfix 25.6.2


    Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!

Loadout Screen Changes / Fixes

    Added outline and backer to the "Add Glyph" icon on the loadout screen.
    Fixed possibility of the squad overlay remaining on the screen when quickly clicking the copy loadout button right after starting to close the screen.
    Fixed naming issues when trying to rename a loadout with an icon.
    Fixed broken icons for loadouts saved using a sold Warframe.
    Fixed display and script errors in the Loadout screen that can occur if using a “Favourite” loadout.


    Fixed various hitbox issues, including those in the Lua Cunning Test, Lua spy vault, and the windmill in the Plains of Eidolon. This fixed progression stoppers in the Second Dream.
    Fixed low-resolution textures on the Two-Handed Nikana Maligna Skin.

Jeudi 8 août 2019
Augment Tweaks - Hotfix 25.6.1


Changed the Thumper Nightwave Challenge range being only 50 meters, made it a more generous 200 meters to prevent issues as seen here:


    Fixed an issue in the Corpus Outpost with missing collision on rocks.
    Fixed missing collision on barrels in a few Grineer Forest tiles.
    Fixed an issue on K-drives where Polarity slots cannot be swapped if player overwrites starting polarity.
    Fixed an issue with Medium graphics settings leading to Wukong Deluxe looking extra sparkly.
    Fixed an issue with Somachord tracks not properly skipping:
    Fixed a script error / game hang with colour pickers and Loadouts.
    Fixed a script error / game hang when deleting and managing Loadouts.
    Fixed a script error / game hang when renaming a Loadout without Companions.
    Fixed the Dog Days Captura scene beach balls not having collision.
    Fixed Mastery Requirement showing up in Loadout tooltips.
    Fixed camera issues in Captura.
    Fixed Gara’s Splinter Storm not shattering Glass on Gara’s Helmet.
    Fixed numerous missing localization lines.

Jeudi 8 août 2019
Augment Tweaks - Update 25.6.0


    Themed Loadout Screens are here! This Arsenal screen has been completely redone to give you as much information about each loadout as possible on a single screen, while also providing new features like custom icons using any Glyph you own! We’ve gone from a single list with information only on hover to a complete presentation of all your Loadouts with the ability to favourite and more!

Augment Changes and Fixes

    Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will now be able to directly see the Stat changes associated with Augments on the Abilities!

Reworked the following Augments

If you checked out the linked Dev Workshop – you’ll know a bit of the method behind these small tweaks. We’re just pushing a bunch of Augments into a stronger direction. Please be aware this isn’t reflective of the entire thought process behind Augments overall (i.e some lesser use ones haven’t been buffed). While many responses to this have been to ‘simply add an Augment slot’, that is a way bigger conversation and choice beyond the micro-changes here.

    Hysterical Assault - Hysteria Augment - Valkyr

      Let invulnerability linger for half a second when aiming to prevent getting downed immediately in high-damage areas
      Increased Range

    Rising Storm - Blade Storm Augment - Ash

      Attacks by clones will raise the combo counter
      Include a passive benefit to extend the combo counter by a duration

    Titanic Rumbler - Rumblers Augment - Atlas

      Increase to damage and speed
      Re-triggering the power will activate the taunt, as well as cause a knockdown effect

    Hallowed Eruption - Hallowed Ground Augment - Oberon

      Additional passive ability that adds 100% to Hallowed Ground duration
      Always applies radiation status on detonation

    Furious Javelin - Radial Javelin Augment - Excalibur

      Increase duration and damage on the buff

    Tidal Impunity - Tidal Surge - Hydroid

      Increase the duration of the immunity buff

    Magnetized Discharge - Magnetize Augment - Mag

      Include a passive benefit that increases power range for this Ability only

    Muzzle Flash - Shooting Gallery Augment - Mesa

      For kills made by a player (self or ally) with Shooting Gallery activated, generate a blinding AoE when threshold is met

    Explosive Legerdemain - Sleight of Hand Augment - Mirage

      Increase damage and status chance when triggered

    Total Eclipse - Eclipse Augment - Mirage

      Increase range on the buff to other players

    Piercing Roar - Roar Augment - Rhino

      Allow Roar to be recast when equipped
      Increase debuff duration based on equipped Mods
      Generate a stagger effect on enemies when the Roar hits

    Contagion Cloud - Toxic Lash Augment - Saryn

      Allow buff to activate when enemy is killed by damage over time effects
      General increase on range and damage

    Transistor Shield - Electric Shield Augment - Volt

      No additional energy drain when a shield is picked up by another player
      Increase damage conversion %

    Target Fixation - Tail Wind Augment - Zephyr

      Remove buff after 2 seconds of being on the ground, instead of immediately
      Damage increase per target hit

    Fireball Frenzy - Fireball Augment - Ember
    Freeze Force - Freeze Augment - Frost
    Smite Infusion - Smite Augment - Oberon
    Venom Dose - Spores Augment - Saryn
    Shock Trooper - Shock Augment - Volt 

      Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster

    Sonic Fracture - Sonic Boom Augment - Banshee

      Armor Reduction is applied even if Ragdoll fails.

    Smoke Shadow - Smoke Screen Augment - Ash

      Increased Range.

    Piercing Navigator - Navigator Augment - Ivara 

      Added 3m Punch Through to Projectile.

    Micro Optimizations

      Optimized numerous scripts across the game.


    Fixed being unable to sprint in Archwing if the player is mid Slide and then launches the Archwing while still holding Slide.
    Fixed collision issues with Nyx’s Hecaton Shotgun skin.
    Fixed issues with Ephemeras not disappearing when the wearer is gone (i.e in and out of Operator).
    Fixed an FX leak on the Spore Ephemera.
    Fixed issues on Grineer Shipyards Defense where Ancients could get stuck.
    Fixed Lega and Klamora Prisms pointlessly showing Ammo.  Test build bug.
    Fixed Captura camera continuing to play even when not in free-cam mode, causing weird blur issues.
    Fixed missing sound effect when Hallowed Eruption is detonated

Mardi 6 août 2019
Wukong Deluxe - Hotfix 25.5.4

Dog Days Tactical Alert Fixes

    Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls!
    As an added note, we will have more feedback implemented when DOG DAYS returns, including fixes for AI and more. Thanks everyone for the feedback and fun during this Tactical Alert!


    Fixed Virtuos Shadow not being an option for a rank up reward with the Quills.

Mardi 6 août 2019
Wukong Deluxe - Hotfix 25.5.3

Dog Days Tactical Alert Fixes

    Fixed an exploit where the mission timer would continue to run when paused in Solo mode which awarded players victory & rewards for the score.
    Fixed a progstop that would occur if viewing mission progress right when extraction is enabled. This impacted missions beyond Dog Days as well!
    Fixed an issue with the Abysso Skin among other rewards not appearing in Chat link (Captura Scenes overall still not linkable).


    Improved handling of certain crashes.
    Fixed for crash related to certain icons.
    Fixed missing subtitles after first login due to a Daily Tribute bug.
    Fixed an issue with a foliage/vegetation shaders not looking properly lit compared to the terrain below it.
    Fixed an issue where Hydroid players could progstop the Ropalolyst fight if picked up while in Undertow.

Vendredi 2 août 2019
Wukong Deluxe - Hotfix 25.5.2

Dog Days Tactical Alert Fixes

    Fixed a crash that occurred after a Host migration in the Dog Days Tactical Alert.
    Fixed Clients able to cast Warframe Abilities that require no Energy (Garuda’s Bloodletting) after dying/respawning in the Dog Days Tactical Alert.


    Fixed inability to install any Arcane in the second slot on your Warframe, as it would be auto removed after backing out of the screen.
    Fixed the Warframe Ability screen breaking if a given Warframe didn't have any Ability hints.
    Fixed Kubrow’s being a little more shy towards Roller Floofs compared to Kavats.
    Fixed the width of the Passive button textbox on the Warframe selection screen being too small for some languages, resulting in text wrapping awkwardly.
    Fixed invalid colour options being shown for Mesa Prime Pistols, Wukong Prime Staff, and Wukong Samadhi Staff Skin.

Vendredi 2 août 2019
Wukong Deluxe - Hotfix 25.5.1

Dog Days Tactical Alert is now live!


    Added Ability videos in the Arsenal for Trinity.


    Added defenses against obsolete Raptr overlay injecting into Warframe and crashing.
    Fixed a deadlock that could occur when de-streaming sections of the world with a player in it.


    Removed high pitched ringing from the Denial Bursa’s flash bang ability and replaced with something less susceptible to fatigue.
    Possible item drops / rank stats are now directly indicated on Relic and Arcane description text.
    Streamlined purchase process for items that take different currencies (i.e Debt Tokens, etc), as well as disabled the gifting options for them.

Amp Alignment Fixes

    More fixes towards the Klamora Prism appearing to be rotated in the Operator Amp building diorama.


    Fixed the Ropalolyst boss fight never starting if a Host migration occurred during the elevator cinematic.
    Fixed inability to Aim with a controller due to Channel bindings.
    Fixed the camera becoming locked in place after exiting the Cyst removal chair in the Orbiter.
    Fixed an issue where you could install duplicate Mods in loadouts using an exploit.
    Fixed the Operator appearing in the background during The Sacrifice quest when the spotlight should be on Umbra.
    Fixed the Subhuti Syandana clipping through Equinox’s Day Form.
    Fixed Fortuna Brace parts appearing to be rotated 180 degrees.
    Fixed missing Warframe Ability Tips section when playing Warframe in Korean and Russian.
    Fixed unreachable loot in the Grineer Forest tileset. As reported here:
    Fixed another unreachable loot spot in the Lua tileset.
    Fixed incorrect UI Marker borders when stacked.
    Fixed Equinox having an incorrect Ability tip in her Abilities Arsenal screen.

Mercredi 31 juillet 2019
Wukong Deluxe - Hotfix


    Fixed a game freeze when dragging a Favorite Color in the Arsenal.

Mercredi 31 juillet 2019
Wukong Deluxe - Update 25.5.0

Reborn in flame, Wukong finds enlightenment in the Wukong Samadhi Collection!

Wukong Samadhi skin 

From the cauldron's flame emerges the immortal Wukong Samadhi.

Wukong Samadhi helmet 

Wukong Samadhi's signature Helmet.

Meteor Whip skin 

Wukong Samadhi's signature Whip Skin.

Subhuti Syandana 

Wukong Samadhi's signature Syandana. 

Wukong Samadhi collection 

A collection of immortal Wukong items, including Wukong Samadhi Skin, Meteor Whip Skin, and the Subhuti Syandana.

*The Wukong Samadhi Collection and the solo Wukong Samadhi Skin also includes the Wukong Samadhi Iron Staff Skin that can only be applied to Wukong’s Iron Staff!

Wield Wukong’s awe-inspiring power on your own journey today!

General Additions

    New Wukong Samadhi Glyph and Wukong Samadhi In Action Glyphs are available under the Profile > Glyph section for Platinum!
    Added Rhino’s Ability videos to his Arsenal diorama.
    Added the ability to view a list of items you own that a Riven fits into. This way you can know which stats you want, without having to flip-flop between the Arsenal to check: here


    Improved handling of corrupt shader caches.
    Fixed a crash when processing a HUD buff icon.

Colour Picker Changes

We have released substantial improvements to the Colour Customization of Warframe! 

    1. You can now view your Palettes in a redesigned screen that allows for more convenient browsing of your options. The old single-column design took a long time to scroll, and the new two-column cleaner design is much more streamlined.
    2. Random colour now chooses across multiple palettes!
    3. Any Legacy colours cannot be saved as favourite - this is to fix a bug that would prevent any and all customization saving.
    4. +5 new ‘Favourite’ Colour slots!
    5. Added new ‘drag’ functionality to the Favourites grid so you can move colour around!
    6. Added focus sound to swatch grid, and select sound when toggling favorites!

Revenant Fixes

    Fixed Armored enemies affected by Revenant's Danse Macabre continuing to take Corrosive Damage after the Armor has gone, resulting in less damage because Flesh is stronger to Corrosive than Armor is.
    Fixed Revenant’s Danse Macabre doing Corrosive Damage to Infested.
    Fixed not being able to perform finishers on blinded enemies from Revenant’s Enthrall that are temporary allies (mind control, etc).

Nightwave Fix

    Fixed previous Acts being visually marked as ‘Complete’ if the same Act was complete in Series 1. These Acts were also counting towards the 3 Recovered Acts, which prevented other eligible Recovered Acts if you had 3 of these affected Recovered Acts.

General Changes

    You can now Transfer to the Operator while Fishing / Conservation.
    Upgrading a Relic while in a Void Fissure endless mission will now ask you if you wish to equip the upgraded Relic.
    Any summoned allied Specters in a Nightmare mission will now have a reddish distorted glow to indicate that they have turned against you and you’ve made a huge mistake in trusting them.
    Your chosen UI Theme is now applied to the Riven reroll screen!
    Adjusted the holster position of Warfans, Polearms, Scythes and Staffs on Zephyr Prime.
    Adjusted the Holster position of Sword and Shields on multiple Warframes so it is attached and rotated correctly.
    Adjusted the default holster position of the Lenz Quiver so it sits closer to Warframe's backs.
    Adjusted the Emblem offset on the Helminth Charger, Drahk Pattern, and Underbrush Pattern Kubrows to fix them disappearing completely.


    Fixed a functionality loss when attempting to purchase Riven capacity via the Riven Slot purchase pop up prompt.
    Fixed inability to redeploy your Arch-Gun after mounting / dismounting your K-Drive.
    Fixed broken functionality if the Ferrox is the only weapon equipped and you pick up Ammo while it’s been thrown.
    Fixed new Clan members able to Research the Ignis Wraith in a Clan that does not have access to that specific Research.
    Fixed the Ropalolyst firing lasers immediately after it’s ‘bug zapper ground flop’ cinematic ends. As reported here
    Fixed using the Itzal’s Fighter Escort ability while in Submersible water resulting in immediate drone destruction and the infamous ‘Abilities In Use’ issue.
    Fixed the Zenith sometimes getting stuck only firing one semi-auto shot before reverting to auto.
    Fixed misaligned hitboxes on the Hyena Pack enemies.
    Fixed Allied Shield Ospreys no longer providing Shield Buffs
    Fixed Shield Osprey Eximus Specters not shooting at anything.
    Fixes toward Drahk enemies performing Melee attacks but not actually able to hit their target.
    Fixed Infested Crawlers freezing in place instead of attempting to attack when being rushed at.
    Fixed Flameblade enemy variants often missing their first attack even against a stationary player.
    Fixed enemies being overly reluctant to shooting at Frost’s Snow Globe from a longer distance.
    Fixed Melee Channeling toggling off when swapping to a Primary / Secondary.
    Fixed certain charged weapons not working correctly with certain NPCs such as Executioner Harkonar and Spectres.
    Fixed missing prompt when equipping an Echo-Lure that ‘This item will be automatically available from the Gear Menu while using the Tranq Rifle’. 
    Fixed missing wipe-out animation when crashing into an obstacle while on your K-Drive.
    Fixed Garuda’s Arsenal Ability UI displaying Health Drain is modified by Power Efficiency.
    Fixed missing sorting Tabs in the Mod Manager screen when a filter clears all equipped Mods.
    Fixed inconsistent text for the Capacitance Mod on Volt when looking at the Mod and in the stats page when the Mod is at Rank 0 and 2.
    Fixed the Itzal’s Penumbra Ability resulting in a ‘ugly insta stop’ animation.
    Fixed Prime Toggle appearing always off to other players in a Relay, Dojo, or Town.
    Fixed missing Codex entries for the MK-1 weapons, Braton Vandal and Lato Vandal.
    Fixed metallic looking eye textures, predominantly seen in Cetus at night.
    Fixed the Sonicor and Opticor having an overly bright FX.
    Fixed misaligned Certus Brace and Propa Scaffold when building an Amp.
    Fixed the Narvarr Prime Leg Armor clipping through Nyx’s Pasithea Skin skirt.
    Fixed the Cryona Syandana clipping through Khora.
    Fixed misaligned Vetala Ankle Plate when equipped on Limbo Prime.
    Fixed rocks that were suspended in mid air by sitting them down (literally) and telling them about physics and gravity.
    Fixed Grineer Sealab water appearing in other tilesets.
    Fixes towards Assassinate intro boss name not being visible for Clients.
    Fixed an NPC in the Larunda Relay losing their head entirely when approached.
    Fixed wingless Drones in Orb Vallis. Reported from:
    Fixed missing collision in the Grineer Shipyard tileset.

Vendredi 26 juillet 2019
Hotfix 25.4.3


    Made a micro optimization to Ignis effect scripts.


    Further fixes towards crashes that could occur when typing invalid characters in text boxes.
    Fixed inability to confirm numerous text box situations even though the correct words were entered in non-English clients, such as:

      Can MOTD
      Dojo Room Messages
      Friend Notes
      Contributing Dojo Decorations

        And possible some other scenarios

    Fixed Client's inability to progress the "Find X Syndicate Medallions" Riven requirement.
    Fixes towards cases of mismatched Host / Client Dojo.
    Fixed clipping doors in the Lua Sabotage tileset.

Vendredi 26 juillet 2019
Hotfix 25.4.2


    Increased the drop rate of the Bloodshed Sigil from 1% to 3% from the Profit-Taker.
    Changed the Nightwave ‘Silent Exterminator’ Act to clarify its requirement. It now reads:
    Complete an Extermination mission with level 30 or higher enemies without triggering alarms.
    Improved navigation markers in the Infested Corpus ship to help players navigate between floors.
    Removed hack doors from the Razorback boss tileset.


    Optimized bindings - saving 16KB of data.
    Optimized the Squad panel UI.
    Made some micro-optimizations to some scripts.
    Fixed a performance bug with Warframe’s with an Ability selector function (Ivara’s Quiver, etc.)


    Fixed a crash when typing an invalid character in the ‘Add a Friend’ screen.
    Fixed a UI lockup that could occur when using the Incubator.
    Fixed a UI lockup that could occur in the Arsenal.
    Fixed an Orb Vallis progression stopper in the ‘Investigate The Bodies’ Bounty stage due to Solaris corpses not spawning.
    Fixes towards ability to kill flying Capture Targets (Gas City), resulting in a mission failure. As reported here: towards
    Fixed a case of an inability to Rank up within a Syndicate that you’ve already Ranked up in (but made them mad so you got demoted).
    Fixed a case of receiving an error prompt when attempting to increase a Focus pool.
    Fixed an issue in the Focus Manager where increasing the Pool Capacity and backing out to the Operator screen, then back into the Focus manager causing all Focus Schools to show the cost of the Capacity upgrade being applied to every School instead of just the current one.
    Fixed the description for Rhino Vanguard and Thrak Helmets spelling Rhino wrong.
    Fixed script error in Sanctuary Researcher Nightwave Act script.
    Fixed teleport script trigger and a blocking volume sticking through an elevator ceiling.

Mercredi 24 juillet 2019


    Fixed the ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins not actually being visible.
    Fixed the Tekelu Nikana Skin not being available for all Nikana variants.
    Fixed incorrect Energy color being applied to the Synoid Heliocor’s handle.
    Fixed several ragdolls not having limbs positioned correctly.

Mercredi 24 juillet 2019
Hotfix 25.4.1

Tekelu. Weaponsmiths of the highest caliber. This school of master craftsmen delivered a single coveted collection more than three years ago.

This time, they’ve brought two.

Two New Tekelu Collections

Visit the in-game Market to pick up two bundles of intricate Weapon Skins crafted by some of the finest hands in the Origin System.

Tekelu Collection II

    Akstiletto Tekelu Skin
    Glaive Tekelu Skin
    Nikana Tekelu Skin
    Panthera Tekelu Skin
    Redeemer Tekelu Skin

Tekelu Collection III

    Magnus and Akmagnus Tekelu Skins
    Vasto and Akvasto Tekelu Skins
    Baza Tekelu Skin
    Gunsen Tekelu Skin
    Stradavar Tekelu Skin

Essential Glyphs Bundle

A few months ago, we replaced the Random Mod Packs with Tenno-friendly Essential Mod Bundles designed to make these purchases clear and fair. Each Bundle came with an amazing design, and our lovely Tenno wanted these designs as in-game Glyphs. We agree! Now you can purchase the Essential Glyphs Bundle and equip these six powerful designs:

    Essential Cold Glyph
    Essential Critical Glyph
    Essential Damage Glyph
    Essential Electricity Glyph
    Essential Heat Glyph
    Essential Toxin Glyph


    *We missed an important check-in that this feature requires, which we're currently building for a quick Hotfix to truly put this feature live. Sorry for the confusion! Added a highly requested ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins! This predominantly hides / shows Umbra’s scarf to allow Skins to truly shine! Added Loki and Ash’s Ability videos to their Arsenal diorama.


    Increased Atmo Systems drop by 1 quantity (from 4 to 5) across the board for the Profit-Taker Heists rewards to slightly reduce friction in ranking up in Fortuna.
    Matchmaking for The Sacrifice quest is now disabled once the helmet has been interacted with, to avoid having matchmaking permanently disabled if leaving the quest on the first stage.
    Reduced chances of patrolling AI staring at a wall after reaching a dead end.
    Replaced ‘Proc Chance’ with ‘Status Chance’ where needed (Explosive Legerdemain).
    Updated Chroma’s Vex Armor ability description to include nearby Allies:

      When Shields are hit, Chroma and nearby allies' Armor grows stronger, when Health takes a hit, Weapon Damage increases.


    Eliminated 20MB of RAM used by the User Interface.
    Eliminated 5MB of unused UI textures loaded in many missions.
    Eliminated 1.5MB of generated bytecode used by the script engine.
    Optimized common script bindings to reduce script time by 13%.
    Performed automatic optimizations to hundreds of gameplay scripts.
    Optimized threaded rendering of the mini-map.
    Optimized GPU particle effects.

Index Fixes

    Fixed scoring 30+ Index points at once resulting in a huge damage boost. Dying / Reviving would remove the damage boost.
    Fixed Rathuum/Index not tracking kills done by Umbra or spawned allies (Equinox Duality, etc) when the player is in Operator mode.
    Fixed being stuck in Spectator Mode after dying at the end of the Round as a Client and then becoming the Host.
    Fixed Revenant's Enthralled enemies not counting towards kills in Rathuum/Index.
    Fixed a second vote triggering is there are multiple players left after a Host migration.
    Fixed being in a broken state as a Client if the Host crashes after completing an Index wager.

Nightwave Fix

    Fixes towards Nightwave Act progress sometimes resetting / tracking incorrectly when completing a mission.


    Fixed a crash when typing invalid text the Dojo MOTD, Room Messages, Friend Notes and Loc Pins.
    Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Excalibur / Wukong).
    Fixed Clients becoming stuck in the loading screen if the Host simultaneously aborts.
    Fixed a massive hitch when equipping the Mining Laser.
    Fixed ability to skip Operator Amp firing cooldown with Vazarin Guardian Shell.
    Fixed a case of Kuva Clouds spawning right beside the Kuva Siphon in the Gas City tileset, resulting in the mission being difficult to complete as the Kuva Cloud gets almost immediately sucked up.
    Fixed the Knell forcing a reload when empty even if you got a headshot.
    Fixed Amalgam Argonak not applying to Dagger-type Zaws.
    Fixed inability to move properly when Titania is in Razorwing in Sanctuary Onslaught.
    Fixed Bullet Jump animation no longer playing in the direction of the jump after wiping out with the K-Drive.
    Fixed Mining nodes refreshing outside the Deck 12 entrance when entering / leaving the cave in succession, allowing for Mining exploitation.
    Fixed inability to Mine inside Deck 12.
    Fixed Oberon’s Hallowed Eruption Augment causing a mid-air hovering casting animation.
    Fixed placing a Domestik Drone Decoration in the air blocking the camera and causing weird collisions.
    Fixed placing Domestik Drone decorations in the air causing them to fall through the floor.
    Fixes toward the Amphatz Kubrow Armor clipping on more bulky Kubrows.
    Fixes toward the Sloughi Kubrow Armor clipping on bulky Kubrows
    Fixed the Quatz’ reload ejected clip flipping orientation when released.
    Fixed the Quatz’ Electric Discharge sound playing twice for Clients.
    Fixed the Quatz’ special reload damage and VFX not displaying when a Skin is equipped.
    Fixed Mirage’s Hall Of Mirrors ability causing the Quatz’ Electric Discharge sound to unintentionally play duplicate instances.
    Fixed a Crate clipping into the wall on the Lua Spy tileset.
    Fixed an unreachable Crate in the Grineer Shipyard tileset.
    Fixed broken textures in the Grineer Shipyards tileset which lead to everything appearing shiny and gold.
    Fixed an overly stiff moustache on the Karkinos Hydroid Helmet.
    Fixed placement issue when "duplicating" a few Decorations including the Circuits Decoration where new copy would stay red and could not be placed.
    Fixed placing an Eidolon Teralyst Articula in just the right location in a doorway causing it to expand to its full massive size.
    Fixed inability to color K-Drive Jets. As reported here: Fixed a missing water teleport volume in the Plains of Eidolon.
    Fixed flying Drones in Vallis missing their wings.
    Fixed Captura's 'look at character' feature not working.
    Fixed issue with Proton Snap showing "|TIME|" instead of duration value in non-English localizations.

Jeudi 18 juillet 2019
Tenno Reinforcements - Update 25.4.0

The only thing Grineer hate more than seeing Tenno cut through waves of Lancers, is seeing them use Grineer Weapons to do it. Wield the power of the Grineer’s vast empire with the latest Tenno Reinforcements on PC: the Quatz Collection!

The Quatz Collection includes

    Quatz pistol

      A compact four-barreled design packing a self-charging capacitor that discharges upon every reload from empty. Features auto hip-fire and aimed fire looses a four-shot instant burst.

    *Quatz Pro Tip: start firing from the hip and aim while keeping the trigger held down to stay in auto mode!

    Amphis staff

    This traditional staff weapon is making a triumphant return! Fashioned with Grineer materials and balanced for marine infantry use, the Amphis Staff has received a monstrous makeover that enables shock damage on jump attacks.

    Galvanik armor bundle

      Repurposed paramilitary dress, for a fast response to any situation.

    Amphor Syandana

      A Syandana assembled from the scavenged internals of some unidentified mechanism, it is still dusty from the desert where it was found.

    Amphix Kavat armor

      A sleek, molded bodyglove, enhanced with piezo-electric detailing.

    Amphatz Kubrow armor

      A sleek, molded bodyglove, enhanced with piezo-electric detailing.

    Pick up the Quatz Collection or any of the individual items by visiting the in-game Market today, and put Grineer technology to use helping the Origin System instead of conquering it!

    Domestik drones bundle

      Add one of five new Domestik Drone variants to your Orbiter for a little variety, or pick them all up for maximum Domestik diversity! Keep the Orbiter in spotless condition with the latest in Corpus sanitation technology.

    Shawzin decoration

      This antique Orokin string instrument once belonged to a great Dax. The ancient ballad, “Smiles from Juran,” is one of the few known examples of music composed for this instrument.

General Additions

    Added Arch-gun Ammo to the Simulacrum pickup area.


    Combat markers for enemies in Archwing / Submersible have been visually updated and now update their awareness color/fill depending on their state!
    Improved teleporting volumes spaces in the Corpus Outpost and Grineer Shipyard tilesets to catch overzealous Loki / Novas when attempting to escape the level.

Nightwave Changes & Fix

    Eligibility for the Get Clem & Maroo Ayatan Treasure Hunt missions now resets at 00:00 Monday each week (same as Nightwave) instead of an arbitrary 7-day cooldown from whenever you last completed them. This ensures you have a chance to complete the missions within the weekly refresh of Nightwave. 

      Anyone who ran within the last 7 days will have their cooldown reset 7 days from when they ran it, and future resets will be Monday 00:00.

    In Tuesday’s Hotfix we released a fix for a Nightwave bug that prevented proper tracking of Acts. This is Part 2 of that fix. Today’s fix retroactively provides missing Nightwave Standing to players affected by the issue we fixed Tuesday.


    Fixed Sortie roll-over + UI refresh not occurring exactly at 12 noon since the dawn of time.
    Fixed Revenant specter not spawning reliably during the Mask of the Revenant quest if Host does not have the quest active.
    Fixed Clients not seeing proper Trade offerings if the Host player swaps a Mod for Platinum. The confirmation screen does show the Platinum being offered, but players may be mislead / not paying attention and accept the Trade.
    Fixed the Bullet Jump buff from Proton Pulse sometimes lasting perpetually.
    Fixed Umbra’s Radial Howl sometimes leaving enemies frozen in mid-air.
    Fixed Eximus Codex entries displaying the same as their non-Eximus version.
    Fixed rail damage triggers in the Grineer Shipyard Defense tileset resulting in many deceased Pets, as it should only affect Warframes.
    Fixed an unreachable Crate spawn in the Gas City tileset.
    Fixed an unreachable Crate spawn in the Grineer Forest tileset.
    Fixed some missing geometry collision in the Grineer Forest tileset.
    Fixed a square box appearing in the minimap of the Ambulas boss area in the Corpus Outpost tileset.
    Fixed not being able to toggle camera mode during Melee Finishers in Captura.
    Fixed the Grain slider not functioning in Captura.

Mardi 16 juillet 2019
Prime Vault - Hotfix


    Fixed a very common crash in that Hotfix we just deployed related to friends lists. So I guess none of you experienced it.
    Fixed Stealth abilities like Ivara's Prowl being ineffective against Dargyns.
    Fixed issues on Earth as reported here: and here
    Fixed rogue Ephemera particles never going away in the Arsenal.
    Fixed an issue where you could lose your K-Drive forever if it de-spawned in a body of water.
    Rolled back a fix for Boss cinematics from the previous Hotfix as it caused new issues!
    Fixed issues with performance in levels with a lot of water volumes (i.e open worlds)!
    Fixed crashes caused by typing in forbidden characters in the Tribute statue and Note Beacon.

Mardi 16 juillet 2019
Prime Vault - Hotfix 25.3.3


Nyx Prime and Rhino Prime are here!

The Prime Vault has opened once more and Orokin treasures are yours for the taking Tenno! Get instant access to the previously unavailable Prime Warframes Nyx Prime and Rhino Prime, as well as their signature Prime Weapons, Accessories, and more!

Find their Relics in the Void or in Bounty rewards today!

Get your Prime Vault now:

The Prime Vault closes on September 17 for PC!


    Added polish and improvements to Relays, including increased elevator speed, markers for Syndicate rooms, and more.
    Optimized performance of Friends list behaviour under-the-hood.
    We now only show the 'Gift' button in the Market for Platinum purchases.

Nightwave Fixes

A bug existed in the progress tracking and completion status of 'Recovered' Acts. If a repeat Act appeared, this would cause it to be already-completed immediately when they appear in the UI and prevent players from earning their associated standing reward. We have more fixes coming on this - stay tuned!


    Fixed an issue serverside with accounts being unable to incubate Kubrows.
    Fixed an issue with a game freeze that would occur if you left the relay before accepting the Silver Grove quest.
    Fixed Smeeta's instant reload buff not applying to battery weapons, it will now instantly recharge beam weapons.
    Fixed Grineer Latchers on the Kuva Fortress being 'friendly' to Tenno.
    Fixed Assassinate boss card titles not visible on Clients.
    Fixed a script error / game issue on the Ambulas boss fight.
    Fixed an issue with recasting Nidus's Ravenous on same location not refreshing the ability duration timer.
    Fixed incorrect camera rotations in Captura.
    Fixed an issue with Wukong's Celestial Stomp becoming unreliable if you use it too quickly after joining in progress.
    Fixed an issue with Revenant's facing direction after using Reave during Danse Macabre.
    Fixed an issue with Cernos Prime arrows fired by Mirage's Hall of Mirrors clones always hitting the floor.
    Fixed an issue with Prime Sugatras looking stretched.
    Fixed an issue with Wisp Specters being unable to cast any abilities - Sol Gate is still unusable for now.
    Fixed issues with the fast travel option not working in old original Dojo tilesets.
    Fixing a level hole found in the Grineer Sealabs.
    Fixing a level hole as found here:
    Fixed a rogue teleport volume as reported here:
    Fixing level holes in Europa.
    Fixed a level hole as found here:
    Fixed Ephemera energy colour preview not updating when choosing new or random colours.

Vendredi 12 juillet 2019
Wukong Prime - Hotfix

Login issues that affected a select few have been fixed serverside! 


    Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.
    Fixed UI lockup that could occur when viewing Nightwave Rewards and then an Act.
    Fixed the camera snapping to an odd orientation when performing actions that lock its orientation (namely, rotating/pulling/pushing Decorations in the Orbiter).
    Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor.
    Fixed a level hole in the Orokin Derelict.
    Fixed a level hole in the Corpus Ice Planet tileset

Vendredi 12 juillet 2019
Wukong Prime - Hotfix 25.3.2

General Additions

    Added a new Plains Assassinate Bounty Bonus Objective of ‘Draw out the target within one minute for bonus’. More bonuses to come after further testing.

Clan XP Changes

If you're not an active participant in the Clan / Dojo system, a lot of this will go over your head. But if you've noticed a discrepancy in your Clan's Dojo XP since the release of Update 25, we have found the issue and have a full breakdown here.

The issue

Upon researching the Update 25 Clan weapons, some Clans / Dojos had a loss of Clan XP. On the surface this seems like a pretty straight forward problem, but it has turned out to be a bit more complicated. Your "Clan Profile' page showed research and Pigment XP gains, but there was a whole bunch of invisible XP messing with values especially if you deleted a decoration or room, and finished weapon research (namely, from Operation Trophies)!

The solution

    All trophies are now exempt from Clan XP and will not reward it.
    The Trading Post and Treasury will supply their intended XP.

Next steps

As we release eligible content, you can re-rank your Clan over time. We have record keeping of your rank, so you won't re-trigger the rank up rewards.

Further information

We have a list of rooms and objects that grant you XP, but only if they exist within the Dojo (i.e cannot be built then destroyed). This now works properly + and we are working to highlight this fact more (as we work to expose in UI):

    Trading Post: 10000 XP
    Treasury: 10000 XP
    Obstacle Course: 15000 XP
    (NEW) Obstacle Course Architect: 15000 XP
    Dueling Room: 15000 XP
    Oracle: 10000 XP
    Energy Lab: 10000 XP
    Chem Lab: 10000 XP
    Bio Lab: 10000 XP
    Orokin Lab: 10000 XP
    Tenno Lab: 10000 XP
    Temple of Honor: 15000 XP

Nightwave Changes & Fixes

    Right clicking on Nightwave rewards will now display its preview diorama.
    Fixed inability to mark Mods dropped from containers in the Void for the "Mark a Resource or Mod" Nightwave Act.
    Fixed the Glaive Prime Blueprint help text saying it's obtainable from Nightwave Cred Offerings.

Wukong Changes & Fixes

    Wukong’s Celestial Twin no longer utilizes Quick Thinking to fix the Twin living indefinitely.
    Fixed ability to replicate Wukong’s Celestial Twin multiple times by abusing Emotes.
    Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used.
    Fixed Wukong’s Immortality Passive triggering while in Archwing in Vallis / Plains which results in getting stuck in Archwing instead of being knocked out.
    Further fixes to floating Armor on Wukong / Wukong Prime.

Survival Spawn Change

    Historically the number of concurrent enemies in Survival was related to where the mission was in the Star Chart; early missions tended to have less enemies and later missions tended to have more and this number did not change even when you stayed in a mission longer to face higher-level enemies. As an experiment we have changed the scaling mechanic so that staying in a low-level mission longer will also increase the enemy count as it increases the enemy level until it hits the same cap it would have for high-level missions.

Sabotage Changes & Fixes

These Changes & Fixes relate directly to if the Reactor Sabotage ‘magnetic’ situation is triggered:

    Increased visibility of the panic button placed at the Reactor console.
    Reduced hack time for enemies at the Reactor panic button to 1.5 seconds.
    Increased 'Defend' time to 60 seconds from 40 seconds.
    Fixed no enemies spawning to trigger lockdown at the Reactor console.
    Fixed enemies unable to reach the Reactor console.

Zanuka Harvest Changes & Fixes


    Objective UI markers now flash red to match red X attack markers.
    Corrupted Vor is now marked with a red X marker if killing him is required to progress past the 'kill enemies' stage in Interception.
    Changed Spy panic buttons in the entrance hallways of Spy Vaults to stop enemies using them and setting off the alarm when outside the vault in Gas City, Grineer Fortress, and Sealab tilesets.
    Kuva Cell pickups now take priority over Life Support Tower activation actions to alleviate accidental Life Support activation in Kuva Survival.  
    Increased brightness of the grey ABC markers in Lua Spy missions.
    Improved an extraction area in the Gas City tileset to be a little more generous.
    Changed the Venus Assassinate area marker so it matches the UI objective.
    Removed ability to spawn Arlo Devoted Healers in the Simulacrum.
    Removed Wisp footstep sounds when wall running.
    Removed outstanding old Corpus Lockers and replaced them with the new Locker meshes.
    Improvements to the Gear Spiral controller sensitivity.
    Made Teleport Pits willing to send loot to a nearby spot as a last resort instead of letting it fall out of the world.
    Made hundreds of micro-optimizations to numerous game and UI scripts.
    Made some micro-optimizations to screenshots taken with F6 (particularly for 4K displays).
    Optimized game startup time slightly.


    Fixed inability to complete the Sands of Inaros quest due to Denial Bursas not spawning as reported here:
    Fixed progression stopper during the 'Kill the 5 Mimics' stage of the 4th mission of The Sacrifice as reported here:
    Fixed progression stopper in the Orokin Derelict Mobile Defense tileset due to missing context action on the Defense console.
    Fixed the Ropalolyst fight breaking if the player flies it into the underside of the center platform. You will now be forcibly dismounted off the bucking bronco.
    Fixed Growing Power buff not removing itself properly when casting Limbo’s Cataclysm, resulting in an indefinite stacking of Strength.
    Fixed enemies not spawning after a Host Migration in the Grineer Shipyard Defense tileset.
    Fixed Life Support Towers not spawning after a Host migration in Sortie Survival missions.
    Fixed a Host migration causing Garuda’s Talons to lose their Stance upgrade, and instead use the default attacks if it’s the only Melee weapon equipped.
    Fixed the first mission of Saya's Vigil not failing properly if the player leaves the final objective area.
    Fixed seeing "Failed Bounty" when reaching extraction too soon during the final mission of Saya’s Vigil.
    Fixed a performance regression that was impacting certain types of cloth; performance in open world areas, towns and relays may be improved.
    Fixed becoming one with Saya when speaking with her in Cetus.
    Fixed Grineer Capture Targets have a Shield that does not regenerate instead of Armor.
    Fixed Sentient Troopers not spawning in Lua Exterminate missions.
    Fixed Sentients spawning in the wrong location during Octavia's Anthem.
    Fixed ability to use Emotes while casting Revenant's Danse Macabre to prevent your Abilities getting stuck.
    Fixed an incorrect cinematic during a phase of The War Within quest.
    Fixed wrong Relic Rarity text when hovering over the Rarity bar on the Reward selection screen after playing a public Void Fissure mission.
    Fixed Wisp’s Wil-O-Wisp ability setting off laser beam alarms in the Gas City Spy Vaults.
    Fixed missing portal FX for Clients in the Lua Rescue tileset.
    Fixed players turning invisible when standing in certain locations in the Grineer Settlement tileset and Grineer Forest tileset.
    Fixed hacked Plains Drones becoming non-responsive after being pushed by an Arson Eximus.
    Fixed invisible marker on the Vallis Defense Drone after the encounter starts.
    Fixed Cryopod alignment in the Gas City Defense tileset.
    Fixed numerous level holes in the Grineer Settlement tileset.
    Fixed level holes in the Corpus Ice Planet tileset as reported here: /
    Fixed Void Crate waypoint sunken into the ground leading to unpickable goodies, as reported here:
    Fixed unwallrunnable walls in the Void tileset as reported here:
    Fixed overly shiny floors in the Grineer Ship tileset as reported here:
    Fixed ability to escape the level in the Grineer Forest tileset.
    Fixed the Tang Prime Fur Pattern accent color not resetting to default.
    Fixed Arlo Devoted Healers showing up in Mastery Rank tests and minigames (Happy Zephyr).
    Fixed missing Stubba reload sound when using the Nusku Pistol Skin.
    Fixed incorrect quest requirement for the Silver Grove when reading it in Russian.
    Fixed some script abuse when Inaros' Desiccation continued to tick after Inaros was killed.
    Fixed enemies armed with the Tetra rifle having an ugly reload animation.
    Fixed having a broken UI after ‘Replay Mission’ is selected when the daily reset happens while the player is in a mission.
    Fixed Assassinate intro boss name not being visible for Clients.
    Fixed a script error when looking at The New Strange quest diorama.
    Fixed an issue with The New Strange where it wouldn’t count Arid Lancers correctly
    Fixed Captura not using the correct camera rotations when switching between cameras.
    Fixed Chroma’s Passive / Spectral Scream descriptions not stating that the Elemental effects are now dictated by the emissives colours, not the energy colours as given in the Ability / Mod descriptions.

Lundi 1 juillet 2019
Wukong Prime - Hotfix 25.3.1


    Updated the Nightwave Act "Transmute 3/3 Mods" to read "Complete 3/3 Transmutations".



Lundi 1 juillet 2019
Wukong Prime - Update 25.3.0

Wukong prime

Become the ultimate trickster-warrior with Wukong Prime, Zhuge Prime and Ninkondi Prime by earning in-game through Relics!

Check out the official public drop tables here.

Get the newest Prime gear with Wukong Prime Access and Prime Accessories here:

Hydroid Prime, Ballistica Prime, and Nami Skyla Prime have entered the Vault!

With this Vaulting comes the shift of the following Syndicate Sacrifices:

    Replaced New Loka’s Sacrifice of Hydroid Prime Systems to Mesa Prime Systems
    Replaced Perrin Sequence’s Sacrifice of Hydroid Prime Neuroptics to Zephyr Prime Chassis and Nami Skyla Prime Blade to Gram Prime Handle
    Replaced Red Veil’s Sacrifice of Hydroid Prime Systems to Chroma Prime Neuroptics

With this new Prime Access comes changes to Riven Dispositions. See here for full changes:

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Nightwave series 2 - The emissary

Nora Night’s next broadcast follows the remarkable tale of Arlo. As the story unfolds, you’ll learn more about Arlo and his mission to soothe our deepest wounds.

Earn New Rewards -- An Infested Display of Power

Series 2 brings a brand-new set of Infested-themed rewards to earn! Rise through all 30 Tiers to unlock these limited-time rewards before the Series is over. 

Earn unique rewards like: 

    Spore Ephemera (Tier 19): Leave a trail of filth with every footstep.
    Umbra Forma (Tier 26): Apply the Umbra polarity to any Warframe or Weapon.
    Protosomid Shoulder Guard (Tier 28): Loathsome tendrils squirm from these hefty
    Chitoid Sentinel Bundle (Tier 29): Give any Sentinel a flair of Infestation with this pack.
    Emissary Operator Collection (Tier 30): Become like Arlo's devoted with this Operator cosmetics collection.
    And so much more!

Cred Offerings

Earn Emissary Creds throughout Series 2 to spend on Nora's Offerings. After you reach Tier 30, prestige back through the Series to earn even more Creds to spend at her shop!

Visit the Nightwave Cred Offerings to acquire the Rewards you want the most, including Nitain Extract, Weapon and Helmet Blueprints, Catalysts, Reactors and rare Aura Mods. Missed out on hunting the Wolf in Series 1? Purchase a Wolf Beacon from Nora with your Emissary Creds! Emissary Creds must be redeemed before the Series is over or sold for Credits, so use them before the frequency is lost.

Nightwave Series 2 Changes

Based on your feedback, Nightwave Series 2 introduces a suite of changes to reduce the time and tension of earning rewards. Some of these went live with Nightwave: Intermission, but let’s refresh our minds:

    Playing Catch-Up!

      We added a way for you to replay missed Acts from previous weeks, in case you have missed them!


      Less Weekly and Elite Weekly acts, but still giving the same amount of Standing as you would get from Series 1! In addition, we are looking to front-load Emissary Creds as an earlier reward for participating in the Series!

    Act Changes!

      We have lowered the Time and Wave requirements for some Endless Mission Acts, as well as lowering the cost of Ayatan Statues (this was implemented during Series 1). In addition, we have also removed the ‘with friends’ requirements from all of our Nightwave Acts!

    New Acts!

      Including the most important one... petting your Kubrow or Kavat! We also included some Acts for Kuva missions, Transmuting Mods, K-Drive Races and more!

If you haven't yet, check out our full Dev Workshop on Series 2 Changes:


    Fixed crashes caused by malformed input as per:
    Fixed Perfect animal Captures not always giving credit for Nightwave Acts when it should.
    Fixed Nightwave Act progression in the Orbiter causing UI to additionally count all the previously completed Acts in the ship and adding it to the displayed Standing.
    Fixed game hang that could occur if you accessed your Arsenal in the Lunaro Arena Scene and then loaded a different Scene.
    Fixed ‘Auto Installing’ Mods on Garuda's Talons with no Stance Mods resulting in 15 error popups.
    Fixed progression stopper caused by players being able to pick up more than one Telemetry Key, except they stack and the newly picked up key goes missing as reported here:
    Fixed AI traffic jams in the Grineer Asteroid Defection tileset as reported here:
    Fixes towards AI ramp traversing struggles in the Grineer Galleon tileset.
    Fixed exterior lights bleeding through walls in the Corpus Gas City tileset.
    Fixed an odd red light reflection in the Corpus Gas City tileset.
    Fixed random floating objects outside the Corpus Gas City tileset.
    Fixed missing wall collision in the Corpus Gas City tileset as reported here:
    Fixed broken terrain in the Grineer Asteroid tileset as reported here:
    Fixed an inaccessible gap in the Grineer Shipyards tileset as reported here:
    Fixed invisible walls in the Corpus Ice Planet tileset as reported here:
    Fixed ability to clip into the wall in the Corpus Outpost tileset.
    Fixed laser-door scanners appearing in strange places outside of door frame, in the Corpus Gas City tileset.
    Fixed incorrectly spawned Submersible water volumes in the Sealab tileset.
    Fixed numerous Kitgun Loaders appearing incorrect when "Preview Gilded" is on and off.
    Fixed the Khora Mithra Skin not applying properly to Khora's Spikes Syandana.
    Fixed Khora Mithra skin not applying to the skirt spikes after switching them.
    Fixed previewing Khora Skins in Arsenal not always properly updating the spikes.
    Fixed changing the spike mode in Arsenal, then switching Skins causing the spikes to be removed.
    Fixed a script error when trying to go to the Appearance tab for Venari.
    Fixed Wukong’s Tennogen Skins not updating some parts of his outfit.
    Fixed Trinity Prime’s belt disappearing when equipping the Immortal Skin.
    Fixed all endless missions have a Void Fissure title in the extract/ battle menu.
    Fixed pressing X on controller while in the Relic station displaying the message "Refine  |Name| to Intact?".
    Fixed Clients pressing X on a controller to accept a Void Fissure mission vote, resulting in an immediate warning message telling them that they are about to enter the mission without a Relic.
    Fixed missing Codex entry for the Repair Kit Mod.
    Fixed inability to trade Synth Fiber or Synth Deconstruct when you only have a single copy of the Mods.

Jeudi 27 juin 2019
The Jovian Concord - Hotfix 25.2.4

A chunk of this Hotfix brings Baro’s TennoCon 2019 Relay to life behind-the-scenes. Don’t miss out on his everything-he’s-ever-sold visit with the TennoCon 2019 Digital Ticket!


    Fixed 2 Kuria collectibles damaged by neuro-carnivorous memes in the Gas City tileset. Cat hunters rejoice.
    Fixed Wukong's new Passive Ability not resetting for Clients after going back and forth from Cetus/Fortuna to Plains of Eidolon/Orb Vallis.
    Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.
    Fixed the Amalgam Argonak Metal Auger enemy highlighting not functioning if you aim at Gara's Mass Vitrify wall.
    Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality as reported here:
    Fixed Fulmin's firing mode / appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.
    Fixed performing a ground slam on a Cryopod while Wukong's Primal Staff is equipped resulting in the Warframe’s animation to get stuck in the air.
    Fixed Wukong's Celestial Twin kills not counting towards the Power Trip Nightwave Act.
    Fixed ability to cast Abilities and sprint upon dying while in Archwing during The War Within quest.
    Fixed a spot in the Gas City tileset where players could become Tubemen, sliding down inside extremely narrow tubular machinery.
    Fixed hearing another player’s Wukong Specter casting Defy.

Mardi 25 juin 2019
The Jovian Concord - Hotfix 25.2.3

New Warframe Starter Bundle!

The Origin System can be a hostile place, especially when you’re a recently awakened Tenno just starting out! Luckily we’ve compiled a bundle of great items you can put to good use. The new Warframe Starter Bundle is full of gameplay boosters as well as some unique Cosmetics you can apply to your Warframe and set yourself apart. 

The Warframe Starter Bundle is limited to one purchase per account and includes:

    300 Platinum - Warframe’s In-Game Currency!
    7 Day Affinity Booster - Level Up twice as fast!
    7 Day Credit Booster - Earn 2x the Credits!
    1 Essential Base Damage Mod Bundle - Apply these mods to your Weapons for an instant Damage boost!
    1 Orokin Reactor - Upgrade the Mod Capacity of your Warframes!
    1 Orokin Catalyst - Upgrade the Mod Capacity of your Weapons!
    1 Warframe Slot - Add New Warframes to your collection with more Warframe Slots!
    2 Weapon Slots - More Inventory Space for Weapons in your Arsenal
    1 Pyra Syandana - During the Orokin Era, only most fierce warriors were permitted to wear this flaming Syandana.
    Kumuda Glyph (Starter Pack Exclusive) - Show your Warframe Pride with this exclusive Glyph you can display in your Profile!
    Kumuda Sigil (Starter Pack Exclusive) - Pay respect to the Lotus with this elegant Sigil you can apply to your Warframes!

We’ve updated our Starter Bundle to offer you more items, and improve existing goodies so you get even more value! Now for the price of a 370 Platinum pack you can get so much more to kickstart your Warframe journey!

For more information on the items or how the Starter Pack can help you, check this out!


    Wisp's Sol Gate will now interrupt weapon reload like other full body animation Abilities do.
    Changed Wukong’s Monkey Loot passive to not generate extra drops from ability immune or VIP enemies to follow cadence with others.
    Made some micro-optimizations to XP notifications.
    Made a micro-optimization to rendering.
    Tweaked material layer coverage for the Ignis Towsun Skin clip.
    Wukong's Passive will now refresh when he enters a Relay / Town.


    Fixes towards a case of ‘failed Host Migration’.
    Fixed a crash that could occur if someone in the same Relay, Town or Dojo had a corrupt Mandachord track.
    Fixed performance issues related to Kavat ragdolls.
    Fixed Client Saryn’s unable to apply a Status Effect if Toxic Lash is active as reported here:
    Fixed Baruuk’s Desolate Hands charge indicator not updating for Clients after Transferring to the Operator.
    Fixed Aura Mods stacking twice while using Operator mode with Umbra.
    Fixes towards the Jordas Golem’s wonky flight animations and cases where it would face the wrong way.
    Fixed Corpus Gas City enemies able to shoot through Gara’s Mass Vitrify.
    Fixed Vigorous Swap sometimes ceasing to function if Gear tools are used.
    Fixed Wukong's staff getting stuck extra girthy if you interrupt the melee attack with something (Ability cast, etc).
    Fixed Energy color not applying to the Jattuk Mantle flames.
    Fixed Energy color not applying to the Zephyr Graxx Helmet.
    Fixed overly aggressive optimizations that could lead to graphical popping of certain meshes in the Void Defense tileset.
    Fixed Rare Container spawn point that was behind a blocking volume potentially leading to unpickable pickups in the Infested Corpus Ship Tileset! As seen here:
    Fixed missing ledge collision in the Gas City tileset.
    Fixed some cables that were deemed unsafe by the Corpus Workplace Safety Board.
    Fixed a [PH] tag in Excalibur’s Slash Dash tooltip.
    Fixed a script error for Clients when using the Hecaton Shotgun Skin in the Plains of Eidolon.
    Fixed Energy color not applying to the Glaxion Vandal’s Festive Skin.
    Fixed Chroma’s Passive / Spectral Scream descriptions not stating that the Elemental effects are now dictated by the emissives colours, not the energy colours as given in the Ability / Mod descriptions.

Vendredi 21 juin 2019
The Jovian Concord - Hotfix 25.2.2

Wukong Changes & Fixes

    Wukong’s Celestial Twin now behaves with Nullifiers by:

      If Wukong enters the bubble with Celestial Twin active, nothing happens.
      If Wukong’s Celestial Twin enter the bubble, his Health will drain down.

    Performance improvements towards Wukong’s Celestial Twin and Cloud Walker.
    Removed Wukong from Frame Fighter until balance can be restored with his newly revisited abilities.
    Fixed cancelling Wukong’s Primal Fury with Celestial Twin resulting in an aggressive forward momentum. No Wukoptering with scissors!
    Fixed Client Celestial Twin not choosing to use your Secondary weapon.


    Fixed Amalgam Daikyu Target Acquired not applying lifesteal to Zaw Nikanas.
    Fixed receiving an error when attempting to purchase the Vectis Silferer Skin.
    Fixed misalignment and clipping of Domestik Drones to the Orbiter ramp.

Vendredi 21 juin 2019
The Jovian Concord - Hotfix 25.2.1

Wukong Changes & Fixes

    Wukong Celestial Twin can now be cancelled by the Stalker.
    Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around" by fixing the ability to spawn infinite Celestial Twins.
    Fixed Wukong’s Celestial Twin swapping from Secondary to Primary weapon on his own.
    Fixed Wukong Cloud Walker invulnerability duration at Ranks 1 and 2 to always be a base 2 (s).
    Fixed Wukong not being able to Melee slam out of Cloud Walker.
    Fixed a script error when casting Wukong’s Celestial Twin.
    Fixed a script error when casting Wukong’s Defy.


    Adjusted Gunblade holster position on Wisp for the Sarpa.
    Removed the "+" from Amalgam Argonak Metal Auger Mod in "Reduces Armor by +X."


    Fixed Titania’s Diwata not functioning when attempting to Melee in Razorwing.
    Fixed the Inbox for Wukong Revisited not being localized.

Jeudi 20 juin 2019
The Jovian Concord - Update 25.2.0

Wukong revisited!

To celebrate the changes, all players who currently own Wukong will receive 3 Forma (per Wukong owned)!

General Wukong Changes

    Health increased from 100 to 150 (at max rank increased from 300 to 450).
    Shield decreased from 125 to 100 (at max rank decreased from 375 to 300).
    Why? Since Wukong’s new kit now involves an Armour buff, relying more on his Health will enable a better synergy.
    Energy increased from 100 to 120 (at max rank 150 to 180).
    Sprint increased from .95 to 1.0.
    Improved his Primary/Secondary Energy blend on his Helmet tails.
    Updated Wukong’s Arsenal Ability videos to reflect his Revisited abilities.
    Replaced existing Wukong tips with tips based on his revisited abilities.


5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff.

    Primal Forces: Triple elemental damage for 60 seconds
    Heavenly Cloak: Invisibility for 30 seconds
    Cosmic Armour: Invulnerable for 30 seconds
    Monkey Luck: Extra loot drops for 60 seconds
    Sly Alchemy: Orbs 4x more effective for 60 seconds

Celestial Twin

    Replacing Iron Jab, Celestial Twin will allow for Wukong to shed a part of himself to call a supporting clone into action. The clone will attack from range while Wukong uses melee, or will use melee while Wukong uses range.
    Press ability again to command Wukong’s clone to attack a specific target with increased damage.
    Wukong’s clone will remain until it runs out of life.

Cloud Walker

    Wukong evaporates into a fast-moving cloud of mist that will temporarily daze and paralyze enemies in his path. While in his cloud of mist, Cloud Walker has the additional mechanic of healing Wukong and his clone.
    His movement can be interrupted by attacking at any time.
    Cloud Walker has a much faster cast time which will no longer hold Wukong in place.
    Wukong will no longer trigger laser traps or doors while using Cloud Walker.
    Energy cost for Cloud Walker has been lowered.


    Defy will now taunt enemies while Wukong and his clone gain temporary invulnerability with reduced movement speed. All damage is captured, stored, and dealt back in a single furious long range staff spin attack.
    Based on the amount of damage prevented by Defy, Wukong and his clone will receive a temporary armour buff.
    Press ability again to trigger spin early.

Primal Fury

    Primal Fury will feature a new specialized and streamlined combo for Wukong’s legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong’s Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases.
    Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash.
    Casting no longer holds Wukong in place. With new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired.
    Animation has been trimmed.
    The range of Wukong’s Iron Staff is always long, comparable to top range Zaws, and no longer needs to build combo to scale range.

Wukong Augment Changes

    Celestial Twin Augment: Replacing Iron Vault, Wukong will command his clone to perform a wide radius slam, suspending enemies.
    Primal Rage: Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher Wukong’s duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds.

UI Change

Warframe Ability Augment stats are now displayed in the Ability screen for Excalibur, Mag, Volt and Wukong! More to come in the near future.


    Made micro-optimizations to dozens of UI scripts.
    Made micro-optimization when handling loot that falls into teleport pits.
    Improved handling of corrupt cache and malfunctioning graphics drivers.
    Improved error handling for failures to teleport people out of pits.
    Improved handling of corrupt download caches.
    Improved handling of crashing graphics drivers.
    Refactored runaway loop detection for improved performance.


    Fixed ability to choose any Relic type on any Void Fissure mission by queueing with squad.
    Fixed Kela De Thaym not coming back down after completing the puzzle step which resulted in an infinite loop of firing missiles and Kela throwing insults at you.
    Fixed ability to gain Set Mod bonus by using multiple copies of the same Mod if you have a Sentinel or Moa. Set Mod bonuses require different Mods from the Set to gain the bonus.
    Fixed ‘Everything Old is New Again’ and ‘Loyalty’ Nightwave Acts not awarding Standing.
    Fixed the ‘Silent Eliminator’ Nightwave Act not failing when an enemy detects you, regardless of alarms. Step your stealth game up!
    Fixed Harrow’s Last Covenant Augment bonus time from headshots only appearing in the UI buff section (top right), not the Ability bar, where Ability would simply become "in use".
    Fixed Mirage Sleight of Hand not working with Gas City objects.
    Fixed Archwing enemy markers not showing more than 5 at once.
    Fixed having 6 unranked Mods in the Trade slots appearing as fully rank after "the slots are full" message prompted, and accepting the Trade results in giving 1 max-ranked same Mod away instead of 6 unranked Mods, even when you didn't swap it.
    Fixed Domestik Drones not spawning when returning from the Simulacrum.
    Fixed a level hole in the Plains of Eidolon as reported here:
    Fixed a level hole in the Orb Vallis tileset.
    Fixed Equinox’s Duality Augment clone running off ledges so frequently.
    Fixed 'Loot corpse' context action was not disappearing for Clients in the Gas City tileset.
    Fixed cases where the Capture target will not make attempts to escape in the Gas City tileset.
    Fixed Gas Traps not replicating SFX / VFX for Clients in the Gas City tileset.
    Fixed the bright white FX projector on Electrical Melee FX.
    Fixed the Bow Dryad Skin having misaligned strings when equipped on the Lenz.
    Fixed missing Melee front-finisher sounds for the Tatsu.
    Fixed zipline slide sound looping forever open dismount.

Vendredi 14 juin 2019
The Jovian Concord - Hotfix 25.1.3


    Improved tolerance of third-party software injecting itself into Warframe.
    Improved crash-reporting in the Launcher.
    Enabled dual-stack IPv4/IPv6 connections to the chat servers by default (you can opt out in the Settings).
    Optimized Chat-Window initialization.
    Optimized Invite panel initialization.
    Removed Wisp footstep sounds when crouching / dashing.


    Fixed a loss of controller functionality when pressing the start button during the Second Dream intro cinematic.
    Fixed UI lockups that could occur if you had an outrageous number of Friends.
    Fixed Client Host migrations issues coming up with partially destroyed objectives in the Gas City Sabotage tileset.
    Fixed Clients not seeing the Sabotage countdown stopping once hacked in the Gas City tileset.
    Fixed Garuda’s Dread Mirror duration not refreshing after re-casting.
    Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.
    Fixed Hydroid becoming stuck in his Tentacle Swarm cast animation after respawning from a teleport volume.
    Fixed Beam weapons and Gunblades not affecting Bursting Mass damage on detonate.
    Fixed Nora Night not showing up in the Nightwave screen.
    Fixed the TennoCon 2019 Emote not having any sound to the local player.
    Fixed a bunch of Containers stuck in ice that were unreachable for players on the Corpus Ice Planet tileset.
    Fixed Nidus Nighthunter Skin appearing fully Mutated in Navigation, Relays, Cetus or Fortuna.
    Fixed body slam dash allowing you to travel much further than intended in Lunaro.

Jeudi 13 juin 2019
The Jovian Concord - Hotfix


    Fixed a crash when selecting the Essential Toxic Mod Pack in the Market.
    Fixed Ivara’s Prowl FX pointing towards the ceiling and not the player.

Jeudi 13 juin 2019
The Jovian Concord - Hotfix 25.1.2

Relic UI Changes & Fixes

    The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!
    Tweaked the alpha of the Unowned Relic grid to 40% from 25% to increase differentiation between owned / unowned.
    Upon selecting an unowned Relic, the Refinement button will now read ‘You Do Not Own This Relic’ to alleviate Refinement possibility confusion.
    Your alias in the Relic Reward screen is now displayed in a different color respective to your chosen UI Theme to help differentiate between yourself and squadmate.
    Fixed numerous Relic icons appearing stretched.


    Integrated about 1000 micro-optimizations across hundreds of scripts.
    Made a few dozen micro-optimizations to various UI and gameplay scripts.
    Mesa Prime can now be used in Conclave.
    Increased the Frost Ion Skin emissive brightness to be on par with others.
    Hovering over Debt Bonds in Ticker’s purchase screen now displays the amount you’re getting, as opposed to just how many you already own.
    Operator Hoods will now appear open when previewing Operator Earpiece dioramas.
    Airborne Capture Targets in the Gas City tileset will now keep flying when critically injured, with his jetpack set on fire. Upon landing he will continue his escape, but the powerful explosion of his own jetpack will knock him down. He is yours now to capture, Tenno!
    Made alt-tab to Borderless Warframe re-acquire the mouse immediately (like Fullscreen).


    Fixed ‘Providing’ items (Hok, Rude Zuud, etc) not awarding the amount of Standing it says will be awarded.
    Fixed Client Operators entering "invisible" state that drains no Energy in high lag situations.
    Fixed Revenant Thrall death pillars not causing damage on contact, only with projectiles for Clients.
    Fixed Revenant Thralls created by pillar projectiles not showing its effect and cannot be damaged for Clients.
    Fixed Strain Consume maggots auto-Reviving players if they are downed.
    Fixed ability to briefly stand up / move around after being captured by Zanuka.
    Fixed accessing the pause menu while casting Wisp's Sol Gate ability causing the animation to break.
    Fixed breaking your body and soul after Transferring to the Operator during Simaris’ Synthesis Tutorial.
    Fixed enemies from previous Zones randomly mingling in with the ones in the new Zone that you just entered.
    Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.
    Fixed the Javlok Amalgam Mod and Reflection Mod stacking in an unexpected multiplicative way.
    Fixed the Synth Deconstruct Mod effect ceasing to function if your only Set Mod is equipped on your on Sentinel and you respawn.
    Fixed the new Essential Mod Bundles not being where they used to and being buried in with other miscellaneous bundles which may cause some confusion.
    Fixed the Hydroid Karkinos dangly front tentacles being too stiff.
    Fixed the Titania Lympharis Skin Energy color persisting as default.
    Fixed the Nyx Aures Helmet Energy color persisting as default.
    Fixed Nyx’s armband Energy color persisting as default.
    Fixed Nyx Prime / Nyx Immortal Skins forearm Energy color persisting as default.
    Fixed undiscovered Gas City Fragments showing as Plains of Eidolon Fragments in the Codex.
    Fixed the Primed Cryo Rounds Mod not appearing in the Codex when owned.
    Fixed a duplicate Demolyst entry in the Codex.
    Fixed inability to Chat link Noggles.
    Fixed a level hole in the Grineer Forest tileset as reported here:
    Fixed Vector Shields visually disappearing when viewing it through a scoped weapon.
    Fixed Grineer walking around in circles in Vor’s Prize ‘Find the Comms Segment’.
    Fixed casting a headless Loki Decoy if the Loki Erebus Helmet equipped.
    Fixed the Harpak chain sticking around for long periods.

Jeudi 5 juin 2019
The Jovian Concord - Hotfix 25.1.1

General Additions

    Deactivated Gas City Corpus Laser Doors during Invasions to prevent them mis-firing when you're supporting the Corpus.

Relic UI Changes

The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!

    Added the "owned" label back  - but instead of it reading as ‘x5’ it is now ‘5 Owned’. This will allow you to quickly see how many of a given Relic item you have at the selection screen at a glance (like before).
    Added Alias’ (both yours and squadmates) to the Reward selection screen so that it’s clear who is picking which Reward (yourself included) and where the bonus Void Traces are going.
    Moved the Reward rarity bars below the items in both the Reward screen and Relic Refinement screen to better emphasize the relationship between the item and its rarity in hierarchy.
    Moved the Void Traces information to be directly below the Refinement options for better visibility in the Refinement screen.
    Moved selected Relic display as far up as it can comfortably be, as to not overlap the items with the tooltip.
    Centered item info popup on Reward items and squad Relics instead of being aligned to the left.


    Wolf Creds still in your inventory can now be sold for 5K Credits.
    Hordes of enemies no longer attack players who are trying to extract individually in the Disruption gamemode. This prevents potential Amalgams from running away from the players who are choosing to stick around and fight.
    Made numerous performance optimizations to the Disruption gamemode.

Ropalolyst Fixes

    Fixed a Host migration during the ground stage causing the weak links to be indestructible when fight the Ropalolyst.
    Fixed Host/Clients becoming stuck with a black screen after falling off of level during the Ropalolyst fight.

Limbo Rift Fix

    Fixed most Auras not reacting to changes in Rift-Status:

      Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind.

        Note this does not apply to the Corrosive Projection, Shield Disruption and EMP Auras.


    Fixed the Hydrolyst and Gantulyst being affected by abilities that the Teralyst is immune to (e.g. Magus Anomaly).
    Fixed a soft-lock when viewing Simaris’ Offerings.
    Fixed edge-case crash where the Client managed to abort mission after his session was destroyed.
    Fixed a script error that could occur when entering Orbiter Decoration mode from pause menu.
    Fixed a script error that could happen if you joined a mission just as a Syndicate Standing reward was given.
    Fixed issues that occurred when items had accumulated more than 4 billion XP.

      *You will now see an XP clamp of 999,999,999.

    Fixed Corpus Gas City Laser Gate randomization (it was never randomizing at all before in procedural levels).
    Fixed missing collision on a ledge in the Gas City Defense tileset.
    Fixed dark lighting sections in the Gas City tileset.
    Fixed the Kasha Kavat Armor not using emissive colors.
    Fixed Kavat tails not applying the chosen Energy colors.
    Fixed the Nyx Graxx Helmet Energy color not applying.
    Fixed Pax Seeker bolts appearing default Energy colour for Clients.
    Fixed Energy colors on Nikana sheathes not being applied in mission.
    Fixed the Thanatos Sugatra not sitting correctly on most weapons.
    Fixed Khora Mithra Skin having material inconsistencies when switching her Attack, Protect, and Heal postures.
    Fixed the Hydroid Karkinos dangly tentacles being disjointed from the Helmet.
    Fixed the medallion dangle on the Valkyr Leonessa Helmet.
    Fixed viewing certain Chat linked Skins not displaying the chosen UI Themed background or a diorama.

Mercredi 4 juin 2019
The Jovian Concord - Update 25.1.0

TennoGen Round 16!

This new TennoGen collection includes 17 new items including Operator, Warframe and Weapon Customizations created by our talented Tenno. Thanks to our TennoGen community for creating these magnificent Customizations!

Warframe Skins 

Frost Ion Skin by Yatus  

Khora Mithra Skin by lukinu_u

Nyx Aures Skin by lukinu_u and HariPear

Nyx Technopsyche Skin by Master Noob

Valkyr Leonessa Skin by Hitsu San

Valkyr Mithra Skin by lukinu_u

Wukong Mithra Skin by lukinu_u

Warframe Alt Helmets

Frost Manta-Z Helmet by jocz

Hydroid Karkinos Helmet by Crackle2012 and Vulbjorn, the graphical walrus.

Khora Laveau Helmet by Volkovyi and led2012

Operator Accessories

Aures Ear Accessory by HariPear and Lukinu_u

Garasu Facial Accessory by lukinu_u and Ixe

Garasu Ear Accessory by lukinu_u and Ixe


Diablillo Syandana by Volkovyi and SabtheRobot

Senvictis Syandana by Lubox

Weapon Skins

Nikana Ungulata Skin by Vulbjorn, the graphical walrus.

Polearm Skopos Skin by Girtan

General Additions

    A Noggle has been added to the Market that has us very excited now.

Wisp Changes & Fixes

    Wisp’s Breach Surge now guarantees a surge spark when you land the killing blow.
    Increased base range of Wisp’s Breach Surge from 15m to 18m.
    Wisp’s Blueprint can now be sold for 2500 Credits.
    Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant).


    Demolysts can no longer be disarmed by the Halikar, as they stop attacking the Conduit. This follows precedent with Demolysts already being immune to the effects of Loki's and Mesa's disarm abilities.
    Changed TennoGen creator items by ‘Malayu’ to now read ‘Malaya’.
    Upon selecting to craft a Clan Key, the Foundry will automatically now show the ‘Clan Key’ crafting screen instead of making you search for it.
    Trading Post permissions have been disbled for people visiting the Dojo IF the Dojo is current in the ‘Featured Dojo’ Star Chat spot (unless you’re a Clan member) to prevent Trading pop-up spam.
    Diriga has learned to shoot the new Laser Doors and Shock Turrets in the Gas City tileset.
    Monitors now show 'Stand By' and glitchy screen transmissions upon Alad V's death in the Gas City tileset.
    Made some adjustments to a few arm Armour pieces on the Nyx Paristhea Skin.
    Made a micro-optimization to Chroma's Vex Armor ability.
    Made some micro-optimizations to a number of gamemodes.
    Made micro-optimizations to a number of gameplay scripts.
    Made a micro-optimization to Amalgam Arca Kucumatz's beam attack.
    Made some micro-optimization to the HUD.
    Made some micro-optimizations to in-game Transmissions.
    Made a micro-optimization to the Aim-Gliding FX.

Relic UI Changes & Fixes

Since the selective UI Screen rework brought in Update 25, we’ve gathered much of your feedback to how its functionality, clarity, and visibility can be improved on. Below are just a few of those proposed changes/fixes with more to come later.

    Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).
    Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%.
    Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare).
    Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards.
    The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’.
    Changed the Relic Manager menu "sort by Rank" to "sort by Refinement".
    Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc).
    Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission.
    Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing

Ropalolyst Fixes

    Fixes towards cases of the Ropalolyst not firing its beam.


    Fixed Transferring to the Operator immediately after returning to the Orbiter from a mission resulting in a stuck state, requiring you to reboot Warframe to fix.
    Fixed cases of the Teralyst not spawning when initiating the Bounty from Konzu.
    Fixed enemies spawning being uneffected by Corrosive Projection, Shield Disruption and EMP Auras worn by players in the Rift at the time.
    Fixed Zanuka being unable to capture Hildryn, Wisp, Revenant, Chroma, Frost, Excalibur, Inaros, Nova, Vauban, Volt, Wukong, Ash, Hydroid, Mag, Trinity, Titania and Valkyr.
    Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.
    Fixed seeing Spy Vault lasers from outside the Gas City tileset.
    Fixed Warframe Rank Bonus UI not resetting when Polarized with a Forma.
    Fixed Platinum prices appearing for TennoGen items in the Market. Purchasing would take you to the normal Steam Wallet screen.
    Fixed the Repair Kit Mod showing up as "unidentified item" and not being revealed until End-of-Mission.
    Fixed seeing a large beam of light FX when firing the Ferrox with Mirage’s Hall of Mirrors active as reported here:
    Fixed one of theGas City doors with security scanners detecting players even if they were in Limbo’s Rift.
    Fixed placeholder screen textures in the Gas City tileset.
    Fixed some decorations in the Gas City tileset missing collision.
    Fixed missing Cypher code clues FX in The Sacrifice quest.
    Fixed the Acrid Energy color persisting as default.
    Fixed the Aures Diadem and Lumis Earpiece Energy color persisting as default.
    Fixed Strain Mod Maggots Energy color persisting as default.
    Fixed the Tonfa Ba’geth Skin Energy color persisting as default.
    Fixed the Oberon Ferosh Helmet Energy color persisting as default.
    Fixed the Kazeru Prime Sugatra Energy color not applying to the electricity.
    Fixed missing emissives on the Prisma Grinlok.
    Fixed Kavat Armor taking the incorrect emissive colors.
    Fixed engine emissives not being part of the Cydonia Liset Skins.
    Fixed the Liset Sydonia Skin having incorrect vent FX.
    Fixed blocky looking emissives on the Frost Zastruga Helmet as reported here:
    Fixed Tesla Coil Traps effects/sounds not disappearing for Clients when destroyed in the Gas City tileset.
    Fixed Drone and Orokin Enemies having overly zoomed Codex dioramas.
    Fixed title for the ‘Customize Landing Craft’ screen appearing as ‘Orbiter Appearance’.
    Fixed missing Ankyros Icon in the Inventory UI.
    Fixed typo in Garuda’s Dread Mirror Arsenal stats.
    Fixed some text boxes not having enough room for Polish UI translations.
    Fixed another instance of red ice on the Corpus Ice Planet tileset.
    Fixed Lunaro Practice VO and Practice cinematics overlapping the regular VO.

Samedi 1 juin 2019
The Jovian Concord - Hotfix 25.0.8


    Boosted Drop Chance of Hexenon from Amalgams to ~7.7%, and increased Hexanon rewards from the Disruption gamemode by 25%.
    Reduced the run speed of Melee Nullifiers and shrunk their Nullifying bubbles down to 66% of the previous size in the Gas City tileset - thanks for your feedback, Tenno!
    ‘Copy Main Colors’ in the Arsenal will now update Energy FX as well (like Randomize does).
    Optimized leaderboard UI display.

Ropalolyst Fixes

    Fixed the Ropalolyst walking around in circles after landing due to being affected by Magus Lockdown! HUGE appreciation to all the Tenno who provided detailed repro steps, and shoutout to hix3r for a top tier post + many Partners for attempting to reproduce!
    Fixed cases of Operator falling into a teleport volume twice before being placed safely in the middle platform during the Ropalolyst fight.
    Fixed the Ropalolyst turning itself upside down for no advantageable reason at all.
    Fixed tower collision volumes not being disabled for Clients in the Ropalolyst fight.


    Fixed a crash that could occur if the download cache was corrupted.
    Fixed Ivara’s Cloak arrow functioning on Defense objectives, leaving enemies unable to find it.
    Fixed the Amalgam Argonak Metal Auger Mod not removing Armor with Dagger attacks.
    Fixed inability to add a Precept Polarity to Venari using Forma.
    Fixed missing various UI elements or getting a black screen after entering the vent simultaneously at the start of Profit-Taker Bounty 3.
    Fixed an issue with Vapos Ranger enemies spawning infinitely in one spot in the Gas City tileset.
    Fixed Arcanes awarded through Bounties showing as Mods in the UI.
    Fixed Ambient Occlusion setting being disabled.
    Fixed issues in a Gas City Spy Vault including stuck spots, teleports and possible performance concerns.
    Fixed a bug in one of the Gas City Spy Vaults (with fire, ice, and core lasers), where the core lasers were not turning off for Clients.
    Fixed Revenant's default Energy color being too green.
    Fixed Maggots from Strain Mods/Nidus not using the proper emissive colors.
    Fixed the Lecta Energy color persisting as default.
    Fixed the Simulor Energy color persisting as default.
    Fixed the Ignis Energy color persisting as default.
    Fixed the Edo Prime Armor not applying Energy colors in the Dojo.
    Fixed the Komorex light FX being too intense.
    Fixed the Lenz jets still appearing when you apply the Dryad Bow Skin.
    Fixed seeing red fog in Void tilesets.

Vendredi 31 mai 2019
The Jovian Concord - Hotfix 25.0.7


    Syndicates in the Syndicate screen are now ordered by the respective Rank you have with them. The ones which don’t especially like or respect you are now greyed out to indicate that.
    Improvements to the Confirm Quantity input field to make entering new values easier.
    Eximus enemies are now capped at Level 9999 like regular enemies.

Ropalolyst Fixes

    Fixes towards the Ropalolyst walking around in circles after landing.
    Fixed the Ropalolyst going invisible if it nullifies while holding an Operator.
    Fixed the ‘friendly through wall’ FX being applied to the Ropalolyst, making it difficult to see when attempting to shoot at it.


    Fixed a Health scaling bug that resulted in enemies past a certain level only having 10 Health.
    Fixed Health and Shield bar display for enemies with more than 2 billion points of Health and Shields combined.
    Fixed a residual issue that affected exactly 29 accounts as a result of the Kogake Riven fix in Hotfix 25.0.2.
    Fixed a soft lock after opening the pause menu while viewing the Syndicate screen.
    Fixed Hildryn’s Melee Channeled blocking not remapping from Energy to Shield.
    Fixed the Gale Kick Mod not affecting jump kick Damage.
    Fixed a sneaky spot in the Gas City tileset where players could hide inside a wall, effectively cosplaying as the man in the wall.
    Fixed AI pathfinding in the Gas City hangar area.
    Fixed size of destruction area of effect on vulnerable wall pipes in the Gas City tileset.
    Fixed a Fluxor Bot occasionally missing the its target and shooting welding beam through the windows of Gas City.
    Fixed outline of a equipped Heavy Weapon being visible on Wisp when Aim Gliding after using Wil-O-Wisp.
    Fixed the Prisma Rostam Kubrow Armor not displaying its Prisma cloud FX.
    Fixed the Ballistica (Prime/Rakta), Cernos (Prime), Daikyu, Dread, and Paris Prime Energy color persisting as default on the strings.
    Fixed clipping cloth physics with Oberon Feyarch’s skirt.
    Fixed a Chat linked Mod missing indication if you own 0 or 1 of that Mod.
    Fixed the map node for Saturn > Telesto displaying a Forma instead of an enemy.
    Fixed all Codex > Universe > Art Galleries missing their dioramas.

Jeudi 30 mai 2019
The Jovian Concord - Hotfix 25.0.6


    Reduced Melee FX light intensity. 

Disruption Changes & Fixes

    The Health Drain effect from Conduits now only drains when your Health is higher than 20. This fixes the Health Drain killing you which is not consistent with other gamemode debuffs.
    Fixed Loki being able to Switch Teleport enemy Demolysts/VIPs into pits and kill them instantly. VIPs are now teleported to safety if placed into a pit.

      This issue specifically was wrongly overused in Operation: Hostile Mergers to gain a Leaderboard advantage. We’ll have more information soon that will speak to our action plans regarding the Leaderboards. Information on our action plans regarding Leaderboards can now be found here
      Fixed Disruption score not updating for the Conduits which were active when Host migration occurred.

Ropalolyst Fixes

    Further fixes towards the Ropalolyst getting stuck in its blocking animation.
    Fixed Clients being left behind in the Ropalolyst fighting area as everyone else is teleported to the extraction tile after defeating the Ropalolyst.
    Fixes towards the Ropalolyst walking around in circles after landing.


    Fixed Tatsu’s Soul Swarm mechanic not stacking for Clients.
    Fixed Little Duck still being ‘hidden’ in the Syndicate screen at max Vox Solaris rank.
    Fixed seeing Eudico’s unhidden transmissions with Creator Mode on.
    Fixed Impact Status and ragdolling breaking enemies out of Nyx’s Pacify effect before its Duration is up.
    Fixed Wisp’s Wil-O-Wisp spawning through geometry.
    Fixed Garuda having negative Mod capacity by replacing a Stance Mod with high drain with a Stance Mod of low drain.
    Fixed numerous level holes in the Gas City tileset.
    Fixed minor AI issues with Dropships in the Gas City tileset.
    Fixed Vapos Bioengineers missing from the Codex.
    Fixed Blueprint Inventory icons appearing smaller than normal.
    Fixed Attachment Energy colour preview persisting, whereas the default color should replace it once you move away from it.
    Fixed the Respa Prime Mask, Erlang Prime Oculus, Kiteer Oculus, and Lumis Oculus Energy color persisting as default.
    Fixed clicking on a Chat link while in the Navigation screen overlapping the nodes UI with the Market screen.
    Fixed Wisp’s materials not appearing wet when in the Plains of Eidolon when it’s raining.
    Fixed the Venus Vignette having a filepath instead of a name when viewed in the Market.

Mercredi 29 mai 2019
The Jovian Concord - Hotfix 25.0.5


    Operation: Hostile Mergers Endurance score stat is now displayed in the Player/Clan Profile > Stats.

Ropalolyst Fixes

    Further fixes towards your Warframe teleporting to last Operator position when falling out of the map during the Ropalolyst fight which resulted in a constant fade-in/fade-out black screen. We are working on an additional fix that we aim to ship tomorrow.


    Fixed inability to Donate Hexenon to the Clan Vault.
    Fixed the Komorex’s Energy color persisting as default.
    Fixed the Unity Planter not displaying properly in its Market diorama.
    Fixed missing collision on the Terra Auto Turrets in Orb Vallis.

Mardi 28 mai 2019
The Jovian Concord - Hotfix 25.0.4

Disruption Gamemode Changes & Fixes

Thanks to your continued feedback, we are able to make a handful of much requested tweaks to the gamemode. Keep it coming!

    Demolyst marker changes:

      Increased initial range of the attack marker from 25m to 30m.
      The attack marker increases in range from 30m to 100m when the Demolyst is looked at by a nearby player, so that squadmates can see it without it being manually marked.

    Added new flashing FX for the four marker colors to replace the default yellow flash FX.
    Moved the extraction timer UI offset below everything else to make it more visible and not so easily confused with other mission timers.
    Removed [PH] from 'mission timeout started' text, made the popup message red and last for 5 seconds instead of 3 to improve visibility.
    Fixed in-world markers for active Conduits not showing up outside the tile they spawned in.
    Fixed Aero Agility being in Disruption Rotation A when it should be in Rotation C with the other Rare Mods.
    Fixed Aero Periphery being in Disruption Rotation C when it should be in Rotation A with the other Common Mods.

Ropalolyst Changes & Fixes

    You can now access Chat while being held by the Ropalolyst. Whether you want to say 'IT GOT ME, IT GOT ME' is up to you.
    Further fixes towards infinite falling in the Ropalolyst fight.
    Fixed inability to fight the Ropalolyst if you Operator Void Dashed right after initiating the elevator, which placed you back in the elevator with the Rolalolyst outside flapping around in its lonesome.
    Fixed being stuck in a fade-in/fade-out black screen when Transferring to Operator when your Warframe enters a teleport volume (falling off the edge) in the Ropalolyst fight.
    Fixed getting grabbed by the Ropalolyst while in Operator mode or if the Ropalolyst dies while holding you resulting in a forced stand still state.
    Fixed Inaros’ Devour FX persisting on the Ropalolyst if cast by a Spectrolyst.
    Fixed Ropalolyst being shy and hidden sometimes, as players travelled towards the final showdown room.

Wisp Changes & Fixes

    Wisp Sol Gate changes:

      Increased base Damage from 1000 to 1500.
      Increased Ability cast to be 30% faster.
      Restored Sol Gate’s true destructive power to go through enemies, as opposed to only hitting the first enemy and not the ones also behind it.

    Wisp will now apply the stronger Reservoir value if another Wisp casts the same Reservoir but stronger (with the corresponding Duration).
    Wisp’s Breach Surge teleport to a Reservoir will teleport to the position you were at when you spawned the Reservoir instead of inside the Reservoir itself. Fixes being able to teleport outside of geometry.
    Tweaked the FX flare of Wisp’s Sol Gate ability to not occlude your view as much.
    Multiple tweaks to Wisp’s cloth physics to fix Syandana deformation and reduce cloth wildness.
    Updated ingame description for Wisp's Sol Gate ability to provide greater clarity on enemy weakness versus continuous attack.
    Fixed Wisp becoming unable to move if casting Wil-O-Wisp in the Simulacrum and accessing Arsenal before it ends.
    Fixed inability to damage Eximus enemies with Wisp’s Sol Gate in Sanctuary Onslaught.
    Fixed Wisp’s Wil-O-Wisp ability causing a hitch if she is wearing her Gaoth Helmet.
    Fixed missing Wisp Bullet Jump FX trail.
    Fixed a script error when casting Wisp’s Sol Gate ability. 

General Additions

    Added Mandachord to Simaris' Lost & Found for 25k Standing. You can now re-craft Octavia with this final piece.
    A ‘Fast Travel’ option has been added to the Dojo main menu to allow easy access to all Labs once completed.


    Reduced Rare Resource drop chance from 50% to 7% from Amalgam as seen here:
    Reduced Rare Resource drop rate for Lab Amalgams from 50% to 7% as seen here:
    Removed the Amalgam Alkonosts Armor and gave it a slight Health boost.
    Terminal Velocity can now be used with the Fulmin.
    Removed self damage from the Cyanex.
    Returned the Ferrox Primary Fire Damage to it’s previous value of 350.
    Changed the initial Gas City Defense starting tile to improve enemy spawn flow.
    Removed Titania’s Blueprint from the Market as it is now found in Simaris’ Lost & Found Offerings or The Silver Grove quest.
    Vapos Aquila (Gas City Dropship) is now excluded from the Simulacrum because it is unable to function properly there.
    Improvements towards AI pathfinding and spawning in the Gas City Defense tileset.
    Significantly reduced the radial blur from Mesa’s Peacemaker.
    Aligned Fulmin's auto fire mode FX to better align with muzzle.
    Updated "Landing Craft" to "Orbiter" in Menu > Equipment, and “Interior” to “Orbiter Appearance”.
    Removed sound from when the Motus Setup Mod buff is activated.


    Fixed a crash when transitioning from Vallis/Plains to Fortuna/Cetus.
    Fixed Rivens that are capable of hitting negative Damage via Critical Multiplier resulting in insta-killing enemies that have innate Damage resistance (Amalgam Alkonost). They will now properly take 0 Damage from a negative Critical Multiplier weapon, the same way regular enemies do.
    Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.
    Fixed the Torid and Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.
    Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.
    Fixed join-in-progress spawn times being very long if the in-mission player is riding a Domestik Drone.
    Fixed issue with Fulmin silencer not properly attaching to player's hand when exiting Submersible Archwing if the weapon was previously in Alt-Fire mode.
    Fixed zoom multiplier issues with the Fulmin as reported here:
    Fixes towards the Domestik Drone not moving to another location if it becomes stuck.
    Fixed Kavats becoming stuck in their Idle animation (most commonly seen when near the Domestik Drone).
    Fix for Mods that come from Syndicate Offerings not showing the Syndicate as a drop source in the Codex.
    Fixed door alignment in one of the Amalgam Labs in the Gas City tileset.
    Fixed collision on some walls where players could get stuck on door frames and other annoying trims in the Gast City tileset.
    Fixed some spots where AI would deploy Vapos Shields in unhelpful locations in the Gas City tileset.
    Fixed the minimap displaying a square outline in the Gas City tileset.
    Fixed Detron and Mara Detron projectile firing incorrectly when in Glaive+Gun mode.
    Fixed Mag Helmets Energy color persisting as default.
    Fixed emissives on the Titania Mab Helmet.
    Fixed the Second Dream Stalker weapon having blue Energy.
    Fixed emissive colors on the Drimper Moa Bracket.
    Fixed some Syandanas getting Energy colors mixed into their emissives.
    Fixed camera not getting reset when backing out of the Controller Bindings screen.
    Fixed controller callout for visiting Syndicates not working.
    Fixed Hildryn and Wisp Ability names being all caps in Ability HUD bar.
    Fixed buff HUD indicators that should be on the second row overlapping the first when Transferring between Warframe/Operator.
    Fixed Arcanes displaying that they can be traded for 100 Ducats.
    Fixed clicking a Chat linked item resulting in multiple screens overlapping.
    Fixed the [PH] tag in the Disruption Event Trophy description.
    Fixed dirt mounds in the Plains of Eidolon not appearing wet when it’s raining.

Samedi 25 mai 2019
The Jovian Concord - Hotfix 25.0.3

Disruption Gamemode Changes & Fixes

Thanks to your awesome feedback, we are able to make a handful of much requested tweaks to the gamemode. Keep it coming!

    Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.
    Disruption Marker UI visibility changes:

      Increased Conduit and key marker color lightness to make them more visible (in-world, minimap and objective UI)
      Increased the in-world display range of key pickup markers
      Lowered the minimum radius of Conduit markers and increased their attachment height

    Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit.
    Reduced the force applied to pickups spawned by the Conduit Resupply buff and raised their spawn height further above the Conduit.
    Made a micro-optimization to the Disruption game mode.
    Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption.
    Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion.
    Fixed numerous Host migration fixes for Disruption Conduits:

      Fixed references to Demolysts being lost (fixes Health bar UI issue)
      Fixed Demolysts not attacking the Conduits
      Fixed Demolysts not exploding next to Conduits

    Fixed Demolysts not appearing in the Codex.

Ropalolyst Fixes

    Fixed players getting stuck in an infinite falling loop during the Ropalolyst fight.
    Fixed cases of the Ropalolyst being unable to fly.
    Fixed the Ropalolyst continuing to navigate towards towers it has already been...deceived by.
    Fixed random foot popping animations on the Ropalolyst.
    Fixed ability to infinitely spawn Amalgams during the Ropalolyst fight.
    Fixed digital Lotus transmissions playing for Clients in the Ropalolyst fight.
    Fixed some FX lingering for Clients, and others not being visible.
    Fixed Ropalolyst whooshing sounds not playing when ‘riding the bull’.
    Fixed a script error when falling off a platform in the Ropalolyst fight.


    The following items have been added to Simaris’ Offerings:

      Imperator Blueprint
      Veritux Blueprint
      Revenant Blueprint
      Garuda Blueprint

    Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion.
    Made a micro-optimization to the Gas City fire hazards.
    Slight tweaks to Wisp’s skirt cloth to reduce clipping in the thigh region and in various other Idle Animations.
    Hovering over the Ganymede node and Ropalolyst node now display requirements to unlock if you can’t access it.
    Nidus Virulence’s tips on ground effect will now use your Secondary Energy colors.
    Removed work-in-progress fancy Melee finishers that slipped through the Mainline cracks!
    Improved Octavia’s emissive detail visibility.


    Fixed a progression stopper in the Sands of Inaros Quest where the Tomb Guardians were invincible.
    Fixed a rare crash when going from Vallis/Plains to Fortuna/Cetus after leaving the squad.
    Fixed crashes when going to the Arcane selection screen for a Kitgun while playing in Japanese.
    Fixed newly-migrated Endless mission Host not receiving a reward at the end of the next interval.
    Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord.
    Fixed the Repair Kit Mod having no Polarity and costs more to equip on a Polarized slot.
    Fixed inability to pick up Energy Orbs in the Gas City Index tileset as reported here:
    Fixed ‘Mastered’ indication not being displayed when focusing on the Purchase/About button in the Market.
    Fixed ‘Mastered’ indication not being displayed when viewing Dojo Research Recipes.
    Fixed Refined Relics not displaying their Drop sources.
    Fixed the Tecton Sparring Skin not appearing in its diorama.
    Potential fix for Nidus gaining back 3/4 of his Energy when casting abilities in Frame Fighter.
    Fixed the Phage reload sound playing constantly if the Hectagon Skin is equipped.
    Fixed filter opacity not working in Captura.
    Fixed clicking Chat linked Mods not showing how many you own.
    Fixed Ducat prices not being displayed for some items that can be sold for Ducats.
    Fixed not seeing Polychrome color preview or being able to apply it in the Dojo. If a Polychrome is failing to apply, simply remove and try again!
    Fixed not seeing Energy color FX when customizing Weapons/Attachments.
    Fixed Rhino’s Rubedo Skin missing its emissives.
    Fixed Chroma’s Graxx Helmet Energy color persisting as default.
    Fixed Valkyr’s Gersemi Skin Energy color persisting as default.
    Fixed Falcor’s Energy color persisting as default.
    Fixed the Styx Syandana Energy color persisting as default.
    Fixed the Vaykor Syandana Energy color persisting as default.
    Fixed the Naviga Prime Sugatra Energy color persisting as default.
    Fixed the Mithra Greatsword Skin Energy color persisting as default.
    Fixed Broken War Energy color persisting as default.
    Fixed Nikana Gemini Sheath Energy color persisting as default.
    Fixed the Mesa Graxx Helmet Energy color persisting as default.
    Fixed the Spitfire Graxx Syandana Energy color persisting as default.
    Fixed parts of Nyx’s Absorb ability that weren’t applying Energy colors.
    Fixes towards Kavat eye color not being applied.
    Fixed Rescue prison tower sounds not sounding right in two terminal rooms in the Gas City tileset.
    Fixed some dark lit rooms/hallways in the Gas City tileset.
    Fixed some cargo trams pushing players out of the Gas City tieset.
    Fixed a placeholder name for one of the Drop Ship variants in the Gas City tileset.
    Fixed a script error when closing the a Lore Fragment entry before it is loaded.
    Fixed a script error when Sacrificing items to Rank up a Syndicate.
    Fixed a softlock after buying an item from Simaris’ Offerings.

Jeudi 23 mai 2019
The Jovian Concord - Hotfix


    Fixed a crash related to the Domestik Drone.
    Fixed Nyx’s Absorb being affected by teammate damage when using the Assimilate Augment Mod.
    Fixed the Aero Agility Mod appearing as ‘Beyond Legendary’. It now displays the correct 11.54% drop chance in the public drop tables.
    Fixed a level hole in the Gas City tileset.

Jeudi 23 mai 2019
The Jovian Concord - Hotfix 25.0.2


    Simaris has added the Odonata Blueprint to his Offerings!

      Imperator and Veritux are in the works to also be added

Disruption Changes & Fixes

    Doubled the amount of Hexenon reward drop from Disruption.
    Removed the Disruption 'Conduit Shields' buff as it doesn't do anything to protect the conduits after the design change which added Demolysts.
    Disruption Conduit Nullifier bubbles now grow over 6 seconds when they spawn, instead of immediately spawning in at full size when the Conduit is activated.
    Fixes towards not receiving Disruption rewards after a Host migration.
    Fixed individual extraction not being available for the first 3 Disruption Operation: Hostile Mergers missions.
    Fixed see unlocalized text/wrong node name when looking at "online status" or receiving game invitation from friends who are playing the Disruption Operation: Hostile Mergers missions that you haven't unlocked yet.


    Nezha’s Warding Halo projector uses Secondary Energy colors now.
    Upgraded Domestik Drone logic to prevent attempting to go through clearly locked doors in the Orbiter and provided extra encouragement to explore more.
    Made adjustments to the ziplines and platforms in the end area of the Ropalolyst fight.


    Fixed various problems caused by Windows High-DPI scaling; for gory details please see 

      Added Window Scaling Mode option to Display Settings to allow you to bypass Windows High-DPI scaling (NOTE: on some computers, particularly laptops with 4K displays, this may cause severe performance problems!)
      Fixed issues with the mouse cursor going missing after a full-screen toggle.
      May have fixed issues when toggling to full-screen and issues where the mouse won't go across the full window when full-screen.
      Made graphics suggested settings default to native window resolution if Windows App Scaling is 130% or less.

    Fixed the Kogake Weapon missing from progression for a lot of Tenno. Mastery has been restored and peace brought back to the universe!
    Fixed Kogake Rivens appearing as ‘Croniton’.
    Fixed Wisp’s Will-o-Wisp ability stacking invulnerability duration instead of restarting it.
    Fixed Beam type weapons unable to destroy Isolator Bursa mines.
    Fixed numerous unintentional work-arounds to get secret gains in the new Gas City tileset. I hope that was vague enough for you.
    Fixed wonky Pistol firing animations for Wisp.
    Fixed the Zenith sometimes Alt Firing/Reloading at the same time.
    Fixed some weapons (Cyanex, Nagantaka) Fire Rates on their Burst mode showing as 0.
    Fixed Alad V’s Portrait from pre-Infested to post-Infested for audio Lore Fragments in Gas City.
    Fixed missing spawn/teleport volumes in some Gas City Captura Scenes.
    Fixed Hexenon missing from the Codex.
    Fixed the Energy color persisting as default on the Nekros Irkalla Skin.
    Fixed the Vetala Shoulder Plates Energy color persisting as their default color.
    Fixed the Pakal Armor Energy color persisting as their default color.
    Fixed Octavia's Helmet Energy color persisting as default.
    Fixed Trinity’s Helmet Energy color persisting as default.
    Fixed Nekros’ Charon Helmet Energy color persisting as default.
    Fixed the Jat Kusar Energy color persisting as default.
    Fixed Nova Stinger and Nova Visage Helmet Energy color persisting as default.
    Fixed the emissive colors on the Helminth Charger Metus Skin appearing all blue.
    Fixed the Tethra Quantum Badge Energy color persisting as default.
    Fixed the Scapulis Syandana Energy color persisting as default.
    Fixed the Sidereal Syandana Energy color persisting as default.
    Fixed Frost’s Snowglobe FX range not scaling properly.
    Fixed Frost’s Snowglobe clipping through camera angles.
    Fixed Liset Energy color not applying to the Skin.
    Fixed Liset emissive color options appearing before you’ve gone into the Customization screen.
    Fixed the ‘This Is What You Are’ soundtrack playing in the Orbiter if your Domestik Drone went into the back room.
    Fixed a crash if you Wall Latched or Wall Hopped in the Orbiter after equipping a Mod from the Proton Set.
    Fixed a rare crash when transition from a Vallis/Plains to Fortuna/Cetus.
    Fixed a script error when getting an Ayatan Sculpture as a defense reward.
    Fixed several script error when accessing the Syndicate screen.
    Fixed a script error when transitioning between Zones in Sanctuary Onslaught.
    Fixed some ice appearing red on Europa tilesets.
    Fixed the Extract/Battle screen not properly displaying player names that are longer than average.
    Fixed overlapping FX when backing out of a Relay vendor (Syndicate) diorama.
    Fixed repeating ‘tank breaking’ sound in the Gas City tileset.
    Fixed missing audio for a Alad V transmission in the Gas City tileset.
    Fixed a script error when attempting to Contribute to Dojo Research.

Mercredi 22 mai 2019
The Jovian Concord - Hotfix 25.0.1

Known issues

    We’re working on a fix for the resolution issues some people are experiencing with High-DPI displays. 
    The Kogake Weapon has vanished from progression for a lot of Tenno. We are aware and working on a fix. Rest assured it will be restored. 
    Rivens appearing as ‘Croniton’ are broken Kogake Rivens.

Ropalolyst Changes & Fixes

    Ropalolyst will now attempt to kick you off if you choose to ‘ride the bull’ for more than 30 seconds.
    Fixed inability to proceed in the Ropalolyst boss fight if the Client player has died.
    Fixed capacitor tower replication issues for Clients in the Ropalolyst boss right room.
    Fixes towards Ropalolyst getting stuck in the top of the capacitor towers.
    Fixed certain Transmissions playing back to back instead of spaced out when playing the Ropalolyst Boss node when a Client joined a mission.


    Removed the Wisp Blueprint from the Market, as it’s intended to be a Ropalolyst drop.


    Fixed inability to proceed in the Sacrifice quest when attempting to trigger a console.
    Fixed the Disruption ‘Energy Drain’ modification applying to the Operator's Energy which prohibited ability to Transfer back.
    Fixed the Adaptation Mod not actually providing any resistance value after Reviving.
    Fixed the Odomedic Buff timer continually getting reset instead of stacking charges.
    Fixed a soft-lock when viewing Darvo’s Deals in the Relay if you had Discord running.
    Fixed spawning a free, but temporary, Domestik Drone just by simply previewing it in the Market.
    Fixed the Domestik Drone appearing as a Blueprint in the Market Preview diorama.
    Fixed Magus Lockdown not function properly with Tyl Regor.
    Fixed the Repair Kit Mod not being displayed as a Drop/in the Codex. This resulted in some players becoming Trade banned, which will be fixed upon relog.
    Fixed incorrect Energy colors on the Mag Ferro Helmet.
    Fixed Hildryn and Garuda Specters never using Abilities.
    Fixed a script error when Replicating a Warframe Blueprint in the Dojo.
    Fixed a script error when completing a Round in The Index Endurance.
    Fixed a script error when purchasing Debt-Bonds from Ticker.

Mercredi 22 mai 2019
The Jovian Concord - Update 25


Something sinister is stirring in the Gas City.

Rumors are circulating of an alliance between Alad V and our most feared enemy -- the Sentients. Infiltrate the remastered Corpus Gas City on Jupiter, drive your blade through Amalgam horrors, unlock the power of the Wisp Warframe, and shine a light on this sinister Corpus plot.

The Jovian Concord

Jupiter gas city remastered

Put your parkour skills to the test in the the vast and viscous aura of the Remastered Jupiter Gas City tileset, featuring completely remastered graphics, tilesets and audio design in each tile.

During your missions, storm your way past gas harvesters and massive reactors to expose the inner workings of a corporation overruled by the greedy obsessor, Alad V. New Vapos Corpus variants stalk the many corridors alongside those instructed to maintain the integrity of the Gas City from....intruders. Tread carefully, as some Vapos Corpus have been equipped with all new Vector Shields.

But don’t stare too long into the colossal golden sky surrounding this floating empire. You might see something you wish you hadn’t.

New resource

Hexenon - A reagent commonly used to produce highly combustible fuel.

Acquire this new Resource throughout the reworked Jupiter Gas City for crafting related items such as Wisp, Komorex, and more.

New enemy type: Amalgams 

Deep within the walls of the Gas City, the Corpus are making full use of Sentient technology. You’ll stand toe-to-toe against the Amalgams -- nightmarish Corpus and Sentient hybrid beings. Is this a partnership or a parasitic conjuration?


New game mode: Disruption

As we've done in the past, this new Game Mode is being debuted in an Operation! More information on Operation: HOSTILE MERGERS can be found here

Travel to Ganymede, Jupiter and survive the all-new endless Disruption mode. Collect keys from fallen Amalgams to activate corresponding conduits, then protect the conduits from the Demolysts that will seek to destroy them. Each conduit will trigger a random player boon, environmental hazard or enemy buff. Test your strength against the Amalgams to earn new Weapons and new Mods.

Note: We will be introducing this mode with a Clan Operation! The Node itself can only be played if you've completed the Natah Quest.

1) Minibosses lead the way - beware the DEMOLYSTs. Defeating a miniboss is the key to progress - or failure. You have 4 terminals to defend each round. If a miniboss gets to the terminal and detonates, you lose that terminal. Pressure is on. Minibosses make themselves known.

2) Rewards - most endless (minus Arbitrations) have 'AABC' rotation, repeated endlessly. This mode gives you the flexibility to earn your reward tier based on performance. Perfectly defend all Terminals in the first round? Good stuff. This is a table of how it'll look:

New boss fight: Ropalolyst

Colloquially known as the 'fly-dolon' in Devstreams, the flying Eidolon is here. Prepare for a bossfight that combines the strategies of the Teralyst, the hero moments of the Exploiter Orb, and Warframe's awesome Parkour into one showdown. 

The Ropalolyst boss fight can be found on its own Assassination Node on Jupiter once you have completed the Chimera Prologue. Completion of the Ganymede Node will allow you to progress.

Facing off against this airborne new Eidolon type will reward you with Wisp parts and Amalgam Mods! Prepare, Tenno. You won't know what to expect as you enter the arena of the Ropalolyst. 



    Float through the halls of the Gas City as the unseen helping hand. Her light-based Abilities provide support to allies, while her unique Passive makes her invisible in the air. Defeat the Ropalolyst to earn our 40th Warframe.

Passive: phased

    Flowing between dimensions Wisp becomes invisible to enemies while in the air.


    Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.


    Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position.   Hold to have the image travel faster and teleport to its position on release.

Breach surge

    Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged.

Sol gate

    Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma.

New reinforcements


      Strike with silent lightning or the pummeling drum of thunder with Wisp’s signature Primary Weapon. Alternate between stealthy short-range electrical discharge and automatic lightning gun. Faster mode-switch when used by Wisp.

    Wisp gaoth helmet

      A flowing alternate helmet for Wisp.

    Sirocco kavat armor

      Fluid and aerodynamic, the signature Kavat armor of Wisp. 



      Corpus ingenuity leveraging Tau-tech to create a high-capacity bi-modal sniper weapon of terrifying capability. Zoom in to reduce recoil and add Punch Through. Zoom again to fire a bursting viral round, but with a lower rate of fire. Komorex features built-in ammo conversion.



      Sentient tech merges with Corpus design to deliver this lethal sidearm. Fully automatic, it fires ricocheting, homing projectiles that release small clouds of Gas on impact. Alt-fire to release the entire clip without homing as a single burst.


Nyx Pasithea collection

Take control with this decadent collection of deluxe Nyx gear. Featuring the Nyx Pasithea Skin, Enthra Syandana, and the Hecaton Shotgun Skin.


New mods and mod sets

Give your Warframe, Weapons and more a boost with new Mods and Mod Sets. A Set Bonus is applied if equipped with Mods from the same set. These Mods are available as potential rewards from killing Amalgams and completing new content in the remastered Gas City. (All stats shown are at Max Rank and are subject to change.)

    Aero mod set

    Set Bonus: Damage enemies while Aim Gliding and put up to 5 of them to Sleep for 9s on landing.

      Aero Vantage - Warframe: +100% Reduced Gravity during Aim Glide
      Aero Agility - Sniper Rifle: +100% Reload Speed during Aim Glide
      Aero Periphery - Primary: -50% Zoom during Aim Glide

    (All stats shown are at Max Rank and are subject to change.)

    Motus mod set

    Set Bonus: +100% chance to become immune to Knockdown effects while airborne.

      Motus Signal - Warframe: Increase Double Jump strength by +200%
      Motus Setup - Shotgun: +100% Critical and Status Chance for 4 secs after landing from a Double or Bullet Jump
      Motus Impact - Melee: Increase range of aerial melee attacks by +2m 

    (All stats shown are at Max Rank and are subject to change.)

    Proton mod set

    Set Bonus: During a Wall Latch gain +50% Damage Reduction.

      Proton Pulse - Warframe: Wall Dashing grants + 100% Bullet Jump Speed
      Proton Jet - Rifle: During a Wall Latch gain +120% Status Chance and Critical Chance
      Proton Snap - Melee: Hold a Wall Latch for 2s to gain +100% Toxic Damage and +50% Status Chance for 20s.

(All stats shown are at Max Rank and are subject to change.)

Additional new mods

    Kavat's Grace - Warframe: Resist Hard Landings from falling at speeds of up to 40m/s
    Gale Kick - Warframe: +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.
    Anti-Grav Array - Robotic: Increase height of owner’s jump by +40%
    Odomedic - Robotic: Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x.
    Repair Kit - Sentinel: +6 Heal Rate/s

(All stats shown are at Max Rank and are subject to change.)

Additional new amalgam mods

    Amalgam Javlok Magazine Warp - +45% Magazine Capacity. Parrying with a Shield reflects +6000% Damage. +90% Channeling Efficiency while Parrying.
    Amalgam Ripkas True Steel - +75% Critical Chance. +20% Reload Speed on Shotguns. +100% Gore Chance.
    Amalgam Furax Body Count - +15s Combo Durations. +20% Blast Radius on Specialized Launchers. Melee kills knockdown enemies within 15m.
    Amalgam Argonak Metal Auger - +3m Punch Through. Damage from Daggers reduces Armor by +6. Enemies are revealed by Punch Through.
    Amalgam Daikyu Target Acquired - +75% to Headshot Multiplier. +3% Life Steal on Nikanas. 60% chance to pick up used arrows.

These Amalgam Mods are dropped by the new ROPALOLYST.

Removal of random mod packs

We have replaced the random Mod Packs (Dragon, Eagle, Falcon, Hawk, and Phoenix) with 6 new themed Essential Mod Bundles!

These Bundles were put together to offer what their predecessors were lacking. We’ve completely removed the dice roll and replaced it with a clear list of contents so that you know exactly what you are getting in the bundle. They are intended to help get you started and familiar with modding in Warframe, and all of the items in the Bundles can be earned from mission rewards, enemy drops, and more!

They each feature an unranked Rifle Mod, Shotgun Mod, Pistol Mod, Melee Mod, 1,000 Endo, and 50,000 Credits. Check them out in the in-game Market!


New themed essential mod bundles

    Essential Base Damage Mod Bundle 

      Point Blank
      Hornet Strike
      Pressure Point
      1,000 Endo
      50,000 Credits

    Essential Critical Chance Mod Bundle

      Point Strike
      Pistol Gambit
      Organ Shatter
      1,000 Endo
      50,000 Credits

    Essential Cold Damage Mod Bundle

      Cryo Rounds
      Chilling Grasp
      Deep Freeze
      North Wind
      1,000 Endo
      50,000 Credits

    Essential Heat Damage Mod Bundle

      Incendiary Coat
      Heated Charge
      Molten Impact
      1,000 Endo
      50,000 Credits

    Essential Toxin Damage Mod Bundle

      Infected Clip
      Contagious Spread
      Pathogen Rounds
      Fever Strike
      1,000 Endo
      50,000 Credits

    Essential Electricity Damage Mod Bundle 

      Charged Shell
      Shocking Touch
      1,000 Endo
      50,000 Credits

Two-factor authentication (2FA) additions and changes

Enable 2FA today and get the exclusive Fae Step Ephemera! 

    Follow these steps to enable 2FA

      1. Log into your PC account on the Warframe website and go to the Account Management page.
      2. You will see the option to “Enable Two-Factor Authentication” there.
      3. You’ll receive an email with a link to confirm. Click the link, and you’re all set!

PLEASE NOTE: Before enabling 2FA, be sure that you have access to the email associated with your Warframe PC account. If you no longer have access to the email associated with your Warframe PC account, submit a ticket to and request an email change. Support will also enable 2FA on your behalf once the email update is complete.

If you already have 2FA enabled, you can log in now to receive the inbox message from Ordis containing the Fae Step Ephemera.

    2FA and Trading

      You are now required to have 2FA enabled to trade with fellow Tenno. It is required to protect both parties from participating in account invasion-related situations.  When both players have 2FA enabled, it helps to ensure that the persons trading are the legitimate account holders trading their own items.

Learn more about 2FA here: 

UI screen reworks

The following screens UI screens have received a brand new look and functionality with a mix of player-requested mechanics!


      More information is directly exposed that removes the requirement to click-through tabs and scroll to find the information you want, such as related Bundles and the quantity of Blueprints owned (ex Forma). 


      Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once.
      You can now directly visit ALL Syndicates from their UI screens!
      Daily Standing information is now clearly exposed. This value is the amount still earnable.
      Neutral Rank now shows up for Syndicates with no negative Ranks.

    Void Relics/Refinement

      Overall more information displayed/available.
      Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value.
      You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.
      Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards.
      The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.


      One of our oldest screens to date, the Extract or Battle screen, has been given a visual facelift!

Two-toned colour customization - Round 2!

Warframes, Sentinels, Weapons, Attachments (Armor, Ephemera, etc), Regalia, Syandanas, K-Drives, and Archwings now all have a double Emissive color option (no Forma required), and a double Energy color option (Forma required). 

    Operators and Gilded Amps now have a Secondary Energy option!
    Primary Energy color will reflect the core (brightest) area of the FX. This allows for a Cold Damage Chroma to have a pink FX, Heat Damage Chroma to have a green FX, etc.
    Ephemera now uses your Attachments color.

    General Additions

      Prove your Prodman respect with new Corpus UI Theme, Background, and Sound under Options > Interface > UI Customization!

    The winning entry dream Dojo Decoration, Flower Decanter, created by PhaZone at TennoCon 2018 has been added to the Market!
    A new ‘Wisp Motes Glyph’ can be purchased under Profile > Glyph.


    Simaris has added his own Decorations to his Syndicate Offering store!
    Added “Save the Hostage” message in Rescue missions if the Hostage is downed.
    Added “Cannot replicate research in another Clans Dojo” message to players who are not in a Clan but are attempting to access Research in any of the Featured Dojos.
    Added Ability videos in the Ability UI for Inaros, Ivara, Nidus, Titania, and Wukong!

    General Weapon Changes

      Zenith Alt Fire Ammo cost reduced from 5 to 3.
      Zenith’s Alt Fire radar deployable is now Ammo based instead of duration.
      Tysis Corrosive Damage-over-time will now be apply a single tick to targets the projectile punches through.
      The Gaze Kitgun Chamber now chains to up to two targets within 5m.

    Gun Spear Weapon Changes


        33% of clip reloaded every second when Spear is deployed. This allows for a more fluid use of all the Gun Spear mechanics.
        Increased flight speed of all Gun Spears. 


        Reduced zoom FOV.
        Adjusted Impact and radial Damage split from 230 Impact and 50 area-of-effect to 160 Impact and 120 area-of-effect.
        Increased area-of-effect radius from 1.6m to 2m.
        Increased projectile speed from 70 to 130.
        Removed self damage from Primary fire.
        Removed damage fall off from Primary fire area-of-effect.
        Auto recall timer reduced from 20 to 6 secs.


        Added 100 Impact damage with 3m area-of-effect at end point of Primary fire.
        Increased Alt Fire's tether range from 6m to 10m.
        Increased tether's Status Chance from 33% to 50%.
        Increased tether's Damage pulse from every 5 secs to every 2 secs.
        Quick throw auto recall timer reduced from 20 to 10 secs.
        Charged throw auto recall timer increased from 20 to 30 secs.


        Increased Ammo pool from 100 to 200.
        Increased Alt Fire's bullet attractor radius from 1.8m to 2m.
        Increased Magazine size from 20 to 40.
        Increased Primary fire area-of-effect damage from 30 to 55.
        Primary Fire recoil reduced.

    Post Processing Changes in Orbiter

      We have changed the post-processing effects in your Orbiter for a simple reason: it now matches the rest of the game! It will look less blown out and slightly more saturated. A before and after can be found here

    Exploiter Orb Changes

      Increased Ephemera drop rate on Exploiter Orb from 6% category drop to 10% category drop.
      The Exploiter Orb now properly drops the Deck 12 Scene.

General Changes

    Konzu’s Eidolon Hunt now grants Ostron Standing! 

      1000 Ostron Standing per Eidolon Hunt: Teralyst
      5000 Ostron Standing per Eidolon Hunt: Teralyst, Gantulyst, and Hydrolyst

    Slightly increased the drop rate of the Seeding Step Ephemera and Aura Forma Blueprint in Arbitrations.
    Revenant and allies can now perform Finishers on enemies blinded by Revenant’s Reave with the Blinding Reave Augment equipped.
    Heavy Ammo now drops from Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion Moas, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards.
    Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations.
    Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
    Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.
    Reduced Platinum costs of Endo and Credit bundles by 50% and removed lowest Endo Bundle due to nonexistent value.
    Improved the visibility of Nova’s Antimatter Drop to fix the ball being invisible until you shoot it.
    Sanctuary Onslaught now has a chance to roll the Vay Hek Trial tileset.
    Removed the Mesa Immortal Skin accidentally being in the Market. If you bought it you can keep it, otherwise it will remain a Baro exclusive.
    Optimized accessing the Foundries with a large number of Blueprints and components (about 50% faster).
    Hildryn will now use her Shields when Melee Channel Blocking.
    Viewing Nightwave Challenges while in Solo will now pause the game.
    Clan Research items now show if they’ve already been crafted and how many have been crafted.
    Reduced the radial blur when picking up Convergence Orbs.
    Removed keybinding to access the Dojo map legend, it is now there by default when you open the map.
    Dimmed overbright lights in the Grineer Settlement tileset.
    Changed Grineer Arc-Traps to prevent them from targeting Sentinels.
    Adjusted offset position for the Due Volpi Syandana on most Warframes so it is positioned lower and closer to Warframe's back.
    Adjusted offset for the Surator Syandana to avoid clipping on certain Warframes and Skins.
    Optimized the transition from Fullscreen to Windowed for where the game was initially started in Fullscreen.
    Adjusted holster position of Dual Secondaries on Saryn Prime.
    Adjusted holster position for Dual Secondaries on Banshee Prime so they sit a little higher.
    Adjusted some Melee holster positions on Mesa Prime to avoid clipping/floating.
    Updated description of the 'Savior of Eris' Challenge.
    Tweaked the brightness of Volt Prime’s electricity to fix dimness. 


    Fixed Taxon attacking Conservation animals if equipped with Molecular Conversion and Retarget.
    Fixed ability to use the Aura Forma on Sentinels and Companions.
    Fixed Chesa Retrieve double dipping with Nekros’ Desecrate.
    Fixed Chesa/Desecrate double dipping with Hydroid/Khora.

      **Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior.

    Fixed the Deimos Claw Skin's long claw not unfolding upon player switching Melee mode.
    Fixed ‘Cryogenic Leak’ conditions not applying its respective Status Effect.
    Fixed doors leading to the Plains of Eidolon from Cetus losing its textures when jumping on it.
    Fixed Mesa's Shatter Shield not being cancelled by Nullifier bubbles.
    Fixed Tatsu missing the “Holster Style” option in the Arsenal.
    Fixed Stalker falling off the edge in the final stage of The Second Dream.
    Fixed level holes in the Grineer Galleon defense tileset as seen here:
    Fixed Coildrive teleporting inside the building in the “Retrieve Data” phase of the Vox Solaris quest.
    Fixed Hildryn’s Haven remaining active without consuming shields while riding a Dargyn. Haven will now be disabled once Hildryn boards a Dargyn since it has no Shields to fuel it.
    Fixed missing alarm sound in Corpus Survival missions when the first console is hacked.
    Fixed black screen with limited UI for Clients when Host selects repeat mission after returning to the Orbiter from one.
    Fixed Ghouls not spawning around the Defense objective in the last stage of one of the Ghoul Purge Bounties.
    Fixed Host migration restarting the second stage of the Profit-Taker Bounty and being unable to continue with the mission if the Host grabbed the datamass.
    Fixed several animation and FX issues when Baruuk has Serene Storm active and is dual-wielding a Pistol and throwing Melee.
    Fixed Hildryn having an Energy bar when entering the Plains of Eidolon from Cetus.
    Fixed being unable to do anything with Mesa when Peacemaker is cast at the exact moment a ledge grab is attempted.
    Fixed Tipedo Prime’s ground slam not knocking flying enemies (Oxium Ospreys, Corrupted Drone, etc.) out of the air.   
    Fixed killing enemies with a stolen Dargyn triggering the “Rank Up!” UI notification.
    Fixed the Thermia Fracture Nullifier Burp affecting players even if they are outside of the Nullifier volume.
    Fixed some players having extra “Kitgun” entries in their Profiles that are blank.
    Fixed countdown timer infinitely looping when Host accepts and cancels a Bounty selected by a Client from a tent in the Plains of Eidolon.
    Fixed Clients seeing incorrect Corpus Hack panel FX.
    Fixed an issue with the Mining Cutter/Drill being unequipped when aiming after Quick Melee.
    Fixed issue with destroying a Tusk Thumper’s armor plates too quickly causing it to continue to hop around as a terrifying immortal slap chop.
    Fixed several clipping and floating issues with the Narvarr Prime Armor on multiple Warframes.
    Fixed a laser trap in the floor not disarming after pulling out a Coolant Cell in Corpus Sabotage missions and creating an unintended wave point.
    Fixed black flickering and other VFX issues occuring after a Thermia Fracture burp.
    Fixed incorrect growth size and duration of Vazarin’s Void Aegis as per:
    Fixed flashlight remaining on and blaringly bright after destroying reactor Sabotage missions in the Griner Settlement and Shipyard tilesets.
    Fixed blinded enemies standing still and not doing anything after the animation finishes while still blinded.
    Fixed Iradite formations and pickups appearing yellow instead of dark red.
    Fixed Baruuk’s Elude FX appearing opaque and bright green no matter the chosen Energy color.
    Fixed Corrupted enemies in the Void appearing very yellow.
    Fixed Odonata's Energy Shell appearing 2x smaller than it should be in the Plains of Eidolon and Orb Vallis.
    Fixed Maroo standing in a T-pose in her Bazaar.
    Fixed mesh issues in Grineer Galleon Spy mission tilesets.
    Fixed zoning issues in the Corpus Ice Planet tileset that was causing meshes to disappear.
    Fixed the Cestra and Dual Cestra barrel being rotated incorrectly in Fortuna and Cetus.
    Fixed K-Drives not gaining Affinity and only Focus points after installing a Lens on it.
    Fixed being unable to interact/capture with downed Plains of Eidolon Bounty targets.
    Fixed being able to walk on top of water volumes in certain areas in the Grineer Forest tileset.
    Fixed three entries of each Kuaka variant appearing in the Codex.
    Fixed certain Quest dioramas showing your equipped and custom Warframe instead of the rewarded Warframe.
    Fixed Extractor UI disappearing from Star Chart after reclaiming a completed one.
    Fixed Varazin’s Protective Dash not affecting Companions after mounting a K-Drive or Archwing as per:
    Fixed being unable to change Clan size during the following non-Clan related Events:

      Balor Fomorian
      Razorback Armada

    Fixed a script error when trying to buy an item from Nightwave offerings.
    Fixed Oberon, Khora, and Harrow getting stuck on certain kinds of geometry if they try to cast their Abilities mid-air and come down because of it.
    Fixed enemies amed with the Tetra having incorrect reload animations.
    Fixed Mirage’s Hall of Mirror clones not reflecting the default colours of either the Winter Skin or Sigyn Skin.
    Fixed the Telos Boltace and Kronen Prime not appearing when searching ‘Tonfa’ in the Arsenal.
    Fixed Baruuk’s Desert Wind fists not properly applying the chosen Energy colour as Client.
    Fixed a crash that could occur when talking to Maroo about Ayatan missions in Maroo's Bazaar.
    Fixed wonky water textures when looking through the water with your weapon scope.
    Fixed the Bloodshed Sigil and Bleeding Body Ephemera still appearing visible when your Warframe is hidden (talking to Bounty givers in Orb Vallis).
    Fixed enemies affected by Nyx’s Psychic Bolts not applying the chosen Energy colour.
    Fixed the Vistapa Prime Syandana clipping through numerous Warframes.
    Fixed the Halikar not actually stealing the Wolfs Sledge Hammer.
    Fixed cases of the Inventory screen causing overlap at multiple areas on the Orbiter.
    Fixed getting stuck in the Grineer Forest Defense level ceiling as reported here:
    Fixed light brightness on the Opticor Vandal to match base Opticor.
    Fixed Valkyr’s Hysteria FX appearing to flicker when ‘Color Correction’ is enabled.
    Fixed Emblems and Badges not hiding when aiming with the Atlas Karst Skin.
    Fixed Altas Karst Skin chest cloth clipping through some weapons.
    Fixed Tonfa weapons (Ohma, Kronen, etc) not having holster positions set up for Equinox Primes Night Form.
    Fixed Baruuk’s Serene Storm ability interfering with the way your Dual-Wielded Pistol and Glaive is presented.
    Fixed an issue with getting stuck in the ground when exiting a Grineer Sea Lab vault.
    Fixed an issue with Nidus' Symbiotic Link FX on Titania.
    Fixed ceiling issues as seen here: - also slightly reduced ceiling damage and prevent them from outright killing player.
    Fixed an issue with missing reload sounds when using Glaives with Kitguns.
    Fixed an issue with players going out of bounds on the Ceres Shipyards as seen here:
    Fixed an issue with Melee Weapon Trails not respecting swing speed Mods which would make them invisible.
    Fixed old Corpus lockers in Maroo's Bazaar
    Fixed an issue where depleting all ammunition for a single gun then picking up more doesn't re-enable use of the weapon.
    Fixed missing FX for the “music notes” in the final mission of the Octavia’s Anthem quest.
    Fixed Dropships not actually picking a clear landing zone and flying through trees in the Plains of Eidolon.
    Fixed Titania able to fly out of the level in the The Second Dream.
    Fixed an incorrect teleport placement in the Vor’s Prize quest.
    Fixed Dargyn patrols sometimes picking unreachable destinations underground and getting stuck in the Plains of Eidolon.
    Fixed some Ephemera’s not appearing in Relays or missions after a cinematic is triggered.

Mardi 30 avril 2019
Plains of Eidolon Remaster - Hotfix 24.8.2

The Prime Vault has opened once again!

Volt Prime, Loki Prime, Bo Prime, Wyrm Prime, and Odonata Prime Relics have been added back to the droptables until July 2nd!

Check out the Prime Vault Accessories and more here:

Arbitration Changes & Fixes

    Fixed not receiving rewards at End of Mission if you’re awaiting revival while extraction is triggered by the remaining squadmates. 
    Fixed losing Arbitration Warframe/weapon buff each time a player respawns.
    Fixed the Resurgence Burden UI lingering on the screen saying 0/5 if a player is near a Revive tower and doesn't have any Resurgence Burdens and another player performs the Revive.

Known Arbitaton UI bug: Host sees a different amount of Resurgence Burdens on Clients when they Transfer to Operator/Warframe.



Vendredi 26 avril 2019
Plains of Eidolon Remaster - Hotfix 24.8.0

Arbitrations ‘Iteration 1’ Changes

Our goal with this update is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing.

Be kind, revive

The rules of Arbitration death have shifted: players are still downed with no bleedout timer, but a Revive tower is now placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them.

In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing!

New rewards

You can now spend Vitus Essence in the Arbitrations Market to purchase Archgun Rivens (if you are below your Riven cap), as well as new cosmetics! The new cosmetic offerings include:

    Amprex Telos skin
    Atomos Telos skin
    Atterax Telos skin

Illumina judicium (name showing incorrectly in game. Will be hotfixed)

Let Arbitration begin.

A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose.

Judicial oculus 

Eyewear created by the Arbiters for those they deem worthy.

Also, a new Arbitrations reward has been added: the elusive Aura Forma Blueprint! Craft an Aura Forma to modify an Aura slot on a Warframe to be compatible with any Mod Polarity.

General Arbitrations Changes

    Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses. 
    Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1.


    Potential fix for inability to use Warframe Abilities and prior active Invisibility being broken after using Transference. 
    Fixed cases of Plains Rescue Bounties prematurely ending. 
    Fixed (for real this time) the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
    Fixed a script error if Stalker's target disconnects after his initial Transmission fires up.
    Fixed Alad V’s skirt clipping into his legs in his Wolf of Saturn Six Episode dioramas.
    Fixed potential (harmless) script crash that can occur when Wolf dies in the middle of spinning.
    Fixed equipping Castanas (in default Skin) placing a larger version of one of the projectiles between the Warframes legs.
    Fixed windows in Grineer Settlement tileset being impassible when they look open. 
    Fixed some waypoints flip flopping around you in Lua tileset (more fixes required). 
    Fixed Void Dash colliding with Snowglobe. 
    Fixed a crash caused by Khora’s Strangledome. 
    Fixed wonky lantern textures in Teshin’s Relay room as reported here:
    Fixed an issue where selecting default keybindings would remove the ability to scroll or click, as well as causing other issues. 

Lundi 22 avril 2019
Plains of Eidolon Remaster - Hotfix 24.7.3

General Additions

    The Ventkids Clubhouse Scene that slipped through the Mainline cracks has been added to the Ventkids Offerings!


    A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!
    Removed unreleased Ephemera from being Chat linkable...shhhhh.
    Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.


    Fixed bugs caused by prototype code that could corrupt input bindings and break menu input as described here:
    Fixed a script error that could result in a Defense mission progression stopper.
    Fixed a script error in timed Nightmare missions.
    Fixed Submersible enemies not spawning in the Grineer Sealab tileset due to a script error.
    Fixed inability to damage the Juggernaut with Hildryn’s Balefire.
    Fixed dying as Operator while using Guardian Shell causing players to be unable to Transfer back to Operator.
    Further fixes towards Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) choosing to appear as you’re extracting.
    Fixed having no Shields in Archwing if Inaros or Nidus are equipped.
    Fixed doing a double Melee slam attack when Dual Wielding with a Glaive.
    Fixed perpetually spinning when Dual Wielding with a Glaive.
    Fixed the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
    Fixed Clients being able to hear switching sounds for the Stradavar.
    Fixed a script error that occurred when an objective was triggered.
    Fixed the player Notes positioning not matching if Menu Scale is not 100%.

Jeudi 17 avril 2019
Plains of Eidolon Remaster - Hotfix 24.7.2

Toroid Changes

We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids. 

    Calda Toroids have a 20% chance to drop from Scyto Raknoids.
    Sola Toroids have a 20% chance to drop from Kyta Raknoids.
    Vega Toroids have a 1% chance to drop from Mite Raknoids.


    Reverted the Warframe Emissive Energy inheriting Secondary Energy. Further information can be found here:
    Tusk Thumper Doma now drops Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn.
    Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’.
    The Ascension Altar and the Clan Vault are now displayed on the Clan Dojo minimap.
    The Synth Reflex Mod now has a HUD buff icon.
    Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table.
    Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables.
    The Hildryn Collection now indicates that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna."
    Reduced the "Join Squad" message size to avoid overlapping in UI.

Secondary Energy Colors Fixes

    Fixed Random Colors in the Arsenal giving you a Secondary Energy color.
    Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc).


    Fixed the Zephyr Tengu Helmet having an outstanding inconsistent Oxium crafting cost in relation to other Warframe Helmets. This has been switched to now require 2 Neurodes instead of 2 Oxium.
    Fixed the Korb Blueprint requiring 55 Fish Scales by swapping it to 50 Fish Oil.
    Fixed the Cena Apparel Blueprint and Vahd Apparel Blueprint requiring 5 Cetus Wisps by swapping it to 5 Eidolon Gems.
    Fixed Nekros’ Soul Punch not counting towards Challenges that count Revives.
    Fixed Khora Strangledome ability timer no longer appearing on the UI when dying and respawning.
    Fixed Mirage’s Hall of Mirror clones leaving behind Gaze (Kitgun) beams if the ability ends while firing.
    Fixed Nyx’s Psychic Bolts ability sometimes going silent.
    Fixed seeing a duplicate Magazine when interrupting Kitgun reloads.
    Fixed pressing 'x' in Captura at the first camera settings screen causing settings to reset to default.
    Fixed inability to Melee after casting Hildryn’s Balefire right when a Glaive weapon returns.
    Fixed the Proboscis Mod having no further benefits when Ranking up past 3.
    Fixed the Tecton Sparring Skin not applying properly to the Prisma Obex.
    Fixed inability to interrupt your Bullet Jump in Lunaro.
    Fixed Mirage’s Sleight of Hand ability confusing Pets equipped with Scavenge.
    Fixed an Inbox message showing Eudico instead of Onkko.
    Fixes towards visibility issues when in Limbo’s Rift.

Jeudi 11 avril 2019
Plains of Eidolon Remaster - Hotfix 24.7.1

Secondary Energy Clarification

Yesterday’s Update 24.7.0 included the change of Secondary Energy color applying to Warframe emissives - but it seems we got it backwards and shipped with Secondary being the dominant color. This has been rectified to have Primary as the dominant color with Secondary Energy being the “halo” color around it. To clarify even further, Primary Energy colors will cover the brightest emissive area with the Secondary Energy color covering the darkest emissive area.

We know we have more work to do to really polish this new Fashionframe option, as you may still notice some emissive areas are not equal to others. This will take time to properly implement - we thank you for your patience!

Changes & Fixes

    A short FX will now appear in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities.
    Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen.


    Updated the public Drop Table for the Sentient Wolf to include the Wolf Hammer component Blueprints, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop.
    Slightly reduced the fog in the Grineer Forest tileset.
    Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.


    Fixed crashes caused by alt-tab when playing fullscreen and using a Steam Controller.
    Fixed cases where you could move around with the Steam Controller when you should be locked in position (eg: during a Heist briefing).
    Fixed recasting Nidus’ Ravenous in new a location not properly recalculating Maggot explosions.
    Fixed sound discrepancies when using the ‘Wolf Howl’ Emote.
    Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
    Fixed a memory leak related to the Rahn Prism FX.
    Fixed a HUD memory leak when dying and respawning.
    Fixed Atlas’ Karst shoulder piece not hiding when aiming with a weapon.
    Fixed Atlas’ Karst Golems not appearing in his Abilities Arsenal screen.
    Fixed level holes in the Lua Halls of Judgement area.
    Fixed level holes in the Infested Corpus tileset.
    Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.
    Fixed Lisets having uncolorable areas.
    Fixed unbaked textures in the Corpus Gas City tileset.
    Fixed the Lynx hanging in the Grineer Spy Vault tileset appearing black.

Jeudi 11 avril 2019
Plains of Eidolon Remaster - Hotfix


    Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.
    Atlas’ Karst Market dioramas now display his accompanying deluxe Golems. 


    Fixed a crash caused by the Pilfering Strangledome Augment.

Jeudi 11 avril 2019
Plains of Eidolon Remaster - Update 24.7.0

Atlas Karst Skin

To move a mountain, become the mountain. Embody the tectonic power of Atlas with this landmark skin.

Tecton Sparring Skin

With seismic force shatter and sunder, blow upon blow. Enemies quake at the sound of these signature sparring weapons.

Stratum Syandana

Austere crystalline beauty, formed over time, deceptively delicate, lethally sharp. The Stratum Syandana perfectly complements Karst, Atlas' deluxe skin.

Atlas Karst collection

Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin and Stratum Syandana.

New warframe augments (max rank)

    Garuda (Dread Mirror) Dread Ward

      Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.

    Revenant (Reave) Blinding Reave 

      Enemies hit are blinded by fog for 10s.

    Nidus (Virulence) Teeming Virulence 

      Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s.

    Khora (Strangledome) Pilfering Strangledome 

      Enemies held in Strangledome have a 65% chance of dropping additional loot.

Secondary Energy Color Changes & Fixes

    Secondary Energy color now applies to Warframe emissives! You might have to get creative with your color combinations to make it really pop:

    Secondary Energy color now applies to Nova’s Wormhole ability.
    Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default.
    Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update in 24.6.0.
    Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery).
    Fixed Clients only seeing primary Energy color on Syandanas.


    Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
    Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting as reported here:
    Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources.
    Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset.
    Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time).
    The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player).
    Changed the Korrudo Riven Disposition to 1 (previously 0.5).
    Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Candy Cane Scythe to Tigris, our art team has been updating our back catalog!
    Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now!
    Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset as requested here:

Tusk Thumper Changes & Fixes

    Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s.
    Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.
    Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.
    Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned.
    Fixed the Tusk Thumper’s damage reduction not applying to all hit types
    Fixed a script error that could occur after killing the Thumper, such as Operator Amps.


    Fixed Corrupted Vor no longer doing his monologue if you had Creator Mode enabled (sometimes without). Look at them, they come to this place...
    Fixed an issue where abomination Landing Crafts were possible with customization bugs.
    Fixes towards cases of Arbitration rewards being out of sync on the server.
    Fixed The Index breaking if a player dies and then disconnects before they respawn.
    Fixed cases of Caches in the Plains spawning in the ground.
    Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.
    Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.
    Fixed Inaros & Nidus being given Shields from ally Shield Ospreys.
    Fixed Harrow Condemn slamming you to the ground if you are within 8m above it (before slam changes it only prevented cast when in air above 8m).
    Fixed rare cases of Melee bonuses (Damage, Crit, etc) getting applied to your Sniper.
    Fixed AI/Companions unable to escape damage zones, such as sewage pits, in the Grineer Shipyards Interception tileset.
    Fixing Pet Companions being killed in the middle of a jump across a forced-teleport volume becoming unrecoverable, due to Pets being exempt from teleporting.
    Fixed incorrect Alt Fire reload animation for the Corrinth.
    Fixed an issue where your Melee weapon could get hidden if you spammed Dodge after a Melee Slam.
    Fixed Equinox’s Metamorphosis Ability Day/Night stats being flipped in the Arsenal.
    Fixed the Silver Grove ending diorama overwriting Titania with whatever Warframe you have equipped.
    Fixed the Oberon Wendigo Skin having incorrect textures when ‘Toggle Prime Parts’ is enabled.
    Fixed incorrect material meshes on the Corpus Lynx.
    Fixed Archguns are being sorted both by name and the presence of a Gravimag.
    Fixed Grineer Tram appearing pitch black in the Grineer Asteroid tileset.
    Fixed Plains Cave water disappearing upon getting close to it.
    Fixing a leaking effect on Hildryn's projectiles which could affect performance.
    Fixed Dargyns having weirdly high flight paths near the edge of the Plains map.
    Fixed your Profile screen appearing incorrect if opened in the Nightwave screen.
    Fixed Sawgaw Codex images appearing as Condrocs.
    Fixed a script error that would occur after a Host migration during a Bounty.

Vendredi 5 avril 2019
Plains of Eidolon Remaster - Hotfix


    Added some cooldowns to Nora Night's transmissions on menu closing / Fugitive captures.


    Fixed multiple crashes.
    Fixed a major UI bug that would break screen functionality of most screens (inventory, Mod, etc).
    Fixed pet Moa Tractor Beam Precept inhibiting the use of others Precepts.
    Fixed some old terrain materials in the Plains of Eidolon.
    Fixed a couple of level holes in PoE.
    Fixed issues with Coolant Raknoid level scaling being inconsistent. They are now level 30.
    Fixed a crash when quitting game/leaving a hub while arsenal was open and you had a sentinel equipped.
    Fixed an issue where catching fish would result in a crash / game freeze.
    Fixed some bleeding edges when using Dynamic Resolution.

Vendredi 5 avril 2019
Plains of Eidolon Remaster - Hotfix 24.6.2

Plains of Eidolon Remaster Changes & Fixes

    Cuthol Bait blueprint is now sellable for 100,000 Credits.
    Increased the visual size of the Plains sun to match remastered sundisc.
    Fixed Loc-Pins being placed at unreachable heights in the Plains.
    Lost Loc-Pins have been returned to your Inventory.
    Fixed the sleep abilities of Ivara, Baruuk, and Equinox not giving you the option to capture animals in Plains of Eidolon.
    Fixed the Drone in "Protect the Drone" Plains Bounties sometimes getting caught on the landscape.
    Fixes towards waterfall textures in the Plains looking more like yogurt than water (also applies to Dojo waterfall Decorations).
    Fixed a level hole in the Plains terrain.
    Fixed some darkly lit rocks in the Plains.
    Fixed rain clouds persisting in the Plains but no rain falling.
    Fixed Konzu Transmissions appearing to flicker when Temporal AA is enabled.
    Fixed Cetus vendors appearing to have ‘poppy’ looking lip animations.
    Fixed squished Mining result icons.
    Fixed Plains enemies getting stuck on cables.
    Fixed holes in geometry at the main gate of Cetus.

Tusk Thumper Changes & Fixes

    Tusk Thumpers will now only call in reinforcements when at half Health or lower.
    Tusk Thumper charge behavior now has a timeout to prevent it from getting stuck charging indefinitely.
    Tweaks to improve Tusk Thumper jump animations.
    Fixed Tusk Thumper weak points getting covered / disabled when it wasn't the one taking damage.


    Reverted the Ogris Changes:

      Converted from Charged to Semi Auto.
      Ammo pool increased from 20 to 30.
      Area-of-Effect increased from 6 to 7m.
      Area-of-Effect damage reduced from 600 to 400.

    The Tatsu Soul Swarm (Revenant) projectiles now have a lifetime of 5 seconds.
    Reduced some casting sounds for Hildryn.


    Fixed inability to extract from the Archwing Mobile Defense mission on Earth, Erpo.
    Fixed Arcane ranks displaying with wrong formatting as reported here:
    Fixed Secondary Energy colors not applying to certain things (Revenant's Helmet beard, etc).
    Fixed ability to utilize dual Energy colour without Forma by using ‘Copy Warframe Colors’ to your weapon.
    Fixed a nonfunctional ‘Railjack’ related prompt.
    Fixed seeing a flash of color when switching between Upgrade tabs in the Arsenal.
    Fixed small font Chat appearing blurry.
    Fixed all Mergoo variants appearing the same in the Codex.
    Fixed a script error when attempting to start an animal hunt after a Host migration.
    Fixed a script error when you capture an animal but die just as the screen comes up.
    Fixed a script error when viewing Nightwave Episode dioramas.
    Fixed a script error when casting Oberon’s Reckoning. 

Jeudi 4 avril 2019
Plains of Eidolon Remaster - Hotfix 24.6.1


    Changed Rahn Prism Blueprint to require 3 Seram Beetle Shells instead of Glappid Bait.


    Fixed the Film Grain setting always being enabled.
    Fixed several crashes when resetting your key bindings to defaults.
    Fixed a crash that could occur when transitioning from the Plains back to Cetus.
    Fixed a crash when dying.
    Fixed a random crash that randomly happened at random. Did we mention it's random?
    Fixes towards Multishot Mods potentially not working with the Simulor.

Known Issues

    Loc-Pins skyrocket out of reach making them inaccessible to remove.

      Script will be run tomorrow to refund Loc-Pins back.

Jeudi 4 avril 2019
Plains of Eidolon Remaster - Update 24.6.0

Back at it again with them Mainlines! This Update is around 2GB of eye melting foliage, burp inducing Thermia changes, Floofs so cute your body will produce sounds you didn’t know it could, and much more! Please let us know if you encounter any WIP slips - like that Tyl Regor Noggle...

Plains of Eidolon Remaster!

We’ve added a suite of improvements, including updated terrain textures, dynamic lighting, richly detailed trees and foliage, as well as a more nuanced day/night cycle. Plus, with all the technical improvements, the Plains runs smoother than ever!

Plains Conservation 

You can now track and tranq animals in the Plains! Master Teasonai will be your source for Echo-Lures and Rarity Boosters as you track down, capture and get these animals to safety. Echo-Lures are not required as these animals continually roam the Plains, but calling them will bring them running (or flying!). A new Conservation Badge and Floofs from Master Teasonai await your efforts.


An avian of ridiculous appearance found along coastal regions and by large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their life to these odd little birds. Killing one is considered very bad luck.

New Kuaka and Condroc variants can also be found throughout the vast Plains of Eidolon!

New Enemies: Tusk Thumpers Inbound

Reports of a new Grineer machine have spread to Cetus. Vay Hek has deployed Tusk Thumpers -- mobile defense platforms that are just as efficient as they are deadly. Be prepared to encounter three menacing Thumpers of increasing size and difficulty: the Tusk Thumper, the Tusk Thumper Bull, and the Tusk Thumper Doma.

Without a vulnerability to use to your advantage, you’ll need to identify and expose their weak spots to take them down as quickly as possible. Take too long, and they’ll release reinforcement drones.

Make sure to visit Nakak and get your Tusk Thumper Floofs by trading in Resources! There’s one for each type of Thumper, collect them all!

POE / Cetus economy remaster lite

With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change! 

    Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built.
    Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built.

      Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes.

    Added sell price to Fish Meat (100 Credits per unit). Selling them makes sense to add for inventory purists as changes come for their uses.
    Replaced Bait Blueprints with Baits in Fisher Hai-Luk’s Offerings. This means Baits are no longer craft-ception with other fish parts and can now just be bought outright for Standing.
    Reusable Fish Bait Blueprints can now be sold for 100,000 Credits. Relics of a different time for some, easy Credits for others.
    Zaw Handles now use Fish Oil instead of Fish Scales. Amount normalized to 50 units.
    Normalized Fish Part costs across Amp Part Blueprints - some had 5 rare parts, some had 2, now there's 3 needed for all.
    Removed Cetus Wisp costs from Operator Armour Blueprints, and replaced them with Eidolon Gems.
    Removed Cetus Wisps from Amp Prism Blueprint, and replaced them with Fish Parts or Eidolon Gems.
    Removed Fish Scales costs from Operator Armour Blueprints, and replaced them with Fish Parts.
    Reduced Standing cost of Cetus Wisps from Quills Offerings.
    Fish Oil can now be sold for 100 Credits.

New reinforcement


When they go high, go low. Powerful pneumatic grips and toecaps amplify every blow. Four ways to deal twice the pain.

Find the Korrudo in the Market, or as a Tusk Thumper drop!

Creator Mode Setting Addition

We have added a new Option called "Creator Mode"! This exists to help players and Content Creators with a simple principle: no distractions, no spoilers.

When this is toggled on:

    Fortuna Citizens won't reveal their secret.
    The Lotus will no longer be as purple.
    Operator transmissions will be voice only.
    Email on login screen will be all ********** like the password
    On-orbiter transmissions and in-mission bumpers for Invasions / Alerts will not appear. 

Two-Energy Colours!

Fashion Frame just got a little more energetic! We have now added a SECONDARY Energy customization slot in the Arsenal! This is simply a free added bonus when Forma'ing gear.

All Gear can unlock this once Forma is applied! All non-Forma compatible goods (Syandanas, Etc) have this automatically.

General Additions

    Ticker has added a Venus Bounty Trap to their Secondhand Wares! A true hunter keeps their tools close at hand.
    Added Warframe Ability videos for Harrow, Khora, Octavia, and Gara in their respective Arsenal Abilities screen.
    Added out-of-bounds triggers to some spots where it's possible to get stuck in the Grineer Sealab tileset.
    Added Damage Multiplier stat when previewing Saryn's Miasma ability.
    Added a custom icon for Nagantaka's reload speed buff.
    Added Horrasque and Stover to the Codex.
    Tusk and Kuva Fortress Shield Lancers have a new look for their shield!
    Added a tint to the background of certain UI screens to match the current chosen Theme.
    Added a new setting under Equipment > Landing Craft > Interior, where old and future Interiors will live so you no longer need to sell to remove.

Buried Debts: Thermia Fracture Changes

Players who can handle an increased challenge are now able to opt-in to making their Thermia Fracture's more difficult! We have added a method to allow players to increase difficulty and lower the overall duration needed to complete 4 Fractures.

    Players can now expend additional Coolant Canisters after a harvest has begun within the first 30 seconds of starting the harvest.
    Each additional Coolant Canisters spent will increase the score of the Fracture by +1 (max of 4)
    Each additional Coolant Canister will increase the frequency of the 'Burps'.
    Each additional Coolant Canister will increase (pinned) the alert level of the fight.
    Each additional Coolant Canister will add 50 seconds to your Fracture, reducing the overall time it takes to find/complete 4 Fractures.

Fracture Burps happen on a random timer (5-15 seconds) and randomly selected from the list below:

    Nullifier Burp - Burst of energy that creates a nullifier volume around the Fracture for a brief moment.
    Radiation Status Effect Burp - Damage burst with 100% Radiation Status Effect.
    Rage Burp - Increases the damage output of nearby enemies.
    Thermic Raknoids - Spawns Thermic Raknoids. A new Raknoid variant with unique stats and aesthetic!
    Eximus Burp - Spawns Eximus units.
    Enemy Level Burp - Increases the current enemy level.

Warframe “In Air” Ability Changes

As many of you are aware, Warframe has been adapting and changing up gameplay to make it smoother and much more ‘Space Ninja’ in its action. Recently we have seen the introduction of the Melee Rework: Phase 1 (which is still in progress), but as an interesting side effect, we have found that some new systems that we have introduced could potentially be applied to other game systems... in this case, Ability use.

Right now, there are certain powers that just cannot be cast in the air. Some of those powers are easy to address, and we simply remove the restriction. A full breakdown can be found here in the Developer Workshop:

Removed "cast on ground" requirements for the following Warframe abilities:

    Trinity Well of Life
    Trinity Energy Vampire
    Trinity Link
    Frost Avalanche
    Atlas Tectonics
    Mag Crush
    Chroma Effigy
    Loki Radial Disarm

Additionally, the following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:

    Rhino Stomp
    Banshee Sound Quake
    Oberon Hallowed Ground
    Khora Strangledome
    Nidus Virulence
    Harrow Condemn

General Weapon Changes

    Whip and Sword slide attacks now do the same damage with a Stance equipped as without.


      Kills add charges (up to 5 max) that release seeking projectiles (same amount as charges) on slide attacks to stun enemies.


      The Knell is now automatic.


      Damage changed from 79 Corrosive to 9 Impact, 23 Puncture, 17 Slash and 81 Corrosive delivered in 3 ticks of 27 each over 2 seconds.


      Converted from Charged to Semi Auto.
      Ammo pool increased from 20 to 30.
      Area-of-Effect increased from 6 to 7m.
      Area-of-Effect damage reduced from 600 to 400.


      Reduced aimed FoV due to low Range.
      Adjusted ragdoll impulse so ragdolls don't always fly to the right.

Wolf Sledge

    Added a 5m 200 Explosion damage radial attack on recall.
    Increased Range from 1 to 1.5m.
    Increased Melee damage from 115 to 130.
    Increased throwing projectile damage from 575 to 650.
    Reduced the collision width of the thrown projectile from 0.6m to 0.2m.
    Increased the speed of the throwing animations.

Signature Weapon Changes

Having a ‘signature’ weapon now actually benefits you! There are still a few signature weapons that will receive this treatment (Scourge, Hystrix, etc).

    Knell: Knell now has a 2 round mag when wielded by Harrow.
    Tenora: Headshot kills with alt fire have a 20% chance to instantly refill magazine when wielded by Octavia.
    Pandero: Headshot kills with alt fire increase reload speed by 20% when wielded by Octavia.
    Nagantaka: 1m innate Punch-Through when wielded by Garuda.
    Fusilai: Increased projectile speed when wielded by Gara.
    Volnus: Additional slam radial damage when wielded by Gara.
    Astilla: Additional 80 ammo pool when wielded by Gara.
    Phantasma: Has 15 magazine when wielded by Revenant.
    Tekko: Additional 6% status when wielded by Atlas.
    Tatsu: Charge cap is 9 when wielded by Revenant.

The Wolf of Saturn Six Changes

    The Wolf (and other “stalker” type enemies) now have a level cap of 45 for Solo players and 60 for public squads.
    Significantly reduced the Wolfs tankiness.

Nightwave Changes

    All of The Wolf of Saturn Six Nightwave episodes can now be viewed by selecting ‘Tune In’ on the Nightwave screen! 


    Matchmaking for the Exploiter Orb fight can now be done by visiting Eudico in Little Duck’s room!
    Hildryn is no longer restricted to move at walking speed when charging Balefire.
    Chesa's new Retrieve functionality can no longer stack with Desecrate and other looting Augments (Pilferdroid/Ore Gaze). This was creating some unintended double dips from a single corpse - the dead can only give so much!
    Atlas' Passive now prevents him from being affected by abilities and weapons that push or pull (e.g. Terra Embattor Moa mines).
    Restored ability to have Baruuk's Desert Wind slam pull enemies instead of pushing them by holding block/aim key.
    Increased the speed of Rhino’s Stomp start animation slightly.
    Hydroid’s water textures have been updated to reflect fancy new tech introduced with the Plains of Eidolon Remaster!
    Killing enemies with Operator abilities (Void Blast, Void Dash) will now grant the kill Affinity to the equipped Amp when possible.
    Changed Operator Void Dash to no longer stop dashing when passing through allies and objects that bullets can pass through (i.e. foliage).
    Typing an item name (ie Stradavar Prime, Equinox Prime, etc) in the Trade screen search bar will now display all Relics that contain that item.
    You can now also name/rename weapons that Polarized, as opposed to the strict Rank 30 requirement.
    Nezha’s Warding Halo Safeguard Augment now takes yourself into priority consideration before others. Meaning that Warding Halo will be cast on yourself as opposed to your allies regardless of if you’re aiming at them.
    Catchmoon's projectile will now only collide with world geometry when the center of it hits.
    Amalgam Mods can no longer be equipped on Exalted weapons.
    Changed High graphics setting to set Anisotropic Filtering to 16x instead of 8x. Added a faster 2x Anisotropic Filtering setting and removed the 16x option to save people from themselves.
    Shock-Camo Skins have received a visual PBR upgrade!
    Phased Vasto/Akvasto and Rixty Aklato Skins have received a visual PBR upgrade!
    Changed Tower White pigment to drop from Kuva Jesters instead of Condrocs and Mortus Pink pigment to drop from Tusk Flameblade instead of Kuakas.
    Changed Tower White Pigment drop rate to a 100% chance to drop 1 instead of a 20% chance to drop to drop 5, for more consistent farming.
    Optimizations towards Mirage Hall of Mirrors projectile FX for Staticor and Ogris that was causing crashes.
    Numerous tweaks and Ability balance passes towards Junction Specters.
    Reduced the frequency of Nora's UI open transmission with a 5 minute cooldown.
    Reduced the visual thickness of the Arctic Eximus’ Snow Globe barrier.
    Adjusted left hand position when holding the Corinth.
    Improved the left hand position for Opticor and Arca Plasmor.
    Adjusted teleporter to prevent players being caught in an endless teleporter loop in the Grineer Settlement tileset.
    Toned down the Mining laser radial blur when zooming in.
    Toned down the blue FX in Excalibur’s diorama.
    Tweaked the Odonata Primes metallic materials to appear more shiny and less dull.
    Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down.
    Improved some cases of visual clipping between the Mesa Kudegra Skin and other Accessories.
    Enlarged the Voip HUD indicator to increase visibility.
    Updated Enable Hint Transmissions in the Audio Options menu. This setting will stop a lot of the more common and repetitive Transmissions from playing.
    Improvements towards Fish spawning logic to alleviate cases of Fish spawning underground.


    Fixed the Baza, Zhuge, and Zlok Riven Dispositions not reflecting the changes stated in Hotfix For clarity, they have changed to:

      Baza: 1.1->1.0
      Zhuge: 1.18->1.25
      Zylok: 1->1.15

    Potential fix for broken Arbitration reward UI in-game which resulted in discrepancies between what was shown and what you received.
    Fixed Dispatch Overdrive not applying to Garuda’s Talons when equipped (this time without breaking all Arcanes).
    Fixed Clients sometimes getting booted to Fortuna if they joined a session while it was transitioning to Deck 12.
    Fixed a loss of functionality that occurred if you were playing a looping Emote while transitioning from Fortuna to Vallis or Cetus to the Plains.
    Possible fix for a game hitch/hang when opening a cave Cache during a hidden Caches Bounty.
    Fixed a crash when throwing Thermia Canisters at the Exploiter Orbs vents.
    Fixed being stuck on a black screen when attempting to load into a Kuva Fortress mission.
    Fixed a game hang when ‘Defending the Console’ in the Vox Solaris quest.
    Fixed having to abort if your impeccably unfortunate timing killed you while simultaneously deploying the K-Bomb during the Vox Solaris quest.
    Fixed the rewards for the Hepit & Teshub nodes in the Void: replaced one of the duplicate Lith M4 Relic entries with a chance to drop a Lith P2 Relic instead.
    Fixed an issue where Clients that died, aborted the mission, and rejoined would Revive with 2 Health.
    Fixed cases where performing actions such as picking up a Datamass or entering bleed-out state while having an Arch-gun equipped could result in a loss of functionality.
    Fixed Orb Vallis Drones respawning with full Health/Shields after a Host Migration.
    Fixed the default K-Drive showing Affinity gains and leveling up from "Unranked" state. Only purchased boards can accumulate Affinity (Vent Kids standing can still be acquired as usual).
    Fixed Vazarin Mending Soul charges not refreshing when transitioning from Fortuna to Vallis.
    Fixed Limbo being incorrectly affected by certain Exploiter Orb attacks while in the Rift.
    Fixed the Hall of Ascension Agility test contributing to Nightwave progress multiple times.
    Fixed Clients that join-in-progress not properly bleeding out if they were killed while riding their K-Drive. Reaching 7 Health will now boot you off to prevent death while K-Driving.
    Fixed an issue where falling at the very end of the Mastery Rank 13 test would make it impossible to complete.
    Fixed Void Fissures in endless mission types not spawning enemies at the same level as other non-corrupted enemies.
    Fixed Larkspur’s Alt Fire not functioning for Clients.
    Fixed not being able to start Ghoul Bounties from the tents in the Plains of Eidolon.
    Fixed the UI for Capture Bounty missions getting stuck on the screen after being completed.
    Fixed the Exploiter Orb's heat gauge size not being affected by the UI Scale setting.
    Fixed certain map markers not appearing after returning to the Orb Vallis from Deck 12.
    Fixed Clients not seeing the Zenistar's disc if they join-in-progress while it's active. They would then see it appear when it's destroyed by the Host.
    Fixed Clients not seeing custom colours on the Zenistar's disc.
    Fixed Clients sometimes getting a different Conservation Capture rating than the Host.
    Fixed Clients always switching to Primary after dropping/using Data Mass or Power Cores, even if they had their Secondary equipped when picking it up on controller.
    Fixed the Pax Soar Arcane buffs taking effect even when your Kitgun is unequipped.
    Fixed not being able to choose a Warframe during the tutorial unless you manually hover the cursor over the UI button when using a controller.
    Fixed Oberon’s Hallowed Ground timer not being removed when you deactivate the ability with the Hallowed Eruption Augment.
    Fixed Limbo’s Cataclysmic Continuum Augment Mod not updating the ability timer.
    Fixed turning invisible if you shake hands with someone while the Skiajati is equipped.
    FIxed the Handshake emote not initiating a handshake unless you had matching allied Syndicates (or had no standing within Cetus and Fortuna).
    Fixed security cameras not properly fixing on their targets when they have been spotted and not taking their head rotation into consideration when setting their look target.
    Fixed not flying in a straight line after rotating the camera 360 degrees while in Archwing.
    Fixed a little hitch in the reload animation of the Exergis.
    Fixed the Terra Plasmor Crewman magazine not animating properly during reload.
    Fixed Opticor and Opticor Vandal weapon charge up animations not playing.
    Fixed Atlas’ Tectonics remaining around if you spam activate while deactivating (during the wall push animation).
    Fixed being able to use Emotes while controlling the Golden Maw in The War Within quest.
    Fixed broken pathing for the Golden Maw in The War Within quest.
    Fixed getting teleported and stuck outside of the final area in the last mission of The Sacrifice quest.
    Fixed an issue where mounting your K-Drive while performing another action (such as capturing a Fugitive) could result in taking control of a Warframe-less K-Drive. All Operator souls that have become trapped in K-Drives this way are regrettably unrecoverable and Digital Extremes wishes you well in your new life.
    Fixed Arch-guns still being visible if you mount your K-Drive while it's active.
    Fixed getting stuck in a crouch state if you start grinding while your K-Drive is spinning.
    Fixed the Sonicor using classic Pistol idle animations, instead of ‘wrist mounted’ animations.
    Fixed wonky throwing animation when wall hanging and firing any ‘thrown’ weapon (Spira, Kunai, etc).
    Fixed the Profit Taker Articula having incorrect poses/pose selection. You may find that your Articula has moved due to this fix!
    Fixed black textures randomly appearing as reported here:
    Fixed a Glaive Prime being visible when viewing Profiles of players who have not unlocked their Operator yet.
    Fixed weapons with an embedding projectile (e.g. Tysis) not showing the proper damage amounts in the Arsenal.
    Fixed the UI always showing the Ungilded values when comparing modular weapons such as Zaws, Amps, etc.
    Fixed Lens icons appearing completely white in the Lens selection screen.
    Fixed the Foundry displaying ‘1 Forma owned’ for Forma required Blueprints when an Umbral Forma is owned.
    Fixed some of Silva & Aegis' effects being visible when it's holstered/hidden.
    Fixed Elemental effects showing up in cases where the melee weapon they're on should be hidden.
    Fixed the Blade of the Lotus Trinity Skin skirt cloth clipping through her hip.
    Fixed the Dojo Architect UI showing the room number limit instead of the Decoration limit for the room.
    Fixed the Ludoplex "play now" not being localized.
    Fixed Nightwatch Lancer appearing twice in the Codex. Duplicate entry is actually the Nightwatch Carrier.
    Fixed the falling sound persisting if you perform a Melee slam and then interrupt it by Transferring to Operator.
    Fixed 'constant' grapple sounds for the Sanguine Eximus Specter (New Loka).
    Fixed some navigation and waypoint marker issues in the Lua tileset.
    Fixed certain loot crates spawning inside terrain in the Earth tileset.
    Fixed the water splash screen FX in the Grineer Sealab tileset lingering until the end of mission if the panel that shuts the water off was hacked while it was visible on someone's screen as reported here:
    Fixed several lines missing from the "Protect The Moon" mission in the Second Dream quest.
    Fixed misaligned tabs in the Decoration screen for wide aspect ratio screens.
    Fixed some beam weapon VFX appearing misaligned when firing while wall latching.
    Fixed broken lighting in the Dojo Energy Lab.
    Fixed Eudico constantly interrupting her own Transmissions during the ‘Capture Air Dropped Containers’ Bounty.
    Fixed light shaft protruding through the Nef Anyo statue at the Temple of Profit.
    Fixed Sentinels and MOAs with beam weapons attempting to shoot at targets outside of their weapons range.
    Fixed UI indicating that Excalibur’s Exalted Blade is still Channeling if you Transfer to O
    perator while it's active.
    Fixed Channeling sometimes still recalling your Glaive, this should only be done via Melee input now.
    Fixed ability to see through the Lotus Noggle helmet.
    Fixed some effects in Baruuk's Restraint UI not correctly lining up as the meter fills up.
    Fixed Ivara's leg cloth appearing less translucent than they should be.
    Fixed ability to equip Amalgam Organ Shatter on Arch-Melee weapons.
    Fixed not being able to bullet jump while stationary on a zip-line.
    Fixed an issue where hovering over a Gift of the Lotus mission node in the Star Chart would cause other nodes to not display correctly when hovering over them.
    Fixed Critical Focus not applying to charged shots (e.g. Velocitus).
    Fixed animation issues while attempting to fish from a zip-line. Also fixes a delay when launching the Fishing Spear from a zip-line.
    Fixed Resolute Focus applying stagger/knockdown resistance even when the Archgun is not equipped.
    Fixed Gear items not correctly updating their cooldown timers or whether the timer has expired in certain cases.
    Fixed inability to return to Melee only mode after using Gear items that you can Melee attack while using.

Mardi 2 avril 2019
Equinox Prime - Hotfix

Riven Changes (for real)

As mentioned in our previous Riven Workshop, the Equinox Prime Access which just released brings with it the first in a series of regular Riven disposition tweaks!  A full breakdown of the Riven disposition changes can be found in the Developer Workshop:

Nightwave Fixes:

    Fixed Hive Sabotage missions not counting towards the ‘Cache Hunter’ Nightwave Act.


    Fixed inability to switch firing modes with the Stradavar Prime.
    Fixes towards Equinox Prime’s cloth clipping with the Isabeau Prime Syandana.
    Fixed a UI-lock when typing random letters in the Syndicate Relic Offerings quantity box.

Mardi 2 avril 2019
Equinox Prime - Hotfix 24.5.8

Equinox Prime!

Embrace the balance of duality with Equinox Prime. This harmonious warrior comes with the Stradavar Prime rifle, the Tipedo Prime staff and more!

Equinox Prime, Stradavar Prime and Tipedo Prime Blueprints can also be earned in-game through Relics!

Check out the official public drop tables here.

Get the newest Prime gear with Equinox Prime Access and Prime Accessories here: 

Oberon Prime, Silva & Aegis Prime, and Sybaris Prime have entered the Vault!

With this Vaulting comes the shift of the following Syndicate Sacrifices:

    Replaced Arbiters of Hexis’ Sacrifice of Sybaris Prime Barrel to Kronen Prime Blade
    Replaced Cephalon Suda’s Sacrifice of Oberon Prime Chassis to Chroma Prime Chassis
    Replaced Steel Meridian’s Sacrifice of Sybaris Prime Stock to Destreza Prime Handle

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.


As mentioned in our previous Riven Workshop, the Equinox Prime Access which just released brings with it the first in a series of regular Riven disposition tweaks!  A full breakdown of the Riven disposition changes can be found in the Developer Workshop:


    Increased the Liset Decoration limit by 33%.

      The Decoration UI now also displays a performance warning (looking at you Noggle nerds).

    Optimized Coolant Raknoid sloshing effects to eliminate calculations when off-screen.
    Updated numerous tiles to improve character lighting.
    Made a micro-optimization to the HUD.


    Fixed swapping Polarities on a Zaw resulting in the Stance Polarity being removed. 

      A Forma (per affected Zaw) has been delivered to player Inventories who experienced this issue.

    Fixed Grineer Flameblade enemies doing crazy high damage on their first melee attacks in a combo. The melee swing was unintentionally dealing damage multiple times. This has been fixed so each swing only hits the target once.
    Fixed Nyx’s Mind Control significantly hindering AI's actions in many cases leading to reduced or even non-existent capability.
    Fixed Magus Lockdown mine having collision on it, resulting in mid-air floating. You can no longer stand/climb on the mine.
    Fixed the Coolant Raknoid coolant FX appearing orange for Hosts.
    Fixed inability to Chat link Ephemeras.
    Fixed custom colors not applying to areas of Equinox.
    Fixed a micro-optimization when transitioning from Fortuna/Cetus to Vallis/Plains breaking.

Vendredi 29 mars 2019
Buried Debts - Hotfix 24.5.7

Hotdropped Fix

    Fixed Relics Packs awarding a Point Strike Mod.

      We ran a script Tuesday night that Inboxed respective Syndicate Medallions to those who didn’t receive their Relics.

Pet Incubator Changes

Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure.


    Optimized significant performance deterioration when talking to Vent Kids on the Orb Vallis; this was most noticeable during the initial dialogue when starting a K-Drive Race.
    The Wild Frenzy Mod now scales the Ammo refund amount with its rank, as mentioned here:

      25, 40, 55, 70, 85, 100%

    Tweaked the following stats for the Nightwatch Powerclaw to fix them doing a one-hit KO to Grineer Defectors :

      Decreased base Melee damage from 75 to 30
      Decreased Slash Status Effect Chance from 15% to 5%
      Decreased Critical Chance from 30% Chance (for 3x Crit) to 0

Nightwave Fixes

    Fixed ability to repeatable collect Convict Standing by Host migrating and re-joining the previous squad, of which we have found a handful of obvious exploiters and will be acting accordingly.
    Fixed incorrect number of Convicts being displayed in the HUD after a Host migration (would show 1/4 killed when it should've been 0/3).
    Fixed the Nightwave ‘Vault Looter’ description not specifying Orokin Derelict Vaults.

Magus Lockdown Fixes

    Fixed bosses/VIPs unintentionally receiving the full effect of Magus Lockdown. Magus Lockdown’s tether mechanic will apply but not the Puncture damage.
    Fixed Magus Lockdown putting enemies into a permanent sleep.
    Fixed Magus Lockdown beam visual FX not always being applied properly.


    Fixed memory corruption on dual-core PCs caused by script optimizations and re-enabled the optimizations.
    Fixed a rare crash when joining a mission in progress.
    Fixed a rare crash that could occur if a teammate flew out of view in their Archwing but returned in their Warframe.
    Fixed Coolant Raknoids damaging Limbo through the Rift.
    Fixed the Scyto Raknoids invisibility detection pulse FX not showing if the target goes into invisibility after the combat begins.
    Fixed extreme excessive blur FX when using a Scanner or Sniper scope in Archwing mode.
    Fixed the TennoCon 2019 Emote animation not looping.
    Fixed the Kuva Throne Captura Scene having no Standing Title requirement.
    Fixed certain Transmissions encountering a script failure (eg Frohd Bek).
    Fixed a script error when accessing the Arcane Manager screen.
    Fixed a script error when casting Titania’s Lantern ability. 
    Fixed a script error when casting Limbo’s Banish ability in Frame Fighter.
    Possible fix for memory corruption caused by script heap optimizations.

Mercredi 27 mars 2019
Buried Debts - Hotfix 24.5.6

Prime vault closed

The following items have returned to the Vault and their Relics have been removed from drops:

    Ember Prime
    Frost Prime
    Latron Prime
    Reaper Prime
    Sicarus Prime
    Glaive Prime

As always, if you own the now Vaulted Relics they will remain in your Inventory until you use/trade them.

Exploiter Orb Changes

    You can now waypoint the Exploiter vents!


    K-Drive Race Affinity has been increased!

      Affinity gained per Gate is now 500 (previously 200)
      Affinity gained per Race completion is now 2500 (previously 1000)

    Increased the height of the Napalm Grenades Mod damage area.

Nightwave Fix

    Fixed the ‘Day Trader’ Nightwave Act not being marked complete after meeting the requirements. The appropriate Standing was delivered behind-the-scenes, but the UI neglected to accurately display that. Completing the Index requirements again post Hotfix will correct your UI, but note that the Standing has already been delivered. 


    Fixed a crash related to having Charm equipped on your Smeeta Kavat.
    Fixed AI appearing to stall and not proceed to the next door in the Glast Gambit quest.
    Fixed the Aviator Mod not always applying the reduced Damage while airborne correctly to Hildryn.
    Fixed Magus Lockdown using the position of your last Void Dash instead of your current one if you're a Client when placing the Mine.
    Fixed Swarm Mutalist spore clouds blocking bullets.
    Fixed Mirage’s Hall of Mirrors clones chasing after the true Mirage when riding a K-Drive. Her clones will now animate correctly while K-Driving.
    Fixed Garuda’s Passive reading as 101% when bleeding out.
    Fixed Profit-Taker appearing to have its Shield FX active when killed as a Client.
    Fixed MOA Companions capable of being targeted by Disarm-style abilities, leaving them with nothing but a head-mounted prod.
    Fixed the camera momentarily being jerked forward when shooting the Stug at certain angles.
    Fixed Targis Prime Armor not sitting correctly on Hildryn.
    Fixed Emblems not sitting correctly on the Harrow Graxx Skin.
    Fixed unintentional slow movement for the Golden Maw.

Lundi 25 mars 2019
Buried Debts - Hotfix 24.5.5

Hotdropped Changed

Swapped the ‘Defense with Friends’ Nightwave Act with ‘Eximus Executioner’ due to complications with the Orokin Derelict Defense node. This Act has been fixed for future Acts of its kind:

Exploiter Orb Changes & Fixes

    Fixes towards infinite loading/disconnect upon Entering Deck 12 while other players are still loading in.
    Fixes towards Clients seeing a massive Exploiter Orb in the last vent cinematic scene.
    Fixed a crash when killing Coolant Raknoids.
    Fixed Coolant Raknoids not attempting to destroy Gara’s Mass Vitrify walls.

Hildryn Changes & Fixes

    Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations.
    Fixed a loss of functionality after using Hildryn's Balefire ability while having an Archgun equipped.
    Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time.
    Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch.
    Fixed the TennoCon 2019 Armor not sitting properly on Hildryn.
    Fixed a script error when Hildryn’s Balefire deactivates.

Hysterical Assault Changes & Fixes

    Increased Valkyr’s Hysterical Assault Augment Mod max Range from 30m to 40m.
    Fixed Valkyr’s Hysterical Assault Augment Mod having broken functionality with Melee 2.99997 due to the removal of Secondary Fire in Melee mode. Now Aiming + Melee will trigger the leap function while in Hysteria. The Mod description has been updated to reflect this new mechanic.

Assassin Changes

Assassins (Stalker, Wolf of Saturn Six, The Grustrag Three, Zanuka Hunter, etc) now scale levels based on player counts, not based on the weapon levels of the target player.

    Slightly decreased the Wolf of Saturn Six’s Health.
    Slightly increased the Wolf of Saturn Six’s damage output.


    Aviator and Agility Drift now apply to Titania while she is in Razorwing.
    Removed all wildlife killing Riven Mod Challenges. All existing Rivens with wildlife killing Challenges will be retroactively updated with a new Challenge. This change is in preparation for the upcoming Plains Conservation!
    Updated Secura Penta's napalm projectiles when using the Napalm Grenades Mod, so that they better reflect the Penta's stats (higher Status Effect and Critical Chances).
    Disabled two optimizations that are suspected to be causing problems for dual-core potatoes.


    Fixed edge case script errors that could result in an inability to return to Fortuna from Vallis.
    Fixed a Client script error that could occur when joining-in-progress during the initial Sanctuary Onslaught Conduit transition that would prevent the player from casting Abilities until the next Zone was activated.
    Fixed toggling Mesa’s Regulators on and off and instantly switching to your Melee resulting in ability to use them freely without any Energy cost or restrictions.
    Fixed Frost’s Ice Wave ability preventing casting of other abilities until it finished.
    Fixed Valkyr’s Hysteria accumulated damage not being reset upon recast.
    Fixed the Larkspur having infinite Ammo as an Atmosphere Archgun after pressing the deploy button twice without letting go of the continuous fire.
    Fixed being able to get out of bounds of The Index map by throwing your Warframe off the map and Transferring to your Operator, and then falling off the edge with your Operator so that you get forced back to your Warframe who is now off the map somewhere.
    Fixed Atlas’ Rumblers Explosion Damage stat claiming to be Impact when it's actu