Improved tolerance of third-party software injecting itself into Warframe.
Improved crash-reporting in the Launcher.
Enabled dual-stack IPv4/IPv6 connections to the chat servers by default (you can opt out in the Settings).
Optimized Chat-Window initialization.
Optimized Invite panel initialization.
Removed Wisp footstep sounds when crouching / dashing.
Fixed a loss of controller functionality when pressing the start button during the Second Dream intro cinematic.
Fixed UI lockups that could occur if you had an outrageous number of Friends.
Fixed Client Host migrations issues coming up with partially destroyed objectives in the Gas City Sabotage tileset.
Fixed Clients not seeing the Sabotage countdown stopping once hacked in the Gas City tileset.
Fixed Garuda’s Dread Mirror duration not refreshing after re-casting.
Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.
Fixed Hydroid becoming stuck in his Tentacle Swarm cast animation after respawning from a teleport volume.
Fixed Beam weapons and Gunblades not affecting Bursting Mass damage on detonate.
Fixed Nora Night not showing up in the Nightwave screen.
Fixed the TennoCon 2019 Emote not having any sound to the local player.
Fixed a bunch of Containers stuck in ice that were unreachable for players on the Corpus Ice Planet tileset.
Fixed Nidus Nighthunter Skin appearing fully Mutated in Navigation, Relays, Cetus or Fortuna.
Fixed body slam dash allowing you to travel much further than intended in Lunaro.
Jeudi 13 juin 2019
The Jovian Concord - Hotfix 188.8.131.52
Fixed a crash when selecting the Essential Toxic Mod Pack in the Market.
Fixed Ivara’s Prowl FX pointing towards the ceiling and not the player.
Jeudi 13 juin 2019
The Jovian Concord - Hotfix 25.1.2
Relic UI Changes & Fixes
The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!
Tweaked the alpha of the Unowned Relic grid to 40% from 25% to increase differentiation between owned / unowned.
Upon selecting an unowned Relic, the Refinement button will now read ‘You Do Not Own This Relic’ to alleviate Refinement possibility confusion.
Your alias in the Relic Reward screen is now displayed in a different color respective to your chosen UI Theme to help differentiate between yourself and squadmate.
Fixed numerous Relic icons appearing stretched.
Integrated about 1000 micro-optimizations across hundreds of scripts.
Made a few dozen micro-optimizations to various UI and gameplay scripts.
Mesa Prime can now be used in Conclave.
Increased the Frost Ion Skin emissive brightness to be on par with others.
Hovering over Debt Bonds in Ticker’s purchase screen now displays the amount you’re getting, as opposed to just how many you already own.
Operator Hoods will now appear open when previewing Operator Earpiece dioramas.
Airborne Capture Targets in the Gas City tileset will now keep flying when critically injured, with his jetpack set on fire. Upon landing he will continue his escape, but the powerful explosion of his own jetpack will knock him down. He is yours now to capture, Tenno!
Made alt-tab to Borderless Warframe re-acquire the mouse immediately (like Fullscreen).
Fixed ‘Providing’ items (Hok, Rude Zuud, etc) not awarding the amount of Standing it says will be awarded.
Fixed Client Operators entering "invisible" state that drains no Energy in high lag situations.
Fixed Revenant Thrall death pillars not causing damage on contact, only with projectiles for Clients.
Fixed Revenant Thralls created by pillar projectiles not showing its effect and cannot be damaged for Clients.
Fixed Strain Consume maggots auto-Reviving players if they are downed.
Fixed ability to briefly stand up / move around after being captured by Zanuka.
Fixed accessing the pause menu while casting Wisp's Sol Gate ability causing the animation to break.
Fixed breaking your body and soul after Transferring to the Operator during Simaris’ Synthesis Tutorial.
Fixed enemies from previous Zones randomly mingling in with the ones in the new Zone that you just entered.
Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.
Fixed the Javlok Amalgam Mod and Reflection Mod stacking in an unexpected multiplicative way.
Fixed the Synth Deconstruct Mod effect ceasing to function if your only Set Mod is equipped on your on Sentinel and you respawn.
Fixed the new Essential Mod Bundles not being where they used to and being buried in with other miscellaneous bundles which may cause some confusion.
Fixed the Hydroid Karkinos dangly front tentacles being too stiff.
Fixed the Titania Lympharis Skin Energy color persisting as default.
Fixed the Nyx Aures Helmet Energy color persisting as default.
Fixed Nyx’s armband Energy color persisting as default.
Fixed Nyx Prime / Nyx Immortal Skins forearm Energy color persisting as default.
Fixed undiscovered Gas City Fragments showing as Plains of Eidolon Fragments in the Codex.
Fixed the Primed Cryo Rounds Mod not appearing in the Codex when owned.
Fixed a duplicate Demolyst entry in the Codex.
Fixed inability to Chat link Noggles.
Fixed a level hole in the Grineer Forest tileset as reported here: https://old.reddit.com/r/Warframe/comments/byx7uv/forgot_where_to_post_map_holes_so_heres_one_for/
Fixed Vector Shields visually disappearing when viewing it through a scoped weapon.
Fixed Grineer walking around in circles in Vor’s Prize ‘Find the Comms Segment’.
Fixed casting a headless Loki Decoy if the Loki Erebus Helmet equipped.
Fixed the Harpak chain sticking around for long periods.
Jeudi 5 juin 2019
The Jovian Concord - Hotfix 25.1.1
Deactivated Gas City Corpus Laser Doors during Invasions to prevent them mis-firing when you're supporting the Corpus.
Relic UI Changes
The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!
Added the "owned" label back - but instead of it reading as ‘x5’ it is now ‘5 Owned’. This will allow you to quickly see how many of a given Relic item you have at the selection screen at a glance (like before).
Added Alias’ (both yours and squadmates) to the Reward selection screen so that it’s clear who is picking which Reward (yourself included) and where the bonus Void Traces are going.
Moved the Reward rarity bars below the items in both the Reward screen and Relic Refinement screen to better emphasize the relationship between the item and its rarity in hierarchy.
Moved the Void Traces information to be directly below the Refinement options for better visibility in the Refinement screen.
Moved selected Relic display as far up as it can comfortably be, as to not overlap the items with the tooltip.
Centered item info popup on Reward items and squad Relics instead of being aligned to the left.
Wolf Creds still in your inventory can now be sold for 5K Credits.
Hordes of enemies no longer attack players who are trying to extract individually in the Disruption gamemode. This prevents potential Amalgams from running away from the players who are choosing to stick around and fight.
Made numerous performance optimizations to the Disruption gamemode.
Fixed a Host migration during the ground stage causing the weak links to be indestructible when fight the Ropalolyst.
Fixed Host/Clients becoming stuck with a black screen after falling off of level during the Ropalolyst fight.
Limbo Rift Fix
Fixed most Auras not reacting to changes in Rift-Status:
Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind.
Note this does not apply to the Corrosive Projection, Shield Disruption and EMP Auras.
Fixed the Hydrolyst and Gantulyst being affected by abilities that the Teralyst is immune to (e.g. Magus Anomaly).
Fixed a soft-lock when viewing Simaris’ Offerings.
Fixed edge-case crash where the Client managed to abort mission after his session was destroyed.
Fixed a script error that could occur when entering Orbiter Decoration mode from pause menu.
Fixed a script error that could happen if you joined a mission just as a Syndicate Standing reward was given.
Fixed issues that occurred when items had accumulated more than 4 billion XP.
*You will now see an XP clamp of 999,999,999.
Fixed Corpus Gas City Laser Gate randomization (it was never randomizing at all before in procedural levels).
Fixed missing collision on a ledge in the Gas City Defense tileset.
Fixed dark lighting sections in the Gas City tileset.
Fixed the Kasha Kavat Armor not using emissive colors.
Fixed Kavat tails not applying the chosen Energy colors.
Fixed the Nyx Graxx Helmet Energy color not applying.
Fixed Pax Seeker bolts appearing default Energy colour for Clients.
Fixed Energy colors on Nikana sheathes not being applied in mission.
Fixed the Thanatos Sugatra not sitting correctly on most weapons.
Fixed Khora Mithra Skin having material inconsistencies when switching her Attack, Protect, and Heal postures.
Fixed the Hydroid Karkinos dangly tentacles being disjointed from the Helmet.
Fixed the medallion dangle on the Valkyr Leonessa Helmet.
Fixed viewing certain Chat linked Skins not displaying the chosen UI Themed background or a diorama.
Mercredi 4 juin 2019
The Jovian Concord - Update 25.1.0
TennoGen Round 16!
This new TennoGen collection includes 17 new items including Operator, Warframe and Weapon Customizations created by our talented Tenno. Thanks to our TennoGen community for creating these magnificent Customizations!
A Noggle has been added to the Market that has us very excited now.
Wisp Changes & Fixes
Wisp’s Breach Surge now guarantees a surge spark when you land the killing blow.
Increased base range of Wisp’s Breach Surge from 15m to 18m.
Wisp’s Blueprint can now be sold for 2500 Credits.
Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant).
Demolysts can no longer be disarmed by the Halikar, as they stop attacking the Conduit. This follows precedent with Demolysts already being immune to the effects of Loki's and Mesa's disarm abilities.
Changed TennoGen creator items by ‘Malayu’ to now read ‘Malaya’.
Upon selecting to craft a Clan Key, the Foundry will automatically now show the ‘Clan Key’ crafting screen instead of making you search for it.
Trading Post permissions have been disbled for people visiting the Dojo IF the Dojo is current in the ‘Featured Dojo’ Star Chat spot (unless you’re a Clan member) to prevent Trading pop-up spam.
Diriga has learned to shoot the new Laser Doors and Shock Turrets in the Gas City tileset.
Monitors now show 'Stand By' and glitchy screen transmissions upon Alad V's death in the Gas City tileset.
Made some adjustments to a few arm Armour pieces on the Nyx Paristhea Skin.
Made a micro-optimization to Chroma's Vex Armor ability.
Made some micro-optimizations to a number of gamemodes.
Made micro-optimizations to a number of gameplay scripts.
Made a micro-optimization to Amalgam Arca Kucumatz's beam attack.
Made some micro-optimization to the HUD.
Made some micro-optimizations to in-game Transmissions.
Made a micro-optimization to the Aim-Gliding FX.
Relic UI Changes & Fixes
Since the selective UI Screen rework brought in Update 25, we’ve gathered much of your feedback to how its functionality, clarity, and visibility can be improved on. Below are just a few of those proposed changes/fixes with more to come later.
Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).
Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%.
Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare).
Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards.
The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’.
Changed the Relic Manager menu "sort by Rank" to "sort by Refinement".
Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc).
Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission.
Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing
Fixes towards cases of the Ropalolyst not firing its beam.
Fixed Transferring to the Operator immediately after returning to the Orbiter from a mission resulting in a stuck state, requiring you to reboot Warframe to fix.
Fixed cases of the Teralyst not spawning when initiating the Bounty from Konzu.
Fixed enemies spawning being uneffected by Corrosive Projection, Shield Disruption and EMP Auras worn by players in the Rift at the time.
Fixed Zanuka being unable to capture Hildryn, Wisp, Revenant, Chroma, Frost, Excalibur, Inaros, Nova, Vauban, Volt, Wukong, Ash, Hydroid, Mag, Trinity, Titania and Valkyr.
Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.
Fixed seeing Spy Vault lasers from outside the Gas City tileset.
Fixed Warframe Rank Bonus UI not resetting when Polarized with a Forma.
Fixed Platinum prices appearing for TennoGen items in the Market. Purchasing would take you to the normal Steam Wallet screen.
Fixed the Repair Kit Mod showing up as "unidentified item" and not being revealed until End-of-Mission.
Fixed seeing a large beam of light FX when firing the Ferrox with Mirage’s Hall of Mirrors active as reported here:https://forums.warframe.com/topic/1099441-ferrox-and-mirrage-visual-bug/
Fixed one of theGas City doors with security scanners detecting players even if they were in Limbo’s Rift.
Fixed placeholder screen textures in the Gas City tileset.
Fixed some decorations in the Gas City tileset missing collision.
Fixed missing Cypher code clues FX in The Sacrifice quest.
Fixed the Acrid Energy color persisting as default.
Fixed the Aures Diadem and Lumis Earpiece Energy color persisting as default.
Fixed Strain Mod Maggots Energy color persisting as default.
Fixed the Tonfa Ba’geth Skin Energy color persisting as default.
Fixed the Oberon Ferosh Helmet Energy color persisting as default.
Fixed the Kazeru Prime Sugatra Energy color not applying to the electricity.
Fixed missing emissives on the Prisma Grinlok.
Fixed Kavat Armor taking the incorrect emissive colors.
Fixed engine emissives not being part of the Cydonia Liset Skins.
Fixed the Liset Sydonia Skin having incorrect vent FX.
Fixed blocky looking emissives on the Frost Zastruga Helmet as reported here: https://forums.warframe.com/topic/1099545-frost-zastruga-visual-bug/
Fixed Tesla Coil Traps effects/sounds not disappearing for Clients when destroyed in the Gas City tileset.
Fixed Drone and Orokin Enemies having overly zoomed Codex dioramas.
Fixed title for the ‘Customize Landing Craft’ screen appearing as ‘Orbiter Appearance’.
Fixed missing Ankyros Icon in the Inventory UI.
Fixed typo in Garuda’s Dread Mirror Arsenal stats.
Fixed some text boxes not having enough room for Polish UI translations.
Fixed another instance of red ice on the Corpus Ice Planet tileset.
Fixed Lunaro Practice VO and Practice cinematics overlapping the regular VO.
Samedi 1 juin 2019
The Jovian Concord - Hotfix 25.0.8
Boosted Drop Chance of Hexenon from Amalgams to ~7.7%, and increased Hexanon rewards from the Disruption gamemode by 25%.
Reduced the run speed of Melee Nullifiers and shrunk their Nullifying bubbles down to 66% of the previous size in the Gas City tileset - thanks for your feedback, Tenno!
‘Copy Main Colors’ in the Arsenal will now update Energy FX as well (like Randomize does).
Optimized leaderboard UI display.
Fixed the Ropalolyst walking around in circles after landing due to being affected by Magus Lockdown! HUGE appreciation to all the Tenno who provided detailed repro steps, and shoutout to hix3r for a top tier post + many Partners for attempting to reproduce!
Fixed cases of Operator falling into a teleport volume twice before being placed safely in the middle platform during the Ropalolyst fight.
Fixed the Ropalolyst turning itself upside down for no advantageable reason at all.
Fixed tower collision volumes not being disabled for Clients in the Ropalolyst fight.
Fixed a crash that could occur if the download cache was corrupted.
Fixed Ivara’s Cloak arrow functioning on Defense objectives, leaving enemies unable to find it.
Fixed the Amalgam Argonak Metal Auger Mod not removing Armor with Dagger attacks.
Fixed inability to add a Precept Polarity to Venari using Forma.
Fixed missing various UI elements or getting a black screen after entering the vent simultaneously at the start of Profit-Taker Bounty 3.
Fixed an issue with Vapos Ranger enemies spawning infinitely in one spot in the Gas City tileset.
Fixed Arcanes awarded through Bounties showing as Mods in the UI.
Fixed Ambient Occlusion setting being disabled.
Fixed issues in a Gas City Spy Vault including stuck spots, teleports and possible performance concerns.
Fixed a bug in one of the Gas City Spy Vaults (with fire, ice, and core lasers), where the core lasers were not turning off for Clients.
Fixed Revenant's default Energy color being too green.
Fixed Maggots from Strain Mods/Nidus not using the proper emissive colors.
Fixed the Lecta Energy color persisting as default.
Fixed the Simulor Energy color persisting as default.
Fixed the Ignis Energy color persisting as default.
Fixed the Edo Prime Armor not applying Energy colors in the Dojo.
Fixed the Komorex light FX being too intense.
Fixed the Lenz jets still appearing when you apply the Dryad Bow Skin.
Fixed seeing red fog in Void tilesets.
Vendredi 31 mai 2019
The Jovian Concord - Hotfix 25.0.7
Syndicates in the Syndicate screen are now ordered by the respective Rank you have with them. The ones which don’t especially like or respect you are now greyed out to indicate that.
Improvements to the Confirm Quantity input field to make entering new values easier.
Eximus enemies are now capped at Level 9999 like regular enemies.
Fixes towards the Ropalolyst walking around in circles after landing.
Fixed the Ropalolyst going invisible if it nullifies while holding an Operator.
Fixed the ‘friendly through wall’ FX being applied to the Ropalolyst, making it difficult to see when attempting to shoot at it.
Fixed a Health scaling bug that resulted in enemies past a certain level only having 10 Health.
Fixed Health and Shield bar display for enemies with more than 2 billion points of Health and Shields combined.
Fixed a residual issue that affected exactly 29 accounts as a result of the Kogake Riven fix in Hotfix 25.0.2.
Fixed a soft lock after opening the pause menu while viewing the Syndicate screen.
Fixed Hildryn’s Melee Channeled blocking not remapping from Energy to Shield.
Fixed the Gale Kick Mod not affecting jump kick Damage.
Fixed a sneaky spot in the Gas City tileset where players could hide inside a wall, effectively cosplaying as the man in the wall.
Fixed AI pathfinding in the Gas City hangar area.
Fixed size of destruction area of effect on vulnerable wall pipes in the Gas City tileset.
Fixed a Fluxor Bot occasionally missing the its target and shooting welding beam through the windows of Gas City.
Fixed outline of a equipped Heavy Weapon being visible on Wisp when Aim Gliding after using Wil-O-Wisp.
Fixed the Prisma Rostam Kubrow Armor not displaying its Prisma cloud FX.
Fixed the Ballistica (Prime/Rakta), Cernos (Prime), Daikyu, Dread, and Paris Prime Energy color persisting as default on the strings.
Fixed clipping cloth physics with Oberon Feyarch’s skirt.
Fixed a Chat linked Mod missing indication if you own 0 or 1 of that Mod.
Fixed the map node for Saturn > Telesto displaying a Forma instead of an enemy.
Fixed all Codex > Universe > Art Galleries missing their dioramas.
Jeudi 30 mai 2019
The Jovian Concord - Hotfix 25.0.6
Reduced Melee FX light intensity.
Disruption Changes & Fixes
The Health Drain effect from Conduits now only drains when your Health is higher than 20. This fixes the Health Drain killing you which is not consistent with other gamemode debuffs.
Fixed Loki being able to Switch Teleport enemy Demolysts/VIPs into pits and kill them instantly. VIPs are now teleported to safety if placed into a pit.
This issue specifically was wrongly overused in Operation: Hostile Mergers to gain a Leaderboard advantage. We’ll have more information soon that will speak to our action plans regarding the Leaderboards.Information on our action plans regarding Leaderboards can now be found here: https://forums.warframe.com/topic/1098437-operation-hostile-mergers-leaderboard-information/
Fixed Disruption score not updating for the Conduits which were active when Host migration occurred.
Further fixes towards the Ropalolyst getting stuck in its blocking animation.
Fixed Clients being left behind in the Ropalolyst fighting area as everyone else is teleported to the extraction tile after defeating the Ropalolyst.
Fixes towards the Ropalolyst walking around in circles after landing.
Fixed Tatsu’s Soul Swarm mechanic not stacking for Clients.
Fixed Little Duck still being ‘hidden’ in the Syndicate screen at max Vox Solaris rank.
Fixed seeing Eudico’s unhidden transmissions with Creator Mode on.
Fixed Impact Status and ragdolling breaking enemies out of Nyx’s Pacify effect before its Duration is up.
Fixed Wisp’s Wil-O-Wisp spawning through geometry.
Fixed Garuda having negative Mod capacity by replacing a Stance Mod with high drain with a Stance Mod of low drain.
Fixed numerous level holes in the Gas City tileset.
Fixed minor AI issues with Dropships in the Gas City tileset.
Fixed Vapos Bioengineers missing from the Codex.
Fixed Blueprint Inventory icons appearing smaller than normal.
Fixed Attachment Energy colour preview persisting, whereas the default color should replace it once you move away from it.
Fixed the Respa Prime Mask, Erlang Prime Oculus, Kiteer Oculus, and Lumis Oculus Energy color persisting as default.
Fixed clicking on a Chat link while in the Navigation screen overlapping the nodes UI with the Market screen.
Fixed Wisp’s materials not appearing wet when in the Plains of Eidolon when it’s raining.
Fixed the Venus Vignette having a filepath instead of a name when viewed in the Market.
Mercredi 29 mai 2019
The Jovian Concord - Hotfix 25.0.5
Operation: Hostile Mergers Endurance score stat is now displayed in the Player/Clan Profile > Stats.
Further fixes towards your Warframe teleporting to last Operator position when falling out of the map during the Ropalolyst fight which resulted in a constant fade-in/fade-out black screen. We are working on an additional fix that we aim to ship tomorrow.
Fixed inability to Donate Hexenon to the Clan Vault.
Fixed the Komorex’s Energy color persisting as default.
Fixed the Unity Planter not displaying properly in its Market diorama.
Fixed missing collision on the Terra Auto Turrets in Orb Vallis.
Mardi 28 mai 2019
The Jovian Concord - Hotfix 25.0.4
Disruption Gamemode Changes & Fixes
Thanks to your continued feedback, we are able to make a handful of much requested tweaks to the gamemode. Keep it coming!
Demolyst marker changes:
Increased initial range of the attack marker from 25m to 30m.
The attack marker increases in range from 30m to 100m when the Demolyst is looked at by a nearby player, so that squadmates can see it without it being manually marked.
Added new flashing FX for the four marker colors to replace the default yellow flash FX.
Moved the extraction timer UI offset below everything else to make it more visible and not so easily confused with other mission timers.
Removed [PH] from 'mission timeout started' text, made the popup message red and last for 5 seconds instead of 3 to improve visibility.
Fixed in-world markers for active Conduits not showing up outside the tile they spawned in.
Fixed Aero Agility being in Disruption Rotation A when it should be in Rotation C with the other Rare Mods.
Fixed Aero Periphery being in Disruption Rotation C when it should be in Rotation A with the other Common Mods.
Ropalolyst Changes & Fixes
You can now access Chat while being held by the Ropalolyst. Whether you want to say 'IT GOT ME, IT GOT ME' is up to you.
Further fixes towards infinite falling in the Ropalolyst fight.
Fixed inability to fight the Ropalolyst if you Operator Void Dashed right after initiating the elevator, which placed you back in the elevator with the Rolalolyst outside flapping around in its lonesome.
Fixed being stuck in a fade-in/fade-out black screen when Transferring to Operator when your Warframe enters a teleport volume (falling off the edge) in the Ropalolyst fight.
Fixed getting grabbed by the Ropalolyst while in Operator mode or if the Ropalolyst dies while holding you resulting in a forced stand still state.
Fixed Inaros’ Devour FX persisting on the Ropalolyst if cast by a Spectrolyst.
Fixed Ropalolyst being shy and hidden sometimes, as players travelled towards the final showdown room.
Wisp Changes & Fixes
Wisp Sol Gate changes:
Increased base Damage from 1000 to 1500.
Increased Ability cast to be 30% faster.
Restored Sol Gate’s true destructive power to go through enemies, as opposed to only hitting the first enemy and not the ones also behind it.
Wisp will now apply the stronger Reservoir value if another Wisp casts the same Reservoir but stronger (with the corresponding Duration).
Wisp’s Breach Surge teleport to a Reservoir will teleport to the position you were at when you spawned the Reservoir instead of inside the Reservoir itself. Fixes being able to teleport outside of geometry.
Tweaked the FX flare of Wisp’s Sol Gate ability to not occlude your view as much.
Multiple tweaks to Wisp’s cloth physics to fix Syandana deformation and reduce cloth wildness.
Updated ingame description for Wisp's Sol Gate ability to provide greater clarity on enemy weakness versus continuous attack.
Fixed Wisp becoming unable to move if casting Wil-O-Wisp in the Simulacrum and accessing Arsenal before it ends.
Fixed inability to damage Eximus enemies with Wisp’s Sol Gate in Sanctuary Onslaught.
Fixed Wisp’s Wil-O-Wisp ability causing a hitch if she is wearing her Gaoth Helmet.
Fixed missing Wisp Bullet Jump FX trail.
Fixed a script error when casting Wisp’s Sol Gate ability.
Added Mandachord to Simaris' Lost & Found for 25k Standing. You can now re-craft Octavia with this final piece.
A ‘Fast Travel’ option has been added to the Dojo main menu to allow easy access to all Labs once completed.
Reduced Rare Resource drop chance from 50% to 7% from Amalgam as seen here: https://forums.warframe.com/topic/1095272-neural-sensors/?do=findComment&comment=10783018
Reduced Rare Resource drop rate for Lab Amalgams from 50% to 7% as seen here: https://forums.warframe.com/topic/1095272-neural-sensors/?do=findComment&comment=10783018
Removed the Amalgam Alkonosts Armor and gave it a slight Health boost.
Terminal Velocity can now be used with the Fulmin.
Removed self damage from the Cyanex.
Returned the Ferrox Primary Fire Damage to it’s previous value of 350.
Changed the initial Gas City Defense starting tile to improve enemy spawn flow.
Removed Titania’s Blueprint from the Market as it is now found in Simaris’ Lost & Found Offerings or The Silver Grove quest.
Vapos Aquila (Gas City Dropship) is now excluded from the Simulacrum because it is unable to function properly there.
Improvements towards AI pathfinding and spawning in the Gas City Defense tileset.
Significantly reduced the radial blur from Mesa’s Peacemaker.
Aligned Fulmin's auto fire mode FX to better align with muzzle.
Updated "Landing Craft" to "Orbiter" in Menu > Equipment, and “Interior” to “Orbiter Appearance”.
Removed sound from when the Motus Setup Mod buff is activated.
Fixed a crash when transitioning from Vallis/Plains to Fortuna/Cetus.
Fixed Rivens that are capable of hitting negative Damage via Critical Multiplier resulting in insta-killing enemies that have innate Damage resistance (Amalgam Alkonost). They will now properly take 0 Damage from a negative Critical Multiplier weapon, the same way regular enemies do.
Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.
Fixed the Torid and Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.
Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.
Fixed join-in-progress spawn times being very long if the in-mission player is riding a Domestik Drone.
Fixed issue with Fulmin silencer not properly attaching to player's hand when exiting Submersible Archwing if the weapon was previously in Alt-Fire mode.
Fixed zoom multiplier issues with the Fulmin as reported here: https://www.reddit.com/r/Warframe/comments/btea7g/the_fulmin_doesnt_respond_well_to_being_unequipped/
Fixes towards the Domestik Drone not moving to another location if it becomes stuck.
Fixed Kavats becoming stuck in their Idle animation (most commonly seen when near the Domestik Drone).
Fix for Mods that come from Syndicate Offerings not showing the Syndicate as a drop source in the Codex.
Fixed door alignment in one of the Amalgam Labs in the Gas City tileset.
Fixed collision on some walls where players could get stuck on door frames and other annoying trims in the Gast City tileset.
Fixed some spots where AI would deploy Vapos Shields in unhelpful locations in the Gas City tileset.
Fixed the minimap displaying a square outline in the Gas City tileset.
Fixed Detron and Mara Detron projectile firing incorrectly when in Glaive+Gun mode.
Fixed Mag Helmets Energy color persisting as default.
Fixed emissives on the Titania Mab Helmet.
Fixed the Second Dream Stalker weapon having blue Energy.
Fixed emissive colors on the Drimper Moa Bracket.
Fixed some Syandanas getting Energy colors mixed into their emissives.
Fixed camera not getting reset when backing out of the Controller Bindings screen.
Fixed controller callout for visiting Syndicates not working.
Fixed Hildryn and Wisp Ability names being all caps in Ability HUD bar.
Fixed buff HUD indicators that should be on the second row overlapping the first when Transferring between Warframe/Operator.
Fixed Arcanes displaying that they can be traded for 100 Ducats.
Fixed clicking a Chat linked item resulting in multiple screens overlapping.
Fixed the [PH] tag in the Disruption Event Trophy description.
Fixed dirt mounds in the Plains of Eidolon not appearing wet when it’s raining.
Samedi 25 mai 2019
The Jovian Concord - Hotfix 25.0.3
Disruption Gamemode Changes & Fixes
Thanks to your awesome feedback, we are able to make a handful of much requested tweaks to the gamemode. Keep it coming!
Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.
Disruption Marker UI visibility changes:
Increased Conduit and key marker color lightness to make them more visible (in-world, minimap and objective UI)
Increased the in-world display range of key pickup markers
Lowered the minimum radius of Conduit markers and increased their attachment height
Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit.
Reduced the force applied to pickups spawned by the Conduit Resupply buff and raised their spawn height further above the Conduit.
Made a micro-optimization to the Disruption game mode.
Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption.
Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion.
Fixed numerous Host migration fixes for Disruption Conduits:
Fixed references to Demolysts being lost (fixes Health bar UI issue)
Fixed Demolysts not attacking the Conduits
Fixed Demolysts not exploding next to Conduits
Fixed Demolysts not appearing in the Codex.
Fixed players getting stuck in an infinite falling loop during the Ropalolyst fight.
Fixed cases of the Ropalolyst being unable to fly.
Fixed the Ropalolyst continuing to navigate towards towers it has already been...deceived by.
Fixed random foot popping animations on the Ropalolyst.
Fixed ability to infinitely spawn Amalgams during the Ropalolyst fight.
Fixed digital Lotus transmissions playing for Clients in the Ropalolyst fight.
Fixed some FX lingering for Clients, and others not being visible.
Fixed Ropalolyst whooshing sounds not playing when ‘riding the bull’.
Fixed a script error when falling off a platform in the Ropalolyst fight.
The following items have been added to Simaris’ Offerings:
Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion.
Made a micro-optimization to the Gas City fire hazards.
Slight tweaks to Wisp’s skirt cloth to reduce clipping in the thigh region and in various other Idle Animations.
Hovering over the Ganymede node and Ropalolyst node now display requirements to unlock if you can’t access it.
Nidus Virulence’s tips on ground effect will now use your Secondary Energy colors.
Removed work-in-progress fancy Melee finishers that slipped through the Mainline cracks!
Improved Octavia’s emissive detail visibility.
Fixed a progression stopper in the Sands of Inaros Quest where the Tomb Guardians were invincible.
Fixed a rare crash when going from Vallis/Plains to Fortuna/Cetus after leaving the squad.
Fixed crashes when going to the Arcane selection screen for a Kitgun while playing in Japanese.
Fixed newly-migrated Endless mission Host not receiving a reward at the end of the next interval.
Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord.
Fixed the Repair Kit Mod having no Polarity and costs more to equip on a Polarized slot.
Fixed inability to pick up Energy Orbs in the Gas City Index tileset as reported here: https://www.reddit.com/r/Warframe/comments/bsd0qv/new_gas_city_index_maps_energy_orbs_cant_be/
Fixed ‘Mastered’ indication not being displayed when focusing on the Purchase/About button in the Market.
Fixed ‘Mastered’ indication not being displayed when viewing Dojo Research Recipes.
Fixed Refined Relics not displaying their Drop sources.
Fixed the Tecton Sparring Skin not appearing in its diorama.
Potential fix for Nidus gaining back 3/4 of his Energy when casting abilities in Frame Fighter.
Fixed the Phage reload sound playing constantly if the Hectagon Skin is equipped.
Fixed filter opacity not working in Captura.
Fixed clicking Chat linked Mods not showing how many you own.
Fixed Ducat prices not being displayed for some items that can be sold for Ducats.
Fixed not seeing Polychrome color preview or being able to apply it in the Dojo. If a Polychrome is failing to apply, simply remove and try again!
Fixed not seeing Energy color FX when customizing Weapons/Attachments.
Fixed Rhino’s Rubedo Skin missing its emissives.
Fixed Chroma’s Graxx Helmet Energy color persisting as default.
Fixed Valkyr’s Gersemi Skin Energy color persisting as default.
Fixed Falcor’s Energy color persisting as default.
Fixed the Styx Syandana Energy color persisting as default.
Fixed the Vaykor Syandana Energy color persisting as default.
Fixed the Naviga Prime Sugatra Energy color persisting as default.
Fixed the Mithra Greatsword Skin Energy color persisting as default.
Fixed Broken War Energy color persisting as default.
Fixed Nikana Gemini Sheath Energy color persisting as default.
Fixed the Mesa Graxx Helmet Energy color persisting as default.
Fixed the Spitfire Graxx Syandana Energy color persisting as default.
Fixed parts of Nyx’s Absorb ability that weren’t applying Energy colors.
Fixes towards Kavat eye color not being applied.
Fixed Rescue prison tower sounds not sounding right in two terminal rooms in the Gas City tileset.
Fixed some dark lit rooms/hallways in the Gas City tileset.
Fixed some cargo trams pushing players out of the Gas City tieset.
Fixed a placeholder name for one of the Drop Ship variants in the Gas City tileset.
Fixed a script error when closing the a Lore Fragment entry before it is loaded.
Fixed a script error when Sacrificing items to Rank up a Syndicate.
Fixed a softlock after buying an item from Simaris’ Offerings.
Jeudi 23 mai 2019
The Jovian Concord - Hotfix 184.108.40.206
Fixed a crash related to the Domestik Drone.
Fixed Nyx’s Absorb being affected by teammate damage when using the Assimilate Augment Mod.
Fixed the Aero Agility Mod appearing as ‘Beyond Legendary’. It now displays the correct 11.54% drop chance in the public drop tables.
Fixed a level hole in the Gas City tileset.
Jeudi 23 mai 2019
The Jovian Concord - Hotfix 25.0.2
Simaris has added the Odonata Blueprint to his Offerings!
Imperator and Veritux are in the works to also be added
Disruption Changes & Fixes
Doubled the amount of Hexenon reward drop from Disruption.
Removed the Disruption 'Conduit Shields' buff as it doesn't do anything to protect the conduits after the design change which added Demolysts.
Disruption Conduit Nullifier bubbles now grow over 6 seconds when they spawn, instead of immediately spawning in at full size when the Conduit is activated.
Fixes towards not receiving Disruption rewards after a Host migration.
Fixed individual extraction not being available for the first 3 Disruption Operation: Hostile Mergers missions.
Fixed see unlocalized text/wrong node name when looking at "online status" or receiving game invitation from friends who are playing the Disruption Operation: Hostile Mergers missions that you haven't unlocked yet.
Nezha’s Warding Halo projector uses Secondary Energy colors now.
Upgraded Domestik Drone logic to prevent attempting to go through clearly locked doors in the Orbiter and provided extra encouragement to explore more.
Made adjustments to the ziplines and platforms in the end area of the Ropalolyst fight.
Added Window Scaling Mode option to Display Settings to allow you to bypass Windows High-DPI scaling (NOTE: on some computers, particularly laptops with 4K displays, this may cause severe performance problems!)
Fixed issues with the mouse cursor going missing after a full-screen toggle.
May have fixed issues when toggling to full-screen and issues where the mouse won't go across the full window when full-screen.
Made graphics suggested settings default to native window resolution if Windows App Scaling is 130% or less.
Fixed the Kogake Weapon missing from progression for a lot of Tenno. Mastery has been restored and peace brought back to the universe!
Fixed Kogake Rivens appearing as ‘Croniton’.
Fixed Wisp’s Will-o-Wisp ability stacking invulnerability duration instead of restarting it.
Fixed Beam type weapons unable to destroy Isolator Bursa mines.
Fixed numerous unintentional work-arounds to get secret gains in the new Gas City tileset. I hope that was vague enough for you.
Fixed wonky Pistol firing animations for Wisp.
Fixed the Zenith sometimes Alt Firing/Reloading at the same time.
Fixed some weapons (Cyanex, Nagantaka) Fire Rates on their Burst mode showing as 0.
Fixed Alad V’s Portrait from pre-Infested to post-Infested for audio Lore Fragments in Gas City.
Fixed missing spawn/teleport volumes in some Gas City Captura Scenes.
Fixed Hexenon missing from the Codex.
Fixed the Energy color persisting as default on the Nekros Irkalla Skin.
Fixed the Vetala Shoulder Plates Energy color persisting as their default color.
Fixed the Pakal Armor Energy color persisting as their default color.
Fixed Octavia's Helmet Energy color persisting as default.
Fixed Trinity’s Helmet Energy color persisting as default.
Fixed Nekros’ Charon Helmet Energy color persisting as default.
Fixed the Jat Kusar Energy color persisting as default.
Fixed Nova Stinger and Nova Visage Helmet Energy color persisting as default.
Fixed the emissive colors on the Helminth Charger Metus Skin appearing all blue.
Fixed the Tethra Quantum Badge Energy color persisting as default.
Fixed the Scapulis Syandana Energy color persisting as default.
Fixed the Sidereal Syandana Energy color persisting as default.
Fixed Frost’s Snowglobe FX range not scaling properly.
Fixed Frost’s Snowglobe clipping through camera angles.
Fixed Liset Energy color not applying to the Skin.
Fixed Liset emissive color options appearing before you’ve gone into the Customization screen.
Fixed the ‘This Is What You Are’ soundtrack playing in the Orbiter if your Domestik Drone went into the back room.
Fixed a crash if you Wall Latched or Wall Hopped in the Orbiter after equipping a Mod from the Proton Set.
Fixed a rare crash when transition from a Vallis/Plains to Fortuna/Cetus.
Fixed a script error when getting an Ayatan Sculpture as a defense reward.
Fixed several script error when accessing the Syndicate screen.
Fixed a script error when transitioning between Zones in Sanctuary Onslaught.
Fixed some ice appearing red on Europa tilesets.
Fixed the Extract/Battle screen not properly displaying player names that are longer than average.
Fixed overlapping FX when backing out of a Relay vendor (Syndicate) diorama.
Fixed repeating ‘tank breaking’ sound in the Gas City tileset.
Fixed missing audio for a Alad V transmission in the Gas City tileset.
Fixed a script error when attempting to Contribute to Dojo Research.
Mercredi 22 mai 2019
The Jovian Concord - Hotfix 25.0.1
We’re working on a fix for the resolution issues some people are experiencing with High-DPI displays. The Kogake Weapon has vanished from progression for a lot of Tenno. We are aware and working on a fix. Rest assured it will be restored. Rivens appearing as ‘Croniton’ are broken Kogake Rivens.
Ropalolyst Changes & Fixes
Ropalolyst will now attempt to kick you off if you choose to ‘ride the bull’ for more than 30 seconds.
Fixed inability to proceed in the Ropalolyst boss fight if the Client player has died.
Fixed capacitor tower replication issues for Clients in the Ropalolyst boss right room.
Fixes towards Ropalolyst getting stuck in the top of the capacitor towers.
Fixed certain Transmissions playing back to back instead of spaced out when playing the Ropalolyst Boss node when a Client joined a mission.
Removed the Wisp Blueprint from the Market, as it’s intended to be a Ropalolyst drop.
Fixed inability to proceed in the Sacrifice quest when attempting to trigger a console.
Fixed the Disruption ‘Energy Drain’ modification applying to the Operator's Energy which prohibited ability to Transfer back.
Fixed the Adaptation Mod not actually providing any resistance value after Reviving.
Fixed the Odomedic Buff timer continually getting reset instead of stacking charges.
Fixed a soft-lock when viewing Darvo’s Deals in the Relay if you had Discord running.
Fixed spawning a free, but temporary, Domestik Drone just by simply previewing it in the Market.
Fixed the Domestik Drone appearing as a Blueprint in the Market Preview diorama.
Fixed Magus Lockdown not function properly with Tyl Regor.
Fixed the Repair Kit Mod not being displayed as a Drop/in the Codex. This resulted in some players becoming Trade banned, which will be fixed upon relog.
Fixed incorrect Energy colors on the Mag Ferro Helmet.
Fixed Hildryn and Garuda Specters never using Abilities.
Fixed a script error when Replicating a Warframe Blueprint in the Dojo.
Fixed a script error when completing a Round in The Index Endurance.
Fixed a script error when purchasing Debt-Bonds from Ticker.
Mercredi 22 mai 2019
The Jovian Concord - Update 25
Something sinister is stirring in the Gas City.
Rumors are circulating of an alliance between Alad V and our most feared enemy -- the Sentients. Infiltrate the remastered Corpus Gas City on Jupiter, drive your blade through Amalgam horrors, unlock the power of the Wisp Warframe, and shine a light on this sinister Corpus plot.
The Jovian Concord
Jupiter gas city remastered
Put your parkour skills to the test in the the vast and viscous aura of the Remastered Jupiter Gas City tileset, featuring completely remastered graphics, tilesets and audio design in each tile.
During your missions, storm your way past gas harvesters and massive reactors to expose the inner workings of a corporation overruled by the greedy obsessor, Alad V. New Vapos Corpus variants stalk the many corridors alongside those instructed to maintain the integrity of the Gas City from....intruders. Tread carefully, as some Vapos Corpus have been equipped with all new Vector Shields.
But don’t stare too long into the colossal golden sky surrounding this floating empire. You might see something you wish you hadn’t.
Hexenon - A reagent commonly used to produce highly combustible fuel.
Acquire this new Resource throughout the reworked Jupiter Gas City for crafting related items such as Wisp, Komorex, and more.
New enemy type: Amalgams
Deep within the walls of the Gas City, the Corpus are making full use of Sentient technology. You’ll stand toe-to-toe against the Amalgams -- nightmarish Corpus and Sentient hybrid beings. Is this a partnership or a parasitic conjuration?
New game mode: Disruption
As we've done in the past, this new Game Mode is being debuted in an Operation! More information on Operation: HOSTILE MERGERS can be found here
Travel to Ganymede, Jupiter and survive the all-new endless Disruption mode. Collect keys from fallen Amalgams to activate corresponding conduits, then protect the conduits from the Demolysts that will seek to destroy them. Each conduit will trigger a random player boon, environmental hazard or enemy buff. Test your strength against the Amalgams to earn new Weapons and new Mods.
Note: We will be introducing this mode with a Clan Operation! The Node itself can only be played if you've completed the Natah Quest.
1) Minibosses lead the way - beware the DEMOLYSTs. Defeating a miniboss is the key to progress - or failure. You have 4 terminals to defend each round. If a miniboss gets to the terminal and detonates, you lose that terminal. Pressure is on. Minibosses make themselves known.
2) Rewards - most endless (minus Arbitrations) have 'AABC' rotation, repeated endlessly. This mode gives you the flexibility to earn your reward tier based on performance. Perfectly defend all Terminals in the first round? Good stuff. This is a table of how it'll look:
New boss fight: Ropalolyst
Colloquially known as the 'fly-dolon' in Devstreams, the flying Eidolon is here. Prepare for a bossfight that combines the strategies of the Teralyst, the hero moments of the Exploiter Orb, and Warframe's awesome Parkour into one showdown.
The Ropalolyst boss fight can be found on its own Assassination Node on Jupiter once you have completed the Chimera Prologue. Completion of the Ganymede Node will allow you to progress.
Facing off against this airborne new Eidolon type will reward you with Wisp parts and Amalgam Mods! Prepare, Tenno. You won't know what to expect as you enter the arena of the Ropalolyst.
Float through the halls of the Gas City as the unseen helping hand. Her light-based Abilities provide support to allies, while her unique Passive makes her invisible in the air. Defeat the Ropalolyst to earn our 40th Warframe.
Flowing between dimensions Wisp becomes invisible to enemies while in the air.
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.
Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.
Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged.
Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma.
Strike with silent lightning or the pummeling drum of thunder with Wisp’s signature Primary Weapon. Alternate between stealthy short-range electrical discharge and automatic lightning gun. Faster mode-switch when used by Wisp.
Wisp gaoth helmet
A flowing alternate helmet for Wisp.
Sirocco kavat armor
Fluid and aerodynamic, the signature Kavat armor of Wisp.
Corpus ingenuity leveraging Tau-tech to create a high-capacity bi-modal sniper weapon of terrifying capability. Zoom in to reduce recoil and add Punch Through. Zoom again to fire a bursting viral round, but with a lower rate of fire. Komorex features built-in ammo conversion.
Sentient tech merges with Corpus design to deliver this lethal sidearm. Fully automatic, it fires ricocheting, homing projectiles that release small clouds of Gas on impact. Alt-fire to release the entire clip without homing as a single burst.
Nyx Pasithea collection
Take control with this decadent collection of deluxe Nyx gear. Featuring the Nyx Pasithea Skin, Enthra Syandana, and the Hecaton Shotgun Skin.
New mods and mod sets
Give your Warframe, Weapons and more a boost with new Mods and Mod Sets. A Set Bonus is applied if equipped with Mods from the same set. These Mods are available as potential rewards from killing Amalgams and completing new content in the remastered Gas City. (All stats shown are at Max Rank and are subject to change.)
Aero mod set
Set Bonus: Damage enemies while Aim Gliding and put up to 5 of them to Sleep for 9s on landing.
Aero Vantage - Warframe: +100% Reduced Gravity during Aim Glide
Aero Agility - Sniper Rifle: +100% Reload Speed during Aim Glide
Aero Periphery - Primary: -50% Zoom during Aim Glide
(All stats shown are at Max Rank and are subject to change.)
Motus mod set
Set Bonus: +100% chance to become immune to Knockdown effects while airborne.
Motus Signal - Warframe: Increase Double Jump strength by +200%
Motus Setup - Shotgun: +100% Critical and Status Chance for 4 secs after landing from a Double or Bullet Jump
Motus Impact - Melee: Increase range of aerial melee attacks by +2m
(All stats shown are at Max Rank and are subject to change.)
Proton mod set
Set Bonus: During a Wall Latch gain +50% Damage Reduction.
Proton Pulse - Warframe: Wall Dashing grants + 100% Bullet Jump Speed
Proton Jet - Rifle: During a Wall Latch gain +120% Status Chance and Critical Chance
Proton Snap - Melee: Hold a Wall Latch for 2s to gain +100% Toxic Damage and +50% Status Chance for 20s.
(All stats shown are at Max Rank and are subject to change.)
Additional new mods
Kavat's Grace - Warframe: Resist Hard Landings from falling at speeds of up to 40m/s
Gale Kick - Warframe: +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.
Anti-Grav Array - Robotic: Increase height of owner’s jump by +40%
Odomedic - Robotic: Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x.
Repair Kit - Sentinel: +6 Heal Rate/s
(All stats shown are at Max Rank and are subject to change.)
Additional new amalgam mods
Amalgam Javlok Magazine Warp - +45% Magazine Capacity. Parrying with a Shield reflects +6000% Damage. +90% Channeling Efficiency while Parrying.
Amalgam Ripkas True Steel - +75% Critical Chance. +20% Reload Speed on Shotguns. +100% Gore Chance.
Amalgam Furax Body Count - +15s Combo Durations. +20% Blast Radius on Specialized Launchers. Melee kills knockdown enemies within 15m.
Amalgam Argonak Metal Auger - +3m Punch Through. Damage from Daggers reduces Armor by +6. Enemies are revealed by Punch Through.
Amalgam Daikyu Target Acquired - +75% to Headshot Multiplier. +3% Life Steal on Nikanas. 60% chance to pick up used arrows.
These Amalgam Mods are dropped by the new ROPALOLYST.
Removal of random mod packs
We have replaced the random Mod Packs (Dragon, Eagle, Falcon, Hawk, and Phoenix) with 6 new themed Essential Mod Bundles!
These Bundles were put together to offer what their predecessors were lacking. We’ve completely removed the dice roll and replaced it with a clear list of contents so that you know exactly what you are getting in the bundle. They are intended to help get you started and familiar with modding in Warframe, and all of the items in the Bundles can be earned from mission rewards, enemy drops, and more!
They each feature an unranked Rifle Mod, Shotgun Mod, Pistol Mod, Melee Mod, 1,000 Endo, and 50,000 Credits. Check them out in the in-game Market!
New themed essential mod bundles
Essential Base Damage Mod Bundle
Essential Critical Chance Mod Bundle
Essential Cold Damage Mod Bundle
Two-factor authentication (2FA) additions and changes
Enable 2FA today and get the exclusive Fae Step Ephemera!
Follow these steps to enable 2FA
1. Log into your PC account on the Warframe website and go to the Account Management page. 2. You will see the option to “Enable Two-Factor Authentication” there. 3. You’ll receive an email with a link to confirm. Click the link, and you’re all set!
PLEASE NOTE: Before enabling 2FA, be sure that you have access to the email associated with your Warframe PC account. If you no longer have access to the email associated with your Warframe PC account, submit a ticket to support.warframe.com and request an email change. Support will also enable 2FA on your behalf once the email update is complete.
If you already have 2FA enabled, you can log in now to receive the inbox message from Ordis containing the Fae Step Ephemera.
2FA and Trading
You are now required to have 2FA enabled to trade with fellow Tenno. It is required to protect both parties from participating in account invasion-related situations. When both players have 2FA enabled, it helps to ensure that the persons trading are the legitimate account holders trading their own items.
The following screens UI screens have received a brand new look and functionality with a mix of player-requested mechanics!
More information is directly exposed that removes the requirement to click-through tabs and scroll to find the information you want, such as related Bundles and the quantity of Blueprints owned (ex Forma).
Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once.
You can now directly visit ALL Syndicates from their UI screens!
Daily Standing information is now clearly exposed. This value is the amount still earnable.
Neutral Rank now shows up for Syndicates with no negative Ranks.
Overall more information displayed/available.
Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value.
You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.
Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards.
The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.
One of our oldest screens to date, the Extract or Battle screen, has been given a visual facelift!
Two-toned colour customization - Round 2!
Warframes, Sentinels, Weapons, Attachments (Armor, Ephemera, etc), Regalia, Syandanas, K-Drives, and Archwings now all have a double Emissive color option (no Forma required), and a double Energy color option (Forma required).
Operators and Gilded Amps now have a Secondary Energy option!
Primary Energy color will reflect the core (brightest) area of the FX. This allows for a Cold Damage Chroma to have a pink FX, Heat Damage Chroma to have a green FX, etc.
Ephemera now uses your Attachments color.
Prove your Prodman respect with new Corpus UI Theme, Background, and Sound under Options > Interface > UI Customization!
The winning entry dream Dojo Decoration, Flower Decanter, created by PhaZone at TennoCon 2018 has been added to the Market!
A new ‘Wisp Motes Glyph’ can be purchased under Profile > Glyph.
Simaris has added his own Decorations to his Syndicate Offering store!
Added “Save the Hostage” message in Rescue missions if the Hostage is downed.
Added “Cannot replicate research in another Clans Dojo” message to players who are not in a Clan but are attempting to access Research in any of the Featured Dojos.
Added Ability videos in the Ability UI for Inaros, Ivara, Nidus, Titania, and Wukong!
General Weapon Changes
Zenith Alt Fire Ammo cost reduced from 5 to 3.
Zenith’s Alt Fire radar deployable is now Ammo based instead of duration.
Tysis Corrosive Damage-over-time will now be apply a single tick to targets the projectile punches through.
The Gaze Kitgun Chamber now chains to up to two targets within 5m.
Gun Spear Weapon Changes
33% of clip reloaded every second when Spear is deployed. This allows for a more fluid use of all the Gun Spear mechanics.
Increased flight speed of all Gun Spears.
Reduced zoom FOV.
Adjusted Impact and radial Damage split from 230 Impact and 50 area-of-effect to 160 Impact and 120 area-of-effect.
Increased area-of-effect radius from 1.6m to 2m.
Increased projectile speed from 70 to 130.
Removed self damage from Primary fire.
Removed damage fall off from Primary fire area-of-effect.
Auto recall timer reduced from 20 to 6 secs.
Added 100 Impact damage with 3m area-of-effect at end point of Primary fire.
Increased Alt Fire's tether range from 6m to 10m.
Increased tether's Status Chance from 33% to 50%.
Increased tether's Damage pulse from every 5 secs to every 2 secs.
Quick throw auto recall timer reduced from 20 to 10 secs.
Charged throw auto recall timer increased from 20 to 30 secs.
Increased Ammo pool from 100 to 200.
Increased Alt Fire's bullet attractor radius from 1.8m to 2m.
Increased Magazine size from 20 to 40.
Increased Primary fire area-of-effect damage from 30 to 55.
Primary Fire recoil reduced.
Post Processing Changes in Orbiter
We have changed the post-processing effects in your Orbiter for a simple reason: it now matches the rest of the game! It will look less blown out and slightly more saturated. A before and after can be found here
Exploiter Orb Changes
Increased Ephemera drop rate on Exploiter Orb from 6% category drop to 10% category drop.
The Exploiter Orb now properly drops the Deck 12 Scene.
Konzu’s Eidolon Hunt now grants Ostron Standing!
1000 Ostron Standing per Eidolon Hunt: Teralyst 5000 Ostron Standing per Eidolon Hunt: Teralyst, Gantulyst, and Hydrolyst
Slightly increased the drop rate of the Seeding Step Ephemera and Aura Forma Blueprint in Arbitrations.
Revenant and allies can now perform Finishers on enemies blinded by Revenant’s Reave with the Blinding Reave Augment equipped.
Heavy Ammo now drops from Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion Moas, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards.
Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations.
Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.
Reduced Platinum costs of Endo and Credit bundles by 50% and removed lowest Endo Bundle due to nonexistent value.
Improved the visibility of Nova’s Antimatter Drop to fix the ball being invisible until you shoot it.
Sanctuary Onslaught now has a chance to roll the Vay Hek Trial tileset.
Removed the Mesa Immortal Skin accidentally being in the Market. If you bought it you can keep it, otherwise it will remain a Baro exclusive.
Optimized accessing the Foundries with a large number of Blueprints and components (about 50% faster).
Hildryn will now use her Shields when Melee Channel Blocking.
Viewing Nightwave Challenges while in Solo will now pause the game.
Clan Research items now show if they’ve already been crafted and how many have been crafted.
Reduced the radial blur when picking up Convergence Orbs.
Removed keybinding to access the Dojo map legend, it is now there by default when you open the map.
Dimmed overbright lights in the Grineer Settlement tileset.
Changed Grineer Arc-Traps to prevent them from targeting Sentinels.
Adjusted offset position for the Due Volpi Syandana on most Warframes so it is positioned lower and closer to Warframe's back.
Adjusted offset for the Surator Syandana to avoid clipping on certain Warframes and Skins.
Optimized the transition from Fullscreen to Windowed for where the game was initially started in Fullscreen.
Adjusted holster position of Dual Secondaries on Saryn Prime.
Adjusted holster position for Dual Secondaries on Banshee Prime so they sit a little higher.
Adjusted some Melee holster positions on Mesa Prime to avoid clipping/floating.
Updated description of the 'Savior of Eris' Challenge.
Tweaked the brightness of Volt Prime’s electricity to fix dimness.
Fixed Taxon attacking Conservation animals if equipped with Molecular Conversion and Retarget.
Fixed ability to use the Aura Forma on Sentinels and Companions.
Fixed Chesa Retrieve double dipping with Nekros’ Desecrate.
Fixed Chesa/Desecrate double dipping with Hydroid/Khora.
**Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior.
Fixed the Deimos Claw Skin's long claw not unfolding upon player switching Melee mode.
Fixed ‘Cryogenic Leak’ conditions not applying its respective Status Effect.
Fixed doors leading to the Plains of Eidolon from Cetus losing its textures when jumping on it.
Fixed Mesa's Shatter Shield not being cancelled by Nullifier bubbles.
Fixed Tatsu missing the “Holster Style” option in the Arsenal.
Fixed Stalker falling off the edge in the final stage of The Second Dream.
Fixed level holes in the Grineer Galleon defense tileset as seen here: https://old.reddit.com/r/Warframe/comments/bar4sx/out_of_bounds_on_helene_saturn/
Fixed Coildrive teleporting inside the building in the “Retrieve Data” phase of the Vox Solaris quest.
Fixed Hildryn’s Haven remaining active without consuming shields while riding a Dargyn. Haven will now be disabled once Hildryn boards a Dargyn since it has no Shields to fuel it.
Fixed missing alarm sound in Corpus Survival missions when the first console is hacked.
Fixed black screen with limited UI for Clients when Host selects repeat mission after returning to the Orbiter from one.
Fixed Ghouls not spawning around the Defense objective in the last stage of one of the Ghoul Purge Bounties.
Fixed Host migration restarting the second stage of the Profit-Taker Bounty and being unable to continue with the mission if the Host grabbed the datamass.
Fixed several animation and FX issues when Baruuk has Serene Storm active and is dual-wielding a Pistol and throwing Melee.
Fixed Hildryn having an Energy bar when entering the Plains of Eidolon from Cetus.
Fixed being unable to do anything with Mesa when Peacemaker is cast at the exact moment a ledge grab is attempted.
Fixed Tipedo Prime’s ground slam not knocking flying enemies (Oxium Ospreys, Corrupted Drone, etc.) out of the air.
Fixed killing enemies with a stolen Dargyn triggering the “Rank Up!” UI notification.
Fixed the Thermia Fracture Nullifier Burp affecting players even if they are outside of the Nullifier volume.
Fixed some players having extra “Kitgun” entries in their Profiles that are blank.
Fixed countdown timer infinitely looping when Host accepts and cancels a Bounty selected by a Client from a tent in the Plains of Eidolon.
Fixed Clients seeing incorrect Corpus Hack panel FX.
Fixed an issue with the Mining Cutter/Drill being unequipped when aiming after Quick Melee.
Fixed issue with destroying a Tusk Thumper’s armor plates too quickly causing it to continue to hop around as a terrifying immortal slap chop.
Fixed several clipping and floating issues with the Narvarr Prime Armor on multiple Warframes.
Fixed a laser trap in the floor not disarming after pulling out a Coolant Cell in Corpus Sabotage missions and creating an unintended wave point.
Fixed black flickering and other VFX issues occuring after a Thermia Fracture burp.
Fixed incorrect growth size and duration of Vazarin’s Void Aegis as per: https://forums.warframe.com/topic/1082886-vazarins-void-aegis-grows-twice-as-large-as-description-states/
Fixed flashlight remaining on and blaringly bright after destroying reactor Sabotage missions in the Griner Settlement and Shipyard tilesets.
Fixed blinded enemies standing still and not doing anything after the animation finishes while still blinded.
Fixed Iradite formations and pickups appearing yellow instead of dark red.
Fixed Baruuk’s Elude FX appearing opaque and bright green no matter the chosen Energy color.
Fixed Corrupted enemies in the Void appearing very yellow.
Fixed Odonata's Energy Shell appearing 2x smaller than it should be in the Plains of Eidolon and Orb Vallis.
Fixed Maroo standing in a T-pose in her Bazaar.
Fixed mesh issues in Grineer Galleon Spy mission tilesets.
Fixed zoning issues in the Corpus Ice Planet tileset that was causing meshes to disappear.
Fixed the Cestra and Dual Cestra barrel being rotated incorrectly in Fortuna and Cetus.
Fixed K-Drives not gaining Affinity and only Focus points after installing a Lens on it.
Fixed being unable to interact/capture with downed Plains of Eidolon Bounty targets.
Fixed being able to walk on top of water volumes in certain areas in the Grineer Forest tileset.
Fixed three entries of each Kuaka variant appearing in the Codex.
Fixed certain Quest dioramas showing your equipped and custom Warframe instead of the rewarded Warframe.
Fixed Extractor UI disappearing from Star Chart after reclaiming a completed one.
Fixed Varazin’s Protective Dash not affecting Companions after mounting a K-Drive or Archwing as per: https://forums.warframe.com/topic/1080049-vehicles-still-break-vazarins-protective-dash/
Fixed being unable to change Clan size during the following non-Clan related Events:
Fixed a script error when trying to buy an item from Nightwave offerings.
Fixed Oberon, Khora, and Harrow getting stuck on certain kinds of geometry if they try to cast their Abilities mid-air and come down because of it.
Fixed enemies amed with the Tetra having incorrect reload animations.
Fixed Mirage’s Hall of Mirror clones not reflecting the default colours of either the Winter Skin or Sigyn Skin.
Fixed the Telos Boltace and Kronen Prime not appearing when searching ‘Tonfa’ in the Arsenal.
Fixed Baruuk’s Desert Wind fists not properly applying the chosen Energy colour as Client.
Fixed a crash that could occur when talking to Maroo about Ayatan missions in Maroo's Bazaar.
Fixed wonky water textures when looking through the water with your weapon scope.
Fixed the Bloodshed Sigil and Bleeding Body Ephemera still appearing visible when your Warframe is hidden (talking to Bounty givers in Orb Vallis).
Fixed enemies affected by Nyx’s Psychic Bolts not applying the chosen Energy colour.
Fixed the Vistapa Prime Syandana clipping through numerous Warframes.
Fixed the Halikar not actually stealing the Wolfs Sledge Hammer.
Fixed cases of the Inventory screen causing overlap at multiple areas on the Orbiter.
Fixed getting stuck in the Grineer Forest Defense level ceiling as reported here: https://old.reddit.com/r/Warframe/comments/bpjqgh/o_great_killerkarpfen_please_let_me_back_in_the/
Fixed light brightness on the Opticor Vandal to match base Opticor.
Fixed Valkyr’s Hysteria FX appearing to flicker when ‘Color Correction’ is enabled.
Fixed Emblems and Badges not hiding when aiming with the Atlas Karst Skin.
Fixed Altas Karst Skin chest cloth clipping through some weapons.
Fixed Tonfa weapons (Ohma, Kronen, etc) not having holster positions set up for Equinox Primes Night Form.
Fixed Baruuk’s Serene Storm ability interfering with the way your Dual-Wielded Pistol and Glaive is presented.
Fixed an issue with getting stuck in the ground when exiting a Grineer Sea Lab vault.
Fixed an issue with Nidus' Symbiotic Link FX on Titania.
Fixed ceiling issues as seen here: https://old.reddit.com/r/Warframe/comments/bpjqgh/o_great_killerkarpfen_please_let_me_back_in_the/ - also slightly reduced ceiling damage and prevent them from outright killing player.
Fixed an issue with missing reload sounds when using Glaives with Kitguns.
Fixed an issue with players going out of bounds on the Ceres Shipyards as seen here: https://old.reddit.com/r/Warframe/comments/bq6dty/since_when_did_de_add_skydiving_into_warframe/
Fixed an issue with Melee Weapon Trails not respecting swing speed Mods which would make them invisible.
Fixed old Corpus lockers in Maroo's Bazaar https://old.reddit.com/r/Warframe/comments/bqn930/relics_of_old_found_in_maroos_bazaar/
Fixed an issue where depleting all ammunition for a single gun then picking up more doesn't re-enable use of the weapon.
Fixed missing FX for the “music notes” in the final mission of the Octavia’s Anthem quest.
Fixed Dropships not actually picking a clear landing zone and flying through trees in the Plains of Eidolon.
Fixed Titania able to fly out of the level in the The Second Dream.
Fixed an incorrect teleport placement in the Vor’s Prize quest.
Fixed Dargyn patrols sometimes picking unreachable destinations underground and getting stuck in the Plains of Eidolon.
Fixed some Ephemera’s not appearing in Relays or missions after a cinematic is triggered.
Mardi 30 avril 2019
Plains of Eidolon Remaster - Hotfix 24.8.2
The Prime Vault has opened once again!
Volt Prime, Loki Prime, Bo Prime, Wyrm Prime, and Odonata Prime Relics have been added back to the droptables until July 2nd!
Fixed not receiving rewards at End of Mission if you’re awaiting revival while extraction is triggered by the remaining squadmates.
Fixed losing Arbitration Warframe/weapon buff each time a player respawns.
Fixed the Resurgence Burden UI lingering on the screen saying 0/5 if a player is near a Revive tower and doesn't have any Resurgence Burdens and another player performs the Revive.
Known Arbitaton UI bug: Host sees a different amount of Resurgence Burdens on Clients when they Transfer to Operator/Warframe.
Our goal with this update is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing.
Be kind, revive
The rules of Arbitration death have shifted: players are still downed with no bleedout timer, but a Revive tower is now placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them.
In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing!
You can now spend Vitus Essence in the Arbitrations Market to purchase Archgun Rivens (if you are below your Riven cap), as well as new cosmetics! The new cosmetic offerings include:
Illumina judicium (name showing incorrectly in game. Will be hotfixed)
Let Arbitration begin.
A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose.
Eyewear created by the Arbiters for those they deem worthy.
Also, a new Arbitrations reward has been added: the elusive Aura Forma Blueprint! Craft an Aura Forma to modify an Aura slot on a Warframe to be compatible with any Mod Polarity.
General Arbitrations Changes
Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses.
Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1.
Potential fix for inability to use Warframe Abilities and prior active Invisibility being broken after using Transference.
Fixed cases of Plains Rescue Bounties prematurely ending.
Fixed (for real this time) the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
Fixed a script error if Stalker's target disconnects after his initial Transmission fires up.
Fixed Alad V’s skirt clipping into his legs in his Wolf of Saturn Six Episode dioramas.
Fixed potential (harmless) script crash that can occur when Wolf dies in the middle of spinning.
Fixed equipping Castanas (in default Skin) placing a larger version of one of the projectiles between the Warframes legs.
Fixed windows in Grineer Settlement tileset being impassible when they look open.
Fixed some waypoints flip flopping around you in Lua tileset (more fixes required).
Fixed Void Dash colliding with Snowglobe.
Fixed a crash caused by Khora’s Strangledome.
Fixed wonky lantern textures in Teshin’s Relay room as reported here: https://old.reddit.com/r/Warframe/comments/bene8w/as_one_of_the_4_conclave_players_i_require_these/
Fixed an issue where selecting default keybindings would remove the ability to scroll or click, as well as causing other issues.
Lundi 22 avril 2019
Plains of Eidolon Remaster - Hotfix 24.7.3
The Ventkids Clubhouse Scene that slipped through the Mainline cracks has been added to the Ventkids Offerings!
A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!
Removed unreleased Ephemera from being Chat linkable...shhhhh.
Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.
Fixed bugs caused by prototype code that could corrupt input bindings and break menu input as described here: https://forums.warframe.com/topic/1081881-mouse-buttons-isnt-working-after-resetting-to-default-keybinding/
Fixed a script error that could result in a Defense mission progression stopper.
Fixed a script error in timed Nightmare missions.
Fixed Submersible enemies not spawning in the Grineer Sealab tileset due to a script error.
Fixed inability to damage the Juggernaut with Hildryn’s Balefire.
Fixed dying as Operator while using Guardian Shell causing players to be unable to Transfer back to Operator.
Further fixes towards Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) choosing to appear as you’re extracting.
Fixed having no Shields in Archwing if Inaros or Nidus are equipped.
Fixed doing a double Melee slam attack when Dual Wielding with a Glaive.
Fixed perpetually spinning when Dual Wielding with a Glaive.
Fixed the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
Fixed Clients being able to hear switching sounds for the Stradavar.
Fixed a script error that occurred when an objective was triggered.
Fixed the player Notes positioning not matching if Menu Scale is not 100%.
Jeudi 17 avril 2019
Plains of Eidolon Remaster - Hotfix 24.7.2
We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids.
Calda Toroids have a 20% chance to drop from Scyto Raknoids.
Sola Toroids have a 20% chance to drop from Kyta Raknoids.
Vega Toroids have a 1% chance to drop from Mite Raknoids.
Reverted the Warframe Emissive Energy inheriting Secondary Energy. Further information can be found here: https://forums.warframe.com/topic/1082887-de-response-inside-please-revert-emissive-texture-changes-introduced-in-u2470/page/2/?tab=comments#comment-10679681
Tusk Thumper Doma now drops Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn.
Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’.
The Ascension Altar and the Clan Vault are now displayed on the Clan Dojo minimap.
The Synth Reflex Mod now has a HUD buff icon.
Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table.
Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables.
The Hildryn Collection now indicates that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna."
Reduced the "Join Squad" message size to avoid overlapping in UI.
Secondary Energy Colors Fixes
Fixed Random Colors in the Arsenal giving you a Secondary Energy color.
Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc).
Fixed the Zephyr Tengu Helmet having an outstanding inconsistent Oxium crafting cost in relation to other Warframe Helmets. This has been switched to now require 2 Neurodes instead of 2 Oxium.
Fixed the Korb Blueprint requiring 55 Fish Scales by swapping it to 50 Fish Oil.
Fixed the Cena Apparel Blueprint and Vahd Apparel Blueprint requiring 5 Cetus Wisps by swapping it to 5 Eidolon Gems.
Fixed Nekros’ Soul Punch not counting towards Challenges that count Revives.
Fixed Khora Strangledome ability timer no longer appearing on the UI when dying and respawning.
Fixed Mirage’s Hall of Mirror clones leaving behind Gaze (Kitgun) beams if the ability ends while firing.
Fixed Nyx’s Psychic Bolts ability sometimes going silent.
Fixed seeing a duplicate Magazine when interrupting Kitgun reloads.
Fixed pressing 'x' in Captura at the first camera settings screen causing settings to reset to default.
Fixed inability to Melee after casting Hildryn’s Balefire right when a Glaive weapon returns.
Fixed the Proboscis Mod having no further benefits when Ranking up past 3.
Fixed the Tecton Sparring Skin not applying properly to the Prisma Obex.
Fixed inability to interrupt your Bullet Jump in Lunaro.
Fixed Mirage’s Sleight of Hand ability confusing Pets equipped with Scavenge.
Fixed an Inbox message showing Eudico instead of Onkko.
Fixes towards visibility issues when in Limbo’s Rift.
Jeudi 11 avril 2019
Plains of Eidolon Remaster - Hotfix 24.7.1
Secondary Energy Clarification
Yesterday’s Update 24.7.0 included the change of Secondary Energy color applying to Warframe emissives - but it seems we got it backwards and shipped with Secondary being the dominant color. This has been rectified to have Primary as the dominant color with Secondary Energy being the “halo” color around it. To clarify even further, Primary Energy colors will cover the brightest emissive area with the Secondary Energy color covering the darkest emissive area.
We know we have more work to do to really polish this new Fashionframe option, as you may still notice some emissive areas are not equal to others. This will take time to properly implement - we thank you for your patience!
Changes & Fixes
A short FX will now appear in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities.
Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen.
Updated the public Drop Table for the Sentient Wolf to include the Wolf Hammer component Blueprints, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop.
Slightly reduced the fog in the Grineer Forest tileset.
Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.
Fixed crashes caused by alt-tab when playing fullscreen and using a Steam Controller.
Fixed cases where you could move around with the Steam Controller when you should be locked in position (eg: during a Heist briefing).
Fixed recasting Nidus’ Ravenous in new a location not properly recalculating Maggot explosions.
Fixed sound discrepancies when using the ‘Wolf Howl’ Emote.
Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
Fixed a memory leak related to the Rahn Prism FX.
Fixed a HUD memory leak when dying and respawning.
Fixed Atlas’ Karst shoulder piece not hiding when aiming with a weapon.
Fixed Atlas’ Karst Golems not appearing in his Abilities Arsenal screen.
Fixed level holes in the Lua Halls of Judgement area.
Fixed level holes in the Infested Corpus tileset.
Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.
Fixed Lisets having uncolorable areas.
Fixed unbaked textures in the Corpus Gas City tileset.
Fixed the Lynx hanging in the Grineer Spy Vault tileset appearing black.
Jeudi 11 avril 2019
Plains of Eidolon Remaster - Hotfix 220.127.116.11
Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.
Atlas’ Karst Market dioramas now display his accompanying deluxe Golems.
Fixed a crash caused by the Pilfering Strangledome Augment.
Jeudi 11 avril 2019
Plains of Eidolon Remaster - Update 24.7.0
Atlas Karst Skin
To move a mountain, become the mountain. Embody the tectonic power of Atlas with this landmark skin.
Tecton Sparring Skin
With seismic force shatter and sunder, blow upon blow. Enemies quake at the sound of these signature sparring weapons.
Austere crystalline beauty, formed over time, deceptively delicate, lethally sharp. The Stratum Syandana perfectly complements Karst, Atlas' deluxe skin.
Atlas Karst collection
Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin and Stratum Syandana.
New warframe augments (max rank)
Garuda (Dread Mirror) Dread Ward
Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.
Revenant (Reave) Blinding Reave
Enemies hit are blinded by fog for 10s.
Nidus (Virulence) Teeming Virulence
Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s.
Khora (Strangledome) Pilfering Strangledome
Enemies held in Strangledome have a 65% chance of dropping additional loot.
Secondary Energy Color Changes & Fixes
Secondary Energy color now applies to Warframe emissives! You might have to get creative with your color combinations to make it really pop:
Secondary Energy color now applies to Nova’s Wormhole ability.
Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default.
Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update in 24.6.0.
Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery).
Fixed Clients only seeing primary Energy color on Syandanas.
Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting as reported here: https://forums.warframe.com/topic/1079391-wolf-of-saturn-six-spawn-after-mission-end/
Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources.
Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset.
Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time).
The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player).
Changed the Korrudo Riven Disposition to 1 (previously 0.5).
Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Candy Cane Scythe to Tigris, our art team has been updating our back catalog!
Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now!
Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset as requested here: https://old.reddit.com/r/Warframe/comments/bbii3u/i_am_incredibly_frustrated_that_this_part_of_the/
Tusk Thumper Changes & Fixes
Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s.
Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.
Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.
Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned.
Fixed the Tusk Thumper’s damage reduction not applying to all hit types
Fixed a script error that could occur after killing the Thumper, such as Operator Amps.
Fixed Corrupted Vor no longer doing his monologue if you had Creator Mode enabled (sometimes without). Look at them, they come to this place...
Fixed an issue where abomination Landing Crafts were possible with customization bugs.
Fixes towards cases of Arbitration rewards being out of sync on the server.
Fixed The Index breaking if a player dies and then disconnects before they respawn.
Fixed cases of Caches in the Plains spawning in the ground.
Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.
Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.
Fixed Inaros & Nidus being given Shields from ally Shield Ospreys.
Fixed Harrow Condemn slamming you to the ground if you are within 8m above it (before slam changes it only prevented cast when in air above 8m).
Fixed rare cases of Melee bonuses (Damage, Crit, etc) getting applied to your Sniper.
Fixed AI/Companions unable to escape damage zones, such as sewage pits, in the Grineer Shipyards Interception tileset.
Fixing Pet Companions being killed in the middle of a jump across a forced-teleport volume becoming unrecoverable, due to Pets being exempt from teleporting.
Fixed incorrect Alt Fire reload animation for the Corrinth.
Fixed an issue where your Melee weapon could get hidden if you spammed Dodge after a Melee Slam.
Fixed Equinox’s Metamorphosis Ability Day/Night stats being flipped in the Arsenal.
Fixed the Silver Grove ending diorama overwriting Titania with whatever Warframe you have equipped.
Fixed the Oberon Wendigo Skin having incorrect textures when ‘Toggle Prime Parts’ is enabled.
Fixed incorrect material meshes on the Corpus Lynx.
Fixed Archguns are being sorted both by name and the presence of a Gravimag.
Fixed Grineer Tram appearing pitch black in the Grineer Asteroid tileset.
Fixed Plains Cave water disappearing upon getting close to it.
Fixing a leaking effect on Hildryn's projectiles which could affect performance.
Fixed Dargyns having weirdly high flight paths near the edge of the Plains map.
Fixed your Profile screen appearing incorrect if opened in the Nightwave screen.
Fixed Sawgaw Codex images appearing as Condrocs.
Fixed a script error that would occur after a Host migration during a Bounty.
Vendredi 5 avril 2019
Plains of Eidolon Remaster - Hotfix 18.104.22.168
Added some cooldowns to Nora Night's transmissions on menu closing / Fugitive captures.
Fixed multiple crashes.
Fixed a major UI bug that would break screen functionality of most screens (inventory, Mod, etc).
Fixed pet Moa Tractor Beam Precept inhibiting the use of others Precepts.
Fixed some old terrain materials in the Plains of Eidolon.
Fixed a couple of level holes in PoE.
Fixed issues with Coolant Raknoid level scaling being inconsistent. They are now level 30.
Fixed a crash when quitting game/leaving a hub while arsenal was open and you had a sentinel equipped.
Fixed an issue where catching fish would result in a crash / game freeze.
Fixed some bleeding edges when using Dynamic Resolution.
Vendredi 5 avril 2019
Plains of Eidolon Remaster - Hotfix 24.6.2
Plains of Eidolon Remaster Changes & Fixes
Cuthol Bait blueprint is now sellable for 100,000 Credits.
Increased the visual size of the Plains sun to match remastered sundisc.
Fixed Loc-Pins being placed at unreachable heights in the Plains.
Lost Loc-Pins have been returned to your Inventory.
Fixed the sleep abilities of Ivara, Baruuk, and Equinox not giving you the option to capture animals in Plains of Eidolon.
Fixed the Drone in "Protect the Drone" Plains Bounties sometimes getting caught on the landscape.
Fixes towards waterfall textures in the Plains looking more like yogurt than water (also applies to Dojo waterfall Decorations).
Fixed a level hole in the Plains terrain.
Fixed some darkly lit rocks in the Plains.
Fixed rain clouds persisting in the Plains but no rain falling.
Fixed Konzu Transmissions appearing to flicker when Temporal AA is enabled.
Fixed Cetus vendors appearing to have ‘poppy’ looking lip animations.
Fixed squished Mining result icons.
Fixed Plains enemies getting stuck on cables.
Fixed holes in geometry at the main gate of Cetus.
Tusk Thumper Changes & Fixes
Tusk Thumpers will now only call in reinforcements when at half Health or lower.
Tusk Thumper charge behavior now has a timeout to prevent it from getting stuck charging indefinitely.
Tweaks to improve Tusk Thumper jump animations.
Fixed Tusk Thumper weak points getting covered / disabled when it wasn't the one taking damage.
Reverted the Ogris Changes:
Converted from Charged to Semi Auto. Ammo pool increased from 20 to 30. Area-of-Effect increased from 6 to 7m. Area-of-Effect damage reduced from 600 to 400.
The Tatsu Soul Swarm (Revenant) projectiles now have a lifetime of 5 seconds.
Reduced some casting sounds for Hildryn.
Fixed inability to extract from the Archwing Mobile Defense mission on Earth, Erpo.
Fixed Arcane ranks displaying with wrong formatting as reported here: https://forums.warframe.com/topic/1080065-that-moment-when-you-finally-earn-nightwave-arcane-energize/
Fixed Secondary Energy colors not applying to certain things (Revenant's Helmet beard, etc).
Fixed ability to utilize dual Energy colour without Forma by using ‘Copy Warframe Colors’ to your weapon.
Fixed a nonfunctional ‘Railjack’ related prompt.
Fixed seeing a flash of color when switching between Upgrade tabs in the Arsenal.
Fixed small font Chat appearing blurry.
Fixed all Mergoo variants appearing the same in the Codex.
Fixed a script error when attempting to start an animal hunt after a Host migration.
Fixed a script error when you capture an animal but die just as the screen comes up.
Fixed a script error when viewing Nightwave Episode dioramas.
Fixed a script error when casting Oberon’s Reckoning.
Jeudi 4 avril 2019
Plains of Eidolon Remaster - Hotfix 24.6.1
Changed Rahn Prism Blueprint to require 3 Seram Beetle Shells instead of Glappid Bait.
Fixed the Film Grain setting always being enabled.
Fixed several crashes when resetting your key bindings to defaults.
Fixed a crash that could occur when transitioning from the Plains back to Cetus.
Fixed a crash when dying.
Fixed a random crash that randomly happened at random. Did we mention it's random?
Fixes towards Multishot Mods potentially not working with the Simulor.
Loc-Pins skyrocket out of reach making them inaccessible to remove.
Script will be run tomorrow to refund Loc-Pins back.
Jeudi 4 avril 2019
Plains of Eidolon Remaster - Update 24.6.0
Back at it again with them Mainlines! This Update is around 2GB of eye melting foliage, burp inducing Thermia changes, Floofs so cute your body will produce sounds you didn’t know it could, and much more! Please let us know if you encounter any WIP slips - like that Tyl Regor Noggle...
Plains of Eidolon Remaster!
We’ve added a suite of improvements, including updated terrain textures, dynamic lighting, richly detailed trees and foliage, as well as a more nuanced day/night cycle. Plus, with all the technical improvements, the Plains runs smoother than ever!
You can now track and tranq animals in the Plains! Master Teasonai will be your source for Echo-Lures and Rarity Boosters as you track down, capture and get these animals to safety. Echo-Lures are not required as these animals continually roam the Plains, but calling them will bring them running (or flying!). A new Conservation Badge and Floofs from Master Teasonai await your efforts.
An avian of ridiculous appearance found along coastal regions and by large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their life to these odd little birds. Killing one is considered very bad luck.
New Kuaka and Condroc variants can also be found throughout the vast Plains of Eidolon!
New Enemies: Tusk Thumpers Inbound
Reports of a new Grineer machine have spread to Cetus. Vay Hek has deployed Tusk Thumpers -- mobile defense platforms that are just as efficient as they are deadly. Be prepared to encounter three menacing Thumpers of increasing size and difficulty: the Tusk Thumper, the Tusk Thumper Bull, and the Tusk Thumper Doma.
Without a vulnerability to use to your advantage, you’ll need to identify and expose their weak spots to take them down as quickly as possible. Take too long, and they’ll release reinforcement drones.
Make sure to visit Nakak and get your Tusk Thumper Floofs by trading in Resources! There’s one for each type of Thumper, collect them all!
POE / Cetus economy remaster lite
With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change!
Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built.
Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built.
Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes.
Added sell price to Fish Meat (100 Credits per unit). Selling them makes sense to add for inventory purists as changes come for their uses.
Replaced Bait Blueprints with Baits in Fisher Hai-Luk’s Offerings. This means Baits are no longer craft-ception with other fish parts and can now just be bought outright for Standing.
Reusable Fish Bait Blueprints can now be sold for 100,000 Credits. Relics of a different time for some, easy Credits for others.
Zaw Handles now use Fish Oil instead of Fish Scales. Amount normalized to 50 units.
Normalized Fish Part costs across Amp Part Blueprints - some had 5 rare parts, some had 2, now there's 3 needed for all.
Removed Cetus Wisp costs from Operator Armour Blueprints, and replaced them with Eidolon Gems.
Removed Cetus Wisps from Amp Prism Blueprint, and replaced them with Fish Parts or Eidolon Gems.
Removed Fish Scales costs from Operator Armour Blueprints, and replaced them with Fish Parts.
Reduced Standing cost of Cetus Wisps from Quills Offerings.
Fish Oil can now be sold for 100 Credits.
When they go high, go low. Powerful pneumatic grips and toecaps amplify every blow. Four ways to deal twice the pain.
Find the Korrudo in the Market, or as a Tusk Thumper drop!
Creator Mode Setting Addition
We have added a new Option called "Creator Mode"! This exists to help players and Content Creators with a simple principle: no distractions, no spoilers.
When this is toggled on:
Fortuna Citizens won't reveal their secret.
The Lotus will no longer be as purple.
Operator transmissions will be voice only.
Email on login screen will be all ********** like the password
On-orbiter transmissions and in-mission bumpers for Invasions / Alerts will not appear.
Fashion Frame just got a little more energetic! We have now added a SECONDARY Energy customization slot in the Arsenal! This is simply a free added bonus when Forma'ing gear.
All Gear can unlock this once Forma is applied! All non-Forma compatible goods (Syandanas, Etc) have this automatically.
Ticker has added a Venus Bounty Trap to their Secondhand Wares! A true hunter keeps their tools close at hand.
Added Warframe Ability videos for Harrow, Khora, Octavia, and Gara in their respective Arsenal Abilities screen.
Added out-of-bounds triggers to some spots where it's possible to get stuck in the Grineer Sealab tileset.
Added Damage Multiplier stat when previewing Saryn's Miasma ability.
Added a custom icon for Nagantaka's reload speed buff.
Added Horrasque and Stover to the Codex.
Tusk and Kuva Fortress Shield Lancers have a new look for their shield!
Added a tint to the background of certain UI screens to match the current chosen Theme.
Added a new setting under Equipment > Landing Craft > Interior, where old and future Interiors will live so you no longer need to sell to remove.
Buried Debts: Thermia Fracture Changes
Players who can handle an increased challenge are now able to opt-in to making their Thermia Fracture's more difficult! We have added a method to allow players to increase difficulty and lower the overall duration needed to complete 4 Fractures.
Players can now expend additional Coolant Canisters after a harvest has begun within the first 30 seconds of starting the harvest.
Each additional Coolant Canisters spent will increase the score of the Fracture by +1 (max of 4)
Each additional Coolant Canister will increase the frequency of the 'Burps'.
Each additional Coolant Canister will increase (pinned) the alert level of the fight.
Each additional Coolant Canister will add 50 seconds to your Fracture, reducing the overall time it takes to find/complete 4 Fractures.
Fracture Burps happen on a random timer (5-15 seconds) and randomly selected from the list below:
Nullifier Burp - Burst of energy that creates a nullifier volume around the Fracture for a brief moment.
Radiation Status Effect Burp - Damage burst with 100% Radiation Status Effect.
Rage Burp - Increases the damage output of nearby enemies.
Thermic Raknoids - Spawns Thermic Raknoids. A new Raknoid variant with unique stats and aesthetic!
Eximus Burp - Spawns Eximus units.
Enemy Level Burp - Increases the current enemy level.
Warframe “In Air” Ability Changes
As many of you are aware, Warframe has been adapting and changing up gameplay to make it smoother and much more ‘Space Ninja’ in its action. Recently we have seen the introduction of the Melee Rework: Phase 1 (which is still in progress), but as an interesting side effect, we have found that some new systems that we have introduced could potentially be applied to other game systems... in this case, Ability use.
Whip and Sword slide attacks now do the same damage with a Stance equipped as without.
Kills add charges (up to 5 max) that release seeking projectiles (same amount as charges) on slide attacks to stun enemies.
The Knell is now automatic.
Damage changed from 79 Corrosive to 9 Impact, 23 Puncture, 17 Slash and 81 Corrosive delivered in 3 ticks of 27 each over 2 seconds.
Converted from Charged to Semi Auto.
Ammo pool increased from 20 to 30.
Area-of-Effect increased from 6 to 7m.
Area-of-Effect damage reduced from 600 to 400.
Reduced aimed FoV due to low Range.
Adjusted ragdoll impulse so ragdolls don't always fly to the right.
Added a 5m 200 Explosion damage radial attack on recall.
Increased Range from 1 to 1.5m.
Increased Melee damage from 115 to 130.
Increased throwing projectile damage from 575 to 650.
Reduced the collision width of the thrown projectile from 0.6m to 0.2m.
Increased the speed of the throwing animations.
Signature Weapon Changes
Having a ‘signature’ weapon now actually benefits you! There are still a few signature weapons that will receive this treatment (Scourge, Hystrix, etc).
Knell: Knell now has a 2 round mag when wielded by Harrow. Tenora: Headshot kills with alt fire have a 20% chance to instantly refill magazine when wielded by Octavia. Pandero: Headshot kills with alt fire increase reload speed by 20% when wielded by Octavia. Nagantaka: 1m innate Punch-Through when wielded by Garuda. Fusilai: Increased projectile speed when wielded by Gara. Volnus: Additional slam radial damage when wielded by Gara. Astilla: Additional 80 ammo pool when wielded by Gara. Phantasma: Has 15 magazine when wielded by Revenant. Tekko: Additional 6% status when wielded by Atlas. Tatsu: Charge cap is 9 when wielded by Revenant.
The Wolf of Saturn Six Changes
The Wolf (and other “stalker” type enemies) now have a level cap of 45 for Solo players and 60 for public squads.
Significantly reduced the Wolfs tankiness.
All of The Wolf of Saturn Six Nightwave episodes can now be viewed by selecting ‘Tune In’ on the Nightwave screen!
Matchmaking for the Exploiter Orb fight can now be done by visiting Eudico in Little Duck’s room!
Hildryn is no longer restricted to move at walking speed when charging Balefire.
Chesa's new Retrieve functionality can no longer stack with Desecrate and other looting Augments (Pilferdroid/Ore Gaze). This was creating some unintended double dips from a single corpse - the dead can only give so much!
Atlas' Passive now prevents him from being affected by abilities and weapons that push or pull (e.g. Terra Embattor Moa mines).
Restored ability to have Baruuk's Desert Wind slam pull enemies instead of pushing them by holding block/aim key.
Increased the speed of Rhino’s Stomp start animation slightly.
Hydroid’s water textures have been updated to reflect fancy new tech introduced with the Plains of Eidolon Remaster!
Killing enemies with Operator abilities (Void Blast, Void Dash) will now grant the kill Affinity to the equipped Amp when possible.
Changed Operator Void Dash to no longer stop dashing when passing through allies and objects that bullets can pass through (i.e. foliage).
Typing an item name (ie Stradavar Prime, Equinox Prime, etc) in the Trade screen search bar will now display all Relics that contain that item.
You can now also name/rename weapons that Polarized, as opposed to the strict Rank 30 requirement.
Nezha’s Warding Halo Safeguard Augment now takes yourself into priority consideration before others. Meaning that Warding Halo will be cast on yourself as opposed to your allies regardless of if you’re aiming at them.
Catchmoon's projectile will now only collide with world geometry when the center of it hits.
Amalgam Mods can no longer be equipped on Exalted weapons.
Changed High graphics setting to set Anisotropic Filtering to 16x instead of 8x. Added a faster 2x Anisotropic Filtering setting and removed the 16x option to save people from themselves.
Shock-Camo Skins have received a visual PBR upgrade!
Phased Vasto/Akvasto and Rixty Aklato Skins have received a visual PBR upgrade!
Changed Tower White pigment to drop from Kuva Jesters instead of Condrocs and Mortus Pink pigment to drop from Tusk Flameblade instead of Kuakas.
Changed Tower White Pigment drop rate to a 100% chance to drop 1 instead of a 20% chance to drop to drop 5, for more consistent farming.
Optimizations towards Mirage Hall of Mirrors projectile FX for Staticor and Ogris that was causing crashes.
Numerous tweaks and Ability balance passes towards Junction Specters.
Reduced the frequency of Nora's UI open transmission with a 5 minute cooldown.
Reduced the visual thickness of the Arctic Eximus’ Snow Globe barrier.
Adjusted left hand position when holding the Corinth.
Improved the left hand position for Opticor and Arca Plasmor.
Adjusted teleporter to prevent players being caught in an endless teleporter loop in the Grineer Settlement tileset.
Toned down the Mining laser radial blur when zooming in.
Toned down the blue FX in Excalibur’s diorama.
Tweaked the Odonata Primes metallic materials to appear more shiny and less dull.
Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down.
Improved some cases of visual clipping between the Mesa Kudegra Skin and other Accessories.
Enlarged the Voip HUD indicator to increase visibility.
Updated Enable Hint Transmissions in the Audio Options menu. This setting will stop a lot of the more common and repetitive Transmissions from playing.
Improvements towards Fish spawning logic to alleviate cases of Fish spawning underground.
Fixed the Baza, Zhuge, and Zlok Riven Dispositions not reflecting the changes stated in Hotfix 22.214.171.124. For clarity, they have changed to:
Baza: 1.1->1.0 Zhuge: 1.18->1.25 Zylok: 1->1.15
Potential fix for broken Arbitration reward UI in-game which resulted in discrepancies between what was shown and what you received.
Fixed Dispatch Overdrive not applying to Garuda’s Talons when equipped (this time without breaking all Arcanes).
Fixed Clients sometimes getting booted to Fortuna if they joined a session while it was transitioning to Deck 12.
Fixed a loss of functionality that occurred if you were playing a looping Emote while transitioning from Fortuna to Vallis or Cetus to the Plains.
Possible fix for a game hitch/hang when opening a cave Cache during a hidden Caches Bounty.
Fixed a crash when throwing Thermia Canisters at the Exploiter Orbs vents.
Fixed being stuck on a black screen when attempting to load into a Kuva Fortress mission.
Fixed a game hang when ‘Defending the Console’ in the Vox Solaris quest.
Fixed having to abort if your impeccably unfortunate timing killed you while simultaneously deploying the K-Bomb during the Vox Solaris quest.
Fixed the rewards for the Hepit & Teshub nodes in the Void: replaced one of the duplicate Lith M4 Relic entries with a chance to drop a Lith P2 Relic instead.
Fixed an issue where Clients that died, aborted the mission, and rejoined would Revive with 2 Health.
Fixed cases where performing actions such as picking up a Datamass or entering bleed-out state while having an Arch-gun equipped could result in a loss of functionality.
Fixed Orb Vallis Drones respawning with full Health/Shields after a Host Migration.
Fixed the default K-Drive showing Affinity gains and leveling up from "Unranked" state. Only purchased boards can accumulate Affinity (Vent Kids standing can still be acquired as usual).
Fixed Vazarin Mending Soul charges not refreshing when transitioning from Fortuna to Vallis.
Fixed Limbo being incorrectly affected by certain Exploiter Orb attacks while in the Rift.
Fixed the Hall of Ascension Agility test contributing to Nightwave progress multiple times.
Fixed Clients that join-in-progress not properly bleeding out if they were killed while riding their K-Drive. Reaching 7 Health will now boot you off to prevent death while K-Driving.
Fixed an issue where falling at the very end of the Mastery Rank 13 test would make it impossible to complete.
Fixed Void Fissures in endless mission types not spawning enemies at the same level as other non-corrupted enemies.
Fixed Larkspur’s Alt Fire not functioning for Clients.
Fixed not being able to start Ghoul Bounties from the tents in the Plains of Eidolon.
Fixed the UI for Capture Bounty missions getting stuck on the screen after being completed.
Fixed the Exploiter Orb's heat gauge size not being affected by the UI Scale setting.
Fixed certain map markers not appearing after returning to the Orb Vallis from Deck 12.
Fixed Clients not seeing the Zenistar's disc if they join-in-progress while it's active. They would then see it appear when it's destroyed by the Host.
Fixed Clients not seeing custom colours on the Zenistar's disc.
Fixed Clients sometimes getting a different Conservation Capture rating than the Host.
Fixed Clients always switching to Primary after dropping/using Data Mass or Power Cores, even if they had their Secondary equipped when picking it up on controller.
Fixed the Pax Soar Arcane buffs taking effect even when your Kitgun is unequipped.
Fixed not being able to choose a Warframe during the tutorial unless you manually hover the cursor over the UI button when using a controller.
Fixed Oberon’s Hallowed Ground timer not being removed when you deactivate the ability with the Hallowed Eruption Augment.
Fixed Limbo’s Cataclysmic Continuum Augment Mod not updating the ability timer.
Fixed turning invisible if you shake hands with someone while the Skiajati is equipped.
FIxed the Handshake emote not initiating a handshake unless you had matching allied Syndicates (or had no standing within Cetus and Fortuna).
Fixed security cameras not properly fixing on their targets when they have been spotted and not taking their head rotation into consideration when setting their look target.
Fixed not flying in a straight line after rotating the camera 360 degrees while in Archwing.
Fixed a little hitch in the reload animation of the Exergis.
Fixed the Terra Plasmor Crewman magazine not animating properly during reload.
Fixed Opticor and Opticor Vandal weapon charge up animations not playing.
Fixed Atlas’ Tectonics remaining around if you spam activate while deactivating (during the wall push animation).
Fixed being able to use Emotes while controlling the Golden Maw in The War Within quest.
Fixed broken pathing for the Golden Maw in The War Within quest.
Fixed getting teleported and stuck outside of the final area in the last mission of The Sacrifice quest.
Fixed an issue where mounting your K-Drive while performing another action (such as capturing a Fugitive) could result in taking control of a Warframe-less K-Drive. All Operator souls that have become trapped in K-Drives this way are regrettably unrecoverable and Digital Extremes wishes you well in your new life.
Fixed Arch-guns still being visible if you mount your K-Drive while it's active.
Fixed getting stuck in a crouch state if you start grinding while your K-Drive is spinning.
Fixed the Sonicor using classic Pistol idle animations, instead of ‘wrist mounted’ animations.
Fixed wonky throwing animation when wall hanging and firing any ‘thrown’ weapon (Spira, Kunai, etc).
Fixed the Profit Taker Articula having incorrect poses/pose selection. You may find that your Articula has moved due to this fix!
Fixed black textures randomly appearing as reported here: https://www.reddit.com/r/Warframe/comments/b5h4pg/strange_pure_black_textures_appearing_everywhere/
Fixed a Glaive Prime being visible when viewing Profiles of players who have not unlocked their Operator yet.
Fixed weapons with an embedding projectile (e.g. Tysis) not showing the proper damage amounts in the Arsenal.
Fixed the UI always showing the Ungilded values when comparing modular weapons such as Zaws, Amps, etc.
Fixed Lens icons appearing completely white in the Lens selection screen.
Fixed the Foundry displaying ‘1 Forma owned’ for Forma required Blueprints when an Umbral Forma is owned.
Fixed some of Silva & Aegis' effects being visible when it's holstered/hidden.
Fixed Elemental effects showing up in cases where the melee weapon they're on should be hidden.
Fixed the Blade of the Lotus Trinity Skin skirt cloth clipping through her hip.
Fixed the Dojo Architect UI showing the room number limit instead of the Decoration limit for the room.
Fixed the Ludoplex "play now" not being localized.
Fixed Nightwatch Lancer appearing twice in the Codex. Duplicate entry is actually the Nightwatch Carrier.
Fixed the falling sound persisting if you perform a Melee slam and then interrupt it by Transferring to Operator.
Fixed 'constant' grapple sounds for the Sanguine Eximus Specter (New Loka).
Fixed some navigation and waypoint marker issues in the Lua tileset.
Fixed certain loot crates spawning inside terrain in the Earth tileset.
Fixed the water splash screen FX in the Grineer Sealab tileset lingering until the end of mission if the panel that shuts the water off was hacked while it was visible on someone's screen as reported here: https://forums.warframe.com/topic/960752-infinite-water-fx-glitch-compilation-thread/
Fixed several lines missing from the "Protect The Moon" mission in the Second Dream quest.
Fixed misaligned tabs in the Decoration screen for wide aspect ratio screens.
Fixed some beam weapon VFX appearing misaligned when firing while wall latching.
Fixed broken lighting in the Dojo Energy Lab.
Fixed Eudico constantly interrupting her own Transmissions during the ‘Capture Air Dropped Containers’ Bounty.
Fixed light shaft protruding through the Nef Anyo statue at the Temple of Profit.
Fixed Sentinels and MOAs with beam weapons attempting to shoot at targets outside of their weapons range.
Fixed UI indicating that Excalibur’s Exalted Blade is still Channeling if you Transfer to O
perator while it's active.
Fixed Channeling sometimes still recalling your Glaive, this should only be done via Melee input now.
Fixed ability to see through the Lotus Noggle helmet.
Fixed some effects in Baruuk's Restraint UI not correctly lining up as the meter fills up.
Fixed Ivara's leg cloth appearing less translucent than they should be.
Fixed ability to equip Amalgam Organ Shatter on Arch-Melee weapons.
Fixed not being able to bullet jump while stationary on a zip-line.
Fixed an issue where hovering over a Gift of the Lotus mission node in the Star Chart would cause other nodes to not display correctly when hovering over them.
Fixed Critical Focus not applying to charged shots (e.g. Velocitus).
Fixed animation issues while attempting to fish from a zip-line. Also fixes a delay when launching the Fishing Spear from a zip-line.
Fixed Resolute Focus applying stagger/knockdown resistance even when the Archgun is not equipped.
Fixed Gear items not correctly updating their cooldown timers or whether the timer has expired in certain cases.
Fixed inability to return to Melee only mode after using Gear items that you can Melee attack while using.
Mardi 2 avril 2019
Equinox Prime - Hotfix 126.96.36.199
Riven Changes (for real)
As mentioned in our previous Riven Workshop, the Equinox Prime Access which just released brings with it the first in a series of regular Riven disposition tweaks! A full breakdown of the Riven disposition changes can be found in the Developer Workshop:
Fixed Hive Sabotage missions not counting towards the ‘Cache Hunter’ Nightwave Act.
Fixed inability to switch firing modes with the Stradavar Prime.
Fixes towards Equinox Prime’s cloth clipping with the Isabeau Prime Syandana.
Fixed a UI-lock when typing random letters in the Syndicate Relic Offerings quantity box.
Mardi 2 avril 2019
Equinox Prime - Hotfix 24.5.8
Embrace the balance of duality with Equinox Prime. This harmonious warrior comes with the Stradavar Prime rifle, the Tipedo Prime staff and more!
Equinox Prime, Stradavar Prime and Tipedo Prime Blueprints can also be earned in-game through Relics!
Oberon Prime, Silva & Aegis Prime, and Sybaris Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifices:
Replaced Arbiters of Hexis’ Sacrifice of Sybaris Prime Barrel to Kronen Prime Blade
Replaced Cephalon Suda’s Sacrifice of Oberon Prime Chassis to Chroma Prime Chassis
Replaced Steel Meridian’s Sacrifice of Sybaris Prime Stock to Destreza Prime Handle
If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
The Decoration UI now also displays a performance warning (looking at you Noggle nerds).
Optimized Coolant Raknoid sloshing effects to eliminate calculations when off-screen.
Updated numerous tiles to improve character lighting.
Made a micro-optimization to the HUD.
Fixed swapping Polarities on a Zaw resulting in the Stance Polarity being removed.
A Forma (per affected Zaw) has been delivered to player Inventories who experienced this issue.
Fixed Grineer Flameblade enemies doing crazy high damage on their first melee attacks in a combo. The melee swing was unintentionally dealing damage multiple times. This has been fixed so each swing only hits the target once.
Fixed Nyx’s Mind Control significantly hindering AI's actions in many cases leading to reduced or even non-existent capability.
Fixed Magus Lockdown mine having collision on it, resulting in mid-air floating. You can no longer stand/climb on the mine.
Fixed the Coolant Raknoid coolant FX appearing orange for Hosts.
Fixed inability to Chat link Ephemeras.
Fixed custom colors not applying to areas of Equinox.
Fixed a micro-optimization when transitioning from Fortuna/Cetus to Vallis/Plains breaking.
Vendredi 29 mars 2019
Buried Debts - Hotfix 24.5.7
Fixed Relics Packs awarding a Point Strike Mod.
We ran a script Tuesday night that Inboxed respective Syndicate Medallions to those who didn’t receive their Relics.
Pet Incubator Changes
Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure.
Optimized significant performance deterioration when talking to Vent Kids on the Orb Vallis; this was most noticeable during the initial dialogue when starting a K-Drive Race.
The Wild Frenzy Mod now scales the Ammo refund amount with its rank, as mentioned here:
25, 40, 55, 70, 85, 100%
Tweaked the following stats for the Nightwatch Powerclaw to fix them doing a one-hit KO to Grineer Defectors :
Decreased base Melee damage from 75 to 30
Decreased Slash Status Effect Chance from 15% to 5%
Decreased Critical Chance from 30% Chance (for 3x Crit) to 0
Fixed ability to repeatable collect Convict Standing by Host migrating and re-joining the previous squad, of which we have found a handful of obvious exploiters and will be acting accordingly.
Fixed incorrect number of Convicts being displayed in the HUD after a Host migration (would show 1/4 killed when it should've been 0/3).
Fixed the Nightwave ‘Vault Looter’ description not specifying Orokin Derelict Vaults.
Magus Lockdown Fixes
Fixed bosses/VIPs unintentionally receiving the full effect of Magus Lockdown. Magus Lockdown’s tether mechanic will apply but not the Puncture damage.
Fixed Magus Lockdown putting enemies into a permanent sleep.
Fixed Magus Lockdown beam visual FX not always being applied properly.
Fixed memory corruption on dual-core PCs caused by script optimizations and re-enabled the optimizations.
Fixed a rare crash when joining a mission in progress.
Fixed a rare crash that could occur if a teammate flew out of view in their Archwing but returned in their Warframe.
Fixed Coolant Raknoids damaging Limbo through the Rift.
Fixed the Scyto Raknoids invisibility detection pulse FX not showing if the target goes into invisibility after the combat begins.
Fixed extreme excessive blur FX when using a Scanner or Sniper scope in Archwing mode.
Fixed the TennoCon 2019 Emote animation not looping.
Fixed the Kuva Throne Captura Scene having no Standing Title requirement.
Fixed certain Transmissions encountering a script failure (eg Frohd Bek).
Fixed a script error when accessing the Arcane Manager screen.
Fixed a script error when casting Titania’s Lantern ability.
Fixed a script error when casting Limbo’s Banish ability in Frame Fighter.
Possible fix for memory corruption caused by script heap optimizations.
Mercredi 27 mars 2019
Buried Debts - Hotfix 24.5.6
Prime vault closed
The following items have returned to the Vault and their Relics have been removed from drops:
As always, if you own the now Vaulted Relics they will remain in your Inventory until you use/trade them.
Exploiter Orb Changes
You can now waypoint the Exploiter vents!
K-Drive Race Affinity has been increased!
Affinity gained per Gate is now 500 (previously 200)
Affinity gained per Race completion is now 2500 (previously 1000)
Increased the height of the Napalm Grenades Mod damage area.
Fixed the ‘Day Trader’ Nightwave Act not being marked complete after meeting the requirements. The appropriate Standing was delivered behind-the-scenes, but the UI neglected to accurately display that. Completing the Index requirements again post Hotfix will correct your UI, but note that the Standing has already been delivered.
Fixed a crash related to having Charm equipped on your Smeeta Kavat.
Fixed AI appearing to stall and not proceed to the next door in the Glast Gambit quest.
Fixed the Aviator Mod not always applying the reduced Damage while airborne correctly to Hildryn.
Fixed Magus Lockdown using the position of your last Void Dash instead of your current one if you're a Client when placing the Mine.
Fixed Swarm Mutalist spore clouds blocking bullets.
Fixed Mirage’s Hall of Mirrors clones chasing after the true Mirage when riding a K-Drive. Her clones will now animate correctly while K-Driving.
Fixed Garuda’s Passive reading as 101% when bleeding out.
Fixed Profit-Taker appearing to have its Shield FX active when killed as a Client.
Fixed MOA Companions capable of being targeted by Disarm-style abilities, leaving them with nothing but a head-mounted prod.
Fixed the camera momentarily being jerked forward when shooting the Stug at certain angles.
Fixed Targis Prime Armor not sitting correctly on Hildryn.
Fixed Emblems not sitting correctly on the Harrow Graxx Skin.
Fixed unintentional slow movement for the Golden Maw.
Fixes towards infinite loading/disconnect upon Entering Deck 12 while other players are still loading in.
Fixes towards Clients seeing a massive Exploiter Orb in the last vent cinematic scene.
Fixed a crash when killing Coolant Raknoids.
Fixed Coolant Raknoids not attempting to destroy Gara’s Mass Vitrify walls.
Hildryn Changes & Fixes
Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations.
Fixed a loss of functionality after using Hildryn's Balefire ability while having an Archgun equipped.
Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time.
Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch.
Fixed the TennoCon 2019 Armor not sitting properly on Hildryn.
Fixed a script error when Hildryn’s Balefire deactivates.
Hysterical Assault Changes & Fixes
Increased Valkyr’s Hysterical Assault Augment Mod max Range from 30m to 40m.
Fixed Valkyr’s Hysterical Assault Augment Mod having broken functionality with Melee 2.99997 due to the removal of Secondary Fire in Melee mode. Now Aiming + Melee will trigger the leap function while in Hysteria. The Mod description has been updated to reflect this new mechanic.
Assassins (Stalker, Wolf of Saturn Six, The Grustrag Three, Zanuka Hunter, etc) now scale levels based on player counts, not based on the weapon levels of the target player.
Slightly decreased the Wolf of Saturn Six’s Health.
Slightly increased the Wolf of Saturn Six’s damage output.
Aviator and Agility Drift now apply to Titania while she is in Razorwing.
Removed all wildlife killing Riven Mod Challenges. All existing Rivens with wildlife killing Challenges will be retroactively updated with a new Challenge. This change is in preparation for the upcoming Plains Conservation!
Updated Secura Penta's napalm projectiles when using the Napalm Grenades Mod, so that they better reflect the Penta's stats (higher Status Effect and Critical Chances).
Disabled two optimizations that are suspected to be causing problems for dual-core potatoes.
Fixed edge case script errors that could result in an inability to return to Fortuna from Vallis.
Fixed a Client script error that could occur when joining-in-progress during the initial Sanctuary Onslaught Conduit transition that would prevent the player from casting Abilities until the next Zone was activated.
Fixed toggling Mesa’s Regulators on and off and instantly switching to your Melee resulting in ability to use them freely without any Energy cost or restrictions.
Fixed Frost’s Ice Wave ability preventing casting of other abilities until it finished.
Fixed Valkyr’s Hysteria accumulated damage not being reset upon recast.
Fixed the Larkspur having infinite Ammo as an Atmosphere Archgun after pressing the deploy button twice without letting go of the continuous fire.
Fixed being able to get out of bounds of The Index map by throwing your Warframe off the map and Transferring to your Operator, and then falling off the edge with your Operator so that you get forced back to your Warframe who is now off the map somewhere.
Fixed Atlas’ Rumblers Explosion Damage stat claiming to be Impact when it's actually Blast.
Fixed the Arbitration Defense Reward UI displaying ‘Wave 5’ when it should be ‘Wave 10’.
Fixed Nightwave Mods not being linkable in Chat.
Fixed the Garuda Successor Skin not applying to her Talons.
Fixed Valkyr Spectre at the Ceres >Jupiter Junction causing a hitch when she uses Hysteria.
Fixed using a Gear item instead of Aiming if Melee is triggered right after throwing a Fishing Spear.
Fixed wonky arm animations when Dual Wielding.
Fixed the Tarock Thrown Blade Skin not sitting properly in some cases when equipped on Spira, Spira Prime, or Despair.
Fixed the Synoid Heliocor displaying as the regular Heliocor in the Appearance section of the Arsenal.
Fixed the Battacor charge UI persisting on the screen in times where it should be hidden (hacking, etc).
Fixed "Title" text appearing briefly in the UI before Survival reward finishes loading.
Mercredi 20 mars 2019
Buried Debts - Hotfix 188.8.131.52
Fixed a crash on startup for low-spec PCs caused by texture optimizations in Hotfix 24.5.4
Mercredi 20 mars 2019
Buried Debts - Hotfix 24.5.4
Exploiter Orb Changes & Fixes
Polished some animations in the Exploiter Orb vent cinematics.
Fixed crashing when transitioning to or from Deck 12 as an Operator.
Fixed the Exploiter Orb not appearing in Phase 2 if there was a Host migration before Phase 1. Thanks to 'Immortal' for the solid repro on this!
Fixed players sometimes disappearing on each others' screens after beginning to load to Deck 12 or back to Venus. This would often result in further issues such as unloading Venus while the player is standing in it.
Fixed Clients seeing a massive Exploiter Orb when initiating the vent cinematic.
Fixed the Exploiter Orb heat gauge potentially not updating when transitioning to and from Deck 12.
Fixed the Exploiter Orb boss title text not appearing for Clients.
Fixed a (sometimes) massive game hitch when entering Orb Vallis due to Thermia Fractures spot loading.
Updated the text string of the Nightwave Act ‘Use Forma x/3 times’ to indicate that this cannot be done in the Simulacrum, as it will not count towards the Act.
Common Nora Night Transmissions can now be disabled with 'enable hint transmissions' in the Audio Options menu.
Potential fix for losing the ability to Melee or use Primary weapons after quick Meleeing.
Fixed the Mantis Med Tower Air Support never appearing.
Fixed the Lazulite Toroid not appearing in the App.
Fixed Hildryn not being able to cast Balefire in Aegis Storm.
Fixed a script error when using the Arsenal in Captura.
When a player joins the game while other players are in the Deck 12 ‘loading tunnel’, the team will meet an impassable door after Phase 1 of the Exploiter-Orb fight. To fix, the joining player needs to leave the squad, and loading will resume for the initial team. This issue is being looked at and will be hotfixed.
Mardi 19 mars 2019
Buried Debts - Hotfix 24.5.3
Exploiter Orb Fixes
The team continues to work on further crash fixes and Matchmaking issues related to join-in-progress and Operator specific cases. The particular case of missing Exploiter Orb during Phase 2 is also still under investigation. If anyone encounters this particular issue, we would greatly appreciate Host EE.Logs to http://support.warframe.com/. Visiting http://warframe.com/logs shows you how to collect your EE.Logs!
More fixes towards crashing when transitioning to or from Deck 12.
Fixed the Exploiter Orb being in a broken state if you transitioned back to Deck 12 while the Exploiter Orb was still alive above ground.
Fixed all players seeing the ‘Throw the Coolant Canister’ UI message when only one person is holding one.
Fixed persisting ‘0 players waiting’ UI message during Phase 2 of the Exploiter Orb fight.
Melee ‘Phase 1’ Changes and Fixes
Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function).
Fixed cases of performing a Melee ground slam at an extreme horizontal angle if you move your mouse downwards while pressing Melee.
Fixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the "normal" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield.
Fixed a movement hitch that happened if you tried to sprint right after a Melee ground slam.
The World Cycles displayed in the Navigation Window now display time until next Cycle/Temperature. The Plains of Eidolon time phases for Dawn, Sunrise, Morning, Day, Dusk, and Sunset are now all described as Day for clarity. We’ve also removed Freezing state in Orb Vallis, now it's just one long period of Cold.
Reduced frequency of Nora Night Radio Transmissions when in the Orbiter.
Increased volume of Chat notification sounds.
Fixed inability for Titania to use her Diwata Melee if a Atmosphere Archgun is equipped.
Fixed the Wild Frenzy Mod not refunding Ammo after 2 kills in some cases (thanks, H3dsh0t!).
Fixed Founder Level showing "True Master" instead of "Grand Master" Accolades when viewing respective Profiles.
Fixed the Ki’Teer Arrow Skin particle FX always being red, despite your chosen Energy color as reported here: https://forums.warframe.com/topic/1071750-kiteer-arrow-energy-color-always-red/
Fixed inability to run multiple Dedicated Servers on a single machine.
Fixed some Zaws playing incorrect Melee hit sounds.
Mardi 19 mars 2019
Buried Debts - Hotfix 24.5.2
Exploiter Orb Fixes
Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time!
Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
Fixed inability to descend or dodge while Hildryn’s Aegis Storm is active on controller.
Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).
Clicking on ‘X Friend Requests’ in the Active Events drop down will now take you to the Pending Friends screen.
Fixes toward cases of a forced Host Migration in the Orb Vallis. This was largely experienced if Player 1 in the squad was transitioning to Deck 12, while Player 2 was attempting to join-in-progress from Fortuna. Players who then attempted to join Player 2’s session would then be migrated as well, and so on so forth like an aggressive Helminth Cyst. This fixes the “Host Migration Cyst” from spreading, but there will still be a Host Migration if you join during that very rare small window where existing players are transitioning to Deck 12.
Further fixes towards a progression stopper in the Sand of Inaros quest where the enemy Inaros would be invulnerable.
Fixed cases of numerous other bosses being invulnerable (Kela De Thaym, Tyl Regor, etc) for Clients.
Fixed trying to claim the Mote Amp Blueprint when you have no Amp Slots left, showing an incorrect error that your account is invalid.
Fixed Meleeing after throwing your Fishing Spear causing an inability to use weapons.
Fixed clones from Ash’s Blade Storm (Rising Storm) and Equinox’s Metamorphosis Augment (Duality) not using the proper loadout in Dojo Duels as reported here: https://www.reddit.com/r/Warframe/comments/b2hapq/this_is_what_happens_when_you_take_duality/
Fixed the Stalker spawning inside the floor during the Second Dream quest.
Further fixes towards Host players appearing ‘UNARMED’ when transitioning from Cetus/Fortuna to Plains/Vallis.
Fixed Hildryn’s components not being Chat linkable.
Fixed Diluted Thermia not being Chat linkable.
Fixed the curly Operator Hairstyles looking pixelated when viewed in bright lighting.
Fixed the World State Window overlapping the Profile UI.
Fixed Soma and Soma Forest-Camo Skin not feeding the clip through the gun as you fire.
Fixed the Larkspur not having the Archwing symbol in the Arsenal, which made sorting by name incorrect.
Fixed missing Scourge hit sounds.
Fixed noise spam from Itzal Escort Drone laser beams.
Fixed numerous script errors when using certain abilities in Frame Fighter.
Fixed a script error when viewing Larkspur in the Arsenal.
Vendredi 15 mars 2019
Buried Debts - Hotfix 24.5.1
Fixed certain TennoGen Skins not granting the accompanying Helmet. A relog will rectify!
Exploiter Orb Changes & Fixes
Exploiter Orb’s Fire Wall ability now cools down gradually instead of in a single big chunk.
Exploiter Orb heat gauge no longer shows in the HUD if you’re not in that Phase of the fight.
Thermia can no longer be destroyed when lying on the ground before you pick it up.
Increased the visual indication of where the Thermia Dispensers are during Phase 1 of the Exploiter Orb fight.
Minor tweaks to the Exploiter Orb vent explosion sounds.
Fixed crashing when Mining after transitioning to Deck 12. You will still notice Mining veins in these areas, but you’ll be unable to interact with them due to the crash risk.
Fixed a crash occurring during the Exploiter Orb vent cinematic scene.
Fixed a crash that could occur in Phase 1 of the Exploiter Orb fight.
Fixed a script error after destroying the Exploiter Orb’s vents in Phase 1 that resulted in an inability to continue.
Fixed Warframe becoming invulnerable and being unable to use Operator if you attempted to use Transference while loading into Deck 12.
Fixed Nekros’ Desecrate removing the Exploiter Orbs body, resulting in missing death explosion.
Fixed Exploiter Orb heat gauge persisting on the UI after death.
Fixed a progression stopper in the Sands of Inaros quest from an inability to defeat the Tomb Guardians.
Fixed a progression stopper in the Kela De Thaym boss fight where she would become invulnerable.
Fixed a crash when entering the Arsenal as Operator.
Fixed the Aures Diadem to be in the Facial Accessory category for the Operator.
Fixed Operators not appearing invisible in Plains/Vallis when in Void Mode if Operator was used in Cetus/Fortuna.
Fixed advanced map markers being delayed when adjusting the map at low frame rates.
Fixed Conclave Challenges not showing their progress correctly in the pop up UI after completion.
Fixed a script error when viewing Archwing Abilities in the Arsenal as a Client.
Fixed inability Transfer back to your Warframe after having fallen off the map while in Operator mode in The Index.
Vendredi 15 mars 2019
Buried Debts - Update 24.5.0
Nightwave episode 2
Nora Night is back on the airwaves with Series 1, Episode 2: The Wolf of Saturn Six. Tune in now to expand the story!
Operation: Buried Debts - Deck 12
Your global Data Hash scanning has not gone unnoticed, Tenno. As a Community, you’re close to cracking the code, but not close enough, and that’s our fault. Our predicted end goal was determined to be unreachable in a reasonable amount of time, so we’ve made some manual data tweaks to allow Scans to progress the Operation at a quicker rate to get everyone closer to the next climactic stage. We’ll be mindful moving forward of these end goals for similar Operations. See here for updated Data Hash information: https://forums.warframe.com/topic/1070712-corpus-data-hash-sabotage/?tab=comments#comment-10589933
Once the code has been cracked in-game, more information will become available.
Tennogen round 15!
Tennogen Round 15 is now available! Get the latest in Tenno-designed cosmetics, including new Warframe Skins, Weapon Skins, Operator accessories, and more.
Upon picking up a Datamass, a Melee to gun swap will automatically equip your Secondary weapon instead of your Primary weapon, which would make you drop the Datamass.
Pressing F when in Melee mode now switches you back to your "other" weapon. For example, if your Primary weapon is equipped when you trigger a Melee attack, you will return to your Primary weapon when you aim or fire. If you instead press F while in Melee mode, you will now equip your Secondary weapon.
Fixed a case where you could be left in an UNARMED state after using a non-Melee Exalted weapon (like Hildryn's Balefire) and went back to Melee when you had no other weapons in your loadout, having gone Melee only to that mission.
Fixed the Operator's Vazarin Guardian Shell not manifesting the charged Void Blast shield.
Fixed an issue where auto-blocking could cancel the charged/heavy Melee attacks.
Implemented fixes toward briefly being unable to Melee after an Aerial Attack, which breaks the flow of battle.
Fixed being able to Quick Melee when you equip an Archgun with either a Primary or Secondary equipped before that.
Fixed the Melee-only Parry becoming a toggle that you can't release until you attack for Clients.
Fixes towards the Wise Razor Stance giving unintended extreme velocity. Comical yes, but clearly an oversight of gravity!
Fixed the Melee combo menu not updating with the proper button inputs to use Melee when using a controller.
Fixed missing Melee Channeling binding callout in the Advanced Melee screen of the Codex when using a controller.
Fixed a number of Melee attacks that could leave weapon trails active after the attack is finished.
Fixed losing your crouch position when initiating a Melee to gun swap while crouching.
Hildryn Changes and Fixes
Hildryn can use her custom dodge while in Aegis Storm at the cost of her Shields (50). We're starting with this cost because many abilities of this nature have movement restrictions that can be overcome with Augments (Peacemaker, Resonating Quake, Assimilate). We want to try out a movement cost before we tweak further based on feedback.
Removed additional sound for Hildryn's Haven ability based on feedback.
Removed ability to access Gear/Emote/Hotkeys when Hildryn is in Aegis Storm due to it breaking functionality.
Fixed Clients seeing incorrect animation when observing a Host Hildryn in her Aegis Storm ability.
As often happens with Mainline - unexpected bugs popup. In the case of last week's 24.4.0 Mainline Update, we quickly received reports that Arcane Velocity was not working on Mesa's Regulators. Considering Mesa's popularity, it's no coincidence that this was noticed right away. We want to go into detail about what happened between Thursday and now, what's being fixed, and what next steps are:
From Thursday to today
1) Between Thursday and now - we've had issues internally on intention, which are typically the hardest to communicate when we're also trying to diagnose a bug. As of now, players know we may intend to keep Arcane Velocity from working while Mesa is in Peacemaker
2) Between Thursday and now, many other prior-functioning Arcane + Abilities broke as well, leading to further confusion on intention.
What's being fixed
Today we found the bug that caused this issue - a single fix intended to let Dispatch Overdrive work on Garuda's Talons indirectly broke many Arcane + Warfame Ability functionalities.
1) We have Restored Arcanes not triggering from Exalted weapons across the board by reverting the change made in Update 24.4.0:
Dispatch Overdrive now applies to Garuda’s Talons when equipped.
While players have restored functionality now (i.e Mesa + Arcane Velocity), it won't be a true solution if you don't know the dev teams intention. We unintentionally broke some arcane interactions and let it ride when we shouldn't have. We're fixing that today! We do think there are some balance issues remaining but it is not our intention to use side-effects to solve.
Balance is a conversation that we constantly have, and we see you having as well. For some people the answer is don't nerf things, buff everything else. This is the path of least resistance for us, as most of the player base is happy when we buff, and angry when we nerf. However this has a few side effects that impact the game as a whole. First, with more damage, the time to kill on enemies is lowered and the value of Crowd Control declines even more (Vauban?!). Higher max damage also means that players with the latest bells and whistles can easily kill bosses in an instant, and overcome any challenge with ease. The more your play, the easier the game gets!
So far we have been kicking the can down the road, accepting power creep and its consequences on the game - and often this game is a 'kill all the things' based game. We've mostly done nerfs on things that could be automated, required no player interaction or removed options from the game by making all other choices bad. We will continue to wrestle with this, but the most important part is when and if we decide major balance changes are needed, we will let you know and it will be the result of a lot of consideration. Design changes like this need to be more tempered and considered.
Thanks for hanging in there through all this confusion. Six years in and we are still learning how to do this.
K-Drive Race Standing has been doubled!
Standing gained per Gate is now 200
Max Standing gained per Race is now 6000
Coolant Raknoids now pop their backs on death - delicious!
The Trading screen now contains a Riven category and specific search functionality!
Removed an unintended projectile launch on the 2nd charge attack of the Tatsu. This feature (as many have already determined) is unfinished, and will be revisited in the near future. Possibly tied to a certain Warframe...
Corpus have improved their vent construction by removing momentum killing edges as reported here: https://old.reddit.com/r/Warframe/comments/azz6m4/de_can_we_for_the_love_of_lotus_remove_those_tiny/
Reduced the frequency at which Nora Night’s daily transmissions play.
Widened a damaged bunker opening in the Kuva Survival tileset. You know the one.
Slight improvements towards hitches occurring when approaching Bases in Orb Vallis.
Cleaned up Gammacor and Staticor FX.
Fixed crashes when running in DirectX 10 mode.
Fixed Drahk Master permanently stealing weapons from Clients.
Fixed Elemental Beast Companion Mods not allowing all Status combinations.
Fixed Revenant Reave being able to give a Mesmer Skin charge to Operators.
Fixed Client players not having their weapons in their hand properly when leaving Cetus/Fortuna via Gate/Elevator.
Fixed Crates not spawning in Orb Vallis after returning to Fortuna.
Fixed Nightwave Dailies appearing as progress for Weekly challenge completions as reported here: https://forums.warframe.com/topic/1070598-does-the-nightwave-progression-x10-mean-i-have-to-avoid-nightwave-dailies/
Fixed the Razorback appearing to have a fresh coat of blue paint.
Fixed Clients not seeing updated Elemental FX when changing Mods in the Simulacrum.
Fixed part of the Capture FX not appearing correctly if you were invisible (with Loki, for instance, the sparks wouldn't be directed into his hands).
Fixed Khora's Venari not displaying color changes in the Abilities diorama.
Fixed the Venka elemental FX lingering when holstered in the Orbiter.
Fixed the FX of the Operator's Void Blast spawning in the ground below their feet.
Fixed Weapon elemental VF always appearing blue for Clients if the Host is using the default Energy color.
Fixed headless Warframes in the Archwing Ability screen.
Fixed Darvo running in slow motion in an attempt to keep up with you.
Fixed the Terra Raptor appearing tilted when hovering.
Fixed the Star Chart UI not maintaining your previous ‘Episode Status’ or ‘Resource Drone’ selection.
Fixed missing Trigger stat for Gaze Chamber Kitguns in Rude Zuud’s crafting screen.
Fixed the Fugitives UI persisting when in Orb Vallis/Plains if not all Fugitives are Captured while in an active encounter.
Fixed the Arcane slot in the Upgrade screen remaining highlighted after install.
Fixed missing Staticor Ammo UI upon swapping.
Fixed overlapping UI in the Nightwave Tier Rank up screen.
Fixed broken Glyph image when Trading.
Fixed the Perla Pistol Skin losing its clip on certain weapons.
Fixed hearing Headshot sounds when firing the Flux Rifle.
Fixed Nora Night ‘Fugitive success’ transmission playing regardless of success or fail.
Fixed incorrect mesh pieces when equipping the Hammers Palatine Skin on the Volnus.
Fixed a script error when accessing Konzu’s Bounty board after completing an Eidolon Hunt.
Fixed a script error when accessing the Arcane Manager screen.
Cleaned up some space (some as much as 550mb) as a result of the Dx9 removal.
Changed the following when Thunderdrum Loader is used with Catchmoon Chamber:
Critical Chance increased from 13% to 17%
Status Chance decreased from 35% to 28%
Reduced the Affinity gained from killing Coolant Raknoids from 1500 to 300.
Refined the end of mission screen for Thermia Fracture progress to show you what you received in that single mission vs. a cumulative total, which could be misleading.
Hildryn can now use Shields for Melee Channeling!
Selecting the Foundry notification in the UI will now take you to the appropriate Foundry screen to claim.
Updated the Neutron Star Augment description to match updated behaviour.
Orb Vallis Assassinate Bounty Fixes
Fixed Assassinate targets being immortal due to enemy enhancements stacking/applying to them.
Fixed Assassinate targets spawning very far away from their Base area.
Fixes towards Assassinate Bounty areas not spawning the enemy types requested in the ‘Kill All’ phase.
Fixed a crash when viewing Warframe Ability videos in the Arsenal.
Fixed an issue where some Arbitration Shield Drones would not work.
Fixed a crash when playing The Index.
Fixed "melee with fire weapon input" causing Revenant’s Danse Macabre to be unboostable when a Melee weapon is equipped.
Fixed Plains of Eidolon sometimes looking desaturated at times.
Fixed unequipping Balefire in Aegis Storm would cause issues for Hildryn.
Fixed incorrect Energy colors on the Pox when the Tarock Thrown Blade Skin is equipped.
Fixed an issue where Mining would cause a loss of functionality.
Fixed incorrect scaling on the Larkspur FX when used in Submersible missions.
Fixed the Gram using Galatines elemental FX.
Fixed the Redeemer Prime firing FX.
Fixed missing Critical Melee hit FX.
Fixed Cave minimaps appearing incorrectly.
Fixed incorrect positioning of the ‘Active Events’ UI element when in the Star Chart screen.
Fixed a UI overlap when attempting to Trade in the Dojo while browsing your Inventory.
Fixed the Hydrolyst lightning strike all striking at the same angle/rotation.
Fixing sometimes seeing black squares when casting Nyx's Chaos ability.
Fixed incorrect Impact sounds of Kronsh Zaws.
Fixed script error when casting Hildryn’s Shield Pillage and Balefire ability.
Fixed a script error when casting Titania’s Lantern ability.
Fixed a script error when casting Garuda’s Blood Altar ability.
Fixed a script error when casting Ash’s Blade Storm ability.
Fixed a script error when casting Ember’s Fire Blast ability.
Fixed a script error when casting Revenant’s Mesmer Skin ability.
Fixed an issue with Melee Phase 1 breaking aspects of Frame Fighter.
Samedi 9 mars 2019
Buried Debts - Hotfix 24.4.3
Increased the Coolant Raknoids chance to even drop a Mod for 10% to 30%, thus increasing the drop rate of Wise Razor (and all Mods on the enemy). The Drop table site will be updated when office hours resume.
Made a small optimization to multi-core core processing.
Fixed a major issue with the Vor's Prize entering a soft lock if you hover on the ability videos and hit Continue.
Potential fixes for crashes on very old integrated graphics processors.
Fixed looping sounds when firing the Ignis/Ignis Wraith as reported here: https://forums.warframe.com/topic/1067802-ignisignis-wraith-sound-glitch-loop/
Fixed slow-loading black screen on Warframe Ability videos.
Vendredi 8 mars 2019
Buried Debts - Hotfix 24.4.2
Melee Phase 1: 'Flow' Changes
Tenno, thank you kindly for your feedback, videos, and reactions so far on last night's Melee changes! We've been live for less than 24 hour with Phase 1 and we're going to start experimenting a little bit with some feedback. Our first experiment has to do with players who are truly committed to 'The Sword Alone'.
Manual blocking/parry has been added when players wield only a Melee weapon in a mission (i.e NO Secondary or Primary equipped). This is possible because in this specific state, the keybindings are free to allow this manual blocking. We do not plan on adding it to any other state yet. The default keybind for this is RMB/Right Mouse Button, as it was in the past.
Controller Changes & Fixes
Melee Channeling can no longer be rebound on Controller due to it completely breaking Melee 2.99997 changes. We apologize for the discomfort this may cause for those who have built their controllers comfortably around a different binding. You can't make an omelette without cracking some eggs!
Fixed a widespread issue where players using Controllers could no longer Aim after the Melee 2.99997 changes. This affected numerous mechanics like Aim Gliding, Melee Channeling, etc.
We’ll be continuing to monitor controller issues as they arise! If you’re still having issues, restoring your Controller bindings to ‘Default’ will help in the meantime. Please let us know of further issues!
Fixed an issue where attempting to reload your Primary/Secondary while in Melee mode would not transition you back to your gun.
Plains of Eidolon Changes & Fixes
Removed Hildryn's Shield-gate mechanic that was applying to Eidolon Lures, resulting in an invulnerability for 3 seconds after their Shields are destroyed before becoming vulnerable again.
Fixes towards Teralyst (and possibly Gantulyst/Hydrolyst) getting stuck in the Plains which caused constant teleporting all over the landscape.
Fixes towards Teralyst (and possibly Gantulyst/Hydrolyst) not using abilities.
Hildryn Changes & Fixes
Hildryn's Main Blueprint has moved from Vox Solaris' Offering Rank of Shadow (Rank 5) to Agent (Rank 2).
Greatly reduced the camera angle when casting Hildryn’s Haven.
Fixed Hildryn’s Shield Pillage not removing Status Effects for Clients.
Fixed Hildryn being able to use ziplines (and other context actions) while in Aegis Storm.
Fixed script errors when casting Hildryn’s Balefire.
Improvements towards the Operator curly hair hairlines to show less scalp.
Balanced the Jat Kittag spark FX for less visual noise.
The Rakta Dark Dagger’s innate upgrade on equip is now called Mind Haze.
Operation: Buried Debt Fixes
Clarified and corrected the Buried Debts data-hashes section of the World State Window to read as ‘UNDISCOVERED’ when you haven't scanned any data-hashes yet, instead of ‘SCANNED’.
Updated the Diluted Thermia description to read:
A magma like liquid that is diluted with coolant during the extraction process. Thermia can be found fracturing the surface of the Orb Vallis during thermal flare-ups. Could this be the key to weakening the Exploiter Orb's defenses?
Diluted Thermia now displays as a special pickup in the UI (similar to Argon Crystal, etc).
Amalgam Mods can now be Chat linked and found in the Codex.
Fixed a crash when engaging with a Thermia Fracture.
Fixed Coolant Canisters disappearing if you picked them up too quickly.
Hotdropped a fixed early this morning that was preventing players from downloading Warframe from the website. If you experienced this issue please try again!
Fixed real money purchased weapons (Prime Access, etc) not coming potatoed (Orokin Catalyst). Missing potatoes have been rectified to affected accounts in either your Inventory or the respective potatoless weapon depending on if you potatoed after the purchase was made.
Fixed inability to login when playing in Steam Big Picture mode.
Fixed cases of some enemies not attacking in Plains or Orb Vallis.
Fixed a crash that occurred when unzooming or switch weapons during Mining.
Fixed inability to Trade if it includes an Ayatan Star.
Fixed Exard Scaffold not resetting damage resistances on Sentients.
Fixed Harrow’s Penance recast not refreshing Duration.
Fixed Gara’s Splinter Storm self timer not being refreshed when affected by Mass Vitrify.
Fixed the Tarock Thrown Blade Skin not applying to the Spira Prime or Hikou Prime once thrown.
Fixed missing FX/texture for Rhino’s Iron Skin.
Fixed missing Elemental FX for the Glaive Prime.
Fixed Kitgun FX lingering perpetually if the Glaive is also equipped.
Fixed Warframe Ability videos turning white after unfocusing on the Ability.
We’re still seeing some playback issues with these that we’re investigating!
Fixed missing functionality when clicking an active Resource Booster in the UI.
Fixed Foundry UI notifications displaying a filepath.
Fixed [PH] context actions in the Mastery Rank 27 test.
Fixed a script error when accessing the Dojo Room Option Panel.
Jeudi 7 mars 2019
Buried Debts - Hotfix 24.4.1
We’re actively investigating issues arising with Controller functionality relating to Melee 2.99997 changes (Aim Gliding, Meleeing, etc).
Fixed seeing the global community Thermia Fractures progress towards Fracture stability instead of your personal progress if you don't have any progress yet. You should now only see your personal progress in the Navigation Panel.
Fixes towards the Coolant Canister not remaining at the last Thermia Fracture that was sealed if it was very far away.
Fixed random crashes when transitioning to different levels (Orb Vallis to Fortuna, Fortuna to Orbiter, etc).
Fixed a crash when fighting Raknoids in Orb Vallis.
Fixed a crash in the Warframe Abilities screen when viewing one that includes the Ability video.
Fixed a script error that resulted in an inability to continue Mining.
Fixed a UI lockup when following a Chat link to any item with a Sugatra while you have a Zaw equipped.
Fixed UI lockup that would occur if you checked Abilities for an Archwing.
Fixed Baruuk's Desert Wind slam attack not working. Slam attack now always pushes enemies away (would previously pull if you were parrying).
Fixed Sepfahn Zaws dealing only Heat damage.
Fixed missing finisher sounds for the Tatsu.
Fixed a long-standing issue with Ivara being able to remaincloaked while performing a Bullet Jump when using Prowl, while Solo or Host. Parkour is intended to break Prowl's cloak.
Jeudi 7 mars 2019
Buried Debts - Update 24.4.0
The first Mainline Update of 2019 has arrived! A massive amount of fixes, changes, additions and more have been collected since our last Mainline (The Profit-Taker) and splayed below for you! Sometimes WIP features slip through the cracks and launch unbeknownst to us - so if you see some weirdness please let me know!
Launching shortly after this Update is live is our first Operation of 2019. This entire Update is about 2.7 GB, get ready! What follows is a summary of the Operation post!
Operation: Buried Debts
We bring you our first Operation of 2019. It's big, deep, and it starts now. Buckle in, Tenno. While we have no clan leaderboard with this Operation, you can earn many rewards by participating and unlocking the mysteries of Fortuna.
This Operation begins with a Community Goal - the hunt is on, Tenno. Can you unlock the secrets of the dead? If you've been paying attention to Devstreams, you may already know where to start looking...
You can receive Operation Specific Rewards by participating in parts of this event.
The first reward is more abstract - you can expand the Orb Vallis by solving a puzzle.... Together.
Thermia fractures are cracking open the surface of Venus, a consequence of Nef Anyo’s unrelenting greed. He’s willing to do whatever it takes for a quick profit, including putting the whole Orb Vallis at risk. By figuring out how to stop the Thermia fractures, you're able to earn these rewards:
You get 1 point for each Thermia Fracture you close - if you close 4 Fractures with 1 Coolant canister, you get 3 bonus points (7 total)!
And eventually, an incredible new boss fight will unlock where you can earn Hildryn! We are expecting this to take approximately a week with the estimated pacing of this Operation. Free players - we appreciate your patience, rest assured Hildryn is a completely free Warframe for you to earn as the Operation unfolds!
Good luck, Tenno. You can all help each other if you know where to look.
Brief note about difficulty intention: some players may find some of the combat encounters of this operation difficult. It is intended that this is a higher difficulty.
Brief note about event recurrence: we have this set up to occur as a world event frequently. This will not be a case of Hildryn being inaccessible as Thermia Fractures will occur in the Orb Vallis regularly, enabling the boss fight. We will be monitoring for balance as always!
Become invulnerable for a brief moment after Shields are depleted. This ability is restored when Shields fully recharge.
Charge and launch devastating bolts of fire.
Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn’s own Shields and Overshields.
Create a Shield aura around allies. Enemies that approach Shielded allies will take damage.
Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When Shields runs out the enemies are smashed into the ground.
Hildryn can be obtained via the Market, Little Duck Offering (Main BP), and as drops from a new Boss fight.
Hildryn asuron helmet
The battle-visage of a formidable warrior. Inscrutable as a monolith, implacable as a hammer-blow.
Hildryn Asuron Helmet can be acquired in the Market and in Nightwave’s next Series Offerings.
A Syandana with kick, as robust as Hildryn herself.
Surator Syandana can be acquired in the Market.
From death blooms the Larkspur. A unique and menacing Archgun with a wild initial attack that locks onto a target then chains other targets close to the first. It also sports an explosive projectile mode. In Hildryn's grip the Larkspur carries more reserve ammo.
Larkspur can be acquired in the Market and in the Tenno Lab Clan Research.
Load up with Hildryn and several iconic additions for this stolid Warframe: the robust Surator Syandana, the intimidating Asuron Helmet and the distinctive Larkspur Archgun. Includes 3-Day Affinity and Credit Boosters as well as an Archgun Gravimag device.
Hildryn Collection can be acquired in the Market.
Extol the virtues of Profit with this Corpus-styled Syandana.
Quaro Syandana can be acquired in the Market.
Limbo limina deluxe skin
War-garb for the liminal; a new form for the in-between.
Tarock thrown blade skin
New rule: with this one-of-a-kind the house always loses.
A Syandana that dances upon the eddies of battle and void-currents alike.
This Sugatra has been seen adorning the weapons of myths and monsters alike, its provenance unknown.
Limbo limina collection
Standing in the doorway between one world and another, be sure to cut a memorable figure. This bundle includes the Limbo Limina Skin, Tarock Thrown Blade Skin, Interga Sugatra and the Sidereal Syandana.
Limbo Limina Collection can be acquired in the Market.
Fearsome and noble, the elegant two-handed Nikana is the pride of any Arsenal.
Tatsu can be acquired in the Market.
WISE RAZOR (Two-Handed Nikana Stance Mod)
Deftly executed sweeps and slashes.
Wise River can be acquired from a new Raknoid enemy.
Melee revisit: phase 1: "Flow"
Tenno - your favorite melee weapon probably feels a little different today. Today we bring you Phase 1 of 2019’s melee upgrade - we hope you love all the gorgeous new visual effects, streamlined combat, and high fidelity hit reactions! Here's what you can expect:
Let The Gun & Blade Flow
Swap between your gun and melee at the press of a button, no holstering required! Combos can be executed and resumed between movement and more. Blocking is now automatic in melee mode when aiming at an attacking enemy. Your stance combos may have changed, check out the Stance interface!
Death From Above
A Tenno is a master of aerial tactics - now you can better target enemies on the ground with deadly and responsive aimed ground slams.
We've done a complete overall of all Melee Effects! Hit animations, elemental effects and slam attacks: making melee look as good as it feels!
More to Come
Fundamentally, we aim to upgrade Melee. This is Phase 1.
No one knows the power of their Arsenal better than the Tenno - your adaptability and skill with the blade will be tested, and as we continue these changes, we rely on your feedback!
Our Mainline update notes will summarize the information from within the Workshop, plus denote additional information:
1) Uninterrupted Combat - firearm to equipped melee (and vice versa) states are instant.
Bonus 1.a) Combo Resume.
2) Ground Slams are more controllable, cleaner, and simpler.
All melee weapons have had their ground-slam ranges increased and new FX added:
Glaive slam range increased to 5m
Warfan slam range increased to 5m
Dagger slam range increased to 5m
Dual dagger slam range increased to 6m
Claw weapon slam range increased to 6m
Gunblade slam range increased to 5m
Nunchaku slam range increased to 6m
Sword and Shield slam range increased to 7m
Single Sword slam range increased to 7m
Blade Whip slam range increased to 7m
Rapier slams increased to 6m
Dual Sword slam range increased to 8m
Tonfa slam range increased to 8m
Machete slam range increased to 7m
Nikana slam range increased to 6m
Hammer slam range increased to 9m
Staff slam range increased to 6m
Polearm slam range adjusted to 7m
Scythe slam range increased to 8m
Heavy Blade slam range increased to 8m
Fists weapon slam range increased to 8m
Sparring weapon slam range increased to 7m
3) Visual FX: 2019 style!
A full Visual FX pass has been done for Phase 1! Because this is Phase 1, it 'means all the unique weapons will have new generic FX for a little while (Jat Kittag etc.) until we can get through them all and make new clean variants'.
New and cleaner FX have been created with the idea of beautifully short, highly detailed lifespans. Not infinite - meaning the 'Constant Weapon Trail' option will be removed as a result of this change (at least for Phase 1, we really do think it looks better removed).
Notable Keybind changes:
Blocking with a melee weapon is no longer keybound, it is automatic when facing enemies who are dealing damage to you in melee mode. Your Reticle determines all!
Channeling is now a toggle set to your alt-fire button when in melee mode.
Your 'F' button (if using default key bindings) now exclusively swaps between Primary and Secondary weapons with a tap.
Your left mouse button is gun fire, always, instantly.
Your right mouse button is now aim, always, instantly.
We are adding a toggle to preserve one aspect of the older melee system. You will be able to toggle an option, allowing you to continue melee attacks with the left mouse button once in melee mode.
Additional Information and Changes
Updated Reticles: Melee mode has received its own reticle!
Archwing: Arch-Melee & Archgun now also use the 'instant swap' behaviour.
Dual Wield (i.e Glaive & Single Secondary) is still supported!
Exalted weapons will also benefit from the uninterrupted swaps! Be aware that Energy will still drain, even when swapping between weapons!
AI hit reacts are getting updated! Enemies will have a more visceral/realistic response to the various hits you dish out.
With Melee Blocking now automatic, the Blocking angle has been reduced to 45 degrees.
Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased.
If using no custom Energy color, the weapon will inherit the colors of the Elemental FX (or base trails if no elements are present). This unifies all colors (swing FX, trails, hit FX, etc).
Rakta Dark Dagger’s equipped bonus is now an innate upgrade that triggers on equip and lasts for 30 secs (refreshed on Melee equip).
Vaykor Sydon’s Radial Blind now triggers upon toggling Melee Channel on/off if you have the required charges stored.
New special FX: Ephemera
Introducing a new way to customize your Warframe: Ephemera! These new 'ATTACHMENTS' can only be earned and crafted by the brave. Once you acquire an Ephemera Blueprint and craft it, the ability to equip an Ephemera will appear in your Arsenal under Attachments!
Seeding Step Ephemera (obtained from Arbitrations)
Freezing Step Ephemera (obtained from New Boss Fight)
Shocking Step Ephemera (obtained from New Boss Fight)
Blazing Step Ephemera (obtained from Elite Sanctuary Onslaught)
Bleeding Body Ephemera (obtained from Arbitration Honors)
Smoking Body Ephemera (obtained from Stalker)
New operator hair
3 new curly haired Operator Hairstyles are now available! Choose from Curly Bun, Curly Braid, or Curly Ponytail.
In addition, Operator hairline has been improved to show less scalp. The Tenno have improved their hair care routine and it shows!
New corpus K-drive
Corpus inspired Highbrow, Two-Sloops, and Thugs Blueprints are available from Roky! Lord a tha board!
A Mastery Rank 27 Test has been added!
Added a shockwave that ragdolls nearby enemies when using the Archgun Deployer.
Added new Business and Hai-Luk VO lines about Fish rarity.
Added different aim pose animations for enemy MOAs.
Added a hint sound to the Fishing Spear during Profit-Taker Bounty Phase 1.
Added stats to your Warframe’s Passive description in the Abilities menu.
Added sword impact sound effect to Excalibur’s Slash Dash for a little added oomph as your slice through your foes!
Added whooshing sounds to Valkyr’s Hysteria heavy attack.
Added extra spicy FX to Heavy Weapon equip of the Grattler and Fluctus.
Plains of Eidolon Changes
Bounties are now available out in the Plains of Eidolon! Certain tents placed throughout the Plains contain a console that encompasses the power to contact Konzu himself (when he’s not on his early lunch).
With Bounties now available out in the Plains, Incursions have been removed. These were meant to give players something optional to do as they spend their time in the Plains, but since Bounties can be activated on command, they no longer serve a purpose.
Orb Heist: Profit Taker Changes
All non-Orb enemies can no longer trigger knockback in players during this fight. If you are being tossed around by Moas/etc moving forward in the context of the Orb Heist Profit Taker fight, please let us know.
New Player Experience Changes
Polished numerous Junction boss fights to have better power usage and combat pacing.
Rewrote Melee section of the “Training: Basics” Codex entry.
Rewrote Melee 2.0 section and renamed to “Advanced Melee” and moved to be beside "Advanced Movement".
Removed "Dark Sectors" section from the Training Codex.
UI Changes & Fixes
The Warframe Abilities screen has received a visual and functional overhaul!
Ability information is now displayed in a more condensed form, with hover-over functionality to display specific Stats and expand the information.
A new ‘Tips’ section can be hover-overed to display tips for that respective Warframe’s Abilities such as tricks to synergize with other Warframes, most effective Damage output methods, Ability interactions within the Warframe it self, and more!
Respective Ability videos now also appear upon hover-over to add that little extra spice! This initial Ability video aspect is currently functional for Excalibur, Mag, Volt, Garuda, Baruuk, Revenant, and Hildryn! More to gradually come!
Your chosen UI Theme is now thematically reflected.
The Arcane Manager has received a visual overhaul to match the chosen UI Theme! Along with the new visual appeal, the Manager now also:
Lists which Arcanes you do not own (hovering over will display information)
Arcane Ranks displayed on the right-side are now selectable, allowing for a more direct Rank Up mechanic.
The Dojo Trading screen has received an overhaul!
6 Trading Slots instead of 5!
Faster item selection responsiveness and improved UI to help you easily find the items you want to Trade.
Respective Warframe Ability stats can now be seen in the Warframe Arsenal Upgrade screen.
The Dojo Decoration screen and Dojo Room Construction screen now reflects your chosen UI Theme!
HUD Damage Numbers and Affinity Numbers can now be separately toggled in the Interface Settings!
Right clicking an Arcane in the Mod Upgrade screen now unequips it, similar to Mods.
If Coupons, Boosters, 2x Events, etc are active, hovering over the Icon in the top right will display a list of the respective active events.
Numerous widespread changes to capitalized vs lowercase UI text.
Adjusted the size and positioning of the generic notification popup.
Removed “.” period characters from names of Weapons and Pets.
Updated all mentions of Solar Map/Solar Chart to Star Chart.
Added checkmark to the ‘Ready to Trade’ UI screen.
Improved successful Mining discrepancies where it would appear you hit the perfect sweet spot in the heat gauge but were told otherwise.
Fixed stats when previewing Amp Parts while the Preview Gilded option is toggled appearing as Ungilded > Gilded. Now, it compares Gilded > Gilded with the new Amp Part.
Fixed UI lock after selecting ‘Replicate’ and then closing the Research screen in the Dojo.
Fixed certain Warframe Passive descriptions in the purchase screen and info popup not showing proper values.
Fixed UI breaking when sending someone a Gift and then traveling to Fortuna.
Fixed some UI Themes not maintaining respective text color.
Fixed Gear Spiral items displaying darker than expected when viewed in the Arsenal.
Fixed the Mining UI will disappear if killed while Mining.
Fixed Valkyr’s Warcry UI not reflecting the Eternal War Mods timer increase.
Controller Responsiveness Changes
In Update 24.2, we included a number of changes to increase controller responsiveness. The initial changes caused the slightest changes in trigger pressure to interrupt firing and ADS - which is being experienced predominantly with continuous fire weapons such as fully automatic and beam weapons (including Mining tools). This is due to a far too small trigger release threshold between firing and not firing.
This is, however, very effective with pistol weapons where a limited threshold allows for quick trigger taps.
With that said, this update is bringing the following changes to address the above:
We have increased the trigger release sensitivity so that there is more space for error between firing and release. This will help curb the muscle fatigue experienced with having to maintain constant pressure on the triggers as well as alleviate the accidental breaks in firing and aiming. This will require a bit more pressure to be released on the triggers before you will stop aiming and firing.
We increased trigger release sensitivity but maintained press sensitivity to strike balance between quick tap and continuous fire weapons. In other words, we have maintained the firing ease of Pistol weapons with quick trigger taps but have increased the freedom to apply various levels of pressure with continuous fire weapons.
While this has felt much better overall in testing, we know that some may find that the increase still constraints gameplay in some form. More importantly, Tenno with disabilities may also find that this limits their ability to play. So we have also added 2 new sliders in Options > Controls to adjust trigger sensitivity to your liking:
Trigger Press Sensitivity: Adjusts the pressure required to fire/aim Trigger Release Sensitivity: Adjusts the pressure required to release fire/aim
Note: The smaller the number in the slider, the more pressure is required on the trigger. The bigger the number, the less pressure is required on the trigger.
The sliders will allow you to tailor exactly how much pressure you feel is most comfortable/close to your preference of play.
Revenant Changes & Fixes
The homing energy projectiles that Enthrall pillars emit now have a chance to Enthrall enemies while inflicting damage if there is room in the Enthrall cap. This allows Enthrall to spread more organically, and as the cap is reached, damage continues on other targets.
Fixed Revenant becoming stuck in his spinning animations if he becomes downed during Danse Macabre.
Fixed Mesmer Skin consuming multiple charges when getting hit multiple times in the same frame from the same enemy (e.g. a projectile that hits you and explodes).
Mining Additions & Changes
Smokefinger has been hard at work on improving the Sunpoint Plasma Drill. Similar to Synthesis Scanner Widgets, Tenno can now purchase upgrades for their Sunpoint Plasma Drill from Smokefinger himself! Upgrades are auto-installed upon purchase, and offer the following benefits:
Sunpoint Plasma Drill Range Widget: Increases plasma beam range. Sunpoint Plasma Drill Silencer Widget: Mine in peace and avoid alerting nearby enemies with this drill silencing widget.
Reduced Focused Nosam Cutter standing cost to 750 and Advanced Nosam Cutter cost to 1000.
Lowered the Standing cost of the Tulok and Param Fishing Spears to 500 and made them available at Rank 0.
Improved the visibility of the Color Pigment Research in the Clan Log by adding further detailed information as well as color coded texted to each respective Pigment.
Orb Vallis Assassinate Bounty Changes
Assassinate encounters are no longer global, they are now localized to a specific area within a radius.
The encounter can be abandoned by leaving the radius.We made this change because we received feedback that players are getting frustrated that they are so widely separated when trying to achieve the same goal in Bounties.
Changed bonus objective of the Corpus Assassinate Bounty on Vallis: the Bounty will now fail if enough Credits are not gathered before the timer runs out, and Tenno will earn a bonus for collecting enough Credits within a shorter amount of time. This Bounty didn’t have a failstate like others, so we tweaked the objective and bonus objective for consistency.
The timer now scales based on how many players are in the squad.
The less players there are the more time is granted to complete.
Assassinate target now scales based on how many players are in the squad.
Changed the cover evaluator for the Assassination targets in Orb Vallis Bounties so that they don’t run as far to find cover.
Individual Extraction: Non-Wave Endless!
You are now able to extract from Survival, Excavation, and Defection missions independent of your squad.
Once the 'mission complete' interval is met, players can head to extraction any time they choose (i.e 5 minutes for Survival).
Any player at extraction triggers a countdown timer.
If all players leave the extraction zone, the countdown timer is cancelled.
When the timer is up, the extraction ship arrives and any players in the extraction zone leave.
Anyone still playing can extract later any time they choose.
We have made some much requested changes to the responsiveness of two things in Warframe: Weapon swapping and automatic doors. Right now in Warframe, if you are connected as a client you may have experienced delays in responsiveness of either of these essential things! The changes should result in a much smoother experience:
Swapping weapons as a Client will now feel more responsive because we've made it Client-Authoritative.
Automatic Doors have been made Client-Authoritative. Previously there were cases of door not opening in tandem with the Host if any latency was experienced
Captura Changes & Fixes
Cameras now have a number indication to help differentiate them when viewing a large number of cameras together in one scene.
Visualized cameras can now be selected by gazing at them in Free Cam Mode.
Enabled pressing X to play the camera in Captura.
Minor fixes for camera animation and post process lingering after Free Cam Mode is exited.
Fixed the Flox Syandana not unfolding its wings in the Arsenal and Captura.
The Navigation Window (where Alerts used to propagate) now displays more information about current activities such as the Plains Time of Day, Orb Vallis Temperature, Nightwave Acts, and more!
Operator Void Dash no longer 'collides' with enemies if you didn't actually move with your Void Dash.
Corinth Mastery Rank requirement reduced to 8 from 10.
The Chesa Kubrow Retrieve Precept has been changed to reflect the following mechanic:
Chesa Kubrow now attempts to retrieve the single closest loot, the same way Nekros’ Desecrate does.
K-Drive races now award Affinity towards the actually K-Drive, not just Ventkid Standing!
Removed Synthula from Rotation A (Survival, Defense, Interception) rewards and made into a Clan Research Blueprint.
Increased Stim buff duration to NPC’s from 30 seconds to 120.
Changed Burston building requirements to 600 Ferrite instead of 600 Nano Spores.
Exodia Contagion now requires you to be Aim Gliding to launch the Infested energy projectile.
Cleaned up grenade sounds across all enemies - Corpus and Grineer now have unique grenade warning beeps and explosions!
Magus Revert now has a 3 second cooldown. This cooldown is a result of macro abuse in conjunction with Magus Lockdown and Madurai Meteoric Dash in order to deal an absurd amount of damage all at once. This change also fixes the issue:
Fixed ability to Void Dash contentiously for no Energy cost when Magus Lockdown, Magus Revert, and Madurai Meteoric Dash are triggered.
Reflex Guard Mod has changed from 55% Auto Parry Chance to +100% Parry Angle.
Renamed Limbo’s Haven Augment Mod to Rift Haven.
Improved hand placement in the kneeling animation when logging into Warframe where chonkier Warframes appeared to have their hands clipping through their legs.
Small tweak towards the Corpus Sapping Osprey mine area-of-effect to better convey the hazardous radius.
Tweaked Corpus Ospreys movement to have more bodily rotation.
Nova’s Neutron Star Augment has been updated to reflect the following mechanic change:
Null Stars (on recast) are shot to enemies within 30 meters (closer enemies prioritized), on contact they explode for the same area-of-effect they do today. If it can't find any enemies they explode like they do now.
Tweaked Vallis Terra enemy lasers to be thinner/fade near the end, and to be more freezing/snow looking versus electric.
Updated the firing FX of the Opticor.
Optimizations for multi-core processing that were not possible with Windows XP.
Optimized Orb Vallis level visibility and zoning.
Optimized certain effects when hidden (such as the Edo Prime shoulder plate channelling electricity).
Made some micro-optimizations to UI performance in Orbiter and on Pause screens.
Made a micro-optimization to texture prioritization.
Made some micro-optimizations to rendering.
Made some micro-optimizations to GPU particles.
Made numerous micro-optimizations to memory management.
Changed Limbo’s Stasis to no longer affect temporarily friendly enemies (Nyx’s Mind Control, Revenant’s Enthrall).
Polished the Exergis reload animation for smoothness.
Increased the radius of the Profit-Takers final explosion - you betta run!
All Orbs in the Orb Vallis are now immune to the effects of Corrosive Projection.
If Alad V is killed before his taunt transmissions finish, the transmissions will now be cut off by his death cry.
Re-enabled ability to equip multiple Echo-Lures to the Gear Wheel. This allows for quicker access to desired Echo-Lure when in that heated Conservation moment!
Shockwaves caused by Heavy Impact or Rhino’s Passive now use your Energy colour.
Changed Garuda’s FX to green ooze and other particles for Tenno with Gore disabled.
Improved the Corpus Dropship explosions on Vallis for an added razzle dazzle.
Increased the distance at which you can see Dropships warping in/out on the Plains of Eidolon.
Reduced volume of Archgun load and reload sounds.
Melee combo damage multiplier now affects Baruuk Desert Wind waves.
Improved mesh details on the Operator chair.
Updated Jackal's materials to PBR.
Improved the camera shake on Baruuk’s Serene Storm ability.
Optimized Landscape level visibility and zoning of Orb Vallis minimap.
Made some micro-optimizations to the launcher's cache verification tools.
Made a micro-optimization to memory garbage collection performance.
Made some improvements to what Mods are prioritized when using auto install.
Improved performance for Oberon’s Hallowed Eruption Augment.
Improved performance for the enemy MOA leap ability in Orb Vallis.
Removed [PH] from Codex descriptions of Raknoid and Orb enemies.
Improved sky fog in the Grineer Sealab tileset.
Improved lighting & certain ramp sizes in the Grineer Sealab tileset.
Improved environmental AI on the Grineer Sealab tileset.
Improvements towards AI pathing in the Grineer Asteroid Defection tileset.
When Titania is in Razorwing, melee strikes on the butterflies no longer cause screen shake.
Improved Shield Lancer strafing movement.
Improved AI jump actions in the Grineer Forest Defense tileset to alleviate getting stuck on their path to the Defense Target reported here: https://old.reddit.com/r/Warframe/comments/auy1a2/the_enemies_ai_path_at_lith_defence_on_earth_is/
Tweaks to the Leech Osprey projectile mesh to fix it floating when stuck to the player.
Lowered Health of Grineer Arc Traps so they can be easily destroyed by a Melee radial slam.
Dispatch Overdrive now applies to Garuda’s Talons when equipped.
Fixed Orb Vallis being improperly lit due to landscape surface shading. You should notice a eye-pleasing visual upgrade to your snowy surroundings!
Fixed ability to re-enter Lua puzzle rooms by rejoining a Host migrated mission.
Fixed a crash when picking up any objective in Venus while playing at a lower frame rate.
Fixed crash when equipping the Cutter/Drill too soon after loading into Plains/Vallis.
Fixed opening two hidden Resource Caches at the same time preventing progression during a Bounty.
Fixed Resource Caches sometimes spawning inside caves and outside caves at a much farther distance in Plains Bounties.
Fixed improperly ranked Solaris United players joining Orb Heists by rejoining a previous squad.
Fixed Mag’s Crush granting Overshields to Operators.
Fixed cases of Rift Surge not always banishing enemies as they exit Limbo’s Rift.
Fixed some Heavy Zaws applying their innate damage multiplier to the base damage of Warframe’s with abilities that scale off their equipped melee (Atlas, Khora, etc).
Fixed inability to destroy Nullifier bubbles when inside Khora’s Strangledome.
Fixed an issue with Mesa's Ballistic Battery not working with the Ignis.
Fixed Operator Amps sometimes causes the Kuva cloud to disappear without properly giving Capture credit in a Kuva Siphon mission.
Fixed issue where Redeemer and Redeemer Prime charged attacks had no Critical Chance.
Fixed being able to receive rewards for a Syndicate Rank up even if the Rank didn't change.
Fixed the 'Synth Charge' Mod being erroneously equippable on some Exalted Weapons.
Fixed issue where using Titania’s Razorwing with a heavy weapon equipped would cause her to carry the heavy weapon while flying and then render it unusable.
Fixed issue with Orb Vallis Investigation and Rescue Bounties where the mission would not start if the player was on a K-Drive.
Fixed Magus Repair not affecting Excalibur Umbra.
Fixed Mag’s Magnetize not affecting ragdolled enemies, but still draining Energy upon attempted cast.
Fixed deploying your Heavy Weapon prior to the Jordas Golem Assassinate cutscene resulting in inability to use Archwing weapons during the fight.
Fixed being able to cast Warframe abilities while pulling yourself up over a ledge, resulting in broken animations. Now you have to wait to pull yourself up before you can cast!
Fixed Baruuk’s Restraint amount changing following a Host migration for Clients.
Fixed Mutalist Quanta Alt Fire orbs not stacking.
Fixed Saturn Six Fugitives displaying target UI and Capture context in the Simulacrum
Fixed Frost’s Snow Globe no longer causing enemies to go flying if they are caught within cast.
Fixed Smeeta Kavats being unreachable when becoming downed in mid-air.
Fixed Mesa’s Regulators name not appearing in the HUD when ranking up.
Fixed enemies appearing ‘stretched’ when dying from the Glaxion.
Fixed releasing sprint while banking in Archwing would not clear bank velocity for the next time you sprinted.
Fixed flashlight persisting from the Operator after Transferring back to your Warframe.
Fixed a level hole in Relays and Maroo’s Bazaar that allowed players to escape.
Fixed floor gaps in the Grineer Fortress tileset that resulted in Ayatans falling through to an unreachable place.
Fixed hole in Ocean surface on Grineer Sealab tileset.
Fixed misaligned Elevator call context action in the Grineer Asteroid tileset.
Fixed collision issue with machinery in the Grineer Forest tileset.
Fixed enemy AI getting stuck in the Grineer Forest Defense tileset.
Fixed Orokin Derelict meshes poking through non-Derelict tilesets.
Fixed an escapable level hole in the Lua tileset.
Fixed lighting issues on the Lua tileset.
Fixed gaps in terrain, improved performance and added raycast fog on a Grineer Forest tile.
Fixed the Cyngas becoming an auto-burst weapon in Atmosphere Archgun mode.
Fixed Operator Vent Pobber Ventkid Mask head placement.
Fixed an issue with the Mastery Sigil not properly working on Operators.
Fixed some issues with the Atavist Prime Armor channeling FX being permanently present.
Fixed a level hole in the Stealth Orokin Challenge.
Fixed a localization issue with Arcane Fury and Arcane Awakening.
Fixed the Fluctus looking fuzzy when equipped.
Fixed an issue with the Infested Ancient 'stretchy arm' attack never hitting, ever.
Fixed wonky Boss intro camera angles.
Fixed incorrect placement of the Lex Conclave Skin on the Lex Prime.
Fixed Butcher-type enemies having problems missing their third attack.
Fixed the Tribute Statue Dojo Decoration not having any collision or text function.
Fixed the Mirage Immortal Skin not appearing on her Hall of Mirror clones.
Fixed repeatedly restarting walk animations when aim firing the Operator Amp and then walking.
Fixed the Opticor (and likely others) not drawing a new beam with high Fire Rate Mods.
Fixed cases of your Sentinel roaming freely around your Orbiter.
Fixed MOA Companions with the Security Override Mod no longer hacking terminals in Spy missions.
Fixed your Companion jumping when exiting the Arsenal in Fortuna.
Fixed a delay in Tonkor’s grenade explosion that occurred when the grenade passed through Volt’s Shield.
Fixed excessively bright light emitting from the Lua Pavlov Spy vault glass panels.
Fixed pathing issue on the Orb Vallis that caused Sawgaws to get stuck on mushrooms during Conservation.
Fixed center piece of the Host’s K-Drive not having customized colors in the Orb Vallis.
Fixed issue where players could not leave a message at any panel in the Dojo when using a controller
Fixed issue where Eximus enemies would fall out of formation with other enemies when using their abilities.
Fixed issue where Pheromone count did not update during Conservation.
Fixed missing energy FX on the Flox Syandana.
Fixed footprints bug in the final cutscene of The War Within.
Fixed Fissure Corruption FX not applying to Kitguns or Zaws.
Fixed Market diorama of the Tenno Kindred Rug to let Tenno properly see the rug they’re buying.
Fixed glitchy textures in Baruuk’s diorama.
Fixed ice FX on Teshin’s Orvius appearing too dim in The War Within cutscenes.
Fixed issue where Tenno slide sound continued to play if the player performed a roll action during a slide.
Fixed zoom bounce that would occur when selecting “repeat mission” at the end of a mission.
Fixed missing metal piece on the knee of the Saita Prime Operator Suit.
Fixed issue in Sabotage Invasion missions where the blast door terminal is located on the opposite side of the boarding pod when moving it to the to Corpus base.
Fixed broken materials on engine block and tech pieces in the Arboretum room in the Void.
Fixed Syandanas not being covered by the Snow VFX when out in the Orb Vallis after a period of time.
Fixed Mastery Sigil not appearing as intended the first time you enter the Operator Appearance tab.
Fixed position of “pickup” FX on Profit-Taker Orb Articula.
Fixed VFX and particle effects from other player models appearing when talking to vendors in Cetus and Fortuna.
Fixed minor issue with the context action indicator FX where the particles would "lag behind" as you walked around it.
Fixed kneeling sound FX playing before the login screen.
Fixed inability to jump after exiting the Trading screen in the Dojo if the Trade an initiated while on a Kneeling Pad.
Fixed an issue with Vallis Cache Recovery Bounties immediately failing when transitioning to the next phase.
Fixed halo FX from Nezha’s Safeguard Augment appearing too low on Sentinels.
Fixed crash when opening a Chat-linked Velocitus while in the Vehicles Arsenal.
Fixed Lancer and Temporal Dreg becoming visible again after being destroyed.
Fixed Magus Firewall Arcane’s FX not appearing for Clients.
Fixed issue with Clients not being able to accept the vote for Orb Heist Bounty in Fortuna.
Fixed crash related to the K-Drive End of Mission screen.
Fixed issue with Titania’s Dex Pixia muzzle flash scale.
Fixed out of sync VO for Boon during K-Drive races.
Fixed flickering occurring when the camera enters/leaves a fog volume.
Fixed missing Nikana swipes not playing during a Parry Finisher.
Fixed the War not reflecting your chosen Energy color.
Fixed Little Duck floating outside during the Profit-Taker Bounty 1.
Fixed Articula’s not displaying their respective equipped weapons.
Fixed Quick Thinking allowing multiple damage hits while knocked down.
Fixed Titania’s Razorwing disabling your primary weapon after equipping a heavy weapon of the same type.
Fixed incorrect Scimitar Fuselage component description.
Fixed Cobra & Crane VFX distortions when holstered.
Fixed jittery legs on players when covering large distances or moving extremely quickly.
Fixed Kitgun reload sounds playing when firing with Pax Charge equipped.
Fixes towards Rescue Targets moving while downed.
Fixed the Kuva Specter appearing broken when in Operator Void Mode in The War Within.
Fixed enemies getting pulled through the floor of Orb Vallis’ bases.
Fixed K-Drive hovering on trees (properly this time).
Fixed ability to Dojo Duel your own Operator.
Fixed K-Drives appearing black when viewing them in the Arsenal.
Fixed incorrect FX color on impact when casting Ember’s Fireball ability.
Fixed a long game hitch when switching loadouts in the Simulacrum Arsenal.
Fixed Clients not seeing Orbiter changes made by the Host whilst visiting.
Fixed inability to Gift the Akrabu and Flox Syandana.
Fixed the Plinx being misaligned with the Warframe’s hand.
Fixed incorrect Codex image for the Nightwatch Lancer.
Fixed a script error when attempting to equip a Magus Arcane on the Operator.
Fixed script errors that occurred with screens with Mods (Codex, Arsenal, Mod Bench).
Fixed a script error when accessing a Zaw/Kitgun loadout.
Fixed script error with Valkyr’s Hysterical Assault Augment.
Fixed a script error when Reviving with the Mutalist Quanta equipped.
Fixed a script error when leveling up a Melee weapon if you have a large Inventory.
Vendredi 1 mars 2019
Fortuna - Hotfix 24.3.3 - Nightwave
Removed the Ducat selling price from a certain Grineer meatheads Part.
Fixed Warframe defaulting to DirectX10 when launching in DirectX11, resulting in slower running gameplay.
Fixed a script error when attempting to log in, resulting in an inability to enter your credentials.
Fixed the UI displaying <REPUTATION_SMALL> when Capturing 2 “escapees” at once.
Fixed missing Heat icon in the Arcane Manager screen.
As it turns out, a script is not required! If you Sacrificed items to the Syndicate void, attempting to Rank up again with the same Syndicate will instantly grant success without taking any requirements (aka free Rank up since you already paid).
Changed some Grineer meatheads dropped part to be Tradable.
Radio chatter is now disabled when in the Wolf of Saturn Six screen.
Numerous localized Wolf of Saturn Six text updated.
Fixed refined Plains Gems having a Trade Tax of 1 million Credits.
Fixed wonky projectile launch position of the Penta.
Fixed the Riv Elite-Guard Armor in Teshin’s Conclave Offerings displaying a Platinum price. Purchasing this would take the correct Standing as intended and not Platinum.
Fixed text filepath appearing when Unveiling a Riven.
Mercredi 27 février 2019
Fortuna - Hotfix 24.3.1 - Nightwave
Reduced frequency of Nora Night Radio transmissions.
Fixed the Word State Window Alert tab disappearing after completing the Weekly Alerts, making Arbitrations unplayable.
Fixed inability to Capture a 3rd “escapee”.
Fixed socketing an Ayatan Sculpture in your Dojo not contributing to its respective Wolf of Saturn Six Challenge.
Fixed some of Nora Night’s Radio transmission subtitles being visible even though her audio is inaudible.
Fixed Nora Night Radio transmissions overlapping her UI.
Fixed a wonky FX in The Wolf of Saturn Six opening diorama.
Fixed missing facial textures in The Wolf of Saturn Six opening diorama.
Fixed Somachord music playing over top The Wolf of Saturn Six opening diorama.
Fixed incorrect sound playing when completing a Wolf of Saturn Six Challenge.
Fixed Zenistar not launching projectile on Charge Attack.
Fixed a text filepath showing on the Nightwave Syndicate End of Mission screen.
Fixed a script error when completing Simaris’ Daily Task.
Mercredi 27 février 2019
Fortuna - Update 24.3.0 - Nightwave
Warframe’s Minimum Supported Spec has changed to Windows 7, 64-bit operating systems, DirectX 10 capable graphics cards, and 4GB of RAM.
This change was initially announced back in June 2018, with a more urgent PSA posted in December of 2018. Updating our Minimum Supported Specs will keep player experiences safe and stable on operating systems that are up-to-date, secure, and supported by the companies that make them.
Nightwave has arrived - are you listening, Dreamer?
Introducing Nora Night - a rogue interplanetary Radio host who has tales from the Origin System for your ears only.
Participate in each Nightwave Series for unique stories, exclusive rewards, and access to Nora's wares.
Introducing Nightwave Series 1, Episode 1: The Wolf of Saturn Six.
Login now to begin discovering what Nora Night has to say - and oh yeah, she has incentives.
Nora is in the business of storytelling - and The Wolf of Saturn Six is just her first story to tell. After many weeks, she'll liven the airwaves with a new story... check back soon, Tenno.
Changed the Mutalist Quanta Alt Fire damage type from Electricity to Toxin and slightly increased the Explosion Range from 6m to 8m.
Removed the Radio Chatter toggle trigger in the Orbiter and moved into the Settings > Audio.
UI Additions, Changes & Fixes
Added a checkmark for prerequisite Dojo Research preview and completed material requirements.
Swapped the order of Operator Hair ‘Tips’ and ‘Highlight’ in the customization menu so it made more sense with the tint masks used.
Scrollbars now default to a condensed mode where necessary. Hovering over their hitbox will expand them to a normal size.
The Trading UI screen now has chosen UI Themed particle FXs.
Fixed the ‘Lost Connection’ UI popup not fully reflecting chosen UI Theme.
Fixed an unnecessary plural pronoun in the Inbox notification UI popup.
Potential fix for the Daily Tribute Vignette sometimes not being attached to the edge of the screen.
Fixed issue where colors didn’t match chosen UI themes in Warframe and weapon stat popups.
Fixed the UI not reflecting a new Trade Offering correctly after a player offered Platinum and switched it to something else.
Fixed another case of using Transference while simultaneously being knocked down as a Client resulting in an inability to cast Warframe Abilities, use Gear, or use Transference.
Fixed inability to proceed in the Vox Solaris quest if the timer runs out during the ‘Investigate the Area’ phase.
Fixed the Magus Repair replenishing your Warframe’s Health twice as quickly as intended.
Fixed Clients able to permanently continually heal your Warframe’s Health by Transferring in succession with Magus Repair equipped.
Fixed the Magus Lockdown using the wrong physical grenade mine mesh.
Fixed Vallis Reinforcement Beacons triggering Spy Bounty alarms if they were placed before the Bounty phase started.
Fixed a case of the Courier Ambush Bounty insta-failing in Orb Vallis.
Fixed enemies not spawning correctly in the Grineer Sealab Exterminate tileset.
Fixed missing in-world objective marker in the Lua Zeipel tileset until reaching the Rescue hack panel room.
Fixed Clients appearing to fire from only the right Akjagara Prime pistol.
Fixed Decorations not aligning to surfaces when using surface snapping.
Fixed the Note Beacon text appearing in Navigation dioramas if placed behind the Navigation console.
Fixed missing Zaw preview when the Sepfahn Strike is selected.
Fixed missing sound when re-Casting Volt’s Speed Ability.
Fixed some Companions not appearing in the Codex until they have been Incubated.
Fixed a script error related to Mastery Sigils.
Fixed flickering lake in Grineer Shipyards Mobile Defense tileset.
Fixed Lotus and Ordis transmissions overlapping radio transmissions.
Fixed a script error when attempting to offer Weapon/Warframe Blueprints in a Trade.
Vendredi 15 février 2019
Fortuna - Hotfix 24.2.15
As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019.
Increased chance of Kavat scans yielding Genetic Codes to 25% and made drop chance/amount Boosters apply to all scans that yield Resources.
Numerous improvements towards AI navigation in the Grineer Forest tileset.
Fixed using Transference while simultaneously being knocked down as a Client resulting in an inability to cast Warframe Abilities, dodge, or use Transference. This archaic bug forced players to die/revive in order to continue performing such actions.
Fixed Ratels spawned from a Corpus Sniper shadow (Nekros’ Shadows of the Dead) not appearing purple or having a Health decay, thus resulting in an inability to progress through certain missions (Defense waves, etc).
Fixed the Trail Blazer K-Drive Mod not functioning.
Fixed the Quick Escape K-Drive Mod resulting in players taking massive damage upon crashing.
Fixed missing 21:9 and 32:9 manual aspect ratio settings.
Fixed not being able to @ people in Chat if their name included a '.'.
Vendredi 8 février 2019
Fortuna - Hotfix 24.2.14
Hotdropped live earlier today
Fixed certain cases of not receiving Ghoul Purge rewards.
Fixed some enemies spawning in ceilings and walls in Fissure missions which can often lead to lack of progression.
Fixed grinding not working on K-Drives with using a controller.
Fixes towards AI spawning and navigation in the Grineer Forest and Corpus Outpost tileset.