|Mercredi 26 septembre 2018
Mask of the Revenant - Chroma Prime 23.9.0 + 188.8.131.52
Become the true elemental master with Chroma Prime. This legendary warrior comes with the formidable Rubico Prime sniper rifle, the monstrous two-handed Gram Prime and more!
Chroma Prime, Gram Prime, and Rubico Prime Relics have replaced all exclusive locations of Limbo Prime, Destreza Prime, and Pyrana Prime Relics:
Elite Sanctuary Onslaught (Radiant)
Added in numerous Endless mission modes
And the list goes on! Check out the official public PC drop tables here.
*Limbo Prime, Destreza Prime, and Pyrana Prime Relics are also still out in the wild, just not in exclusive spots like Bounties or Onslaught.
Check out Chroma Prime Access for sleek Prime Accessories and more: https://www.warframe.com/prime-access
Valkyr Prime, Venka Prime, and Cernos Prime have entered the Vault!
With this Vaulting comes the shift of the follow Syndicate sacrifices:
Replaced Arbiters of Hexis sacrifice of Cernos Prime Lower Limb to Sybaris Prime Barrel.
Replaced Perrin Sequence sacrifice of Venka Prime Gauntlet to Nami Skyla Prime Blade.
Replaced Perrin Sequence sacrifice of Valkyr Prime Neuroptics to Hydroid Prime Neuroptics.
Rhino Prime, Nyx Prime, Boltor Prime, Hikou Prime, Ankyros Prime, and Scindo Prime Relics have also re-entered the Vault!
If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
Removed Titania’s Razorwing collision damage. Bonk those walls to your heart’s content!
Made some micro-optimizations to the HUD code.
Made some micro-optimizations to the Infested Salvage code.
Updated Lotus’ Plague Star in-Orbiter Transmission formatting so it reads better.
Fixed getting one-shotted through Revenant’s Mesmer Skin by a single very powerful hit.
Fixed Ability immune enemies not decreasing the Mesmer Skin count when hitting Revenant.
Fixed Revenant’s Thrall FX not attaching properly to Vomvalysts.
Fixed Mirage’s Hall of Mirrors with very low Duration on laggy Clients possibly causing perpetual ‘ABILITY IN USE’.
Fixed Konzu’s Plague Star Bounty reward list indicating the incorrect Relic. NEO V7 is now the correct AXI L2.
Fixed Nyx’s Chaos Sphere Augment not always grabbing every enemy in its radius.
Fixed ranking up Octavia's Conductor Augment not actually increasing the speed of Resonator.
Fixed seeing 2 different Energy colors when casting Chroma’s Spectral Scream.
Fixed Warframe Abilities affecting Dargyns (Chroma’s Elemental Ward) when an ally has mounted it.
Fixed a rare case of Plains session timing out.
Fixed casting Mesa's Peacemaker Ability unintentionally refreshing the Arca Scisco buff, but not actually increasing the Critical Chance. Casting Mesa's Peacemaker Ability should not activate/refresh the Arca Scisco buff .
Fixed Gara’s Splinter Storm ability breaking Corpus reinforced glass.
Fixed Archwing being deployable in the Simulacrum.
Fixed Nyx's Chaos illusions' Syandanas not applying the chosen Energy colour.
Fixed Maroo’s Bazaar minimap being disconnected.
Fixed Dojo MOTD not indicating that a Herald Role is required to edit.
Mask of the Revenant: Chroma Prime 184.108.40.206
Hotdropped a fix for Plague Star Bounty rewarding the incorrect Relics.
Tweaked the Incubus Syandana to rest in the mouth on the back of the Nezha Empyrean Skin.
Fixed inability to see new Relics for Chroma/Rubico/Gram Prime in the Codex.
Fixed Rubico Prime icon having an incorrectly placed magazine.
Fixed a script error when switching loadouts in the Arsenal > Upgrade screen.
|Mercredi 19 septembre 2018
|Vendredi 14 septembre 2018
|Mercredi 12 septembre 2018
|Mercredi 12 septembre 2018
|Mercredi 12 septembre 2018
Mask of the Revenant - Update 23.8.0
Nezha Empyrean collection
Embody the grace of a falling star, and the terror of its impact, with this celestial collection for Nezha. Includes the Nezha Empyrean Skin, Buzhou Syandana, Teng Dagger Skin and the Nezha Empyrean Helmet.
Nezha Empyrean skin
Descend from the heavens like a burning star to smite all challengers.
Nezha Empyrean helmet
The standard issue helmet for the Nezha Empyrean Skin.
Nezha Buzhou syandana
The strength of the mountain; the grace of flowing water.
Teng Dagger skin
Doom in the sting of a serpent’s tooth. Converts any single Dagger Melee Weapon into a blade worthy of legends.
[DE]Pablo has been working hard on tweaks, with two primary goals in mind:
Making Nezha feel smoother and more fluid in gameplay
Increasing Nezha’s power overall by giving him added team support value and internal synergies
With that said, let’s break down the changes in order!
Increased max rank health from 225 to 375
Decreased max rank shields from 225 to 150
Changed from a channeling ability to duration-based.
Why? As a channeled ability, keeping Firewalker active would block all energy regeneration. Making the ability a single cast with a long moddable duration solves that problem, encouraging more frequent use.
Cast animation changed to a small hop that doesn’t restrict movement.
Cast animation has been sped up, and no longer restricts movement.
Enemies hit by the disc are “marked” for a moddable duration, greatly increasing the damage they take from all sources. Marked enemies have a chance to drop energy orbs.
Why? Adds great team value to Nezha’s kit - increasing damage taken helps all allies, and energy orb drops enable frequent recasting.
Killing enemies while they are marked will now produce healing orbs, instead of the current healing pulse.
Why? The current radial heal is invisible and very small, usually only benefitting players in melee range - most players don’t even know it’s there! Health orbs make the result more visible, while introducing other mod synergies.
Increased the number of targets the disc will try to hit before recalling, and improved some cases of faulty lock-on targeting.
Added a charged throw, causing the Chakram to fly straight forwards and backwards, dealing extra damage to enemies in its path.
Why? For a consistent flight path unaffected by lock-on targeting, use the new charged throw. Great for hallways!
Teleporting will no longer cancel Fire Walker.
HUD now shows a custom counter, indicating how much damage absorption is left, instead of a simple numeric percentage
Warding Halo now only blocks 90% of damage taken. Will still block status effects and other procs.
Why? When considering Nezha’s revamped kit, he is excellent at mitigating enemy damage - Firewalker and Divine Spears offer great area/crowd control, Blazing Chakram offers healing and self-sustain, and his outstanding movement can make the player a hard target to hit. In this context, Warding Halo’s 100% damage resistance was completely overshadowing his other options - why heal or CC when I never take any damage?
With 90% damage resistance, Nezha is still very capable of tanking, but encouraged to rely on his other tools to avoid getting overwhelmed. Taking minimal health damage allows for synergy with Blazing Chakram’s health orbs, not to mention new modding avenues like Equilibrium, Health Conversion and various Arcanes. The change also allows us to improve survivability in other ways, such as the increased health pool, and major Warding Halo quality-of-life buffs listed below.
Damage absorption invulnerability phase now begins as soon as you cast the ability. Cast animation also sped up.
Increased incoming damage multiplier during invulnerability. Damage absorption multiplier also now scales with power strength.
When the health of the Warding Halo runs out, it will do an AoE heat status effect and give you a short period of invulnerability.
Why? This gives the player precious time to react, helping survivability while controlling the enemies immediately around you. Your next Warding Halo can be recast during this window to ensure you’re always protected!
(Brief aside: as a Nezha main, I was originally skeptical of the 90% damage resistance change, and I suspect many readers will be skeptical too. However, playing the rework myself quickly changed my mind. The various buffs really outweigh the negatives, making Nezha much more capable in a supporting crowd-controller role. If you doubt just how potent 90% damage resistance can be, try out Gara’s Splinter Storm at 130% or more power strength!)
Sped up the casting/slamming animations, while removing the mandatory slam at the end of the Spears’ duration. (slam can still be triggered manually)
Hitting a speared enemy with Blazing Chakram produces a second Chakram, which fires at a nearby enemy.
On top of all that, Nezha’s sounds have been remastered, adding new auditory cues for important moments, like Blazing Chakrams returning to the player, or Warding Halos running out of health!
Slight improvements to Blazing Chakram’s enemy tracking.
Players will receive a HUD icon indicating the Health of a Safeguard Halo they received from Nezha.
Revenant Ability Changes
We have a big batch of changes to Revenant based on constructive player feedback. Specifics per ability follow below, but a big thanks to everyone who took the time to login, play, and visit a space (forums or otherwise) to give their thoughts. It's crucial to the iteration process. Thank you!
On the development build before release, Mesmer Skin was recastable but we removed this due to balance concerns. But, our gut reaction was right and thanks to your feedback we've changed it back to how it was and you can now recast Mesmer Skin to recharge it!
Lowered Energy cost to 50.
Revenant is now fully immune to damage while Reaving - it's meant to be a life-saver!
When Reaving Thralls with Mesmer Skin active, it restores a charge.
When Reaving Allies with Mesmer Skin active, it adds the protective energy to your allies who happen to be in range. A small protective bonus!
When REAVE is cast while in DANSE MACABRE, Energy cost lowered to 25. This allows for quicker, risk-free placement of Revenant for tactical maneuvering.
The Direction of Reave now follows last Reticle aim point which makes casting more responsive to intent.
Fixed Revenant’s Reave using the wrong value (Health) for Shield gain.
Fixed inability to damage Revenant’s Enthralled enemies with the Arca Plasmor.
Fixed Revenant’s Enthralled enemies still attempting to hack terminals during Interception missions.
Fixed Gara’s Mass Vitrify blocking Revenant’s Danse Macabre lasers.
Fixed Revenant’s Danse Macabre and Strangledome names being in ALL CAPS.
Oxium Osprey Changes
As a result of a review from the Capture Mission changes that affected Oxium acquisition (Galatea, Neptune) and Oxium acquisition as a whole, we have made tweaks to better benefit your Oxium grofit:
Oxium Ospreys now appear within the first 5 Waves/Rounds of all Corpus Defense/Interception missions.
Slightly increased the spawn chance of Oxium Ospreys in all Corpus Defense/Interception missions at higher Waves/Rounds.
A ‘Founding Warlord’ Role has been added to the Clan hierarchy! This hierarchy is above ‘Warlord’ and there can only be one. Founding Warlord has all the permissions of a Warlord, but can also freely change the rank of any member. They also have the option of promoting any Warlord to Founding Warlord. This uses the new type of confirmation where you must type a keyword (in this case "PROMOTE") to go through with the change. The Founding Warlord now becomes visible to others and cannot leave the Clan unless they are the only member or promotes another Warlord to Founding Warlord. If a Founding Warlord wishes to be demoted, they must promote another Warlord, thus switching the Roles. If a Clan has a Founder already set (via Support), that person is automatically given the Founding Warlord Role (even if they weren't Warlord), otherwise the Warlord with oldest join date is made Founding Warlord.
This also alleviates a longstanding issue where the Founder of a Clan can leave, but they are still considered the Founder if they come back (and if they don't, the Clan has no member with Founder status).
Reworked the Vault contribution screen to reduce the number of steps you must take to contribute. You can also now browse the Resources and Decorations in the Vault! Previously you could only Donate and never knew what was already in there.
Rhino now has a HUD buff indicator for his Iron Skin!
Reduced numerous costs of required items for various quantity locked activities. Less grind more grofit:
Reduced the cost of Nav Coordinates required to craft the Mutalist Alad V Assassinate Key from 3 to 1.
Reduced the cost of Animo Beacons required to fight Ambulas on Pluto, Hades from 40 to 20.
Reduced the cost of Vestan Moss scans required to craft the Sunrise Apothic from 25 to 12.
Changed Health Conversion to only remove stacks on Health damage. Previously it removed stacks on any damage, which was counterproductive when the damage was on Shields as they are not affected by Armor.
The emissive on Operator Facial Accessories is now controlled by suit Energy colour.
Increased the Anspatha Brace recharge from 30/s to 45/s.
Made some micro-optimizations to AI path-finding.
Made some micro-optimizations to some core math routines used by Visibility and Zoning.
Made some micro-optimizations to Zoning code used by Sound Effects, Cameras, and Weather Effects.
Made a micro-optimization to runtime object creation.
Made a small optimization to the process of binding textures and samplers (dx11 only).
Reduced the smoothing window for the frame rate/time values. This may make things like Dynamic Vsync kick in a bit more promptly.
Improved AI pathing in the Corpus Gas City tileset to reduce enemy crowding in certain areas.
Removed ability to unintentionally equip Hydraulic Crosshairs and Sharpened Bullets on Mesa’s Regulators. Although the buff appeared to trigger, it never actually applied due to the "on aim" criteria not being fulfilled (unless you had a very specific loadout with the Mesa Waltz Augment equipped).
Resource descriptions now indicate their "Locations/where to find" list to aid new players.
Removed special Warframe HUDs (Nidus, etc) from being displayed in the Dojo.
Fixed a progression stopper in the Sands of Inaros quest as a result of the first phase of the boss fight being skipped and Inaros becoming invulnerable. Also fixed the Tomb Protector in Sands of Inaros attacking while invisible and having floating weapons instead of being entombed while you fight the Golems.
Potential fix for crashes when transitioning between Cetus and the Plains of Eidolon.
Fixed a crash that could occur if two people managed to tether themselves together (Nyx Chaos or Radiation Status Effect on two Grineer Scorpions, two M-W.A.M. Brokers in the Index, etc).
Fixes towards crashes caused by input repeating from held-down buttons (Spearfishing wheel, etc).
Fixed inability to equip Sinister Reach on the Phantasma.
Fixed ability to trigger Exodia Arcanes on Exalted Melee weapons. Exodia Arcanes still apply to Zaws, just not in Exalted Melee (Excalibur, Valkyr, etc) form.
Fixed being able to spawn more enemies/crash the game by spamming the 'Simulate' button in the Simulacrum.
Fixed ability to spawn an infinite amount of Corrupted Heavy Gunner Specters instead of the new Corrupted Heavy Gunner replacing the old one.
Fixed Transferring to Operator in a Void Fissure mission overwriting squadmates' Reactant counter UI.
Fixed the Anspatha Brace recharge rate not showing up in the Operator Arsenal stats.
Fixed issue where when Donating Decorations/Resources, it would also donate 1 Credit to Vault as well.
Fixed John Prodman spawning but is nowhere to be found in The Index.
Fixed Clients scanning their last Frame Fighter Fragment, getting the poster locally, but then losing it after a Host migration.
Fixed inability to see how many Stars are in your Ayatan Sculptures when trading them to another player.
Fixed accessing the Menu within the Ayatan Treasures screen resulting in the Menu being displaying in the background.
Fixed being able to use purchasable UI Themes that you did not purchase.
Fixed Warframe Ability banner showing when playing with controller even with the ‘Show Ability Banner On Cast’ setting is disabled.
Fixed the Zylok’s "low clip" sound from being audible everywhere.
Fixed voice sounds for Rana Del (Index).
Fixed Squad info panel displaying filepaths when accepting a Bounty.
Fixed blank characters in Set Mod descriptions.
Fixed broken code in text when Consigning a pet in Spanish.
Fixed Riven Challenge descriptions containing incorrect icons.
Fixed a script error when using Octavia’s Conductor Augment.
Fixed edge case script error that could occur if you received a game invite while loading into a mission.
Fixed script error in when joining a Dojo Duel if the Duel had been cancelled while the join was in-progress.
Mask of the Revenant: Hotfix 220.127.116.11
Reverted an unintentional reduction of Revenant’s max Energy. His max Energy is now as it was before 23.8.0.
Fixed a crash when casting Rhino’s Roar ability.
Fixed a crash when casting and teleporting with Nezha’s Blazing Chakram ability.
Fixed a crash when casting Nezha’s Warding Halo ability.
Fixed a crash when loading into certain levels.
Fixed a crash when hijacking a Dargyn.
Fixed a possible crash when your Sentinel died.
Fixed a script error when trying to join a squad that had already disbanded.
Mask of the Revenant: Hotfix 18.104.22.168
Changed Nezha’s Fire Walker to only ‘hop’ when cast while on the floor.
Fixed Clients Transferring to Operator and back resulting in Revenant’s Mesmer Skin charge indicator being removed on the ability UI.
Fixed another crash from casting Nezha’s Warding Halo ability.
Fixed a crash when casting Nezha’s Divine Spears ability.
Fixed Revenant Reave being capable of flying.