Beasts of the Sanctuary - Hotfix 22.18.8
Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening.
Sanctuary Onslaught Changes
We still see Onslaught as a more bite-sized gameplay experience, but combined with the efficiency changes below, how far your team can last should be dictated slightly more by your ability to kill instead of hard numeric limits. The Simulation is alive and ever changing.
Sanctuary Onslaught Fixes
Fixed Clients being perpetually stuck on the loading screen after a Host migration in Onslaught.
Fixed cases of Conduits not materializing after a Host migration occurs.
Fixed cases of Clients being trapped in the old Zone after the Host transitions through the Conduit first and disconnects on the other side.
Fixed Efficiency continuing to drain after a Conduit has appeared and you have yet to pass through it. Once all players are through the Conduit and into the next Zone, the Efficiency will recommence draining. Fixed Efficiency continuing to drain while everyone's standing around waiting for next Conduit to appear. Once all players see it, the countdown resumes.
Fixed Specimens beating the crap out of helpless players who are trapped in the loading screen when a Host migration occurs. Specimens will now be paused while you are in the loading screen.
The Daily Focus limit has been increased based on the formula (will be in effect after the daily reset):
250,000 + (Mastery Rank * 5,000)
Peculiar Bloom will now spawn a max of 5 flowers per target. Flowers so beautiful they hurt ya perf.
Fixed crashes related to XAudio2 xWma voice recycling.
Fixed the Loki Prime Glyphs description being unlocalized.
Beasts of the Sanctuary - Update 22.18.0
It’s the postponed Christmas gift that keeps on giving! Revealed back on November 3rd 2017, Khora has finally clawed her way to your screens. From an originally proposed damage deviator to the now metallic Kavat wielding queen of the Strangledome, her time is now. But, she won’t come easily. For Khora and Venari have been detected in Simaris’ Sanctuary, and it’s his rules that are law there.
Tenno and beast, red in whip and claw. Khora and her Kavat companion, Venari, embody lethal versatility. Two bodies, one will.
Increased Armor for each Pet in range.
Send enemies reeling with a deafening whipcrack.
Bind a hapless target in living metal, entangling others who stray too close. Disperse the trap with a crack of the whip.
Summon a ferocious, gleaming Kavat. Use again to cycle between Attack, Protect, and Heal postures.
Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach.
Khora delphi helmet
A uniquely-styled alternate Helmet for Khora.
Flowing lines meet sharpened spikes in Khora’s signature Syandana.
Fire, ice, electricity, or poison: choose an element and launch a flurry deadly quills. This versatile sidearm is Khora’s signature weapon.
* Guaranteed Elemental Status Effect on each hit, in addition to Status Effects from the weapon's Status Chance.
* Blueprint available in the in-game Market
Tear through any target with these vicious, claw-like blades. The signature swords of Khora.
* Blueprint available in the in-game Market
Precise calibration, rapid trigger-pull and a steady hand all combine to bring down the hardiest prey on two legs or four.
* Can be researched in the Tenno Lab Dojo room
New Zaw parts!
Hok’s busier than a mime with a skin rash, but has acquired some new Zaw parts for your crafting pleasure! Find him in Cetus today!
A balanced Zaw Strike for Nikana and Staff weapons. A steady blade for steady hands.
A heavy Zaw Strike for Machete and Hammer weapons. Measure twice, strike once... heavily.
A light Zaw Strike for Scythe or Hammer weapons. Lightweight, for flash and bite.
A two-handed Zaw Grip for measured strikes and greater impact.
A one-handed Zaw Grip for measured strikes and greater impact.
New endless gamemode!
“Hunter, you have proven your dedication to the cause. It is time to enlighten you, to show you what we have built together. It is time to enter the Sanctuary.
In the simulated universe of the Sanctuary, my data-immortals have fought each other countless times. Through this violence, I have studied and documented their true character. But my study cannot be complete without the power of the Tenno, the most powerful specimen in the system — you. Your duty in this experiment is to kill as many specimens as efficiently as possible. In this chaos, the true nature of these creatures will be revealed... as will yours.”
- Cephalon Simaris -
Must complete The New Strange quest.
Where to go
Talk to Cephalon Simaris at his Sanctuary in any Relay OR select Sanctuary Onslaught in the Syndicate World State Window tab.
Zones: the equivalent of a 'Wave', 'Round', etc! This is a new Endless mode, thus, new terminology!
Data-conduits: Portals to the simulated combat!
(X) EFFICIENCY: the means to keep a Conduit open!
What to do
Enter the Conduit to the Sanctuary and maintain Efficiency against increasingly difficult Specimens for 2.5 minutes.
Each Specimen you kill attributes to your overall Efficiency, with Eximus Specimens attributing more.
Efficiency Stimulus’ are spawned per zone that each grant 10% Efficiency - use them wisely!
Each zone after the first triggers a 45 second Focus Boost that scales in multiplier (MAX of 16x) - kill Specimens as fast as you can!
When a zone is complete, Simaris will open a Data-Conduit to a new and harder zone within his Sanctuary.
Elite sanctuary onslaught (hard mode)
Welcome to Simaris’ true stress test.
Each week Simaris simulates a predetermined sequence of tilesets and Elite Specimens. This Onslaught is not for the leisurely, as Specimens are stronger and Simaris’ rewards for your Elite data mimic your efforts. Fight relentlessly and repeatedly until your fingers bleed - this please Simaris.
Simaris seeks data on the Elite using his own rules. This is his simulation, after all, and his rules are:
No Gear! The Gear wheel, Specters, and Emotes are disabled in Sanctuary Onslaught and Elite. Strictly no Dancing in Simaris' world.
Simaris demands only Rank 30 Warframes can compete in the Sanctuary.
An overuse of Warframe abilities can skew Simaris’ data. You may find he has different tolerance levels against ultimates than first abilities. You may never even encounter this rule, but if you do, know that it is only temporary.
Each Conduit entered/Zone advanced removes current buffs, active Warframe abilities, combo multipliers, and resets Energy to the respective base level. Harder enemies from a baseline!
The amount of Efficiency Stimulus that spawn decreases the deeper you go into the Sanctuary. Simaris is (somewhat) kind and will always spawn at least 1.
Increase your pace! The deeper you go into the Sanctuary the faster your Efficiency drops.
Specimens do not drop real-world things like Mods/Resources in Simaris’ Sanctuary. Rewards certainly do exist, though. Focus Boons and Reward Tables (below) aplenty! We are also going to introduce a series of rewards once this launch is out - there will be more to come!
Leaderboards are available based on overall score for both Sanctuary Onslaught and Elite Sanctuary Onslaught that Simaris will reset weekly.
Rewards are given per 2 successful zones in an AABC rotation in both Sanctuary Onslaught and Elite Sanctuary Onslaught.
2 Zones = Rotation A
4 Zones = Rotation A
6 Zones = Rotation B
8 Zones = Rotation C
Sanctuary Onslaught Rewards
Elite Sanctuary Onslaught Rewards
Five new tradeable Captura Scenes - available as Sanctuary Onslaught rewards.
Corpus ship freight scene
Grineer settlement artillery scene
Lua balcony scene
Kuva fortress crevice scene
Grineer sealab centrifuge scene
Added 9 Fan Art Displays that were featured on Prime Time to the Codex!
Fixed Kuva Harvester timer sometimes staying on screen after it’s destroyed if there are 1 or more Clients.
Fixed Host migrating while fighting the Hemocyte causing bonus Affinity to be lost for using Infested Catalysts and Eidolon Phylaxis.
Fixed objective text disappearing if a Host migration occurred while on the 'Find the Capture target' phase.
Fixed Frost’s Snow Globe disappearing if a large amount of damage is taken during its invulnerable phase.
Fixed not being able to roll while using Mesa's Waltz Augment with a controller.
Fixed getting stuck in Decoration mode due to conflicting bindings with a controller.
Fixed selecting Defaults when in the Customize Controller Menu sometimes resulting in broken controls.
Fixed an issue where the Decoration Mode HUD was showing the callouts for Archwing Move up/down instead of Decoration Move up/down.
Fixed Nezha Jinza Helmet Alerts defaulting to a Nezha Circa Helmet.
Fixed the "place another" Decoration feature not functioning correctly if multiples of a Decoration are purchased within the Decoration function.
Fixed minimap markers for Ayatan Stars remaining visible after pickup.
Fixed the Focus ‘Buy Capacity’ button not updating after converting Eidolon Shards into Focus.
Fixed cases of APEX particles appearing to stretch and become wonky.
Fixed changing an item you want to Trade leaving icons from previous offerings in the Trade menu.
Fixed Sky Archwing summon sounds playing across the entire Plains regardless if near or far from you.
Fixed missing collision in the Lua tileset.
Shrine of the Eidolon - Hotfix 22.17.1
Operation: Plague Star is going live on PC April 5th - April 17th!
(console players: Plague Star will be returning to PS4 & Xbox One in the future!)
Rally your Squad and defend the Plains of Eidolon!
A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.
Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.
We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.
What you need to do
Konzu has a Plague Star Specific Bounty for you. Completing the series of Bounty Missions will earn you continued OPERATION STANDING to shop for all the Event Rewards! You should to speak to Konzu at Cetus to begin running the Plague Star Bounty!
What you need to know
The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the stakes. The more Bounties you complete, the more standing you earn toward something new: Operation Syndicate! NAKAK, the oddities vendor, represents the OPERATIONAL SUPPLY Syndicate for Operation: Plague Star! The Rewards NAKAK holds to exchange for standing aren't just vanity - some allow you to increase the stakes to earn more!
More details can be found here: https://forums.warframe.com/topic/941681-pc-operation-plague-star-meteorite-spotted-on-the-plains-of-eidolon/
Added option to Return to Orbiter from the Simulacrum.
Inaros Ramses Changes
Based on player feedback, the Art Team went back and adjusted the shaders to make the following improvements that you can see here:
Tweaked Inaros’ Ramses Skin material by adjusting the shaders so the colors don’t appear as muted.
Switched metal texture in the Accent slot to a more accurate metal.
Kuva Survival Changes & Fixes
Taveuni node on the Kuva Fortress now indicates that it’s a Kuva Survival as opposed to a regular Survival.
Removed a tile in the Kuva Fortress Survival tileset that had recurring spawning problems.
Fixed Life Support Towers sometimes not accepting Kuva Catalysts.
Fixed new incoming Life Support Towers sometimes overlapping Towers which were activated and had yet to disappear.
Fixed "Time" on Kuva Harvester UI only being localized to the Host's language.
Fixed Kuva Catalyst pickup and Life Support warning transmissions playing more than once.
Fixed Kuva Harvester UI overlapping and lingering on screen.
Fixed some confusing marker pathing in certain Kuva Fortress tiles.
General Survival Changes
Incoming Life Support markers now show in-world and flash, instead of on the minimap only.
The Extraction marker now shows at every rotation C for 60 seconds (as well as the original 5 mins), and when players are at Extraction and triggered the countdown.
Small Survival pickup markers no longer stick to screen edges to reduce clutter.
Legendary Arcane Trading Changes
100k Credits for Unranked Legendary Arcane
300k Credits for Rank 1 Legendary Arcane
600k Credits for Rank 2 Legendary Arcane
1M Credits for Rank 3 Legendary Arcane
Minor changes to Zephyr Hagoromo skin that improve overall aesthetic.
Azima, Zenistar, and Zenith will now show in your Profile.
Changed Fomorian drop rates to the following:
400 Endo - Common (38.72%)
Imperator Vandal Barrel - Uncommon (11.28%)
Imperator Vandal Receiver - Uncommon (11.28%)
Imperator Vandal Blueprint - Common (38.72%)
Fixed a loss of functionality when setting an enemy Articula model to ‘None’.
Fixed cases of crashing when mounting/dismounting a Dargyn.
Fixed being in a perpetual loading state after accessing the Options Menu when transitioning from the Plains to Cetus (or vice versa).
Fixed not getting rewards from Ghoul Bounties if they expired while you were still running them.
Fixed crouching as the Operator breaking further animations in certain parts of The War Within quest.
Fixed Ember’s Fireblast unintentionally melting Lephantis/Hemocyte heads like a popsicle in July when cast directly on top of them.
Fixed the Sibear being granted stacking bonuses from charge attacks and those bonuses being persistent when using a Skin.
Fixed cases of Companions being instantly Revived by picking up a Health orb. This also fixes being able to pick up Health orbs when your Health is full and your Companion is downed.
Fixed a Rare item spawning in a stuck location in the Void tileset.
Fixed the Blueprint Icon background remaining when replacing a Blueprint with Platinum in the Trade screen.
Fixed discrepancies with highlighted Mod Polarity spots when selecting an Exilus Mod.
Fixed equipping the Hagoromo Helmet on Zephyr Prime resulting in her Prime details disappearing as reported here: https://forums.warframe.com/topic/938677-zephyr-hagoromo-helmet-removes-arm-blades/
Fixed enemy NPCs not taking cover unless they have an order.
Fixed Enemy Articula size not switching to default when selecting "None" for the enemy type.
Fixed the Corpus Nul Comba Articula missing textures and materials on the shoes.
Fixed the camera continuing to move if you selected Push/Pull while you were in motion while Decorating.
Fixed seeing broken UI when first opening the Gild screen.
Fixed a nonfunctional color slider when placing a Glyph.
Fixed missing controller binding icons when in Decoration mode.
Fixed pressing ‘Enter’ when typing the MOTD not adding a new line and triggering the ‘Ok’ button, resulting in not being able to write more on multiple lines.
Fixed Chat copying the text being written in the MOTD if the Chat window is open.
Fixed incorrect on-screen marker positioning when using custom aspect ratios.
Fixed the Ayatan Valana Sculpture not being centered properly on the screen.
Fixed camera spacing discrepancies on the Operator Appearance screen.
Fixed incorrectly tinted Syndicate icons when viewing a Syndicate Sigil.
Fixed geometry poking through levels in the Grineer Fortress tileset.
Fixed an escapable level hole in the Grineer Asteroid tileset.
Fixed wonky objective markers in the Grineer Asteroid tileset.
Fixed missing collision on the Orbiter ramp that could cause wonky clipping.
Fixed a Rampart spawning inside a tree in the Grineer Forest tileset.
Fixed glitching out of an elevator in the Corpus Gas City tileset.
Fixed various level holes in Grineer Shipyards tileset.
Fixed Teshin cinematic not triggering in The War Within.
Fixed various level holes on Grineer Forest tileset.
Fixed Companion kills/assists not tracking in the profile screen.
Fixed TennoCon 2018 Sigil showing loc string.
Fixed players being able to duel themselves.
Fixed fog that was obscuring skyboxes on several tilesets.
Fixed Kuva Catalyst being endlessly teleported in one tile of the Fortress.
Fixed zoning (green wall showing) on Earth Spy tileset.
Fixed ramp in Derelict Fountain room where AI could get stuck