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Vendredi 27 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.8

Khora Changes

Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening.

    New Passive

      The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.


      Whipclaw will apply to and benefit from the Melee combo counter.
      All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw.
      Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate.


      Ensnare affects multiple enemies. When an enemy is Ensnared, the living metal will propagate and pull in every enemy within range for 75% reduced duration. The living metal Ensnaring enemies will then propagate a second time to pull in another wave of enemies within range.
      Procs no longer wake up Ensnared enemies.


      Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer.

    New Venari Ability Description

      Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly

        Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head.
        Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora.
        Companion mods like Animal Instinct have been fixed so they will work properly on Venari.
        Venari deals Slash damage to enemies instead of Impact damage.
        Ability Strength Mods on Khora now affect Venari abilities.


      Changed casting animation to better reflect that Strangledome is cast from Khora’s body placement and chains now reflect custom Accent color!
      Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims.

Sanctuary Onslaught Changes

We still see Onslaught as a more bite-sized gameplay experience, but combined with the efficiency changes below, how far your team can last should be dictated slightly more by your ability to kill instead of hard numeric limits. The Simulation is alive and ever changing.

    Removed the increased Efficiency drain when you hit Zone 20 in Sanctuary Onslaught and from Elite Sanctuary Onslaught when you hit Zone 14. Efficiency drain will hit its max rate in Zone 16 of Sanctuary Onslaught and Zone 15 of Elite Sanctuary Onslaught.
    Added more tiers of increasingly higher level enemies in both Sanctuary Onslaught and Elite Sanctuary Onslaught:

      Sanctuary Onslaught

        Level 80-100 in Zone 15
        Level 110-130 in Zone 20
        Level 130-150 in Zone 25

      Elite Sanctuary Onslaught

        Level 200-220 in Zone 20
        Level 250-280 in Zone 25

    Removed unnecessary ice environment textures in the Grineer Shipyard Onslaught tile.
    Removed an Orokin Derelict tile from Onslaught that was too small - this means that Zone 12 of Elite will have a new tile.
    Removed an Infested Corpus Onslaught tile that was deemed unsuitable for the Simulation.

Sanctuary Onslaught Fixes

    Fixed Clients being perpetually stuck on the loading screen after a Host migration in Onslaught.
    Fixed cases of Conduits not materializing after a Host migration occurs.
    Fixed cases of Clients being trapped in the old Zone after the Host transitions through the Conduit first and disconnects on the other side.
    Fixed Efficiency continuing to drain after a Conduit has appeared and you have yet to pass through it. Once all players are through the Conduit and into the next Zone, the Efficiency will recommence draining. Fixed Efficiency continuing to drain while everyone's standing around waiting for next Conduit to appear. Once all players see it, the countdown resumes.
    Fixed Specimens beating the crap out of helpless players who are trapped in the loading screen when a Host migration occurs. Specimens will now be paused while you are in the loading screen. 


    The Daily Focus limit has been increased based on the formula (will be in effect after the daily reset):

      250,000 + (Mastery Rank * 5,000)

    Peculiar Bloom will now spawn a max of 5 flowers per target. Flowers so beautiful they hurt ya perf.


    Fixed crashes related to XAudio2 xWma voice recycling.
    Fixed the Loki Prime Glyphs description being unlocalized.

Mercredi 25 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.7

We’re still in the saddle for planed Khora changes this week (likely tomorrow).

Sanctuary Onslaught Balance Changes

Player experiences and data determined that enemy scaling was broken and not consistent with game modes outside of Onslaught. A more descriptive and in-depth read can be viewed here:

    Elite: Lowered Specimen level ranges, with Zone 1 starting at level 60-70 and reaching a max of level 150-180 once you hit Zone 15 (instead of Zone 10).
    Elite: Removed additional Damage Multiplier for higher level Specimens.
    Efficiency drain ramps up more aggressively between Zones 10-20 in either Onslaught mode.
    Efficiency Stimulus spawns will not appear beyond Zone 15 in either Onslaught mode.

General Sanctuary Onslaught Changes

    Khora Blueprints have been removed from Elite rewards and replaced with Radiant Axi Relics. Other Relics have moved around rotations to fit - see our drop-table site for full drops!

      Rotation A

        400 Endo (9.48%)
        Lith T1 Relic (Radiant) (9.48%)
        Lith N3 Relic (Radiant) (9.48%)
        Lith Z1 Relic (Radiant) (9.48%)
        Lith B2 Relic (Radiant) (9.48%)
        Lith C2 Relic (Radiant) (9.48%)
        Lith H2 Relic (Radiant) (9.48%)
        Lith S7 Relic (Radiant) (9.48%)
        Lato Vandal Receiver    (2.01%)
        Kuva Fortress Crevice Scene     (4.42%)
        Lua Balcony Scene (4.42%)
        Meso N5 Relic (Radiant) (4.42%)
        Meso O2 Relic (Radiant) (4.42%)
        Meso G1 Relic (Radiant) (4.42%)

      Rotation B

        Synthetic Eidolon Shard (15.18%)
        400 Endo (15.18%)
        Meso T1 Relic (Radiant)  (15.18%)
        Meso T2 Relic (Radiant) (15.18%)
        Braton Vandal Barrel (15.18%)
        Braton Vandal Receiver (5.53%)
        Lato Vandal Blueprint    (2.01%)
        Neo S7 Relic (Radiant) (5.53%)
        Neo K1 Relic (Radiant) (5.53%)
        Neo B4 Relic (Radiant) (5.53%)

      Rotation C

        750 Endo (18.97%)
        Neo M1 Relic (Radiant) (18.97%)
        Neo Z1 Relic (Radiant) (18.97%)
        Neo B2 Relic (Radiant) (18.97%)
        Braton Vandal Stock (2.46%)
        Braton Vandal Blueprint (2.01%)
        Lato Vandal Barrel (2.46%)
        Peculiar Bloom (2.46%)
        Axi A3 Relic (Radiant)     (2.46%)
        Axi E2 Relic (Radiant)     (2.46%)
        Axi H3 Relic (Radiant) (2.46%)
        Axi N5 Relic (Radiant) (2.46%)
        Axi O2 Relic (Radiant) (2.46%)
        Axi K2 Relic (Radiant)     (2.46%)

    Removed the Rank 30 Warframe requirement from Sanctuary Onslaught - remains a requirement for Elite Onslaught.
    Certain Onslaught tiles now have a 20% chance of having an environmental hazard.
    Increased Specimen spawns in the Corpus Gas City Onslaught tile and Grineer Fortress Onslaught tile.
    Reverted the addition of more types of Grineer, Corpus, and Infested Specimens to Onslaught. More testing will be done for these Specimens and added in at a later time.
    Removed more tiles that were leading to Specimen navigation issues.
    Removed physical lockers and containers from the Void Onslaught tile.
    Removed Simaris line referring to 'comrades' when Conduit is closing to eliminate possibility of referencing other players when running Solo.
    A prompt will appear that indicates you need to have a Rank 30 Warframe (Elite) and have completed The New Strange quest when selecting Sanctuary Onslaught if you do not meet those requirements.

Sanctuary Onslaught Fixes

    Fixes towards crashing when entering a Conduit.
    Fixed rejoining right before the Conduit materializes can prevent it from spawning.
    Fixed invulnerability not being applied/removed correctly in various scenarios of jumping through the Conduit as the Operator.
    Fixed some Onslaught tiles having permanent Fire hazards due to explosive barrels.
    Fixed Wukong’s Primal Fury adding increased Range to all Melee weapons instead of just his Iron Staff.
    Fixed initial Conduit not showing at correct size for Clients.


    Quill Onkko has added a Cetus Wisp to his Offerings in Cetus. These can be purchased with Quill Standing for Architect level Tenno.
    Only a maximum of 4 Mine Ospreys will spawn at any given moment.
    Tweaked the Hagoromo Zephyr Skin to improve the metallicness of the metal and toned down the grime textures as requested by the creator.


    Fixed minor performance issue and crashing during the ‘Protect the Moon’ phase of The Second Dream.
    Fixed Dark Split-Sword Affinity and Focus being lost when a Host migration occurs.
    Fixed Venari UI stats overlapping text when Dual Wielding.
    Fixed the Vala Sugatra Prime not attaching properly to weapons.
    Fixed a script error related to Wall Latching.
    Fixed button callout showing wrong icon when swapping Move/Look to opposite sticks when using a controller.

Conclave Fixes

    Fixed Venari's loadout slot appearing in the Conclave Arsenal even if Khora is not equipped. Interacting with Venari’s loadout slot would result in a crash.

Mardi 24 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.6

Sanctuary Onslaught Changes & Fixes

    Added more types of Grineer, Corpus, and Infested Specimens to Onslaught.
    Overhauled the Onslaught Void tile by adding more Specimen spawns and improving Specimen navigation throughout the tile.
    Fixed a loss of functionality when trying to launch Onslaught with a rank < 30 Warframe.
    Fixed Conduit transitioning FX restarting if you enter Conduit during the final 5 seconds where screen is already auto-fading to white.

Mardi 24 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.5

Note # 2:

As mentioned in Hotfix 22.18.4, we are gathering all efforts to fight fires and bring you Khora changes as the week progresses. This Hotfix brings the oomph/FX changes for Khora, with her meatier changes in the hands of our Designers and QA team.

Check out the latest Dev Workshop for Khora’s Planned Changes:

Sanctuary Onslaught Changes & Fixes

    We now give Zone rewards the moment the Conduit portal appears instead of requiring at least one player to transition through.
    Fixed a crash as a result of a Conduit closing in Onslaught.
    Fixed a permanent white screen if a player revives during Zone cross fade.
    Fixed issues with time still passing when playing in Solo and pausing the game.
    Fixed a loss of functionality that could occur during Zone transitions.
    Fixed 'Wave Complete' appearing over End of Mission.
    Potential fix for the 'white wall of fog' that would stay up between Zones.
    Possible fix for no initial Conduit spawning.
    Fixed issues with missing sound FX within the Onslaught game mode.
    Fixed the 'Repeat Last Mission' button not working with Onslaught game modes.
    Fixed Clients not receiving rewards after Onslaught mission ends due to a failed Host migration.

Khora Changes (FX/visual)

    Whipclaw: Added more oomph on her Whipclaw burst and added additional FX if it hits enemies affected by her Ensnare.
    Ensnare: Improved the positioning of Ensnares burst FX,
    Improved Khora’s tint masks for her body and helmets to address pixelated edges at lower resolutions.


    Fixed Clients not seeing Khora’s Ensnare FX pulling the enemy to the main target.
    Fixed an issue with Sepfahn Zaw part creating it's Nikana holster when used for a 2 handed grip.
    Fixed an issue with the Sepfahn Zaw part making extra cloth dangles when made into a Nikana.
    Fixed issues with Nikana Zaws & Heavy Axe Zaws not having holster customizations.
    Fixed an issue with Mirage's Hall of Mirror clone kills not counting towards anything.
    Fixed an issue with incorrect Skins being applicable to the Hystrix.
    Fixed some lighting issues with the Corpus Ship Defense/Interception tile.
    Fixed numerous missing localization strings.

Lundi 23 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.4


This will indeed be the first of many Hotfixes this week - Khora will see many changes this week that we are going to start bundling together as soon as next Hotfix! Please stay tuned - more details to come as we fight fires!

Sanctuary Onslaught Changes & Fixes

    Potential fix for a deadlock that could occur between Zones.
    Fixed many common crashes with Sanctuary Onslaught - still more to go!
    Fixed inbox transmissions missing from Simaris - he recorded a selfie-video for you all but forgot to attach it earlier.
    Removed a larger cap room from the Grineer Galleon as AI had pathing problems from them.
    Fixed an exploit where hosts running at (intentionally) low framerate could cause the mission timer to run super slowly.
    Fixes to ensure mission timer pauses once all enemies have been cleared and players are waiting for portal to appear.
    Fixed an issue for Clients when transitioning through the portal, which could result in Clients not hearing music.
    Potential fix for being sent back to previous room when falling into pit immediately after Conduit use.
    Fixed issues with enemies spawning out of attack range on a tile.
    Fixed issue with enemies getting stuck on certain ledges.
    Fixed issues on Moon tile with spawns & getting stuck


    Rabvee strike one handed stance polarity changed to Zenurik to match existing Stances.
    Peculiar Bloom Mod can now be chat-linked!


    Fixed a game freeze that could occur with Sancti Tigris's Syndicate effect.

Samedi 21 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.3

Sanctuary Onslaught Changes & Fixes

    Fixed more cases of crashes caused by joining Sanctuary Onslaught missions in progress.
    Fixed crashes by timing issues more likely to happen on slower computers.
    Fixed enemy spawning after host migration.
    Fixed Efficiency meter draining while waiting for portal transition effects to finish.
    Fixed Efficiency Boosts not being tracked correctly when squad is split up between different zones.

Samedi 21 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.2

Sanctuary Onslaught Changes & Fixes

    Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those who do not wish to go on - simply stay behind! 
    Improved Infested spawns by adding more spawn points in the Onslaught Derelict tile (most commonly encountered in Zone 17 of this week's Elite Rotation).
    Improved numerous enemy spawns to Onslaught Asteroid tiles.
    Removed an Infested Corpus tile and Orokin Tower tile that contained unremovable spoils in Sanctuary Onslaught. 
    Removed a white bar in the End of Mission screen for Sanctuary Onslaught summary under the "TOTAL" panel.
    Fixed a crash that could occur when joining an Onslaught in progress. 
    Fixes towards players getting a white screen after jumping through a Conduit.
    Fixed dark Warframe lighting when standing on broken platforms in the beginning Onslaught room before you enter the Conduit.
    Fixed very dark lighting in the Orokin Derelict Onslaught tile. 
    Fixed Sanctuary Onslaught total wave score showing incorrect value after the first two zones.
    Fixed Sanctuary Onslaught music not playing for Clients.


    Fixed a crash for Clients related to casting Khora's Strangledome.
    Fixed a crash if you Alt-F4 with split-second precision when joining a mission.
    Fixed script error when trying to trade Blooming Peculiar Mod.
    Fixed Clients suffering from a desync issue if a Host Migration occurs in the Plains. This resulted in oddly unaligned water, enemies, etc.
    Fixed script error when casting Frost’s Snow Globe inside another invulnerable Snow Globe to stack them.
    Fixed Clients rejoining a session not having their Sentinel spawn.
    More fixes towards wonky looking stretched APEX particles, mostly seen with the Jat Kittag.
    More fixes towards the Hystrix not leaving behind ‘quill’ holes when shooting surfaces.
    Fixed some water colors that were appearing a bit green.
    Fixed Rabvee playing the wrong hit effect sounds.

Vendredi 20 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.1

First Hotfix post Update is brought to you by Onslaught crashes! You can expect more Hotfixes as we continually monitor and fix.

Sanctuary Onslaught Changes & Fixes

    Removed the Lua puzzle room tile from Onslaught. Given the spawning logic of Onslaught this would be a dramatic re-occurrence beyond our intended rarity for Forma.
    Removed a Grineer Sealab tileset from Onslaught. The Submersible water volumes do not function in the Sanctuary.
    Removed Crates that were dropping spoils in Sanctuary Onslaught; replaced with 100% grass fed simulation friendly standard crate spawns now.
    End of Mission screen now displays ‘Elite Onslaught Summary’ when playing Elite Sanctuary Onslaught. 
    Onslaught pickups will now be heard by other players when in radius. 
    Fixed a plethora of crashes related to Host Migrations, Conduits, etc, in Onslaught.
    Fixed Onslaught Conduits not spawning if a Host Migration occurs. 
    Fixed Onslaught HUD being pre-translated into the Host's language.
    Fixed Clients possibly getting stuck with Mesa’s Peacemaker active if they fall into a pit.
    Fixed missing Onslaught Conduit FX transition and lingering white screen if you moved away from the Conduit as it spawned.
    Fixed intro Simaris transmission not playing for Clients when initially loading into Onslaught.
    Fixed incorrect End of Mission Simaris transmission when completing between 3 & 5 Onslaught zones.
    Fixed missing door frames in Orokin Onslaught tile.


    Blooming Peculiar Mod is now tradable.
    Supra Vandal is now tradable. 
    Removed unintended Operator Amp parts from Quills Offerings. 


    Fixed crashes related to enemy ragdolling. 
    Fixed seeing numerous of the same TennoGen Syandana displayed as a filepath. Attempting to purchase this would result in an error.
    Fixed the Hystrix not leaving behind “quill” holes.
    Fixed seeing unowned Eidolon Shards in the ‘Focus Conversion’ screen.
    Fixed cases of post process FX not working in Captura.
    Fixed wonky Leaderboard score formatting after viewing Obstacle Course Leaderboard.
    Fixed a script error when casting Khora’s  Whipclaw.

Vendredi 20 avril 2018
Beasts of the Sanctuary - Update 22.18.0

It’s the postponed Christmas gift that keeps on giving! Revealed back on November 3rd 2017, Khora has finally clawed her way to your screens. From an originally proposed damage deviator to the now metallic Kavat wielding queen of the Strangledome, her time is now. But, she won’t come easily. For Khora and Venari have been detected in Simaris’ Sanctuary, and it’s his rules that are law there.

New Warframe!


Tenno and beast, red in whip and claw. Khora and her Kavat companion, Venari, embody lethal versatility. Two bodies, one will.



        Increased Armor for each Pet in range.


      Send enemies reeling with a deafening whipcrack.


      Bind a hapless target in living metal, entangling others who stray too close. Disperse the trap with a crack of the whip.


      Summon a ferocious, gleaming Kavat. Use again to cycle between Attack, Protect, and Heal postures.


      Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach.

Khora delphi helmet

    A uniquely-styled alternate Helmet for Khora.

Kerata syandana

    Flowing lines meet sharpened spikes in Khora’s signature Syandana.


    Fire, ice, electricity, or poison: choose an element and launch a flurry deadly quills. This versatile sidearm is Khora’s signature weapon.

* Guaranteed Elemental Status Effect on each hit, in addition to Status Effects from the weapon's Status Chance.
* Blueprint available in the in-game Market

Dual keres

    Tear through any target with these vicious, claw-like blades. The signature swords of Khora.

* Blueprint available in the in-game Market


    Precise calibration, rapid trigger-pull and a steady hand all combine to bring down the hardiest prey on two legs or four.

* Can be researched in the Tenno Lab Dojo room

New Zaw parts!

Hok’s busier than a mime with a skin rash, but has acquired some new Zaw parts for your crafting pleasure! Find him in Cetus today!


    A balanced Zaw Strike for Nikana and Staff weapons. A steady blade for steady hands.


    A heavy Zaw Strike for Machete and Hammer weapons. Measure twice, strike once... heavily.


    A light Zaw Strike for Scythe or Hammer weapons. Lightweight, for flash and bite.


    A two-handed Zaw Grip for measured strikes and greater impact.


    A one-handed Zaw Grip for measured strikes and greater impact.

New endless gamemode!

Sanctuary onslaught 

“Hunter, you have proven your dedication to the cause. It is time to enlighten you, to show you what we have built together. It is time to enter the Sanctuary.

In the simulated universe of the Sanctuary, my data-immortals have fought each other countless times. Through this violence, I have studied and documented their true character. But my study cannot be complete without the power of the Tenno, the most powerful specimen in the system  — you. Your duty in this experiment is to kill as many specimens as efficiently as possible. In this chaos, the true nature of these creatures will be revealed... as will yours.”

- Cephalon Simaris -


    Must complete The New Strange quest.

Where to go

    Talk to Cephalon Simaris at his Sanctuary in any Relay OR select Sanctuary Onslaught in the Syndicate World State Window tab.

New terms

    Zones: the equivalent of a 'Wave', 'Round', etc! This is a new Endless mode, thus, new terminology!
    Data-conduits: Portals to the simulated combat! 
    (X) EFFICIENCY: the means to keep a Conduit open!

What to do

    Enter the Conduit to the Sanctuary and maintain Efficiency against increasingly difficult Specimens for 2.5 minutes.
    Each Specimen you kill attributes to your overall Efficiency, with Eximus Specimens attributing more. 
    Efficiency Stimulus’ are spawned per zone that each grant 10% Efficiency - use them wisely!
    Each zone after the first triggers a 45 second Focus Boost that scales in multiplier (MAX of 16x) - kill Specimens as fast as you can!
    When a zone is complete, Simaris will open a Data-Conduit to a new and harder zone within his Sanctuary.

Elite sanctuary onslaught (hard mode)

Welcome to Simaris’ true stress test.

    Each week Simaris simulates a predetermined sequence of tilesets and Elite Specimens. This Onslaught is not for the leisurely, as Specimens are stronger and Simaris’ rewards for your Elite data mimic your efforts. Fight relentlessly and repeatedly until your fingers bleed - this please Simaris. 


Simaris seeks data on the Elite using his own rules. This is his simulation, after all, and his rules are:

    No Gear! The Gear wheel, Specters, and Emotes are disabled in Sanctuary Onslaught and Elite. Strictly no Dancing in Simaris' world. 
    Simaris demands only Rank 30 Warframes can compete in the Sanctuary.
    An overuse of Warframe abilities can skew Simaris’ data. You may find he has different tolerance levels against ultimates than first abilities. You may never even encounter this rule, but if you do, know that it is only temporary. 
    Each Conduit entered/Zone advanced removes current buffs, active Warframe abilities, combo multipliers, and resets Energy to the respective base level. Harder enemies from a baseline! 
    The amount of Efficiency Stimulus that spawn decreases the deeper you go into the Sanctuary. Simaris is (somewhat) kind and will always spawn at least 1.
    Increase your pace! The deeper you go into the Sanctuary the faster your Efficiency drops. 
    Specimens do not drop real-world things like Mods/Resources in Simaris’ Sanctuary. Rewards certainly do exist, though. Focus Boons and Reward Tables (below) aplenty! We are also going to introduce a series of rewards once this launch is out - there will be more to come!
    Leaderboards are available based on overall score for both Sanctuary Onslaught and Elite Sanctuary Onslaught that Simaris will reset weekly.


Rewards are given per 2 successful zones in an AABC rotation in both Sanctuary Onslaught and Elite Sanctuary Onslaught. 

    2 Zones = Rotation A
    4 Zones = Rotation A
    6 Zones = Rotation B
    8 Zones = Rotation C

Sanctuary Onslaught Rewards

    Rotation A

      Khora Chassis Blueprint (8.33%)
      300 Endo (9.17%)
      Lith T1 Relic (9.17%)
      Lith N3 Relic (9.17%)
      Lith Z1 Relic (9.17%)
      Lith B2 Relic (9.17%)
      Lith C2 Relic (9.17%)
      Lith H2 Relic (9.17%)
      Lith S7 Relic (9.17%)
      Corpus Ship Freight Scene (9.17%)
      Grineer Sealab Centrifuge Scene (9.17%)

    Rotation B

      Synthetic Eidolon Shard (7.69%)
      Khora Neuroptics Blueprint (7.69%)
      300 Endo  (7.69%)
      Meso N5 Relic Rare (7.69%)
      Meso G1 Relic Rare (7.69%)
      Meso T1 Relic Rare (7.69%)
      Meso T2 Relic Rare (7.69%)
      Meso N5 Relic Rare (7.69%)
      Meso O2 Relic Rare (7.69%)
      Meso G1 Relic Rare (7.69%)
      Meso T1 Relic Rare (7.69%)
      Meso T2 Relic Rare (7.69%)
      Grineer Settlement Artillery Scene (7.69%)

    Rotation C

      Khora Systems Blueprint (5.64%)
      Khora Blueprint (5.64%)
      600 Endo (15.49%)
      Neo S7 Relic (5.64%)
      Neo K1 Relic (15.49%)
      Neo B4 Relic (5.64%)
      Neo M1 Relic (15.49%)
      Neo Z1 Relic (15.49%)
      Neo B2 Relic (15.49%)

Elite Sanctuary Onslaught Rewards

    Rotation A

      Chassis Blueprint (3.16%)
      400 Endo (18.97%)
      Lith T1 Relic (RADIANT) (3.16%)
      Lith N3 Relic (RADIANT) (3.16%)
      Lith Z1 Relic (RADIANT) (3.16%)
      Lith B2 Relic (RADIANT) (3.16%)
      Lith C2 Relic (RADIANT) (18.97%)
      Lith H2 Relic (RADIANT) (18.97%)
      Lith S7 Relic (RADIANT) (18.97%)
      Lato Vandal Receiver (2.01%)
      Kuva Fortress Crevice Scene (3.16%)
      Lua Balcony Scene (3.16%)

    Rotation B

      Synthetic Eidolon Shard (9.48%)
      Khora Neuroptics Blueprint  (3.69%)
      400 Endo (9.48%)
      Meso N5 Relic (RADIANT) (3.69%)
      Meso G1 Relic (RADIANT) (3.69%)
      Meso T1 Relic (RADIANT) (9.48%)
      Meso T2 Relic (RADIANT) (9.48%)
      Meso N5 Relic (RADIANT) (3.69%)
      Meso O2 Relic (RADIANT) (9.48%)
      Meso G1 Relic (RADIANT) (9.48%)
      Meso T1 Relic (RADIANT) (9.48%)
      Meso T2 Relic (RADIANT) (9.48%)
      Braton Vandal Barrel (3.69%)
      Braton Vandal Receiver (3.69%)
      Lato Vandal Blueprint (2.01%)

    Rotation C

      Systems Blueprint (3.16%)
      Khora Blueprint (3.16%)
      750 Endo (15.18%)
      Neo S7 Relic (RADIANT) (3.16%)
      Neo K1 Relic (RADIANT) (15.18%)
      Neo B4 Relic (RADIANT) (3.16%)
      Neo M1 Relic (RADIANT) (15.18%)
      Neo Z1 Relic (RADIANT) (15.18%)
      Neo B2 Relic (RADIANT) (15.18%)
      Braton Vandal Stock (3.16%)
      Braton Vandal Blueprint (2.01%)
      Lato Vandal Barrel (3.16%)
      Peculiar Bloom (3.16%)

General Additions

    Five new tradeable Captura Scenes - available as Sanctuary Onslaught rewards.

      Corpus ship freight scene
      Grineer settlement artillery scene
      Lua balcony scene
      Kuva fortress crevice scene
      Grineer sealab centrifuge scene

    Added 9 Fan Art Displays that were featured on Prime Time to the Codex!



    Fixed Kuva Harvester timer sometimes staying on screen after it’s destroyed if there are 1 or more Clients.
    Fixed Host migrating while fighting the Hemocyte causing bonus Affinity to be lost for using Infested Catalysts and Eidolon Phylaxis.
    Fixed objective text disappearing if a Host migration occurred while on the 'Find the Capture target' phase.
    Fixed Frost’s Snow Globe disappearing if a large amount of damage is taken during its invulnerable phase. 
    Fixed not being able to roll while using Mesa's Waltz Augment with a controller.
    Fixed getting stuck in Decoration mode due to conflicting bindings with a controller.
    Fixed selecting Defaults when in the Customize Controller Menu sometimes resulting in broken controls.
    Fixed an issue where the Decoration Mode HUD was showing the callouts for Archwing Move up/down instead of Decoration Move up/down.
    Fixed Nezha Jinza Helmet Alerts defaulting to a Nezha Circa Helmet.
    Fixed the "place another" Decoration feature not functioning correctly if multiples of a Decoration are purchased within the Decoration function.
    Fixed minimap markers for Ayatan Stars remaining visible after pickup.
    Fixed the Focus ‘Buy Capacity’ button not updating after converting Eidolon Shards into Focus. 
    Fixed cases of APEX particles appearing to stretch and become wonky.
    Fixed changing an item you want to Trade leaving icons from previous offerings in the Trade menu.
    Fixed Sky Archwing summon sounds playing across the entire Plains regardless if near or far from you.
    Fixed missing collision in the Lua tileset.

Vendredi 13 avril 2018
Shrine of the Eidolon - Hotfix 22.17.4


    Removed unnecessary ragdoll from all the Eidolon variants, as it was only causing issues when attempting to kill it with knockdown weapons as seen here:
    Optimized Helios' Investigator Precept: it should now find targets more than 10x faster and no longer causes periodic spikes in frame-time as high as 7ms.
    Improved performance of a few “laser beam” effects (including security cameras, Mirage's Blinding Disco Ball of Pain beams, trip lasers, etc).
    Kuva Guardians will now play their disarming animation properly, instead of having their Twin Rogga’s magically pop into their hands.


    Fixed missing Shoulder Armor in the TennoGen Banshee Sonority Skin.

      We’re working on a script to give the respective Shoulder Armor to those who purchased the TennoGen Skin. We will update you here when it is running/complete. Script has been run and has completed! Please relog if you purchased the Banshee Sonority Skin pre-Hotfix.

    Fixed some cases of being unable to play Warframe if you customized your controller bindings within the past week due to broken bindings.
    More fixes toward cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
    Fixed remaining players after a Host migration while in the tunnel to Cetus not having the proper Bounty and will result in a crash if they complete their objective.
    Fixed Ivara’s Concentrated Arrow Augment arrows not exploding if you have negative Range Mods and activate the Ability enough.
    Fixed Ivara’s Concentrated Arrow Augment arrows unintentionally triggering on allies.
    Fixed potentially running past Teshin’s transmission trigger in The War Within quest due to layout changes.
    Fixed Nezha getting stuck in ‘Power In Use’ if downed while throwing Blazing Chakram.
    Fixed Smeeta’s Charm cooldown being removed if you were to Revive or be Revived.
    Fixed Pets losing loyalty when transitioning from Plains to Cetus because they are presumed 'dead' during the transition.
    Fixed names for controller button bindings in the Placement tab for decoration placement being inconsistent with the name of the buttons actually used.
    Fixed missing controller button icons in Decoration mode.
    Fixed flickering glass tube in Kuva Fortress trophy room tile.

Conclave Fixes

    Fixed a crash in Conclave if you loaded into a game with an empty weapon loadout.

Mercredi 11 avril 2018
Shrine of the Eidolon - Update 22.17.3

Tenno! This week we bring you some new augments and highly-needed fixes for the PoE Plague Star experience. We will continue to deploy Hotfixes as needed... but we're getting our Whips out for something big next week... 

New warframe augments! (max rank values)

Nezha - Blazing Chakram Augment: Reaping Chakram

    The Chakram flies through enemies. Each enemy hit increases it’s damage and healing by 2x.

* Available as an offering from Steel Meridian and Cephalon Suda Syndicates

Ivara - Artemis Bow Augment: Concentrated Arrow

    Fires a single arrow that, on headshots, has +50% critical chance and explodes in a 7 meter radius. Removes punch through.

* Available as an offering from Cephalon Suda and The Perrin Sequence Syndicates

Equinox - Mend & Maim Augment: Energy Transfer

    100% of charge is conserved when switching between forms.

* Available as an offering from Arbiters of Hexis and New Loka Syndicates

Mesa - Peacemaker Augment: Mesa’s Waltz

    Mesa can move at 50% speed while using Peacemaker.

* This is a reworked existing Conclave Augment that applies to both Conclave and PvE
* Equippable in the Exilus Slot
* Available as an offering from Steel Meridian, Red Veil, and Teshin (Conclave) Syndicates


    You can now Quick Melee while Spearfishing in the Plains!
    Increased Nezha’s Blazing Chakram base Damage to 250.

      Ability Strength Mods now affect both Health restore and Damage (previously was just Health).

    Made spawn improvements to Kuva Catalysts to avoid getting stuck in geometry or unreachable places.
    Improved balance between Vomvalyst and Infested enemy spawns during the Plague Star occurrence at night.
    Lephantis and Hemocyte healthbar will now move to the appropriate heads when they are being aimed at.
    Opened more previously locked walls in the Void that hold item Containers.
    Friends' current location/activity is now displayed next to their names in the quick invite panel (same as what is shown in the actual Communication > Friends list).
    Toned down some fog effects in the Grineer Asteroid tileset.
    Improved performance issues when firing the Furis or Kohm.


    Fixes towards cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
    Fixes towards the Cetus gates not opening, resulting in losing your rewards.
    Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.
    Fixed Kuva Fortress Mobile Defense terminal becoming invulnerable after a Host Migration.
    Fixed marked enemies carrying Kuva Catalysts disappearing after a Host migration in Kuva Survival.
    Fixed cases of Beam weapons not correctly damaging the Nullifier Bubble.
    Fixed the Stug blowing up in your face when it is used with Mirage’s Hall of Mirrors.
    Fixed Nezha’s Blazing Chakram not displaying a Damage stat in the Arsenal.
    Fixed Wukong's Iron Staff not getting as large/buffed as it should be for Clients during melee combos.
    Fixed Sentinel Regen Mod not resetting when transitioning back and forth from Cetus to the Plains.
    Fixed your mysterious Orbiter guest missing their body sometimes.
    Fixed Clients not seeing Exodia Force FX.
    Fixed Operators being able to give a 'secondary weapon' to Rescue Targets.
    Fixed being able to hide in areas unreachable by enemies in the Grineer Settlement tileset.
    Fixed a script error when using Itzal’s Penumbra ability.

Conclave Fixes

    Fixed Warframe Conclave stats appearing inconsistent in the Arsenal.

Mardi 10 avril 2018
Shrine of the Eidolon - Hotfix 22.17.2

Ember Prime, Frost Prime, and Loki Prime (+ their accompanying Prime weapons/cosmetics) have re-entered the Prime Vault and is now closed until further notice!

Prime Vault Relics have been removed from drops and those Relics obtainable from Bounties have been replaced with Zephyr Prime, Tiberon Prime, and Kronen Prime Relics.

If you already wield the power of these Primes, they will remain in your Inventory. If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.


    Corrected some Sugatra positioning on Infested Zaws.
    Updated many Glyph descriptions formatting and removed mentions of "Skin" in some.


    Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.

      We're seeing reports of 'not fixed' - investigating! 

    Fixed a crash while playing Kuva Fortress Mobile Defense when an early Host Migration occured.
    Fixed some behavior issues for the Hemocyte that was causing it to frequently turn on the spot.
    Fixed placing a Corpus Articula and setting it to Nul Comba resulting in inability to place any more Decorations in that area of the Orbiter.
    Fixed Hydroid's Tentacle Swarm puddles around the Kraken head sometimes appearing as a square.
    Fixed Mote Amp showing up as an unranked Primary weapon in Profile - should only show up as Mote Prism under 'Amps' like with all other Amps.

Jeudi 5 avril 2018
Shrine of the Eidolon - Hotfix


    Fixed unintended shell dropping sound on Telos Boltor
    Fixed several instances of the Shrine breaking if players spammed it with Shards.
    Fixed trades failing with several types of items.
    Fixed wall collision in a cave on Grineer Forest tileset where a player camera could clip through.
    Fixed several nav issues on Orokin Derelict tileset that prevented AI from pathing properly.

Jeudi 5 avril 2018
Shrine of the Eidolon - Hotfix 22.17.1

Operation: Plague Star is going live on PC April 5th - April 17th!

(console players: Plague Star will be returning to PS4 & Xbox One in the future!)

Rally your Squad and defend the Plains of Eidolon!

A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.

Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.

We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.

What you need to do

Konzu has a Plague Star Specific Bounty for you. Completing the series of Bounty Missions will earn you continued OPERATION STANDING to shop for all the Event Rewards! You should to speak to Konzu at Cetus to begin running the Plague Star Bounty!

What you need to know

The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the stakes. The more Bounties you complete, the more standing you earn toward something new: Operation Syndicate! NAKAK, the oddities vendor, represents the OPERATIONAL SUPPLY Syndicate for Operation: Plague Star! The Rewards NAKAK holds to exchange for standing aren't just vanity - some allow you to increase the stakes to earn more!

More details can be found here:


    Added option to Return to Orbiter from the Simulacrum. 

Inaros Ramses Changes

Based on player feedback, the Art Team went back and adjusted the shaders to make the following improvements that you can see here:

    Tweaked Inaros’ Ramses Skin material by adjusting the shaders so the colors don’t appear as muted.
    Switched metal texture in the Accent slot to a more accurate metal.

Kuva Survival Changes & Fixes

    Taveuni node on the Kuva Fortress now indicates that it’s a Kuva Survival as opposed to a regular Survival.
    Removed a tile in the Kuva Fortress Survival tileset that had recurring spawning problems.
    Fixed Life Support Towers sometimes not accepting Kuva Catalysts.
    Fixed new incoming Life Support Towers sometimes overlapping Towers which were activated and had yet to disappear.
    Fixed "Time" on Kuva Harvester UI only being localized to the Host's language.
    Fixed Kuva Catalyst pickup and Life Support warning transmissions playing more than once.
    Fixed Kuva Harvester UI overlapping and lingering on screen.
    Fixed some confusing marker pathing in certain Kuva Fortress tiles.

General Survival Changes

    Incoming Life Support markers now show in-world and flash, instead of on the minimap only.
    The Extraction marker now shows at every rotation C for 60 seconds (as well as the original 5 mins), and when players are at Extraction and triggered the countdown.
    Small Survival pickup markers no longer stick to screen edges to reduce clutter.

Legendary Arcane Trading Changes

    100k Credits for Unranked Legendary Arcane
    300k Credits for Rank 1 Legendary Arcane
    600k Credits for Rank 2 Legendary Arcane
    1M Credits for Rank 3 Legendary Arcane

General Changes

    Minor changes to Zephyr Hagoromo skin that improve overall aesthetic.
    Azima, Zenistar, and Zenith will now show in your Profile.
    Changed Fomorian drop rates to the following:

      400 Endo - Common (38.72%)
      Imperator Vandal Barrel - Uncommon (11.28%)
      Imperator Vandal Receiver - Uncommon (11.28%)
      Imperator Vandal Blueprint - Common (38.72%)


    Fixed a loss of functionality when setting an enemy Articula model to ‘None’.
    Fixed cases of crashing when mounting/dismounting a Dargyn.
    Fixed being in a perpetual loading state after accessing the Options Menu when transitioning from the Plains to Cetus (or vice versa).
    Fixed not getting rewards from Ghoul Bounties if they expired while you were still running them.
    Fixed crouching as the Operator breaking further animations in certain parts of The War Within quest.
    Fixed Ember’s Fireblast unintentionally melting Lephantis/Hemocyte heads like a popsicle in July when cast directly on top of them.
    Fixed the Sibear being granted stacking bonuses from charge attacks and those bonuses being persistent when using a Skin.
    Fixed cases of Companions being instantly Revived by picking up a Health orb. This also fixes being able to pick up Health orbs when your Health is full and your Companion is downed.
    Fixed a Rare item spawning in a stuck location in the Void tileset.
    Fixed the Blueprint Icon background remaining when replacing a Blueprint with Platinum in the Trade screen.
    Fixed discrepancies with highlighted Mod Polarity spots when selecting an Exilus Mod.
    Fixed equipping the Hagoromo Helmet on Zephyr Prime resulting in her Prime details disappearing as reported here:
    Fixed enemy NPCs not taking cover unless they have an order.
    Fixed Enemy Articula size not switching to default when selecting "None" for the enemy type.
    Fixed the Corpus Nul Comba Articula missing textures and materials on the shoes.
    Fixed the camera continuing to move if you selected Push/Pull while you were in motion while Decorating.
    Fixed seeing broken UI when first opening the Gild screen.
    Fixed a nonfunctional color slider when placing a Glyph.
    Fixed missing controller binding icons when in Decoration mode.
    Fixed pressing ‘Enter’ when typing the MOTD not adding a new line and triggering the ‘Ok’ button, resulting in not being able to write more on multiple lines.
    Fixed Chat copying the text being written in the MOTD if the Chat window is open.
    Fixed incorrect on-screen marker positioning when using custom aspect ratios.
    Fixed the Ayatan Valana Sculpture not being centered properly on the screen.
    Fixed camera spacing discrepancies on the Operator Appearance screen.
    Fixed incorrectly tinted Syndicate icons when viewing a Syndicate Sigil.
    Fixed geometry poking through levels in the Grineer Fortress tileset.
    Fixed an escapable level hole in the Grineer Asteroid tileset.
    Fixed wonky objective markers in the Grineer Asteroid tileset.
    Fixed missing collision on the Orbiter ramp that could cause wonky clipping.
    Fixed a Rampart spawning inside a tree in the Grineer Forest tileset.
    Fixed glitching out of an elevator in the Corpus Gas City tileset.
    Fixed various level holes in Grineer Shipyards tileset.
    Fixed Teshin cinematic not triggering in The War Within.
    Fixed various level holes on Grineer Forest tileset.
    Fixed Companion kills/assists not tracking in the profile screen.
    Fixed TennoCon 2018 Sigil showing loc string.
    Fixed players being able to duel themselves.
    Fixed fog that was obscuring skyboxes on several tilesets.
    Fixed Kuva Catalyst being endlessly teleported in one tile of the Fortress.
    Fixed zoning (green wall showing) on Earth Spy tileset.
    Fixed ramp in Derelict Fountain room where AI could get stuck

Jeudi 5 avril 2018
L'opération Fléau Céleste est de retour

Un mystérieux météore s'est écrasé non loin des abords de Cetus, révélant une horrible infestation qui ne cesse de grandir et de vomir des formes de vie Infestées! Nous devons agir maintenant avant qu'elles n'arrivent dans Cetus.

Konzu a reçu des rapports indiquant que Vay Hek est en possession d'une toxine pouvant détruire l'infestation. Mais ce dernier n'aidera pas; il voit en ce furoncle infesté un moyen de se débarrasser de Cetus et de ses habitants Ostrons.

Nous devons récupérer cette toxine et détruire l'infestation avant qu'elle ne soit inarrêtable. Allez rendre visite à Konzu dans Cetus afin d'en apprendre plus sur son plan pour arracher la toxine des griffes de Vay Hek.

Ce que vous devez faire

    Parlez à Konzu dans Cetus pour commencer les Mises à prix du Fléau Céleste.
    Finissez les Mises à Prix de Konzu et en gagnant de la Réputation pour l'Opération que vous pourrez dépenser afin d'obtenir diverses Récompenses.

Ce que vous devez savoir

    Plus vous finissez de Mises à prix et plus vous gagnerez de Réputation envers le Syndicat de l'Opération de ravitaillement!
    Nakak, le vendeur de curiosités, représente Syndicat de l'Opération de ravitaillement.
    La réputation du Syndicat de l'opération de ravitaillement de l'événement précédent serotn pris en compte!
    La mise à prix du Fléau Céleste commence avec des ennemis au niveau de difficulté moyen, mais vous pouvez augmenter la difficulté de l'événement en achetant et équipant un Phylaxis Eidolon disponible chez Nakak.

Récompenses d'événement

Vous pouvez récupérer de nouvelles Récompenses excitantes de plusieurs manières lors de cette Opération:

    En finissant les Mises à Prix de Konzu et en gagnant de la Réputation pour l'Opération que vous pourrez dépenser afin d'obtenir diverses Récompenses.
    En travaillant ensemble avec votre Clan durant l'événement pour obtenir Trophées et gloire!

Allez voir Nakak, la vendeuse de curiosités dans Cetus pour dépenser votre Réputation d'Opération afin d'obtenir ces récompenses potentielles:

    Emblème d'événement - Affichez votre participation à cet événement grâce à cet Emblème en forme de météore.
    Mods - Cette sélection de mods comprend les Mods Fulmination et Sacrifice.
    Composants infestés pour Zaw - Parties modulaires pouvant être utilisées afin de construire des Zaws repoussants.
    Snipetron - Un fusil de Sniper Corpus de haute-qualité et qui n'était plus disponible en jeu.
    Arcanes infestées pour Zaw - De nouvelles améliorations pour votre Zaw.
    Eidolon Phylaxis - Équipez-le pour gagner plus de Réputation et rendre l'événement plus intense!



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