Fixed Endless Kuva Survival not rewarding ‘real’ Kuva to inventories.
We’re working on a retroactive healing to put missing earned Kuva in inventories. We will update you here! Pre-Hotfix missing Kuva has been retroactively given to affected accounts - please relog to receive!
Fixed the Scarab Syandana clipping through itself on numerous Warframes.
Fixed Founder screen in the Relay having wonky text depth.
Mercredi 28 mars 2018
Shrine of the Eidolon - Update 22.17.0
Inaros Ramses skin
A god among mortals. A king among Warframes. Ascend the throne and become Inaros Ramses.
Kopesh longsword skin
A sword forged for a pharaoh. Bestow the form of this curved blade on any one-handed longsword.
The signature Syandana of Inaros Ramses.
Inaros Ramses collection
Ascend the throne and become Inaros Ramses with this collection. Includes the mighty Inaros Ramses Skin, the crescent Kopesh Longsword Skin and the Scarab Syandana.
Nezha Jinza helmet
A unique helmet for Nezha.
New Gamemode: Endless Kuva Survival!
Endless Kuva Survival brings an Excavation/Defense twist while maintaining the intensity of Survival. This gamemode offers players a much requested avenue to acquire Kuva outside of the Siphon/Flood mechanic, and on the aptly named Kuva Fortress! Players, both Public and Solo, now balance risk and reward as they sacrifice their Life Support Towers for precious Kuva.
The current Kuva awarded per successful Kuva Harvester is set at 200. A plethora of test runs and acquired stats showed that 200 Kuva sat safely in between Kuva Siphon and Kuva Flood missions. This value is not set in stone - we are eager to read your feedback from your own playthroughs!
How it works
Taveuni on the Kuva Fortress is now the new home of Endless Kuva Survival.
A marked enemy carrying a Kuva Catalyst will spawn per Life Support Tower.
Picking up this Kuva Catalyst and simply walking up to an unactivated Life Support Tower, transforms the Life Support Tower into a Kuva Harvester. Now you must protect this Kuva Harvester for 1 minute (as indicated on your UI) as enemies will now logically and forcefully attempt to destroy it. If they succeed in destroying the Kuva Harvester, you will lose out on both Kuva and the Life Support Tower.
Once the Kuva Harvester is complete, 200 Kuva is awarded to everyone! Completed Kuva Harvesters also give a small percentage of Life Support to aid in your literal Survival.
Worth noting that this 200 Kuva is awarded the same way as Kuva Siphon/Flood missions, as opposed to a physical Kuva kool aid bottle drop that was proposed in the Dev Workshop as. Meaning, you do not need to return to the Tower to physically pick up your Kuva, it is instantly awarded (still affected by Boosters and Smeeta Charm).
Removed cramped and maze-like Kuva Fortress tiles that felt unsuitable for an Endless Survival with an Excavation/Defense twist.
Added a repurposed Fortress Defense tile to Kuva Fortress Survival with improved enemy navigation and traversible areas.
Improved enemy spawn flow and navigation in the Kuva Fortress Survival tilesets.
Kuva Guardian Changes
In light of all these changes surrounding Kuva, we felt it necessary to make improvement tweaks to the Kuva Guardians. When faced outside of The War Within quest, their mechanic required to turn them vulnerable has been met with some confusion.
As an overall change, Kuva Guardians are now easier to turn vulnerable, but will become tougher to kill once they are.
Previously vulnerability flow was
Operator Void Blast to stun, then Void Dash when stunned to disarm their Kesheg and turn vulnerable.
NEW vulnerability flow
No stun state required. Operator Void Blast OR Void Dash to disarm their Kesheg and turn vulnerable.
General Kuva Guardian Changes
Increased base Health from 300 to 400.
Slightly increased the Fire Rate of their Twin Rogga .
Guardian Health type is now in line with the rest of Grineer.
Weaker against Heat and Viral but more resistant to Gas.
Added a pulsing red glow around Kuva Guardians for a few seconds to depict when they are vulnerable (similar to the Teralyst).
New Grineer and Corpus Articula!
All new poseable and scale models of both Grineer and Corpus foot soldiers!
Corpus Power Carrier
Elite Crewman 2 Corpus Pose Sets!
New Sukshma Decorations!
Decorate your Orbiter (or Dojo) with the exquisitely designed Sukshma Decorations that add luxury and class!
Until Thursday April 5 at 8 pm, hop over to the Market to get the Lepus Headgear for 5,000 Credits and the Easter Color Picker for 1 Credit!
Grineer Commander Switch Teleport Changes
We’ve all been in that sudden situation when you’re Switch Teleported into an angry mob of Butchers happily thrashing at your face. Questions of ‘how did I get here?’, ‘who done did that to me?’ and ‘why me, Lotus, why?!’ are typically asked to oneself. The lack of warning or indication that a Commander Switch Teleport is about to occur can leave one confused and distraught, which is why we’ve made some changes to improve not only indication, but also ability to avoid!
Increased the Commander Switch Teleport cast time to 2 seconds instead of being almost instant, and added a casting sound indication.
Both Grineer Commander and his target will glow orange during his Switch Teleport cast.
Bullet Jumping or dodge rolling can now break you out of the Switch Teleport. Previously the only way to avoid being Switch Teleported is to kill the Commander while he is casting.
Switch Teleport now delivers a Knockdown Status debuff after being teleported (unless Modded to avoid or minimize Knockdowns).
Survival Life Support Towers no longer have interval spawn scaling (90 seconds + 1 second per pillar), instead they will just spawn every 90 seconds.
More Visual Effect intensity changes to reduce visual noise from:
Quanta Energy cube explosions
Teralyst ability FX
Vomvalyst ability FX
Improved sound differentials between body and head hit notifications.
Removed option to Purchase/Gift items if there is a new Update available to download. This often resulted in errors due to mismatched versions trying to communicate.
Upon taking damage, Kubrow Dens will now only spawn 4 Kubrows to defend their Den instead of an infinite amount. This fixes a potential for ‘infinite Kubrow spawns’ that has reared its head before.
Improved AI navigation on the Grineer Earth tileset by allowing AI to wade through water properly.
Changed the /offline Chat command to /dnd (Do not Disturb) to more accurately describe the mode. ‘Do Not Disturb’ mode will now auto decline game Invites and auto reply to private messages to indicate that you are unavailable (disable with the Chat command /normal).
Fixed Rotation A in easy Defense missions rewarding Neo B4 Relic instead of the intended Lith H2 Relic.
Fixed a loss of functionality for Clients that occured when loading into a mission from the Observatory if player from another Clan is in the Dojo when Observatory is constructed.
Fixed inability to invite a member to your squad after a mission is started from the Dojo Observatory.
Fixed joining a Fissure mission resulting in the Reactant UI counter being stuck at 0.
Fixed cases of the Eidolon Shrine Shard context action disappearing for Clients.
Fixed being able to cast Warframe abilities on Pherliac Pods.
Fixed cases of the Teralyst literally dissolving when killed with the Acrid.
Fixed being able to Scan objects once as a Warframe and then again as the Operator.
Fixed cases of being Revived in Spectator Mode in the Plains.
Fixed becoming stuck in Limbo’s Rift when attempting to enter Cetus by spamming roll while transitioning from the Plains.
Fixed being stuck in a perpetual loading state when accessing the Options menu while transitioning from Cetus to the Plains.
Fixed Zephyr not entering her Bleedout state when charging up Tail Wind or hovering in the air with Tail Wind and becoming downed.
Fixed Limbo rolling instead of dashing after dismounting a Dargyn.
Fixed a long delay on Syndicate Medallion UI counter appearing.
Fixed persisting muffled sound when casting Ash’s Smoke Shadow Augment as reported here: https://forums.warframe.com/topic/935041-smoke-screen-persisting-muffled-sound/
Fixed Syndicate Syandanas not appearing in the ‘MISC’ tab of their respective offerings.
Fixed a Storage Container in the Grineer Settlement tileset that was sunken into the ground.
Fixed a Corpus Container in the Corpus Gas City tileset spawning in wonky locations.
Fixed doors not rendering in the Corpus Outpost tileset.
Fixed rock geometry poking through levels in the Corpus Outpost tileset.
Fixed a teleport volume preventing Decoration placement in the Personal Quarters display case.
Fixed not being able to edit/move Decorations placed in certain spots in the Orbiter as reported here: https://forums.warframe.com/topic/938350-cant-grab-a-decoration-which-placed-before-update/
Fixed missing teleport volumes in the Orokin Tower Extraction Scene.
Fixed Blueprints displaying the objects Rank when viewed in your Inventory.
Fixed a Grineer standing still for easy pickins’ in Vor’s Prize.
More fixes towards Kubrows appearing much larger for Clients visiting an Orbiter.
Fixed the Operator blocking Mod screen UI when accessing it in Cetus.
Fixed Kavats equipped with Mischief appearing headless after a Host migration occured.
Fixed the flag for the Corpus Corporate Flag detaching when moving it around.
Fixed Clients getting a “Members have left” prompt when attempting to launch a mission from a Dojo Observatory.
Fixed hearing Incubator sounds when in the Arsenal or Mod menu.
Fixed hearing Foundry sounds when in the Foundry menu.
Fixed Eidolon Lens Blueprints missing their ‘Conversion’ text.
Fixed Star Chart Node information UI appearing off screen on 4K monitors.
Fixed Arcane description being partially cut off on the last line if it extends past the text area.
Fixed objective markers disappearing when underwater in Archwing.
Fixed line breaks in the wrong places for Arcane descriptions in some non-English languages.
Fixed the Trading text going outside the UI box when localized in French.
Fixed some Emblems and Sigils being Chat linkable.
Fixed darkly lit Archwing Arsenal.
Fixed a script error that occured when casting Atlas’ Rumblers or when his Rumbles died.
Fixed a script error when attempting to Mastery Rank Up while in the Syndicate screen.
Fixed a script error when joining an invalid session by invite.
Fixed a script error that occurred when your Sentinel died.
Fixed a script error that occurred after failing a Rescue mission.
Fixed a script error when modifying Chat Filters.
MMercredi 21 mars 2018
Shrine of the Eidolon - Zephyr Prime 188.8.131.52
Fixed broken Kuva Siphon/Flood missions.
Mercredi 21 mars 2018
Shrine of the Eidolon - Zephyr Prime 22.16.5
Replaced a duplicate Lith Z1 Relic drop in the Derelict Survival Rotation A with a Lith H2 Relic.
Ayatan Sculptures can now be placed and contributed to the Dojo!
As most of you know, Decorations contributed to the Dojo are never refunded. If you contribute an Ayatan Sculpture, you will not be able to retrieve it for Endo. You have been warned!!
Upon escaping your Orbiter via sneaky level holes, you will now be teleported back inside. For those that have already discovered these holes and have placed Decorations in space, please contact support.warframe.com to have your Decorations put back into your Inventory. The vacuum of space is an unforgiving beast!
Arcanes will now be listed according to Rarity in the End of Mission screen.
When switching between different Zaw previews in Hok’s Anvil, it will now show their comparison stats, similar to the Arsenal!
When attempting to place a Decoration in Decoration mode and a conflict occurs, you can now go directly to the Options menu to resolve the issue.
Updated lighting in Corpus Ship Defense level.
Removed the option to equip Armor on a Kubrow equipped with the Drahk Fur Pattern as intended.
Fixed Zephyr Prime, Tiberon Prime, and Kronen Prime (and their respective Relics) not having Codex entries. This resulted in the inability to Chat Link the items and their Relics if you did not own them.
Fixed Kela De Thaym’s fight not progressing to the final boss room, resulting in her fight being incompletable.
Fixed crashes on some 32-bit systems caused by 100 MB of memory reserved by disabled GPU particles prototype. These crashes were predominately noticed when loading into the Plains or a Void Sabotage tileset.
Fixed invincible Warframe and inability to Transference back to Operator as reported here: https://forums.warframe.com/topic/936145-invincible-warframe-can-not-use-transference-investigating/
Fixed not being able to Duel as the Operator in the Dojo.
Fixed some Ghoul Bounties only being available for 1 minute before refreshing.
Fixed Hoks Daily Special not displaying the weapon type in its stats.
Fixed being stuck flying around in a Dargyn when exiting right when it is destroyed.
Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.
Fixed Javlok throwing sound playing when equipping Mods in Arsenal.
Fixed overlapping markers in the Advanced Plains Map.
Fixed Warframe abilities being disabled in Dojo Duels.
Fixed spot-loading cases when attempting to use Transference in the Dojo Dueling room.
Fixed a rare script error that would lead to a loss of functionality in the Star Chart.
Fixed a script error that can occur when picking up Rubble generated by Atlas' Petrify ability.
Fixed a script error that can occur when the Rescue Target is killed.
Fixed a script error when using Scanners (Codex/Synthesis) and Nosam Cutters.
Fixed a crash when attempting to Duel in the Dojo.
Mardi 20 mars 2018
Shrine of the Eidolon - Zephyr Prime 22.16.4
Rule the skies as the golden bird of destruction!
Art meets ingenuity with this beautifully deadly rifle.
Vauban Prime, Fragor Prime and Akstiletto Prime have entered the Prime Vault, and their Relics are no longer be obtainable in the game.
* If you already wield the power of these Primes or if you already hold Relics in your inventory that house these Primes, they will remain in your inventory.
As a result of Vauban Prime, Fragor Prime, and Akstiletto Prime entering the Prime Vault, the following Syndicate sacrifice has been swapped:
Vauban Prime Neuroptics swapped to Banshee Prime Chassis
Added "Edit Next/Previous Camera position" buttons in the Advanced Camera Controls in Captura.
Exodia Force Changes
Melee combo multiplier now applies to the radial blast of Exodia Force. This also fixes Exodia Force not scaling off of Modded Damage.
Increased Status Chance from 5%/10%/15%/20% to 5%/20%/35%/50%.
Changed Damage from 80%/100%/120%/150% to 50%/100%/150%/200%.
Changed Radius from 5/6/7/8 meters to 3/4/5/6 meters.
You can now Transference to your Operator in the Dojo!
Opened more previously locked treasure walls in the Void.
You can now add Camera Positions in between already existing Camera Positions by going into edit mode in Captura.
Removed forced full screen when Steam Big Picture mode is enabled.
Decoration Placement changes not work properly with the Steam controller.
Reduced Lotus transmission frequency in Survival missions.
Increased Leaderboard placement icon size to be more visible.
Fixed a UI issue where Clients appeared to deal 0 damage when attacking a Teralyst Synovia.
Fixed a case where using Tail Wind hover and hitting a ceiling immediately causes Zephyr to remain grounded and enter hover when she moves.
Fixed Nekros’ Soul Punch projectile not affecting nearby enemies.
Fixed Ash’s Bladestorm ability timer not displaying ‘0’ when 0 enemies are marked.
Fixed Zenith Alt-Fire not being able to shoot through all objects with respect to those that prevent Punch Through.
Fixed not being able to change your Landing Craft Livery Skin as reported here: https://forums.warframe.com/topic/934168-landing-craft-livery-issues-investigating/
Fixed cases of the ultimate crossover of Cetus in the Sky as reported here: https://forums.warframe.com/topic/933932-cetus-gate-is-floating-in-the-sky-investigating/
Fixed squad Host being able to change selected Bounty while voting is still in progress.
Fixed Bounty not activating if it's still being voted on before entering the Plains.
Fixed "Cancel Mission" text appearing instead of "Clear Vote" for Hosts when voting on Bounties.
Fixed being unable to select Upgrade or Appearance in the Arsenal when using a controller.
Fixed enemies being able to kill you in Captura.
Fixed not being able to navigate Captura functions with the Steam controller.
Fixed Nidus’ Mutation not working when in the Relay Arsenal.
Fixed Quills’ Offerings menu resetting back to the ‘ALL’ tab after purchasing an Amp from the ‘AMPS’ tab.
Fixed flickering Amps when selecting an Amp during Operator customization.
Fixed mission objective markers behaving weirdly in the Corpus Ice Planet tileset.
Fixed AI navigation issues near doors and stairs in the Void Defense tileset.
Fixed AI navigation/spawning issues in the Grineer Forest Defense tileset.
Fixed a random elevator mesh in the Void tileset.
Fixed being unable to access the ESC Menu when accessing it from the Ayatan Treasures screen.
Fixed a rare script error when changing matchmaking to Solo.
Fixed a script error that broke transmissions.
Fixed a script error relating to Mirage.
Edited change from Update 22.16.0
Updated all lowercase mentions of 'Grineer', 'Corpus' and 'Warframe' to be uniformly uppercase across the entire game, in all languages but Spanish.
Vendredi 16 mars 2018
Shrine of the Eidolon - Hotfix 22.16.3
You can now dodge/roll out of Zephyr’s Tail Wind hover! This change also fixes getting locked out of all other actions for the duration of Tail Wind if a dodge/roll was initiated while charging.
Improved enemy accuracy when attempting to attack the Void Defense Cryopod by tweaking the Cryopod target points and surrounding cover/attacking spots.
Decoration Placement Push/Pull option now uses a free in/out motion instead of using a 1m grid.
Updated Afuris description to read "reload speed" instead of "reload time".
Fixed a rare crash that occurred when joining a Plains squad right when the Host attempts to return to Cetus.
Fixed a script error when attempting to Decorate if you used the Dojo Architect to enter Decoration Mode.
Fixed a script error when attempting to access the Market from the ESC menu while installing a Star in an Ayatan.
Fixed Decorations not always rotating smoothly on the selected axis.
Fixed leaderboard placement notification not appearing if you entered the top 20 from a lower position. (It would only appear if you were in the top 20 and then moved up)
Fixed an issue where the cursor position (in the Ayatan installation screen) wasn't accurate for PC players when using a controller.
Fixed grammatical text error in the Arcane Manager where it should be singular 'Warframe' instead of plural 'Warframes'.
* We are aware and investigating a known issue where Clients appear to be dealing 0 damage to Teralyst Synovias, but in reality you ARE dealing damage, the UI is a liar.
Vendredi 16 mars 2018
Shrine of the Eidolon - Hotfix 22.16.2
Enabled custom binding of "Sprint/Roll" and "Toggle Crouch" on Controllers (but neither bound by default).
Hit Notification Sound Changes
Invisibility muffle sound effects will now properly apply the Hit Notifications.
Pox will no longer play Hit Notification sounds on Damage over Time ticks.
Made the difference between head shot Hit Notifications and head shot kill sound more clear.
Operator Void Beam and Mote Amps will no longer play Hit Notification sounds to be in-line with other Beam weapons.
Fixed not being able to pick up the Nav Segment in Vor’s Prize, thus not being able to complete the tutorial.
Fixed crashing when attempting to provide Fish over the Standing cap.
Fixed loading into the Plains without an open session, meaning you were left alone in that big big world with just your thoughts.
Fixed Nekros’ Shadows of the Dead clones not attacking enemies.
Fixed the game having insane blur like you just dived into a bucket of Vaseline with your glasses on and then ran through a wind tunnel. At least that's, uh... what a friend told me it's like.
Fixed not being able to rotate the camera when decorating.
Fixed erroneous lighting patches in Vor’s Prize.
Fixed Mandachord song previews and soundpacks being muted.
Fixed erroneous FX on Limbo’s Stasis ability.
Fixed the Aksomati firing sound playing when selecting/mousing over the Aksomati in the Arsenal.
Fixed the Aranya Planter pot being left behind when attempting to remove it in the Orbiter or Dojo.
Fixed a clipping crate seen in the Grineer Galleon Spy tileset.
Vendredi 16 mars 2018
Shrine of the Eidolon - Hotfix 22.16.1
Removed some sneaky [PH] Text.
Fixed a number of crashes related to the Mainline deployment.
Fixed an issue with Dojo Polychrome not working.
Fixed two progression stoppers in the Ceres Sabotages mission - clients killing the Core or a Host Migration.
Fixed Fish Bait and Dye Blueprints not appearing under Fishing category in the Foundry.
Fixed Steam FX Decoration appearing black when placing in the Dojo.
Fixed an issue where 'Reset to Defaults' in the Options screen was not setting Gamepad Auto-detection (or Icon set) back to their default values.
Fixed an issue where there was no Gamepad button assigned to 'forgot password'.
Fixed some Operator amps not properly destroying Kuva clouds.
Fixed new/fresh Void Strike buffs not applying properly after your warframe died while the buff was active.
Fixed decorations being a contribution option for Alliance Vault if you don't have TREASURER permission in the guild.
Fixed Inaros specter getting stuck in casting 2.
We also fixed HUD breakage and Plains crashes
There are some other known issues we are working on, including Nekros' Shadows of the Dead not functioning properly as well as Vor’s Prize.
Jeudi 15 mars 2018
Shrine of the Eidolon - Update 22.16.0
Mainline Disclaimer Redux
Tenno! It's ANOTHER mainline! While we've omitted a lot of Work-in-progress items like Khora, this Update contains all the changes and fixes we've been working away on this past month. Like all Mainlines so far this year, there may be a few bumps/unintended partial work that has shipped. We've checked it out but there's always something that falls through the cracks. Please let us know if you find something odd or very broken!
First, it's worth mentioning this is largely rooted in improved functionality across the board. We do plan on releasing even more updates soon with further lighting improvements and the 'Build your Own Obstacle Course', so keep checking back for that.
And now, the Remaster!
With this Remaster we've aimed to do a few things:
1. Give you better decorating tools.
2. Offer you more decorations.
3. Give you more functionality in the Dojo.
The new and improved Decoration Placement functionality is here for what will probably fill the next few days of your Warframe play time! This new Placement functionality applies to both Dojo and Orbiter decorating.
Placing Decorations now uses a free cam technology, similar to Captura!
Decoration Placement now gives the following new options:
Placement: Surface Snapping or Free Placement
*If you experience issues when attempting to place Decorations, double tap that F to turn off Surface Snapping (working on a fix)
Cycle Grid Snapping
Decorations in both the Dojo and Orbiter can now be placed mid-air.
Decoration Placement bindings can be customized at the bottom of Options > Controls.
Revamp your Dojo with the all new Faction themed Dojo Decorations and FX Decorations! Over 60 new Decorations to choose from to give your Dojo a whole new vibe (we ask that you please refrain from setting snowmen on fire with this newly acquired decorating powers):
Corpus Barrels, Batteries, BENCHES, and more!
Grineer Catwalks, Fuel Tanks, Pipes, and more!
Steam, Sparks, Fire, and more!
Dojos have received improved lighting! We have more Dojo lighting improvements to come, and yes, I will refrain from using any ‘lit’ puns for the sake of us all.
Load straight into any mission from the Dojo by accessing the Star Chart in the Observatory room!
You can now access your Arsenal via the ESC Menu if you have a completed Observatory Room in your Dojo.
Increased the Decoration capacity in all Dojo rooms!
Clan Hall is now 600
Clan Great Hall is now 700
Clan Greater Hall is now 800
Clan Grand Hall is now 900
Clan Grandest Hall is now 1000
Connectors are now 200
All other room Decoration capacity varies - check the Dojo Architect screen
Clan members can contribute their own Orbiter Decorations to the Clan Vault using the Treasury! These Decorations will be listed as "[item name] (Vault)" in the selection menu.
Vaulted Decorations can be viewed by going into the ESC Menu > Decorate > Personal Decorations.
Only Architects can place Orbiter decorations in the Dojo.
Architects can access Orbiter Decorations via the Treasury menu, selecting “Decorations” > “Personal Decorations” and choosing from the Clan’s donated Decorations.
Since Architects are the only ones that can place Orbiter Decorations in the Dojo, they are the only ones that will see this option in the Treasury.
If an Orbiter Decoration is removed from the Dojo, it will simply go back into the Vault, where it can be placed again if desired.
Orbiter Decorations CANNOT be refunded back to the original Orbiter inventory once they’ve been donated to the Clan Vault.
You will receive a confirmation prompt when donating one of your own Orbiter Decorations to your Clan’s Vault.
* Please note that the following items cannot be contributed to the Clan Vault:
All Articulas, Displays, and unique items (Neewa's Drawings, etc) Ambulas Noggle Stalker Noggle Shadow Debt Noggles (Acolytes) Kuria Statuette Sacred Vessel Oro Ornament Rell’s Donda Prominence Wisp Totem Thousand-Year Fish Statuette Ayatan Sculptures - we know many of you enjoy creating monstrous creatures out of Ayatan, but we want to prevent any Endo tears from accidental non-refundable donations. Once everyone familiarizes themselves with this new 'Decorations in the Vault are permanent' we'll loosen this restriction.
Discord Rich Presence
Let your Discord friends see where and what you’re playing on Warframe! If enabled, your Discord account will show the following information in real time while you play:
Mission type and difficulty level
Planet and node
Open spots in your squad
A whole new setting called Controller Interface now allows you to have the option of AutoDetect! AutoDetect will try to detect what you're using, when you use it. So if you prefer the drag-n-drop functionality of the Mods screen, you can keep using a mouse to do that and see the regular keyboard and mouse UI, however, when you next pick up a controller and press a button, the UI will detect that and refresh to show you controller button Icons instead.
Within the Controller Interface you can also permanently toggle on/off the controller interface, which forces the UI into either regular (keyboard and mouse) mode, or controller mode (this works separately from auto-detection and Steam Big Picture mode).
Lastly, you can now choose the UI Icon set under the new setting Controller Icon Set. You can choose between XB1, XB 360, PS4, Steam, and AutoDetect (AutoDetect is essentially XB1). However, using a Steam controller will always result in Steam Icons.
Added a Chat command to enable ‘Do Not Disturb’ (offline mode). Enabling this will prevent any new Private Messages and mission invites from appearing. If you have a private conversation tab active or if you initiate a private conversation, you will still be able to communicate.
Enable Do Not Disturb by typing /offline in Chat
Disable Do Not Disturb by typing /online in Chat
Added new placeable Orbiter Decorations:
Equinox Day-Form Noggle
Equinox Night-Form Noggle
Equinox Combined-Form Noggle
Kukkura Pet Bed
You can now customize your Operator and access your Focus Trees while in Cetus!
Added “Mission Time” to the End of Mission screen under STATS.
Added Fishing, Amps, Zaws and Mining categories to the Foundry.
If you do not own items that are in these categories, you will not see the respective Foundry tabs.
Added FEATURES, BODY, and AMP categories to the Operator customizations options.
Added a description to the Meditate Emote.
A pose to focus one’s mind.
Added a slight delay on when accessing the Star Chart so you can still see your Warframe kneel before the planets come into view.
Added confirmation dialogues to most of the options in the Warframe launcher.
Enemy Hit Notifications: If a bullet hits a Grineer in the forest and no one is around to hear it, does it make it sound? WELL NOW IT WILL! Targeting and damaging enemies with weapons will produce a much more defined contact sound to identify if your shots are dealing damage. You will now also hear whizz-bys and ground surface effect types better as well. This feature is especially useful when shooting at enemies from long distances. We also hear you loud and clear too, which is why this sound enhancement can be toggled on/off in the Audio Options Menu. See and hear Audio Director, George Spanos, display it in action: https://twitter.com/GameSoundDesign/status/973602069809594368 Volume Sliders: The Audio sliders in the Audio Options Menu now calculate their offsets between each other properly. When Audio sliders are set low, they will now properly cull sounds that shouldn't be heard. In summation, Warframe’s audio mix now sounds better. Mix Effect Ducking: How Warframe ducks out sound is now calculated in a more logical way to produce an improved sounding audio mix.
Added a “whoosh” like sound right before landing when jumping from great heights/distances.
Added new aiming in/out transition sounds when using Primaries and Secondaries.
Improved how precisely you can alter the Camera Duration slider (increment by 0.1 when using the arrow buttons next to the slider). This means that the minimum speed for Camera movements is now lower!
Improved optimization of Advanced Captura Mode.
The playing Camera will now stop if you decide to edit a Camera Position while it's playing.
Improvements for adding/removing Camera Positions while camera is playing in Captura.
Eidolon Shrine Changes
As most Tenno have discovered, Eidolon Shards are necessary to continue your hunt for the Gantulyst and Hydrolyst. These changes are not towards the Shrine mechanic itself, but for the way Shards are consumed if a unfortunate Host migration or loss of connection occurs.
Brilliant/Radiant Shards are not removed from player inventory until the respective Eidolon spawns.
Players can now remove their Shard after inserting it into the Shrine (until the Eidolon spawns, at which point it is removed from their inventories and consumed by the Shrine).
All Shards are removed from the Shrine and returned to Player inventories if a Host migration occurs before the Eidolon spawns.
All Shards are removed from the Shrine and returned to Player inventories if Night ends before the respective Eidolon spawns.
All Shards are removed from the Shrine and returned to Player inventories if players extract from that Plains before the Eidolon spawns.
Vomvalysts no longer drop Sentient Cores when they are auto-'killed' at sunrise. Unlike vampires, Vomvalysts are not killed by the sun, they just “go back to where they came from”.
Visual Effects improvements.
Based on feedback we are making some changes to the intensity of Visual Effects in Warframe, especially in the context of Eidolon fights!
Reduced some visual noise/lens flares on numerous Warframe abilities.
Reduced some visual noise/lens flares on the Operator Amp explosions/melee burst.
Greatly toned down lens flare brightness and durations of Teralyst abilities (and variants)to help with visual clutter.
Improved handling of rare cases of cache-corruption that would lead to crashes on startup.
Improved hitbox sizes on the Eidolon Synovias (weak points) to make them easier to hit/target when moving.
Fixed an extra "0" damage number popping up for every instance of damage dealt to a Teralyst Synovia. Shotguns will therefore no longer shower the Teralyst with a confetti of zeroes when hitting a weak-point.
Boltor Prime Status Chance increased from 32% to 34%.
The Shard selection screen will now show you how many Brilliant or Radiant Shards you have available to convert into Focus (originally this number would only be available to you once you had selected what Shard type you wanted to convert).
Opened arbitrarily locked Void doors/walls that held Rare items. It’s been known for awhile now that the classic combination of Punch Through + Vacuum could grab these items for you, but now it’s open season for all!
Reduced the requirements for "Kill X Dargyns with a Bow" Riven challenge to bring the intended difficulty and time commitment in line with other Riven challenges.
Existing Rivens with this challenge are unaffected
Fish Bait descriptions now also indicate what time of day that the respective fish will spawn.
Slightly changed the color of each Fishing Spear to better identify which Spear you’re equipping.
Changed the Fishing Spear Icons in Fisher Hai-Luk’s store to focus more on the Spear tip to better identify each Spear.
You can now search for Zaws in your Inventory via their Entitled name.
Updated the look of Nekros’ Shadows of the Dead minions to help players better differentiate between them and real enemies.
Updated the Verismo Syandana and Boltor Bravura Skin material to appear more metallic (for improved reflections and highlighting) to better match the Octavia Maestra Skin.
A special UI message is now displayed when picking up a Syndicate Medallion or Cetus Wisp (similar to Argon Crystal).
You can now re-open the Ambulas boss doors from the outside if you’re an unlucky Tenno who got locked out of the arena cause your squad initiated the boss fight without you.
Improved Archwing camera movements to clean up issues of janky jittering.
Removed the option to Install a Focus Lens on a Gilded Amp since a Rank 30 Amp is required for that action.
Changed the Venomous Clip Archwing Mod to reflect the same Cost and Drain of other elemental Mods for Archwing.
Removed UI Buff indicators for Focus passives that are active 100% of the time with the exception of Vazarin’s Mending Soul.
Updated LOC for the "Vigilante Fervor" description to better describe what it does.
Ayatans (with the same type and socket layout) placed as Orbiter Decorations can now be placed back to back as per: https://twitter.com/PabloPoon/status/966762954338250752
Infested Ancients will now attempt to attack in more ways than just knockdowns and pulls when you’re within melee range.
Failed Bounty squads will now be locked to prevent players from joining an already failed Bounty.
Improved Sky Archwing banking movements to reduce doing so accidentally.
You can now shoot while initiating Afterburner in Sky Archwing.
Placing in the top 20 in a weekly Leaderboard with at least 50 entries will now show a notification about your placement!
Sentinels and their weapons will now display stats when Chat linked and viewed in the Codex.
TennoGen items are now linkable in chat!
Nezha Dracun Skin default tints updated to lighten the dark tint and better match workshop images.
Tweaked the Mithra Mirage Skin colors to better reflect the Steam Workshop images.
Updated the Sarva Harness textures by request of the creator.
Increased the opening speed of doors in the Grineer Sealab tileset.
Removed the ability to purchase multiple of the same Helmet/Syandana from the Market. With the changes to how Arcanes are equipped, buying multiple of the same Helmet/Syandana is not necessary.
Updated the Vignette Bundle description to indicate it includes 2 Warframe Articulas.
The Market previews will now display your current equipped Warframe/Sentinel when viewing Armor Bundles.
Operator Amps will now display their modular parts in the Operator Customization screen.
Improved AI navigation in the Grineer Settlement tileset.
Improved AI navigation in the Grineer Sealab Defense tileset.
Improved AI navigation in the Grineer Galleon Survival tileset.
Improved AI navigation in the Corpus Ice Planet Defense tileset.
Improved AI navigation in the Corpus Outpost Rescue tileset.
Improved AI navigation and cover techniques in the Lua Defense tileset.
Updated all lowercase mentions of ‘Grineer’, ‘Corpus’ and ‘Warframe’ to be uniformly uppercase across the entire game in all languages.
Updated the Elite Frontier Lancer Codex image model.
Tweaked the glow FX on the Verismo Syandana.
Increased the number of items shown on the ‘Most Used’ list under your Profile & added the ability to scroll the list using your mouse.
Made slight edits to the Mastery Rank up description so that it reads better.
Increased textbox width for Arcane text in Arcane Manager screen.
Fixed crash that would occur if you left Navigation open staring at blinking unfinished nodes on your Star Chart for 7 hours.
Fixed a loss of functionality caused by trying to simultaneously take a Companion out of Stasis and Previewing them while using a controller.
Fixed a progression stopper in the Raptor boss fight that was caused by the Host picking up the bomb and having it explode.
Fixed 'back' button in Advanced Camera Controls not working (ESC key still worked).
Fixes towards Eidolon Hunt Bounties insta-failing after transitioning to the Plains from Cetus.
Fixed Sentient Cores disappearing after a host migration.
Fixed dealing slightly less damage to Eidolon Synovias due to obscured hitboxes.
Fixed replication issue preventing Clients from seeing the explosions from Hydrolyst's bubbles.
Fixed being unable to use your Primary weapon when Transferring in-out of the Operator while holding Volt’s Transistor Shield.
Fixed broken animations when viewing a Host remove a Cyst as a Client in their Liset. Your Warframe will now also not disappear (out of disgust?) as a Client while this happens. Sorry, Tenno - if you’re going to follow the Host into that room, you’re going to watch and you’re going to like it!
Fixed Cold Status Effects (and other slowdown effects) cutting Gara's Shattered Lash Damage sweep short.
Fixed the Ceramica Shoulder Armor not attaching on Rhino Prime with the Mastodon Skin equipped.
Fixed enemies getting stuck when navigating in the Lua Defense tilset.
Fixed an escapable elevator hole in the Void and Corpus Ship tileset.
Fixed a rare case where the Camera speed calculations could get stuck in an infinite loop in Captura.
More fixes towards the Cetus gate opening to reveal a black abyss.
More fixes for numerous edge case UI script errors.
Fixed the Warframe Arcane in the second slot not triggering if the Excalibur Dex Helmet is equipped.
Fixed waypoint marker pathing issues in the Grineer Sealab Tileset.
Fixed being able to deploy Sky Archwing in tight corners on the Plains, resulting in clipping into the Landscape. Players now will not be able to deploy their Archwing in these spaces if there’s a possibility of collision with the Plains’ geometry.
Fixed an unintended teleport volume in the Corpus Ice Planet tileset.
Fixed a core in the Grineer Forest Tileset that glowed a little too brightly.
Fixed seeing both your Warframe and Operator in the Arsenal when accessing the Arsenal in Cetus in Operator Mode.
Fixed the Nosam Cutter having increased recoil when playing at a high framerate.
Fixed excessive bloom in the engine room of the Void during the Second Dream Quest.
Fixed Final Boss health bar remaining on the screen if you continue to play the Wyrmius mini game after defeating it.
Fixed a script error caused by trying to edit Camera Positions while the Camera is playing in Captura.
Fixed inverted logic for dual weapons that alternate their firing hands that resulted in the muzzle flash not matching the animation.
Fixed the Aksomati clip not animating while firing.
Fixed a potential script error causing UI issues when re-entering the Plains.
Fixed a rare crash when entering the Plains as a Client.
Fixed Clients jumping while parrying not cancelling the parry pose on the Host or other Clients (before, you would still see the Client parrying and jumping even though jump cancels it).
Fixed missing Liset and Landing Craft sounds when extracting from the following tilesets:
Fixed lingering FX after using Zephyr’s Tailwind.
Fixed broken wall decals in Grineer Galleon.
Fixed a script error when boarding an Orbiter.
Fixed a potential script error that occured when being attacked by a Vomvalyst.
Fixed script errors caused by adding/removing Camera Positions while the Camera is Playing in Captura.
Fixed Clients killed in a Dargyn losing the ability to move or rotate the camera properly.
Fixed difficulties with setting values for the Speed Multiplier when the Camera is playing in Captura.
Fixed some non-English text switching between bold and not bold when scrolling in the Market.
Fixed black squares that would occur on rare occasions from Weapon trails.
Fixed reload sounds not playing when applying the Solstice Skin to the Burston Prime.
Fixed missing reflections on metal textures in the Color Key Scene.
Fixed an outdated ‘thank you’ prompt appearing when purchasing a Loadout Slot.
Fixed Voltage Sequence not applying to Grineer Hellions.
Fixed Excalibur’s Radial Blind preventing recastable Abilities from being recast while active.
Fixed jerky movement sounds when tapping forwards and backwards in the Dargyn.
Fixed Nidus’ Virulence and Larva sometimes appearing completely black when cast.
Fixed enemies sometimes not getting back up after being hit by Banshee’s Resonating Quake.
Fixed enemies auto-crouching in wrong spots in the Grineer Forest Defense Tileset.
Fixed various level holes in the Corpus Outpost tileset.
Fixed missing objective waypoint after defeating a Junction Specter.
Fixed unfocused zoom positioning when viewing Navigation.
Fixed not receiving any UI feedback when successfully sending an invite for another player to board your Orbiter.
Fixed Clients not seeing enemies ragdolled in succession.
Fixed being able to jump infinitely after wall clinging and mounting Ivara’s Dashwire.
Fixed players getting trapped in the Helminth Infirmary when visiting a player’s Orbiter.
Fixed a script error when being attacked by certain abilities from the Gantulyst or Hydrolyst.
Fixed not being able to extract from the Plains if all other squad members are dead.
Fixed Ancient Healer damage reduction Aura negatively affecting the consume rate of Inaros’ Devour.
Fixed idle thrusters playing in Sky Archwing when just holding shift without any direction buttons.
Fixed invite from player in the Plains saying “invite to a game” instead of “invite to Plains of Eidolon: Free Roam”.
Fixed super edge case where if you held down on the left mouse button while right clicking on a name in Chat to open the dropdown list, right clicking again on another area outside of Chat would bring up that list again.
Fixed a couple of LOC instances where “Tenno” isn’t capitalized.
Fixed cases of losing your Sentinel as the Host in the Plains.
Fixed spawning at the beginning of a Corpus Gas City mission if you roll into an elevator before the door closes but after the elevator has already left.
Fixed Nyx’s Mind Control affecting the Stalker and causing him to walk around like he lost something.
Fixed door to extraction not opening in Rescue missions in the Grineer Galleon tileset.
Fixed “you need to enable in settings first” error message in Captura when attempting to turn off Depth of Field with it disabled in your options.
Fixed error message in Captura when attempting to change the Filter from Neutral with Color Correction disabled in Options.
Fixed incorrect icons on Grineer Sealab tileset doors in small dead end rooms.
Fixed some cases of enemies continuously rushing to and away from Defense targets.
Fixed getting stuck flying in the air when attempting to exit a Dargyn as it is destroyed.
Fixed the Grustrag 3 targeting enemies instead of the player when spawned with Beacons in Corpus/Infested missions.
Fixed a level hole in the Plains.
Fixed some collision and holes in the Personal Quarters.
Fixed the Ceramica Bundle description to match the correct names of the Skins.
Fixed the hit boxes on Ambulas' two leg packs to disable when those parts are destroyed, stopping players from hitting it while shooting the empty space where those packs used to be.
Fixed shoulders looking droopy on non-Octavia Warframes when using Narta Emotes.
Fixed missing objective text in The New Strange quest.
Fixed Cernos Prime’s vertical spread not using equipped arrow Skins.
Fixed UI icons in several locations not appearing with proper shaders.
Fixed selecting existing Decorations immediately changing the placement position.
Fixed input conflict with “push to talk” causing Decoration snap to surface not working for some people.
Fixed being able to select a Decoration placed on a wall in an adjacent Orbiter room.
Fixed a potential script error when unlocking Lockers as a Client.
Fixed an invisible blocking volume in the Corpus Ice Planet tileset as reported here: https://www.reddit.com/r/Warframe/comments/83f53j/invisible_object_right_where_the_red_square_is_in/
Fixed rogue teleporting volumes that resulted in players getting stuck in an endless teleporting loop in the Corpus Ice Planet tileset.
Fixed numerous outdated weapon descriptions.
Fixed ability to teleport/dash forward when performing certain movement combinations in Conclave.
Fixed being unable to equip the Excalibur Dex Helmet in Conclave.
Jeudi 8 mars 2018
Shrine of the Eidolon - Hotfix 22.15.1
Filter Depth is now also affected when ‘Interpolate Visual Effects’ is enabled.
Removed an un-advertised Duration from Magus Replenish - the healing on the Operator will now be instantaneous according to the % in the description of the Arcane.
Slightly adjusted the hand position when holding the Pandero Ceramica Skin to make it sit nicer in the Warframe's hand.
Improved enemy ‘cover’ tactics when attempting to seek cover in a Defense mission.
Improved performance when attempting to use a context action.
Fixed Zenurik's Void Singularity pulling in friendly NPCS, instead of just enemies.
Fixed Arcane Acceleration applying to all Primaries when it should just be Rifles.
Fixed floating clip when reloading the Pandero equipped with the Ceramica Skin.
Fixed numerous edge case UI script errors.
Mercredi 7 mars 2018
Shrine of the Eidolon - Update 22.15.0
Pandero ceramica skin
A bold red and white glaze glistens across the surface of this hardened ceramic Pandero Skin.
* Following suit of the Boltor Bravura Skin, due to technical limitations and differences between firing/reloading animations on other Weapons, the Pandero Ceramica Skin can only be equipped on the Pandero.
Ceramica Tonfa skin
Strike a bold pose with this hardened ceramic Tonfa Skin.
* This Skin applies to all Tonfa Melee weapons.
Harden any Warframe with this ultra sleek composite ceramic Armor.
Strike a bold pose with the Ceramica Skin Collection. Contains the Pandero Ceramica Skin, Ceramica Tonfa Skin, and Ceramica Armor.
Arcane Changes and Fixes
Arcanes will now appear as "EQUIPPED" if already equipped on the Warframe/Operator/Amp/Zaw that is currently being modified.
The Arcane name and Rank will appear on the same text line in the Trade confirmation prompt.
Removed Arcane slots when in the Conclave Mode of the Arsenal.
Fixed the Arcane Manager in Relays appearing empty.
Fixed not being able to trade the same Arcane at different Ranks at the same time.
Captura Changes and Fixes
Added an error message when you try to place more Text objects than the maximum limit of 5.
Added error message when you try to place more Camera Positions than the maximum limit of 200.
You can now precisely select the amount of time it takes for the Camera to transition between two points by changing the Duration per Camera Position.
When the Camera is playing, the Duration option is replaced with a global 'Speed multiplier' option.
Significantly increased the distance at which placed Text can be seen.
Fixed saturation UI not remembering settings when switching between Normal/Advanced controls.
Fixed Filters not working for Clients after switching between Advanced Camera and Normal controls.
Fixed not being able to initially see the chosen Filter when Filter Depth is enabled.
Fixed Filter Depth/Opacity being available with the Neutral Filter when switching between Normal and Advanced Camera settings.
Fixed 'Detach Camera' preventing Camera movement while still in settings/Camera paused mode.
Fixed Suda's Datascape Scene displaying the quest Leaderboard and the walls not dissolving.
Excavators will no longer take Power Cells if BOTH Shields and Power are full as to not waste valuable Power Cells.
Excavation UI displays 'Power: FULL' when the Excavator no longer needs more Power Cells to run to completion.
All Lotus transmissions will appear on the right side of the screen as to not obscure the Excavation UI.
Added a subtle blue Shield charge FX (similar to Warframe Shield charge FX) to the Excavator when its Shields are recharged by a Power Cell.
Grineer Sealab doors now displays a distinctive Icon to indicate it needs to be hacked in order to proceed.
A special UI message is now displayed when picking up Tellurium, or any of the Eidolon Shards (similar to Argon Crystal).
The Simulacrum Mimeograph now saves your previous settings. Example, if you spawn 20 Level 50 Moas on your last visit, you will see the same settings saved and at the ready when you return!
Changed the "TERPISCHORE NARTA" to the correct spelling of "TERPSICHORE NARTA".
Fixed rare cases of the Cetus gate opening to a black screen (proceeding through would still teleport you to Cetus).
Fixed the Gene-Masking Kit from Master Teasonai offerings and the Hyekka Gene-Masking Kit in the Market not giving you the actual Fur Patterns.
All accounts that were missing the above Fur Patterns will have them in their inventories upon login!
Fixed enemies Petrified from Atlas’ Rumbler cast/Path of Statues Augment not dropping Rubble when killed.
Fixed Ash’s Smokescreen ending while in Operator causing sounds to be perpetually muffled when Transferring back to Ash.
Fixed Harrow’s Penance not giving Health for damaging Eidolon Synovias.
Fixed a script error when a Host migration occurred in The Index that resulted in the Timer not progressing.
Fixed misleading Status Chance over 100% for Beam weapons in the Arsenal Stats. This was due to recent Beam weapon Status Effect changes that now have a chance to Status proc for every tick of the weapon's Damage (based on Fire Rate), instead of only ticking once per second.
Fixed Beam weapons not correctly damaging the Nullifier drones (they correctly damaged the Corpus inside and the bubble, but not drones).
Fixed a Corpus Rover sometimes appearing in Corpus Ice Planet Sabotage that resulted in breaking the UI.
Fixed some bad marker pathing in the Corpus Ice Planet and Grineer Ocean Sabotage tilesets.
Fixed negative Mod capacity displayed after Gilding a Zaw.
Fixed Mod Polarity matching giving a false positive for Exilus slots.
Fixed changing Sentinels in the Simulacrum Arsenal not functioning properly.
Fixed Gear item (Energy, Health, etc) Restores not appearing when placed on elevators.
Fixed Kubrow Armor not appearing on Helminth Chargers with Drahk Skin equipped.
Fixed Helios' Detect Vulnerability precept not applying the Damage multiplier on enemies seated in mounted guns or Jesters riding Kuva Guardians.
Fixed cases where Helios began vibrating when equipped with the Investigator precept.
Fixed numerous hitches that would occur when killing enemies on the Plains of Eidolon.
Fixed the Mandachord FX overpowering Octavia’s arm FX.
Fixed sometimes crashing when mounting the Dargyn.
Fixed Synthesis Targets spawning in The War Within quest.
Fixed extra Melee slam sounds playing a few seconds after completing a Melee slam while Mirage’s Hall of Mirrors is active.
Fixed headshot and kill sounds being occluded during Loki’s Invisibility and Ivara’s Prowl abilities.
Fixed missing Gunsen finisher sounds.
Fixed Octavia missing her skirt in her Maestra Collection diorama.
Fixed not being able to search for Warframe Augments Mods by Warframe name in the Syndicate Offerings screen.
Fixed Kubrows appearing much larger for Clients when visiting another players Orbiter.
Fixed Leaderboard text titles not breaking into two lines if it exceeds the UI box.
Fixed some non-English Mod descriptions having broken format.
Fixed an unaligned symbol in the Orbiter's Transference Room.
Fixed some escapable geometry holes in the Liset.
Fixed the Arsenal mesh being misaligned with the floor as reported here: https://www.reddit.com/r/Warframe/comments/81ebzz/i_will_never_again_use_the_arsenal/. We apologize for this understandably unplayable bug.
Fixed the Void Sabotage Cache also being misaligned with the floor as reported here: https://www.reddit.com/r/Warframe/comments/821c7g/just_when_you_though_it_couldnt_get_worse_this/
Fixed a script error when attempting to replace a Mod with an Arcane in the Trading screen.
Fixed getting Oro from killing yourself with the Glaive in Conclave.
Vendredi 2 mars 2018
Shrine of the Eidolon - Hotfix 22.14.2
Arcane Manager Changes
As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes!
When Upgrading an Arcane, you can now specify to what level you want to Upgrade it to.
When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
Changed the Arcane Rank indicators to be Arcane icons instead of numbers.
Fixed a crash that occurred when returning to Cetus after acquiring an Arcane.
Fixed a crash that occurred when in the Dojo or a Relay.
Fixed being able to equip a single Magus into both Arcane slots on your Operator. You must own more than one copy of the Magus in order to do so.
Fixed Atlas only getting 50 Rubble from Petrified enemies when it should be 75.
Fixed a case where you could equip 3 Arcanes on your Warframe.
Fixed Beam weapons not doing damage if you ran Warframe at roughly 10 FPS or less.
Fixed Beam weapons not being able to damage enemies affected by a crowd controlled Warframe ability for Clients.
Fixed the UI locking up when equipping an Exodia on a Zaw.
Fixed the UI locking up when Upgrading your Warframe and then changing your currently equipped Arcane to "none".
Fixed Boltor Bravura Skin spawning multiple clips during the reload animation.
Fixed Clients seeing incorrectly sized Pets when transitioning from Cetus to the Plains.
Fixed commas removing placed text in Captura.
Fixed ability to escape below the level in the Grineer Shipyards Spy tileset.
Fixed Moa’s getting stuck in Corpus Outpost doorways as reported here: https://www.reddit.com/r/Warframe/comments/80hdmt/bug_this_door_on_a_corpus_survival_on_venus_is/
Jeudi 1 mars 2018
Shrine of the Eidolon - Hotfix 22.14.1
We are currently working on improving the UI when Upgrading Arcanes to alleviate issues of confusion and accidental Upgrading. The intention is to have Arcanes work similar to Mods, where you see how many Arcanes it will cost you to Upgrade to the next rank. Stay tuned!
The Boltor Bravura Skin now has its own custom reload animation!
Operators (if Transference has been used at least once) now receive Affinity for each Synovia of the Teralyst/Gantulyst/Hydrolyst destroyed. Our intentions here are to help with leveling up Operator Amps.
Increased the amount of Affinity you earn from killing Vomvalysts by 5x to help Operator Amp leveling.
A popup warning will appear in the launcher when Cache Optimize cannot complete due to lack of disk space.
Polished up some Narta shoulder animations.
Updated Healing Return Mod to read: "Healed by X for each status type affecting the target hit".
Fixed missing reload sounds for the Boltor Bravura Skin.
Fixed some in-progress Trial Keys not being removed.
Fixed missing Druk Instruments. If you owned these before they disappeared, they will reappear in your Mandachord!
Fixed rotating Octavia before entering the Mandachord resulting in the Mandachord not displaying correctly and parts of the Orbiter clipping into the UI.
Fixed Leaderboard list UI overlapping after scrolling the Leaderboard menu, selecting a category, then returning to the Leaderboard menu.
Fixed incorrect UI when purchasing Hok's daily Zaw special.
Fixed a script error when Gifting through the Arsenal.
Fixed a potential script error when using the Opticor.
Fixed a script error when attempting to Gild a Zaw.
Fixed a script error that would cause Clients to be unable to see/use Captura settings when paused.
Fixed a crash when entering the Foundry.
Fixed a crash related to waypointing.
Jeudi 1 mars 2018
Shrine of the Eidolon - Update 22.14.0
Octavia Maestra skin
Get ready for an encore with this reprise to Octavia’s concerto of mayhem. The audience awaits their Maestra.
Horos instrument pack
A themed instrument pack for Octavia's Mandachord. The score to war, with a danceable beat.
*This pack can be found by accessing the Mandachord in Octavia’s Appearance screen.
Boltor Bravura skin
A new look for the Boltor, and one worthy of a diva.
*Please keep in mind that due to technical limitations and differences between firing/reloading animations on other Weapons, the Boltor Bravura Skin can only be equipped on the Boltor. While previous Skins have typically worked on multiple Weapons, we think it is better to optimize this Skin specifically for the Boltor.
Make a breathtaking entrance with the syncopated design of the Verismo Syandana.
Everything for a virtuoso performance: Octavia’s Maestra skin, Verismo Syandana and the Boltor Bravura Skin. Also includes the Horos Collection of synthetic Mandachord notes: the score to war, with a danceable beat.
It’s time to live your Guillermo Del Toro cinematic dreams with the new Advanced Captura Tools! Slow it down, speed it up, interpolate visual effects and more to make YOUR OWN Hydroid Prime trailer! The possibilities are 200 Camera positions wide and full of text that we know you’ll make a meme out of.
Place up to 200 Camera Positions, adjust Camera Speeds, and more.
Place up to 5 in-world Text lines (30 char limit per line), with the option to change text color as well.
Added a Cinematic Mode button that removes UI, plays Camera track, etc. You can return to the Captura menu by pressing ESC.
Added Lotus Glow and Edge of Shadows filters.
Added Filter Opacity and Filter Depth sliders for filters.
These options will appear disabled if your Filter is Neutral.
Change the Time of Day and Rain volume in the Plains of Eidolon Scene (applies to each Camera Position).
Moved the Filter option to the top of the list so it doesn’t go offscreen, making some Filters unclickable.
Also worth noting that you can still host an 8 player Captura simply by inviting 7 other players once you’ve loaded into Captura. The Trials lobby is no longer needed!
Arcane System Overhaul
It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.
If you need an Arcane refresher, this spoiler is for you!
Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.
Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.
Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.
You can install 2 Arcanes per Warframe and per Operator.
You can install 1 Arcane on Operator Amps and Zaws.
You can now trade Upgraded Arcanes!
Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before:
You can now search/sort within the Arcane Manager screen.
You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.
Lua Nursery Scene (Arbiters of Hexis)
Corpus Ice Planet Wreckage Scene (Cephalon Suda)
Grineer Shipyards Manufactory Scene (New Loka)
Corpus Gas City Conduit Scene (Perrin Sequence)
Infested Ship Bridge Scene (Red Veil)
Grineer Settlement Reactor Scene (Steel Meridian)
Orokin Derelict Plaza Scene (Cephalon Simaris)
Added FX to Hema headshots to give it a nice leechy feel!
Added a pulse FX on player arrow (YOU!) upon opening (and every 5 seconds after) the Advanced Plains Map.
Added the Filter Opacity slider to Displays.
General Beam Weapon Changes and Fixes
Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
All Beam weapons now start their Damage ramp up at 20% (instead of 10%) with the following exceptions:
Primary fire starts at 60%.
Alt fire starts at 80%.
Starts at 70%.
Starts at 30%.
The Multishot chance should now apply more consistently with Beam weapons.
Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them.
Fixed Beam weapons continuously firing when quick Meleeing.
Specific Beam Weapon Changes
Chain Range increased from 7.5m to 10m.
Damage reduced from 24 to 22.
Range increased from 20m to 24m.
Mag size decreased from 60 to 40.
Chain Range increased from 4m to 7m.
Increased Range from 20m to 27m.
Increased Damage from 18 to 20.
Tweaked Flux Rifle controller rumble on recharge.
Excavation Objective UI Changes
In the simplest of terms, UI for Excavation missions has been cleaned up and simplified!
Endless Excavation missions now display ‘Digs Completed’ instead of ‘Total Cryotic Excavated’. The number of ‘Digs Completed’ is what counts towards the tiered Rewards in the Endless modes, and this change saves you some mental math!
You can still see the total Cryotic Excavated on the Mission Progress screen.
Dargyn Changes and Fixes
Upon mounting a Dargyn, your Warframe will now become ‘invincible’ and enemies will attempt to destroy the Dargyn first instead of you.
Removed the ability to mount a Dargyn during Transference. Although this resulted in an amazing bug where a Warframe would fly away in the Dargyn and do work while you watched from your Operator on the ground, it’s not intended!
Removed dust FX on idling Dargyns.
Fixed not exiting Archwing mode when mounting and dismounting a Dargyn when Archwing is active.
Fixed being unable to place a waypoint when driving a Dargyn.
Fixed exiting a Dargyn reviving your Sentinel.
Fixed AI/Sentinels attacking unmanned Dargyns, which destroyed your hope of mounting one before you got the chance.
Fixed Dargyns passing through the Plains barrier wall.
Removed The Law of Retribution/Nightmare, and The Jordas Verdict Trials.
Upon logging into Warframe, you will receive an Inbox message thanking you for your dedication to the Trials over the years and a new Invati Sekhara (if you have completed at least 1 Trial). All your items used to craft Trial keys over the years have also been refunded back to you.
Slightly adjusted the Teralyst Arcane drop tables based on new Arcane rarity calculation. Even though this adjustment is very slight and actually increased some changes of more rare Arcanes, we have included the values for you here for transparency:
Eidolon Teralyst (Special)
Eidolon Gantulyst (Special)
Eidolon Hydrolyst (Special)
Quill Onkko’s Offerings are now categorized by Arcanes, Amps, Appearance, and Misc.
After placing an Orbiter Decoration, you now have the option to place another of that type without having to go through the Decoration item menu again (when not looking at any Decoration).
Enemies on a Dropship that die due to the Dropship being blown up now count towards the "Kill X enemies that are on a Dropship" Riven challenge. Rough day for the Grineer!
Reduced the number of Kuva Codex scans required from 50 to 3.
Vacuum now sucks up Atlas’ Rubble!
The Operator can no longer pick up Atlas’ Rubble due it to breaking the custom HUD.
The Stolen Dreams quest is no longer given when reaching Mastery Rank 3 because it is a reward for completing the Phobos Junction.
Updated Arcane Agility description to match new functionality. Now gives parkour speed instead of movement speed.
Updated the Razorback Armada Inbox message with a more clarified message of what to do/where to go.
Picking up a Cetus Wisp now includes an FX.
Improved the quality of transparent edges in Clan Emblems.
When you complete a Bounty stage or Incursion, Reviving won't make you lose the Affinity that you earned before that checkpoint. To offer an example:
Old behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 Affinity, then die and Revive, you'll lose 10% of your total 1500 Affinity, so 150 Affinity lost. New behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 XP, then die and Revive, you'll only lose 10% of the 500 Affinity since the 1000 Affinity that you earned before you finished the Bounty stage is already "saved".
Tweaked force feedback sound of the Arca Plasmor.
Improved the equip sounds of the Gunsen to be more fan-like.
Increased headshot sound on the Hema.
You now need a minimum of 3 Health to reload the Hema. Ammo capacity stat is also hidden as it is not required.
Updated descriptions for Hydroid’s Tempest Barrage and Tentacle Swarm abilities.
Updated Trinity's Blessing ability description to read: "Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity."
Removed un-Gilded Zaws/Amps from Profile stats since only Gilded Zaws/Amps count towards Mastery.
Sped up scrolling speed when in inventory screens where scrolling is needed.
Improved controller support when scrolling through the Bounty rewards:
Left/right arrows and left/right analog stick toggle between Bounty and reward list (when present).
Moving the Chat window around the screen is now significantly less frustrating:
When dragging the Chat window to the top of the screen, it no longer closes if the drag is released while the cursor is outside the game window.
When dragging the Chat window too fast, you no longer are forced to stop dragging.
When dragging the Chat window against the edge of the screen, you no longer are forced to stop dragging.
Removed redundant ‘EXIT’ button from Simaris’ conversation screens.
Node blinking effects in Star Chart now follow the node when dragging it around.
Small performance improvement for enemies searching for context actions (ex: sounds the Alarm).
Added instructional objective UI to Fomorian Assault missions.
Ash’s Smoke Screen ability sound will now affect (muffle) the sounds for the entire duration of the ability.
Fixed not receiving a Corrupted Mod from opening the Orokin Vault if you extract after 10 minutes of an Orokin Derelict Survival mission.
Fixed Mirage not gaining Warframe Affinity when getting kills with her Hall of Mirrors clones.
More fixes towards reducing max Ammo Mods affecting the Hema Ammo pool leading to incomplete clip reloads.
Fixed getting knocked down while firing a Gunblade weapon (Sarpa, Redeemer, etc) resulting in the weapon no longer firing rounds and the firing audio being incorrect.
More fixes towards the Commander not spawning in Assassination Bounties.
Fixed enemies spawning on the wrong side of the portal in the final stage of The New Strange quest.
Fixed Mesa's Ballistic Battery ability's interaction with Beam weapons to behave like other weapon types: the Damage bonus is now only applied to one Damage hit, but it is not affected by the Beam weapon ramp-up and always applies full Damage.
Fixed Atlas’ Rubble not having any physics, which resulted in Rubble floating in the air if that Petrified enemy died there.
Fixed Ash’s Shuriken applying numerous Slash Status Effects to every enemy (even ones not hit) if in a group together (using Ferrox’s Alt Fire to group enemies closely).
Fixed Zephyr's Tornados remaining indefinitely if player goes into a bleedout and then self Revives.
Fixed markers for Lures and player placed markers sometimes being hidden when there's too many markers on screen.
Fixed Arcanes not listing Teralysts (+ variants) as drop locations, and vice versa.
Fixed Clients entering Archwing while quick-meleeing causing weapons locking up until animations are reset.
Fixed Teralyst fight session not locking after the first Synovia has been destroyed when not in the Teralyst Hunt Bounty.
Fixed instances where you shouldn’t have been able to use Transference.
Fixed spamming Transference at the Cetus gate turning you invincible.
Fixed potential script error when entering the Plains with a scoped Primary weapon (e.g. Sniper Rifles).
Fixed Appearance and Upgrades resetting to your ‘A’ loadout even if you had ‘B’ or ‘C’ loadout selected previously.
Fixed Clients not seeing markers on Shield Generators in Archwing Pursuit mission.
Fixed the Solida Syandana not having a spinning animation as intended.
Fixed not being able to use Finishers or ziplines in Captura.
Fixed missing fire FX when using the Ignis/Ignis Wraith with Blast Damage.
Fixed rebinding a key to ‘Open Chat’ resulting in incorrect colored button hint.
Fixed players being able to hear Vectis/Vectis Prime zoom in/zoom out sounds from other players' weapon.
Fixed a script error when equipping a Pet in the Relay Arsenal then trying to Upgrade said Pet.
Fixed Rescue Targets, Specters, and Pets who attempt to follow your wall climbing, being stuck mid-air if becoming downed in the middle of such movements.
Fixed not being able to climb over ledges while sprinting.
Fixed blurry Elevator control consoles in various Grineer tileset.
Fixed ‘ARMOR’ not being localized in Atlas’ custom HUD.
Fixed missing Cycron ‘charge complete’ sound.
Fixed the Gunsen playing equip sounds during Combos.
Fixed the Sell/Dissolve Mods screens displaying full stack count instead of the selected amount.
Fixed some Chat linkable items not having descriptions.
Fixed Void tileset images appearing when hovering over Orokin Derelict nodes in the Star Chart.
Fixed AI getting stuck in a low ceiling area in the Grineer Forest tileset.
Fixed clipping of Corpus Gas City Defense tileset guns.
Fixed an escapable level hole in the Grineer Forest tileset
Fixed incorrect values in the World State Window when exceeding your Simaris Synthesis Task.
Fixed capitalization discrepancies in the World State Window for Simaris’ Synthesis Task.
Fixed text getting cut off in the Operator Amp stat screen.
Fixed adding waypoints in the Advanced Plains Map when the mouse/key was not pressed with the Advanced Map open.
Fixed Long Warframe names clipping with the Focus passive UI icon.
Fixed the Bounty Reward text exceeding the UI box.
Fixed seeing a UI blur when taking screenshots with the UI disabled.
Fixed typing in the Mods Console search bar resulting in flickering text.
Fixed context action icons being misaligned.
Fixed a script error when casting Bladestorm as Ash Prime.
Fixed a script error when casting Gara’s Mass Vitrify ability.
Fixed a script error when casting Chroma’s Spectral Scream ability.
Fixed a script error when casting Zephyr’s Tail Wind ability.
Fixed a script error when Mesa’s Peacemaker is cast by NPCS (Specters).
Conclave Changes and Fixes
End point of Ignis weapons are now 1m from 3m in Conclave.
Ignis magazine capacity reduced to 30 in Conclave.
Ignis Wraith mag capacity reduced to 40 in Conclave.
Spectra magazine capacity increased to 30 in Conclave.
Amprex magazine capacity reduced to 40 in Conclave.
Glaxion magazine capacity reduced to 30 in Conclave.
Nukor ammo capacity reduced to 60 in Conclave.
Synapse damage reduced from 19 to 18 in Conclave.
Synapse magazine capacity reduced from 30 to 25 in Conclave.
Embolist ammo capacity increased to 50 in Conclave.
Synoid Gammacor damage reduced from 20 to 19 in Conclave.
Missed Change from Update 22.12.0
Removed the mission preview screen from Dark Sector nodes occupied by Clans. This screen was removed in preparation for the new Dark Sectors, and to help new players who were confused by what they were clicking on. You’ll have your time in the sun again, Taylor Swift.