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Vendredi 16 février 2018
 
Shrine of the Eidolon - Hotfix 22.13.2

Changes

    Teralyst, Gantulyst and Hydrolyst now all drop Arcanes!

      All 3 Teralysts have a 100% chance of dropping an Arcane.
      The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant. 
      How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.

    Reduced controller cursor speed in Advanced Plains Map by half.
    The Warframe Launcher will now prompt when it detects that you could do with some optimizing.
    Changed a metal material of the Sarva Harness to fix missing accent tint.
    Removed an unreleased cosmetic that could be seen but was not actually in Inventories.
    Updated Arcane Resistance to read Toxin instead of Electricity and updated its icon to match the effect.
    Updated and fixed some Sarpa firing sounds.
    Improved the clarity of the small Chat text option.
    Adjusted the Diva Polearm Skin energy color and Octavia Diva Skin default tint to better match the Steam Workshop images.

Fixes

    Fixed Ember’s Fire Blast not providing additional Heat damage to Clients who shoot through the flame ring.
    Fixed Nidus’ Ravenous Infested carpet not dissipating for Clients after a Host migration occurs. 
    Fixed Operators being able to use Antiserum Injectors even though UI shows they have none.
    Fixed appearing invisible in the Relay/Cetus Arsenal.
    Fixed Companions duplicating when in the Relay/Cetus Arsenal. 
    Fixed a Host script error that occurred if a Client died and revived while Spearfishing.
    More fixes towards Operators having distorted facial textures when interacting with a Pet.
    Fixed incorrect Fonts in the Cetus cinematic when you enter for the first time.
    Fixed the TennoGen icon appearing the wrong color in the Arsenal. 
    Fixed context action text drawing on top of the player's Warframe in the Orbiter.
    Fixed broken text on the Invasion screen.
    Fixed cases of uncapitalized text discrepancies. 
    Fixed a crash that could occur in the Liset loading mission screen.
 
[DE]Megan


Jeudi 15 février 2018
 
Shrine of the Eidolon - Hotfix 22.13.1

With most overhauls come the fixes soon after! Most of this Hotfix includes fixes related to the Font Rendering overhaul, and we’re prepared to continue fixing where necessary.

It’s also worth noting that the work to put Arcanes as drops on all Teralyst variants continues, and we hope to Hotfix that before the weekend arrives!

Changes

    Changed the Advanced Plains Map to use the bound map key binding to close the Map instead of it being fixed to "M".
    Removed the Advanced Plains Map hint when opening the Map in Caves.
    Konzu’s Bounty board now displays an auto-refresh countdown timer when no Bounties are currently available (approx 1 minute of downtime between refresh).
    Improved spawning points of Dargyns to alleviate reported issues of Dargyns spawning on top of eachother or in geometry.

Fixes

    Fixed Sentients not spawning during their encounter phases in Octavia’s Anthem quest which resulted in a progression stop.
    Fixed numerous projectile weapons (Detron, Drakgoon, Cernos Prime, etc) having incorrect Status Chance calculations. 
    Fixed a crash when attempting to drive a Dargyn.
    Fixed entering a Rampart as cloaked Operator causing a loss of functionality.
    Fixed Unveiled Riven Mods sometimes appearing blank due to Font changes.
    Fixed Condrocs that start in flight not counting towards the "Kill 3 Condrocs within 5 seconds" Riven challenge.
    Fixed a potential script error when fighting the Teralyst that would break Eidolon Lure functionality.
    Fixed smaller than intended collision shapes on the Teralysts, especially noticeable on the Gantulyst and Hydrolyst. This did not affect their "damage hitboxes", only player collision.
    Fixed Arcane Momentum and Arcane Consequence reflecting incorrect text descriptions since their recent changes in U22.12.0.
    Fixed Operators having distorted facial textures when interacting with a Pet.
    Fixed Atlas' Rubble sticking around if you switch your Warframe in the Simulacrum Arsenal while Rubble is on your Atlas.
    Fixed ‘Damaged’ Mods not having their iconic cracked image.
    Fixed numerous Icons not displaying their proper colors in the World State Window.
    Fixed Dojo color and Pigment Icons displaying incorrect color.
    Fixed the ‘*’ symbol replacing letters with a diacritical mark (non-English languages)  
    Fixed broken fonts when opening a Gift, and when ranking up in a Syndicate.
    Fixed incorrect counter Icon when selecting over 100 Mods.
    Fixed off-centered Revives remaining number.
    Fixed a script error that could happen when trying to Upgrade your Pet in Cetus.
    Fixed a script error that occurred when you don't have a Companion equipped.
 
[DE]Megan


Jeudi 15 février 2018
 
Shrine of the Eidolon - Update 22.13.0

pMAZ2A5.jpg

TennoGen Round 11 Batch 3 of 3

The final batch of TennoGen Round 11 items are here! 

h3vpFiI.jpg

Warframe Skins

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Weapon Skins

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Syandanas

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Warframe Alt Helmets

UI Additions & Changes

This Update brings some changes to the UI in two big ways. The first one has been a much requested feature to overhaul the way the Plains of Eidolon Minimap works. The second is a complete change to the way Warframe renders all fonts.

    First : New Advanced Plains Map!

      Hold M (default) to open Advanced Map.
      Right clicking (default) on the Advanced Map places a Waypoint.
      Use the mouse wheel to zoom in and out.
      Left click and drag to move the Advanced Map around.
      Areas/Regions have now been named! (also appears on the normal Plains Map).

    Second : Font Rendering overhaul! 

    A deep dive into this can be found here from our latest Devstream: https://youtu.be/E96hgup-Ng0?t=41m5s
    And a bit of a visual reference can be found here: https://pbs.twimg.com/media/DVDaFBnV4AAC_Cf.jpg:large

      Stay Calm! A lot of Warframe's text will look different. This change will make all fonts across Warframe more readable at all resolutions. We know change is scary, but this change is to make sure font scaling looks crisp across resolutions and with zooming!
      All future UI work has had the stage set for it with this better text rendering!

Changes

    Sentient Cores now drop from Conculysts, Battalysts, and Decaying variants. They will drop either an Exceptional (25%) or Intact (75%) Sentient Core. This allows for progression with the Quills outside of the Plains of Eidolon!
    Ivara’s Prowl will now only steal from each enemy once total, instead of once per Ivara. Our intent is to mirror how Nekros’ Desecrate also functions, considering the recent movement of Sentient Cores to certain Sentient variants. It’s rewarding to be the warmly welcomed Nekros in an Argon Crystal run, and we hope Ivara will now be welcomed equivalently. 

Fixes

    Fixes Natural Talent causing a delay after the Mag Crush animation ends where you couldn't cast other Abilities.
    Fixed some Shotgun Rivens having a blank Riven challenge.
    Fixed the rewards listed on Konzu’s Bounty board overlapping with text when scrolling, making it appear to only list 9 rewards instead of 10.
    Fixed cases of Zaw Damage preview stats not calculating properly.
    Fixed the Kronen not displaying when searching ‘Tonfa’ in the Market/Arsenal.
    Fixed potentially misaligned Riven challenge popup description.
    Fixed Tennogen Liset Skins showing a Credit icon instead of Steam icon.
    Fixed a script error in Somachord if the loop button is pressed while no songs are playing.

*We have a fix for the Detron's incorrect Status Chance. Aiming to get another Hotfix out before the weekend that will include this!

 
[DE]Megan


Mardi 13 février 2018
 
Shrine of the Eidolon - Hotfix 22.12.5

Changes

    Removed non-Vaulted Relics from Bounty Rewards as to remove confusion of both Relic types being in current Bounties and replaced with Endo relative to difficulty per Bounty tier (50,100,200,300,400).
    Improved the way Plains of Eidolon Water hazards treat drops that fall and teleport with in to be more player friendly.

Fixes

    Potential fix for the big issue of Teralysts and Lures not navigating or behaving properly at all. When this issue occurs, it completely prevents Teralyst hunts from occuring for that session so we are working on resolving it as quickly as we can!
    Fixed an issue with Operator customization where changing the color of "Markings" changes the color of all "Facial Accessories".
    Fixed Vex Armor HUD Buffs not being removed upon deactivation for Chromas playing as Clients.
    Fixed the Harrow Graxx Skin having a giftable option in the Market. Upon selecting this it will fail and not charge you the respective Platinum.
    Fixed various incorrect looking Articula: https://forums.warframe.com/topic/919049-equinox-articula-glitchy-textures/
 
[DE]Rebecca


Mardi 13 février 2018
 
Shrine of the Eidolon - Hotfix 22.12.4

Changes

    Chroma's Vex Armor Damage Buff now works on Melee Damage.
    Adjusted new stairs to the upper level in the Grineer Galleon Defense tileset to improve flow.

Fixes

    Fixed a crash upon returning to Cetus after trying to give a Brilliant Eidolon Shard to the Shrine. 
    Fixed Index missions in the Glast Gambit quest rewarding the wrong amount of Credits, resulting in players losing Credits even when winning.

      We are currently running a script to retroactively give respective Credits to those who were affected by this issue. We will update you here once the script is complete! The script has been completed and those affected should now have the proper amount of Credits! 

    Fixed Vomvalyst Lures losing their charge after a Host migration, resulting in inability to be recharged.
    Fixed Natural Talent not applying to Gara’s Shattered Lash sweep.
    Fixed Grakata low magazine sounds being audible by all players when used by friendly AI.
    Fixed some localized text mentions of "it's" where should've been "its".
    Fixed a typo in one of Konzu’s line where he is meant to say “sight” instead of “site”.
    Fixed a script error when casting Ash’s Bladestorm ability.
    Fixed a script error when casting Atlas’ Rumblers ability.

* We are aware of an issue where you appear to be able to gift the Harrow Graxx TennoGen Skin in the Market. Upon selecting this it will fail and not charge you the respective Platinum. We’re working on removing the unintended option for our next Hotfix/Update.

 
[DE]Megan


Lundi 12 février 2018
 
Shrine of the Eidolon - Hotfix 22.12.3

* Please note that we’re aware of the following issue and have a fix for our next Hotfix: 

Index missions in the Glast Gambit quest rewarding the wrong amount of credits, resulting in players losing credits even when winning

Zephyr Changes and Fixes

As mentioned in Update 22.12.0, we prefaced Zephyr’s new Air Burst ability with a note that it may be tweaked after feedback - and here we are! To retain her aerodynamic synergy, we’ve tweaked the following:

    Energy cost of Zephyr’s Air Burst is now halved while in air.
    Increased the speed of Zephyr’s Air Burst projectile.
    Increased the speed of Zephyr’s Tornado tracking to move quicker to your aim point.
    Removed Zephyr’s Turbulence loop sound and lowered hover loop volume.
    Fixed a crash when killing a Volatile Runner (or enemy that exploded on death) trapped inside Zephyr's Tornado by shooting the Tornado.
    Fixed Zephyr’s Air Burst not increasing the size of your Tornado as a Client.

Atlas Change

    Reduced the decay rate of Atlas’ Rubble by half.

Changes

    Changed the Zhuge’s Critical Chance to the intended 20%.
    Toned down the explosion and smokey VFX when firing an Operator Amp.
    Slight spacing adjustment to Relic opening/Riven unveil UI so they're all the same spacing.
    Somachord volume setting is now saved across all sessions.
    Minor sound remastering updates have been made to the following weapons:

      Tigris / Tigris Prime / Sancti Tigris
      Boltor / Boltor Prime
      Latron / Latron Wraith / Latron Prime
      Snipetron Vandal
      Rubico

Fixes

    Fixes towards crashing when flying a Dargyn.
    Fixed Assassination Bounty stages not progressing when killing the Commander very quickly. 
    Fixed Squad UI losing functionality when anyone leaves your Squad when in your Orbiter.
    Fixed Squad UI being left in weird "Waiting for Players / Clear Voting" state (instead of "Waiting For Players / Cancel Mission") when failing to join a Public session.
    Fixed the Teralyst being able to kick around pick-ups and potentially push them through the ground.
    Fixed not being able to pick up Index points as a Client if the pick-up was too far away from you from the Host's point of view. 
    Fixed switching to Operator and back causing some abilities (e.g. Fireball, Vauban 1/3/4) to cost twice as much Energy.
    Fixed Enemies petrified by Atlas’ Path of Statues Augment Mod not dropping Rubble.
    Fixed the Arcane Arachne damage increase not resetting when shooting the ground
    Fixed all Teralyst variants not attacking players in Dargyns.
    Fixed Shotgun Rivens generating a challenge for killing Dargyns with a Bow.
    Fixed Vauban’s Bounce trap sending victims horizontal instead of straight up. 
    Fixed the Scourge appearing to be rotated incorrectly when viewed on a surface
    Fixed Mirage Prime's materials looking muddy during Eclipse in the dark.
    Fixed not being able to see your Pets fur patterns in the Appearance screen when you first open the Arsenal.
    Fixed Clients not having their melee combo counter increased for Ash’s clones hitting enemies in Bladestorm.
    Fixed navigation bug causing AI to get stuck in certain situations.
    Fixed the player flashlight being too dim. 
    Fixed excessively bright fog in your Liset.
    Fixed a script error that could occur when Mining.
    Fixed a script error when casting Atlas’ Tectonics.
    Fixed a script error when casting Mirage Prime’s Hall of Mirrors.
    Fixed a script error when casting Ash’s Bladestorm. 
    Fixed a script error when using Transference as Equinox.
    Fixed a script error when deleting all read messages at the same time a message transmission pops up.
    Fixed the Kuva Siphon sometimes missing shadows.
    Fixed Riven unveil diorama being offset to the side.
    Fixed cases of empty names appearing when joining an Instance. 
    Fixes for unintended changes to kill shot and headshot sounds.
    Fixed missing Liset ‘fly in’ sounds as reported here: https://forums.warframe.com/topic/915481-liset-audio-bug/
    Fixed poor lighting during Vor’s Prize cutscenes. 
    Fixed Display descriptions exceeding the UI boundaries.
 
[DE]Megan


Samedi 10 février 2018
 
Shrine of the Eidolon - Hotfix 22.12.2

Fixes

    Fixed a progression stopping crash in The War Within quest.
    Fixed hearing a static-like noise after casting Inaros’ Desiccation.
 
[DE]Megan


Samedi 10 février 2018
 
Shrine of the Eidolon - Hotfix 22.12.1

As predicted, some new font changes slipped through the Mainline cracks! We have better text optimizations coming next week, but have fixed it for now!

*Missed U22.12.0 Addition

    New Riven challenges are here! Many of them brought to you by the Design Council!

*Missed U22.12.0 Sound Change

    Volume adjustments and balancing between all Warframes and their powers. (Turned up quiet powers and turned down loud powers)

Changes

    Updated sounds to the Redeemer and Sarpa.
    Increased the weapon damage and projectile speed of the Dargyn when flying it yourself.
    Removed unintended drop shadow on Chat text. 
    Removed placeholder tags on new Riven challenge descriptions.

Fixes

    Fixed crashing when exiting the water in a Submersible mission. 
    Fixed cases of crashing when attempting to Revive.
    Fixes towards Vomvalyst Lures not teleporting to players who are extremely far away. 
    Fixed Market Warframe Skins/Helmets that use the default diorama showing the equipped Warframe instead of the Warframe the Skin is for.
 
[DE]Megan


Vendredi 9 février 2018
 
Shrine of the Eidolon - Update 22.12.0

YUP, another Mainline! We have some things that were not meant to be released like text optimizations, so if you see anything funny, it fell through the cracks. This is our longest set of Update notes today (largely because of the weapon changes), but there's still lots of great details for you to find in these notes. Please post all bugs and feedback in proper forums!

Drive the Dargyn

Take your fight to the skies by hijacking unmanned Dargyns in the Plains. If you get caught, it's a footrace against the pilot to board the Dargyn! Use these to aid in your search for the new Eidolons!

RidableSkiff2.jpg

The Gantulyst and the Hydrolyst



“The Sentient was a deformed creature, sent from some dark fold of distant space, crushing towers and citadels across Earth...”

Until meeting its fate in a climactic battle.

“The device detonated. The Sentient's body shuddered, wracked by a cacophonous energy. Fragments of the Sentient crashed to the Plains and marshes and flatlands...”

These fragments are known as the Eidolons -- mysterious titans that continue to wander the Plains and loom over the people of Cetus.

Most of you have seen the Teralyst, a beast that rises from the watery depths every night. Legends speak of two more Eidolons that fell to the Plains, dormant for centuries but ever-present in the hearts and minds of the Ostrons.

Eidolon Hunters eager to prove their worth are trying to summon these creatures again. Are you worthy, Tenno?

Gantulyst

Legends say the Gantulyst wields an enormous boulder for an arm and radiates powerful beams of Sentient energy. The Ostrons built a shrine in its honor hoping to gain its favor.

Gantulyst.jpg

Hydrolyst

The Ostrons believe the Hydrolyst is an omen of impending natural disaster. Stories describe a distinct, pungent aroma that precedes the arrival of this toxic beast.

Rainalyst.jpg

Teralyst matchmaking bounty

terryhunt_frnh348.png
You now have options to matchmake for Eidolon Hunts!

Worth Noting: Remaining in the Plains for the entire Day Cycle effectively allows you to hunt the Eidolons across multiple nights. If your team kills all 3 Eidolons in one night, or across several, then the Teralyst will respawn and you can start the hunt again. TLDR players can hunt Eidolons across multiple nights without losing progress as long as they stay within their current session. Going back to Cetus resets it. 

Riven transmutation

If you’re worthy, you’ll receive a guaranteed Riven Transmuter from the Hydrolyst (if captured). These consumable items can Transmute four Riven Mods into a brand-new Riven. Combining four Rivens of the same type (i.e Rifle, Melee, Shotgun, etc.) will result in a transmuted Riven of that type.

RivenTramsutation.jpg

Additions

    Added a completely new flow for Companion Incubator Management. Pets can no longer die! The base Incubator now behaves exactly as the Nutrio Incubator does with auto-stasis, and those with the Nutrio Incubator receive a significant discount on future DNA Stabilizer costs (from 75,000 to 5,000)!
    Added categories to Hoks store for different Zaw parts and Arcanes. His Crafting screen can now also preview Gilded stats and appearance.
    You can now buy up to 10 Loadout Slots! The previous limit was 5.
    Added a new subcategory in the Market Weapons tab for Archwings.
    Added a teleport trigger to warp slow squadmates outside of the loading hallway and out into the Plains. This is to catch followers who were far enough away to warp to the player, past the blocking volume already set up in front of the gate.
    You can now see your customized Operator in Diorama previews when purchasing items.
    Added toggle between Gilded and non-Gilded for crafted weapons.
    Operator Arcanes are now listed in the Arcane section of the Codex.

Sound Additions

    Volume adjustments and balancing for all weapons. (Turned up quiet weapons and turned down loud weapons)
    Added a new audio layer to older weapons to make them sound more impactful.
    Added and improved exterior gun tail sounds for all weapons.
    Added unique 'low ammo in clip' sounds for all weapons.
    Added new sound to the Kohm reload.
    Updates and sound additions to one handed secondaries when using Glaive type weapons.

WarframeGroupShot.jpg

Warframe Changes

Each Warframe’s stats and ability kits combine into a unique entity that offers different strengths and weaknesses. With 34 Warframes to choose from (and the 35th on the way), a Tenno may find there is no challenge they cannot overcome by making good use of the swiss army knife that their Arsenal offers. Some well-rounded frames do multiple things well, while others greatly excel in specific circumstances.

When reviewing the Arsenal over time, our developers often find themselves asking: 'is this fun?’. That's the most important question to us, from the perspective of both the active player and their three squadmates. We understand the importance of power fantasy, but overbearing abilities can make squadmates feel ineffective by seriously disrupting intended gameplay flow. Conversely, when a Warframe doesn’t do enough, players may simply choose a “better” frame, sacrificing personalization and diversity for efficiency. Neither of these situations are ideal, so let’s shake things up!

Please note: for the next 7 days you are eligible for free items!

    Login within 7 days of the update for an inbox message containing 3 x Forma, a 3 Day Affinity booster, and an Exilus Mod Adaptor!
    Console players will receive the same inbox message by logging in when they get the build with aforementioned changes.
    AFTER Friday's Devstream (February 9th), ALL platforms will get BONUS Gift from the Lotus alerts this weekend with Orokin Reactors!

If you've read the Dev Workshop, a lot of this will look familiar, but there are some minor changes! Our intent remains the same. We relist important information here because our Update notes are much more widely read than Dev Workshops.

    General

      -When interacting with Nullifiers, power-created avatars (Atlas’ Rumblers, Nekros’ Shadows, etc) will have their Health drained, instead of instantly disappearing.
      -Added a charge circle for Ember’s Fireball, Zephyr’s Tail Wind, and Hydroid’s Barrage and Tentacle Swarm.

    Ash

      Bladestorm

        - Upon activating Bladestorm, Ash’s clones will do the stabbing, leaving the player free to act. Ash can choose to join in the execution by using Teleport on a marked enemy.
        -  Reduced energy cost of Bladestorm's Marks. 12 Energy / Mark when Visible, 6 Energy / Mark when invisible.

    As one of three “stealth” frames that offer invisibility, Ash serves as a more offensive alternative to Ivara and Loki. In practice, his Bladestorm ultimate falls short of those expectations - although the ability is sufficiently lethal, players would be locked into cutscenes as Ash and his clones finished the job on marked targets.



    With the above changes, the Ash player can continue moving and shooting after activating Bladestorm, while his clones do the dirty work! Plus, as an added feature, if a player wants to take advantage of the invincibility offered by the cutscenes (or just thinks they look cool), they can use Teleport on a marked target after activating Bladestorm to join in on the stabbing fun.

    Atlas

      Rubble (new mechanic)

        - Comes from killing petrified enemies. Atlas collects rubble to restore his health, or temporarily increase armor if already at max health. Rubble has a singular decay. Picking up more rubble delays the decay for a brief time.

      Landslide

        - Killing petrified enemies with Landslide generates bonus rubble. We have also increased the contact radius at max rank from 1.5m to 2m.

      Petrify

        - Can use Petrify on Tectonics’ bulwarks to increase rolling velocity and damage. Can also be cast on Rumblers to heal them for a % of max health.
        - Petrify is now a single cast instead of a channel ability, instantly Petrifying enemies in front of you regardless of level! https://gfycat.com/gifs/detail/bonybrokenappaloosa.
        - Ore Gaze Augment is now 25% effective at max rank.
        - Petrified enemies take increased damage from all sources.

        Rumblers

          - Casting, creates an AoE around Atlas that will petrify any enemy that comes close.
          - Rumblers create rubble when they expire, based on how much health they had

      Released in late 2015, Atlas fills the role of a beefy brawler Warframe. While his first ability Landslide really packs a punch, the rest of his kit falls short in comparison to other frames. We saw this reflected in Atlas’ usage stats, where he was the generally the least-used frame that didn’t have a Prime variant.




    Similar to other recent reworks, we aim to give Atlas more synergy between the abilities at his disposal. Petrify is now a versatile ability that does not limit the casting of other abilities, and can be used to buff bulwarks and heal Rumblers. Introducing the Rubble mechanic improves Atlas’ survivability, while rewarding players for taking advantage of the frame’s synergies. The instant AoE Petrify upon casting his Rumblers ultimate also helps protect players during the cast animation.

    Banshee

      Resonating Quake (Augment)

        - Although still a singular cast allowing free movement, Resonating Quake will only hit enemies once as it expands outward.

      Banshee’s abilities fill both offense and support roles, offering damage boosting, crowd control, and area of effect capabilities. But for many, her gameplay has become centralized around an augment for her Sound Quake, Resonating Quake. Since sound waves can hit through walls, the humongous area of effect can prevent enemies from getting anywhere near the objective, while the casting player is left with nothing to do but wait. From our own public play experiences, Resonating Quake is what we as creators of Warframe find to be the most unfun ability- “I want to enjoy this horde shooter, but where are the hordes?”

      Instead of creating a less effective version of the same augment, Resonating Quake will now offer an alternative playstyle, providing a stationary Quake that does not restrict player movement. Effective usage will now require frequent casting and strategic placement, encouraging a more active playstyle.

    Chroma

      Spectral Scream

        - Removed walk speed and jump restrictions. You can now freely move while this is active!
        - Can now cast other abilities while using Spectral Scream.
        - Damage output is now also affected by the Vex Armor's Fury bonus! https://gfycat.com/NegligibleDenseGermanpinscher

      Vex Armor

        - Fixed a longstanding issue with number calculation being multiplicative. Boosts now apply before upgrades instead of after, making the ability consistent with all other damage boosting abilities. Overshields are now considered for Vex Armor. Chroma's Vex Armor remains one of the top performing damage-multipliers in the game - and it's now an aura! Instead of just being focused on Chroma, it can now benefit allies in range.
        - Vex Armor can now be recast to preserve accumulated buffs.

      The only change that comes with a full history lesson! https://forums.warframe.com/topic/788574-octavia%E2%80%99s-anthem-hotfix-2023/

      Back in April 2017, we said this:

      “Chroma Changes:

      Fixed an issue where Chroma would deal no damage with Vex Armor active. While this may sound like a simple fix, if you're a Chroma user please read on!

      Solving Vex Armor actually takes us back to Chroma's beginning. On original power creation, we used some less-than-ideal calculation methods to create Scorn and Fury's effects. If you are an avid Chroma user, you probably know the power maximizing this ability brings. At some point in Chroma's future we will need to revisit and use ideal methods for his Abilities; we will inform you well in advance when Chroma is under review.”

      Chroma is a complex frame that players usually acquire further on in their Tenno journey. As referenced above, much of that complexity stems from some questionable back-end calculations, which caused Vex Armor to calculate damage boosts AFTER upgrades instead of before. Although the UI may indicate that damage/armor is buffed by a few hundred percent, the actual buff amounts would be much higher. Furthermore, compound elements would effectively be multiplied twice for Fury’s damage boosting, leading to some ludicrous results.

      Back in April 2017, extreme damage boosting was not really a problem, so we left the ability as is. However, the Plains of Eidolon update marked a shift in community mindset by introducing Teralysts - featuring multiple large health pools on each weakpoint, damage boosting abilities became an important part of efficient hunting teams. While other damage boosting options require more team coordination, a single self-damaging Chroma could bypass the weakpoint damaging portion of the fight in an instant. At its simplest, we do not want our Eidolons one-shotted.

      Chroma’s usage was already somewhat narrow, so we want him to remain a competitive option for Teralyst damage boosting, while also improving other parts of his kit. Although the magnitude of his boost will be lowered, it will still be one of the strongest boosting abilities in the game, and both damage/armor increases will now apply to all teammates in a nearby radius. Furthermore, Spectral Scream without movement restrictions allows players to be the aimgliding, fire-breathing dragon they’ve always dreamed of! We will continue to observe how these changes affect Chroma (and the Teralyst hunting squads) in the coming weeks, and consider further tweaks if needed.

    Ember

      Fireball

        - Can now be held and charged for additional damage. Upon impact, Fireball will leave behind a Napalm-like flame that damages enemies.

      Fire Blast

        - Will now add heat damage to weapons that fire through it (for allies).

      World On Fire

        - 5 seconds after casting, a percentage will begin counting up on the ability icon. As this percentage scales from 0% to 100% over 10 seconds, the ability’s energy cost and damage dealt both grow to double, while the ability radius shrinks to half.

      Ember is the original damage caster frame, offering low survivability in exchange for high offense. Her ultimate, World on Fire, is unmatched in terms of widespread lethality - while many Warframes specialize in certain mission types, Ember’s specialty is “anything under level 30”. By simply bullet jumping through levels with World on Fire active, enemies become a non-factor, making Ember a ubiquitous pick across most of the Star Chart. Like a mobile Resonating Quake, this monopoly on kills can leave squadmates struggling to keep up, in an attempt to see the enemy before they melt. These changes increase lethality at higher levels, while addressing the ability’s huge range.

      World on Fire will continue working similarly to how it does now, but with changing effects over time. The gradually increasing energy cost should encourage most players to toggle the ability when needed, instead of the current “set and forget” approach. Players who can afford to run the ability at max charge may need to get more up close and personal, but the increased damage should help Ember out against higher level enemies.  World on Fire is still very capable of clearing rooms and sweeping hallways, but should now be applied more deliberately!

    Gara

      Mass Vitrify

        - Wall health scales based on health and shields of the enemies it glasses over. Minimum value per target is affected by Strength and Armor, meaning weaker enemies still contribute something worthwhile.
        - Health gained by Mass Vitrify shown in a UI display.

      Our latest Warframe Gara is a versatile frame on the cutting glass edge, with a tool for most situations. After recent changes to her Mass Vitrify, the ability is serviceable against most of the star chart, but doesn’t hold up well to higher level content.

      While this is tough to showcase in a gif, in practice the wall has gotten stronger because it has covered many enemies in this cast! https://gfycat.com/BrownReasonableAracari

      To help the ability scale better, the health of Mass Vitrify’s wall will increase based on the health and shields of the enemies who are “glassed” by the ability’s cast. This added incentive for letting enemies get close to the objective should add an interesting risk/reward element to Gara’s gameplay.

    Hydroid

      Undertow/Tidal Surge

        - Enemies are now properly kept within Hydroid's watery clutches when moving with Undertow.

    Mirage

      - Mirage's Eclipse Duration has been buffed and now matches Hall of Mirrors at Max Rank (so you can better coordinate the upkeep).

    Mag

      - Increased base energy pool (125 for Mag, 175 for Mag Prime).

      Polarize

        - Shards created by Polarize now scale based on power strength, as well as the percentage of damage done to that specific enemy.
        - Augment for Polarize reworked - now reads: "Weapons hit by Polarize are jammed for 4 seconds. Robotic enemies hit by Polarize are disabled for 4 seconds."

      Crush

        - Each stage of crush emits a shield heal from Mag. Restores shields to nearby allies per damage instance, based on the number of enemies affected.
        - Crush animations slightly sped up.

      Mag has seen many changes over Warframe’s history - her major rework in 2016 reinforced her role as a fragile crowd control caster, widening her usability across all factions. Although she performs well in the right hands, some of the synergies introduced in that rework did not have quite the impact we wanted. Plus as a starter frame, we want new players to feel like choosing Mag is a more viable option.

      Increasing the damage of shards created by Polarize should give Mag more kill power. Additional shield restore on Crush also offers a way to passively support your team while clearing crowded rooms!

    Rhino

      - Reduced the amount of impulse caused by the Iron Shrapnel Augment to avoid sending enemies into orbit.

    Volt

      Discharge

        - Removed the damage cap. Increased base damage output from 750 to 1200. Damage and stun duration are halved for enemies further away from Volt (affected by Mods).

    Removing Discharge’s damage cap has been a common request since Volt’s rework in early 2016. We tried testing this version of the ability internally, and decided it was too much  - stunning all enemies for 20+ seconds, through walls and inside spawn closets, had a seriously disruptive effect on gameplay.  However, we understand why this is a common request, and have done our best to make it work.



    Lightning strikes most fierce at the center. To accompany the damage cap removal, Discharge is now less effective at medium to long range, doing less damage and stunning for less time. The damage reduction is mostly offset by an increased base damage on the ability, but the reduced stun at long range should keep mission flow in check.

    Zephyr

      Tail Wind

        - Combined into a single ability with Dive Bomb. Can be charge cast on the ground, launching Zephyr into the air where she then hovers. In the air, Tail Wind still flies in whatever direction you’re looking, and Dive Bomb activates if cast while looking straight down.
        - Tail Wind now costs half as much energy when cast in the air, free if cast while hovering.
        - Tail Wind does more damage.
        - Changed Dive Bomb augment into a Tail Wind augment - now reads: “Each enemy hit increases Tail Wind damage by 25%. Damage resets upon landing.”
        - Dive Bomb can now fire on slight angles, as long as you’re looking mostly down.

      Turbulence

        - Turbulence now has a new unique animation and sound!

      Air Burst

        - New ability replacing Dive Bomb. A projectile that causes an AoE burst on contact, ragdolling enemies. Can be fired into Tornadoes to make them bigger.

      * Please note that Air Burst may be tweaked more after feedback.

      Tornado

        - Now spawn where player is aiming and can be steered. The closest tornado will move to your aimpoint, meaning you can move them around. Tornado damage type now determined by largest amount of elemental damage absorbed, instead of last type absorbed. Tornadoes do a better job of keeping enemies captured, and shooting Tornadoes will do damage to enemies trapped inside. You can also now recast Tornado, similar to Hydroid’s Tentacle Swarm.
        - Changed Tornado's default damage type from Magnetic to Physical.
        - Clarification: holding aim (default RMB) is required to steer Tornadoes.

    Zephyr, the warrior of the skies, has seen little change since being introduced in early 2014. Four years later, her ability kit is showing its age - Parkour 2.0 improved mobility across all Warframes, making her reduced gravity and Tail Wind less useful by comparison. Turbulence is consistently useful, but all other abilities leave something to be desired.

    To give Zephyr new wind beneath her wings, her Tail Wind and Dive Bomb will now be the same ability, cast depending on which direction the player is looking. This makes room for her new ability Air Burst, which gives Zephyr new ways to rain death from the skies. We do not have a gif ready for this yet. Combined with Tornado tweaks intended to make the ability more consistent and useful, Zephyr’s more well-rounded kit should help reassert her air superiority.

    We believe these changes make our wide Warframe roster more diverse and fun to play. We will be listening to your responses, so please keep feedback respectful and constructive.

Warframe Weapon Changes

We are revisiting all weapons and adjusting their stats to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total. With this in mind, we are buffing a lot of the weapons you know and love!

Again, a lot of this is as shown in the Dev Workshop, but our Update Notes are more widely read.

    General Notes

      - Sadly, not noted here are BEAM weapons - they should be ready soon, but we are revisiting them to be more 'like they used to be' in terms of damage instances over time but with a fixed fire rate. Fire Rate mods and their effects are still being determined. The Beam Weapon Category is simply not ready for this Update, but we are still working on it!
      - Conclave Weapon damage rebalancing has been done separately to account for the changes.
      - We calculate DPS based on sustained DPS which also takes Critical and Status values into account so our values may be different than yours!
      - For those of you in the Riven Market, please be aware these stats will not affect Riven dispositions. Player popularity / usage stats will continue to be the metric for that.
      - Our data shows enemy weapons are unaffected by this, but if there are cases you believe to be wrong please note them in an appropriate subforum.

      So what are these Mastery Rank grouping guidelines?

        We sketched out Mastery Rank groupings of 0-3, 4-6, 7-9, 10-12 and 13-15 for each weapon type with a minimum DPS and amount split between crit and status for each group. Using existing stats, weapons were sorted into the groups. If their stats were too high for their current MR it was raised along with any other properties to match.

      Example: Tiberon

      It's damage places it in MR 10-12 but it's crit and stat split is way too low. MR, status and critical chance is increased to match it's new MR. Increasing status and critical boosts its damage so its reduced down to fit back into the MR group guidelines its original stats dictated

      The end result is the high performing/popular weapons stats remain untouched outside of being placed into their intended MR group and the rest of the weapons are brought up to equivalency.

    Additional Notes

      - Projectile based and low fire rate weapons were given more crit and status allowance when appropriate.
      - Free weapons like the Dex series have been given Mastery Rank values to match their stats! We know these are grandfathered in inventory regardless of Mastery Rank, it's just for consistency!
      - Some outliers exist that either don’t meet or exceed their Mastery Rank's allotted DPS and - Crit/Status split allowance because of additional properties and/or features.

      Examples:

        Grakata - exceeds Crit/Status split but is extremely inaccurate
        Strun Wraith - DPS is lower than  its Mastery Rank group but it has forced stagger on hit and high status chance

    Primary Rifles

      Mastery Rank 0-3

        Braton

          Damage increased from 20 to 24
          Status chance increased from 5% to 6%
          Critical chance increased from 10% to 12%

        Latron

          Status chance increased from 10% to 12%
          Critical chance increased from 10% to 12%

        Hind

          Status chance increased from 10% to 15% (Primary Fire)
          Critical chance increased from 5 to 7% (Primary Fire)
          Critical chance increased from 10% to 15% (Alt Fire)
          Status chance decreased from 20% to 10% (Alt Fire)

        Burston

          Status Chance increased from 10% to 18%
          Critical chance increased from 5% to 6%
          Critical damage increased from 1.5x to 1.6x

        Karak

          Mastery Rank increased from 0 to 1
          Damage increased from 27 to 29
          Status Chance increased from 7% to 15%
          Critical Chance increased from 3% to 9%

        Boltor

          Status chance increased from 10% to 14%
          Critical chance increased from 5% to 10%
          Critical damage increased from 1.5x to 1.8x

        Tetra

          Damage increased from 30 to 32
          Status chance increased from 10% to 20%
          Critical chance increased from 3 to 4%
          Decreased recoil while aiming
          Increased accuracy while aiming

        Gorgon

          Status chance increased from 5% to 9%
          Critical chance increased from 10% to 17%
          Increased accuracy while aiming

      Mastery Rank 4-6

        Dera

          Damage increased from 22 to 30
          Status chance increased from 10% to 22%
          Critical chance increased from 2.5% to 8%
          Critical damage increased from 1.5x to 1.6x
          Reload speed increased from 2.37 secs to 1.8 secs
          Very slight recoil added

        Prisma Tetra

          Damage increased from 35 to 38
          Status chance increased from 15% to 24%
          Decreased recoil while aiming
          Increased accuracy while aiming

        Sybaris

          Increased damage from 70 to 80

        Soma

          Damage increased from 10 to 12

        Braton Vandal

          Mastery Rank increased from 0 to 4
          Status chance increased from 10% to 16%
          Critical chance increased from 10% to 16%
          Ammo capacity increased to 550

        Grakata

          Mastery Rank increased from 0 to 5

      Mastery Rank 7-9

        Hema

          Damage increased from 45 to 47
          Critical chance increased from 7.5% to 11%
          No longer requires or consumes Rifle ammo
          Improved projectile trail FX

        Attica

          Mastery Rank increased from 0 to 7
          Critical damage increased from 2x to 3x
          Damage decreased from 125 to 80

        Stradavar

          Status chance increased from 5% to 12% (Auto)
          Critical chance increased from 15% to 24% (Auto)
          Status chance increased from 15% to 16% (Semi Auto)
          Critical chance increased from 20% to 28% (Semi Auto)
          Decreased automatic recoil

        Karak Wraith

          Mastery Rank increased from 0 to 7
          Damage increased from 30 to 31
          Status chance increased from 15% to 25%
          Critical chance increased from 5% to 13%

        Braton Prime

          Mastery Rank increased from 0 to 8
          Status chance increased from 20% to 26%
          Critical chance increased from 10% to 12%
          Ammo capacity increased to 600

        Dera Vandal

          Mastery Rank increased from 4 to 7
          Damage increased from 31 to 32
          Status chance increased from 15% to 30%
          Critical chance increased from 5% to 8%
          Reload speed increased from 2.37 secs to 1.8 secs
          Very slight recoil added

        Harpak

          Increased damage of Harpoon secondary fire from 50 to 100
          Changed harpoon damage from 100% Puncture to 40% Impact, 50% Puncture and 10% Slash
          Added 17% status chance to Harpoon
          Added 20% Critical chance to Harpoon
          Added 2.3x Critical Damage to Harpoon
          Status chance increased from 10% to 17%
          Critical Damage increased from 2x to 2.3x
          Improved primary fire’s projectile trail FX

        Grinlok

          Mastery Rank increased from 5 to 7
          Damage increased from 120 to 187
          Critical damage increased from 2x to 2.5x
          Mag size increased from 6 to 9
          Reload speed increased from 2.1 secs to 1.7 secs
          Increased accuracy while aiming

        Gorgon Wraith

          Mastery Rank increased from 3 to 7
          Status chance increased from 15% to 21%
          Critical chance increased from 10% to 15%
          Critical Damage increased from 1.5x to 1.9x
          Ammo capacity increased to 900
          Increased accuracy while aiming

        Paracyst

          Mastery Rank increased from 6 to 7
          Damage increased from 30 to 33
          Increased accuracy while aiming
          Decreased recoil while aiming

        Latron Wraith

          Mastery Rank increased from 0 to 7
          Damage increased from 55 to 60
          Critical chance increased from 25% to 26%
          Critical damage increased from 2.5x to 2.8x
          Status chance decreased from 15% to 14%

        Soma Prime

          Mastery Rank increased from 6 to 7

        Dex Sybaris

          Mastery Rank increased from 0 to 7

        Panthera

          Status chance increased from 20% to 24% (Primary Fire)
          Critical chance increased from 10% to 12% (Primary Fire)

        Baza

          Critical damage increased from 2.8x to 3x

      MR 10-12

        Tenora

          Damage increased from 23 to 24 (Primary Fire and Alt Fire)
          Status chance increased from 15% to 16% (Primary Fire)
          Critical chance increased from 25% to 28% (Primary Fire)
          Critical chance increased from 33% to 34% (Alt Fire)
          Increased the speed to reach max fire rate and accuracy from 25 rounds to 16 rounds

        Buzlok

          Mastery Rank increased from 9 to 11
          Increased projectile speed for primary and secondary fire
          Decreased recoil while aiming

        Burston Prime

          Mastery Rank increased from 0 to 12
          Status chance increased from 15% to 30%
          Critical chance increased from 5% to 18%
          Critical damage increased from 1.5x to 1.8x
          Damage decreased from 39 to 36

        Tiberon

          Mastery Rank increased from 4 to 10
          Status chance increased from 2.5% to 16%
          Critical chance increased from 5% to 26%
          Critical damage increased from 2x to 2.4x
          Damage decreased from 60 to 44

        Prisma Gorgon

          Mastery Rank increased from 4 to 10
          Status chance increased from 5% to 15%
          Critical chance increased from 15% to 30%
          Critical Damage increased from 2x to 2.3x
          Damage decreased from 25 to 23

        Prisma Grakata

          Mastery Rank increased from 9 to 11
          Damage increased from 11 to 15
          Status chance increased from 20% to 21%

        Latron Prime

          Mastery Rank increased from 0 to 10
          Damage increased from 85 to 90
          Status Chance increased from 25% to 26%
          Critical chance increased from 15% to 22%
          Critical damage increased from 2.5x to 2.8x

        Telos Boltor

          Status Chance increased from 7.5% to 16%
          Critical chance increased from 5% to 30%
          Critical damage increased from 2x to 2.4x
          Damage decreased from 50 to 30

        Quartakk

          Mastery Rank increased from 9 to 10
          Damage increased from 27 to 49
          Reload speed decreased from 1.7 secs to 1.9 secs
          Fire rate decreased

        Zenith

          Mastery Rank increased from 5 to 10
          Status chance increased from 30 to 34%

        Supra

          Mastery Rank increased from 7 to 12
          Status Chance increased from 5% to 30%
          Critical chance increased from 2.5% to 12%
          Critical damage increased from 1.5x to 1.8x
          Increased Projectile Speed
          Increased accuracy while aiming
          Damage decreased from 45 to 40

        Zhuge

          Mastery Rank increased from 0 to 10

      MR 13-15

        Boltor Prime

          Mastery Rank increased from 2 to 13
          Status chance increased from 10% to 32%
          Critical chance increased from 5% to 12%
          Damage decreased from 55 to 46

        Supra Vandal

          Mastery Rank increased from 10 to 14
          Status Chance increased from 5% to 30%
          Critical chance increased from 2.5% to 16%
          Critical Damage increased from 1.5x to 2x
          Increased projectile speed
          Increased accuracy while aiming
          Damage decreased from 45 to 40

        Opticor

          Mastery Rank increased from 6 to 14

        Ferrox

          Mastery Rank increased from 7 to 14
          Critical chance increased from 30% to 32%
          Critical damage increased from 2.5x to 2.8x

        Shotguns

          Reduced aimed zoom for all shotguns apart from the Astilla

      Mastery Rank 4-6

        Drakgoon

          Mastery Rank increased from 3 to 5
          Quick shot damage increased from 35 to 40 (per pellet)
          Status chance increased from 10% to 23% (charged)
          Increased Projectile Speed
          Reduced charge time from 1 to .5 secs
          Projectile lifetime reduced from 4 secs to 2
          Damage of charged shot decreased from 90 to 70 (per pellet)

        Kohm

          Mastery Rank increased from 2 to 5
          Critical chance increased from 10% to 11%
          Critical damage increased from 2 to 2.3x

      Mastery Rank 7-9

        Tigris

          Mastery Rank increased from 4 to 9
          Status chance increased from 25% to 28%
          Critical chance increased from 5% to 10%

        Sobek

          Mastery Rank increased from 4 to 7
          Status chance increased from 15% to 27%
          Critical chance increased from 10% to 11%
          Reload speed increased from 4 secs to 2.7 secs

      Mastery Rank 10-12

        Astilla

          Mastery Rank increased from 7 to 10

        Strun Wraith

          Mastery Rank increased from 0 to 10
          Damage increased from 30 to 40 (per pellet)
          Critical chance increased from 15 to 18%
          Critical Damage from 2 to 2.2x

        Sancti Tigris

          Status chance increased from 25 to 28%

        Boar Prime

          Mastery Rank increased from 2 to 12
          Damage increased from 23 to 40 (per pellet)

        Arca Plasmor

          Mag size increased from 6 to 10

    Launchers

      Mastery Rank 4-6

        Torid

          Increased fire rate
          Increased reload speed from 3 secs to 1.7 secs
          Increased Projectile Speed
          Improved Projectile Trail FX

        Tonkor

          Increased projectile speed
          Changed projectile life from 3 secs on launch to 1 sec after first bounce
          Improved trail FX

        Scourge

          Damage from direct hits increased from 30 to 70 (Primary Fire)

      Mastery Rank 7-9

        Ogris

          Increased Charge speed from 0.8 to 0.3 secs
          Increased Fire Rate

        Zarr

          Status chance increased from 20% to 29% (Primary and Alt Fire)
          Critical chance increased from 15% to 17% (Primary and Alt Fire)
          Lessened the effect of gravity on the projectile
          Improved projectile trail FX of the bomblets after the initial explosion

        Javlok

          Mastery Rank increased from 6 to 7
          Damage from direct hits increased from 185 to 230 (primary fire)
          Reload speed increased from 2.2 secs to 1.9 secs
          Removed camera shake when throwing spear

      Mastery Rank 10-12

        Secura Penta

          Status chance increased from 10% to 26%
          Critical chance increased from 10% to 26%
          Damage decreased from 375 to 300
          Ammo capacity decreased from 30 to 28

    Secondaries

      Mastery Rank 0-3

        Seer

          Damage increased from 85 to 101
          Status chance increased from 10% to 13%
          Critical chance increased from 0% to 5%
          Critical damage increased from 0 to 1.5x
          Reduced Aimed Zoom from 5x to 3.5x

        Kraken

          Damage increased from 45 to 49
          Status chance increased from 10% to 13%
          Recoil decreased while aiming

        Kunai

          Damage increased from 45 to 46
          Status chance increased from 2.5% to 8%
          Critical chance increased from 2.5% to 8%
          Critical damage increased from 1.5x to 1.6x

        Hikou

          Status chance increased from 2.5% to 12%
          Critical chance increased from 2.5% to 4%
          Critical damage increased from 1.5% to 1.6%

        Lato

          Status chance increased from 3% to 6%
          Critical damage increased from 1.75x to 1.8x

        AkLato

          Mastery Rank increased from 0 to 3
          Status chance increased from 3% to 6%
          Critical damage from 1.75x to 1.8x
          Fire rate decreased

        Sicarus

          Status chance increased from 5% to 6%
          Critical chance increased from 15% to 16%
          Recoil decreased while aiming
          Damage decreased from 40 to 30

        Furis

          Status chance increased from 8% to 12%
          Accuracy increased while aiming

        Castanas

          Damage increased from 100 to 160
          Status chance increased from 10% to 22%
          Critical chance increased from 5% to 8%
          Increased speed of projectile
          Deployed damage radius increased from 2m to 3m
          Multishot now spreads additional projectiles horizontal only
          Ammo pool decreased from 30 to 18

      Mastery Rank 4-6

        Viper

          Mastery Rank increased from 0 to 4
          Damage increased from 16 to 17
          Status chance increased from 1% to 11%
          Reload speed increased from 1.1 to .7 secs
          Ammo capacity increased to 420

        Twin Gremlins

          Mastery Rank increased from 0 to 5
          Damage increased from 30 to 37
          Status chance increased from 10% to 15%
          Critical chance increased from 10% to 15%
          Increased reload speed from 2 secs to 1.1 secs
          Increased Projectile Speed
          Improved Projectile trail FX

        Vasto

          Mastery Rank increased from 0 to 4
          Damage increased from 50 to 58
          Status chance increased from 5% to 8%
          Critical chance increased from 15% to 20%
          Critical damage increased from 1.5 to 1.8x

        Despair

          Mastery Rank increased from 0 to 4
          Damage increased from 55 to 58
          Status chance increased from 2.5% to 16%
          Critical chance increased from 2.5% to 16%
          Critical damage increased from 1.5 to 1.6x

        Cestra

          Increased the speed fire rate ramps up
          Status chance increased from 5% to 20%
          Critical chance increased from 2.5% to 6%
          Critical damage increased from 1.5 to 1.6x
          Ammo capacity increased from 210 to 420

        Hikou Prime

          Damage increased from 32 to 36
          Status chance increased from 15% to 28%
          Critical chance increased from 2.5% to 6%
          Critical damage increased from 1.5x to 1.8x

        Twin Vipers

          Mastery Rank increased from 0 to 5
          Damage increased from 16 to 17
          Status chance increased from 1% to 11%
          Ammo capacity increased to 420

        Viper Wraith

          Status chance increased from 5% to 9%
          Critical chance increased from 18% to 19%
          Ammo capacity increased to 420

        AkZani

          Mastery Rank increased from 0 to 4
          Status chance increased from 5% to 14%
          Critical chance increased from 5% to 14%
          Decreased recoil while aiming
          Increased accuracy while aiming
          Damage decreased from 13 to 12

        Angstrum

          Direct Impact damage increased from 175 to 200
          Status chance increased from 10 to 22%
          Critical chance increased from 5% to 16%
          Ammo capacity decreased from 30 to 18

        Afuris

          Increased accuracy while aiming
          Decreased fire rate

        Azima

          Mastery Rank increased from 5 to 6
          Status chance increased from 10% to 16%
          Critical chance increased from 10% to 16%
          Adjusted firing animation

        Kulstar

          Mastery Rank increased from 4 to 5
          Changed contact damage from Explosion to Impact
          Added guaranteed Knockdown to contact damage
          Contact damage increased from 175 to 200
          Radial damage increased from 200 to 300
          Status chance increased from 10% to 19%
          Critical chance increased from 5% to 17%
          Critical damage increased from 2x to 2.3x
          Improved projectile trail FX of the bomblets after the initial explosion
          Ammo capacity decreased from 30 to 15
          Added recoil
          Decreased accuracy

      Mastery Rank 7-9

        Spira

          Mastery Rank increased from 1 to 8
          Damage increased from 55 to 82
          Status chance increased from 5% to 8%
          Critical chance increased from 25% to 30%

        AkStiletto

          Mastery Rank increased from 2 to 8
          Damage increased from 18 to 28
          Status chance increased from 15% to 18%
          Crit chance increased from 15% to 18%
          Critical damage increased from 1.5x to 1.8x

        Dual Cestra

          Mastery Rank increased from 4 to 7
          Increased the speed fire rate ramps up
          Status chance increased from 5% to 20%
          Critical chance increased from 2.5% to 6%
          Critical damage increased from 1.5x to 1.6x
          Increased mag size from 100 to 120
          Ammo capacity increased from 210 to 480

        Tysis

          Mastery Rank increased from 4 to 9
          Damage increased from 35 to 79
          Critical chance increased from 2.5% to 3%
          Improved Projectile trail FX
          Mag size decreased from 15 to 11

        Aksomati

          Mastery Rank increased from 6 to 9
          Status chance increased from 5% to 8%
          Critical chance increased from 20% to 24%
          Ammo capacity increased to 420

        Pox

          Mastery Rank increased from 6 to 9
          Direct impact damage increased from 50 to 77
          Improved projectile trail FX

        Pandero

          Critical damage increased from 2.5x to 2.8x (Primary and Alt Fire)
          Status chance decreased from 15% to 10% (Primary and Alt Fire)
          Damage decreased from 76 to 72 (Primary and Alt Fire)

        AkVasto

          Mastery Rank increased from 0 to 8
          Damage increased from 50 to 58
          Status chance increased from 5% to 12%
          Critical chance increased from 15% to 16%
          Critical damage increased from 1.5x to 1.8x
          Reload speed decreased from 1.8 to 2 secs
          Fire rate decreased

        Twin Vipers Wraith

          Mastery Rank increased from 0 to 7
          Status chance increased from 5% to 9%
          Critical chance increased from 18% to 19%
          Ammo capacity increased to 440

        Lato Vandal

          Mastery Rank increased from 4 to 7
          Status chance increased from 5% to 10%
          Crit chance increased from 20 to 26%
          Critical damage increased from 2x to 2.4x
          Damage decreased from 50 to 46

        Stubba

          Mastery Rank increased from 5 to 7
          Critical chance increased from 21 to 23%

        Marelok

          Mastery Rank increased from 5 to 7

        Lex Prime

          Mastery Rank increased from 5 to 8

        Fusilai

          Mastery Rank increased from 5 to 7
          Ammo pool decreased to 72

        AkJagara

          Mastery Rank increased from 3 to 8
          Converted to burst fire that fires two rounds simultaneously
          Status chance increased from 20% to 28%
          Critical chance increased from 5% to 6%
          Mag size increased from 24 to 36

        Twin Grakatas

          Mastery Rank increased from 0 to 9

        Talons

          Mastery Rank increased from 5 to 8
          Status chance increased from 10% to 26%
          Critical chance increased from 5% to 22%
          Critical damage increased from 1.5x to 2x
          Multishot now spreads additional projectiles horizontal only
          Ammo capacity decreased from 20 to 12

        Prisma Angstrum

          Mastery Rank increased from 4 to 8
          Direct Impact damage increased from 175 to 200
          Status chance increased from 10 to 26%
          Critical chance increased from 10% to 18%
          Critical damage increased from 2x to 2.2x
          Ammo capacity decreased from 30 to 18

      Mastery Rank 10-12

        Magnus

          Mastery Rank increased from 4 to 10
          Damage increased from 45 to 76
          Status chance increased from 20% to 22%
          Critical chance increased from 20% to 22%
          Reload speed increased from 2 to 1.4 secs

        Secura Dual Cestra

          Mastery Rank increased from 6 to 10
          Increased the speed fire rate ramps up
          Status chance increased from 7.5% to 20%
          Critical chance increased from 5% to 16%
          Critical damage increased from 1.5x to 1.6x
          Mag size increased from 100 to 120
          Ammo capacity increased from 210 to 480
          Damage decreased from 30 to 28

        AkMagnus

          Mastery Rank increased 0 to 12
          Damage increased from 45 to 76
          Reload speed increased from 3 secs to 2.4 secs
          Status chance decreased from 25% to 22%
          Critical chance decreased from 25% to 22%
          Fire rate decreased

        Spira Prime

          Mastery Rank increased from 3 to 10
          Damage increased from 47 to 60
          Status chance increased from 10% to 14%
          Critical damage increased from 2.5x to 3x

        Dual Toxocyst

          Mastery Rank increased from 8 to 11
          Damage increased from 70 to 75
          Status chance increased from 35% to 37%
          Frenzy buff on headshot can now be refreshed while it’s active
          Frenzy buff duration decreased from 6 to 3 secs

        Vasto Prime

          Mastery Rank increased from 3 to 10
          Status chance increased from 20% to 22%
          Critical chance increased from 20% to 22%
          Critical damage increased from 2 to 2.4x
          Reduced aimed recoil
          Damage decreased from 70 to 66

        Telos AkBolto

          Mastery Rank increased from 6 to 11
          Status chance increased from 12.5% to 29%
          Critical chance increased from 10 to 13%
          Damage decreased from 50 to 47

        Vaykor Marelok

          Mastery Rank increased from 5 to 10

        AkStiletto Prime

          Mastery Rank increased from 5 to 10

        Knell

          Death Knell buff also adds +20% Status Chance

        Dex Furis

          Mastery Rank increased from 5 to 10
          Status chance increased from 20% to 28%
          Critical chance increased from 10% to 14%
          Ammo capacity increased to 400

        Zakti

          Mastery Rank increased from 6 to 10

        Sancti Castanas

          Mastery Rank increased from 6 to 10
          Damage increased from 115 to 300
          Status chance increased from 15% to 34%
          Critical chance increased from 10% to 23%
          Critical damage increased from 1.5x to 2x
          Increased speed of projectile
          Deployed damage radius increased from 2m to 3m
          Multishot now spreads additional projectiles horizontal only
          Ammo pool decreased from 30 to 18

      Mastery Rank 13-15

        Lato Prime

          Mastery Rank increased from 6 to 14
          Damage increased from 37 to 48

        Sicarus Prime

          Mastery Rank increased from 4 to 14

        AkLex Prime

          Mastery Rank increased from 8 to 13

        Ballistica Prime

          Mastery Rank increased from 7 to 14

    Shotgun Secondaries

      Mastery Rank 0-3

        Bronco

          Damage increased from 38 to 40 (per pellet)
          Status chance increased from 20% to 22%
          Critical chance increased from 2.5% to 6%

        AkBronco

          Damage increased from 38 to 40 (per pellet)
          Status chance increased from 20% to 22%
          Critical chance increased from 2.5% to 6%

      Mastery Rank 4-6

        Detron

          Status chance increased from 20% to 32%
          Critical chance increased from 2.5% to 4%

        Brakk

          Status chance increased from 15% to 17%
          Critical chance increased from 15% to 17%

        Bronco Prime

          Mastery Rank increased from 3 to 4
          Critical chance increased from 2.5% to 6%

        Kohmak

          Mastery Rank decreased from 10 to 5
          Status chance increased from 10% to 23%
          Critical chance increased from 5% to 11%
          Damage decreased from 17 to 15

      Mastery Rank 7-9

        Twin Rogga

          Mastery Rank increased from 8 to 9
          Damage increased from 40 to 47 (per pellet)
          Status chance increased from 15% to 33%

        Mara Detron

          Damage increased from 30 to 40 (per pellet)
          Status chance increased from 20% to 32%
          Critical chance increased from 5% to 8%
          Fire rate decreased

      Mastery Rank 10-12

        AkBronco Prime

          Mastery Rank decreased from 11 to 10
          Critical chance increased from 2.5% to 6%

        Twin Kohmaks

          Mastery Rank increased from 6 to 10
          Status chance increased from 10% to 23%
          Critical chance increased from 5% to 11%
          Damage decreased from 17 to 15
          Fire rate decreased

    Snipers

      Mastery Rank 0-3

        Snipetron

          Damage increased from 175 to 180
          Status chance increased from 10% to 12%

        Vectis

          Mastery Rank decreased from 3 to 2

        Vulkar

          Mastery Rank increased from 0 to 3

      Mastery Rank 4-6

        Rubico

          Mastery Rank increased from 5 to 6
          Status chance increased from 5% to 12%
          Critical chance increased from 25% to 30%
          Reload speed increased from 3 secs to 2.4 secs
          Damage decreased from 200 to 180

        Snipetron Vandal

          Mastery Rank increased from 0 to 5
          Status chance increased 15% to 16%
          Critical chance increased from 25% to 28%

      Mastery Rank 7-9

        Vulkar Wraith

          Mastery Rank increased from 0 to 7
          Damage increased from 250 to 273

      Mastery Rank 10-12

        Lanka

          Mastery Rank increased from 7 to 10
          Quick shot damage increased from 150 to 200
          Projectile speed increased

      Mastery Rank 13-15

        Vectis Prime

          Mastery Rank increased from 3 to 14
          Damage increased from 325 to 350
          Critical chance increased from 25% to 30%

    Bows

      Mastery Rank 0-3

        Paris

          Mastery Rank increased from 0 to 3
          Charge speed increased from 1 to 0.5 secs

      Mastery Rank 4-6

        Dread

          Mastery Rank increased from 0 to 5
          Charge speed increased from 1 to 0.5 secs

        Cernos

          Mastery Rank increased from 0 to 6
          Charged shot damage increased from 200 to 220
          Charge speed increased from 1 to 0.5 secs
          Status chance increased from 10% to 18%
          Critical Chance increased from 35% to 36%

      Mastery Rank 7-9

        Mutalist Cernos

          Mastery Rank increased from 5 to 7
          Charge speed increased from 1 to 0.5 secs
          Status chance increased from 45% to 49%

        Paris Prime

          Mastery Rank increased from 4 to 8    
          Charged shot damage increased from 200 to 260
          Charge speed increased from 1 to 0.5 secs

      Mastery Rank 10-12

        Daikyu

          Mastery Rank increased from 0 to 10
          Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash    
          Charge speed increased from 1.75 to 1 secs
          Charge can now be held indefinitely
          Damage decreased from 500 to 460

        Cernos Prime

          Mastery Rank increased from 8 to 12    
          Charge speed increased from 1 to 0.5 secs
          Status chance increased from 10% to 30%
          Reload speed increased from 1 sec to .65 secs
          Added Secondary Fire Mode toggle that shoots a vertical spread of 3 arrows
          Added innate +50% damage to headshots

Arcane Changes

We have made stat improvements to the following Arcanes, indicating base changes. Just multiply by 4 for quick maths of Max Rank values:

    Arcane Consequence: On headshots, Bullet Jumping is improved rather than Aim Gliding/Wall Latching.
    Arcane Deflection: Now has a base value of 20%
    Arcane Healing: Now has a base value of 20%
    Arcane Ice: Now has a base value of 20%
    Arcane Warmth: Now has a base value of 20%
    Arcane Nullifier: Now has a base value of 20%
    Arcane Momentum: Now affects Reload Speed with a base chance of 10%
    Arcane Acceleration: Now has a base effect of 15% with a base chance of 5%
    Arcane Agility: Now has a base value of 10% with a base chance of 3%
    Arcane Awakening: Increased from Damage 15% to 25% and bumped chance.
    Arcane Fury: Now has a base value of 30% with a base chance of 10%
    Arcane Guardian: Armor applied is now additive vs multiplicative with a base value of 150.
    Arcane Phantasm: increased base effect from 5% to 10% and base chance from 4% to 8%.
    Arcane Precision: Now has a base value of 30% with a base chance of 20%
    Arcane Rage: Now has a base effect of 30%
    Arcane Strike: Now has a base value of 10%
    Arcane Ultimatum: Armor applied is now additive vs multiplicative with a base value of 150 with a Duration of 5 seconds at base rank
    Arcane Velocity: Now has a base value of 20% with a base chance of 15%
    Arcane Resistance: Now applies to Toxin Damage with a base value of 20%

The Index Changes

Co-op games and the Index, not always a recipe for success. Often times your time spent in the Index is at the liberty of your squad mates. We have added individual extraction to The Index! When players reach their wager target, if they're winning, the game will pause and bring up the defense reward screen. Players will have the option of extracting or continuing.

If players continue, they earn the credits reward, and the wager target is reset so that they have the opportunity to reach it again for more rewards. If players extract, the game ends and they collect all the rewards they managed to earn. The initial investment fee is only taken away once, regardless of the number of times the reward was earned. If time runs out and players are losing, they forfeit all rewards.

    Required points per tier are now 50/75/100.
    Increased the required Index points from 25/50/100 to 50/100/200
    Enemy levels scale half as fast.
    Changed the investment costs from 45k/60k/75k to 30k/40k/50k, and changed the credit returns from 120k/195k/275k to 105k/175k/250k. The amount of profit for each tier remains the same at 75k/135k/200k.
    Changed the rewards to give the total credit return and take away invested credits, instead of combining them into the net profit.

Teralyst Changes

    Increased Teralyst base level to 50.
    Reduced base Armor and reduced base Health of Synovia weak points a bit.
    Reduced damage of Teralyst abilities to reflect increased level.

Somachord Changes

    Volume slider changed to a horizontal slider.
    Added loop toggle:

      None: Stop playing songs once the current one ends
      Loop: Existing behavior
      Loop 1: Repeat the current song after it ends

    Inverted the Shuffle state to be bright when it's enabled, and dark when disabled.

Changes

    Resource Drop Chance Boosters now affect Mining and Fishing, doubling the chance to get gems and the base number of fish spawns! (Previously only regular Resource Boosters affected the Plains)
    Prime Vault Bounty Relics in Stage 1 have been moved to be rewarded in Stage 2 and weighted accordingly amongst the other Stages. It’s worth noting that Bounty Stage 5 now yields the highest chance of getting a Vaulted Relic. Our intentions here are to alleviate players abandoning the Bounty after the first Stage.
    Resource Theft Incursion and Bounty stage (aka Armored Vault) in Plains now lasts only 2 minutes (was 3 minutes).
    Increased amount of Lures allowed at once from 6 to 8. Lures that have not been hacked to Tenno faction now get destroyed when their camp is deactivated, freeing up room for a new Lure to spawn when players enter other camps.
    Replaced Relics rewarded from Ghouls with Prime Vault Relics (Lith G2 & Neo E1 replaced Lith T1 & Neo S7).
    Focus Passives now apply immediately upon loading into a mission rather than requiring the brief Operator transition.
    Operators can now interact with Pets on your Orbiter!
    Reduced the delay between using a Gear item and spawning Archwing in the Plains.
    Zaws and Operator Amps now have a stat in your Profile.
    Mastery Rank eligible weapons now appear first with locked weapons appearing below when viewing weapons in the Market and Arsenal.
    Pressing and holding the fire button on an automatic weapon during a dodge roll will now begin firing once the dodge roll is complete. It's now consistent with pressing and holding the fire button before doing the dodge roll.
    Interrupting an automatic weapon with quick melee will no longer require the player to press the trigger again; the weapon will now resume firing once the melee attack is done.
    Updated the Dojo Research completion icon.
    Tweaked Dojo Tenno Lab glass to fix bloom issues when using custom Dojo colors.
    Warframes in the Tenno Lab will now spin instead of standing still - so fancy!
    Improved the coordination of rain and stormy skies in the Plains to fix rain appearing during a clear blue sky.
    Reduced head bounce movement in Chroma’s sprint turns.
    Forma/Forma Bundle prices in the Arsenal Upgrade screen will now display the discounted price if there's an active sale.
    Relay Chat tab now goes to the right of the squad tab.
    Eidolon Vomvalyst Lures now have a new distinctive mesh!
    Updated mastered icons in Inventory, they are now using the teal version rather than plain white.
    Mastered icons now also appear on Blueprints in the Inventory for items that have been mastered.
    Updated Grineer Settlement icon when used in the World State Window (old one was just a distant screencap of Phobos).
    Lowered and reduced marker range for small elevators in Grineer Asteroid tiles.
    Purchasing a Slot or Orokin Catalyst in the Upgrade screen will now auto equip/install. This reduces the amount of prompts you have to go through to equip/install said items.
    Harrow’s emissives will now always be on so you don’t need Penance active to see Energy Colors.

Fixes

    Fixed enemies not spawning if a Host Migration occurred. 
    Fixed Clients not being able to see/pick up the dropped Brilliant Eidolon Shard when a Host Migration occurred and no one had picked it up yet. 
    More fixes towards the gates to the Plains not opening. 
    Fixed the Operator Granmu Prism dealing more damage if you were a Client. Now Client and Host deal the same damage.
    Fixed Clients in the transitioning tunnel preventing players from leaving Cetus again when doing subsequent Bounties.
    Fixed the Assassination Commander spawning under the Cetus door if the Host is not within the Bounty objective circle, causing him to be unreachable and failing the Bounty.
    Fixed being stuck in the Cetus walking state and only jogging when attempting to sprint when a Client player transitions from Cetus to the Plains. The player will go to the proper Jog/Run state if they are killed and respawn.
    Fixed a number of Melee Stances with hold combos "missing" their charge attacks when unranked; these Stances now have charge attacks until the Stance is ranked up at which point the charge attacks are replaced by the hold combos.
    Fixed a crash that could occur when hacking an Eidolon Vomvalyst Lure.
    Fixed an issue when buying Loadout Slots could break placement of the UI.
    Fixed not being able to draw your bow while sprinting (you could always charge your bow while sprinting, but pinky-friendly sprint changes have made this more obvious).
    Fixed the Constella Syandana's jagged collision on some Warframes.
    Fixed the Javlok alt fire not cancelling reload when you had no more ammo in the clip.
    Fixed two objective markers showing up on the Defense cryopod on Earth.
    Fixed the Thousand-Year Fish Statuette not rendering properly in your Orbiter.
    Fixed incorrect weapons appearing on a player if they login on an account with empty Slots after being logged in on an account with weapons equipped.
    Fixed missing rain VFX when loading into Cetus from Navigation, or when aborting a mission from the Plains.
    Fixed Corinth reloading only one shell when spamming the alt-fire button without having enough ammo to fire or having Auto Swap On Empty disabled.
    Fixed Mirage Noble idle set playing throwing variant instead of pistol variant sometimes.
    Fixed text descriptions extending outside UI boundaries when choosing Orbiter Display images.
    Fixed lights in the Orbiter looking polygonal/edgy.
    Fixed sometimes spawning into an Excavation mission on Earth with the first Excavator not marked on the minimap.
    Fixed some Kuria being embedded in the Grineer Shipyards geometry.
    Fixed a crash when loading the Mandachord.
    Fixed your Warframe not playing the composition idle animation when in Mandachord.
    Fixed Arsenal Mandachord being unusable after first switching from a different Warframe to Octavia.
    Fixed being unable to use secondary fire as Operator while sprinting.
    Fixed a hitch in the third mission of the Silver Grove quest when the enemy spawns.
    Fixed hold Abilities not being cancelled when knocked down/staggered.
    Fixed switching to a loadout and then switching back to the previous one causing a loss of functionality.
    Fixed the Asita Rakta Syandana clipping into Loki Primes back when equipped.
    Fixed not being able to Chat link Operator Magus, Exodia, or Virtuos Arcanes.
    Fixed Orvius ignoring Nullifier bubbles.
    Fixed a Mining exploit caused by switching weapons while zooming in.
    Fixed Grineer Galleon guns causing camera shake multiple rooms away.
    Fixed toggle sprint preventing Titania’s Razorwing from being able to ascend.
    Fixed default Lotus Symbol avatar appearing for last player to join a squad.
    Fixed head tracking on Solar Map in 4k.
    Fixed certain weapons not giving elemental Mod damage to Mirage’s Hall of Mirror clones.
    Fixed Reticle dot appearing through Dojo options screens.
    Fixed a specific spot in the solar map UI causing Warframe head shake.
    Fixed equipped Mod indicator not working during trades.
    Fixed some Void nodes having incorrect background image and faction Icon.  
    Fixed a crash caused by trying to interact with Nidus’ chair while visiting someone’s Orbiter.
    Fixed some rocks in the Plains appearing wet when they're not next to water and it's not raining.
    Fixed Clients hitching/disconnecting if host repeatedly switches loadout in Arsenal.
    Fixed default profile Icon showing wrong Glyph.
    Fixed minor issue in Jordas Verdict where Meatballs wouldn't be destroyed after clearing the second wall of infested goo in the first stage.
    Fixed a few cases where forces being applied to severed ragdolls were too high.
    Fixed ESC key not closing matchmaking box.
    Fixed case where Affinity XP notification can get stuck on the screen.
    Fixed some nav issues on Grineer Asteroid tileset.
    Fixed incorrect Factions listed when loading into a Crossfire mission.
    Fixed a stuck waypoint in the final mission of The War Within quest.
    Fixed a Host migration in the Plains resulting in previously destroyed resources reappearing.
    Fixed a script error when a Host migration occurred in the Plains.
    Fixed the diamond in the Ki’Teer Sugatra not changing color when customizing the Energy color.
    Fixed a loss of functionality when opening an empty Wishlist.
    Fixed Clients seeing a much smaller Vazarin Sonic Dash shockwave VFX.
    Fixed the icon for the Kavat Sentinel tail (was on upside down).
    Fixed primary weapon displaying wrong Magazine/Ammo pool when it is out of Ammo and is switched to from dual wielding.
    Fixed unveiling a Riven if you enter Navigation before the unveil UI pops up resulting in your UI breaking. 
    Fixed a hitch when initiating Archwing in the Mastery Rank 25 test.
    Fixed a hitch in the final mission of The New Strange quest.

Conclave Changes

    Chroma can no longer jump or sprint when using Spectral Scream.
 
[DE]Megan


Mercredi 7 février 2018
 
Plains of Eidolon - Hotfix 22.11.2

We have a juicy Mainline update, Shrine of the Eidolon, scheduled for this week. But in the wake of Prime Vault Relics being put into Bounties there are vocal issues that we wanted to address before we’re heads down until this update ships on PC.

Also, if you didn’t see we posted another Dev Workshop on the upcoming Warframe Revisited changes: https://forums.warframe.com/topic/917313-dev-workshop-warframes-revisited-part-2/

Changes

    Tweaked the Bounty reward rotations to eliminate patterns of repeated rewards.

      For clarification: This change does not affect what rewards you can get in a given Bounty run. This change made it so that we make sure you see all 3 reward rotations of those in a given 7.5 hour span (since each day is 2.5 hours).

Fixes

    Fixes towards Bounties insta-failing when stepping out into the Plains, and also enemies not spawning.
 
[DE]Megan


Mardi 6 février 2018
 
Plains of Eidolon - Hotfix 22.11.1

CkFwkmo.jpg

Prime Vault Unsealed!

Manipulate, incinerate and shatter your enemies with this Prime Vault Unsealed. The Prime Vault is open now on all platforms and brings back Loki Prime, Ember Prime and Frost Prime for a limited time. Returning with them are other high-demand Vaulted Prime Accessories and Weapons along with discounted Platinum in four unique packs: the Loki & Ember Dual Prime Pack, the Loki Deception Prime Pack, the Ember Fire Prime Pack, and the Frost Ice Prime Pack: https://www.warframe.com/prime-vault

Ember Prime, Frost Prime, Loki Prime, Wyrm Prime, Bo Prime, Sicarus Prime, Glaive Prime, Latron Prime, and Reaper Prime Relics have been added as Cetus Bounty rewards for a limited time. You can also find these limited Vaulted Relics in Relic Packs from the Market or as Syndicate rewards.

The new Relics are: 

    Lith G2
    Meso E1
    Meso F3
    Neo F1
    Neo E1
    Axi L1
    Axi S2

Why Bounties? 

We put these Relics in the Bounties not only to change it up, but to also allow for extremely focused Relic acquisition. By having these Relics concentrated in the Bounties, it also leaves the rest of the Star Chart open for placement of new Relics when the next Prime Access begins so you'll have a change of environment while keeping with the same system: hunting Primes. 

Remember, this is a 2 month unvaulting, which means these Relics have 2 months to be acquired. In that time, we will be closely monitoring how reproducible Performance issues may factor into this round and possibly revisit Relic placement. We do want to keep it the same on all Platforms so we'll need a bit of time to make changes.

All Bounties reward rotations from tiers 2 to 5 have a Vaulted Relic in it, and be sure to check our droprates site for the latest!

Changes

    Updated textures to the Trinity Knightess Skin at the creator's request.
    Improved the lighting in the Market diorama.
    Followers (Specters, Rescue Target, etc) no longer cancel charging if they switch targets while using a charging weapon.

Fixes

    Fixed the Plains door not opening when selecting a Bounty and attempting to join a squad by walking out to the Plains.  
    Fixes towards a progression stopping issue where Jordas would not dock properly caused by Itzal’s Blink stun effect.
    Fixed moving Infested Spores not lowering the engine charge percentage in the Jordas Verdict. 
    Fixed Infested Spores sometimes moving incredible fast or not at all when spawned in the Jordas Verdict. 
    Fixed the Trinity Knightess and Excalibur Corpra Helmet being Arcaned. 
    Fixed Stalker going too far with the whole "I'm a badass trolling jerk" routine by initiating permanent lockdown in Void/Derelict/Lua missions.
    Fixed Volt’s Capacitance Augment giving Shields to Operators. 
    Fixed the Zenistar not throwing out the disc when the Tengoken Skin is equipped.
    Fixed the Corona Syandana Energy color always being blue and unable to tint it properly. 
    Fixed Oberon Prime’s Armor being rotated incorrectly when equipping the Feyarch Skin.
    More fixes towards Extraction markers appearing in Exterminate mission when there were still enemies left to kill.
    Fixed script error when viewing Melee weapon cosmetics when you don't have a Melee weapon in current loadout.
    Fixed script error causing permanent Invisibility for Loki if the Invisibility expires while using Operator.
    Fixed Lanka not being able to hit ragdolls.
    Fixed enemies not shooting Octavia’s Mallet+Resonator combo if they were following the ball first before starting aggro from Mallet.
    Fixed completing Konzu’s first Plains quest resulting in the objective marker pointing the Plains after returning to Cetus.
    Fixed the Chat window auto switching to Cetus instance tab rather than squad chat when returning from Plains to Cetus.
    Fixed reload circle turning blue after using a Charge trigger type weapon (Drakgoon, Rakta Cernos, etc). The intended color is white when reloading.
 
[DE]Megan

 

 

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