Plains of Eidolon - Hotfix 22.8.3
We’re back with another Quality of Life Hotfix for 2018!
As stated in Hotfix 22.8.2, we’re working our way towards refining content such as Khora, Damage 2.5, and more. You can expect news about TennoGen Round 11 and more this Friday on Devstream #104!
You can now replay the Apostasy Prologue quest in your Codex! (Not that my body is ready for those feels AGAIN)
You can now properly waypoint dropped weapon parts/Blueprints.
More than doubled the size of the Cetus Wisp pickup radius. This will allow you to obtain the Cetus Wisp from further away instead of needing to be right on top of it.
Reduced Vay Hek's zap Magnetic Status to not drain Energy completely.
Zaw strike Plague Kripath now uses the default Rapier holster position when used with a one handed Zaw Grip.
Itzal Penumbra now turns off sprint toggle so you don't immediately cancel out of the cloak when using it.
Plains of Eidolon Sorties are now a string of 3 encounters that must be completed in order to finish the mission.
Items claimed while in the foundry's "In Progress" tab will now stay in the tab until the tab is changed so you can choose to build it again right after.
Made improvements towards the dynamic sky in the Plains to reduce sun lens flare popping.
Improvements towards enemy navigation throughout the Corpus Ice Planet Defense tileset.
Replaced the Jupiter-Saturn Junction requirement of ‘defeat the Raptor on Europa’ with ‘complete Baal on Europa’. This is due to the Raptor’s boss fight getting increasingly difficult after his re-work, which created frustration for newer players attempting to unlock the Junction.
Tweaked the brightness/visibility of Frost’s Snow Globe in the Plains at night.
When browsing Warframes/weapons to equip, you will now see the equipped Skin displayed on the Warframe/weapon icon instead of the default icon.
Optimized away about 250KB of code spread throughout the whole game (over 1% savings!)
Objective Text Changes
Changed Vault timer UI text in Spy missions to flash red instead of grey and added /!\ warning icon like in Interception missions.
Tweaked Plains Bounty objective text to make hierarchy and relatedness clearer by enlarging, bolding, and aligning with other objective text on the screen.
Boss Reward Location Changes
In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
Excalibur from Pluto to Mars - meaning Lieutenant Lech Kril now possess Excalibur parts
Frost from Mars to Ceres - meaning Lieutenant Lech Kril/Captain Vor now possess Frost parts
Trinity from Ceres to Pluto - meaning Ambulas now possess Trinity parts
Fixes towards squads getting separated when enroute to the Plains. This resulted in some players successfully loading into the Plains and some remaining stuck in the hallway perpetually loading.
Fixed not switching Cetus instances when accepting an invitation from another player in a different instance.
Fixed being left behind in Cetus if you joined a Host the moment they ran into the hallway and saw the loading spinner icon.
Fixed an issue where players who joined a session after the host returned to Cetus from the Plains could receive different rewards than the Host if they subsequently did Bounties together.
Fixed Konzu Bounty board not auto-refreshing a minute after current batch expires.
Fixed Bounties not consistently being marked as "completed" on Bounty board after finishing them.
Fixed Gara's Splinter Storm not dealing damage while invisible (Shade, Huras, Octavia etc).
Fixed Blade Storm making Ash unarmed when it ends if he activates it while holding a Scanner.
Fixed Ash’s Blade Storm not removing the temporary melee weapon given to Ash if the only weapon he has is a Speargun (Javlok, Scourge, etc) and he's currently thrown the Speargun out when activating Blade Storm.
Fixed being able to reach inaccessible areas (and becoming trapped) in the Jordas Verdict stage 2 tileset.
Fixed Shred decreasing Vauban's armour instead of the enemies'.
Fixed the Telos Boltace Stormpath ability not working with the Maruta Tonfa Skin equipped.
Fixed Eidolon Vomvalyst Lure tether not appearing on Clients.
Fixed Equinox Pacify & Provoke radial FX not being cleaned up on deactivation when on low particle system quality.
Fixed Chroma’s Effigy Wing pelt using the default Skin when equipped with the Chroma Vojnik Skin.
Fixed some Decorations not being removed from the Vignette area when switching Vignettes.
Fixed Tactical Reload Mod not working on the Quartakk as a Client.
Fixed Cetus Wisps being updated while the game was paused -- this could lead to them escaping while you answered the phone.
Fixed Mirage Prime’s Hall of Mirror clones using some of the default Mirage texture on their bodies.
Fixed the Mandachord Reload button not reloading the song and preventing any audio from the notes.
Fixed the Host being forced to freeze when playing the ‘burrowing Ascaris’ moment, while the Client actually playing the tutorial is not, resulting in the player being frozen in midair.
Fixed the Cetus gate during a Sortie in the Plains not being blocked for Clients (who could simply return to Cetus for free victory).
Fixed Infested Crawlers standing upright when being stunned. This occurs when they are being affected by Elemental damage (fire/electricity) or knocked on their backs.
Fixed Client not seeing certain Decorations when boarding another Orbiter.
Fixed Client seeing incorrect Orbiter Energy color when boarding another Orbiter.
Fixed Rhino’s Roar buff VFX not appearing on the helmets of Client players when viewed by Client players. The host sees the VFX on all parts for all players.
Fixed not being able to Melee again upon throwing the Sigma & Octanis shield while using Exalted Blade on Excalibur, until you deactivate and reactivate the power.
Fixed the Sigma & Octantis not having any Elemental FX or Energy trails.
Fixed Nezha not throwing his Blazing Chakram off his back when the Nezha Devine or Yaksha Skin is equipped.
Fixed the Companion HUD bleedout timer pausing after using Transference.
Fixed items placed in the Vignette and then moved outside the Vignette getting removed upon changing the Vignette.
Fixed some enemy navigation issues in Uranus Defense tilesets.
Fixed some enemy navigation and cover issues in the Grineer Shipyard Interception tilesets.
Fixed the Defense cryopod target popping in and out of the cryopod when standing on top of it.
Fixed not being able to rotate small Orbiter Decorations correctly.
Fixed energy trail FX on Palatine hammer Skin being positioned wrong when equipped on several weapons.
Fixed intermediate area markers displaying as an area marker instead of an icon when near the objective/extraction.
Fixed waypoint markers remaining visible in Cetus after that player has left.
Fixes towards Warframe abilities used by any NPCs sometimes not functioning properly.
Fixed Mesa's Regulators not receiving pistol upgrades for missions where you start in Archwing (Uranus).
Fixed Mesa’s Peacemaker guns remaining visible after using Peacemaker if the user is equipped with the Mesa Devil Ranger skin.
Fixed remote players hearing 3 shot sounds instead of 2 per Mesa Peacemaker fire.
Fixed Hive sometimes not becoming vulnerable after destroying nodes.
Fixed Specter abilities sometimes not working.
Fixed the 750 Daily Tribute rewarding you 3 Exilus Adapters instead of the intended 1.
Fixed a grammatical error in Teshin’s Inbox message after completing The War Within quest.
Fixed the Operator Amp flickering in and out of the folded position when previewing/selecting new colors for the Amp in Operator customization screen.
Fixed Clients not gaining Amp Brace bonuses.
Fixed the UI not identifying the Juttni/Clapkra Brace recharge delay reduction/energy increase respectively.
Fixed being able to fire the Granmu Prism faster than intended by using Void Blast cancels.
Fixed female Operators having distorted faces, particularly when applying Focus-specific Animation Stances.
Fixed alt-fire short circuiting reload loops. This was specifically happening with the Corinth.
Fixed static indicators on the ability UI not being updated when Transferring from Warframe to Operator and then back to Warframe.
Fixed chat pings for people with 'special' names when they're mentioned in another channel.
Fixed Oberon’s Hallowed Ground FX to flicker at certain angles.
Fixed the Clan tier not increasing if the current max size of the alliance, including your Clan, plus the new Clan size, was over the max.
Fixed Client Gear item cooldowns not saving if a Host migration occured.
Fixed some flickering windows in the Uranus tileset.
Fixed a loss of functionality when placing and attempting to change the Glyph Display from default on your Orbiter.
Fixed a script error when loading the Operator customization screen with a controller.
Fixed a script error when selecting/deselecting fish rapidly at Fisher Hai-Luk.
Fixed a script error that caused the Arsenal UI to break after returning to Cetus.
Fixed a script error when Mining in the Plains.
Fixed a script crash that would occur when trying to Mod your Melee weapon in the Simulacrum Arsenal while Excalibur’s Exalted Blade is active.
Fixed not returning to the Relay outside of the Simulacrum when leaving it.
Fixed a script error that occurred after completing missions.
Plains of Eidolon - Hotfix 22.8.2
We’re back in the Warframe saddle for the first Hotfix of 2018!
The team is still very focused on our 2018 proposals mentioned in the Early 2018 Roadmap (Khora, Damage 2.5, new Teralyst variants, etc). Stay tuned for an updated Dev Workshop post and more about these upcoming changes.
For today, our main goals for this Hotfix were improvements towards Cetus>Plains matchmaking, and War Within quest progression stopping issues. With these major issues tackled, it’s all hands on deck for some juicy Warframe additions/changes!
Made improvements towards correctly loading into the same Cetus Instance with your squad. This was resulting in perpetually attempting to load into the Plains upon which the doors never opened.
Reduced the number of Codex scans required for the Ghoul Target, Rictus Alpha, Auger Alpha, and Expired Deserter to 3.
Improved navigation and pathing behavior of Dropships in the Plains.
Air Support Turrets spawned by the Host (as well as Turrets spawned by Clients prior to previous migrations) will now be destroyed when a Host migration occurs. This fixes Air Support Turrets lingering after a Host migration which resulted in being able to spawn more than 1 at a time.
Removed placeholder items from Hok’s daily Zaw special.
Removed a weird marker from Teshin in the first stage of The War Within quest.
Removed the Magazine value from the Gunsen Mod section in the Arsenal.
Gave the Sonicor a bit of ‘oomph’ back by tweaking the ragdoll force to allow a more horizontal ragdoll as opposed to ragdolling in place. Does this bring it back to its skyrocketing ways? No. But now it has an appropriate amount of ‘oomph’ that doesn’t send you across the map to collect your dropped goodies.
Increased the size while wielded.
Added 0.5m Punch Through.
Added Ragdoll on Death.
Fixed not being able to progress in The War Within quest due to Void Dash not hitting certain enemies if you had Surging Dash equipped on your Warframe as per: https://forums.warframe.com/topic/901382-not-able-to-finish-war-within-finally-boss-missions-with-focus-naramon/
Fixed not being able to damage the Grineer Queen for a few seconds until she quits her yappin’ in The War Within quest. The War Within speedrunners rejoice for precious seconds are SAVED!!
Fixed Nidus’ Ravenous not working when Particle Quality is set to low.
Fixed objective markers remaining after destroying the corresponding vents in the Raptor boss fight. This also brings a potential fix for the objective vent being incorrect if a Host migration occured.
Fixed Ghoul Lore Fragments not being awarded as a Bounty reward if you didn't have any Lore Fragments at all (that includes Cephalon Fragments, Thousand-Year Fish, etc).
Fixed Maim not damaging enemies if there are many enemies in its radius.
Fixed for Orbiter Decorations "disappearing" if moved from a room into an empty room.
Fixed missing dropped Mods listed when viewing Acolytes in the Codex.
Fixed the Hydraulus being invisible in some missions during Octavia's Anthem quest.
Fixed using Alt Fire key to detonate Zenith disc when both discs of Zenistar and Zenith weapon has been launched resulting in the detonation removing the HUD icon for Zenistar disc.
Fixed rare bugs where textures were missing in cases like the Arsenal.
Fixed a teleport triggering Transferring from your Warframe into the Operator only section inside Harrow's temple.
Fixed the Igaro Day of the Dead Syandana appearing offset when equipped on Excalibur, Nyx, Nyx Nemesis Skin, or Nyx Prime.
Fixed being able to select an Arsenal loadout you just deleted in the loadout selection popup.
Fixed the Gunsen spin attack sound and un-equip sound being audible for all players regardless of position.
Fixed unwanted sounds playing on some Zaw parts when equipped.
Fixed melee weapon hit sounds not being audible at certain times during combat.
Fixed Nidus’ head appearing detached in his diorama.
Fixed the Ghoul Devourer being stuck in a 2017 dab position in his Codex diorama.
Fixed the Hunter Command Mod not allowing pets to use other scripted abilities they have equipped (such as Smeeta Charm).
Fixed a few spots in the Plains where you could see underwater while fishing.
Fixed Ember’s Vermillion Helmet flame FX lingering when using a sniper scope, Nosam Cutter, Codex Scanner or Synthesis Scanner.
Fixed overlapping Radius values displaying on the Surging Dash description.
Fixed a script error when casting Oberon’s Reckoning.
Fixed a crash when changing loadouts in the Arsenal.