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Jeudi 29 novembre 2018
 
Fortuna - Hotfix 24.1.2.1

Changes

    Changed Moa Money, Moa Problems challenge to read “Configure” to stay consistent with Legs’ prompt.

Fixes

    Fixed Bounty UI refreshing/flickering if bounties update while in town.
    Fixed a crash caused by Vacuum pickups.
    Fixed a crash caused by new cloth optimizations.
    Fixed a script error that could occur at EoM or when hitting TAB as Operator.
    Fixed Pax Bolt triggering from Primary weapons.
    Fixed a subtle texture error on Floofs.
    Fixed the “MIGRATED” accolade showing on PC (It is planned to show in future console updates on console accounts)
 
[DE]Drew


Jeudi 29 novembre 2018
 
Fortuna - Hotfix 24.1.2

Additions

A "CLOSED BETA" Accolade has been added to Closed Beta Players profiles - if you made your account before March 18, 2013, you have a new Accolade! 

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Garuda Changes

    Dread Mirror

      Added an 8 meter area-of-effect stagger when reaching a target with Dread Mirror (not affected by Mods).
      Added a small noise movement to the Dread Mirror shield.
      Increased enemy insta-kill threshold from 35% to 40% (i.e. enemy is insta-killed if it’s below 40% of Health).
      Charging Dread Mirror projectile while in the air will let you hover for a few seconds.
      Dread Mirror animations play faster with Natural Talent equipped.

Blood Altar

    Added an 8 meter area-of-effect stagger when impaling an enemy with Blood Altar (not affected by Mods).
    Increased Blood Altar heal radius from 6 meters to 8 meters.
    Blood Altar animations play faster with Natural Talent equipped.

Seeking Talons

    Reduced total Seeking Talons charge time by 33%.
    Seeking Talons charge now starts faster and slows down as it expands.
    Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees.
    Reduced maximum Seeking Talons charge size from 120 degrees to 95 degrees.
    Charging Seeking Talons while in the air will let you hover for a few seconds.
    Charging Seeking Talons now makes a sound cue when fully charged.

Changes

    Numerous performance optimizations across the entire game! The previous K-Drive performance improvements have also been re-integrated in a more stable state. We’ve touched upon shaders, particle system, weather, and more!
    Servofish parts now display which Servofish they can be Dismantled from!
    Increased the Vega Toroid drop rate to bring inline with other Toroids.
    Orb Vallis Excavation missions now spawn Excavators that will equally match player count, with the exception of a full squad of 4 players where only 3 Excavators will spawn.
    Improved Bounty boards to gracefully refresh and have next set of Bounties all lined up and ready to go without having awkward downtime of "no bounties available, please check again uhh sometime".
    Chat will now autocomplete when attempting to link a Zaw, MOA Companion, K-Drive, and Kitgun.
    Updated the Chroma Morkai Skin to appear more leather-like at the creators request.
    Updated the Ferita Rapier Skin to allow separate tinting of the blade at the creators request.
    Made a micro optimization for modern operating systems by deleting code that would generally only help on Windows XP in rare cases.
    Made some micro optimizations to checking for offscreen-objects.
    Optimized Titania’s Razorwing ability sound.
    Optimized out small frame-time spikes that would occur periodically during gameplay.
    Tweaks to improve interpretation of the Corpus hack panel states in Orb Vallis.
    Improved the pacing of random enemy encounters and Dropship reinforcements in Orb Vallis.

Conservation Changes & Fixes

    The Conservation gear when tracking animals now functions similar to the Fishing gear, where tapping the bound key will auto-equip the respective item, instead of having to hold the key and re-select the item.
    Fixed continued issues with hunting footsteps not being visible. This includes a key issue with AMD graphics cards as well as general visibility.
    Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped.
    Increased the fire rate of the Tranq Rifle so that it enters the reload state faster.
    Fixed animals sometimes spawning in range and instantly running away.
    Fixed animals vanishing too quickly instead of being ‘taken away’ after being captured in Orb Vallis.
    Fixed not seeing the correct UI text when the Conservation gear is active when using a controller with the default ‘classic controls’.
    Fixed the controller binding to switch between options in the Conservation gear not functioning.
    We now show the 'Infinity' symbol for Conservation gear, indicating the fact that it is not consumed on use.
    Fixed various poop decals not being correctly hooked up. 

Fixes

    Fixed a bug where you'd impact so hard with your Archwing in the Plains/Vallis that the game would crash as well. The world is not ready for this hyper-realistic 4D flight simulator.
    Fixed Chilling Reload, Streamlined Form, and Drifting Contact missing from Alerts.
    Fixed an issue with the 'Grindy' K-drive trick gathering point when not actually grinding.
    Fixed an issue with Scanners not animating when scanning a target.
    Fixed an ancient issue where high-level bridges could become uncrossable for pets.
    Fixed Resources obtained while K-Driving not actually saving to Inventories.
    Fixed Warframes with Channeling abilities being permanently nullified by Scrambus or Comba enemies when hit by their projection Aura while in Operator mode.
    Fixed inability to Capture a Corpus Base Camp in Orb Vallis due to the Defend timer never ending or the Eximus unit not respawning if the Bounty was previously abandoned.
    Fixed Pax Seeker activating on Warframe Exalted Ability Weapons (i.e. Titania Razorwing, Mesa Regulators).
    Fixed Pax Seeker projectiles and Phantasma’s Alt Fire ignoring Nullifier bubbles.
    Fixed Orb Vallis Recovery Bounty objective timer not resetting if multiple Recovery Bounties are completed in one session.
    Fixed the Ambush Coildrive being  invincible if the player previously abandoned a Coildrive Defense without hacking it.
    Fixed a non-functional Garuda Blood Altar being left behind if used on a detonating Volatile Runner.
    Fixed areas where Loki could Switch Teleport out of Orb Vallis.
    Fixed Mining in Orb Vallis counting towards the ‘Plains Prospector’ Challenge.
    Fixed the Chroma Morkai Skin not using the correct colour channel on his tail.
    Fixed K-Drive custom names not displaying in the End of Mission screen.
    Fixed custom MOA Companion names not appearing in mission for Clients.
    Fixed a script error when attempting to Chat link a Kitgun with a custom name.
    Fixed knee slide, fall whoosh and foliage velocity sound not being stopped in some cases.
    Fixed the Akvasto Prime playing the wrong sound.
    Fixed duplicate K-Drive objective marker appearing when replaying the Vox Solaris quest.
    Fixed an invisible container mesh near Thursby’s spot during Vox Solaris quest.
    Fixed Affinity numbers from enemies not killed by the player not being clamped to the screen and appearing in incorrect places if they died behind the player.
    Fixes towards Dropship enemies floating in mid-air.
    Potential fix for script error causing the MOA Companion Anti-Grav Mine Precept to send enemies too high into the sky.
    Fixed a script error when switching from Mouse/Keyboard to controller when attempting to purchase an item.
    Fixed a script error when viewing a Bounty board with no active Bounties available.
    Fixed a script error when casting Garuda’s Dread Mirror.
    Fixed an issue with Nekros's Irkalla Binds not being attached when in Archwing mode.
    Fixed an issue where using the Assimilate Ability Augment on Nyx will deactivate toggle sprint, and force the player to toggle again.
    Fixed an issue that allowed the Kyta Arachnoid to be targeted by abilities when Overshields were active.
    Fixed an issue with lockdown alarm lights not shutting off after the Stalker leaves.
    Fixed various crashes. 

Conclave Fixes

    Fixed script error when selecting Khora in the Conclave Arsenal.

EDIT: Missing from original notes

    Fixed Orb Vallis map overlapping with Enrichment Labs map.
 
[DE]Drew


Vendredi 23 novembre 2018
 
Fortuna - Hotfix 24.1.1.1

Changes

    Reverted some K-Drive performance improvements in order to fix rampant K-Drive crash as a result. More stable performance improvements will come from further testing.

Fixes

    Fixed Arcane Victory not triggering when using a Primary weapon.
    Fixed Pax Seeker projectiles not showing up for Clients.
 
[DE]Megan


Vendredi 23 novembre 2018
 
Fortuna - Hotfix 24.1.1

This Hotfix includes continued performance optimizations across the whole game -- with some specifics to K-Drive and Texture Streaming (it now reacts more quickly with a lower performance cost). 

Changes

    Improvements towards the Zamarui Gara Skin glass material to fix brightness/lighting discrepancies.
    Increased frequency of Rare Gems in Smokefinger’s Offerings.
    Vallis Pigments will now also drop from Elite and Eximus Terra Variants.
    Improvements to prevent fish spawning inside solid geometry in caves.

Conservation Changes & Fixes

    Removed The Business’ unnecessary VO of "You need to practice the Echo-Lure more" when the animal escapes.
    Fixes towards potential cases where animal tracks don't appear.
    More fixes towards an animal appearing to be left behind when two players attempt to collect it at the same time.
    Fixed animals potentially spawning way too far away from the call point.
    Fixed Kubrow and Kavat Companions sometimes attacking/using abilities on animals.
    Fixed some Orb Vallis fungus covering up animal tracks.

Fixes

    Fixed a loss of functionality that resulted in a progression stop in The War Within quest.
    Fixed inability to Capture a Corpus Camp in Orb Vallis due to no Datamass dropping if the last Bounty stage occurred in that Camp.
    Fixed further inability to Capture a Corpus Camp in Orb Vallis due to Datamasses not spawning if an Eximus enemy didn't spawn at the Camp.
    Fixed Nekros’ Desecrate duplicating Orb Vallis Base Capture Datamasses.
    Fixed Client's inability to see the hackable console inside Orb Vallis Caches; which you can initiate to reveal more precise locations of other Caches! This console has an increased chance of appearing the more time passes in the Cache Bounty stage.
    Fixed Clients getting booted from a squad if the Bounty is accepted after the Host chooses one.
    Fixed all Glaives not bouncing between robotic enemies as reported here: https://forums.warframe.com/topic/1025043-blazing-chakram-bugged-vs-roboticmachinery-enemies/ Fixed MOA Companions spawning dead in Submersible missions.
    Fixed struggles to pick up Ayatan Stars from inside Orb Vallis Caches.
    Fixed cases where destroying a Dropship immediately after spawning in Orb Vallis would result in loot being suspended in the air.
    Fixed all Equinox Skins not displaying correctly when in Archwing.
    Fixed floppy cloth on the Equinox Divisa Helmet dangles.
    Fixed Ventkid VO appearing outside their clubhouse before Vox Solaris quest completion.
    Fixed missing Golden Maw FX in The War Within quest.
    Fixed lingering Bounty objective HUD in Orb Vallis.
    Fixes towards Eudico’s apron cloth clipping.
    Fixed incorrect Sugatra offsets on the Guandao polearm.
    Fixed a script error when casting Mag’s Magnetize ability.
 
[DE]Megan


Jeudi 22 novembre 2018
 
Fortuna - Update 24.1.0 - TennoGen Round 14

Tennogen round 14!

Round 14 introduces a brand-new category: Operator cosmetics! Deck out your Void walker with these custom-made masks and accessories. We’ve also added eight new Warframe Skins, eight new Weapon Skins and more — all made by our talented Tenno! To find these items, open Warframe through Steam and visit the in-game Market.

Operator cosmetics

Warframe skins

Syandanas

Helmets

Weapon skins

Changes

    Changed the Pax Seeker Arcane projectile from 100% Impact Damage to 50% Puncture/ 50% Slash. This also fixes the Pax Seeker's projectile taking Damage Mods into account twice.

      *EDIT: For those who are confused at seeing the 'Impact' Icon still appearing, it's actually just the Icon (little hammer) for forced Knockback that you're seeing. No Impact Damage is actually being dealt.

    Increased the frequency at which your MOA Companion will use the Whiplash Mine and Anti-Grav Grenade Precepts.
    Improved ability to pick up Data Keys that are in motion (i.e. rolling down a hill) in Orb Vallis Recovery Bounty stages.
    Improved the Orb Vallis cold/shiver Pet animations.
    Updated the Mecha Mod descriptions to include that to achieve the ‘Marked Enemies’ mechanic you must have a Kubrow equipped.
    Improvements towards AI spawn flow in the Corpus Ice Planet tileset. 

Fixes

    Fixed Pherliac Pods Components not dropping after killing the Juggernaut.
    Fixed Plains Bounties not allowing Cave stages to start if a player is too close, resulting in Bounty failure.
    Fixed the Mecha Overdrive Mod not affecting Status Chance in the Arsenal UI stats for Kubrows.
    Fixed the Kreska not giving any Clan Affinity after being Researched in the Dojo. This Affinity will magically appear after successfully Researching another item.
    Fixed Terra Provisors being able to damage you through Garuda’s Dread Mirror.
    Fixed the Bounty board reward screen displaying incorrect quantities of certain rewards.
    Fixed a game hitch when loading into a Relay/Town as Garuda.
    Fixed the Kubrow Dual Stat Mods (Flame Gland, Shock Collar, Frost Jaw and Venom Teeth) not appearing in the Codex nor Chat linkable.
    Fixed Clients not receiving credit towards the Vallis Spelunker Challenge.
    Fixed Excavation Power Cell icons displaying outside of the minimap bounds in Orb Vallis.
    Fixed invisible ‘steam puzzle’ in The War Within quest.
    Fixed missing FX when redeeming items (Gems, Toroids, etc) for Standing.
    Fixed the Vox Solaris quest prompt briefly appearing after talking to Eudico.
    Fixed Eudico’s VO resetting in the Vox Solaris quest after choosing ‘I need a moment’.
    Fixed doubling sounds when selecting a mission.
    Fixed a script error when casting Nidus’ Larva ability.
    Fixed a script error when casting Excalibur’s Radial blind ability.
    Fixed a script error when using an Operator ability.
 
[DE]Megan


Mercredi 21 novembre 2018
 
Fortuna - Hotfix 24.0.10

This Hotfix includes another round of performance optimizations for everything from the Orb Vallis to Outer Terminus -- we're pulling out all the stops to improve your framerate so please bear with us while we smash!

Changes

    Reduced the Corpus Ospreys dodging frequency.
    Updated the Elite Terra Corpus enemy Codex icons.
    Revised the Tek Gravity Mod description to read ‘Slam Attacks in the Marked Zone pull all enemies within X|m’ to better match the Mods functionality. 

Fixes

    Fixed crashes in localized versions of Warframe.
    Fixed a crash when attempting to create a new room in the Dojo.
    Fixed a potential crash related to MOA Companions.
    Fixed a crash that could occur when mounting a K-Drive.
    Fixed a potential crash after a Host migration during an Archwing Interception mission.
    Fixed Transferring to the Operator before the second phase of the Lephantis boss fight resulting in inability to defeat it.
    Fixed Mecha Mods not transferring Damage-over-time Status Effects to other enemies, resulting in no damage dealt.
    Fixed Mecha Pulse Mod having lower (incorrect) buff values in-game than what is shown in the Mod/Arsenal UI.
    Fixed the Tek Collateral Mod FX not appearing for Clients.
    Fixed AI spawn issues in the Corpus Ice Planet tileset.
    Fixed Gems/Ores obtained from smashing Orb Vallis crates not actually being collected.
    Fixed MOA Companions not being recognized as a Pet for Riven challenges requiring an active Pet.
    Fixed the incorrect Foundry rush costs for Cryotra, Tazicor, and Vulcax weapons.
    Fixed overly large K-Drive/Dargyn minimap markers.
    Fixed Fortuna Gems and Fish icons appearing stretched in the Trading UI.
    Fixed a script error when accessing the Arsenal as the Operator in the Simulacrum.
 
[DE]Megan


Mercredi 21 novembre 2018
 
Fortuna - Hotfix 24.0.9

Providing that no immediate Hotfixes are required from this one, we will be building the TennoGen Round 14 Update with the goal to launch it tomorrow on PC! Our urgency to deploy this Hotfix now instead of bundling it with TennoGen, was so the Console team could grab the performance improvements for their Fortuna update and continue building/testing. We all lift together! 

New Elite Terra Corpus Enemies!

In Hotfix 24.0.4 we reduced the difficulty of certain Terra Corpus enemies to improve the balance between Orb Vallis enemies. This change came mainly from low level/newer players finding it difficult to proceed within Orb Vallis. We still want to bring a level of challenge to those that want to take on higher level Terra enemies, thus the Elite Terra Corpus enemies have been added! These level 30+ Elite variants have higher Health/Shields and hit with harder damage. 

Changes

    Numerous overall performance improvements with some specific improvements towards Orb Vallis.
    Improved Kubrow and Kavat cold shivers, and they now also shake off accumulated snow when out in the Orb Vallis!
    Synth Reflex and Vigilante Pursuit are now Exilus Mods. These Mods currently have similarly functioning Exilus Mods (Streamlined Form and Enemy Sense), therefore utilizing a Mod slot was counter intuitive.
    You can now travel to other Relays/Towns when accessing the Star Chart from a Relay/Town.
    Increased specific AI spawns the correspond to the given Exterminate Bounty (i.e. more Corpus Drones will spawn when you have a ‘Kill 100 Corpus Drones Bounty).
    You can no longer do a Cipher hack if a MOA Companion is already working on it.
    The following UI screens have received visual changes to better match the chosen Theme:

      Cutting Fish Bait (Cetus) or Dismantling Servofish (Fortuna)
      Cancelling a Foundry build
      Viewing a members Clan contributions in the Clan screen
      Harvesting a Resource Drone in the Star Chart

    Increased the speed at which MOAs/Kubrows/Kavats attempt to catch up to you from far distances.
    Bounty completion UI now indicates that no Standing is gained from completed said Bounty if you are at your daily cap.
    Changed the Trail Blazer and Air Time K-Drive Mod images to address https://www.reddit.com/r/Warframe/comments/9ydj6l/de_fix_this_please_other_frames_will_envy_ivara/
    Improved the virtual cursor for controllers to no longer focus on Star Chart nodes when sufficiently zoomed out. 

Conservation Changes & Fixes

    Conservation UI now scales correctly and matches Fishing UI.
    Removed Fish spawns from shallow cave puddles. These fish were often uncatchable due to the shallow water/terrain surrounding.
    Fixed a case where the animal capture screen might not open for Clients and the animal doesn't get whisked away.
    Fixed ability to Tranq an already-captured animal resulting in obtaining numerous Tags.
    Fixed Fishing hotspots not working for Clients in Orb Vallis.
    Fixed Fishing Dyes not functioning in several Orb Vallis caves.
    Fixed missing Fishing reel-in UI when using a controller set to ‘Classic Controls’.
    Fixed Clients sometimes not getting the HUD to show up after starting an animal tracking trail.
    Fixed incorrect icon displaying in the Conservation HUD when you select a Lure from the main wheel.
    Fixed 2 players capturing an animal at the same time resulting in one animal being left behind.
    Fixed not all Fish/Servofish being selected when clicking ‘Select All’ option when cutting Bait or Dismantling.
    Fixed a script error that could occur when capturing an animal.

Fixes

    Fixed Syndicate Standing not reducing when a Syndicate Title (OUTCAST, BRAVE, VALIANT, etc)  changed in the negative direction. A fix for this was also hotdropped on Friday to predominantly fix Ventkids Standing from reducing, but required a bit more backend work.
    Fixed Ash’s Fatal Teleport Augment Mod not functioning on the Plains of Eidolon or in Orb Vallis.
    Fixed Arbitration Warframe Mods being usable in Archwing missions.
    Fixed multiple Warframe abilities (Nidus’ Larva, Vauban’s Vortex, etc) breaking due to a script error occurring when an AI recovered from a ragdolled state as reported here: https://forums.warframe.com/topic/1032142-nidus-larva-bugging-out-fix-pending/?page=11&tab=comments#comment-10334248
    Fixed Garuda’s Dread Mirror blood projectile damage indicator disappearing if the player Transfers to Operator and back.
    Fixed Garuda’s Dread Mirror blood projectile outright killing Vomvalysts, as opposed to creating a “ghost” on death.
    Fixed certain MOA Companion parts not turning invisible when cloaked with a Warframe ability (i.e. Loki’s Invisibility, Ash’s Smokescreen, etc).
    Fixed Garuda’s Seeking Talons HUD indicator being incorrectly affected by HUD Scale.
    Fixed Kavat Roar & Kubrow Howl Precepts not creating FX on Clients unless they were the second Precept equipped.
    Fixed the chosen Focus school not transferring over when pressing the ‘Copy From’ button in the Arsenal Loadout options.
    Fixed the Gear Spiral sometimes not letting you equip more than one item in the same group (i.e. multiple Dragon Keys, etc).
    Fixed Cetus and Fortuna vendors first encounter VO replaying when logging into a different location. This fix is not retroactive however, meaning you’ll have to re-watch one more time if you switch between computer locations.
    Fixed the Mining Ore/Gem success box UI being offset after your first successful mine.
    Fixed Boosters obtained from Rare Crates having redundant time value text (i.e. 30 x 30 MINUTES AFFINITY BOOSTER).
    Fixed unnecessary quantity text in Bounty rewards UI (i.e. 100 x RUBEDO x 300).
    Fixed inconsistent snowing weather when entering Orb Vallis from Orbiter vs Fortuna.
    Fixed the Options menu becoming unresponsive when using a controller.
    Fixed overlapping UI menus when opening the controller customization screen while in Operator mode.
    Fixed misaligned Fortuna ‘stock scroll’ in opening cinematic on ultra-wide aspect ratio screens.
    Fixed ability to invite other players to a Mastery Rank Up Test.
    Fixed Scanners scanning FX being overly bright.
    Fixed Corpus Ospreys moving extremely quickly towards the ground sometimes after having been launched from the Dropship.
    Fixed incorrect Dropship drop-off animation height.
    Fixed overlapping ‘CASES CAPTURED’ and ‘CASES LOST’ UI text during Orb Vallis Capture Bounty.
    Fixed a few Weapon Skins that were overriding the base weapon sounds when equipped.
    Fixed incorrect reload sounds when using Perla Skins on single and dual wield secondary weapons.
    Fixed Life Support pick up sounds in Survival missions not playing.
    Fixed some lighting issues in the Orb Vallis Construction Site.
    Fixed wonky camera placement when talking to Baro on the Strata Relay.
    Fixed ability to add more lines of text than the Clan MOTD box can visually hold or display.
    Fixed capitalization not being applied to Corpus faction name when choosing a Crossfire mission.
    Fixed the DE credit easter egg in Fortuna only being viewable once per session.
    Fixed a script error when casting Garuda’s Blood Altar ability.
    Fixed a crash related to the minimap.
    Fixed a potential ‘Out of Memory’ crash.
 
[DE]Megan


Jeudi 15 novembre 2018
 
Fortuna - Hotfix 24.0.8

Changes

    Optimized K-Drive FX performance for lower performing machines.
    Certain hidden Caches in Orb Vallis now have their own custom sound.
    Tweaked Khora’s Accumulating Whipclaw Augment sounds.

Fixes

    Fixed a Dx9 crash when accessing Navigation.
    Fixed the transmission playing for the start of a second Orb Vallis Bounty but the first objective never appearing after a Host migration occurs.
    Fixed Bounty progression indicator not persisting throughout successfully completed Bounty missions.
    Fixed Operator being invisible when selecting Focus from the Arsenal when used as the Operator.
    Fixed script errors on the Daily Tribute screen.
    Fixed a script error related to Khora’s Venari.
 
[DE]Megan


Jeudi 15 novembre 2018
 
Fortuna - Hotfix 24.0.7

Changes

    Keep your pets warm, Tenno. They may react differently now to the cold snow of the Orb Vallis...
    MOA Companions now have a custom warp teleport FX/sound when teleporting closer to you.
    Reduced the amount of Terra enemies spawning in the last mission of the Vox Solaris quest to balance difficulty.
    Improved water rippled textures and FX when firing into it.
    Optimized numerous materials used in Fortuna and the Orb Vallis for better performance when Anisotropic Filtering is enabled.
    Made some micro-optimizations to visibility culling.
    Made a tiny optimization to UI text layout.
    Made a small optimization to Orb Vallis Ambush Bounties.
    Reverted the Sky Archwing sprint changes from Hotfix 24.0.4 to return it back to the way it was.
    Changed the Bounty reward HUD title to display the Bounty title instead of the redundant ‘BOUNTY REWARD’. 

Conservation Changes & Fixes

    Changed the Sapcaddy Bait to the intended Mirewinder Bait. Broad-Spectrum Bait is your desired Sapcaddy cocktail.
    Animals that wake up from their invulnerable sleep due to certain Warframe Abilities will become vulnerable once again. Timing and speed is your best bet for that Perfect Capture!
    Fixed a captured animals age sometimes showing as ‘4 years 12 months’.
    Fixed a script error that could occur when capturing an animal in Orb Vallis.

Ticker Changes

Since the initial release of Fortuna, the acquisition of Debt-Bonds has proven to require further changes in order to bring balance between the procurement methods. As it is known, you can obtain Debt-Bonds by purchasing Ticker’s Case# or from Bounty rewards. Ticker’s inventory not only took quite some time to refresh, but the inventory itself did not offer a diverse source at any given time. Considering the cost at which Debt-Bonds are required to Rank up in Solaris United, we have made the following changes to bring a more balanced rotation for Ticker:

    There will now always be 3 Common, 1 Uncommon, and 1 Rare Case# available at any given time.
    Increased the rate at which Ticker’s Case# inventory refreshes by reducing the duration they persist for. 

Fixes

    Fixed a rare crash when transitioning from Cetus/Fortuna to Plains/Vallis.
    Fixed ability for Clients to pick up multiple of the same Toroid.
    Fixed not receiving Standing for completing Bounties given by Captured base Field Agents in Orb Vallis.
    Fixed immediately failing the Drone Defense Bonus condition due to certain Status Effects applying to the Drone in Orb Vallis.
    Fixed the Fetch Mod not functioning for a Client Venari.
    Fixed KitGuns not applying negative damage modifiers for projectile based Chambers and Zaws not applying negative damage modifiers to projectiles launched from the Exodia Contagion Arcane.
    Fixed Terra enemies creating invisible/invulnerable Reinforcement Beacons when killed mid-Beacon deploy in Orb Vallis.
    Fixed Submersible Archwing disabling Garuda’s Talons.
    Fixed Garuda's Talons not distinguishing the Stance slot when Polarizing/swapping.
    Fixed MOA Companions sometimes not responding after using the Security Override Mod.
    Fixed a visual error where Standing appeared to not be deducted when Gilding a Kitgun.
    Fixed inability to equip Dual-Sword Stance Mods on the Dark Split-Sword as reported here: https://forums.warframe.com/topic/1026272-dark-split-sword-bug-fix-pending/ .
    Fixed Resources displaying as 0 in the Clan Vault.
    Fixed inability to set any Dojo Hall as a spawn point.
    Fixed bad rotation on the Custom Obstacle Course start trigger in the Dojo.
    Fixed the MOA Companion trying to shoot at non-visible targets.
    Fixed the MOA Companion Security Override Precept (Oloro Model) not functioning sometimes.
    Fixed the MOA Companion Tractor Beam Precept (Oloro Model) not alarming enemies.
    Fixed ability to run around underwater after ragdolling off a K-Drive into it in the Orb Vallis.
    Fixed Garuda’s Dread Mirror not functioning properly when using a controller with activate selected power button or "classic controls".
    Fixed numerous Defense tilesets breaking.
    Fixed Relic drop locations displayed in the Codex only displaying one Bounty source when they actually drop from both Cetus and Fortuna Bounties.
    Fixed the Orb Vallis Resource Capture mission progress UI breaking when Transferring from Operator to Warframe.
    Fixed Reinforcement Beacon Health bars not indicating Health correctly for Clients in Orb Vallis.
    Fixed Archwing End of Mission progress not displaying after buying or building a K-Drive.
    Fixed Scanners becoming 'stuck on' if you melee while Scanning (i.e. it would go back to aiming after the melee attack even if you're not holding fire).
    Fixed lighting issues in the Spaceport in the Orb Vallis.
    Fixed falling loop whooshes persisting permanently after a Host migration.
    Fixed sound not playing when hovering over Daily Tribute reward item.
    Fixed permanent looping sound when choosing a Daily Tribute reward.
    Fixed "COPY MAIN COLORS" for Attachments when using Garuda and having a normal Melee weapon equipped filling the first three color slots as grey.
    Fixed a placeholder text displaying beside item info popups for Reusable Blueprints.
    Fixed a script error when the Rescue Target bleeds out.
    Fixed a script error when casting Garuda’s Blood Altar ability.
    Fixed a script error when upgrading a Mod.
    Fixed a script error when viewing the Appearance tab in the Arsenal.
    Fixed a Daily Tribute script error.
 
[DE]Megan


Mercredi 14 novembre 2018
 
The Prime Vault is Open!

The magnetic duo returns!

For the first time ever, the volatile Nova Prime is back from the Vault. Along with this master of antimatter is the energetic Mag Prime, high-demand Vaulted Prime Accessories, Prime Weapons and discounted Platinum.

Magnetic Mayhem Dual Pack Features

    1200 Platinum
    Nova Prime
    Mag Prime
    Soma Prime
    Boar Prime
    Dakra Prime
    Vasto Prime
    Edo Prime Armor Set
    Yamako Prime Syandana
    Distilling Extractor Prime + Blueprint
    Velorum Prime Sigil
    Prime Glyphs

Nova Prime Pack Features

    400 Platinum
    Nova Prime
    Soma Prime
    Vasto Prime
    Edo Prime Armor Set
    Velorum Prime Sigil
    Prime Glyphs/Profile Icons

Mag Prime Pack Features

    400 Platinum
    Mag Prime
    Boar Prime
    Dakra Prime
    Yamako Prime Syandana
    Distilling Extractor Prime + BP
    Prime Glyphs/Profile Icons

Nova Accessory Pack Features

    200 Platinum
    Edo Prime Armor Set
    Velorum Prime Sigil

Mag&Nova_MagAccessoriesPack_1080p.jpg

Mag Prime Accessory Pack Features

    200 Platinum
    Yamako Prime Syandana
    Distilling Extractor Prime + Blueprint

The Prime Vault is open for PC and Xbox One, and November 20 on Nintendo Switch. See below for PlayStation 4 regional launch dates:

    North and South America – Nov 13
    Europe – Nov 14
    Asia – Nov 14
    Japan – Nov 15
 
[DE]Megan


Mercredi 14 novembre 2018
 
Fortuna - Hotfix 24.0.6

Prime Vault has opened!

Nova Prime, Mag Prime, Soma Prime, Boar Prime, Dakra Prime, and Vasto Prime Relics have been added to Plains of Eidolon Bounties, Orb Vallis Bounties, and in the Void drop table.

Contained within some of these newly released Prime Vault Relics, is a brand new Prime weapon - Akvasto Prime; Orokin craftsmanship married with superior firepower. Dual Vastos, primed and ready to strike!

Sound Additions & Changes

    Added an activation ‘hack success’ sound to the Orb Vallis Coildrive Ambush encounter missions. 
    Sound polish towards Raknoid ability sounds.
    Sound tweaks to the Venus Terra Drone rocket ability.
    Tweaks and polish to Bounty transmission timing for Eudico. 

Changes

    Broad Spectrum Bait description updated to reflect its use to attract Sapcaddies, Tinks, Eye-Eyes and Brickies.

Fixes

    Fixed a potential crash when entering Cetus or Fortuna.
    Fixed the Ogris’ Nightwatch Napalm Mod only doing damage in the 4.5% explosion area (top of the projectile) instead of the intended 90% explosion area (at max rank).
    Fixed Bounty "more info" screen having text boxes that are too short and wrapping text, causing text overlap.
    Fixed FX Energy colors on the Spritsail Prime Armor.
 
[DE]Megan


Mardi 13 novembre 2018
 
Fortuna - Hotfix 24.0.5

Changes

    Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.
    A script is in the works and will be run tomorrow to refund Fieldron to those who have already crafted - we will update you in this thread when the script has completed.
    Added strokes to Mining laser HUD components based on Forum request for improved visibility.
    Tweaked some plants in the Orb Vallis to improve quality.
    The Eye-Eye now shows up during warm temperature only instead of cool temperature in Orb Vallis.
    Recaster Bait is now correctly labeled as Longwinder Bait.
    Narrow-Spectrum Bait was incorrectly described as attracting Tinks and Brickies (they are common fish and only require Broad-Spectrum Bait; Narrow-Spectrum Bait attracts Recasters and Eye-Eyes).

Fixes

    Fixed a crash related to Chat linking.
    Fixed the Fetch mod causing other Companion Mods to not function (specific to Kavats and Kubrows).
    Fixed inability to spawn any vehicle while somebody is standing in the Fortuna elevator.
    Fixed being able to accept Bounties while replaying the Vox Solaris quest.
    Fixed loadout summary showing gear unranked if examined while in Operator mode.
    Fixed the War Within Operator ability prompts when switching between keyboard/mouse and controller inputs
    Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis
    Fixed incorrect pond coolant material in Orb Vallis which resulted in inability to fish in that coolant.
    Fixed Profile stats summary page being cut off on the bottom.
    Fixed Daily Tribute tooltips for certain items (e.g. Oxium, Cryotic) displaying incorrect counts.
    Fixed overlapping UI when attempting to Dissolve a Riven Mod.
    Integrated localized translations and layout fixes.
 
[DE]Megan


Lundi 12 novembre 2018
 
Fortuna - Hotfix 24.0.4

It's our First Hotfix after Launch Weekend! We have lots for you today, and we are already working tomorrow's Hotfix which not only includes Prime Vault Launch, but adjustments to Ticker's offerings to give you a wider selection of Debt-Bonds and more! 

Changes

    Improved open-world performance for low-end machines (with Toggle OFF 'High Shader Quality').
    The Vox Solaris quest is now replayable in the Codex!
    Picking up a Calda, Vega, or Sola Toroid now displays as a ‘special’ pickup on the HUD, similar to Argon Crystals, etc.
    Your Companions now also develop a snow buildup overtime out in Orb Vallis!
    Sky Archwing sprinting now more closely resembles normal Archwing. 
    Removed the Ventkid Standing icon from the K-Drive race completion screen. Ventkid Standing is simply earned by doing tricks out in Orb Vallis. *Ventkid Standing for races will be coming in a future update as noted in Update 24!
    Improved clarity of Ticker's VO as well as subtle timing tweaks to some Ticker VO..
    Balances towards the Vox Solaris quest to decrease difficulty:

      Reduced the number of Excavators to defend to 1.
      Lowered the max enemy count for Excavation. 
      Enemies no longer drop Reinforcement Beacons.

    Tweaked the Corpus Reinforcement portal sound to be more audible in heavy combat situations and added sound variations to reduce repetition fatigue. 
    Tweaked Icarius Syandana offsets that got a bit wonky on Mag, Banshee, Nekros, Saryn, and Valkyr. 
    Removed the nonfunctional ‘VIEW STATS’ option from Rude Zuud's Murderizer crafting screen.
    Tooltips for Arcanes now display bonuses in uppercase like the Arcane manager screen.
    Improved the Syndicate screen UI to improve long description placement.

Orb Vallis Enemy Changes

Orb Vallis mission and Vox Solaris quest data showed that certain Terra enemy types were not on par with other Corpus enemies, causing an unintentional difficulty spike, especially noticed with lower level players. The following Terra enemies have received damage reductions to improve the balance between Orb Vallis enemies:

    Lowered Terra Plasmor Crewman base damage from 30 to 25.
    Lowered Terra Raptor SX base damage from 30 to 25 and base area damage from 75 to 40.
    Lowered Terra Embattor MOA bounce mine damage from 150 to 75.
    Lowered Terra Sniper Crewman base damage from 60 to 45.
    Lowered Terra Overtaker base damage from 120 to 60 and area damage from 50 to 25.
    Lowered Terra Jailer area damage from 50 to 20.

Conservation Changes & Fixes

    Resource Boosters now apply to Tags procured from capturing animals in Orb Vallis! May your Floof stockpiles grow!
    Improved animal spawning give players more time to ‘get down wind’, instead of animals spawning almost instantly right beside you and getting spooked.
    Increased reliable and size of the Bolarola hitboxes. 
    Improvements to fish spawning locations within Caves. This also fixes fish spawning inside walls and under rocks. 
    Removed 'next shot damage bonus' from Mods or other sources being applied to the Tranq Rifle. This also prevents Volt’s Passive from unintentionally killing animals.
    Removed Warframe Ability immunity on animals so that they can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow and Equinox’s Rest.
    Fixed Conservation HUD (top center 'diamond' HUD when tracking) not using HUD scale.
    Fixed a script error on the animal capture screen if multiple animals were captured in quick succession.

Fixes

    Fixed Cetus & Fortuna vendors with 24 hour rotations having no items available for an hour right at midnight (UTC).
    Fixed Matchmaking being disabled after playing Chimera.
    Fixes towards Helios/Helios Prime only scanning new Orb Vallis enemies that were within 60 meters of the Fortuna elevator for Hosts.
    Fixed inability to equip Veiled Kitgun Rivens on non-Kitgun secondary weapons. 
    Fixed Client Transmissions animating with 4x(!) speed.
    More fixes towards Loki Switch Teleport being able to kick other players off of K-Drives.
    Fixed an issue with Archwing sprint animations not playing if you started a sprint sideways or backwards.
    Fixed the End of Mission screen from returning to Fortuna from Orb Vallis not displaying the procured Solaris Standing from completed Bounty.
    Fixed inability to see more than 33 unique fish types when attempting to place them in your Personal Quarter Aquarium. 
    Fixed sometimes seeing other players on their K-Drive playing normal idle animations (ie. no K-Drive poses).
    Fixed CoilWheels disappearing due to certain camera angles.
    Fixed seeing an option to place a Boot in the Personal Quarter aquarium. Boots belong on feet. 
    Fixed Grineer containers spawning in Orb Vallis.
    Fixed rain FX in the Plains being poorly visible. 
    Fixed the Orb Vallis disappearing when being viewed at a specific location near the Repair Bay.
    Fixed Clients not being able to hear Mag's Pull impact sound.
    Fixed a humming sound looping forever after the Corpus Ship hull breach ends.
    Fixed ambient VO not playing properly for Ticker and Smokefinger.
    Fixed a script error when attempting to install an Ayatan Star.
    Fixed a script error when accessing the Star Chart.
    Fixed a script error when viewing The Business’ Servofish options.
    Fixed a script error when viewing the Personal Quarter Aquarium.
 
[DE]Megan


Samedi 10 novembre 2018
 
Fortuna - Hotfix 24.0.3

Fixes

    Fixed a case of matchmaking being tricked into sending people to Dojos instead of missions.
    Fixed a crash when dismounting a K-Drive running the 32-bit version of Warframe.
    Fixed not being able to roll with Mesa Waltz.
    Potentially fixed Vox Solaris randomly failing after the Spy stage.
    Fixed single lures being applied to multiple conservation trails in some cases.
    Fixed script crash when fishing.
    Removed diagnostic log being submitted on shutdown (this looks like a crash but isn't).
 
[DE]Glen


Vendredi 9 novembre 2018
 
Fortuna - Hotfix 24.0.2

Riven Disposition Changes

Vaykor Hek now has 0.7 Disposition as intended with the Riven Disposition Changes from Update 24. When tweaking Riven Dispositions we missed the Vaykor Hek when changing the normal Hek - they now have matching Dispositions.

Please see the full Dev Workshop for full info on recent Riven Disposition Changes: https://forums.warframe.com/topic/1025670-dev-workshop-riven-disposition-changes/

Ticker’s Debt-Bonds Fixes

We have removed an unintentional multiplier within ticker’s Case# purchases, which resulted in some players receiving 5x/10x/20x the indicated Debt-Bonds. There was a bug causing this multiplier under the hood. A script is running to remove the accidentally multiplied goods. You will be left with the intended amount (i.e if you bought 10 but received 70, you'll have 10). EDIT: Script has completed! All affected accounts should have the intended number of Debt Tokens now.  

Crafting Cost Changes

We’re working on a Credit refund script for both these Crafting cost changes - this thread will be updated with more information when the script runs/completes. EDIT: Script has completed! You should see your credit amount updated if you had built the Moa Parts or weapons.

Changes

    Small balances to Fortuna economy to match prices with corresponding rarities.
    Bloodshed Sigil can now be equipped on Operators -- go forth little demon children.
    Natural Talent Mod now applies to Garuda’s Dread Mirror and Seeking Talons ability.
    The Zaw Foundry category is now the ‘Modular Weapon’ category. It includes Zaws, K-Drive, Kitguns, Moa and Amp parts.
    The Ambush Coildrive is now invincible from the start to prevent griefing or accidental kills. If damaged, it’s Shield will reduce but the Bounty will not fail.
    Removed the Cryotra from being able to have Glaxion Rivens equipped. Sentinel weapons no longer generate Rivens as noted in Update 24.
    Lowered the Health of Terra Corpus Jailers in the Vallis Hostage Rescue missions.
    Terra Sniper Crewman and Terra Raptor SX now only create Hyenas if their level is >15.
    Improvements towards Vallis Cave teleport triggers, fish spawning inside rocks/under terrain, items falling into the water becoming unreachable, and AI navigation paths.
    Improved Mining visibility in low lighting by dimming the flashlight more when aiming with any Mining tool.
    Improvements towards Defense phase indication in the Vox Solaris quest.
    The Hastened Deflection Mod is now a ‘BEAST’ Mod, meaning it’s also compatible with Kavats and Helminth Charger.
    Removed the unnecessary ‘HIDE OWNED’ button in Ticker’s Case# screen.
    Improvements to cases where one could get stuck in various spots in Fortuna.
    Updated the Outrider Operator Armor Bundle Icon to display its proper attire.
    Reduced the Fortuna elevator extraction radius to better indicate where exactly you can extract.
    Some may have noticed an Orb infiltrating Fortuna. Was this a bug...or perhaps an unintentionally released feature? 

K-Drive Changes & Fixes

    Removed the cap of 5 tricks in a single jump. You may now trick infinitely if your jump is good enough.
    Fixed spamming left click before entering a grind giving more points then a normal grind.
    Fixed Loki being able to Switch Teleport other players off their K-Drive and ride off into the snowy abyss while they cry in the snow.
    Fixed custom built K-Drives appearing to not be connected and animating separately.
    Fixed ability to K-Drive under water after ragdolling into it.
    Fixed K-Drive jump FX lingering if the rider falls off while charging a jump.
    Fixes towards wonky K-Drive movement/animations due to latency.
    Fixed a small hitch when using a K-Drive for the first time.
    Fixed lingering K-Drive race Icons on the HUD.

Vacuum/Fetch Changes

    Both Vacuum and Fetch Mods now pull the items directly to the Warframe as opposed to the Sentinel/Pet. Pets in Warframe don’t mimic the same ‘follow’ logic like Sentinels, so they would end up running around with items instead of giving them to you. So basically very bad at fetching.... 

Tombfinger Chamber Changes

    Reduced base Critical and Status Chance from 27% to 24%.
    Increased Damage from 80 to 84.

Fishing/Conservation Changes & Fixes

    Tweaked the animal capture logic to allow for better Perfect/Good captures. Bad/Good/Perfect Captures are stressed based, which rises when the animal comes in contact with a player. A quick tranq of a non-startled animal would yield you a ‘Perfect Capture’ - so get down wind and don’t miss!
    Animals that have been Tranq’d are now invulnerable to avoid teammates/enemies killing them by accident (or on purpose).
    Increased the animal tracking footprint pulse brightness to improve visibility.
    Flashlight now turns off when showing the "Caught Fish!" screen.
    Fixed the animal trail pulse FX not being visible for Clients.
    Fixed a case where a Virmink trail would spawn Pobbers in the mountains.
    Fixed slot 3 of the Fishing menu not populating after equipping a Pulse Spear.
    Fixed multiple Pulse sounds in a row for multiple animal encounters.
    More fixes towards Lure's not working when Master Volume is muted in Orb Vallis.
    Fixed a Darvo transmission perpetually playing in Fortuna if you captured an animal in Orb Vallis.
    Fixed cases where Clients were unable to deal damage with the Pulse Spears.
    Fixed inability to catch fish with the Pulse Spear when affected by Smeeta Kavat’s Crit buff.

Orb Vallis Drone Bounty Changes & Fixes

    Lowered the AI spawn count when playing a Drone Defense Bounty Solo.
    Fixed Bonus Condition not being preserved when a Host migration occured.
    Fixed Drone level not scaling to reflect the zone difficulty.
    Fixed a script error when failing the Drone Bounty.
    Fixed unlocalized Bonus Condition text.

Fixes

    More fixes towards crashes that occur when returning to Fortuna from Orb Vallis.
    Fixes towards crashing when a Host migration occurs in Orb Vallis.
    Fixed crashes on modern CPUs running antique operating systems.
    Fixed a crash that could occur on some high-end systems with lots of GPU memory.
    Fixed a crash when searching for Agents in a Vallis Bounty.
    Fixed a crash related to squad mismatch and Host migration both occurring.
    Fixed the Credit Count resetting in the Assassinate stage of an Orb Vallis Bounty when a Host migration occured.
    Fixed inability to complete the Mastery Rank 24 test due to missing ‘continue’ option.
    Fixed inability to equip Bite, Pack Leader, and Medi-Pet Kit on the Helminth Charger.
    Fixed not actually receiving Servofish parts found in crates/containers in Vallis.
    Fixed Garuda’s Animation Sets not being available for purchase.
    Fixed Arbitrations hint not appearing in the World State Window for players that have almost completed the Star Chart.
    Fixed ability to deploy Archwing before the Fortuna elevator comes to stop, resulting in becoming stuck.
    Fixed the Ambush Coildrive attacking itself after a Host migration occurs.
    Fixed ability to roll while in Mesa’s Peacemaker without the Mesa Waltz Augment equipped.
    Fixed ‘Vehicles’ displaying too low in Relay/Cetus/Fortuna Arsenal.
    Fixed Garuda’s Talons sometimes appearing motion blurred.
    Fixed ‘Ostron Standing’ text appearing when talking to Eudico.
    Fixed Eudico's interaction prompt not oscillating around Eudico.
    Fixes towards wonky appearing Elemental FX on Garuda’s Idle animation.
    Fixed the Guandao’s Elemental FX appearing incorrectly.
    Fixes numerous Noggles missing their head/body parts in the Dojo.
    Fixed Cetus text appearing when Providing/Cutting Bait with Smokefinger.
    Fixed other player’s FX being visible when interacting with the Solaris vendors.
    Fixed Prime Armor FX showing up when they shouldn't (Star Chart etc).
    Fixed rare case where you could fall out of the world after being teleported.
    Fixed UI not indicating when a Solaris Offering grants more than 1 item.
    Fixed certain Operator accessories clipping through torsos.
    Fixed the Abrasys Syandana clipping through Garuda's arm cloth.
    Fixed Ember’s Fireball ability not applying chosen Energy colors.
    Fixed incorrect material on hanging Gorgaricus Sacs.
    Fixed Bounty objective’s sometimes displaying in the incorrect language.
    Fixed a script error that resulted in losing your weapons reticle.
    Fixed a script error when viewing a Blueprint Offering.
    Fixed script error when casting any of Garuda’s abilities.
 
[DE]Megan


Vendredi 9 novembre 2018
 
Fortuna - Hotfix 24.0.1

General Additions

    Added Fortuna Resources to common containers found throughout Vallis.

Changes

    Removed unintended ability to use the K-Drive in the Fortuna elevator.
    Reduced Corpus reinforcement delay in Orb Vallis Exterminate missions.
    Slight increase to AI spawns in Drone Defense missions when playing Solo.
    Companions will now teleport to you immediately after you dismount from Archwing or a K-Drive (if you’re in a safe zone).
    Synth Charge Mod no longer applies to Pistols with < 5 Ammo Magazines (Knell, etc). Mod description has been updated to reflect the ‘Requires Magazine 5 or higher’ restriction.
    Patched a hole in the Orb Vallis Research Facility floor and improved the lighting.
    Removed K-Drive Mods from Boosters and the Transmutation table.
    Removed random Ayatan Sculptures from Orb Vallis Cache Hunts rewards.
    Improvements towards Eudico’s idle movements.
    Little Duck now restricts who can visit her.

Fixes

    Fixed a crash when pressing a Gear Hotkey for a slot that has no item.
    Fixed a crash when attempting to return to Fortuna from Orb Vallis.
    Fixes towards Rescue Vallis Bounty breaking when a Host migration occurred during the Defense phase.
    Fixed Boon missing from certain K-Drive race locations in Orb Vallis.
    Fixed a case of having permanent ability block if you get on K-Drive in certain areas near the Fortuna elevator.
    Fixed a bug that could leave invincible enemies from Garuda’s Blood Altar that would prevent things like Defense missions from progressing.
    Fixed K-Drives ignoring lasers and not triggering alarms.
    Fixed issue where some Terra variants would sometimes target the wrong target with their beam attack.
    Fixed K-Drive not being immune during a certain phase of the Vox Solaris quest.
    Fixed getting stuck on your K-Drive in a certain pile of rocks in Vallis.
    Fixes towards seeing poor lighting in Vallis that resulted in the ground appearing black.
    Fixed Lure's not working when Master Volume is muted in Orb Vallis.
    Fixed foliage textures out in Orb Vallis.
    Fixed some sounds for the Vulcax.
    Fixed some Operator Suit texture clipping.
    Fixed a script error when a boss reinforcement occurs in Orb Vallis.
    Fixed a script error when casting Garuda’s Seeking Talon ability.
 
[DE]Megan


Jeudi 8 novembre 2018
 
Fortuna - Update 24.0

Update 24: Fortuna is here. 

It's been one year since we added our first open world: The Plains of Eidolon. Our second world is ready: The Orb Vallis.

Entering The Orb Vallis requires you to first visit Fortuna, a town full of new characters, new content, and new problems to solve! To do this, you must first reach Venus!

Reach Venus!? Our veteran Tenno have had Venus unlocked for years - it's time to go back. Maybe you've played long enough to remember our first 'planet' procedural tileset on Venus and the excitement at the time.

New players might only be making their way there now, but with determination and cooperation, you'll master the challenges of the Orb Vallis in no time. We all lift together!

Enjoy the efforts of all of us at Digital Extremes, delivered here in Fortuna. Your patience, support, excitement, and feedback has made this update possible. We dedicate it to you.

Stay warm on your K-Drives, Tenno!

Onwards from Update 24: More is coming! 

The Orb Vallis landscape is so vast in size and discovery that even with the following 20+ pages of notes, this is just the first installment of Fortuna content! You can expect more to come in the next couple of weeks, including more Conservation species, new Operator Amps that will be available for sale from Little Duck’s offerings, and your chance to take down the ultimate threat roaming these terraformed lands. The long awaited Melee 3.0 will also be making its debut in full to accompany the Melee sound additions and changes that were released in Update 23.10.0. A Dev Workshop on the changes will be posted in the future.

As you take your first steps into Fortuna, meet with the Solaris and await the Corpus threats that linger above at the surface, the devs will be preparing to launch the second part of the Fortuna update.

The Orb Vallis

Located in the eye of a snowstorm, The Orb Vallis was once a scorching wasteland. When the Solaris reactivated the Orokin coolant towers, life reappeared in the Vallis. Giant looming mushrooms sprung from the snow, and four-legged Virminks appeared in the valleys. Through their blood, sweat and tears, the Solaris terraformed this barren region into a beautiful, hospitable world — but the Corpus are destroying its delicate balance in their pursuit of profit.

Fortuna & Solaris United

Down in the underground city of Fortuna, you’ll meet the Solaris: a society of body-augmented individuals who live in debt-internment under Corpus rule. A colony all too familiar with the reality of being “repossessed” — cybernetic limb and organ removal by Nef Anyo’s repo squads. Yet in these cautious times, the Solaris are a hopeful community who pride themselves in their efforts to terraform Venus.

Vox Solaris Quest

Eudico, the once proud leader of Solaris United, has been reduced to serving Nef Anyo under near slave-like conditions to keep the rig jockeys of Fortuna safe. Help her regain her will to fight so that she can stand up to Nef Anyo and bring back the Solaris United resistance.

Completing the Vox Solaris Quest will unlock the following Vendors in Fortuna:

    Eudico - Bounties
    The Business- Fishing & Conservation
    Legs - Moa Companions
    Vox Solaris - Raknoid Hunting & Operator Agent
    Roky & Boon - Ventkids & K-Drives

Fortuna syndicates, vendors & activities

Solaris united standing

Similar to Ostron Standing in Cetus, earn Standing with Solaris United and work your way to an inner circle position.

    1. Outworlder
    2. Rapscallion
    3. Doer
    4. Cove
    5. Old Mate

Eudico - Bounty Giver

    Eudico is both the tough, no-nonsense mother figure who oversees a portion of Nef Anyo's  workforce...and the criminal mastermind behind the resistance against him.

Familiar and new rewards can be obtained from Eudico’s Bounties

    Garuda Systems/Chassis/Neuroptics Blueprints
    Relics
    Vallis Resources
    New Mod Sets (*final stats available in game):

    Mecha Overdrive (Kubrow): Increased Status Link/ Status Duration
    Mecha Recharge (Kubrow): Increased Shield Recharge
    Mecha Empowered (Aura): Increased Damage against a Marked Enemy
    Mecha Pulse (Warframe): Killing a Marked Enemy grants Armor for limited time for each enemy within an area

    Tek Assault (Kavat): Kavat has Increased chance to ignore Lethal Damage and be immune for a limited time
    Tek Enhance (Kavat): Increased Kavat Ability Duration
    Tek Gravity (Melee): Slam Attacks pull all enemies within an area
    Tek Collateral (Warframe): Increased Critical Damage when inside the Marked Zone

    Synth Deconstruct (Sentinel): Enemies killed by the Sentinel have Increased chance to drop a Health Orb
    Synth Fiber (Sentinel): Health Orbs increase Armor for Sentinel for a limited time
    Synth Charge (Pistol): Increased Bonus Damage on the final shot in Magazine
    Synth Reflex (Warframe): Increased Holster Speed

Debt-Bonds (more about these in the Ticker section below!)

And more!

Smokefinger - Mining

Meet 'Smokefinger', the Orb Vallis mineralogy enthusiast. This Fortuna vendor is your one-stop shop for the mining tools and resources you need! Speak with him in Fortuna to purchase the SUNPOINT PLASMA DRILL a fast-ignition, high-intensity mining tool capable of extracting the rarest of materials with surgical precision, and get to mining the Ores and Gems of The Orb Vallis:

    Axiditre
    Noctrul
    Phasmin
    Travoride
    Goblite
    Venerol
    Hesperon
    Amarast
    Zodian
    Thyst

Note: Ostron Mining Tools can be used out in The Orb Vallis to mine Gems/Ore, but the Sunpoint Plasma Drill is required to mine the rarest Gems in Vallis.

Smokefinger also offers many other services such as purchasing Gems for Platinum, trading Gems for Solaris United Standing, and a lustrous list of Offerings available for purchase using Solaris United Standing:

    Blueprints

      Axidrol Alloy
      Heart Noctrul
      Smooth Phasmin
      Travocyte Alloy
      Goblite Tears
      Venerdo Alloy
      Hespazym Alloy
      Star Amarast
      Radiant Zodian
      Marquise Thyst 

    Orb Vallis Captura Scene: Free roam the frozen tundra of the Orb Vallis by purchasing this Captura Scene from Smokefinger! Get to “Old Mate” rank with Solaris United to acquire this terraformed environment and enhance your Corpus aesthetic. 

The Business- Fishing & Conservation

Meet 'The Business', also known as 'Biz'. This Fortuna vendor is your gateway to two activities out on the Orb Vallis: EMP Spearfishing & Conservation!

EMP Spearfishing!

A new take on the Plains of Eidolon Fishing Mechanic!

The best way to catch the robotic 'Servofish' in The Orb Vallis is with The Business' offering of PULSE SPEARS - tools used to disable mechanical fish! This new type of fishing spear maintains the high quality of every Servofish you catch.

The Business offers 2 variants of Pulse Spears:

Shockprod

Built to recover Servofish without damage. Delivers a disabling electromagnetic pulse after a successful hit, if timed correctly

Stunna

Successful electromagnetic pulses radiate outward also disabling any nearby servofish

Equip this in your Gear Spiral to begin your journey of catching Servofish in the Coolant! The fishing mechanic here is different - not only is aiming precision necessary, but also timing your Pulse detonation! Click within the red bar to succeed!



Your Ostron Spears will still work in The Orb Vallis, but the fish will be damaged. The key is to catch undamaged fish with the specialized Pulse Spears.

There are 13 species of Servofish to be discovered in the various Coolant areas of the Orb Vallis. Some require Baits - be sure to read descriptions to find your very own:

    Eye-Eye
    Scrubbers
    Echowinders
    Mirewinders
    Longwinders
    Sapcaddy
    Brickie
    Tink
    Kriller
    Recaster
    Charamote
    Tromyzon
    Synathid

Baits

Baits are used to attract certain species of Servofish. Acquire them with Solaris United Standing and read about their uses in the descriptions!

Conservation / Track and Tranq

The Business is equipped with new gear that will allow you to aid in the desperate Conservation effort of The Orb Vallis' wildlife.

Two key pieces of gear are required for Conservation: Tranq Rifle & Echo Lures

Your standard issue Tranq Rifle can be acquired with Solaris United Standing and equipped in your Gear Wheel. It is used for all Conservation efforts.

Each species has its own Echo Lure which can also be acquired with Solaris United Standing and equipped in your Gear Wheel. You'll have to progress through the Solaris United Syndicate to acquire some Lures!

    Pobbers Echo-Lure: Entice and attract nearby Pobbers with life-like animal calls. The Pobbers is most often found around the Mushroom Fields of Orb Vallis!
    Virmink Echo-Lure: Entice and attract nearby Virmink with life-like animal calls. The Virmink is most often found around the Lakes of Orb Vallis!
    Bolarola Echo-Lure: Entice and attract nearby Bolarola with life-like animal calls. The Bolarola is most often found around the Mountainous areas of Orb Vallis!
    Kubrodon Echo-Lure: Entice and attract nearby Kubrodon with life-like animal calls. The Kubrodon is most often found around the Cratered areas of Orb Vallis!

Now that you know the gear, here's how to begin your Conservation Journey:

    Explore the Orb Vallis and look for locations on your minimap that indicate last-known animal sightings.
    Activate the area to begin the sequence. Conserving occurs in 4 Steps which are indicated by Icons on your HUD:

      1. FOLLOW:  Follow the Trail!
      2. CALL: Use the Proper Lure and Pitches!
      3. TRANQ: Hide, aim, and shoot!
      4. COLLECT: Collect your specimen!

As you conserve animals, you'll discover variants of all species. Good luck catching them all!

Why Conserve?

In addition to rewarding Standing for each catch, you get treasured items for your efforts. Each animal you successfully conserve will yield you a Tag that can be exchanged for a treasured reminder of your efforts to help the wildlife. From 'Floofs' to a badge, find the offerings from The Business!

Rude Zuud - Zuud’s Murderizers (Kitguns - Modular Secondaries)

Meet Rude Zuud, creator of the “Murderizers”... or more formally KITGUNS! Zuud is a bit of a stranger to formalities, might have something to do with all the static in her head… While she might have a couple of loose screws, that won’t keep you from crafting your very own soldered sidearms at Zuud’s Lathe!

These Corpus-tech Modular Secondaries are crafted using a Chamber, Grip, and Loader. Blueprints for these components are purchased from Zuud using Solaris United Standing. Once crafted, Pistol Mods are the upgrades of choice in your Arsenal.

Zuud offers other services as well such as Gilding your Kitguns, exchanging a Max Rank or Gilded Kitgun for Solaris United Standing, and the ability to Entitle your Secondary Weapons for Platinum!

Chambers

Chambers determine the type of shot fired from your Kitgun! They earn Mastery Rank after the Kitgun has been Gilded.

    Catchmoon Chamber: Fires a wide-radius Magnetic energy projectile with a very short half-life.
    Gaze Chamber: A persistent cutting beam of pure energy.
    Rattleguts Chamber: Let ‘er rip, rapid fire.
    Tombfinger Chamber: Reach out and Blast someone. Precision with every pull of the trigger. 

Grips

Grips determine the rate-of-fire, range, and damage of your Kitgun!

    Gibber Grip: What it lacks in impact it makes up for with intensity. Maximum rate-of-fire; maximum range for beam weapons. Minimum damage.
    Haymaker Grip: The ultimate grip for when one shot is all you need. Devastating. Minimum rate-of-fire; minimum range for beam weapons. Maximum damage.
    Lovetap Grip: The weapon grip of the measured killer. Slower rate-of-fire; lower range for beam weapons. Greater damage.
    Ramble Grip: Hold tight and unleash hell. Increased range for beam weapons; increased rate-of-fire for non-beam weapons. Reduced damage. 
Loaders

Loaders determine various stat alterations for your Kitguns including ammo capacity, reload-speed, and Status/Critical Chance!

    Bashrack Loader: High-capacity loader with increased Critical Chance and lowered Status Chance.
    Bellows Loader: Maximum-capacity ammo storage.
    Deepbreath Loader: A high-capacity ammo reservoir.
    Flutterfire Loader: A fast-loader with maximum Status Chance and minimum Critical Chance.
    Killstream Loader: A fast-loader with maximum Critical Chance and minimum Status Chance.
    Ramflare Loader: High-capacity loader with maximum Status Chance and minimum Critical Chance.
    Slap Loader: Fast loader with reduced Ammo Capacity.
    Slapneedle Loader: A fast-loader with increased Critical Chance and lowered Status Chance.
    Sparkfire Loader: High-capacity loader with increased Status Chance and lowered Critical Chance.
    Splat Loader: High-capacity loader with maximum Critical Chance and minimum Status Chance.
    Stitch Loader: Maximum capacity loader with increased Critical Chance and lowered Status Chance.
    Swiftfire Loader: A fast-loader with increased Status Chance and lowered Critical Chance.
    Thunderdrum Loader: Maximum-capacity loader with increased Status Chance and lowered Critical Chance.
    Zip Loader: Quickest load-speed with lowest Ammo Capacity.
    Zipfire Loader: Quickest load-speed with increased Status Chance and lowered Critical Chance.
    Zipneedle Loader: Quickest load-speed with increased Critical Chance and lowered Status Chance. 

Pax Arcanes

Zuud also offers enhancements for your Kitguns known as Pax Arcanes! Similar to Exodias for Zaw Melee weapons, these Arcanes can be installed on your Kitgun in your Arsenal once they have been Gilded:

    Pax Bolt: Headshots increase Power Efficiency and Power Strength for a limited time.
    Pax Charge: Kitgun Magazine is replaced by bolts fueled by a recharging battery.
    Pax Soar: Reduces Movement Speed while Aim Gliding.
    Pax Seeker:  Headshots give a chance for projectiles to burst from the target and seek nearby enemies. 

* final stats available in game

Legs - Moa Companions

Meet Legs, the Moa constructor! At Legs’ Pets & Parts, Tenno can assemble, customize, and name new Moa friends.

Once the Vox Solaris quest is complete, visit Legs to spend Solaris United Standing for Moa part Blueprints! Once you have a Model, Core, Gyro, and Brackets, you can assemble your Moa:

    Model: The head determines a Moa’s model type by unlocking a unique set of Moa Precept Mods. Once you acquire Precept Mods by purchasing the corresponding Moa head, you can use those Precept Mods interchangeably with each head (final stats available in game):

      Para Moa

        Whiplash Mine: Deploys a mine that tethers all enemies in an area. A brief moment and all enemies still in range get pulled to the mine.
        Anti-Grav Grenade: A Grenade that reverses gravity in a radius, inflicting Impact Damage. Target sustains additional damage based on the amount sustained while airborne. 

      Lambeo Moa

        Stasis Field: Creates a stasis field for a limited time. While inside the field, all enemy projectiles move slower and deal less Damage.
        Shockwave Actuators: Readies a shockwave that repeats and knocks down nearby enemies. 

      Oloro Moa

        Tractor Beam: Increased Aim Glide Duration and decreased Gravity.
        Security Override:  Auto-hacks consoles over time with a chance to mind control robotic enemies and turrets in an area for a limited time after Hacking. 

    Core: The core engine determines each Moa’s base Shields and Armor stats.
    Gyro: Gyro gear rearranges Health, Shields, and Armor percentages to customize each Moa’s defensive subroutine.
    Brackets: Brackets determine each Moa’s Mod slot polarities.

Legs also offers new Robotics weapons that can be used by both Moas and Sentinels:

    Cryotra: Emits a ray of sub-zero energy.
    Tazicor: Burst rifle that fires electrified rounds.
    Vulcax: Charges up a powerful blast of ultra-heated plasma.

The Emotion Module determines a Moa’s audio set and physical reactions to its environment. You can purchase an Emotion Module from the Market and equip it on your Moa the same way you equip Animation Sets on Warframes! Choose between Aggressive, Inquisitive, and Sensitive. Feel free to switch it up any time!

Legs can Gild any Max Rank Moa to enhance its stats! Your Moa will also reward Mastery Experience once it has been Gilded.

    The Moa head is the component that rewards Mastery Rank, because the head determines the Model. Gild all Moa Models to maximize your Mastery Experience with Legs!
    You can also exchange any Max Rank or Gilded Moa for Solaris United Standing!

Ticker - Debt Tokens

Meet Ticker, the Debt salvager! At Ticker’s Used Goods, Ticker deals in debt forgiveness for Fortuna workers who might otherwise face punishment. Ticker can tell you about each case and the price they might pay for their debts. Help them by purchasing their Debt-Bonds and earn Debt-Bonds! Debt-Bonds are also available as rewards for completing Eudico’s Bounties.

You can exchange Debt Tokens for Solaris United Standing. There are five variations of Debt Tokens:

    Training Debt-Bond, Shelter Debt-Bond = Common
    Medical Debt-Bond, Advances Debt-Bond = Uncommon
    Familial Debt-Bond = Rare 

Ever a diverse broker, Ticker also trades repossessed items on the side. You can use Debt Tokens to purchase second-hand Fortuna knickknacks and tools to decorate your Orbiter!

Vox Solaris: Raknoid Hunting & Operator Agent

A shadow faction led by a familiar face. Standing can be gained after completing the Vox Solaris quest.

You can earn Standing with the Vox Solaris (separate from Solaris United Standing and limit) by trading in Toroids obtained from certain location specific enemies in the Orb Vallis:

    All Spaceport enemies have a chance to drop the Vega Toroid.
    All Enrichment Labs enemies have a chance to drop the Calda Toroid.
    All Temple of Profit enemies have a chance to drop the Sola Toroid.

And if you’re lucky, you might find Toroids in your spelunking explorations! 

There are currently 2 ranks with the Vox Solaris, and as knowledge of somethin’ big that creeps across the tundra grows, so will the Vox Solaris Ranks and Offerings. Note that you will need to complete The Second Dream quest before you can be initiated into Vox Solaris.

    Vox Solaris Standing

      1. Neutral
      2. Operative

Use your Standing to purchase the newest classes of Mechanical Operator Armour:

    SMELTER

      Operator armor inspired by those Solaris who must work in searing heat.

    OUTRIDER

      Operator Armor modeled on enviro-gear worn by the surveyors and scouts of the Orb Vallis.

    VENT RAT

      Lightweight and practical Operator Armor designed for flexibility and tight squeezes.

    HAZTECH

      Operator Armor modeled on the daredevils of Fortuna's maintenance crews.

Roky & Boon - Ventkids 

    VENTKIDS STANDING

    Howzit, glinty? If you’re looking for a new way to traverse the Orb Vallis, the Ventkids have you covered. Hangin’ with their logical fam in the ducts of Fortuna, the Ventkids get by stealing parts from the Corpus and running K-Drive races out on the Vallis.

      1. GLINTY
      2. WHOZIT
      3. PROPER FELON
      4. PRIMO
      5. LOGICAL

Roky - K-Drive Acquisition

A member of the Vent Pobbers gang, Roky is your go-to for all things K-Drives. You can exchange Ventkids Standing with her for K-Drive component blueprints, and she will even bash together a plank for you if you ask nicely.

    K-Drive Components

      Board

        Needlenose

        Flatbelly

        Bad Baby

      Reactor

        Arc Twelve

        Cold Fusor

        Hothead

      Nose

        Beaky

        Dink-A-Donk

        Wingnut

      Jet

        Fatboys

        Twin Kavats

        Step Tens

These components do not offer any stat bonuses, but the Board will earn you Mastery when you rank up your K-Drive -- no Gilding required! You can earn Affinity for your K-Drive by completing tricks in the Vallis.

For additional statistic or functionality boosts, Roky also offers a variety of Mods (in exchange for Ventkids Standing) for you to equip on your K-Drive in the Arsenal. Much like your Archwing, K-Drives can be customized in the new combined “Vehicles” (previously “Archwing”) mode in your Arsenal.

    Mods*

      Mag Locks: Increases K-Drive Grind Magnetism

      Rail Guards: Increases K-Drive Grind Speed

      Air Time: Reduces Gravity while Falling Down

      Trail Blazer: Tricks leave a trail inflicting Heat Damage to enemies.

      Venerdo Hoverdrive: Increases K-Drive Jump Height

      Inertia Dampeners: Adds bonus Point Multiplier to Trick Score

      Kinetic Friction: Grinding builds up a charge that is released when landing the trick, dealing Electric Damage to enemies within range

      Slay Board: On Directional Dismount: Board is launched, dealing damage while pinning or slicing enemies

      Extreme Velocity: Increases+20% K-Drive Speed

      Nitro Boost: Increases +20% K-Drive Boost Speed

      Sonic Boost: Boosting will release a shockwave at a consistent interval, stunning enemies within range

      Thrash Landing: Landing a trick releases an explosion dealing a percentage of Trick Score in Blast Damage to enemies within range.

*You can view final Mod stats by visiting Roky in the Clubhouse in Fortuna!

Change the colors and choose your K-Drive Scrawl, featuring art from the Ventkids themselves, in the Customize menu. K-Drive Scrawls can be resized and re-oriented similar to Sigils, and can be found in bundles in the Market for Platinum!

    Kubrodons Series 1 Scrawl
    Kubrodons Series 2 Scrawl
    Pobbers Series 1 Scrawl
    Pobbers Series 2 Scrawl

Boon - K-Drive Customization & Races

While you’re grinding your way through Orb Vallis, keep an eye out for Boon, the leader of the Kubrodon Ventkid Gang, who wants to see if your K-Drive skills are up to snuff. Look for Ventkids Icons on your minimap in the Vallis to find various K-Drive Race courses littered throughout the landscape.

Talk to Boon at any of the icons to start a race. The rules are simple: pass through each of the checkpoints within the allotted time to complete the course. The real challenge is showing your K-Drive flair. The more tricks you complete during your race, the higher your overall Leaderboard Score and the more Standing you earn!

PLEASE NOTE: Races will eventually be more intense - including 'admission cost' Standing to participate, rewarding even more standing on high-performing runs, and even leaderboard rewards! To help us stress test issues, we are NOT launching with 'admission costs' as we do not want to have a high-risk scenario in case of issues. Be prepared for higher risk, higher reward Races in a near hotfix!

Five K-Drive race courses will be available each day, but you can replay each race for additional Standing until you meet the Standing cap. For those looking for more passive Standing gain, you will earn extra Ventkids Standing for any tricks you complete in the Vallis upon returning to Fortuna.

Keep an eye out for floating purple K-Drive Trick Boosters that appear while riding out on the Vallis: hit them for an instant boost to your trick score multiplier!

K-Drive Controls

    Aiming (the button you’d use to aim down your sights) is how you initiate tricks. Use it in conjunction with other controls for a variety of results

      Aim + Direction + Jump = Small (tap) / Big (held) flip in that direction.

      Aim + Direction + X  = Directional Dismounts. 

    Firing (the button you’d use to fire your weapon) can be used to add a grab modifier to your tricks

      Aim + Direction + Jump + Fire = Grab Flip in that direction

    Crouch can be used to grind

      Aim + Direction + Crouch + Fire = Grab Grind

      Crouch + Direction + Jump = Air Spins

      You can also grind on a variety of surfaces in Orb Vallis!

    Other commands

      Sprint is the boost key, to help you gain speed.

      Jump can be tapped for a regular jump, or held to charge into a large jump to gain lots of air!

This is only a basic overview of the various K-Drive commands -- be sure to give them a whirl yourself to see what crazy combinations you can come up with.


Orb Vallis

Due to its terraformed environment, Orb Vallis fluctuates between temperature phases, which directly affects certain ecosystems within it. The climate ebbs between Freezing and Warm (rather, slightly less cold), which affects the wildlife activity on the landscape. Tenno can see the current Temperature when hovering over the Orb Vallis node in the Navigation Menu.

The time cycle between these Temperatures is much shorter than the Day/Night equivalent on the Plains of Eidolon:

    Warm - approximately 4 minutes
    Cold - approximately 22 minutes

    In-Vallis Bounties

      The weather outside is frightful, but the Bounties are so delightful. A Solaris United Agent who does not miss his organics awaits you OUTSIDE the doors of Fortuna in the Orb Vallis snow. Other Solaris United Agents are dispatched throughout Orb Vallis at enemy Corpus Camps - take control of the Camp to acquire Bounties from them. This harsh landscape restricts Incursions, but there is much to discover!

    Corpus Terra Variants

      Tasked to maintain Nef Anyo’s voracious control over the Orb Vallis, these new specialized units have advanced their attacks, weaponry, and icy attitude towards the Tenno. Stay warm and fight the good fight!

    Cave Encounters

      Take shelter from the storm within the caves of the Orb Vallis. But not all caves are dormant, Tenno...

    Raknoids and Orbs

      As you explore the Vallis, beware of mechanical, spider-like machines known as Raknoids. These Corpus-designed creatures range in size and lethality, from tiny Mites to massive, invulnerable Orbs that loom over the region. Fortuna’s brightest are currently researching how to take down these Orbs, but for now, steer clear.

    New Resources!

      The lands of the Vallis are home to many species of organic life. From glowing fungi to mucus mounds, encounter what this unique environment has to offer. Some of the plants require their “fruit” to be ripe before picking, look out for the ones that stand out from the bunch to collect their resource!

The Corpus have also settled into this biodome and littered their own tech resources across the land to be discovered.

    Mytocardia Spore
    Gorgaricus Spore
    Tepa Nodule
    Thermal Sludge
    ...and more! 

New alert levels

The Corpus have synchronized a way to ramp up the fight in Orb Vallis. Your time out in the open world could be calm - or frantic, depending on the Alert Level! You can reach a maximum of 4 Stars which will have increasingly difficult and scaling enemies - can you handle all forms of Robotics and Corpus? Only time will tell.

To increase the Alert Level, simply allow the Corpus to summon more with active  'REINFORCEMENT BEACONS'!

To decrease it, destroy all REINFORCEMENT BEACONS and hide away out of combat.

New challenges

    Bounty Hunter

      Complete 6 Bounties within 60 minutes while in Orb Vallis.

    Airborne Exterminator

      Destroy 10 Raknoids in Orb Vallis while airborne. 

    Ride or Die

      Reach top standing with Ventkids.

    Money Can’t Buy Happiness

      Reach top standing with Solaris United. 

    Moa Money, Moa Problems

      Acquire a Moa Companion. 

    K-Driven

      Ride 1,000,000 meters on a K-Drive. 

    Hang Tenno 

      Make a 50 meter jump on a K-Drive. 

    Stay Frosty 

      Fall into Orb Vallis coolant from 275 meters while on a K-Drive.

    Vallis Spelunker

      Explore all of the caves in Orb Vallis. 

    Race Ace

      Complete all of the K-Drive races in Orb Vallis. 

    Animal Lover

      Complete 10 perfect Conservation captures in Orb Vallis. 

Garuda

Meet our 37th Warframe: GARUDA! Death's crimson maiden. The blood of Garuda's foes imbue her with strength and vitality. Visit Fortuna to earn this vicious new Warframe. If no Melee weapon is equipped, Garuda will resort to using her talons to deal damage and attack enemies. These claws can be Modded and upgraded in the Arsenal.

    Passive: Death’s Gate

      As Garuda nears death, her damage increases.

    1. Dread Mirror

      Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.

    2. Blood Altar

      Impale an enemy on an altar of talons and siphon health for Garuda and her allies.

    3. Bloodletting

      Garuda sacrifices her Health to generate Energy.

    4. Seeking talons

      Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in the targeting area. Enemies who survive are prone to bleeding.

Garuda can be acquired via Orb Vallis Bounties & the Vox Solaris Quest, or in the Market for Platinum. 

Suparna Syandana

    Flows like grace. Flows like blood. An asymmetrical, stain-resistant Syandana.

Find the Suparna Syandana in the Market.

Garuda bathory helm

    What was once myth is now real, hand outstretched to claim that which runs within you. An alternate helm for Garuda.

Find the Garuda Bathory Helm in the Market or in the Alerts.

Bloodshed Sigil 

“Please return - covered in blood - safe and sound.” This Bloodshed Sigil can be equipped on any Warframe, but only visible when in the Arsenal, Captura, or when accumulating Health damage numerous times in a mission.

Find the Bloodshed Sigil in the Market as part of the Garuda Bundle. You will be able to earn it free in a future Fortuna release - event style. 

New weapons

    Nagantaka

      Slash targets with a single precise bolt from Garuda’s signature crossbow. Alt-fire to let loose a barrage of bolts. All bolts have a chance to cause bleeding and headshots have a chance to increase reload speed.
Find the Nagantaka Blueprint in the Market.

    Kreska

      This unsophisticated Corpus survival tool does what it was designed for: hacking and splitting whatever it strikes.

    Ocucor

      A weapon that reaches for its next victim even as it kills. With each takedown, this pistol spawns an energy tendril that reaches for a nearby target.

    Battacor

      A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.

*Research for the Kreska, Ocucor, and Battacor can be found in the Dojo Energy Lab, or in the Market for Platinum.

New sentinel

    Oxylus Sentinel

    The Oxylus Sentinel was designed to assist in Search-and-Rescue operations through the harsh landscape around The Orb Vallis. It comes equipped with two Precepts to do just that!

      Scan Matter: Resource containers within an area  are revealed periodically on the Minimap for a limited time.

      Scan Lifeforms: Increases the maximum Active Conservation Encounters.

* final stats available in-game

The Oxylus' default weapon is the Multron Rifle! A new Sentinel weapon that fires a burst of armor piercing rounds. Pick up the Oxylus Blueprint by visiting The Business in Fortuna. 

Note: This Sentinel requires two open slots.

New Sentinel “Assault Mode” Attack Precept Mod

In an effort to reduce the inventory duplication clutter that came with the individual Sentinel attack Precept Mods, Wyrm, Wyrm Prime, Carrier, Carrier Prime, Dethcube, Taxon, and the newest Oxylus now come with the “Assault Mode” Mod: “Sentinel will attack first visible enemy within an area” (*final stats available in game). 

    If you already own the original attack Mods they will remain in your inventory but cannot be equipped with Assault Mode.
    Assault Mode has replaced the original attack Mods on enemy drop tables.
    We increased damage falloff range on the Sweeper Mod by 5m to allow it to work effectively with the Assault Mode Mod.

General Additions

    Experience the chilling distance wails of the Orb Vallis creatures as they succumb to the frigid snow drifts, the ever present hum of seemingly perpetual debt workers in Fortuna, and the many unparalleled new voices of the Solaris colony. Open your ears to the incredible new vast array of sounds! This also includes of 16 minutes of original music - from the Ventkids to Orb Vallis itself!
    A new Fortuna Theme is available! Preview, purchase for Platinum, and equip by going to your Options > Interface > UI Customization.


    A new Mod, Fetch, for Kubrows and Kavats (Beasts) has been added - Detects and collects items within an area for its master, including Mods (*final stats available in game).

      Fetch operates the same as the coveted Vacuum Mod for Sentinels. You can find the Fetch Mod from:

        New Hyena variants in the Orb Vallis

    New Archwing Mod drops have been added to the Balor Fomorian (*final stats available in game):

      Cryo Coating (Archwing Melee): Increased Cold/Status Chance
      Ion infusion (Archwing Melee): Increased Electricity/Status Chance
      Infectious Injection (Archwing Melee): Increased Toxin/Status Chance
      Charged Bullets (Archwing Gun): Increased Electricity/Status Chance
      Hypothermic Shell (Archwing Gun): Increased Cold/ Status Chance
      Contamination Casing (Archwing Gun): Increased Toxin/Status Chance

    New Beast Mods dropped from new Hyena variants in the Orb Vallis:

      Shock Collar (Beast): Increased Electricity/Status Chance
      Flame Gland (Beast): Increased Heat/Status Chance
      Frost Jaw (Beast): Increased Cold/Status Chance
      Venom Teeth (Beast): Increased Toxin/Status Chance 

    Choosing your Focus is now available in your Arsenal! Whether you’re Unairu, Madurai, Zenurik, Naramon, or Vazarin, you can swap between your active Focus school with greater ease when preparing your builds!
    A reusable Ayatan Amber Star Blueprint (available for 10 Vitus Essence) is purchasable from the Arbiters of Hexis in the Relay.
    Added some polish to the Gear Wheel changes. We now have a  UI marker to indicate where the start of the Gear Spiral is so you have an orientation point AND we always start the opening of the Gear Wheel in the same rotation. This is based on your feedback about losing muscle memory and losing your orientation upon repeat gear use.
    New loading UI elements have been added!

    7 Solaris propaganda Posters are available for your Decorating pleasure in the Market.
    New Glyph Bundle: Venters Glyph Bundle! These Glyphs were illustrated by none other than renowned fantasy artist Pete Venters!

      Venters Headbanger Glyph
      Venters Burn Warning Glyph
      Venters Shocker Glyph
      Venters Disco Ball o’Death Glyph
      Venters Face-Blasting Stream Glyph
      Venters Glistening Magnificence Glyph

    New Dojo Pigments! Colors chosen by the esteemed Design Council:

      Memoriam Purple 

        Drops from Terra Provisor.

      01000011 Cyan

        Drops from Terra Raptor SX.

      Neo Pink

        Drops from Terra Trencher.

      Coolant Blue

        Drops from Terra Overtaker.

      Conductor Gold

        Drops from Terra Embattor Moa.

    Kitgun Rivens have been added as a Sortie reward!
    Added an option to move Decorations along a single axis (X,Y, or Z) for fine-tuned positioning.
    Added the option to toggle a 'Grain' filter to all gameplay, you can disable it here:

Riven Disposition Changes

We have tweaked Dispositions across the board, to better uphold the delicate balance of power that Rivens represent (excluding Melee Rivens until Melee 3.0).

Please read our Developer Workshop for more information and direct your feedback/comments: https://forums.warframe.com/topic/1025670-dev-workshop-riven-disposition-changes/

Sentinel weapon Rivens have been removed from the Riven generation pool. Those who own Sentinel weapon Rivens will still have them in their Inventories. Obtaining a Sentinel weapon Riven was simply lackluster compared to more applicable weapons.

Mining Changes (Plains of Eidolon & Vallis)

Mining launched with Update 22: Plains of Eidolon and introduced a new resource extracting system to Warframe! Collecting Ore and Gems required you trace a pattern around a deposit using a Mining cutter tool in order to release it from its encasement. Since then it has seen several small iterations over time in order to ease what was at times tricky to execute, especially since the quality of the deposit was affected by the accuracy of the trace (which typically made the process very slow).

With the introduction of a brand new open landscape with deposits of its own, we knew that we needed to add new challenge that required similar levels of precision and skill, but in a speedier fashion and with much more return. So with that said, we have made the following changes to Mining:

Extraction is now done by heating a deposit to the ideal temperature. Aiming and shooting your Mining tool at any of the heat spots (flashing blue dots) on a deposit will begin the process. 

A thermometer gauge ring will appear with boxed indicators that denote where you have to land in order to extract from the deposit. Simply hold the fire button and release when you are inside any of the indicators on the ring. Red deposits still indicate Ores and Blue indicates Gems. Landing in the smaller of the indicators yields Gems (even on a Red deposit).




General mining notes

    All hot spots must be completed in order to successfully collect Ore/Gems. 

      Heat spots will glow red to indicate when you have successfully completed it.

    The more heat spots, the harder the extractions become with timing pressures and moving boxes.
    If all of the indicators are missed, you will still be rewarded a small amount of Ore/Gem (depending on the deposit type).

Operator Suit Mesh Revisit

We're back again with Operator Suit Changes! You may recall changes introduced in Update 23.10.0 shifted the mesh in several different pieces, including parts of the hood now being attached to the Torso. We did this because mixing and matching pieces is becoming the norm, and we want all Operator cosmetics to be compatible with this. However, the first pass lacked polish.

Changes are now being implemented so that the hood mesh is no longer attached to the Chest piece of the Operator.

The Operator Waistband section now displays each Suit’s waist attachments with the proper highlighted cloth displaying in the Icon. For example, prior to this update, the ‘Vahd Greaves’ were missing the center flap cloth due to not having a waistband attachment - which is now fixed!

This should be a much smoother roll-out of our mix n match changes.

Enjoy, Tenno!

Arca Plasmor Change

The previous Mainline update of Chimera 23.10.0 included a sneaky bug that removed falloff damage from the Arca Plasmor and the Shwaak Prism. The Arsenal continued to state the always present falloff (10.0 - 20.0) but it wasn’t truly applying. We have fixed this bug, which resulted in adding falloff damage back to the Arca Plasmor and Shwaak Prism, and thus returned it to its original falloff state prior to Update 23.10.0. This also fixes the Conclave Arsenal displaying the incorrect falloff damage for the Arca Plasmor.

Note from [DE]Megan: I’m personally an Arca Plasmor devotee, and after testing comparisons, it truly remains a radiated plasma punch to the face.

Changes

    Bounty boards aesthetically changed across the board (Cetus).  Hover to view, right click to expand reward list.


    Increased the Archwing max height in the Plains of Eidolon to 300 meters.
    The following Dojo rooms have received a quantity cap (Clans that currently exceed the cap will keep them):
    The Inspiration Hall now has a max quantity of 3
    The Custom Obstacle Course now has a max quantity of 5
    Enemy names in the Dojo Color Research screen that weren't all caps are now all caps.
    Improved logic for ordering enemies to move to a NPC Defense Target.
    Improvements towards AI running into walls and Defense Targets getting teleporting into the abyss below in the Grineer Shipyard Defense tilesets.
    The Gear Spiral now displays RMB instead of TAB to switch to the Emote wheel.
    Improved Nekros’ Shadow of the Dead FX to better support replicating larger AI.
    The ‘SENTINEL’ Inventory category has been renamed to ‘ROBOTICS’ to welcome the new MOA Companions.
    Numerous Bells, Lanterns, and Nature Decorations in the Dojo have received the PBR treatment!
    Improved lighting and numerous textures in the New Loka Relay room.
    The Hystrix’s Alt Fire stats have been split into tabs when viewed in the Inventory, to fix the stat information running off the screen. 

Fixes

    Fixed a crash if a Clan message was received while transitioning between missions.
    Fixed rare crash when a member of your squad leaves (or squad disbands) while they have their microphone active.
    Fixed crash when Modding/entering a mission with the Dark Split-Sword.
    Fixed a Host migration resetting the Arbiter of Hexis Defense Operative's Health.
    Fixed Kubrow Fur Patterns appearing as low quality textures.
    Fixed Tusk Predator Eximus’ not correctly awarding 500 Affinity when killed in the Plains.
    Fixing Saryn's Molt being in a T-Pose rather than whatever pose Saryn was in when it was cast.
    Fixed Primed Quickdraw not appearing in the Codex when owned.
    Fixed missing Daily Tribute Milestone preview for Day 50.
    Fixed the Rolling Guard Mod not protecting oneself from self-inflicted Lenz Status Effects.
    Fixed Infested spore swarms spawned by Swarm Mutalist MOAs applying buffs to non-Infested agents (e.g. the Arbitration Drone).
    Fixed rapidly firing charged shots using Mirage's Hall of Mirrors resulting in the Staticor's glowing effects stacking and multiplying to the point that the player's vision is compromised.
    Fixed the ‘Catch X fish without missing’ Riven challenge not resetting after missing a Spear throw.
    Fixed Gear Spiral icons popping in late.
    Fixed inability to send Gifts to a player who is in your current squad.
    Fixed Eximus Ospreys in the Codex being stuck to the ground.
    Fixed inability to select/move certain Dojo Decorations as reported here: https://forums.warframe.com/topic/1021465-dojo-decorations-stuck-in-place/
    Fixed wonky textures with the Xiphos Landing Craft door.
    Fixed the Repala Syandana clipping through Ivara’s legs.
    Fixed uncentered camera placements for Clients in Frame Fighter.
    Fixed spectator camera not following Operators.
    Fixed wonky Grineer AI animations when dropping from Dropships in the Plains.
    Fixed misangled pause Menu when attempting to invite another player to a current Conclave match.
    Fixed an issue where if you had 12 or more items in your Gear Spiral, entered the Arsenal, and begin to remove items, the Gear Spiral would not display in ring mode until only 10 items were equipped.
    Fixed an immobile arrow lingering on screen after viewing the Overlay Minimap in the Simulacrum.
    Fixed inability to use a Remote Observer in the Orbiter with a Hotkey.
    Fixed cases of Clients getting an infinite mission countdown timer.
    Fixed some murky glass textures in the Relay.
    Fixed inability to Auto Install Ayatan Stars when using a controller.
    Fixed the Harpak doing more damage than depicted in the Conclave Arsenal.
    Fixed Arbitration Drones taking damage from Gara’s Splinter Storm.
    Fixed Arbitration boon selecting the MK1-Braton.
    Fixed incorrect color combinations when choosing ‘white’ as one of the colors for the Note Beacon Decoration.
    Fixed cases where Fishing Spears could hit Sentinels and other things it should ignore.
    Fixed inability  to remove Emotes from the Gear Spiral while in the Arsenal.
    Fixed the Fishing menu displaying Hotkeys beside the slot number even though the Hotkeys only apply to the standard Gear Spiral.
    Fixed Fragment lore audio playing persistently when opening a new Codex entry, therefore remaining on screen and affecting other dioramas until it concludes. 
 
[DE]Megan


Jeudi 25 octobre 2018
 
Chimera - Hotfix 23.10.8

Fixes

    Fixed an issue that was preventing a small number of players from logging in.
    Fixed an AI bug in Arbitration Defense missions that was causing enemies to stand around after spawning.
    Slightly increased the hitbox of Arbitration Drones
    Fixed a crash that could occur if a clan notification message was received while transitioning between levels.
    Gameplay crash fixes.
 
[DE]darryl1


Mercredi 24 octobre 2018
 
Chimera - Hotfix 23.10.7

Arbitration Changes

We have two relatively minor changes for Arbitrations this week - we are still working on bigger picture changes and improvements to the mode as a whole which require more testing and development. 

    Arbitration Drones are now exempt from Infested Ancient Healer Auras.
    Reduced Arbitration Defense Wave length to balance mission time played in comparison to Arbitration Survival missions. 

Changes

AI Fixes

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

    Improvements towards AI jumping onto crates for no logical reason.
    Improvements towards AI getting stuck on doorways.
    Fixes towards AI not spreading out between different navigation paths and instead all queuing at one.

Fixes

    Fixes towards an occasional crash related to memory. 
    Fixes towards a loss of functionality when hovering over the Featured Dojos in the Star Chart.
    Fixed larger Beam weapons (Opticor, etc) unable to hit weak points, such as Vay Hek as reported here: https://forums.warframe.com/topic/1018929-opticor-does-no-damage-to-vay-hek-anymore/
    Fixed the Judicial Coils not appearing on female Operator faces.
    Fixed wearing Operator Masks with 'Hood Opened' causing facial accessories to be hidden.
    Fixed cases of swapping Warframe Appearance loadouts resulting in more than one loadout being active.
    Fixed cases where players could fall through certain platforms in Relays.
    Fixed Khora’s Venari being invisible in the Cetus Arsenal when accessing it as the Operator.
    Fixed inability to select items/Emotes when in the respective Gear spirals when using a controller. 
    Fixed inability to select an Emote in the Dojo when using a controller.
    Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.
    Fixed a script error when buying a Dual Pistol Skin or Bundle that contains it, upon selecting a Skin for a single Pistol.
    Fixed a script error when casting Octavia’s Metronome ability.
    Fixed a rare case of UI breaking with fast mouse speeds.
    Fixed the Ambush Mod having an inaccurate description. Now it mentions that the extra damage is granted specifically to weapons.
    Fixed certain Clan stats in the Profile Stats section not appearing for Clans created.
    Fixed the Clan Hall having an incorrect description.
 
[DE]Megan


Jeudi 18 octobre 2018
 
Chimera - Hotfix 23.10.6

Changes

    Improvements towards Vomvalysts spawning underground while fighting the Teralyst and Hydrolyst.
    Removed unnecessary error prompt when canceling a Catalyst/Reactor installment. 
    Removed Platinum price being listed in the weapon selection screen when crafting a weapon that requires another weapon.
    Updated terminology for the Power Donation Mod to read "Ability Strength" instead of "Power Strength."
    Removed outdated Design Council Tips from loading screens.
    Removed [PH] tags from Clan activities in Chat.

AI Fixes

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

    Fixed inability to defeat the Juggernaut due to no weakpoints opening.
    Fixed Lynx not engaging or reacting to players attacking it.
    Fixed Zura (Rathuum) not engaging players.
    Fixed Palladino not engaging enemies during the Chains of Harrow quest.
    Fixed Grineer Dropships immediately dropping passengers upon arrival in the Plains.

Fixes

    Fixes towards inability to match-make when selecting a Ghoul Bounty.
    Fixed loading into a default Dark Sector mission instead of the intended Arbitration mission.
    Fixed the camera doing a large movement after Auto Installing Stars into your Ayatan Sculpture. 
    Fixed being able to skip selecting a Daily Tribute reward when using a controller.
    Fixed a script error in certain Grineer Sealab Defense missions.
    Fixed Set Mods having broken descriptions.
 
[DE]Megan


Jeudi 18 octobre 2018
 
Chimera - Hotfix 23.10.5

Additions

    Added an ‘Auto Install’ button to the Ayatan Sculptures screen for Mastery Rank 10+ Tenno! This long requested feature allows you to auto install Stars from your Inventory to your Ayatan Sculpture with one-click. 
    Added ability to swap your Mod loadout order in the Arsenal! This works the same way as dragging/dropping your A B C Appearance loadout order.
    Added a Decoration called the ‘Note Beacon’! A beacon capable of displaying custom messages that can be placed in both Orbiter and Dojo!
    Added an FX to the Energy Orb dropped by Deth Cube with Energy Generator equipped.

Changes

    Reverted Operator Suit Mesh Changes introduced in Update 23.10.0 to restore Operator Suit Meshes to their pre-Update 23.10 state. A more careful re-release of the Operator Suit Mesh Changes will come at a later date.
    Vigorous Swap will now deactivate when an Ability weapon is active (Mesa’s Peacemaker, Valkyr’s Hysteria, etc). 
    Improved text spacing in the Squad Panel UI by auto scaling the list.
    Removed the unnecessary ‘RELIC’ text from the Squad Panel UI. Localized languages will see improved text spacing with this removal.
    Adjusted Daily Tribute Transmission text scale and aspect ratio.

AI Fixes

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

    Improved AI navigation in Sanctuary Onslaught and Plains of Eidolon Bounties.

Fixes

    Fixed inability to collect a Mandachord part in Octavia’s Anthem quest which halted progression.
    Fixed Defection missions being unplayable when picked for an Arbitration. 
    Fixed erroneous Bounty matchmaking cases. This was triggered by selecting a Bounty, cancelling said Bounty and then selecting a different Bounty, upon which you would matchmake with the cancelled Bounty.
    Fixed cases of Arbitration boons not being applied to Prime Warframe variants. This applies to weapon variants as well (Cernos vs Rakta Cernos).
    More fixes towards the Adaptation Mod sometimes making players invincible.
    Fixed cases of Bounties failing when trying to start a Cave Encounter in the Plains.
    Fixed Mesa’s Shatter Shield and Chroma’s Cold Elemental Ward not damaging certain enemies.
    Fixed Inaros’ Sandstorm radius stat showing diameter.
    Fixed the Ammo Case Mod not functioning for Clients after going in and out and then back in to the Plains from Cetus.
    Fixed the Sentinel Burst Rifle muzzle showing all 4 frames of the texture.
    More fixes towards Grineer Couriers flight navigation in Archwing Pursuit missions.
    Fixed rare case of hearing random jumbled dialog when loading into Maroo’s Bazaar.
    Fixed the back button not working when picking Gear Spiral items in the Arsenal.
    Fixed the Emotes wheel in the Arsenal not defaulting to the currently equipped Emote in the chosen slot.
    Fixed two equip buttons appearing when using mouse and keyboard.
    Fixed unreleased LOC string appearing when a Cache Encounter spawned in a Cave in the Plains.
    Fixed the Grineer Exhaust Fan Decoration having an incorrect description.
    Fixed a script error when Upgrading Mods at the Mod Station.
    Fixed a script error when accessing the Gear Spiral.
 
[DE]Megan


Mardi 16 octobre 2018
 
Chimera - Hotfix 23.10.4

As mentioned in Hotfix 23.10.3, the team has two plans in place to get your Operator fashion frame back into shape as quickly as possible: a revert and a more careful re-release. This revert itself is also very involved due to the large quantity of content that was changed, but we’re very close to putting the revert live after a bit more testing!

Changes

    Revenant’s Reave now follows the direction of your reticle as opposed to always in a straight line. This allows you to steer it freely. You can of course maintain the original behaviour of a straight line by simply not aiming your reticle, but for those of you wanting better control over where Reave goes are now able to freely steer!
    Corrected Infested Charger jump-down animations so they land at the correct height.
    Minor sound balancing and design updates to new melee sounds.
    Minor updates to jump slam sounds for Melee Hammer weapons.

AI Fixes

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

    Further improvements to Locomotion code that triggers when bad AI pathing occurs.
    Fixes towards broken AI spawns in the Grineer Forest tileset.
    Fixes towards AI becoming stuck in the Corpus Ice Planet tileset.

Fixes

    Fixed Mask of the Revenant quest not progressing once you meet the prerequisites listed in the Codex. If you were affected by this bug, talking to Nakak in Cetus will allow you to progress. Fixed a crash that could occur in the Warframe Launcher.
    Fixed a crash that could occur when in the Plains of Eidolon due to the Fishing Gear.
    Fixed the Adaptation Mod sometimes making players completely invincible.
    Fixed Mesa’s Shatter Shield not functioning properly.
    Fixed some enemies (e.g. MOA's) getting permanently stuck in looping reaction animations in Void Fissure missions.
    Fixes towards Scanners not functioning for Clients. This also fixes cases where Helios would not scan new entries.
    Fixed Volt’s Discharge not hitting any enemies after reaching Zone 2 in an Sanctuary Onslaught mission.
    Fixed inability to Channel your Melee weapon while sprinting.
    Fixed cases of Orbiter Decorations disappearing.
    Fixed Gifting of Warframes showing "item already owned" error.
    Fixed several Conclave Mods missing descriptions.
    Fixed some weapons missing new sounds.

Chimera Fixes

    Fixed the Paracesis having incorrect Mod capacity at Rank 30, which resulted in certain Mods not functioning correctly. This also fixes not being prompted that an equipped Mod that you are Ranking up via Endo exceeds the max Mod capacity and to uninstall.
    Fixed ability to Forma the Paracesis for the second time when it is not at its ‘max Rank’.
 
[DE]Rebecca


Lundi 15 octobre 2018
 
Chimera - Hotfix 23.10.3

As mentioned in Hotfix 23.10.2, the earliest ETA on fixes for Operator cosmetic issues were designated for today, but it's taking longer than expected. The team has two plans in place to get your Operator fashion frame back into shape as quickly as possible: a revert and a more careful re-release.. This revert itself is also very involved due to the large quantity of content that was changed, so this will take a bit more time. Worry not, they’re dedicated to restore and elevate Operator Fashion Frame to its glory - we thank you for your patience! A more careful re-release that better respects seams and existing looks will come!

Additions

    Added Prime grip trail colour FXs.

Changes

    The Gear Spiral now restricts duplicate Gear items (Apothics, Stims), with the exception of Dragon Keys! The bug turned feature of ability to equip all Dragon Keys shall live to hobble another day!
    Reduced the sound of Chat notifications.

AI Fixes

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

    Fixed clogged spawn flow of Corpus enemies on Interception/Defense Corpus Ice Planet tileset. Enemies were observed getting primarily stuck in the initial spawn room.
    Fixed numerous issues with Drone-type enemies not traversing at all in Defense missions.

Fixes

We’re aware and investigating an issue with the Mask of the Revenant quest not progressing once you meet the prerequisites listed in the Codex - hold tight while we solve!

    Fixed a crash that would occur on 32-bit systems when loading Cetus / Plains of Eidolon.
    Fixed various crashes and game hangs. 
    Fixed various script errors that would occur while using the new Gear Wheel.
    Fixes towards a script error upon entering/leaving the Plains of Eidolon.
    Fixed an issue where Power Donation could allow for true <0% Power Strength scenarios. 
    Fixed Khora Accumulating Whipclaw Augment success sound playing even when you don't have the Augment equipped.
    Fixed the Arca Plasmor's projectiles bouncing off walls instead of exploding on impact. 
    Fixed an issue with the Daily Tribute tooltip showing '80 Endo' at all times, even when it is not 80. 
    Fixed an issue where Dynamic Exposure would randomly turn everything black. 
    Fixed the Kunshu Syandana having invisible collision on Saryn Skins.
    Fixed the Sildarg Syandana clipping through Saryn Skins.
    Fixed the Nidus Phryke Skin appearing to slightly shake when viewing the Star Chart. 
    Fixed some lurking [PH] tags. 
    Fixed some missing text strings.
 
[DE]Megan


Vendredi 12 septembre 2018
 
Chimera - Hotfix 23.10.2

Please note that Operator cosmetic issues are known and the team are working to smooth out these wrinkles. Earliest ETA on fixes for these are Monday - please continue to point your Chimera issues to our Megathread:

Missed QoL Change

    You can now swap your A B C Appearance loadout order in the Arsenal!

Changes

    Heavy Blade and Hammer Zaws now have a Range of 3 meters which should fix the continued inconsistency since the Mainline.
    Restored Venka Prime's 0.75 Melee Combo Multiplier.
    Removed the requirement to be higher than Initiate to replicate Clan Research - further review of this initial change is required.
    Reduced some distortion on Radiation Status FX.
    Removed some unnecessary sounds from the Daily Tribute UI.
    Removed an extra Icon on the Dojo minimap.
    Minor sounds mix adjustments to Melee slide attack / heavy attack / slam attack.

Fixes

    We have live fixed Arbitration missions rewarding the incorrect amount of Vitus Essence at End Of Mission, and inability to complete the Mastery Rank 26 test.
    Fixes towards a crash related to Discord. Much love to Discord for diagnosing and implementing the fix!
    Fixed a crash that occurred after a Host migration if you had an active Specter.
    Fixed a crash when joining a Lunaro match.
    Fixed a crash when attempting to Grab in Frame Fighter.
    Fixed earning multiple Ayatan Statues in an Arbitrations mission, but only receiving one once returning to your ship.
    Fixed Defectors falling through the floor in the Corship Ship Defection tileset, resulting in inability to extract.
    Fixed Defection missions not spawning the correct number of Colonists, and therefore not counting rescued squads correctly.
    Fixed < and > characters causing input boxes (search bars, password, etc) to break.
    Fixed the Cetus tower appearing too large in the Star Chart.
    Fixed Blast Status FX showing on invisible weapons. 
    Fixed Grineer Flameblades freezing up in animations when dropping from the Dropship in the Plains.
    Fixed some weapons (Dakra Prime, Deimos Claw Skin, etc) having an incredibly long weapon trail FX.
    Fixed skyboxes unintentionally getting too dark when turning FX settings down in the Options.
    Fixed a script error when casting Nova’s Null Star ability.
    Fixed a script error when casting Revenant’s Mesmer Skin ability.
    Fixed a script error when casting Nezha’s Warding Halo ability.
 
[DE]Megan


Vendredi 12 septembre 2018
 
Chimera - Hotfix 23.10.1

Changes

    Removed unintentionally released Challenge. You saw nothing.

Fixes

    Fixed sometimes crashing and failing to update in the Warframe Launcher.
    Fixed Zaws having incorrect values with Range mods, intended ranges have been restored.
    Fixed weapon trail FX appearing on the Falcor in the Orbiter. 
    Fixed weapon trail FX for the Falcor not showing for quick-melee attacks. 
    Fixed all variants of the Strun playing animation and sound FX on reload but not adding ammo to magazine, causing it to get stuck in a reloading loop. 
    Fixed abilities that can be cast midair (Saryn’s Miasma for example) no longer preserving aim glide momentum when they hit the ground.
    Fixed being unable to fully charge Staticor if it is attempted without having firing it before hand while using a controller. 
    Fixed nodes that are uncompleted and locked without a key (Derelict) in the Star Chart not flashing blue to indicate they are not completed.
    Fixed a crash when entering Cetus from the Plains.
    Fixed Vazarin Enduring Tides level 2 and 3 giving the same value. Level 3 changed from 50% to 100% as reported here: https://forums.warframe.com/topic/1016583-vazarin-enduring-tides-23-upgrade/
    Fixed Fish appearing giant in Personal Quarters Aquariums. 
    Fixed flickering FX during certain moments in The Sacrifice quest.
    Fixed Sildarg Syandana clipping with a few Warfame Skins.
    Fixed issue with trying to claim a recipe reward on “choose from 3” login reward days.
    Fixed potential crash at end of mission.
 
[DE]Danielle


Vendredi 12 septembre 2018
 
Chimera - Update 23.10

The launch of The Sacrifice back in June 2018 was the last Mainline update to go out, and it was no doubt a hefty one. There was much for the entire DE team to comb through and we find this to be the case with all Mainlines. As we say with all Mainlines, we can’t catch everything that may fall through the cracks, meaning you may see some WIP or unintentional things that are not meant to be live. 

Enjoy Update 23.10 and we’ll be here for Hotfixes and the usual!

Chimera has come.... 

Arbitrations: Lethal Alerts

A new type of challenge is available to players that have completed the entire Solar Map! ARBITRATIONS are here, read on to learn everything you need to know! If you have not completed the entire star chart, you can go to the Arbiters of Hexis in any relay and talk to this NPC. They will tell you what nodes in the Star Chart you must complete to unlock Arbitrations! 

The Arbiters of Hexis are providing you with the chance to fight with something unknown to most Warframe missions: Mortality! Arbitrations are single-life missions that put you in a scenario where you have to make your only life count! 

Every hour you'll be presented with a new Arbitration.

    These missions are always Endless!
    Rewards are earned at double-the-usual interval (every 10 Defense waves, every 10 Survival minutes), etc. 
    Rewards are on an ABCCCCCCCCCCC (repeat C to infinity) rotation. 
    Any A/B/C interval reward you receive is kept after you die or fail the mission (anything picked up off the ground is lost though)! 
    Missions feature a new Arbiter-themed drone enemy that effectively shields nearby enemies. A keen team will coordinate to take these protective units out! 
    Each successful interval will earn you a new "Vitus Essence" resource that can be used to build some new cosmetic items offered by an Abiters NPC in the their respective Arbiters Enclave in any Relay.
    PER PLAYER BOONS! Every Arbitration features a custom boon to you! A given Warframe and Weapon will receive substantial bonuses if used.

Endless Arbitration missions play out a little differently for an added challenge... 

    Survival: Life Support Capsules are worth 75% of what they're normally worth!
    Interception: Towers controlled by enemies fill the "Opponent" progress bar at double the rate!
    Defense: You're protecting an NPC and have much less downtime between waves!
    Excavation: Increased Defense time to 3:00!
    Defection: Rescue targets have no revive state!
    Infested Salvage: Consoles have half their normal Health! 

Unique Rewards can be found within Arbitrations, including:

    6 x Mods

      Sharpshooter (Sniper): +15 Energy on Headshot Kill
      Cautious Shot (Unique): -90% Self Damage, -15% Total Damage
      Power Donation (Aura): -30% Power Strength, +30% Power Strength for teammates
      Vigorous Swap (Warframe): On Equip: +165% damage for 3s, +100% Holster Speed
      Rolling Guard (Warframe): On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
      Adaptation (Warframe): When Damaged: +10% resistance to that Damage Type for 20s. Stacks up to 90%.

    Arbitration exclusive Resource known as 'VITUS ESSENCE' used for crafting Arbitration Cosmetics! 

Note: Failure is a rare thing in Warframe, in the month of September only 2.5% of all missions were Failed. Prepare yourself for a new reality where failure may become the norm for these missions - can you overcome the odds!?

New weapons

    Pupacyst

      A two-pronged attack; the bone-grafted cocoon at the tip of this staff rends flesh, while the viral mass living within spreads itself into the wounds of each new victim.

    Falcor

      Carve through enemies with surgical precision using this Corpus-tech Glaive.

Find both these new weapons in the Market or in your Clan Research!

New weapon skins

    Zastra dual dagger skin

      Artistry meets lethality with this elegant Dagger Skin.

    Kludgekil machete skin

      Bludgeon, hack, and maim with this improvised Machete skin fashioned out of broken Grineer weapons.

Find both these new weapon Skins in the Market!

General Additions


    Operators now have an A / B / C Customization config option for clothing and accessories!
    New Sentinel Precepts (available from Simaris’ offerings):

      Dethcube - Energy Generator: Dethcube drops an Energy Orb after assisting in 10 kills.
      Shade - Ambush: When Ghost invisibility is broken, Shade’s owner is granted 120% Damage for 3s.

    New infinite Gear spiral! Is it truly infinite? No. BUT 99 Gear items is a lot and we challenge you to reach the limit.


    7 new Syndicate Captura Scenes purchasable with respective Standing once Quest requirements are met (with the exception of Simaris’):

      LUA CONTAINMENT SCENE (Arbiters of Hexis)
      CHAMBER OF THE LOTUS SCENE (Cephalon Suda)
      SILVER GROVE SHRINE SCENE (New Loka)
      MYCONA COLONY SCENE (Perrin Sequence)
      HUNHOW'S CHAMBER SCENE (Red Veil)
      KUVA THRONE SCENE (Steel Meridian)
      SANCTUARY CONDUIT SCENE (Cephalon Simaris)

    We've added a library of new sounds for the general social experience. You will now hear new and custom sounds for: 

      DMs and Squad Chat
      New drag/drop sounds!
      When someone joins your Squad (no longer just a visual bumper) 

    A ‘Relics' category has been added to the player Inventory menus. 
    Added objective marker pointing players to Konzu when entering Cetus for the first time.
    Added new aiming in/out transition sounds for Archwing weapons. We added these for primaries and secondaries in 22.16.0, but now you get to hear them in SPACE!
    Added the ability to purchase multiple Forma Bundles from the Market at once.
    Added a new in-game Challenge:

      Joyride: Travel over 10,000 meters on a stolen Dargyn across the Plains of Eidolon.

    Added more Community Fan Art to the Codex for your Display decorating enjoyment!

Junction Changes

    Removed “Defeat 3 Eximus enemies on EARTH” requirement from Venus Junction.
    Lowered “Defeat 10 Eximus enemies on Venus” requirement on Mercury Junction to 5 Eximus enemies in any region.
    Lowered “Defeat 10 Sentient enemies on Lua” requirement to 5 Sentient enemies.
    Lowered “Collect any 3 Mods from the Orokin Principle challenge rooms on Lua” to 1 Mod.

Daily Tribute Changes

The much discussed changes have arrived - they are quite straight forward, but if you want to really dive deep into them please start with our Dev Workshops for history!

Part 1/2:

Milestones!

On the major Milestone days (every 50 days between 0-1000) you will be presented with up to 3 Choices! These choices will still respect the original chronological release, and by the next time you reach a given category, you'll see a new item appear in place of what you've already chosen (if applicable).

    1. Sigils and Resources. Days 50,150,250, etc.
    2. Primed Mods. Days 200,400,600, etc.
    3. Weapons. Days 100,300,500, etc.

    Day 1000 and beyond!

    Starting at Day 1050, Evergreen reward choices will be rotated every 50 Days though the following options:

      Evergreen Choices A (choose one)

        3 x Forma
        3 x Exilus Adapter
        4 x Weapon Slots

      Evergreen Choices B (choose one)

        50,000 Kuva
        7-day Boosters (Affinity, Credits, Resource)
        30,000 Endo

      Evergreen Choices C (choose one)

        3 x Rifle Riven
        3 x Melee Riven
        3 x Secondary Riven

    Scaling Day-to-day: Scale all the things!

      One important thing to clarify is that the in-game items received on the non-Milestone Days in Daily Tribute system now scale based on the amount of days you have logged on. Endo is an example well documented in the past Workshop, but this also applies to Credits, Booster Durations, Resources, Syndicate Medallions, Relics, and Forma Blueprints.
      The way this Scaling works is that we have chosen a base amount of a given item and applied a multiplier that reflects your current amount of Days logged in - it does vary by item type!
      For example, on Day 1 I get 1 x Tellurium, but on Day 1000 I get 6 x Tellurium!

    Additional Information

      There is now a fixed Day 5 Reward of 25,000 Credits and 1000 Endo.
      Our goal is to make it only slightly more flexible while still respecting the core need to login frequently. Personalization is a huge part of Warframe and we think that this changes the Daily Tribute system to better reflect that. 
      The Lodestar Syandana and the Lodestar Armor Set - they are staying at Day 800 / 1000 respectively.
      We have added custom lines and videos to each Daily Tribute which brings a Warframe NPC out to greet you on your new day.

Saryn Changes

We recently made the surprising discovery that Miasma’s damage multiplier for targets affected by Spores never actually worked. It has been fixed and will now work as we’ve intended it to originally. That said, seeing as it has been absent until now, we have increased the damage multiplier from 2x to 4x to encourage even more synergy between the two abilities. 

Seasoned Saryn players will notice the change immediately, as it can make quite an impact on the spread of Spores via Miasma kills. By increasing the damage multiplier we have reduced the following to compensate for the change:

    Miasma base Damage has been halved.
    Spores scaling damage per second cap has been reduced from 10 to 7.

As always, we watch for your feedback and encourage you thoroughly test out the changes first before leaving your thoughts. Thank you! 

Operator Suit Mesh Changes

As we have added more complex Operator outfits and Armor Sets, we've made revisions to the some of the existing cosmetics to allow for better sharing of aesthetics among sets. There are now new seams on the shoulders, neck, and waist of multiple outfits which will make mix & matching less jarring! 

Revenant Changes & Fixes

    Revenant’s Reave wall width is now affected by Range Mods.
    Revenant’s Reave now also sheds Status Effects on cast and applies them to targets it hits.
    Fixed Revenant's Thralls not granting Affinity when killed. 
    Fixed Revenant’s Danse Macabre being able to damage Nullifier bubbles (and then killing the Nullifier).
    Fixed enemies affected by Revenant’s Enthrall and then a Radiation Status Effect being able to enthrall the Defense target, preventing the wave from ever ending.
    Fixed Revenant Reave not using Modded Health/Shield steal values.
    Fixed Revenant’s Reave Abilities page not properly showing the Modded Health/Shield steal values.
    Fixed Revenant’s Thrall death pillars blocking projectiles.
    Fixed various Syandana clipping issues with Revenant. 

Phantasma Alt Fire Changes

    Phantasma’s Alt Fire homing projectile amount is no longer based on charge time. Alt Fire now releases 5 total homing projectiles.
    Phantasma’s Alt Fire damage per projectile now scales based on charge time.

Dojo Additions & Changes

    Over 40 FX Decorations and 7 structural Decorations have been added for your decorating enjoyment!
    A brand new Sandbox room has been added! Check your Dojo Room Building options for the 'INSPIRATION HALL'! This empty great hall is a blank slate awaiting inspired designers!
    All Display Decorations are now usable in Dojos, as well as a 'Text' Decoration!
    The Clan Chat tab now displays the following Clan activity in green:

      Player left Clan
      Player invited 
      Player joined 
      Color Research started or unpaused
      Player Hierarchy change 
      Clan Tier change 

    A confirmation prompt now appears when a Clan Chat Moderator attempts to kick/ban a player.
    Added a toggle to ‘Show All’ or ‘Hide Owned Blueprints’ in the Energy, Bio, Orokin, and Chem Labs.
    Added 3 more options in the Contribution screen under Alliance header for donating Credits, Decorations, and Resources to other Allied Clans.
    Initiates can no longer purchase/replicate Clan Research (contributing allowed). This prevents new recruits from joining and bailing once they have taken their fill of Research.
    You can now toggle ‘Disable Operator’ on/off from the Dojo Obstacle Course console at the entrance of the room!
    The Clan screen now displays the remaining time to those who have not yet participated in the Ascension Ceremony (if one is active). 
    Ammo is now successfully restored when a Dojo Duel is over.
    Improved visibility of the room rotate button in the Dojo Architect menu, and added shortcut indicators for mouse and keyboard, and for controllers. 
    Added “Duplicate” button to Dojo (and Orbiter) Decoration modes. Pressing it duplicates the aimed at Decoration, including its scale (where applicable) and rotation.

UI Changes

Numerous UI screens have received updated Theme revisions, such as various Zaw weapon screens (Hok), Daily Tribute, generic menu screens, and more. This is our continued UI rollout as noted here:

Melee Sound Additions & Changes

Melee 3.0 continues in development, but the Sound Team has gone above and beyond to bring hot fresh sounds for all Melee weapons! 

From the desk of Audio Director George:

‘We started working on Melee 3.0 sounds and made so many cool improvements to low-level things like hit effects, Foley, field-of-view, and general sound cleanup that we wanted to get it out ASAP.  We still have a bunch of new sounds that will be releasing with the full Melee 3.0 overhaul as well.’

    New impact sounds for all Melee weapons.
    New slam sounds for all Melee weapons.
    New heavy attack sounds for all Melee weapons.
    New slide attack sounds for all Melee weapons.
    Added Melee sounds to Valkyr’s Hysteria ability.
    Cleaned up Melee weapon sounds when hitting floors and walls during combat.
    Removed music occlusion when bullet jumping.

Changes

    Introduced ‘BEAST’ category for Kubrows, Kavats (instead of COMPANIONS) and the Helminth Charger, and added ‘ROBOTIC’ category for Sentinels. Remaining Mods that indicate ‘COMPANION’ are useable across all Companion types.
    Mask of the Revenant quest has been added to the Codex.
    Archwing Launchers are now infinite use! It will also auto-equip instead of having to locate/pickup the Launcher spawn.
    Primed Quickdraw is now tradable! 
    The Klebrik Scaffold now resets Sentient resistance as it was intentionally meant to.
    Increased Staticor's charged shot AoE size from 2m to 8m and is no longer affected by charge level.
    Energy, Health, Shield and Ammo restores have a new look! Their refreshed look helps them visually indicate what they restore, with an added range ring to indicate if you’re in close enough proximity to the Restore. Now you will no longer have to guess what flavor of pizza your fellow Tenno dropped!
    Ammo Stations in the Plains now only generate Ammo used by the weapon of the player who activated it. Also lowered the Ammo Station cooldown by half.
    Adjusted chances for Kavats to use the Pet Bed to prevent unrealistic bed usage. Reddit has shown us that we have fake cats in Warframe:

    Improved ability to parkour your way across a sloped wall.
    Optimized away more shader memory.
    Players with an active Radiation Status Effect can no longer trigger Radiation on other players. 
    Tweaked audio on Khora's Accumulating Whipclaw Augment. 
    Tweaked start times of dynamic music in The Void. 
    Optimized the Clem Noggle to not load up erroneous content that impacted performance. 
    We now show un-owned 'bundle-only' skins in the Arsenal where appropriate (i.e viewing a single Sword Appearance options). The Price tag will reflect these are 'bundle only'. 
    Tweaked the Convectrix and the Attica to have better combat sounds. 
    Made various optimizations to NPC path-finding. 
    Simulacrum enemy level selection popup now defaults to currently selected enemy level.
    Changed the Archwing max height in The Plains of Eidolon to 100 meters (previous intentions were a max height of 50 meter).
    Corpus enemies now have a consistent FX color (common blue/teal) instead of various shades.
    Improved Emblem visibility on Kubrows when equipped with Armor.
    Fishing Hotspots should now be identical between all players (Host & Client)!
    Improved scaling of inventory and vendor menus on ultra-wide screens.  
    Updated weapon FX for the Arca Plasmor, Castanas, and Sancti Castanas.
    Improved AI pathing logic in the Lua tileset.
    Changed Ambulas’ dropship emissive to have distance fade.
    Made slight animation polishes to Isaah in The Sacrifice Quest. 
    Darkened yellow in the Orokin Theme for the floating content highlight text to improve visibility.
    Improvements to performance when streaming into the Plains of Eidolon.
    Tweaked random encounter position selection to increase enemy activity in the Plains of Eidolon. 
    Made some aperture improvements to the Plains of Eidolon. 
    Shortened mission titles for The Archwing Quest to fit better on star chart.
    Updated windows in some of the Grineer Spy mission vaults to prevent NPCs from spotting players through the glass.
    Made shade adjustment to the Equinox UI theme so that the highlight color on select content matches the background better. 
    Made several TAA improvements: fixed blurring under motion, much higher quality, and much sharper results!
    Updated the Exilus Adapter Inventory description to ‘Fuses with a Warframe to unlock the Exilus Mod Slot’ to reduce confusion.
    Improved the Grineer Courier’s flight navigation in Archwing Pursuit missions.
    Operators no longer play their Idle Animations when customizing them - similar to Warframes. 
    Updated the header art and simplified the description for Hunter Set Mods!
    Promo codes are no longer case-sensitive when entered in-game or on the Warframe website!
    Updated Melee slam and elemental FX!
    Cleaned up Melee FX when hitting an enemy.
    Polished and fixed various Plains of Eidolon objective UI. 
    Enhanced our Two-Factor Authentication system. Learn how to keep your account safe by activating 2FA here:

    Improved systems for detecting driver compatibility issues on legacy graphics cards. 
    Nightwatch Napalm's napalm fireball origin no longer block projectiles.
    Corrected the Gram Prime’s Melee Combo Counter values to be the same as other Melee weapons (excluding Venka Prime).
    Smoothed out some stuttering when holding Volt’s Electric Shield.
    Changed Coupon wording from ‘-50%’ to ‘50% OFF’ for clarity.
    Darkened the Captura Play button in the advanced camera controls to improve visibility.
    Linked items in Chat that can’t be purchased with Platinum now have a Build tab which explains where to build the item.
    Made Sentinel movement smoother by basing Sentinel rotation and position on the player’s movement primarily.
    Made minor improvements to the Moa Noggle animations.
    Lowered the brightness of Amphis’ Energy lighting.
    Improved Melee weapon swap and block hints for Vor’s push beam in the Vor’s Prize quest.
    Updated Arcane Rank Icon colors so they will be easier to read on light backgrounds.
    Changed how Noggles scale to improve the quality of detail.
    Improved the  Loki Kodama Skin brightness and clarity.
    Changed the color of the Health Restore Gear Wheel item to green.
    Slightly tweaked the direction of ejected weapon clips during reload animation.
    Valkyr’s Warcry buff indicator now displays the buff value in addition to the duration.
    Improved the way players perceive gun fire and explosion sounds at long distances in the Plains of Eidolon. The sounds are now more believable at long distances and give players a more accurate perception of enemy distance.
    Increased the odds of Bounty objectives spawning in caves in the Plains of Eidolon.
    Reorganized Aura Mods to display in order of lowest to highest given Mod capacity
    Increased Capture end timer during Void Fissure missions from 3 minutes to 5 minutes. Players now have more time to collect Reactant when cracking Relics in these missions.
    Made a micro-optimization to casting Nidus' Ravenous, Oberon's Hallowed Ground, or Octavia's Amp.
    Made some micro-optimizations to numerous beam effects (weapons, Shield Auras, etc).
    Made a micro-optimization to drawing certain types of lights.
    Made some micro-optimizations to particle systems and cloth simulation.
    Optimized loading into well-decorated Dojos and fixed memory-limit crashes caused by the unoptimized code.
    Repositioned camera placement for Zaw and Amp screens.
    Tweaked the Ki'teer Cornu Diadem tint/diffuse to allow two color customization. 
    Updated our Discord Integration - if you're running discord please make sure it's updated as well.

Incubator Changes

    Shortened default Stasis Recovery time from 3 hours to 30 minutes. 
    Changed cost of Stasis Rush cost from 10 Platinum to 10,000 Credits.
    Tenno with the Nutrio Incubator Segment installed now have instant recovery from Stasis at no cost!
    Reduced Platinum cost of Companion Name Change from 25 to 15 Platinum to match weapon entitlement costs.
    Removed pickup limit on Kubrow Eggs!

Weapon Aiming Changes

While this is largely under the hood, we want to detail out some changes we made to how Weapons are fired, particularly projectile weapons. We've added some new behavior that makes it easier to hit targets very close to the camera, eliminates strange sideways flying projectile and can be applied to any projectile (projectiles with gravity were previously excluded from the coolness. The basic idea now is: if you're aiming at it, you'll hit it.

Forest Sabotage Changes/Fixes

    Added a progress wheel to UI to show Antitoxin Strength.
    Antitoxin console disables when strength is at 100% to avoid wasting Antitoxins.
    Slightly increased strength score of common and uncommon Antitoxins. 
    Fixed incorrect Affinity reward scaling for Antitoxins.
    Fixed broken materials on the Antitoxin console.

Controller Changes/Fixes

    Disabled the “Change Loadout” button from appearing when an invite is up on screen. Additionally disabled the “Invite” button from appearing at the same time. The invite must now be dismissed before trying to invite someone to your game. This fixes the issue of being unable to accept invites while on Navigation using a controller since X opened the “Change Loadout” screen.
    We no longer force double-click to equip Arcanes when playing on a controller.
    Changed controller D-Pad icons to a solid button shape.
    Added quick button (X) for the Invite Button on the Invite Player screen when using a controller. Option can still be selected with the Virtual Cursor if desired.
    Controller icon callouts will now be displayed for currently bound actions when changing bindings. 
    Fixed missing button callouts when placing decorations in the Dojo while using a controller. 
    Fixed attempting to place decorations in Dojo by selecting the “Decorate” option doing nothing while using a controller. 
    Fixed virtual cursor not highlighting options in the Dojo Room Options window while using a controller, making it unselectable. 
    Fixed terms and policies text and Start button under the Warframe logo on login screen being incorrectly positioned when using a controller. 
    Fixed being unable to select Warframes after purchasing a few Warframes consecutively while using a controller. 
    Fixed an issue where pressing the pause menu button on controller causing a brief UI transition to mouse mode. 
    Fixed being unable to move cursor with the D-Pad or use most quick buttons while searching for an item in your inventory using the on screen keyboard with a controller. 
    Fixed D-Pad navigation going to the category tabs when attempting to modify some options near the top of the screen.
    Fixed the Clan search screen not having D-pad functionality. 
    Fixed an issue with D-pad functionality not working on Polychrome in the Dojo. 
    Fixed an issue where a list would 'snap back to top' when scrolling with a Controller. 
    Fixed pressing the tutorial button in the Upgrade menu in the Arsenal incorrectly showing combos instead of the Modding tutorial when using a controller.
    Fixed being unable to back out of the Market after opening chat and selecting an item while using a controller. 
    Fixed customizing your Operator causing them to spin while using a controller. 
    Fixed being unable to select the Taveuni node on the Kuva Fortress if highlighting the text with the cursor while using controller. 

Fixes

    Fixed Sentient Cores disappearing after a Host migration occurred. 
    Fixed blinding Eidolon fights among other things by making sure adaptive exposure was working on all FX in dark settings.
    Fixed a bug that inadvertently boosted Geometry Detail in some cases which led to performance issues on low-end machines, and poor looking distance details on high-end machines. All systems benefit from this bugfix, and now geometry will look better at a distance too!
    Fixed Stalker and Zanuka unable to target players after being Enthralled by Revenant or Chaos'd by Nyx, even after Ability expires.
    Fixed ability to damage allies upon firing the Lenz and having Mirage’s Hall of Mirrors expire before it explodes. 
    Fixed certain wave projectiles (e.g. Arca Plasmor) bouncing off hit proxy shields (e.g. Volt’s Electric Shield, Gara’s Mass Vitrify).
    Fixed Void Strike (Madurai) not affecting the damage output of Flame Blast (Madurai).
    Fixed Transferring into Operator causing hold Abilities to continue holding until you Transfer back into your Warframe (e.g. Ember Fireball charge).
    Fixed Nezha’s Blazing Chakram stuttering for some Clients.
    Fixed Nezha’s Blazing Chakram flight path getting blocked by Swarm Mutalist MOA’s spores.
    Fixed blinding/deafening effects on NPCs clearing if their perceiver is unregistered and re-registered (e.g. stunned).
    Fixed inability to equip Pistol Skins on the Zylok.
    Fixed Nyx’s Chaos Sphere Augment being removed when another cast occurs.
    Fixed Nyx’s Chaos Sphere Augment script error.
    Fixed Clem Clones being infinitely spawnable in the Simulacrum.
    Fixed the Mote Amp having Arsenal stats for a secondary fire, even though it only has a primary fire.
    Fixed Zenith alt-fire projectile showing enemies with the Warframe Energy color. It now uses the Zenith Energy color.
    Fixed Tennogen Skins not applying the base Chroma mesh when toggle Prime details is flagged off.
    Toned down the FX for Mirage’s Hall of Mirror clones when firing the Phantasma.
    Fixed numerous Syandana placements when equipped on Rhino/Rhino Prime.
    Fixed the Syrinx Leg Plates partially clipping into the Banshee's leg.
    Fixed Sugatras clipping through the Warframe’s hands when equipped on the Orthos. 
    Fixed several Syandanas clipping through Trinity Primes skirt.
    Fixed certain Syandanas clipping through Chroma’s Dynasty Skin.
    Fixed the Ba'Geth TennoGen Tonfa Skin clipping through the Warframe's arm when equipped.
    Fixed the Nosos Syandana clipping when equipped on the Banshee Soprana Skin.
    Fixed many Syandana's clipping with Nezha's Empyrean Skin
    Fixes towards the Icarius Syandana clipping with several Warframes.
    Fixed an issue with incorrect text descriptions for Ruk's Claw. 
    Fixed misaligned Interception points in the Corpus Ship tileset.
    Fixed a pillar with no collision in the Corpus Outpost tileset. 
    Fixed marker icons potentially having inconsistent scaling.
    Fixed overlapping screens when opening Navigation right before getting an Apothic transmission during The Silver Grove quest.
    Fixed Clients sometimes seeing a broken 'progress' bar throughout a Interception mission when joining a game-in-progress. 
    Fixed seeing numerous copies of owned Syandanas. This cluttered up the Syandana Arsenal screen, so you will now only see 1 even if you own/are Gifted multiple. 
    Fixed the mission timer stopping if the Host enters Navigation while it is counting down. 
    Fixed the Eos Shoulder Plates causing Emblems to be different sizes on Deluxe Warframe Skins.
    Fixed an issue where guns that appear to fire from both barrels on every shot would only play the recoil animation on the right hand.
    Fixed several weapons appearing to have misaligned firing VFX.
    Fixed an issue where you couldn't bullet jump off of a zipline.
    Fixed the Kunshu Syandana clipping with the back spine of Hydroid Prime with the Graxx Skin equipped.
    Fixed shields (Sigma & Octantis, etc) equipping oddly on Chroma Prime’s arm.
    Fixed Operator Arcane customization screen not actually saving Arcane changes.
    Fixed inability to use the Zanuka Beacon if Zanuka had captured you in the past.
    Fixed numerous crashes. 
    Fixed enemies being able to detect you through the glass in Grineer Galleon Spy Vaults.
    Fixed scrolling to the bottom of the Syndicate Tab in the World State Window and switching to the Fissure Tab sometimes resulting in no fissure missions being displayed.
    Fixed final door not opening in the first mission of the Glast Gambit Quest.
    Fixed player shadow flickering caused by welding lights in the Grineer Shipyard tileset.
    Fixed duplicate "distance to target" labels in Archwing Exterminate missions.
    Fixed equipping weapons on your Operator when recovered during Operator form in Zanuka recovery missions.
    Fixed bright flickering on Rell's Donda market diorama in Iron Wake.
    Fixed weird player shadow flickering caused by welding lights in the Grineer Shipyard tileset.
    Fixed Silva and Aegis custom hoster positioning issues during certain attacks and when capturing targets.
    Fixed Sentinel "Sacrifice" mod sometimes failing to activate if a teammate tries to revive you and then fails at the last second.
    Fixed Operators walking funny on ziplines after aiming down sights
    Fixed camera being stuck inside Martian Ancient Settlement Rock Formation decoration when attempting to place it too close to the camera in the Dojo. Now moving the camera back should help free you from its rocky embrace.
    Fixed buffs/debuffs permanently stacking on Zaws after activating and deactivating Titania's Archwing. A common result was melee speed getting slower and slower. Now you'll be slow no mo'!
    Fixed a hole that would allow players to leave the map in the Grineer Fortress tileset.
    Fixed a problem where some characters' knees and elbows would move the wrong way. 
    Fixed Limbo’s silhouette missing his hat when viewed through terrain or other obstructions. 
    Fixed being unable to preview Instrument Pack sounds when clicking on them via the “Swap Melody/Bass/Percussion” menus. 
    Fixed being teleported to the entrance of the (non-custom) Dojo Obstacle Course room when falling off the edge in Operator mode, instead of being teleported to the beginning of the Course as intended. 
    Fixed being able to bullet jump out of the elevator and out of the map in the Infested Ship Tileset.
    Fixed an issue with the platforms being far too bright white in Mastery Rank 10 making it hard to see. 
    Fixed some decos in the Plains of Eidolon and Cetus remaining dark while everything else brightened during the Night to Day transition. Also fixed an issue with some decos suddenly popping to bright day colors. 
    Fixed flicker in the sky during Day/Night transition in the Plains of Eidolon and Cetus. 
    Fixed a progress stopper in The War Within’s "Infiltrate the Grineer Asteroid Fortress" mission.
    Fixed players being able to progress in Vor’s Prize even if they have not crafted the Ascaris Negator and completed the tutorial.
    Fixed Eximus units sometimes not having their red aura. 
    Fixes towards fly in cinematic showing Galleon ship instead of Planet Earth during The Silver Grove Quest. 
    Fixed Mastery Rank 23 test failing causing the game to lock up if completed with very little time remaining. 
    Fixed Corpus Outpost skybox fog issues causing there to be floating terrain in the distance. 
    Fixed clipping issues with Umbra’s loin cloth. 
    Fixed black and untextured wreckage pieces in the Archwing Interception mission. 
    Fixed enemies getting stuck in ice walls in Stöfler Defense mission on Lua. 
    Fixed an issue where chosen UI theme or background options on the login screen would show defaults from the previously logged in player.  
    Fix Umbra being equipped if you fail/abort the "Confront Umbra" mission and then inventory sync fails. 
    Fixed other players being capable of activating vanishing platforms in Dojo custom obstacle courses while another player is running the course. 
    Fixed Clients being unable to see the portal VFX in Lua Rescue missions. 
    Fixed enemies getting stuck climbing boxes on loop in Earth Defense missions. 
    Fixed the Lex and Lex Prime having no revolver magazine or fire sounds with the Perla Pistol Skin.
    Fixed an issue where using the Codex, Mod screen, Foundry or Incubator would leave your head tracking stuck at whatever the last "diegetic position" was.
    Lowered brightness on key skylights to mitigate incredible blowout on white walls in the Orokin Moon tileset. 
    Fixed blowout on foliage from spotlights in Cetus. 
    Fixed an issue where Clients joining in progress missions may not be able to find the player who picked up a pickup, resulting in the pickup becoming available again if that client then became the Host after a host migration.
    Fixed rare case where player could get stuck in falling boulder while playing the Apostasy Prologue. 
    Fixed minimap border being visible in full map in Corpus Ice Planet missions. 
    Fixed the Treasure Hunter challenge not working for Clients.
    Fixed door at the base of the elevator appearing black in Corpus Outpost Defense missions. 
    Fixed steam clouds in Grineer Settlement missions appearing much more intense then they once were. 
    Fixed hostage standing in the rescue room with all of the portal panels instead of hiding in one of the portals on Zeipel, Lua.
    Fixed issues with enemy AI in Grineer Shipyards Defense missions. 
    Fixed Gems mined in the Plains of Eidolon not showing up in the Mining tab in the Foundry after they’ve been refined.  
    Fixed map remaining on screen in decoration mode in the Dojo. 
    Fixed crash that would occur on the first mission on Earth during The Sacrifice Quest. 
    Fixed script error that could make it impossible to use Transference with Umbra during the Chase Umbra mission in The Sacrifice Quest. 
    Fixed death cam appearing out of the level when killed by Umbra during the “Confront Umbra” mission in The Sacrifice Quest. 
    Fixed Umbra running around in circles lost looking for player if the player is standing on a specific ledge during the “Confront Umbra” mission in The Sacrifice Quest. 
    Fixed nav issue in the Grineer Shipyard Defense tileset. 
    Fixed invited guests in Orbiter seeing Warframe Statue stuttering in Personal Quarters. 
    Fixes towards Ambulas dropship material issues. 
    Fixed electric water in the second mission of Vor’s Prize not dealing damage to players. 
    Fixed bugs related to previewing UI themes. 
    Fixed a number of issues with AI animations when deciding to switch between cover, shooting, running, and flanking. 
    Fixed issues with AI getting stuck in spawn areas on Lua Defense missions. 
    Fixed issues where the Mastery Rank 13 test could become uncompletable. 
    Fixed an issue where Warframe hands and Melee weapons would jitter when rotated. 
    Fixed an issue where opening the Starchart would hang if a player has an overabundance of ship decorations. 
    Fixed reload animation issues with the Rubico Prime. 
    Fixed issues with Excalibur's Pendragon helmet cloth lagging at lower framerates. 
    Fixed issues with Excalibur Umbra's scarf disconnecting at times. 
    Fixed an issue where using Arching Launchers  in the Plains of Eidolon and a Remote Observer would permanently detach a player's camera. 
    Fixed an issue where Archwing Launcher  would not play proper sounds when unequipping. 
    Fixed Mods not displaying on pickup when driving a Dargyn.
    Fixed issues with Vauban's Citadel Axe Skin now showing proper open/closed states when browsing. This also fixes a similar problem with the Silva and Aegis. 
    Fixed an issue with missing Affinity when destroying an Eidolon Synova while not in Operator mode. 
    Fixed an issue with the Music Volume slider not affecting Mandachord songs in the Somachord. 
    Fixed an issue with missing 'Zenurik' Mod filtering options when Modding Archwing. 
    Fixed an issue that would occur with Squad markers turning into a green circle in some transitions. 
    Fixed an issue with cloth separating from the body at low framerates. 
    Fixed issues with Articula not playing nicely with nun-chuck style weapons. 
    Fixed an issue where getting stuck in a forward-walking position could occur if activating a context action while moving. 
    Fixed issues in Europa tiles where players could escape the map. 
    Fixed numerous clipping issues Syandanas on Ash Prime, Hydroid, Trinity Prime, and Frost TennoGen Skins. 
    Fixed an issue with Sentient Cores disappearing after a host migration. 
    Fixed missing Syandana offsets on Nezha Empyrean skin.
    Fixed issues with the Kronen Prime not behaving nicely in the Foundry and Arsenal. 
    Fixed issues with armor and Emblems not playing nice with the Oberon Blade of the Lotus Skin. 
    Fixed a missing idle animation for the Gammacor. 
    Fixed gravity not affecting certain Warframe abilities at all when aim-glide was held. 
    Fixed some gear items not being consumed as Operator (i.e Scanners). 
    Fixed Steel Meridian Allies not reloading correctly. 
    Fixed health bars over enemies and decorations remaining visible when they are no longer on the screen.
    Fixed Gram Prime not using correct sound FX.
    Fixed the Attica playing sounds at a lowered pitch.
    Fixed various audio issues with Chroma’s Spectral Scream ability.
    Made numerous fixes to Discord Rich Presence.  
    Fixed a level hole in the Grineer Settlements on Mars.
    Fixed a level hole in the Grineer Forests on Earth as well as improved navigation for AI. 
    Fixed an issue where certain elemental FX would appear behind the player in the Arsenal. 
    Fix an issue where switching from Sentinel to Kavat/Kubrow in the Simulacrum Arsenal would lead to heavy spot-loading.
    Fixed see-through platform on the Grineer Shipyards tile set.
    Fixed holes in the vents on Laomedeia Spy on Neptune.
    Fixed an exploit that allowed players to use unlocked colors via the favorite colors menu.
    Fixed Grineer patrollers standing around when night falls on the Plains of Eidolon if they were too far from base. Now they will continue their patrols when the sun sets instead of taking an extended break.
    Fixed bushes getting a little too excited in medium/high wind on the Plains of Eidolon. They should sway more realistically now.
    Fixed Plains of Eidolon capture objective failing if no players could be found near the Capture Target.
    Fixed some enemies changing color upon death.
    Fixed squadmate riding a Dargyn not being teleported to Cetus doors when the extraction timer hits 0:00, resulting in them having to walk/fly to extraction themselves before the team can extract.
    Fixed Nikana Zaw unsheath and spin sounds not playing on idle animation.
    Fixed issue where the Arsenal would freeze when loading a large number of Melee weapons.
    Fixed issue where Landing Craft cutscene didn’t play when entering a Relay and Landing Craft didn’t appear at the Hangar.
    Fixed some Refined Relics not appearing as owned in the Codex.
    Fixed the Revenant Warframe Blueprint not appearing in the Codex as a reward under any Eidolon variant.
    Fixed Cold Status Effect icons not appearing on certain Mods.
    Fixed changing the color of a Cernos weapon resulting in the bow string to be loose and then pulled back.
    Fixed the Tigris firing when doing a roll animation.
    Fixed issue where players were forced to wait for the countdown timer to finish in Endless Void Fissure missions if the “Sort by” menu was active when the timer began.
    Fixed a crash in the Sacrifice that occurred if an Operator hadn’t been upgraded.
    Fixed roman numerals in titles using both capital and lowercase characters. They now appear as all capitals.
    Fixed issue where pressing enter in the Arsenal equip menu would equip the items that are already equipped and close the menu
    Fixed enemies frequently spawning behind walls on the Mars tileset.
    Fixed a level hole in the Cambria tileset on Earth.
    Fixed level holes in Lua Extermination tilesets.
    Fixed level holes in the Grineer Asteroid tilesets.
    Fixed “Press 5” prompt not appearing during The War Within Quest, halting progress.
    Fixed issue where some large fish would clip through the Warframe’s head when the fish was being held.
    Fixed script error that appeared when selecting an incubating Kubrow from the Arsenal.
    Fixed the musical note trail moving erratically during Octavia’s Anthem Quest.
    Fixed cases of audio being muffled during Void Defence missions.
    Fixed issue where a hacked door panel would not open until the player had moved away from the door.
    Fixed deselecting an Arcane not removing the complete Credit value in the Inventory sell screen. 
    Fixed issue where, when players reviewed their Profiles while in the trade item selection window at Maroo’s Bazaar, their information would appear behind items.
    Fixed issue where two cursors appeared when players selected their first Warframe.
    Fixed rocks in Cetus and on the Plains of Eidolon appearing shiny and damp even when it was not raining.
    Fixed Vauban Citadel Skin and some Syandanas having invisible collision which caused them to float or get twisted when equipped.
    Fixed issue where Umbra would stand still if the Operator jumped onto a certain platform during The Sacrifice Quest.
    Fixed missing textures on the Xiphos Landing Craft.
    Fixed issue in Landing Craft Decoration mode where fast camera movement would clip out of the Landing Craft.
    Fixed issue in the Plains of Eidolon where fishing Bait and Dyes did not float after a Host migration occurred. 
    Fixed script error occurring when interacting with Polychrome in the Dojo.
    Fixed issue in Stolen Dreams where Maroo would stand still instead of dropping to the ground when the player would take her down to Capture her.
    Fixed Rescue Target AI breaking if players hacked the rescue cell with their Operators then switched back to their Warframes.
    Fixed issue where the Index would get stuck if there was a Host migration during the rewards screen between rounds.
    Fixed issue where there was a large hitch when a player clicked Randomize under the loadout button.
    Fixed Noggles appearing excessively large for a frame or two when first logging in.
    Fixed a map hole on Lua.
    Fixed issue where weapons held by Mirage’s Hall of Mirror clones made a firing sound. Now, only Mirage’s weapon can be heard.
    Fixed Bombard animation freezing while changing weapons in the Plains of Eidolon

Conclave Changes Fixes

    Fixed kills achieved by Warframe Abilities that summon AI (Rumblers, Shadows, etc) not counting towards Conclave Challenges.
    Fixed an issue where ending a Conclave match with a Radiation Status Effect would treat you as if you were on the opposing team.
    Fixed not being able to pick up the Cephalon if it was dropped in the air in Conclave.
    Fixed Cephalon Carrier time not resetting upon getting a kill in any Dedicated Server matches.
    Fixed Lunaro lobby lighting being too bright to show team flag designs in Conclave.
 
[DE]Megan


Jeudi 27 septembre 2018
 
Mask of the Revenant - Hotfix 23.9.1

Changes

    Removed the unintentional Melee Combo Counter cap of 180 for the Gram Prime.
    Improved visibility when aiming with the Imugi Prime Armor equipped on bulkier Warframes (Rhino, Chroma, Atlas).
    Made a few network performance optimizations for Clients.
    Updated theme texture icons for all Warframe Skins/Helmets for Ash, Atlas, Banshee, Chroma, Ember and Equinox.
    Upgraded Discord Rich Presence to latest version!

Fixes

    Fixed Players not appearing online when you’re waiting for them in the Friends or Clan lists.
    Fixed cave doors not opening when playing a Sortie mission in the Plains.
    Fixed Frost’s Ice Wave ability causing performance problems/crashes when cast into a wall/above a large pit right when choosing a reward in a Void Fissure mission.
    Fixed Trinity Prime’s skirt appearing wonky.
    Fixed the True Punishment Mod missing its description.
    Fixed some TennoGen Helmet’s missing their Icons in the Inventory screen.
 
[DE]Megan


Mercredi 26 septembre 2018
 
Mask of the Revenant - Chroma Prime 23.9.0 + 23.9.0.1

Become the true elemental master with Chroma Prime. This legendary warrior comes with the formidable Rubico Prime sniper rifle, the monstrous two-handed Gram Prime and more!

Chroma Prime, Gram Prime, and Rubico Prime Relics have replaced all exclusive locations of Limbo Prime, Destreza Prime, and Pyrana Prime Relics:

    Plains Bounties
    Sanctuary Onslaught
    Elite Sanctuary Onslaught (Radiant)
    Added in numerous Endless mission modes
    And the list goes on! Check out the official public PC drop tables here.

      *Limbo Prime, Destreza Prime, and Pyrana Prime Relics are also still out in the wild, just not in exclusive spots like Bounties or Onslaught.

Check out Chroma Prime Access for sleek Prime Accessories and more: https://www.warframe.com/prime-access

Valkyr Prime, Venka Prime, and Cernos Prime have entered the Vault!

With this Vaulting comes the shift of the follow Syndicate sacrifices:

    Replaced Arbiters of Hexis sacrifice of Cernos Prime Lower Limb to Sybaris Prime Barrel.
    Replaced Perrin Sequence sacrifice of Venka Prime Gauntlet to Nami Skyla Prime Blade.
    Replaced Perrin Sequence sacrifice of Valkyr Prime Neuroptics to Hydroid Prime Neuroptics.

Rhino Prime, Nyx Prime, Boltor Prime, Hikou Prime, Ankyros Prime, and Scindo Prime Relics have also re-entered the Vault! 

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Changes

    Removed Titania’s Razorwing collision damage. Bonk those walls to your heart’s content!
    Made some micro-optimizations to the HUD code.
    Made some micro-optimizations to the Infested Salvage code.
    Updated Lotus’ Plague Star in-Orbiter Transmission formatting so it reads better.

Fixes

    Fixed getting one-shotted through Revenant’s Mesmer Skin by a single very powerful hit.
    Fixed Ability immune enemies not decreasing the Mesmer Skin count when hitting Revenant.
    Fixed Revenant’s Thrall FX not attaching properly to Vomvalysts.
    Fixed Mirage’s Hall of Mirrors with very low Duration on laggy Clients possibly causing perpetual ‘ABILITY IN USE’.
    Fixed Konzu’s Plague Star Bounty reward list indicating the incorrect Relic. NEO V7 is now the correct AXI L2.
    Fixed Nyx’s Chaos Sphere Augment not always grabbing every enemy in its radius.
    Fixed ranking up Octavia's Conductor Augment not actually increasing the speed of Resonator.
    Fixed seeing 2 different Energy colors when casting Chroma’s Spectral Scream.
    Fixed Warframe Abilities affecting Dargyns (Chroma’s Elemental Ward) when an ally has mounted it.
    Fixed a rare case of Plains session timing out.
    Fixed casting Mesa's Peacemaker Ability unintentionally refreshing the Arca Scisco buff, but not actually increasing the Critical Chance. Casting Mesa's Peacemaker Ability should not activate/refresh the Arca Scisco buff .
    Fixed Gara’s Splinter Storm ability breaking Corpus reinforced glass.
    Fixed Archwing being deployable in the Simulacrum.
    Fixed Nyx's Chaos illusions' Syandanas not applying the chosen Energy colour.
    Fixed Maroo’s Bazaar minimap being disconnected.
    Fixed Dojo MOTD not indicating that a Herald Role is required to edit.

Mask of the Revenant: Chroma Prime 23.9.0.1

Hotdropped a fix for Plague Star Bounty rewarding the incorrect Relics.

Changes

    Tweaked the Incubus Syandana to rest in the mouth on the back of the Nezha Empyrean Skin. 

Fixes

    Fixed inability to see new Relics for Chroma/Rubico/Gram Prime in the Codex.
    Fixed Rubico Prime icon having an incorrectly placed magazine.
    Fixed a script error when switching loadouts in the Arsenal > Upgrade screen.
 
[DE]Megan


Mercredi 19 septembre 2018
 
Mask of the Revenant - Hotfix 23.8.2

"FOOLS! You tried to POP its glistening magnificence! But you just made it angry!"

- Vay Hek -

Operation

Plague Star is back on PC starting TODAY at 2pm ET until September 30 at 2pm ET!

The infested boil that threatened the Plains is back, uglier and more putrid than before. Vay Hek possesses a toxin that can destroy the boil at the meteorite crash site, but he refuses to help. Steal his toxin and destroy the boil before the Infested make their way to Cetus.

Additions

    The Tenno II Color Palette is now available in the Market!
    A new Clan Role of Herald has been added! This Role is to solely allow a member to edit the MOTD. Previously only the Role of Ruler could change the MOTD (which they still can).

Changes

    A Mastery Rank of 8+ is now required to Trade Rivens. This echoes the minimum possible Mastery Rank requirement of Rivens overall as well as generally follows our trading rules with restricted gear.
    Upon successfully entering your 2FA login information you will now be auto-logged into Warframe, instead of having to retype your password again!

      Previously you had to enter your login info TWICE when logging in with 2FA. We simply removed the unnecessary 2nd login info requirement after successfully entering your 2FA information.

Fixes

    Fixed a performance hitch that would occur when using Danse Macabre on some tile sets.
    Fixed Nezha’s Blazing Chakram having a Critical Multiplier of 0.
    Fixed ability to bypass the Plains boundaries by teleporting with Nezha’s Blazing Chakram.
    Fixed Nezha’s Blazing Chakram being blocked by Gara’s Mass Vitrify or Ember’s Fire Blast abilities.
    Fixed Operators inability to use Void Blast or Guardian Shell while sprinting when Guardian Shell is active.
    Fixed Exodia Valor applying to Excalibur’s Exalted Blade.
    Fixed spending Focus before using Focus Conversion resetting your total Focus (UI error only).
    Fixed Large Shard quantities sometimes producing an error message saying that a connection cannot be made to the Focus Tree. The Shards disappear (but not consumed) but the Focus is not awarded.
    Fixed Rushing a Dojo Decoration completion temporarily setting the Synthetic Clan XP to a lower amount.
    Fixed inability to switch Matchmaking options upon returning to the Orbiter after a mission.
    Fixed not being able to use certain actions (e.g. Reviving Allies, hacking consoles) shortly after Transferring to/from your Operator.
    Fixed Helios’ Simaris Skin indicating it is for an item which you do not own if you only own Helios Prime.
    Fixed having a negative Mod capacity as a result of equipping an unranked Mod on a weapon that is close to max Mod capacity then switching to the Modding station and ranking a different unranked version of the Mod (not the one equipped on the weapon).
    Fixed Chat links for Rivens, Mandachord songs, Zaws, and Amps potentially being broken if profanity filter is enabled.
    Fixed Archwing Arsenal Abilities screen showing an unnecessary ‘Passive’ section.
    Fixed very small squares remaining in the Map UI areas where Mask of the Revenant quest took place when returning to the Plains.
    Fixed volume discrepancies of the Grineer Dropship during Vor’s Prize.
    Fixed a script error when casting Nezha’s Divine Spears ability.
    Fixed a script error when using a Glaive or Glaive type ability (Nezha’s Blazing Chakram).

Conclave Fixes

    Fixed Glaive FX sometimes being unnecessarily duplicated in Conclave.
 
[DE]Drew


Vendredi 14 septembre 2018
 
Mask of the Revenant - Hotfix 23.8.1

Changes

    Changed GPU Particles low/medium/high quality preset from disabled/low/medium to disabled/low/high.
    Revenant Mesmer smoke effect is now only seen on yourself, not other players, to improve performance and visibility.
    Clans will now ignore players who have been inactive for more than 30 days when automatically choosing a Founding Warlord (Note: this is not retroactive for Clans that have already selected one).
    Made some micro-optimizations to Visibility and Zoning.
    Made some micro-optimizations to the Graphics and Sound drivers.

Fixes

    Fixed an issue with lingering FX resulting from Revenant frequently using Reave and Danse Macabre.
    Fixed Zephyr Prime left wings clipping into her arm.
    Fixed a script error when trying to enter 2FA code with on screen keyboard.
    Fixed Low particle quality setting stopping Warding Halo effect from spinning.
    Fixed the Y button callout for opening match making drop down showing on teammates as well.
    Fixed a script error with Divine Spears.
    Fixed a script error with Warding Halo.
    Fixed a script error with Danse Macabre.
    Fixed a script error with Enthrall.
    Fixed Blazing Chakram giving health/energy orbs from corpses.
    Fixed a script error that could occur while trading.
    Fixed Empyrean diorama not showing impaled enemies on spears and missing FX.
 
[DE]Drew


Mercredi 12 septembre 2018
 
Mask of the Revenant - Hotfix 23.8.0.2

Changes

    Changed Nezha’s Fire Walker to only ‘hop’ when cast while on the floor.

Fixes

    Fixed Clients Transferring to Operator and back resulting in Revenant’s Mesmer Skin charge indicator being removed on the ability UI.
    Fixed another crash from casting Nezha’s Warding Halo ability.
    Fixed a crash when casting Nezha’s Divine Spears ability.
    Fixed Revenant Reave being capable of flying.
 
[DE]Megan


Mercredi 12 septembre 2018
 
Mask of the Revenant - Hotfix 23.8.0.1

Changes

    Reverted an unintentional reduction of Revenant’s max Energy. His max Energy is now as it was before 23.8.0.

Fixes

    Fixed a crash when casting Rhino’s Roar ability.
    Fixed a crash when casting and teleporting with Nezha’s Blazing Chakram ability.
    Fixed a crash when casting Nezha’s Warding Halo ability.
    Fixed a crash when loading into certain levels.
    Fixed a crash when hijacking a Dargyn.
    Fixed a possible crash when your Sentinel died.
    Fixed a script error when trying to join a squad that had already disbanded.
 
[DE]Megan


Mercredi 12 septembre 2018
 
Mask of the Revenant - Update 23.8.0

Nezha Empyrean collection

Embody the grace of a falling star, and the terror of its impact, with this celestial collection for Nezha. Includes the Nezha Empyrean Skin, Buzhou Syandana, Teng Dagger Skin and the Nezha Empyrean Helmet.

Nezha Empyrean skin

Descend from the heavens like a burning star to smite all challengers.

Nezha Empyrean helmet

The standard issue helmet for the Nezha Empyrean Skin.

Nezha Buzhou syandana

The strength of the mountain; the grace of flowing water.

Teng Dagger skin

Doom in the sting of a serpent’s tooth. Converts any single Dagger Melee Weapon into a blade worthy of legends.

Nezha revisited

[DE]Pablo has been working hard on tweaks, with two primary goals in mind:

    Making Nezha feel smoother and more fluid in gameplay
    Increasing Nezha’s power overall by giving him added team support value and internal synergies

With that said, let’s break down the changes in order!

    Increased max rank health from 225 to 375
    Decreased max rank shields from 225 to 150

Fire Walker

    Changed from a channeling ability to duration-based.

      Why? As a channeled ability, keeping Firewalker active would block all energy regeneration. Making the ability a single cast with a long moddable duration solves that problem, encouraging more frequent use.

    Cast animation changed to a small hop that doesn’t restrict movement.

Blazing Chakram

    Cast animation has been sped up, and no longer restricts movement.
    Enemies hit by the disc are “marked” for a moddable duration, greatly increasing the damage they take from all sources. Marked enemies have a chance to drop energy orbs.

      Why? Adds great team value to Nezha’s kit - increasing damage taken helps all allies, and energy orb drops enable frequent recasting.

    Killing enemies while they are marked will now produce healing orbs, instead of the current healing pulse.

      Why? The current radial heal is invisible and very small, usually only benefitting players in melee range - most players don’t even know it’s there! Health orbs make the result more visible, while introducing other mod synergies.

    Increased the number of targets the disc will try to hit before recalling, and improved some cases of faulty lock-on targeting.
    Added a charged throw, causing the Chakram to fly straight forwards and backwards, dealing extra damage to enemies in its path.

      Why? For a consistent flight path unaffected by lock-on targeting, use the new charged throw. Great for hallways!

    Teleporting will no longer cancel Fire Walker.

Warding halo

    HUD now shows a custom counter, indicating how much damage absorption is left, instead of a simple numeric percentage
    Warding Halo now only blocks 90% of damage taken. Will still block status effects and other procs.

      Why? When considering Nezha’s revamped kit, he is excellent at mitigating enemy damage - Firewalker and Divine Spears offer great area/crowd control, Blazing Chakram offers healing and self-sustain, and his outstanding movement can make the player a hard target to hit. In this context, Warding Halo’s 100% damage resistance was completely overshadowing his other options - why heal or CC when I never take any damage?
      With 90% damage resistance, Nezha is still very capable of tanking, but encouraged to rely on his other tools to avoid getting overwhelmed. Taking minimal health damage allows for synergy with Blazing Chakram’s health orbs, not to mention new modding avenues like Equilibrium, Health Conversion and various Arcanes. The change also allows us to improve survivability in other ways, such as the increased health pool, and major Warding Halo quality-of-life buffs listed below.

    Damage absorption invulnerability phase now begins as soon as you cast the ability. Cast animation also sped up.
haloUI.PNG

    Increased incoming damage multiplier during invulnerability. Damage absorption multiplier also now scales with power strength.
    When the health of the Warding Halo runs out, it will do an AoE heat status effect and give you a short period of invulnerability.

      Why? This gives the player precious time to react, helping survivability while controlling the enemies immediately around you. Your next Warding Halo can be recast during this window to ensure you’re always protected!

(Brief aside: as a Nezha main, I was originally skeptical of the 90% damage resistance change, and I suspect many readers will be skeptical too. However, playing the rework myself quickly changed my mind. The various buffs really outweigh the negatives, making Nezha much more capable in a supporting crowd-controller role. If you doubt just how potent 90% damage resistance can be, try out Gara’s Splinter Storm at 130% or more power strength!)

Divine spears

    Sped up the casting/slamming animations, while removing the mandatory slam at the end of the Spears’ duration. (slam can still be triggered manually)
    Hitting a speared enemy with Blazing Chakram produces a second Chakram, which fires at a nearby enemy.

On top of all that, Nezha’s sounds have been remastered, adding new auditory cues for important moments, like Blazing Chakrams returning to the player, or Warding Halos running out of health!

    Slight improvements to Blazing Chakram’s enemy tracking.
    Players will receive a HUD icon indicating the Health of a Safeguard Halo they received from Nezha.

Revenant Ability Changes

We have a big batch of changes to Revenant based on constructive player feedback. Specifics per ability follow below, but a big thanks to everyone who took the time to login, play, and visit a space (forums or otherwise) to give their thoughts. It's crucial to the iteration process. Thank you! 

Enthrall

    Thralls

      We have made changes to have Thralls have more value in life AND death - just as Revenant did. The general rule Thralls will follow is they provide CC in Life, Damage in Death. The goal is simply to have an easy supply of Thralls to make use of in both Life and Death. 

    Currently Enthrall has the following uses:

    While alive

      You can get up to 7 enemies Crowd Controlled - they won't attack you or allies and will draw Aggro from AI.
      It spreads / is transferred - the Enthralled state is contagious!
      You can Reave Thralls for greater scaling Health and Shield Leeching.
      If Thralls are killed by Danse Macabre, overshield drops are created.

    After Death

      It creates a damaging pillar, and that's it. Not useful enough in death at all!

    additional After Death

      We've added the following with this update: 
      While active, the pillar creates homing projectiles similar to the Vomvalyst attacks and Revenant's Signature weapon, the Phantasma!
      The pillars can now be exploded to output their damage radially if hit by Danse Macabre.

Mesmer skin

On the development build before release, Mesmer Skin was recastable but we removed this due to balance concerns. But, our gut reaction was right and thanks to your feedback we've changed it back to how it was and you can now recast Mesmer Skin to recharge it! 

Reave

    Lowered Energy cost to 50.
    Revenant is now fully immune to damage while Reaving - it's meant to be a life-saver! 
    When Reaving Thralls with Mesmer Skin active, it restores a charge.
    When Reaving Allies with Mesmer Skin active, it adds the protective energy to your allies who happen to be in range. A small protective bonus!
    When REAVE is cast while in DANSE MACABRE, Energy cost lowered to 25. This allows for quicker, risk-free placement of Revenant for tactical maneuvering.
    The Direction of Reave now follows last Reticle aim point which makes casting more responsive to intent. 

Revenant Fixes

    Fixed Revenant’s Reave using the wrong value (Health) for Shield gain.
    Fixed inability to damage Revenant’s Enthralled enemies with the Arca Plasmor.
    Fixed Revenant’s Enthralled enemies still attempting to hack terminals during Interception missions. 
    Fixed Gara’s Mass Vitrify blocking Revenant’s Danse Macabre lasers.
    Fixed Revenant’s Danse Macabre and Strangledome names being in ALL CAPS.

Oxium Osprey Changes

As a result of a review from the Capture Mission changes that affected Oxium acquisition (Galatea, Neptune) and Oxium acquisition as a whole, we have made tweaks to better benefit your Oxium grofit:

    Oxium Ospreys now appear within the first 5 Waves/Rounds of all Corpus Defense/Interception missions.
    Slightly increased the spawn chance of Oxium Ospreys in all Corpus Defense/Interception missions at higher Waves/Rounds.

Dojo Changes

    A ‘Founding Warlord’ Role has been added to the Clan hierarchy! This hierarchy is above ‘Warlord’ and there can only be one. Founding Warlord has all the permissions of a Warlord, but can also freely change the rank of any member. They also have the option of promoting any Warlord to Founding Warlord. This uses the new type of confirmation where you must type a keyword (in this case "PROMOTE") to go through with the change. The Founding Warlord now becomes visible to others and cannot leave the Clan unless they are the only member or promotes another Warlord to Founding Warlord. If a Founding Warlord wishes to be demoted, they must promote another Warlord, thus switching the Roles. If a Clan has a Founder already set (via Support), that person is automatically given the Founding Warlord Role (even if they weren't Warlord), otherwise the Warlord with oldest join date is made Founding Warlord.

      This also alleviates a longstanding issue where the Founder of a Clan can leave, but they are still considered the Founder if they come back (and if they don't, the Clan has no member with Founder status).

    Reworked the Vault contribution screen to reduce the number of steps you must take to contribute. You can also now browse the Resources and Decorations in the Vault! Previously you could only Donate and never knew what was already in there.

Changes

    Rhino now has a HUD buff indicator for his Iron Skin!
    Reduced numerous costs of required items for various quantity locked activities. Less grind more grofit:

      Reduced the cost of Nav Coordinates required to craft the Mutalist Alad V Assassinate Key from 3 to 1.
      Reduced the cost of Animo Beacons required to fight Ambulas on Pluto, Hades from 40 to 20.
      Reduced the cost of Vestan Moss scans required to craft the Sunrise Apothic from 25 to 12. 

    Changed Health Conversion to only remove stacks on Health damage. Previously it removed stacks on any damage, which was counterproductive when the damage was on Shields as they are not affected by Armor.
    The emissive on Operator Facial Accessories is now controlled by suit Energy colour.
    Increased the Anspatha Brace recharge from 30/s to 45/s.
    Made some micro-optimizations to AI path-finding.
    Made some micro-optimizations to some core math routines used by Visibility and Zoning.
    Made some micro-optimizations to Zoning code used by Sound Effects, Cameras, and Weather Effects.
    Made a micro-optimization to runtime object creation.
    Made a small optimization to the process of binding textures and samplers (dx11 only).
    Reduced the smoothing window for the frame rate/time values. This may make things like Dynamic Vsync kick in a bit more promptly.
    Improved AI pathing in the Corpus Gas City tileset to reduce enemy crowding in certain areas.
    Removed ability to unintentionally equip Hydraulic Crosshairs and Sharpened Bullets on Mesa’s Regulators. Although the buff appeared to trigger, it never actually applied due to the "on aim" criteria not being fulfilled (unless you had a very specific loadout with the Mesa Waltz Augment equipped).
    Resource descriptions now indicate their "Locations/where to find" list to aid new players.
    Removed special Warframe HUDs (Nidus, etc) from being displayed in the Dojo.

Fixes

    Fixed a progression stopper in the Sands of Inaros quest as a result of the first phase of the boss fight being skipped and Inaros becoming invulnerable. Also fixed the Tomb Protector in Sands of Inaros attacking while invisible and having floating weapons instead of being entombed while you fight the Golems.
    Potential fix for crashes when transitioning between Cetus and the Plains of Eidolon.
    Fixed a crash that could occur if two people managed to tether themselves together (Nyx Chaos or Radiation Status Effect on two Grineer Scorpions, two M-W.A.M. Brokers in the Index, etc).
    Fixes towards crashes caused by input repeating from held-down buttons (Spearfishing wheel, etc).
    Fixed inability to equip Sinister Reach on the Phantasma.
    Fixed ability to trigger Exodia Arcanes on Exalted Melee weapons. Exodia Arcanes still apply to Zaws, just not in Exalted Melee (Excalibur, Valkyr, etc) form.
    Fixed being able to spawn more enemies/crash the game by spamming the 'Simulate' button in the Simulacrum.
    Fixed ability to spawn an infinite amount of Corrupted Heavy Gunner Specters instead of the new Corrupted Heavy Gunner replacing the old one.
    Fixed Transferring to Operator in a Void Fissure mission overwriting squadmates' Reactant counter UI.
    Fixed the Anspatha Brace recharge rate not showing up in the Operator Arsenal stats.
    Fixed issue where when Donating Decorations/Resources, it would also donate 1 Credit to Vault as well.
    Fixed John Prodman spawning but is nowhere to be found in The Index.
    Fixed Clients scanning their last Frame Fighter Fragment, getting the poster locally, but then losing it after a Host migration.
    Fixed inability to see how many Stars are in your Ayatan Sculptures when trading them to another player. 
    Fixed accessing the Menu within the Ayatan Treasures screen resulting in the Menu being displaying in the background.
    Fixed being able to use purchasable UI Themes that you did not purchase.
    Fixed Warframe Ability banner showing when playing with controller even with the ‘Show Ability Banner On Cast’ setting is disabled.
    Fixed the Zylok’s "low clip" sound from being audible everywhere.
    Fixed voice sounds for Rana Del (Index).
    Fixed Squad info panel displaying filepaths when accepting a Bounty.
    Fixed blank characters in Set Mod descriptions. 
    Fixed broken code in text when Consigning a pet in Spanish.
    Fixed Riven Challenge descriptions containing incorrect icons.
    Fixed a script error when using Octavia’s Conductor Augment.
    Fixed edge case script error that could occur if you received a game invite while loading into a mission.
    Fixed script error in when joining a Dojo Duel if the Duel had been cancelled while the join was in-progress.

Mask of the Revenant: Hotfix 23.8.0.1

Changes

    Reverted an unintentional reduction of Revenant’s max Energy. His max Energy is now as it was before 23.8.0.

Fixes

    Fixed a crash when casting Rhino’s Roar ability.
    Fixed a crash when casting and teleporting with Nezha’s Blazing Chakram ability.
    Fixed a crash when casting Nezha’s Warding Halo ability.
    Fixed a crash when loading into certain levels.
    Fixed a crash when hijacking a Dargyn.
    Fixed a possible crash when your Sentinel died.
    Fixed a script error when trying to join a squad that had already disbanded.

Mask of the Revenant: Hotfix 23.8.0.2

Changes

    Changed Nezha’s Fire Walker to only ‘hop’ when cast while on the floor.

Fixes

    Fixed Clients Transferring to Operator and back resulting in Revenant’s Mesmer Skin charge indicator being removed on the ability UI.
    Fixed another crash from casting Nezha’s Warding Halo ability.
    Fixed a crash when casting Nezha’s Divine Spears ability.
    Fixed Revenant Reave being capable of flying.
 
[DE]Megan


Jeudi 6 septembre 2018
 
Mask of the Revenant - Hotfix 23.7.1

Changes

    Tweaked player name size in the squad info dropdown to allow more characters to fit on one line instead of breaking.
    Improved squad info dropdown to better fit long Warframe names (Trinity Prime, etc) and long Aura names (Corrosive Projection, etc).
    Tweaked Mastery Icon shadow in dropdown panel to increase visibility in certain UI themes.
    Dojo Decoration/Resource donating screen now displays the max number of items you can donate at a time.

Fixes

    Fixed Wukong’s Enveloping Cloud Augment Duration scaling off of Modded Power Range instead of Duration.
    Fixed Extractor’s missing their Health UI.
    Fixed pressing Y while in Navigation resulting in your cursor ghosting to the Matchmaking dropdown.
    Fixed swapped controller icons for the bumper/trigger buttons.
    Fixed a script error when pressing Y or X on a controller on certain screens.
    Fixed a script error when using Octavia’s Conductor Augment.
    Fixed a script error when joining a squad.
 
[DE]Megan


Jeudi 6 septembre 2018
 
Mask of the Revenant - Update 23.7.0

Gara - Mending Splinters (Splinter Storm Augment)

    For each target affected, Splinter Storm heals 3 Health/s.

Khora - Accumulating Whipclaw (Whipclaw Augment)

    Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.

Octavia - Conductor (Resonator Augment)

    Reactivate the ability to command Resonator to move to your aim point at 150% Speed.

Wukong - Enveloping Cloud (Cloud Walker Augment)

    Allies within 4 meters of the cloud become invisible to enemies for 14s.

Please note: The stats shown are for Augment Mods at Max Rank.

General Additions

    A Search bar has been added to the Friends and Clan screen!
    Added a new timer animation to the Mission Voting UI.

Changes

    Input message boxes have received a new stylized look that matches your chosen UI theme!

    You can now Donate MULTIPLE Resources and Decorations to your Clan Vault (Alliance remains Credits only)! An input message box will appear requesting that you enter the word ‘DONATE’ to confirm your donation.
    When Consigning a Pet to the Lotus, an input message box will appear requesting that you enter the name of the Pet you’re consigning to confirm. This extra step ensures you’re absolute confirmation on sending the desired Pet on a permanent vacation.

    Removed Grineer Commanders from Simaris’ possible daily Synthesis Targets as it never functioned properly. 
    Made some micro-optimizations to host performance in the replication system.
    Made some micro-optimizations to the level zoning and visibility system.
    Made some micro-optimizations to particle system recycling and initialization.
    Made some micro-optimizations in the dynamic music system.
    Made some micro-optimizations to ragdoll setup.
    Returned the controller functionality of pressing (Y) to open the Matchmaking dropdown menu.
    Focus Conversion now uses chosen themed UI for Eidolon Shard selection.
    Changed Inventory sell list to show total sell price for each row, instead of price for just one item, even when multiple were selected.
    The pause menu UI now automatically displays the first 3 loadout items (Warframe, Aura, etc). Aura has also been moved to always be the second line under your Warframe.

      We’re aware and working on improved line breaking for longer text Auras like Corrosive Projection, etc.

Fixes

    Fixed a loss of functionality for Clients after completing The Pyrus Project and receiving the Project completion Inbox message. 
    Fixed a soft lock when manually skipping the ‘Riven Capacity Reached’ message.
    Fixed breaking Gara’s Mass Vitrify by standing on an incline not always increasing your Splinter Storm timer/damage (when both active). 
    Fixed Melee weapon not appearing in Chroma’s hands after casting Vex Armor.
    Fixed the Host not receiving confirmation that they have invited someone into a Captura session. 
    Fixed Clients having the voting UI stuck on their screen upon entering the Plains if they entered Cetus first.
    Fixed some UI menus (Market, Foundry, etc) not displaying your Mastery Rank.
    Fixed the Mute and Unmute buttons not updating player's current mute state when enabling/disabling them.
    Fixed misaligned button callouts when launching a mission with a controller.
    Fixed wide aspect ratios having lost usable space under the new UI Inventory screen.
    Fixed common crash that was being submitted to us on game-shutdown.
 
[DE]Megan


Vendredi 31 août 2018
 
Mask of the Revenant - Hotfix 23.6.2

Additions

    Added common resource beam FX to the Trembera Essence pickup. 

Fixes

    Fixed mission nodes being unlocked and playable on unlocked but incomplete planets as per: here
    Fixed special NPCs making an appearance in the new Strata Relay appearing invisible. You may now actually see the source of the voices you've been hearing after you unlock the Relay in The Pyrus Project.
    Fixed players skipping the contribution phase of the Pyrus Project (and missing out on some surprise stuff as a result) by preventing players from joining in the final mission via the friends list.
    Fixed missing textures on bushes in new Strata Relay.
    Potential fix for crash on host migration in Onslaught.
    Fixed some LOC for Strata Relay.

Mask of the Revenant fixes

    Fixed being unable to start the Revenant miniquest immediately after reaching Rank 2 with the Quills without leaving Cetus and returning.
    Fixed player who used the Shrine context action not receiving Fragment while in a squad.
    Fixed Fragment context action remaining visible after being used. 

The Pyrus Project Spoilers

    Temporarily removed Zylok Pistol from Conclave Arsenal so that it may receive the proper PvP treatment. 

Note on Revenant

We continue to closely monitor feedback channels on Revenant and will continue to do so over the long weekend coming up. Thank you!

 
[DE]Danielle


Vendredi 31 août 2018
 
Mask of the Revenant - Hotfix 23.6.1

Labor Day is upon us, so the DE staff will be heading into a long weekend! We'll be back on Tuesday, September 4th. Cheers!

Fixes

    Fixed excessive flickering on surfaces while flying in Archwing through the Plains.
    Fixed Man of Few Words showing a replay button in the quest screen before being completing for the first time.
    Fixed Prod Crewman lunge attack dealing no damage.
    Fixed Fragment audio in the Codex not working properly.
    Fixed Mag’s Crush FX and animation timing.
    Fixed Mag Prime’s mesh not using her accent color.
    Fixed issues with Umbra going invisible after transferring back to him from Operator mode.
    Fixed issue with Operator appearing invisible in The Sacrifice’s final cinematic if you have not yet visited The Quills.

The Pyrus Project Fixes

    Fixed issue with context action allowing more than intended Pyrus Essence.
    Fixed Pyrus Essence not dropping from Nox enemies when they are marked as Essence Carriers.
    Fixed the Jordas Golem being marked as an Essence Carrier.

The Pyrus Project Spoiler Fixes

    Missed notes from last night's Hotfix for Zylok changes that were intended for its release with 23.6.0:

      Increased Puncture damage to 16.8
      Increased Slash damage to 78.4
      Increased Impact damage to 4.8
      Decreased Fire Rate and increased recoil to compensate for additional damage
      Fixed Trigger Type in Arsenal being incorrectly listed as “Semi” instead of “Duplex” 

    Zylok has been re-enabled in Conclave now that it has received PvP treatment.
    Fixed issue with the Zylok that could unload the entire clip at once.

Note on Revenant

We continue to closely monitor feedback channels on Revenant and will continue to do so over the long weekend. Thank you!

 
[DE]Danielle


Jeudi 30 août 2018
 
Mask of the Revenant - Update 23.6.0

The Pyrus Project

Live now on PC until September 13 @ 12:30 PM ET!



Almost four years ago, Vay Hek launched an unprecedented attack on our Relays. We defeated his Fomorians, but not before three of our Relays were destroyed.

Now it's time to rebuild.

Cressa Tal and Steel Meridian are marshaling the reconstruction efforts. Tal is in dire need of valuable resources to rebuild the Strata Relay on Earth. Find them, deliver them, and she will reward you for your efforts. Be warned: Sargas Ruk and the Grineer will not make things easy for you, Tenno. Show them that we will not be intimidated.

Read our Guide to The Pyrus Project and more here

Revenant Fixes & Changes

    Enthrall cap for thralled enemies increased from 4 to 7.

      Developer Note: We listened to the feedback that 4 was too few, so we’ve buffed the number to match Nekros’ max Shadows.

    Danse Macabre energy cost increased from 12.5 to 20 energy per second.

      Developer Note: In keeping with changes we've made to Warframes in the past to deter from the "set it and forget" approach, we have increased the energy per second on Danse Macabre. We are hoping that with Enthrall's cap increase you can benefit from more overshield pickups with Danse Macabre.  We’re always looking to iterate on your feedback, please leave yours in the dedicated Revenant feedback megathread

    Reave now looks more like the Vomvalyst charge.
    Added FX and sound when Mesmer ends.
    Fixed Danse Macabre showing 0 energy/second in abilities screen.
    Fixed Danse Macabre becoming stuck while sliding.
    Fixed script error if you cast Revenant's Enthrall on a roller or other similar enemy.
    Fixed Mesmer not reflecting Status effects.
    If you have Revenant building in your Foundry, the final stage of The Mask of the Lost One quest will now progress, instead of requiring you to claim the completed Warframe.

      Developer Note: For those of you who offered feedback about the guidance within the miniquest, we are working on improving the player experience. This will take a little time, but thank you to everyone who offered constructive criticism on our first foray into this miniquest. In the meantime, you can read our step-by-step guide in the first spoiler here.

    Fixed a case of obtaining Revenant blueprint without obtaining final Fragment.

We have more Mask of the Lost One fixes slated for a future hotfix as well!

Changes

    Phantasma alt-fire will now seek targets in all directions, instead of behind the projectile.
    Tweaked Deth Machine Rifle sounds to handle high fire-rates better.
    Made numerous micro-optimizations to runtime object creation, level-loading and NPC path-finding.

Fixes

    Fixed Pause in Solo not working.
    Fixed Splinter Storm not renewing if Mass Vitrify ends just as it touches them.
    Fixed rare cases where Capture Targets would die instead of being incapacitated by a blast from a high-multi-shot weapon (usually a shotgun).
    Fixed a Capture Target that could not be captured in the Plains.
    Fixed Kasha armor not using Energy colors.
    Fixed lighting in Natah quest diorama.
    Fixed navigating the cursor over the search field in the Market blocking other inputs.
    Fixed Golden Maw appearing blurry after it dies.
    Fixed Golden Maw not staying burrowed if you’re holding/toggle Sprint.
    Fixed diorama for nunchaku weapons using improper animations.
    Fixed Ordis' glass material used in Octavia's Anthem boss battle.
    Fixed excessive bloom on the tubes in Orokin Engine Room.
    Fixed a bug that let you get outside the level during The War Within.
    Fixed some LOC typoos.
 
[DE]Drew


Vendredi 24 août 2018
 
Mask of the Revenant - Update 23.5.0

Nakak has discovered a new oddity - Once you’ve reached Observer (rank 2) with the Quills, visit her in Cetus to uncover its mysterious connection with the Plains of Eidolon…

Since this is a miniquest, and therefore isn’t included in the Codex for easy tracking of steps, we’ve laid out the process below for you all. This contains spoilers for what to do in the Quest, but not for the lore contained in it -- read at your own risk!

Prerequisite: Rank of “Observer” or above with The Quills Syndicate.

    Step 1 - Visit Nakak in Cetus and select the “Mask” dialogue option. Purchase the Mask of the Lost One from Nakak and equip it to your Operator
    You can do so straight from Cetus by going to Equipment > Operator via the ESC menu while in Operator Mode!
    Step 2 - Go out into the Plains of Eidolon during the night with the mask equipped. There will be a marked area with an item for you to find -- listen to Nakak’s dialogue for hints!
    Step 3 - Once you have found the item, you must return to Cetus and talk to Konzu. Using the Bounty Board, select a Bounty with a Revenant Blueprint in its droptable. Complete the Bounty until you receive the Blueprint.
    Step 4 - Build the Blueprint and claim it from your Foundry.
    Step 5 - Repeat steps 2 - 4.

      NOTE: The Revenant part you build needs to be different than the one you completed in Step 4.

    Step 6 - Return to the Plains of Eidolon with the Mask of the Lost One equipped and find the item within the marked area. After doing so, yet another marker will appear in your minimap. Search the area, find the item, and follow Nakak’s instructions.

You'll receive the Revenant Blueprint and then you’re done!

New warframe: Revenant

Introducing the 36th Warframe, Revenant! Afflicted by Sentient energy, Revenant rises from the shadows to prey on the weak and unwilling.

    Passive

      Shield depletion smashes nearby enemies with a knockdown shockwave.

Enthrall

Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenants spell until this ability runs out.

Mesmer skin

Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.

Reave 

Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.

Danse macabre

Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. Incoming damage is redirected to the beams. Hold fire to boost range and damage, while also increasing energy consumption. Damage type can adapt to select defenses. Thralls killed by this leave overshield pickups.*

* To invoke a more Sentient theme with Revenant, the last detail to change since past Devstream presentations is his Danse Macabre Damage. Sentients in the wild can often adapt to your attacks...so the damage output of the Danse Macabre now can adapt to certain enemy defenses!

3 special adaptations exist for the damage types of Danse Macabre:

    Striking Armor will adapt Danse Macabre into Corrosive Damage.
    Striking Shields will adapt Danse Macabre into Magnetic Damage.
    Striking Infested Flesh will adapt Danse Macabre into Gas Damage.

This will be at a base 20% Status Chance, amplified by holding the default Left-Mouse Button.



Phantasma

Irradiate enemies with a continuous stream of deadly plasma. Charging secondary fire releases a glob of plasma that erupts with homing bomblets on impact.

Vania helmet

A uniquely-style alternate helmet for Revenant.

Vetala armor

Make Revenant whole with his signature armor.

Kasga Kavat armor

The signature Kavat Armor of Revenant.

General Additions

    Show your allegiance to the mighty Clem with the new Grineer Themed UI: here
    Added a watermark logo to vendor screens (Baro, Master Teasonai, etc).
    Slightly tweaked the loading spinner to increase visibility on certain backgrounds.

Frame Fighter Changes & Fixes

    Movement is now disabled while crouching.
    Switched Equinox's Metamorphosis FX to match the ability outside of Frame Fighter.
    Equinox’s Night Form now gives damage reduction and Day Form now gives a Damage buff.
    Fixed inability to invite another player to Frame Fighter due to the session being full when choosing Frame Fighter and then backing out.
    Fixed aborting from Frame Fighter counting as a ‘Mission Failed/Quit’.
    Fixed Excalibur Umbra’s Radial Howl not working as intended. Radial Howl now removes the opponents jump and deals damage.
     Removed the open chat inputs. You can still open the chat while waiting for an opponent or with the pause menu open like in normal missions
    Fixed pause menu freezing your Warframe.
    You can now move, jump, and crouch using the D-Pad.
    Fixed Chroma's special being interrupted by grab.
    Chroma’s energy color no longer affects the damage.
    Fixed Nyx's special dealing more damage when shot up close to the enemy
    Added Revenant fragments the Origin System.
    Fixed EoM showing after leaving Frame Fighter

DirectX 10 and DirectX 11 Changes

    Reduced memory footprint by over 2MB.
    Made numerous micro-optimizations to CPU performance.
    Hardened against crashes caused by corrupt shader data.

Localization Improvements

    Updated text across a wide range of text for better consistency, syntax, terminology, and grammar.  

Fixes

    Fixed ability to purchase Starter UI Themes that are intended to be free.
    For those who purchased, we have reimbursed the Platinum.
    Fixed a crash when firing the Phahd Scaffold Alt Fire.
    Fixed lingering FX from the Phahd Scaffold Alt Fire.
    Fixed missing ‘Hit Indicators’ for Operator Amps.
    Fixed unscannable Kuria in the Grineer Sealab tileset by placing it in a different location.
    Fixed an issue where default Loadouts would save localized text in the database, which could include illegal characters. Players with such a loadout would find the name displaying incorrectly when playing in other languages.
    Fixed projectiles that have trail FX sometimes stretching wildly when they kill an enemy.
    Fixed missing Arrow Dojo Obstacle Course Decoration.
    Fixed sometimes getting unintended colors on Venari  when using the Randomize feature.
    Fixed Hok facing in the wrong direction when viewing the Zaw creation screen.
    Fixed wonky FX when casting Mirage’s Eclipse on certain Armor Attachments.
    Fixed some Ice Dojo Decorations having collision when ‘under construction’.
    Fixed offsets for several TennoGen Syandanas on Banshee Prime.
    Fixed Ki'Teer Sekhara so it appears properly when equipped.
    Fixed clients not being able to hear pitch changes on remote player weapons.
    Fixed sound spam when auto installing mods.
    Fixed Luciferin Gogalla Plant causing camera to go into your Warframe.
    Fixed ejecting from a Dargyn while in flight causing it to float in the air instead of landing.
    Fixed Nav and Menu options taking you to unfinished rooms in your Dojo.
    Fixed returning to an unfinished Observatory when you launch a mission from a finished one.
    Fixed enemy spawn exploit in Mobile Defense.
    Fixed a crash that could occur while loading into a mission.
    Fixed the Prisma Twin Gremlins not being tradeable.
    Fixed Prisma Twin Gremlins having incorrect damage in Conclave.
 
[DE]Megan


Vendredi 17 août 2018
 
The Sacrifice - Hotfix 23.4.1

Clarity regarding Frame Fighter Fragment spawns

Before Update 23.4.0, there was a 50/50 chance of either a Somachord Fragment OR a Cephalon Fragment spawning if you already had your Personal Quarters unlocked, if not a Cephalon Fragment was guaranteed. With Update 23.4.0 and the addition of Frame Fighter Fragments, there is now a chance that all 3 Fragments can spawn, but the initial chance was lowered. With that said, we will be fixing this so that if you don't have your Personal Quarters unlocked, there is a 100% chance of a Cephalon Fragment spawning as before.

Fixes

    Fixed numerous issues (crashes, game didn’t start, etc) when attempting to play Frame Fighter due to the 2-player restriction being surpassed.
    Fixed crashes in various Mastery Rank tests.
 
[DE]Megan


Vendredi 17 août 2018
 
The Sacrifice - Update 23.4.0

New minigame: frame fighter 

Challenge your friends to a side-by-side duel -- Warframes newest lunchtime project Frame Fighter has arrived!

Inspired by classic fighting games and long-time Warframe Fan LocoCrazy_, this arcade fighter  will transform your Orbiter into a battleground! No quarters required!

Visit Simaris and acquire the Ludoplex -- a new home for all of Warframe’s minigames -- through Standing. Choose from Excalibur, Volt and Mag, each with their unique Ability. Unlock additional Frame Fighter Warframes by discovering Fragments throughout the Solar Chart. If the scanned Warframe’s Prime is in your Inventory, you can toggle to the Prime version of the acquired character - custom Fashion Frame applied as well!

Additionally, blast enemies in the side-scrolling ‘Wyrmius’ minigame, and flap your way through obstacles with the ‘Happy Zephyr’ minigame, both available through Simaris.

New operator amp components

    Rahn Prism

      Pulses void energy through a fine-cut pavilion to riddle targets with flashing fire.

    Phahd Scaffold

      Launch energy discs that ricochet off victims and surfaces, vectoring toward a new target with each strike.

    Anspatha Brace

      A dual-purpose brace that reduces void energy regeneration delay, and decreases regeneration time, though not as quickly as a single-purpose brace.

New dojo ‘natural’ decorations

Bring the outside inside to complete your hermit Dojo oasis! Choose from many nature themed Decorations such as (but not limited to):

    Asteroid Rock Wall
    Waterfall (Gentle)
    Ice Stalactite
    Spinklat Plant
    And so much more!

General Additions

    Added a HUD Damage indicator for Gara’s Splinter Storm ability.
    Added a directional arrow Decoration for the Dojo Obstacle Course Architect!

Operator Amp Changes

    Mote Amp

      Converted to reflect the Beam behavior changes introduced earlier in the year

        Damage increased slightly as part of the conversion

      Added +10 meter Range when Gilded

    Raplak Prism

      Damage increased from 1000 to 3000
      Critical Chance increased from 30 to 38%
      Critical Damage increased from 2.2 to 2.6x
      Fire Rate decreased from 5.42 to 2

    Granmu Prism

      Radial Damage increased from 1000 to 1400
      Radial size increased from 3 meters to 3.5 meters
      Direct Impact Damage decreased from 1200 to 1000

    Pencha Scaffold

      Added a 2 meter Punch Through

    Klebrik Scaffold

Changes

    Optimized the Chesa Retrieve Precept to reduce significant frame-rate micro-stutters.
    Made some micro-optimizations to the Helminth Charger Proboscis Precept.
    Made some micro-optimizations to the Helminth Charger Trample and Huras Hunt Precepts.
    Made some micro-optimizations to the Sahasa Kubrow Dig Precept.
    A select sound will play when using middle click selection in the Inventory screen.

Fixes

    Fixed presence and matchmaking problems that could occur in some cases if you relogged promptly after a crash or network outage.
    Fixed cases of enemies not spawning after destroying an Antiserum Injector console in an Infested Salvage mission.
    Fixed a scenario where Clients were unable to return to the Liset with their squad.
    Fixed the Opticor occasionally damaging a single enemy multiple times.
    Fixed Kuva Siphons disappearing when you get in close proximity.
    Fixed dead enemy corpses sometimes appearing as giant black squares.

    Fixed some enemies walking slower than intended.
    Fixed numerous Syandanas appearing to float or twist when equipped.
    Fixed certain Warframe Energy color customizing not reflecting change very well in the Arsenal.
    Fixed sometimes getting an incorrect Lotus transmissions when playing a Kuva Siphon mission.
    Fixed Grineer textures popping out of view in cinematics.
    Fixed Grineer Dropships not having their escape FX.
    Fixed numerous broken lighting textures in the Infested Corpus Ship tileset.
    Fixed the Wyrmius start screen having visible edges due to menu scaling and appearing stretched because of the aspect ratio.

Conclave Changes

    Reduced the damage of Vauban's Tesla in Conclave.
 
[DE]Megan


Lundi 13 août 2018
 
The Sacrifice - Hotfix 23.3.2

Changes

    Increased the scale of Vauban’s Mortier Heavy Blade Skin!

Fixes

    Fixed seeing double Operators in the final cinematic of The Sacrifice.
    Fixed the Mortier Heavy Blade Skin sometimes appearing distorted in the Arsenal.
    Fixed join-in-progress Clients seeing previously dead enemies standing up.
    Fixed Vomvalysts facing the move direction instead of target during combat.
    Fixed using the Helminth chair not aligning the camera at the start of the animation.
    Fixed Vauban’s Citadel Skin Channeling FX covering his whole body.
    Fixed Mirage's Eclipse ability causing some Syandanas (eg. Repala, Vasa, etc.) to change colour to match her Warframe Energy.
    Fixed a blocky volumetric light during a cinematic in The Sacrifice quest.
    Fixed Nekros’ Shadow of the Dead Infested Brood Mothers producing looping/stacking maggot sound effects.
 
[DE]Megan


Jeudi 9 août 2018
 
The Sacrifice - Hotfix 23.3.1

Additions

    Added new Lotus Transmissions for Kuva Siphon missions when attempting to destroy a braid. The new lines better emphasize the clouds being integral to success.

Changes

    Vauban’s Repelling Bastille Augment now functions as it did originally with the intended addition of pushing enemies on enter and every 4 seconds after.
    Subtle tweaks to Vauban’s Citadel Skin for a more consistent metal tint.

Fixes

    Fixed Vauban’s Repelling Bastille Augment ignoring an enemy that is ignored by the base effects of Bastille (e.g. if they were ragdolled after being caught).
    Fixed a Host migration after killing an Acolyte sometimes causing the Acolyte to spawn again.
    Fixed the Zenistar disc not deploying when using the Mortier Heavy Blade Skin.
    Fixed the Icarius Syandana missing its animations.
    Fixed randomizing colours and changing loadout appearance in the Simulacrum Arsenal not updating your appearance when you exit the Arsenal.
 
[DE]Rebecca


Jeudi 9 août 2018
 
The Sacrifice - Hotfix 23.3.0.1

Fixes

 
[DE]Megan


Jeudi 9 août 2018
 
The Sacrifice - Update 23.3.0

Vauban citadel skin

A fortress of ingenuity and style.

Plus unique Citadel styled Tesla grenade! 

Mortier heavy blade skin 

Sunder all attackers with the signature weapon skin of Vauban Citadel.

Marquis sugatra 

The signature sugatra of Vauban Citadel.

Vauban citadel collection 

Reinforce allies with this ingenious warrior. Contains the Vauban Citadel Skin, the Mortier Heavy Axe Skin, and the Marquis Sugatra.

Vauban Changes & Fixes

    Vauban's Passive has changed! Vauban's new passive: "Deal 25% extra damage to incapacitated enemies". 

      Whether by Vauban's own CC'ing abilities, or the abilities of others, Vauban can amplify his damage against the incapacitated! 

    Tesla is now ‘held to charge’ for increased Damage & Status Chance.
    Increased the particle FX size for a fully charged Tesla.
    Repelling Bastille Augment now pushes additional enemies outwards every 4s.
    Fixed some particles on the projectile not using Energy colors for Clients.

Changes

    Empty Inventory Slots now appear with an ‘Empty Slot’ UI text for better recognition.
    Increased the gain on the ‘Your Creator’ Somachord tune.

Fixes

    Fixed players not receiving their Steam Pinnacle Pack goods as reported here: https://forums.warframe.com/topic/994864-anyone-here-bought-the-new-pinnacle-pack-but-didnt-receive-anything-in-game/?tab=comments#comment-10050505
    Fixed inability to open the pause menu after viewing certain cinematic scenes during The Sacrifice quest.
    Fixed Drop Ships in the Plains sometimes carrying the Sabotage Beacon.
    Fixed Clients not getting credit for completing Jordas Golem Assassinate and Mutalist Alad V Assassinate missions.
    Fixed a large hitch each time you click Randomize under the loadout button in the Arsenal.
    Fixed not being able to donate the Mote Amp if you have multiple.
    Fixed Itzal Fighter Escort drones pausing if you get too far away from them.
    Fixed "Falcon" Operator voice missing dialog during first mission in The Sacrifice quest
    Fixed Kraken sounds not being muffled correctly during stealth effects.
    Fixed Drop Ships not playing incoming sound.
    Fixed Warframes playing the currently equipped Focus school idle animation instead of their standard Warframe idle animation when loading into the Plains.
    Fixed a script error when entering Operator Void Mode.
    Fixed a script error when casting Rhino’s Rhino Stomp ability.
    Fixed a script error when casting Ivara’s Prowl ability.
 
[DE]Megan


Vendredi 3 août 2018
 
The Sacrifice - Hotfix 23.2.1

Fixes

    Fixed Ostron Standing earned persisting on the mission results screen.
    Fixed the Jordas Golem Assassinate Star Chart node continuing to glow blue even after  a successful completion.
    Fixed ‘Solar Map Progress’ stat displaying that there are 229 Nodes needing completion when there are in fact only *227. This stat was including the “invisible” Sanctuary Onslaught nodes, which resulted in the unbearable 228/229.
    Fixed Limbo Noggle using new UI image in old UI menus.
    Fixed a script error when attempting to use Hok’s ‘Donate’ menu.
 
[DE]Megan


Jeudi 2 août 2018
 
The Sacrifice - Update 23.2.0

Quality of life changes/fixes and some new Noggle/Glyph additions await you!