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Jeudi 7 juin 2018
Beasts of the Sanctuary - Hotfix


    Fixed some mission timers counting down one second per frame. Ripperoni Rescue Hostages.

Jeudi 7 juin 2018
Beasts of the Sanctuary - Hotfix


    Optimized HUD code slightly. This fixes problems caused by playing with VSync disabled and joining a mission in progress with a poor network connection.
    Relaxed some performance sensor thresholds that were spamming us with diagnostics when you quit the game, which resulted in a crash.


    Fixed region auto-detection.
    Fixed Specters with some projectile weapons (Supra and Paracyst in particular) shooting bullets that curve towards the player's target. No Zorg ZF1 allowed....yet...
    Fixed the camera clipping and violently stuttering through the wall in a Grineer Forest Capture tileset.
    Fixed script errors caused by numerous Warframe Abilities.

Jeudi 7 juin 2018
Beasts of the Sanctuary - Hotfix 22.20.9


    Doubled the maximum amount of 'Loadout' slots you can purchase with Platinum (now 20 max)!
    In an effort to make Excavation Fissures more enjoyable and successful, we've increased the Void Fissures spawn rates depending on how many Excavators are deployed!
    The Recruitment Chat channel can now be accessed while in the Dojo!
    The 'forced-logout 15 minutes after an update' has been changed to return you to the launcher instead; ideally this means that when you return to your PC you'll find the update already downloaded and ready to play!
    Leaving the launcher idle will now periodically re-check for updates every 30 minutes; again, if you want to go to bed before a major update this means you can just leave the launcher open and it'll download it while you sleep!
    Made the launcher aware of high-DPI displays for improved font legibility and smoother scrolling.
    Nova’s Antimatter Drop base projectile damage is now reflected on the Abilities screen modified by Power Strength, and the multiplier also appears as an unchangeable 8x. This is purely a UI tweak to match how Antimatter Drop has functioned since its release.


    Fixed a progression stopper in The War Within where the Operator would lose their Void abilities.
    Fixed Onslaught Efficiency pickup counter not tracking correctly after a Host migration occurs.
    Fixed Operator being "sheathed" by your Warframe during a Second Dream cinematic.
    Fixed the Gear wheel overlapping the pause menu UI.
    Fixed a script error if a squadmate leaves while transitioning between mission & Orbiter.

Mardi 5 juin 2018
Beasts of the Sanctuary - Hotfix


    Fixed inability to place Decorations in your Orbiter.
    Fixed Onslaught music sometimes cutting out until you entered the next Zone.

Mardi 5 juin 2018
Beasts of the Sanctuary - Hotfix 22.20.8

Dojo Additions

We've added some much-requested items to Clan & Dojo management to make decorating and contributing much easier!

    A new ‘DECORATOR’ Role has been added to Dojo hierarchies! This role will allow the player to place/remove Decorations and change room colors/lighting, but without the ability the destroy/build rooms.
    Added a ‘Contribute All’ button for Dojo room/Decoration Resource contributions, and Dojo Research contribution.
    Added a ‘Reset’ button to the Obstacle Course to clear all Decorations.


    For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.
    Increased Saryn’s Miasma duration to 6 seconds.
    Reduced Nova’s Antimatter Drop max Health in half and doubled the absorbed damaged. This fixes Nova’s Antimatter Drop charging twice as quickly as a Client by buffing the Host to match Clients!
    Removed ability to place personal Decorations in the Dojo Obstacle Course as intended.
    Improved handling of corrupt compressed cache data.


    Fixed getting stuck in the ground when attempting to enter Archwing which resulted in a Mastery Rank 25 progression stopper.
    Fixed Zenurik Void Flow not being applied with maximum Energy on first Transference usage.
    Fixed broken Zephyr movement animations after casting Tail Wind and then Turbulence or Tornado while moving.
    Fixed Djinn’s Reawaken Mod not Reviving your Sentinel while controlling the Operator.
    Fixed a rare crash that could occur if an Ability deactivates just as the player Revives.
    Fixed Archwing Elemental Mods not combining correctly (Blast, Corrosive, etc.)
    Fixed Infested Charger Specters not doing any damage.
    Fixed Dargyns clipping through Grineer Dropships in the Plains.
    Fixed inability to Entitle an Amp as ‘111’ due to the profanity filter.
    Fixed crashing when spamming the ‘Star Obstacle Course’ prompt in the Dojo.
    Fixed the game hanging when starting a Dojo Obstacle Course with an insane number of lasers.
    Fixed edge case where squad UI could become unresponsive after a squad member leaves the session.
    Fixed Decorations loving their saved rotation angles when adjusting said Decoration in the Obstacle Course.
    Fixed a "residual Decoration" being left behind which prevented other Decorations from being placed in the Dojo as reported here:
    Fixed incorrect prompt when attempting to remove an Obstacle Course Decoration in the Dojo.
    Fixed Obstacle Course run credit being given to the Host instead of the Client who completed it.
    Fixed being able to exit the Plains boundaries while piloting a Dargyn.
    Fixed inability to select all Relic Refinement buttons and they are not appearing/functioning correctly for controller.
    Fixed tutorial prompts displaying mouse/keyboard bindings when you are using the controller.
    Fixed inability to rotate some items in the Market with the controller.
    Fixed spawning beside Dojo rooms in progress after constructing, starting a mission, and then returning to the Dojo.
    Fixed the Fire Trap FX not moving when placing/moving the Trap in the Dojo.
    Fixed the Volnus being rotated the wrong way when building it in the Foundry.
    Fixed M-W.A.M Index enemies freezing and flickering when killed.
    Fixing a few cases where players now get stuck where they would previously be able to move.
    Fixed script errors when casting numerous Warframe abilities.
    Fixed a level hole in the Grineer Forest tileset.

Mercredi 30 mai 2018
Beasts of the Sanctuary - Hotfix 22.20.7


Saryn Changes & Fixes

Saryn Revisited continues!


      Drain occurs once per half second instead of continuous.
      Targets you cast Spores on directly will always spread on death.
      Targets affected by Miasma will always spread on death.
      Spores won't be removed by enemies going temporarily invulnerable because of void tears corrupting them.
      Tone down Spore decaying blinking warning
      Fixed Saryn’s Spore damage being removed when casting Spores on a target that is being simultaneously killed by a teammate.
      Fixed Saryn’s Spore damage decay drain discrepancies when entering a Nullifier bubble. Damage was decaying slower the second time entering a Nullifier bubble.
      Fixed Saryn's Spores and Contagion cloud not using custom Energy colors on cast/burst.


      Increased sickness Duration by 1 second.
      Lowered Energy cost to 75.
      Decreased damage tick to 300.

Dojo Decoration Changes

    Reduced the Oxium crafting cost for Dojo Orokin Decorations by half.

      The Oxium difference will be refunded to the Clan Vault.

    Replaced the Orokin Cell crafting requirement for numerous Decorations to either Morphics, Neurodes, or Control Modules.

      The Orokin Cells will be refunded to the Clan Vault and already built Decorations that required an Orokin Cell will remain built.


    Optimized Foundry operations considerably for people with a lot of Inventory.
    Tweaked the lighting of Ember’s Fireblast ability to reduce visual clutter.
    Doubled the Tower White Pigment drop chance and reduced the Pigment quantity to 5.
    Updated "Resonating Quake" Augment description to better describe its function:

      Forgoes channeling to create a shockwave that deals X damage at the epicenter, gradually weakening as it expands out.


    Fixes towards Clients having their Abilities blocked if they join a Host right as they transition through the initial Onslaught Conduit.
    Fixed Transferring to Operator mode and back in your Orbiter leaving the Transference pod open.
    Fixed Operator being teleported to your current Warframe position after using the Arsenal on the Orbiter.
    Fixed enemies Rift banished by Limbo able to interact with a non-Rifted Rampart.
    Fixed a rare case of some Auras applying twice.
    Fixed being unable to rush Sentinel crafting when you are out of Sentinel slots.
    Fixed a crash related to particle FXs.
    Fixed a loss of functionality after cancelling a Dojo trade and attempting to leave the Dojo.
    Fixed a crash when trying to launch extremely complex Obstacle Courses.
    Fixed a crash when mounting a Dargyn.
    Fixed the Gear wheel remaining on screen if you had it open when extraction triggered.
    Fixed icon discrepancies in the Arsenal when switching to controller.
    Fixed the (A) button for controllers not functioning when attempting to sell or dissolve Mods.
    Fixed incorrect binding prompts in the initial Tutorial when using a controller.
    Fixed the ‘View Conclave Mods’ button not functioning on controller.
    Fixed issues of enemies turning weird colors upon death.
    Fixed Elemental FX not being hidden on the Katana sheath.
    Fixed bullet jumping into the wall and getting stuck in the Grineer Ocean tileset.
    Fixed being able to get outside of the Grineer Ocean Spy map with Nova’s Wormhole.
    Fixed a script error when transitioning from Cetus to the Plains.
    Fixed a script error when using the Mandachord.
    Fixed a script error when casting numerous Warframe abilities.
    Fixed a script error when using Equinox’s Push & Pull Augment Mod.
    Fixed a script error when scrolling through a Dojo Research item.
    Fixed an edge case script error that occurred when attempting to load into the Dojo.

Conclave Fixes

    Fixed a Dedicated Server crash in Conclave.

Jeudi 24 mai 2018
Beasts of the Sanctuary - Hotfix 22.20.6

The Orokin Decoration costs/refunds mentioned in Hotfix 22.20.3 are close to being complete. The plan is to cut the Orokin Decoration Oxium costs in half and refund the excess back to the Clan Vault. We are also removing the Orokin Cell costs on the respective Orokin Decorations and refunding those to the Clan Vault as well. Already completed Decorations will not be destroyed when these changes go live. Stay tuned!


    Fixed the game submitting certain types of bug reports immediately instead of saving them for after you quit.
    Disabled some cache-corruption checks that were triggering and preventing updates; we will work on making these automatically repair the cache instead.
    Fixed inability to deploy Extractors using Navigation at a Relay.
    Fixed a variety of bugs caused by using Transference while going through Sanctuary Onslaught Conduit (namely not being able to do anything or use Transference while controlling Operator).
    Fixed Dojo Pigment ‘Contribute’ button being automatically selected when the contribute screen appears when using a controller.
    Fixed no on-screen keyboard appearing when changing Dojo room message when using a controller.
    Fixed script error when displaying mission countdown in Ukrainian.
    Fixed a script error related to Articulas.

Jeudi 24 mai 2018
Beasts of the Sanctuary - Hotfix 22.20.5

The Orokin Decoration costs/refunds mentioned in Hotfix 22.20.3 are close to being complete. The plan is to cut the Orokin Decoration Oxium costs in half and refund the excess back to the Clan Vault. We are also removing the Orokin Cell costs on the respective Orokin Decorations and refunding those to the Clan Vault as well. Already completed Decorations will not be destroyed when these changes go live. Stay tuned!

Saryn Spores Changes

The bulbous pockets of corrosive popping goodness have been through the devs’ workshop and are here with some new changes! Saryn, our countess of corrosion, has received the following changes to her Spores.

Curious about the details on how and why? Check out the Spores Revisited Dev Workshop!

    Spores can be re-cast while active and will no longer detonate all active Spores. 

      Recasting on enemies will put new Spores on a target with a 20% decrease to its damage per second (scales with Ability Strength) for 50% of the Energy cost. 

    Fixed inconsistent spreading ranges with Spores when killing an infected enemy by establishing a new base range of 16m across all spreading conditions.
    Removed spread on enemies that die to a Spore’s tick damage.
    Spores’ damage growth over time per Spore is now determined per enemy infected. And with it, a max limit of 10 infected enemies to maintain a max damage growth limit over time. To better explain this change and how it all breaks down, let’s compare:

      Was: Damage growth is determined per Spore, so 1 damage per Spore every second. For example, let’s say there are 5 enemies. You cast Spores on one of the enemies in that group. 3 Spores are now active on that enemy. Damaging that enemy with Toxic Lash disperses a single Spore to the surrounding 4 enemies for a grand total of 7 Spores (4 enemies with a single Spore + the 3 original Spores on cast). This maintains a damage growth of 7 damage every second.
      Now: Damage growth is determined per enemy infected, so 2 damage (can be modded with Ability Strength) per enemy infected by Spores every second up to a maximum of 10 enemies*. So, using that same example, 5 infected enemies would set the damage growth to 10 damage every second (Modded damage growth of x * # of enemies infected up to 10). Reaching 10 infected enemies would set the maximum damage growth at 20 every second.

        *The number of infected enemies is uncapped! You can infect more than 10 enemies, but the damage growth is dependent on that max. 

    Damage per second will now “decay” (decrease over time) when no infected enemies remain. 

      The damage per second you’ve accumulated will first instantly drop by 20%, which will then commence the decay of the remaining damage by 10% per second (affected by Duration mods).
      Decaying can be observed in the damage per second meter located above Saryn’s ability icons.
      Nullifying effects (including Data-Conduits) increases the decay by 30% per second.

Want to share your feedback on the changes above? Post your thoughts (after thoroughly testing all the changes) in the Spores Revisited Feedback Megathread.


    Melee attacks now freely pass through enemies in Range (i.e an enemy cannot block another enemy from being hit).
    Increased the default speed of controller cursor and made it slower in Star Chart only.
    You can now use ‘Enter’ to accept input prompts or (A) on controller instead of (X) (choosing Mod stacks, etc).
    Increased the fade out time for Star Chart ambient and Star chart percussion music.
    Removed the glowing in-world marker from Quill Onkko.
    Optimized loading screens.


    Fixed only being able to damage the Nullifier Bubble if you have line-of-sight to the Nullifier.
    Fixed some inconsistencies with melee sweeps where sometimes it doesn't hit a visible avatar or the sweep goes through the floor.
    Fixed Warframe kills not counting towards Onslaught Efficiency when the player is controlling their Operator.
    Fixed ‘Sellable Only’ option applying to Fish/Ducat Kiosk/Relic screens, which resulted in nothing showing up. This lead to players believing they did not have any of their freshly caught Fish in their inventories upon returning to Cetus.
    Fixed Apothic not getting consumed until the end of the mission, at which Clients can rejoin as many times as they want and reuse their Apothics.
    Fixed the "Invite Squad member" button or the "Show profile" dropdown not functioning after viewing the Inventory.
    Fixed Dark split Sword appearing as unranked for Clients at the beginning of a mission even though it's ranked.
    Fixed Despot Syandana and Sovereign Syandana cloth getting caught on numerous Warframes.
    Fixed paused enemies becoming unpaused when disarmed in the Simulacrum.
    Fixed turning off 'Pause AI' not unpausing currently paused enemies in the Simulacrum.
    Fixed the new Ceramic Dagger PBR material not applying custom Energy color.
    Fixed changing a Warframes colours back to default not saving after a mission and reverts back to the colours that were on the Warframe before entering the mission.
    Fixed Kavat interaction animation sometimes being incorrect immediately after retrieving the Kavat from Stasis.
    Fixed Titania's bullet jump area of effect buff FX not showing up.
    Fixed various issues with customized Dojo lighting being applied to the wrong areas.
    Fixed not being able to fund Polychrome construction when changing to default lighting colors in the Dojo.
    Fixed being unable to select a Glyph with the Display Glyph Decoration.
    Fixed ALT-Enter only allowing fullscreen toggle sometimes (during cinematics mostly).
    Fixed selecting ‘Add Filter’ in Chat with the controller resulting in a disabled controller hotkey to add a Filter.
    Fixed the ‘Sellable Only’ option not being registered to the D-Pad for controllers.
    Fixed t-posing Zephyr when switching from Equinox to Zephyr.
    Fixed dynamic music not playing for Clients in Onslaught (or sometimes for anyone at all in certain tiles).
    Fixed some sounds only being heard by the Host as reported here:
    Fixed crashing upon using the G3 Beacon Gear Item.
    Fixed a script error when trying to purchase Focus Capacity in the main Focus screen (outside of any specific tree).
    Fixed a Venari script error in rare cases where the player's Warframe is not available (ex. War Within).
    Fixed some Achievements with misspelled "Pole-arm" text.
    Fixed misspelled text in the Nezha Reaping Chakram Augment.

Mardi 22 mai 2018
Beasts of the Sanctuary - Hotfix 22.20.4

The Orokin Decoration costs/refunds mentioned in Hotfix 22.20.3 are continuing to be discussed. We expect to have those changes live this week - stay tuned!  


    Tweaked how Assassination Targets spawn in Assassinate Bounties to fix recurring issues of failed Bounties due to the Target not spawning. The Bounty will now attempt to procure a spawn location for the Target for 30 seconds, and if it fails, the Bounty will successfully advance. Geometry and split-second timing play into factor here, and failing a Bounty due to unavoidable situations does not grant Konzu his early lunch!
    Exiting the Relic selection menu now counts as a non-vote instead of a decline. Previously ‘Exiting’ from the Relic selection screen counted as "declining" the mission, which you could not undo unless you left the squad, or the mission is cancelled entirely.
    You can now trade the Peculiar Growth Mod!
    Improved velocity and friction of small UI button targeting with a controller.
    Improved AI navigation in the Grineer Shipyard tileset.
    Reduced the loading/Star Chart percussion loop.


    Fixed losing Djinn after it dies and a Host Migration occurs.
    Fixed Carrier’s Ammo Case precept continuing to function after it has died.
    Fixed Onslaught Elemental hazards appearing on every subsequent Zone once it has been determined.
    Fixed Banshee’s Resonating Quake Augment showing 25 Energy cost on Abilities page instead of the intended 100 Energy.
    Fixed Loki Switch Teleporting another player out of a Dargyn resulting in having incorrect animations and inability to dismount the Dargyn. 
    Fixed non-friendly drivable Dargyns not counting for the Dargyn Bow kill Riven Challenge. 
    Fixed Zephyr’s Turbulence doing a lousy job at deflecting Drekar Elite Lancer shots.
    Fixed Nova’s Null Star trail FX not using custom Energy color.
    Fixed Equinox Specters Rest & Rage not working correctly for NPCs.
    Fixed a GPU particle leak.
    Fixed cases of getting stuck on ceiling geometry in the Iron Wake tileset.
    Fixed the "Invite Squad member" button or the "Show profile" dropdown not functioning after viewing the Inventory. *Next Hotfix will have this fix! Fixed cases of scrolling inability with a controller in the Arsenal.
    Fixed controller D-Pad not being able to change Market item quantities.
    Fixed silly Arsenal rotation when switching from mouse to controller when the mouse is left clicking but hasn't been released before switching.
    Fixed controller cursor drift if it was moving when you closed the last screen.
    Fixed discrepancies when transitioning from mouse/keyboard to cursor while in the Chat window. 
    Fixed Shift>Tab switching Chat tabs in the wrong direction.
    Fixed Moa's playing Shockwave Moa charge attack vocals on death.
    Fixed Clients ability to see Synthesis tracking FX if the Host opens the Synthesis Scanner.
    Fixed the Excavation UI breaking for Clients.
    Fixed a crash that occurred if you joined a mission in progress when someone simultaneously picked up an item.
    Fixed a crash that occurred in the Arsenal. 
    Fixed a script error when entering a Dojo Duel instance as a Client.
    Fixed a script error when targeted by a Tusk Mortar Bombard.
    Fixed a script error that occurred when using a Nosam Cutter.
    Fixed some cases of [PH] text in the Dojo Obstacle Course.

Vendredi 18 mai 2018
Beasts of the Sanctuary - Hotfix 22.20.3

Friendly heads up that we’re aware of the lavish costs to build some of the new Orokin Dojo Decorations. Our team is looking into not only reducing those costs, but also refunding Clans that have built them. Stay tuned for these changes next week!


    You can now place multiple Custom Obstacle Courses in your Dojo!
    Scaled the Ceramic Dagger to a more reasonable size. Ceramic Dagger-But-Long-Like-A-Sword didn’t have a nice ring to it.
    Upon completing the required Synthesis scans, Simaris' Daily Task entry in the World State Window can now be clicked to automatically load you into the nearest Relay.
    Optimized memory usage by Dojos with a large number of Decorations. This also fixes a crash from Decoration heavy Obstacle Courses.
    Made adjustments to Controller bindings when transitioning between mouse and controller.
    Removed the ‘Only Sellable’ option from the Ducat Kiosk menu as it doesn’t apply to that screen.
    Removed the controller D-Pad function from the Somachord as it does not function there.
    *Removed profanity filter from Loadout names.


    More fixes towards crashing as a result of particles.
    Fixed a crash that could occur if you disconnected while your Sentinel Vacuum was sucking up an item with particle effects attached to it.
    Fixed a Dx11 crash on shutdown (possibly because the graphics driver crashed first).
    Fixed a crash that could occur when attempting to Host a session while an existing session was still active.
    Fixed duplicate Mods appearing in the Arsenal after upgrading a Mod. These duplicate Mods were merely a mirage of your desires, and did not truly exist.
    Fixed UI disappearing when switching between Spear/Bait/Dye in the Spear Fishing HUD.
    Fixed sleeping enemies (Equinox’s Rest) being alerted when approaching them.
    Fixed switching to Borderless Fullscreen not always positioning the window properly (it seemed to only be reliable if you set to Borderless and booted up that way).
    Fixed a script error when casting Saryn’s Spores on a ragdoll. This resulted in the Spores to not show up (but still tick damage).
    Fixed a prompt with incorrect text breaking your ability to enter the Dojo Obstacle Course.
    Fixed being able to trap other players inside Dojo Decorations.
    Fixed level load music playing when loading into the Apostasy quest.
    Fixed Kohm’s firing charge sound staying active.
    Fixed selecting a linked item in Chat preventing all controller buttons from not functioning until Chat is minimized.
    Fixed controller input issues when Chat linking Zaws.
    Fixed moss acting strangely with the Simaris Data Parse Widget.
    Fixed overlapping controller button callouts when selecting 5+ Emojis.
    Fixed Invasion text overlapping when hovering over the World State Window with a controller.
    Fixed a script error when transitioning between mouse and controller as the Arsenal Upgrade screen is opening.
    Fixed a script error when switching between mouse/controller before the Inbox has loaded.
    Fixed a script error when looking at enemies with non-standard resistance types (Void Damage, Finisher Damage, etc) with the Data Parse Widget.
    Fixed a script error when casting Gara’s Splinter Storm.

Conclave Fixes

    Fixed Conclave mode of the Arsenal not presenting/applying upgrades correctly to items.
    Fixed non-functional controller D-Pad callouts being visible on Conclave End of Mission screen.

Jeudi 17 mai 2018
Beasts of the Sanctuary - Hotfix 22.20.2


    Removed the unreleased Two-Handed Katana Stance Mod.
    Returned the Skeiron Zephyr Skin to its original matte material.
    Improved the Hagoromo Zephyr Skins metallic materials at the request of the creator.
    The GPU Particle setting will now indicate if your system doesn’t support the new particle system.

Saryn Spores Fixes

    Fixed a case where Clients may get stuck unable to cast Saryn’s Spores anymore if they cast Spores on a target that dies during the cast.
    Fixed Saryn’s Spores HUD indicator disappearing for Clients after Transferring to and from the Operator.
    Fixed Saryn’s Spores not doing damage while in Operator but damage continuing to increase over time.
    Fixed Saryn’s Spores active indicator remaining when switching to Operator.
    Fixed Saryn’s Spores breaking if you go through the Onslaught Conduit while Spores is active.


    Fixed numerous cases of presence vs matchmaking issues. This was causing issues Inviting players and finding squads.
    Fixed DirectX 9 crashes related to turning off Multi-threaded rendering.
    Fixed a progression stopping crash in The War Within.
    Fixed cases of not being able to place Decorations or Polychrome in the Dojo.
    Fixed Gear wheel losing functionality when opening it while switching from Fishing to a different item.
    Fixed ‘GPU Particles’ not appearing disabled when not supported. The setting would be greyed out and could not be changed, despite showing a value indicating that it should be active.
    Fixed appearing to have a plethora of empty Slots in your Inventory. These Slots were not actually useable.
    Fixed missing Inventory items in the last category that gets loaded (which is also the only category for screens like Fish selection).
    Fixed the Tigris no longer having its PBR textures.
    Fixed numerous of the newly PBR’d weapons not applying custom Energy color.
    Fixed Equinox Clisthert Helmet not applying custom Energy color.
    Fixed the Ki’Teer Sekhara and Tethra's Doom Quantum Badge not applying custom Energy color.
    Fixed holding 2 Hystrix’s instead of the intended 1.
    Fixed not being able to F6 screenshot while in Decoration mode.
    Fixed a potential crash when joining a mission.
    Fixed crashing at End of Mission when playing Lunaro.
    Fixes towards crashes related to particles.
    Fixed a level hole in the Corpus Ice Planet tileset.
    Fixed [PH] text in the new Spear Fishing HUD.

Missed Fix

    Fixed the Commodore Prime Operator suit and Excalibur Dex Skin having incorrect textures.

Jeudi 17 mai 2018
Beasts of the Sanctuary - Hotfix 22.20.1

Missed Change from 22.20.0

    Onslaught Specimens now display a smol spawn portal behind them!


    Fixed getting a soft-lock when opening the Event tab in the World State Window.
    Fixed crashing when attempting to play the Fomorian mission and a squad member is missing the required Fomorian Disruptor in their Gear.
    Fixed casting Nidus’ Larva to pull AI from ships resulting in teleporting them back to the ship after the ability ends.
    Fixed invisible Archwing during the initial The Archwing quest cinematic.
    Fixed not being able to move your Liset in the loading screen when using a Controller joystick.
    Fixed loading screen music playing during quests where you have to enter a Relay.
    Fixed the camera panning when selecting a Decoration.
    Fixed the ‘Favourites’ tab in the Color Picker menu not calling out the right icon when switching from Mouse & Keyboard to Controller.
    Fixed Inventory showing stretched item icons.

Jeudi 17 mai 2018
Beasts of the Sanctuary - Update 22.20.0

Saryn Revisited

Our lady of poison is taking the center stage with Saryn Revisited 2.0! Yes, that’s right! She has been revisited for a second time, and this time we took a closer look at increasing the fun factor by removing layers of complicated synergies and giving Toxin Lash and Molt a long deserved encore.

Read all about our intent and full details on the changes in the official Saryn Revisited 2.0 Dev Workshop!


    Inflicts target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host (*Specifically by the spores themselves or by the hand of the Saryn who owns those Spores). Trigger the ability again to detonate active spores. Additionally:

      Increased Status Chance from 10% to 50% (scales with Ability Strength). 
      A meter in the bottom right corner of your screen will show the number of affected enemies and how much damage is being dealt per tick to said enemies.
      Recasting Spores detonates all active Spores and will deal 2x the damage on an inflicted enemy based on the number of active Spores and the current damage per tick. 
      Venom Dose Augment: Spores cast on allies temporarily grant them additional Corrosive damage to all attacks.


    Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.  Additionally:

      After casting, Saryn receives a momentary speed boost for a short duration. 
      Molt now scales similar to Rhino’s Iron Skin - All the initial damage it takes in the first 3 seconds will make it stronger. Any damage it receives after that point will target the absorbed health.*

        *Damage absorbed is shown in a buff indicator at the top of the screen.
        *Once all absorbed damage has dispensed, Molt explodes dealing Toxin damage to nearby enemies. 

    Toxic Lash 

    While active, attacks deal additional Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies. Additionally:

      Increased Duration from 30 seconds to 45 seconds. 
      Toxic Lash no longer grants 2 Energy restore when bursting Spores - With the new spreading nature of Spores, survivability of Molt, and the increased duration of Toxic Lash and Miasma, Saryn is not as Energy hungry as she was before!
      Contagion Cloud Augment: Kills with Toxic Lash leaves behind a Toxin cloud and Melee kills double the damage dealt by the cloud. 


    Release a poisonous miasma that deals Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist. Additionally:

      Now has a 100% guaranteed Viral Status Effect on damage tick. 
      Increased range from 15 meters to 20 meters (at max rank). 
      Increased duration from 3 to 5 seconds.
      Miasma inflicts double damage on targets affected by Spores. 
      When recasting on the same enemy it will refresh the tick duration and maintain the Viral Status Effect, but will not stun enemies a second time until the Status Effect ticks have subsided. 

General Changes to Saryn

    Increased Saryn’s Armor from 175 to 225 (at rank 30)
    Increased Saryn Prime’s Armor from 225 to 300 (at rank 30) 
    Made some minor FX updates to Saryn’s abilities! 

      Spores received a slight improvement to the FX.
      Reduced the brightness of Miasma.
      Improved FX to make her Molt cast more pronounced.

    Spores have been optimized and will be much nicer to your CPU! 
    Saryn is also coming with a whole new set of sounds voiced by [DE]Danielle!! 
    Added Abilities screen stats for Saryn Molt speed buff & duration.

We hope you enjoy experimenting with her changes. We will be watching closely for your first impressions. As always, we appreciate your constructive feedback and encourage you to thoroughly play with the rework before sharing your thoughts:

Dojo Remaster Part 2! 

If you recall, we added enhanced Dojo Decorating earlier this year with some other minor changes. Part 2 has arrived, and it brings with it new visuals and a highly anticipated room!

Lighting Remaster!

Polychrome has a new function: Room Lighting Controls! Construct and place a Polychrome to explore all the new lighting and fog options for each room in your Dojo! 

Obstacle Course Architect!

Construct your own custom Obstacle Course with the Obstacle Course Architect in your Dojo! Create elaborate courses and have your Clan compete for best times! This is only a sampling of the different obstacles you can use:

    Disappearing platforms!
    Deadly frickin lasers and pressure-pads that you should avoid at all costs!
    Dummies you need to kill to complete the course!
    And much more!

New Decorations & Pigments!

    Added 37 Tenno Decorations and 54 Orokin Decorations for your Dojo renovating pleasure!
    Added new Pigment colors dropped by the following enemies: 
      Shard Black: Vomvalysts 
      Tower White: Condrocs 
      Devar Grey: Tusk Bombard 
      Wisp Grey: Skiff Pilot 
      Mortus Pink: Kuakas

GPU Particles have arrived!

Did you miss our Dev Workshop!? Read it quickly here - it's short:

We have added 'GPU Particles' which replace the no-longer-supported Nvidia PhysX Particles. These GPU Particles can be enjoyed on all Platforms with varying intensity:

Off/Low/Medium/High... LUDICROUS!

Many particle FX have been converted, but we will spend some time continuing to upgrade our catalog throughout the year. Our new system is universal, works on almost all GPUs (really old ones might be out of luck), is not locked to a given manufacturer, and is not locked to PC! Console Tenno will receive this next update! 

New Simaris Offerings

    Sentinel Precepts (max rank)

      Wyrm - Negate - Sentinel prevents Status Effects from applying to its owner once every 5 seconds.
      Djinn - Reawaken - Upon death, automatically revives itself after 90 seconds.
      Carrier - Looter (reworked original) - Destroys Loot crates within 12 meters.

Data-Parse Widget

Synthesis Scanner will now show target enemy weaknesses and resistances.

Controller + Cursor Changes

Launching with this Mainline update is an experimental 'virtual cursor' for PC! If you use a Controller on PC, you will now find there is a seamless transition between Mouse & Keyboard + Controller! Icons and UI will also reflect those of a Controller when seamlessly transitioning between them. Please let us know how you like it - it should be a marked improvement from our incomplete controller support!

Scrambus/Comba Changes

The Corpus are crafty and have found ways to combat the awesome abilities of Warframes. Their tactics help diversify gameplay, but the ability to counterplay is key. We made some tweaks in the past to Nullifiers with counterplay in mind, and now we’ve set our sights (or tried to at least) on the invisible auras of the Scrambus and Comba.

If you watched Devstream 110, you might already be familiar with our plans to change the Scrambus and Comba. Players can now engage in more cerebral combat with these enemies, using visual cues to take them down:

    Their Nullify aura has been replaced with a power that they can activate in combat. Upon use, it creates an expanding sphere that nuffilies players’ powers, and disrupts them for 2.5 seconds.

    Similar to the way shooting the Nullifier bubble or weak point can interrupt or prevent the aura from spreading, shooting off Scrambus/Comba’s helmet (or killing them) will negate the sphere:

Dargyn Changes

While stealing Dargyns from unsuspecting Grineer is all fun and games, sometimes the Dargyn you want to commandeer isn’t on the ground—sometimes it’s manned in the sky and is shooting at you.

With today’s update, you are now able to acquire an active Dargyn in the following ways:

    Shoot the Pilot, causing the Dargyn to float gracefully to the ground for you to board:

    Use Loki’s Switch Teleport on the Pilot, leaving him grounded and confused:

    Use a finisher from behind while using Archwing, allowing you to transition from Archwing to Dargyn:

In addition to this new mechanic, we have also made the following changes:

    Increased mounted Dargyn projectile damage from 250 to 450 and increased the clip size from 50 to 75. 
    Increased the spawn frequency of Dargyn patrol and idle Dargyn encounters when roaming the Plains.

Spear Fishing HUD Changes

We’ve added a sofishticated new HUD to aid in your aquatic hunt for brains, bones, and delicious spleen! Selecting a Spear in your Gear wheel will open the Fishing HUD where you can switch between Spear, Dye, and Bait on the fly.

Grineer Shipyards Defence Layout/Flow Changes

    Improved Defense Target navigation by shifting the path towards the center of level.
    Built additional buildings around the Defense Target path at both Defense locations.
    Added additional enemy spawn locations for each Defense location, giving AI more of 360 degree attack option.
    Adjusted Turrets within the level.
    Added additional cover and attack routes for AI.
    The rail upon which the Defense Tram travels on is now electrified!
    Moved hack panels to easier-to-find places in certain Grineer Shipyard tilesets. Hopefully you won’t get caught in a lockdown, but if you do, it should be faster to find a panel!

New Equinox Alternate Helmet

    Equinox Clisthert Helmet

      When they are night you are day. When they are light, you are the all-encompassing dark. A demon helm befitting a Warframe of savage duality.

General Additions

    Added a new Growing Peculiar Mod to Onslaught rewards! Damage causes this enemy to inflate!

    The Operator screen now displays a new opening UI! Switch between Equipment, Focus, and Appearance.

    New percussion-driven music has been added to the Star Chart and loading screens.
    Real-time audio mixing is now handled by our new RTPC (Real-Time Parameter Control) system, which allows greater precision and control of the game-wide mix:

      Real-time audio mixing is now decoupled from music, so players who don’t want to play with music benefit from the new RTPC system.
      Player speed will now adjust footstep/sliding volume.
      Bullet sound volume when the local player is being hit by enemies is now based on Shields/Health.
      The RTPC system also allows cleaner and more focused music during heavy combat
      Starchat music will now be affected by the Music slider and not the SFX slider

    Added a North indicator to both the Plains of Eidolon minimap and Advanced Map. Cetus is due South, so players need only walk in the opposite direction of this marking to head home for an early lunch! 
    Added a ‘Show Ability Banner on Cast’ toggle to the Interface Options menu! This is off by default on PC. Console players already have these banners appear automatically, but they will have the option to turn them off once this change goes live on Xbox One and PS4!

    Added the ability to replay the Once Awake quest !
    Added the repurposed Kuva Defense tile used in Kuva Survival Missions to other Fortress missions. 
    Objects that attract weapon-fire, like Mag’s Magnetize ability, now do so in a more logical way:

    Added a 'CLAIM ALL' button to the Foundry that appears when you have more than 1 item ready to Claim.
    Weekly Leaderboards will now show a reset timer!

Captura Changes & Fixes

To ease the tedious ritual of creating your cinematic masterpieces and Hydroid Prime trailers, we’ve added a new Camera Edit UI to the Advanced Mode settings!

    We now show you what camera is being highlighted in Advanced Mode.
    Added tool-tips to help you know what's going on with the settings! 
    Captura, Text, now, supports, commas,!
    Improved speed multiplier controls for controllers.
    Fixed 'Cinematic Mode' button not re-appearing when swapping settings. 

Khora Changes & Fixes

The improvements to Khora keep on coming! We have a number of important fixes that really help with making Khora play better, as well as some changes!

    Changes include

      Increased the range of Ensnare.
      Removed the Line of Sight check from Ensnare to make it more reliable. 
      Range Mods now affect Whipclaw's AoE radius, but it is capped. 
      Khora's Whipclaw can now damage decorations (crates, barrels, etc).
      Khora's Kavat now teleports to a given target instead of pathing there if the target is too far away!
      Changed Khora’s Venari animations from domestic Kavat to Feral Kavat. 
      Adjusted a number of Syandanas to fit Khora better.
      Tweaked Venari command sounds.

    Fixes include

      Fixed a weird 'foot shuffle' animation with Whipclaw. 
      Fixed using Khora’s Whipclaw on a target causing all enemies affected by Ensnare to be released when the target is killed while ensnared. This one was particularly nasty in practice and made her kit feel weak! 
      Fixed Khora’s Venari getting locked in her Attack Mode when attempting Mastery Rank tests, which can cause failure on stealth tests (MR9 for example). 
      Fixed infinite re-whipping for Khora's Whipclaw by flailing the camera around rapidly. 
      Fixed Ospreys not being fully disabled by Khora’s Ensnare.
      Fixed Venari freezing in place when entering Cetus from the Plains, and subsequently duplicating if you head back out, eventually leading to a hall of kitty statues. 

Napalm and Rocket Bombard QoL Changes

    Bombard (all variants)

      Reduced explosion radius from 6m to 4m .
      Lowered the Tusk Bombard’s base health from 350 to 300.
      Fixed smoke trail behind rocket to persist for life of projectile (trail was disappearing after 8s of flight time, making it very hard to see the rocket).

    Napalm (all variants)

      Reduced explosion radius from 10m to 4m.
      Reduced lifetime of fire explosion FX from 10s to 7s.
      Added a damage element to those fire FX - Minor Heat damage and Heat proc if touched.
      Fixed flame trail behind rocket to persist for life of projectile (trail was disappearing after 5s of flight time, making it very hard to see the Napalm).


    Melee attacks (including spin attacks) will no longer sweep through walls or objects. Please read our Dev Workshop for Melee insight!
    Numerous weapons have received the PBR treatment: 

      Flux Rifle (original material and the Shock Camo Skin)
      Lanka (original material and the Shock Camo Skin)
      Twin Gremlins
      Seer - has also receive a new scope FX!

    The Ceramic Dagger has received a new look! Previously it was identical to the Cronus.
    Made nearly 10,000 micro-optimizations to hundreds of scripts including Warframe Powers, Precepts, Enemy Logic, Weapon Behaviors, Game-Modes, and the UI.
    Harrow’s Condemn, Thurible, and Gara’s Shattered Lash (stab) can now be used on ziplines. 
    Gara’s Splinter Storm now applies a HUD buff when cast on self to help manage when casting on many targets. 
    Operators now emit pain grunts when experiencing fall damage.
    Eidolon Lures will wait until the Eidolon has fully disappeared to be auto-destroyed, instead of being auto-destroyed when the sun rises at dawn.
    Removed the ‘Related Items’ tab from Syndicate Offerings because of purchase attempts resulting in script errors. 
    Opened even more previously locked treasure walls in the Void!
    You now spawn in the Observatory upon returning to the Dojo after a mission.
    Increased door opening speeds on the Grineer Settlement and Grineer Galleon Tilesets. 
    Polished the animations of the Steel Meridian and Cephalon Suda Syndicate handshake emotes. 
    Reduced the frequency of large Grineer Settlement tiles appearing in Extermination missions to help them feel a little less long.
    Removed legacy loot crates from Void Onslaught tiles that should not have been part of Simaris' simulation.
    Increased time given by targets in the Round 11 Mastery Rank Test from 3.5 seconds to 5 seconds and added aim assist to targets to make them slightly easier to hit. 
    Turned down volume of bullet impacts on player’s Flesh and Shields.
    Changed the “Dead End” message that appears when viewing a Dojo expansion doorway upon hitting the room limit to say “Maximum Room Count Reached”.
    Crouching is now stateful! If you let go of crouch while in a small tunnel, your Warframe will now stand up when it can.You can also now  crouch while parrying.
    Updated the ambience in the Simulacrum by removing the repeating music loops.
    Revised and improved several Rock and Cave materials and meshes. 
    Quality of life changes for Grineer cell doors in Rescue missions.
    Changed the marker on the panel used to move the tram in one of the Grineer Asteroid tiles to use a different icon so it can’t be confused with the main yellow diamond objective marker. 
    Disabled Challenges in some quest missions (e.g. “use your first power 5 times”).
    Several Corpus Rescue mission Co-Op door improvements and fixes:

      Changed default state to locked where doors were closed to fix spawning issues.
      Replaced markers with new type.
      Added state icons to all doors.
      Added a new marker type on panels for consistency.
      Added activation sound to door context actions.
      Aligned door hint with the ground and changed widths to fit doors (some were too wide).
      Removed panels from opposite side of the door since they're never accessible.
      Shortened delay before the door opens when panels are activated.
      Fixed context action alignment.
      Fixed missing shiny 'destroy' material on consoles.
      Fixed door closing after being opened.
      Fixed materials on tram door so it doesn't look like a dead end.
      Fixed some broken material script properties.

    Polished Harrow’s Idle animations and his Agile/Noble Speargun variant animations. 
    Updated several ability stat descriptors to make them clearer:

      Standardized format across all Warframe ability descriptions.

        E.g. Range (Meters) #  to Range #
        E.g. “Health over Time #” to “Health / Sec #”

      Added units of measurement to the abilities where appropriate - M (meters), S (seconds), % (percentage), X (multiplier), etc. 
      Converted decimals to whole numbers (e.g. Equinox’s Rest & Rage Wakeup Health Threshold has been changed from 0.5 to 50% for max rank). 
      Changed “Range” to “Radius” for several Warframe abilities.

    Syndicate Pickups are now auto-marked on the first pickup! 
    Removed erroneous stats from Sentinel UI (Energy and Sprint Speed).
    Lotus is less chatty in Fissure missions! 
    Shortened and simplified most levels for the Vor's Prize missions, making sure the missions are more suitable for new player navigation. 
    Adjusted the Mithra Syandana based on feedback. 
    Arcane ranks are now on the side of the icon rather than in the 'name' field.
    You can now purchase multiple copies of Arcane Blueprints in Hok and Quills Offerings.
    Increased the in-mission volume of Octavia's Horos Sound Pack by .5dB. 
    Tweaked the Nova Lamia Skin to better match the Steam Workshop images.
    Tweaked the Skeiron Zephyr Skin to be more shiny and metallic instead of matte.
    Tweaked the emissives of the Excalibur Sentient Slayer Skin.
    Tweaked the Maltzur Oculus List Skin to improve the emissive details.
    Updated naming filter to allow players to use appropriate words that contain inappropriate words, like “assassin”.
    Updated chat profanity filter to catch profanity with punctuation immediately following it. Those of you who live on the edge and have the filter turned off won’t notice a thing, but there might be a few more asterisks and a few less inappropriate words in chat for our filtered Tenno. 
    Exodia Contagion’s Infested grenade 30 meter damage multiplier now also takes into account your combo multiplier.
    Moved the Earth Tikal node slightly to not overlap quest text.
    Onslaught mission Credits are now rewarded every 2 successful Zones. This eliminates being able to achieve free Credits in the initial spawn room by letting the timer run out.
    The Mushussu Syandana is now animated!
    Replaced primary/secondary titles of Argonak fire modes with Semi and Auto.
    You can now fast travel to ‘Navigation’ in the pause menu once you have your Observatory completed in the Dojo.
    Tweaked Harrow’s Penance impact sound to have a less high frequency ringing.
    Repositioned the Simulacrums ‘Enemy Selector’, ‘Settings’ and ‘Kill Enemies’ buttons.
    Changed the Ghoul Purge World State Window text from "Progress: (0 to 100)%" to "Ghoul Activity: (100 to 0)%" to be more in line with other events.


    Fixed a script error that resulted in a progression stopper in the Saya’s Vigil quest.
    Fixed not being able to roll as the Operator which resulted in a progression stopper in The War Within quest. 
    Fixed Gara’s Splinter Storm not refunding Energy if the target dies during the cast animation.
    Fixed Nezha’s Halo ring not physically being thrown when equipped with a TennoGen Skin.
    Fixed Warframe Specters that were equipped with a Zaw resulting in a crash. 
    Fixed Banshee’s Resoquake only consuming 25 Energy when it is supposed to use 100 (on Clients, it would require having at least 100 Energy, but wouldn't use it).
    Fixed being left behind if you jumped through the Onslaught Conduit and the timer ran down as you were still transitioning. 
    Fixed kills made by Mirage's Hall of Mirror clones not contributing towards Onslaught Efficiency.
    Fixed the Sovereign Syandana clipping through numerous Warframes.
    Fixed the World State Window not displaying an icon for Alerts on a Void node.
    Fixed a script error when spamming Harrow’s Thurible ability.
    Fixed Oberon’s Phoenix Renewal Augment turning you immortal in Onslaught.
    Fixed Grineer Commander being able to teleport you if he starts the teleport cast before you enter a blocking animation.
    Fixed Grineer Commander teleport FX remaining on the player if the ability is cancelled early.
    Fixed being able to instantly kill Infested Hives with Ash and certain Mods equipped.
    Fixed Nidus’ Parasitic Link damage increase stacking indefinitely if cast on Mirages Hall of Mirror clones.
    Fixed being unable to Chat link Dokrahm, Rabvee or Sephfan Zaws.
    Fixed the Sigma and Octantis scaling right down to 0.
    Fixed thunder during storms in the Plains causing NPCs to become permanently deaf.
    Fixed cases of Beam weapons not doing damage inside Limbo’s Stasis. 
    Fixed Energy pickups in The Index getting duplicate spawns every time a Client picked one up.
    Fixed max Ranked Arcanes appearing grayed out in the Codex if you didn’t own a separate Unranked one.
    Fixed Acid Shells Mod causing Grineer Dropships to disappear. 
    Fixed missing collision in the Corpus Gas City Survival tileset.
    Fixed waypoint marking issues in the Grineer Galleon tileset.
    Fixed the Oronix remaining permanently sheathed in the Arsenal after being polarized. 
    Fixed transferring to Operator while sprinting causing inability to toggle sprinting off as Operator.
    Fixed holding down the aim button not being carried over to the Operator after Transference.
    Fixed Vazarin’s Void Aegis blocking friendly projectiles.
    Fixed Dargyns being able to spawn in cave systems during Plague Star.
    Fixed Stalker sometimes not spawning in the “Protect the Moon” mission of the Second Dream.
    Fixed excessive contrast on the Mag Ferro Skin’s Helmet FX.
    Fixed tintmask error on the Ak-Sura Syandana and applied to proper physics.
    Fixed camera facing the wrong direction when respawning, instead of the direction the player was facing when downed. 
    Fixed navigation pathing issue in the Grineer Asteroid Tileset. 
    Fixed being able to gain Shields and overshields in No Shield Nightmare missions. 
    Fixed Panthera’s Punch Through not going through enemies.
    Fixed some door materials in the Grineer Shipyards tileset to reflect their “off” state.
    Fixed being unable to Duel by setting up a shop in a Dojo and trying to Duel before closing the shop. After closing shop, players were still unable to Duel and further loss of function was possible. 
    Fixed missing Viper Wraith disposition.
    Fixed a hole in the Kuva Fortress tileset. 
    Fixed missing localization text on the Loki Prime Glyphs. 
    Fixed Razer Chroma peripheral effects not working when using a Warframe’s default Energy color.
    Fixed missing description tag in a multitude of Captura Scenes.
    Fixed a rare case of continuous hitching in the Plains.
    Fixed players being unable to load into Cetus from the Plains if a Client has run out of revives when the Host enters the Cetus doors. 
    Fixed being able to pet an invisible Venari if interacting with her immediately after exiting her upgrade screen in the Arsenal. 
    Fixed a rare crash when trying to load into a mission from the Star Chart.
    Fixed some level errors in the Grineer Settlement Artillery Captura Scene. 
    Fixed a rare crash when aborting a mission that was started via the Star Chart in a Dojo or a Relay.
    Fixed the elemental FX being rotated incorrectly on the Diva Polearm Tennogen Skin.
    Fixed not being able to capture targets in Capture missions if they fell in overlapping geometry. 
    Fixed broken reference to skeletal mesh that no longer existed on Ember’s Vermillion skin. 
    Fixed Vazarin’s Mending Soul (at max rank) applying more instant revives after Transferring in and out of Operator mode. 
    Fixed Client flashlight not turning on in certain areas in Infested Defense missions.
    Fixed Capture target not spawning in the Grineer Shipyard tileset.
    Fixed large number formatting in the Leaderboards, as reported here: 
    Fixed Sabotage Missions not resuming properly after defeating the Grustrag Three.
    Fixed Excavators not spawning in The Archwing quest. 
    Fixed missing extraction marker for "Pursue Teshin into the Asteroid Field" from The War Within quest.
    Fixed Warframe in Arsenal rotating based on your mouse position even though you're not holding down the mouse button after switching modes (Archwing to Cooperative for example).
    Fixed drop down list extending beyond window boundaries when right clicking a name in friends list.
    Fixed falling through the map when rejoining after a Host migration during transition between the Plains and Cetus. 
    Fixed Transferring to Operator over a teleport volume in the Plains causing a black screen while the Warframe teleports back to solid ground.  
    Fixed an escapable map hole in the Grineer Galleon tileset. 
    Fixed weapons like the Opticor having its hits blocked by your companion. Also fixed the hits sometimes not taking effect if other geometry was nearby.
    Fix attempts towards a crash on load/login if you have consumables equipped. 
    Fixed being unable to rebind Deco Move Up or Down and button callouts not changing when using a controller.
    Fixed Drones not following players if they are riding on a Dargyn. 
    Fixed Operator performing a Lunaro shoulder dash animation when attempting to roll while in Void mode. 
    Fixed losing all weapons when exiting water in Grineer Sealabs.
    Fixed reflection and opaque glass issues in the Grineer Shipyard rescue tileset. 
    Fixed player animation getting stuck when quickly tapping the crouch button while sprinting and using a Bow during any quest (including Vor’s Prize). 
    Fixed a blank spot in the “view mission progress” UI after using a shard at the Eidolon Shrine in the Plains.
    Fixed the “Warframe Animation Sets” button text in the Market being misaligned. 
    Fixed a script error with Khora’s Venari. 
    Fixed a script error with Loki’s Invisibility. 
    Fixed a script error with Excalibur’s Slash Dash. 
    Fixed a script error with Titania’s Razorwing. 
    Fixed a crash that would occur when killing a Dargyn and shooting another in Archwing. 
    Fixed Baro Ki’Teer’s pants clipping through his shirt. High waisted is so 2017.
    Fixed cursor hovering below certain buttons in Options > Interface, which caused certain options to not be selectable. 
    Fixed Sentinels with the Shield Charger Mod playing “charge” effect on Operators. 
    Fixed being unable to rebind Ascend / Descend in Orbiter Decorating mode. 
    Fixed countdown tick sound still playing after loading into a Relay. 
    Fixed floor near holding cells in Grineer Shipyard Rescue missions being too reflective.
    Fixed being unarmed after exiting Archwing in “Pursue Teshin into the Asteroid Field” in the War Within quest. 
    Fixed ground texture tiling being a bit obvious in the Grineer Asteroid tileset.
    Fixed an issue with Kuva clouds not disappearing for Clients.
    Fixed an issue with Infested Swarm FX floating for Clients.
    Fixed an issue in the Grineer Kuva Fortress where you could fall through the level. 
    Fixed an issue with Articula causing a loss of functionality. 
    Fixed a level gap in the Grineer Sealab tileset. 
    Fixed Kuva Survival Catalyst pickups sometimes getting stuck in a fall-teleport loop.
    Fixed an issue where you could bypass aspects of Sabotage missions. 
    Fixed an issue with Zephyr's animations when hovering. 
    Fixed an issue with context actions not appearing during Vor's Prize when installing the Mod segment. 
    Fixed an issue where Operator customization UI could overlap with chat when scrolling. 
    Fixed numerous crashes.
    Fixed an issue where Melee hit sound FX was playing on Finisher completion. 
    Fixed an issue with meat objects at the Cetus cookout! 
    Fixed an issue where items set up for sale in Maroo's Bazaar will disappear above the player’s head when opening the pause menu. 
    Fixed Boosters showing double duration in top right after being obtained through Daily Tribute reward. 
    Fixed Knell gaining multiple procs for a single shot on Client. 
    Fixed issues with Hydroid's Poseidon Skin as per feedback. 
    Fixed Clan Tiers not increasing right away if a Barracks room is completed naturally (i.e. not by rushing). 
    Fixed Gara Splinter Storm self cast lasting a very short time.
    Fixed issue where Ivara is able to use a primary weapon while holding a Datamass. 
    Fixed a UI issue after a host migration in Sabotage missions. 
    Fixed Archwing weapons appearing in the End of Mission screen after completing a non-Archwing mission.
    Fixed Sentinel Mods appearing to be removed when viewing the Sentinel Arsenal in Cetus.
    Fixed Ospreys leaving behind their exhaust FX when killed.
    Fixed the context action FX being visible after completing the Apostasy quest in the Personal Quarters.
    Fixed a level hole in the Grineer Forest tileset that allowed you to peer into time and space.
    Fixed Titania's Razorwing using your Secondary weapon in 'Secondary Only' Sorties.
    Fixed Rivens not unveiling in Cetus/Relays if you have unread Inbox messages.
    Fixed spot loading when looking at a Grineer or Corpus Articula.
    Fixed a lingering fire FX in the Queen's Chamber in The War Within quest.
    Fixed being unable to cast Wukong's Primal Fury after giving your Secondary weapon to a Rescue Target in a 'Secondary Only' Sortie.
    Fixed missing Toxic Status FX on the Frysta Longsword Skin.
    Fixed elemental Status Effects applying to Exodia Force. Only base Damage Mods (Pressure Point) are meant to apply.
    Fixed players sometimes being unable to hear another player when using VOIP.
    Fixed Nekros being able to Desecrate already desecrated bodies or invincible bodies.
    Fixed Chroma’s Spectral Scream Energy stat on Abilities screen displaying as 0 after you've used it once. 
    Fixed Chroma’s Spectral Scream breaking if you run out of Energy while in Operator.
    Fixed the screen shake remaining when you Transference to Operator.
    Fixed a hitch in the Arsenal when selecting different Warframes.
    Fixed rare cases of Mirage’s Hall of Mirrors creating a permanently firing Opticor.
    Fixed not being able to scroll through long weapon stat lists with the Right Stick on a Controller. 
    Fixed rare cases of losing Chat functionality when loading in between missions. 
    Fixed a rare case where the Navigation panel would be empty.
    Fixed broken Onslaught End of Mission screen that resulted in having to restart the game.
    Fixed the Invati Sekhara FX not reflecting in the Arsenal. 
    Fixed ‘Reduced Gravity’ condition carrying over to the next Zone in Onslaught.
    Fixed players in the Lobby ‘Appearing to be Offline’ when inviting them from the Recent list.
    Fixed being able to place Dojo Decorations around a player and keep them as your trapped pet.
    Fixed a script error when picking up a Syndicate Medallion. 

Conclave Changes & Fixes

    Reduced the damage of Khora's Venari in Conclave.
    Reduced the ammo pool of the Castanas family and Talons in Conclave. 
    Increased the effect of gravity on the Castanas family and Talons in Conclave. 
    Fixed a rare case where switching to another loadout in Conclave resulted in receiving no Affinity on that loadout if the mission ended before you respawned. 
    Fixed certain Conclave Mod buff indicators not being removed when damaged.

Jeudi 3 mai 2018
Beasts of the Sanctuary - Hotfix 22.19.1

Sanctuary Onslaught Changes & Fixes

    Fixed excessively tiled floor material in the Grineer Asteroid Onslaught tile.
    Fixed crashes that could occur when leaving Onslaught due to Warframe abilities still being active when Zone gets destroyed.


    Fixed crashing when using a Warframe Specter equipped with a Zaw.
    Fixed violent flickering when the opaque part of the Mithra Syandana is offscreen.
    Fixed the glass on Gara’s Silica Helmet not breaking.
    Fixed some audio pops by reverting XAudio2 voice recycling changes - will investigate further!

Mercredi 2 mai 2018
Beasts of the Sanctuary - Update 22.19.0


Tennogen round 12


Warframe Skins


Warframe Alt Helmet




Weapon Skin

*The Lympharis Skin was initially uploaded as a Staff Skin but for consistency with the TennoGen program, it has been altered slightly to be a Polearm Skin.

General Additions

    A new Grineer Sealab Defense tile has been added to Uranus!

Khora Changes & Fixes

    Khora’s Whipclaw animation has been updated to better reflect the aim direction.
    Operators can no longer be targeted for Venari to Heal. This follows precedent with other Warframe abilities not being castable on Operators.
    Fixed Venari’s ability stats and passive speed buff UI appearing to be affected by Efficiency Mods. Ability Strength Mods are what applies to Venari’s abilities/passive.
    Fixed Venari’s Heal being permanently active when equipping negative Duration Mods on Khora.
    Fixed not being able to see Venari’s hold indicator when switching postures.
    Fixed incorrect icon displaying for Venari’s Healing posture.
    Fixed Venari script error that would occur if you're controlling the Operator when Venari respawns.
    Fixed Venari not disappearing when playing an Archwing mission as Khora.
    Fixed a case of Khora getting the Venari speed buff HUD icon when Venari fails to spawn.
    Fixed Venari attacking you in the Simulacrum Arsenal when Friendly Fire is enabled.
    Fixed Whipclaw not spreading damage across multiple Strangledomes if it hits enemies trapped in more than one.
    Fixed Khora Whipclaw/Strangledome synergy not using all Mods on extra Strangledome targets.
    Fixed enemies bodies being auto-destroyed when falling from Strangledome that are not going to be sliced. Enemies that get that extra Strangledome slice will be auto-destroyed.
    Fixed Strangledome turning MOA enemies invisible.
    Fixed a crash when Transferring to the Operator when Khora is equipped.
    Fixes towards possible motion blur on Khora’s spikes in the Liset.
    Fixed Khora's spikes being visible when viewing Navigation.

Sanctuary Onslaught Changes & Fixes

    Removed Kuria’s from Onslaught tiles since Simaris does not allow the use of gear in the Sanctuary.
    Sahasa Kubrows can no longer dig up Resources in Onslaught.
    Fixed several Host migration issues in Onslaught.
    Fixed a Lua Onslaught tile having doors that appeared unlocked due to incorrect materials.
    Fixed End of Mission rank being A- when aborting before a Zone has been completed.


    A buff icon for Toxic Lash is now displayed so you can see the bonus (ie: after Growing Power, Energy Conversion, and other temporary power-strength buffs are applied).
    Zaw Strikes Sepfahn, Rabvee, Dokram and handles Korb and Shtung now have a chance to be used in Hok's Daily Specials.
    Ash can no longer Teleport to Cameras and Turrets, as it usually results in placing Ash outside of the map.
    Melee head kills now count as headshots (they already counted towards the "Get 10 headshots" challenge). Face-crit-multiplier-ahoy!
    Improved enemy navigation in the Corpus Outpost Defense tile.
    Optimizations for memory/CPU by improving XAudio2 voice recycling.
    Shortened "Warframe Animation Sets" to just "Animation Sets" in the Market category since it's redundant and crowds the box.


    Fixed Operators not being able to slide/roll in some cases.
    Fixed insanely fast computers not being able to transition to Cetus from the Plains.
    Fixed Exodia Contagion's interaction with Covert Lethality, resulting in the +100 damage being applied to the projectile damage multiplier instead of the base projectile damage.
    Fixed Exodia Epidemic ground slam wave counting towards finisher damage instead of the intended explosion damage.
    Fixed Thrown weapons equipped with Power Throw scaling with the range from Wukong’s Iron Vault Augment.
    Fixed Naramon’s Void Stalker Critical Chance buff being applied to non-Melee weapons.
    Fixed Nezha’s Reaping Chakram damage not getting doubled for every enemy hit for Clients.
    Fixed Opticor and beam weapons sometimes not being able to hit Corpus Nullifier bubbles.
    Fixed players and enemies colliding with the Nullifier's weakpoint. Thwarted no longer shall be any attempts to vertically depart that ability-bereft spherical hellscape.
    Fixed Pets disappearing after Warframe dies and Revives, even though the Pet was alive before their owner's death.
    Fixed Pets losing loyalty when they shouldn't/not losing loyalty when they should.
    Fixed a pickup prompt appearing in Simaris’ Relay Sanctuary.
    More fixes towards crashes related to XAudio2 xWma voice recycling.
    Fixed a crash where the audio device is lost and fails to initialize.
    Fixed one rare crash that could occur when audio device is lost.
    Fixed some Captura Scenes resulting in an automatic "mission failed" and booting you back your Orbiter after 15 minutes.
    More fixes towards cases of ‘Supercat’ Kavat issues.
    Fixed Sentinel customization selection not reflected in the Cetus Arsenal when hovering over them.
    Fixed Archwings using its default colors when trying to copy default Warframe colors onto Archwing items.
    Fixed coming back to the Relay from a mission/Simulacrum would pause your Kubrow, resulting in him/her standing in one place forever.
    Fixed selecting "Return to Orbiter" in the Simulacrum and then cancelling would cause you to end up in your Orbiter if you then used "Return to Relay".
    Fixed script error when switching modes in your loadout where the Warframe in the previous mode was Chroma/Nidus/Equinox and the Warframe in the new mode is Khora.
    Fixed Zaw Components spot loading when hovering over them in the Arsenal.
    Fixed Client projectiles not getting destroyed which can result in performance issues.
    Fixed ambient sounds disappearing in certain areas of Maroo's Bazaar.
    Fixed level holes in the Grineer Asteroid tileset.

Conclave Changes & Fixes

    Reduced the casting speed of Mag’s Crush in Conclave.
    Reduced the damage of Khora's Venari in Conclave.
    Reduced the damage of the Dual Keres in Conclave.
    Fixed avatars spawned from Warframe abilities being highlighted as enemies to their creator in Conclave.

Vendredi 27 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.8

Khora Changes

Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening.

    New Passive

      The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.


      Whipclaw will apply to and benefit from the Melee combo counter.
      All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw.
      Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate.


      Ensnare affects multiple enemies. When an enemy is Ensnared, the living metal will propagate and pull in every enemy within range for 75% reduced duration. The living metal Ensnaring enemies will then propagate a second time to pull in another wave of enemies within range.
      Procs no longer wake up Ensnared enemies.


      Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer.

    New Venari Ability Description

      Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly

        Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head.
        Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora.
        Companion mods like Animal Instinct have been fixed so they will work properly on Venari.
        Venari deals Slash damage to enemies instead of Impact damage.
        Ability Strength Mods on Khora now affect Venari abilities.


      Changed casting animation to better reflect that Strangledome is cast from Khora’s body placement and chains now reflect custom Accent color!
      Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims.

Sanctuary Onslaught Changes

We still see Onslaught as a more bite-sized gameplay experience, but combined with the efficiency changes below, how far your team can last should be dictated slightly more by your ability to kill instead of hard numeric limits. The Simulation is alive and ever changing.

    Removed the increased Efficiency drain when you hit Zone 20 in Sanctuary Onslaught and from Elite Sanctuary Onslaught when you hit Zone 14. Efficiency drain will hit its max rate in Zone 16 of Sanctuary Onslaught and Zone 15 of Elite Sanctuary Onslaught.
    Added more tiers of increasingly higher level enemies in both Sanctuary Onslaught and Elite Sanctuary Onslaught:

      Sanctuary Onslaught

        Level 80-100 in Zone 15
        Level 110-130 in Zone 20
        Level 130-150 in Zone 25

      Elite Sanctuary Onslaught

        Level 200-220 in Zone 20
        Level 250-280 in Zone 25

    Removed unnecessary ice environment textures in the Grineer Shipyard Onslaught tile.
    Removed an Orokin Derelict tile from Onslaught that was too small - this means that Zone 12 of Elite will have a new tile.
    Removed an Infested Corpus Onslaught tile that was deemed unsuitable for the Simulation.

Sanctuary Onslaught Fixes

    Fixed Clients being perpetually stuck on the loading screen after a Host migration in Onslaught.
    Fixed cases of Conduits not materializing after a Host migration occurs.
    Fixed cases of Clients being trapped in the old Zone after the Host transitions through the Conduit first and disconnects on the other side.
    Fixed Efficiency continuing to drain after a Conduit has appeared and you have yet to pass through it. Once all players are through the Conduit and into the next Zone, the Efficiency will recommence draining. Fixed Efficiency continuing to drain while everyone's standing around waiting for next Conduit to appear. Once all players see it, the countdown resumes.
    Fixed Specimens beating the crap out of helpless players who are trapped in the loading screen when a Host migration occurs. Specimens will now be paused while you are in the loading screen. 


    The Daily Focus limit has been increased based on the formula (will be in effect after the daily reset):

      250,000 + (Mastery Rank * 5,000)

    Peculiar Bloom will now spawn a max of 5 flowers per target. Flowers so beautiful they hurt ya perf.


    Fixed crashes related to XAudio2 xWma voice recycling.
    Fixed the Loki Prime Glyphs description being unlocalized.

Mercredi 25 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.7

We’re still in the saddle for planed Khora changes this week (likely tomorrow).

Sanctuary Onslaught Balance Changes

Player experiences and data determined that enemy scaling was broken and not consistent with game modes outside of Onslaught. A more descriptive and in-depth read can be viewed here:

    Elite: Lowered Specimen level ranges, with Zone 1 starting at level 60-70 and reaching a max of level 150-180 once you hit Zone 15 (instead of Zone 10).
    Elite: Removed additional Damage Multiplier for higher level Specimens.
    Efficiency drain ramps up more aggressively between Zones 10-20 in either Onslaught mode.
    Efficiency Stimulus spawns will not appear beyond Zone 15 in either Onslaught mode.

General Sanctuary Onslaught Changes

    Khora Blueprints have been removed from Elite rewards and replaced with Radiant Axi Relics. Other Relics have moved around rotations to fit - see our drop-table site for full drops!

      Rotation A

        400 Endo (9.48%)
        Lith T1 Relic (Radiant) (9.48%)
        Lith N3 Relic (Radiant) (9.48%)
        Lith Z1 Relic (Radiant) (9.48%)
        Lith B2 Relic (Radiant) (9.48%)
        Lith C2 Relic (Radiant) (9.48%)
        Lith H2 Relic (Radiant) (9.48%)
        Lith S7 Relic (Radiant) (9.48%)
        Lato Vandal Receiver    (2.01%)
        Kuva Fortress Crevice Scene     (4.42%)
        Lua Balcony Scene (4.42%)
        Meso N5 Relic (Radiant) (4.42%)
        Meso O2 Relic (Radiant) (4.42%)
        Meso G1 Relic (Radiant) (4.42%)

      Rotation B

        Synthetic Eidolon Shard (15.18%)
        400 Endo (15.18%)
        Meso T1 Relic (Radiant)  (15.18%)
        Meso T2 Relic (Radiant) (15.18%)
        Braton Vandal Barrel (15.18%)
        Braton Vandal Receiver (5.53%)
        Lato Vandal Blueprint    (2.01%)
        Neo S7 Relic (Radiant) (5.53%)
        Neo K1 Relic (Radiant) (5.53%)
        Neo B4 Relic (Radiant) (5.53%)

      Rotation C

        750 Endo (18.97%)
        Neo M1 Relic (Radiant) (18.97%)
        Neo Z1 Relic (Radiant) (18.97%)
        Neo B2 Relic (Radiant) (18.97%)
        Braton Vandal Stock (2.46%)
        Braton Vandal Blueprint (2.01%)
        Lato Vandal Barrel (2.46%)
        Peculiar Bloom (2.46%)
        Axi A3 Relic (Radiant)     (2.46%)
        Axi E2 Relic (Radiant)     (2.46%)
        Axi H3 Relic (Radiant) (2.46%)
        Axi N5 Relic (Radiant) (2.46%)
        Axi O2 Relic (Radiant) (2.46%)
        Axi K2 Relic (Radiant)     (2.46%)

    Removed the Rank 30 Warframe requirement from Sanctuary Onslaught - remains a requirement for Elite Onslaught.
    Certain Onslaught tiles now have a 20% chance of having an environmental hazard.
    Increased Specimen spawns in the Corpus Gas City Onslaught tile and Grineer Fortress Onslaught tile.
    Reverted the addition of more types of Grineer, Corpus, and Infested Specimens to Onslaught. More testing will be done for these Specimens and added in at a later time.
    Removed more tiles that were leading to Specimen navigation issues.
    Removed physical lockers and containers from the Void Onslaught tile.
    Removed Simaris line referring to 'comrades' when Conduit is closing to eliminate possibility of referencing other players when running Solo.
    A prompt will appear that indicates you need to have a Rank 30 Warframe (Elite) and have completed The New Strange quest when selecting Sanctuary Onslaught if you do not meet those requirements.

Sanctuary Onslaught Fixes

    Fixes towards crashing when entering a Conduit.
    Fixed rejoining right before the Conduit materializes can prevent it from spawning.
    Fixed invulnerability not being applied/removed correctly in various scenarios of jumping through the Conduit as the Operator.
    Fixed some Onslaught tiles having permanent Fire hazards due to explosive barrels.
    Fixed Wukong’s Primal Fury adding increased Range to all Melee weapons instead of just his Iron Staff.
    Fixed initial Conduit not showing at correct size for Clients.


    Quill Onkko has added a Cetus Wisp to his Offerings in Cetus. These can be purchased with Quill Standing for Architect level Tenno.
    Only a maximum of 4 Mine Ospreys will spawn at any given moment.
    Tweaked the Hagoromo Zephyr Skin to improve the metallicness of the metal and toned down the grime textures as requested by the creator.


    Fixed minor performance issue and crashing during the ‘Protect the Moon’ phase of The Second Dream.
    Fixed Dark Split-Sword Affinity and Focus being lost when a Host migration occurs.
    Fixed Venari UI stats overlapping text when Dual Wielding.
    Fixed the Vala Sugatra Prime not attaching properly to weapons.
    Fixed a script error related to Wall Latching.
    Fixed button callout showing wrong icon when swapping Move/Look to opposite sticks when using a controller.

Conclave Fixes

    Fixed Venari's loadout slot appearing in the Conclave Arsenal even if Khora is not equipped. Interacting with Venari’s loadout slot would result in a crash.

Mardi 24 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.6

Sanctuary Onslaught Changes & Fixes

    Added more types of Grineer, Corpus, and Infested Specimens to Onslaught.
    Overhauled the Onslaught Void tile by adding more Specimen spawns and improving Specimen navigation throughout the tile.
    Fixed a loss of functionality when trying to launch Onslaught with a rank < 30 Warframe.
    Fixed Conduit transitioning FX restarting if you enter Conduit during the final 5 seconds where screen is already auto-fading to white.

Mardi 24 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.5

Note # 2:

As mentioned in Hotfix 22.18.4, we are gathering all efforts to fight fires and bring you Khora changes as the week progresses. This Hotfix brings the oomph/FX changes for Khora, with her meatier changes in the hands of our Designers and QA team.

Check out the latest Dev Workshop for Khora’s Planned Changes:

Sanctuary Onslaught Changes & Fixes

    We now give Zone rewards the moment the Conduit portal appears instead of requiring at least one player to transition through.
    Fixed a crash as a result of a Conduit closing in Onslaught.
    Fixed a permanent white screen if a player revives during Zone cross fade.
    Fixed issues with time still passing when playing in Solo and pausing the game.
    Fixed a loss of functionality that could occur during Zone transitions.
    Fixed 'Wave Complete' appearing over End of Mission.
    Potential fix for the 'white wall of fog' that would stay up between Zones.
    Possible fix for no initial Conduit spawning.
    Fixed issues with missing sound FX within the Onslaught game mode.
    Fixed the 'Repeat Last Mission' button not working with Onslaught game modes.
    Fixed Clients not receiving rewards after Onslaught mission ends due to a failed Host migration.

Khora Changes (FX/visual)

    Whipclaw: Added more oomph on her Whipclaw burst and added additional FX if it hits enemies affected by her Ensnare.
    Ensnare: Improved the positioning of Ensnares burst FX,
    Improved Khora’s tint masks for her body and helmets to address pixelated edges at lower resolutions.


    Fixed Clients not seeing Khora’s Ensnare FX pulling the enemy to the main target.
    Fixed an issue with Sepfahn Zaw part creating it's Nikana holster when used for a 2 handed grip.
    Fixed an issue with the Sepfahn Zaw part making extra cloth dangles when made into a Nikana.
    Fixed issues with Nikana Zaws & Heavy Axe Zaws not having holster customizations.
    Fixed an issue with Mirage's Hall of Mirror clone kills not counting towards anything.
    Fixed an issue with incorrect Skins being applicable to the Hystrix.
    Fixed some lighting issues with the Corpus Ship Defense/Interception tile.
    Fixed numerous missing localization strings.

Lundi 23 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.4


This will indeed be the first of many Hotfixes this week - Khora will see many changes this week that we are going to start bundling together as soon as next Hotfix! Please stay tuned - more details to come as we fight fires!

Sanctuary Onslaught Changes & Fixes

    Potential fix for a deadlock that could occur between Zones.
    Fixed many common crashes with Sanctuary Onslaught - still more to go!
    Fixed inbox transmissions missing from Simaris - he recorded a selfie-video for you all but forgot to attach it earlier.
    Removed a larger cap room from the Grineer Galleon as AI had pathing problems from them.
    Fixed an exploit where hosts running at (intentionally) low framerate could cause the mission timer to run super slowly.
    Fixes to ensure mission timer pauses once all enemies have been cleared and players are waiting for portal to appear.
    Fixed an issue for Clients when transitioning through the portal, which could result in Clients not hearing music.
    Potential fix for being sent back to previous room when falling into pit immediately after Conduit use.
    Fixed issues with enemies spawning out of attack range on a tile.
    Fixed issue with enemies getting stuck on certain ledges.
    Fixed issues on Moon tile with spawns & getting stuck


    Rabvee strike one handed stance polarity changed to Zenurik to match existing Stances.
    Peculiar Bloom Mod can now be chat-linked!


    Fixed a game freeze that could occur with Sancti Tigris's Syndicate effect.

Samedi 21 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.3

Sanctuary Onslaught Changes & Fixes

    Fixed more cases of crashes caused by joining Sanctuary Onslaught missions in progress.
    Fixed crashes by timing issues more likely to happen on slower computers.
    Fixed enemy spawning after host migration.
    Fixed Efficiency meter draining while waiting for portal transition effects to finish.
    Fixed Efficiency Boosts not being tracked correctly when squad is split up between different zones.

Samedi 21 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.2

Sanctuary Onslaught Changes & Fixes

    Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those who do not wish to go on - simply stay behind! 
    Improved Infested spawns by adding more spawn points in the Onslaught Derelict tile (most commonly encountered in Zone 17 of this week's Elite Rotation).
    Improved numerous enemy spawns to Onslaught Asteroid tiles.
    Removed an Infested Corpus tile and Orokin Tower tile that contained unremovable spoils in Sanctuary Onslaught. 
    Removed a white bar in the End of Mission screen for Sanctuary Onslaught summary under the "TOTAL" panel.
    Fixed a crash that could occur when joining an Onslaught in progress. 
    Fixes towards players getting a white screen after jumping through a Conduit.
    Fixed dark Warframe lighting when standing on broken platforms in the beginning Onslaught room before you enter the Conduit.
    Fixed very dark lighting in the Orokin Derelict Onslaught tile. 
    Fixed Sanctuary Onslaught total wave score showing incorrect value after the first two zones.
    Fixed Sanctuary Onslaught music not playing for Clients.


    Fixed a crash for Clients related to casting Khora's Strangledome.
    Fixed a crash if you Alt-F4 with split-second precision when joining a mission.
    Fixed script error when trying to trade Blooming Peculiar Mod.
    Fixed Clients suffering from a desync issue if a Host Migration occurs in the Plains. This resulted in oddly unaligned water, enemies, etc.
    Fixed script error when casting Frost’s Snow Globe inside another invulnerable Snow Globe to stack them.
    Fixed Clients rejoining a session not having their Sentinel spawn.
    More fixes towards wonky looking stretched APEX particles, mostly seen with the Jat Kittag.
    More fixes towards the Hystrix not leaving behind ‘quill’ holes when shooting surfaces.
    Fixed some water colors that were appearing a bit green.
    Fixed Rabvee playing the wrong hit effect sounds.

Vendredi 20 avril 2018
Beasts of the Sanctuary - Hotfix 22.18.1

First Hotfix post Update is brought to you by Onslaught crashes! You can expect more Hotfixes as we continually monitor and fix.

Sanctuary Onslaught Changes & Fixes

    Removed the Lua puzzle room tile from Onslaught. Given the spawning logic of Onslaught this would be a dramatic re-occurrence beyond our intended rarity for Forma.
    Removed a Grineer Sealab tileset from Onslaught. The Submersible water volumes do not function in the Sanctuary.
    Removed Crates that were dropping spoils in Sanctuary Onslaught; replaced with 100% grass fed simulation friendly standard crate spawns now.
    End of Mission screen now displays ‘Elite Onslaught Summary’ when playing Elite Sanctuary Onslaught. 
    Onslaught pickups will now be heard by other players when in radius. 
    Fixed a plethora of crashes related to Host Migrations, Conduits, etc, in Onslaught.
    Fixed Onslaught Conduits not spawning if a Host Migration occurs. 
    Fixed Onslaught HUD being pre-translated into the Host's language.
    Fixed Clients possibly getting stuck with Mesa’s Peacemaker active if they fall into a pit.
    Fixed missing Onslaught Conduit FX transition and lingering white screen if you moved away from the Conduit as it spawned.
    Fixed intro Simaris transmission not playing for Clients when initially loading into Onslaught.
    Fixed incorrect End of Mission Simaris transmission when completing between 3 & 5 Onslaught zones.
    Fixed missing door frames in Orokin Onslaught tile.


    Blooming Peculiar Mod is now tradable.
    Supra Vandal is now tradable. 
    Removed unintended Operator Amp parts from Quills Offerings. 


    Fixed crashes related to enemy ragdolling. 
    Fixed seeing numerous of the same TennoGen Syandana displayed as a filepath. Attempting to purchase this would result in an error.
    Fixed the Hystrix not leaving behind “quill” holes.
    Fixed seeing unowned Eidolon Shards in the ‘Focus Conversion’ screen.
    Fixed cases of post process FX not working in Captura.
    Fixed wonky Leaderboard score formatting after viewing Obstacle Course Leaderboard.
    Fixed a script error when casting Khora’s  Whipclaw.

Vendredi 20 avril 2018
Beasts of the Sanctuary - Update 22.18.0

It’s the postponed Christmas gift that keeps on giving! Revealed back on November 3rd 2017, Khora has finally clawed her way to your screens. From an originally proposed damage deviator to the now metallic Kavat wielding queen of the Strangledome, her time is now. But, she won’t come easily. For Khora and Venari have been detected in Simaris’ Sanctuary, and it’s his rules that are law there.

New Warframe!


Tenno and beast, red in whip and claw. Khora and her Kavat companion, Venari, embody lethal versatility. Two bodies, one will.



        Increased Armor for each Pet in range.


      Send enemies reeling with a deafening whipcrack.


      Bind a hapless target in living metal, entangling others who stray too close. Disperse the trap with a crack of the whip.


      Summon a ferocious, gleaming Kavat. Use again to cycle between Attack, Protect, and Heal postures.


      Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach.

Khora delphi helmet

    A uniquely-styled alternate Helmet for Khora.

Kerata syandana

    Flowing lines meet sharpened spikes in Khora’s signature Syandana.


    Fire, ice, electricity, or poison: choose an element and launch a flurry deadly quills. This versatile sidearm is Khora’s signature weapon.

* Guaranteed Elemental Status Effect on each hit, in addition to Status Effects from the weapon's Status Chance.
* Blueprint available in the in-game Market

Dual keres

    Tear through any target with these vicious, claw-like blades. The signature swords of Khora.

* Blueprint available in the in-game Market


    Precise calibration, rapid trigger-pull and a steady hand all combine to bring down the hardiest prey on two legs or four.

* Can be researched in the Tenno Lab Dojo room

New Zaw parts!

Hok’s busier than a mime with a skin rash, but has acquired some new Zaw parts for your crafting pleasure! Find him in Cetus today!


    A balanced Zaw Strike for Nikana and Staff weapons. A steady blade for steady hands.


    A heavy Zaw Strike for Machete and Hammer weapons. Measure twice, strike once... heavily.


    A light Zaw Strike for Scythe or Hammer weapons. Lightweight, for flash and bite.


    A two-handed Zaw Grip for measured strikes and greater impact.


    A one-handed Zaw Grip for measured strikes and greater impact.

New endless gamemode!

Sanctuary onslaught 

“Hunter, you have proven your dedication to the cause. It is time to enlighten you, to show you what we have built together. It is time to enter the Sanctuary.

In the simulated universe of the Sanctuary, my data-immortals have fought each other countless times. Through this violence, I have studied and documented their true character. But my study cannot be complete without the power of the Tenno, the most powerful specimen in the system  — you. Your duty in this experiment is to kill as many specimens as efficiently as possible. In this chaos, the true nature of these creatures will be revealed... as will yours.”

- Cephalon Simaris -


    Must complete The New Strange quest.

Where to go

    Talk to Cephalon Simaris at his Sanctuary in any Relay OR select Sanctuary Onslaught in the Syndicate World State Window tab.

New terms

    Zones: the equivalent of a 'Wave', 'Round', etc! This is a new Endless mode, thus, new terminology!
    Data-conduits: Portals to the simulated combat! 
    (X) EFFICIENCY: the means to keep a Conduit open!

What to do

    Enter the Conduit to the Sanctuary and maintain Efficiency against increasingly difficult Specimens for 2.5 minutes.
    Each Specimen you kill attributes to your overall Efficiency, with Eximus Specimens attributing more. 
    Efficiency Stimulus’ are spawned per zone that each grant 10% Efficiency - use them wisely!
    Each zone after the first triggers a 45 second Focus Boost that scales in multiplier (MAX of 16x) - kill Specimens as fast as you can!
    When a zone is complete, Simaris will open a Data-Conduit to a new and harder zone within his Sanctuary.

Elite sanctuary onslaught (hard mode)

Welcome to Simaris’ true stress test.

    Each week Simaris simulates a predetermined sequence of tilesets and Elite Specimens. This Onslaught is not for the leisurely, as Specimens are stronger and Simaris’ rewards for your Elite data mimic your efforts. Fight relentlessly and repeatedly until your fingers bleed - this please Simaris. 


Simaris seeks data on the Elite using his own rules. This is his simulation, after all, and his rules are:

    No Gear! The Gear wheel, Specters, and Emotes are disabled in Sanctuary Onslaught and Elite. Strictly no Dancing in Simaris' world. 
    Simaris demands only Rank 30 Warframes can compete in the Sanctuary.
    An overuse of Warframe abilities can skew Simaris’ data. You may find he has different tolerance levels against ultimates than first abilities. You may never even encounter this rule, but if you do, know that it is only temporary. 
    Each Conduit entered/Zone advanced removes current buffs, active Warframe abilities, combo multipliers, and resets Energy to the respective base level. Harder enemies from a baseline! 
    The amount of Efficiency Stimulus that spawn decreases the deeper you go into the Sanctuary. Simaris is (somewhat) kind and will always spawn at least 1.
    Increase your pace! The deeper you go into the Sanctuary the faster your Efficiency drops. 
    Specimens do not drop real-world things like Mods/Resources in Simaris’ Sanctuary. Rewards certainly do exist, though. Focus Boons and Reward Tables (below) aplenty! We are also going to introduce a series of rewards once this launch is out - there will be more to come!
    Leaderboards are available based on overall score for both Sanctuary Onslaught and Elite Sanctuary Onslaught that Simaris will reset weekly.


Rewards are given per 2 successful zones in an AABC rotation in both Sanctuary Onslaught and Elite Sanctuary Onslaught. 

    2 Zones = Rotation A
    4 Zones = Rotation A
    6 Zones = Rotation B
    8 Zones = Rotation C

Sanctuary Onslaught Rewards

    Rotation A

      Khora Chassis Blueprint (8.33%)
      300 Endo (9.17%)
      Lith T1 Relic (9.17%)
      Lith N3 Relic (9.17%)
      Lith Z1 Relic (9.17%)
      Lith B2 Relic (9.17%)
      Lith C2 Relic (9.17%)
      Lith H2 Relic (9.17%)
      Lith S7 Relic (9.17%)
      Corpus Ship Freight Scene (9.17%)
      Grineer Sealab Centrifuge Scene (9.17%)

    Rotation B

      Synthetic Eidolon Shard (7.69%)
      Khora Neuroptics Blueprint (7.69%)
      300 Endo  (7.69%)
      Meso N5 Relic Rare (7.69%)
      Meso G1 Relic Rare (7.69%)
      Meso T1 Relic Rare (7.69%)
      Meso T2 Relic Rare (7.69%)
      Meso N5 Relic Rare (7.69%)
      Meso O2 Relic Rare (7.69%)
      Meso G1 Relic Rare (7.69%)
      Meso T1 Relic Rare (7.69%)
      Meso T2 Relic Rare (7.69%)
      Grineer Settlement Artillery Scene (7.69%)

    Rotation C

      Khora Systems Blueprint (5.64%)
      Khora Blueprint (5.64%)
      600 Endo (15.49%)
      Neo S7 Relic (5.64%)
      Neo K1 Relic (15.49%)
      Neo B4 Relic (5.64%)
      Neo M1 Relic (15.49%)
      Neo Z1 Relic (15.49%)
      Neo B2 Relic (15.49%)

Elite Sanctuary Onslaught Rewards

    Rotation A

      Chassis Blueprint (3.16%)
      400 Endo (18.97%)
      Lith T1 Relic (RADIANT) (3.16%)
      Lith N3 Relic (RADIANT) (3.16%)
      Lith Z1 Relic (RADIANT) (3.16%)
      Lith B2 Relic (RADIANT) (3.16%)
      Lith C2 Relic (RADIANT) (18.97%)
      Lith H2 Relic (RADIANT) (18.97%)
      Lith S7 Relic (RADIANT) (18.97%)
      Lato Vandal Receiver (2.01%)
      Kuva Fortress Crevice Scene (3.16%)
      Lua Balcony Scene (3.16%)

    Rotation B

      Synthetic Eidolon Shard (9.48%)
      Khora Neuroptics Blueprint  (3.69%)
      400 Endo (9.48%)
      Meso N5 Relic (RADIANT) (3.69%)
      Meso G1 Relic (RADIANT) (3.69%)
      Meso T1 Relic (RADIANT) (9.48%)
      Meso T2 Relic (RADIANT) (9.48%)
      Meso N5 Relic (RADIANT) (3.69%)
      Meso O2 Relic (RADIANT) (9.48%)
      Meso G1 Relic (RADIANT) (9.48%)
      Meso T1 Relic (RADIANT) (9.48%)
      Meso T2 Relic (RADIANT) (9.48%)
      Braton Vandal Barrel (3.69%)
      Braton Vandal Receiver (3.69%)
      Lato Vandal Blueprint (2.01%)

    Rotation C

      Systems Blueprint (3.16%)
      Khora Blueprint (3.16%)
      750 Endo (15.18%)
      Neo S7 Relic (RADIANT) (3.16%)
      Neo K1 Relic (RADIANT) (15.18%)
      Neo B4 Relic (RADIANT) (3.16%)
      Neo M1 Relic (RADIANT) (15.18%)
      Neo Z1 Relic (RADIANT) (15.18%)
      Neo B2 Relic (RADIANT) (15.18%)
      Braton Vandal Stock (3.16%)
      Braton Vandal Blueprint (2.01%)
      Lato Vandal Barrel (3.16%)
      Peculiar Bloom (3.16%)

General Additions

    Five new tradeable Captura Scenes - available as Sanctuary Onslaught rewards.

      Corpus ship freight scene
      Grineer settlement artillery scene
      Lua balcony scene
      Kuva fortress crevice scene
      Grineer sealab centrifuge scene

    Added 9 Fan Art Displays that were featured on Prime Time to the Codex!



    Fixed Kuva Harvester timer sometimes staying on screen after it’s destroyed if there are 1 or more Clients.
    Fixed Host migrating while fighting the Hemocyte causing bonus Affinity to be lost for using Infested Catalysts and Eidolon Phylaxis.
    Fixed objective text disappearing if a Host migration occurred while on the 'Find the Capture target' phase.
    Fixed Frost’s Snow Globe disappearing if a large amount of damage is taken during its invulnerable phase. 
    Fixed not being able to roll while using Mesa's Waltz Augment with a controller.
    Fixed getting stuck in Decoration mode due to conflicting bindings with a controller.
    Fixed selecting Defaults when in the Customize Controller Menu sometimes resulting in broken controls.
    Fixed an issue where the Decoration Mode HUD was showing the callouts for Archwing Move up/down instead of Decoration Move up/down.
    Fixed Nezha Jinza Helmet Alerts defaulting to a Nezha Circa Helmet.
    Fixed the "place another" Decoration feature not functioning correctly if multiples of a Decoration are purchased within the Decoration function.
    Fixed minimap markers for Ayatan Stars remaining visible after pickup.
    Fixed the Focus ‘Buy Capacity’ button not updating after converting Eidolon Shards into Focus. 
    Fixed cases of APEX particles appearing to stretch and become wonky.
    Fixed changing an item you want to Trade leaving icons from previous offerings in the Trade menu.
    Fixed Sky Archwing summon sounds playing across the entire Plains regardless if near or far from you.
    Fixed missing collision in the Lua tileset.

Vendredi 13 avril 2018
Shrine of the Eidolon - Hotfix 22.17.4


    Removed unnecessary ragdoll from all the Eidolon variants, as it was only causing issues when attempting to kill it with knockdown weapons as seen here:
    Optimized Helios' Investigator Precept: it should now find targets more than 10x faster and no longer causes periodic spikes in frame-time as high as 7ms.
    Improved performance of a few “laser beam” effects (including security cameras, Mirage's Blinding Disco Ball of Pain beams, trip lasers, etc).
    Kuva Guardians will now play their disarming animation properly, instead of having their Twin Rogga’s magically pop into their hands.


    Fixed missing Shoulder Armor in the TennoGen Banshee Sonority Skin.

      We’re working on a script to give the respective Shoulder Armor to those who purchased the TennoGen Skin. We will update you here when it is running/complete. Script has been run and has completed! Please relog if you purchased the Banshee Sonority Skin pre-Hotfix.

    Fixed some cases of being unable to play Warframe if you customized your controller bindings within the past week due to broken bindings.
    More fixes toward cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
    Fixed remaining players after a Host migration while in the tunnel to Cetus not having the proper Bounty and will result in a crash if they complete their objective.
    Fixed Ivara’s Concentrated Arrow Augment arrows not exploding if you have negative Range Mods and activate the Ability enough.
    Fixed Ivara’s Concentrated Arrow Augment arrows unintentionally triggering on allies.
    Fixed potentially running past Teshin’s transmission trigger in The War Within quest due to layout changes.
    Fixed Nezha getting stuck in ‘Power In Use’ if downed while throwing Blazing Chakram.
    Fixed Smeeta’s Charm cooldown being removed if you were to Revive or be Revived.
    Fixed Pets losing loyalty when transitioning from Plains to Cetus because they are presumed 'dead' during the transition.
    Fixed names for controller button bindings in the Placement tab for decoration placement being inconsistent with the name of the buttons actually used.
    Fixed missing controller button icons in Decoration mode.
    Fixed flickering glass tube in Kuva Fortress trophy room tile.

Conclave Fixes

    Fixed a crash in Conclave if you loaded into a game with an empty weapon loadout.

Mercredi 11 avril 2018
Shrine of the Eidolon: Update 22.17.3

Tenno! This week we bring you some new augments and highly-needed fixes for the PoE Plague Star experience. We will continue to deploy Hotfixes as needed... but we're getting our Whips out for something big next week... 

New warframe augments! (max rank values)

Nezha - Blazing Chakram Augment: Reaping Chakram

    The Chakram flies through enemies. Each enemy hit increases it’s damage and healing by 2x.

* Available as an offering from Steel Meridian and Cephalon Suda Syndicates

Ivara - Artemis Bow Augment: Concentrated Arrow

    Fires a single arrow that, on headshots, has +50% critical chance and explodes in a 7 meter radius. Removes punch through.

* Available as an offering from Cephalon Suda and The Perrin Sequence Syndicates

Equinox - Mend & Maim Augment: Energy Transfer

    100% of charge is conserved when switching between forms.

* Available as an offering from Arbiters of Hexis and New Loka Syndicates

Mesa - Peacemaker Augment: Mesa’s Waltz

    Mesa can move at 50% speed while using Peacemaker.

* This is a reworked existing Conclave Augment that applies to both Conclave and PvE
* Equippable in the Exilus Slot
* Available as an offering from Steel Meridian, Red Veil, and Teshin (Conclave) Syndicates


    You can now Quick Melee while Spearfishing in the Plains!
    Increased Nezha’s Blazing Chakram base Damage to 250.

      Ability Strength Mods now affect both Health restore and Damage (previously was just Health).

    Made spawn improvements to Kuva Catalysts to avoid getting stuck in geometry or unreachable places.
    Improved balance between Vomvalyst and Infested enemy spawns during the Plague Star occurrence at night.
    Lephantis and Hemocyte healthbar will now move to the appropriate heads when they are being aimed at.
    Opened more previously locked walls in the Void that hold item Containers.
    Friends' current location/activity is now displayed next to their names in the quick invite panel (same as what is shown in the actual Communication > Friends list).
    Toned down some fog effects in the Grineer Asteroid tileset.
    Improved performance issues when firing the Furis or Kohm.


    Fixes towards cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
    Fixes towards the Cetus gates not opening, resulting in losing your rewards.
    Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.
    Fixed Kuva Fortress Mobile Defense terminal becoming invulnerable after a Host Migration.
    Fixed marked enemies carrying Kuva Catalysts disappearing after a Host migration in Kuva Survival.
    Fixed cases of Beam weapons not correctly damaging the Nullifier Bubble.
    Fixed the Stug blowing up in your face when it is used with Mirage’s Hall of Mirrors.
    Fixed Nezha’s Blazing Chakram not displaying a Damage stat in the Arsenal.
    Fixed Wukong's Iron Staff not getting as large/buffed as it should be for Clients during melee combos.
    Fixed Sentinel Regen Mod not resetting when transitioning back and forth from Cetus to the Plains.
    Fixed your mysterious Orbiter guest missing their body sometimes.
    Fixed Clients not seeing Exodia Force FX.
    Fixed Operators being able to give a 'secondary weapon' to Rescue Targets.
    Fixed being able to hide in areas unreachable by enemies in the Grineer Settlement tileset.
    Fixed a script error when using Itzal’s Penumbra ability.

Conclave Fixes

    Fixed Warframe Conclave stats appearing inconsistent in the Arsenal.

Mardi 10 avril 2018
Shrine of the Eidolon - Hotfix 22.17.2

Ember Prime, Frost Prime, and Loki Prime (+ their accompanying Prime weapons/cosmetics) have re-entered the Prime Vault and is now closed until further notice!

Prime Vault Relics have been removed from drops and those Relics obtainable from Bounties have been replaced with Zephyr Prime, Tiberon Prime, and Kronen Prime Relics.

If you already wield the power of these Primes, they will remain in your Inventory. If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.


    Corrected some Sugatra positioning on Infested Zaws.
    Updated many Glyph descriptions formatting and removed mentions of "Skin" in some.


    Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.

      We're seeing reports of 'not fixed' - investigating! 

    Fixed a crash while playing Kuva Fortress Mobile Defense when an early Host Migration occured.
    Fixed some behavior issues for the Hemocyte that was causing it to frequently turn on the spot.
    Fixed placing a Corpus Articula and setting it to Nul Comba resulting in inability to place any more Decorations in that area of the Orbiter.
    Fixed Hydroid's Tentacle Swarm puddles around the Kraken head sometimes appearing as a square.
    Fixed Mote Amp showing up as an unranked Primary weapon in Profile - should only show up as Mote Prism under 'Amps' like with all other Amps.

Jeudi 5 avril 2018
Shrine of the Eidolon - Hotfix


    Fixed unintended shell dropping sound on Telos Boltor
    Fixed several instances of the Shrine breaking if players spammed it with Shards.
    Fixed trades failing with several types of items.
    Fixed wall collision in a cave on Grineer Forest tileset where a player camera could clip through.
    Fixed several nav issues on Orokin Derelict tileset that prevented AI from pathing properly.

Jeudi 5 avril 2018
Shrine of the Eidolon - Hotfix 22.17.1 -

Operation: Plague Star is going live on PC April 5th - April 17th!

(console players: Plague Star will be returning to PS4 & Xbox One in the future!)

Rally your Squad and defend the Plains of Eidolon!

A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.

Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.

We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.

What you need to do

Konzu has a Plague Star Specific Bounty for you. Completing the series of Bounty Missions will earn you continued OPERATION STANDING to shop for all the Event Rewards! You should to speak to Konzu at Cetus to begin running the Plague Star Bounty!

What you need to know

The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the stakes. The more Bounties you complete, the more standing you earn toward something new: Operation Syndicate! NAKAK, the oddities vendor, represents the OPERATIONAL SUPPLY Syndicate for Operation: Plague Star! The Rewards NAKAK holds to exchange for standing aren't just vanity - some allow you to increase the stakes to earn more!

More details can be found here:


    Added option to Return to Orbiter from the Simulacrum. 

Inaros Ramses Changes

Based on player feedback, the Art Team went back and adjusted the shaders to make the following improvements that you can see here:

    Tweaked Inaros’ Ramses Skin material by adjusting the shaders so the colors don’t appear as muted.
    Switched metal texture in the Accent slot to a more accurate metal.

Kuva Survival Changes & Fixes

    Taveuni node on the Kuva Fortress now indicates that it’s a Kuva Survival as opposed to a regular Survival.
    Removed a tile in the Kuva Fortress Survival tileset that had recurring spawning problems.
    Fixed Life Support Towers sometimes not accepting Kuva Catalysts.
    Fixed new incoming Life Support Towers sometimes overlapping Towers which were activated and had yet to disappear.
    Fixed "Time" on Kuva Harvester UI only being localized to the Host's language.
    Fixed Kuva Catalyst pickup and Life Support warning transmissions playing more than once.
    Fixed Kuva Harvester UI overlapping and lingering on screen.
    Fixed some confusing marker pathing in certain Kuva Fortress tiles.

General Survival Changes

    Incoming Life Support markers now show in-world and flash, instead of on the minimap only.
    The Extraction marker now shows at every rotation C for 60 seconds (as well as the original 5 mins), and when players are at Extraction and triggered the countdown.
    Small Survival pickup markers no longer stick to screen edges to reduce clutter.

Legendary Arcane Trading Changes

    100k Credits for Unranked Legendary Arcane
    300k Credits for Rank 1 Legendary Arcane
    600k Credits for Rank 2 Legendary Arcane
    1M Credits for Rank 3 Legendary Arcane

General Changes

    Minor changes to Zephyr Hagoromo skin that improve overall aesthetic.
    Azima, Zenistar, and Zenith will now show in your Profile.
    Changed Fomorian drop rates to the following:

      400 Endo - Common (38.72%)
      Imperator Vandal Barrel - Uncommon (11.28%)
      Imperator Vandal Receiver - Uncommon (11.28%)
      Imperator Vandal Blueprint - Common (38.72%)


    Fixed a loss of functionality when setting an enemy Articula model to ‘None’.
    Fixed cases of crashing when mounting/dismounting a Dargyn.
    Fixed being in a perpetual loading state after accessing the Options Menu when transitioning from the Plains to Cetus (or vice versa).
    Fixed not getting rewards from Ghoul Bounties if they expired while you were still running them.
    Fixed crouching as the Operator breaking further animations in certain parts of The War Within quest.
    Fixed Ember’s Fireblast unintentionally melting Lephantis/Hemocyte heads like a popsicle in July when cast directly on top of them.
    Fixed the Sibear being granted stacking bonuses from charge attacks and those bonuses being persistent when using a Skin.
    Fixed cases of Companions being instantly Revived by picking up a Health orb. This also fixes being able to pick up Health orbs when your Health is full and your Companion is downed.
    Fixed a Rare item spawning in a stuck location in the Void tileset.
    Fixed the Blueprint Icon background remaining when replacing a Blueprint with Platinum in the Trade screen.
    Fixed discrepancies with highlighted Mod Polarity spots when selecting an Exilus Mod.
    Fixed equipping the Hagoromo Helmet on Zephyr Prime resulting in her Prime details disappearing as reported here:
    Fixed enemy NPCs not taking cover unless they have an order.
    Fixed Enemy Articula size not switching to default when selecting "None" for the enemy type.
    Fixed the Corpus Nul Comba Articula missing textures and materials on the shoes.
    Fixed the camera continuing to move if you selected Push/Pull while you were in motion while Decorating.
    Fixed seeing broken UI when first opening the Gild screen.
    Fixed a nonfunctional color slider when placing a Glyph.
    Fixed missing controller binding icons when in Decoration mode.
    Fixed pressing ‘Enter’ when typing the MOTD not adding a new line and triggering the ‘Ok’ button, resulting in not being able to write more on multiple lines.
    Fixed Chat copying the text being written in the MOTD if the Chat window is open.
    Fixed incorrect on-screen marker positioning when using custom aspect ratios.
    Fixed the Ayatan Valana Sculpture not being centered properly on the screen.
    Fixed camera spacing discrepancies on the Operator Appearance screen.
    Fixed incorrectly tinted Syndicate icons when viewing a Syndicate Sigil.
    Fixed geometry poking through levels in the Grineer Fortress tileset.
    Fixed an escapable level hole in the Grineer Asteroid tileset.
    Fixed wonky objective markers in the Grineer Asteroid tileset.
    Fixed missing collision on the Orbiter ramp that could cause wonky clipping.
    Fixed a Rampart spawning inside a tree in the Grineer Forest tileset.
    Fixed glitching out of an elevator in the Corpus Gas City tileset.
    Fixed various level holes in Grineer Shipyards tileset.
    Fixed Teshin cinematic not triggering in The War Within.
    Fixed various level holes on Grineer Forest tileset.
    Fixed Companion kills/assists not tracking in the profile screen.
    Fixed TennoCon 2018 Sigil showing loc string.
    Fixed players being able to duel themselves.
    Fixed fog that was obscuring skyboxes on several tilesets.
    Fixed Kuva Catalyst being endlessly teleported in one tile of the Fortress.
    Fixed zoning (green wall showing) on Earth Spy tileset.
    Fixed ramp in Derelict Fountain room where AI could get stuck

Jeudi 5 avril 2018
L'opération Fléau Céleste est de retour

Un mystérieux météore s'est écrasé non loin des abords de Cetus, révélant une horrible infestation qui ne cesse de grandir et de vomir des formes de vie Infestées! Nous devons agir maintenant avant qu'elles n'arrivent dans Cetus.

Konzu a reçu des rapports indiquant que Vay Hek est en possession d'une toxine pouvant détruire l'infestation. Mais ce dernier n'aidera pas; il voit en ce furoncle infesté un moyen de se débarrasser de Cetus et de ses habitants Ostrons.

Nous devons récupérer cette toxine et détruire l'infestation avant qu'elle ne soit inarrêtable. Allez rendre visite à Konzu dans Cetus afin d'en apprendre plus sur son plan pour arracher la toxine des griffes de Vay Hek.

Ce que vous devez faire

    Parlez à Konzu dans Cetus pour commencer les Mises à prix du Fléau Céleste.
    Finissez les Mises à Prix de Konzu et en gagnant de la Réputation pour l'Opération que vous pourrez dépenser afin d'obtenir diverses Récompenses.

Ce que vous devez savoir

    Plus vous finissez de Mises à prix et plus vous gagnerez de Réputation envers le Syndicat de l'Opération de ravitaillement!
    Nakak, le vendeur de curiosités, représente Syndicat de l'Opération de ravitaillement.
    La réputation du Syndicat de l'opération de ravitaillement de l'événement précédent serotn pris en compte!
    La mise à prix du Fléau Céleste commence avec des ennemis au niveau de difficulté moyen, mais vous pouvez augmenter la difficulté de l'événement en achetant et équipant un Phylaxis Eidolon disponible chez Nakak.

Récompenses d'événement

Vous pouvez récupérer de nouvelles Récompenses excitantes de plusieurs manières lors de cette Opération:

    En finissant les Mises à Prix de Konzu et en gagnant de la Réputation pour l'Opération que vous pourrez dépenser afin d'obtenir diverses Récompenses.
    En travaillant ensemble avec votre Clan durant l'événement pour obtenir Trophées et gloire!

Allez voir Nakak, la vendeuse de curiosités dans Cetus pour dépenser votre Réputation d'Opération afin d'obtenir ces récompenses potentielles:

    Emblème d'événement - Affichez votre participation à cet événement grâce à cet Emblème en forme de météore.
    Mods - Cette sélection de mods comprend les Mods Fulmination et Sacrifice.
    Composants infestés pour Zaw - Parties modulaires pouvant être utilisées afin de construire des Zaws repoussants.
    Snipetron - Un fusil de Sniper Corpus de haute-qualité et qui n'était plus disponible en jeu.
    Arcanes infestées pour Zaw - De nouvelles améliorations pour votre Zaw.
    Eidolon Phylaxis - Équipez-le pour gagner plus de Réputation et rendre l'événement plus intense!

Mercredi 28 mars 2018
Shrine of the Eidolon - Hotfix


    Fixed Endless Kuva Survival not rewarding ‘real’ Kuva to inventories.

      We’re working on a retroactive healing to put missing earned Kuva in inventories. We will update you here! 
      Pre-Hotfix missing Kuva has been retroactively given to affected accounts - please relog to receive!

    Fixed the Scarab Syandana clipping through itself on numerous Warframes.
    Fixed Founder screen in the Relay having wonky text depth.

Mercredi 28 mars 2018
Shrine of the Eidolon - Update 22.17.0

Inaros Ramses skin

A god among mortals. A king among Warframes. Ascend the throne and become Inaros Ramses.

Kopesh longsword skin

A sword forged for a pharaoh. Bestow the form of this curved blade on any one-handed longsword.

Scarab Syandana

The signature Syandana of Inaros Ramses.

Inaros Ramses collection

Ascend the throne and become Inaros Ramses with this collection. Includes the mighty Inaros Ramses Skin, the crescent Kopesh Longsword Skin and the Scarab Syandana.

Nezha Jinza helmet

A unique helmet for Nezha.

New Gamemode: Endless Kuva Survival!

Endless Kuva Survival brings an Excavation/Defense twist while maintaining the intensity of Survival. This gamemode offers players a much requested avenue to acquire Kuva outside of the Siphon/Flood mechanic, and on the aptly named Kuva Fortress! Players, both Public and Solo, now balance risk and reward as they sacrifice their Life Support Towers for precious Kuva.

The current Kuva awarded per successful Kuva Harvester is set at 200. A plethora of test runs and acquired stats showed that 200 Kuva sat safely in between Kuva Siphon and Kuva Flood missions. This value is not set in stone - we are eager to read your feedback from your own playthroughs! 

    How it works

      Taveuni on the Kuva Fortress is now the new home of Endless Kuva Survival.
      A marked enemy carrying a Kuva Catalyst will spawn per Life Support Tower.
      Picking up this Kuva Catalyst and simply walking up to an unactivated Life Support Tower, transforms the Life Support Tower into a Kuva Harvester. Now you must protect this Kuva Harvester for 1 minute (as indicated on your UI) as enemies will now logically and forcefully attempt to destroy it. If they succeed in destroying the Kuva Harvester, you will lose out on both Kuva and the Life Support Tower.
      Once the Kuva Harvester is complete, 200 Kuva is awarded to everyone! Completed Kuva Harvesters also give a small percentage of Life Support to aid in your literal Survival.

        Worth noting that this 200 Kuva is awarded the same way as Kuva Siphon/Flood missions, as opposed to a physical Kuva kool aid bottle drop that was proposed in the Dev Workshop as. Meaning, you do not need to return to the Tower to physically pick up your Kuva, it is instantly awarded (still affected by Boosters and Smeeta Charm). 

Check out the full Dev Workshop here for examples and FAQ:

Kuva Fortress Survival Improvements

    Removed cramped and maze-like Kuva Fortress tiles that felt unsuitable for an Endless Survival with an Excavation/Defense twist.
    Added a repurposed Fortress Defense tile to Kuva Fortress Survival with improved enemy navigation and traversible areas.
    Improved enemy spawn flow and navigation in the Kuva Fortress Survival tilesets.

Kuva Guardian Changes

In light of all these changes surrounding Kuva, we felt it necessary to make improvement tweaks to the Kuva Guardians. When faced outside of The War Within quest, their mechanic required to turn them vulnerable has been met with some confusion.

As an overall change, Kuva Guardians are now easier to turn vulnerable, but will become tougher to kill once they are. 

Previously vulnerability flow was

    Operator Void Blast to stun, then Void Dash when stunned to disarm their Kesheg and turn vulnerable.

NEW vulnerability flow

    No stun state required. Operator Void Blast OR Void Dash to disarm their Kesheg and turn vulnerable.

General Kuva Guardian Changes

    Increased base Health from 300 to 400.
    Slightly increased the Fire Rate of their Twin Rogga .
    Guardian Health type is now in line with the rest of Grineer.
    Weaker against Heat and Viral but more resistant to Gas.
    Added a pulsing red glow around Kuva Guardians for a few seconds to depict when they are vulnerable (similar to the Teralyst).

New Grineer and Corpus Articula!

All new poseable and scale models of both Grineer and Corpus foot soldiers!


      Frontier Butcher
      Frontier Eviscerator
      Frontier Heavy Gunner
      Frontier Hellion
      Elite Frontier Lancer
      2 Grineer Pose Sets!


      Sniper Crewman
      Corpus Ranger
      Nul Comba
      Corpus Power Carrier
      Elite Crewman
      2 Corpus Pose Sets!

New Sukshma Decorations!

Decorate your Orbiter (or Dojo) with the exquisitely designed Sukshma Decorations that add luxury and class!

Until Thursday April 5 at 8 pm, hop over to the Market to get the Lepus Headgear for 5,000 Credits and the Easter Color Picker for 1 Credit!

Grineer Commander Switch Teleport Changes

We’ve all been in that sudden situation when you’re Switch Teleported into an angry mob of Butchers happily thrashing at your face. Questions of ‘how did I get here?’, ‘who done did that to me?’ and ‘why me, Lotus, why?!’ are typically asked to oneself. The lack of warning or indication that a Commander Switch Teleport is about to occur can leave one confused and distraught, which is why we’ve made some changes to improve not only indication, but also ability to avoid!

    Increased the Commander Switch Teleport cast time to 2 seconds instead of being almost instant, and added a casting sound indication.
    Both Grineer Commander and his target will glow orange during his Switch Teleport cast.
    Bullet Jumping or dodge rolling can now break you out of the Switch Teleport. Previously the only way to avoid being Switch Teleported is to kill the Commander while he is casting.
    Switch Teleport now delivers a Knockdown Status debuff after being teleported (unless Modded to avoid or minimize Knockdowns).

General Changes

    Survival Life Support Towers no longer have interval spawn scaling (90 seconds + 1 second per pillar), instead they will just spawn every 90 seconds.
    More Visual Effect intensity changes to reduce visual noise from:

      Quanta Energy cube explosions
      Teralyst ability FX
      Vomvalyst ability FX

    Improved sound differentials between body and head hit notifications.
    Removed option to Purchase/Gift items if there is a new Update available to download. This often resulted in errors due to mismatched versions trying to communicate.
    Upon taking damage, Kubrow Dens will now only spawn 4 Kubrows to defend their Den instead of an infinite amount. This fixes a potential for ‘infinite Kubrow spawns’ that has reared its head before.
    Improved AI navigation on the Grineer Earth tileset by allowing AI to wade through water properly.
    Changed the /offline Chat command to /dnd (Do not Disturb) to more accurately describe the mode. ‘Do Not Disturb’ mode will now auto decline game Invites and auto reply to private messages to indicate that you are unavailable (disable with the Chat command /normal). 


    Fixed Rotation A in easy Defense missions rewarding Neo B4 Relic instead of the intended Lith H2 Relic.
    Fixed a loss of functionality for Clients that occured when loading into a mission from the Observatory if player from another Clan is in the Dojo when Observatory is constructed.
    Fixed inability to invite a member to your squad after a mission is started from the Dojo Observatory.
    Fixed joining a Fissure mission resulting in the Reactant UI counter being stuck at 0.
    Fixed cases of the Eidolon Shrine Shard context action disappearing for Clients.
    Fixed being able to cast Warframe abilities on Pherliac Pods.
    Fixed cases of the Teralyst literally dissolving when killed with the Acrid.
    Fixed being able to Scan objects once as a Warframe and then again as the Operator.
    Fixed cases of being Revived in Spectator Mode in the Plains.
    Fixed becoming stuck in Limbo’s Rift when attempting to enter Cetus by spamming roll while transitioning from the Plains.
    Fixed being stuck in a perpetual loading state when accessing the Options menu while transitioning from Cetus to the Plains.
    Fixed Zephyr not entering her Bleedout state when charging up Tail Wind or hovering in the air with Tail Wind and becoming downed.
    Fixed Limbo rolling instead of dashing after dismounting a Dargyn.
    Fixed a long delay on Syndicate Medallion UI counter appearing.
    Fixed persisting muffled sound when casting Ash’s Smoke Shadow Augment as reported here:
    Fixed Syndicate Syandanas not appearing in the ‘MISC’ tab of their respective offerings.
    Fixed a Storage Container in the Grineer Settlement tileset that was sunken into the ground.
    Fixed a Corpus Container in the Corpus Gas City tileset spawning in wonky locations.
    Fixed doors not rendering in the Corpus Outpost tileset.
    Fixed rock geometry poking through levels in the Corpus Outpost tileset.
    Fixed a teleport volume preventing Decoration placement in the Personal Quarters display case.
    Fixed not being able to edit/move Decorations placed in certain spots in the Orbiter as reported here:
    Fixed missing teleport volumes in the Orokin Tower Extraction Scene.
    Fixed Blueprints displaying the objects Rank when viewed in your Inventory.
    Fixed a Grineer standing still for easy pickins’ in Vor’s Prize.
    More fixes towards Kubrows appearing much larger for Clients visiting an Orbiter.
    Fixed the Operator blocking Mod screen UI when accessing it in Cetus.
    Fixed Kavats equipped with Mischief appearing headless after a Host migration occured.
    Fixed the flag for the Corpus Corporate Flag detaching when moving it around.
    Fixed Clients getting a “Members have left” prompt when attempting to launch a mission from a Dojo Observatory.
    Fixed hearing Incubator sounds when in the Arsenal or Mod menu.
    Fixed hearing Foundry sounds when in the Foundry menu.
    Fixed Eidolon Lens Blueprints missing their ‘Conversion’ text.
    Fixed Star Chart Node information UI appearing off screen on 4K monitors.
    Fixed Arcane description being partially cut off on the last line if it extends past the text area.
    Fixed objective markers disappearing when underwater in Archwing.
    Fixed line breaks in the wrong places for Arcane descriptions in some non-English languages.
    Fixed the Trading text going outside the UI box when localized in French.
    Fixed some Emblems and Sigils being Chat linkable.
    Fixed darkly lit Archwing Arsenal.
    Fixed a script error that occured when casting Atlas’ Rumblers or when his Rumbles died.
    Fixed a script error when attempting to Mastery Rank Up while in the Syndicate screen.
    Fixed a script error when joining an invalid session by invite.
    Fixed a script error that occurred when your Sentinel died.
    Fixed a script error that occurred after failing a Rescue mission.
    Fixed a script error when modifying Chat Filters.

MMercredi 21 mars 2018
Shrine of the Eidolon - Zephyr Prime


    Fixed broken Kuva Siphon/Flood missions.

Mercredi 21 mars 2018
Shrine of the Eidolon - Zephyr Prime 22.16.5


    Replaced a duplicate Lith Z1 Relic drop in the Derelict Survival Rotation A with a Lith H2 Relic.
    Ayatan Sculptures can now be placed and contributed to the Dojo!

      As most of you know, Decorations contributed to the Dojo are never refunded. If you contribute an Ayatan Sculpture, you will not be able to retrieve it for Endo. You have been warned!!

    Upon escaping your Orbiter via sneaky level holes, you will now be teleported back inside. For those that have already discovered these holes and have placed Decorations in space, please contact to have your Decorations put back into your Inventory. The vacuum of space is an unforgiving beast!
    Arcanes will now be listed according to Rarity in the End of Mission screen.
    When switching between different Zaw previews in Hok’s Anvil, it will now show their comparison stats, similar to the Arsenal! 
    When attempting to place a Decoration in Decoration mode and a conflict occurs, you can now go directly to the Options menu to resolve the issue.
    Updated lighting in Corpus Ship Defense level.
    Removed the option to equip Armor on a Kubrow equipped with the Drahk Fur Pattern as intended. 


    Fixed Zephyr Prime, Tiberon Prime, and Kronen Prime (and their respective Relics) not having Codex entries. This resulted in the inability to Chat Link the items and their Relics if you did not own them.
    Fixed Kela De Thaym’s fight not progressing to the final boss room, resulting in her fight being incompletable. 
    Fixed crashes on some 32-bit systems caused by 100 MB of memory reserved by disabled GPU particles prototype. These crashes were predominately noticed when loading into the Plains or a Void Sabotage tileset.
    Fixed invincible Warframe and inability to Transference back to Operator as reported here:
    Fixed not being able to Duel as the Operator in the Dojo.
    Fixed some Ghoul Bounties only being available for 1 minute before refreshing. 
    Fixed Hoks Daily Special not displaying the weapon type in its stats.
    Fixed being stuck flying around in a Dargyn when exiting right when it is destroyed.
    Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.
    Fixed Javlok throwing sound playing when equipping Mods in Arsenal.
    Fixed overlapping markers in the Advanced Plains Map.
    Fixed Warframe abilities being disabled in Dojo Duels.
    Fixed spot-loading cases when attempting to use Transference in the Dojo Dueling room.
    Fixed a rare script error that would lead to a loss of functionality in the Star Chart.
    Fixed a script error that can occur when picking up Rubble generated by Atlas' Petrify ability.
    Fixed a script error that can occur when the Rescue Target is killed.
    Fixed a script error when using Scanners (Codex/Synthesis) and Nosam Cutters.
    Fixed a crash when attempting to Duel in the Dojo.

Mardi 20 mars 2018
Shrine of the Eidolon - Zephyr Prime 22.16.4

Zephyr Prime

Rule the skies as the golden bird of destruction!

Tiberon Prime

Art meets ingenuity with this beautifully deadly rifle.

Kronen Prime

Ancient blades, perfected for today’s combat.

Check out the accompanying Prime Accessories here:  

Vauban Prime, Fragor Prime and Akstiletto Prime have entered the Prime Vault, and their Relics are no longer be obtainable in the game.

* If you already wield the power of these Primes or if you already hold Relics in your inventory that house these Primes, they will remain in your inventory.

As a result of Vauban Prime, Fragor Prime, and Akstiletto Prime entering the Prime Vault, the following Syndicate sacrifice has been swapped: 

New Loka

Vauban Prime Neuroptics swapped to Banshee Prime Chassis 

General Additions

    Added "Edit Next/Previous Camera position" buttons in the Advanced Camera Controls in Captura.

Exodia Force Changes

    Melee combo multiplier now applies to the radial blast of Exodia Force. This also fixes Exodia Force not scaling off of Modded Damage.
    Increased Status Chance from 5%/10%/15%/20% to 5%/20%/35%/50%.
    Changed Damage from 80%/100%/120%/150% to 50%/100%/150%/200%.
    Changed Radius from 5/6/7/8 meters to 3/4/5/6 meters.


    You can now Transference to your Operator in the Dojo!
    Opened more previously locked treasure walls in the Void.
    You can now add Camera Positions in between already existing Camera Positions by going into edit mode in Captura.
    Removed forced full screen when Steam Big Picture mode is enabled.
    Decoration Placement changes not work properly with the Steam controller.
    Reduced Lotus transmission frequency in Survival missions. 
    Increased Leaderboard placement icon size to be more visible. 


    Fixed a UI issue where Clients appeared to deal 0 damage when attacking a Teralyst Synovia.
    Fixed a case where using Tail Wind hover and hitting a ceiling immediately causes Zephyr to remain grounded and enter hover when she moves.
    Fixed Nekros’ Soul Punch projectile not affecting nearby enemies.
    Fixed Ash’s Bladestorm ability timer not displaying ‘0’ when 0 enemies are marked.
    Fixed Zenith Alt-Fire not being able to shoot through all objects with respect to those that prevent Punch Through.
    Fixed not being able to change your Landing Craft Livery Skin as reported here: 
    Fixed cases of the ultimate crossover of Cetus in the Sky as reported here: 
    Fixed squad Host being able to change selected Bounty while voting is still in progress.
    Fixed Bounty not activating if it's still being voted on before entering the Plains.
    Fixed "Cancel Mission" text appearing instead of "Clear Vote" for Hosts when voting on Bounties.
    Fixed being unable to select Upgrade or Appearance in the Arsenal when using a controller.
    Fixed enemies being able to kill you in Captura.
    Fixed not being able to navigate Captura functions with the Steam controller.
    Fixed Nidus’ Mutation not working when in the Relay Arsenal. 
    Fixed Quills’ Offerings menu resetting back to the ‘ALL’ tab after purchasing an Amp from the ‘AMPS’ tab.
    Fixed flickering Amps when selecting an Amp during Operator customization. 
    Fixed mission objective markers behaving weirdly in the Corpus Ice Planet tileset. 
    Fixed AI navigation issues near doors and stairs in the Void Defense tileset.
    Fixed AI navigation/spawning issues in the Grineer Forest Defense tileset.
    Fixed a random elevator mesh in the Void tileset.
    Fixed being unable to access the ESC Menu when accessing it from the Ayatan Treasures screen.
    Fixed a rare script error when changing matchmaking to Solo.
    Fixed a script error that broke transmissions. 
    Fixed a script error relating to Mirage.

Edited change from Update 22.16.0

    Updated all lowercase mentions of 'Grineer', 'Corpus' and 'Warframe' to be uniformly uppercase across the entire game, in all languages but Spanish.

Vendredi 16 mars 2018
Shrine of the Eidolon - Hotfix 22.16.3


    You can now dodge/roll out of Zephyr’s Tail Wind hover! This change also fixes getting locked out of all other actions for the duration of Tail Wind if a dodge/roll was initiated while charging. 
    Improved enemy accuracy when attempting to attack the Void Defense Cryopod by tweaking the Cryopod target points and surrounding cover/attacking spots.
    Decoration Placement Push/Pull option now uses a free in/out motion instead of using a 1m grid.
    Updated Afuris description to read "reload speed" instead of "reload time".


    Fixed a rare crash that occurred when joining a Plains squad right when the Host attempts to return to Cetus.
    Fixed a script error when attempting to Decorate if you used the Dojo Architect to enter Decoration Mode.
    Fixed a script error when attempting to access the Market from the ESC menu while installing a Star in an Ayatan.
    Fixed Decorations not always rotating smoothly on the selected axis.
    Fixed leaderboard placement notification not appearing if you entered the top 20 from a lower position. (It would only appear if you were in the top 20 and then moved up)
    Fixed an issue where the cursor position (in the Ayatan installation screen) wasn't accurate for PC players when using a controller.
    Fixed grammatical text error in the Arcane Manager where it should be singular 'Warframe' instead of plural 'Warframes'.

* We are aware and investigating a known issue where Clients appear to be dealing 0 damage to Teralyst Synovias, but in reality you ARE dealing damage, the UI is a liar. 


Vendredi 16 mars 2018
Shrine of the Eidolon - Hotfix 22.16.2


    Enabled custom binding of "Sprint/Roll" and "Toggle Crouch" on Controllers (but neither bound by default).

Hit Notification Sound Changes

    Invisibility muffle sound effects will now properly apply the Hit Notifications.
    Pox will no longer play Hit Notification sounds on Damage over Time ticks.
    Made the difference between head shot Hit Notifications and head shot kill sound more clear.
    Operator Void Beam and Mote Amps will no longer play Hit Notification sounds to be in-line with other Beam weapons.


    Fixed not being able to pick up the Nav Segment in Vor’s Prize, thus not being able to complete the tutorial.
    Fixed crashing when attempting to provide Fish over the Standing cap.
    Fixed loading into the Plains without an open session, meaning you were left alone in that big big world with just your thoughts.
    Fixed Nekros’ Shadows of the Dead clones not attacking enemies. 
    Fixed the game having insane blur like you just dived into a bucket of Vaseline with your glasses on and then ran through a wind tunnel. At least that's, uh... what a friend told me it's like.
    Fixed not being able to rotate the camera when decorating.
    Fixed erroneous lighting patches in Vor’s Prize.
    Fixed Mandachord song previews and soundpacks being muted.
    Fixed erroneous FX on Limbo’s Stasis ability.
    Fixed the Aksomati firing sound playing when selecting/mousing over the Aksomati in the Arsenal.
    Fixed the Aranya Planter pot being left behind when attempting to remove it in the Orbiter or Dojo. 
    Fixed a clipping crate seen in the Grineer Galleon Spy tileset. 

Vendredi 16 mars 2018
Shrine of the Eidolon - Hotfix 22.16.1


    Removed some sneaky [PH] Text. 


    Fixed a number of crashes related to the Mainline deployment. 
    Fixed an issue with Dojo Polychrome not working. 
    Fixed two progression stoppers in the Ceres Sabotages mission - clients killing the Core or a Host Migration. 
    Fixed Fish Bait and Dye Blueprints not appearing under Fishing category in the Foundry.
    Fixed Steam FX Decoration appearing black when placing in the Dojo.
    Fixed an issue where 'Reset to Defaults' in the Options screen was not setting Gamepad Auto-detection (or Icon set) back to their default values.
    Fixed an issue where there was no Gamepad button assigned to 'forgot password'. 
    Fixed some Operator amps not properly destroying Kuva clouds.
    Fixed new/fresh Void Strike buffs not applying properly after your warframe died while the buff was active.
     Fixed decorations being a contribution option for Alliance Vault if you don't have TREASURER permission in the guild.
     Fixed Inaros specter getting stuck in casting 2.


    We also fixed HUD breakage and Plains crashes

There are some other known issues we are working on, including Nekros' Shadows of the Dead not functioning properly as well as Vor’s Prize.


Jeudi 15 mars 2018
Shrine of the Eidolon - Update 22.16.0

Mainline Disclaimer Redux

Tenno! It's ANOTHER mainline! While we've omitted a lot of Work-in-progress items like Khora, this Update contains all the changes and fixes we've been working away on this past month. Like all Mainlines so far this year, there may be a few bumps/unintended partial work that has shipped. We've checked it out but there's always something that falls through the cracks. Please let us know if you find something odd or very broken!


Dojo Remaster

If you're new to Warframe and you've missed our handy Dojo guide here:, don't worry. The link isn't going anywhere, and we're about to detail out what 'Dojo Remaster' means for you!

First, it's worth mentioning this is largely rooted in improved functionality across the board. We do plan on releasing even more updates soon with further lighting improvements and the 'Build your Own Obstacle Course', so keep checking back for that.

And now, the Remaster!

With this Remaster we've aimed to do a few things:

    1. Give you better decorating tools.
    2. Offer you more decorations.
    3. Give you more functionality in the Dojo.

    The new and improved Decoration Placement functionality is here for what will probably fill the next few days of your Warframe play time! This new Placement functionality applies to both Dojo and Orbiter decorating. 

      Placing Decorations now uses a free cam technology, similar to Captura!
      Decoration Placement now gives the following new options:

        Billboard Facing
        Placement: Surface Snapping or Free Placement

          *If you experience issues when attempting to place Decorations, double tap that F to turn off Surface Snapping (working on a fix)

        Cycle Grid Snapping

      Decorations in both the Dojo and Orbiter can now be placed mid-air.
      Decoration Placement bindings can be customized at the bottom of Options > Controls.

    Revamp your Dojo with the all new Faction themed Dojo Decorations and FX Decorations! Over 60 new Decorations to choose from to give your Dojo a whole new vibe (we ask that you please refrain from setting snowmen on fire with this newly acquired decorating powers):

      Corpus Barrels, Batteries, BENCHES, and more!
      Grineer Catwalks, Fuel Tanks, Pipes, and more!
      Steam, Sparks, Fire, and more!

    Dojos have received improved lighting! We have more Dojo lighting improvements to come, and yes, I will refrain from using any ‘lit’ puns for the sake of us all.
    Load straight into any mission from the Dojo by accessing the Star Chart in the Observatory room! 
    You can now access your Arsenal via the ESC Menu if you have a completed Observatory Room in your Dojo.
    Increased the Decoration capacity in all Dojo rooms!

      Clan Hall is now 600
      Clan Great Hall is now 700
      Clan Greater Hall is now 800
      Clan Grand Hall is now 900
      Clan Grandest Hall is now 1000
      Connectors are now 200
      All other room Decoration capacity varies - check the Dojo Architect screen

    Clan members can contribute their own Orbiter Decorations to the Clan Vault using the Treasury! These Decorations will be listed as "[item name] (Vault)" in the selection menu.

      Vaulted Decorations can be viewed by going into the ESC Menu > Decorate > Personal Decorations. 
      Only Architects can place Orbiter decorations in the Dojo.
      Architects can access Orbiter Decorations via the Treasury menu, selecting “Decorations” > “Personal Decorations” and choosing from the Clan’s donated Decorations. 

        Since Architects are the only ones that can place Orbiter Decorations in the Dojo, they are the only ones that will see this option in the Treasury. 

      If an Orbiter Decoration is removed from the Dojo, it will simply go back into the Vault, where it can be placed again if desired. 
      Orbiter Decorations CANNOT be refunded back to the original Orbiter inventory once they’ve been donated to the Clan Vault. 

        You will receive a confirmation prompt when donating one of your own Orbiter Decorations to your Clan’s Vault.

* Please note that the following items cannot be contributed to the Clan Vault:

    All ArticulasDisplays, and unique items (Neewa's Drawings, etc)
    Ambulas Noggle
    Stalker Noggle
    Shadow Debt Noggles (Acolytes)
    Kuria Statuette
    Sacred Vessel
    Oro Ornament
    Rell’s Donda
    Prominence Wisp Totem
    Thousand-Year Fish Statuette
    Ayatan Sculptures - we know many of you enjoy creating monstrous creatures out of Ayatan, but we want to prevent any Endo tears from accidental non-refundable donations. Once everyone familiarizes themselves with this new 'Decorations in the Vault are permanent' we'll loosen this restriction. 

Discord Rich Presence

Let your Discord friends see where and what you’re playing on Warframe! If enabled, your Discord account will show the following information in real time while you play:

    Mission type and difficulty level
    Planet and node
    Open spots in your squad

Controller Auto-detection

A whole new setting called Controller Interface now allows you to have the option of AutoDetect! AutoDetect will try to detect what you're using, when you use it. So if you prefer the drag-n-drop functionality of the Mods screen, you can keep using a mouse to do that and see the regular keyboard and mouse UI, however, when you next pick up a controller and press a button, the UI will detect that and refresh to show you controller button Icons instead.

Within the Controller Interface you can also permanently toggle on/off the controller interface, which forces the UI into either regular (keyboard and mouse) mode, or controller mode (this works separately from auto-detection and Steam Big Picture mode). 

Lastly, you can now choose the UI Icon set under the new setting Controller Icon Set. You can choose between XB1, XB 360, PS4, Steam, and AutoDetect (AutoDetect is essentially XB1). However, using a Steam controller will always result in Steam Icons.

General Additions

    Added a Chat command to enable ‘Do Not Disturb’ (offline mode). Enabling this will prevent any new Private Messages and mission invites from appearing. If you have a private conversation tab active or if you initiate a private conversation, you will still be able to communicate.

      Enable Do Not Disturb by typing /offline in Chat
      Disable Do Not Disturb by typing /online in Chat

    Added new placeable Orbiter Decorations:

      Equinox Day-Form Noggle
      Equinox Night-Form Noggle
      Equinox Combined-Form Noggle
      Ropaka Planter
      Daaru Planter
      Aranya Planter
      Kukkura Pet Bed

    You can now customize your Operator and access your Focus Trees while in Cetus! 
    Added “Mission Time” to the End of Mission screen under STATS. 
    Added Fishing, Amps, Zaws and Mining categories to the Foundry.

      If you do not own items that are in these categories, you will not see the respective Foundry tabs.

    Added FEATURES, BODY, and AMP categories to the Operator customizations options. 
    Added a description to the Meditate Emote.

      A pose to focus one’s mind. 

    Added a slight delay on when accessing the Star Chart so you can still see your Warframe kneel before the planets come into view. 
    Added confirmation dialogues to most of the options in the Warframe launcher.

Sound Changes

    Enemy Hit Notifications: If a bullet hits a Grineer in the forest and no one is around to hear it, does it make it sound? WELL NOW IT WILL! Targeting and damaging enemies with weapons will produce a much more defined contact sound to identify if your shots are dealing damage. You will now also hear whizz-bys and ground surface effect types better as well. This feature is especially useful when shooting at enemies from long distances. We also hear you loud and clear too, which is why this sound enhancement can be toggled on/off in the Audio Options Menu. See and hear Audio Director, George Spanos, display it in action: 
    Volume Sliders: The Audio sliders in the Audio Options Menu now calculate their offsets between each other properly. When Audio sliders are set low, they will now properly cull sounds that shouldn't be heard. In summation, Warframe’s audio mix now sounds better.
    Mix Effect Ducking: How Warframe ducks out sound is now calculated in a more logical way to produce an improved sounding audio mix. 
    Added a “whoosh” like sound right before landing when jumping from great heights/distances.
    Added new aiming in/out transition sounds when using Primaries and Secondaries.

Captura Changes

    Improved how precisely you can alter the Camera Duration slider (increment by 0.1 when using the arrow buttons next to the slider). This means that the minimum speed for Camera movements is now lower!
    Improved optimization of Advanced Captura Mode.
    The playing Camera will now stop if you decide to edit a Camera Position while it's playing.
    Improvements for adding/removing Camera Positions while camera is playing in Captura.

Eidolon Shrine Changes

As most Tenno have discovered, Eidolon Shards are necessary to continue your hunt for the Gantulyst and Hydrolyst. These changes are not towards the Shrine mechanic itself, but for the way Shards are consumed if a unfortunate Host migration or loss of connection occurs. 

    Brilliant/Radiant Shards are not removed from player inventory until the respective Eidolon spawns.
    Players can now remove their Shard after inserting it into the Shrine (until the Eidolon spawns, at which point it is removed from their inventories and consumed by the Shrine).
    All Shards are removed from the Shrine and returned to Player inventories if a Host migration occurs before the Eidolon spawns.
    All Shards are removed from the Shrine and returned to Player inventories if Night ends before the respective Eidolon spawns.
    All Shards are removed from the Shrine and returned to Player inventories if players extract from that Plains before the Eidolon spawns.
    Vomvalysts no longer drop Sentient Cores when they are auto-'killed' at sunrise. Unlike vampires, Vomvalysts are not killed by the sun, they just “go back to where they came from”.

Visual Effects improvements.

Based on feedback we are making some changes to the intensity of Visual Effects in Warframe, especially in the context of Eidolon fights!

    Reduced some visual noise/lens flares on numerous Warframe abilities.
    Reduced some visual noise/lens flares on the Operator Amp explosions/melee burst.
    Greatly toned down lens flare brightness and durations of Teralyst abilities (and variants)to help with visual clutter.

General Changes

    Improved handling of rare cases of cache-corruption that would lead to crashes on startup.
    Improved hitbox sizes on the Eidolon Synovias (weak points) to make them easier to hit/target when moving.
    Fixed an extra "0" damage number popping up for every instance of damage dealt to a Teralyst Synovia. Shotguns will therefore no longer shower the Teralyst with a confetti of zeroes when hitting a weak-point.
    Boltor Prime Status Chance increased from 32% to 34%.
    The Shard selection screen will now show you how many Brilliant or Radiant Shards you have available to convert into Focus (originally this number would only be available to you once you had selected what Shard type you wanted to convert).

    Opened arbitrarily locked Void doors/walls that held Rare items. It’s been known for awhile now that the classic combination of Punch Through + Vacuum could grab these items for you, but now it’s open season for all!
    Reduced the requirements for "Kill X Dargyns with a Bow" Riven challenge to bring the intended difficulty and time commitment in line with other Riven challenges.

      Existing Rivens with this challenge are unaffected

    Fish Bait descriptions now also indicate what time of day that the respective fish will spawn. 
    Slightly changed the color of each Fishing Spear to better identify which Spear you’re equipping.
    Changed the Fishing Spear Icons in Fisher Hai-Luk’s store to focus more on the Spear tip to better identify each Spear. 
    You can now search for Zaws in your Inventory via their Entitled name.
    Updated the look of Nekros’ Shadows of the Dead minions to help players better differentiate between them and real enemies.
    Updated the Verismo Syandana and Boltor Bravura Skin material to appear more metallic (for improved reflections and highlighting) to better match the Octavia Maestra Skin. 
    A special UI message is now displayed when picking up a Syndicate Medallion or Cetus Wisp (similar to Argon Crystal). 
    You can now re-open the Ambulas boss doors from the outside if you’re an unlucky Tenno who got locked out of the arena cause your squad initiated the boss fight without you.
    Improved Archwing camera movements to clean up issues of janky jittering. 
    Removed the option to Install a Focus Lens on a Gilded Amp since a Rank 30 Amp is required for that action.
    Changed the Venomous Clip Archwing Mod to reflect the same Cost and Drain of other elemental Mods for Archwing.
    Removed UI Buff indicators for Focus passives that are active 100% of the time with the exception of Vazarin’s Mending Soul. 
    Updated LOC for the "Vigilante Fervor" description to better describe what it does. 
    Ayatans (with the same type and socket layout) placed as Orbiter Decorations can now be placed back to back as per: 
    Infested Ancients will now attempt to attack in more ways than just knockdowns and pulls when you’re within melee range. 
    Failed Bounty squads will now be locked to prevent players from joining an already failed Bounty.
    Improved Sky Archwing banking movements to reduce doing so accidentally.
    You can now shoot while initiating Afterburner in Sky Archwing. 
    Placing in the top 20 in a weekly Leaderboard with at least 50 entries will now show a notification about your placement!
    Sentinels and their weapons will now display stats when Chat linked and viewed in the Codex.
    TennoGen items are now linkable in chat! 
    Nezha Dracun Skin default tints updated to lighten the dark tint and better match workshop images.
    Tweaked the Mithra Mirage Skin colors to better reflect the Steam Workshop images.
    Updated the Sarva Harness textures by request of the creator.
    Increased the opening speed of doors in the Grineer Sealab tileset. 
    Removed the ability to purchase multiple of the same Helmet/Syandana from the Market. With the changes to how Arcanes are equipped, buying multiple of the same Helmet/Syandana is not necessary. 
    Updated the Vignette Bundle description to indicate it includes 2 Warframe Articulas.
    The Market previews will now display your current equipped Warframe/Sentinel when viewing Armor Bundles. 
    Operator Amps will now display their modular parts in the Operator Customization screen.
    Improved AI navigation in the Grineer Settlement tileset. 
    Improved AI navigation in the Grineer Sealab Defense tileset.
    Improved AI navigation in the Grineer Galleon Survival tileset.
    Improved AI navigation in the Corpus Ice Planet Defense tileset.
    Improved AI navigation  in the Corpus Outpost Rescue tileset.
    Improved AI navigation and cover techniques in the Lua Defense tileset.
    Updated all lowercase mentions of ‘Grineer’, ‘Corpus’ and ‘Warframe’ to be uniformly uppercase across the entire game in all languages.
    Updated the Elite Frontier Lancer Codex image model.
    Tweaked the glow FX on the Verismo Syandana. 
    Increased the number of items shown on the ‘Most Used’ list under your Profile & added the ability to scroll the list using your mouse. 
    Made slight edits to the Mastery Rank up description so that it reads better.
    Increased textbox width for Arcane text in Arcane Manager screen.


    Fixed crash that would occur if you left Navigation open staring at blinking unfinished nodes on your Star Chart for 7 hours.
    Fixed a loss of functionality caused by trying to simultaneously take a Companion out of Stasis and Previewing them while using a controller.
    Fixed a progression stopper in the Raptor boss fight that was caused by the Host picking up the bomb and having it explode.
    Fixed 'back' button in Advanced Camera Controls not working (ESC key still worked).
    Fixes towards Eidolon Hunt Bounties insta-failing after transitioning to the Plains from Cetus.
    Fixed Sentient Cores disappearing after a host migration.
    Fixed dealing slightly less damage to Eidolon Synovias due to obscured hitboxes. 
    Fixed replication issue preventing Clients from seeing the explosions from Hydrolyst's bubbles.
    Fixed being unable to use your Primary weapon when Transferring in-out of the Operator while holding Volt’s Transistor Shield.
    Fixed broken animations when viewing a Host remove a Cyst as a Client in their Liset. Your Warframe will now also not disappear (out of disgust?) as a Client while this happens. Sorry, Tenno - if you’re going to follow the Host into that room, you’re going to watch and you’re going to like it!
    Fixed Cold Status Effects (and other slowdown effects) cutting Gara's Shattered Lash Damage sweep short.
    Fixed the Ceramica Shoulder Armor not attaching on Rhino Prime with the Mastodon Skin equipped. 
    Fixed enemies getting stuck when navigating in the Lua Defense tilset.
    Fixed an escapable elevator hole in the Void and Corpus Ship tileset.
    Fixed a rare case where the Camera speed calculations could get stuck in an infinite loop in Captura.
    More fixes towards the Cetus gate opening to reveal a black abyss. 
    More fixes for numerous edge case UI script errors.
    Fixed the Warframe Arcane in the second slot not triggering if the Excalibur Dex Helmet is equipped.
    Fixed waypoint marker pathing issues in the Grineer Sealab Tileset.
    Fixed being able to deploy Sky Archwing in tight corners on the Plains, resulting in clipping into the Landscape. Players now will not be able to deploy their Archwing in these spaces if there’s a possibility of collision with the Plains’ geometry.
    Fixed an unintended teleport volume in the Corpus Ice Planet tileset.
    Fixed a core in the Grineer Forest Tileset that glowed a little too brightly. 
    Fixed seeing both your Warframe and Operator in the Arsenal when accessing the Arsenal in Cetus in Operator Mode.
    Fixed the Nosam Cutter having increased recoil when playing at a high framerate. 
    Fixed excessive bloom in the engine room of the Void during the Second Dream Quest.
    Fixed Final Boss health bar remaining on the screen if you continue to play the Wyrmius mini game after defeating it.
    Fixed a script error caused by trying to edit Camera Positions while the Camera is playing in Captura.
    Fixed inverted logic for dual weapons that alternate their firing hands that resulted in the muzzle flash not matching the animation.
    Fixed the Aksomati clip not animating while firing.
    Fixed a potential script error causing UI issues when re-entering the Plains.
    Fixed a rare crash when entering the Plains as a Client.
    Fixed Clients jumping while parrying not cancelling the parry pose on the Host or other Clients (before, you would still see the Client parrying and jumping even though jump cancels it).
    Fixed missing Liset and Landing Craft sounds when extracting from the following tilesets:

      Corpus Ice Planet
      Grineer Fortress
      Grineer Sealab
      Grineer Settlement
      Grineer Shipyards

    Fixed lingering FX after using Zephyr’s Tailwind.
    Fixed broken wall decals in Grineer Galleon.
    Fixed a script error when boarding an Orbiter.
    Fixed a potential script error that occured when being attacked by a Vomvalyst. 
    Fixed script errors caused by adding/removing Camera Positions while the Camera is Playing in Captura.
    Fixed Clients killed in a Dargyn losing the ability to move or rotate the camera properly.
    Fixed difficulties with setting values for the Speed Multiplier when the Camera is playing in Captura.
    Fixed some non-English text switching between bold and not bold when scrolling in the Market.
    Fixed black squares that would occur on rare occasions from Weapon trails.
    Fixed reload sounds not playing when applying the Solstice Skin to the Burston Prime.
    Fixed missing reflections on metal textures in the Color Key Scene.
    Fixed an outdated ‘thank you’ prompt appearing when purchasing a Loadout Slot.
    Fixed Voltage Sequence not applying to Grineer Hellions.
    Fixed Excalibur’s Radial Blind preventing recastable Abilities from being recast while active.
    Fixed jerky movement sounds when tapping forwards and backwards in the Dargyn.
    Fixed Nidus’ Virulence and Larva sometimes appearing completely black when cast.
    Fixed enemies sometimes not getting back up after being hit by Banshee’s Resonating Quake.
    Fixed enemies auto-crouching in wrong spots in the Grineer Forest Defense Tileset.
    Fixed various level holes in the Corpus Outpost tileset.
    Fixed missing objective waypoint after defeating a Junction Specter.
    Fixed unfocused zoom positioning when viewing Navigation.
    Fixed not receiving any UI feedback when successfully sending an invite for another player to board your Orbiter. 
    Fixed Clients not seeing enemies ragdolled in succession.
    Fixed being able to jump infinitely after wall clinging and mounting Ivara’s Dashwire.
    Fixed players getting trapped in the Helminth Infirmary when visiting a player’s Orbiter. 
    Fixed a script error when being attacked by certain abilities from the Gantulyst or Hydrolyst. 
    Fixed not being able to extract from the Plains if all other squad members are dead.
    Fixed Ancient Healer damage reduction Aura negatively affecting the consume rate of Inaros’ Devour.
    Fixed idle thrusters playing in Sky Archwing when just holding shift without any direction buttons. 
    Fixed invite from player in the Plains saying “invite to a game” instead of “invite to Plains of Eidolon: Free Roam”. 
    Fixed super edge case where if you held down on the left mouse button while right clicking on a name in Chat to open the dropdown list, right clicking again on another area outside of Chat would bring up that list again.  
    Fixed a couple of LOC instances where “Tenno” isn’t capitalized.
    Fixed cases of losing your Sentinel as the Host in the Plains.
    Fixed spawning at the beginning of a Corpus Gas City mission if you roll into an elevator before the door closes but after the elevator has already left. 
    Fixed Nyx’s Mind Control affecting the Stalker and causing him to walk around like he lost something. 
    Fixed door to extraction not opening in Rescue missions in the Grineer Galleon tileset.
    Fixed “you need to enable in settings first” error message in Captura when attempting to turn off Depth of Field with it disabled in your options. 
    Fixed error message in Captura when attempting to change the Filter from Neutral with Color Correction disabled in Options. 
    Fixed incorrect icons on Grineer Sealab tileset doors in small dead end rooms.
    Fixed some cases of enemies continuously rushing to and away from Defense targets.
    Fixed getting stuck flying in the air when attempting to exit a Dargyn as it is destroyed.
    Fixed the Grustrag 3 targeting enemies instead of the player when spawned with Beacons in Corpus/Infested missions. 
    Fixed a level hole in the Plains.
    Fixed some collision and holes in the Personal Quarters.
    Fixed the Ceramica Bundle description to match the correct names of the Skins.
    Fixed the hit boxes on Ambulas' two leg packs to disable when those parts are destroyed, stopping players from hitting it while shooting the empty space where those packs used to be.
    Fixed shoulders looking droopy on non-Octavia Warframes when using Narta Emotes.
    Fixed missing objective text in The New Strange quest. 
    Fixed Cernos Prime’s vertical spread not using equipped arrow Skins. 
    Fixed UI icons in several locations not appearing with proper shaders.  
    Fixed selecting existing Decorations immediately changing the placement position. 
    Fixed input conflict with “push to talk” causing Decoration snap to surface not working for some people. 
    Fixed being able to select a Decoration placed on a wall in an adjacent Orbiter room.
    Fixed a potential script error when unlocking Lockers as a Client. 
    Fixed an invisible blocking volume in the Corpus Ice Planet tileset as reported here: 
    Fixed rogue teleporting volumes that resulted in players getting stuck in an endless teleporting loop in the Corpus Ice Planet tileset. 
    Fixed numerous outdated weapon descriptions. 

Conclave Fixes

    Fixed ability to teleport/dash forward when performing certain movement combinations in Conclave.
    Fixed being unable to equip the Excalibur Dex Helmet in Conclave.

Jeudi 8 mars 2018
Shrine of the Eidolon - Hotfix 22.15.1

Captura Changes

    Filter Depth is now also affected when ‘Interpolate Visual Effects’ is enabled.

General Changes

    Removed an un-advertised Duration from Magus Replenish - the healing on the Operator will now be instantaneous according to the % in the description of the Arcane.
    Slightly adjusted the hand position when holding the Pandero Ceramica Skin to make it sit nicer in the Warframe's hand.
    Improved enemy ‘cover’ tactics when attempting to seek cover in a Defense mission.
    Improved performance when attempting to use a context action.


    Fixed Zenurik's Void Singularity pulling in friendly NPCS, instead of just enemies.
    Fixed Arcane Acceleration applying to all Primaries when it should just be Rifles.
    Fixed floating clip when reloading the Pandero equipped with the Ceramica Skin.
    Fixed numerous edge case UI script errors.

Mercredi 7 mars 2018
Shrine of the Eidolon - Update 22.15.0

Pandero ceramica skin

A bold red and white glaze glistens across the surface of this hardened ceramic Pandero Skin.

* Following suit of the Boltor Bravura Skin, due to technical limitations and differences between firing/reloading animations on other Weapons, the Pandero Ceramica Skin can only be equipped on the Pandero.

Ceramica Tonfa skin

Strike a bold pose with this hardened ceramic Tonfa Skin.

* This Skin applies to all Tonfa Melee weapons.

Ceramica armor

Harden any Warframe with this ultra sleek composite ceramic Armor.

Ceramica collection

Strike a bold pose with the Ceramica Skin Collection. Contains the Pandero Ceramica Skin, Ceramica Tonfa Skin, and Ceramica Armor.

Arcane Changes and Fixes

    Arcanes will now appear as "EQUIPPED" if already equipped on the Warframe/Operator/Amp/Zaw that is currently being modified.
    The Arcane name and Rank will appear on the same text line in the Trade confirmation prompt.
    Removed Arcane slots when in the Conclave Mode of the Arsenal.
    Fixed the Arcane Manager in Relays appearing empty. 
    Fixed not being able to trade the same Arcane at different Ranks at the same time.

Captura Changes and Fixes

    Added an error message when you try to place more Text objects than the maximum limit of 5.
    Added error message when you try to place more Camera Positions than the maximum limit of 200.
    You can now precisely select the amount of time it takes for the Camera to transition between two points by changing the Duration per Camera Position. 
    When the Camera is playing, the Duration option is replaced with a global 'Speed multiplier' option.
    Significantly increased the distance at which placed Text can be seen.
    Fixed saturation UI not remembering settings when switching between Normal/Advanced controls.
    Fixed Filters not working for Clients after switching between Advanced Camera and Normal controls.
    Fixed not being able to initially see the chosen Filter when Filter Depth is enabled.
    Fixed Filter Depth/Opacity being available with the Neutral Filter when switching between Normal and Advanced Camera settings.
    Fixed 'Detach Camera' preventing Camera movement while still in settings/Camera paused mode.
    Fixed Suda's Datascape Scene displaying the quest Leaderboard and the walls not dissolving. 

Excavation Changes

    Excavators will no longer take Power Cells if BOTH Shields and Power are full as to not waste valuable Power Cells.
    Excavation UI displays 'Power: FULL' when the Excavator no longer needs more Power Cells to run to completion.
    All Lotus transmissions will appear on the right side of the screen as to not obscure the Excavation UI.
    Added a subtle blue Shield charge FX (similar to Warframe Shield charge FX) to the Excavator when its Shields are recharged by a Power Cell.

General Changes

    Grineer Sealab doors now displays a distinctive Icon to indicate it needs to be hacked in order to proceed.
    A special UI message is now displayed when picking up Tellurium, or any of the Eidolon Shards (similar to Argon Crystal). 
    The Simulacrum Mimeograph now saves your previous settings. Example, if you spawn 20 Level 50 Moas on your last visit, you will see the same settings saved and at the ready when you return!
    Changed the "TERPISCHORE NARTA" to the correct spelling of "TERPSICHORE NARTA".


    Fixed rare cases of the Cetus gate opening to a black screen (proceeding through would still teleport you to Cetus).
    Fixed the Gene-Masking Kit from Master Teasonai offerings and the Hyekka Gene-Masking Kit in the Market not giving you the actual Fur Patterns.
    All accounts that were missing the above Fur Patterns will have them in their inventories upon login! 
    Fixed enemies Petrified from Atlas’ Rumbler cast/Path of Statues Augment not dropping Rubble when killed.
    Fixed Ash’s Smokescreen ending while in Operator causing sounds to be perpetually muffled when Transferring back to Ash.
    Fixed Harrow’s Penance not giving Health for damaging Eidolon Synovias.
    Fixed a script error when a Host migration occurred in The Index that resulted in the Timer not progressing. 
    Fixed misleading Status Chance over 100% for Beam weapons in the Arsenal Stats. This was due to recent Beam weapon Status Effect changes that now have a chance to Status proc for every tick of the weapon's Damage (based on Fire Rate), instead of only ticking once per second. 
    Fixed Beam weapons not correctly damaging the Nullifier drones (they correctly damaged the Corpus inside and the bubble, but not drones).
    Fixed a Corpus Rover sometimes appearing in Corpus Ice Planet Sabotage that resulted in breaking the UI.
    Fixed some bad marker pathing in the Corpus Ice Planet and Grineer Ocean Sabotage tilesets.
    Fixed negative Mod capacity displayed after Gilding a Zaw. 
    Fixed Mod Polarity matching giving a false positive for Exilus slots.
    Fixed changing Sentinels in the Simulacrum Arsenal not functioning properly.
    Fixed Gear item (Energy, Health, etc) Restores not appearing when placed on elevators.
    Fixed Kubrow Armor not appearing on Helminth Chargers with Drahk Skin equipped.
    Fixed Helios' Detect Vulnerability precept not applying the Damage multiplier on enemies seated in mounted guns or Jesters riding Kuva Guardians.
    Fixed cases where Helios began vibrating when equipped with the Investigator precept. 
    Fixed numerous hitches that would occur when killing enemies on the Plains of Eidolon.
    Fixed the Mandachord FX overpowering Octavia’s arm FX.
    Fixed sometimes crashing when mounting the Dargyn.
    Fixed Synthesis Targets spawning in The War Within quest. 
    Fixed extra Melee slam sounds playing a few seconds after completing a Melee slam while Mirage’s Hall of Mirrors is active.
    Fixed headshot and kill sounds being occluded during Loki’s Invisibility and Ivara’s Prowl abilities. 
    Fixed missing Gunsen finisher sounds.
    Fixed Octavia missing her skirt in her Maestra Collection diorama.
    Fixed not being able to search for Warframe Augments Mods by Warframe name in the Syndicate Offerings screen. 
    Fixed Kubrows appearing much larger for Clients when visiting another players Orbiter.
    Fixed Leaderboard text titles not breaking into two lines if it exceeds the UI box.
    Fixed some non-English Mod descriptions having broken format. 
    Fixed an unaligned symbol in the Orbiter's Transference Room.
    Fixed some escapable geometry holes in the Liset.
    Fixed the Arsenal mesh being misaligned with the floor as reported here: We apologize for this understandably unplayable bug.
    Fixed the Void Sabotage Cache also being misaligned with the floor as reported here:
    Fixed a script error when attempting to replace a Mod with an Arcane in the Trading screen.

Conclave Fixes

    Fixed getting Oro from killing yourself with the Glaive in Conclave.

Vendredi 2 mars 2018
Shrine of the Eidolon - Hotfix 22.14.2

Arcane Manager Changes

As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes!


    When Upgrading an Arcane, you can now specify to what level you want to Upgrade it to.
    When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
    The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
    Changed the Arcane Rank indicators to be Arcane icons instead of numbers.


    Fixed a crash that occurred when returning to Cetus after acquiring an Arcane.
    Fixed a crash that occurred when in the Dojo or a Relay.
    Fixed being able to equip a single Magus into both Arcane slots on your Operator. You must own more than one copy of the Magus in order to do so.
    Fixed Atlas only getting 50 Rubble from Petrified enemies when it should be 75.
    Fixed a case where you could equip 3 Arcanes on your Warframe.
    Fixed Beam weapons not doing damage if you ran Warframe at roughly 10 FPS or less.
    Fixed Beam weapons not being able to damage enemies affected by a crowd controlled Warframe ability for Clients.
    Fixed the UI locking up when equipping an Exodia on a Zaw.
    Fixed the UI locking up when Upgrading your Warframe and then changing your currently equipped Arcane to "none".
    Fixed Boltor Bravura Skin spawning multiple clips during the reload animation. 
    Fixed Clients seeing incorrectly sized Pets when transitioning from Cetus to the Plains.
    Fixed commas removing placed text in Captura.
    Fixed ability to escape below the level in the Grineer Shipyards Spy tileset.
    Fixed Moa’s getting stuck in Corpus Outpost doorways as reported here:

Jeudi 1 mars 2018
Shrine of the Eidolon - Hotfix 22.14.1

We are currently working on improving the UI when Upgrading Arcanes to alleviate issues of confusion and accidental Upgrading. The intention is to have Arcanes work similar to Mods, where you see how many Arcanes it will cost you to Upgrade to the next rank. Stay tuned!


    The Boltor Bravura Skin now has its own custom reload animation! 
    Operators (if Transference has been used at least once) now receive Affinity for each Synovia of the Teralyst/Gantulyst/Hydrolyst destroyed. Our intentions here are to help with leveling up Operator Amps.
    Increased the amount of Affinity you earn from killing Vomvalysts by 5x to help Operator Amp leveling. 
    A popup warning will appear in the launcher when Cache Optimize cannot complete due to lack of disk space. 
    Polished up some Narta shoulder animations.
    Updated Healing Return Mod to read: "Healed by X for each status type affecting the target hit".


    Fixed missing reload sounds for the Boltor Bravura Skin.
    Fixed some in-progress Trial Keys not being removed.
    Fixed missing Druk Instruments. If you owned these before they disappeared, they will reappear in your Mandachord!
    Fixed rotating Octavia before entering the Mandachord resulting in the Mandachord not displaying correctly and parts of the Orbiter clipping into the UI.
    Fixed Leaderboard list UI overlapping after scrolling the Leaderboard menu, selecting a category, then returning to the Leaderboard menu.
    Fixed incorrect UI when purchasing Hok's daily Zaw special.
    Fixed a script error when Gifting through the Arsenal.
    Fixed a potential script error when using the Opticor.
    Fixed a script error when attempting to Gild a Zaw.
    Fixed a script error that would cause Clients to be unable to see/use Captura settings when paused.
    Fixed a crash when entering the Foundry.
    Fixed a crash related to waypointing.

Jeudi 1 mars 2018
Shrine of the Eidolon - Update 22.14.0


Octavia Maestra skin

Get ready for an encore with this reprise to Octavia’s concerto of mayhem. The audience awaits their Maestra.

Horos instrument pack

A themed instrument pack for Octavia's Mandachord. The score to war, with a danceable beat.

* This pack can be found by accessing the Mandachord in Octavia’s Appearance screen.

Boltor Bravura skin

A new look for the Boltor, and one worthy of a diva.

* Please keep in mind that due to technical limitations and differences between firing/reloading animations on other Weapons, the Boltor Bravura Skin can only be equipped on the Boltor. While previous Skins have typically worked on multiple Weapons, we think it is better to optimize this Skin specifically for the Boltor.

Verismo Syandana

Make a breathtaking entrance with the syncopated design of the Verismo Syandana.

Maestra collection

Everything for a virtuoso performance: Octavia’s Maestra skin, Verismo Syandana and the Boltor Bravura Skin. Also includes the Horos Collection of synthetic Mandachord notes: the score to war, with a danceable beat.

Submissions for Octavia Augment ideas is now open to all! We are asking the bonafide Mandachord experts out there to show the Devs their design chops here:

Advanced Captura Tools

It’s time to live your Guillermo Del Toro cinematic dreams with the new Advanced Captura Tools! Slow it down, speed it up, interpolate visual effects and more to make YOUR OWN Hydroid Prime trailer! The possibilities are 200 Camera positions wide and full of text that we know you’ll make a meme out of.

What’s New/Changed

    Place up to 200 Camera Positions, adjust Camera Speeds, and more.
    Place up to 5 in-world Text lines (30 char limit per line), with the option to change text color as well.
    Added a Cinematic Mode button that removes UI, plays Camera track, etc. You can return to the Captura menu by pressing ESC. 
    Added Lotus Glow and Edge of Shadows filters.
    Added Filter Opacity and Filter Depth sliders for filters.

      These options will appear disabled if your Filter is Neutral.

    Change the Time of Day and Rain volume in the Plains of Eidolon Scene (applies to each Camera Position).
    Moved the Filter option to the top of the list so it doesn’t go offscreen, making some Filters unclickable. 

Also worth noting that you can still host an 8 player Captura simply by inviting 7 other players once you’ve loaded into Captura. The Trials lobby is no longer needed! 

Arcane System Overhaul

It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.

If you need an Arcane refresher, this spoiler is for you!

What’s New/Changed

    Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.

      Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.

    Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.

      You can install 2 Arcanes per Warframe and per Operator.
      You can install 1 Arcane on Operator Amps and Zaws.

    You can now trade Upgraded Arcanes!
    Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before:


    You can now search/sort within the Arcane Manager screen.
    You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.

General Additions

    Added 6 new Narta Emote from the Maestra herself!

      Manibus Narta
      Degage Narta
      Noble Narta
      Terpischore Narta
      Cruzar Narta
      Systole Narta

    Added 7 new Captura Syndicate Scenes:

      Lua Nursery Scene (Arbiters of Hexis)
      Corpus Ice Planet Wreckage Scene (Cephalon Suda) 
      Grineer Shipyards Manufactory Scene (New Loka) 
      Corpus Gas City Conduit Scene (Perrin Sequence) 
      Infested Ship Bridge Scene (Red Veil) 
      Grineer Settlement Reactor Scene (Steel Meridian)
      Orokin Derelict Plaza Scene (Cephalon Simaris)

    Added FX to Hema headshots to give it a nice leechy feel!
    Added a pulse FX on player arrow (YOU!) upon opening (and every 5 seconds after) the Advanced Plains Map. 
    Added the Filter Opacity slider to Displays.

General Beam Weapon Changes and Fixes

    Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
    Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
    All Beam weapons now start their Damage ramp up at 20% (instead of 10%) with the following exceptions:


        Primary fire starts at 60%.
        Alt fire starts at 80%.


        Starts at 70%.


        Starts at 30%.

    The Multishot chance should now apply more consistently with Beam weapons.
    Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them.
    Fixed Beam weapons continuously firing when quick Meleeing.

Specific Beam Weapon Changes


    Chain Range increased from 7.5m to 10m.
    Damage reduced from 24 to 22.


    Range increased from 20m to 24m.
    Mag size decreased from 60 to 40.


    Chain Range increased from 4m to 7m.


    Increased Range from 20m to 27m.
    Increased Damage from 18 to 20.

Flux Rifle

    Tweaked Flux Rifle controller rumble on recharge.

Excavation Objective UI Changes

In the simplest of terms, UI for Excavation missions has been cleaned up and simplified!

    Endless Excavation missions now display ‘Digs Completed’ instead of ‘Total Cryotic Excavated’. The number of ‘Digs Completed’ is what counts towards the tiered Rewards in the Endless modes, and this change saves you some mental math! 

      You can still see the total Cryotic Excavated on the Mission Progress screen.

Dargyn Changes and Fixes

    Upon mounting a Dargyn, your Warframe will now become ‘invincible’ and enemies will attempt to destroy the Dargyn first instead of you.
    Removed the ability to mount a Dargyn during Transference. Although this resulted in an amazing bug where a Warframe would fly away in the Dargyn and do work while you watched from your Operator on the ground, it’s not intended! 
    Removed dust FX on idling Dargyns.
    Fixed not exiting Archwing mode when mounting and dismounting a Dargyn when Archwing is active.
    Fixed being unable to place a waypoint when driving a Dargyn. 
    Fixed exiting a Dargyn reviving your Sentinel.
    Fixed AI/Sentinels attacking unmanned Dargyns, which destroyed your hope of mounting one before you got the chance.
    Fixed Dargyns passing through the Plains barrier wall. 


    Removed The Law of Retribution/Nightmare, and The Jordas Verdict Trials.

      Upon logging into Warframe, you will receive an Inbox message thanking you for your dedication to the Trials over the years and a new Invati Sekhara (if you have completed at least 1 Trial). All your items used to craft Trial keys over the years have also been refunded back to you. 

    Slightly adjusted the Teralyst Arcane drop tables based on new Arcane rarity calculation. Even though this adjustment is very slight and actually increased some changes of more rare Arcanes, we have included the values for you here for transparency:

Eidolon Teralyst



Arcane Resistance



Arcane Ice



Arcane Warmth



Arcane Nullifier



Arcane Tempo



Arcane Momentum



Arcane Consequence



Eidolon Teralyst (Special)



Arcane Victory



Arcane Resistance



Arcane Ice



Arcane Warmth



Arcane Nullifier



Arcane Healing



Arcane Deflection



Arcane Tempo



Arcane Momentum



Arcane Consequence



Eidolon Gantulyst



Arcane Strike



Arcane Awakening



Arcane Guardian



Arcane Phantasm



Arcane Eruption



Arcane Agility



Arcane Acceleration



Arcane Precision



Eidolon Gantulyst (Special)



Arcane Strike



Arcane Awakening



Arcane Guardian



Arcane Phantasm



Arcane Eruption



Arcane Agility



Arcane Acceleration



Arcane Precision



Arcane Pulse



Arcane Ultimatum



Arcane Aegis



Eidolon Hydrolyst



Arcane Trickery



Arcane Velocity



Arcane Arachne



Arcane Rage



Arcane Fury



Arcane Avenger



Eidolon Hydrolyst (Special)



Arcane Trickery



Arcane Velocity



Arcane Arachne



Arcane Rage



Arcane Fury



Arcane Avenger



Arcane Barrier



Arcane Grace



Arcane Energize



    Quill Onkko’s Offerings are now categorized by Arcanes, Amps, Appearance, and Misc.
    After placing an Orbiter Decoration, you now have the option to place another of that type without having to go through the Decoration item menu again (when not looking at any Decoration).
    Enemies on a Dropship that die due to the Dropship being blown up now count towards the "Kill X enemies that are on a Dropship" Riven challenge. Rough day for the Grineer!
    Reduced the number of Kuva Codex scans required from 50 to 3.
    Vacuum now sucks up Atlas’ Rubble!
    The Operator can no longer pick up Atlas’ Rubble due it to breaking the custom HUD.
    The Stolen Dreams quest is no longer given when reaching Mastery Rank 3 because it is a reward for completing the Phobos Junction. 
    Updated Arcane Agility description to match new functionality. Now gives parkour speed instead of movement speed.
    Updated the Razorback Armada Inbox message with a more clarified message of what to do/where to go.
    Picking up a Cetus Wisp now includes an FX.
    Improved the quality of transparent edges in Clan Emblems.
    When you complete a Bounty stage or Incursion, Reviving won't make you lose the Affinity that you earned before that checkpoint. To offer an example:

      Old behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 Affinity, then die and Revive, you'll lose 10% of your total 1500 Affinity, so 150 Affinity lost.
      New behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 XP, then die and Revive, you'll only lose 10% of the 500 Affinity since the 1000 Affinity that you earned before you finished the Bounty stage is already "saved".

    Tweaked force feedback sound of the Arca Plasmor.
    Improved the equip sounds of the Gunsen to be more fan-like. 
    Increased headshot sound on the Hema.
    You now need a minimum of 3 Health to reload the Hema. Ammo capacity stat is also hidden as it is not required.
    Updated descriptions for Hydroid’s Tempest Barrage and Tentacle Swarm abilities.
    Updated Trinity's Blessing ability description to read: "Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity."
    Removed un-Gilded Zaws/Amps from Profile stats since only Gilded Zaws/Amps count towards Mastery. 
    Sped up scrolling speed when in inventory screens where scrolling is needed.
    Improved controller support when scrolling through the Bounty rewards:

      Left/right arrows and left/right analog stick toggle between Bounty and reward list (when present).

    Moving the Chat window around the screen is now significantly less frustrating:

      When dragging the Chat window to the top of the screen, it no longer closes if the drag is released while the cursor is outside the game window.
      When dragging the Chat window too fast, you no longer are forced to stop dragging.
      When dragging the Chat window against the edge of the screen, you no longer are forced to stop dragging.

    Removed redundant ‘EXIT’ button from Simaris’ conversation screens.
    Node blinking effects in Star Chart now follow the node when dragging it around.
    Small performance improvement for enemies searching for context actions (ex: sounds the Alarm).
    Added instructional objective UI to Fomorian Assault missions.
    Ash’s Smoke Screen ability sound will now affect (muffle) the sounds for the entire duration of the ability.


    Fixed not receiving a Corrupted Mod from opening the Orokin Vault if you extract after 10 minutes of an Orokin Derelict Survival mission.
    Fixed Mirage not gaining Warframe Affinity when getting kills with her Hall of Mirrors clones. 
    More fixes towards reducing max Ammo Mods affecting the Hema Ammo pool leading to incomplete clip reloads.
    Fixed getting knocked down while firing a Gunblade weapon (Sarpa, Redeemer, etc) resulting in the weapon no longer firing rounds and the firing audio being incorrect.
    More fixes towards the Commander not spawning in Assassination Bounties.
    Fixed enemies spawning on the wrong side of the portal in the final stage of The New Strange quest.
    Fixed Mesa's Ballistic Battery ability's interaction with Beam weapons to behave like other weapon types: the Damage bonus is now only applied to one Damage hit, but it is not affected by the Beam weapon ramp-up and always applies full Damage.
    Fixed Atlas’ Rubble not having any physics, which resulted in Rubble floating in the air if that Petrified enemy died there.
    Fixed Ash’s Shuriken applying numerous Slash Status Effects to every enemy (even ones not hit) if in a group together (using Ferrox’s Alt Fire to group enemies closely). 
    Fixed Zephyr's Tornados remaining indefinitely if player goes into a bleedout and then self Revives.
    Fixed markers for Lures and player placed markers sometimes being hidden when there's too many markers on screen.
    Fixed Arcanes not listing Teralysts (+ variants) as drop locations, and vice versa. 
    Fixed Clients entering Archwing while quick-meleeing causing weapons locking up until animations are reset.
    Fixed Teralyst fight session not locking after the first Synovia has been destroyed when not in the Teralyst Hunt Bounty.
    Fixed instances where you shouldn’t have been able to use Transference.
    Fixed spamming Transference at the Cetus gate turning you invincible. 
    Fixed potential script error when entering the Plains with a scoped Primary weapon (e.g. Sniper Rifles).
    Fixed Appearance and Upgrades resetting to your ‘A’ loadout even if you had ‘B’ or ‘C’ loadout selected previously. 
    Fixed Clients not seeing markers on Shield Generators in Archwing Pursuit mission. 
    Fixed the Solida Syandana not having a spinning animation as intended.
    Fixed not being able to use Finishers or ziplines in Captura.
    Fixed missing fire FX when using the Ignis/Ignis Wraith with Blast Damage.
    Fixed rebinding a key to ‘Open Chat’ resulting in incorrect colored button hint.
    Fixed players being able to hear Vectis/Vectis Prime zoom in/zoom out sounds from other players' weapon.
    Fixed a script error when equipping a Pet in the Relay Arsenal then trying to Upgrade said Pet.
    Fixed Rescue Targets, Specters, and Pets who attempt to follow your wall climbing, being stuck mid-air if becoming downed in the middle of such movements.
    Fixed not being able to climb over ledges while sprinting.
    Fixed blurry Elevator control consoles in various Grineer tileset.
    Fixed ‘ARMOR’ not being localized in Atlas’ custom HUD.
    Fixed missing Cycron ‘charge complete’ sound. 
    Fixed the Gunsen playing equip sounds during Combos.
    Fixed the Sell/Dissolve Mods screens displaying full stack count instead of the selected amount. 
    Fixed some Chat linkable items not having descriptions.
    Fixed Void tileset images appearing when hovering over Orokin Derelict nodes in the Star Chart.
    Fixed AI getting stuck in a low ceiling area in the Grineer Forest tileset.
    Fixed clipping of Corpus Gas City Defense tileset guns.
    Fixed an escapable level hole in the Grineer Forest tileset
    Fixed incorrect values in the World State Window when exceeding your Simaris Synthesis Task.
    Fixed capitalization discrepancies in the World State Window for Simaris’ Synthesis Task.
    Fixed text getting cut off in the Operator Amp stat screen.
    Fixed adding waypoints in the Advanced Plains Map when the mouse/key was not pressed with the Advanced Map open.
    Fixed Long Warframe names clipping with the Focus passive UI icon. 
    Fixed the Bounty Reward text exceeding the UI box.
    Fixed seeing a UI blur when taking screenshots with the UI disabled.
    Fixed typing in the Mods Console search bar resulting in flickering text.
    Fixed context action icons being misaligned. 
    Fixed a script error when casting Bladestorm as Ash Prime.
    Fixed a script error when casting Gara’s Mass Vitrify ability.
    Fixed a script error when casting Chroma’s Spectral Scream ability. 
    Fixed a script error when casting Zephyr’s Tail Wind ability.
    Fixed a script error when Mesa’s Peacemaker is cast by NPCS (Specters). 

Conclave Changes and Fixes

    End point of Ignis weapons are now 1m from 3m in Conclave.
    Ignis magazine capacity reduced to 30 in Conclave.
    Ignis Wraith mag capacity reduced to 40 in Conclave.
    Spectra magazine capacity increased to 30 in Conclave.
    Amprex magazine capacity reduced to 40 in Conclave.
    Glaxion magazine capacity reduced to 30 in Conclave.
    Nukor ammo capacity reduced to 60 in Conclave.
    Synapse damage reduced from 19 to 18 in Conclave.
    Synapse magazine capacity reduced from 30 to 25 in Conclave.
    Embolist ammo capacity increased to 50 in Conclave.
    Synoid Gammacor damage reduced from 20 to 19 in Conclave.

Missed Change from Update 22.12.0

    Removed the mission preview screen from Dark Sector nodes occupied by Clans. This screen was removed in preparation for the new Dark Sectors, and to help new players who were confused by what they were clicking on. You’ll have your time in the sun again, Taylor Swift.

Jeudi 22 février 2018
Shrine of the Eidolon - Hotfix 22.13.4

Beam Weapon Changes and Fixes

    Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
    Fixed Beam weapon Damage ramp up not happening per target.
    Convectrix Alt Fire beams now continuously sweep back and forth.
    Fixed the Convectrix showing different Ammo types between fire modes. (Alt-fire is now using Shotgun shells like Primary fire)
    Fixed Convectrix beams visually crossing each other.
    Panthera Alt Fire now consumes 1 Ammo instead of 4.
    Fixed the Panthera Alt Fire consuming Ammo when hitting surfaces other than enemies.

Advanced Plains Map Changes for Controller Interactions

    Right analog stick now controls Map zoom.
    Left analog stick now controls Map pan.

Invasion Changes

With the precedent already set from Fissure missions for rewarding per normal endless cycle, Invasions felt strenuous due to their lengthy mission completion requirements. Considering there are other “faster” mission types available to get your reward and get out, it was time to cut back a bit on the way 'endless' variants work within the system. As a result, the following mission completion requirements have been scaled back: 

    Defense from 10 waves to 5 waves
    Survival from 10 minutes to 5 minutes
    Interception from 2 rounds to 1 round
    Excavation from 1000 Cryotic to 500 Cryotic


    Improved and enhanced audio feedback when hitting enemies with Beam weapons.
    Improved Eidolon Lure following/positioning logic to prevent them getting right up in your face and disrupting your view.
    Swapped the mesh of the Gantulyst dome Shield to solve collision issues with certain projectile types when shooting inside.
    Enabled near culling on Eidolon bushes to reduce visual clutter during combat. You will now notice foliage fading from view when in the thick of it.
    Disabled special Idle animations when customizing your Warframe Appearance in Arsenal. If a special animation is running when you enter the Appearance screen, it will continue until it's done and further special idle animations will not be played.
    Removed the “while sliding” and “undetected” requirement for the "Kill X Dargyns with a Bow" Riven challenge to alleviate some frustrations. Any existing challenges with this requirement will revert into one without it.
    Drivable Dargyns that are commandeered by Pilots now count towards the "Kill X Dargyns with a Bow" Riven challenge.
    Restored the weapon trails that were removed from the greatsword/heavy blade Tennogen skins.
    Picking up a Cetus Wisp will now display the same special UI message like when you pick up an Argon Crystal.
    The Solida Syandana now has a visual ‘barrel spin’ animation.
    Changed Archwing Pursuit rewards to be one static drop table instead of rotations that never really functioned.


    Fixed losing gained Affinity on your Pet/Sentinel if you leave the Plains as the Operator.
    Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).
    Fixed Sentients encountered in Octavia’s Anthem quest dropping unintended rewards. Only Sentients encountered in normal gameplay situations are intended to drop rewards like Sentient Cores, Mods, etc.
    Fixed not respawning in The Index if you die just as the Wager is met as reported here:  
    Fixed losing your Credit investment in The Index if you win the match but don’t meet the Wager target. It now matches the UI description as reported here:
    Fixed the Panthera Primary Fire displaying fall-off damage stats in the Arsenal when the projectile doesn’t actually have fall-off damage.
    Fixed Ammo not being consumed when reloading the Strun and Transferring to the Operator simultaneously. 
    Fixed some issues reported with the Hema Ammo mechanic. Essentially increasing Clip size Mods or reducing max Ammo Mods would affect the Ammo pool leading to incomplete clip reloads. Also, the Ammo pool could get into a bad state if you were knocked back/down while in the reload animation.
    Fixed Focus Lens icons not displaying the respective Focus symbol inside the Lens.
    Fixed overlapping UI popup when collecting rewards dropped from the Teralysts. 
    Fixed Melee weapons that are lit with an Elemental FX appearing to have hard visual edges (commonly seen in dark lit environments like the Orokin Derelict).
    Fixed cases where customizing your Warframe Appearance in the Arsenal can cause the Warframe to leave the unarmed state.
    Fixed some TennoGen items having a giftable option in the Market. Upon selecting this it would fail and not charge you the respective Platinum.
    Fixed cases where the Tarna Planter Decoration would disappear.
    Fixed Pigments not appearing when attempting to search them in the Inventory menu.
    Fixed the Chat cursor falling behind or forward if text is scaled above 100.
    Fixed a script error while in Captura.

Conclave Changes

    Reduced the Damage of all Beam weapons in Conclave.
    Reduced the Damage of the AkJagara in Conclave.

* Please note that we are aware of reported Sarpa issues, and are working to reproduce and resolve those.


Mercredi 21 février 2018
Shrine of the Eidolon - Hotfix 22.13.3

Beam Weapon Changes

Beam Weapons & Warframe. Depending on how long you've played our game you've either only known them to function as they currently do (calculating per second), or remember a time when they calculated damage much differently. Perhaps 5 year-veterans speak of a different era of Beam Weapons.

Beam Weapon behavior was originally changed to help with performance but as we've made optimizations to the game over time, we can return them to their original status of hitscan weapons with pinpoint accuracy and zero recoil. Or at least we think we can.

Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping. To help with ammo economy, Beam Weapons consume 0.5 ammo per trace - unless they are Flamethrowers.

Once this launches (hopefully this week on PC), we're hoping for some practical feedback on the changes and your thoughts! It's a bit tricky to grasp the behaviour changes on paper, but in practice it's something you'll be able to detect quickly. Please bear that in mind when replying - practical feedback will be the needle mover for any tweaks to come. 

With such a huge change in behavior, comparing new stats with old is like apples to oranges so they are presented on their own below from our designer:


    Master Rank 4-6

      Flux Rifle

        Damage 22 Physical, 22% Puncture and 78% Slash
        Fire Rate 12
        Status Chance 24%
        Critical Chance 10%
        Converted to Battery with 50 capacity, 1 sec recharge delay and 40 regen rate
        30m Range from 25m
        0.5m Punch Through
        .5 Ammo requirement
        Aimed Zoom reduced from 2.23x to 1.8x


        Mastery Rank 5
        Damage 33 Heat
        Fire Rate 8
        Status Chance 27%
        Critical Chance 11%
        Magazine 150/750 Capacity
        20m Range (unchanged)
        0.15m beam thickness expanding to 3m at end point
        Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
        Aimed Zoom reduced from 2.23x to 1.2x


        Damage 20 Electricity
        Fire Rate 12
        Status Chance 16%
        Critical Chance 16%
        Critical Damage 2.2x
        Magazine 60/540 Capacity
        50m Range (unchanged)
        Alt Fire Explosion Radius 6m
        Alt Fire Explosion Damage 600
        .5 Ammo requirement

    Master Rank 7-9


        Mastery Rank 8
        Damage 26 Freeze
        Fire Rate 12
        Status Chance 34%
        Critical Chance 8%
        Reload Time 2.2secs
        Magazine 80/720 Capacity
        24m Range (unchanged)
        .5 Ammo requirement
        Aimed Zoom reduced from 2.23x to 1.8x

      Ignis Wraith

        Mastery Rank 9
        Damage 35 Heat
        Fire Rate 8
        Status Chance 29%
        Critical Chance 17%
        Critical Damage 2.5x
        Magazine 200/800 Capacity
        27m Range from 20m
        0.15m beam thickness expanding to 3m at end point
        Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
        Aimed Zoom reduced from 2.23x to 1.2x


        Mastery Rank 7
        Damage 24 Physical
        Fire Rate 12
        Status Chance 24%
        Critical Chance 18%
        Critical Damage 2.2x
        30m Range from 25m
        Magazine 70/700 Capacity
        .5 Ammo requirement
        Aimed Zoom reduced from 2.23x to 1.4x

      Panthera (Alt Fire Only)

        Damage 100 Physical
        Fire Rate 2
        Range 6m from 5m
        4 ammo consumed per hit (Not intended consumption - will be changing to 1 in next Hotfix)

          Please note that Ammo will be consumed when hitting surfaces other than enemies at the moment. We are aware and will fix as soon as we can!

    Master Rank 10-12


        Mastery Rank 11
        Damage 18 Corrosive
        Fire Rate 12
        Status Chance 13%
        Critical Chance 39%
        Critical Damage 2.7x
        20m Range from 18m
        Magazine 70/560 Capacity
        .5 Ammo requirement
        Additional 20% Damage on headshots
        Aimed Zoom reduced from 2.23x to 1.5x


        Mastery Rank 10
        Damage 24 Electricity
        Fire Rate 12
        Status Chance 22%
        Critical Chance 32%
        Critical Damage 2.2x
        18m Range (unchanged)
        Magazine 100/700 Capacity
        .5 Ammo requirement
        Aimed Zoom reduced from 2.23x to 1.4x

      Quanta Vandal

        Damage 26 Electricity
        Fire Rate 12
        Status Chance 30%
        Critical Chance 22%
        Critical Damage 2.4x
        Reload 1.8 secs
        50m Range (unchanged)
        Magazine 80/560 Capacity
        Alt Fire Explosion Radius 6m
        Alt Fire Explosion Damage 600
        .5 Ammo requirement


        Mastery Rank 11
        Damage 30 Viral
        Fire Rate 12
        Status Chance 31%
        Critical Chance 19%
        Magazine 90/720 Capacity
        25m Range (unchanged)
        .5 Ammo requirement
        Aimed Zoom reduced from 2.23x to 1.7x


    Master Rank 0-3


        Damage 16 Magnetic
        Fire Rate 12
        Status Chance 20%
        Critical Chance 8%
        Critical Damage 1.8x
        Reload 1.4 secs
        25m Range (unchanged)
        Magazine 60/240 Capacity
        .5 Ammo requirement
        Aimed Zoom reduced from 2.23x to 1.6x

    Master Rank 4-6


        Mastery Rank 5
        Fire Rate 8
        Damage 29 Fire
        Status Chance 21%
        Critical Chance 15%
        Critical Damage 1.7x
        Magazine 70/300 Capacity
        15m Range (unchanged)
        Aimed Zoom reduced from 2.23x to 1.2x


        Fire Rate 10
        Damage 22 Radiation
        Status Chance 29%
        Critical Chance 3%
        25m Range (unchanged)
        .5 Ammo requirement
        Aimed Zoom reduced from 2.23x to 1.7x


        Fire Rate 12
        Damage 18 Physical (42% Puncture, 58% Slash)
        Status Chance 22%
        Critical Chance 14%