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Jeudi 30 novembre 2017
 
Plains of Eidolon - Hotfix 22.5.1

Changes

    Updated Volt Proto Skin Market banner.

Fixes

    Fixed hitscan weapons not ignoring invisible walls and other surfaces that they should be able to pass through even if you have no punchthrough mods equipped.
    Fixed the Mission Results screen locking up on return to Cetus when playing with a controller.
    Fixed Energy Shield showing Energy Drain (will still show for Conclave).
    Fixed Glaive Proto skin not showing correctly in Diorama. 
    Potentially fixed data mismatch error when transitioning from Cetus to the Plains.
    Fixed inbox text being cut off.
 
[DE]Rebecca


Jeudi 30 novembre 2017
 
Plains of Eidolon - Hotfix 22.5.0.1

Fixes

    Fixed issue with 'None' items appearing in the market for 1000 Platinum. The ultimate in conspicuous consumption.
    Possibly fixed issues with helmets and other customizations disappearing when transitioning into the Plains of Eidolon.
 
[DE]Rebecca


Jeudi 30 novembre 2017
 
Plains of Eidolon - Update 22.5.0

f400f67bb8ba90f8b1824ae048751ce2.jpg

Volt proto skin

Delve into the past with this experimental prototype skin for Volt.

Diode hammer skin

Make sparks fly with Volt Proto’s signature hammer skin.

Cathode Syandana

Volt Proto’s signature Syandana.

Volt proto skin collection

Charge up Volt with this collection of items that includes the Volt Proto Skin, Diode Hammer Skin, and Cathode Syandana.

Volt Changes

Since Volt has a new cosmetic entry, we've reviewed some long-requested QoL tweaks to his abilities to go along with it!

We will be monitoring this very closely to make sure we haven't introduced exploitative power behaviour. Please leave your feedback in the appropriate subforum.

    Added a minimum Duration for enemies affected by Discharge under the 'coil' CC effect. This could allow for possible modding diversity knowing minimum Duration for the 'coil' CC effect won't fall below 4 seconds.
    Removed the passive 5 Energy per second drain from Volt’s Electric Shield when moving with it. The 1 Energy per meter drain remains.
    Increased the base DPS of Discharge (from 450 at max rank to 750).
    Discharge is now castable in the air.

Changes

    Dropped Sentient Cores now have a minimap icon and in-world marker to display their position!
    Improvements towards the Chesa Kubrow Retrieve functionality when retrieving items in nearby crates and when in the Plains.
    Clarified verbiage when buying a Warframe from the Market. Players were confused by thinking they got a Reactor, when really it’s an ‘installed Reactor’.
    Reduced the camera rotation of the Baza's recoil from the hip.
    Reduced the delay before auto reloading an empty mag while using the Baza.

Fixes

    Fixed a missing War Within cinematic.
    Fixed a crash when transitioning from the Plains to Cetus.
    Fixed a crash when leaving a squad while transitioning from the Plains to Cetus.
    More fixes towards losing from HUD elements when reviving while transitioning from the Plains to Cetus.
    Fixed a loss of functionality when viewing the pause Menu while transitioning to the Plains from Cetus.
    Fixed a script error that occurred when opening the Arsenal while waiting for players to transition back to Cetus from the Plains.
    Fixed for Chroma Elemental Ward fire & Volt Stunning Speed Augment not cancelling out when Transferring to the Operator.
    Fixed Operator Void Dash triggering Arcane Energize. Arcane Energize is meant to provide a chance to replenish additional Energy for you and nearby allies whenever an Energy Orb is picked up.
    Fixed enemies standing around and not doing anything if they are affected by Mirage's Sleight of Hand jewel but are not able to reach it. Enemies will now ignore jewels that are in unreachable areas (i.e lakes in the Plains).
    Fixed Mirage’s Sleight of Hand not affecting Corpus laser doors.
    Fixed using a Pistol with the Mod Targeting Subsystem equipped resulting in the UI suggesting you have a 65506% accuracy buff when hitting an enemy. The high accuracy buff you can gain from Targeting Subsystem is 30%.
    Fixed Operator not remaining crouched after crouching (would crouch for a couple seconds and then stand up even though you're still holding crouch).
    Fix an issue where starting a looping Emote in Sky Archwing mode and getting knocked out of Archwing would leave you stuck in place with a permanent upper body emote that could be combined with other emotes to great comedic effect.
    Fixed Itzal Penumbra being cancelled by even the slightest rotation in controller analog sticks.
    Fixed Loki and Ivara's cloak FX being extremely bright with certain Energy colors.
    Fixed clicking sounds when firing the Baza at fast Fire Rates while under audio stealth effects.
    Fixed a very high pitched noise when reloading the Baza.
    Fixed Volt not having his base electrical FX.
    Fixed the Syrinx Right Leg Plate not aligning properly if you equip it while having the Nidina Leg Guard on the left leg.
    Fixed Nekros’ Irkalla Skin having incorrectly placed Energy wisps.
    Fixed a missing Sortie description for Evacuation to Assassination missions.
    Fixed an issue with a loss of functionality occurring if you had certain menus open while loading into the Plains of Eidolon.
    Fixed issues with the way Kubrows and Kavats looked in dioramas.
    Fixed issues with Exodia Hunt pulling in allies.
    Fixed discount price not showing when accessing items through the bundle button.
    Fixed Plat cost display when buying Reactors/Catalysts through the Arsenal when they are on sale.
    Fixed description on Vigilante Supplies to include all Primary ammo.
    Fixed an issue with the Baza not having icons and pickup behaviours when being disarmed.
    Fixed various grammar an alignment issues with Ostron lore and writing.
 
[DE]Rebecca


Vendredi 24 novembre 2017
 
Plains of Eidolon - Hotfix 22.4.1

Mirage Sleight of Hand Fixes

    Fixed Mirage’s Sleight of Hand jewels having the wrong texture when placed in the dark.
    Fixed missing FX around Mirage’s Sleight of Hand jewels spawned by her Hall of Mirror clones.
    Fixed Mirage’s Sleight of Hand jewels spawned by her Hall of Mirror clones appearing in the floor.
    Fixed Mirage’s Sleight of Hand jewels being invisible for those on a lowspec machine.
    Fixed Clients not seeing the correct Sleight of Hand jewel texture if the Host does not look at the jewel.
    Fixed Mirage’s Sleight of Hand not applying your Energy color to the jewel when placed in the dark.

Fixes

    Fixed the Cassowar not awarding any Clan Affinity. It now awards 3000 Clan Affinity! For those that have already Research the Cassowar, your Clan Affinity will be retroactively awarded by opening the Clan screen or entering the Dojo.
    Fixed being able to use Guandao Rivens on the Cassowar.
    Fixed experiencing a hitch when transitioning to Cetus from the Plains as the Client.
    Fixed losing your crosshair if you use a hotkey to switch from the Nosam Cutter to a Fishing Spear.
    Fixed the Capture Target deviating from their normal navigation path and falling into kill volumes (water, etc) in the Plains.
    Fixed a case of Latchers spawning at very high levels in the Plains and killing objectives instantly as per https://forums.warframe.com/topic/881897-plague-star-mixer-defence-over-way-to-quick/?do=findComment&comment=9231661
    Fixed the minimap appearing gigantic when loading into the first mission of the Jordas Veridict.
    Fixed experiencing a long hitch when viewing your Sigils in the Arsenal.
    Fixed an invisible blocking volume in an air vent on Venera, Venus.
    Fixed Zaw energy colours not working as per:

 
[DE]Megan


Jeudi 23 novembre 2017
 
Plains of Eidolon - Update 22.4.0

mHKLrFt.jpg

Baza

Make easy prey of enemies with this quiet, agile, and pinpoint accurate Tenno submachine gun.

Cassowar

Light and nimble, the twin blades of this polearm will swoop and slice through throngs of hardened foes.

* Baza and Cassowar Blueprints can be researched in your Clan Dojo’s Tenno Lab.

Syrinx armor

Styled to match the Baza submachine gun and the Cassowar polearm, this armor gives a regal look to any Warframe.

    Syrinx chest plate
    Syrinx leg plates
    Syrinx shoulder plates

Baza collection

Stalk enemies with this deadly collection. Includes the Baza submachine gun, Cassowar polearm, and Syrinx armor.

* The Baza Collection is available for purchase in the In-Game Market.

Mirage Sleight of Hand Changes

In addition to booby trapping nearby objects, Mirage’s Sleight of Hand now spawns a jewel that attracts near by enemies! If Sleight of Hand is used with Hall of Mirrors, each of her clones will also place a smaller jewel with a smaller enemy attraction. The jewel Damage, Blind Duration, and Range increases with the level of Sleight of Hand.

If the jewel is placed in the light, it will deliver a radial explosion to nearby enemies.

If the jewel is placed in the dark, it will deliver a radial blind to nearby enemies.

* Jewels will be auto-destroyed if they go unused after 20 seconds.

General Additions

    A Mastery Rank 25 test has been added!

Changes

    Improvements towards the overall transition from the Plains to Cetus. This includes better handling of attempting to join a Host that was in the middle of transitioning to Cetus from the Plains, which sometimes resulted in either leaving the squad or loading into different Cetus instances. 
    Returned the Plague Keewar Strike to a Scythe Stance when used with one handed Grips.
    To fix Tusk Seeker Drones lingering indefinitely and continuously calling in Grineer Reinforcements (even after you’ve ran far away), the Alarm Drone now destroys itself when you are 100 meters away.
    Companions now try to get out of your way (ie. behind the player camera) when Spear Fishing/Mining in the Plains.
    Improved the pathing of the hijacked Drone in the Plains. This also fixes issues where the Drone would become stuck on it’s way to the Boil in Operation: Plague Star.
    Made some very simple tweaks to Octavia’s Metronome (basically cut the pixels being rendered for it in half) to improve the performance of the FX, while at the same time reducing a bit of the visual clutter from full rings being around you. 
    Improvements towards performance issues that was caused by lingering (yet invisible) reticles even when the respective weapon was no longer being held. 

Bounty Changes and Fixes

    Focus Lenses are now rewarded less frequently as Tier 3 and 4 Bounty rewards. This also shuffled around some other Bounty reward frequencies to balance the mix.
    Fixed not being able to Capture an enemy if you died attempting your first Capture during a Bounty.

Fixes

    Fixed being able to Vacuum up the Sky Archwing Enablers in the Plains.
    Fixed having a player join while a session is paused resulting in all players unable to move.
    Fixed the End of Mission screen upon returning to Cetus from the Plains not showing Affinity gained on not fully Ranked weapons, Warframes, Companions, etc. This was leading to confusion on if you were losing that gained Affinity or if it was simply not displaying it. 
    Fixed not seeing any of your squadmate stats in the End of Mission screen when returning to Cetus from the Plains as the Host.
    Fixed seeing no extraction marker in the Plains when a squad member transitions to Cetus.
    Fixed the remaining Client post-Host migration joining the Client who left the squad instead of the new Host in the Plains.
    Fixed the Zenith disc firing cancelling whatever Warframe Ability cast animation you were currently performing. 
    Fixed losing all UI elements if you died in the tunnel upon returning to Cetus from the Plains and the End of Mission screen revived you.
    Fixed the Sprint toggle being reset when using a Melee weapon which resulted in lost momentum. 
    Fixed doing self-damage if you equip Whirlwind, Power Throw and Quick Return on your Glaive Prime. *Please note that this Hotfix line is incorrect. The actual fix is: Fixed a loss of functionality if you equip Whirlwind, Power Throw and Quick Return on your Glaive Prime and cause self damage.
    Fixed being able to Switch Teleport Excavators with Loki.
    Fixed the Kronsh not playing proper Hammer hit sounds.
    Fixed the Sniper combo counter not ticking down when firing unscoped. 
    Fixed a large amount of dialog missing when replaying Octavia’s Anthem as per: https://forums.warframe.com/topic/880007-soo-much-dialogue-is-not-used-in-octavias-anthem-replay/
    Fixed Ivara’s Navigator causing Exodia Contagion projectiles to get stuck floating in the air.
    Fixed not being able to control Exodia Contagion projectiles with Ivara’s Navigator (enjoy, DK). 
    Fixes towards Exodia Epidemic causing enemies to get knocked down twice and remain permanently inactive.
    Fixed not being able to scroll through all your Affinity gained items on the End of Mission screen.
    Fixed Fragments in the Codex not displaying which planet you discovered them on.
    Fixed minimap Mining markers lingering for the Advanced Nosam Cutter when the tool is put away.
    Fixed minimap Mining markers lingering for the Advanced Nosam Cutter for Clients if the Host has their Cutter out.
    Fixed Dargyns (and Ogma while its arms are destroyed) being too passive against the Sky Archwing Tenno.
    Fixed experiencing a black screen when using a controller and pressing B on the Saya’s Vigil End of Mission screen.
    Fixed the crosshair and Sniper scope vanishing after using the Nosam Cutter as Limbo.
    Fixed Clients suffering from a 3 year-long stiff neck ailment. 
    Fixed Sugatras being placed in the middle of the Guandao instead of on one of the ends.
    Fixed an issue where the distance for a very far waypoint would not include the distance between the target and the last point on the calculated path.
    Fixed Dual Pistols clipping through Ember/Ember Prime’s leg when equipped with the Vermillion Skin.
    Fixed a blocking volume blocking your Operator Void Beam in the Mastery Rank 24 test.
    Fixed Carrier’s smoke FX glowing in the dark. 
    Fixed a script error that would occur if a Tar Moa was killed while its tar was in mid-air.
    Fixed doing enough damage to an Ancient Healer resulting in a significant performance drop. 
    Fixed Nyx being able to create allied Infested by Mind Controlling a Boiler and then Melee attacking it. This caused an infinite amount of friendly Infested to be spawned from the Boiler spawn pods - which is pretty cool but not intended.
    Fixed Octavia’s Resonator Roller not animating when rolling.
 
[DE]Megan


Mardi 21 novembre 2017
 
Plains of Eidolon - Hotfix 22.3.5

Changes

    Changed the Plague Keewar Infested Strike Stance to Machete from Scythe when using one-handed grips. *We are reverting this change in the next Hotfix/Update.
    Increased the Range of two-handed Zaws by 20-25% (Jayap, Kroostra, Seekalla, Plague Bokwin).
    Tweaked parts of the Yaksha Nezha Skin/Helmet to better match original concept.
    In-Game screenshots (F6) now capture at full-resolution when using Dynamic Resolution.

Plague Star Fixes

    Fixed the Mixer Vault door remaining closed if you already opened the Mixer Vault before getting the Toxin.
    Fixed leaving the Mixer Defense objective area resulting in breaking the Mixer.
    Fixed the Plague Star Ancient Infested head of Hemocyte snapping to an extreme angle prior to aiming.
    Fixed an incorrect objective waypoint if the Toxin Dispenser in Stage 1 was activated too early.
    Fixes towards a script error when Hemocyte spawns.

Fixes

    Fixed slow Hosts causing Clients to leave the squad when loading into the Plains. This widely experienced squad disbanding issue is one of our top fixing properties that will continue to be monitored and improved.
    Fixed the Carrier's Looter precept not working for some Plains resources like Grokdrul containers.
    Fixed Companions being unable to pass through doors.
    Fixed losing functionality if you died while transitioning back to Cetus from the Plains.
    Fixed Clients not being able to use Operators in Caves.
    Fixed the Amp crafting preview disappearing upon selecting the Brace.
    Fixed the Hunter Mod sets not being linkable in Chat or in the Codex.
    Fixed Gilding a Zaw not resetting the Rank til you return to your Orbiter.
    Fixed Zaws with Covert Lethality and Exodia Epidemic unintentionally insta killing enemies. Covert Lethality does not carry over to projectiles or other effects created by weapons, and only applies on Melee finishers.
    Fixed the Hunter Synergy Mod’s +30 Crit-Link stat not displaying anywhere on the Arsenal UI.
    Fixed using an Emote while entering Archwing resulting in getting stuck in the animation.
    Fixed some weapon descriptions displaying unlocalized damage type text.
    Fixed the Incubus Ribbon not applying correctly to Titania with the Titania Unseelie Skin equipped
    Fixed the Day of The Dead Igaro Syandana and Synoid Syandana not attaching properly when the Mesa Devil Ranger Skin is equipped.
    Fixed only being able to preview the Cyst on Warframes if you have an infected Warframe equipped at the time.
    Fixed some low resolution textures on the Saryn Amalgama Skin.
    Fixed the Zaw not having a ‘None’ option in Sugatra Attachments.
    Fixed the Lenz not exploding when shooting an enemy object such as a Grineer door scanner.
    Fixed entering the Simaris scanning Tutorial without any Synthesis Scanners in your Gear wheel.
    Fixed the Naru Syandana not animating properly when Aim Gliding.
    Fixed simultaneously sprinting, sliding, and shooting resulting in your gun ceasing fire after standing up but will resume firing again when you crouch.
    Fixed being able to equip the Ruinous Extension Mod on the Arca Scisco.
    Fixed the Arca Scisco not tracking accuracy stats.
    Fixed a crash when using VOIP.
    Fixed a crash when in the Simulacrum.
    Fixed a hitch when scrolling through the Plague Star Trophies in the Dojo.
    Fixed jittering textures when scrolling through the Challenges list.
    Fixed some rocks in the Plains appearing wet when in reality they were dry.

Conclave Fixes

    Fixed the Surplus Diverters Conclave Mod unintentionally applying to Limbo when entering/exiting the Rift.
 
[DE]Megan


Jeudi 16 novembre 2017
 
Plains of Eidolon - Hotfix 22.3.4

Operation: Plague Star Changes

The Standing required to rank up the Operational Supply Syndicate is currently much higher than we initially intended. We will be decreasing the Standing requirements to their intended values and also updating the Sacrifice requirements. New Standing requirements:

    Rank 1 = 1000 Standing
    Rank 2 = 3000 Standing
    Rank 3 = 6000 Standing

* Players who have already attained sufficient Standing for the corrected values will be automatically ranked up and the excess Standing will be refunded. 

We are also running a script to refund the component portion of Operational Supply Sacrifices  and updating the Sacrifice requirements (Note: Credit costs will not be refunded). If you are automatically ranked up due to the Standing changes, you will not have to pay these new Sacrifice requirements: 

    The 2x Neurodes Sacrifice to Collaborator has been replaced with 10x Grokdrul.
    The Forma Sacrifice to Defender has been replaced with 10x Iradite.
    The Mutagen Sample Sacrifice to Champion has been replaced with 10x Nistlebrush.

Full info here: https://forums.warframe.com/topic/880425-psa-operational-supply-standing-sacrifice-changes/

Changes

    Adjusted the weapon trail FX on the Plague Keewar.
    Reduced the Magus Husk from 7100 to 710 Cryotic per item.
    Reduced the Magus Elevate from 2300 to 230 Oxium per craft.

* We are running a script to refund the above differences to as many people as possible, but we only have 30 days of history (Since October 17). Apologies to those missed but we're confident we'll get as many people as possible. This script digs back through time quite a bit, and we expect it to run over night and for refunds to be given tomorrow (November 17).

EDIT: November 17: The Script is complete!

Operation: Plague Star Fixes

    Fixes towards the Plague Star Bounty failing on Stage 2.
    Fixes towards the hijacked Drone getting stuck while navigating to the boil.
    Fixed Infested drop pods spawning far away or on top of the boil.
    Fixed the Infested Catalyst not being Chat linkable for those that own it. 

Fixes

    Fixed a crash when attempting to return to Cetus from the Plains.
    Fixed launching yourself at a weird angle when attempting to aim dodge backflip with sprint/roll key combination while using a scoped weapon.
    Fixed not being able to hear the ambient Corpus Ship announcer.
    Fixed the Defection unique Charger not being listed properly in the Codex.
    Fixed a level hole in a some of the Plain Caves.
    Fixed flickering water in some of the Plain Caves.
    Fixed some of Konzu’s transmission text being a filepath.
 
[DE]Megan


Jeudi 16 novembre 2017
 
Plains of Eidolon - Hotfix 22.3.3

Changes

    Konzu now explains that rewards are at Nakak for the Operation.

Fixes

    Fixed two particularly nasty crashes that could occur on return to Cetus.
    Fixed issues with flickering lights in Sabotage 2.0 on Grineer Galleons.
    Fixed an issue with the Toggle Sprint option and rolling in mid-air.
    Optimized some error logging.
 
[DE]Rebecca


Mercredi 15 novembre 2017
 
Plains of Eidolon - Hotfix 22.3.2

Changes

    Removed “Clear Remaining..” stage of the Operation.
    Increased likelihood of encountering Infested in the Plains.
    Reduced chance to receive Lens from Operation Bounty. 

Fixes

    Fixed roll breaking Ivara’s Prowl.
    Fixed another common crash during the Operation.
    Fixed console being invisible for Clients in the Operation.
    Fixed script error that could occur when using Hydroid’s Undertow.
    Fixed Infested pods in the Operation not showing VFX when destroyed.
    Fixed a potential script error in Landing Craft.
    Fixed a script error that could occur for clients during the Operation.
    Fixed rescanning fish statuettes granting additional trophies.
    Fixed reactor flickering in Sabotage.
    Fixed Infested Scream FX now showing for Clients.
    Various common crashes were fixed.
 
[DE]DrewDev


Mercredi 15 novembre 2017
 
Plains of Eidolon - Hotfix 22.3.1

Changes

    Reduced the sound gain from the Argonak and Astilla.
    Tweaked the charging and firing sounds of the Cycron.  

Fixes

    Fixed incorrect Skybox and water textures in certain Caves in the Plains.
    Fixed some unreleased items being Chat linkable.
    Fixed rampant crashes in the Plains.
 
[DE]DrewDev


Mercredi 15 novembre 2017
 
Plains of Eidolon - Update 22.3.0

OperationPlagueStar_Keyart.png 

A new Operation is here. Play Operation: Plague Star from Wednesday November 15th until Monday, November 27th at 2 p.m ET!

Operation: Plague Star. 

Rally your Squad and defend the Plains of Eidolon!

A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus. 

Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.

We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.

Read about rules, rewards, and more here: https://forums.warframe.com/topic/876895-live-pc-operation-plague-star/

Additions

    Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down.
    Added increased customization settings for the Operator! Expanded the Accessories categories for the Operator (I.E Facial Accessory, Ear Accessory, Eye Accessory, etc).
    Improved the functionality for hiding certain Operator Accessories (I.E Operator hair does not need to be hidden when an Ostron Mask is equipped). 

Bounty Changes

We have made ways to the way Bounties reward you! This new system is a take on the 'AABC' rotation system we have in endless missions, but applied to Bounties using the Common, Uncommon, and Rare rewards. 

Read through this to familiarize yourself with what's changed!

    First and most noticeable

    You now get a reward for every stage of the Bounty completed! Yup. Pretty simple. 

    Second and more technical

    The tier of rewards you get are determined by how many stages are in the bounty!

      3 Stage Bounties

        First reward: Common
        Second reward: Common or Uncommon
        Third reward: Common, Uncommon, or Rare

      4 Stage Bounties

        First reward: Common
        Second reward: Common or Uncommon
        Third reward: Common, Uncommon
        Fourth reward: Common, Uncommon, or Rare

      5 Stage Bounties

        First reward: Common
        Second reward: Common or Uncommon
        Third reward: Common, Uncommon
        Fourth reward: Common, Uncommon, or Rare
        Fifth reward: Common, Uncommon, or Rare

    Lastly

    We have slightly re-balanced the quantities of some of the rewards as we tested numerous Bounties with these changes. Right now this only applies to select items. Plains of Eidolon specific reward quantities are untouched (i.e it could be possible to get 25 x Breath of the Eidolon in a single 5 Stage Bounty or 6 Cetus Wisps in a 5 Stage Bounty).

      The rebalanced items are as follows

        Credit Rewards have been halved.
        Kuva rewards have been reduced.
        Endo Rewards have been reduced.

      The additions and replacements are as follows

        Cetus Wisps are now Uncommon in various tables.
        Cryotic and Oxium are now in various tables, replacing Void Traces in some cases.
        Our public drop table repository will be updated to reflect these changes in the coming days.

Blunt Changes

    Standing on a Blunt when it dies will now cause you to fall.
    Penta grenades will now bounce off the Blunt. It has a similar behavior as hitting a Grineer. Note that projectiles like Quanta cubes do not bounce off Grineer. Thus, cubes will not bounce off the Blunt.
    Miter blades will now bounce off the Blunt.

Changes

    Improved the quality of VOIP when Auto Gain Control is enabled.
    Increased the frequency of spawned Focus Convergence orbs in Defection missions.
    Removed the ability to be in Sky Archwing in certain Caves in the Plains.
    You may now notice more populated Grineer bases in the Plains, as roving Grineer now retreat in pure panic back to base at night when the curfew siren sounds.
    To save you from accidentally Donating your Mote Amp, you can no longer Donate it! 

Fixes

    Fixed a loss of functionality when entering the Plains from Cetus and immediately trying to go back to Cetus.
    Fixed not being able to use your Operator Void Beam if you selected ‘NONE’ as your Amp. This also fixes a progression stopping issue in the Chains of Harrow quest where you couldn’t damage enemies/chains.
    Fixed a black screen and loss of functionality if you are holding a fish as you are forced to Extract with the 60 second countdown timer in the Plains.
    Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.
    Fixed Riven stats sometimes not applying to Zaws when also equipping Stances.
    Fixed the last stage of a failed Bounty restarting if a Host migration occurred.
    Fixed the Bounty changing missions types if a Host Migration occurred while you were escorting the Drone.
    Fixed a 300ms delay to start sprinting when using the sprint/roll combination key.
    Fixed the Cetus gates sometimes remaining opening while in the Plains.
    Fixed wind sounds being too loud/not being affected by volume sliders in the expanded Caves in the Plains.
    Fixed some terrain clipping issues and holes in the expanded Caves in the Plains.
    Fixed an incorrect objective navigation path in the Corpus Ice Planet Sabotage tileset.
    Fixed incorrect material applied to the Moa in the Dojo Energy Research Lab.
    Fixed some Grineer Crates spawning their spoils underneath a platform, making them unreachable.
    Fixed administering a non-Operator Status Effect on a Sentient when damaging it with the Operator Void Beam.
    Fixed Konzu’s Bounty reward board displaying the ‘NEW’ tag on Mods that you recently acquired.
    Fixed Grineer drop pod sounds not playing for Clients in the Plains.
    Fixed the Hunter Command Mod having an unrelated Fusion Core (wow, remember those things??) description.
    Fixed being able to purchase multiple copies of the Plains of Eidolon Captura Scene.
    Fixed a map hole in the Grineer Forest Spy tileset.
    Fixed a map hole in the Grineer Asteroid tileset.
    Fixed various map holes in the Grineer Settlement tileset.
    Fixed a script error when using the Nosam Cutter.
    Fixed an issue with Nekros Deluxe's auxiliary and attachments not working as intended.

Conclave Fixes

    Fixed the Heartseeker Mod not working for Dagger Zaws in Conclave.
    Fixed the Biting Piranha Mod not showing up when trying to add it to any Dual Dagger in the Conclave Arsenal.
 
[DE]Megan


Vendredi 10 novembre 2017
 
Plains of Eidolon - Hotfix 22.2.5.1

Fixes

    Clipped the budding wings of various species of fish. We will be collecting your favourite screenshots in honor of the day the fish flew too close to the sun.
    Fixed an issue where all Captura scenes were marked as owned. Sorry, Fashion Framers.
    Fixed a crash that would occur when leaving the Dojo.
    Fixed an issue with textures on Eximus units.
    Fixed various crashes.
 
[DE]Rebecca


Vendredi 10 novembre 2017
 
Plains of Eidolon - Hotfix 22.2.5

Be prepared for next week and preview the full Forum thread for information, rules, rewards and more on Operation: Plague Star: https://forums.warframe.com/topic/876895-preview-next-week-pc-operation-plague-star/

Changes

    Certain Caves in the Plains can now be more indepthly explored (Operation: Plague Star will bring more gameplay to these expanded Caves). In a future Update, these Caves will be eligible for Bounty and Incursion missions!
    Made a handful of performance Optimizations (mainly in the Plains). These performance fixes were largely discovered on the Console build, and graciously brought over to PC for an overall improvement on all platforms!
    Upon aborting a mission in the Plains, you can now choose to either return to Cetus or your Orbiter.
    Replaced the duplicate Gladiator's Resolve Mod with Gladiator's Might Mod in Bounty rewards.
    Tweaked the appearance of the Operator’s Void Mode to differentiate it from Loki’s Invisibility. This also applies to Unairu’s Void Shadow so you can identify that the cloak is from the Operator.
    Sky Archwing Enablers are no longer able to be spawned in the hallway between Cetus and the Plains. Enablers spawned in the hallway were found to be unusable anyways.
    An End of Mission success/fail screen has been added to Simaris’ Synthesis tutorial. Now you’ll promptly know if your scanning skills are good enough for ol Simaris!
    Toned down Grineer reinforcement sounds and barks in the Plains.
    Tweaked positional reverb spill to help players better detect enemy positionality.
    Removed Lotus transmission from End of Mission screen when going from Plains back to Cetus when you haven't done anything.
    Slightly reduced the range of the Mortar Bombards mortar projectiles.
    Mutalist Alad V will now always target Warframes when using his mind control collar ability. If his main target is an Operator, he will try to collar the corresponding Warframe instead, and if he does, the Operator gets force Transferred back and the battle continues.
    Reduced the amount of times Onkko spits knowledge about the Vomvalysts lures.

Fixes

    Fixed not being able to defeat the Raptor due to the bombs not exploding when falling into the tubes, and because the Raptor refuses to fly away from the tubes.
    Fixed not being able to defeat Lephantis due to his many heads not opening up to display his more vulnerable side.
    Fixed the Infested Grineer head of Lephantis lingering above ground, allowing you to attack it mercilessly without fear of being harmed.
    Fixed not being able to defeat Alad V if the Operator gets ‘collared’ by Alad V. This resulted in your Warframe being stuck and upon dying you would forever be on the ‘spectating’ screen.
    Fixed Mutalist Alad V collar creating a headless Nyx if he collars your Warframe just after you Transferred to the Operator. Your Operator getting collared will now force you back into your Warframe.
    Fixed cases where the Teralyst would not properly teleport when getting stuck and would instead just turn invisible.
    Fixed Bounties not progressing after Host migration if migration occurs during the middle of an active Bounty stage.
    Fixed Armor Attachments not showing up on the Nekros Irkalla skin.
    Fixed all Operator Amp Affinity earned as a Client, disappearing when a Host migration occurs.
    Fixed experiencing a massive hitch as the Client when a Host migration occurs in the Plains.
    Fixed being unable to invite players from the Friends list after aborting a mission in the Plains as a Client.
    Fixed Warframe Mod set bonuses not being applied after respawns and Host migrations.
    Fixed a crash when attempting to load into a Void Fissure mission.
    Fixed a crash that would occur when firing the Nosam Cutter and pressing the hotkey for the Nosam Cutter or the Codex Scanner.
    Fixed a crash that could occur if Octavia's Mallet was the target of a switch teleport.
    Fixed Melee enemies avoiding Ember’s Fire Blast ring, which resulted in a performance spike due to the enemy attempting to find another path around the fire ring.
    Fixed an error that was causing players to not join Plains of Eidolon together as a squad when doing a Bounty.
    Fixed Mirage’s Total Eclipse Augment Mod applying to the Operator.
    Fixed the Operator Amp Energy Regeneration rate being much faster for Clients when using an Amp that has the Klebrik Scaffold.
    Fixed losing your Operator Amp if you died in the final stage of The Chains of Harrow quest with an Amp equipped Operator.
    Fixed the Operator Amp not being included in the Mission Progress & Rewards screen.
    Fixed Razorback rockets, Ogma Rocket projectiles, Mortar Bombards, and the Teralyst Wail hitting Warframes in Limbo’s Rift.
    Fixed Teshin standing at the exit door instead of running ahead in the War Within quest.
    Fixed sometimes getting stuck under the Oriber ramp when using Transference for the first time in the War Within quest.
    Fixed not being thrown out of Archwing before entering the Asteroid Defense mission in the War Within quest.
    Fixed current Bounty not updating if you changed your mind and selected a different Bounty.
    Fixed a long-standing cosmetic problem with Founders scrolling list not displaying some alias’.
    Fixed incorrect squad invite message when being invited to multiple Bounties. Before, it would show the message of the first Bounty invite until you either went into another mission, or received an invite to another (non-Bounty) mission.
    Fixed the Dark Daggers not being visible in the Codex.
    Fixed missing blocking volumes in an area where you could jump out of bounds in the Void tileset.
    Fixed a black box HUD icon appearing when using a Zaw with the Exodia Triumph Arcane upgrade. This was an unintended Channeling Efficiency upgrade on top of its intended Channeling damage.
    Fixed dropping any items you're holding when Transferring to your Operator.
    Fixed Codex Scanners and Synthesis Scanners appearing very stretch when zooming in a non-standard aspect ratio (ultra wide resolution).
    Fixed some textures flickering or popping in during the initial Vor’s Prize cutscene.
    Fixed destroying the second coolant causing the red objective marker to remain permanently in Reactor Sabotage missions.
    Fixed the Ki’Teer Sekhara diamond FXs lingering when viewing through a scope.
    Fixed mission countdown beeping and flashing over the selected node not displaying.
    Fixed cases of very low ambient sounds in Cetus.
    Fixed various Grineer machinery in the Plains not having sound.
    Fixed the Arsenal diorama breaking if an Inbox message is opened at the same time you enter the Arsenal.
    Fixed the Mining UI not appearing after switching to a different weapon and then back again.
    Fixed a missing Codex entry for Nox Eximus.
    Fixed being able to see your Warframe inside the Quill cave before Transferring in front of the cave door.
    Fixed UI markers sometimes not pulsing.
    Fixed Warframes using the Excalibur mesh for a few frames when first opening the Simulacrum Arsenal.
    Fixed changing weapons in the Simulacrum Arsenal from a weapon with higher max Ammo to one with lower not resetting the Ammo count to the new lower amount or vice versa.
    Fixed special cases of AI not being paused in the Simulacrum when the option is enabled.
    Fixed changing weapons in the Simulacrum Arsenal after being disarmed causing you to lose your weapons until you went back to the Arsenal.
    Fixed renamed Operator Amps appearing as just ‘Amp’ for Clients.
    Fixed Infested Chargers not being able to damage the Cascade Bomb in the Once Awake quest due to an incorrect hitbox.
    Fixed an error message for Polarizing a Zaw appearing when attempting to install an Orokin Catalyst or Focus Lens on an Ungilded Zaw.
    Fixed not being able to shoot between two ice pillars on Mariana Earth.
    Fixed a missing blocking volume on Mariana Earth.
    Fixed missing collision on a tree root on Gaia Earth.
    Fixed Nova being able to Worm Hole her way out of the map in the Silver Grove tileset.
    Fixed a missing blocking volume between two rocks in the Plains.
    Fixed a missing blocking volume in the Grineer Settlement tileset.
    Fixed bridges in the Cambria Earth Spy tileset having a blocking volume active when not extended and not extending entirely.
    Fixed a localization string in the Fishing Gear wheel menu.
    Fixed multi-part subtitles (more than one line for a single transmission) sticking around forever if an audio device is not connected.
    Fixed the Broca Syandana clipping through Gara’s legs.
    Fixed the Kopra Suit leggings clipping through non-matching Suit types.
    Fixed no subtitles appearing if you do not have an audio device connected.
    Fixed footstep sounds not playing on certain surfaces in Cetus.
    Fixed a script error that occurred when the Client attempts to capture the Capture target in the Plains.
    Fixed being able to have 2 Sky Archwing Enablers on the ground. There should only ever be 1 from each player active on the ground (you can still be in Sky Archwing and spawn one for your friend to grab).
    Fixed a potential script error when attempting to begin a Dojo Duel.
    Fixed a script error when attempting to redeem Gems for Standing in Cetus.
    Fixed a script error when casting Nyx’s Absorb ability.
    Fixed a script error when casting Ivara’s Artemis Bow ability.
    Fixed a script error when casting Chroma’s Effigy ability.
    Fixed a script error when casting Harrow’s Covenant.
    Fixed a script error when using Transference with Octavia.

Conclave Changes & Fixes

    Fixed the Lunaro ball marker disappearing.
    Fixed being unable to cancel a Bullet Jump in Lunaro.
    You now cannot catch or punch the Lunaro for .5 secs after dropping/throwing it.
 
[DE]Rebecca


Lundi 6 novembre 2017
 
Plains of Eidolon - Hotfix 22.2.4

Cetus Economy Changes

    Increased the Standing awarded from redeeming Azurite, Devar, and Veridos Gems to Old Man Suumbaat.
    Reduced the cost of Fish components in certain crafting recipes.

* To clarify and expand on the "Reduced cost of Fish components in all crafting recipes"

    ARCHWING LAUNCHER: Fish Oil = 50 to 30
    MAGUS HUSK: Fish Scales  = 40 to 20
    VIRTUOS TEMPO: Fish Scales  = 40 to 20
    MAGUS VIGOR: Fish Scales  = 40 to 20
    VIRTUOS NULL: Fish Scales  = 40 to 20
    EXODIA BRAVE: Breath of the Eidolon = 20 to 10
    EXODIA VALOR: Breath of the Eidolon = 20 to 10
    EXODIA MIGHT: Breath of the Eidolon = 20 to 10
    EXODIA MIGHT: Tralok Eyes = 40 to 5
    EXODIA HUNT: Breath of the Eidolon = 20 to 10
    EXODIA HUNT: Sharrac Teeth = 10 to 5
    EXODIA TRIUMPH: Breath of the Eidolon = 20 to 10
    EXODIA TRIUMPH: Mortus Horn = 10 to 5
    EXODIA FORCE: Breath of the Eidolon = 20 to 10
    EXODIA FORCE: Karkina Antenna = 10 to 5
    MURKRAY BAIT: Tralok Eyes = 10 to 5
    MURKRAY BAIT: Mortus Horn = 10 to 5
    MURKRAY BAIT: Karkina Antenna = 20 to 10
    MURKRAY BAIT: Fish Meat = 40 to 20
    PEPPERED FISH BAIT: Quantity = 10 to 20
    GLAPPID BAIT: Norg Brain = 10 to 5
    GLAPPID BAIT: Cuthol Tendrils = 10 to 5
    GLAPPID BAIT: Fish Meat = 60 to 10
    NORG BAIT: Sharrac Teeth = 10 to 5
    NORG BAIT: Karkina Antenna = 10 to 5
    NORG BAIT: Fish Meat = 40 to 20
    CUTHOL BAIT: Goopolla Spleen = 20 to 10
    CUTHOL BAIT: Murkray Liver = 10 to 5
    CUTHOL BAIT: Fish Meat = 40 to 20
    ALL OPERATOR ARM ARMOR: Fish Scales = 50 to 30
    ALL OPERATOR BODY ARMOR: Fish Scales = 80 to 50 (ZAUBA CUIRASS: Fish Scales = 400 to 50)
    ALL OPERATOR LEGS ARMOR: Fish Scales = 50 to 30
    ALL OPERATOR HELMETS: Fish Scales = 30 to 10
    EKWANA II JAI: Mortus Horn = 10 to 5
    EKWANA JAI: Goopolla Spleen = 10 to 5
    JAI II: Yogwun Stomach = 10 to 5
    VARGEET II JAI: Mortus Horn = 10 to 5
    VARGEET JAI: Goopolla Spleen = 10 to 5
    JAI: Khut-Khur Venom Sac = 10 to 5
    EKWANA II RUHANG: Tralok Eyes = 10 to 5
    EKWANA RUHANG: Sharrac Teeth = 10 to 5
    RUHANG II: Yogwun Stomach = 10 to 5
    VARGEET II RUHANG: Tralok Eyes = 10 to 5
    VARGEET RUHANG: Sharrac Teeth = 10 to 5
    RUHANG: Mawfish Bones = 20 to 5
    CLAPKRA BRACE: Fish Oil = 50 to 35
    JUTTNI BRACE: Fish Oil = 50 to 35
    LOHRIN BRACE: Fish Oil = 50 to 35

Changes

    Sky Archwing Enablers that are spawned on water will now be teleported directly to where you were last standing. Spawning them on water was making the Enablers unreachable.
    Improved the cloth physics on Nekros’ Irkalla Binds.
    Removed sneaky text about something upcoming. Shhhhh!

Fixes

    Fixed a Host migration during an Incursion resulting in no rewards for Client.
    Fixed not being able to progress through the Chains of Harrow quest after talking to Palladino in Iron Wake.
    Fixed the Hijacked Drone in the Plains not understanding that it has to go AROUND the nasty meteorite.
    Fixed a crazy unrealistic ‘time until’ displayed in Simaris’ next Synthesis target and no Leaderboards displaying.
    Fixed Clan Research causing delays in updating Clan Affinity.
    Fixed Nidus’ Maggots not latching onto enemies.
    Fixed Nekros’ Irkalla Binds appearing regardless of having them equipped on Nekros and Nekros Prime.
    Fixed certain Kavat Skins being shown in Market previews for Kavats Armor even though those Skins are not compatible with Armor.
    Fixed a missing Operator walking animation in the War Within quest.
    Fixed a script error when casting Hydroid’s Undertow ability.
    Fixed a script error when casting Vauban’s Minelayer ability.
    Fixed a script error when casting Trinity’s Link ability.

Conclave Changes

    Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw in Conclave.
 
[DE]Megan


Jeudi 2 novembre 2017
 
Plains of Eidolon - Hotfix 22.2.3

Changes

    Bounty Incursions will no longer abort automatically upon leaving the marked area. A grace period timer indicted on your HUD is displayed to alert you to reenter the area and continue the Incursion.

Fixes

    Fixed not being able to extract in the last mission of The Silver Grove quest.
    Fixed Nekros’ Irkalla chains clipping through his body.
    Fixed Nekros’ Irkalla wrist chains floating away.
    Fixed a script error when attempting to purchase the Meme Glyph Bundle.
 
[DE]Danielle


Mercredi 1 novembre 2017
 
Plains of Eidolon - Hotfix 22.2.1

Fixes

    Fixed Nekros Prime arm dangle details appearing when equipped on the Nekros Irkalla Skin. As is standard and precedent for all in-house Deluxe Skins, the override of Prime Details is the intent.
    Fixed adjusting the Exposure in the Plains of Eidolon Captura Scene not functioning correctly and also causing the screen to flicker.
    Fixed no Zaw appearing when viewing its Codex diorama.
    Fixed Clients not being able to throw the Sigma & Octantis (Day 700 Daily Tribute reward) if a Stance Mod is equipped.
    Fixed the Arsenal Captura screen not instructing you where/how to get the Plains of Eidolon Captura Scene.
    Fixed a Conclave crash.
    Fixed a HUD crash.
 
[DE]Megan


Mercredi 1 novembre 2017
 
Plains of Eidolon - Update 22.2.0

Additions

Defy death itself, and crush the living with new Deluxe skins for Nekros and Ember! Return from the underworld to haunt your enemies with the Nekros Irkalla Deluxe Skin, and burn your foes to a crisp with Ember Vermillion Deluxe Skin! Each Warframe Deluxe Skin is also available as a collection with signature weapon skins and accessories.

    Nekros Irkalla skin

      A specter of destruction, Nekros breaks free of the underworld with this haunting skin.

    Nekros Irkalla binds

      The signature binds of Nekros Irkalla.

    Thanatos scythe skin

      The signature scythe skin of Nekros Irkalla.

    Thanatos sugatra

      The signature Sugatra of Nekros Irkalla.

    Ember vermillion skin

      From the ashes of battle a flamboyant new Ember rises.

    Nusku pistol skin

      The signature pistol skin of Ember Vermillion.

    Bennu syandana

      The signature Syandana of Ember Vermillion.

General Additions

    Ostron Rug Collection has been added to the Market! 

Cetus/Plains Changes

    ‘Sabotage Bounty’ has been renamed to ‘Prototype Sabotage’.
    Increased the Cetus Standing reward for each Bounty tier.
    Replaced Grokdrul and Iradite pickups from crates and caches with Rubedo and Ferrite in the Plains to better expose the deeper Resource system.
    Added Circuits to Turret drop tables.
    Added Circuits, Rubedo and Ferrite to Dropship drop tables.
    Added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers 

The addition of these Resources into the Plains are mainly geared towards helping new players learn about Resources not tied to the Plains.

Changes

    Made numerous HUD optimizations.

Zaw Changes

    Kwath additional damage increased from 9 to 14.
    Kroostra additional damage increased from 9 to 14.
    Mewan base damage increased from 81 to 86.
    Kronsh base damage increased from 81 to 86.
    Ruhang additional damage increased from 9 to 14.
    Ruhang II additional damage increased from 18 to 28.

Zaw Stat Fixes

    Ooltha's base Critical Chance changed from 22% to 18% as intended.
    Mewan's base Status Chance change from 22% to 18% as intended.

Fixes

    Fixed some missing reward pools in Bounty reward rotations.
    Fixed Zaw Rivens having unintentionally lower stats than their Disposition indicated. This results in an overall Zaw Riven buff by 50%.
    Fixed Zaw Rivens turning into generic Melee Rivens when upgraded (relogging fixed this).
    Fixed Zaws not displaying their Riven distribution correctly in the Arsenal.
    Fixed attempting to view a Sugatra with a Zaw equipped resulting in not seeing the weapon or the Sugatra.
    Fixes towards Bounties insta failing if an ability to teleport (Nova’s Wormhole, Itzal’s Blink, etc) was used to enter the Bounty area.
    Fixed enemies inside a Vazarin Void Aegis bubble not attacking players also inside the bubble.
    Fixed Sentient Cores counting towards the Medallion challenge of a "Find x Syndicate Medallions" Riven.
    Fixed Rhino’s Iron Skin absorbing damage instead of Harrow’s Covenant if cast first.
    Fixed leg Armor being incorrectly orientated on Mag’s Pneuma Skin.
    Fixed a script error when casting Ivara’s Prowl ability.
    Fixed a script error when casting Nidus’ Virulence ability.
    Fixed a script error when casting Trinity’s Blessing ability.
    Fixed a script error when casting Hydroid’s Undertow ability.
    Fixed a script error when casting Rhino’s Rhino Charge ability.
    Fixed a script error when casting Excalibur’s Exalted Blade ability.
    Fixed a script error when casting Zephyr’s Tail Wind ability.
    Fixed a script error when casting Ember’s Fireball ability.
    Fixed a script error when casting Nova’s Molecular Prime ability.
    Fixed a script error when casting Chroma’s abilities.
    Fixed a script error when casting Equinox’s abilities.
    Fixed a script error when using Transference.
    Fixed Mod image rewards for Alerts looking stretched.
    Fixed Warframe abilities appearing as unranked when viewing them in the Arsenal in Cetus.
    Fixed Luminous Dye remaining active if used prior to transitioning back to Cetus and then re entering the Plains.
    Fixed an edge case where if you pressed Esc right as the End of Mission screen is opening when transitioning to Cetus, you'd get soft locked.
    Fixed incorrect diorama when viewing Operator Greaves.
    Fixed Operators appearing to have a very long giraffe-like neck when viewing equipment from the Quills.
    Fixed a stretched mesh on the Valkyr Delusion Skin.
    Fixed Syandanas not sitting properly on the Valkyr Delusion Skin.
    Fixed Aura Mod description text discrepancies.
    Fixed the Sprint Boost Mod description not displaying % Sprint Speed.
    Fixed a file path text appearing in Lephantis’ boss fight.
    Fixed a join in progress crash.
 
[DE]Megan

 

 

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