Declining an invite to Orbiter will now prevent additional invites for 15 seconds. Repeatedly declining invites will increase the 15 second duration. You'll no longer receive stacks of invites from repeated requests.
Fixed missing mesh on Vahd Greaves.
Fixed lighting in Personal Quarters.
Fixed Ballistica Prime not creating proper ‘Ghost’ on Charged Attack kill.
Fixed operator not facing the right way when getting back in their chair after customization with a stance equipped.
Fixed Operator air sliding back into their seat.
Fixed a script error in Nidus' Larva that could prevent casting in some situations.
Fixed ghoul assassinate not counting kills if it started at an area previously used by a ghoul exterminate.
Fixed missing chat messages when people were kicked.
Optimized memory use in the Orbiter to help reactionary 32-bit people.
Fixed potential crash during host migration.
Fixed Blade and Gun Stencil & updated Grineer Fury for Personal Quarters.
Fixed only a single copy of a decoration being returned from a Vignette being returned if it contained multiples of the same type.
Fixed Conclave being unplayable for clients.
Fixed Personal Quarters using client’s favourite Warframe.
Fixed client not seeing lure tethers connecting to Teralyst.
Jeudi 21 décembre 2017
Plains of Eidolon - Hotfix 188.8.131.52
Reset Dynamic Resolution back to off by default because on some systems it seems to malfunction.
Fixed chat tabs being all crammed together.
Fixed collision in Personal Quarters.
Fixed scrolling in the Somachord
Fixed using Gunsen's default attacks when using it without a stance.
Fixed bounties sometimes losing track of which encounter is the active bounty stage during migration.
Fixed Ghoul Extermination Bounty not showing complete screen after host migration.
Fixed error in Orbiter decoration limit check when buying or gifting a bundle.
Fixed Plains water at night permanently reducing Shields.
Removed some incomplete Zaw tips that had shown up in the Codex.
Fixed some session problems when joining squads roaming the Plains.
Fixed several popular crashes.
Jeudi 21 décembre 2017
Plains of Eidolon - Update 22.8.0
4 New Bounties: Ghoul Purge!
Ghoul threats have arrived! These recurring bounties feature the Ghoul monstrosities. Help defend Cetus and destroy the Ghouls.... but their destruction may not be permanent! Expect the Ghouls to re-emerge regularly.
Ghoul Purge will introduce these new Grineer Ghoul Enemies and Variants:
Known colloquially as the 'drill sergeant', the Augur is fast-grown into its enhancements. As with all Ghouls, no regard is given to the proper development of its higher functions. Cantilevered leg augments propel the unit toward the fray at speed, while over- and under-mounted extendable drill carriages magnify both reach and penetrating power.
Ghoul auger alpha
Whether through aberrant cognition or sheer brutality one specimen always moves to the front of each pack. It is from this individual that the other units take their lead.
Vay Hek's personal favorite, the Devourer is a maximal terror unit. Draped in shreds of the diapause bag that birthed it, this gap-mawed monstrosity barrels toward prey with furious intensity. Wrist-mounted hooks are welded to elbow joints and hyperpowered by a myotechnological winch system for maximum impact-and-pull.
The Expired are Ghouls who have succumbed to malnutrition or environmental poisoning during the early stages of development. Their backup nervous systems continue to drive them forward, however, making them ideal suicide troops.
Ghoul expired deserter
Why this emaciated monstrosity chose to abandon its pack remains to be seen.
So named for its terrifying leer, the Rictus (AKA 'the Sawman') lives to divide and conquer its foes - literally.
Ghoul rictus alpha
This specimen shows evidence of advanced cognitive abilities and greater, if rudimentary, situational analysis. Cold blooded and ruthless, t is easy to see how this specimen led its pack so ably.
New Tenno Weapons
Deliver a massive punch with each blast of this shotgun, or launch a round that explodes mid-air knocking down nearby enemies.
Find this weapon or its Blueprint in the Market today!
Lacerate attackers with two razor sharp warfans.
Find this weapon or its Blueprint in the Market or Tenno Research lab today!
Slicing Feathers! Twirling acrobatic slashes with a refined touch!
New Grineer Weapons
Annihilate targets with four simultaneous shots from this high-caliber Grineer rifle.
Find this weapon in the Market or from Ghoul Bounty rewards today!
Inflict rapid-fire bursts of pain with this Grineer submachine gun.
Find this weapon in the Market or from Ghoul Bounty rewards today!
New Grineer Cosmetics
Victory over the Grineer, draped across your shoulders.
Maggor armor bundle
Grineer plate, trophies from battle on the Plains of Eidolon.
New Grineer Bundle
Maggor assault pack
Make a devastating entrance with the Maggor Assault Pack. Includes the Quartakk quad-barrelled assault rifle and hard-hitting Stubba submachinegun, with matching Maggor armor and syandana.
Invite Players to Your Orbiter!
Warframe’s shared-world experience now expands to your Orbiter with the option to invite your friends to come aboard! Players have been requesting this feature ever since we introduced the Landing Crafts back in Update 14. If you played back then, you’ll remember cabin space was very limited, but it has expanded over the years. To make room for your squad, we’re expanding your Orbiter further by adding the new Personal Quarters!
To receive the new Personal Quarters Segment Blueprint, you must complete The War Within. Players who have already completed the quest will receive the Blueprint automatically in their inbox.
Customize your Personal Quarters!
Choose the centerpiece of your Personal Quarters from the following 8 Vignettes. Each Vignette adds its own ambiance and flare to your space.
Kuva Fortress Vignette
Purchase Vignettes individually from the selection list, or all of them from the “Vignette Bundle” located in the Market.
Add some color and theme your Quarters’ walls with Stencils!
Purchase Stencils individually from the selection list or from the Market.
Bring home the fish you’ve caught from the Plains with your own Aquarium! Simply select “Customize Quarters” to pick the tank you want to house fish from your inventory. Fish will be removed from your inventory, but can be retrieved at any time from your tanks.
Put your Warframe on display! Choose from your loadouts to showcase your best look in full scale.
Add ambiance to your Orbiter with the Somachord! Unlock songs by locating and scanning Somachord Tones scattered throughout the Solar System. Find them all to complete songs!
Increased Decoration Capacity
To accommodate all the new decorations coming in Update 23, capacity has been split into 4 different areas (Transference Room, Helminth Infirmary, Personal Quarters, and everything in between) with a capacity of 1200 EACH to hold all your ship’s flair.
And since we know some of you really enjoy personalizing your Orbiter, we will be overhauling decoration placement to be more streamlined in 2018! These currently unreleased changes (discussed in Devstream #103) will include grid snapping, placing floating decorations, and much more!
New Orbiter Decorations!
Warframe Articula: Posable scale models of your favorite Warframes are here! To place, open your decoration tool and select “Warframe Articula”. Once you’ve found the perfect spot, customize by selecting from your existing loadouts, choosing a pose from the “Warframe Gun Pose Set”, and swapping weapons! Due to their complexity, Articula take more Capacity than most decorations so placement will be limited. For example, you won’t be able to place a large number of Articula like you can with Noggles.
Trees, Planters and more!
Explore a new line of decorations including some plants and decorative toys for your Companions!
New Operator Animation Sets!
There is a new Operator customization option available: School specific animations!
Zenurik, Naramon, Unairu, Madurai, and Vazarin have their own set of idle animations. These are freely for the school of your choice. If you unlock each school, each set becomes available for your operator!
Captura improvements: Archwing & DoF!
Archwing can now be deployed in Captura!
Added a Depth of Field toggle in Captura! As opposed to the current Depth of Field slider, the toggle will completely turn it on or off.
We are not shipping Damage 2.5 changes simply because we'd have less than a day to Hotfix issues. This applies to Volt changes too. We do not want to ship something that we are unable to Hotfix for more than a week.
We have plans to make 2018 kickoff with long overdue reviews. Enjoy your holidays with some new gear and more while we enjoy ours, and we'll return in 2018 well rested and ready to rock!
Fragments in your Codex are now categorized based on their origin (Cephalon, Cetus, Gara, and Ghouls).
You can now replay Bounties for Standing!
You can now use Emotes in your Orbiter! Deep bows all around.
Mirage's Hall of Mirrors casting animation has been changed to match the style of the Mirage Prime trailer!
Removed reticle animation when sprinting due to feedback.
Improved sound ambience and performance on a Grineer Settlement tileset door.
The body tendrils on Nezha’s Yaksha Tennogen Skin is now tintable and will take tints from the tertiary slot.
Lieutenant Lech Krill changes:
Lech Kril will now prioritize using his ice abilities instead of melee when he can.
Upon destroying Lech Kril's backpack, his ice abilities will have their cooldowns reset to reduce time spent waiting around.
Changed Lech Kril's Ice Wave ability so that it doesn’t halt the fight when players are meleeing him.
Added FX to Lech Kril's weakspot that changes tint based on how much damage his backpack has taken to help make the objective clearer to new player.
Very slightly tweaked hitbox location for backpack to try and achieve more consistent damage.
When Decorating your Dojo, your selected Decoration will now be deselected if you type into the search bar and the Decoration in question does not appear on the results page. This should help prevent players accidentally building the wrong item!
Ambulas is now immune to Viral Damage. This will fix issues where Ambulas becomes unhackable.
Fixed a timing issue where Konzu's Bounties would not refresh properly.
Fixed an issue where the HUD wouldn't update when accepting bounties.
Fixed an issue where the 'Bounty Accepted' transmission wouldn't play when taking on a new Bounty.
Fixed an issue where you'd have to leave Cetus and return to see a new Day's bounties.
Fixed Nova being able to Worm Hole her way out of the Kuva Fortress tileset on Dakata.
Fixed Operator Vahd Greaves overlapping with other styles of Operator suit causing it to clip.
Fixed Sentient Cores disappearing if they are on the ground and another player joins the session.
Attempt to fix a progress stopper in Sealab Sabotage when killing Tyl Regor’s Project specimen before it steps off the platform.
Fixed Client Zaw stats only showing Strike stats in the Simulacrum Arsenal instead of all components.
Fixed Punch-Through projectiles hitting multiple times against Drones/Ships.
Fixed a Rampart spawning inside of a wall in the Grineer Shipyard tileset.
Fixed Mirage Prime’s Eclipse applying only the basic textures.
Fixed Tusk Dargyn hovering above its target instead of flying around.
Fixed Ferrox primary projectiles sometimes not appearing when in Limbo's Cataclysm and Stasis.
Fixed Mirage’s Hall of Mirrors clones not playing the proper idles if an idle set is equipped.
Fixed Mirage’s Hall of Mirrors clones inheriting customizations they shouldn't have in Conclave.
Potential fix for Bounties overlapping in the UI when talking to Konzu.
Fixed crash related to fighting Teralsyt.
Fixed Clients disconnecting from host when trying to load into a Captura or Simulacrum session at the same time as the host.
Fixed inaccurate and broken mini-map in the Grineer Settlement tileset.
Fixed animation issue when charging an arrow immediately after firing a shot using Bows.
Fixed mods like Quick Return and Power Throw not applying when dual wielding a throwing melee weapon.
Fixed missing textures on Diriga during the purge sequence of The War Within.
Fixed Survival UI for clients changing between two languages if their selected language is different than the host’s.
Fixed Tusk Heavy Gunner using the incorrect textures.
Fixed Reactant counters not showing properly for Squadmates if the Operator is out.
Fixed various rocks in Cetus being unaffected by Rain.
Fixed the Glaive consistently circling around the player. Sorry we know it was cool but not intended!
Fixed an issue with the Varykor Sydon's Radial Blind looping its animation.
Fixed an issue with Octavia customizations being overridden.
Fixed an issue with Equinox's night form not playing nice with Archwing customization colours.
Mardi 19 décembre 2017
Roadmap - 2017 & early 2018!
If you look at your calendars, you'll notice there's really only 4 working days left this month for DE (DE is closed Christmas week, except support - <3 SUPPORT).
Last night (at 9:09 p.m Eastern to be exact), we made a new release plan list. If you watched Devstream #103, both you and I were expecting that we'd have Khora, Damage Changes, and Teralyst Variants before 2017 came to a close. Now that we've slept on it (barely), we're sharing what you can expect (and why):
4 x New Weapons!
The Acolytes Return!
Impact, Puncture, Slash (IPS) Changes!
Khora's Accessories !
Gantulyst (internal name Megalyst)!
Hydrolyst (internal name Rainalyst)!
Realistically if we shipped the 2018 items this Wednesday, we'd have just about 2 days to iterate on all the IPS damage changes. That's not enough time. When the new year rings in, we'll have an updated dev workshop, visual examples, and more! The important takeaway for all of us at our keyboards is that we started this journey to make the lesser used Physical Damage types more effective. That was the first step. Nothing has been released yet, we have a day's worth of reactions to look through, please remain constructive in all continued theorycrafting/reaction posts.
Mardi 12 décembre 2017
Plains of Eidolon - Mirage Prime 22.7.0
Razzle and dazzle with the newest Prime items
Dazzle the opposition with this golden master of illusion and mayhem with increased Shield and Armor!
Deliver a golden knockout with these prime melee weapons.
Gilded rails adorn these two vicious bolt-launching pistols.
Saryn Prime, Nikana Prime and Spira Prime have entered the Prime Vault, and their Relics are no longer be obtainable in the game.
* If you already wield the power of these Primes or if you already hold Relics in your inventory that house these Primes, they will remain in your inventory.
As a result of Saryn Prime, Nikana Prime, and Spira Prime entering the Prime Vault, the following Syndicate sacrifices have been swapped:
Arbiters of Hexis
Saryn Prime Neuroptics swapped to Nekros Prime Neuroptics
Spira Prime Blade swapped to Cernos Prime Lower Limb
Nikana Prime Blade swapped to Venka Prime Gauntlet
Saryn Prime Chassis swapped to Banshee Prime Chassis
Saryn Prime Neuroptics swapped to Nekros Prime Neuroptics
You can now swap to your primary weapon while holding Volt's Electric Shield, doing this will drop the Electric Shield. You can drop the Electric Shield as before to avoid switching to another weapon.
Fixed being stuck in an unmovable state when attempting to return to Archwing during The War Within asteroid field phase.
Fixed Naramon Disarming Blast breaking several boss fights as reported here: https://www.reddit.com/r/Warframe/comments/7ik747/naramon_can_disarm_enemies_that_normally_cant_be/
Fixed enemies never really ever attacking Octavia’s Mallet while following it.
Fixed Clients not getting the combo bonus damage boost from Octavia’s Mallet when combined with Resonator.
Fixed "Required In Vault" Dojo decorations not showing up in the list of placeable decorations.
Fixed the Syndicate Medallion/Sentient Core redemption UI allowing you to redeem a decimal value. Medallions/Cores were never actually redeemed as this was purely a UI issue.
Fixed disabling dynamic resolution not restoring the scale back to 100% for Temporal Anti-aliasing Jitter.
Fixed "Abandoning Objective" text staying on screen if you blow by the objective in Sky Archwing in the Plains.
Fixed missing Operator VO and subtitles during The War Within cinematics.
Fixed a loss of functionality when attempting to purchase a Kubrow Egg from Darvo.
Fixed crates spawning out of reach in the Orokin Derelict.
Fixed sounds not playing properly when firing the Baza.
Fixed a texture gap on the floor of the Grineer Forest tileset.
Fixed a script error when attempting to dissolve a “new” Mod for Endo.
Fixed a script error when casting Ivara’s Prowl ability.
The Warframe launcher will now automatically Optimize if your cache has over half a gig of wasted space. This not only rids you of wasted space but also improves load times!
Vendredi 8 décembre 2017
Plains of Eidolon - Hotfix 22.6.1
Tenno, it seems Pedlek messed up some Zaw orders and built them with incorrect stats... Your Platinum and Forma will be refunded early next week and the Zaw removed along with any MR gains from it. You’ll receive an inbox messages from Hok with his deepest apologies when it is removed. Sorry for any inconvenience!
The Seismic Wave mod now drops from Bailiffs and Tusk Reavers.
Adjusted the audio gain for rain the the Plains, and improved the ability to hear fishing and mining laser audio more clearly when it's raining.
Very slightly reduced the shadow from the eyelashes on Operators.
We’re bringing you what we call a “mainline” update today. This is every fix and QoL change we have been working on since October in addition to content drops. 22.6.0 sets the stage for a bigger end of year Update that includes Khora and more!
It’s important to note that sometimes mainline updates can be rocky since they have deep overhauls for optimization within.
We will be actively watching for bugs and your feedback on the additions and changes below!
Dynamic Weather in the Plains of Eidolon!
The Plains of Eidolon now have changing weather patterns! This new dynamic weather system brings rain, lightning, rolling thunder, as well as fluctuating wind and cloud patterns. The Plains can shift from sunshine to rain (and vice versa) during the day and night, and rain will linger for a reasonable amount of time.
Jumping in puddles isn’t the only good thing about being out in the Plains during the rain! Take advantage of increased fish spawns and reduced visibility for the Grineer while it is raining.
A rain slider has also been added to the Plains of Eidolon Captura Scene. Adjust the slider from a light trickle to total downpour and capture your dramatic side!
Since the launch of Focus 2.0 in Update 22: Plains of Eidolon, you have shared your thoughts and suggestions on where we could improve on Operator gameplay as a whole. Focus 2.5 is a reflection of what we’ve learned through your experiences, and acts as a jumping-off point for future implementations that need more consideration before they reach you (daily cap removal for example).
Below you will find a breakdown of what has changed in Focus 2.5. If you would like to read more about our intent and motivation for these changes, and some of our future plans for Operator gameplay, head on over to “The Features of Focus 2.5” Dev Workshop thread .
First things first!
The following have been refunded so that you may redistribute as you please:
Focus points: Similar to the Focus 2.0, points invested into the 5 Focus Schools will be refunded back to their correlating School. For example, Zenurik Focus points will be refunded back into Zenurik for redistribution. Brilliant Eidolon Shards: Shards invested in waybounds have been returned as items, while shards that have been turned into Focus points have been refunded as points.
Installed Lenses have not been affected, and will remain on your Warframes and weapons.
The cost of Focus as a whole is now roughly half of what it was before, thanks to the the millions of Focus points saved on pool capacity and node cost reductions!
Focus abilities have been tweaked to improve usability and to bring overall power levels of the five schools closer together.
Shared Pool Capacity
We have added shared pool capacity! You can now upgrade your pool size using the points from any School you wish, which increases the maximum capacity for every school all at once.
You can increase pool capacity from your active tree. Simply select a School of choice as your “primary” and use its Focus points to increase the shared pool capacity.
The ability to increase capacity from within the tree itself still exists, but these points will contribute to the shared pool instead.
The costs of unlocking nodes across all trees have, on average, been reduced by almost 30%. The table below compares what a 5 rank passive node (like Zenurik’s Energy Pulse) costs before and after these changes:
Focus School ability changes
Void Singularity’s pull speed has been doubled.
Lightning Dash now costs 10 energy per cast.
Guardian Blast now grants 160 shields at max, up from 100.
Protective Dash now grants 5s of immunity at max, up from 2s.
Void Spines now reflects 100% damage at max, up from 25%.
Stone Skin now adds flat armor, 60 for both Warframe and Operator at max.
Void Strike now continues accumulating damage boosts over multiple uses of void mode, each rank adds additional attacks up to a max of 8.
Blazing Dash now stuns enemies instead of ragdolling.
We are excited to see how you feel about these changes, and will be collecting your feedback on Focus 2.5 changes in the dev workshop we posted earlier this week.
Incursions in Plains of Eidolon Caves
The following Incursions can now occur in Caves scattered around the Plains: Exterminate, Assassinate, and Cache Recovery. The objectives in these Incursions are the same as they are in the Plains, but there is now a chance for these to randomly take place in caves!
Added Zaw Strikes and Amps to the Equipment tab on player Profiles. Zaw and Amp Mastery gain also is now tracked!
Added resistance, armor type, and health type information to the Eidolon Vomvalyst’s Codex entry.
Added 750 Day Daily Tribute Reward, the “Guiding Rose Cache”. This Cache includes:
Guiding Rose Glyph
3 Day Affinity Booster
Added a “Sale Manifest” window when selling your Mods for Credits or dissolving them for Endo. The window will provide information on the sale for you to review before you confirm or cancel.
Bait, Dye, and Pharoma - Fixes, Changes and Additions
The intent of the following changes is to make fishing a more harmonious experience for you and your squad! Until now, Bait, Dye, and Pharoma has only exclusively affected the player who used it. Moving forward, all squadmates will receive benefits from Bait or other fishing consumables in the Plains. The fish you see will still vary from player to player, however, the effects of these consumables will be shared across all members.
When making this change, we also reviewed how each of these consumables worked and tweaked them slightly for the sake of consistency and balance:
You can now throw Pharoma and Luminous Dye like Bait!*
Dye, Pharoma and Bait now only work within a certain radius around its casting point. Any player fishing within the radius around this casting point will benefit from its effects.
*In order for Luminous Dye and Pharoma to work within this system, they are now thrown like bait. They float in the water and affect all fish in the same body of water within a certain radius. This way you can cast out the Dye in one place, and all players will see the fish get highlighted as they swim near it. Multiple Dyes can be used at once, if you want to affect a larger section of the water.
Finally, we made the following changes and fixes to fishing:
Added custom Bait throwing animation.
Active Bait will no longer be destroyed by fish.
Reduced fish escape speed when spooked.
Fixes towards fish swimming through terrain.
Fixed rare case where fishing Bait would not float properly.
Fixes towards Bait being destroyed if thrown into shallow ponds where the bait would hit the bottom before floating to the surface.
Fixed clients being able to throw one more Bait than they actually have.
Fixed an issue where some fish could swim in the air.
Gara Mass Vitrify Changes
Mass Vitrify is no longer invulnerable and now has sections that break off and explode as it absorbs incoming damage. The amount of damage absorbed scales with Power Strength and Armor. Explosion damage scales with Power Strength.
Mass Vitrify no longer has a duration and remains until recast, destroyed from damage, or smashed with Shattered Lash.
Gara is still relatively new as far as Warframes are concerned but since her release, we’ve found (and many players have found) that an invulnerable and almost impenetrable barrier doesn’t allow for a very engaging gameplay experience. We know that other Warframes also have Powers with similar issues, but adding a shattering component to Mass Vitrify is a change we could easily implement that is consistent with Gara’s glass theme while also making Mass Vitrify more interactive.
With these new changes, we can tweak the absorption and explosion values as necessary to make sure Mass Vitrify is both fun and effective. Please keep your feedback constructive and let us know what you think after you’ve had a chance to test these new changes.
Reduced Electric Shield’s Energy Cost per meter to 1 Energy per 4 meters (down from 1 per 1 meter)
We previously announced changes to Discharge in this thread. But after further testing, we found that the changes were a lot more powerful than anticipated (we’ve included a video below). As a result, Discharge has not been changed yet. We will continue to work on Discharge improvements before releasing them in a future update. Sorry for getting anyone excited prematurely for Discharge! We appreciate your patience.
Previously proposed Discharge changes that ended up with more extreme crowd control than expected - modded here for extended range and lower damage. (not live!):
Reticle will turn blue when targeting allies and red when targeting enemies.
Reticle will show different states for hip, aim and sprint.
Context actions will dim when aiming while they are active.
Objective UI & UX Improvements
All non-endless Solar Map and quest missions now display short objective instructions for each stage with a matching marker icon in the UI, similar to those displayed on the Plains.. Some endless missions also have new objective text.
Simplified and cleaned up any existing objective UI's general alignment, ordering and spacing to make it more readable.
Reworded language in some existing missions’ objective UI for clarity, and added more appropriate text to some timers instead of the generic 'Time'.
Fixed many small consistency issues and bugs with objective markers and replaced some existing mission markers with area markers where appropriate.
Added area markers to Hive missions to cover highlight areas where the destroyable tumor nodes spawned around each hive.
During long dialog stages in quests, there will now always be an area marker so that players don't get confused about where they should be.
Changed timer description in Rescue missions to “Time Limit” instead of “Time Left”.
In-world markers for Incursion/Bounty objectives locations will no longer disappear for others when someone reaches it first - it will persist for players who aren't in the area yet.
In-world markers for Incursion/Bounty objectives will reappear if you leave the objective area.
The countdown timer when leaving the perimeters of an objective in the Plains has moved to a more visible spot in the UI. It also states that you are “abandoning objective”.
Changed the marker for downed Capture targets from red to a yellow objective marker - this will make it clearer to players that they need to use the context action instead of continuing to damage the target.
Objective timers are now greyed out when paused.
'Get to extraction' objective appears on the UI when extraction is enabled (excludes missions where extraction is optional).
Extraction Timer text changed from 'Time:' to 'Extracting In:' so it can't be confused with other active timers.
Some missions with large extraction zones like landing pads now use a green area extraction marker. Adjusted some extraction zones so that they fill the whole landing pad and marker area, instead of half of a landing pad.
Removed panels from Corpus doors which never did anything to avoid new player confusion because they would light up during lockdowns.
Fixed missing markers on Corpus co-op doors.
The Rescue Target in the Plains now has a HUD health indicator located under your mini-map.
Fixed objective waypoint not disappearing after successfully destroying the Reactor in Sabotage missions.
Fixed Bounty waypoint directing players to extraction when Archwing is immediately deployed upon entering the Plains.
Fixed objective waypoint not disappearing after successfully taking the Vessel from the tomb in the last mission of the Sands of Inaros Quest.
Fixed some Markers being stuck in the at origin on the minimap.
Fixed unlocked icon appearing very dimly on Grineer doors.
Made performance and memory optimizations to the Plains of Eidolon and other tilesets. If you were experiencing crashes before, we hope that these changes will be the fix!
The Corpus Gas City and Grineer Settlement tilesets have received an audio remaster! We revised the sounds in these tiles and used updated engine tech so that certain ambient sounds are more noticeable and clear. The remaster adds more character and personality to the audio and will also make enemies easier to pick out.
Time between Incursions will increase if you let an Incursion alert expire. The Lotus can take a hint!
A single Vomvalyst in its energy-form near multiple Lures will now only feed a charge to a single Lure. However, to improve overall survivability of the Lures, we have changed Eidolon Lures to always spawn at level 30 regardless of Bounty level or distance from the gate.
Hunter Command Mod change: your Companion will now focus on an enemy for a set duration when they are first slash proc’d by you. While focused on a target, they will ignore any other newly proc’d enemies and will go back to their default behavior after the duration expires.
Operators and Ostron Vendors in Cetus have had their eyes beautified with shaders.
The beams from Trinity’s Link now fade out when the Ability has ended.
Lephantis’ melee attacks will now knock you back if you’re hit!
Smoothed NPC movement for clients with a poor connection to host.
Replaced an old version of the reactor in Grineer Settlement Sabotage with the newer (and fewer-pronged) version used in the Grineer Shipyard Tileset.
Removed blue undertone from Nekros Irkalla’s energy wisps.
Improved AI pathing in the Grineer Asteroid tileset.
Overall UI optimizations.
Reduced number of stasis mines in Archwing Rush.
Added 'destroyable' shine FX to mines in Archwing Rush.
A Skiff VIP has been added to the list of commanders in Dynamic Assassinate Incursions.
Improving the responsiveness of loadouts in Relays and Cetus.
Made improvements towards less hitches in Relays.
Improved AI pathing on the Grineer Settlement tileset.
Audio will now properly resume if your audio device is disconnected and then reconnected.
Grineer Melee enemies on the Plains are now able to climb to the top of the Storage Containers.
Tuned down the bloom on the wings of the Chroma Vojnik Battle-Damaged Tennogen Skin.
Improved lighting on the Lua tileset doors.
Changed “enemies are dead” transmission to “broken their ranks” transmission in Invasion missions.
Updated one of Lotus’ lines for the Mastery Rank 25 test to better match the test.
Fixed an improperly placed wall in the Grineer Settlement Tileset.
Fixed short freezes that could occur in the Dojo when too many decorations have completed at once.
Fixed extra "NONE" option in the attachments sub-menu.
Fixed chat sometimes failing to connect for several minutes upon initial login.
Fixed chat history being erased upon host migration.
Fixed the mission countdown starting right away when starting Index missions for The Glast Gambit through the World State Window, making it possible for players to start without having selected a Wager. Now the countdown shouldn't start until the player has selected their Wager on the screen.
Fixed a slight hitch when loading into your Orbiter if you had scanned all the Glass Fish in the Plains.
Fixed player movement not replicating for squadmates when entering a room in the Relay after completing a mission.
Fixed mission rewards appearing outside of the UI if the End of Mission screen is opened in front of the Syndicate Console in the Orbiter.
Fixed leaving squad after completing a Bounty resulting in the UI showing a failed Bounty screen, or the broken final stage of the completed Bounty. This was simply a visual bug - players still received the completed Bounty rewards!
Fixed being unable to place a variety of Dojo Decorations in the Tempertania Water Garden as per: https://forums.warframe.com/topic/398996-tempertania-garden-water-refuses-islands/
Fixed being unable to take your Companions into the Dojo.
Fixed By the Dawn’s Early Light achievement being unlocked by matchmaking into the Plains via Cetus as a client.
Fixed multiple Dojo rooms being built upon each other sometimes resulting in players being unable to enter the Dojo.
Fixed being able to see the underbelly of Cetus when Fast Travelling.
Fixed Deru Syandana flickering when viewed at certain angles.
Fixed some blood spatter in Cetus appearing black. These splatters have been revisited to appear… fresher.
Fixed the “Pick Up Void Key” prompt in the Archwing Quest floating too high in the sky.
Fixed being unable to complete or contribute to a Decoration if it was started prior to lowering Clan Tier.
Patched a hole in the Grineer Galleon tileset that enemies could fall through.
Fixed missing texture in Grineer Galleon Sabotage missions.
Fixed Grineer Settlement Sabotage on Mars using the wrong procedural level layout.
Fixed a hole in the Corpus Ice Planet Tileset.
Fixed a rare case of the Ascaris becoming invisible in the Vor's Prize quest.
Fixes towards being able to press X anywhere to teleport after activating a Teleporter in the Dojo or Relay.
Fixes towards black squares in exits/ports in the Ceres Shipyard Tileset.
Fixed Lech Kril’s hammer turning invisible when attacking an invisible player.
Fixed navigation issues in the “follow the music” segment of Octavia’s Anthem Quest.
Fixed Amprex FX script that could crash if owner was killed on the first frame after firing.
Fixed an issue where the tip of the Lunaro Arcata would be swirly.
Fixed Concealed Explosives mod description showing Pistol instead of Thrown.
Fixed arrow skins not showing when equipped with the Lenz.
Fixed Default Colors not saving for Syandanas when selected.
Fixed Flameblade not always hitting player on second and third swing.
Fixed a case where the Inbox decline button in a message would be too big.
Fixed some lighting issues on Nidus' Rupture.
Fixed hovering over water FX showing for players who are not hovering.
Fixed second player in a squad not replicating properly when entering a Relay.
Fixed some decorations in The Jordas Verdict.
Fixed a progress stopper that could occur because of host migration during an Assassination Bounty on PoE.
Fixed Grineer Lancer Grakata reload animation.
Fixed needing both “toggle crouch” and “hold to crouch” bound to a key. Now only one needs to be bound to reduce redundancy.
Fixed a rare case of Bounties not progressing if you engaged with a Grineer Camp that later was used for a Bounty Stage.
Fixed enemies being able to pass through the door to Cetus.
Fixed a rare UI and transmissions bug that could occur if you engaged with a Grineer Camp that later was used for a Bounty Stage.
Fixed the range increase from Iron Vault scaling with Exodia Contagion.
Fixed a misplaced body of water on Uranus Spy Vault.
Fixed typo in Spy Catcher Bounty.
Fixed hood closed option changing the Operator face.
Fixed Nekros Irkalla showing incorrect FX.
Fixed Syrinx armor clipping on certain skins.
Fixed not being able to activate Hydraulus as Operator during Octavia’s Anthem.
Fixed several collision issues on a few Grineer tilesets.
Fixed being able to trade an Eidolon Lens that is currently being crafted.
Fixed Operator exploit to become perma invisible and invincible.
Fixed Solar Map text covering transmissions.
Fixed vertical movement animations not showing for squad mates in Archwing.
Fixed Exalted Blade flickering at certain angles.
Fixed aim glide animation while using pistol and Glave.
Fixed missing Quest Complete diorama for Man of Few Words.
Fixed the Auto Turrets (mg, mortar, anti AW) doors not closing after turret destroyed. Doors now close when agent is destroyed.
Fixed Mending Tides charges replenishing on death.
Fixed various Loc issues.
Fixed Latchers spawning at inordinately high levels in the Plains.
Fixed Exodia Hunt affecting allies.
Fixed Ammo Depot display ring to count up instead of down.
Fixed Sprint toggling off due to shooting during a slide.
Fixed issue where Apothics used at The Silver Grove, and Kela de Thaym Judgement Points were not consumed if network errors occurred.
Fixed crosshair being visible when opening and closing the Gear menu while holding your mining beam.
Fixed a rare case in Drone Escort where HUD would not disappear when Hijack completed.
Fixed certain ambiance sounds in various tilesets not playing.
Fixed flickering textures in an Earth Tileset cave.
Fixed being unable to use Ivara’s Zipline in one of the Grineer camps in the Plains.
Fixed glowing blocks on the signs in Cetus.
Fixed marker missing for players when encountering a Teralsyt.
Fixed destroyed Lephantis head reappearing after host-migration.
Fixed the Pyra and Tantu Sugatra spinning around when equipping on some weapons.
Fixed the Nelumbo Syandana floating on the Ember Vermilion Skin.
Fixed being unable to deploy Archwing in some specific locations within the Plains.
Fixed map holes on E-Prime and Mariana.
Fixed missing collision on the Grineer Radar in the Plains.
Fixed non-Archwing weapons displaying when transitioning into Archwing mode (usually occurs in Quests).
Fixed Bullet Dance Stance Lead Tango combo not playing properly with the Redeemer causing it to loop gunfire repeatedly.
Fixed Focus Lens Bounty rewards missing the correlating Focus icon.
Fixed certain weapons and abilities with Blast damage launching enemies to very far distances.
Fixed players being able to jump or fly out of Hunhow’s Datascape Scene in Captura.
Fixed being able to break through the Simaris Synthesis tutorial by wall-jumping around.
Fixed Condrocs being able to spawn in caves in the Plains and preventing them from flying away when startled as intended.
Fixed issue where players could get hit by rock and fall underneath the Lua tileset.
Fixed Warframe health and shields being displayed when you’re playing as your Operator.
Fixed Ferrox’s projectiles not affected by Limbo’s Stasis and shooting in whatever direction the first shot was fired.
Fixed Mass Vitrify freezing enemies that are ability resistant (similar to Frost freezing abilities).
Fixed several issues with markers in Lua Spy mission on client / host migration and client join-in-progress.
Fixed portal in the Lua rescue room breaking if there was a host migration before releasing the hostage.
Fixed the Bounty list in Cetus not updating upon completing the “Prove Yourself” Bounty.
Fixed the Ammo Case and Ammo Mutation mods not working after going in and out of the Plains twice.
Fixed the Ballistica Prime turning Executioners in Rathuum and Brokers in The Index into ghosts.
Fixed Clients returning to Cetus and it being night when it is actually day in the Plains.
Fixed crash when players are attempting to join your squad while your Arsenal is open in Cetus.
Fixed Host still capturing a target even if they were knocked into bleedout.
Fixed accent colour not applying on the Pyra Syandana.
Fixed the default texture on the ground under the Golden Maw cave in The War Within quest.
Fixed Grineer satellites only being able to be scanned in a small location near the tip in Archwing Mobile Defense.
Fixed rare case where NPCs thought it was day when it was night in Cetus/Plains.
Fixed a Simulacrum and Arsenal crash.
Fixed water flowing from both sides when only one cap has been shot in the Cunning Test.
Fixed Operators able to take flight and ride the Condrocs out of the Earth Tileset.
Fixed a Simulacrum Arsenal crash caused by Gara's passive.
Fixed Nidus’ Virulence not dealing damage to Supply Crates in Bounties and Incursions.
The Recon Commanders in Assassinate Target Bounties in the Plains have had their health regen lowered and they will no longer switch teleport.
Fixed script error in Rescue missions on Linea, Venus.
Fixed a tube that connected two rooms being inaccessible in the Kuva Fortress tileset.
Fixed crash that would occur during the last Sortie mission with General Sargas Ruk on Saturn.
Fixed rare issue with the Teralyst where some abilities wouldn’t target Grineer suspended in the air.
Fixed Caches spawning in the wall in the Earth tileset.
Fixed Point D in Galleon Interception appearing as a Defense Target Cryopod instead of an Interception Point.
Fixed weird animation loop occurring with the Ostrons in Cetus.
Several fixes to material and mesh in the Once Awake defense mission.
Fixed Codex having a random entry in the Plains of Eidolon section.
Fixed camera when viewing Syrinx in the Market place.
Fixed Bladestorm not functioning properly in Conclave.
Fixed Archwing weapons appearing in PoE after a host migration.
Fixed stuck pose when accessing Arsenal in Cetus as an Operator.
Fixed flying around freely while capturing and getting stuck in Capture state.
Fixed multiple Syandanas clipping on Titania.
Fixed Cathode Syandana clipping on multiple Warframes.
Fixed multiple attachments clipping on Mesa.
Fixed Sugatra position when using the Dominion sword skin.
Fixed polearms and scythes clipping on some Warframes when using the standard holster position.
Fixed Uru Prime Syandana clipping on many Warframes.
Fixed various issues that could be caused by aborting to Orbiter while transitioning to/from Cetus and the Plains.
Fixed clients not being able to enter last room of Harrow’s Temple in Captura.
Fixed Acanthus Prime Leg Guard clipping on Limbo Vistyxio skin.
Fixed additional S appended to Clan name in Alliance Management screen.
Fixed Volt Proto skin and Diode Hammer skin not being linkable in chat.
Fixed UI bug caused by host migration and failed Cache Bounty.
Jeudi 30 novembre 2017
Plains of Eidolon - Hotfix 22.5.1
Updated Volt Proto Skin Market banner.
Fixed hitscan weapons not ignoring invisible walls and other surfaces that they should be able to pass through even if you have no punchthrough mods equipped.
Fixed the Mission Results screen locking up on return to Cetus when playing with a controller.
Fixed Energy Shield showing Energy Drain (will still show for Conclave).
Fixed Glaive Proto skin not showing correctly in Diorama.
Potentially fixed data mismatch error when transitioning from Cetus to the Plains.
Fixed inbox text being cut off.
Jeudi 30 novembre 2017
Plains of Eidolon - Hotfix 184.108.40.206
Fixed issue with 'None' items appearing in the market for 1000 Platinum. The ultimate in conspicuous consumption.
Possibly fixed issues with helmets and other customizations disappearing when transitioning into the Plains of Eidolon.
Jeudi 30 novembre 2017
Plains of Eidolon - Update 22.5.0
Volt proto skin
Delve into the past with this experimental prototype skin for Volt.
Diode hammer skin
Make sparks fly with Volt Proto’s signature hammer skin.
Volt Proto’s signature Syandana.
Volt proto skin collection
Charge up Volt with this collection of items that includes the Volt Proto Skin, Diode Hammer Skin, and Cathode Syandana.
Since Volt has a new cosmetic entry, we've reviewed some long-requested QoL tweaks to his abilities to go along with it!
We will be monitoring this very closely to make sure we haven't introduced exploitative power behaviour. Please leave your feedback in the appropriate subforum.
Added a minimum Duration for enemies affected by Discharge under the 'coil' CC effect. This could allow for possible modding diversity knowing minimum Duration for the 'coil' CC effect won't fall below 4 seconds.
Removed the passive 5 Energy per second drain from Volt’s Electric Shield when moving with it. The 1 Energy per meter drain remains.
Increased the base DPS of Discharge (from 450 at max rank to 750).
Discharge is now castable in the air.
Dropped Sentient Cores now have a minimap icon and in-world marker to display their position!
Improvements towards the Chesa Kubrow Retrieve functionality when retrieving items in nearby crates and when in the Plains.
Clarified verbiage when buying a Warframe from the Market. Players were confused by thinking they got a Reactor, when really it’s an ‘installed Reactor’.
Reduced the camera rotation of the Baza's recoil from the hip.
Reduced the delay before auto reloading an empty mag while using the Baza.
Fixed a missing War Within cinematic.
Fixed a crash when transitioning from the Plains to Cetus.
Fixed a crash when leaving a squad while transitioning from the Plains to Cetus.
More fixes towards losing from HUD elements when reviving while transitioning from the Plains to Cetus.
Fixed a loss of functionality when viewing the pause Menu while transitioning to the Plains from Cetus.
Fixed a script error that occurred when opening the Arsenal while waiting for players to transition back to Cetus from the Plains.
Fixed for Chroma Elemental Ward fire & Volt Stunning Speed Augment not cancelling out when Transferring to the Operator.
Fixed Operator Void Dash triggering Arcane Energize. Arcane Energize is meant to provide a chance to replenish additional Energy for you and nearby allies whenever an Energy Orb is picked up.
Fixed enemies standing around and not doing anything if they are affected by Mirage's Sleight of Hand jewel but are not able to reach it. Enemies will now ignore jewels that are in unreachable areas (i.e lakes in the Plains).
Fixed Mirage’s Sleight of Hand not affecting Corpus laser doors.
Fixed using a Pistol with the Mod Targeting Subsystem equipped resulting in the UI suggesting you have a 65506% accuracy buff when hitting an enemy. The high accuracy buff you can gain from Targeting Subsystem is 30%.
Fixed Operator not remaining crouched after crouching (would crouch for a couple seconds and then stand up even though you're still holding crouch).
Fix an issue where starting a looping Emote in Sky Archwing mode and getting knocked out of Archwing would leave you stuck in place with a permanent upper body emote that could be combined with other emotes to great comedic effect.
Fixed Itzal Penumbra being cancelled by even the slightest rotation in controller analog sticks.
Fixed Loki and Ivara's cloak FX being extremely bright with certain Energy colors.
Fixed clicking sounds when firing the Baza at fast Fire Rates while under audio stealth effects.
Fixed a very high pitched noise when reloading the Baza.
Fixed Volt not having his base electrical FX.
Fixed the Syrinx Right Leg Plate not aligning properly if you equip it while having the Nidina Leg Guard on the left leg.
Fixed Nekros’ Irkalla Skin having incorrectly placed Energy wisps.
Fixed a missing Sortie description for Evacuation to Assassination missions.
Fixed an issue with a loss of functionality occurring if you had certain menus open while loading into the Plains of Eidolon.
Fixed issues with the way Kubrows and Kavats looked in dioramas.
Fixed issues with Exodia Hunt pulling in allies.
Fixed discount price not showing when accessing items through the bundle button.
Fixed Plat cost display when buying Reactors/Catalysts through the Arsenal when they are on sale.
Fixed description on Vigilante Supplies to include all Primary ammo.
Fixed an issue with the Baza not having icons and pickup behaviours when being disarmed.
Fixed various grammar an alignment issues with Ostron lore and writing.
Vendredi 24 novembre 2017
Plains of Eidolon - Hotfix 22.4.1
Mirage Sleight of Hand Fixes
Fixed Mirage’s Sleight of Hand jewels having the wrong texture when placed in the dark.
Fixed missing FX around Mirage’s Sleight of Hand jewels spawned by her Hall of Mirror clones.
Fixed Mirage’s Sleight of Hand jewels spawned by her Hall of Mirror clones appearing in the floor.
Fixed Mirage’s Sleight of Hand jewels being invisible for those on a lowspec machine.
Fixed Clients not seeing the correct Sleight of Hand jewel texture if the Host does not look at the jewel.
Fixed Mirage’s Sleight of Hand not applying your Energy color to the jewel when placed in the dark.
Fixed the Cassowar not awarding any Clan Affinity. It now awards 3000 Clan Affinity! For those that have already Research the Cassowar, your Clan Affinity will be retroactively awarded by opening the Clan screen or entering the Dojo.
Fixed being able to use Guandao Rivens on the Cassowar.
Fixed experiencing a hitch when transitioning to Cetus from the Plains as the Client.
Fixed losing your crosshair if you use a hotkey to switch from the Nosam Cutter to a Fishing Spear.
Fixed the Capture Target deviating from their normal navigation path and falling into kill volumes (water, etc) in the Plains.
Fixed a case of Latchers spawning at very high levels in the Plains and killing objectives instantly as per https://forums.warframe.com/topic/881897-plague-star-mixer-defence-over-way-to-quick/?do=findComment&comment=9231661
Fixed the minimap appearing gigantic when loading into the first mission of the Jordas Veridict.
Fixed experiencing a long hitch when viewing your Sigils in the Arsenal.
Fixed an invisible blocking volume in an air vent on Venera, Venus.
Fixed Zaw energy colours not working as per:
Jeudi 23 novembre 2017
Plains of Eidolon - Update 22.4.0
Make easy prey of enemies with this quiet, agile, and pinpoint accurate Tenno submachine gun.
Light and nimble, the twin blades of this polearm will swoop and slice through throngs of hardened foes.
* Baza and Cassowar Blueprints can be researched in your Clan Dojo’s Tenno Lab.
Styled to match the Baza submachine gun and the Cassowar polearm, this armor gives a regal look to any Warframe.
Syrinx chest plate
Syrinx leg plates
Syrinx shoulder plates
Stalk enemies with this deadly collection. Includes the Baza submachine gun, Cassowar polearm, and Syrinx armor.
* The Baza Collection is available for purchase in the In-Game Market.
Mirage Sleight of Hand Changes
In addition to booby trapping nearby objects, Mirage’s Sleight of Hand now spawns a jewel that attracts near by enemies! If Sleight of Hand is used with Hall of Mirrors, each of her clones will also place a smaller jewel with a smaller enemy attraction. The jewel Damage, Blind Duration, and Range increases with the level of Sleight of Hand.
If the jewel is placed in the light, it will deliver a radial explosion to nearby enemies.
If the jewel is placed in the dark, it will deliver a radial blind to nearby enemies.
* Jewels will be auto-destroyed if they go unused after 20 seconds.
A Mastery Rank 25 test has been added!
Improvements towards the overall transition from the Plains to Cetus. This includes better handling of attempting to join a Host that was in the middle of transitioning to Cetus from the Plains, which sometimes resulted in either leaving the squad or loading into different Cetus instances.
Returned the Plague Keewar Strike to a Scythe Stance when used with one handed Grips.
To fix Tusk Seeker Drones lingering indefinitely and continuously calling in Grineer Reinforcements (even after you’ve ran far away), the Alarm Drone now destroys itself when you are 100 meters away.
Companions now try to get out of your way (ie. behind the player camera) when Spear Fishing/Mining in the Plains.
Improved the pathing of the hijacked Drone in the Plains. This also fixes issues where the Drone would become stuck on it’s way to the Boil in Operation: Plague Star.
Made some very simple tweaks to Octavia’s Metronome (basically cut the pixels being rendered for it in half) to improve the performance of the FX, while at the same time reducing a bit of the visual clutter from full rings being around you.
Improvements towards performance issues that was caused by lingering (yet invisible) reticles even when the respective weapon was no longer being held.
Bounty Changes and Fixes
Focus Lenses are now rewarded less frequently as Tier 3 and 4 Bounty rewards. This also shuffled around some other Bounty reward frequencies to balance the mix.
Fixed not being able to Capture an enemy if you died attempting your first Capture during a Bounty.
Fixed being able to Vacuum up the Sky Archwing Enablers in the Plains.
Fixed having a player join while a session is paused resulting in all players unable to move.
Fixed the End of Mission screen upon returning to Cetus from the Plains not showing Affinity gained on not fully Ranked weapons, Warframes, Companions, etc. This was leading to confusion on if you were losing that gained Affinity or if it was simply not displaying it.
Fixed not seeing any of your squadmate stats in the End of Mission screen when returning to Cetus from the Plains as the Host.
Fixed seeing no extraction marker in the Plains when a squad member transitions to Cetus.
Fixed the remaining Client post-Host migration joining the Client who left the squad instead of the new Host in the Plains.
Fixed the Zenith disc firing cancelling whatever Warframe Ability cast animation you were currently performing.
Fixed losing all UI elements if you died in the tunnel upon returning to Cetus from the Plains and the End of Mission screen revived you.
Fixed the Sprint toggle being reset when using a Melee weapon which resulted in lost momentum.
Fixed doing self-damage if you equip Whirlwind, Power Throw and Quick Return on your Glaive Prime. *Please note that this Hotfix line is incorrect. The actual fix is: Fixed a loss of functionality if you equip Whirlwind, Power Throw and Quick Return on your Glaive Prime and cause self damage.
Fixed being able to Switch Teleport Excavators with Loki.
Fixed the Kronsh not playing proper Hammer hit sounds.
Fixed the Sniper combo counter not ticking down when firing unscoped.
Fixed a large amount of dialog missing when replaying Octavia’s Anthem as per: https://forums.warframe.com/topic/880007-soo-much-dialogue-is-not-used-in-octavias-anthem-replay/
Fixed Ivara’s Navigator causing Exodia Contagion projectiles to get stuck floating in the air.
Fixed not being able to control Exodia Contagion projectiles with Ivara’s Navigator (enjoy, DK).
Fixes towards Exodia Epidemic causing enemies to get knocked down twice and remain permanently inactive.
Fixed not being able to scroll through all your Affinity gained items on the End of Mission screen.
Fixed Fragments in the Codex not displaying which planet you discovered them on.
Fixed minimap Mining markers lingering for the Advanced Nosam Cutter when the tool is put away.
Fixed minimap Mining markers lingering for the Advanced Nosam Cutter for Clients if the Host has their Cutter out.
Fixed Dargyns (and Ogma while its arms are destroyed) being too passive against the Sky Archwing Tenno.
Fixed experiencing a black screen when using a controller and pressing B on the Saya’s Vigil End of Mission screen.
Fixed the crosshair and Sniper scope vanishing after using the Nosam Cutter as Limbo.
Fixed Clients suffering from a 3 year-long stiff neck ailment.
Fixed Sugatras being placed in the middle of the Guandao instead of on one of the ends.
Fixed an issue where the distance for a very far waypoint would not include the distance between the target and the last point on the calculated path.
Fixed Dual Pistols clipping through Ember/Ember Prime’s leg when equipped with the Vermillion Skin.
Fixed a blocking volume blocking your Operator Void Beam in the Mastery Rank 24 test.
Fixed Carrier’s smoke FX glowing in the dark.
Fixed a script error that would occur if a Tar Moa was killed while its tar was in mid-air.
Fixed doing enough damage to an Ancient Healer resulting in a significant performance drop.
Fixed Nyx being able to create allied Infested by Mind Controlling a Boiler and then Melee attacking it. This caused an infinite amount of friendly Infested to be spawned from the Boiler spawn pods - which is pretty cool but not intended.
Fixed Octavia’s Resonator Roller not animating when rolling.
Mardi 21 novembre 2017
Plains of Eidolon - Hotfix 22.3.5
Changed the Plague Keewar Infested Strike Stance to Machete from Scythe when using one-handed grips. *We are reverting this change in the next Hotfix/Update.
Increased the Range of two-handed Zaws by 20-25% (Jayap, Kroostra, Seekalla, Plague Bokwin).
Tweaked parts of the Yaksha Nezha Skin/Helmet to better match original concept.
In-Game screenshots (F6) now capture at full-resolution when using Dynamic Resolution.
Plague Star Fixes
Fixed the Mixer Vault door remaining closed if you already opened the Mixer Vault before getting the Toxin.
Fixed leaving the Mixer Defense objective area resulting in breaking the Mixer.
Fixed the Plague Star Ancient Infested head of Hemocyte snapping to an extreme angle prior to aiming.
Fixed an incorrect objective waypoint if the Toxin Dispenser in Stage 1 was activated too early.
Fixes towards a script error when Hemocyte spawns.
Fixed slow Hosts causing Clients to leave the squad when loading into the Plains. This widely experienced squad disbanding issue is one of our top fixing properties that will continue to be monitored and improved.
Fixed the Carrier's Looter precept not working for some Plains resources like Grokdrul containers.
Fixed Companions being unable to pass through doors.
Fixed losing functionality if you died while transitioning back to Cetus from the Plains.
Fixed Clients not being able to use Operators in Caves.
Fixed the Amp crafting preview disappearing upon selecting the Brace.
Fixed the Hunter Mod sets not being linkable in Chat or in the Codex.
Fixed Gilding a Zaw not resetting the Rank til you return to your Orbiter.
Fixed Zaws with Covert Lethality and Exodia Epidemic unintentionally insta killing enemies. Covert Lethality does not carry over to projectiles or other effects created by weapons, and only applies on Melee finishers.
Fixed the Hunter Synergy Mod’s +30 Crit-Link stat not displaying anywhere on the Arsenal UI.
Fixed using an Emote while entering Archwing resulting in getting stuck in the animation.
Fixed some weapon descriptions displaying unlocalized damage type text.
Fixed the Incubus Ribbon not applying correctly to Titania with the Titania Unseelie Skin equipped
Fixed the Day of The Dead Igaro Syandana and Synoid Syandana not attaching properly when the Mesa Devil Ranger Skin is equipped.
Fixed only being able to preview the Cyst on Warframes if you have an infected Warframe equipped at the time.
Fixed some low resolution textures on the Saryn Amalgama Skin.
Fixed the Zaw not having a ‘None’ option in Sugatra Attachments.
Fixed the Lenz not exploding when shooting an enemy object such as a Grineer door scanner.
Fixed entering the Simaris scanning Tutorial without any Synthesis Scanners in your Gear wheel.
Fixed the Naru Syandana not animating properly when Aim Gliding.
Fixed simultaneously sprinting, sliding, and shooting resulting in your gun ceasing fire after standing up but will resume firing again when you crouch.
Fixed being able to equip the Ruinous Extension Mod on the Arca Scisco.
Fixed the Arca Scisco not tracking accuracy stats.
Fixed a crash when using VOIP.
Fixed a crash when in the Simulacrum.
Fixed a hitch when scrolling through the Plague Star Trophies in the Dojo.
Fixed jittering textures when scrolling through the Challenges list.
Fixed some rocks in the Plains appearing wet when in reality they were dry.
Fixed the Surplus Diverters Conclave Mod unintentionally applying to Limbo when entering/exiting the Rift.
Jeudi 16 novembre 2017
Plains of Eidolon - Hotfix 22.3.4
Operation: Plague Star Changes
The Standing required to rank up the Operational Supply Syndicate is currently much higher than we initially intended. We will be decreasing the Standing requirements to their intended values and also updating the Sacrifice requirements. New Standing requirements:
* Players who have already attained sufficient Standing for the corrected values will be automatically ranked up and the excess Standing will be refunded.
We are also running a script to refund the component portion of Operational Supply Sacrifices and updating the Sacrifice requirements (Note: Credit costs will not be refunded). If you are automatically ranked up due to the Standing changes, you will not have to pay these new Sacrifice requirements:
The 2x Neurodes Sacrifice to Collaborator has been replaced with 10x Grokdrul.
The Forma Sacrifice to Defender has been replaced with 10x Iradite.
The Mutagen Sample Sacrifice to Champion has been replaced with 10x Nistlebrush.
Adjusted the weapon trail FX on the Plague Keewar.
Reduced the Magus Husk from 7100 to 710 Cryotic per item.
Reduced the Magus Elevate from 2300 to 230 Oxium per craft.
* We are running a script to refund the above differences to as many people as possible, but we only have 30 days of history (Since October 17). Apologies to those missed but we're confident we'll get as many people as possible. This script digs back through time quite a bit, and we expect it to run over night and for refunds to be given tomorrow (November 17).
EDIT: November 17: The Script is complete!
Operation: Plague Star Fixes
Fixes towards the Plague Star Bounty failing on Stage 2.
Fixes towards the hijacked Drone getting stuck while navigating to the boil.
Fixed Infested drop pods spawning far away or on top of the boil.
Fixed the Infested Catalyst not being Chat linkable for those that own it.
Fixed a crash when attempting to return to Cetus from the Plains.
Fixed launching yourself at a weird angle when attempting to aim dodge backflip with sprint/roll key combination while using a scoped weapon.
Fixed not being able to hear the ambient Corpus Ship announcer.
Fixed the Defection unique Charger not being listed properly in the Codex.
Fixed a level hole in a some of the Plain Caves.
Fixed flickering water in some of the Plain Caves.
Fixed some of Konzu’s transmission text being a filepath.
Jeudi 16 novembre 2017
Plains of Eidolon - Hotfix 22.3.3
Konzu now explains that rewards are at Nakak for the Operation.
Fixed two particularly nasty crashes that could occur on return to Cetus.
Fixed issues with flickering lights in Sabotage 2.0 on Grineer Galleons.
Fixed an issue with the Toggle Sprint option and rolling in mid-air.
Optimized some error logging.
Mercredi 15 novembre 2017
Plains of Eidolon - Hotfix 22.3.2
Removed “Clear Remaining..” stage of the Operation.
Increased likelihood of encountering Infested in the Plains.
Reduced chance to receive Lens from Operation Bounty.
Fixed roll breaking Ivara’s Prowl.
Fixed another common crash during the Operation.
Fixed console being invisible for Clients in the Operation.
Fixed script error that could occur when using Hydroid’s Undertow.
Fixed Infested pods in the Operation not showing VFX when destroyed.
Fixed a potential script error in Landing Craft.
Fixed a script error that could occur for clients during the Operation.
Fixed rescanning fish statuettes granting additional trophies.
Fixed reactor flickering in Sabotage.
Fixed Infested Scream FX now showing for Clients.
Various common crashes were fixed.
Mercredi 15 novembre 2017
Plains of Eidolon - Hotfix 22.3.1
Reduced the sound gain from the Argonak and Astilla.
Tweaked the charging and firing sounds of the Cycron.
Fixed incorrect Skybox and water textures in certain Caves in the Plains.
Fixed some unreleased items being Chat linkable.
Fixed rampant crashes in the Plains.
Mercredi 15 novembre 2017
Plains of Eidolon - Update 22.3.0
A new Operation is here. Play Operation: Plague Star from Wednesday November 15th until Monday, November 27th at 2 p.m ET!
Operation: Plague Star.
Rally your Squad and defend the Plains of Eidolon!
A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.
Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.
We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.
Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down.
Added increased customization settings for the Operator! Expanded the Accessories categories for the Operator (I.E Facial Accessory, Ear Accessory, Eye Accessory, etc).
Improved the functionality for hiding certain Operator Accessories (I.E Operator hair does not need to be hidden when an Ostron Mask is equipped).
We have made ways to the way Bounties reward you! This new system is a take on the 'AABC' rotation system we have in endless missions, but applied to Bounties using the Common, Uncommon, and Rare rewards.
Read through this to familiarize yourself with what's changed!
First and most noticeable
You now get a reward for every stage of the Bounty completed! Yup. Pretty simple.
Second and more technical
The tier of rewards you get are determined by how many stages are in the bounty!
3 Stage Bounties
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon, or Rare
4 Stage Bounties
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare
5 Stage Bounties
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare
Fifth reward: Common, Uncommon, or Rare
We have slightly re-balanced the quantities of some of the rewards as we tested numerous Bounties with these changes. Right now this only applies to select items. Plains of Eidolon specific reward quantities are untouched (i.e it could be possible to get 25 x Breath of the Eidolon in a single 5 Stage Bounty or 6 Cetus Wisps in a 5 Stage Bounty).
The rebalanced items are as follows
Credit Rewards have been halved.
Kuva rewards have been reduced.
Endo Rewards have been reduced.
The additions and replacements are as follows
Cetus Wisps are now Uncommon in various tables.
Cryotic and Oxium are now in various tables, replacing Void Traces in some cases.
Our public drop table repository will be updated to reflect these changes in the coming days.
Standing on a Blunt when it dies will now cause you to fall.
Penta grenades will now bounce off the Blunt. It has a similar behavior as hitting a Grineer. Note that projectiles like Quanta cubes do not bounce off Grineer. Thus, cubes will not bounce off the Blunt.
Miter blades will now bounce off the Blunt.
Improved the quality of VOIP when Auto Gain Control is enabled.
Increased the frequency of spawned Focus Convergence orbs in Defection missions.
Removed the ability to be in Sky Archwing in certain Caves in the Plains.
You may now notice more populated Grineer bases in the Plains, as roving Grineer now retreat in pure panic back to base at night when the curfew siren sounds.
To save you from accidentally Donating your Mote Amp, you can no longer Donate it!
Fixed a loss of functionality when entering the Plains from Cetus and immediately trying to go back to Cetus.
Fixed not being able to use your Operator Void Beam if you selected ‘NONE’ as your Amp. This also fixes a progression stopping issue in the Chains of Harrow quest where you couldn’t damage enemies/chains.
Fixed a black screen and loss of functionality if you are holding a fish as you are forced to Extract with the 60 second countdown timer in the Plains.
Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.
Fixed Riven stats sometimes not applying to Zaws when also equipping Stances.
Fixed the last stage of a failed Bounty restarting if a Host migration occurred.
Fixed the Bounty changing missions types if a Host Migration occurred while you were escorting the Drone.
Fixed a 300ms delay to start sprinting when using the sprint/roll combination key.
Fixed the Cetus gates sometimes remaining opening while in the Plains.
Fixed wind sounds being too loud/not being affected by volume sliders in the expanded Caves in the Plains.
Fixed some terrain clipping issues and holes in the expanded Caves in the Plains.
Fixed an incorrect objective navigation path in the Corpus Ice Planet Sabotage tileset.
Fixed incorrect material applied to the Moa in the Dojo Energy Research Lab.
Fixed some Grineer Crates spawning their spoils underneath a platform, making them unreachable.
Fixed administering a non-Operator Status Effect on a Sentient when damaging it with the Operator Void Beam.
Fixed Konzu’s Bounty reward board displaying the ‘NEW’ tag on Mods that you recently acquired.
Fixed Grineer drop pod sounds not playing for Clients in the Plains.
Fixed the Hunter Command Mod having an unrelated Fusion Core (wow, remember those things??) description.
Fixed being able to purchase multiple copies of the Plains of Eidolon Captura Scene.
Fixed a map hole in the Grineer Forest Spy tileset.
Fixed a map hole in the Grineer Asteroid tileset.
Fixed various map holes in the Grineer Settlement tileset.
Fixed a script error when using the Nosam Cutter.
Fixed an issue with Nekros Deluxe's auxiliary and attachments not working as intended.
Fixed the Heartseeker Mod not working for Dagger Zaws in Conclave.
Fixed the Biting Piranha Mod not showing up when trying to add it to any Dual Dagger in the Conclave Arsenal.
Vendredi 10 novembre 2017
Plains of Eidolon - Hotfix 220.127.116.11
Clipped the budding wings of various species of fish. We will be collecting your favourite screenshots in honor of the day the fish flew too close to the sun.
Fixed an issue where all Captura scenes were marked as owned. Sorry, Fashion Framers.
Fixed a crash that would occur when leaving the Dojo.
Fixed an issue with textures on Eximus units.
Fixed various crashes.
Certain Caves in the Plains can now be more indepthly explored (Operation: Plague Star will bring more gameplay to these expanded Caves). In a future Update, these Caves will be eligible for Bounty and Incursion missions!
Made a handful of performance Optimizations (mainly in the Plains). These performance fixes were largely discovered on the Console build, and graciously brought over to PC for an overall improvement on all platforms!
Upon aborting a mission in the Plains, you can now choose to either return to Cetus or your Orbiter.
Replaced the duplicate Gladiator's Resolve Mod with Gladiator's Might Mod in Bounty rewards.
Tweaked the appearance of the Operator’s Void Mode to differentiate it from Loki’s Invisibility. This also applies to Unairu’s Void Shadow so you can identify that the cloak is from the Operator.
Sky Archwing Enablers are no longer able to be spawned in the hallway between Cetus and the Plains. Enablers spawned in the hallway were found to be unusable anyways.
An End of Mission success/fail screen has been added to Simaris’ Synthesis tutorial. Now you’ll promptly know if your scanning skills are good enough for ol Simaris!
Toned down Grineer reinforcement sounds and barks in the Plains.
Tweaked positional reverb spill to help players better detect enemy positionality.
Removed Lotus transmission from End of Mission screen when going from Plains back to Cetus when you haven't done anything.
Slightly reduced the range of the Mortar Bombards mortar projectiles.
Mutalist Alad V will now always target Warframes when using his mind control collar ability. If his main target is an Operator, he will try to collar the corresponding Warframe instead, and if he does, the Operator gets force Transferred back and the battle continues.
Reduced the amount of times Onkko spits knowledge about the Vomvalysts lures.
Fixed not being able to defeat the Raptor due to the bombs not exploding when falling into the tubes, and because the Raptor refuses to fly away from the tubes.
Fixed not being able to defeat Lephantis due to his many heads not opening up to display his more vulnerable side.
Fixed the Infested Grineer head of Lephantis lingering above ground, allowing you to attack it mercilessly without fear of being harmed.
Fixed not being able to defeat Alad V if the Operator gets ‘collared’ by Alad V. This resulted in your Warframe being stuck and upon dying you would forever be on the ‘spectating’ screen.
Fixed Mutalist Alad V collar creating a headless Nyx if he collars your Warframe just after you Transferred to the Operator. Your Operator getting collared will now force you back into your Warframe.
Fixed cases where the Teralyst would not properly teleport when getting stuck and would instead just turn invisible.
Fixed Bounties not progressing after Host migration if migration occurs during the middle of an active Bounty stage.
Fixed Armor Attachments not showing up on the Nekros Irkalla skin.
Fixed all Operator Amp Affinity earned as a Client, disappearing when a Host migration occurs.
Fixed experiencing a massive hitch as the Client when a Host migration occurs in the Plains.
Fixed being unable to invite players from the Friends list after aborting a mission in the Plains as a Client.
Fixed Warframe Mod set bonuses not being applied after respawns and Host migrations.
Fixed a crash when attempting to load into a Void Fissure mission.
Fixed a crash that would occur when firing the Nosam Cutter and pressing the hotkey for the Nosam Cutter or the Codex Scanner.
Fixed a crash that could occur if Octavia's Mallet was the target of a switch teleport.
Fixed Melee enemies avoiding Ember’s Fire Blast ring, which resulted in a performance spike due to the enemy attempting to find another path around the fire ring.
Fixed an error that was causing players to not join Plains of Eidolon together as a squad when doing a Bounty.
Fixed Mirage’s Total Eclipse Augment Mod applying to the Operator.
Fixed the Operator Amp Energy Regeneration rate being much faster for Clients when using an Amp that has the Klebrik Scaffold.
Fixed losing your Operator Amp if you died in the final stage of The Chains of Harrow quest with an Amp equipped Operator.
Fixed the Operator Amp not being included in the Mission Progress & Rewards screen.
Fixed Razorback rockets, Ogma Rocket projectiles, Mortar Bombards, and the Teralyst Wail hitting Warframes in Limbo’s Rift.
Fixed Teshin standing at the exit door instead of running ahead in the War Within quest.
Fixed sometimes getting stuck under the Oriber ramp when using Transference for the first time in the War Within quest.
Fixed not being thrown out of Archwing before entering the Asteroid Defense mission in the War Within quest.
Fixed current Bounty not updating if you changed your mind and selected a different Bounty.
Fixed a long-standing cosmetic problem with Founders scrolling list not displaying some alias’.
Fixed incorrect squad invite message when being invited to multiple Bounties. Before, it would show the message of the first Bounty invite until you either went into another mission, or received an invite to another (non-Bounty) mission.
Fixed the Dark Daggers not being visible in the Codex.
Fixed missing blocking volumes in an area where you could jump out of bounds in the Void tileset.
Fixed a black box HUD icon appearing when using a Zaw with the Exodia Triumph Arcane upgrade. This was an unintended Channeling Efficiency upgrade on top of its intended Channeling damage.
Fixed dropping any items you're holding when Transferring to your Operator.
Fixed Codex Scanners and Synthesis Scanners appearing very stretch when zooming in a non-standard aspect ratio (ultra wide resolution).
Fixed some textures flickering or popping in during the initial Vor’s Prize cutscene.
Fixed destroying the second coolant causing the red objective marker to remain permanently in Reactor Sabotage missions.
Fixed the Ki’Teer Sekhara diamond FXs lingering when viewing through a scope.
Fixed mission countdown beeping and flashing over the selected node not displaying.
Fixed cases of very low ambient sounds in Cetus.
Fixed various Grineer machinery in the Plains not having sound.
Fixed the Arsenal diorama breaking if an Inbox message is opened at the same time you enter the Arsenal.
Fixed the Mining UI not appearing after switching to a different weapon and then back again.
Fixed a missing Codex entry for Nox Eximus.
Fixed being able to see your Warframe inside the Quill cave before Transferring in front of the cave door.
Fixed UI markers sometimes not pulsing.
Fixed Warframes using the Excalibur mesh for a few frames when first opening the Simulacrum Arsenal.
Fixed changing weapons in the Simulacrum Arsenal from a weapon with higher max Ammo to one with lower not resetting the Ammo count to the new lower amount or vice versa.
Fixed special cases of AI not being paused in the Simulacrum when the option is enabled.
Fixed changing weapons in the Simulacrum Arsenal after being disarmed causing you to lose your weapons until you went back to the Arsenal.
Fixed renamed Operator Amps appearing as just ‘Amp’ for Clients.
Fixed Infested Chargers not being able to damage the Cascade Bomb in the Once Awake quest due to an incorrect hitbox.
Fixed an error message for Polarizing a Zaw appearing when attempting to install an Orokin Catalyst or Focus Lens on an Ungilded Zaw.
Fixed not being able to shoot between two ice pillars on Mariana Earth.
Fixed a missing blocking volume on Mariana Earth.
Fixed missing collision on a tree root on Gaia Earth.
Fixed Nova being able to Worm Hole her way out of the map in the Silver Grove tileset.
Fixed a missing blocking volume between two rocks in the Plains.
Fixed a missing blocking volume in the Grineer Settlement tileset.
Fixed bridges in the Cambria Earth Spy tileset having a blocking volume active when not extended and not extending entirely.
Fixed a localization string in the Fishing Gear wheel menu.
Fixed multi-part subtitles (more than one line for a single transmission) sticking around forever if an audio device is not connected.
Fixed the Broca Syandana clipping through Gara’s legs.
Fixed the Kopra Suit leggings clipping through non-matching Suit types.
Fixed no subtitles appearing if you do not have an audio device connected.
Fixed footstep sounds not playing on certain surfaces in Cetus.
Fixed a script error that occurred when the Client attempts to capture the Capture target in the Plains.
Fixed being able to have 2 Sky Archwing Enablers on the ground. There should only ever be 1 from each player active on the ground (you can still be in Sky Archwing and spawn one for your friend to grab).
Fixed a potential script error when attempting to begin a Dojo Duel.
Fixed a script error when attempting to redeem Gems for Standing in Cetus.
Fixed a script error when casting Nyx’s Absorb ability.
Fixed a script error when casting Ivara’s Artemis Bow ability.
Fixed a script error when casting Chroma’s Effigy ability.
Fixed a script error when casting Harrow’s Covenant.
Fixed a script error when using Transference with Octavia.
Conclave Changes & Fixes
Fixed the Lunaro ball marker disappearing.
Fixed being unable to cancel a Bullet Jump in Lunaro.
You now cannot catch or punch the Lunaro for .5 secs after dropping/throwing it.
Lundi 6 novembre 2017
Plains of Eidolon - Hotfix 22.2.4
Cetus Economy Changes
Increased the Standing awarded from redeeming Azurite, Devar, and Veridos Gems to Old Man Suumbaat.
Reduced the cost of Fish components in certain crafting recipes.
* To clarify and expand on the "Reduced cost of Fish components in all crafting recipes"
ARCHWING LAUNCHER: Fish Oil = 50 to 30
MAGUS HUSK: Fish Scales = 40 to 20
VIRTUOS TEMPO: Fish Scales = 40 to 20
MAGUS VIGOR: Fish Scales = 40 to 20
VIRTUOS NULL: Fish Scales = 40 to 20
EXODIA BRAVE: Breath of the Eidolon = 20 to 10
EXODIA VALOR: Breath of the Eidolon = 20 to 10
EXODIA MIGHT: Breath of the Eidolon = 20 to 10
EXODIA MIGHT: Tralok Eyes = 40 to 5
EXODIA HUNT: Breath of the Eidolon = 20 to 10
EXODIA HUNT: Sharrac Teeth = 10 to 5
EXODIA TRIUMPH: Breath of the Eidolon = 20 to 10
EXODIA TRIUMPH: Mortus Horn = 10 to 5
EXODIA FORCE: Breath of the Eidolon = 20 to 10
EXODIA FORCE: Karkina Antenna = 10 to 5
MURKRAY BAIT: Tralok Eyes = 10 to 5
MURKRAY BAIT: Mortus Horn = 10 to 5
MURKRAY BAIT: Karkina Antenna = 20 to 10
MURKRAY BAIT: Fish Meat = 40 to 20
PEPPERED FISH BAIT: Quantity = 10 to 20
GLAPPID BAIT: Norg Brain = 10 to 5
GLAPPID BAIT: Cuthol Tendrils = 10 to 5
GLAPPID BAIT: Fish Meat = 60 to 10
NORG BAIT: Sharrac Teeth = 10 to 5
NORG BAIT: Karkina Antenna = 10 to 5
NORG BAIT: Fish Meat = 40 to 20
CUTHOL BAIT: Goopolla Spleen = 20 to 10
CUTHOL BAIT: Murkray Liver = 10 to 5
CUTHOL BAIT: Fish Meat = 40 to 20
ALL OPERATOR ARM ARMOR: Fish Scales = 50 to 30
ALL OPERATOR BODY ARMOR: Fish Scales = 80 to 50 (ZAUBA CUIRASS: Fish Scales = 400 to 50)
ALL OPERATOR LEGS ARMOR: Fish Scales = 50 to 30
ALL OPERATOR HELMETS: Fish Scales = 30 to 10
EKWANA II JAI: Mortus Horn = 10 to 5
EKWANA JAI: Goopolla Spleen = 10 to 5
JAI II: Yogwun Stomach = 10 to 5
VARGEET II JAI: Mortus Horn = 10 to 5
VARGEET JAI: Goopolla Spleen = 10 to 5
JAI: Khut-Khur Venom Sac = 10 to 5
EKWANA II RUHANG: Tralok Eyes = 10 to 5
EKWANA RUHANG: Sharrac Teeth = 10 to 5
RUHANG II: Yogwun Stomach = 10 to 5
VARGEET II RUHANG: Tralok Eyes = 10 to 5
VARGEET RUHANG: Sharrac Teeth = 10 to 5
RUHANG: Mawfish Bones = 20 to 5
CLAPKRA BRACE: Fish Oil = 50 to 35
JUTTNI BRACE: Fish Oil = 50 to 35
LOHRIN BRACE: Fish Oil = 50 to 35
Sky Archwing Enablers that are spawned on water will now be teleported directly to where you were last standing. Spawning them on water was making the Enablers unreachable.
Improved the cloth physics on Nekros’ Irkalla Binds.
Removed sneaky text about something upcoming. Shhhhh!
Fixed a Host migration during an Incursion resulting in no rewards for Client.
Fixed not being able to progress through the Chains of Harrow quest after talking to Palladino in Iron Wake.
Fixed the Hijacked Drone in the Plains not understanding that it has to go AROUND the nasty meteorite.
Fixed a crazy unrealistic ‘time until’ displayed in Simaris’ next Synthesis target and no Leaderboards displaying.
Fixed Clan Research causing delays in updating Clan Affinity.
Fixed Nidus’ Maggots not latching onto enemies.
Fixed Nekros’ Irkalla Binds appearing regardless of having them equipped on Nekros and Nekros Prime.
Fixed certain Kavat Skins being shown in Market previews for Kavats Armor even though those Skins are not compatible with Armor.
Fixed a missing Operator walking animation in the War Within quest.
Fixed a script error when casting Hydroid’s Undertow ability.
Fixed a script error when casting Vauban’s Minelayer ability.
Fixed a script error when casting Trinity’s Link ability.
Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw in Conclave.
Jeudi 2 novembre 2017
Plains of Eidolon - Hotfix 22.2.3
Bounty Incursions will no longer abort automatically upon leaving the marked area. A grace period timer indicted on your HUD is displayed to alert you to reenter the area and continue the Incursion.
Fixed not being able to extract in the last mission of The Silver Grove quest.
Fixed Nekros’ Irkalla chains clipping through his body.
Fixed Nekros’ Irkalla wrist chains floating away.
Fixed a script error when attempting to purchase the Meme Glyph Bundle.
Mercredi 1 novembre 2017
Plains of Eidolon - Hotfix 22.2.1
Fixed Nekros Prime arm dangle details appearing when equipped on the Nekros Irkalla Skin. As is standard and precedent for all in-house Deluxe Skins, the override of Prime Details is the intent.
Fixed adjusting the Exposure in the Plains of Eidolon Captura Scene not functioning correctly and also causing the screen to flicker.
Fixed no Zaw appearing when viewing its Codex diorama.
Fixed Clients not being able to throw the Sigma & Octantis (Day 700 Daily Tribute reward) if a Stance Mod is equipped.
Fixed the Arsenal Captura screen not instructing you where/how to get the Plains of Eidolon Captura Scene.
Fixed a Conclave crash.
Fixed a HUD crash.
Mercredi 1 novembre 2017
Plains of Eidolon - Update 22.2.0
Defy death itself, and crush the living with new Deluxe skins for Nekros and Ember! Return from the underworld to haunt your enemies with the Nekros Irkalla Deluxe Skin, and burn your foes to a crisp with Ember Vermillion Deluxe Skin! Each Warframe Deluxe Skin is also available as a collection with signature weapon skins and accessories.
Nekros Irkalla skin
A specter of destruction, Nekros breaks free of the underworld with this haunting skin.
Nekros Irkalla binds
The signature binds of Nekros Irkalla.
Thanatos scythe skin
The signature scythe skin of Nekros Irkalla.
The signature Sugatra of Nekros Irkalla.
Ember vermillion skin
From the ashes of battle a flamboyant new Ember rises.
Nusku pistol skin
The signature pistol skin of Ember Vermillion.
The signature Syandana of Ember Vermillion.
Ostron Rug Collection has been added to the Market!
‘Sabotage Bounty’ has been renamed to ‘Prototype Sabotage’.
Increased the Cetus Standing reward for each Bounty tier.
Replaced Grokdrul and Iradite pickups from crates and caches with Rubedo and Ferrite in the Plains to better expose the deeper Resource system.
Added Circuits to Turret drop tables.
Added Circuits, Rubedo and Ferrite to Dropship drop tables.
Added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers
The addition of these Resources into the Plains are mainly geared towards helping new players learn about Resources not tied to the Plains.
Made numerous HUD optimizations.
Kwath additional damage increased from 9 to 14.
Kroostra additional damage increased from 9 to 14.
Mewan base damage increased from 81 to 86.
Kronsh base damage increased from 81 to 86.
Ruhang additional damage increased from 9 to 14.
Ruhang II additional damage increased from 18 to 28.
Zaw Stat Fixes
Ooltha's base Critical Chance changed from 22% to 18% as intended.
Mewan's base Status Chance change from 22% to 18% as intended.
Fixed some missing reward pools in Bounty reward rotations.
Fixed Zaw Rivens having unintentionally lower stats than their Disposition indicated. This results in an overall Zaw Riven buff by 50%.
Fixed Zaw Rivens turning into generic Melee Rivens when upgraded (relogging fixed this).
Fixed Zaws not displaying their Riven distribution correctly in the Arsenal.
Fixed attempting to view a Sugatra with a Zaw equipped resulting in not seeing the weapon or the Sugatra.
Fixes towards Bounties insta failing if an ability to teleport (Nova’s Wormhole, Itzal’s Blink, etc) was used to enter the Bounty area.
Fixed enemies inside a Vazarin Void Aegis bubble not attacking players also inside the bubble.
Fixed Sentient Cores counting towards the Medallion challenge of a "Find x Syndicate Medallions" Riven.
Fixed Rhino’s Iron Skin absorbing damage instead of Harrow’s Covenant if cast first.
Fixed leg Armor being incorrectly orientated on Mag’s Pneuma Skin.
Fixed a script error when casting Ivara’s Prowl ability.
Fixed a script error when casting Nidus’ Virulence ability.
Fixed a script error when casting Trinity’s Blessing ability.
Fixed a script error when casting Hydroid’s Undertow ability.
Fixed a script error when casting Rhino’s Rhino Charge ability.
Fixed a script error when casting Excalibur’s Exalted Blade ability.
Fixed a script error when casting Zephyr’s Tail Wind ability.
Fixed a script error when casting Ember’s Fireball ability.
Fixed a script error when casting Nova’s Molecular Prime ability.
Fixed a script error when casting Chroma’s abilities.
Fixed a script error when casting Equinox’s abilities.
Fixed a script error when using Transference.
Fixed Mod image rewards for Alerts looking stretched.
Fixed Warframe abilities appearing as unranked when viewing them in the Arsenal in Cetus.
Fixed Luminous Dye remaining active if used prior to transitioning back to Cetus and then re entering the Plains.
Fixed an edge case where if you pressed Esc right as the End of Mission screen is opening when transitioning to Cetus, you'd get soft locked.
Fixed incorrect diorama when viewing Operator Greaves.
Fixed Operators appearing to have a very long giraffe-like neck when viewing equipment from the Quills.
Fixed a stretched mesh on the Valkyr Delusion Skin.
Fixed Syandanas not sitting properly on the Valkyr Delusion Skin.
Fixed Aura Mod description text discrepancies.
Fixed the Sprint Boost Mod description not displaying % Sprint Speed.
Fixed a file path text appearing in Lephantis’ boss fight.
Fixed a join in progress crash.
Lundi 30 octobre 2017
Plains of Eidolon - Hotfix 22.1.2
Sigma & Octantis - Day 700 Daily Tribute Milestone Sword and Shield
Deadly slashes from the Sigma sword are matched only by the force of the Octantis shield when thrown via air melee attacks. Enemies hit by the Octantis are also stunned for a short period of time, leaving them open to finisher attacks.
Fixed host migration restarting the last stage of a Bounty to a broken state when the Bounty was already completed during that session.
Fixed chat-linking not working for the Kinetic Diversion, Target Acquired and Spring-Loaded Blade mods.
Fixed several fish spawning and despawning issues including retreating fish completely stopping before despawning. They should now keep swimming as intended.
Fixed various fish moving but lacking animation when doing so, and also repaired some with broken animations.
Fixed Transports having two entries in the Codex.
Fixed multiple Nightwatch Enemy Codex entries with incorrect weapons and placeholder text for descriptions.
Fixed an unintended issue where players could pick up Eidolon Shards after joining in-progress missions where the Teralyst had already been killed.
Fixed an issue where Brilliant Eidolon Shards were not properly accounted for in the Focus Conversion screen after used to unlock Way-Bound nodes.
Fixed a bug that allowed players to fish in the town of Cetus.
Fixed a rare crash that would occur when transitioning from Cetus to the Plains, and another when transitioning from the Plains to Cetus.
Fixed the Esc menu and the tutorial popups in Vor’s Prize appearing stretched in non-standard aspect ratios.
Fixed certain Ostron dialogue not playing when it should.
Fixed the material of Valkyr’s Delusion Tennogen Skin incorrectly applying when toggling on the Prime details for Valkyr Prime in the Arsenal.
Fixed Clients hearing Operator footstep sound FX playing after quickly switching from Operator to Warframe.
Fixed long Zaw Grips having similar range to one-handed weapons even though they are physically longer than some other long weapons.
Fixed Clients not gaining energy from Void Dashing through enemies as your Operator.
Vendredi 27 octobre 2017
Plains of Eidolon - Hotfix 22.1.1
Take your fishing to the next level with a nifty “tackle box” gear wheel! You can now select the fishing spear and bait you’d like to use from a secondary Gear Wheel - Simply equip your fishing spear and re-open the Gear Wheel to make a selection from the spears and bait you’ve earned from Hai-Luk in Cetus.
If desired, you can still equip all 3 fishing spears in your default Gear Wheel, but if you’re looking to save some gear slots all you need to do is equip 1 fishing spear in your Arsenal.
The time in which fish bait is effective has been increased.
Animations when switching between different fishing spears has been added.
Reduced the frequency of Incursion missions occurring if you ignore them. When an Incursion mission is available, a ping sound will play, and the Lotus' transmission will play only if you engage it.
Made the smoke on Atlas Graxx helmet more visible, especially when in the Arsenal.
Bounties with only one stage will no longer display the Bounty stage counter.
Updated the description text when hovering over a Junction to better describe how exactly you can unlock it.
Fix several issues with Ostrons in Cetus and Konzu repeating redundant lines after returning from the Plains.
Fixed a rare crash when attempting to leave Cetus and enter the Plains.
Fixed supply drop missions in the Plains not progressing if you resurrected the enemy that held the beacon using Nekros' Shadow Of The Dead.
Fixed Frost’s Snow Globe having visible holes when observed from the inside.
Fixed Gara’s Mass Vitrify unintendedly crystallizing Captain Vor and Lieutenant Lech Kril.
Fixed a script error related to Titania’s Razorwing ability.
Fixed a script error related to Ember Prime’s World on Fire ability.
Fixed a rare UI freeze when hitting tab the second you finish a Bounty that would cause a script error and prevent Clients from earning their rewards.
Fixed a crash related to attempting to leave a squad before the mission has started.
Fixed a crash related to a Client aborting a mission.
Fixed being able to place two different waypoint markers by placing 1 each as your Warframe and your Operator.
Fixed being unable to attempt a Bounty a second time (even if able to accept it from Konzu) after only completing the first portion of it and then returning to Cetus.
Fixed Operator hair losing bangs when wearing a Mache mask.
Fixed an incorrect material on Titania’s Unseelie Skin Tennogen skin.
Fixed an issue with chat linking “Community Sigil” displayed the incorrect Sigil.
Fixed all cases of Maroo’s Bazaar being located on Earth instead of Mars.
Fixed an issue where rapidly equipping/unequipping your fishing spear could cause Clients to no longer use Consumables properly.
Fixed several issues related to the animations for equipping a fishing spear.
Fixed fish spawns piling up in large bodies of water.
Fixed a case where fish would move much too slowly after being scared away by a spear.
Fixed the Teralyst unintendedly spawning in the Plains of Eidolon Captura scene during the night cycle.
Fixed an issue where gamepad users playing with the Classic controller config couldn't use bait.
Fixed an issue where Clients would have their fishing spear equipped but not have access to the correct gear menu after host migration and forced to swap weapons to regain access.
Fixed Teralyst disappearing as per: https://forums.warframe.com/topic/867427-teralyst-can-turn-invisible-fix-pending
Fixed Madurai’s Void Strike not applying the damage increase on next attack to Warframes.
Fixed a progress stopper in the Natah quest where drones would not spawn.
Fixed issues with Syandanas clipping through Gara’s lower back.
Made progress on a rare crash related to the gates to Cetus/Plains.
Fixed Madurai’s Phoenix Spirit not increasing the elemental damage of Flame Blast.
Fixed Void Traces not being obtained if the last Reactant you pick up is with your Operator.
Tentatively fixed an Ostron being in a reference pose when you return to Cetus from the Plains (if you've played through The War Within and Saya's Vigil quests you'll know who I'm talking about ;) ).
The following changes/fixes went live in 22.1.0 but were missing a mention in the notes, so we’re adding them here now:
Increased the Resource Theft defense target’s base health from 500 to 700
Added a health warning transmission to the Resource Theft Incursion.
Progress on fixing an issue where after finishing the first part of a Bounty the mission would not progress and no second marker will appear on the minimap.
Jeudi 26 octobre 2017
Plains of Eidolon - Hotfix 18.104.22.168
Added more German loc
Fixed crashing in certain Archwing missions.
Mercredi 25 octobre 2017
Plains of Eidolon - Update 22.1.0
Titania Unseelie Skin by Rekkou
Nezha Yaksha Skin by Faven and SilverBones
Atlas Graxx Skin by Faven
Mesa Devil Ranger Skin by Mz-3
Valkyr Delusion Skin by prosetisen
Limbo Vistyxio Skin by led2012 and Hydroxate
Valkyr Ion Helmet by Yatus
Banshee Dominia Helmet by led2012
Frost Himavat Helmet by VoidPunch
Limbo Venari Helmet by Volkovyi and Sab531
You can now access your Mod collection while in Cetus!
There is now a 'Leave Squad' option in the Plains of Eidolon. This will allow you to depart from a squad to your own session, which will allow you to extract independently.
Players on the Public Matchmaking setting will now matchmake when the begin to load into the Plains rather than waiting until the end.
Bounties now have indicators for their current and total stages to clear up confusion about their objectives.
Reduced the Resource costs for all Zaw Grips and Handles (apart from the Balla and Peye).
Clapkra Brace energy ammo increased from 20 to 40
Lohrin Brace now boosts critical and status chance by 12% each.
Increased the damage of Spiraling Pinnacle, Summit Plunge and Vaulting Apex combos from the Twirling Spire Polearm Stance.
Limbo can no longer mine while in the Rift. Rocks aren't affected by his Void Magic.
Relays/Cetus will now only show Calm and Busy instances
Updated Cetus’ MotD
Fixed an issue where joining friends in other Cetus instances can cause a squad to split or get stuck.
Fixed Ignis (and similar weapons) being able to damage friendly Gara's Spectrorage mirrors.
Fixed issues with the description text of Virtuos Fury.
Fixed issues with getting out of bounds with Ivara's Dashwsire.
Fixed issues with some name choices for items displaying the wrong error.
Fixed issues with unclear error messages when Gilding Amps that were unranked.
Fixed issues with Operator Amp customizations not being applied in missions.
Fixed an issue with the Lohrin Brace not applying its Upgrades to Amps.
Fixed Stat improvements from Gilding an Amp not being applied.
Fixed an issue with some Mods not being chat linkable.
Fixed being able to use Transference in first mission of The War Within.
Fixed issues with Gara's Spectrorage radius being too small.
Fixed issues with Host Migration causing Operators not working as intended.
Fixed a UI issue where Nidus' Mutation Stack counter blocked the melee combo counter.
Fixed issues with hitches when loading into some Plains Free Roam missions.
Fixed an issue where the mission Challenge information would remain on screen if you were transitioning from Plains to Cetus.
Fixed Clients getting stuck in animations if they used Transference just as they enter bleedout and then get revived.
Fixed Client Warframes not being targetable if they are revived after having used transference just as they entered bleedout.
Fixed erroneous HUD buff icons appearing.
More fixes for Convergence spawning in air and underground.
Fixed various performance issues.
Fixed Bounty names being localized for clients in the host’s language.
Fixed a camera issue when respawning in TWW quest.
Fixed HUD script running on clients unnecessarily.
Fixed Vulkar and Vulkar Wraith incorrect headshot damage (now: Zoom1 35%, Zoom2 55%).
Fixed inconsistent Arcane descriptions between vendor and Arcane menu.
Fixed the blocked ability icon from showing while in Operator mode.
Fixed Hok’s special weapon not being attached to the wall.
Fixed second dream script error.
Fixed Electric Chroma’s Elemental Ward discharging too much electricity.
Fixed Ember Agile unarmed variant sometimes playing the akimbo variant.
Fixed the first shadow from Nekros Shadows of the Dead being spawned far away and potentially out of bounds.
Fixed Prism Operator fire potentially causing large negative numbers.
Conclave Changes & Fixes
Fixed Ivara's "The Power Of Three" Augment needing more energy than it should if you tried to use it repeatedly
Mardi 24 octobre 2017
Plains of Eidolon - Hotfix 22.0.9
General Plains of Eidolon Changes
All Zaw Grip and Strike blueprints are now available at Rank 1 from Hok, and all cost 1000 standing.
Increased the damage of all Amp Prisms and Scaffolds.
Reduced all instances of Amp self-damage.
Archwing disabler projectile no longer hit dodge-maneuvering players on explosion.
Archwing disabler projectiles that target a flare have reduced explosion radius.
Fixed an issue where players could trade in Brilliant Eidolon Shards for Endo. Maroo has returned from vacation and is sorry she got some tin-suits in trouble.
Fixed an issue with audio stuttering out on the Plains.
Fixed melee stances not staying equipped on ungilded Zaws.
Fixed the Ceno Cuirass not having similar build requirements to the Vahd Cuirass.
Fixed Eidolon Lens rewards from incursions not displaying properly.
Fixed Pull applying damage deformers and ragdoll to some enemies it shouldn't be.
Fixed Nova’s Worm Hole being able to escape the outer boundaries of Cetus.
Fixed an issue where Fusilai would sometimes reload very slowly.
Fixed Archwing disabler projectiles not actually tracking countermeasure flares.
Fixed Archwing disabler projectiles not being affected by bullet attractor pulls (Mag, Amesha, etc)
Fixed Zenurik Energizing Dash not always showing the proper value in the HUD buff when in two bubbles at once.
Fixed clients using Transference sometimes getting extra HUD buff icons.
Fixed a UI issue that occurred upon spending Focus while also redeeming Brilliant Eidolon Shards for Focus.
Fixed Magus and Virtuos appearing as Mods when crafted in the foundry.
Fixed amps built using Shwaak Prism and Shraksun Scaffold not passing through Volt’s Electric Shield.
Fixed Eidolon Lures having strange hitboxes until downed.
Fixed some leaking caused by Teralyst VFX.
Various localization updates.
Various crash fixes.
Vendredi 20 octobre 2017
Plains of Eidolon - Hotfix 22.0.8
General Plains of Eidolon Changes
Added the option to redeem Brilliant Eidolon Shards for 25,000 focus each. Redeem for the school of your choice in the appropriate skill tree!
Made the Resource Theft bounty objective count as a success when the defense timer finishes, as a workaround for the armoured vault not opening. (still working on a proper fix!)
Made the “abandoning mission” trigger more aware of verticality - hopefully fewer fails when flying in from high above the objective!
Fixed Convergence orbs spawning in the air.
Fixed Unairu’s Magnetic Blast not dissipating on enemy death.
Fixed Unairu’s Void Shadow description to be more accurate.
Fixed an issue where using Transference would deactivate invisibility powers
Fixed a progression stopper with the Kin rankup requirements in Cetus.
Fixed an exploit allowing use of baits you don’t own.
Fixed an exploit for rapidly gaining affinity on Amps.
Fixed an issue where Blazing Chakram could escape the boundaries of the Plains.
Fixed amp affinity gain not properly appearing in the mission progress screen or Liset mission results screen.
Fixed a soft lock caused by equipping a Virtuos Arcane on an Amp.
Fixed hitches when equipping an Amp.
Fixed hitches when equipping a new modular weapon (Zaw) in the arsenal.
Fixed a placeholder tag that appeared when using the Volnus.
Fixed the Viper Wraith not being tradeable.
Fixed host avatars appearing invisible to clients when using the simulacrum arsenal.
Fixed Gladiator Resolve appearing in two different bounty reward tables.
Further fixes to masks regarding hair and textures.
Various crash fixes.
Altered Zenurik’s Energizing Dash bubble to look less like Sapping Osprey mines.
Jeudi 19 octobre 2017
Plains of Eidolon - Hotfix 22.0.7
General Plains of Eidolon Changes
Changed bounty reward tables:
Lower level bounties will have less stances, and more useful mods for new players.
Higher level bounties will offer Kuva and Void Traces.
Reduced crafting costs of operator arcanes:
Several reduced to 3 Eidolon Shards instead of 5.
Breath of Eidolon requirements replaced with common and uncommon resources.
Void Shadow no longer costs 40 Eidolon Shards to craft.
Rare and Legendary fish baits now hint to the location of the fish.
Added a fast travel option in your pause menu for all Cetus vendors.
Another update, another set of economy tweaks! Please stay tuned as we continue iterating on Cetus and its various interlocking systems.
Fixed an issue where players could not donate gems or cores to Cetus and Quills respectively.
Fixed a memory corruption error when using the mining tool.
Fixed hair not being covered by paper mache masks.
Fixed mining deposits overlapping on certain rocks.
Added underwater VFX to certain bodies of water in the Plains.
Fixed players not seeing the explosion of other players' embedded grenade launcher projectiles.
Added Tusk Recon Commander to the Codex.
Added Swooping Falcon, Carving Mantis, Twirling Spire and Stinging Thorn to the Codex.
Fixed the “focusing” sound for aiming with a fishing spear not working for clients.
Fixed Virtuos Ghost and Virtuos Shadow not having percentage values.
Fixed magnetic water in the Plains affecting Limbo while in Rift Walk.
Fixed Ivara’s Artemis Bow always shooting with a horizontal spread.
Improved performance issues when hitting multiple enemies with Valkyr’s Paralysis.
Improved scripting for Hydroid’s Tempest Barrage and Tentacle Swarm.
Fixed Gara’s Spectrorage nullifier checks being too high.
Further fixes for Gara’s Mass Vitrify not being properly dispelled by nullifiers.
Fixed Gara’s glass armor appearing to fade in every time a new cosmetic option is chosen in the arsenal.
Fixed Vazarin’s Guardian Shell not having unique values for the last 2 upgrade levels.
Fixed Naramon’s Power Spike affecting sniper combo counter decay.
Fixed Unairu’s Void Shadow being able to cloak defense objectives.
Fixed a crash caused by Unairu’s Void Chrysalis.
Fixed an issue where using Transference for the first time upon entering the plains causing any invisibility on your Warframe to break.
Fixed Zaw weapons using sword holsters.
Fixed several common crashes.
Added a message when changing donations to syndicates, Cetus or Quills if the new total would cause you to exceed your daily cap or max rep.
Tweaked text elements in the donation UI screens.
Disabled powers in the tunnel between Cetus and Plains to reduce capacity for script errors.
Moved cut gems into the Resources tab of your inventory.
Mercredi 18 octobre 2017
Plains of Eidolon - Hotfix 22.214.171.124
Fixed Operator room in the Orbiter not opening.
Fixed 'daily Focus cap reached' messages not taking the Operator Focus into consideration.
Fixed redeeming more Syndicate Medallions than your daily limit prompting you with a ‘wasting Standing’ message. Redeeming Syndicate Medallions is not affected by your daily cap.
The Volnus is now usable in Conclave!
Mercredi 18 octobre 2017
Plains of Eidolon - Hotfix 22.0.6
This Hotfix has resolved not being able to purchase the Dullahan Mask, Halloween Color Picker, and the Naberus Armor!
General Plains of Eidolon Changes
The Pharoma Blueprint is now reusable!
Reduced the Dye Crafting time from 1 hour to 5 minutes.
Optimized texture streaming in Cetus and the Plains. This will aid in possible relief for 32 bit players that experience crashes.
Revised the description of Naramons Power Spike Focus ability to provide more clarity. It now reads:
Melee Combo Counter now decays while out of combat by X every few seconds, instead of depleting completely.
Dual Wielding will now be disabled when launching into Sky Archwing. You will now either equip your Pistol or Primary instead of your Melee weapon, since using your Melee in Sky Archwing disables it.
Crafting Operator Training Amp components now awards Standing with the Quills.
The Archwing Launcher Segment Blueprint is no longer reusable considering you only need it once.
Slightly tweaked the Spearfishing charge sound.
Fixed Brilliant Sentient Shards sometimes spawning at the Cetus gates. Thanks to our amazing community sending us repros and logs, we were able to nail down this bug and fix it for real. To those who were very frustrated by this issue, we apologize. As one of the most valuable items introduced in the Plains and the most mysterious to acquire, it was our top priority to fix and we will continue to monitor.
Fixed crashes that occur during the launcher update on some systems.
Fixed a random crash when completing Bounties.
Fixed a crash caused by Operator Void Beams.
Fixed players who join Excavation missions in progress not getting rewards from Excavators.
Fixed being able to trade in more Sentient Cores than required for the max cap, resulting in wasted items and players experiencing heartache.
Fixed attempting to enter the Plains from Cetus as your Operator resulting in being forced back to your Warframe. Now if you enter as the Operator you’ll stay as the Operator!
Fixed finding Kuria’s resulting in Onkko sending you an Inbox message.
Fixed the Mod Sets not being Chat linkable.
Fixed the Mining laser permanently hiding the normal reticle.
Fixed Dual Wielding a Glaive and Pistol resulting in the weapon fire VFX and SFX will either not be playing or will be incorrect when holding a Datamass.
Fixed Fisher Hai-Luk’s goodbye lines sometimes playing twice.
Fixed Focus gains being doubled or even tripled on a weapon at End of Mission.
More fixes towards some HUD elements not appearing for Clients when loading into the Plains.
More fixes towards Convergence Orbs spawning high in the air.
More fixes towards enemy Grineer Dropships getting stuck in their navigation paths.
Fixed some bad Condroc animations where they were flapping their wings upwards. Fly much?
Fixed the camera locking up when viewing your Clan screen while waiting for the doors to open to Cetus.
Fixed opening Syndicate menus for Syndicates outside of Cetus no longer playing Cetus menu music.
Reduced the headshot damage of the Vulkar series, Snipetron series and Vectis series in Conclave.
Mardi 17 octobre 2017
Plains of Eidolon - Hotfix 22.0.5
Added a hint below the Focus Capacity bar for how to drag the screen in order to view Focus nodes.
General Plains of Eidolon Changes
Bait Blueprints AND Luminous Dye Blueprints are now reusable! (Working on getting Pharoma Dye Blueprint reusable)
Adjusted the hitbox of Iradite objects.
Increased the chance of certain Fish to spawn when the correct Bait is used.
Changed the name of the Dual Krohkur to Twin Krohkur.
Reduced the Fish catch sounds.
Improved enemy spawn points and navigation in the Plains.
Increased the damage of the basic Amp given to Operators.
You can no longer purchase more Focus capacity than is needed to set every node active on a fully maxed tree.
Optimizations towards Mining.
Mass Vitrify now grows downwards to help cover enemies below you like so
Fixed Sentient Shards sometimes spawning under the terrain.
Fixed not being able to progress the Plains Prospector achievement.
Fixed sometimes matchmaking with players doing Bounties when loading into the Plains. Matchmaking should match you with other players who are roaming around doing Incursions as opposed to Bounties.
Fixed leaving the Plains and returning to Cetus as the Operator results in the End Of Mission screen being blank.
Fixed Pyrol and Azurite being rarer than intended and Coprun and Devar being more likely than intended. They should now be equally as likely.
Fixed the Host crashing in any 8 player game sessions, primarily affecting both Trials.
Fixed Drone Hijack spawning unrestricted quantities of enemies.
Fixed Syndicate Daily Standing limit reduction not being compensated for title cap, if the title cap leaves you with exactly 0 Standing gains.
Fixed being able to fly into one of the sections that you're supposed to walk in during The War Within.
Fixed Tusk Reavers not using one of their jetpack maneuvers,
Fixed Tusk Reavers doing their jetpack smash even when jetpack was destroyed.
Fixed progression stopper when going into the Plains from Cetus while holding TAB (having the quick view End of Mission up).
Fixed Transference being disabled for all squad players when only one player is in between the Cetus doors.
Fixed Zaw Rivens sometimes being shown as a generic Melee Riven.
Fixed Chat linking Zaw Rivens sometimes being shown as a generic Melee Mod.
Fixed being able to start the Saya’s Vigil quest while in a group (Quest is Solo).
Fixed incorrect Gem Icons.
Fixed the day/night cycle on Cetus affecting skyboxes in other procedural levels.
Fixed Operator hair not being visible when wearing an Ostron Mask.
Fixed Nidus HUD not updating after respawning.
Fixed weapon reticle remaining when using Scanners in Sky Archwing.
Fixed Sniper reticles in Sky Archwing partially vanishing when aiming.
Fixed being able to equip the incorrect holster on Zaws.
Fixed a crash when returning from Plains if a squadmate connects/disconnects while rest of squad is waiting for the gates to open.
Fixed Warframe invincibility in the Simulacrum not applying to Operators if they haven't been spawned yet.
Fixed some hitching occurring in Cetus related to vendor dialog.
Fixed a never ending looping reload animation when in Sky Archwing.
Fixed Captain Vor’s mission information not listing his name.
Fixed a crash when entering the Plains.
Increased the damage of the Krohkur in Conclave.
Lundi 16 octobre 2017
Plains of Eidolon - Hotfix 22.0.4
General Plains of Eidolon Changes
Resource Boosters now affect fish!
Fixed not getting any rewards from Bounties and Incursions. Please note the increased Bounty Cetus Standing rewards will take effect when the next set is generated. *We’re working on a UI issue where the Bounty/Incursion completion does not appear on screen. Don’t worry - you’re still getting the Standing, just the UI is missing!
Fixed not being able to redeem Sentient Cores to progress in the Quills Standing. We have let you trade in more than your cap will allow which can result in unused Standing.
Fixed the amount of fish caught being doubled in the End of Mission screen if you had used your Operator at all in the Plains.
Lundi 16 octobre 2017
Plains of Eidolon - Hotfix 22.0.3
Added new objective UI text to Mobile Defense missions and Vor’s Prize to be more descriptive and consistent.
Added an area kill marker for Plains Assassinate general area once the mission starts.
Plains of Eidolon: Hidden Cache Mission Changes
Caches in the Plains are now scannable, meaning they will show up when using Scanners.
Increased the minimum timer to find the Caches from 1:20 to 2:40, and the maximum timer from 2:40 to 3:00.
Increased the sound radius of the hidden Caches.
Plains of Eidolon: Reward & Economy Changes/Fixes
Here is the first round of changes to aspects of the new economy! We'll continue to iterate as time is spent learning the systems and feedback is given on the experience. We're still looking for that sweet spot of what amount of time is fair to 'complete' everything this massive update had to offer, but as we all have different play schedules it will continue to be tuned!
The Cetus Standing earned from Bounties and Incursions has been doubled in all cases (i.e all levels of bounties doubled from their former values).
Reduced the maximum downtime between Incursions from 6 minutes to 5 minutes.
Reduced Sky Archwing Launcher Blueprint crafting requirements:
100 Iradite to 50 Iradite
150 Fish Oil to 50 Fish Oil
1200 Circuits to 600 Circuits
Significantly reduced Sky Archwing Launcher Blueprint build time.
Removed Ayatan Stars and Uncommon Resources from High Level Bounties and replaced with 100x Void Traces. Low Level Bounties will continue to have rewards that target interests of a newer player who might not have some Mods that veterans do.
Reassigned Blueprint values for gems:
Common and Uncommon Gems are now built in batches of 10.
Rare Gems are now built in batches of 6.
Eidolon Gems are now built in batches of 3.
The Quills Standing increases (Flawless Sentient Cores remains the same for now):
Increased Intact Sentient Cores from 25 Standing to 100 Standing.
Increased Exceptional Sentient Cores from 400 Standing to 500 Standing.
Fixed not receiving a listed reward from a Bounty after completing it the first time. However, Cetus Standing is still only gained for the first completion of each Bounty
General Plains of Eidolon Changes
The Teralyst will now no longer be affected by Auras that manipulate its max Health and max Shields.
Vendors in Cetus now appear in orange on the mini map.
Removed the ‘Owned’ tag on Rivens linked in Chat.
Adjusted Supply Crate Health to better match Bounty level in the Plains.
Reduced the brightness of the lens flares used on the Lanka.
The Profile now displays Cetus and Quills Standing separately.
Tweaked the Operator arm animations when shooting an Amp so it’s not so different from other aim directions.
When attempting to leave the Plains and enter Cetus, players who are downed/AFK will now be teleported to the gate. This fixes having to abort mission from the Plains due to not being able to re-enter Cetus.
Polished the animations for Vazarin’s Guardian Shell to reduce head swaying when jogging.
Tweaked the volume of Operator Amps and added sound effects to the charge up.
Eidolon Lures now have a max level of 30.
Grineer Dropships, Skiffs, and Bombers are no longer included in the 'kill enemies' objectives.
Lowered Tusk Bomber Armor from 450 to 225 and lowered base Health from 4500 to 3500.
Tweaked Frost’s Snowglobe FX to better respect night time lighting in the Plains as mentioned here: https://www.reddit.com/r/Warframe/comments/76n5z3/de_im_loving_the_update_but_you_did_something_to/
Convergence Orbs will no longer spawn on enemies in the air.
Fixed not being able to destroy the chains in the Chains of Harrow quest, or the braids in the War Within quest.
Fixed the Eidolon not spawning if there as a Host Migration while out in the Plains.
Fixed being unable to move forward when the Cetus gates open and having to step back and forward again in order to make it through.
Fixed not being able to craft the Dual Krohkur due to the required single Krohkurs to craft counting as 1 weapon instead of 2.
Fixes towards instantly failing Bounties in the Plains.
Fixed Vazarin’s Protective Dash providing immunity and health, regardless of whether or not anything is hit. Only "allies hit by Void Dash" are meant to receive buff.
Fixed Vazarin’s Mending Soul giving immunity to fish, preventing spearfishing.
Fixes towards experiencing a crash when loading from the Plains to another level.
Fixed the Focus screen not displaying the remaining daily Focus cap.
Fixed two Hijacked Drones appearing when a Host migration occurs right after hacking the Drone.
Fixed Grineer Snipers in Plains towers rapidly respawning.
Fixed Corpus Nullifiers not destroying Gara’s Mass Vitrify and causing it to double up next time it is cast as seen here: https://forums.warframe.com/topic/858650-garas-walls-doubling/
Fixed medium and large Goopolas dissecting to Charc Eel unique items.
Fixed Operator Void Blast not costing Energy when used in mid-air.
Fixed Operator Void Mode melee Focus upgrade allowing spammable Void Blast with no Energy cost.
Fixed Zaw becoming invisible after a Host migration.
Fixed being able to dissolve Eidolons & Capture Targets via Channelling which could prevent loot from spawning.
Fixed the Magnetic water in the Plains affecting Limbo while in the Rift.
Fixed Spot-loading when equipping a new modular weapon in the Arsenal.
Fixed the Arca Plasmor disintegrating the Teralyst.
Fixed hacked Eidolon Lures not following after becoming downed.
Fixed not being able to equip a Veiled Zaw Riven on any Melee weapon.
Fixed fish/mining Resources collected in the Plains duplicating if you went from Cetus to the Plains and then joined a Conclave mission.
Fixed Oberon’s Hallowed Ground affected area not matching the visuals.
Fixed unintentional fish being attracted to Peppered Bait.
Fixed getting an ‘unknown error’ when claiming an Eidolon Lens.
Fixed chaining slides and air-slides counting towards the Sleds of Sunshine and Marathoner Achievement.
Fixed traversing in Sky Archwing counting towards the Sleds of Sunshine and Marathoner Achievement.
Fixed a typo in the Sharrac description.
Fixed not being able to waypoint Iradite, Grokdul, or Maprico Trees in the Plains.
More fixes towards getting double/triple Challenge progress prompts at the End of Mission screen.
Fixed Clients not being able to see Entitled weapon names.
Fixed Octavia’s Mandachord Instrument Packs being sold for Credits in the Market.
Fixed not being able to complete Sortie Defense missions.
Fixed Mobile Defense data masses falling through the floor in certain tilesets.
Fixed script error when opening Ayatan Treasure list in Trade UI when in a Dojo.
Fixed numerous script errors from Warframe abilities.
Fixed a script error when transitioning between Cetus and the Plains.
Fixed the Man of Few Words quest VO not playing as seen here: https://forums.warframe.com/topic/831553-darvo-help-clem-dialogue-missing/
Fixed a broken Dragon Key UI icon.
Fixed incorrectly placed ‘Completed’ text on the Bounty screen.
Fixed incorrect glass materials in the Relay.
Fixed Operator Masks not appearing properly during Transference.
Fixed some UI not displaying when entering the Plains.
Fixed Sigils flickering when equipped on Gara.
Fixed the Inbox sometimes appearing on screen randomly.
Fixed numerous typos.
Only 2 of Vauban’s Minelayer can be active at a time in Conclave.
Samedi 14 octobre 2017
Plains of Eidolon - Hotfix 22.0.2
Added more details to Zenuriks Energizing Dash description to better clarify how it functions.
Plains Drone Hijack Changes & Fixes
Added UI icons to match current objective markers at all stages.
Hijacked Drone now scales in Health by the # of players.
Replaced the yellow diamond marker at extraction with the white NPC extraction marker used in Defection missions.
Increased the Hijacked Drones move radius. Players must now be within 30 meters of Drone for it to move to objective (was 10 meters).
Reduced Lotus transmissions when reinforcements are called in to destroy the Hijacked Drone.
Fixed an issue where if more than one Drone Hijack Incursion was played, the previous Incursion's Drone destination was marked as the new Incursion's Drone destination and the Drone moved to an unmarked location.
Mortar and Bombard Enemy Changes
Drastically reduced the AoE damage from 150 to 40 for Mortar projectiles.
Reduced the Impact damage of the Mortar Bombard mortars from 25 to 17 and AoE damage reduced from 50 to 25.
Reduced the Impact damage of Bomber bombs from 25 to 20, AoE damage from 35 to 30, and AoE radius from 15 to 12.
Reduced the Impact damage of Bomber rockets from 15 to 12 and AoE damage from 20 to 17.
Reduced the Armor of Bombers from 500 to 450 and Health reduced from 5000 to 4500.
Replaced Gara’s Blueprint requirement of Kuva with Orokin Cells.
Increased Endo Bounty rewards at highest tiers - we will continue to monitor and balance the economy (rewards and costs). Worry not, Tenno!
Vor’s Prize will now appear as “Completed” in the Codex for players that chose to skip it back in the day. This was causing confusion on prerequisites for Saya’s Vigil - it wasn't stopping progression, just adding confusion.
Updated an old Waypoint used in Stolen Dreams and The New Strange quests which was missing an in-world marker and yellow tint, this may have caused some confusion as all missions use the in-world marker now.
Included a small optimization for Relay/Cetus CPU for high players counts.
Adjusted the positioning, size, and hit radius of the Iradite Resource in the Plains.
Lowered Eidolon Drone hijack marker's minimum range from 40 meters to 5 meters.
Adjusted the weaponry of the Skiffs and Tusk Dargyn’s in the Plains to not be so accurate.
Operator’s first Amp will now properly strip resistances.
The Focus School selection screen will now appear on login if a player has completed Second Dream but doesn't have a Focus ability selected yet. This should also fix people stuck in the War Within quest or The Second Dream quest.
Removed the ‘Exit’ button from the End of Mission Failed screen upon dying in the Plains. This fixes clicking ‘Exit’ resulting in a screen lock and having to close the game.
Increased the Grineer Dropship Turrets base Armor from 50 to 100 and increased Turret base Health from 600 to 650.
To reduce unintended Transference movement chaining, one can only use Transference once after a jump and must land before being able to use Transference again.
End of mission Endo rewards will now appear as a sum instead of multiples (ex. 200 Endo as opposed to 50 Endo x 4).
Increased the context action of Grineer Caches from Incursions/Bounties in the Plains.
Fixed a crash when entering Cetus from the Plains.
Fixed a join-in-progress crash.
Fixed a variety of crashes when using Transference.
Fixed a crash when completing Bounties.
Fixed a progression stopping issue in The War Within quest where you were unable to use Transference.
Fixed a progression stopping issue in the Stolen Dreams where you were unable to ‘Find the Arcane Machine’.
Fixed the Quills Daily Standing Limit appearing to be 0.
Fixed Convergence not being shared between Operator and Warframe.
Fixed Mining breaking and the UI getting stuck on screen if you were Mining out in the Plains, walked back into Cetus and then back out into the Plains, and then completed Mining a deposit.
Fixed the Sharp Shooter Achievement reading ‘100 meters’ but not actually functioning properly (it was triggering at 10 vs 100).
Fixed not being able to install a Magus on the Operator's Zariman Suit and Hood.
Fixed the time limit being ~165 minutes when playing a second Cache Incursion in Plains.
Fixed timer/Cache count UI ordering in the Plains.
Fixed Gara’s Mass Vitrify completely freezing bosses in glass.
Fixed the Archwing Launcher Segment not being Chat linkable.
Fixed Mag Pneuma Helmet being free for everyone.
Fixed a lighting issue in the The War Within quest.
Potential fix for getting double/triple Challenge progress prompts at the End of Mission screen.
Potential fix for missing transmissions during Bounties.
Fixed NPC’s getting their Shield values multiplied twice by the difficulty level.
Fixed sounds dangling if you switched to a different Gear weapon (like Spearfishing) while it was equipped.
Fixed Clients seeing their Bounty objective marker as Cetus when on the Plains.
Fixed Gara having no description for her Passive.
Fixed missing subtitles when meeting Onkko for the first time.
Fixed numerous script errors caused by Warframe abilities.
Fixed a typo in the Plains Assassinate objective text.
Fixed a shader issues with Limbo and Banshee.
Fixed numerous localization issues.
Argonak damage decreased in Conclave.
Vasto Prime damage returned to what it was previously in Conclave.
Krohkur damage decreased in Conclave.
Latron Wraith mag size returned to 15 in Conclave.
Gara’s Shattered Lash no longer knocks down in Conclave.
Vendredi 13 octobre 2017
Plains of Eidolon - Hotfix 22.0.1
Added ‘Complete a Bounty in Cetus’ text to Saya’s Vigil quest to clarify prerequisite.
Old Man Suumbaat now takes Raw Gems for Standing.
Increased accuracy and damage of the Grineer Dropship turrets in the Plains.
Fisher Hai-Luk in Cetus now displays the daily Standing limit, as well as the actual amount of Standing received when providing fish (as well as the total amount if it exceeds the Standing limit).
Increased the distance of Extraction during the Saya’s Vigil quest.
Removed a few unreleased Mods from the Transmutation table and set them as Untradable. If you were able to acquire one you get to keep it for now!
Fixed being unable to visit the Plains and use weapons if joining in 'Public'.
Fixed a crash when returning the Cetus from the Plains.
Fixed a crash when switching levels from the Plains.
Potential fix for Incursions hanging at the end of a stage seemingly randomly.
Fixed the objective not updating in Saya’s Vigil quest.
Fixed getting an error message and your camera being stuck in place when selecting Old Man Suumbaat’s Daily Special.
Fixed Tusk Minigun Bombard Eximus and Tusk Sniper Eximus not reacting properly to being disarmed in Cetus.
Fixed long numerical values when crafting Amps in Cetus.
Fixed seeing floating Sigils when talking to vendors in Cetus.
Fixed seeing a Steel Meridian icon instead of Cetus Standing icon when returning to Cetus from the Plains.
Fixed incorrect Amp stats when viewing it in the Operator Customization screen.
Fixed a Relay/Cetus issue where player names may flicker or disappear.
Fixed fish not appearing in a certain area of water in the Plains.
Fixed a script error when casting Mag’s Polarize.
Fixed a crash when playing The Index.
Fixed not being able to open Relics and select rewards at the end of Void fissure missions.
Fixed some localization issues.
Mardi 10 octobre 2017
Update 22 - Plains of Eidolon
The highly anticipated Plains of Eidolon update is here!
Our biggest update, ever, Plains of Eidolon has finally arrived! First off, thank you for checking it out!
If you're new to Warframe - oh hi! You’ve arrived at an interesting time in our multi-year journey. We hope you’ll stay a while and join our little space-ninja community. Cetus and its open landscape, Plains of Eidolon, have been placed early on in the progression path on Earth so that you can experience them as soon as possible!
If you’re a Founder - a Veteran - a Prime Access supporter - please know that it is by your hand that this crazy update is even possible. This update is dedicated to you.
Plains of Eidolon, with its expansive landscape and all-new dynamic game systems, represents the ongoing evolution of Warframe. Our continuing mission: to create a game that feels alive, that challenges its creators and its players alike. A game that lives up to the amazing community that has grown around it.
Happy Fishing, Tenno!
The Warframe team
Some quick facts you might want to know about how Cetus & the Plains of Eidolon work!
The Plains of Eidolon and Cetus operate on a persistent asymmetrical Day/Night Cycle. As the sun rises and sets, different gameplay systems become available! The details are:
The 'Day' cycle lasts 100 minutes.
The 'Night' cycle lasts 50 minutes.
The full cycle is 150 minutes (Day + Night).
You can get BOUNTIES from Konzu in Cetus - these are missions that increase your standing and earn you rewards. You can do this DAY or NIGHT! INCURSIONS are random events that will occur in the Plains if you haven't selected a Bounty before you depart. These only happen in the DAY!
At NIGHT you can engage in the TERALYST HUNT.
Ostron Vendors are accessible in Cetus at any time!
These Update notes have close to 25 pages of information explaining the Update. The Plains of Eidolon is new for all Tenno - take your time and enjoy discovering how to make your way through the systems.
To have these Update notes be as clear as they can, we will categorize the main additions in two main categories:
CETUS & THE QUILLS & THE OSTRONS - the Colony and the Colonists. & THE PLAINS OF EIDOLON - the Open Landscape.
Cetus & the Ostrons!
A tight knit band of merchants, hucksters, and survivors, the Ostrons call Cetus their home. The town was built around an Orokin Tower that both protects and nourishes them. Gold for blood. Blood for gold.
Cetus requires you to earn Standing to unlock rewards from its people. The Daily Standing Cap for Cetus works identically to all other Syndicates, and can be viewed under your Profile!
As you venture through Cetus, you will encounter many unique townspeople. Pay close attention to their barks and replies, for each encounter can tell a different story:
Fishing tackle, bait, and mounting - Fisher Hai-Luk
Fishing! Feed yourself and the ones you love! Spears, bait, and a lifetime of knowledge! Fisher Hai-Luk, at your service!
Mining - Old Man Suumbaat
Let Old Man Suumbaat help you draw wealth from the Plains! All your mining needs catered to right here!
Masks and Oddities - Nakak
Knickknacks and oddities!
FOSFORs can also be purchased from Nakak! Fosfors do more than just signal your position - blast these flares into the sky (when equipped in your Gear wheel) for a significantly increased Affinity Range while active!
Animals - Master Teasonai
Unique Kubrow & Kavat Gene Masking Kits and Orbiter decorations! A hunter should take pride in their animal.
You have long dreamed of your perfect blade! Dream no longer, at master craftsman Hok's anvil your dreams will become reality. Stoke your fires of creativity!
Hok offers a variety of services and is your gateway to modular Melee weapons called 'Zaws'. Through Cetus you can acquire components to forge your very own Zaw! Be sure to view Hok's Other Services to find out how to make your Zaw (and other Melee weapons) your own!
Exodia are a new series of enhancements used on Zaws - they work similarly to Arcanes and are technology accessible from the Ostron people. You can install an Exodia on your Zaw in your Foundry in the 'Arcanes' section.
Cetus itself has Standing you can earn to increase your favor with the Ostron people.
There are 5 ranks possible on Cetus:
1: Offworlder 2: Visitor 3: Trusted 4: Surah 5: Kin
The Quills: Eidolon Hunter & Focus 2.0
A mysterious group you can engage with and earn Standing for if you've finished The War Within!
You can earn to earn favor with the Quills (separate from Cetus Standing/limit).
The Plains of Eidolon is an ancient battlefield where Sentients fought to destroy the Orokin Tower that the Ostrons now call home. The Sentients failed and died, leaving behind an ancient graveyard throughout the Landscape. The towering Spectral Sentients known as Eidolons survived the Old War. Every night they ascend from the waters and wander the Plains in search of what they’ve lost. Small, deadly Sentients appear throughout the Plains and protect the Eidolon. At daybreak, they disappear and wait for night to emerge once more.
The Grineer have organized drilling stations and sprawling outposts throughout the Plains to excavate the technology of the Old War. Fight Grineer during the day and clear out their bases, but be fast as these Grineer will call reinforcements when they spot danger. As you venture deeper into the Plains, there will be tougher Grineer enemies so come prepared. When night falls, some Grineer will retreat to their camps and attempt to wait it out while reinforcing their outposts and repairing their equipment for the new day.
Saving your Progress on the Plains happens in a number of ways - most of which are automatic!
1) If you return to Cetus through the gates at any point, your mission concludes and all progress is saved. 2) If you return to your Landing Craft via the escape menu. 3) All progress is automatically saved on completing Bounties or Incursions. 4) Fishing, Mining, or using consumables results in a specific save of that content (fish caught, minerals extracted, consumables used).
Here’s what the Plains of Eidolon have to offer:
Experience the great outdoors as you fish in the rivers and streams. Catch a variety of fish species throughout the Plains and bring them back to Cetus. Expect to find:
The fish of the plains are prized by the Ostrons because they can feed but also provide resources to the people.
Visit Fisher Hai-Luk in Cetus to purchase a fishing spear for Standing and Resources found in the Plains of Eidolon. There are 3 reusable fishing spear blueprints available for purchase, each specializing in catching specific types of fish:
Lanzo - The barbed prongs on this fishing spear make it easier to catch fish with smooth skin. Tulok - This fishing spear features a slender blade to puncture armored plates and carapaces. Peram - This fishing spear has multiple blades that allow it to pierce the hides of scaly fish.
Hai-Luk also offers Gear to aid in your fishing efforts, and 4 kinds of Bait Blueprints that may be crafted using components from filleted fish and Resources collected in the Plains.
How to spearfish
Before heading out into the Plains, add your spear of choice to your Gear wheel in your Arsenal.
Find a body of water, open your Gear wheel (or use your hotkey), and select your spear to enter fishing mode.
Aiming and shooting with the spear works just as it does when launching other spear weapons.
Aim at an unknowing fish and toss your spear for a chance to reel in your catch!
Use your equipped Bait by pressing the Alt Fire button.
By visiting Old Man Suumbaat in Cetus, you can acquire a Cutter to carve resources straight from the rocks of the Plains. Three different reusable Cutter blueprints can be purchased for Standing:
Nosam Cutter - a standard tool for cutting ore and gems out of stone. Focused Nosam Cutter - a more accurate variation of the Nosam Cutter. Advanced Nosam Cutter - enhanced with cybernetics, this tool is able to locate nearby gems and ore veins and has a chance to retrieve Eidolon Gems.
Once you have acquired your blueprint and crafted your Cutter, enter the Plains. The ancient battle has left traces of energy on those Plains, and this affects the Landscape, including the very rock formations! As a result, you will be able to mine interesting and strange mineral deposits with interesting and strange rewards. ‘Arcane Gems’ will be available from this system. Once you find a deposit, and have your mining laser, simply trace the pattern on the rock to successfully extract your reward!
Summon your Archwing at will to fly through the open landscape, spot and battle Grineer enemies from the sky, and experience the beautiful scenery. Movement has been reworked to make it easy to fly through the Plains and engage enemies on the ground. Please note this Sky Archwing version is separately balanced in terms of powers and speed.
How to enable Sky Archwing
Acquire the Sky Archwing Enabler Segment available in the Market or in the Tenno Research Lab in the Dojo!
Craft and Equip Charges of the Enabler!
Enter the Plains of Eidolon!
Call your Sky Archwing down using the Gear Menu!
When you're out on the Plains of Eidolon at your leisure - the Lotus will prompt you to opt into 'INCURSIONS'. These are randomly generated missions.
Konzu will present you with a list of Bounties in Cetus. There are 5 Tiers of Bounties determined by enemy level and Reward pools! These Bounties rotate cyclically.
New Mod Sets!
Three new Mod Sets are now available for you to acquire! Each set focuses on 1 of following 3 styles of combat: ability casting (Augur), gunning (Vigilante), and melee (Gladiator). Stats for these Mods increase on Rank and have an added stat bonus if equipped with Mods from the same set.
These Mods are available as potential rewards from completing Bounties from Cetus and may also be acquired as drops from Assassination bosses.
Kinetic Diversion (Archwing)
Convert +40% of Damage on Health to Energy
Spring-Loaded Blade (Melee)
+30% Weapon Range for +24 secs on Status Effect.
Target Acquired (Sniper Rifles)
+60% to Headshot Multiplier
These Mods can be found as rewards for Incursions.
When night approaches and only the bravest Grineer remain, the Eidolon you seek emerges to roam the Plains. But this towering giant does not seem all to phased with you as a Warframe...
Perhaps you should find THE QUILLS in Cetus to learn how!
Grineer 'TUSK' Enemies!
The Grineer have a new look, new sounds, and some new firepower! Get ready to face off against the Grineer TUSK units! They boast a new array of weaponry, advanced aerial and ground combat, and have a more threatening cloned vocal box to go with it. Beware, Tenno!
New enemies and creatures aren’t the only things you’ll encounter in the Plains! New Resources, known and desired by the inhabitants of Cetus, are yours to discover. Choose your time wisely, as the Plains shift to unearth certain resources at night...
Within the roaming hills and dark watery depths of the Plains, lurk deep hidden caves. But not all these caves are inhabited...
'Glass Fish' Memory Fragments!
Every colony has a story. Piece together an Ostron Folktale about the Wife of the Earth and the Husband of the Sea.
From On High: Kill 100 grounded enemies while in Archwing Mode above the Plains of Eidolon. Master Angler: Catch 10 Fish. Forged in Fire: Craft your first Zaw. Champion of the People: Complete 10 bounties given by Ostron townspeople. By the Dawn’s Early Light: Survive a night on the Plains of Eidolon. Marathoner: Travel 100,000 meters across the Plains of Eidolon. Sharpshooter: Kill an enemy from over 100 meters away across the Plains of Eidolon. Tomb Looter: Explore all of the Eidolon Caves. Pest Control: Kill 100 Plains beasts. Plains of Prospector: Unearth 100 Deposits from the Eidolon Plains. Sleds of Sunshine: Slide 500 metres across the Plains of Eidolon.
New Gara Warframe and Quest!
Saya's Vigil quest
Radio chatter suggests the Grineer have found traces of an Eidolon researcher who vanished nearly twenty years ago. On the brink of a discovery, he stashed away his research in crates hidden throughout the Plains. His best friend Konzu is worried that his mourning widow, Saya will do something rash.
Visit Konzu in Cetus to learn more about Onkko and his research.
Please note this is a beginner friendly quest - and it's balanced accordingly. Veteran Tenno will have no problem completing it or helping new players complete it (maybe with advice since it's Solo). If you're a veteran, enjoy the story as you breeze your way through! If you have Gara owned ahead of completion, a Riven will be yours!
Shatter your enemies with the offensive abilities of Lotus’ newest glass-inspired warrior.
Visit the Plains of Eidolon to find Gara’s parts in Bounties, aside from the Gara Blueprint for the end of Quest reward.
Lash out with stream of shattered glass, or hold for an arcing strike
Gara’s armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.
Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.
Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. Using Shattered Lash will smash the ring and send razor-sharp glass flying outward.
Gara’s New Signature Glass Weapons and Customizations!
Blast enemies with glass slugs that devastate on impact. This is Gara’s signature weapon. Find it and its blueprint in the Market today!
Silently lacerate enemies with Gara’s signature glass throwing knives. Find it and its blueprint in the Market today!
Tear and maim with this agile, lightweight glass hammer. Gara’s signature melee weapon. Find it and its blueprint in the Market today!
Gara Virago Helmet
A uniquely-styled alternate helmet for Gara.
Gara’s signature Syandana.
Mag Pneuma Collection
Breathe new life into Mag with this collection of signature items. Includes the lavish Mag Pneuma Skin, Maruta Tonfa Skin, and the Vasa Syandana.
Mag Pneuma skin
Breath new life into Mag with her lavish new form.
Maruta Tonfa skin
Mag Pneuma’s signature skin for Tonfa weapons.
Mag Pneuma’s signature Syandana.
New Grineer Weapons!
Pick off targets by highlighting distant enemies using this Grineer rifle's advanced laser sighting system. Deadly in both single fire and automatic modes. Visit your Dojo to research the Argonak!
This hooked blade rewards critical hits to those skilled enough to strike with finesse. Find it and its blueprint in the Market today!
Battlefield butchery becomes all too easy with a Krohkur blade in each hand. Visit your Dojo to research the Dual Krohkur!
4 New Melee Stances!
These Stances are available as potential rewards from completing Bounties from Cetus and may also be acquired as drops from enemies on the Plains.
Swooping Falcon (single sword)
Quick slashes with spinning lunges
Carving Mantis (dual sword)
Strong slashes and quick stabs that keep momentum forward
Twirling Spire (polearm)
A mix of sweeping attacks with precise strikes
Stinging Thorn (single dagger)
Vigorous slashes with forceful stabs.
New 'Arcane' Enhancements
We have added new Enhancement for certain gear that can be installed in the 'Arcane' section of the Foundry once you earn them!
Magus are used to enhance Operator Armor.
Virtuos are used to enhance your Operator Amps.
Exodia are used to enhance your Zaw (Modular Melee)
Visit Ostron Merchants to learn more about these new Upgrades!
Focus means Spoilers - read no further if you haven't completed The Second Dream!
It's been almost two years since we released the first version of Focus. Focus comes as a system unlocked upon completion of 'The Second Dream'. After answering a series of questions from The Lotus, you (the Operator) chose a Focus school and began your journey through a series of Passives that you needed to unlock all the while earning the Focus points to do so. Then came The War Within, where your Operator became playable with a few abilities meant mainly to help you earn Kuva and participate in Quests.
The core purpose of this rework is to shift the goals of the Focus system away from supplementing Warframes and towards making your Operator more combat-ready. This means that there will be more of a balance between Passives and Actives under Focus 2.0.
Let's start with some very important facts about all your accrued Focus Points and installed Lenses:
1.All installed Lenses have been removed and returned to your inventory. You should give yourself time to study the new system before you reinstall them. 2. All spent Focus Points have been returned so you can respec your skill trees. 3. There are Focus Lenses (1.25% Affinity Conversion), Greater Focus Lenses (1.75% Affinity Conversion), and now (name not final) Eidolon/Ostron Lenses (2.25% Affinity Conversion) Blueprints for this last category—requiring multiple Greater Lenses to craft—will be awarded through the Plains of Eidolon Bounty System.
The Daily Focus Cap has increased from 100,000 to 250,000 Focus per day.
Convergence Orbs now yield an 8x multiplier versus a 6x.
Now we shall talk Passives, Residuals, and Actives.
Actives in their current form on the public build are at the behest of a 100 HP pool for the Operator. The Active and Passive Focus paths in Focus 2.0 aim to increase your Operator’s survivability and to give you the option to approach combat with added Operator support and armaments. Only a few encounters will necessitate this and as the game and feedback grows we will develop accordingly.
As far as the Focus Schools themselves, we have clear cut the trees of the old system and are rebuilding entirely new ability paths. We are also including cross-Focus nodes you can unlock within different trees!
Many benefits of the new Focus trees are linked to the activation of the Operator or Operator Abilities (Void Dash, Void Blast, Void Mode).
We have reduced the Pool Increase costs significantly and distributed the Focus point investment more into the nodes.
Naramon has 10 Nodes for you to explore!
Affinity Spike: Kills from melee attacks grant increased Affinity! Power Spike: Melee Combo Counter will now decay over time. Mind Step: Increase the movement speed of your Operator! Mind Sprint: Increase the speed of Void Dash! Disorienting Blast: Void Blast has a chance to confuse enemies. Disarming Blast: enemies hit by Void Blast have a 10% chance to be disarmed. Executing Dash: Void Dash no longer displaces enemies, instead it will open them up to finishers and increase finisher damage. Surging Dash: Creates a wave while dashing, increasing the damage in the area around the operator. Void Stalker: Void Mode increases the Critical Chance of melee attacks, and the chance gradually decreases when the Operator leaves Void Mode. Void Hunter: Void Mode reveals enemies through walls, and this gradually decreases when the Operator leaves Void Mode.
Zenurik has 10 Nodes for you to explore!
Energy Pulse: Energy pickups grant additional energy over time! Void Static: Void Mode emits a pulse that deals damage per second over a certain distance and costs additional energy. Void Singularity: Void Mode pulls enemies within range toward the Operator, and costs additional energy per second. Energizing Dash: Void Dash creates a zone of energy for a brief amount of time. Allies passing through the zone gain energy for a time. Lightning Dash: Manifests ball lightning after a Void Dash that travels slowly and zaps enemies within range and deals damage. Void Siphon: Increase the energy regeneration or your Operator! Void Flow: Increase the energy of your Operator! Temporal Blast: Void Blast slows enemies for a time. Voltaic Blast: Void Blast creates a surge of electricity, zapping enemies within range and dealing damage. Inner Might: Increase melee channeling efficiency!
Unairu has 10 Nodes for you to explore!
Void Spines: Damage taken is returned to the attacker Sundering Dash: Using Void Dash through an enemy will reduce their Armour Crippling Dash: Using Void Dash through an enemy will reduce their damage Void Shadow: Void Mode will now render allies within range invisible. The ability costs additional energy per second. Void Chrysalis: Void Mode reduces damage taken by invisible allies within range. The ability costs additional energy per second. Basilisk Scales: Increase the armor of your Operator! Basilisk Gaze: Increase the radius of Void Blast! Magnetic Blast: Enemies hit by Void Blast are affected by bullet attractor for a time. Unairu Wisp: Void Blast has a chance to summon a Wisp when it damages an enemy. The Wisp can be picked up by allies to increase Operator damage for a time. Stone Skin: Increase armour for your Warframe and your Operator!
Madurai has 10 Nodes for you to explore!
Phoenix Talons: Physical damage increased! Inner Gaze: Increase energy for Amps and Void Beam Eternal Gaze: Increase the regeneration rate of energy for Amps and Void Beam Blazing Dash: Void Dash leaves a trail of fire that deals damage over time Meteoric Dash: Void Dash deals extra damage to enemies Flame Blast: Void Blast releases a ball of fire that deals a percentage of the Void Blast damage and explodes Rising Blast: Increase damage of Void Blast and it can now be charged to deal additional damage Void Radiance: Consumes energy on leaving Void Mode to blind enemies within range for a time Void Strike: On leaving Void Mode, the next attack additional damage for every second spent cloaked. Cloak consumes additional energy per second. Phoenix Spirit: Elemental damage increased!
Vazarin has 10 Nodes for you to explore.
Mending Unity: Increases your Affinity Radius! Enduring Tides: Increases Operator Health. Rejuvenating Tides: Increases Operator Health regeneration. Guardian Shell: Void Blast can be charged to manifest a shield that drains energy while absorbing damage. Guardian Blast: Void Blast gives allies shields while consuming energy. Protective Dash: Allies hit by Void Dash are granted immunity from damage and healed! Sonic Dash: Void Dash no longer displaces enemies, instead it emits a stunning shockwave. Mending Soul: Generates instantaneous revives! Void Regen: Void Mode heals your Operator at the cost of energy. Void Aegis: Void Mode creates a growing shield at the cost of energy.
Cross-Focus Unlocks: Way-Bounds
For players who delve deep into their Focus trees, two passive nodes from each tree can be made “universal” once maxed! These are denoted by 'Way Bound' terminology. For a substantial Focus cost and other items, these passives become available regardless of the school you are using. One can only truly “complete” a Focus tree by exploring all 5 of the Tenno ways!
But there is also NEW - all the above examples don't include the Weaponry and Arcane-like Enhancements your Operators are getting when they become true 'Eidolon Hunters'.
Operator AMPS: Operator Weapons!
Tenno who seek out the Eidolon Hunter will be exposed to an Operator Weaponry system.
Operators will be able to wield a new Modular weaponized system that attaches to their arm, called an AMP. These devices amplify the Operator's Void Beam and Void Blast attacks and channeling them in different ways. They are comprised of three components: the Brace, the Scaffold, and the Prism.
You can equip and customize your AMP in the Customize Operator menu aboard your Orbiter.
Operators & Enhancements: VIRTUOS and MAGUS!
Operator Cosmetic Upgrades: 3 New Armor sets are here for your Operators! These Ostron fashioned Operator suits can be acquired by visiting The Quills in Cetus or the Market!
Operators can now equip their very own set of Arcane-like enhancements called MAGUS. *Please note that Magus can only be installed on all Operator Suits but the Zariman Suit. We’re working on fixing that in a near Hotfix.
Operator AMPS can be enhanced with VIRTUOUS.
Operator Mode Changes
There are two energy sources for your Operator: 1 for Void Beam, and another for Void Dash, Void Mode, and Void Blast. Both energy sources regen over time, and energy pickups only affect the latter abilities.
To create more flow with Transference between Operator and Warframe, you can now seamlessly transition to your Operator and back to your Warframe at any time - even when in mid bullet jump!
You can now double tap “shift” to perform a slide as the Operator.
When in Operator mode, Warframes now have a 90% damage reduction from enemies if an ability is active during Transference. If no ability is active during Transference, you Warframe is invulnerable and untargetable.
Plains of Eidolon has been added to the list of eligible Sortie regions!
The Void has been added to the list of eligible Sortie regions! Sorties that occur in the Void will have every mission take place in the Void.
Modular Melee Rivens have been added to the Sortie Reward Pool! These are different from Melee Rivens in that they are made for Zaw weapon combinations.
Kuva (6000) has been added to Sortie Rewards.
Lenses have been removed from Sortie Rewards - basic Lenses have been added to Bounties.
Take your Captura to new lengths by purchasing the Plains Scene from Old Man Sumbaat! You'll need to climb the ranks of the Cetus Standing to earn this!
Defection has been added to eligible Void Fissure missions!
Added a new ‘shield-like’ objective marker to Defense, Mobile Defense, Hijack, and Sabotage missions.
Added a ‘Delete All Read Messages’ option in the Inbox. *Please note that this currently does not apply to Community messages.
Added a Corpus Outpost and Grineer Shipyard tileset level to the Interception mix for some variation.
Added a visual indicator when viewing a Mod that lets you know if you already own it.
Prettied up materials for several doors in different tilesets.
Added a Screen-Shake toggle option!
Added two new alternate versions of the default Liset load screens!
You can now control if you want to accept gifts from All, Friends Only, or None in the Options Menu!
Weapon Fall-Off Damage Changes
One of Warframe’s biggest appeals is the diverse selection of weaponry. Even within the subclasses of rifles and pistols, there is huge variety to be found, such as the distinction between projectile weapons (firing physical projectiles which move through space, like the Boltor) and hitscan weapons (firing draws an imaginary line between the gun and the point aimed at, doing damage instantly to whatever it hits, like the Soma). For obvious reasons, hitscans are very effective at long distances - this has never been an issue with Warframe’s tileset-based gameplay, but as we shot enemies from a kilometer away in the plains with our pistols, we knew something had to be done.
With the release of Plains of Eidolon, most weapons will have a form of damage falloff added, to reduce their effectiveness at extremely long distances. But don’t panic! This damage falloff will only be noticeable at extreme ranges (greater than 300m). Across all of our current tilesets, we were unable to find an unobstructed line of sight longer than 300m, so that is the point at which damage falloff will start.
Based on our assessment of all existing procedural tiles we’re extra confident that our current tileset-based gameplay will be largely unaffected. It is also worth noting that snipers will be able to fire 600m without experiencing falloff, to give them more of a purpose in this wide open terrain where long range weapons should thrive.
Sniper Rifle Changes
General Sniper Changes
Reticle sway removed from all zoom levels!
1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
1 combo count removed on miss instead of all of them
Additional bullets from multishot will each count as their own hits and misses in the combo counter
Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
Specific Sniper Weapon Changes
First level zoom +10% Damage replaced with +30% Head Shot Damage
Second level zoom 15% Damage replaced with +50% Head Shot Damage
Fire rate increased from 1.5 to 2.67
First level zoom +15% Damage replaced with +35% Head Shot Damage
First level zoom reduced from 4x to 3.5x
Second level zoom 20% Damage replaced with +55% Head Shot Damage
Second level zoom reduced from 10x to 6x
Next round is chambered immediately after firing instead of waiting for fire rate to cycle
Fire rate increased from 1.5 to 2
First level zoom +10% Damage replaced with +30% Head Shot Damage
Second level zoom 15% Damage replaced with +50% Head Shot Damage
Fire rate increased from 1.5 to 2
First level zoom +10% Damage replaced with +30% Head Shot Damage
Second level zoom 15% Damage replaced with +50% Head Shot Damage
Fire rate increased from 1.5 to 2.67
First level zoom reduced from 5x to 3.5x
Second level zoom reduced from 12x to 6x
First level zoom +15% Damage replaced with +35% Head Shot Damage
Second level zoom 15% Damage replaced with +55% Head Shot Damage
Second level zoom reduced from 6x to 4x
Third level zoom 20% Damage replaced with +70% Head Shot Damage
Third level zoom reduced from 12x to 8x
Fire rate increased from 1.5 to 2
First level zoom +15% Damage replaced with +35% Head Shot Damage
Second level zoom 15% Damage replaced with +55% Head Shot Damage
Second level zoom reduced from 6x to 4x
Third level zoom 20% Damage replaced with +70% Head Shot Damage
Third level zoom reduced from 12x to 8x
Charge rate decreased from 1.5 to 1
Second level zoom reduced from 7x to 5x
Third level zoom reduced from 12x to 8x
Vasto Prime Mastery Rank increased from 0 to 3.
Vasto Prime damage increased from 60 to 70.
Vasto Prime status chance increased from 15 to 20%.
Vasto Prime critical chance increased from 15 to 20%.
All trace fire weapons trace distance reduced to 300m apart from Sniper Rifles which stay at 1000m.
Magnetic Damage Status Effects now drain energy over time as opposed to completely draining all energy.
Changed Ayatan Star markers to only display if you're within 100 meters or so range of the drop.. Amber Star markers will also appear larger due to their rarity and to avoid confusion.
Maroo's Bazaar is now located on Mars.
Adjusted the Nyx Carnifex Helmet and Skin colors to match original design.
Toned down the density of the Zenistars FX.
Removed stagger on hit from Grineer Flameblade units.
Capture missions will no longer have the chance to change to the Exterminate objective in Kuva Siphon missions.
Improved the mesh quality of the Angstrum and Prisma Angstrum to avoid blocky textures.
Companions will no longer lose integrity if a print is in the process of being distilled to prevent unexpected death.
Changed metal material assignment for ceilings in the Corpus Tilesets to improve performance.
Improved Corpus Dropship passenger animations and increased the speed at which they drop the Corpus reinforcements.
Cranked down the intensity of Nox’s helmet smash and explosion upon death sound FX.
The following items are now color tintable:
All Vandal and Wraith weapons.
The Harkonar Wraith Armour and Syandana.
Updated icons for the Lato and Braton Vandal.
Improved Jat Kusar weapon trail so that it is more visible.
Toned down lens flair on Nekros' idle.
Improved Operator movement animations in the Landing Craft to remove weird leg and arm motions.
Changed the TennoGen Knaita Mag skin’s default colors to match the Steam Workshop’s main image. Icons for Helmet and Skin have been updated to match as well.
Updated Grineer reaction animations to be snappier.
Updated the Shield Lancer’s shield to PBR.
Polished Grineer mobility animations.
Ash’s idle smoke now reacts to lighting.
Reduced particle count on one of Rell’s manifestation abilities.
Players who have the blueprints for The Limbo Theorem, Hidden Messages, or Patient Zero will now automatically receive the quest itself upon logging in. The blueprints will be removed and if they were under construction, the resources and credits will be refunded (except for the argon crystals for The Limbo Theorem, sorry!).
Anti-MOAs are now able to spawn in Exterminate and Mobile Defense missions on Jupiter.
Tweaked the glass material on the Orokin capsules in the first mission of Vor’s Prize.
Updated Quaro Sugatra’s material rigidness to make it perform more like metal.
Updated the Liset’s appearance in the cinematic during the first mission of Vor’s Prize.
Cleaned up a small patch of unintended Infestation on the Corpus Outpost tileset. Looks like those Corpus janitors were really slacking!
The Gear wheel can now have up to 12 items!
The in-game Market now includes a separate category for Warframe Deluxe Bundles!
The Ayatan Star installing prompt will now only display once per Ayatan installing session rather than on every socket.
Improved Hydroid’s Tempest Barrage when aiming through doorways. The Barrage will better hit the aimed location than the actual doorway.
Tweaked the Hydroid Graxx Skin default colors to better match original design.
Reduced the range at which NPCs see ragdolls / projectiles etc - this helps reduce the chance an NPC will see a body a long distance away and become alert.
Optimized scripts used by Defection missions.
Optimized the Infested Tar Moa sounds.
Made many small performance optimizations to all Warframe abilities.
Optimized Coolant Leak Mod slightly.
Removed being able to Quick Revive yourself when dueling in the Dojo.
The Sharpened Claws Kavat Mod now only applies the Armour debuff when actually dealing damage. Previously the Armour debuff would activate even if no damage was dealt.
Changed Juggernaut's response to Warframe abilities to be consistent with other bosses.
Grineer Blunts now only take Melee damage and have a passive Health drain.
Reduced the radius on a light used on a few of Volt's abilities.
The Simulacrum “Invincibility” option now works on Operators!
Updated the Ogris and Grineer Napalm’s fire FX.
Made sound optimizations for Nezha’s Fire Walker.
Toned down the smoke FX of Excalibur’s Radial Blind.
Kela De Thaym is no longer weak to finishers.
Slightly tweaked the visual FX of Frost's Snowglobe
Fixed a crash related to Harrow’s HUD.
Fixed numerous Armor Attachments clipping through the Hydroid Graxx skins.
Fixed getting stuck in the vent leading into Jordas Verdict Stage 3 nerve area.
Fixed misleading objective marker pathing in the Once Awake quest.
Fixed enemies not spawning in the Grineer Shipyard Mobile Defense Sortie tileset.
Fixed not being able to disable lockdown in the third mission of the Second Dream quest.
Fixed Syandanas not scaling when Titania casts Razorwing.
Fixed a case where casting Hydroid's Tidal Surge into a Nullifier could get you stuck in the animation unable to do anything.
Fixed Hydroid’s Tidal Surge Augment immunity wearing off early if cast a second time while active.
Fixed Helios and Helios Prime take a long time to find a new target after being interrupted.
Fixed the weapon trail from the Arca Plasmor being offset to the barrel.
Fixed a plethora of Syandanas clipping through Equinox’s Insomnia Skin, and Rhino/Rhino Prime.
Fixed weapon skin blueprints not showing the proper number of already owned in foundry.
Fixed unequip animation playing twice for some weapons.
Fixed Mozi Syandana not displaying properly on some Warframes and Skins.
Fixed excessive bloom in the Donda’s Market diorama.
Fixed Vor disappearing after the first beam block in the first mission of Vor’s Prize.
Fixed Broca Syandana being bent while equipped on Nyx.
Fixed Scourge not being affected by Adhesive Blast and Firestorm Mods.
Fixed top section of Repala Syandana being rigid and bent at request of creator.
Fixed a variety of Syandanas clipping into the Trinity Strega Skin.
Fixed Nave Syandana clipping through Titania’s wings.
Fixed objective marker pathing in the Grineer Shipyard tileset.
Fixed bullets from Pandero’s Alt Fire coming from the holster position and not the gun when performing a Melee slide attack.
Fixed the Grineer Fortress minimap appearing to have an edge.
Fixed the 'Disable Sniper Scope' UI option causing regular reticle to not show up initially.
Fixed various world holes in the Corpus Outpost level.
Fixed arrows from the Lenz not detonating if fired into a corpse.
Fixed a spot in the Orokin Derelict where enemies and Companions could get stuck as per: https://forums.warframe.com/topic/818296-problematic-terrainpathing-spot-in-ods/
Fixed various escapable level holes in the Grineer Shipyards tileset.
Fixed various escapable level holes in the Infested Corpus Ship tileset.
Fixed various escapable level holes in the Orokin Lua tileset.
Fixed the Arsenal displaying a ‘Charged Throw’ stat when Modding a Sentinel with Deconstructor or Deconstructor Prime.
Fixed being able to avoid the disappearing platforms in the Mastery Rank 13 test.
Fixed the Star Chart UI displaying Void Fissure mission information to those who do not own any Relics.
Fixed Clients not seeing the Hosts Angstrum/Prisma Angstrum ammo magazine cycle correctly.
Fixed the Corpus enemy models in the Clan Energy Lab appearing fully black due to bad lighting.
Fixed Syandanas colliding with Nova Prime’s mesh.
Fixed Rhino's Roar FX not appearing on buffed allies helmets.
Fixes issues with the angle of the Jat Kusar slam FX.
Fixed issues with Hydroid's water FX not having ideal ripples.
Fixed issues with Oberon Prime's Hallowed Ground fern FX not appearing correct if cast on small places.
Fixed issues with casting Hydroid's powers too quickly in succession leading to improper FX.
Fixed issues with Harrow's Thurible FX appearing broken with Melee Channeling.
Fixed issues with certain dialog windows appearing behind the Star Chart.
Fixed issues with elevators being used to escape through certain roofs.
Fixed an issue with Rescue targets possibly instantly dying on water.
Fixed issues with extreme bloom in the Grineer Galleon.
Fixed issues with destroyable loot crates spawning in rocks in the Law of Retribution.
Fixed issues with the Xiphos landing craft clipping through the Grineer Galleon level.
Fixed an issue with people being unable to trigger Transference during The War Within.
Fixed certain Operator hairstyles appearing completely transparent during transmissions.
Fixed some mesh flickering issues on the beams in the Sands of Inaros tomb.
Fixed certain meshes and assets appearing entirely black.
Fixed rewards not appearing in the end of mission window after dying as operator in a mission and entering the Void respawn sequence.
Fixed an extra empty Mod slot sometimes appearing when Fusing Mods.
Fixed newly identified Rivens giving your weapon negative Mod capacity, when it should just unequip.
Fixed Prisma Jet Sentinel Wings diorama and store description wrongfully warning that the wings are a cosmetic for the Diriga only when they are available for all Sentinels.
Fixed the Platinum icon not being centered in the orange background for unowned Landing Crafts in the Market.
Fixed missing transmissions in the Kuva Fortress assault missions.
Fixed a script error on Lua Spy missions.
Fixed no enemies spawning after host migration in Mobile Defense missions.
Fixed an issue in the final cutscene of The Second Dream quest where the Lotus and the Operator would disappear momentarily, giving players the ability to control their Warframe.
Fixed wonky Archwing transitions in the final tileset of The War Within quest.
Fixed navigation issues in the Infested Hive tileset.
Fixed Jordas being near invisible during transmissions in the Jordas Golem Assassinate mission.
Fixed several map holes in the Corpus Outpost, Corpus Ship, Grineer Fortress, Grineer Asteroid, and Grineer Sealab tilesets.
Fixed crates spawning inside the tilse in the Infested ship tileset.
Fixed specific instances in the Grineer Fortress tileset where if a player stood at the edge of extraction it would force them into Archwing mode and cause them to clip through the tile.
Fixed Grineer Hellions floating in air when their jetpack is destroyed.
Fixed using Loki's Switch Teleport in mid-air causing teleported enemies to float mid-air until the ability animation was complete.
Fixed Syandanas not sitting properly against Harrow’s cloth.
Fixed skins on the Soma not previewing on its clip in the Arsenal.
Fixed a bug where players could fall into the floor if they rushed the hack Console in Grineer Fortress spy missions.
Fixed tumor destruction FX not appearing in Infested Ship Rescue missions.
Fixed the Javlok and the Ferrox alt fire playing their holstering animation after throwing.
Fixed Ancients getting stuck trying to step their melee attack indefinitely after a player parries them.
Fixed the Igaro Syandana positioning on all Warframes.
Fixed decorative asset floating from a wall in Corpus Outpost tileset.
Fixed the Aquiros Syandana floating off of Valkyr’s base model, Valkyr Prime, and specific Valkyr Skins.
Various LOC fixes.
Fixed Arcane Helmets not being listed when selecting an Arcane to Normal Helmet conversion blueprint.
Fixed a progress stop in the Archwing quest where no enemies spawned and where waypoints lead to nowhere.
Fixed Harrow’s Thurible shadow being visible even if you are not casting.
Fixed minimap issues on Corpus Ice Planet tileset.
Fixed issues in some levels where projectiles would abnormally slow.
Fixed issues with broken navigation in Corpus Outpost tileset.
Fixed ragdoll not having a head if you die while invisible.
Fixed a case where some melee enemies would get stuck in their melee attacks indefinitely.
Fixed being unable to stealth attack Ancients and Feral Kubrows.
Fixed excessive bloom on certain a doorway in the Corpus Ice Planet tileset.
Fixed visible map hole in the Corpus Outpost tileset.
Fixed Naru Syandana textures as per Creator’s request.
Fixed material on the Equinox Insomnia Skin’s helmet to match other Equinox helmets.
Fixed some door materials not matching their locked/unlocked state.
Fixed visible yellow seams on the floor of the Corpus Ship tileset.
Fixed rocks poking into other tiles in the Grineer Asteroid tileset.
Fixed ice surface clipping into the platform.
Fixed being able to zoom out on your Warframe when hitting ESC upon opening the Star Chart.
Fixed AI getting stuck on a staircase in Grineer Galleon Defense missions.
Fixed being able to break the Scanner in the Orbiter by continually turning it on and off again.
Fixed Syandanas defying gravity during wall latch, tight ropes, and certain abilities.
Fixed the Excavator being improperly labelled “Extractor” in localized versions of the game.
Fixed crates being able to spawn in areas that might not be accessible on the Orokin Tileset.
Fixed a rare case of being unable to exit Decorator Mode when using a controller if your bindings were set a specific way.
Fixes towards Archwing enemies getting stuck on obstacles in the environment.
Fixed the Broca and Obsidian Azura Syandana clipping through Saryn’s Orphid Skin.
Fixed various Syandanas clipping through Nyx and Nyx Prime.
Fixed the Melee combo counter overlapping Nidus, Vauban, and Ivara’s ability UI indicators.
Fixed missing objective markers in Corpus Trench Run Archwing missions.
Fixed a script error when firing the Operator Void Beam in the Second Dream quest.
Fixed Sugatras not attaching properly on the Arca Titron.
Fixed incorrect textures applying to the Grineer Galleon Sabotage Coolant after destroying it.
Fixed the Sancti Magistar Health on charge attack function not working with the Palatine Skin equipped.
Fixed Power Strength Mods not applying to Harrow’s Covenant scaling Crit Chance.
Fixed Zephyr’s Tornados turning invisible when shot with the Arca Plasmor.
Fixed seeing the number of Revives/Affinity cost when downed in the Simulacrum.
Fixed Synthula Alerts appearing in the World State Window before having unlocked the Kuva Fortress via The War Within quest
Fixed Sugatras and other decorative Attachments flailing wildly and moving at 3 million times the speed of light for a few seconds before being told to chill by the laws of physics.
Fixed the counter of Landing Craft Decorations owned increasing in the Market after placing the Decoration.
Fixed Fomorian Ship not appearing in the sky during the Law of Retribution Trial. Now the laser won’t be appearing out of thin air!
Fixed being unable to preview changes done to a Kubrow or Kavat after removing them from Stasis if they are part of a Loadout.
Fixed Stiletto Prime’s clip appearing to float when reloading.
Fixed incorrect animation used when firing a bow while crouched and moving to the left.
Fixed a platform on the Lua tileset clipping into the ice below it.
Fixed enemies getting stuck in a room in Grineer Shipyard Mobile Defense missions.
Fixed not being able to complete the Security Camera Codex entry.
Fixed the Mastery Sigil displaying the incorrect Rank number when viewing it in the player's Profile.
Fixed Chat filters sometimes incorrectly including messages that should be ignored.
Fixed a crash that would occur when someone other than Inaros finishes Devouring an enemy.
Fixed Mirage’s Slight of Hand interaction with pickups.
Fixed enemy navigation issues in the Grineer Forest tileset.
Fixed being able to rapidly fire your Bow if Reflex Guard is equipped.
Fixed some script errors that could occur if you killed targets affected by Equinox's Rage.
Fixed the Stalker spawning at the very end of a Void Fissure Defense mission while you’re invulnerable.
Potentially fixed a script error when using Nyx Prime’s Absorb ability.
Fixed Frost’s Avalanche damage being delayed on enemies who were already in a reaction animation.
Fixed Warframe custom HUDs not properly changing if you switch from one Warframe with a custom HUD to another (e.g. Simulacrum arsenal).
Fixed one case where ragdolls that were pinned by a projectile would flail their limbs like they belonged outside a car dealership.
Fixed script crash for firing an Amprex and being killed at a specific moment while holding the trigger.
Fixed script crash that could occur if you used Transference to your Operator at the right moment while casting Hydroid’s Tentacle Swarm.
Fixed some incorrect Portuguese LOC descriptions.
Fixed Operator having a floating head after using Arsenal in Simulacrum.
Fixed the Infested Hive Tumors not appearing in the Codex after being scanned.
Fixed the Archwing Rush Drones not appearing in the Codex after being scanned.
Fixed Warframes holding their hand out to the left when jumping along walls to the right. Directions are hard.
Fixed poor optimization on weapons like the Ignos, Nukor, and Cycron.
Fixed an issue with Shade's Ghost removing cosmetics from your invisible silhouette.
Fixed issues with accessing Dojos that are going through tier shifts.
Fixed Switch Teleport causing Titania to clip through floors.
Fixed a crash with Equinox’s Duality Augment.
Fixed a rare crash.
Conclave Changes & Fixes
Conclave’s innate Power Rate is now variable based on how much energy you have:
0-25, 2.5 Power Rate (3 during Energy Surge)
25-50, 1 Power Rate (1.5 during Energy Surge)
50-75, 0.5 Power Rate (1 during Energy Surge)
75-100+, 0.25 Power Rate (0.5 during Energy Surge)
Increased the time kill assists count from 3 to 5 seconds in Conclave.
Increased get up animation speed from knock down in Conclave.
Plan B can no longer be used with the Lenz or Zhuge.
Limbo's Banish duration reduced to 4 seconds in Conclave.
Loki's Decoy duration reduced to 6 seconds in Conclave.
Titania's Spellbind disarm duration reduced to 4 seconds in Conclave.
Nyx's Mind Control range reduced to 20 meters and is also removed on damage from Nyx in Conclave.
Wukong's Cloud Walker duration reduced to 4 seconds in Conclave.
Equinox's Metamorphosis duration reduced to 6 seconds in Conclave.
Duration removed from Vauban's Tesla deployables and a max of 2 deployed at once added in Conclave.
Fixed ability icons being greyed out for Clients in Conclave.
Fixed an issue in Lunaro where curved throws would hit the ground first.
Fixed an issue where Mutalist Cernos poison clouds quick shots were doing more damage than charged shots. We also reduced the duration of quick shot poison clouds.
Lie in Wait Conclave mod changed to +20% Fire Rate while crouching.
Reduced the collision size of Javlok's primary fire projectile in Conclave.
Sun vs. Moon Conclave modes will now attempt to auto balance teams during matches.
When a team has more than 1 player than the other team, the last player to join the session will be swapped to the team with less players.
The player that is chosen to swap teams will receive an Affinity Bonus at the end of the match.
Players that joined as a squad will not be affected by auto balancing.
Mardi 12 septembre 2017
Hydroid Prime - Hotfix 21.7.1
The Prisma Angstrum is now tradable! It has been fixed as per https://forums.warframe.com/topic/840283-prisma-angstrum-is-not-tradable-investigating/?tab=comments#comment-8967262.
Tweaked the Arca Titron’s handle to be longer.
Tweaked the firing sounds of the Prisma Angstrum.
Baro's offerings will no longer show Operator items if you have not completed the Second Dream quest.
To reduce "droughts" between Fomorian/Razorback events, Grineer and Corpus now gain fractional progress towards their construction projects while they are actively invading an opponent's location (i.e. earn progress over the course of their attack regardless of whether they end up occupying the node at the end).
Fixed the Arca Plasmor not damaging enemy weak spots (Lephantis, Sargas Ruk, etc).
Fixed the Arca Scisco beam FX disappearing when Modded for high Fire Rate.
Fixed Clients not seeing the Arca Scisco beams.
Fixed Panthera Alt fire hitting any enemy within a large radius after Hydroid casts Undertow.
Fixed failing the mission if you fail to complete the puzzle rooms in Void/Orokin missions before the timer runs out.
Fixed casting Nyx’s Absorb or Banshee’s Soundquake when hitting an enemy with a "grappling hook weapon" allowing you to move around.
Fixed getting stuck in the ESC menu when attempting to access the Market during Vor’s Prize.
Fixed AI getting stuck on balconies in the Corpus Gas City tileset.
Fixed a level hole in the Corpus Ice Planet tileset.
Fixed shooting Frost’s Snow Globe from the outside with the Lenz resulting in the Blast damage applying twice instead of Cold then Blast.
Fixed seeing a white Defense bar in Sortie Defense missions.
Fixed a script error when triggering a Kuva Siphon.
Jeudi 7 septembre 2017
Hydroid Prime - Update 21.7.0
Stagger targets with blasts from this Corpus engineered plasma shotgun. Surviving enemies are consumed with radiation.
This scoped pistol analyzes strikes, learning how to damage its targets most effectively. Achieve maximum damage output after five successive hits.
Each successive kill from this massive electron hammer builds an electron charge that is unleashed with slam attacks.
Newly discovered composites are what makes this striking Arca Armor set possible.
Arca weapons represent the bleeding-edge of Corpus research and fabrication. This bundle includes the Arca Titron, Arca Plasmor, Arca Scisco, and the Arca Armor set.
Find the Arca Plasmor and Arca Scisco in the Market or research them in the Clan Dojo Research Lab.
Find the Arca Titron (and Blueprint) in the Market.
We have added the display of the Melee Combo Counter when playing in Dual Wield mode!
Mods dropped by the Razorback Armada now properly list their drop locations.
Added Baro Ki’Teer’s relay location and time until his departure to the Navigation Panel and to the Alert Menu in the World State Window:
Added continued polish for the new player experience.
After defeating Captain Vor, we now block access to Navigation Console until all Lotus transmissions have completed and the Quest Complete screen has been shown.
The Solar Map now only blinks the "next quest mission" node in flashing blue during Vor's Prize instead of all "unlocked-but-not-completed" nodes. We also tuned the blinking interval down to 1 second for Vor's Prize (instead of the default of 2 seconds) so these nodes are even more prominent.
Added some under-the-hood diagnostics to better assess chat connectivity issues.
Excalibur Proto and Nyx Nemesis Skins have received the PBR treatment!
Overhauled all aspects of physics engine for general optimization. You shouldn't notice anything, but since we literally touched all aspects of physics we are hoping you can keep an eye out for odd new behavior.
The Knell's headshot buff now decays only 1 stack at a time and lasts for 2 seconds per stack for a total of a 6 second decaying buff.
Fixed issues with item linking containing Cyrillic letters in non-cyrillic languages.
Fixed issues with some Credit based Inbox messages not instantly increasing Credits.
Fixed various issues with Arcanes and some Conditional Mods not having proper line breaks.
Fixed Zephyr’s Tornadoes not showing up for low spec machines as per : https://forums.warframe.com/topic/837666-zephyrs-tornados-are-invisible-with-low-graphics/
Fixed an issue with hitching in game when switching to Dual Wield Mode for the first time.
Fixed an issue with the 'Purity' trigger from New Loka not lasting the intended length in all trigger cases - it now lasts 30 seconds.
Fixed issues that could occur when trying to use ESC as the Operator.
Fixed a script error that could occur when Host Migrating.
Fixed the Edo Chest Piece sticking out on the Nyx Carnifex Skin.
Fixed the Pakal right shoulder Armor clipping into Nyx’s arm.
Fixed the Embolist chest piece clipping into the Nyx Immortal, Saikou, Athena, and Carnifex Skins.
Fixed an effects-leak that could occur if Mag was killed at the right moment while casting Polarize.
Fixed getting locked in chat when opening a chat linked Riven during the End of Mission screen.
Fixed Synthesis Targets sometimes not spawning in The New Strange Quest due to a broken path in one of the procedural levels.
Fixed a rare script error in Mobile Defense missions that resulted in no enemies spawning and no Objective UI.
Fixed Maroo and Clem’s mission description not being in uppercase in the Alert Menu.
Fixed offset issues with Syandanas on Mag.
Fixed sending a Friend request via chat not updating the Pending friend list.
Fixed an issue where weapons that have a girth to their effective range like the Opticor were not hitting enemies in the correct order (sometimes missing nearby enemies but hitting ones further along its path).
Fixed a case where opening a chat link while in the store would cause the fade of the main store list to be set incorrectly.
Fixed not being able to view new users joining a Chat channel while the scrollbar is at the bottom without scrolling up and back down.
Fixed Hydroid Prime’s mesh having holes.
Fixed a variety of localization errors.
Conclave Changes & Fixes
Lex headshot multiplier reduced to 1.5x in Conclave.
Fixed an issue with the Hirudo innate abilities not working in Conclave.
Increased primary fire damage of Euphona Prime in Conclave.
Reduced secondary fire damage of Euphona Damage in Conclave.
Reduced the radius of Nezha's Warding Halo in Conclave.
Reduced the damage of Pandero alt fire in Conclave.
Nezha's Warding Halo now only damages on touch and does not continue to damage targets that stay within its radius in Conclave.
Jeudi 31 août 2017
Hydroid Prime - Update 21.6.1
Improved objective marker pathing in the Grineer Asteroid tileset.
Rearranged quest order in the codex to help guide newer players.
Fixed a popular crash that could occur if an NPC was firing a projectile weapon when you ran far enough away (this would often occur when doing Syndicate missions).
Fixed an invisible material above the Jordas Verdict Stage 2 elevator that was blocking movement.
Fixed performance degrading and possibly crashing the game when using Melee weapons with Mods that reduce the weapon's Range.
Fixed range mods not affecting whips when invisible.
Fixed an issue where Nami Skyla and Nami Skyla Prime were displaying different Riven dispositions.
Fixed the Jat Kusar charge attack exploding in your face if invisible.
Fixed instances of Ballistica Prime not properly spawning ghosts.
Fixed the color of the Prime Ballistica ghosts flickering for Clients.
Fixed Ballistica Prime not unfolding correctly if no primary is equipped.
Fixed incorrect glass material in several tileset.
Fixed level holes in the Corpus Outpost and Orokin Moon tilesets.
Fixed minimap issues in the Corpus Outpost and Ice Planet tilesets.
Fixed “building” VFX appearing on crafted weapons waiting in the foundry.
Fixed several emblems that were appearing too bright or too transparent.
Fixed an issue where players would get stuck ascending the ramp of their Liset.
FIxed various other crashes and added diagnostics to help isolate others.
Conclave Changes & Fixes
Fixed using the Viper with the Skull Shots Mod or a Grakata with the Brain Storm Mod, activating the headshot bonus with the final shot in your magazine resulting in the weapon to fire much faster than intended in Conclave.
Mardi 29 août 2017
Update 21.6.0 - Hydroid Prime
Hydroid Prime has emerged to dominate foes with the power of raging waters! This deadly mystery from the depths receives a whole new aesthetic and increased stats that even the Orokin can’t keep submerged. Armed with Prime weapons fit for this legendary Kraken summoner, we urge you to take caution when entering dark water....
* Please note that we are working on a Ballas narrated Hydroid Prime trailer to come at a later date. When the Plains of Eidolon train nears the station we will have more available hands to produce this.
Command the ocean’s fury with this king of gold and silver. Additionally, Hydroid Prime’s Tentacle Swarm sports a unique look as well as increased overall Armor, Energy, and Shields!
With the introduction of Hydroid Prime comes two additional Prime weapons suited for a deadly ocean king:
The beauty of this luxurious gilded crossbow cannot obscure its lethal purpose. As an added bonus to the Ballistica Prime, enemies killed from its Charged shot within (50 meters) range will now turn into friendly ghosts for 7 seconds!
Nami Skyla Prime
Forged by a forgotten master, these exquisite blades are bounty from a golden-age long gone.
With Hydroid Prime bubbling up from the depths, the following Prime items and their Relics have entered the Prime Vault:
Dual Kamas Prime
Kavasa Kubrow Prime Collar
As a result of Trinity Prime entering the Prime Vault, the following Syndicate sacrifices have been switched: Red Veil’s sacrifice of Trinity Prime Chassis has been replaced by Saryn Prime Chassis and Steel Meridian’s sacrifice of Trinity Prime Neuroptics has been replaced by Saryn Prime Neuroptics.
In order to accommodate incoming Relics and keep the total number of Relics as low as possible, the Ducat value of the following items will be changed from 100 to 65 (Future Relic placement of these parts will also have them appear in the Uncommon [silver] tier):
Saryn Prime Blueprint
Fragor Prime Blueprint
Nikana Prime Blueprint
New User Experience Changes
We have polished up a number of issues related to the new user experience. This polish essentially speaks to the question 'What do I do when I'm done Vor's Prize'?
The biggest change we made was to populate the 'Quests' panel of the World State Window with 'Next Objectives'. This means we've seeded the way in this panel for people to have a goal beyond the mass of nodes - they have hints to complete Junctions, Quests, and more in order.
We reduced node noise making sure the Vor's Prize path was clear. This means we reduced opacity on all peripheral/non core nodes.
Fixed a progression stopping issue that would occur for any player who returned from 'Liberate the Arms Dealer' mission without equipping a Mod. We now force you to equip a mod when you enter the Arsenal after this mission.
Hydroid’s Undertow now displays an ability counter of how many enemies are currently submerged.
Riven Slot capacity limit has increased from 60 to 90! With 90 as the new Riven Slot capacity limit, this gives room for 30 of each Riven school (Primary, Secondary, Melee) which we believe has been a common request!
Warframe’s first Prime Sentinel, Wyrm Prime, has had its base Health increased from 100 to 225!
Reduced the Razorback Cipher cost from 3500 Polymer Bundle to 1500 Polymer Bundle. Back in May of this year we made numerous fixes towards the Razorback Armada, and with another Armada to appear soon we took a second look at the Polymer friction involved with this non-useable Blueprint. See here for past fixes you can expect: https://forums.warframe.com/topic/797284-sharpening-our-razorbacks-a-pc-weekend-post-mortem/
Reloading can now be interrupted by throwing the Javlok, and can be thrown after depleting all primary fire without having to wait for it to fully reload.
Specific Auto-generated messages will be removed from your Inbox 30 days after opening them to clean up some unnecessary database space. Only the following time-sensitive Inbox notifications will be affected:
Stalker Death Marks
Invasion Battle Pay
Double Credit and Affinity Weekends
Improved performance when using Melee weapons with Mods that increase Range.
Picking up disarmed thrown Secondary weapons (Kunai, Castanas, etc.) will now display the context action “Pick Up Thrown Weapon” instead of “Pick up Auto Pistol”.
Removed unnecessary "Mastery Rank X Required"Codex text from Quests that are given directly to players after completing Junctions.
Optimized loading screens.
Improved the Angstrum's explosion FX.
Fixed being able to Corrosive Status Effect yourself with Hydroid’s Corroding Barrage Augment if hit at the start of casting Undertow.
Fixed not receiving the end reward for collecting every Kuria.
Fixed Titania’s Razorwing ability jittering out of control at lower framerates when boosting forwards.
Fixed Corpus Condor Dropship turrets lingering in the sky as they fly away.
Fixed seeing two Warframes upon exiting the Simulacrum Arsenal after entering while invisible.
Fixed Scanners not displaying scopes when aiming after switching to and from the Scanner via the Gear wheel.
Fixed initiating a Self Revive consuming a Vazarin New Moon revive. Its design predates the Self Revive and wasn't intended to work together.
Fixed being able to put Sentient parts on your Warframe by throwing the Halikar at a Sentient and then switching to Operator before it returns. While we understand this was pretty cool, it was broken in many ways. We will aim to revisit as a feature when more time emerges.
Fixed Operator Void Beam not being functional after swapping weapons while initiating the Scanner.
Fixed being able to walk on top of Grineer Spy Vault consoles when attempting to hack. This resulted in accidently tripping alarms and canceling the hacking.
Fixed a specific teleport volume in the Orokin Derelict killing your Sentinel.
Fixed NPCs that can be given a Secondary weapon, firing the Zakti at an impossibly fast rate.
Fixed numerous weapon meshes appearing incorrectly on the ground when disarmed by a Drahk Master.
Fixed the Convectrix not having a pickup context action when disarmed by a Drahk Master.
Fixed the Operator getting stuck in an idle animation after returning to the Landing Craft during The War Within quest.
Fixed the Perrin Sequence Sigil appearing bumpy.
Fixed the Equinox Insomnia Skin appearing incorrectly when viewed in the Star Chart.
Fixed the Hulta Armor clipping into Rhino Prime.
Fixed numerous Syandanas clipping through Chroma’s Effigy pelt.
Fixed being able to see 'Health' of Kuva Ghosts even though they don't die or have Health.
Fixed a crash when viewing Mission Progress after changing Sentinels in the Simulacrum.
Fixed Limbo remaining in the Rift when switching Warframe’s in the Simulacrum Arsenal.
Fixed Growing Power scaling indefinitely for Clients as per: https://forums.warframe.com/topic/833798-growing-power-scales-infinitely/
Fixed Veiled Rivens requiring ‘no damage taken’ resetting progress when hit if no Health/Shield damage is taken but you got knocked down.
Fixed an escapable level hole in the Grineer Fortress Spy tileset as seen here: https://www.reddit.com/r/Warframe/comments/6wljmo/an_impractical_alternate_route_on_kuva_fortress/
Conclave Changes & Fixes
Inaros and Nidus can now use No Current Leap Mod in Conclave
Reduced the damage AoE radius of the Castanas family in Conclave.
Increased the damage AoE radius of the Talons in Conclave.
Increased duration of the Final Act Mod to 8 seconds and updated the description text in Conclave.
Updated the description text of Tactical Retreat Mod in Conclave.
Fixed seeing Warframe’s in a T-pose when attempting to leave a Team Annihilation lobby in Conclave.
Fixed being able to throw an unstable Lunaro ball at ultra fast speeds due to high latency in Lunaro.
Vendredi 18 août 2017
Chains of Harrow - Hotfix 21.5.2
Hydroid Undertow Fixes
Fixed Undertow suspending pickups in midair.
Fixed Undertow rapidly draining Energy when falling.
Fixed a large Energy consumption spike when Hydroid’s Undertow puddle settles if moving while it is settling.
Fixed idle animations playing while in Undertow when equipped on Hydroid.
Fixed ragdolled (but not dead) enemies in Undertow getting ejected from the puddle.
Fixed Clients not seeing the in-world markers for Ayatan Stars and Datamasses.
Fixed Companions dying upon Quick Reviving.
Fixed the Scanner sometimes not functioning accurately when swapping between Scanner and weapons.
Fixed the Arsenal context action appearing in Captura.
Fixed Rhino Prime's Iron Skin using your chosen Energy color instead of your chosen Accent color.
Fixed the Quick-Revive not displaying Affinity cost to Revive yourself.
Fixed Prime Sigils not appearing metallic and shiny as they once were.
Fixed some invisible glass in the Grineer Sealab tileset.
Fixed the Operator not being able to spawn Specters.
Fixed being able to 'swap weapons' as Operator on the Landing Craft.
Fixed a script error in Maroo’s Ayatan Hunt mission.
Fixed an end of mission crash.
Jeudi 17 août 2017
Chains of Harrow - Hotfix 21.5.1
Significantly shortened the time required to self-Revive from 3 seconds to 1 second. This is in an effort to make it a quick decision in the heat of battle. We don't want scenarios where teammates try to revive you as you choose to end it and are unsure why they can't do anything for 3 or more seconds.
Hydroid Fixes, Part IV!
It's been four deployments since our Original Hydroid revisited. Here is the latest batch of fixes. We do plan on focusing more on fixes for future deployments. In the week since the rework, we've seen a lot of great feedback and have incorporated some big changes. We will be giving the rework more time in player's hands before we consider further big changes - but as always please place your feedback in appropriate subforums.
Fixed using Hydroid’s Tidal Surge while in Undertow causing extra Energy to be consumed for the distance traveled.
Fixed Clients using Hydroid’s Undertow potentially becoming visible and vulnerable.
Fixed Hydroid’s Undertow water volume replicating for Clients.
Fixed players affected with Radiation seeing a bunch of 0s when shooting Hydroid’s Undertow with no enemies in it.
Fixed Vay Hek not entering his Terra Frame phase if he hasn't been encountered the right number of times on the way to the boss room.
Fixed the Operator Focus gauge visually not displaying for Clients.
Fixed HUD showing incorrect Health/Shield values for Operators.
Fixed ability UI not updating when switching between Archwing and ground.
Fixed the Equinox Insomnia Skin having an incorrect Helmet tintmask on the Day Form.
Fixed Mesa’s Peacemaker disabling custom reticles for Snipers/Knell/etc.
Fixed being unable to enter Archwing in the Tyl Regor boss fight as a Client.
Fixed Stealth Affinity buff display not updating past 100%.
Fixed players seeing a white Health bar/Revive symbol/generic name over reconnected players.
Fixed a crash when attempting to Revive.
Fixed new players seeing the incorrect number of Revives remaining before completing Vor's Prize.
Conclave Changes & Fixes
Removed player’s ability to shoot into Hydroid’s Undertow since players don’t get sucked into Undertow in Conclave.
Fixed a UI error that allowed you to see the names of your enemies through walls as if they were your teammates in Conclave.
Jeudi 17 août 2017
Chains of Harrow - Update 21.5.0
It’s time to upgrade your Arsenal with 11 new community-created TennoGen items.
Skin + Helmet
Nova Graxx Skin (seperate Nova Graxx Skin from the Nova Gnova Skin) by Faven_PS
Mag Graxx Skin by Faven_PS
Hydroid Graxx Skin by Faven_PS
Nyx Carnifex Skin by Vulbjorn the Walrus Rider
Saryn Amalgama Skin by prosetisen
Equinox Insomnia Skin by prosetisen
Ash Tsukuyomi Skin by Yatus
Atlas Monolith Skin by Stenchfury
Nezha Devine Skin by polygonmonster
Scapulis Syandana by lukinu_u
Naru Syandana by malayu and Jadie
Hydroid Changes & Fixes
As mentioned in Hotfix 21.4.2 on Friday, we continued reading feedback and testing Hydroid changes up until todays Update. 1 week into Hydroid Revisited and more than a handful of changes from constructive feedback have been implemented!
The changes below cover a number of ideas about making Hydroid's simply feel better to use, particularly for teams. In the scheme of our 33 current Warframes, Hydroids role is to be a fun and active way to use the power of water and swashbuckling themes to take on enemies.
Hydroid has received the PBR treatment!
Hydroid’s base Energy has been increased from 150 to 188 (at Rank 30).
Tempest Barrage now has a charging sound to indicate when the ability is being charged.
Allies can shoot their weapons into Hydroid's Undertow to transfer half of their damage and distribute it among all enemies in the puddle.
Undertow damage per second is now a % of the target's max Health.
Undertow damage per second now scales with the amount of enemies in the pool - more submerged enemies, more damage!
Undertow now deals Impact damage towards submerged enemies.
Tentacle Swarm’s tentacles now move at a slower rate when enemies are captured in their grasp to improve issues with hard to shoot flailing enemies.
Improved Tentacle Swarm’s cast sound to sound more aquatic and powerful when charging up.
Improved Tentacle Swarm when cast on walls/odd surfaces.
Improved the performance of Tentacle Swarm.
Sentinel abilities are now disabled while in Undertow. This fixes vacuumed items blocking your view and you from pulling in enemies.
Fixed being able to Transference to your Operator when in Undertow.
Fixed Undertow’s Energy drain when moving applying to elevators.
Fixed certain enemies not working properly with Undertow FX (Nox for instance).
Reverted a performance improvement that unintentionally made it easier to walk and stand on smaller enemies. This was causing unintentional difficulty when meleeing smaller enemies.
Upon dying in the Simulacrum your Warframe will insta-Revive instead of having to initiate the Revive.
Choosing to initiate a self-revive while bleeding out will now prevent other players from attempting to Revive you.
Removed the Captura Arsenal console from Captura levels, due to it looking out of place. You can still access the Arsenal from the ESC menu.
Fixed rejoining a Jordas Verdict mission after experiencing a UI error when attempting to revive, resulting in the UI breaking again.
Fixed Limbo’s Catacylsm not putting Defense objectives into the rift.
Fixed the "rank bonuses" list in the Warframe Upgrade screen missing the bonus for your Warframe’s current level.
Fixed "WARFRAME" showing up in the most used Warframe section in Player Profiles.
Fixed Chat clearing when trying to send a message with more than 5 Rivens linked.
Fixed Volt’s Transistor Shield Energy drain when moving applying to elevators.
Fixed getting kicked from Vor’s Prize for taking too long to complete a mission (i.e. if you sat at the “choose your Warframe” screen).
Fixed Ordis’ transmissions appearing to have incorrect FX.
Fixed a script error when spawning G3 during Law of Retribution.
Fixed Mirage’s Hall of Mirrors not making the strap on Lenz's quiver go invisible.
Fixed Mirage’s Hall of Mirrors not matching set holster customizations.
Fixed Chroma’s Dynasty Skin blocking parts of the Esc menu.
Fixed seeing sniper scope in photo mode in Captura while resuming time.
Fixed being able to get Equinox's skirt on other Warframes in Captura.
Fixed disabling the Sniper Scope UI option resulting in Sniper sights not only appearing, but also lingering indefinitely until the player switches weapons.
Fixed Clients not having unlimited Focus ability usage in the Simulacrum.
Renamed the ‘FREE FOR ALL’ option for matchmaking to ‘PUBLIC’.
Vendredi 11 août 2017
Chains of Harrow - Hotfix 21.4.2
With Hydroid Revisited just over 24 hours old, the team has been reading collected constructive feedback. Below are just a few changes we wanted to get out in the wild before the weekend arrives. More Hydroid changes are in the works to be tested and polished over the weekend for deployment early next week.
Improved load times on 3-core systems.
Optimized character lighting performance in the Earth Forest Defense tileset (among others).
The mission voting screen in endless missions will now proceed immediately if the squad vote is unanimous.
Removed periods from all Challenge descriptions to make them consistent.
Fixed the HUD freezing when reviving yourself while a teammate was attempting to revive you.
Fixed Mirage’s Hall of Mirrors only creating 1 Lenz explosion instead of 3.
Fixed mission loading screen Liset movement not accurately reflecting the movement of other squadmates.
Fixed Javlok consuming ammo from throwing while having the Void Fissure Reactant Buff (infinite ammo).
Fixed the Telos Boltace pull not working for Clients.
Fixed black squares in place of certain walls/exits appearing in the Grineer Shipyard tileset.
Fixed Relic selection screen popping up when going to a quest node through the World State Window if there's a Void Fissure at that node.
Fixed Baro K'Teer's Inbox messages being sorted as if they were sent a long time ago.
Fixed some Survival and Spy doors not displaying properly.
Fixed Large Corpus Spy door frame lights remaining yellow after being hacked.
Conclave Changes & Fixes
Increased the damage of the Snipetron in Conclave.
Decreased the damage of the Snipetron Vandal in Conclave.
Fixed trying to use Mesa’s Waltz Peacemaker Conclave Augment causing you to get locked out of doing anything until Energy runs out or you die in Conclave.
Jeudi 10 août 2017
Chains of Harrow - Hotfix 21.4.1
Improved the ‘charge up’ indicator for Hydroid’s abilities.
Maroo will patiently wait for the Stolen Dreams quest to be completed before she starts offering you weekly Ayatan Hunt missions.
Fixed Hydroid’s Corroding Barrage Augment not applying to enemies in Undertow.
Fixed Hydroid’s Curative Undertow Augment not healing the caster or any allies when the caster is a Client.
Fixed duplicate Hydroid Undertow ripples.
Fixed a crash from a Host Migration.
Fixed a crash from Hydroid’s Tentacle Swarm.
Fixes towards Challenge title inconsistencies.
Fixed Castanas, Talons and Ogris projectiles being destroyed in flight doing 4x damage with 2x radius in Conclave.
Fixed edge-case HUD script error when re-spawning in Conclave.
Jeudi 10 août 2017
[Update 21.4.0] Hydroid Revisited Feedback
Please use this thread to give us your feedback on Hydroid Revisited. We will be closely monitoring your practical feedback - feel free to share videos and discussions after playing with Hydroid's revamped abilities. Non-constructive feedback, dev-bashing, and any other content that violates the Guidelines will be removed.
The sea has a revamped fear creeping in the depth, and his name is Hydroid.
With Hydroid Prime emerging to the surface soon, the team took another glance at Hydroids power and what we could do in order to achieve ability synergy. Hydroid now brings barrages, puddles, and tentacles into a deadly oceanic horror.
General Hydroid Changes
Hydroid’s base Shield and Armor has received a buff!
Shield is now 375 from 345.
Armor is now 200 from 65.
Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow.
Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy.
Tidal Surge can be used to move around without canceling Undertow (note that Tidal Surge speed - and hence distance - is halved when used in Undertow).
Tidal Surge will now pull enemies along for the ride.
Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along.