We’re running a script to fix accounts who received no change to their alignment after The Glast Gambit - this script has run, but unfortunately the Alignment values are still bugged. Another (hopefully) final fix will be coming, either today or in the new year.
We also have a repair script for the missing drawings from The Glast Gambit
EDIT: Both of these scripts are complete. All affected accounts should be updated.
Increase Antiserum drop rate for 4 player squads in Infested Salvage
Reduced Armor drain & damage at 0 Armor in Infested Salvage
Fixed some spawning issues in Infested Salvage
Fixed Armor not resetting after respawn in Infested Salvage
Fixed points scored in the last round not counting towards your Wager score in the Index
Fixed some of the Index Noggles (note: if you placed Derim Zahn, M-WAM, or Tia Mayn before the hotfix you just need to place it again to fix the mesh used).
Jeudi 22 décembre 2016
The Glast Gambit - Hotfix 19.5.2
Adjusted spawns in Infested Salvage to be more evenly spread
Decryption now scales with the number of players (less players = faster decryption)
Increased Antiserum drop frequency for squads of 2 to 4 players
Increased the heal rate of Nidus’ passive in Conclave
Reduced value of Antiserum Injector Fragments from 25 to 5 credits.
Fixed bug with bow reloading between shots
Fixed Virulence going through enemies without hitting them
Fixed the timer in the Index being hidden behind the UI
Fixed automatic Quest progression in The New Strange
Fixed the “Sell” popup when collecting extractors (Are you sure you want to keep those?)
Fixed a script error in the Index Endurance mode caused on host migration
Fixed Endurance Mode timer breaking on host migration
Fixed Infested getting stuck in spawn room in Infested Salvage
Fixed The Glast Gambit not properly registering alignment choice
Jeudi 22 décembre 2016
The Glast Gambit - Hotfix 19.5.1
A frustrating Index bug was causing the UI and enemy drops to disappear (making the match unwinnable). This issue should be resolved now. Anyo does like to cheat, but that was a bit too much - sorry!
The Index sessions will now lock after 1 minute, preventing new players from joining
Neewa’s third picture changed to match the others
Added Polish translations to the launcher
Fixed Conclave script error with pickups
Fixed Nidus’ Symbiotic Link being able to stun bosses
Fixed colony door messages not showing for clients in The Glast Gambit
Fixes indestructible tumors for clients in The Glast Gambit
Fixed typo in ‘Vaporizer’
Fixed disappearing Nidus Larva
Fixed bug that was causing missing UI elements in Infested Salvage
Fixed Rivens showing as uncommon instead of common Sortie Rewards
Fixed stance polarity for Hirudo and added an extra Madurai polarization
Partial fix for a prog stopper in the Index
Fixed script error when clients try to cast Ravenous after their previous cast was nullified
Fixed several other script errors
Fixed a progression bug when aborting in The Glast Gambit
Fixed improper enemy scaling in the colony portion of The Glast Gambit
Fixed various Loc
Fixed a bug with inbox icons that was caused by large inbox histories
Fixed undiscovered Kavats showing in the codex
Fixed script error with Iron Skin
Fixed script error with Metamorphosis
Fixed missing zone attributes in Shipyard
Fixed distilling extractors displaying over 100% health
Fixed Nidus alt helmet being incorrectly included with Nidus purchase
Fixed Operator power script error
Fixed Nidus Larva not appearing for clients and slime FX on enemy not being removed
Fixed script crash in Relay/Landing Craft
Jeudi 22 décembre 2016
The Glast Gambit - Update 19.5
New Quest - The Glast Gambit
Summoned by Ergo Glast of the Perrin Sequence to the outpost known as the Mycona, you have discovered that Nef Anyo has stolen the children of the Mycona Colony, and it is up to you to get them back. You must challenge Nef in The Index and beat him at his own game. But Tenno, beware, not all is as it seems.
New Index Enemies & Mods
The index is back with new Corpus champions! You can also find two new weapon mods: Tether Grenades & Flux Overdrive
A ship and its crew have fallen victim to the Infestation they were researching. Locate the ship’s manifest to recover their extensive research, but be fast as a corrosive gas fills the ship degrading your armor integrity.
You can find this new mission type on Oestrus, Eris!
New Warframe - Nidus
Command the Infestation to mutate and grow ever more destructive.
Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. For every five enemies hit, the Infestation mutates, multiplying its destructive force.
Spawn an infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in.
Bind to a target with a parasitic link. For allies, both the host and Nidus deal increased damage. Linked enemies take the damage inflicted on Nidus.
Gluttonous maggots swarm nearby enemies, feasting until they burst with Infestation. The maggots benefit from Mutation and each enemy consumed adds to the Mutation stack.
* Nidus Profile Icon will release in a future update
New Infested Weapons
A bloodsucker. This symbiotic burst-rifle leeches health to forge its ammo and then restores health with each headshot
Rip into the enemy with fists of razor sharp cartilage. Steals health with each critical hit.
A sinuous spine of Infested anatomy.
New Holiday Glyphs
Show your holiday cheer with an assortment of five new holiday-themed Glyphs!
Added an option to specify custom Dedicated Server settings type in the Launcher
Conclave Magazine Size Changes
Tiberon 30 to 21
mk1 braton 60 to 25
braton 45 to 30
Braton Prime 75 to 35
Braton Vandal 50 to 30
Boltor 60 to 30
Boltor Prime 60 to 36
Telos Boltor 90 to 42
Gorgon 90 to 60
Gorgon Wraith 90 to 60
Prisma Gorgon 120 to 80
Grakata 60 to 40
Prisma Grakata 120 to 50
Karak 30 to 20
Karak Wraith 60 to 35
Soma 100 to 50
Soma Prime 200 to 70
Dera 45 to 25
Dera Vandal 60 to 35
Hind 65 to 40
Buzlok 75 to 40
Supra 180 to 80
Tetra 60 to 40
Prisma Tetra 60 to 40
Stradavar 65 to 30
Amprex 100 to 40
Flux Rifle 200 to 30
Glaxion 300 to 50
Synapse 100 to 35
Mk1 Furis 35 to 20
Furis 35 to 20
Dual Furis 70 to 40
Dex Furis 100 to 50
Cestra 60 to 30
Dual Cestra 100 to 60
Secura Dual Cestra 100 to 60
Kohmak 40 to 30
Dual Kohmaks 80 to 60
Azima 75 to 30
AkSomati 70 to 30
Atomos 50 to 30
Twin Grakatas 120 to 60
AkJagara 24 to 12
Akzani 100 to 50
Embolist 100 to 50
Gammacor 100 to 30
Synoid Gammacor 150 to 50
Nukor 50 to 35
Spectra 80 to 40
damage for these weapons has also been rebalanced to compensate
Fixed % display for Winds of Purity
Fixed several weapon augments that had flat numbers changed to percents
Fixed equip visible range being wrong in some resolutions
Fixed Nullifier bubbles providing invisible protection when the nullifier is not alerted (and therefore has their bubble deactivated).
Fixed deactivated/destroyed bubbles providing a small area of power nullification around the nullifier.
Fixed Corrupted Nullifiers having an invisible bubble always, that sometimes gets left behind.
Fixed Archwing in Jordas Verdict bug
Fixed Missing Smeeta Kavat icon and wrong Adarza icon
Fixed no reload bug in Conclave that affected some weapons
Fixed Sicarus Prime having wrong values in Conclave
Fixed Ash Carabid & Banshee Echo helmets not being improved by Arcanes
Fixed inadvertent Vulkar Riven Mod nerf.
Fixed hitch when viewing genetic imprints
Fixed script error when using Transference
Fixed Kuva being collectible by non-operator
Lundi 19 décembre 2016
The War Within - Hotfix 22.214.171.124
Fixed Javlok not keeping appearance customization when thrown.
Fixed a crash that could occur when Glaives and similar Weapons hit ragdolled enemies.
Fixed EoM script error.
Fixed Tonfa Regression.
Lundi 19 décembre 2016
The War Within - Update 19.4.2
Added translated subtitles on The War Within Quest ending screen.
Added ability to purchase Decorations from the placement selection screen in Decorator Mode.
Added the ability to run multiple (up to 6) Dedicated Server processes from the launcher.
Added an option to specify what Dedicated Server settings type to use when setting one up.
Added a new UI animation on abilities icons that are currently active
Removed Nitain from Sortie Reward table and added 3-day Boosters in its place.
Changed Exilus Adapter BP reward to a fully-crafted Exilus Adapter
Reduced length of "endless" mission variants as follows:
Survival - was 15 minutes, now 10 minutes
Excavation - was 1000 cryotic, now 500 cryotic.
You can now choose to play with just your Clan by selecting the new "Clan Only" button!
Distilling Arcanes no longer consumes a distiller
Glaive Prime Changes
Buffed base damage from 35 to 45.
Increased Proc Chance from 10% to 20%.
Added forced knockdown and bleed Status Chance.
Sicarus Prime Changes
Buffed base damage from 30 to 40
Increased Crit chance from 10% to 20% and Crit multiplier 1.5 to 2
Increased Clip Size from 21 to 24.
Changed Nullifier Bubbles to be deactivated when they aren’t alert. Hurray stealth!
Improved the ability for arrows from Bow weapons to hit and deal damage to Nullifier Bubbles.
Removed the ability for Nullifier Bubbles to be dispelled by Radial Damage.
Added ability to Link owned Riven Mods in Chat, but [riven mod] should still be used if more than one Riven Mod with the same name is owned, otherwise it will always link the first one it finds.
Removed possible Riven Mod Challenge that requires players to kill Sentients while aim-gliding.
Disposition has been reduced for the following weapons:
Disposition has been increased for the following weapons:
Added wrinkle maps to various NPCs.
Added various PBR updates.
Added various QoL tweaks to Holster Customization, including ones allowing players to see results better in real time.
Changed the message displayed in-mission when ranking up an item from "Level Up" to "Rank Up" for consistency.
Removed "View start cinematic" button when viewing a Quest in the Codex that hasn't been set to active.
Moved the “Player Ready” icon to appear above the Player’s username in the Trial Squad screen to prevent Muted UI from blocking it as per this thread: https://forums.warframe.com/topic/722572-law-of-retribution-bug-compilation-including-general-trial-bugs
Changed textures on the Sari Syandana to match those on the skirt of Oberon’s Feyarch Deluxe Skin.
Changed Sari Syandana and Spitfire Syandana to be closed by default, but will open when Bullet Jumping or Aim Gliding. Appendages will now close after 5 seconds, during weapon fire, or when opening the menu.
Optimized various Trinity Prime textures.
Improved overall Arsenal display alignment with the search bar, item grid, and selected Loadout item.
Changed enemy spawns for Alator Node on Mars to have a mix of enemies more suited to Interception.
Removed Gas Damage as a trigger for Grineer Shrapnel Mines.
Added a short cooldown between Void Mode activations to prevent spam.
Improved the ability for Hosts using the Broken Scepter to find and drain enemies killed and ragdolled by Clients. The nearest ragdolled and killed enemy will be flagged.
Fixed various Loc issues.
Fixed Focus Boost UI from appearing in Cinematics if the countdown begins just before the cutscene is triggered.
Fixed Kuva Cord Sugatra not attaching properly to the Twin Basolk.
Fixed Kuva Chest Plate clipping on Saryn, Mirage, Valkyr, Trinity and their Prime variants.
Fixed a bug with the Gear Wheel in the Arsenal showing infinite Glyph Prisms as having only 1.
Fixed Holster Attach Part slider not working properly with controllers.
Fix a script error that happened when Eximus or Scrambus were ragdolled at the moment they gain their Aura Trigger.
Fixed a bug with Projectile Weapons where low Accuracy and Multishot Mods caused Projectiles to fly in unintended directions.
Fixed a script error that prevented Players from placing new Decorations in their Dojo.
Fixed the Daman Sugatra coloring incorrectly in the Arsenal.
Fixed Holster appearing on the ground between the feet of Cephalon Suda Operatives wielding Gammacors.
Fixed Bubble activate effects appearing in the wrong spot on Nullifiers.
Fixed incorrect grammar in Valkyr’s Passive ability description.
Fixed a bug that prevented players from purchasing a Focus Lens in the Lens installation menu if they already own at least one Lens.
Fixed a bug that made the Chat behave strangely when linking Riven Mods.
Fixed the fire rate issues for the Mutalist Carrier Osprey to ensure consistency across different behaviors.
Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.
Fixed a progress stopper during the Lephantis fight where players would find themselves stuck on the first stage with nothing to attack.
Fixed an issue where one player will hang when four players accept an invite to a squad.
Fixed issue that prevented the placement of Decorations in Decorator Mode while sprinting, and that prevented sprinting while placing decorations in the Landing Craft.
Fixed an issue with inconsistent weapon accuracy and spread when switching between hip-fire and aiming with Accuracy Mods equipped.
Fixed script error that occurs when swapping out a Mod for nothing in the Upgrade Screen.
Fixed script error in Jordas Verdict.
Fixed a script error that occurred when entering and backing out of a Law of Retribution lobby in the Landing Craft.
Fixed forced capitalization of letters that appear after accented characters when Linking in Chat.
Fixed performance issues with the Grinner Shrapnel Mines in the Grineer Asteroid Fortress tileset.
Fixed Security Cameras continuously looping turn sound even after being destroyed.
Fixed a bug that allowed Hosts to invite friends to their Squad in-game when in Solo mode, resulting in a loss of functionality for both parties.
Fixed a hitch that would occur on login and when exiting the Codex if The War Within Quest is in the Codex and no other Quests are active.
Fixed a hole in the Grineer Tileset where players could escape the level using Titania’s Razorwing.
Fixed Life Support Modules spawning in mid-air on certain Nodes.
Fixed a bug that caused players to always pick up Health Orbs, regardless of their Health status, if their Companion is dead.
Fixed stat change UI bug when Upgrading a Mod that resulted in too many decimal points. They have now been limited to a maximum of 2.
Fixed an issue where performing a handshake during a mission could equip your Melee weapon in hand instead of your Primary or Secondary (if equipped).
Fixed the PBR on Trinity Prime’s body to better match her helmet and extras.
Fixed positioning of the Pyra Prime Syandana on all Warframes to make it more centered on the Warframe’s back.
Fixed positioning of the Kogake and Obex to be symmetrical.
Fixed Relic search terms to apply when switching Eras in the Void Relic Refinement screen, instead of requiring players to re-enter them.
Fixed an issue where scrolling down the Relic list with a search term applied would cause the scroll to always jump back to the top of the grid.
Fixed missing stats in various Mod descriptions
Fixed rotation of the Aegis to better fit the arm of all Warframes.
Fixed the Sari Syandana opening animation to match the opening end position.
Fixed Lech Kril’s hammer turning invisible.
Fixed a bug triggering a weird cinematic during Lech Kril’s Assassination mission.
Fixed Maroo not staying down after she is defeated in the Capture mission for the Stolen Dreams Quest.
Fixed players with names beginning in “-” having no access to Clan moderation privileges.
Fixed Kubrow and Kavat mini-map markers disappearing on Grineer Shipyard Defense missions.
Fixed Operators being shown with default Cosmetics when viewing another player’s Profile.
Fixed missing sound FX for Operator steps.
Fixed a bug that trapped the player in Operator mode after Transferring to Operator just as their Warframe dies.
Fixed a bug that allowed Operators to pass through walls and out of the map when using Transference.
Fixed hacking panels being rendered permanently unusable if an Operator is killed while hacking it.
Fixed formatting in error message when equipping a Riven Mod that is above the Player's Mastery Rank.
Fixed players not able to cancel Riven Mod Links.
Fixed an issue with the Grineer Guardsmen not dealing any damage.
Fixed dying to a Golden Maw leaving behind a large white sphere.
Fixed shots to the body of Kuva Fortress turrets counting as headshots.
Fixed a bug that allowed Operators to gain huge speed boosts using an exploit in the Golden Maw’s cave.
Fixed Operator getting stuck with the Void effect after using Void Walk and Transference in a specific sequence.
Fixed players being stuck as their Operator if Transference is used when falling out of the map.
Fixed loss of ability to jump when using Transference during a Wall Hang.
Fixed collision issue resulting in continuous teleporting in the Grineer Aesteroid Fortress tileset.
Fixed Broken Scepter in The War Within not inheriting player colours.
Fixed issues with Riven Mod linking in non-English languages.
Fixed a bug that prevented Ivara’s Cloak Arrow bubble from disappearing if a player uses Transference while inside.
Fixed Operators being affected by the Cloak Arrow bubble until they Transfer back into their Warframe.
Fixed drain effect and color from Broken Scepter not showing on enemies burned by Ember.
Fixed a script error that would destroy enemies ragdolled by Broken Scepter.
Fixed an issue where if you killed Teshin’s Specter in the first mission of The War Within Quest he would not fall to the ground, but rather stay in his standing/active animation.
Fixed Teshin’s Specters attack priority in The War Within Quest.
Fixed missing note on the Open Slot requirement for Helios in the Arsenal.
Vendredi 16 décembre 2016
The War Within - Hotfix 19.4.1
Tweaked reverb settings in the Grineer Shipyard
Fixed Sari Syandana covering up the Menu
Fixed some unreleased Corpus Cosmetics from showing in the Market
Fixed infested maggot DoT and slow debuff not being removed from Saryn if she uses Molt while they are attached.
Fixed missing arm attachments in Frost Emperor skin
Fixed extra stat appended to end of Heavy Caliber description
Fixed potential art crash in Shipyard
Fixed out of bounds in Shipyard being placed in valid gameplay space.
Fixed Grineer workers needing different numbers of scans to complete (they should all require 10 now)
Fixed a progstop in TWW final Queen fight
Fixed snow showing during fly-in cinematics
Fixed being unable to remove some items from Wishlist
Vendredi 16 décembre 2016
The War Within - Update 19.4
Stand out with these new items!
Set your enemies in flames with the Javlok. Complete this loadout by adding the Laddak Cloak and Boloket Sugatra. Customize your Warframe with a new round of community-created TennoGen items on the Steam Workshop!
Launch super-heated slugs at individual foes, or hurl the entire weapon and ignite groups of enemies in a flash inferno.
Fashioned with spare field components, this Cloak is an example of rarely seen creativity within the Grineer ranks.
Fashioned by frontline grunts, this military-grade weapon embellishment was built to withstand the stresses of combat.
Add these new additions to your Arsenal by visiting the in-game Market today!
Grineer Shipyards Remastered
The Grineer Shipyards are getting a facelift. This reworked Tileset introduces updated rain and lighting effects and a sound remaster.
Add 10 new community-created TennoGen items to your Arsenal and support their creators in the process! Not only do the creators get to see their ideas come to life, they also receive a share of their items' sales from the Warframe Store.
Ash Carabid Helmet by artarrwen
Atlas Telamon Helmet by artarrwen
Banshee Echo Helmet by Rekkou
Chroma Vojnik Battle-Damaged Skin by Volkovyi
Ember Graxx Skin and Helmet by Faven_PS
Frost Emperor Skin and Helmet by Hitsu San
Nyx Graxx Skin and Helmet by Faven_PS
Saryn Graxx Skin and Helmet by Faven_PS
Sari Syandana by malayu
Spitefire Graxx Syandana by Faven_PS
Don’t feel like creating content? You can still vote on your favorite submissions for our next round of TennoGen and increase the chance of getting them in the game!
Purchase these items by logging in to Warframe through Steam and visiting the 'Steam' tab in the in-game Market.
And a big thank you for such a wonderful year of Tennogen!
Watch the Conclave for fun new variant modes coming soon!
Variant modes can now be selected by a new toggle button!
You can now acquire a Hyekka Gene-Masking Kit! (Kavat armor unavailable for the Hyekka for now while we work on setting it up)
Look for the new Grineer Workers in the remastered Shipyard!
Orokin Derelict Node completion will now track properly on the Solar Map with a blue flashing indicator for those you have not completed! However, nodes will not be retroactively shown as ‘complete’, so they’ll all show blue until completed again.
Weapons with infinite clip will now show infinite icon instead of 0
The UI will no longer show level or affinity bar with items that don't have a level or affinity
Kuva Cycle cost now capped at 3500 (as per our workshop here)
Tweaked the gain on various loud weapons
Buffed Prosecutor health
Fixed a crash when running out of energy when using an energy drain ability while playing as the Operator
Fixed a progression stopper in The War Within
Fixed Loki’s Invisibility while switching to Operator
Fixed issue with Halikar’s visual effects
Fixed Titania Solstice skin visual bug after exiting Razorwing
Fixed Pet imprint previews overlapping when quickly clicking through list
Fixed conditional Mod buffs being activated by Operator power.
Fixed Operator mode causing buffs to last forever
Fixed Drekar Ballista Eximus diorama lighting in the Codex
Fixed the flashlight on the Twin Grakatas & Dual Cestra
Fixed color issue on the Officium Syandana while looking at the Solar Map
Fixed Volt’s passive being affected by the Operator
Jeudi 8 décembre 2016
The War Within - Hotfix 126.96.36.199
Fixed Mesa's Shooting Gallery not functioning.
Fixed crash that could occur when deactivating a warframe ability.
Fixed incorrect colors appearing on Sigils.
Fixed infested Maggots continuing to feed off their victims even after being destroyed.
Fixed dedicated server stats not tracking properly.
Fixed loss of functionality that could occur when transferring to Operator.
Kuva Siphon missions are now locked sooner to prevent players from joining after event has completed.
Jeudi 8 décembre 2016
The War Within - Hotfix 19.3.2
Riven Mod Additions
For those of you who have reached the max Riven Capacity, you can now increase your Riven Capacity by purchasing additional Slots. Visit the market to get a bundle of three slots for 60 Platinum. The maximum capacity is still capped at 60 Riven Slots total for technical reasons.
Cycle will now prompt you to choose on next login if you crash while choosing.
A player cannot be traded a Riven if they are already at max capacity.
Cycling can now be done repeatedly without the need to close & open again.
Fixed bug when trying to dissolve a Veiled Riven Mod
Fixed getting locked in Riven reveal screen when pressing esc/back too early
Fixed an issue that could cause an auto-ban for selling a Riven
Rivens will now show the reveal screen on next login if you crash before returning to your Landing Craft
Added some helpful text to unacquired Quests in the Codex!
Added Transference Suit Energy Color for your Operator’s Abilities!
The Quest section of the Codex now displays prerequisites respective to each Quest, and uncompleted Quests appear blurred out!
The number of items received from purchasing or crafting items that give more than one of it is now indicated in the UI (i.e Specter Blueprints from Syndicates, Synthesis Scanners from Simaris, etc).
Market items that contain more than 1 copy of the item have been updated so that buying 1 will not break up the unit prices but will display total amount you will receive. Buying more than 1 will show the unit price, total price, and total amount received.
Quests will now be sorted in the Codex by recommended order of completion.
Removed the “flashlight” from Akstiletto & Akstiletto Prime for performance reasons
Removed The New Strange as a requirement for starting Simaris dailies.
Explosions on enemy death caused by Vulcan Blitz and Acid Shells mods will now properly alert enemies.
Hid Rathuum Broadcasters from Enemy Radar to avoid confusion.
Fixed a couple memory leaks and offset damage triggers with Vauban’s Tesla Link Augment Mod.
Fixed Energy Reduction Sortie Modifier not being applied to Warframes.
Fixed Growing Power and Empowered Blades no longer working after using a Focus ability. Should also fix it not working in the Simulacrum if you have it equipped and then open the Arsenal.
Fixed Auras applying twice when using a Focus ability.
Fixed script error when owning certain Landing Craft skins.
Fixed a crash that occurred when clicking on a halfway visible Chat linked text.
Fixed softlock when clicking Swap Images button if you don’t have any Fan Art or Fragments unlocked.
Fixed various Loc issues.
Fixed various issues with Chat links.
Fixed a bug in The War Within that would make the lasers stop working in the Archwing portion.
Fixed some Orokin and Derelict doors being inadvertently blue.
Fixed a bug that would prevent some players from completing a Junction after winning the battle.
Fixed Warframe abilities affecting Operators & switching to operator will no longer deactivate currently active abilities (still WIP with more fixes coming).
Fixed exploit with Phoenix Renewal Augment.
Fixed Infiltrate Augment’s speed increase infiltrating on to Focus powers.
Fixed a bug that would cause syndicate assassins to only attack player’s Operator.
Fixed defense turrets being destructible on Kuva Fortress.
Fixed players not showing up on minimap in Relays & Maroo’s Bazaa.
Fixed a few issues on sealab tileset.
Jeudi 8 décembre 2016
The War Within - Hotfix 19.3.1
Added Lotus tutorial transmissions to Spy missions, Survival missions, and Void Fissure missions. Fun fact: there is an option in your in-game Audio settings titled ‘Enable Hint Transmissions’ (previously was ‘Enable Tutorial Transmission’). Enabling this will give you those Lotus ‘help’ transmissions that play throughout the mission, and disabling it prevents them from playing.
Added proper localization to Stand United, Precision Munition, Thundermiter, Draining Gloom and Heartseeker Mods.
Changed the ‘Enable Tutorial Transmission’ Audio option to ‘Enable Hint Transmissions’.
Removed the Warframe Energy penalty when dying as Operator while in Transference.
Fixed Health Orbs and Ammo not respawning for the entire game after falling victim to Mirage’s Sleight of Hand.
Dedicate Server Fixes
Fixed Dedicated Servers in Recruit Conditioning matches allowing all Mods to be used.
Made another fix for Clients getting incorrect/no reward if a Fissure expires before the player rejoins from a crash or disconnect.
Fixed players not receiving the Relic rewards at each wave cycle at End of Mission.
Fixed memory/object leak with Vauban's Vortex and Simulor.
Fixed the dangly bits on the Rashasi Polearm Skin constantly duplicating each time the weapon is equipped. This resulted in a significant increase in CPU time.
Fixed a rare script crash in Vauban's Tesla if the entity it attached to was killed within a quarter-second of attachment.
Fixed an unreachable Syndicate Medallion spawn in the Uranus tileset.
Fixed some enemies getting stuck in their patrol animation.
Fixed incorrectly placed objects and out-of-bound teleporters in the Corpus Gas City tileset.
Fixed a script error when joining a Void Fissure Mission.
Fixed a crash that would occur if a Corpus Tech tried to spawn his Drone and it failed.
Fixed Market music overlapping when Master volume is set really low.
Fixed the fullscreen map shifting off screen on larger resolutions.
Fixed numerous localization issues.
Fixed Clients not seeing the UI indication that a Braid has been destroyed in a Kuva Siphon mission.
Fixed Orbiter doors not opening during the Purge Precept mission in The War Within quest.
Fixed a controller issue where toggling the Power Menu as the Operator would cause Warframe specific UI to appear.
Fixed Kuva icons not appearing in the Kuva Siphon mission UI.
Fixed correctly attacking the Queen not triggering the mission progression in The War Within quest.
Changed Riven Mod capacity warnings and action steps to be more friendly by adding an ‘Ask me Later’ button that allows you to delay your decision on which Riven Mod to get rid of once you are past the cap (16/15). Previously if you were in the scenario of receiving a 16th Veiled Riven Mod via Sortie, you were sent back to your Landing Craft and locked into making a choice of which Riven to Dissolve. It can be any Riven, even the Veiled one you just received. However, while you're above the Riven cap you will be ineligible for Sorties until you manage your inventory (16/15 must become 15/15 or less).
Mardi 6 décembre 2016
The War Within - Update 19.3.0
Prime Vault Unsealed
Get Ember Prime, Frost Prime and more for a limited time!
Take on the fight of fire and ice. The Prime Vault is now opening bringing back Ember and Frost Prime available for a limited time. Joining them are the return of other high-demand Vaulted Prime Accessories and Weapons, packaged together with discounted Platinum!
New limited time Relics have been added to drops and Relic Packs that contain the Prime items from the Fire and Ice Prime Vault. You can see all the details of the Relics in your Codex!
Minor load time performance improvements to loading times!
Adjusted the Kuva Tower location within the Corpus Ship tileset.
An "Accolades" category has been added to the Profile screen to identify Staff, Senior Guides of the Lotus, Junior Guides of the Lotus, and Founders by their Badges. Example:
Removed headshot multiplier and reduced the damage of the Seer in Conclave.
Dedicated Server Changes
Added an option to change your server's matchmaking region without having to mess with your Profile.
Fixed Kavat Genetic Codes from Alerts not being given out in intended quantities. Alerts will now grant 5 Kavat Genetic Codes.
Fixed Orokin Derelict missions appearing as "Assassination, Levels 1-1" when hovering over them in the Star Chart.
Fixed the Leaderboard UI not filling the space available with information.
Fixed a door in Vor’s Prize not switching lights to green when unlocked.
Fixed numerous hitches during ‘The Purge Precept’ mission in The War Within after failing it previously.
Fixed Kuva Guardians getting stunlocked by Volt’s Overload while they are still armed.
Fixed a controller issue where the Power Menu would get stuck when using Transference to return to your Warframe.
Fixed enemies continuing to spawn after defending the console in the Kuva Fortress mission in The War Within quest.
Samedi 3 décembre 2016
The War Within - Hotfix 19.2.1
Changed the Kuva Siphon progress elements in hud (Progress circle is now for number of braids destroyed, and "harvested" is moved to a list underneath the circle)
Fixed numerous unlocalized text.
Fixed incorrect/no reward if a fissure expires before the player rejoins from a crash or disconnect
Fixed Void Relic still displaying in inventory after cancelling a Fissure Mission
Fixed issue when trading Platinum and sculptures together
Fixed a bug with Martial Fury that made Power Rate a negative value
Fixed codex entries where it would assume an enemy could spawn in a region too high level for it.
Fixed Mirage’s Sleight of Hand traps going away when she dies in Conclave.
Fixed players sometimes getting Prime they rolled instead of Prime they chose when cracking Relics in endless Defense.
Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time.
Fixed potential script error in Teshin mission when players join/leave.
Fixed FoV resetting after Transference
Jeudi 1 décembre 2016
The War Within - Update 19.2.0
6 New Melee Mods have been added! Discover them from the bodies of your enemies or in Mod Packs
Dispatch Overdrive - On Melee Channel Kill: +60% Movement speed for 15 seconds. Healing Return - +11 Healed when hitting a target affected by status. Condition Overload - +60% Melee Damage for each status type affecting the target. Relentless Combination - +100% combo chance when Slash Status deals damage. Guardian Derision - Blocking taunts enemies within 15 meters to target you instead of allies. Enduring Affliction - +150% Status duration on hit.
4 New Warframe Augment Mods have been added to their respective Syndicate offerings
Frost: Icy Avalanche (Avalanche) - Grants allies within the radius a coat of ice that absorbs 60 damage per enemy hit. Hydroid: Corroding Barrage (Tempest Barrage) - Each projectile has a 100% chance of inflicting a Corrosive status effect. Loki: Savior Decoy (Decoy) - If Loki takes fatal damage, Decoy absorbs the damage and swaps locations. Also increased casting speed of Decoy by 50%. Rhino: Reinforcing Stomp (Rhino Stomp) - Iron Skin is replenished by 80 for each enemy affected.
Lua is now an available location for Sortie missions!
The Saita Prime Operator Suit has been visually changed due to concerning feedback on the original design. Please see our Saita Prime Operator Suit PSA here: https://forums.warframe.com/topic/727923-coming-soon-saita-prime-operator-suit-alterations/
In preparation for our upcoming holiday campaign, we have increased the number of gifts you can send with Two-Factor Authentication (2FA) enabled. You must also be Mastery Rank 2 or higher to send gifts. The higher your Mastery Rank the more gifts can be sent (similar to max trades per day). However, if you do not have 2FA enabled, the minimum requirement to send gifts is Mastery Rank 8.
You can now skip both mission fly-in cinematics by skipping the first one. Previously this went live and resulted in loading into an Archwing mission with no Archwing. We have since fixed that issue and are confident the new feature is here to stay!
Made numerous performance improvements in the Kuva Fortress tileset.
The Halls of Ascension ‘Speed Test’ on Lua is now repeatable in the same mission. This also fixes Puncture/AOE weapons from breaking the challenge by destroying switches.
Tweaked the sound of all Limbo’s abilities.
Adjusted the positioning for the Daedalus Spurs to prevent clipping on Mesa.
Adjusted Sugatra positioning to try and prevent the Kazeru Prime Sugatra from freaking out when equipped on Claw weapons.
Adjusted the Vala Sugatra Prime to fix floating off Claw weapons.
Kuva Siphon missions will no longer be joinable from other players once the Siphon has been completed. This change helps alleviate player’s missing out on the Kuva rewards by joining in after objective completion.
Operators will no longer be affected by Energy Reduction Modifier in Sorties.
Removed secondary flashlight from the Twin Rogga.
Disabled the End of Mission screen after completing The War Within quest as it’s not necessary.
The Queen will now continually attempt to blast player’s away if they are able to get inside her shield area in The War Within quest.
Dedicated Server Changes & Fixes
Dedicated Servers will try to automatically restart if there's a new Update available.
Fixed some problems with running a Dedicated Server & Warframe at the same time.
Conclave Changes & Fixes
Removed Mesa's no Melee Health buff Passive from Conclave.
Increased Secondary weapon reload speed of Mesa’s Passive in Conclave.
Mirage’s Sleight of Hand traps now last indefinitely in Conclave.
Changed the Martial Fury Conclave Mod from 0.5 Power Rate to -50% Power Rate.
Changed ‘Low Current Leap’ Conclave Mod name to ‘No Current Leap’ and +5 second Shield regeneration delay changed to 0 Power Rate.
‘Armored Evade’ Conclave Mod damage resistance increased to 40% while dodging. -20% Slide changed to -10% Mobility.
‘Final Act’ Conclave Mod Ability Efficiency increased to 40%.
Reduced the duration of Ash's Smoke Screen in Conclave.
Reduced the damage of Saryn's Spores in Conclave.
Reduced Volt's Shock damage in Conclave.
Increased Volt's Shock radius from 8 to 10m in Conclave.
Fixed a localization tag showing when Loki’s Deceptive Bond Decoy Augment activates.
Fixed an edge case scenario that could result in unbalanced teams in Conclave.
Fixed a script error when clicking on the exit button at the End of Mission screen as Client in Conclave.
Fixed Clients not seeing Mirage’s Sleight of Hand trap FX.
Fixed a crash that would occur in the Landing Craft when moving decorations.
Fixed a crash that occurred during the Assassinate Vay Hek Sortie mission.
Fixed a crash that occurred while attempting to join a squad.
Fixed a rare case of loading into a mission with the wrong Warframe.
Fixed performance issues in the first The War Within quest mission.
Fixed a white screen hang during The War Within quest when playing on low-end machines.
Fixed Client getting incorrect/no reward if a Void Fissure expires before the player rejoins from a crash or disconnect.
Fixed interactions to respond correctly to Nullifiers that target specific ability types. I.E Damage Nullifiers should only affect things/abilities that do damage.
Fixed bad enemy spawning in Uranus Exterminate Alerts & Sorties.
Made fixes towards resolving players losing progress in Endless Void Fissure missions if they hit a reward interval during a Hotfix.
Fixed Melee speed powers/Mods being disabled in the presence of a Slo Comba.
Fixed all Comba/Scrambus’ being able to nullify Nekros’ Shadow of the Dead summons.
Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.
Fixed incorrect textures being used when equipping the Ryu Nikana Skin on the Dragon Nikana.
Fixed a floating attachment when equipping the Ryu Nikana Skin on the Dragon Nikana.
Fixed receiving an error when attempting to purchase a Focus Lens from the Upgrade screen.
Fixed Venka Prime not being drawn when spawning with only melee equipped.
Fixed incorrect description appearing for "Pistol Only" Sorties. It now reads"Secondary Only".
Fixed Hydroid’s passive activating off of the Telos Boltace spin attack and from an equipped Bullet Dance.
Fixed enemies endlessly spawning in the Rank 16 Mastery Rank test as per: https://forums.warframe.com/topic/717461-mastery-rank-16-test-bugged-pc/?page=1
Fixed Ash not being able to Teleport to Shrapnel Mine, Kuva Fortress Turrets and the Grineer Blunt.
Fixed Clients not being able to access a secret area in the Infested Ship tileset.
Fixed an unintended unreachable platform in the Lua tileset.
Fixed unlocalized text in the The War Within quest.
Fixed falling out of the world when jumping out of an elevator on the Jupiter, Themisto tileset.
Fixed ragdolling an enemy (without killing them) causes Ash’s Blade Storm marks to disappear.
Fixed Ash’s Blade Storm marks being embedded inside enemies while levitating.
Fixed hitching that could occur for Clients when selecting their rewards at the end of a Void Fissure mission.
Fixed the Energy Conversion blue spinning HUD buff icon from disappearing over time.
Fixed no proper indication in the Market that Restore Blueprint bundles offer more than one Restore.
Fixed planet UI overlapping the Last Mission Results screen when viewed from a planet in Navigation.
Fixed the Capture timer continuing to count up in the Mastery Rank 23 test, making it impossible to complete.
Fixed Vor permanently firing his Janus Key beam ability at you in Vor’s Prize.
Fixed a crash that could happen if an Operator dies while reviving.
Fixed a permanent black screen if eaten by the Golden Maw in The War Within quest.
Fixed the Operator becoming invulnerable in The War Within quest.
Fixed a progression stopping bug caused by unsuccessful transmissions in The War Within quest.
Fixed not being able to revive as the Golden Maw.
Fixed a game hang when looking at the Abilities menu as the Golden Maw.
Fixed players becoming stuck in the mountain or falling out of world during the Mountain Pass section of The War Within quest.
Fixed the Grineer transport ship not coming back and lasers not resulting in death after letting the ship progress without you and then dying in the lasers in The War Within quest.
Fixed falling through the floor when walking up to the Queen in the fight during The War Within quest.
Fixed being unable to use Transference to return to the Warframe if the player happens to fall out of the world with both their Warframe and their Operator.
Fixed Aim/Aim Glide fx being stuck on screen after using Transference during Aim Glide.
Fixed having weapons and incorrect animations upon returning from the Golden Maw mission in The War Within quest.
Fixed losing Melee functionality as your Warframe while fighting the Queen's Guards in The War Within quest.
Fixed the sound of falling to your death as the Operator looping forever as per: https://forums.warframe.com/topic/718743-m-falling-sound-infinitely-looping-tww-mechanic-spoiler/
Fixed being trapped as the Operator with no Warframe after using Transference just as the Warframe dies.
Fixed being able to go through walls via Operator Transference.
Fixed Clients/Operators/Warframes falling out of the world randomly after Transference.
Fixed Teshin’s shadow Clones performing animations while downed.
Fixed Operator being killed while hacking causing the panel to be permanently blocked and unusable.
Fixed the Kuva Jester not returning to its position on the Kuva Guardian.
Fixed weird placements of Kuva Siphons within tilesets.
Fixed the HUD not showing Companion deaths/bleedouts when controlling as the Operator.
Fixed Aura Mods applying to the Operator.
Fixed Energy Leech Eximus units leeching Void Energy from Operators.
Fixed Operators being affected by energy reduction in Sortie missions.
Fixed wrong details/icon appearing when hovering over Kuva Siphon nodes that also happen to be Nightmare nodes.
Fixed the Orvius hanging enemies in the air forever.
Fixed not seeing a companion bleedout timer as the Operator.
Fixed the Operator not being placed where Transference was cancelled in The War Within quest.
Fixed not being able to extract from a Kuva Siphon Exterminate mission once the required kill total has been reached.
Fixed dying while reviving an ally as an Operator will continue to revive ally.
Fixed a case where you would not be able to Transference into the Operator.
Fixing Kuva Siphon braid effects not being removed on individual braid deaths.
Fixed Clients sometimes falling through the world/teleporting to strange positions the first time they spawn their Operator.
Missing from the notes
Hydroid's Barrage: Power Range now increases the AoE of each projectile instead increasing their spread, making them easier to hit a target area.
Vendredi 25 novembre 2016
The War Within - Hotfix 19.1.1+188.8.131.52
Fixed Ash’s Blade Storm sometimes causing a crash.
Fixed not receiving the 3 Day Booster Sortie reward. *Please note that our team is working on a script to deliver missing 3 Day Booster rewards to players affected. We will update this thread when the script is complete. Script is complete! Those affected should now see an active 3 Day booster.
Fixed Ash performing 3 Blade Storm attacks on enemies that are only marked once or twice.
Fixed Ash’s Blade Storm Energy stats being red when they are actually improved.
Fixed Mesa’s Regulator pistols appearing to be holstered incorrectly.
Fixed a script error that can occur when Cycling Riven Mods.
Emerge from the dark smoke of battle as a new vision of the master spy.
Ash Koga Skin Bundle
Become Ash Koga, with this striking skin bundle. Includes the Ash Koga Warframe Skin and the Nikana Ryu Skin.
We decided to rework Blade Storm after almost a full year of the same themed feedback showing up. We often heard and experienced a power that doesn't allow for player participation beyond pressing 4 once and waiting. We have been increasingly committed to participatory powers (especially ultimates) and focused on emphasizing that for Blade Storm.
Blade Storm Changes
Blade Storm now has a new 'Mark Enemy' mode that is activated when you hit 4. Ash enters target mode, which you can freely target enemies with your reticule up to 3 times each for attack. Once you're satisfied, press 4 again, Blade Storm begins and all targeted enemies are attacked!
Each mark costs Energy (15) which is affected by Mods. If a marked enemy is killed by a squad mate, you will get the energy back.
Marks made while invisible by any source will have a cheaper base cost (10).
Enemies killed by Blade Storm will dissolve, leaving no corpse behind to detect!
Teleport will now allow you to target anything with a health bar! Instead of being limited to Teleporting to allies or enemies, you can now teleport to objects.
Smoke Screen Changes
Smoke Screen can now be cast while running (no lower body movement lock).
Smoke Screen can now be cast while in-air!
Please note that we will be closely monitoring your practical feedback - please feel free to share videos and discussions after playing this rework. It'll help us if you include details on your build used too.
Endo (2K) (radically lowered drop chance and spread across new additions)
3 Day Booster
Orokin Reactor/Catalyst Blueprint
Exilus Adaptor Blueprint
Please note regarding these changes that we took the large 2000 Endo chances and chopped/reassigned to give a more diverse set of options to have variety of other rewards. We are aiming to make the full drop table more broadly appealing. When The War Within launched, we added Rivens to Sorties as a common drop to be the new, interesting, and unique evergreen goal for players in Sorties. Rivens remain common with these changes as we see them as the ultimate goal for Sorties. Regarding Nitain specifically, the majority of our recently active players have less than 9 Nitain in their accounts and there is considerable interest in some new ways to acquire, so we are trying out Sorties as an option. A next step here is being considered to add a completely new Ayatan in the place of 2K Endo to give collectors and Endo hunters something to look forward to.
10x Kavat Genetic Codes have been added to Alerts!
Doubled the length of rare-item Alerts!
Sortie Rewards are now displayed in color by rarity.
Valkyr Prime, Cernos Prime, and Venka Prime have been added to the Codex and are now linkable in chat.
The Kuva Fortress is now eligible for Grineer Sortie mission locations.
You can now change firing modes during reload on the Stradavar and Zarr as per feedback: https://forums.warframe.com/topic/720168-zarr-a-minor-change-with-big-impact/
Optimized Holster customization.
Made some changes to lower level load time in some cases in the Kuva Fortress.
Reduced the Cycle sound of Riven Mods.
Polished numerous Operator/Transference sounds.
Tweaked the description of the ‘Kill X Sentients’ Riven Mod to ‘Get the killing blow on X Sentients’ to reduce confusion.
‘Kill X Sentients’ Riven Mod can now be completed when killed by sources other than the player's Warframe (Operator, Companion, etc).
Kuva Siphon Changes
Kuva Siphon missions will spawn on any Planet near the ever-moving Kuva Fortress.
Kuva Siphon missions will have its own selectable mission to enter (exactly like how other multi-mission nodes work). This way once you commit to it, you know exactly what you're going in for and matchmaking will reflect that accordingly.
There will be 6 Kuva Siphon missions active which will rotate around the planets near the Kuva Fortress with a cool down as you complete each one.
The Jordas Verdict Changes & Fixes
Reduced the range in which waypoint markers will display in the HUD in The Jordas Verdict to reduce distraction when maneuvering through the tunnels.
Fixed a progression stopping bug where the esophage wouldn’t consume the vape if the Host is outside or downed/dead in The Jordas Verdict.
Fixed being able to fly through J3 Jordas Golem in The Jordas Verdict.
Fixed seeing squadmates distance displayed on the HUD after they’ve entered the tunnel in The Jordas Verdict.
Fixed failing The Jordas Verdict if a player goes through an esophage at the same time a nerve is destroyed.
Fixed The Jordas Verdict cinematic animating players below the level.
Fixed a flickering shield effect on the J3 Jordas Golem in The Jordas Verdict.
Added a confirmation message when trying to leave as a Client at End of Mission by pressing ESC to avoid unintended quits.
Reduced the damage of Cernos Prime in Conclave.
Halikar disarm chance is now 100% in Conclave.
Fixed Brood Mothers and Boilers going into T-pose after death.
Fixed Ash Shuriken wonky aiming and bumped up the turn rate so they hit targets much more consistently.
Fixed Smeeta's Charm ‘Doubled Pickups and Affinity’ buff not working as intended and doubling a number of things that were unintended. It now properly doubles pickups: Resource, Health, Energy, Affinity, Credit and Ammo (previously it would).
Fixed a progression stopping bug of the floor not opening up during the Lephantis fight.
Fixed new players not being able to move after a Host Migration occurs in Endless Void Fissure Defense and Interception missions.
Fixed a crash that sometimes occurred during extraction in Survival and Excavation Void Fissure missions.
Fixed Clients being unable to progress through Assault missions on the Kuva Fortress.
Fixed Mirage’s Hall of Mirror clones applying her Aura as well.
Fixed a loss of functionality in Maroo's Bazaar.
Fixed ‘Level Up’ being displayed instead of the correct ‘Rank Up’ terminology.
Fixed incorrect use of grammar in Valkyr’s Passive description.
Fixed the Phobos Junction task ‘Open 3 Lith Void Relics’ not completing upon opening 3 Lith Relics as per: https://forums.warframe.com/topic/722962-phobos-junction-bug/
Fixed the Relic Selection screen showing filepaths.
Fixed Archwing weapons (Cyngas) swapping to melee on empty fire.
Fixed Sortie using old faction ownership of Mars & Phobos (Mars is now Grineer, Phobos is Corpus).
Fixed missing equip sound for Venka Prime.
Fixed players getting stuck under elevators in the Kuva Fortress tileset.
Fixed occasional hitches in the The War Within quest.
Fixed not being able to customize the Energy color on the Saita Prime Operator Skin.
Fixed some cases of long hitches when loading into levels.
Fixed enemies not being properly highlighted and their ragdolls sometimes not disappearing in the Mastery Rank 9 test.
Fixed script errors in Void Fissure missions.
Fixed numerous Zoom Mods having double negatives in their description.
Fixed the holster positioning of the Ripkas.
Fixed some effects not replicating for Clients in Kuva Fortress Assault missions.
Fixed issues of long load times in Kuva Fortress Assault missions.
Fixed being prompted that a squadmate doesn’t have the proper Sortie restricted loadout at the end of the 10-second countdown.
Fixed reload sounds on the Supra.
Fixed the Kohm appearing to fire inhumanly fast when viewed as the Host.
Fixed Kubrow ‘Howl’ and ‘Dig’ barks not playing.
Fixed a progression stopping bug when playing The War Within quest on a low-end machine.
Fixed Teshin’s clone not appearing in the second mission of The War Within quest when playing in a squad.
Fixed a loss of functionality when linking Riven Mods from the Profile screen.
Fixed the Operator not being able to drop a picked up datamass.
Fixed being able to maneuver around the detection lasers when pursuing Teshin through the Asteroid field in The War Within quest.
Fixed the Queen's Scepter applying your custom colors in The War Within quest.
Fixed Kuva Jester/Guard abilities not being blocked by Nullifiers.
Fixed Transference playing the Warframe’s default cast sound.
Fixed Operator sounds playing late for Clients.
Fixed Clients that are in Transference while in a mission displaying an additional Zariman default hood.
Mardi 22 novembre 2016
The War Within - 19.0.7 - Valkyr Prime
Valkyr Prime has arrived!
Unleash a torrent of deadly claw attacks on unsuspecting foes with Valkyr Prime Access!
For a limited time, get Valkyr Prime, Venka Prime, and Cernos Prime – PLUS discounted Platinum, Valkyr Prime Avatars, and Exclusive Prime Gear!
A proud fighter emerges unscarred by time or malice.
Chordalla Prime (Custom Auxiliary Slot Attachment)
Ceremonial ribbons, worn with pride.
*FAQ: You get the Chordalla Prime automatically on purchase of any Valkyr Prime Access tier and automatically on crafting of Valkyr Prime. You have to manually equip it in the Attachment area to see it!
A noble bow to hunt hellish beasts.
Gleaming blades of white draw blood of the deepest red.
Nova Prime, Vasto Prime and Soma Prime have entered the Prime Vault and their Relics are no longer obtainable in the game. If you already wield the power of these Primes, they will remain in your Inventory. If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.
As a responsive measure, a Steel Meridian and Cephalon Suda sacrifice -- the Soma Prime Barrel will be replaced with Galatine Prime Blade and Nova Prime Neuroptics will be replaced with Nekros Prime Chassis.
The new Relics added that contain Valkyr Prime, Cernos Prime, and Venka Prime now contain a mix of the unvaulted items from the above removed Relics.
Check the in-game Codex in the 'Relics & Arcanes' section to find the drop locations for the new Relics!
Increased Mod drop rates for several uncommon Archwing enemies.
The Orvius can no longer be sold for Ducats.
Conclave Changes & Fixes
Reduced the Channeled explosion damage and radius of all Glaive weapons in Conclave.
Increased projectile damage of Halikar and Kestrel in Conclave.
Decreased projectile damage of Glaive Prime in Conclave.
Fixed enemies floating in mid-air when affected by both Frost’s Avalanche and Snow Globe.
Fixed a textureless tile in the Rank 8 Mastery Test.
Fixed some dialog not being heard in certain sections of the The War Within quest.
Fixed Clients joining Archwing missions in progress not switching to Archwing mode.
Fixed losing functionality in all Relays after switching to Archwing mode in the Arsenal.
Fixed various localization errors.
Fixed Clients not being able to sprint as the Operator.
Fixed the Kuva Guardians not possessing their same abilities from The War Within quest when attempting to fight them in a high level Kuva Siphon.
Samedi 19 novembre 2016
Update 19 - Hotfix 19.0.6 + 184.108.40.206
Optimized the Solar Chart.
Made various changes to reduce failure during the 1st mission of Vor’s Prize.
Improved chances of weapon parts appearing in Faction Invasions -- 25% instead of 15%.
Removed the function of ‘Skipping the first fly-in cinematic now skips both cinematics!’ due to it breaking the Jordas Verdict.
Fixed loading into the Jordas Verdict without an Archwing.
Fixed various hitches in the Landing Craft.
Fixed collecting multiple simultaneous Reactant in Void Fissure missions can cause the squad UI to show incorrect numbers.
Fixed erroneous corruption buff stacking occurring in Void Fissure Endless missions.
Fixed Veiled Riven Mods unequipping themselves due to not meeting the Mastery Rank requirement.
Fixed picking up Reactant as the Operator not counting towards your current Reactant pile.
Fixed the power menu remaining on the UI when using Transference and playing with a controller.
Please see our Developer Workshop posts for a more in depth read about these Riven Mod changes:
As we continue together down the path of Riven Mods, it’s expected that twists and turns will arise that require a shift in the original route. With your Community feedback we bring you another iteration of the Riven Mod system! Our intentions to have Riven Mods bring new life to older content still remains, and we thank you for your continued feedback. The following Riven changes have been made:
Riven Disposition (Faint, Neutral, and Strong) has been added! Riven Disposition is the way in which power level of Mods is attuned to the weapon it is generated for. You can expect to see more powerful Rivens for less used weapons and vice versa.
Existing Rivens have been automatically rebalanced to fit this Riven Disposition
When Cycling a Riven with Kuva, you can now choose to "Accept" or "Decline" a Cycle result using the arrow and Confirm button presented.
You will only have to Unveil a Riven Mod one time: on first discovery. Cycling no longer Veils Riven Mods. *A script has been run to unveil Veiled Riven Mods that have been Cycled. Relog required.
Adjusted Endo return when dissolving Riven mods:
+100 Endo for every Mastery Rank requirement above the minimum of 8
+200 Endo for every Cycle performed on the Mod
Chat Linked Riven Mods now contain correct challenge progress/requirement info, as well as Cycles.
Kuva Cycling costs have been reduced significantly.
Riven Disposition stats on Rifles will be visible if there's at least one equippable Riven Mod for said Rifle.
Tweaked the Cycling diorama to include Samodeus and updated Riven Mod Cycle and transition sounds!
Fixed crashing when viewing certain Riven Mods.
Vendredi 18 novembre 2016
Update 19 - Hotfix 19.0.5
You can now replay The War Within quest! As with the Second Dream quest, you can find this ‘Replay’ option in the Codex.
Tweaked Endless Fissure rewards element to show all currently active Boosters and their current values.
Improved performance of a number of projectile weapons including Drakgoon and NPC weapons that behave similarly.
Optimized performance of the Solar Chart.
Added a Transference Disruption HUD icon for when your Operator dies during Transference.
You can no longer use Transference in Mastery Rank challenges.
You can no longer use Narta Emotes as the Operator.
Operator can no longer pick up stolen Warframe weapons.
Transference has been disabled for the Second Dream quest.
Removed Kuva Siphons from some Uranus tilesets due to tight geometry.
You will now be prompted with an error when trying to equip a Mod that does not meet the Mastery Rank requirement.
Kuva Siphons will now disappear if a Host Migration occurs. This is to prevent the Siphon from absorbing Kuva while the players are waiting for the session to continue.
Conclave Changes & Fixes
Map voting images will no longer appear as white boxes if you join at End of Match in Conclave.
Fixed the new Bunkers Conclave map to work properly with the Annihilation game mode.
Fixed various issues with picking up ammo and passive reload Mods not working correctly with continuous fire weapons in Conclave.
Fixed a bug where health orbs created from kills with the Broken Scepter would respawn after being picked up in Conclave.
Fixed not being able to complete The War Within quest using a controller.
Fixed for replayable quests being deactivated on mission completion.
Fixed the Growing Power Aura not applying for Clients.
Fixed Lua Rescue missions not progressing upon hacking the correct terminal to redirect the portal.
Fixed a crash in the Dojo if you were rotating or scaling a Decoration, and then someone else in the Dojo removed that Decoration.
Fixed not being able to return to the active Trial lobby once escaping from the lobby.
Fixed Adhesive Blast causing the Zarr, Penta, Tonkor, Torid, Secura Penta, and Ogris’ projectile sound to not play.
Fixed spawning inside the geometry in the Archwing Mastery test.
Fixed a broken autocomplete suggestion when typing ‘:’ in Chat.
Fixed being able to Chat link cosmetic items that are not available in the Market.
Fixed Infested melee enemies struggling to attack the Defense pod on Uranus - Ur.
Fixed players who join in progress seeing the drop in cinematic and spawn at the start of the mission instead of being placed beside the Host as usual.
Fixed Arcanes being listed in a random order when viewed in the Foundry.
Fixed Arcane buffs not appearing on the HUD.
Fixed incorrect spawn points in the Grineer Galleon tileset.
Fixed a join in progress script error.
Fixed a script error with Heliocor’s effects.
Fixed Nezha’s Warding Halo Augment casted on Titania’s Razorflies preventing it from dieing when Razorwing is deactivated as per: https://forums.warframe.com/topic/720871-titania-razorflies-nezha-warding-halo/
Fixed various localization errors.
Mercredi 16 novembre 2016
Update 19 - Hotfix 19.0.4
Riven Mod Changes
Challenges that require the alarm to not be raised if levels have a permanent state of alarm such as Survival, Defense, Infested Exterminate and Interception.
Fixed Riven Mods not having the proper names for unveiled mods.
Riven Mods with a higher Mastery Rank than an owner's current level will now be visible to the owner as opposed to hidden.
Riven Mods now have more information available after they have been Cycled and Unveiled so more can be deduced at a glance. This includes Mastery Rank and Item compatibility, as well as how many Cycles have occurred of a given Riven.
Skipping the first fly-in cinematic now skips both cinematics!
Conclave Changes & Fixes
Fixed an issue that made Team Annihilation not work properly on the Bunkers map.
Fixed host and client ammo disparities of continuous fire weapons.
Fixed Saryn's Spore not functioning in Conclave.
Tweaked the placement of Caches in Kuva Fortress Exterminate missions.
Tweaked many aspects of the Kuva Fortress Mobile Defense missions, including removing consoles from some more cramped intermediates and adjusting some layout for procedural generation.
Tweaked the audio of the Twin Rogga and Zarr.
Lowered the Drop Rate of Parkour Mods on the Grineer Jesters.
The Warframe launcher no longer makes sound unless you interact with it!
Operator Transference mode is now freely accepted inside Nullifier Bubbles.
Slightly tweaked the damage allowance logic with the Teshin fight in The War Within.
Fixed many frequent crashes and game freezes.
Fixed drifting idles for Frost Noble and Nezha Noble idles.
Fixed Frost's throwing and unarmed idles to fix the creeping.
Fixed Saryn's Molt being a T-Pose.
Fixed the 'Adhesive Blast' Mod not working on the Zarr.
Fixed some placeholders and filepaths on Warframe descriptions and passives.
Fixed issues with controller compatibility for The War Within quest.
Fixed an issue with the Zarr Cluster missiles not projecting in the right direction.
Fixed many instances of electrical hazards in levels damaging Limbo while in the Rift.
Fixed being unable to return to your Warframe as the Operator if you timed jumps into lethal areas of the map.
Fixed a progression stopping issue in The War Within related to exit doors closing.
Fixed players being unable to jump after respawning on the mountain pass.
Fixed the Operator becoming invincible after reviving.
Fixed progression stopping issues with The War Within related to melee weapons not being equipped.
Fixed serious spot loads/game hitches with game sessions when using Operator Transference.
Fixed loss of melee functionality during the Grineer Queen fights in The War Within.
Fixed an issue where Quest progression would occur even if a mission was failed, leading to skipped parts of quests.
Fixed Operators having poor/no zipline animations.
Fixed issues with braid status on Kuva Siphons after a Host Migration.
Fixed an issue with visual effects resetting when switching between the Warframe and Operator.
Mardi 15 novembre 2016
Update 19 - Hotfix 19.0.3
Riven Mod Changes
Removed the "Kill Sentients without raising alarms" Unveil challenge due to impossibility with the way Lua mission spawning works.Challenge complications will be updated retroactively, in this case, the removed challenge will simply become "Kill Sentients".
Fixed a loss of functionality in the Arsenal when swapping configurations with Riven Mods.
Tweaked and removed some of the more frustrating challenges for Riven Unveliling.
Fixed heads while aim-gliding challenge for Riven Mods not requiring lethal headshots, they have to be kills now.
Greater Lenses can now be found through Sortie rewards in addition to Regular Lenses. Note this doesn't affect the drop chance of other items within Sorties, just the Focus Lens school of drops now has more options.
In an effort to help performance of our particle system, we now create fewer particles (60%) when your particle system quality is set to Low.
Polished aspects of Kuva Fortress Assault missions. Individual markers have been added to shootable targets during the 'destroy the targeting mechanism' phase, and added teleport action under the falling debris so players don't get stuck when it's destroyed.
Kuva Fortress Cache hunting has been moved to Fortress Exterminate missions as it makes more sense for the pacing of the mission demands.
The Zarr has received a balance pass:
Crit Chance increased from 10% to 15%
Status Chance increased from 15% to 20%
Barrage range increased from 12m to 15m
Barrage reload time now matches Cannon reload time
Added Punch Through to Barrage mode
Removed Self Damage from secondary cluster bombs
Fixed the ineffective jump animation that happens when attempting to jump while hitting the ground but before landing animation (which would leave you stuck in the animation and likely inside the Maw's stomach afterward)
Added various sound polish to Operator Void powers.
Fixed the Codex Entry for 'The War Within' not using the correct Operator.
Refined the targeting of the Golden Maw for the 'Transference' portion of The War Within to be more user friendly.
Kuva Siphon spawning has been disabled in Invasions and Void Fissure missions.
Refined the contrast of the Archwing Lasers in the 3rd mission of 'The War Within' to be more colourblind friendly.
Removed the energy drain from the Golden Maw Transference.
Increased the range of Operator Void Pulse.
Reduced the finisher range of the Golden Maw (he has less of a range to snatch you now).
Polished Operator movement on several animations.
Improved the behaviours of Teshin's Specter so it doesn't sit around doing nothing when players are off-navigation, it will instead switch immediately to ranged.
Fixed several common crashes.
Fixed Primed Fury missing from the Codex.
Fixed The Codex displaying incorrect resistances for all enemies. This was just a UI bug and did not affect actual gameplay.
Fixed the whisker placement on Kavat heads.
Fixed an exploit with Relics in non-endless Fissure missions.
Fixed the stealth Affinity multiplier not giving you more Affinity and Focus despite it saying it is.
Fixed Wukong's Defy and Iron Jab having duplicate Ability Descriptions.
Fixed Loki's Invisibility visual effects appearing as a bubble rather than a silhouette of Loki.
Fixed Volt's Arrester helmet having tinting issues.
Fixed a confusing minimap marker in the Kuva Fortress tileset.
Fixed 'You picked up a key' transmission on the Kuva Fortress Assault mission playing for all players rather than just the user picking up the key.
Fixed issue with Motion Blur on Profile Dioramas.
Fixed an issue with the reward manifest on Alator, Mars.
Fixed issues with an awkward heavy landing sound on Ash's Teleport.
Fixed issues with players escaping the Fortress Extraction levels.
Fixed the Grineer Icon on the Kuva Scimitar skin floating.
Fixed unreleased Relics and Primes appearing in missions.
Fixed intense flickering on DX9 sessions.
Fixed issues with trading.
Fixed missing music in the Operator Cradle room.
Fixed Ember Noble idle set using the wrong animations for different variants as per https://forums.warframe.com/topic/718794-ember-noble-animations/
Fixed missing link to Tethra's Doom mods in the codex (was preventing Jolt and Voltaic Strike from showing up in the codex).
Fixed issues with Steam Controller not working.
Fixed Mirage's Clones applying Auras 4x, one for each clone. * just added on 15/11, missed in original notes.
Fixed a significant amount of missing Codex Mods thanks to the helpful Tenno here https://forums.warframe.com/topic/175141-list-of-codex-bugs/?page=14#comment-7954000
Fixed Orvius parts being exchanged for Ducats.
Fixed Kuva Siphons becoming 'frozen' by several Warframe powers, allowing for infinite farming.
Fixed Kuva Siphon progress being wiped during a host migration. Currently host migration will restart the event, but we are looking for 'continue' solutions.
Fixed viewing other player's profiles showing your own 'The War Within' alignment.
Fixed subtitles missing from The Worm Queen's transmissions.
Fixed the 'Broken Sceptre' weapon affecting respawn of Health drops in Conclave.
Fixed a number of crashes and game freezes related to using your Operator as MIrage and Inaros.
Fixed a number of crashes and game freezes related to Operator Transference.
Fixed issues with key bindings and Transference usage which should help players on controllers.
Fixed game freezes related to timing Transference usage.
Fixed an issue where you could use Transference to teleport through thin walls.
Fixed snow appearing in cutscenes of The War Within after dying on the mountain pass.
Fixed an issue with infinite Warframe power casting in Operator form.
Fixed being able to jump and run in the water as your Operator.
Fixed Powers affecting Kuva Siphoning.
Dimanche 13 novembre 2016
Update 19 - Hotfix 19.0.2
Removed an unreleased Relic from the wild.
Removed a no longer relevant Design Council tip.
Reduced the damage of Helios' Deconstructor in The War Within quest.
Fixed a crash during The War Within quest.
Fixed the Dojo,Void, and Derelict Elevators locking players in and not moving.
Fixed issues with getting stuck in underwater geometry when playing a Submersible mission.
Fixed Orokin Labs Research shutting out all tech and not just Solar Rails (IE: you can get your Dragon Key Blueprints again).
Fixed not being able to purchase the Xiphos Kuva Skin.
Fixed not being able to purchase Blueprints if you already owned one.
Fixed some enemies appearing in a T-pose upon death.
Fixed the double objective triggers in Grineer Settlement Hijack missions.
Fixed the level ranges displayed on navigation for the Jordas Golem Assassinate, Jordas Verdict, Law of Retribution, and Mutalist Alad V Assassinate.
Fixed sending a pending friend request allowing you to send a game-invite to someone who only wanted to accept invites from friends.
Fixed Atlas' Rumbler names showing up as a file-path.
Fixed the launcher always being in English even after changing languages.
Samedi 12 novembre 2016
Update 19 - Hotfix 19.0.1
Missed Major Update Notes
Kubrows and Kavats can now be renamed for 25 Platinum!
Improved huge hitches and delays when you owned a large number of cosmetic items (spot-loading).
Fixed cinematics and conversations with NPCs in Relays taking over for every person within.
Fixed Clan emblems not appearing.
Fixed the Weekly Clem mission having a [PH] text in the title.
Fixed a crash with the Gear wheel.
Fixed a crash when attempting to join a mission.
Fixed a Conclave crash.
Fixed a crash if your Sentinel killed you during the Purge phase in The War Within Quest.
Fixed a crash during the Queen's fight in The War Within Quest.
Samedi 12 novembre 2016
Update 19 - The War Within
Open Letter from the Digital Extremes team
'Finally it's here' the developers and players said in unison with tears (of joy?) in their eyes! When traditional developers pen their open letters at launch, it's often the last step after months or years of development. It's often a sign-off to address the people who are about to dive into the finished work of a collective group. But Warframe is far from traditional and our work is never done.
The War Within is here on PC! This is the next chapter in the story of Warframe. What we set out to do always seems a little wild in hindsight, but it's the thrill and ambition of storytelling that drives us to challenge ourselves and you. We want to grow and change Warframe in interesting ways. We're presenting you another chapter of growth today.
This chapter tells a story of your patience, our gratitude, and of course some wonderful evolution for the game. We're introducing an awe inspiring and dangerous environment: the Kuva Fortress. We're pushing our engine technology to bring you graphic improvements. We're bringing you a story about your past.
The War Within is also a reflection of lessons for us on how to feed, respect, and tame the growing animal that is Warframe. This update's name has outgrown itself and it represents something bigger. If you asked any of us 4 years ago what we expected to happen with this project, none of us would believe you if you showed us this day.
We are beyond lucky to have hard working people at Digital Extremes to bring this chapter of Warframe to life. We are grateful to have you to share it with.
Thank you Tenno. We hope you enjoy another Update that's free from us to you.
Claim your free Glyph with promo code WARWITHIN until Nov 18 at 2pm ET!
New Quest: The War Within!
The Grineer Empire grows stronger as a cryptic adversary surfaces. What secrets does the Grineer Empire keep? Underpowered, unprepared and forced out of your comfort, you must find it in yourself to improvise, not just to save yourself but the fate of all Tenno. The Queens' Fortress awaits, where both Warframe and Operator will be pushed past their limits as they slowly unravel mysteries about the Tenno’s past and their true capabilities.
The next chapter to 'The Second Dream' has arrived. Knowing what the Tenno are is just the beginning of your story. It is time to face The War Within.
How to access this Quest: If you've completed the Sedna Junction, you will receive this quest immediately on login via Inbox message.
If you do not receive The War Within Quest upon login be sure to have the Second Dream Quest and Sedna Junction completed. An inbox message will automatically appear once you have done so.
New Tileset: Kuva Fortress!
Once you've progressed far enough in The War Within to discover The Kuva Fortress, a new region will appear on your Solar Chart!
Play through and experience some of our most difficult and heavily fortified missions yet.
With this set, we knew we wanted to provide an awe-inspiring entry into the world of the Grineer Queens and Kuva. This set is complete with the latest in graphics enhancements like Volumetric Lighting, and includes some of the first ever Archwing Enemy incorporation into foot missions. Don't forget to aim up, Tenno.
New Music can be discovered while playing these missions, Keith Power brings us his creepiest compositions to date!
Assault: A completely new spin on the spirit of 'Sabotage'. This is arguably one of our longest non-endless missions to date. This mission also includes classic side-objectives like Cache hunting! Exterminate: An old faithful. Capture: A speed-runner's delight. Mobile Defense: Will it take longer than Lotus calculated? Spy: Ivara, Ivara, let down your Zipline. Survival: For glory on the Leaderboards! Rescue: You must save those in need! Defense: A bit more environmental hazards this time around, beware!
New ????: Finish The War Within!
There comes a new way to obtain power - finish the War Within to receive your first entry. More information is out there… if you can find it.
New Enemies & Grineer 'Kuva Siphon' Missions
Wearing heavy armor and adorned in red cloth, the Kuva Guardians are among the fighting elite in the Queens' army. The Kuva Guardians will surround you and, with just a few well-placed blows, will bring you to your knees. Defeating them will depend on more than what’s in your Arsenal...
Beware of these mischievous, Jester-like creatures that are quick to attack and are quite deadly.
Grineer 'Kuva Siphon' Missions
After you complete The War Within, Kuva Siphons may appear on Hard Grineer Environments (Sedna, Kuva Fortress, Uranus). These are side-quests related to the larger goals of the Grineer Empire. You will encounter new enemies here, and be required to use the skills learned in The War Within to prevail.
Twin Rogga - These twin barrels of destruction are the signature pistols of the Kuva Guardians. Kesheg - Slice through mobs of unruly enemies with this fierce halberd, the signature weapon of the Kuva Guardians.
Fourth and fifth weapons exist… but defeating The War Within will be necessary to discover them.
Kuva Kavat Armor - This decorative armor was forged for the Grineer Queens’ royal Kavats. Kuva Kubrow Armor - Drahks are outfitted with this armor for the Queens’ royal prisoner hunts. Landing Craft Kuva Skins - A Kuva themed skin for your Landing Craft. Kuva Cloak - Once worn by an elegant Elder Queen, before time and disease left her body mangled and disfigured. Kuva Braid - Symbolizing the corrupting power of the Grineer Queens. Kuva Armor Collection - A full set of Kuva Armor. Continuity Collection - Become Grineer royalty with this complete set of Kuva weapons and armor.
Frost & Frost Prime now have cloth physics! For years our favourite Master of Ice has had a rather static cloak, but no more!
Solo Mode missions now start after just 5 seconds!
Decorator Mode is now here for Dojos and Landing Crafts! This mode allows you to access a special menu where you can continuously change the items in your Landing Craft or Dojo. All the hassle of returning to the menu over and over for each placement are gone.
Available daily Maroo and weekly Clem missions have been added to the World State Window under Alerts!
A Mastery Rank 23 test has been added! The War Within introduces enough content to push long-term players that are currently Mastery Rank 22 into Mastery Rank 23!
The ‘squished face’ Kavat has received it’s visual update! Thanks to feedback here: https://forums.warframe.com/topic/679889-persian-kavats/ we've revised the visuals of this Kavat face. We hope you enjoy the new and improved look!
Added in a Graphical Preset option to the Display Settings tab. Adjusting this will alter all graphical settings accordingly.
Added in a Fast Travel option to relays to allow for quick access to Darvo’s Shop, Cephalon Simaris! These options now join the Conclave and Navigation as quick access points.
A more robust Display Options menu is here! You can now disable or enable more Graphics Quality options!
Faction Invasion Changes
Ever since the change to the new Solar Chart in Specters of the Rail, the Invasion system hasn't exactly been exciting or novel. The War Within brings some much needed freshness to this part of the game!
As part of an effort to both repair and refresh the Invasion system, the following changes and additions have been made
Prior Sortie Season Vandal and Wraith rewards can now be offered as invasion rewards by the respective faction.
Interception missions have been added into the mix when playing for invading faction.
Winning factions will now 'Occupy' the node for up to 24 hours. During this period, the invaders will raid the location for resources towards a mysterious 'Construction Project'
The mission type at a particular Invasion node will change every 15 minutes.
The progress of an invasion can now lead to a Faction Specific event! Watch closely as the Grineer and Corpus gather enough strength!
Factions now pay an additional 1000 Credits each time you run a mission for them on the same node (up to max of 10K).
Fixed issues with Invasion missions loading to black and no spawning enemies.
Fixed Invasion progress not counting if a player was in mission during a Hotfix.
Fixed Phorid occupied nodes still showing the underlying bosses.
Sortie Changes & Additions
Sorties were introduced in The Second Dream. They originally launched with 'Seasons' that rotated with set rewards. Since launch we iterated in several ways, including adding repeatable/non-repeatable rewards and more. Now we bring you more change with The War Within: Sortie Seasons are no more. We now have a set reward list of rewards that are always repeatable.
The new pre-requisite to access Sorties is completion of The War Within.
Nezha Parts have moved to the Tenno Lab in player Dojos.
Vandal and Wraith weapon parts have moved to the Invasion System as rewards for their respective factions.
Sortie Rewards are now set as:
Various Endo Amounts
A random Focus Lens
1 new item coming soon (see below)!
There is a new addition to Sortie rewards, but this will be revealed upon completion of The War Within.
Endless Void Fissure Missions Changes & Additions
Interception, Defense, Survival, and Excavation Endless Void Fissure Missions have been revamped and now function in a new way!
First, every reward interval can have it's own Relic selected and opened (if you get enough Reactant per interval).
Secondly, the reward intervals are as follows (for clarity):
Should you collect the necessary Reactant per interval and open your Relic, a bonus will occur and you will be allowed to re-select a new Relic for the next interval! The bonuses are as follows:
Every time you open a Relic, you get a pre-determined booster. These boosters stack the longer you stay.
The first interval: 1.25x Affinity.
The second interval: 1.25x Credits.
The third interval: 1.25x Resources.
The fourth interval: 1.25x Resource Drop Rate.
The fifth interval: a random Exceptional Relic (that can be used in the same mission).
The sixth interval: 1.5x Affinity (replaces first).
The seventh interval: 1.5x Credits (replaces second).
The eighth interval: 1.5x Resources (replaces third).
The ninth interval: 1.5x Resource Drop Rate (replaces fourth).
The tenth interval: a higher tier random Flawless Relic (that can be used in the same mission).
Once you get to the fifteenth interval, you'll receive a random Radiant Relic (that can be used in the same mission.
Boosters continue to increase every set of intervals and are capped at double (2x).
Radiants on every fifth interval past the fifteenth.
Every Relic opened will result in Traces!
Capture Mission Changes
Capture enemy types are now split into 3 tiers- Easy (1-10), Medium (10-20), Hard (20+).
Corpus Nullifiers and white-suited Corpus Targets (capable of creating a Snow Globe-esqe barrier) no longer appear on lower level Capture missions.
Holster Customization Changes:
Changed "X Offset" option to adjust Holster Position to move along to edge of your Warframe.
Added "Attach Part" option to select specific areas to Holster. Standard Holsters also have this option.
Added "Z Offset" option to adjust Holster Position distance from your Warframe.
General Graphics Improvements & Volumetric Lighting
Volumetric Lighting technology is here and has been implemented in The War Within quest!
We've also improved player lighting and added various weather effects to the game.
Archwing Movement Collision Improvements
Improvements on collisions, and clipping on all Archwings have been made across the board!
Grineer Fortress ‘Bunkers’ Conclave Map has been added for Team Annihilation and Annihilation! Take control of the security systems and turrets scattered throughout this Map and use them against other players. Take note: other players aren’t the only thing you have to worry about.
Arbiters of Hexis ‘Arbiter's Arena’ Lunaro Map has been added! The Arbiters of Hexis know there is more to the Tenno than just being good Warriors – they know them to be excellent Lunaro players as well! Seek truth through discipline and practice on this new Arbiters of Hexis themed Lunaro map. The perpendicular goals will require skill, precision, and teamwork to overcome. Bring your passion to the sands of this Lunaro map today!
Conclave and Lunaro Changes & Fixes
Valkyr's Paralysis no longer deals damage in Conclave.
Valkyr's Paralysis range has been reduced in Conclave.
Improved the explosive visual effects seen when throwing weapons make impact on players in Conclave matches to better represent energy drain.
Fixed the UI displaying the wrong half-time indication when rejoining a Lunaro game in progress.
Fixed Client loadout changes in the lobby not syncing properly.
Fixed an issue with Titania’s Razorwing ability appearing as ready-to-cast without sufficient energy in Conclave matches.
Fixed a couple of unintended hiding spots in the Forgotten Halls Conclave map.
Fixed a couple of map holes allowing players to see out of the level in the Freight Line Conclave map.
The Player Profile diorama now includes your custom Operator!
Activating your Focus ability in mission now occurs on holding your '5' key (or whatever binding you have) rather than tapping.
Made changes to some Motion Blur instances on power cast and damage events, we will adjust this based on your feedback!
Fixed some general behaviour with enemies regarding awareness of their environment:
Nullifiers now notice and investigate their bubble taking damage
Enemies will notice and investigate corpses
Enemies affected by Coolant Leak will notice that they've been frozen/slowed
The Landing Craft extraction door has received an upgraded look!
Made several optimizations to host-performance in the Law of Retribution and the Jordas Verdict
Optimized periodic single-frame lag-spikes that would occur in many missions
Radial Shared Affinity no longer includes a stealth multiplier (if active).
The Kubrow and Kavat section of the Player Profile has been renamed to Companions.
Whips can now use any longsword holster customization.
Scaled the Plastid Carapace ship decoration to match in-game size.
Tweaked the original Grineer riot shield to be a bit more metallic.
Blocking with the Silva and Aegis increases both Critical and Status Chance by 15% (max 60%) to next attack.
Blocking with the Ack and Brunt now absorbs elemental damage. Example: Block Electrical damage, gain + Electrical damage on top of base attacks.
Ayatan Sculptures now show number of socketed Stars when viewed in your Inventory.
Replaced outdated Mod tips with new tips about the Ayatan system.
Tweaked Relay hub room lighting to better represent each room.
Venus - V Prime is now a Survival mission instead of Rescue due to there only being one low tier Survival mission.
You will no longer be able to see or pickup Syndicate Medallions if you have already completed that mission prior to being invited.
Reduced the brightness when viewing Landing Craft Resource Decorations.
Changed the default text for arrows from SKIN to ARROW SKIN.
Improved transitions when selecting different Stance animations in the Arsenal.
Improved the look of the fog effects on the Corpus Gas City tileset.
Adjusted the blocking volumes on elevators on the Corpus Ice Planet Tileset to prevent players from being able to accidentally exit the level.
Improved the sound effects for the Scorpion enemy type.
Adjusted the minimum level of Bursas to help spread out their presence across the Star Chart:
Mission Level 15+ = Denial Bursa
Mission Level 20+ = Drover Bursa
Mission Level 25+ = Isolator Bursa
Tyl Regor is now vulnerable to Corrosive procs.
Improved the overall performance of multiple Warframe ability visual effects.
Improved Lunaro save detection.
Adjusted the coloring of the lens flare seen while channeling.
Adjusted and improved the sound effects heard when grappled by Infested Ancients and Isolator Bursa units.
Stealth master tests will now wait for performed finishers to finish before resetting themselves.
Adjusted the difficulty of Spy vault hack consoles to prevent the most difficult hack from occurring on mission difficulties lower than level 100.
The icon used to displayed dropped weapons from a disarm move now use the same Friendly marker on the minimap instead of the major objective iconography.
The Companion stasis grid will now display Polarization counts for pets who have been Forma’d.
The New Strange Defense wave count has been reduced from 10 to 5.
Adjusted Rapier idles to minimize visible foot sliding.
Improved the back-end spawning logic of AI types for increased performance.
The Grineer Shipyard tileset has received a visual update! Objects are shinier and rocks are now PBR- whoa!
Reduced the damage of the Static Discharge Mod due to the Prova dealing (at least) 5 ticks of damage during the charge attack.
Improved motion blur edges to appear less disorienting.
Improved jumping animations to be smoother.
Removed the Void Fissure end of mission reward selection screen when playing Solo or if no other player joins.
Optimized the memory usage of the flashlight.
Warning lights and sounds will now play upon Raptor NS’ Energy Mortar attack.
You can now go to Maroo’s Bazaar even if you have reached your daily trade limit. This fixes players unable to do the Ayatan Sculpture mission due to reaching their trade limit.
Reduced the sound when Sentinels complete a scan.
Dedicated Server Fixes
Potential fix for teams not being reshuffled after a player leaves.
Fixed a script error with Valkyr’s Prolonged Paralysis augment.
Fixed a script error when casting Equinox’s Metamorphosis ability.
Fixed the Disrupter Drones in The Nightmare Law of Retribution being too large and not nullifying their area.
Fixed the extraction timer sometimes not appearing for Hosts if they're not at extraction.
Fixed Excalibur’s Exalted Blade wall attack not producing an energy wave as per: https://www.reddit.com/r/Warframe/comments/57za5m/exalted_blade_not_shooting_wave_if_wall_attacking/
Fixed not being able to cancel Volt's Speed buff with a backflip when you have a gun equipped as per: https://forums.warframe.com/topic/697384-cant-cancel-volts-speed/
Fixed Nekros’ Hyekka Master clones damaging allies with her fire grenade as per: https://forums.warframe.com/topic/714188-nekross-shadow-hyekka-master-burns-other-shadows/
Fixed finishers not triggering Equinox’s Rest & Rage's Augment, Calm & Frenzy, to spread as Host as per: https://forums.warframe.com/topic/701225-calm-frenzy-covert-lethality-broken-as-host/
Fixed Hydroid’s Tentacle Swarm not working for the first 10 waves of Lua Defense as per: https://forums.warframe.com/topic/701050-hydroids-swarm-bug/
Fixed a Law of Retribution progression stopper due to Nekros spawning a Grineer holding a Tritium Bomb as per: https://forums.warframe.com/topic/698100-nekros-shadows-of-the-dead-can-spawn-with-tritium-bomb-for-last-part-of-law-of-retribution-raid/
Fixed the Pox not changing its orientation when thrown.
Fixed a low glow effect on the Loot Detector Mod.
Fixed Maroo’s dialogue subtitles not updating when interacting with her while she's in the middle of talking.
Fixed being able to trigger a Spy vault's alarm after data was extracted if there was previously a Host migration.
Fixed no Mods displaying when searching ‘Puncture’ in the Codex Mod section.
Fixed the mission countdown timer sometimes starting at 11 seconds.
Fixed Mods equipped on the Dark Split Sword not staying on the weapon when exiting out of the Arsenal.
Fixed the Penta and Quanta Ranger Eximus’ merging into one another when viewed in the Codex.
Fixed Trinity’s Link ability beams not attaching properly to their target if they ragdoll.
Fixed the UI not refreshing when randomizing Companion Attachment colors.
Fixed the Lanx appearing to have an explosion of blood effect when selected in the Codex.
Fixed cases where players with '-' in their names would get personal notifications in chat where they weren't actually notified.
Fixed Vauban’s Bastille FX remaining indefinitely upon Host migration.
Fixed camera offset when using Razorwing while crouching.
Fixed flowing water issues in The Silver Grove Shrine tileset.
Fixed rewards received from completing Nightmare missions not being checked for "new" status.
Fixed being able to kill Captain Vor during the beginning of Vor’s Prize.
Fixed Sigils not having proper position/rotation when viewing the Star Chart.
Fixed a script error in the Star Chart when you're in a Relay and attempt to start a mission that requires an item you don't have.
Fixed Inaros’ Swarm not playing the activate animation while moving.
Fixed a high number of dead ends and backtracking issues in Grineer Galleon Exterminate level maps.
Fixed instances of unlit Crewmen in the Corpus Ice Planet tileset.
Fixed a script error when receiving an Inbox message while viewing the Star Chart.
Fixed canceling the placement of an Ayatan Sculpture sometimes resulting in the Sculpture being replaced by another decoration as per: https://forums.warframe.com/topic/701672-ayatan-sculpture-disappeared-~-instead-left-with-two-sacred-vessels-bug/
Fixed a rare script error when clicking randomize colors in the Arsenal.
Fixed inconsistent text colors in the Conclave Arsenal upgrade screen.
Fixed instances of players and NPCs falling through the world.
Fixed the Left Dendra Shoulder Guard overlapping with emblems.
Fixed Status resist Arcanes (Arcane Resistance, Deflection, Ice, Warmth, Nullifier, and Healing) not displaying that they offer an extra Arcane Revive when maxed.
Fixed Mods that are being sold by a player in Maroo’s Bazaar appearing jittery and having a ‘Conclave’ text.
Fixed the mission drop-down grate appearing to float when skipping the intro cinematic.
Fixed not seeing the HUD buff indicator from Titania’s Tribute when joining a mission in progress.
Fixed Chroma appearing to have 2 pelts when activating a Focus ability while Effigy is also active.
Fixed a crash that could occur when being attacked by Zanuka after using a Zanuka Hunter Beacon.
Fixed Boltor projectiles absorbing/preventing melee damage for a short time.
Fixed incorrect positioning of the Izvara Syandana on Saryn Prime.
Fixed the Heliocor appearing invisible when initiating a stealth attack when not in ‘sword alone’ mode.
Fixed the Ripkas not appearing on Titania when equipped as per: https://forums.warframe.com/topic/691055-ripkas-not-showing-when-equipped-on-titania/
Fixed the Despair appearing to be thrown backwards when using Ivara’s Navigator ability.
Fixed being able to initiate a panel hack while sliding, resulting in continuing the slide and failing the hack.
Fixed some missing headers when in the Appearance tab for Bows.
Fixed the Raptor Codex entries appearing very zoomed in.
Fixed Nezha’s Blazing Chakram allowing access to unintended areas in The Jordas Verdict.
Fixed Banshee’s Silence ability permanently turning off enemy barks.
Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo.
Fixed being able to collect an infinite amount of Energy Orbs even when Max Energy has been reached with Loki/Nova Prime and a maxed rank Primed Flow equipped as per: https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-with-full-energy/
Fixed Vauban's passive, Reinforce, not applying after being revived and until a player enters or exits the radius.
Fixed Clients seeing damage numbers when shooting the Shield Dargyn’s shield in Archwing. Their shields are invincible, and unfortunately you were accomplishing nothing.
Fixed incorrect sheathing of the Dark Split-Sword when equipped with a Dual Sword Stance Mod (Crossing Snakes, Swirling Tiger, Dividing Blades).
Fixed Idle animations not playing when the Staticor is equipped.
Fixed the countdown timer initiating again after grabbing the Ayatan Sculpture in Maroo’s daily hunt mission.
Fixed an issue with Dual Secondary weapons appearing incorrect on Trinity Prime when using the Trinity Immortal skin.
Fixed an issue with secondary weapons clipping into Ash Prime
Fixed an issue with the Iliac Syandana not inheriting the molted effect when equipped on Saryn.
Fixed an issue with Oberon’s Smite energy color not appearing properly when casted by Clients in a squad.
Fixed a map hole found in the Corpus Ice Planet tileset.
Fixed an issue with emoji’s not working correctly with unicode text.
Fixed an issue with emblems clipping when equipped on Titania.
Fixed an issue with multiple Syandanas not fitting properly on Titania.
Fixed an issue with the hips of Warframe’s appearing to stretch when playing Agile Akimbo, (Twin Vipers, Twin Grakatas, etc) Bow, and Pistol idles.
Fixed an issue with Sugatras not being equipped properly on the Helicor.
Fixed an issue with Kubrows potentially getting stuck in their retrieve behavior when collecting plants.
Fixed an issue with duplicate color options being visible on the Smoke Color Pallette.
Fixed an issue with the Danavi Syandana clipping into numerous Warframes when equipped.
Fixed an issue with Ripkas weapon trail being visible when equipped or hidden.
Fixed an issue with Spy Alerts sometimes spawning identical vaults within the same mission.
Fixed an issue with Void Fissure buffs overwriting the Reactant counters of other players in the squad.
Fixed an issue with the Mantle of the Lotus Shoulder Armor (GOTL) visual effects not appearing properly on channeled melee weapons.
Fixed an issue with the Rota Syandana not fitting properly when using the Shikoro Atlas Helmet.
Fixed a crash that could occur when not wearing a Syandana.
Fixed an issue with the Jattuk Mantle clipping into multiple Warframes when equipped.
Fixed an issue with players potentially being blocked when attempting to mount the zipline in the Advanced Movement Tutorial.
Fixed an issue with Aura Mods not working correctly in the Simulacrum.
Fixed an issue with the incorrect type of doors being visible during The New Strange quest.
Fixed an issue with Howl of the Kubrow quest being prematurely completable.
Fixed numerous issues with enemy projectiles being able to affect players through solid objects. Affected enemies are as follows:
Executioner Vay Molta
Vay Hek Terra Frame
Kela de Thaym
Fixed an issue where it was possible to bind Power Menu and Power E to the same button when playing with a controller.
Fixed an issue where disconnecting and reconnecting during a Trial mission could result in players receiving different Arcanes.
Fixed Operator’s not having visible fingers and toes in The Second Dream diorama.
Fixed an issue with erroneous sound effects being heard when rising/falling during Uranus’ submersible movement sections of the tileset.
Fixed an issue with the model displayed in the Arsenal appearing incorrectly if the Arsenal is entered while the Trade Ready animation is being played.
Fixed an issue with Mutalist Osprey wings not appearing to be textured correctly.
Fixed an issue with breakable objects sometimes blocking reinforcements from arriving at the objective correctly during Mobile Defense missions.
Fixed an issue with the equipment level indicator not appearing red when upgrading items in the Conclave Arsenal.
Fixed enemies sometimes getting stuck in a staggered/knocked down position.
Fixed the ability to fall through the world near the waterfall in the Earth tileset.
Fixed a script error in the Trial lobby if a player didn't have a Sentinel/Kubrow equipped.
Fixed a case where you could lose functionality if you backed out of the Trial screen before the diorama finished loading.
Fixed being able to use Ivara’s Prowl ability multiple times on the same enemy by disconnecting and rejoining the same squad.
Fixed Titania’s Razorflies being permanently hostile to allies if Razorwing was cast while under an enemy's Status effect.
Fixed banked Credit amount not appearing updated when attempting to make a second trade with a player in the Dojo.
Fixed weapon names in the HUD being hidden when you’ve been disarmed.
Fix a script error when the Daily Tribute offered a Mod.
Fixed locked doors appearing to be unlocked in the Lua tileset.
Fixed enemies teleporting below the tileset after using certain abilities.
Fixed general discoloration issues as a result from previous color correcting changes.
Fixed Oberon’s Feyarch feet colors appearing as a mix of the Primary and Tertiary colors.
Fixed the Vasto Day of the Dead skin not appearing as ‘Owned’ in the Market.
Fixed Warframe on login screen not showing up right away.
Fixed Titania’s Diwata clipping through her body when in Razorwing mode.
Fixed Titania’s Diwata appearing unattached to her body.
Fixed projectile weapons (i.e. Boltor) with Punch Through not going through allies.
Fixed a script error for Clients on the End of Mission screen.
Fixed Inaros’ Sandstorm causing enemy loot to fly off and get stuck on the ceiling.
Fixed sometimes not being able to pick up Reactant as Client if the Host has 10/10.
Fixed some spot-loading when choosing weapons in the Arsenal.
Fixed the Jordas Verdict key claiming it's in Pluto when it's clearly in Eris.
Vendredi 11 novembre 2016
La guerre intérieure commence!
La mise à jour monumentale de l'année est là - La Guerre Intérieure introduit des ennemis, emplacements, mode de jeu et armes jamais vus auparavant.
Les points saillants de La Guerre Intérieure incluent:
Nouvelle quëte cinématique et nouveau mode de jeu
L'Empire Grineer devient plus fort alors que de nouveaux adversaires mystérieux font surface. Quels secrets sont cachés par l'Empire Grineer? Forcés hors de votre zone de confort, faible et sans préparation, vous devez trouver en vous la force d'improviser, non seulement pour vous sauver, mais pour le destin de tous les Tennos. La Forteresse des Reines vous attends, où Warframe et Opérateur seront poussés au-delà de leurs limites alors que vous levez lentement le voile de mystère entourant le passé Tenno et leurs capacités véritables.
La Guerre Intérieure est disponible à tous les Tennos ayant complété le Second Rêve et ont débloqué l'accès à la planète Sedna.
Obtenez votre Glyphe gratuit: Entrez le code WARWITHIN sur https://warframe.com/promocode entre maintenant et le Vendredi 18 Novembre à 14H00 HNE pour recevoir un Glyphe Teshin gratuit.
La Forteresse des Reines contient un labyrinthe de cavernes et de technologies Grineer, mais les accents rouge, noir et or suggèrent des environs plus ornés que ce que nous avons observé des Grineer. La Forteresse est férocement gardée de nouveaux ennemis dangereux. Contournez ces défenses et entrez dans la Chambre des Reines pour révéler leurs secrets cachés.
Des forces ténébreuses ont fait surface et menancent la vie de tous les Tennos. Révélez les secrets derrière ces ennemis.
Portant une armure ornée de chiffons rouges, les Guardiens Kuva sont parmi les combatants d'élite de l'armée des Reines. Les Guardiens Kuva vous encercleront et avec quelques coups bien placés, vous metterons à genoux.
Faites attention à ces Bouffons de créatures espiègles qui sont rapides à attaquer et assez mortelles.
Nouvelles armes et personnalisations
Cette nouvelle couvée de Grineer porte des armes inconnues des Tenno. Saisissez ces armes et utilisez-les à votre avantage.
Zarr - Déchaînez un barrage d'explosifs ou un puissant tir antiaérien avec cet énorme canon. Roggas jumeaux - Ces canons jumeaux de destruction sont les pistolets de prédilection des Gardiens Kuva. Kesheg - Tranchez à travers les foules d'ennemis indisciplinés avec cette féroce hallebarde ; l'arme de prédilection des Gardiens Kuva.
Armure Kuva - Cette Armure redoutable intimidera vos ennemis, garanti. Tresse Kuva - Symbolise le pouvoir corrupteur des Reines Grineer. Cape Kuva - Autrefois portée par une élégante Reine Aînée, avant que le temps et la maladie ne laissent son corps mutilé et défiguré. Cordon Kuva - Arraché à la lame d'un Gardien Kuva mort. Aspects vaisseaux Kuva - Aspecta sur le thème du Kuva pour votre vaisseau. Armure Kavat Kuva - Cette armure décorative a été forgée pour les Kavats royaux des Reines Grineer. Armure Kubrow Kuva - Les Drahks sont équipés de cette armure pour la chasse au prisonnier royale des Reines.
Additions au Conclave
Carte Conclave Bunkers
Prenez contrôle du système de sécurité et des tourelles éparpillées sur cette Carte et utilisez-les contre les autres joueurs. Prenez note: il n'y a pas que les autres joueurs à redouter.
Lundi 7 novembre 2016
Recurring Dreams - Hotfix 3
Inaros can no longer use the Conclave Mod Low Current Leap.
Fixed forced solo Quest missions not giving out proper Quest rewards (Mission 1 of Vor's Prize & mission 3 of Kubrow Quest). This should help a handful of players who cannot progress through their Quests.
Fixed a script error when casting Nezha's Divine Spears ability.
Fixed a script error when casting Rhino's Charge ability.
A script has been run to give missing Quest items to the players who did not receive them, and thus cannot progress through. Please relog and attempt to continue your Quest.
Vendredi 4 novembre 2016
Recurring Dreams - Hotfix 2
Tweaked the energy effect on Pedestal Prime.
Disabled Operator transmissions during Second Dream quest replay.
Fixed transmissions playing while viewing a Quest cinematic.
Fixed needing to relog to replay the Second Dream quest more than once.
A script has been run to give missing Quest items to the players who did not receive them, and thus cannot progress through. Please relog and attempt to continue your Quest.
Jeudi 3 novembre 2016
Recurring Dreams - Hotfix 1
Fixed Quest and key missions not giving rewards (I.e Chroma Signal Blueprint, etc.) *We're working on a script to fix players who have not received their items and are currently stuck. Our sincerest apologies.
Jeudi 3 novembre 2016
You can now replay the Second Dream quest! You’ll notice some small tweaks upon replaying it, such as not receiving a Focus lens, and not being able to select a new Focus school upon completion (Naramon for life, amirite?). More quests will get the same treatment down the line, but for now the ability to replay the Second Dream is meant to get us all prepared and up to speed for The War Within (and to feel the feels again). Enjoy!
Meteor Crash, Nebula Bore, and Astral Slash have been added to the Codex.
Increased the amount of enemies spawnable in Nightmare Exterminate mission (max cap of 500).
Removed ‘Friendly Fire’ modifier from Nightmare missions.
It is no longer necessary to use Antitoxin to get Nightmare rewards on Earth Sabotage missions.
In an attempt to reduce performance issues, the Juggernaut Behemoth will now cause damage over time associated with the poison gas clouds instead of creating a ridiculous amount of toxic droplet projectiles.
Tweaked the Nightmare node algorithm so that they appear on the same node for all players, regardless of Star Chart progression.
Chat item linking a Relic will now show what items it contains! However, you’ll still need to view Relics in the Codex to view drop locations.
Conclave Changes & Fixes
Reduced the severity of the Mobility debuff of Stagger in Conclave.
Loki’s Invisibility is now removed when he deals damage in Conclave. *This was noted in The Index Preview update, but didn’t end up functioning properly.
Fixed the Forgotten Halls Conclave map displaying the wrong name in Annihilation and Team Annihilation.
Fixed a bug that would sometimes force a respawn after 15 seconds of starting a match in the Infested Frigate map.
Rubico, Snipetron series and Vectis series Headshot multiplier returned to their intended 2x multiplier in Conclave
Lie in Wait Conclave Mod can longer be used with the Lanka.
Increased damage of the Lanka in Conclave.
The Lanka’s charge dissipates after 5 seconds in Conclave.
Lowered Ivara's Encumbered Arrow duration from 6 to 4 seconds in Conclave.
Ivara's Encumbered Arrow no longer forces Walk speed in Conclave.
Dedicated Server Fixes
Fixed an issue with Aim Glide appearing jittery on Dedicated Servers.
Fixed dissolving Mods for Endo costing Credits. *Please note that this was fixed live Tuesday, and a script was also run to reimburse Credits lost: https://forums.warframe.com/topic/712581-psa-mods-to-endo-conversion-credit-costs/
Fixed incorrect default holster positions for Dual Swords on Ember.
Fixed being able to desecrate Nekros’ Shadows and Atlas’ Rumblers in the Jordas Verdict.
Fixed loading into the wrong Invasion level.
Fixed Wyrm's Warrior Mod sometimes targeting friendly targets.
Fixed Nightmare missions clearing from the Star Chart if aborted/failed before reaching the mission objective.
Fixed players who have cleared the Nightmare for a given planet, getting Nightmare rewards by joining friends who have not cleared it yet.
Fixed Junction task lists being off screen when right aligned on larger screens.
Fixed equipping skins on the Galatine Prime causes Sugatras to not attach properly.
Fixed missing teleport triggers in the Uranus Grineer Sealab tileset.
Fixed being able to Chat item link an unreleased TennoCon Emblem.
Fixed incorrect fly-in skybox when loading into Lua.
Fixed script error with Inaros’ Sandstorm.
Fixed script error with Nekros’ Desecrate.
Vendredi 28 octobre 2016
Recurring Nightmares - Hotfix #2
Since Hotfix: Lunaro 4 the matchmaking system has been using an estimate for your world location to prioritize servers near you; since this has been polished and is working well we can now do away with the unnecessary split of NA into 2 regions! This means more consistent population in trade/recruiting chat, better matchmaking for Central players, and more squads to hook up with.
Vastly improved framerate for Nightmare missions on some systems.
Dedicated Server Fixes
Fixed Oberon’s Hallowed Ground causing a script error in Dedicated Servers.
Fixed more edge cases where vintage Dx9 GPUs would have problems masking out UI elements.
Fixed a bug in level generation that would (in rare cases) result in a layout that could not be loaded (this may have resulted in loading to a black screen or may have crashed).
Fixed Nightmare missions appearing on quest nodes (e.g. Mutalist Alad V Assassination from Patient Zero quest).
Fixed Vay Molta, Sprag, and Ven’kra Tel slam attacking and then falling through the ground.
Fixed a hole in the Uranus Sealab Tileset that players could use to escape out of the level.
Jeudi 27 octobre 2016
Recurring Nightmares - Hotfix #1.1
Optimized sounds in the Rathuum Arena.
Dedicated Server Changes
Improved Dedicated Server matchmaking. This should encourage more aggressive preference to non-empty servers.
Fixed being able to place decorations outside the Landing Craft where they cannot be retrieved.
Fixed Nightmare Exterminate missions spawning an insane.. Or… nightmarish number of enemies
Jeudi 27 octobre 2016
Recurring Nightmares - Hotfix #1
New Nightmare modifiers have been added to the mix! Take on the new ‘Death Detonation’, and ‘Friendly Fire’ modifiers.
Fix a rare script error that can sometimes occur if a regular transmission interrupts a screen transmission.
Fixed visual discrepancies with Sigils (particularly some Prime Access ones) due to lighting.
Fixed not being able to equip Valkyr Augment Mods on Valkyr.
Fixed not being able to purchase Valkyr’s Bonds in the Market.
Fixed Nightmare modifiers not re-applying after a Host Migration.
Fixed the Hallowed Nightmares Inbox message appearing as a localization file path.
Jeudi 27 octobre 2016
D-did you hear that, Tenno?
Those screams, they might mean something.
Here’s the translated message:
“Tenno, long has Orokin legend spoke of valuable treasure, haunted by a twisted, infested entity. The legend speaks of horrible consequences for those trying to obtain it. Do you still wish to seek this prize?”
Investigate this anomaly from today at 2 p.m until November 1!
Also, don’t forget to pick up the Dullahan Mask and Halloween Color Picker for only one Credit in the Market!
New Day of the Dead Skins - Grab the Day of the Dead Skins and Glyphs in the in-game market before they're gone on November 10th!
As an added treat all older Day of the Dead Packs are available in the Market for a limited time as well!
Nightmare Missions are now back in the Starchart but with a few twists:
Each Planet will have 1 Nightmare node that changes every 8 hours (all respective Planet nodes must be completed before that Nightmare node becomes available).
Mercury, The Void, and Lua are now included in Nightmare node eligibility.
These Nightmare nodes are not replayable, and the Nightmare will be cleared for that Planet for 8 hours until the next one appears.
Failing to effectively hack panels will now result in a zap and tougher enemies will spawn when you set off alarms- good luck!
New Nightmare Mods are now available through Nightmare missions!
Chilling Reload (Shotgun): Increases Cold Damage and Reload Speed!
Drifting Contact (Melee): Increases Combo Duration and Status Chance!
Streamlined Form (Warframe): Increases Holster Speed and Slide Boost!
Nightmare Mod rewards (19 total now) can be earned across 3 tiers of Nightmare missions: Easy, Medium, Hard.
Easy Nightmare Missions can be found on Earth, Venus, Mars, and Mercury and contain:
Returned Ash's Bladestorm damage to normal gamemode values in Conclave.
Reduced the damage of the Dark Split Sword in the two handed form in Conclave.
Increased match completion Affinity award from 2.5k to 4k in Conclave.
Increased Freeze status duration from 3 seconds to 4 in Conclave.
Increased the Aim Zoom of the Opticor in Variant.
Fixed a rampant end of mission crash in Lunaro.
Fixed script error when entering the Lunaro Practice mode.
Dedicated Server Fixes
Fixed upgrades (Movement Speed, Slide Boost, etc.) being applied twice in a Dedicated Server game.
Fixed Dedicated Server games awarding less Conclave Standing than intended.
Fixed some HUD buff notifications not showing up when playing on a Dedicated Server.
Fixed Valkyr’s Bonds being missing from the Market and not being able to equip them on Valkyr.
Fixed missing shadows when shadows are being cast from behind the camera.
Fixed being unable to Chat link a handful of Augments.
Fixed incorrect entries for the Dark Split-Sword in player profile.
Fixed a spelling error in Tia Mayn’s Codex entry.
Fixed leaked spawner object that would occur each time Frost’s Avalanche ability froze an enemy solid.
Fixed being able to see ‘Unidentified’ Mods when viewing the Mission Progress screen during The Index.
Fixed the Railgun and Shockwave Moa Eximus flickering in their Codex diorama.
Fixed various translation errors.
Fixed Saryn Prime’s skirt being permanently flipped up.
Fixed enemies getting confused when making their way to the Cryopod in the Infested Ship Defense tileset.
Fixed Bursa’s spawning in boss battles that they’re not intended to join.
Mardi 25 octobre 2016
The Index Preview - Hotfix 4
Archwing Part Blueprints (i.e Itzal Harness, etc.) are no longer tradable.
Removed the unintended Slash Status chance on the Caustacyst projectile. It now deals purely Corrosive damage as intended (not a Slash weapon) and the 3x damage multiplier from the charged attack remains the same.
Removed a non functioning ‘Back’ button option when viewing the Second Dream Codex opening cinematic.
Revised the Ayatan Sculpture icons.
Properly enabled Synapse for Conclave.
Updated Mortal Conduct Conclave Mod description to accurately represent new Low Health value.
Fixed a bug with the Conclave Mod Heartseeker not having its -50% Damage Block drawback.
Increased the Shield steal amount of the Rakta Dark Dagger in Conclave.
Dedicated Server Changes & Fixes
Improved Dedicated Server matchmaking! This should also help alleviate players being put into empty Dedicated Server sessions.
Formatted Dedicated Server Leaderboards uptime so that it shows days/hours/m/s (previous version would only show hours and wrap around at 24h).
Fixed a script error with Mirage’s Hall of Mirror clones on Dedicated Servers.
Fixed a couple Dedicated Server script errors with Volt’s Overload and Spira Prime.
Fixed an issue with the Energy spawners in Dedicated Servers where it would spawn Energy when no players were connected.
Fixed getting permanently Staggered in a Dedicated Server game session.
The Index Changes & Fixes
Trinity’s Energy Vampire now works on Azoth and Lockjaw in The Index.
The Index buff/debuff points are now called Financial Stress.
Reduced the damage of Lockjaw’s pet Sol to 5/10/15 (previously 20/20/50) in The Index.
Reduced the damage reduction by half on the Robotic Technology Division enemies in exchange for slightly toning down their Weakspot damage multipliers in The Index.
Fixed friendly Mag Specter in The Index from damaging ally players with her Polarize ability.
Fixed timer discrepancy that can potentially occur when The Index ends directly from the enemy scoring, which made the timer freeze at the pre-time-drop instead of 0.
Fixed The Index Endurance mode scaling to be based off of enemy deaths, not player-scored Index points.
Fixed Client sound issues in The Index.
Fixed broken rendering when running DirectX 9 on older AMD GPUs.
Potential fix for the Caustacyst causing game hitches.
Fixed Clients being unable to hack lock down panels after using numerous Rhino abilities in a row before attempting to hack.
Fixed a script error related to Nyx Prime’s Chaos ability.
Fixed players and enemies getting stuck in a net decoration in The Law of Retribution tileset.
Fixed wonky wall textures in The Law of Retribution tileset.
Fixed (for real this time) attaining free health by channeling as enemies pass through the Caustacyst goo with Life Strike equipped. Also fixes similar issue with the Zenistar’s charge disc.
Fixed a script error when going back to the Landing Craft if you collected any color pigments in the mission.
Fixed a crash related to ragdolling enemies.
Fixed being able to unintentionally scan placed Ayatan Sculptures in the Landing Craft.
Fixed failing to load into Invasion missions.
Fixed the last 2 ranks of the Shield Charger Mod having the same strength value.
Fixed an incorrect texture on the Chroma Drevni TennoGen skin when using Effigy as per: https://forums.warframe.com/topic/709861-chroma-drevni-skin-bug/
Fixed being able to scan the Ayatan Sculpture spot after you’ve picked them up. Also fixes seeing the name displayed above the same spot.
Fixed inconsistent texture on the Officium TennoGen Syandana.
Fixed the Azimas Alt Fire lasting a fraction of a second.
Fixed receiving duplicate items in the End of Mission screen when picking up Blueprint drops (Oberon, Ash, etc.).
Vendredi 21 octobre 2016
The Index Preview - Hotfix 3
Added the Medi-Pet Kit Mod to the Codex.
In an effort to reduce unfair competition within squads which could lead to griefing tactics, we have changed The Index Points required for each tier of Risk Investment wager to be 2/5/10.
Increased The Index score limit to be 60 Index Points.
Smoothed out frame-time spikes from Rhino Stomp; when surrounded by a lot of enemies it could end up adding 3-4ms on a very fast PC (this occurred once when cast and once to apply time-dilation).
You can now purchase the Embolist Armor separately.
Adjusted rotation and positioning of the Officium Syandana based on creator feedback.
Removed the smudge motion blur from Volt's Speed ability.
In an effort to fix inconsistent trade tax values, Amber and Cyan Stars now both have the same trade tax value of 2000 Credits, Ayatan Sculptures now have a base trade tax of 4000 Credits, plus 2000 Credits for each Star that is attached.
Heavily reduced the frequency on "broker has a lot of points"and "point dropped!" sound clips because they were playing far more than everything else combined in The Index.
The "Rally" voice clip now plays after 3 consecutive scorings to reduce excessive frequency in The Index.
All friendly Index Specters are now equipped with the Tetra (farewell Twin Heks!).
Self-kills will no longer grant an Index Point for teammates to take. This was allowing players to trade self-kills and never attack enemies for points.
The first map of a Variant session in Conclave will now be random.
Polished glass mesh materials in the Conclave Corpus Ship tileset.
Fixed Shield Charger Aura giving +120% max shield and +120% shield regen when it was supposed to be +60%/+60%.
Fixed any Overshields being wiped out when the Shield Charger Mod was equipped.
Fixed ‘Investment’ spelling errors in The Index investment screen as per: https://www.reddit.com/r/Warframe/comments/58l2kx/literally_unplayable/
Fixed pickup contact sounds never playing for Clients.
Fixed incorrect icons being used on The Index End of Mission screen.
Fixed the wrong damage resistance types (cloned flesh on Corpus?! They're no clones!) on the Corpus Champions in The Index.
Fixed The Index Moas having Flesh instead of Robotic materials.
Fixed a script error when completing The Index mission.
Fixed various Corpus Champions not showing up in the Codex after being auto-scanned.
Fixed Nyx’ Chaos and Rhino’s Iron Skin causing a script error upon cast.
Fixed a script error with Chroma’s Spectral Scream on Dedicated Servers.
Fixed cases where NPCs would teleport sporadically when pushed by Frost's Snow Globe.
Vendredi 21 octobre 2016
The Index Preview - Hotfix 2
The Index Mods and Rathuum Mods are now all tradable (it was inconsistent)!
Changed formatting for Dedicated Servers leaderboards so that uptime shows as hh:mm:ss not "X minute(s)".
Increased the mass of Reactant, Index Points drops, and Raptor’s Energy cells so that they don't roll around as much.
Excluded Reactant and Index Point pickups from Simulor, Inaros' Sandstorm, Zephyr Tornado, and Vauban's Vortex. This also fixes the exception lists for the Simulor; it wasn't supposed to be moving gameplay objects (eg Datamass, Excavation Power Cells, Raptor Cells, etc) but it generally wasn't of a problem because the objects were heavy enough (properly excluding them should run faster too!). As more and more gameplay components rely on pickups, we've addressed this issue as it is commonly discussed by you all.
Fixed energy color not applying to the Officium Syandana properly.
Fixed The Index transmissions playing in Maroo’s bazaar.
Fixed the Kinetic Ricochet Mod having a static 2D image as opposed to the newer 3D images.
Fixed the Shield Charger Mod not having its correct image.
Jeudi 20 octobre 2016
The Index Preview - Hotfix 1
Improved dedicated server geographic matchmaking precision.
Fixed Chat linking the Caustacyst causing a crash.
Fixed attaining free health by channeling as enemies pass through the Caustacyst goo with Life Strike equipped. Also fixes similar issue with the Zenistar.
Fixed for pickup sounds not playing for clients in The Index.
Fixed a crash in Survival missions.
Fixed the placeholder Index Badge appearing as a reward. It has new art now, not re-used Gradivus Dilemma art.
Fixed Limbo being able to damage enemies while remaining invincible in the Rift with the Caustacyst or the Zenistar charge attack.
Fixed the Shield Charger Mod applying its unranked bonus shield amount even when ranked up.
Jeudi 20 octobre 2016
The Index Preview
Fight against the Corpus Elite and wager your performance to earn rewards! From now until October 27 we’re looking for the best fighters to participate in the preview window of The Index.
Fight against the Corpus elite and wager your performance to earn new Mods and other rewards. You have 7 days to participate in The Index Preview – get ready!
Game Mode Preview - Take on a team of brutal Corpus Champions in The Index, masterminded by profit seeker Nef Anyo. Place your Wagers, and compete for Profit and Glory, and let the Credits rain down! New Mods are also available as drops from the Corpus Champions.
Note that this is a Preview of The Index. Greater rewards, Clan Trophies and Leaderboards will come later when the full variant of The Index goes live. We welcome your constructive feedback so we can prepare a proper Operation on a polished version- enjoy!
Atlas Arhat Helmet by Rekkou
Oberon Destrier Helmet by Rekkou
Loki Rogue Helmet by artarrwen
Trinity Messiah Helmet by Cheshire
Wukong Xingzhe Helmet by Rekkou
Valkyr Cheetah Helmet by Cheshire
Boltara by Faven_PS and Scharkie
Officium Syandana by Hitsu San and Operative Shift
Deru Syandana by malayu
Chroma Drevni Skin by Volkovyi
Magesty Orthos Skin by prosetisen
Caustacyst - Charge attacks from this scythe unleash a wave of acid that mutilates enemies and leaves a trail of corrosive sludge.
Tentacyst Sugatra - A disgusting little nib of flesh to infest the hilt of any melee weapon.
Embolist Armour Bundle - Calcified flesh creates forms of grotesque beauty.
Embolist Collection - This collection of unnatural, malformed, Infested growths contains; the Caustacyst Scythe, the Embolist Pistol, Tentacyst accessory for melee weapons and the Embolist Armor.
Emblematic Glyph Pack - 10 new Glyths!
Added fail mission countdown and action required before countdown is done for Maroo’s Ayatan Sculpture hunt mission.
A New Perrin Sequence Lunaro Arena has been added! This new Lunaro Map honors the Perrin Sequence by introducing a wider goal, soaring structures and modified pillar positions.
A New Infested Frigate map has been added to all Conclave combat game modes! This new Map features a Corpus cruiser that has been attacked and overtaken by a massive infestation outbreak. Blown out bulkheads expose Tenno to the open vacuum of space!
A ‘Vote on next map’ feature has been added in Conclave!
New mods added to Conclave End of Mission rewards:
Precision Munition (Tonkor) - +100% Accuracy, +50% Flight Speed. -50% Magazine Capacity
Draining Gloom (Despair) - 100% chance of Energy Drain explosion, -60% Magazine Capacity, -60% Ammo Maximum
It’s finally here- dedicated servers for Lunaro and Conclave modes! This update brings the first iteration of our dedicated server plans, with more additions to come down the road.
To host a dedicated server, click Settings (the gear cog) in your Launcher and select ‘Start Server’. This will give you the option on which game mode to host, a ‘Clan only’ hosting option, and to insert a custom MOTD.
We’ve also introduced dedicated server leaderboards! Your score accumulates the longer you have active players on your server, and can be viewed under Profile > Leaderboards. While the first iteration is limited to just these Karma points, we want to highlight players who are actively helping to improve the Conclave experience for their fellow Tenno. Future updates will flesh out and expand upon this feature to better support these Dedicated Server Champions!
Introducing VARIANTS! The first is available in Annihilation. Equipped with only a modified Opticor, face your fellow Tenno in a lethal one hit to kill battle! Mobility normalized, Warframe passives, Mods and abilities disabled.
Conclave Changes & Fixes!
Amprex, Flux Rifle, Glaxion, Embolist, Gammacor series, Nukor, Spectra, Panthera, Synapse, Sobek, Drakgoon and Lanka can now be used in Conclave!
Removed all Common Mods from End of Mission drop tables and moved them to Teshin for purchase.
Affinity from kills increased by 500% in Conclave.
Affinity from kill modifiers increased by 25%-100% in Conclave.
Syndicate Standing from completing Conclave Daily Missions reduced by 50%.
Conclave Arsenal now has Ability descriptions specific to Conclave for the following Frames: Ash, Banshee, Hydroid, Inaros, Ivara, Loki, Mag, Mesa, Nekros, Nezha, Nova, Nyx, Rhino, Saryn, Titania, Valkyr, Vauban and Volt.
Fixed a bug where damage of some projectile weapons did not display correctly in the Conclave Arsenal.
Energy orbs now spawn based on player count. 1 for 2-3 players, 2 for 4-6 and all for 7-8.
Energy orbs are now marked on the minimap.
Innate Power Rate increased to 1 (1.5 during Energy Surge) in Conclave.
Heat Status duration is now 4 seconds in Conclave.
Freeze Status now reduces Mobility in Conclave.
Radiation Status duration is now 6 seconds in Conclave.
Corrosive Status is now 6 seconds in Conclave.
Magnetic Status duration is now 6 seconds in Conclave.
Magnetic Status only removes Energy above 50% of your total in Conclave.
Magnetic Status HUD corruption FX removed in Conclave.
Staggers no longer force an uninterruptable animation, it now disables jump and slows run speed for 2 seconds in Conclave.
Increased damage of Sicarus series in Conclave.
Increased damage of Vectis in Conclave.
Increased ammo pool of Ogris in Conclave.
Increased damage done by the poison cloud left behind by Mutalist Cernos in Conclave.
Increased damage of Kulstar in Conclave.
Increased damage of Castanas series in Conclave.
Maximum amount of deployed Castanas reduced to 2 in Conclave.
Increased damage of Atomos in Conclave.
Increased damage of Talons in Conclave.
Talons now cause knock down in Conclave.
Maximum amount of deployed Talons reduced to 4 in Conclave.
Increased damage of Stradavar damage in Conclave (auto and semi-auto).
Reduced damage of Soma Prime in Conclave.
Reduced damage of Akstiletto Prime in Conclave.
Reduced damage of the Jat Kittag in Conclave.
Reduced damage of the Sibear in Conclave.
Removed auto-targeting of Halikar and Kestrel in Conclave.
Added knockdown to quick melee slide attacks with Fist and Claw weapons in Conclave.
Removed combo hit multipliers from Sniper weapons in Conclave.
Removed combo hit multipliers from Melee weapons in Conclave.
Kulstar projectiles are now more visible in Conclave.
Seer projectiles now have an explosive attack in Conclave.
Changed condition from ‘Headshot’ to ‘On Hit’ for Dual Toxocysts in Conclave.
Reduced buff duration of Dual Toxocysts from 6 to 3 seconds in Conclave.
Increased visibility of Nyx's psychic daggers in Conclave.
Increased damage of Mag’s Pull in Conclave.
Increased the radius of Ivara’s Encumbered and EMP arrows in Conclave.
Energy can no longer be picked up when Mesa’s Ballistic Battery ability is active.
Vauban’s Trip Wire grenade now has two beams, is deployed immediately on release, not affected by gravity and duration removed in Conclave.
Vauban’s Shred mine damage increased and armor debuff is now permanent in Conclave.
Vauban’s Concussion grenade silence debuff duration increased in Conclave.
All of Vauban’s deployables are now destructible in Conclave.
Ash’s Shuriken is now a single projectile in Conclave. Its damage has been boosted to more than a single one used to do but not as much as both combined.
Ash’s Shuriken will now only seek targets you aim at in Conclave.
Loki’s Decoy now deploys with only his Primary weapon in Conclave.
Loki’s Invisibility is now removed when he deals damage in Conclave.
Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.
Conclave Mod Heavy Warhead is no longer usable with Castanas or Talons.
Lowered recoil reduction and increased -mag value of Conclave mod Hydraulic Barrel.
Fist and Hammer combo in Crashing Havoc Conclave stance damage reduced.
Conclave Mod Low Current Leap -50% Max Energy changed to +5 seconds Shield Recharge Delay.
On Hit condition and -100% Channeling Efficiency removed from Conclave Mod Martial Fury and replaced with .5 Power Rate.
Conclave Mods Tactical Retreat and Final Act Low Health condition changed to When Health drops below 50.
Increased energy gained from Follow Through Conclave Mod to +10.
Fixed a bug where melee magnetism of the Heartseeker Conclave mod was not being activated correctly.
The Embolist has received the PBR treatment!
Optimized frame-rate for certain GPUs that were having difficulty running at 60 FPS; in some cases the GPU would be clamped to 30 FPS despite the fact that it could have easily averaged somewhere in between.
Optimized frame-time spikes when Mirage Prism' bursts.
Optimized Loki’s Radial Disarm and Irradiating Disarm Augment Mod to smooth out frame-rate issues.
Optimized Rhino’s Stomp ability to help alleviate performance issues.
Bursas will now count as killed for Exterminate / Defense as soon as they go into pre-death so they won't hold up these mission modes.
Visually updated the Vulkar Sniper scope.
Tweaked Mastery Rank formatting in the HUD.
The Telos Boltace must now be equipped to receive the spin attack benefit.
You can now scan the Ayatan Sculpture you find in Maroo’s weekly mission.
The directional arrows on your mini-map now respect your current up/down rotation in Archwing.
Further increased bandwidth allocation for the Hijack payload slightly higher; this may help with the Law of Retribution in some cases where the host can't keep up.
Fixed being able to save a goal from the opposite side of the goal ring in Lunaro.
Fixed large frame-time spikes caused by Nyx’ Chaos.
Fixed the Sarpa not firing when equipped with the Bullet Dance stance Mod.
Fixed an unresponsive screen due to Clients returning to their Liset and Hosts returning to Maroos Bazaar after completing an Ayatan Sculpture hunt mission.
Fixed a script crash with Vauban’s passive when all allies in range are dead.
Fixed melee mods not applying to Titania's Diwata (Razorwing melee weapon).
Fixed Void Fissure mission Capture Targets getting back up after a Host Migration or Void Tear Corruption.
Fixed NPC’s misfiring their charged weapons. Now they will properly try charging from the beginning.
Fixed seeing all other players in the Relay as Excalibur until they move.
Fixed Glaive type weapons with increased flight speed 'orbiting' players when attempting to recall it by channeling.
Fixed being able to bring up screens like Relic selection, Invasion faction selection, etc. when voting on a different mission if you open the Star Chart after voting has already begun.
Fixed the Relic Selection screen reappearing if you choose to "Wait For Players" and once again if you then choose "Play Now".
Fixed Sentinel’s continuing to use their Precepts in the spot where Titania’s Razorwing was cast.
Fixed Grineer Bombard rockets hanging in mid-air forever if they somehow got stopped (ie: from hitting a Nullifier bubble).
Fixed the "So Many Choices" challenge for returning players (it wasn't properly counting Mod stacks toward the total).
Fixed Ayatan sculptures being super zoomed in and Stars being in the ground when viewing them from a Chat link.
Fixed Ayatan Stars and Sculptures not being scannable to be unlocked through the Codex.
Fixed a script error when picking up the Ayatan Sculpture in Maroo’s weekly mission.
Fixed clipping a planet when zooming into a mission upon starting it.
Fixed being able to fall out of the map in a certain Uranus tileset.
Fixed a green lit door in the Orokin Derelict tileset not opening.
Fixed the tagging window appearing behind the chat window itself when opening the chat window in the Star Chart and trying to tag an item or player.
Fixed a loss of functionality when trying to open the End of Mission screen in game with TAB.
Fixed objects protruding through walls in the Lua tilesets.
Fixed various navigation issues in the Lua tilesets.
Fixed a script error from Infested Leapers.
Fixed 2 small pixel lines appearing on the Misa Prime Syandana.
Fixed not being able to headshot Corpus Scrambus/Combas as per: https://forums.warframe.com/topic/708562-bastille-levitating-hitbox-issue-again-now-with-comba-scrambus/
Fixed Vauban Bastille and Vortex balls being auto-destroyed a second after they collided with something.
Fixed incorrect grip position when previewing Scythes and Staff melee weapons in the Codex.
Fixed a minor memory leak when confronted by the Juggernaut.
Fixed the Ayatan Sculptures button being unselectable after selecting than deselecting a Mod.
Jeudi 13 octobre 2016
The Vacuum Within - Hotfix 3
Added back Djinn’s buff icon in the form of a Corrosive Proc icon.
Added the Disruptor Drone to the Codex.
Reduced memory usage and load-times in a number of situations (Relays should benefit the most).
Moved Nyx’ Absorb damage counter up to the buff notification area (like Equinox' Maim damage counter).
Made Equinox’ Maim damage counter show up immediately (as zero) so that you can tell you've cast it even when there are no enemies in range.
Removed the ability to ally mark Mirage’s clones. This was causing the minimap to become hectic with too many blue dots.
Revised the Market icon for the TennoGen Excalibur Graxx Skin at artist's request.
Changed a Phobos Junction task to read ‘Scan 3 Cephalon Fragments on Mars’ instead of 5.
Fixed Titania’s Razorwing ability displaying as ready to cast even though the player does not have 100 energy in Conclave.
Fixed Clan Emblems not getting updated. We apologize for those that have been waiting patiently for their new Clan Emblems.
Fixed regions defaulting to NA-E when it shouldn't.
Fixed the Zenistars charge disc range FX not increasing in size when equipping melee range Mods (i.e. Primed Reach).
Fixed Clients not being able to see the Iron Skin FX when joining a mission where a player already has Iron Skin active.
Fixed the Ki'teer Kavat Armor projectors not changing with energy colour.
Fixed seeing Nezha’s Warding Halo Safeguard Augment lingering on ally companions when they are invisible.
Fixed Valkyr’s Warcry not ending when there are no allies/enemies left being affected.
Fixed Syndicate Mods not doing their effect for clients after they exit Archwing/Submersible/Titania's Razorwing.
Fixed the Codex Scanner not working on ragdolled enemies.
Fixed Mirage’s clones throwing invisible Glaives.
Fixed Titania gaining energy while in Limbo’s Rift and having Razorwing active.
Fixed Infested Maggots not exploding after their lifespan is up.
Fixed Itzal's Blink colliding with Odonata's Energy Shell as per: https://forums.warframe.com/topic/705690-itzals-blink-broken-interaction-with-energy-field/
Fixed Amesha’s Watchful Swarm not ending if you exit Archwing modeas per: https://forums.warframe.com/topic/704078-ameshas-watchful-swarm-animation-doesnt-end-when-you-resurface-in-uranus/
Fixed Nekros not being able to Desecrate dead enemies that are playing a death animation.
Fixed Nekros desecrating one piece of a corpse causing the Desecrate timer to be reset for other pieces of the same corpse.
Fixed the Drahk Master taking Titania’s Razorwing weapons.
Fixed Shadow Debt Mods applying to Titania’s Razorwing weapons.
Fixed doing a broken animation when attempting to move while doing a charge attack with a machete.
Fixed Syndicate Assassin squads refusing to spawn in Defense missions until their target moves away from the Defense pod.
Fixed a script error on the End of Mission screen.
Fixed a script error when navigating the World State Window.
Fixed Grineer Manics not being included in the Codex properly.
Fixed text in the Relic Refinement UI overlapping in certain languages.
Fixed numerous localization errors.
Increased bandwidth allocation for the Hijack payload; this may help with the Law of Retribution in some cases where the host can't keep up.
Vendredi 7 octobre 2016
The Vacuum Within - Hotfix 2
* Note from your Developers: It’s been 3 years of Carrier dominating the Vacuum business, and only recently we've even started a dialog on a topic you've brought up frequently. Experiments (such as The Vacuum Within) typically have 2 sides- you either fail or you succeed. Our previous idea to have universal Vacuum be a 3 Mod makeup was proposed on Devstream #80, to which we then scrapped after acknowledging the copious amounts of “please don’t do that” feedback.
From that, our new idea was to have Vacuum built into every Sentinel with a reduced range. Upon reading the constructive feedback from our Community about The Vacuum Within, it was clear we needed to make some tweaks- and here we have experimental Mutation X! Vacuum is now an equippable Mod (Precept) for all Sentinels. We have also increased the range from 6m to 12m at max rank. All current Sentinel owners will receive this Mod instantly, as well as retroactively with every Sentinel crafted or purchased- much like other default Precepts.
With that being said, we appreciate those that kept the feedback valuable and refrained from death threats. We changed something precious to you, and we will continue to change where needed as we listen to the Community.
Changed the Mod image for Ammo Case to better reflect its role.
Compacted large numbers for some ability notifications on the HUD (eg: Equinox’s Maim).
Fixed the Wukong Noggle missing his tail.
Fixed the Gazal Chest Plate not being centered on Hydroid.
Fixed the Halikar doing 10 throw damage. Increased base throw damage to 150.
Fixed Sentinels attacking enemies while you’re performing a stealth finisher.
Fixed Oxium Ospreys suicide charging immediately.
Fixed being able to place decorations in the Operator room in areas you should not be able to.
Fixed Ammo Case still applying its buffs after Carrier has died.
Fixed Ammo Case refilling ammo on respawn.
Fixed Ammo Case refilling ammo on Host Migration.
Fixed Emblems placed on the right Gazal Shoulder Guard floating away.
Fixed numerous translation errors.
Jeudi 6 octobre 2016
The Vacuum Within - Hotfix 1
Fixed a missing Platinum price on the Djinn Deluxe Bundle (Gazal Complete Collection).
Fixed gifting not working for the Djinn Deluxe Bundle (Gazal Complete Collection).
Fixed a crash that would occur when Ammo Case would trigger on a weapon with no ammo (Exalted Blade, etc).
Jeudi 6 octobre 2016
The Vacuum Within
All Sentinels now have a passive 6 meter Loot Vacuum, no Mods required!
This particular Update note is going to be a bit of a read, so get ready!
It’s been a long time coming and a highly request change! If you hadn’t guessed it already, Carrier usage represents almost 80% of the total used Sentinels, and considering we have more than 5 unique choices this needed balancing. Today we're eager to introduce a community driven experiment within the Sentinel class. This is not the final book in this conversation, just the beginning.
We've also mentioned Kubrow/Kavat are not off the table. What we want to do is measure. We know where Carrier sits in usage compared to the rest of the options. We want a calculated release of a change that will deliver on giving Sentinels the function of Vacuum, and see how it affects the usage of content in that category. The results are something we'll be sharing as it should be very interesting to everyone invested in this particular topic. The shovel in the ground on this will apply to Sentinels first, but Pets aren't off the table.
We're starting with Sentinels to have this contained group of content analyzed. We will be keeping a close eye on how all of you feel about the new vacuum as well as looking at metrics to see how the distribution of sentinel usage changes across the community (right now 80% of you use Carrier)! We will share results along the way as a team, as soon as this Friday on Devstream #81!
Carrier’s precept has been automatically changed to Ammo Case - now increases ammunition capacity and converts ammo pickups into ammo for the currently equipped weapon after a short delay.
Each kill with this swooping blade adds bonus corrosive damage to the Djinn Sentinel’s next Fatal Attraction cast. In turn, each Fatal Attraction cast by the sentinel bestows the weapon with a period of corrosive damage.
Research it in the Tenno Lab or find it in the Market today!/p>
Djinn Gazal Skin
Wrapped in silk and etched with glowing designs, the Gazal offers a glimpse of the Djinn uncorrupted by Infestation.
Gazal Complete Collection
An entire set of Gazal armor.
Wukong and Nezha Noggles have been added to the Market!
You can now place Resource decorations in your Landing Craft! Check out the Landing Craft section in the Market.
Fixed an issue where Rescue targets would fall into the water and die on Ocean Lab missions, resulting in an instant fail.
Fixed Sortie Defense agents would get stuck in a reload loop.
Fixed missions not being automatically selected when clicking on an Invasion with only one active battle.
Fixed being able keep the hijack buttons in The Law of Retribution pressed indefinitely using Loki's Decoy and then re-casting somewhere else.
Fixed an issue with Ayatan minimap markers not disappearing after pickup.
Fixed performing a finisher resulting in a crash.
Vendredi 30 septembre 2016
The Silver Grove - Update 4.2
Added in Nightwatch enemy entries to the Codex.
The Mods screen can now be accessed while in a Dojo.
Fixed an issue with Primed Mods not properly appearing in the chat auto-complete feature.
Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.
Fixed duplicate Marelok appearing in the market. Players who purchased this item have automatically received a refund.
Fixed trade window allowing you to list more copies of Ayatan Sculptures than you currently own.
Fixed Ayatan Sculptures and Stars not appearing when viewing in Codex.
Fixed the holster position of secondary weapons on Nekros & Chroma.
Fixed animation glitch (player teleporting forward) when tapping sprint while meleeing with specific timing.
Fixed erratic player movement when wall-latching while rolling towards flat walls.
Fixed map holes in Grineer Forest tileset.
Vendredi 30 septembre 2016
The Silver Grove - Update 4.1
You can now access your Inventory screen when in the Dojo.
Removed unintended tileset. (shhhh secrets!)
Fixed various translation errors.
Vendredi 30 septembre 2016
The Silver Grove - Update 4
Long Shadow Tactical Alert
Tactical Alert and New Weapon Skins Available!
We have just received word from a strange source near Ceres -- the elite Nightwatch Corps are active again. We need to know what they’re up to. Travel to Ceres and intercept their communications. Good luck, Tenno.
Take on the latest Tactical Alert and find out how you can stop whatever the Nightwatch Corps are planning! To begin, head to Navigation and load into the first Tactical Alert mission on Ceres!
Find out what the Nightwatch Corps is planning between now and Monday, October 3 at 3 p.m. EDT.
The new Nightwatch Skin Pack will include skins for: Grinlok, Tonkor, Marelok, Brakk, Diriga, Dual Cleavers, Machete and Jat Kittag. Find them in the Market today!
30 more entries from the Codex Art Contest 3.0 have been added as Displays in your Landing Craft (more to come)!
Added a mini-map marker for Ayatan Stars.
Added a buff-icon and timer for the Zenistar's disc projectile.
Visually updated the Argon Crystal resource container.
Increased the Mod drop-rate for Shield-Hellion Dargyns.
Removed the flare FX from the Firewalker Mod due to poor visibility reports.
Carrier’s Vacuum and Corpus Scavenger Drones will no longer be able to pick up or affect the placement of Ayatan Stars. This was causing Stars to become unreachable or falling through the floor.
A sound will now play when you find an Ayatan Star in loot containers.
Fixed ‘ammo’ Mods not applying until after first reload in Conclave.
Fixed missing Codex entry for Ayatan Sculptures and Stars.
Fixed missing Codex entry for Lunaro.
Fixed getting teleported away when clipping the side of the Defense cryopod platform.
Fixed the Redeemer unintentionally having a slower charge shot as per: https://forums.warframe.com/topic/688853-unannounced-redeemer-charge-shot-attack-speed-decrease/
Fixed the Sarpa sometimes firing "blanks" with Bullet Dance or blank stance.
Fixed the Zenistars disc returning to AFK/dead players.
Fixed a grammatical error in the Manduka Pack description.
Fixed black screen during mission fly in cinematic.
Fixed Syndicate Medallions spawning in unreachable areas.
Fixed not being able to replay The Second Dream cinematic in the Codex.
Mardi 27 septembre 2016
The Silver Grove - Update 3.3
Updated the Plastid Pickup material.
Increased the context action size when picking up Ayatan Stars.
Storage Containers and lockers will now have a chance to drop both types of Star instead of only dropping 1 type.
Fixed waypoints interfering with context actions.
Fixed offset Excavator trigger radius ring in Excavation missions.
Fixed positioning of extraction trigger radius in Orokin Derelict missions.
Fixed missing debris sounds when breaking electrical boxes.
Fixed an out of memory related crash.
Fixed various localization issues.
Jeudi 22 septembre 2016
The Silver Grove - Update 3.2
Removed beams above the cryopod area in the Infested Defense level.
Updated the icons for Resource Containers.
Fixed an issue with Ayatan Sculptures placed within the Landing Craft turning into duplicate version of other decorations.
Note: Individuals who had previously been effected by this will have their broken Ayatan Sculptures corrected in a forth coming script. Thanks for your patience!
Fixed an issue with Ayatan Sculptures not being collectable after a host migration.
Fixed an issue with duplicate Ayatan Sculptures being present if a previous host reconnected before the treasure was collected.
Fixed a couple of exploitable map areas found in certain Infested Defense tilesets.
Fixed the "Wait For Players" button appearing prematurely before search had completed on laggy connections. Clicking on it during this time would cause it to act as if the player had pressed .“Play Now” instead.
Fixed Ayatan Stars appearing blurry when placed on the ship as Decorations.
Fixed being able to purchase Warframe slots when selling Ayatan Sculptures/Stars.
Fixed not being able to remove the Ayatan Sah Sculpture and Ayatan Orta Sculpture once placed.
Fixed Loot Crates spawning inside the walls in the Jupiter Corpus tileset.
Fixed Endo Alerts having conflicting rewards with the Twitter text.
Fixed a duplicate Accept/Decline prompt being seen after selecting an Ayatan Mission.
Fixed an issue with in-game Polymer bundle pickups not appearing correctly.
Jeudi 22 septembre 2016
The Silver Grove - Update 3.1
Fixed a visual bug that caused the Prime Parts section of your Inventory to appear empty.
Fixed an unreleased weapon being available to view in the Codex.
Jeudi 22 septembre 2016
The Silver Grove - Update 3 - Ayatan
How to Ayatan:
There are two new terms to familiarize yourself with: Sculptures and Stars.
The individual Sculptures and Stars have several variations of rarity and value. Sculptures, which are more valuable, can be completed by socketing in the appropriate types of Stars.
Maroo will pay handsomely in Endo for your Ayatan treasures, but she’ll offer more for completed Sculptures. You’ll have to decide whether you want a quick payout or wait for the big prize and complete your Sculpture. If Endo isn’t what you desire most, you can keep your collection on display in your Landing Craft or trade your treasures with other Tenno.
Finding Ayatan treasures in regular missions will be rare, but if you’re feeling adventurous, you can speak with Maroo for a special weekly treasure hunt mission that will test your coordination, speed, and mobility. If you enjoy the more leisurely approach to art collecting, you can always have other Tenno do the work for you and acquire your treasure through the trade system. Whatever your method of procurement, once you have a piece of Ayatan treasure, what you do with it will be up to you.
Harvest and collect Resources from the world around you! Enemies, lockers and crates will continue to drop Resources, and now you can collect additional Resources by harvesting from the new Resource Caches. All default 'Resource cakes' have been replaced with actual representations of the Resources you're picking up!
Manduka Operator Suit
Pick up the latest in Operator attire. The Manduka Outfit is now available!
The Void is now an eligible region for Alerts! Alerts that occur in the Void will have a chance to include Void Traces as a reward!
Endo rewards in Alerts now scale to enemy level, with values of 80,100, and 150 Endo for Easy / Medium / Hard enemies!
You can now select (opt-in to) a ‘Wait For Players’ option when a quickmatch session is not found.
The Top 20 winners from the Codex Art Contest 3.0 have been added (more to come)!
Improved performance and stability during long missions.
Reduced memory footprint in missions by about 20MB for 32-bit systems (more for 64-bit).
Rounded the HUD display of the Peaceful Provocation Equinox Augment Mod percentage.
Polarizing now attempts to keep as many Mods equipped as it can instead of removing all of them. Priority is given to Mods in earlier slots.
Improved performance issues when entering the Arsenal.
Increased the hit box size for Grineer Sensor Bars.
Fixed being booted back to the Navigation screen upon the Host freezing during mission load-in.
Fixed a rare bug that would keep particle effects going forever (eg: Tar-Mutalist Moa bombs stuck perpetually dissolving).
Fixed leaking channelling effects that would stick around if an enemy was killed while performing a channeling attack (Grineer Guardsmen did this regularly).
Fixed being affected by Freeze status effects when attempting to melee block the attack.
Fixed blocking procs with the Sancti Magistar resulting in being stuck in place due to proc blocking, and can often be stuck until you are downed.
Fixed a missing text space in the Invasion reward description.
Fixed extra "+X% DAMAGE" text on the Pistol Amp Aura Mod description.
Fixed Arsenal camera and rotation not working properly in Relays.
Fixed taller Infested enemies getting stuck in Defense tileset spawn areas.
Fixed a script-error caused by Flamethrower wielding enemies (Scorch, Hyekka Master).
Fixed a script-error that would occur if the target was destroyed while a Bursa was winding up.
Fixed motion blur masking only being visible on bright objects and is now much more punchy than before! (Reminder: Display Settings has option for motion blur)
Fixed mods dropping disproportionately often from Infested Runners.
Fixed pillar decorations appearing incorrectly in Grineer Galleon tilesets.
Fixed a water texture issue in Grineer Settlement tilesets.
Fixed item pick-ups floating.
Fixed floor collisions in the Earth tileset.
Fixed a case of loot crates being inaccessible.
Fixed a crash related to Mesa’s Peacemaker.
Fixed a crash when selecting a Profile Icon.
Vendredi 16 septembre 2016
The Silver Grove - Update 2.1
Slowed down Synoid Helicors spinning animation.
Fixed the Pistol Amp Aura Mod not amping Mesa’s Peacemaker.
Fixed the Vaykor Sydons charge FX not resetting when dropping the block before being fully charged.
Fixed Syndicate melee weapons being offered as rewards when reaching max rank within that Syndicate.
Fixed the Synoid Heliocor hologram not displaying the Cephalon Suda symbol.
Fixed getting stuck on the wall trim when dropping into the Corpus Gas City tileset.
Fixed ability sounds not playing after triggering your Operator Focus ability as per: https://forums.warframe.com/topic/699659-loki-sound-bugs-after-summoning-your-operator/
Fixed engine sounds of the Corpus Hijack object not playing properly after running out of shields.
Vendredi 16 septembre 2016
The Silver Grove - Update 2
Represent your favorite Syndicate with these unique entry of weapons. Each weapon is charged with a unique bonus (brainstormed by your Design Council!) and reflect the Syndicates they represent. These weapons have stat changes and a unique passive, but there is no Syndicate burst associated with them. Diversity! All weapons must be equipped in melee mode to benefit from the bonus (save for the Telos Boltace).
Arbiters of Hexis
Push the limits of Tenno lethality with violent spinning attacks that damage all enemies in range. Increased mobility when equipped in melee mode. (Weapon Bonus by TunaMayo)
This intelligent hammer takes an enemy killed by a channeled attack and recomposes them as an ally if their Codex entry is complete. Any fatal strike with this weapon also performs a codex scan. (Weapon Bonus by Design Council collaboration)
Each charged attack turns the enemy’s pain into a healing pulse that washes over allies. Also, creates resistance to status effects when held. (Weapon Bonus by (PS4)Sreza and Design Council collaboration)
Whip the enemy out of their ill-gotten gains; double credit drops on kills. (Weapon Bonus by Oranji)
Rakta Dark Dagger
Infiltrate undetected; reduced visibility when held. Then strike with confidence; hits to irradiated targets restores shields and creates overshields. (Weapon Bonus by Design Council collaboration)
Justice blinds. Each blocked hit charges a Radial Blind, when fully charged drop block to unleash it. (Weapon Bonus by Tourach and taiiat)
Obtain these weapons through Syndicate Offerings. You must reach the top Syndicate Rank to purchase the pertaining weapon.
Added a generic Corpus announcer to Corpus Ship tiles.
Improved performance issues related to Leech Ospreys.
Corrected the Ducat pricing for Nyx Prime Systems and Volt Prime Chassis, they were using the common sell price when they are uncommon drops.
Tweaked Exterminate missions to ensure you will be able to collect enough Reactant for the amount of enemies spawned.
Tweaked the blocking volume underneath Sentinels in your Landing Craft to allow placement of decorations.
Fixed Nova’s Antimatter Mine Conclave Augment not fully charging an orb.
Fixed Clients affected by Radial Disarm in Conclave being unable to use non-melee weapons if they die and revive.
Fixed Titania’s Razorflies persisting if player leaves while in Razorwing form in Conclave.
Fixed a Host migration resulting in Titania keeping her Razorwing weapons in Conclave.
Fixed the Pistol Amp Aura Mod not increasing pistol weapon damage.
Fixed an FX leak when a Grineer Bombard's rocket would strike something and catch fire; the fire would go out but the object would linger forever.
Fixed a performance hitch related to Ancient Healers, Grineer Scorpions and other enemies that use a grappling hook.
Fixed the start animation for Emotes not playing.
Fixed the Ki’Teer Earpieces not applying your eye glow color.
Fixed ending up back in your Landing Craft upon leaving the Simulacrum when set to Solo mode.
Fixed Clients seeing their summoned Operator skin tone changed to the colour of the Operator's suit, and the suit appearing as the Operator's skin colour.
Fixed the Paris/Paris Prime kills not counting towards the ‘Rifleman’ challenge.
Fixed friendly Excalibur Specters affecting you with their Radial Blind ability.
Fixed shrinking when shaking hands with Titania while her Razorwing is active.
Fixed Titania being stuck in flight mode when running out of Energy during Razorwing as per: https://forums.warframe.com/topic/690239-unlimited-titania-ult-at-full-size/
Fixed getting stuck in Nyx’s Absorb bubble while the ability is deactivated.
Fixed a case where another player spawning with an Aura mod while you were in Titania’s Razorwing would result in you running through the air.
Fixed being able to roll with Nyx’s Assimilate Augment active by binding a dedicated roll key (not sprint/roll).
Fixed not being able to cycle through your highlighted ability while rolling.
Fixed appearing reversed when selecting the Archwing mode in the Arsenal.
Fixed the ‘Get Clem’ mission failing to launch as per: https://forums.warframe.com/topic/698963-get-clem-weekly-mission-broken/
Fixed jog/sprint timing sounds when wielding an Axe weapon to feel less clumsy.
Fixed the Lecta not displaying it’s proper FX.
Fixed Syndicate Medallions spawning in inaccessible locations.
Fixed enemies and allies floating upwards when hit by an Ogris with Adhesive Blast.
Fixed not seeing your melee weapon when performing numerous finishers when the weapon has ‘Visible When Holstered’ switched off.
Fixed some issues with the Grineer Shipyard sludge material.
Fixed the wrong minimap displaying in the Grineer Shipyard tileset.
Fixed a crash when Infested Maggots would attempt to attach to each other.
Fixed a crash when attacked by an Infested Leaper.
Fixed a crash upon starting the Law of Retribution.
Fixed a crash related to Bursas.
Fixed various translation errors.
Vendredi 9 septembre 2016
The Silver Grove - Hotfix 1.4
You can now walk on top of the blue force field in the Raptor boss fight. This will allow you to drop the batteries/bombs in, instead of previously having to stand on the lip.
Reduced the volume of Warding Halo hit sounds and amount of times the hit sound will play when near an ally with Warding Halo.
Adjusted the Porta Armor positions on Nyx’s Nemesis skin.
Tweaked the Ki’Teer Syandana’s texture and tint based on community feedback.
Fixed a particle system leak that would gradually erode performance and memory over time; it may also have resulted in missing effects in some cases.
Fixed not being able to complete an Earth Sabotage mission after a Host Migration.
Fixed HUD inconsistencies for Clients during the Raptor boss fight.
Fixed Raptors sometimes spawning inside destroyed vents after a Host migration.
Fixed rare script error that could occur when a bomb is dropped in a vent during the Raptor boss fight.
Fixed a texture issue with the TennoGen Excalibur Caduto skin.
Fixed the top spike of the Acanthus Prime Armor chest piece.
Fixed the Void Relic Refinement screen being cut off.
Fixed the Relic Selection screen being unnecessarily closed when squadmates click a Void Fissure mission from the world state window.
Fixed the minimap overlay remaining on screen during cinematics.
Fixed planets and text being misaligned for new players accessing the Star Chart for the first time.
Fixed loading into a Void Fissure mission with the wrong Relic equipped due to everyone selecting their Relic simultaneously.
Fixed not being able to place Noggles near the front of the Landing Craft.
Fixed Inaros not being teleported to the correct position when you open up the Arsenal.
Fixed incorrect Rare Container Booster text as per: https://forums.warframe.com/topic/686204-english-affinity-booster-from-rare-container/
Fixed seeing an ‘Accept’ button in the squad menu when there is nothing for you to accept.
Fixed being stuck in a perpetual ‘Find Squad’ state.
Fixed all squad members having to ‘Decline’ the selected node even if it was never accepted. A single Decline will now cancel the node selection.
Fixed Rare Containers spawning inside geometry.
Fixed Strun & Strun Wraith reload sounds not playing properly.
Fixed transition issues with emotes that loop.
Fixed issues with loot crates spawning in the map in the Infested ship room.
Vendredi 2 septembre 2016
The Silver Grove - Hotfix 1.3
Fixed a crash that occurred during a Lunaro match.
Fixed missing audio in the Raptor intro cinematic.
Fixed a lighting issue in the Corpus Ship tileset.
Vendredi 2 septembre 2016
The Silver Grove - Hotfix 1.2
Conclave and Lunaro Changes & Fixes
Loki will no longer gain energy from orbs while his Invisibility is active in Conclave.
Lunaro gamemode will now show up in the Liset Conclave console rotation.
Fixed the ‘Team Select’ screen disappearing after a Host Migration in Conclave.
Fixed losing End of Mission XP upon changing your loadout after a death in Conclave.
Fixed a crash when attempting to join a friends Conclave game.
Fixed a crash when attempting to Alt+F4 out of a Conclave game.
Changed Smeeta's Charm ability, specifically the Resource related Charm, to give a single Resource pickup rather than a random stack of resources that may not be the appropriate size for the chosen Resource type.
Changed the description of the TennoGen Excalibur Graxx helmet and skin to better clarify what items you receive.
Valkyr now screams when casting Hysteria with the Hysterical Assault Augment Mod equipped.
Tweaked the Hyena’s ability FX.
Fixed some edge cases of Matchmaking issues where Clients would time out just as the Host tried to load a mission.
Fixed a Matchmaking issue related to the ‘Play Now’ button remaining visible and clickable when loading into a high latency mission.
Fixed a hole in the Corpus Ice Planet tileset.
Fixed Chargers and Zanuka remaining permanently frozen after Rhino’s Rhino Stomp ability.
Fixed missing Hyena variants in the Codex.
Fixed Kavats floating in mid-air when they are killed during their jump attack.
Fixed not receiving a badge once scanning all the Kurias.
Fixed a rare case of extraction being disabled in the Earth tileset.
Fixed missing and various localization issues.
Mercredi 31 août 2016
The Silver Grove - Update 1.1
Conclave and Lunaro Fixes
Fixed the Conclave Karak Skin not applying to the Karak Wraith.
Fixed the Conclave Karak Skin not applying to all parts of the weapon.
Fixed crash when changing display settings while running DirectX 9 on Intel HD Graphics.
Fixed the Inaros Elemental Sandstorm Mod not being in alphabetical order in the Syndicate offerings list.
Mercredi 31 août 2016
The Silver Grove - Update 1
New TennoGen Items!
Tenno! Launch Warframe through Steam to gain access to the Steam Market to purchase the latest TennoGen skins and support community creators!
If you are a content creator we will be giving you your skin, so don't buy your own item!
Maharliqa Syandana by led2012 Sciathin Syandana by Master Noob Disconnect Syandana by Faven_PS Teplo Syandana by FrellingHazmot Ayla Syandana by Cobalt
Nyx Athena Helmet/skin by prosetisen Volt Graxx Helmet/skin by Faven_PS Excalibur Caduto Helmet/skin by Hitsu San Excalibur Graxx Helmet/skin by Faven_PS Valkyr Graxx Helmet/skin by Faven_PS
Mirage Graxx Skin by Faven_PS Mirage Sigyn Skin by novadragon01 Excalibur Apex Skin by antoineflemming Rhino Vojnik Battle-Damaged Skin by Volkovyi Rhino Graxx Skin by Faven_PS
Mirage Jolli Helmet by Cheshire Nova Fusion Helmet by Coridium Zephyr Migisi Helmet by FrellingHazmot Vauban Chapelon Helmet by Rekkou Loki Ersatz Helmet by Rekkou Frost Jotun Helmet by malayu & Stenchfury
These Augments can be purchased from the appropriate Syndicates with Standing.
Use Secondary Fire to leap onto enemies up to 30m away.
Accelerant gives +50% casting speed and +50% Fire damage to allies within range.
Sandstorm has a 50% chance of inflicting status effects based on the damage types and mods equipped melee weapon.
You can now Kneel, Bent Knee Kneel, and Sit!
We have added the option to customize a ‘Quick Progress View’ in your key bindings. This will allow you to scroll through your rewards as previously holding own ‘Tab’ to ‘View Mission Progress’ did not permit this.
Added a counter for each player using buff indicators. This will show when ‘Show Player List’ is enabled in HUD options.
Conclave and Lunaro Fixes
Fixed the scoreboard not disappearing when dead in Conclave and during replays in Lunaro.
Improved the combo fluidity for the Bullet Dance Mod and fixed issues with executing combos.
The Lotus will now inform you of your location to the Shrine when finding it outside of The Silver Grove quest.
Optimized font storage to reduce memory footprint and update size.
Improved shadow precision for DirectX 10 and 11. May also reduce GPU memory usage slightly.
Improved navigation for AI around the cryopod in Corpus ship defense missions.
Removed a delay intended to fix frame rate when auto reloading a weapon. This primarily affected the Vectis and Tigris due to frequent reloading.
Alerts that reward Endo will be displayed the same as Credit Alert rewards, with the Endo icon displayed instead of the word Endo.
Fixed issues with being active in Titania's Razorwing preventing the effects of Tribute buffs and Spellbind self-casts.
Fixed a long performance hitch upon entering the Shrine mission without an Apothic in The Silver Grove quest.
Fixed Paracyst’s alt fire not being able to pull ragolled enemies (e.g. From Titania’s Spellbind & Lantern).
Raptor NS missing a Codex entry.
Fixed Cephalon Fragment markers appearing as a default icon for Hosts.
Fixed no VO playing when nearing the Shrine in The Silver Grove quest.
Fixed Oberon’s Reckoning ability stats to show health-orb drop chance as a proper percentage rather than a fractional probability.
Fixed a crash that occurred while using Nekros’ Desecrate.
Fixed the Operator room music continuing to play when selecting the Market/Starchart from the menu.
Fixed the Second Dream quest key being given as a reward from completing the Natah quest. Players must complete the Uranus to Neptune Junction as intended.
Fixed a loss of functionality when viewing the End of Mission screen in a Sortie. Investigating!
Fixed a loss of functionality when pressing ‘Enter’ while in the menu.
Fixed colliding into uneven walls can causing spontaneous death in Archwing.
Fixed a lighting issue in the Solar Chart.
Fixed various crashes.
Fixed various localization errors.
Vendredi 26 août 2016
The Silver Grove - Hotfix 5
Conclave Changes & Fixes
Fixed an issue with the Conclave Karak Skin.
Reduced camera-shake on Glaive throws.
Made the world state window shading darker for the Conclave window.
Fixed an issue with Conclave affinity percentages showing negative percents (%+-10)
Changes & Additions
All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time.
Reverted some cloth changes to Nekros.
Increased the health and armor of The Silver Grove shrine, but removed shields. The new health and armor values should make protecting the shrine easier.
Improved performance in Relays by creating better rules for what is loaded.
Fixed issues with hitches and hiccups in Fissure Missions started that were started after they had expired from the World State Window.
Fixed an issue where players could become unable to select mission nodes on the Star Chart.
Fixed an issue where a crash that would occur when a lobby was host migrated in the Star Chart.
Fixed an issue where the mission countdown would get stuck at 1 second.
Fixed issues with the Datamass falling through the floor on Uranus Mobile Defense.
Fixed an issue where default Operator customizations were not correctly refreshed.
Fixed an issue with Operator noses sometimes poking through closed hoods.
Vendredi 26 août 2016
The Silver Grove - Hotfix 4
Conclave Changes & Fixes
Decreased channeling efficiency trade off added to Martial Fury.
Increased damage of Tetra.
Fixed issue causing Arcata to be invisible after halftime until performing a melee attack.
Fixed the Conclave Karak having the incorrect store icon.
Titania Changes & Fixes
Increased Razorwing's flight speed and reduced damage to Titania on impact and collision with the world.
Reduced the camera shake on Dex Pixia but added intro aim deviation to keep the same balance.
Changes & Additions
Operator Hoods can now be opened or closed!
You can now use the Search function in the Relic Selection Window!
You can now jump through the metal frame hanging from the ceiling in Grineer Galleon!
Added additional effects to 'The Silver Grove' Shrine.
Added quality to Relic names in Relic screen (ie, LITH S2 RELIC [FLAWLESS])
Nekros Prime parts added to the Warframe Nexus App.
Fixed loading into the incorrect mission type when selecting an Alert on Mars- Augustus/Martialis.
Fixed issues with scanning the Frostleaf plant.
Fixed being able to collide with the Shrine in The Silver Grove quest.
Fixed various localization typos and grammar errors.
Fixed an issue where the Revive screen didn’t work with Steam controllers.
Fixed crashes in Arena Mastery Test (MR 22).
Fixed new Aura mods being untradable.
Fixed having two entries for Grineer Warden and Grineer Warden Eximus in the Codex.
Fixed faulty logic which was causing shockwaves to hit flying targets when they shouldn't.
Fixed exploit during Fissure missions that rewarded a copy of the Relic being used.
Fixed Titania’s shrine triggering outside of her quest.
Fixed Apothic blueprints being sellable.
Fixed a possible game freeze during the Raptor fight.
Fixed collision issues on the Raptor fight with and bomb drops.
Fixed Host Migration not working for the Raptor fight.
Fixed issues with the Raptor's mortar and laser targeting invisible lasers.
Fixed Atlas Landslide augment being able to petrify himself if he's radiation proc'd.
Fixed Raptor's main weapon and grenade explosions going through walls.
Fixed a map hole exploit by bullet jumping and using Razorwing.
Fixed inconsistent hud elements for hosts and clients.
Fixed vent collision in Raptor fight - if bomb touches the trigger, it will always destroy the vent.
Mardi 23 août 2016
The Silver Grove - Hotfix 3 (Nekros Prime!)
Nekros Prime is here!
Harvest the souls of the dead and muster a shadow army to fight for you with Nekros Prime Access!
Get Nekros Prime Access now and make the newest Primes yours - instantly - including Nekros Prime, Tigris Prime, Galatine Prime, and exclusive Customizations only available through Prime Access!
Nyx Prime, Scindo Prime and Hikou Prime have entered the Prime Vault and their Relics are no longer obtainable in the game. If you already wield the power of these Primes, they will remain in your Inventory. If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.
As a responsive measure, a Perrin Sequence and New Loka Syndicate sacrifice -- the Nyx Prime Neuroptics will be replaced with Vauban Prime Neuroptics and Scindo Prime Blade will be replaced with Nikana Prime Blade.
The new Relics added that contain Nekros Prime, Tigris Prime, and Galatine Prime now contain a mix of the unvaulted items from the above removed Relics.
Check the in-game Codex in the 'Relics & Arcanes' section to find the drop locations for the new Relics!
If you are hunting new Auras, the Silver Grove Specters now spawn at a minimum level of 25, and gain 3 levels for each Specters spawned.
Moved the placement of plant waypoints to prevent the plants from spawning underneath decorations.
Buffed the Shotgun Amp Aura Mod to feel more comparable to Rifle Amp. It is now 18% at Max Rank.
You can now only equip 2 Apothics in your gear as opposed to the erroneous 200.
Conclave Changes & Fixes
Reduced melee blocking angle in Conclave
Reduced damage of Nikana series in Conclave
Adjusted input order of Sudden Spring combo in Fateful Truth Conclave stance
Fixed a crash that would occur in Mastery Rank up tests.
Fixed Junctions tasks appearing offscreen.
Fixed Raptor being able to damage Limbo while in the rift.
Fixed an issue where it was impossible to complete the Second Dream using only the Steam Controller.
Mardi 23 août 2016
The Silver Grove - Hotfix 2
Tweaked the Raptor boss tileset to prevent unintended teleporting.
Increased the spawn chances of Frostleaf.
Removed butterfly sounds from Titania’s idle animations for other Warframes. Butterfly sounds will only play on Titania’s idle animations with Titania equipped.
Adjusted the positioning for Porta Armour Leg Plates on Saryn Prime.
Adjusted the position and scale of the Edo Chest Plate on Nyx Prime to match Nyx (was too big on Nyx Prime).
Latron/Latron Wraith will now properly alert enemies when fired.
Nullifier capture targets no longer have their nullifier globe expanded when they are downed.
The radial burst from Syndicate weapons and mods is now silent and won't alert enemies.
Upon receiving Endo rewards in endless missions like Survival an Excavation, you will now be shown a total rather than having to mental math on things like '5 x 80'.
Fixed Endo amounts in mission reward tables across the board. Due to an issue in the conversion, the value assignments were based on "unranked" Cores from the old system rather than a fully ranked Core. All Reward tables are now restored to have the correct Endo within (i.e Excavation, Survival, etc). If you need a comparison, 1 Common Core (Max Rank) = 15 Endo, 1 Uncommon Core (Max Rank) = 50 Endo, and 1 Rare Core (Max Rank) = 80 Endo.
Clarity on drops overall for endless missions:
We did a drop audit of our endless tables and decided to reduce the repeat Mods in Rotation C and split what was 100% of Relics in B with C so that C isn't considered a 'wasted' rotation.
Fixed not being able to summon The Silver Grove Specters post quest completion to obtain the new Auras.
Fixed a progression stopping bug where Excavators would not spawn in The Archwing quest mission.
Fixed The Silver Grove Specters being missing from the Codex.
Fixed The Silver Grove new Aura rewards missing from the Codex. (As a wise Crewman once said... "If you think an Aura would be sweet then a Specter you must beat.")
Fixed being able to jump/crouch/slide with Nyx’s Assimilate augment active by switching to your melee weapon.
Fixed getting stuck on ziplines with Nyx’s Assimilate augment. You can now cast/decast the augment while ziplining!
Fixed missing finisher sound for the Sarpa.
Fixed Titania’s Razorwing weapons having zero proc chance.
Fixed unintended reduced charged shot speed on the Redeemer as per: https://forums.warframe.com/topic/688853-unannounced-redeemer-charge-shot-attack-speed-decrease/
Fixed being able to get The Silver Grove quest before completing Second Dream.
Fixed a poor Pox throwing animation when holding a datamass.
Fixed a black mesh appearing on the Pox in the Arsenal.
Fixed ground enemies continually spawning after you have been teleported to Archwing in the Archwing Quest Fomorian Escape mission. This caused significant performance drops.
Fixed Corpus turrets not being destroyed.
Fixed casting Titania’s Spellbind on a player while they are reloading, breaking them and their animation until they melee attack.
Fixed Loot Detector’s glow effect being too dim for Mods.
Fixed Operator voice not playing on Focus cast.
Fixed several issues relating to customizing gamepad bindings on PC.
Fixed a crash upon killing Lieutenant Lech Kril.
Fixed a progression stopping bug in the Mastery Rank 17 test where enemy kills did not count towards your kill counter.
Fixed a progression stopping bug in the Mastery Rank 20 test where passing through the rings did not increase your timer.
Fixed Shield Lancers in the Mastery Rank 3 test being equipped with Sicarus’ and causing significantly more damage.
Fixed not being able to shoot/damage enemies upon decasting Titania’s Razorwing.
Fixed not being able to hand in challenge completions to Simaris as per: https://forums.warframe.com/topic/689405-cephalon-simaris-stuck-daily-bug/
Fixed ‘Screen Cap’ sounds not obeying volume settings.
Fixed many UI bugs that would occur in DirectX 9 when Fullscreen as per: https://forums.warframe.com/topic/688952-rotary-progress-bars-not-functioning-correctly/
Fixed the Extinguished Dragon Key causing the SCanner to work very slowly.
Fixed Dynamic music not switching when the Stalker appears.
Fixed Whirlwind not appearing as an option for thrown weapons.
Fixed various localization issues.
Vendredi 19 août 2016
The Silver Grove - Hotfix 1
Changed the Koppra Tassets to the correct pricing of 25 Platinum. *Please note that a script has run to refund those that purchased the 75 Platinum Tasset.
Removed an unintended Kogake from the Arsenal. *A script is in progress to refund those that purchased the weapon and to remove it from inventories. Script is complete!
Raptor’s Swarm Drones have been lowered to 5.
Fixed Excavation rewarding incorrect amounts of Endo. We’ll be continually monitoring this to ensure the correct amount is being awarded and difficulties are tuned.
Fixed the Uranus Sabotage mission being uncompletable due to high water levels killing the panel.
Fixed incorrect Lotus end of mission transmission in The Silver Grove quest.
Fixed certain objects not showing up for Clients in The Silver Grove quest.
Fixed unreleased TennoGen items being visible.
Fixed the ‘The Silver Grove Bundle’ diorama displaying Banshee’s Soprana helmet details.
Fixed a case where Titania's Dust and Entangle aura hud buffs (from Tribute) wouldn't be removed when nullified.
Fixed a script error for Clients on mission failed End of Mission screen.
Fixed the Nova Asuri Bundle not including her helmet. *A script is in progress to reward the Nova Asuri Helmet to those who purchased the Bundle. Script is complete!
Fixed the receiving a prompt to uninstall mod when previewing leveling. The prompt will appear once you click on apply fusion.
Fixed Undying Will having its description value reversed.
Fixed the Operator Suit Collection diorama missing body parts.
Fixed Simaris offering Fusion Cores as a daily reward.
Fixed putting an emblem on Titania without any shoulder attachments will result in the emblem floating off of her shoulder.
Fixed some of Titania's buff icons not appearing.
Fixed the Nova Visage metal tint appearing black.
Fixed missing and incorrect localization.
Fixed a number of crashes and freezes.
Vendredi 19 août 2016
The Silver Grove
Trance your enemies with the mystical powers of Lotus’ newest warrior, Titania. Overwhelm your enemies with swarms of butterflies, mesmerize and distract foes with shiny lures and morph into a deadly, flying fairy.
Enemies fumble their weapons as they are whisked into the air. Nearby allies become immune to Status Effects.
Extract an offering from an enemy in the form of a random Ability Buff. Survivor’s attacks are weakened.
Create a swarm of razorflies that transform an enemy into an irresistible floating beacon, attracting witless comrades and finally exploding.
Shrink down and take flight, while razorflies attack nearby enemies.
Quest: The Silver Grove
New Loka has enlisted the Tenno to help protect a sacred forest from the Grineer camping around the sacred grounds. Speak with Amaryn, the leader of New Loka, in the Relay today to claim the quest! Please note: the prerequisite is that you've completed The Second Dream quest.
Now you can place your mark around your environment using Glyphs! Show your foes you are close by or simply show off your favorite Warframe.
How To Use
A Glyph Prism awaits you in your Gear wheel!
Access your Glyphs in the new ‘GLYPHS’ category under PROFILE in the menu, and select which Glyph you would like to use! GLYPH is now the catch-all word for Profile Pictures, so you'll see your Glyph selection determine that and your Forum Profile!
New weapons and customizations
Pick up the latest in Operator attire. Now available the vogueish Koppra Outfit and the unconventional Varida Outfit.
This malignant growth hangs elegantly on the shoulders of any Tenno. Complete this look by adding on the matching Pox Weapon.
Makes sweeping cuts punctuated by bursts of heavy gunfire.
These festering sacs of pus and gas burst violently on impact. Complete this look by adding on the matching Apoxys Syandana.
New melee stance : Bullet Dance!
Return to the Orokin Void to find this Stance in the Caches that appear in Sabotage missions!
Raptor 2.0 Boss Fight!
The Raptor has a new look and new function! With updated scaling and new combat mechanics, this airborne Corpus threat has never been so fierce! Visit this updated boss battle on the usual node on Europa. Without spoiling things, there are multiple Raptors that occur, and as a result the drop tables have been averaged
Fusion Simplified: Part 1 is here!
If you're asking yourself 'Where are my Fusion Cores and what is Endo?", please read this section carefully! This section explains the conversion from a Fusion Core / Duplicate Mod fusion system to the Endo Fusion system.
Fusion in Warframe is one of the main systems that encourages investment in your Mod collection and Upgrading your gear. With calculated clicking and collecting, you can take your unranked Mods to top tier performers.
With the change to an Endo system we've removed the hidden complexity of Fusion. This Endo Fusion system maintains many aspects of the hold.
What is Endo? Endo is Fusion energy incarnate. It is the raw resource that powers the process of Upgrading Mods. In essence, Endo serves as the simplifier in all things Fusion. All duplicate Mods can now be simply converted into Endo. Endo will now drop from enemies and missions where Fusion Cores used to be.
Fusing with Endo makes the Mod Rank increases clear, as the system now only increases in whole Ranks. Partial upgrading with unclear requirements towards your next rank will no longer exist, and neither will wasted Fusion energy. The UI will tell you exactly how much Endo is needed for the next Rank, which gives you a clear goal to work toward.
Any partial Mod upgrades before this Update will be refunded with equivalent Endo and Credits.
So how does the conversion actually work? The base conversion is:
5 Endo = 1 Unranked Common Core.
Fusion Credit Costs are now averaged out since Endo is a static Resource and not skewed by Rarity or Polarity in the same way Mods and Fusion Cores were.
No more wasted Fusion Energy exists. Often times you'd Fuse a Mod with a Core and would lose some tail end fusion energy. Static Endo amounts mean this is no longer possible.
All Mods can now be Dissolved into Endo.
Fusion Core packs in the Market have been replaced with completely repriced Platinum Endo bundles.
Part 2 is coming soon and will include
Treasures: discoverable ancient valuables that can be constructed and converted into high Endo quantities.
Trading of Endo (in the form of Treasures).
The following Augment are available today from the appropriate Syndicate Offerings:
Nyx can move at 50% speed while using Absorb, but the area is reduced by half.
Can now be cast on allies with 50% effectiveness.
Path of Statues
Leave a trail for 12s that petrifies enemies for 6s.
Added Rarity colour grading to the Relic Reward selection screen in Fissure missions.
Soft launch of colourblind door symbols! These new symbols should help you determine if a door is locked or unlocked, as they no longer rely on the sole use of colour.
Added a warning message when the last member of an Alliance’s creator Clan tries to dissolve the Clan.
Added indicators in the Arsenal of how many Forma are installed in gear, and whether or not gear has been fully Mastered!
Added a waypoint marker for Cephalon Fragments.
Added more Relic Rewards into Rotation A in replacement of some Credit Bundles and Mods.
Lunaro and Conclave Additions & Changes
Lunaro has been out in the wild for a couple of weeks now, and in this time we've been play testing extensively - internally and externally - and have been listening to your feedback. In an effort to address your concerns and increase the overall playability of the mode we've implemented a number of new gameplay features, arenas, customizations, and back end systems. Read on below for further details:
New Weapon Skins!
New Conclave weapon skins for the following weapons can now be purchased for standing from Tehsin once you’ve acquired the Typhoon rank:
Steel Meridian Themed Map
The valorous troops of the Steel Meridian were greatly pleased by the skill and honor found within Lunaro matches and have constructed a variant of the Arena for friendly Tenno to enjoy. Find the new map in rotation today.
New Warm-Up System!
Haven't played any Lunaro since launch? Feeling a bit rusty? Well worry no more! The introduction of the new Lunaro Warm-Up system will take players currently waiting in a not full lobby and load them all into a practice session. These sessions will see all active players equipped with their own Lunaro so as to allow everyone the chance to practise basic game mechanics while waiting for additional loadings to join. Once a game is full and ready to begin the match will naturally progress to the proper Lunaro mode with goals, assists, and saves from the previous Warm-Up being wiped clear.
New Gameplay Mechanics!
Ball Magnet Guard
Many of the loudest complaints about Lunaro were directed to the frequency of possession changes that could occur when a scrum was formed. To help alleviate this we've introduced the Ball Magnet Guard mechanic. This mechanic will allow the player with the ball to absorb a couple of hits, both melee and check attacks, before they lose possession. Initiating a Ball Magnet Guard is as simple as holding down the Ball Magnet button after the Lunaro has been picked up. Passing is now a dedicated button. Defaulted to R, this dedicated pass button should make coordination and team play more viable, especially in high-latency environments.
Bringing up the Scoreboard can now be done with the TAB button bringing Warframe PvP in with more traditional PvP games.*
Please note: This change is also reflected in PvE game modes. Pressing TAB will bring up the Progress & Rewards screen without locking the player in place.
New PvP Matchmaking Rules!
Much of the feedback we've received from our seasoned PvP players and newcomers alike was our inscrutable matchmaking rules. We've attempted to stream lines and have separated the rules used to match players in PvE from those used for PvP. Specifics on these PvP specific matchmaking rules are as follows:
When attempting to join a friend you will be placed on their team if there is available space.
If you create a squad and then create/join a PvP lobby you will all be placed on the same team. Subsequent joiners will fill the opposing team slots.
Inviting a Friend who is currently in a squad will attempt to being in the full squad into your current game/lobby.
Attempting to join a PvP match without enough space for you and your squad will now present an error message indicating that there isn't space to accommodate everyone.
A similar error message to the above will be displayed when a full Squad of 4 players attempts to join a Lunaro match.
Invite and Friends Only Lobbies now have a "Switch Team" option.
New Penalty/Reward System!
Another common gripe that has sometimes been affecting our competitive PvP modes was one that affects almost all games of this nature; rage quitters. While any system we introduce won't be able to completely solve this issue we've enacted a consequence system that will hopefully curb some of the more numerous instances:
We now track players who quit out of matches including those using the Alt-F4 method.
The Penalty system has 2 stages; a warning and a penalty applied state:
The warning stage will appear on the Landing Craft after the game detects that you've quit out of a match prematurely.
The Penalty Applied state will kick in after a certain % of your last games are determined to have been prematurely left. This state results in an XP Penalty of 75%.
Player's can climb back out of the Penalty Applied state by completing a corresponding amount of full matches.
While also negatively affecting rage quitters, we want to encourage those who continue to play while short on players and those who play multiple matches in a row.
Completing a match you were short on will result in a +20% boost to XP and Standing.
Completing subsequent matches will results in 10% more XP and Standing after the first match.
New Custom Lunaro Bindings!
With the launch of Lunaro on Consoles we introduced full customization options for Lunaro controls. With this update we will be introducing the same functionality for PC keyboard and mouse users.
Head over to the Options screen to configure your Lunaro bindings as you see fit!
Soft Launch: Player Hosted Servers
Another major complaint directed toward our Conclave game modes has been the potential for laggy experiences due to the game running on our peer to peer system. With this update we will be rolling out the first stages of a potential solution to this issue: volunteer player hosted servers - we've got the tools in place to allow you to host Lunaro.
At this stage volunteer servers are limited to running Lunaro only, and require a separate dedicated computer to host.
The initial roll-out will be conducted via an invite-only process due to the need to gauge scalability and success. We will be using this soft launch to gather valuable feedback and stats and once we determine that the system is ready to provide the best experience we will be moving forward with a full scale public release.
Conclave Changes & Fixes
Affinity gained no longer converts to Energy in Conclave
Increased Standing gain at EOM based on Conclave Syndicate Rank
Shield regen delay decreased in Conclave
Shield regen rate decreased in Conclave
Ash now has increased Mobility while invisible in Conclave
Increased animation speed and range of Ash’s Teleport To in Conclave
Decreased duration of Ash’s Smokescreen in Conclave
Decreased range and damage of Banshee’s Sonic Boom in Conclave
Increased angle of Banshee’s Sonic Boom in Conclave
Chroma’s Spectral Scream status chance now 100% in Conclave
Equinox’s Rest & Rage range reduced in Conclave
Frost’s Freeze, Ice Wave and Snow Globe now also reduce target’s Mobility in Conclave
Reduced damage of Frost’s Freeze in Conclave
Reduced range and increased duration of Hydroid’s Tempest Barrage in Conclave
Increased speed of Hydroid’s Tidal Surge in Conclave
Inaros’ Devour now also decreases Dodge speed of target in Conclave
Increased duration of Ivara’s Encumbered and Null-Shield arrows in Conclave
Reduced the damage it takes to remove Invisibility from Loki in Conclave
Loki’s Radial Disarm now drains Energy and deactivates any active Abilities on target instead of Health/Shield in Conclave
Increased animation speed of Mag’s Crush in Conclave
Increased the percentage of damage stored per hit in Mesa’s Ballistic Battery in Conclave
Decreased duration and increased damage of Mirage’s Hall of Mirrors in Conclave
Increased cost of Nekros’ Desecrate in Conclave
Reduced duration, range and added a debuff icon on target of Nekros’ Desecrate debuff in Conclave
Removed Energy drop from Nekros’ Desecrate in Conclave
Decreased health and increased damage of Nezha’s Warding Halo in Conclave
Nova’s Null Star now drains Energy instead of Health/Shield in Conclave
Reduced duration of Nova’s Molecular Prime in Conclave
Decreased duration and increased damage of Saryn’s Spores in Conclave
Decreased duration of Volt’s Shield in Conclave
Removed duration reduction and reduced Energy drain when picking up Volt’s Shield in Conclave
Wukong’s Iron Poke now knocks down targets towards him in Conclave
Added melee magnetism to Valkyr’s Berserker and Wukong’s Primal Fury in Conclave
Increased speed and damage of Zephyr’s Tailwind in Conclave
Secondary Wind mod now increases Reload Speed instead of Health Rate on Kill
Relentless Assault mod now increases Power Rate instead of Attack Speed on Kill
Increased damage of Thundermiter mod
Overcharged mod now converts up to 50 energy at 100% to Overshields on respawn
Reduced the amount of Blast damage blocked by Anti-Flak Plating mod
Recharge Barrier Augment shield restore reduced
Changed order of combos and attacks in Last Herald Conclave stance
Changed order of attacks in Celestial Nightfall Conclave stance
Ogris damage and projectile speed increased in Conclave
Penta series damage increased in Conclave
Tonkor damage increased in Conclave
Tonkor self damage enabled in Conclave
Angstrum damage and projectile speed increased in Conclave
Increased Ammo Pool of Latron Wraith in Conclave
Increased damage of Hind in Conclave
Soma Prime damage decreased in Conclave
Soma damage increased in Conclave
Gorgon damage increased in Conclave
AkSomati damage decreased in Conclave
Added Knock Down to equipped Stave Slam attacks in Conclave
Sybaris damage decreased in Conclave
Vectis damage decreased in Conclave
The Jat Kittag has received the PBR treatment!
Infested Runners and Chargers will now resort to a projectile attack only on the condition that they have no chance of melee attacking you.
Infested Maggots will now only attach to targets after a jump if they are still in range (possible for target to move out of latch range between jump animation start/end)
Bosses now appear on your mini-map as a red 'destroy/kill' marker instead of the yellow marker for consistency.
Reduced the reaction time and animation for enemies being corrupted by Void Fissures.
Void Fissure Junction challenges can now be completed on any planet.
Tweaked the Archwing Mastery Rank test to reflect recent Archwing movement changes.
Increased the Spy mission timer in the Vor’s Prize quest.
Reduced Shield Lancer spawn chance during Vor’s boss battle in the Vor’s Prize quest.
War no longer glows when holstered.
Updated Chroma’s tail cloth physics.
Minorly tweaked the emblem placement on the right Pakal shoulder armour to prevent clipping.
Improved spawning in Archwing open-space Exterminate missions.
Adjusted holster position for the Nunchaku hip style.
Moved Spy from Adrastea- Jupiter to Amalthea- Jupiter, and changed Adrastea to a Corpus Sabotage mission.
Adjusted emblem offsets for Heavy, Regular and Thin Kubrow bodies.
Tweaked location of Mariana - Earth node so the Vor's Prize mission text doesn't overlap the next node's text.
Decreased Nekros’ Desecrate delay slightly to make it more popcorny.
Moved the '3 Spy data extractions' Junction Challenge to Neptune- Pluto to replace '3 waves of Archwing Interception' now that Jupiter-Saturn requires players to defeat Raptor on Europa.
Kavats no longer use their Pounce ability when trying to be stealthy and have the Pounce mod equipped.
Tweaked New Loka’s hub room to reduce amount of mist and make water a bit less transparent.
Pursuit ship turrets are now randomized rather (to prevent one side of the ship having only rocket-turrets and the other side only auto-turrets).
Fixed an issue where the Dark Split Sword would show a Mire when being built in the Foundry.
Fixed the poor lighting in New Loka’s Relay Syndicate room.
Fixed a text error in the End of Mission screen.
Fixed speed buff abilities carrying over to Operators during Focus.
Fixed Nyx’s Absorb camera FX remaining after a host migration.
Fixed an Infested object blocking the door near the end of the Once Awake quest.
Fixed the large majority of Earth Alerts being Erpo Archwing Alerts.
Fixed the Atlas Tartarus helmet not appearing in Alert cycles.
Fixed the Wukong Dasheng helmet not appearing in Alert cycles.
Fixed various clipping issues with Inaros.
Fixed Loki’s Disarm not working for Junction Specters against players.
Fixed Ivara's Prowl ability scanning enemies that don’t have drop table items (ie turrets and cameras).
Fixed Infested objects appearing in Vor’s boss tileset in the Vor’s Prize quest.
Fixed Rhino being able to activate his heavy landing Passive on all ground slams.
Fixed the Rending Crane stance Mod having a text path for its default combo.
Fixed an issue where interrupting a reload wouldn't usually cancel the reload animation.
Fixed loss of functionality when cancelling a mission while the screen is fading out (When the countdown timer is < 1 second).
Fixed Left Leg customizations applying to both legs for some Warframes.
Fixed overlapping localization text on the Spinning Needle combo screen.
Fixed spawning in Archwing missions backwards.
Fixed/improved the death FX on surveillance drones (Regulators).
Fixed a disabled laser grid in a Corpus Spy level.
Fixed Oberon’s Renewal projectile not applying the Client’s energy color.
Fixed the Porta Armour energy orb showing up on the Lunaro Riv Min and Riv Comp right leg pieces.
Fixed emblem placement on the Dendra Right Shoulder Guard.
Fixed Junction list on some planets overlapping parts of the planet.
Fixed missing FX on hackable Moa cabinets for Clients.
Fixed crash when you destroy a Blunt with projectiles stuck to it. (eg shoot it with Boltor)
Fixed clipping issues with the Salix Syandana.
Fixed the scoreboard not appearing when viewing mission progress in Rathuum.
Fixed incorrect Sugatra positioning on the Okina.
Fixed the 'free public' slot number being wrong when advertising a session sometimes (with just host sitting there).
Fixed continuing to move around in Archwing while viewing the Interception reward screen.
Fixed Clients casting Focus not having their customizations appear.
Fixed Mesa’s Ballistic Battery at rank 0 being able to absorb up to 200 damage per shot when it was meant to be 20.
Fixed a variety of map holes as discovered by the community.
Fixed Void Tear progress clipping into Spy mission hud elements.
Fixed issues with profiles opening on top of a diorama.
Fixed a UI crash when equipping Consumables.
Fixed the Cold Snap Mod having no effect if a Client has it equipped.
Fixed being unable to accept a vote when in the Solar Chart.
Fixed a missing panic button in a specific Grineer Sabotage tileset.
Fixed being able to click a barely noticeable node when zoomed out in the Solar Chart.
Fixed Nova’s Null Star ability timer not updating for Clients.
Fixed Duration Mods reducing energy per enemy for Nekros’ Desecrate. Power Efficiency should only affect energy per enemy for Desecrate.
Fixed physics driven Archwing ability casting animations causing your velocity to be zeroed out at the end of the animation.
Fixed selling your Warframe currently selected for Conclave will break that loadout.
Fixed the Mastery Sigil not displaying your actual rank when viewed in a diorama.
Fixed the Junction task 'Collect 20 Mods' only counting Mods collected on Earth.
Fixed some weapons getting stuck in reload animation loops.
Fixed being able to pass through certain geometry with Wukong’s Cloud Walker ability.
Fixed spawn-point selection bug that would prevent enemies from spawning in neighbouring tiles if the current tile has exceeded the desired capacity.
Fixed ‘Restore’ items appearing black in Archwing missions.
Fixed completing the Suisei- Mars missions not showing as complete for the Junction task.
Fixed the Electromagnetic Shielding Mod staying active when not actively blocking.
Fixed bug where reload time could accumulate from canceling a reload while there was 0 ammo in clip.
Fixed the Latron not actually alarming enemies.
Fixed issues with Sprag and Ven'kra Til not having proper lip syncing.
Fixed incorrect teleport volumes in the Mastery Rank 18 test.
Simplified The New Strange quest level layout and used more tiles themed around a secure facility.
Fixed spy camera drones showing up in place of wardens in the New Strange quest.
Fixed desert enemies spawning instead of shipyards enemies in the New Strange quest.
Fixed the Sense Danger Kavat Mod always displaying bright pink enemies.
Fixed an exploit with Smeeta's Charm ability.
Fixed charged weapons cancelling their charge if the player sprints.
Fixed ground enemies continually spawning after you have been teleported to Archwing in the Archwing Quest Fomorian Escape mission. This caused significant performance drops.
Fixed Volt’s Discharge not applying diminishing returns to duration.
Fixed the Heliocor not having information on its Blueprint location (Simaris) in the Market.