Reduced the health restored by Wukong’s Defy Ability in Conclave.
Reduced the effectiveness of Nezha’s Warding Halo in Conclave.
Fixed some overlapping text on Interception Missions.
Fixed Sapping Osprey’s bombs not being hittable while rising/falling.
Fixed some weapon audio FX not properly playing when fired.
Vendredi 18 décembre 2015
Fixed Hikou not being available for use in Conclaves.
The Winter Bundle and Winter Accessories Bundle have been added to the Market! You can find these by selecting Bundles in the Market and scrolling to the bottom. You can also purchase the skins separately under Warframes > Warframe Accessories.
Fixed the Nart Deer and Nistlebrush Gene-Masking Kit not giving festive Kubrow fur colors. (*Please note that we've launched a script to give players the festive Kubrow fur colors that didn't receive them from purchasing the Gene-Masking Kits.)
Fixed the Mastery Rank 19 test not being completable.
Fixed some localization issues.
Vendredi 18 décembre 2015
Increased damage and ammo pool of Penta series in Conclave.
Increased damage and ammo pool of Tonkor in Conclave.
Decreased ammo pool of Miter in Conclave.
Adjusted the match countdown number’s positioning on the screen.
Made slight adjustments to NPC audio FX on death.
NPCs no longer alert all teammates when fighting a player. Their proximity alert now has a limited range and will not go beyond closed doors.
Nezha’s Warding Halo will now be more responsive to enemies entering its radius, damaging them immediately.
Nezha’s Blazing Chakram teleport now costs no energy.
Tweaked the visual FX on Wukong’s Defy ability.
Fixed an error causing Loki to slowly decapitate in the Loki Deluxe Skin Bundle Diorama.
Fixed a crash that would occur with the Combustion Beam Mod’s explosion visual FX.
Fixed Nezha’s Divine Spear not properly impaling enemies with Auras that prevent status effects.
Fixed an error causing Nezha’s Divine Spears to spawn with improper collision, deflecting bullets.
Fixed an error preventing players from being able to rebind their Abilities as per: https://forums.warfr...g-has-returned/
Fixed Clients not properly seeing Grineer security drone lasers in Spy Missions.
Fixed Excavation alerts not indicating the amount of Cryotic required to complete the mission.
Fixed Wukong’s Iron Jab not properly knocking down enemies.
Fixed Ability Augments being unranked for Clients.
Fixed the minimap not always updating properly for downed players and extraction locations.
Fixed an error allowing players to purchase the seasonal Landing Craft decorations more than once.
Fixed Nezha’s sash visual FX remaining visible when aiming as a Client.
Fixed Nezha’s Warding Halo dealing no damage to enemies in Conclave.
Fixed Conclave weapon stats not properly displaying in the Arsenal.
Fixed some weapons not properly dealing damage as per new EHP changes in Conclave.
Fixed damage visual FX not properly appearing for Nezha’s Abilities in Conclave.
Fixed a large number of Corpus Capture Targets spawning in V Prime Rescue missions as per: https://forums.warfr...rescue-mission/
Fixed Clients seeing incorrect Operator spawn FX.
Fixed enemies being trapped behind locked doors when Spy mission objective changes to Exterminate.
Fixed Nezha's Base Blueprint being Tradeable. This can be purchased in the Market for Credits and was not meant to be tradeable.
Fixed a case where Mastery Rank tests would stop working. Please note: We will reset daily Mastery Rank timer to address this shortly. Please stay tuned for script.
The script is now live. Please relog in order to properly see your Mastery Rank timer reset.
Mercredi 16 décembre 2015
Removed Orokin Catalyst and Orokin Reactor from Sortie rewards.
Fixed a crash when joining a mission in progress
Fixed Clients not seeing the proper energy color on Nezha’s Ring.
Mercredi 16 décembre 2015
Nezha - A petite and playful facade conceals this Warframe's immense power.
Fire Walker - Blaze a trail of flames, scorching enemies and cleansing allies. Blazing Chakram - Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death. Reactivate to instantly travel to the ring's location. Warding Halo - Create a protective ring of fire that also stuns and damage enemies who get too close. Divine Spears - Impale nearby enemies on spears that erupt from the ground.
Please Note: Nezha parts obtained from Sorties are tradeable, and will be a permanent reward from Sorties in the future.
Shaku - With these blazing fast nunchaku, the enemy will never know what hit them.
Loki Knave Skin + Knave Helmet - A new guise for an old trickster. Hulta Leg Guards - Loki Knave's looted armor. Only available in the Loki Deluxe Skin bundle. Hulta Chest Guard - Loki Knave's looted armor. Only available in the Loki Deluxe Skin bundle. Hulta Arm Guard - Loki Knave's looted armor. Only available in the Loki Deluxe Skin bundle. Dual Kamas Nari & Vali Skin - Turn the Dual Kamas into a stylish sword and dagger combo with this skin. Only available in the Loki Deluxe Skin bundle. Loki Knave Profile Icon - A profile icon depicting Loki Knave. Scimitar Magus Skin - A unique skin for the Scimitar landing craft. Only available in the Loki Deluxe Skin bundle. Loki Deluxe Skin Bundle - Strike from the shadows with this collection of ill-gotten garb. Loxley Helmet - A uniquely-styled helmet for Ivara. Foxglove Syandana - Envelope a Warframe in this silky nature inspired Syandana. Bombyx Syandana - Envelope a Warframe in this silky nature inspired Syandana. Samia Syandana - Envelope a Warframe in this silky nature inspired Syandana. Moth SyandanaPack - Three colorful silken capes inspired by nature.
New holiday customizations join returning festive décor to bring the holiday spirit straight to the warriors of the Lotus.
Little Helper Hat - A festive hat for your Kubrow. Crimson Nose Pattern - A festive pattern for your Kubrow. Nart-Deer Pattern - A festive pattern for your Kubrow. Nistlebrush Pattern - A festive pattern for your Kubrow. Sonicor Festive Skin - A festive skin for the Sonicor. Ringers - Jingle all the way with this festive skin for any fist weapon. Spearmint Scythe - celebrate the festive season by unleashing sweet minty death on all your favorite foes.
Sentient enemies will now be granted immunity to physical damage types separately (i.e. Puncture, Slash, Impact).
Shadow Stalker will now be granted immunity to physical damage types separately (i.e. Puncture, Slash, Impact).
Sentients now have a unique visual FX for a short period after becoming immune to a damage type.
Made various visual / audio FX adjustments to Sentient enemies.
Adjusted the spawn points of Sentient Oculysts.
The following Warframes can no longer gain energy while certain Abilities are active:
Chroma - Vex Armor and Effigy
Ember - World on Fire
Excalibur - Exalted Blade
Ivara - Artemis Bow
Limbo - Rift Walk
Rhino - Iron Skin
Valkyr - Hysteria
Wukong - Defy and Primal Fury
Nova - Null Star
All Warframes now have Conclave specific Health, Shield and Armour values.
Warframe Conclave Mobility stats and Mods have been adjusted adjusted to match new Effective Hit Point values.
Primary and Secondary weapon damage has been adjusted to match new Conclave EHP values.
Warframe Ability damage has been adjusted to match new Conclave EHP values.
Elemental Mobility Mods no longer work with Mirage’s clones until she is at full Energy.
Automatic weapons and shotguns now have a 1.2x damage modifier for headshots in Conclave.
Burst and semi-automatic weapons now have a 1.5x damage modifier for headshots in Conclave.
Kill X with Primary/Secondary weapon Challenges have been removed from the Capture the Cephalon game type.
Despair, the Hikou series and the AkStiletto are now available for use in Conclave.
Sortie Season 2 is now live! Keep an eye on the Sortie menu in the World State Window to observe changes made to the Sortie Reward Pool. We realize this is 2 days ahead of schedule, but we wanted to give everyone a chance to get Nezha starting today!
Adjusted audio FX on the Grineer Toxin Injector.
Adjusted Landing Craft docking audio FX on Corpus Archwing Trench Run Tilesets.
Reduced the visual FX on Corrosive / Radiation proc’s green glow.
Adjusted the audio FX of Rhino’s Roar.
Made adjustments to the visual FX in Operator Transmissions.
Improved audio FX on Void Portals.
Made some terrain adjustments to the Orokin Moon tileset.
Made slight adjustments to the trials within the Orokin Moon tileset.
Reduced the number of large group spawns occurring in Exterminate Missions.
Reaper Prime has been given a PBR update!
Wukong’s Iron Jab will now increase the melee combo counter on hit.
Self-damage will no longer increase Rhino’s Iron Skin damage buffer.
Fixed environmental lasers hitting players that are inside of Limbo’s Rift.
Fixed an error causing the Capture target to die instantly when entering water in the Grineer Underwater Sealab tileset.
Fixed Clients not properly seeing visual FX created by Ivara’s Sleep Arrow.
Fixed Sentient immunity visual FX not showing a proper color change.
Fixed Ember’s World on Fire explosive impacts not properly displaying.
Fixed a piece of pipe players could get caught on in the Orokin Moon tileset.
Fixed Rank 3 Fusion Cores being represented in the UI of Sortie Rewards instead of Rank 5 Fusion Cores. This was a UI bug only.
Fixed the player’s Warframe blocking the Mod UI in a Relay when the Mod UI is accessed directly, instead of through the Arsenal.
Fixed Mesa Specters being able to use Peacemaker while moving, allowing them to indefinitely shoot everything.
Fixed Conclave Challenges not showing they are complete when they have been completed.
Fixed an error causing a black screen when players enter the Arsenal after using the Conclave Console.
Fixed Clients seeing duplicate visual FX trails from the Elytron’s exhaust.
Fixed innate punchthrough not functioning properly for the Drakgoon.
Fixed the Daily Reward not properly showing a ‘unlock’ animation.
Fixed the Arsenal not properly displaying a Warframe when previewing a selection.
Fixed enemies Banished by Limbo still being able to affect other non-Banished enemies with their auras. For example, Ancient Healer Auras still affected other Infested even if the Ancient Healer was Banished.
Fixed Atlas’ Rumblers repeating their spawn animation when being shot at while being created.
Fixed an error that would occur when notifying players that their gift has been received.
Fixed Ivara’s Agile idle animation using her Artemis Bow as a prop, causing other Warframes using the animation to look a bit unusual.
Fixed the HUD not showing up for Hosts when playing a Mission with a pre-assembled Squad.
Fixed overlapping text that would occur when a Spy Mission becomes an Exterminate.
Fixed an error in the Jordas Verdict Trial causing players using a Vaporizers to lose the ability to reload when used with no Antiserum.
Fixed objects on conveyor belts moving in the wrong direction on the Grineer Galleon tileset.
Fixed some Warframe skins not being properly viewable after previewing a Deluxe skin in the Market.
Fixed the Natah Quest not being flagged as completed even after the player receives their reward.
Fixed players being able to unintentionally create multiple trade windows while in vendor mode in Maroo’s Bazaar.
Fixed a rare error that would cause players to experience a menu that would freeze on screen after a respawn.
Fixed sword whip melee weapons having a slightly off center camera when viewed in the Arsenal.
Fixed an error caused by the in-game VOIP that would cause hangups when trying to test a microphone or when switching an audio device.
Fixed buffs in the player’s HUD being removed prematurely.
Fixed a loss of mobility players would experience when using the Pause Menu while kneeling in a Relay.
Fixed Conclave ‘Player Slain’ messages sometimes providing incorrect information.
Fixed Ivara’s Artemis Bow HUD appearing while Ivara is carrying the Operator in the Second Dream Quest.
Fixed enemy markers not appearing in Archwing Defense Missions, making it difficult to locate surviving enemies.
Fixed Steam’s Big Picture button not properly showing the correct icons.
Fixed various localization issues.
Vendredi 11 décembre 2015
More ammo pickups have been added to the Orokin Hall of Memories Conclave map.
Fixed a game freezing error caused by viewing a Profile.
Fixed Clients being able to access Focus Abilities in Relays or Dojos.
Fixed Atlas’ Rumblers not properly playing destruction audio FX when unsummoned early.
Fixed an error allowing players to keep their unlocked Warframe Abilities when losing a level due to losing experience via a Revive.
Fixed a slight delay that would occur when waiting for the dome to close after placing a Kubrow in Stasis.
Fixed Loki’s Decoy spawning as hostile to Loki, with the intent to kill its creator in Conclave.
Fixed Wukong’s Iron Jab not properly focusing on the direction of the Warframe, using the camera to aim instead. This fixes issue demonstrated in Prime Time last night here: https://youtu.be/iXcddYfbfyM?t=18m13s
Fixed trade emotes exclusive to Maroo’s Bazaar being equippable for use outside of Maroo’s Bazaar.
Fixed the MK1-Furax being purchasable with Platinum, this should be a Credit only item.
Fixed players not being able to see new players entering the trading zone within Maroo’s Bazaar.
Fixed a visual bug causing players to see other players floating through the air in Maroo’s Bazaar.
Fixed ‘Glass’ in Grineer Spy Vaults on Uranus not being properly localized.
Fixed Mirage’s clones staying slumped down and inactive after using a Focus Ability during Hall of Mirrors.
Fixed Sentients not being properly localized in the Codex.
Fixed Syndicate Missions refreshing when new daily Sortie Missions appear.
Fixed various localization issues.
Vendredi 11 décembre 2015
Conclave Changes and Fixes
Fixed Focus powers being useable in Conclave.
Fixed Wukong’s Conclave Mobility stat not reading correctly in the Arsenal.
Castanas now have a 10 second lifetime duration when used in Conclave matches.
Castanas will now wake up Rested targets in Conclave.
Increase the audio FX for the Daikyu’s full draw.
Tweaked some audio FX on the Unairu’s Focus Ability.
Sentients will no longer intensely focus on defense targets in Mobile Defense.
Sentient AoE attacks will no longer damage defense targets in Mobile Defense, with exception to explosion damage.
Sentient Oculysts will now retreat sooner in Mobile Defense Missions, and will not return if avoided entirely.
Slightly adjusted Ivara’s Artemis Bow’s fire and draw audio FX.
Adjusted various audio FX on Sentient attacks.
Adjusted NPC spawning to ensure that enemies no longer spawn in places where enemies had just recently died.
Slightly improved the procedural generation of Uranus Capture Missions.
Removed Spy-Vault Sortie popups as there is nothing actually in these vaults for Sortie missions.
Slightly adjusted the ‘electrocution’ audio FX.
Sorties will now rotate through all Mission types and Sortie modifiers before repeating any potential Missions.
Fixed various lighting issues visible on doors in the Law of Retribution Trial.
Fixed Conclave Affectors not persisting in a match after a Host Migration.
Fixed audio FX for charge weapons not working properly.
Fixed some particle FX on Ivara’s Navigator Ability.
Fixed visual flickering on the Pyra Syandana.
Fixed issues with environment art materials.
Fixed enemies spawning in the walls of the Grineer Underwater Sealab tileset’s elevator room.
Fixed some navigation icon issues that would occur in Uranus Capture Missions.
Fixed enemies not properly firing at players when taking control of a Grineer Rampart.
Fixed an error causing the game to freeze after selecting the Trinculo Mission node on Uranus.
Fixed spending a revive not properly reducing player XP.
Fixed players using a Steam Controller not being able to properly melee attack.
Fixed an error causing players to get stuck on the Focus tree menu after failing to commit their Focus.
Fixed an issue causing players to be unable to reset available Focus after unlocking a Focus node or purchasing Focus capacity.
Fixed Vazarin, Zenurik, Naramon, and Unairu Focus Abilities having 6 ranks instead of four.
Fixed some rendering issues with Operator hair during Focus Ability use.
Fixed players no longer having audio FX from their Warframe Abilities after using a Focus Ability.
Fixed the Cerata not being purchasable by Platinum in the Market.
Fixed the Stalker appearing in the Shadow Stalker’s Codex Diorama entry.
Fixed an error caused by activating a Focus Ability during a Void Portal collapse resulting in the player becoming stuck on the wrong side of the portal, making the Mission impossible to complete.
Fixed various localization issues.
Mercredi 9 décembre 2015
Fixed trading being completely non-functional.
Fixed attempting to unequip a weapon freezing the game.
Fixed subtitles not appearing in Syndicate or Sortie transmissions.
Partially fixed an unintended weapon appearing in a certain Clan research. It won't be accessible by any means until its intended release (soon TM). This fix is server-side, so you may still see evidence of its existence, you just won't be able to do anything with this.
Mercredi 9 décembre 2015
Changed the weekly Basic Conclave Mission completion requirement from 12 Easy Challenges to 9. Please note that the new amount will not be active until the weekly reset.
All Sortie Rewards are now tradeable. Not all are, erroneous note.
Reduced the size of Nullifier bubbles on Hijack Sortie Missions.
Doubled the number of enemies spawned in Sortie Exterminate Missions.
Enemies in Sabotage and Exterminate Sortie Missions will start the Mission in alert.
Sabotage and Exterminate Missions will no longer appear as the final Sortie Mission.
Misa Prime Syandana metal color tints can now be customized.
Melee charge attacks now have a more unique audio FX on charge up,hit and swing.
Some collision adjustments have been made to the terrain around the Cunning Orokin Moon puzzle.
Removed some lens flare FX from various Warframe Abilities that were taking up too much space on screen.
Greater Lens Blueprints will no longer appear in the Market for players who have not completed The Second Dream Quest.
The Mantis and Scimitar Blueprints have been removed from ultra-rare loot crates.
Slightly adjusted the size of trade icons in Maroo’s Bazaar.
Adjusted the textures and visual FX on elements of the Orbiter Compartment in the Landing Craft.
Increased the size of the Void Key in Orokin Void Sabotage.
Limited the length of messages you can include with gifting to 256 characters.
Fixed Razer Comms not providing a proper message window explaining the reason behind a crash. Please note there are deeper issues with how Razer software and the Warframe client that we are continuing to work on a fix for.
Fixed a crash that would occur during the end cinematic phase of The Jordas Verdict.
Fixed hitches and incredibly low framerates that could occur for hosts when players 'Join Session'.
Fixed customization previews in the arsenal not properly updating when switching between different options.
Fixed some letters and symbols not appearing properly in text.
Fixed an issue that would place the camera in a bad perspective when a player opens the pause menu.
Fixed an error with Saryn’s Spores making the Spores difficult to hit for Clients when attached on certain enemies.
Fixed some Focus visual FX displaying when entering underwater Archwing.
Fixed an error that would occur in distributing login rewards.
Fixed toggled Warframe Abilities not properly being toggled off when switching from Warframe to Archwing.
Fixed Ivara’s Cloak Arrow causing permanent invisibility when used on Chroma’s Effigy.
Fixed a hole in the terrain visible on Earth’s forest tileset.
Fixed Frost Prime’s arm textures using the incorrect color tinting.
Fixed subtitles not appearing for various inbox transmissions.
Fixed players being able to purchase Landing Craft blueprints multiple times.
Fixed an error caused by players switching to the Talons, causing an incorrect visual FX showing the weapons as appearing from out of screen.
Fixed the Redeemer’s shotgun visual FX not using customized energy colors.
Fixed an unreachable rare Syndicate Medallion spawn location on the Infested Corpus ship tileset.
Fixed the World State Window showing the Sortie Missions remaining as 0 even if the player had not completed any Missions.
Fixed an auto-vsync issue occurring on Directx 11.
Fixed the Operator sometimes showing as holstering a Warframe’s weapon when activated in combat.
Fixed some visual FX lingering after defeating the Eye puzzle on the Orokin Moon tileset.
Fixed an inconsistent visual FX from the explosion created by Nyx’s Absorb.
Fixed a Mission error allowing players to use an alternative Mission type’s exit in Archwing Defense Missions.
Fixed an error causing Weekly Conclave Challenges to fail to complete for a player that has met the requirements.
Fixed all Greater Focus Lenses missing from the Market for Platinum. Also fixed some missing descriptions and icons for Focus Lens in the Market.
Fixed the Daikyu unintentionally breaking Ivara’s Prowl.
Fixed an error causing login reward animations to repeat when accepted with a controller / gamepad.
Fixed some armor clipping issues for Warframes using Noble or Agile stances.
Fixed Vazarin’s Mending Tides and Polluted Waters displaying too many decimal places on the initial rank up.
Fixed Naramon’s Shadow Step invisibility not activating for Clients.
Fixed some issues preventing Clients from using their Focus Ability based on the correct Cooldown cycles as intended.
Fixed various localization issues.
Fixed overlapping text that would appear in Teshin’s Conclave Menu once a player reaches Typhoon rank.
Fixed Teshin’s offering from Hurricane to Typhoon displaying a Forma icon instead of a Ducat icon.
Fixed the Focus tree icon appearing on ‘Credits Gained’ in the Second Dream reward screen.
Fixed incorrect visuals on the Inventory screen when selecting an item to sell.
Fixed a game freezing error caused by purchasing an extra Inventory slot followed by switching Inventory tabs.
Fixed a potential issue where players could be left behind an elevator during the Second Dream Quest.
Fixed the J-3 Jordas Golem’s exhaust flame FX not displaying for Clients in the Mission.
Fixed Purge Timers on Spy missions on Uranus not properly counting down after the player has been revealed.
Fixed some inconsistent font that would appear when previewing items in the Arsenal’s Loadout.
Fixed the ‘Mute Operator’ option in the Audio settings only being able to be toggled once.
Fixed Impact damage procs causing enemies to enter the ‘stagger’ animation, no matter what they’re doing.
Fixed an error causing an infinite number of Moas to spawn if a Moa is slain immediately after being released from Corpus security cabinet.
Fixed an error causing Warframe’s heads to twitch when switching to a weapon that is holstered on their back.
Fixed some overlapping text in the Naramon Focus tree.
Fixed the Lacera missing some weapon animations for Charge Attacks.
Fixed the Lacera displaying a whip dangle in each hand.
Fixed improper player customizations appearing on Chroma’s Effigy when Chroma uses their Focus while Effigy is active.
Fixed players being able to interact with Simaris’ Research Menu while viewing Imprints.
Mardi 8 décembre 2015
Sentient Stalker now drops War and Broken War blueprints.
Sortie rewards are now listed alphabetically in the World State Window.
Fixed Razer Comms conflict detection occurring prematurely in the launcher and preventing updates.
Fixed some cases of Focus being lost on Host Migration during a Mission.
Fixed Naramon Shadow Step trigger for any critical hit (was only intended for melee crits).
Fixed Vazarin's Retaliation and Commanding Words sharing the same icon in the Focus tree.
Fixed Login rewards rewarding blueprints for items already owned by the player.
Fixed the Stalker showing up in the Shadow Stalker’s Codex entry.
Fixed two Shadow Stalkers appearing in the Codex under the Shadow Stalker’s Codex entry.
Fixed Focus Lens and Greater Focus Lens descriptions reference ‘ways’ instead of ‘paths’ in terms of the Focus followed.
Fixed Focus Lens on weapons being lost after a host migration.
Fixed an incorrect description in the second Mission of a potential Sortie.
Fixed an incorrect description in the Tempered Bound Conclave Mod that read +0.2 Mobility instead of +0.1 Mobility.
Fixed Oberon's Renewal Ability not properly causing Bleedout rate reduction on players.
Fixed Frost Prime’s gold trimmings not properly becoming tinted via player customization.
Fixed color pigments not properly dropping from the Shadow Stalker.
Fixed an error causing the first Mission in the Second Dream Quest to not properly extract the player on Mission failure.
Fixed an error causing players to become stuck on the Mod menu in Relays.
Fixed an issue causing the Ability menu to not close if rebound to LB on a controller.
Mardi 8 décembre 2015
Ordis’ redundant Transmissions have now been removed for players that have discovered where to sit in their Landing Craft.
Fixed a severely common crash that would occur when a Host using the Focus System is joined by a Client that does not have the Focus System.
Fixed an error that would occur when purchasing a Kubrow Gene Masking Kit.
Fixed players being unable to activate buttons required to open the J-3 Jordas Golem’s head during the Jordas Verdict Trial.
Fixed Hunhow’s essence in War not having a proper lighting FX in the Second Dream cinematic.
Mardi 8 décembre 2015
Prime Vault: Frost Prime
Note: Latron Prime Stock is not included in the Frost Prime drop tables - it is available as a special Alert that will be up from now until January 5th. Everyone can run it once to get their Latron Prime Stock.
The Prime Vault has Unsealed. Frost Prime makes a chilling return in the very first cracking of the Prime Vault
Frost Prime, Titan Extractor Prime, Latron Prime, Reaper Prime and the Misa Prime Syandana will all be available for a limited time through our Prime Access Program. Additionally, the following drops have been made available in the Void for a limited time:
Frost Prime Parts
Latron Prime Parts
Reaper Prime Parts
20 Wave Defense Sorties have now been reduced to 15 Waves.
Excavation Sorties now require 1200 Cryotic instead of 1500.
Enemies will now prioritize killing the Rescue target in Rescue Missions.
Sortie Missions will now display a countdown indicating the number of resources required to complete the mission in Defense and Excavation game modes.
Reduced the effectiveness of Rhino’s Iron Skin in PvP.
Reduced the damage of the Snipetron series in PvP.
Energy no longer drops on kills, and players will now retain the energy they had prior to death when respawning.
Silence weapon Mods have been removed from Conclave End of Mission drop tables.
Increased buff/debuff values of health/shields for the Rising Skill, Adept Surge, Calculated Spring and Tempered Bound Conclave Mods.
Stagger effects have been removed from offhand Melee attacks in PvP.
Removed Navigation and Conclave options from Maroo’s Bazaar.
Enemies slain within 5 seconds of spawning will no longer count towards stealth kills.
Various Operator customization options have been expanded.
Made slight adjustments to the Stalker and Hunhow’s VO FX in the Second Dream.
Updated various audio FX that occur during the Second Dream’s cinematics.
Players can now use controllers / game pads to navigate the Focus System’s menu.
Focus Upgrades will now better display their stat improvements, including duration and range.
Fixed our most common crash that would occur when booting up Warframe through Steam with Razer Comms overlay active.
Fixed Archwing information displaying in the Warframe’s Equipment category in the Profile stats page.
Fixed the Agile Aim Conclave Mod showing 2% as its buff value instead of 20%.
Fixed the Gineer Shipyards extraction cinematic displaying default Liset visuals instead of showing the player’s Landing Craft customization.
Fixed Oxium Ospreys constantly ragdolling, instead of possibly exploding on occasion.
Fixed War’s channeling FX trail originating from an improper location on the blade.
Fixed an incorrect texture appearing on rocks in the Grineer Settlement tileset.
Fixed a duplicate Follow Through Mod appearing in Teshins Conclave Offerings.
Fixed Ivara’s ziplines not always being flush with the walls they end on.
Fixed a crash that would occur when a zipline is destroyed while players are on it.
Fixed Saryn’s Molt displaying as in a t-pose for other players if created away from their view.
Fixed several Animation Sets missing their icons in the Arsenal.
Fixed improper visual FX playing over Sentinels and Kubrows when hit by Radiation while playing Missions in the second half of The Second Dream.
Fixed some areas of Maroo’s Bazaar that would not properly allow players to trade.
Fixed Rescue targets constantly running to cover instead of following players to Extraction.
Fixed some clipping issues on character models in the Second Dream Codex diorama.
Fixed Host Migration not properly resetting teams before Conclave Missions.
Fixed End of Mission ‘team has won’ messages not always properly displaying.
Fixed players being unable to install the Landing Craft segment.
Fixed Equinox’s Mend & Maim visual FX not properly displaying if the player is stealthed while the Ability is active.
Fixed Arsenal and Mod screens not appearing properly in Maroo’s Bazaar.
Fixed the Coaction Drift Mod not properly increasing Aura strength or effectiveness.
Fixed repetitive Transmissions that would occur during the first Mission in The Jordas Verdict.
Fixed players getting stuck on the Mod Fusion screen when zooming into a Mod.
Fixed the Power Drift Mod not properly increasing knockdown recovery.
Fixed automatic weapons automatically ceasing to fire when jumping directly up.
Fixed some login rewards missing from the Login 2.0 reward system.
Fixed Transmissions in the Jordas Verdict playing on the player’s loading screen instead of during the Mission start.
Fixed an error preventing players for receiving their inbox reward for completing the Natah Quest. Accounts that did not properly receive their reward have been reimbursed with this hotfix.
Fixed an error that would occur in Maroo’s Bazaar that would prevent players from being able to Trade after opening their Trade menu.
Fixed bonus experience given on the End of Mission screen displaying as ‘#ERROR!’
Fixed the End of Mission screen sometimes improperly displaying an unranked Excalibur icon.
Fixed some of Ivara’s Ability FX playing too loudly.
Fixed players not being properly vented from the ‘button tunnel’ in the first stage of the Jordas Verdict Trial.
Fixed some icons in the Market not properly having the correct aspect ratio.
Fixed excessive spot loading that would occur as a result of pre-Mission Trial dioramas.
Fixed the final Sortie Mission becoming available for play after the first Mission was completed.
Fixed an issue causing Hydroid’s Pilfering Swarm Mod to prevent Defense or Excavation Waves from ending.
Fixed the Lotus’ VO at the End of Mission screen not properly playing.
Fixed Mirage’s Prism not properly blinding Clients in Conclave.
Fixed Chroma’s Effigy not correctly targeting enemy players correctly in Conclave’s Annihilation game mode.
Fixed players getting damaged by illusions summoned by Mirage’s Hall of Mirrors in Conclave.
Fixed an incorrect description in the Deft Tempo Conclave Mod.
Fixed several upgrades in the Focus system that were not scaling up in effectiveness as they should.
Fixed the Unairu Focus displaying incorrect Focus gained at the End of Missions screen.
Fixed an error that could occur during Operator customization.
Fixed an error that would cause the Host’s default language to appear for clients on the Orokin Moon tileset.
Fixed fire/ice damage related Lotus Transmissions playing on the Orokin Moon tileset.
Fixed Transmissions displaying the name of the Operator, instead of the appropriate NPC.
Fixed enemies not spawning with the correct level in the last Mission of The Second Dream Quest.
Fixed Madurai and Unairu beam attacks being blocked by pickups and Sentinels as per: https://forums.warfr...-using-carrier/
Fixed Focus Abilities not having a proper keybind on the Steam Controller.
Fixed the Zenurik’s energy bubble visual FX not being visible to Clients.
Fixed the Unairu`s Focus Ability displaying a `flamethrower`type effect, where there should be none.
Fixed the Unairu’s Medusa Touch description not clearly stating that enemy melee attacks will cause them to become petrified.
Fixed the Lasting Judgement option text in the Unairu Focus tree appearing off screen when highlighted.
Fixed various localization issues.
Samedi 5 décembre 2015
Made Excavation Sorties require more than one dig-site (just like alerts).
Fixed icons being corrupted after closing the Steam Overlay.
Fixed crafting requirement for War.
Fixed Focus being cleared after you were revived.
Fixed some crashes related to zip-lines.
Fixed some hitches when people join your session.
Fixed hangs related to AI tactical-pathing.
Fixed issues with login-rewards showing up multiple times in the same day.
Fixed potential network-abuse and in-game stuttering after customizing your operator
Fixed icon tag in the description for Saryn's Spores in the abilities page.
Vendredi 4 décembre 2015
Missed Update 18 Feature
Loadouts can now be completely customized and changed in relays by using the 'ESC' key to access your entire Arsenal and more!
Players can now rewatch the Stalker Intro Cinematic from The Second Dream Quest via the ‘Rewatch’ button available in the Quest’s Codex.
Added a potentially permanent but experimental cap to Daily Focus Points earned, currently it is at 75,000 each day. We will monitor this over the weekend! (Note: End of Missions stats will not reflect the Focus Cap). Addendum: 'potentially permanent' also means potentially not, we're just trying to figure out the best way to have meaningful earns and pacing.
Conclave Changes / Fixes
Low Current Leap (Warframe) - +0.1 Mobility, -50% Energy Max mod added to Conclave Syndicate favours list
Fixed a bug with Mobility buff/debuff mods applying half the intended effects.
Fixed the Mortal Conduct Mod decreasing Channeling Efficiency at low health, instead of Increasing it.
Fixed the Tactical Retreat Mod not decreasing damage while airborne at low health.
Several visual improvements have been made to War.
Visual improvements have been made to the Stalker’s armor.
Adjusted the frequency of the Stalker’s whisper VO on his appearance.
Adjusted various audio FX.
Players will now see a message indicating when an Ability is on cooldown or when a Ability is in use.
Targets affected by Ivara’s Slumber Arrow will now wake up early if their health drops below 50% (just like Equinox's Rest).
Players will now be prompted to visit the Codex when trying to start a Quest with a cinematic from the World State Window.
Fixed an issue with the energy drain of Ivara's Navigator increasing dramatically on any cast beyond the first.
Fixed some loading hitches during the Second Dream Quest.
Fixed some visual issues related to menu options available after the Second Dream Quest.
Fixed holding down the melee button during a slide attack triggering another slide attack.
Fixed various audio FX issues related to the Landing Craft.
Fixed various issues related to the Second Dream Quest (no spoilers).
Fixed Eximus Stronghold Sorties not properly spawning Eximus enemies.
Fixed a script error that would occur when clicking ‘Tutorial’ in the Ducat Kiosk at Maroo’s Bazaar. We've since removed any functionality these kiosks have save for Baro count-down.
Fixed an error causing Corpus Outpost Excavation Mission to not properly functioning in Alerts.
Fixed underwater extraction not properly showing new Landing Craft skin customizations.
Fixed reward icons not properly appearing on the first login.
Fixed Corrupted Dragon Keys not being craftable in the Foundry.
Fixed several Earth Mission Nodes not being shown as ‘completed’ after completing them.
Fixed the ‘View Cinematic’ button not functioning in the Codex for Quests that have been completed or are past the first Mission.
Fixed underwater extraction cinematics not playing the correct audio FX.
Fixed Archwing Exterminate Missions spawning only one or two enemies.
Fixed players not properly receiving boosters as a Login Reward.
Fixed an error that would occur after the Itzal’s drones would die.
Fixed experience earned in Archwing becoming shared with the Warframe equipped, and not just the Archwing and Archwing weapons.
Fixed a crash that would occur when opening the Foundry.
Fixed a crash that would occur when switching between the Twin Basolk and Archwing loadouts.
Fixed the ‘Mobility’ stat in the Arsenal not properly displaying information.
Fixed players being forced under terrain when standing underneath the falling lighting fixture on the Orokin Moon tileset.
Fixed various localization issues.
Jeudi 3 décembre 2015
Fixed various issues with The Second Dream Quest (no spoilers).
Fixed a hitch that would occur on the last mission of The Second Dream.
Fixed incorrect descriptions and images for the Scimitar Bundle in the Market.
Fixed an issue with Trinity's Skirt disappearing when equipping the Immortal Skin.
Fixed holding melee during a slide attack starting another slide attack.
Fixed an issue with sorting Warframe parts in the 'Misc' section of the Foundry.
Fixed an issue with certain SEA regions being unable to download the Update.
Jeudi 3 décembre 2015
Update 18 - The Second Dream
New Quest: The Second Dream
The Second Dream is available to all players who have completed the Quest: Natah.
New Tileset: Orokin Moon
What we know of the Moon is a mystery, and entering its halls requires the completion of The Second Dream Quest.
Master the Seven Principles on the Orokin Moon
The Halls of Ascension are tightly wound into the fabric of known Orokin civilization. Uncover secrets along your path across the moon. Challenge yourself in seven unique rooms across seven principles for new unique Mod rewards. The measure by which the Orokin were judged will now put you to the test.
New System: ?????
Complete 'the Second Dream' to unlock a new System!
New Warframe: Ivara
With her quiver of tactical arrows, this huntress prowls unseen and strikes without warning.
Ivara’s Abilities are as follows:
Cycle through and shoot one of four tactical arrows:
Cloak Arrow: Creates a defensive bubble that cloaks allies and shields them from attacks.
Dashwire Arrow: Fires a zipline.
Slumber Arrow: Induces a temporary slumber in target.
Noise Arrow: Creates a noise at the point of impact to attract enemies.
Assume control of a projectile and guide it to its targets.
Become invisible, steal loot from unsuspecting enemies then go on the offensive with increased headshot damage.
Summon a mighty bow and unleash a volley of devastating arrows.
Obtain Ivara today through the Market or through Easy, Medium and Hard Spy missions!
New Weapons and Stances
War: The Stalker’s sword as bestowed on him by the Sentient Hunhow.
Rubico: Scope out the enemy with this long-range revolver style rifle.
Talons: The claws of these tactical bombs dig into the target and detonate on command.
Lacera: In the practiced hands of a master this blade and whip weapon becomes exceedingly devastating.
An additional weapon may be hidden within The Second Dream.
New Single-Sword Stance: Vengeful Revenant! Hate... Dread... Despair…!
Sentient forces have appeared, but more are obscured from our sensors. Players can discover more about these ancient enemies in the Second Dream Quest.
Login Reward System Update
The Login Reward System has been given a total overhaul, and will now give players increasingly valuable rewards with each daily login.
Logins are tracked cumulatively, and players will not be penalized for missing any number of logins.
Players with a higher Mastery Rank will have increased chance to receive rare (or more valuable) rewards.
Each level of Mastery Rank will provide a 5% increase to obtaining improved rewards.
Login Rewards are randomly generated.
The following unique weapon has been added to the Login Reward System:
Azima: This unconventional machine pistol packs a deadly surprise. (Note: This weapon is a day 100 Login Reward Exclusive)
Sniper Rifle Revisions
The following changes have been made to all Sniper Rifles:
Sniper Rifles now have a variable zoom that can be adjusted in two ways:
Firstly, your right mouse button is a 'held' aim.
Secondly, your middle-mouse button (alt-fire) adjusts zoom levels.
Each level of zoom will provide a stat bonus that is applied to each shot. These bonuses are specific to each Sniper Rifle and will be indicated in the scope.
Successive kills with a Sniper Rifle will apply toward a combo counter, which will apply a damage bonus for each successive kills.
The Sniper Rifle’s combo counter will reset after a delay or when the player misses their next shot.
Sniper Rifle scopes have received a visual overhaul.
Sortie Missions are now available for all Tenno Mastery Rank 4 or higher!
Sortie Missions are difficult endgame Missions for experienced Tenno that can be completed alone or with a group.
Each Sortie Mission will have its own unique requirements or enemy modifiers, favoring Tenno that have a versatile arsenal.
Players can access Sortie Missions through the Sortie Icon through the upper right hand corner of the World State Window in Navigation.
Sortie Missions will change daily, and players must complete all three connected Missions to receive a reward from that Season’s pool.
Each Sortie Season will last for a period of 15 days before cycling in a new Season with an updated loot table.
Players can review the rewards for the current Season in the World State Window.
Please note: Sorties must be played in order and all three missions must be completed to receive a reward!
Reminder: Soft Launch: 2 Factor Authentication
As an additional security measure for our players 2 Factor Authentication has been integrated into Warframe. This feature is currently optional, but we encourage players to opt-in and give their account an extra bit of protection against malicious attempts at account access.
Accounts can opt-in at www.warframe.com/user shortly after this Update is live. Be sure to check your spam folder for any confirmation emails. If you still aren't receiving emails, add email@example.com to your whitelist and allowed contacts.
New Game Mode and Reward Changes
Infested Excavation - this popular game mode can now be played against Infested enemies and can be found on the following nodes:
Many Survival and Excavation missions have been rebalanced so that the mission rewards match the difficulty of the mission, the enemies spawned are appropriately challenging, and the enemy level scaling is consistent. This includes tuning such as reducing caps of Sapping Osprey, and ensuring similar leveled nodes have a similarly difficult mix of enemies.
Malva, Wahiba, Elara, and Piscinas went from 'Easy' rewards to 'Medium'.
Cameria, Cassini, and Selkie went from 'Hard' rewards to 'Medium'.
Lillith, Wendell, and Zeugma went from 'Medium' rewards to 'Hard'.
Tuned Energy Cell Carrier spawn-rates to be similar for all Excavation missions.
Adjusted rewards for Excavation and Survival missions to replace over-popular Mods with credit bundles.
Dark Sector Survival and Dark Sector Excavation missions reward tables have been updated to better match regular missions, including the addition of Void Sabotage Keys to Rotation B and Fusion Core bundles.
T4 Keys have been added to reward tables for the following missions:
There is now a 30-Second window in Interception missions once you've intercepted the message to kill all enemies and collect loot. Once this 30 seconds up, you'll be prompted by the Reward screen. This should prevent progression stoppers in Rounds where the game thinks there are enemies left.
Salix Syandana: Ivara’s cocoon-like Syandana.
Pakal Syandana: Formed from the bones of Sentient fighters and given to the Stalker by Hunhow.
Pakal Stalker Armor: Formed from the bones of Sentient fighters and given to the Stalker by Hunhow.
Pakal Kubrow Armor: Pakal style armor, fashioned for a Kubrow.
Scorn Lacera Skin: The Stalker’s custom Lacera.
Sotz Scimitar Skin: Cast the Stalker’s caustic shadow across the Scimitar with this skin.
Players now have 4 Revives available per Mission. Returning to your Landing Craft will refresh all Revives between missions.
Players can no longer purchase Revives in the Arsenal.
Revives used in Missions will have a small cost (approximately 10%) of experience for each Revive used. This is currently disabled, but will be activated in a future Update.
New Landing Craft: Scimitar
Scimitar: This blade-like landing craft is armed with Barrage Air Support. Find the Scimitar in the Market today!
Simulacrum Arsenal: Players can now adjust their Warframe loadouts while in the Simulacrum for more efficient testing.
The Simulacrum has been given a visual overhaul!
Maroo’s Bazaar: Found on Earth, Maroo’s Bazaar is a place where players can go to trade or advertise their goods.
Players can set themselves available for a trade openly by selecting the ‘Trade’ option above the Emote wheel when in the Relay’s Concourse. Selecting this option again will make you no longer available for trade.
Players can initiate a trade by focusing on the player they wish to trade with, and then selecting the ‘Trade’ option above their Emote wheel.
One player must make themselves available to trade in order to initiate a trade.
Normal trade limitations are still in place for Trades done through Maroo’s Bazaar.
Clan Warlords can now downsize the tier of their Clans. Do this by visiting your Dojo!
Trinity’s skirt has been given its own physics!
Lotus VO has been added to inform players when a fellow Tenno is downed and in need of Reviving!
Foundry Rush costs will now offer a scaled Rush Platinum price once an item reaches 50% craft completion.
The following changes have been made to Rhino, and are available for all players immediately:
Rhino has been given a passive: Heavy Impact!
Rhino Charge has received the following changes:
Rhino Charge can now gore enemies caught in his path!
Rhino Charge now has a re-cast combo counter (mechanically identical to Valkyr's Ripline and Atlas' Landslide).
Duration mods no longer affect Rhino's Charge.
Range mods will now affect Rhino Charge's distance.
Rhino Charge’s distance is now based on his Ability combo counter.
Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging.
Rhino Charge will deal double damage against targets affected by Rhino Stomp.
Iron Skin has received the following changes:
Iron Skin has damage absorb period at beginning and is affected by armour, like Snow Globe and Tectonics.
Rhino Stomp has received the following changes:
Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled.
Rhino Stomp is recastable now and picks up new enemies in range.
Vauban, Mirage, Nekros, and Limbo are now available for use in Conclave.
Added a new Rank in the Conclave Syndicate: Typhoon.
Mag, Volt and Excalibur are now purchasable through Teshin’s Conclave Offerings at the Typhoon rank.
Brakk, Bronco series, Detron series, Castanas Series and Pyrana are now available for use in Conclave.
The Orokin Hall of Memories Conclave map has been added to Capture the Cephalon.
The Capture the Cephalon map Derelict Halls has been revamped, reducing its size.
Weekly Missions have been added to Conclave, and completing them all will reward Conclave Standing, Credits, rare Resources and melee stance Mods.
Game mode Affector duration has been reduced to 10 minutes.
Matches completed with an active Affector award 2x Standing and End of Mission rewards.
Conclave Sigils are no longer required to gain Standing in Conclave, and Conclave Sigils can now be equipped in PvE Missions for purely cosmetic effect. Sigil Standing bonuses are now based on Conclave Rank.
Additional Conclave Loadout Slots can be purchased at Typhoon rank, up to a maximum of 10.
The following Conclave Weapon Skins have been added to Teshin’s Conclave Offerings at the Typhoon Standing:
The following Mods have been (re)added to Teshin’s Conclave Offerings:
Relentless Assault - With melee equipped and On Kill, +20% attack speed for 10 seconds (can stack with Martial Fury).
Follow Through - On Kill, gain +1 Energy for 8 seconds.
Sword Alone - With melee equipped, +0.1 Mobility.
Mortal Conduct (melee) - At Low Health, +60% Channeling Efficiency for 8 seconds.
Tactical Retreat (Warframe) - At Low Health, +0.1 Mobility and +20% damage resistance while airborne for 4 seconds (cannot be slotted with Final Act).
Final Act (Warframe) - At Low Health, +20% Ability Efficiency and +50% Ability Range for 4 seconds (cannot be slotted with Tactical Retreat).
Heavy Warhead (pistol) - 100% Explosion Radius, -50% Flight Speed.
Soaring Strike (bows) - 50% Fire rate while airborne.
‘E-spam’ combos do half damage.
The attack before the ‘pause’ in a ‘pause’ combo does a stagger or knockdown.
The attack after the ‘pause’ in a ‘pause’ combo does 2x damage.
All other melee combos do 1x damage.
Melee slide attacks stagger or knockdown with melee equipped.
Charge Attacks do 1.5x damage.
Cephalons will return to base 90 seconds after being removed.
Return Timer is reset when killing an enemy while holding the Cephalon.
On Capture, both Cephalons are removed from play and returned after 5 seconds.
The following Mods have been added to drop tables for all Conclave game modes:
Melee weapon Stances now follow these general rules in Conclave:
The following changes have been made to Capture the Cephalon:
Increased the duration of Ash’s Smokescreen in PvP.
Increased the range of Ash’s Teleport in PvP.
Casting Ash’s Teleport will now cause players to drop the Cephalon.
Increased the damage of Excalibur’s Slash Dash in PvP.
Increased the damage of Volt’s Shock in PvP.
Increased the damage of Banshee’s Sonic Boom in PvP.
Increased the damage of Nyx’s Psychic Bolts in PvP.
Increased the damage of Nova’s Nullstar in PvP.
Increased damage of Valkyr's Ripline in PvP.
Increased damage of Valkyr's Hysteria in PvP.
Targets affected by Equinox’s Rest will be immune to damage for 1 second on Wake, there is no immunity if Rest expires naturally.
Increased damage and speed bonus of Equinox's Metamorphosis Day Form in PvP.
Increased radius of Equinox's Pacify & Provoke aura in PvP.
Removed the Radial Scream from Chroma's Effigy and reduced its channeling cost in PvP.
Reduced the amount of shields Mag's Shield Polarize grants in PvP.
Reduced armour multiplier of Iron Skin in PvP.
The Supra and Miter’s projectile speed has been increased in PvP.
Charged projectile speed increased for Paris, Paris Prime, Daikyu and Cernos in PvP.
Reduced respawn delay of Energy Orbs in PvP.
Increased blast radius of Penta series and Tonkor in PvP
Hush and Suppress mods are no longer usable in PvP.
Spring Loaded Broadhead mod damage bonus applied at 15m.
All Warframes have had their PvP Mobility stats adjusted.
All Mods that affect Mobility have been changed from percentage to additive.
Elemental Mobility Mods have had their mobility increased.
Slide velocity boost is now affected by the PvP Mobility stat.
The mobility Mods Adept Surge, Rising Skill, Calculated Spring and Tempered Bound have had their armour buffs/debuffs removed and their health/shield values adjusted.
Multiple improvements have been made to Warframe’s audio quality that dramatically improves the immersion of Warframe’s environmental sound effects. This change includes:
Being able to hear nearby enemy footsteps.
Improved proximity awareness of enemy gunfire and VO.
Landing Craft radio chatter will no longer play while Codex Diorama music is playing.
Audio FX from beam weapons making contact with an enemy have been improved.
Improved audio FX on various weapon shells, laser blasts and projectile flybys.
Djinn's Fatal Attraction precept has been substantially improved. As before, Djinn starts by mesmerizing all enemies in range and lures them towards the player; if it succeeds in attracting enough prey into striking-distance it sprays an acid attack that does damage over time and eats away at enemy armor while they writhe in pain.
With the improvements made to the Fatal Attraction precept it is now much more effective at incapacitating enemies and gets more efficient as players eliminate mesmerized enemies.
Mesmerized enemies no longer shoot at the Djinn while walking closer.
Mesmerized enemies are highlighted so that it’s easier see when they're vulnerable.
Killing mesmerized enemies will extend the lure cycle up to a maximum of 7.5 seconds.
If the lure cycle ends without enough enemies in range to trigger the acid-spray the cooldown time is scaled by the percentage of mesmerized enemies left alive.
Enemies now snap out of being mesmerized early only when they are damaged.
Djinn will only start luring if there are enough enemies around to also trigger the acid-spray.
If all potential enemies or at least 5 enemies have moved into striking-distance then the lure will end early and the Djinn will spray acid.
The acid spray now does a guaranteed corrosive damage proc to eat away at enemy armor.
Fatal Attraction’s range at higher-ranks has been slightly reduced to make it easier to eliminate all targets and get the minimum cooldown.
Each enemy can only be affected by one Fatal Attraction once.
It no longer works on Corpus Nullifiers, Bosses or enemies immune to mind-control.
Fixed Clients being unable to see the effects on Djinn while luring.
Nekros’ Desecrate can now affect enemy Osprey units.
Charge Attacks are now available for all melee weapons, and are usable by holding down the melee attack button with a melee weapon equipped. Please note this only works in equipped melee mode, we are continuing to explore this feature for quick melee.
Many tilesets have had their level boundaries improved and teleport volumes tweaked to prevent players from exiting the map in non-gameplay spaces.
Players can now use Remote Observers in their Dojo and Landing Craft via hotkeys. This feature can only be activated when players rebind their appropriate Gear slot to a hotkey of their choice.
Mag Prime and Volt have been given a fresh PBR upgrade!
Many Orokin items and tilesets have received a PBR upgrade!
Hikou Prime has been given a PBR Upgrade!
The Braton Prime has been given a PBR Upgrade!
Made various adjustments to the Liset’s exterior lightning.
Kubrow will now teleport themselves out of an area if they become stuck in one place for too long.
Killing a Grineer by shooting their feet will cause them to ragdoll.
Higher Blast damage will increase how far enemies are sent on death.
All enemies will have a 50% chance to ragdoll on death.
Enemies now have a greater range of death animations, such as:
A new Mission has been added to Clem & Darvo’s weekly Missions.
Helios can now use Synthesis Scanners if there are no Codex Scanners equipped or remaining in the player’s Gear.
Wukong’s ground slam attacks now only cause camera shake for the player, instead of the entire Squad.
Changed the Anisotropic Filtering display setting from simple toggle to expose selectable levels of filtering. Depending on the resolution you play at, and the speed of your graphics cards, you may be able to increase the setting from the default 4X to 8X or even 16X to improve the clarity of textures on slanted surfaces. Older laptops and computers without dedicated graphics cards will likely want this option off to improve performance. Note: if you had previously disabled Anisotropic Filtering, you will want turn the new setting off because it has been reset to defaults.
Changed Shade’s Ghost and the Huras Kubrow’s Stalk Abilities to avoid using invisibility while the players are doing something that draws aggro (eg: Nyx Absorb).
Reduced the size of the Imperator’s muzzle flash FX.
All Warframe Accessories have had their naming structure name to have the Warframe first, then the item name. This is to assist alphabetical sorting so players can look through the Market and see 'Volt Pulse Helmet', rather than 'Pulse Volt Helmet'.
Fixed explosions from the Concealed Explosives Mod damaging Corpus Nullifiers through their bubbles.
Fixed an issue where toggled actions (sprinting, blocking, aiming) would be automatically toggled off when activating a Warframe Ability.
Fixed some improper visual FX displaying near water in the Grineer Underwater Sealab tileset on Uranus.
Fixed players being unable to create waypoints during Fomorian Invasion Missions.
Fixed rare errors causing Warframe to crash when exiting the Arsenal.
Fixed melee weapons becoming stuck in the player’s hand after blocking an attack via the Reflex Guard Mod.
Fixed enemies not properly being sliced apart by melee weapons with the appropriate damage types.
Fixed improper pathing on enemies that can hover, including enemies in Archwing Missions.
Fixed decorations in the Dojo not properly snapping to vertical surfaces like walls or columns.
Fixed downed players in Archwing Missions displaying 0% Reviving instead of Bleedout.
Fixed an issue causing the ‘Throw Attack’ stat on some melee weapons to provide improper information in the Arsenal.
Fixed players seeing an error prompt informing them they ‘Cannot retrieve a Kubrow from Stasis while another Kubrow is active” when simply scrolling through their Stasis slots.
Fixed a crash that would occur during the Captain Vor fight due to improper damage hit detection.
Fixed players being able to damage a Fomorian Core multiple times with a single shot using the Velocitus.
Fixed Clients and Hosts seeing different End of Mission screens when multiple Tactical Alerts or Events are active.
Fixed a script error that would occur when loading into a Relay.
Fixed multi-shot ammo consumption allowing players to fire weapons with a clip size of 0.
Fixed death visual FX lagging behind after an Osprey is killed.
Fixed the Lotus playing repetitive Transmission VO during Invasion Missions.
Fixed a hole in the terrain on the Archwing underwater drop point in the Grineer Underwater Sealab tileset on Uranus.
Fixed the Landing Craft’s fly-in cutscene not properly playing at the start of Crossfire Missions.
Fixed some instances of Landing Craft audio playing after the fly-in cinematic.
Fixed the End of Mission screen not properly updating Syndicate Standing at the end of the Mission.
Fixed some clipping terrain visible in Archwing Corpus Trench Run tilesets.
Fixed an issue allowing players to still be able to remain in a Dojo or use Clan chat after being kicked out of the Clan.
Fixed various lighting issues present in the Orokin Void tilesets.
Fixed an issue preventing players from being able to end a security lockdown on the Grineer Underwater Sealab tileset.
Fixed Vauban’s Tesla hanging in mid air after being attached to an enemy that has died.
Fixed an issue preventing NPCs from entering cover.
Fixed several issues causing players to become stuck in terrain after using the Itzal’s Blink Ability.
Fixed Syndicate hit squads putting players in Solo Missions into a bleedout state, instead of instantly showing the Revive screen.
Fixed Archwing melee weapons not showing the correct Channeling colors.
Fixed the Castanas not properly functioning with elemental damage and multishot Mods equipped.
Fixed an issue causing players to become pushed out of a tileset if caught under an elevator.
Fixed an error in the UI causing the ‘Invite to Squad’ button to overlap the ‘Accept’ button after selecting a Mission Node.
Fixed Syndicate Standing not displaying the correct information at the End of Mission screen if the player has negative Standing with a Syndicate.
Fixed an error that would cause changing the color customization of an Archwing to also change the color customizations on Equinox.
Fixed the whip portion of the Mios sometimes not being visible during finisher animations.
Fixed Saryn’s Molt Ability not properly using the Orphid Skin visual if the skin was equipped.
Fixed Landing Crafts not being visible or able to be used to leave a Relay after returning from a Mission or Simulacrum.
Fixed players being unable to change colors of their Sigils after equipping the Community of Tenno Sigil.
Fixed an issue with the Steam Controller where the ‘A’ select button displays on screen although no item has been selected.
Fixed Saryn’s Miasma’s damage over time procs not triggering on enemies when cast immediately after a previous Miasma’s DoTs have ended.
Fixed the Landing Craft appearing sideways in the Relay landing terminal when returning to a Relay from a Conclave match.
Fixed Bullet Jump and Aim Glide improperly causing the Arachne Arcane to proc.
Fixed the Acrid’s Toxin DoT not applying to Osprey enemies.
Fixed an issue causing players to move backwards while meleeing when pointing the camera ‘up’ during a ground slam attack.
Fixed an issue where throwing the Glaive would put players into a free fire mode.
Fixed the Terminal Velocity Mod being unable to be equipped on Sentinel rifles.
Fixed the trade UI not properly updating the player’s remaining trades after completing a successful trade.
Fixed player names not properly displaying in Relays.
Fixed players becoming stuck in mid-air in the Dojo dueling room after pressing jump when kneeling down on a duel pad.
Fixed players being able to cast Excalibur’s Radial Blind continuously while firing a weapon.
Fixed the Mios’ whip disappearing from players who are revived from bleedout state, showing only a sword in their hand.
Fixed Frost Prime’s PBR visuals appearing to be low quality compared to other textures as per: https://forums.warfr...other-textures/
Fixed an error causing lighting effects to give Comba and Scramba Corpus units irregularly glowing eyes.
Fixed an issue where disconnecting a USB Audio device would not restore audio to said device upon reconnecting. The Options menu allows you to choose a preferred device.
Fixed an error causing Archwings still appear on players, except very tiny, when making the transition from Archwing to on-foot gameplay in the Jordas Verdict.
Fixed weapon attachments with animations not properly playing their animations when players are selecting between accessories in the Arsenal.
Fixed an error that would occur when players constructed a Shadow Barracks while research donation is active, causing resources donated to be split between two clan tiers.
Fixed Void Sabotage missions possibly having a progression stopper where the Grineer Sister boss fight results in invincible enemies.
Fixed a hitch that would occur with Loki's Radial Disarm - it now does most of the 'Disarming & Reaction across a few frames.
Fixed Alliances not properly reflecting changes made to a Clan’s tier.
Fixed various crashes.
Fixed various localization issues.
Due to the volume of content available in this the Second Dream it may be possible that we’ve missed the announcement of a fix or change. If you believe something is not properly documented in these notes, please let us know. We will continually monitor this thread to watch for any reports of undocumented changes and will update the information here as necessary.
Thank you all for your patience. Enjoy the Second Dream, Tenno!
Mercredi 25 novembre 2015
Improved the tintability of metal texture on the Rhino Palatine Deluxe Skin.
Fixed Steam Tennogen items displaying an improper label when players install an Arcane.
Fixed an error preventing players from receiving the Rota Syandana after purchasing the item multiple times. Players who spent Steam funds in this fashion without properly receiving/gifting the item will be refunded with this hotfix.
Fixed incorrect badge placement on the Rhino Palatine Deluxe Skin.
Fixed a visual error on Rhino’s Iron Skin when using the Rhino Palatine Deluxe Skin.
Fixed a visual error causing Rhino’s Iron Skin to turn black in some tilesets when using the Palatine Deluxe Skin.
Fixed the Quilate Liset and Hellkite Liset skins not having proper lighting FX.
Fixed a crash that could occur when purchasing TennoGen items through Steam.
Mercredi 25 novembre 2015
Palatine Bonus Weekend
Spend this weekend recovering from your turkey coma by making space a more hospitable place to be. From November 25 to November 30 we'll be holding a special Palatine Bonus event available to all players!
As an additional security measure for our players 2 Factor Authentication has been integrated into Warframe. This feature is currently optional, but we encourage players to opt-in and give their account an extra bit of protection against malicious attempts at account access.
Accounts can opt-in at www.warframe.com/user shortly after this Update is live. Be sure to check your spam folder for any confirmation emails. If you still aren't receiving emails, add firstname.lastname@example.org to your whitelist and allowed contacts.
New Warframe: Wukong
A primal warrior with the heart of a trickster. Wukong’s powers include:
Iron Jab: Explode the Iron Staff to its true length, knowing down anything in its path. Defy: Escape death by receiving a boost of health when killed. Cloud Walker: Evaporate into a cloud of mist and float through the battlefield. Primal Fury: Summon the Iron Staff and unleash fury.
Wukong is available in the Market or can be constructed through Dojo Clan tech.
The following Deluxe skins have been re-introduced into the Market and are here to stay!
The following Deluxe skins are now available in the Market:
Rhino Palatine Skin: Pay homage to warriors of a more chivalrous time with this skin.
Jat Kittag Palatine Skin: Transform the Jat Kittag with this forged steel skin.
Palatine Syandana: A Syandana fit for a knight.
Nitain Extract: Each vial is produced by the painstaking expression of billions of rare, ocean-vent dwelling microorganisms. Locations of Nitain Extract will be made available through your Landing Craft’s navigation Alerts.
Alerts will run a minimum of 4 times a day everyday on all platforms (PC, XB1, and PS4). Alerts will go live at different times across platforms.
Made improvements to the purifier interaction on the second nerve in Stage 3 of the Jordas Verdict.
Fixed players being able to teleport through terrain using the Itzal during Stage 3 of the Jordas Verdict.
Fixed an issue that would cause extreme FPS after framerate hitches due to auto-vsync being disabled.
Fixed some instances where Loki could exit terrain via switch teleport.
Fixed Equinox’s Rest & Rage Ability ending early when switching forms as per: https://forums.warfr...witching-forms/
Fixed incorrect pricing on the Drac Chroma Helmet.
Fixed an error causing the Lotus’ Invasion announcement VO to play continuously when an Infestation Outbreak spreads to other nodes.
Fixed some limited-time reward weapons not properly taking color customization.
Fixed finisher attack animations appearing in Archwing.
Fixed the Corpus Frozen Outpost tileset missing some alarm consoles on Sabotage Missions.
Fixed players being unable to gift a discounted item if they don’t have enough Platinum to cover the item’s original price.
Fixed the price of discounted items changing anytime a player exits then re-enters the gift confirmation screen.
Vendredi 13 novembre 2015
Golem Trial Fixes
Fixed some issues preventing Esophages from properly eating Vaporizers in Stage 3 of the Jordas Verdict.
Reduced Stun-locking when flying near the Jordas Golem and toned down the force procs.
Fixed an issue where Clients could not kill the First Nerve in Stage 3 of the Jordas Verdict.
Fixed an issue where radial melee damage could be used to kill Nerves before the proper steps had been accomplished.
Fixed an issue during Stage 3 of the Jordas Verdict when using Itzal’s Blink ability.
Improved performance in various stages of the Jords Verdict.
Mercredi 11 novembre 2015
Fixed a Codex Mystery.
Fixed a crash
Mercredi 11 novembre 2015
The Mios Has Arrived!
Designed by community member RedSkittlez, the Mios is a bone-forged sword that includes a tendon-whip to distract and maim the enemy.
Add the Mios to your Arsenal by visiting the Market or Clan Research today!
New Stance: Defiled Snapdragon
Added analog support for the right thumbstick movement when in menus using a Steam Controller.
Adjusted the stats breakdown of Ember’s Fire Blast ability to show the DPS and Explosion damage separately.
Added Archwing, Archwing Primary and Archwing Melee categories to the Equipment section of the player Profile.
Fixed fullscreen mode not functioning properly if Steam was not in Big Picture mode.
Fixed an incorrect icon appearing during login screen when using a Steam Controller.
Fixed an issue where the Steam Controller icons were showing a Big Picture no matter what controller they have attached.
Fixed not being able to properly control the hacking mini-game when using a Steam Controller.
Fixed an issue preventing the Steam Controller to interact with the Cipher button for hacking puzzles or the Battle/Extract menu on Defense Missions.
Fixed players being unable to use the Steam Controller’s D-Pad to switch between email/password fields on the login screen.
Fixed an issue preventing players from using the X button to respawn in Conclave when using a Steam Controller.
Fixed an issue preventing players from casting Warframe powers using the recommended Controller settings via the Steam Controller.
Fixed players not being able to skip cinematics via the Steam Controller.
Fixed an issue where launching warframe in Big Picture will reset player keybindings.
Fixed Chroma’s Vex Armor giving players a 4.5x multiplier instead of a 3.5x multiplier as per: https://forums.warfr...multiplicative/
Fixed multiple issues affecting equip-time stats, including Archwing, Kubrow, weapons and Warframe equip time.
Fixed an improper lighting issue visible on the Corpus ship tileset.
Fixed Infested material appearing in non-infested Missions on the Corpus Outpost tileset.
Fixed an error that cause the Minimap to stay on the screen when a player would attempt to hide it, freezing and no longer updating.
Fixed an error that would cause players to get stuck in the terrain after being consumed by an Esophage.
Fixed the Lotus’ VO not playing in Grineer vs Corpus Invasions.
Fixed Chroma’s Afterburn Augment leaving lingering damage if killed while in use.
Reduced the damage of the Gorgon series in PvP.
Removed invulnerability from Atlas when using Landslide in PvP.
Rounded off the FPS indicator, making it easier to read.
The Crowd Dispersion Mod has had its Range and Damage adjusted to more appropriately scale up with each rank.
Fixed Toxic Lash no longer functioning after killing an enemy affected by Spores.
Fixed Range and Strength Mods having no effect on Saryn’s Molt explosion when toggled by the player.
Fixed Saryn’s Molt exploding twice when killed by enemies. We've doubled the damage of Molt’s explosion as a result of fixing this bug.
Fixed friends playing in a Solo Mission displaying as being ‘In Menus’.
Fixed Chroma’s Vex Armor Ability actually reducing player armor rating.
Lundi 9 novembre 2015
Fixed an error preventing Clients/Hosts from loading into Archwing Missions.
Fixed an issue where no energy was being returned from enemies affected by Spore while Toxic Lash was active if the melee strikes were lethal. Lethal strikes on Spore'd enemies with an active Toxic Lash will now regenerate energy as intended from the last hotfix.
Lundi 9 novembre 2015
Added Saryn Orphid Profile Icons to the market for a limited time! These unique icons will be removed from the Market on November 18, at 2 p.m EST
Reduced the damage of Saryn’s Miasma in Conclave.
Reduced the particle FX on Saryn’s Spore when spreading between enemies to address performance issues.
Doubled the duration of Saryn’s Molt.
Saryn’s Spores now cost half normal energy when cast on Molt.
Destroying an enemy affected by Saryn’s Spores with Toxic Lash will now restore 2 energy to Saryn.
Saryn’s Toxic Lash can now be recast to refresh its duration.
Increased the grab range of Esophages in the interior of the J-3 Jordas Golem during the Jordas Verdict Trial.
Fixed additional issues during the Stage 1 to Stage 2 transition in the Jordas Verdict Trial.
Fixed players being able to hit the first Golem nerve through glass in Stage 3 of the Jordas Verdict Trial.
Fixed potential progression stopper during Stage 3 of the Jordas Verdict Trial.
Fixed some issues preventing enemies from properly spawning Stage 3 of the Jordas Verdict Trial.
Fixed a visual issue allowing players to teleport outside of the level during Stage 3 of the Jordas Verdict Trial.
Fixed an issue causing players to get stuck in a sliding door during Stage 2 of the Jordas Verdict Trial.
Fixed a percentage error showing too many decimals in the HUD buff of Chroma’s Vex Armor as per: https://forums.warfr...-many-decimals/
Fixed Saryn’s Miasma being able to be recast repeatedly after using Spores.
Fixed the visual screen shake FX becoming stuck on the screen after using the Liset’s Air Support as per: https://forums.warfr...port-behaviour/
Fixed an issue that would shrink Hydroid after using Undertow, making him impossible to hit but more susceptible to becoming hidden in a bowl of Cheerios.
Fixed Saryn’s Spore creating tiny Spores on some enemies.
Jeudi 5 novembre 2015
Instead of just disappearing on enemy death, Saryn’s Spores will now detonate at a reduced spread distance if the target dies.
Toxic Lash can now proc multiple times.
Made some tweaks to the audio FX of Viral procs.
Fixed Nova’s Antimatter Drop not properly showing damage numbers.
Fixed a crash relating to inventory logging.
Fixed some gaps and collision issues on terrain scattered about Stage 1 of the Jordas Verdict.
Fixed players not receiving a Revive screen when dying to a Purge in Stage 3 of the Jordas Verdict. Players reviving after being killed during a Purge will now revive outside of the Golem.
Fixed an error breaking the transition from Archwing moving from Stage 1 to Stage 2 of the Jordas Verdict.
Fixed badges not sitting correctly on the Saryn Orphid Skin.
Fixed Ember's Fireblast, Vauban's Vortex and Volt's Electric Shield Abilities being cancelled when you enter a Nullifier Bubble.
Applied a potential fix for crashes associated with XP and DX9.
Fixed an error that would occur during Saryn’s Spore detonation / spread.
Mercredi 4 novembre 2015
This update gives the toxic Saryn a lot of love with a brand-new deluxe skin, Sugatra, and a weapon skin that puts a floral touch on the deadly Dual Zoren. These skins will only be for a limited time, and will be removed from the Market on November 18, at 2 p.m EST.
Get the Saryn Orphid Skin, Melia Sugatra, and Cyskis Dual Zoren Skin by visiting the Market today!
With this update comes a lot of exciting changes to Saryn’s abilities, giving her more synergy between each power and putting more emphasis on her ability to debuff enemies with Viral and Toxin procs. As always we will continue to monitor Saryn after the launch of this rework.
Saryn’s Venom Ability has been renamed to Spore.
Guaranteed Viral proc on explosion of spores.
If current host has a toxin Proc (i.e from Contagion or any other source), it will transfer that proc too.
Damage ticks will be done every second, duration will affect how long the debuff is up.
Increase base damage of the ability.
Spore can be cast on Molt, infects units which attack Molt.
Miasma cast in range of Molt will feed into Molt, creating more damage on explosion.
All Spores on Molt Clones will detonate and spread on the clone’s death.
Toxic Lash Revisions
Saryn’s Contagion Ability has been renamed to Toxic Lash.
Slightly increased the damage and duration of Toxic Lash.
Guaranteed Toxin proc on melee hit.
Detonates a Venom spore if the target has one.
Damage output scales based on a percent of total damage of melee weapon with Mods, not base.
While Toxic Lash is active, there is a bonus damage reduction while blocking. This damage reduction is capped at 90%.
Damage ticks will be done every second, Duration will affect how long the debuff is up.
100% more damage if target is affected by a Viral proc (Spore guarantees a Viral proc when exploded).
100% more damage if target is affected by a Toxin proc (Toxic Lash guarantees a Toxin proc on impact).
Enemies hit by Miasma when under the effects of Miasma will have the duration timer reset.
Increase base damage overall.
Saryn now has a passive 25% increased Status effect duration.
Updated some visual FX on Saryn’s abilities.
Saryn can now cast Spore and Toxic Lash while moving.
Saryn’s base Armor is now 175.
Saryn’s base Health is now 125.
Saryn’s base Energy is now 150 and max at rank 30 is 225 (without mod).
Added "Decline All" option for incoming friend requests.
Added a Sort By Used option under the Profile, Equipment submenu.
The Following PvP Mods have been added to the drop tables for all Conclave game modes
Sudden Justice (Sybaris) - On 2 hits within .2 secs, increase Fire Rate 30% for 2 seconds.
Directed Convergence (Supra) - Increase accuracy by 80% when aiming.
Focused Acceleration (Tetra) - Increase Projectile Speed by 80% when aiming.
Final Tap (Hind) - On 4 hits within 0.5 seconds, increase damage by 100% for 0.2 seconds.
Measured Burst (Tiberon) - Increase damage by 30%, decrease Fire Rate by 60% when aiming.
Reduced the damage bonus duration of the Double Tap Mod from .5 to .3 seconds and increased the damage bonus from 30% to 50%
Furis series damage reduced in PvP.
Karak damage reduced in PvP.
Seer damage increased in PvP.
Twin Grakata damage reduced in PvP.
Attica damage increased in PvP.
Martial Fury Mod attack speed boost duration boosted from 4 to 20 seconds.
Increased experience bonuses from kills in Conclave.
Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave.
Bullet Jump Speed is now Mobility in PvP and also affects Dodge Speed.
Conclave Mods now display the word ‘Mobility’ instead of ‘Bullet Jump’.
Maglev Mod has been removed from PvP.
The following change has been made to help bring some additional utility to the Diriga. We will continue to monitor the Diriga after launch to provide additional balance to this unique trait if necessary.
Diriga’s Calculated Shot Precept is now able to target Sensor Bars and Arc Traps.
Slightly increased the spawn rate of enemies on Yemaja, Sedna.
Antidotes in The Jordas Verdict can now be picked up even when they are moving.
Some adjustments to Purifier and Esophage spawning during Stage 3 of the Jordas Verdict Trial has been made.
The Adhesive Blast Mod’s description has been altered to reflect its function. The mod now states there is a 100% sticky chance at Max Rank, and ranking this mod will be required to achieve this.
Reduced the required Codex scans for the Arcane Machine, Arcane Boiler, Cascade Bomb, Darvo, and Infested Mesa to one.
Reduced the required Codex scans for the Toxin Injector to 3.
Players can now exit Relays by using a context action on the Liset they entered the Relay with.
Fixed rare Grineer Loot Crates spawning in the Jordas Verdict Trial during Stage 3 instead of Corpus Loot Crates.
Fixed Penta Grenades falling through the floor instead of bouncing.
Fixed Lotus Transmissions not matching her VO after hacking a terminal to reset security sensors.
Fixed an issue allowing enemies to slide while getting up from a knockdown.
Fixed a visible hole in terrain on the Earth tileset allowing players to exit the map.
Fixed an issue preventing End of Mission bonus experience for weapons from being counted towards challenges.
Fixed the Quick Thinking Mod not properly taking damage reduction into account before removing energy from a Client.
Fixed purchasing a Color Picker not showing as unlocked until the player opens and closes the customization menu.
Fixed Simaris’ dialogue being cut off by the loading screen during the Synthesis Tutorial.
Fixed an issue causing players to be stuck on the ‘Ready to Trade’ screen, preventing them from selecting an empty trade slot.
Fixed an issue causing Warframe customization to disappear during a Host Migration when in bleedout.
Fixed an issue where joining a game in progress that has a dead player will display the wrong Warframe as dead.
Fixed an issue causing the Mantis to appear too close to the camera on the loading screen.
Fixed an issue causing the Datamass to disappear when held by a client jumping into an out-of-bounds area during a Host Migration.
Fixed an error causing players to see themselves as an enemy on the minimap when firing a weapon.
Fixed energy colors showing improperly on the Silva & Aegis when previewing the weapon in the Arsenal.
Fixed Kubrow being revived from a bleedout state automatically when the player is revived.
Fixed an issue causing the Cheater of Death and Cryptographer Challenges to reset before completion.
Fixed an issue enabling players to mantle recently fired Ogris rockets.
Fixed several inconsistent behaviors in Sentinel precept targeting.
Fixed an issue where some Clients would see two Purge timers in Stage 3 of the Jordas Verdict.
Fixed an issue preventing the J-3 Jordas Golem from leaving his perch.
Fixed the Daman Sugatra not copying the proper main colors in the Arsenal when the player’s weapon is a dark energy color.
Fixed a crash that would occur when viewing Chroma in the Codex.
Fixed a duplicate entry for the Arcane Machine that would appear in the Codex.
Fixed enemies not playing a reaction animation to Radial Disarm.
Fixed an issue causing certain cosmetics to appear as grey in dioramas instead of their default colors.
Vendredi 30 octobre 2015
New Archwing Weapon Mod: Shell Rush
Increases charge rate of arch-gun.
Shell Rush drops in Archwing Exterminate Missions.
Reduced camera shake created by Fluctus projectiles.
Removed Affinity Amp Auras from inventories. This unreleased mod was either acquired through Transmutation years ago, or the most recent Tactical Alert.
Legendary Cores have been distributed to all players that have had the Affinity Amp Aura removed from their inventory.
The Jordas Verdict Changes / Fixes
Increased the amount of health the J-3 Jordas Golem has.
Fixed an issue keeping the J-3 Jordas Golem from moving away from his perch for a long period of time.
Fixed an issue preventing the J-3 Jordas Golem’s weakpoints from being open for Clients.
Fixed an issue causing a forced extraction on the J-3 Jordas Golem confrontation.
Fixed an issue allowing the J-3 Jordas Golem to be killed with perched and stationary.
Fixed an issue preventing players from moving through the interior glass to the J-3 Jordas Golem’s weakpoint.
Fixed players receiving Antiserum inbox messages after each successful Trial Extraction.
Fixed some squad members being left in Archwing Mode after transition from Stage 1 to Stage 2.
Fixed several instances where players become stuck in terrain on spawn / within the level during Stage 2.
Fixed an issue causing a pre-emptive Purge during Stage 3.
Fixed an issue causing the engines to immediately engage after entering the J-3 Jordas Golem.
Fixed some improper clipping that would occur during the cinematic transition from Stage 1 to Stage 2.
Fixed the Igara Syanda not sitting properly on some Warframes.
Fixed several instance of a misplaced apostrophe in Baro Ki’ Teer’s name and Noggle description.
Jeudi 29 octobre 2015
The Jordas Verdict
Face your greatest Trial yet. A massive Corpus ship with signs of heavy infestation has appeared in the System, unlike anything the Tenno have encountered before. Exploring the ship will require speed and cunning as clouds of Infested spores threatens to consume anything that dares enter.
Too dangerous to approach with a landing craft, Tenno will need to deploy Archwing to find an entry point into the drifting ship. Surviving in such thickly Infested space means Tenno must move quickly, and once inside, the Lotus' warriors must find a way to endure the constant barrage of Infested spores.
Multiple expeditions into the ship may be required, but only a squad fully equipped to handle the mounting infestation will be able to dispatch this threat.
A special note: The Jordas Verdict is still in its Beta, and we appreciate your patience while we make refinements to our most mechanically complex Mission in Warframe to date. Expect any issues that may arise mid-Trial to be addressed in future updates.
Esophage: Part of an interconnected network of Infested organs. Function remains unclear.
New Arcanes are here! Beat The Jordas Verdict to find them all!
How to get started
The Jordas Verdict Trial Key can be purchased from the Market, and must be crafted before the Trial can be accessed.
The Jordas Verdict does have Archwing gameplay, and equipping a high-level Loadout is recommended.
Leaderboards can be found here: http://content.warframe.com/dynamic/trialGolemStats.php
Made various optimizations to the installation and launch of Warframe.
Frost and Frost Prime have been given the PBR treatment, in addition to some visual texture adjustments.
Fixed Glaive weapons not appearing for melee stealth attacks.
Fixed the Cerata appearing distorted in Arsenal.
Fixed Clients not hearing headshots due to low output volumes.
Fixed squadmates in Archwing Missions not properly having blue markers when there are 4 players in a Mission.
Fixed the Lato Vandal Halloween Skin from appearing in the Market on its own.
Fixed Volt’s Electric Shield not functioning on guns with punch through.
Fixed an issue preventing colors or attachments on the Glaive disappearing when thrown.
Mercredi 28 octobre 2015
Cerata: Twisted and tortured from exposure to the Infestation, this Glaive becomes an absolute predator in the hands of the right Tenno.
FYI: The Cerata as Toxin damage on quick attacks and an added Puncture damage type on Thrown attacks.
Day of the Dead Skins are now here! For more information on this limited time skins check out our full news post here: https://warframe.com...ntion-all-tenno
The following items will be receiving new Day of the Dead Skins:
Ack & Brunt
Nikana and Dragon Nikana
The following Mod has been added the Conclave:
Triple Tap (Burston) - On 3 hits within 0.2 seconds, increase damage by 20% for 0.5 seconds
The following Conclave Mods can now be used in PvE:
Reflex Draw / Twitch / Soft Hands (Pistol/Rifle/Shotgun) - Increased Holster/Draw speed.
Spry Sights / Agile Aim / Snap Shot (Pistol/Rifle/Shotgun) - Increased movement speed when aiming down sights.
Air Recon / Overview / Broad Eye (Pistol/Rifle/Shotgun) - increased FoV when Aim Gliding
Eject Magazine / Tactical Reload / Lock and Load (Pistol/Rifle/Shotgun) - weapons reload while holstered.
Gun Glide / Double-Barrel Drift / Strafing Slide (Pistol/Rifle/Shotgun) - Increased accuracy and reduced recoil while sliding.
Spring Loaded Broadhead (Daikyu) - Increased damage after the projectile has traveled 20m.
Adjustments have been made to reduce the amount of ‘pinballing’ that occurs when being knocked back in Archwing after hitting terrain.
The Diraga’s Calculated Shot Precept can now target cameras and turrets.
Reduced the particle FX on Elytron’s Core Vent Ability.
The Ignis will now char the corpses of enemies slain.
The Mantis’ Air Support now heals Sentinels.
Audio FX will now play on the successful installation of an Arcane.
The cooldown on the Electro Pulse Mod will now decrease with increased Mod Rank.
Improved fog visual FX.
Fixed a white screen appearing when opening the menu during a fade-in or fade-out.
Fixed the Afterburn Mod still being applied to players transitioning out of Archwing.
Fixed Syandanas and Ember Prime’s head flame being improperly colored in Codex dioramas.
Fixed no items being listed under the “Select Items to Enhance” options of the Arcanes sub-menu.
Fixed the Syndicates prompting players to confirm re-attaining a title when the player does not have enough standing to do so.
Fixed Simiars’ Research Imprint button not being a piece of concept art and not final art.
Fixed an error causing Kubrow to be visible in Archwing Missions.
Fixed Clients being unable to see damage numbers when attacking Toxin Injectors in Stage One of the Law of Retribution Trial.
Fixed an error preventing players from logging in when they don’t have a Kubrow available.
Fixed the blur effect from Mesa’s Peacemaker still showing when the player has entered a bleedout state.
Fixed various localization issues.
Jeudi 22 octobre 2015
Renamed the Intensify Affector to Potency.
Removed damage mitigation from dodging in PvP.
Directional improvements have been made to the Synthesis scanner’s target tracking visual FX.
Fixed Clients sometimes not showing the correct energy colors when using Chroma.
Fixed Chroma not showing the proper energy element while in the Arsenal or in game.
Fixed Chroma's elemental damage always being Heat regardless of colour.
Fixed Nekros’ Terrify having no effect on enemies.
Fixed Banshee’s Sonar indefinitely stacking Resonance in the same location without a delay.
Fixed Banshee’s Sonar visual FX displaying as super bright.
Fixed Simaris’ Standing Reward display being capped by the daily limit.
Fixed ‘Earth’ not displaying as one of the Feral Kubrow’s regions in the Codex.
Fixed players becoming staggered when being released from a friendly Loki’s Switch Teleport.
Fixed the Silva and Aegis not being able to do a slide attack with the Final Harbinger Stance equipped.
Fixed many Parkour Mods and more having incomplete descriptions.
Fixed the Ninkondi being unable to do a slide attack.
Fixed the Mk-1 Kunai showing a Platinum cost in the Market.
Mercredi 21 octobre 2015
The Twin Basolk are nasty little hatchets that slice through steel as if it were flesh and the Ignis gets a completely new look!
Add the Twin Basolk to your Arsenal by visiting the Market today!
Simaris Daily Quests have arrived! Visit Cephalon Simaris at any Relay for more information.
Ignored players can no longer send you invites.
The Ignis has received a visual overhaul and has received the following stat changes:
Increased fire range.
Increased innate multishot effect.
Added 2m punchthrough.
Increased clip size and total ammo capacity.
Chesa Kubrow Reward Alerts
Due to an error in Kubrow egg type generation many players hunting for Chesa Kubrow have been unable to obtain the breed since the release of Chesa without purchasing the egg from the Market. While the error has been fixed we understand the frustration this has caused Kubrow enthusiasts, and will be releasing an alert that offers 2 Chesa Kubrow Genetic Code Templates as a reward.
This alert will be active shortly after this Update, and will be available for play until Monday at 12 p.m EDT.
The following Mods have been added to Conclave’s drop tables:
Kill Switch (Shotgun): On kill, +50% reload speed for 4 seconds.
Double Tap (Latron): On hit, +30% damage for 0.5 seconds.
Deft Tempo (Rifle): On headshot, +10% Bullet Jump speed for 4 seconds.
Secondary Wind (Pistol): On kill, +8 health regen for 8 seconds.
Plan B (Bow): On hit, +20% Secondary Weapon Fire Rate for 4 seconds.
Gorgon Frenzy (Gorgon): On kill, 30% increase in fire rate for 3 seconds.
The following Mods have been added to Teshin’s selection of purchasable Mods:
New daily challenges have been added.
The Relentless Assault Mod has been removed from Conclave.
Increased the channeling costs of Ember’s World on Fire in PvP.
Excalibur’s Radial Javelin is now affected by Intensify in Conclave.
Conclave matches will now give each participating player a random reward at the end of a match.
The Martial Magnetism Mod is now called Martial Fury, and its effects now read: With a melee equipped attack speed increases 20% on hit for 3 seconds.
Increased the Affinity from 150 to 500 for Modular Corpus units.
A tutorial on Synthesis is now available in the Simulacrum.
Fixed an error preventing the Chesa Kubrow from being a potential egg type on drop tables.
Fixed the Hydroid Noggle missing his dangly pants.
Fixed a possible loss of functionality when spamming the activation of Mesa's Peacemaker.
Fixed a possible loss of functionality with Sabotage missions.
Fixed an issue where Itzal's Blink was not usable in Archwing Mobile Defense.
Fixed Primed Ravage not working properly for Clients - the sum of the damage was correct for Host/Client, but the distribution would be different.
Fixed an issue where you could use Emotes while Bleeding Out.
Fixed Various texture issues on the Jupiter Tilset.
Fixed Atlas being able to fire weapons while punching during Landslide.
Fixed an issue that could potentially cause matchmaking errors on high traffic nodes.
Fixed an error causing multiple enemies in a single location on Archwing Defense.
Fixed a typo in the Jordas Precept Quest as per: https://forums.warfr...-typo-in-quest/
Fixed an error preventing Void Key holders from being able to invite players to their party after being selected as the Host.
Fixed a summoned Clem changing from being the Host’s summoned Specter to the Clients Specter on a Host Migration.
Fixed enemies becoming alert to players using a charged Ballistica shot.
Fixed the Atomos not properly alerting enemies on use.
Fixed Atlas’ Tectonics rock wall being scannable.
Fixed some Melee Channeling Mods not displaying the correct percentages in their descriptions.
Fixed Primed Morphic Transformer being equippable alongside Morphic transformer.
Fixed players seeing no subtitles when talking to Darvo at the end of the Man of Few Words Quest.
Fixed an issue with Grineer hacking panels caused by dying while using a hacking panel.
Fixed Ordis displaying ‘/glitch’ in its subtitles.
Fixed players being able to join Archwing Defense Missions late in its progress.
Fixed an issue causing buffs in the UI to not properly use decimals to display its duration.
Fixed the Master Thief Mod visuals not properly displaying for Hosts and Clients.
Fixed missing Mission Rewards on Sporid, Eris.
Fixed the minimap objective marker not pathing to the correct objective in Archwing Sabotage Missions.
Fixed an error allowing players to extract without completing the Exterminate objective on Cordelia, Uranus.
Fixed Ember’s shoulder Sigil sitting at an improper angle.
Fixed thrown weapon holsters not properly displaying skins.
Fixed the Silvia and Aegis clipping when used with the Final Harbinger Stance Mod.
Fixed player / enemy labels disappearing and appearing at incorrect distances.
Fixed Chroma not using the correct energy element in Conclave.
Fixed an issue with Elemental Effects on the Scindo as seen here: https://forums.warfr...l-fx-displaced/
Fixed an issue with the Sonicor/Gammacor holsters using the wrong energy colour.
Fixed Various Crashes.
Jeudi 15 octobre 2015
Sabotage Cache Changes
Made improvements to how faction Cache types are determined in Sabotage missions.
Gave Orokin Void Caches their own locker appearance as opposed to a Corpus Locker.
Fixed discrepancies in Cache types differing from the faction being played.
Fixed various issues with transmissions about caches being delayed.
Fixed an issue with duplicated enemies in the Codex.
Fixed a progression stopper issue with the Archwing Quest.
Fixed Stealth kills from Ninkondi on Corpus MOAs not having any audio.
Fixed Landing Craft Air Support not working.
Fixed Alad V Noggle Statue using the incorrect animation.
Fixed various crashes.
Mercredi 14 octobre 2015
Unique Tennogen Avatars and the Boar have now arrived! The Boar makes its triumphant return with a fresh new visual overhaul. Previous Boar owners will automatically have their weapons visually upgraded, but if you haven't picked up the classic shotgun before now's the time to try out its devastating power.
Tennogen Avatars can be purchased in a bundle, or individually via the Profile Icon screen under Profile in the Pause Menu.
Find the Boar and our community-created Tennogen Avatars in the Market today!
Drekar Troopers now have a chance to drop the Boar Blueprint.
The Atlas Tartarus Alt Helmet is now available in the Market.
Made some adjustments to Ember’s World on Fire audio FX.
Players now receive an audio queue when they receive a PM in game.
The Mantis’ Air Support will now display on the minimap for all players.
All squad members will now hear activation and flyby sounds when an Air Support charge is activated.
Fixed a crash that would occur when attempting to start or complete Quests.
Fixed PvP Mods appearing in Mod Booster Packs.
Fixed the A Man of Few Words Quest not appearing in the Codex when completed.
Fixed Kubrows displaying a Magazine stat in the Arsenal.
Fixed Atlas’ Tectonics being unable to go through Frost’s Snow Globe as per: https://forums.warfr...ugh-snow-globe/
Fixed a crash caused by Atlas’ Tectonics interaction with continuous fire weapons as per: https://forums.warfr...ting-tectonics/
Fixed Rescue Mission timers disappearing when paused by the Liset’s Air Support.
Fixed the Liset’s Air Support hack disappearing after a Host Migration.
Fixed the Mantis’ Air Support Life Support Capsule disappearing after a Host Migration.
Fixed consoles not flickering for Clients when hacked by Ordis via the Liset’s Air Support.
Fixed some projectiles not rotating properly when used.
Fixed some instances of the Fluctus not properly doing damage to enemies.
Fixed the Sonicor sometimes appearing invisible in player hands.
Fixed some visual holes in the terrain on the Grineer Forest tileset.
Fixed punch-through Mods disabling the Harpak and Paracyst’s alt-fire.
Fixed Frost’s passive freeze ability working on ability-immune enemies like the Stalker.
Fixed Atlas’ Petrify applying stone textures to the Corpus security cameras.
Fixed players being unable to equip their primary weapon after activating a hacking terminal on Sabotage.
Fixed Grineer Ballistas never needing to reload.
Fixed Equinox’s cloth dangles appearing on other Warframes after selecting a Conclave loadout as per: https://forums.warfr.../512961-fusion/
Fixed an error that would occur after fusing Mods.
Fixed a rare issue causing Clients to appear in Sharkwing while the Host is on land.
Fixed the sniper scope UI staying on screen after a melee attack.
Fixed a visual issue that would occur when quickly casting some abilities in succession.
Fixed the Mantis Blueprint appearing in rare loot crates.
Fixed an issue with Archwing Weapon Blueprints that are found in the Market being obtainable Archwing mission droptables.
Fixed an issue with various Archwing parts not being included in Archwing Mission Droptables (Corvas, Fluctus).
Fixed the Phaedra not having proper audio FX.
Fixed Valkyr’s Kara Alt Helmet twitching when equipped.
Fixed bows and quivers not properly sitting on Atlas.
Fixed bow weapons replaying audio FX when equipped in a Noble Animation stance in the Arsenal.
Fixed the Master Thief Mod not properly unlocking chests in secret rooms.
Jeudi 8 octobre 2015
The Snipetron weapon series is now available in PvP.
Added Bullet Jump Speed to the Conclave Arsenal upgrade screen.
Adjusted Bullet Jump speeds for all Warframes in PvP.
Increased animation speed of Ash’s teleport in PvP.
Ash’s Shurikens now do Puncture damage in PvP.
Reduced the bonus of Bullet Jump Mods in PvP.
Increased the damage of Frost’s Freeze in PvP.
Increased the damage of Excalibur’s Slash Dash in PvP.
Increased the range of Rhino’s Charge in Pvp.
Atlas Changes & Fixes
Atlas’ Landslide now has improved damage scaling based on the Mods of your Melee weapons.
Atlas’ Rumblers health is now affected by Health and Shield Mods.
Atlas’ Rumblers armor is now affected by Armor and Strength Mods.
Atlas’ Rumblers base armor has been increased to 500.
Atlas’ Landslide proc chance and crit multiplier have been increased.
Atlas’ Tectonics health is now affected by Atlas’ armor rating. Tectonics starts invulnerable and absorbs any damage for a certain period, just like Frost's Snowglobe.
Fixed Atlas’ Tectonics boulder not doing damage to enemies when cast by Clients.
Fixed Atlas’ Tectonics boulder not dragging ragdolled enemies with it while rolling.
Fixed Atlas’ Tectonics boulder not hitting ragdolled enemies once launched.
Audio FX on Atlas’ Stone Gaze have been tweaked.
Missions that have Archwing portions will now have an Archwing icon on their Mission nodes.
Made adjustments to help improve minimap navigation markers.
Made some improvements to Ember’s Ability audio FX.
Reduced the effectiveness of crowd control abilities against Phorid.
Fixed the Prisma Daelalus Shoulder Armor sitting incorrectly on Ash Prime.
Fixed some incorrect audio FX on headshots, kills and gore.
Fixed the J-3 Golem appearing in the Simulacrum.
Fixed the Master Thief Mod not unlocking lockers in secret rooms.
Fixed the Clem Noggle not being available on the market.
Fixed the Day of the Dead Imperator Skin not showing an appropriate description in the Market. WOOOOOOO SPOOKY GHOST LEAK
Fixed players seeing no subtitles at the end of the A Man of Few Words Quest when talking to Darvo.
Mercredi 7 octobre 2015
Each Warframe has been given their own Bullet Jump Speed in PvP.
Reduced the damage of the Lie in Wait PvP Mod.
Increased the damage of the Vectis Prime in PvP.
Reduced the damage of all Elemental Bullet Jump Mods in PvP.
Reduced the percentage of base damage Immolation uses for its DoT in PvP.
Reduced the duration of Cold’s slow debuff in PvP.
Reduced the duration and amount of damage Loki’s Invisibility can take before it breaks in PvP.
Removed the ‘Leave Conclave’ button from the Host at the End of Match screen to help prevent issues with migration and reward loss as per: https://forums.warfr...-reward-screen/
Increased the Kavasa Prime Collar’s Armor to 100 - when equipped, Kubrow now get an additional 100 Armor.
Corpus Nullifiers will no longer destroy Frost’s Snow Globes if Frost enters the Nullifier Shield and globes are placed elsewhere.
Allies can now walk through Atlas' Tectonics.
Made some audio and timing adjustments to the Liset’s landing cinematics at the start of Missions on Earth’s Forest tileset.
Improved the quality of the Mantis’ drop off cinematic audio FX.
Improved the resolution on Trinity Prime’s image in the Market.
Simaris’ active Synthesis Target will now show its progression in the Landing Craft’s World State Window. This will appear only after accepting the target from Simaris in the Relay.
Infested Carrier Drones now have a unique explosion FX.
Added visual FX when using the Mantis’ Air Support.
Added a slight glow to the player reticle to improve tracking on orange backgrounds.
Electric projectiles of the J-3 Golem will now target the closest player to the Golem.
Adjusted the context action button on the Liset’s Air Support.
The Liset’s Air Support will now also disable any nearby cameras.
The Liset’s Air Support will now pause any timers in Spy and rescue Missions that are active while the beacon is up.
Panels now flicker while Ordis is in control of enemy security systems via the Liset’s Air Support.
Fixed Trinity Prime and the Prime Dual Kamas not appearing in the Codex.
Fixed the Fluctus not doing any damage to the J-3 Golem.
Fixed the wrong faction loot crate being spawned in Void Sabotage Missions.
Fixed the Kaszas not properly displaying channeling FX.
Fixed using Valkyr’s Hysteria multiple times locking players into Hysteria, preventing the use of any weapons.
Fixed the Sonicor’s projectiles not being stopped on Nullifier shields.
Fixed Valkyr taking damage from broken windows while in Hysteria.
Fixed some modular corpus helmet animations not functioning properly.
Fixed an issue causing the J-3 Golem’s summoned nanites to be instantly destroyed when not targeting the Host.
Fixed Mirage’s clones having an incorrect fire spread when using the Phage as per: https://forums.warfr...between-clones/
Fixed Atlas’ summoned Rumblers not dying when entering Nullifier bubbles.
Fixed the Mantis Landing Craft Segment Blueprint not appearing in the Landing Craft category.
Fixed the Mantis blueprint not showing as owned and craftable if the player already owns a Mantis Landing Craft.
Fixed the camera shaking excessively or moving across the map when respawning as a Client.
Fixed headshots / kill FX not properly displaying when slain by Loki during Invisibility, or during cabin depressurization.
Fixed the Kubrow’s collar not being hidden during the last Mission in the Howl of the Kubrow Quest.
Fixed the Spira not sitting properly on multiple Warframes when holstered.
Fixed a hacking console sometimes not appearing for players in Grineer Spy Missions on the Underwater Sealab tileset.
Fixed Air Support not working in Missions on the Grineer Underwater Sealab tileset.
Fixed the Copy Main Colors option under Kubrow customization moving to default colors instead of copying player customization.
Fixed players being able to get stuck inside of the columns of Archwing Defense.
Fixed projectiles from Infested Carriers in the J-3 Golem fight not properly dealing damage to players.
Fixed planets in the Landing Craft’s skybox getting a little too close to other objects.
Fixed the Archwing’s Affinity bar disappearing due to the equipped Warframe being at max level.
Fixed improper timing in Landing Craft fly-in cinematics for Archwing Missions.
Fixed a mission portion of the minimap that would appear near extraction on the Orokin Derelict tileset.
Fixed an error providing players with 0 energy drain when using Ember’s World on Fire or Chroma’s Effigy if they fell off the level into a pit, etc.
Fixed the Liset’s Air Support unintentionally disabling doors, making it impossible to complete missions.
Fixed gifted Warframes not properly coming with a Reactor pre-installed.
Fixed a double-space appearing in the Scindo Prime Blade description.
Fixed Trinity Prime’s helmet dangles swapping to other non-Prime helmets.
Fixed players being unable to access the Mastery Rank 21 test.
Fixed Host migration in Spy Missions causing the Data purge timer to freeze.
Fixed an effect from Rest being frozen solid from Atlas' Petrify.
Mardi 6 octobre 2015
Update 17.6 - Trinity Prime
Trinity Prime Access is here
Trinity Prime and the newest Prime Gear has arrived.
Give yourself the ultimate power to manipulate the battlefield with Prime Access!
Make the newest Prime yours - instantly - including Trinity Prime and the Kavasa Kubrow Prime Armor. Plus, get Exclusive Gear available only through Prime Access!
Trinity Prime Warframe
Become a bastion of hope for your allies by using powerful healing abilities with Trinity Prime. Featuring altered mod polarities for greater customization.
Kavasa Kubrow Prime Collar
With the included Prime Gene Masking Kit & Incubator Upgrade Segment, these Orokin relics enhance the strength and vitality of any Kubrow.
Dual Kamas Prime
The sensual lines of these golden Dual Kamas have long been celebrated as a masterwork of Tenno weapon smithing.
Kavasa Kubrow Prime Armor
Adorn those most loyal to you with the unforgivingly sleek curves of this Orokin masterpiece.
Naviga Prime Sugatra
Evoke the sails of ancient vessels long extinct with the Naviga Prime Sugatra!
Give your Platinum supply a boost at a great price.
Fixed an issue causing Clients using Valkyr to still take damage while in Hysteria as per: https://forums.warfr...ysteria-glitch/
Fixed an issue causing Transmutation Cores to appear in Mod Fusion when scrolling through the Mod list.
Lundi 5 octobre 2015
Increased the Vaykor Hek’s ammo pool in PvP.
Reduced the damage of the Mk-1 Paris’ quick shot in PvP.
Reduced enemy level scaling in Archwing Defense Missions.
Fixed an error preventing players from claiming pending Arcanes in their Foundry. This fix works by reimbursing any pending recipes. You'll need to start the Arcane craft again after this hotfix.
Fixed the Virulent Scourge Mod dropping fully-ranked and in packs of 10 from Project Undermine Missions.
Fixed a Atlas’ Petrify having an unusual effect on the Eximus ice shield as per: https://forums.warfr...n-artic-eximus/
Fixed holograms created by Nyx’s Chaos becoming frozen as per: https://forums.warfr...d-to-be-frozen/
Fixed Mag’s Bullet Attractor becoming visually frozen as per: https://forums.warfr...raphical-issue/
Fixed the Liset’s jetstream visual FX sometimes not correctly displaying for players.
Fixed Ember’s World on Fire not playing a sound FX on cast.
Fixed a potential game freeze that could occur after using a Revive.
Fixed an error that would occur when viewing Abilities that have not been unlocked in the Arsenal as per: https://forums.warfr...sh-ability-bug/
Fixed players being able to use weapons while spamming Atlas’ Landslide.
Fixed the Sonicor’s reload audio FX not playing.
Fixed a typo in the The Jordas Precept Quest as per: https://forums.warfr...8745-de-please/
Fixed issues with the navigation marker when going through doors in the Orokin Void tileset.
Fixed a login issue affecting players with Kuria scans.
Fixed status icons on enemies disappearing when looking away and then back at an affected enemy.
Fixed the Lotus sending players transmissions about ‘incoming walkers’ in Archwing Missions. Oh, that wacky Lotus!
Fixed various lighting issues that would appear on Corpus Spy Mission tilesets.
Fixed Sentinels showing as unranked at the End of Mission screen after they die mid-Mission.
Fixed Fusion Cores showing up in a Mod Search that doesn’t explicitly search for Fusion Cores.
Fixed the Conclave Affector ‘Showdown’ giving increased damage to non-secondary weapons.
Fixed the Conclave Affector ‘Overpowered’ not properly affecting players.
Vendredi 2 octobre 2015
Reduced the scale of the Juggernaut so he can squeeze through tight spaces a little easier!
Removed 'the floppy bacon' behaviour of the Prime Pyra Syandana and improved physics on the Yamako Prime Scarf to be more 'metal' than 'cloth'.
Renamed Secondary Weapon Conclave Mod from HIGH NOON to SHOWDOWN so it doesn't conflict with the Redeemer Stance.
Various sound tweaks and fixes for Corpus Modular enemies.
Difficulty tweaks to Archwing Interception: Reduced overall enemy count, tweaked enemy spec to cap max simultaneous count and spawn chance of various units.
Various lighting tweaks and polish passes on PBR Void.
Removed Juggernaut spawns from Jordas Golem bossfight.
Fixed enemies not doing anything in Defense missions.
Fixed Spawning issues in Exterminate missions.
Fixed Chroma and Equinox's Energy colour not properly affecting states in PvP matches.
Fixed Sonicor projectiles detonating from inside the wall of a Snowglobe.
Fixed the healthbars over enemies setting not saving your preference between logins.
Fixed the Stug primary fire shooting continuously and not using ammo.
Fixed uncharged Stug shots doing the same damage as fully charged when upgraded with multishot mods.
Fixed a progression stopper that could occur in Corpus Outpost Mobile Defense alert missions due to wrong level being used.
Fixed the Ack & Brunt slide attack not scaling the model while equipped.
Fixed the wrong quest diorama appearing upon completion of the Jordas Precept.
Fixed further issues with people unable to access the Jordas Precept quest.
Fixed various localization issues.
Vendredi 2 octobre 2015
Atlas has had his Armor stat increased to 450.
Equinox's 4th Ability has had its energy drain-per-second changed from 5 to 3.5
Ramparts now only spawn in missions with level 15 enemies or higher.
Archwing Afterburner speed increased by 2x (default Spacebar to activate).
Fixed Nyx's Chaos Sphere augment not working at all.
Fixed Asteroid Mobile Defense missions not being completable.
Fixed Infested Rescue missions not being completable.
Fixed Mesa's Peacemaker now showing correct aiming UI for Clients.
Fixed Excavation missions not spawning enough power cell carriers.
Fixed the Arcane UI incorrectly showing 2 Arcanes in your inventory after Distilling an Arcane.
Fixed unreleased Mods appearing in the Codex.
Fixed some Infested getting stuck on areas in the Infested Reactor room.
Fixed the Supra being unable to use the Rifle Ammo Mutation Mod.
Fixed Atlas's Tectonics toggling not always working as intended as per https://forums.warfr...ctonics-glitch/
Fixed Valkyr's Prolonged Paralysis pulling enemies significantly farther than intended.
Fixed Clients not seeing enemy levels.
Fixed various crashes.
Vendredi 2 octobre 2015
Fixed the J3-Golem boss node not being replayable upon completion of quest.
Fixed unreleased Mods appearing in the Codex.
Fixed Earth's atmosphere being abnormally bright in the star chart.
Fixed various crashes.
Jeudi 1 octobre 2015
Fixed unreleased Prime items replacing drops in the Void and Derelicts.
Jeudi 1 octobre 2015
Update 17.5 - The Jordas Precept.
New Quest: The Jordas Precept
Ordis is determined to help a fellow Cephalon overcome a ship wide Infestation, but can a Cephalon affected by Infestation be saved?
What you should know
This Quest can be obtained after unlocking Eris. If you do not have this planet, defeat Tyl Regor on Titania, Uranus to collect its Navigation Segment. Players that have Eris already unlocked can accept the Jordas Precept on their Codex.
The Jordas Precept requires players to hunt the elusive Infested Juggernaut, who only makes an appearance after slaying multiple Infested shortly after his signature roar...
New Boss: J-3 Golem
The J-3 Golem has received a major overhaul since its last appearance, and can be found after completing The Jordas Precept Quest.
New Warframe: Atlas
Titan of stone, lord of the earthly elementals. Atlas’ powers include:
Power 1 - Landslide: Bash enemies with an explosive sliding punch, repeat for a devastating combo.
Power 2 - Tectonics: Summon a rock-wall, activate again to send the rocks crashing toward the enemy.
Power 3 - Petrify: Fossilize foes with Atlas` hardened gaze.
Power 4 - Rumblers: Summon two elemental stone brawlers to the melee.
Archwing Polish & Additions
New Game Modes
Archwing Mobile Defense: Defend crashed satellites against waves of enemies in order to secure vital information.
Archwing Defense: Defend two objectives from enemies as they attack from all sides within the heart of a damaged Corpus ship.
Archwing Missions have been adjusted on planetary nodes to better reflect the level range and difficulty of each Planet.
Archwing Mobile Defense has been added to the following planetary nodes:
Grineer on Earth, Erpo
Corpus on Mars, Syrtis
Archwing Interception Missions have been given a slight redesign, grouping points closer together with increased debris to fight around.
Enemies will now be marked as targets on the main HUD, and targets out of LOS will display the direction of their approach along the edge of the screen.
Afterburner: Pressing the ‘jump’ button while boosting will cause the Archwing afterburners to kick in, giving players a significant speed increase.
Players can now rebind up / down movement keys for Archwing gameplay.
Made various improvements to audio FX while in Archwing Missions.
Asteroids can now drop resources and loot upon being destroyed.
Players can now find loot crates in Archwing Missions.
Archwings now passively regenerate Energy.
Affinity sharing with Squad members while in Archwing has been increased.
Modular Corpus Enemies: These enemies have a wide range of visual appearances, including weapons and powers. While the design of the following enemies are different from afar their core powers are as follows:
Fog Comba: Disrupts Perception powers
Fog Scrambus: Disrupts Perception powers
Nul Comba: Disrupts Buff and Debuff powers
Nul Scrambus: Disrupts Buff and Debuff powers
Sap Combat: Disrupts Damage powers
Sap Scrambus: Disrupts Damage powers
Slo Comba: Disrupts Mobility powers
Slo Scrambus: Disrupts Mobility powers
Tekko: These iron fists that rip through foes with each strike are Atlas’ signature weapon.
Convectrix: When its twin-lasers converge on a target a circuit is created, frying the subject.
Sonicor: Blasts targets with a massive wave of sonic energy. Reported results to be: ‘very satisfying’.
Phaedra: Devastate free-space enemies with Phaedra, the Soma’s big-sister.
Kaszas: Become an angel of death with this Archwing scythe.
New Stance: Gaia's Tragedy: Slow, powerful strikes.
Air Support and Landing Craft Customization
Players can now call in support from their Landing Craft mid-Mission via Air Support Charges.
Air Support Charges effects are unique to each Landing Craft.
Air Support Charges can be constructed in the Foundry and equipped in the Arsenal under Gear.
Air Support Charges have a 10 minute cooldown between each use.
Players can now customize their Landing Craft and Air Support via the Options Menu under Equipment -- Landing Craft.
Players will first need to construct the Landing Craft Segment in their Foundry, enabling them to construct Landing Craft and Air Support Charges.
Landing Craft Segment: Allows construction of Landing Craft and Air Support Charges in the Foundry.
Landing Craft Mantis: Features the Air Support: Team Health Restore.
Landing Craft Liset: Features the Air Support: Cipher.
Bajada Mantis Skin A unique skin for the Mantis landing craft.
Gloam Mantis Skin: A unique skin for the Mantis landing craft.
Oscuro Mantis Skin: A unique skin for the Mantis landing craft.
Gersemi Valkyr Skin: Before Alad V, before the experiments, there was Gersemi Valkyr. This unique Skin will only be available for 14 days.
Igaro Syandana: This wing-like syandana invokes the beauty and agility of the Ceresean Butterfly Sparrow.
Opulas Robe: An opulent display of privilege for the Corpus elite becomes a trophy for the Tenno who fight them.
New Syndicate Handshake emotes.
Players can now toggle the Meditate Emote.
New Arcane Foundry Button
A new button for Arcanes has been added to the Foundry, next to the Components button. This menu will allow players to sort through their installed and uninstalled Arcanes in a much more organized fashion.
Arcane Distiller cost reduced to 50,000 standing.
Installing and distilling Arcanes is now done instantaneously.
Conclave Changes and Fixes
Trinity, Nova, Loki and Banshee can now be used in Conclave.
New Map: Corpus Core added to Annihilation and Team Annihilation game modes.
New Mods available for purchase from Teshin:
Searing Leap - At Max Energy, +20% to Bullet Jump and +60 Fire Damage
Rime Vault - At Max Energy, +20% to Bullet Jump and +60 Freeze Damage
Voltaic Lance - At Max Energy, +20% to Bullet Jump and +70 Electrical Damage
Venomous Rise - At Max Energy, +20% to Bullet Jump and +10 Poison Damage
Alert system that applies Affectors to a random game mode for a limited time. Possible Affectors can be:
High Noon - Increased Secondary Weapon Damage
Intensify - Increased Ability Damage
Martial Law - Increased Melee Damage
Energy Flux - Increased Energy Gain and Pickup
Overpowered - All of the Above
The Obex, Dual Ether Daggers, Vaykor Hek and Ankyros series can now be used in Conclave.
All Dual Wield melee weapons are now available in Conclave.
All Machete melee weapons are now available in Conclave.
There are now two daily challenges per game mode and progress can be made simultaneously.
Kill Streaks have been reduced to 3/6/9/12.
Players on kill streaks are now announced in Killfeed.
Reduced the experience gained from Cephalon Capture from 5k to 2k.
Reduced the damage of the Furax weapon series in PvP.
Reduced the damage of the Ninkondi in PvP.
Reduced the damage of all staff weapons in PvP.
Reduced the melee slam radius of Heat Sword, Dual Heat Swords and Dex Dakra in pvp
Reduced the damage of the Braton series in PvP.
All weapons now have individual ammo pools.
Kulstar damage increased in PvP.
Penta series damage increased in PvP.
Angstrum damage increased in PvP.
Reduced the distance of Bullet Jump in PvP.
Reduced the damage of Bullet Jump Launch in PvP.
Energy Gain rate has been reduced in PvP.
Melee Auto Target angle reduced in PvP.
Channeling Energy cost reduced from 10 to 5 in PvP.
Increased the damage mitigation of dodge in PvP.
Shield regeneration delay increased in PvP.
Reduced the radius of channeled explosions from Glaive projectiles in PvP.
Damage reduced on Oberon’s Smite projectiles in PvP.
In team game modes, Warframe and weapon energy colours are now team based.
Energy pickups reduced in Corpus Gas CTC map.
Nyx will now drop the Cephalon when using Absorb.
Toggled Abilities and Energy Drain: The following adjustments have been made to Abilities that can toggle on or off with the intention of making each Ability more rewarding to use in a wider range of scenarios. We will continue to monitor the balance of all Toggled Abilities after launch.
Duration Mods now have an effect on toggled Abilities.
For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.
Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:
Chroma’s Spectral Scream now drains 3 Energy.
Chroma’s Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.
Chroma’s Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.
Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.
Equinox’s Rest & Rage has had its base range doubled.
Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.
Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.
The minimum energy cost of an Ability cannot go below 25% of the base cost.
General Warframe Changes
Mesa’s Peacemaker now roots Mesa in place while creating a focus ring on the HUD.
Pressing Fire will have Mesa automatically attack all enemies inside the ring, and each enemy slain will decrease the radius of the ring while increasing Mesa’s damage dealt.
While in Peacemaker players can look in any direction.
Range Mods will affect the size of Peacemaker’s ring.
Valkyr has received the following changes to her Ability powers:
Ripline now has increased animation speed and vertical boost.
Ripline now has reduced energy cost and increased damage for each time cast.
Ripline will now soft-lock onto enemies.
Valkyr’s HUD will now display the window of opportunity to recast Ripline at lower cost .
Hysteria can now be quickly toggled on/off.
Hysteria now receives buffs from the player’s melee weapon Mods.
Valkyr now passively has 50% knockdown recovery speed and no heavy landing.
Overhealing from Equinox’s Mend will now restore shields.
Switching between forms with Equinox has been reduced to a 1 second delay.
Only two clones from Mirage’s Hall of mirrors now fire projectiles. This change has been made in order to help improve performance issues. Damage has been increased on the remaining clones to compensate.
Mag's Pull now requires an open path to affect targets -- resources and enemies can no longer be pulled through walls or closed doors, but enemies can still be pulled out of cover and behind obstacles.
Zephyr's Tailwind will no longer have a 'power in use' error between casts.
Nyx's Psychic Bolts now have a chance to Radiation Proc enemies.
Mission Changes and Additions
The Uranus Underwater Lab tileset has been expanded:
Spy Missions have been added to Umbriel and Rosalind, complete with its own unique tileset and Spy Vaults.
Additional tiles have been added to further expand Underwater Sealab tileset.
Mobile Defense Missions have been added to the following planetary nodes:
Grineer Forest on Earth, Eurasia
Corpus Ship on Venus, Aphrodite
A new Orokin Derelict Mobile Defense Key is available in the Market.
Caches and a new reward table have been added to Hive Missions.
The HUD has been updated to show more objective information in addition to caches.
Tumor nodes will now display on your minimap with the Enemy Radar Mod equipped.
Infested Lasers, Magnetic Clouds and Spore Clouds now ignore Kubrows and Sentinels.
Hive Missions have received the following updates:
The Infested Juggernaut will now spawn more frequently on Eris Survival Missions.
The following improvements have been made to player-created Waypoints:
Player-created waypoints will now disappear for each squad member individually once the marked objective has been retrieved.
Waypoints will now display the name of a Mod when placed on a Mod.
Waypoints will now display the name of a resource when placed on a resource.
Waypoints have been given a unique symbol for Syndicate Emblems and Kuria.
Players can now view their Abilities when affected by Mods by using the ‘View Stats With Mods’ button in the Arsenal, under Abilities
A new ‘Show Health Over Enemies’ option has been added to the Options Menu, under HUD.
Reduced the Simulor’s screen shake effect.
Many Corpus environments, objects and materials have been given the PBR treatment!
Many Orokin environments, objects and materials have been given the PBR treatment!
The Angstrum has received the PBR treatment!
Slightly increased the ambient audio FX on Earth’s forest tileset.
Frozen enemies will now shatter instantly after they die.
Decreased the audio of weapon fire as fire-rate increases.
Added additional alarm consoles to Rescue Missions on Europa.
Players can now skip the crafting stages of the Hidden Messages Quest if they already have built a Mirage.
The Kubrow incubator will now display gender and breed type on hatching.
Clan Tiers can now be seen by Alliances on the Alliance Management screen.
Made various audio improvements to projectile impact killing blows.
Noru Prime Syandana has been given the PBR treatment and has more customizability.
Sound Obstruction Occlusion: Improvements have been made to make audibly tracking enemies behind environmental objects or walls much easier.
Fixed all players in a Void Defense Missions failing immediately when the keyholder or Host extracts after 5 waves.
Fixed general issues on Zipline parkour movement.
Fixed an incorrect texture on a grate in the Grineer Underwater Sealab tileset.
Fixed a visible hole in the wall of the Sabotage Pump Room of the Grineer Underwater Sealab tileset.
Fixed unranked weapons showing a full exp bar in Missions.
Fixed a camera not adjusting properly when players move between their Warframe and Archwing mode mid-Mission.
Fixed sessions hosted by pending friends (not accepted to list) showing up in your available sessions panel.
Fixed a portion of the minimap that would disappear on the Grineer Galleon tileset.
Fixed some NPC behavioural issues that caused Drone enemies to become stuck.
Fixed the bloom FX on Spira / Kunai weapons making it too difficult to aim through the glare.
Fixed melee attack speed Mods affecting other unrelated animations.
Fixed a duplicate entry for the Lanx in the Codex.
Fixed players being unable to properly scan Common and Uncommon Corpus storage containers.
Fixed Excalibur and Valkyr not receiving credit for kills from Exalted Blade and Hysteria respectively.
Fixed players experiencing a loss of functionality after trying to equip Emotes in the Arsenal.
Fixed Toxin Injectors in Grineer Sabotage Missions displaying flickering lights for Clients.
Fixed some players being mistakenly recognized as Grandmasters as per: https://forums.warfr...32-grandmaster/
Fixed weapon skins not properly attaching to the Cestra and Dual Cestras.
Fixed the Cestra’s barrel not properly sitting in the correct position after a reload.
Fixed the ‘Remove Grineer Toxin’ text that appears near the objective in Earth Sabotage Missions being obscured by the environment.
Fixed Defense Points in Defense and Mobile Defense displaying when players have named enabled.
Fixed Spectres not properly displaying names when players have names enabled.
Fixed players being able to leave the Jackal boss room mid-fight.
Fixed some improper textures near doorways in the Grineer Underwater Sealab tileset.
Fixed a visible line in the water after the pump room has been filled in Sabotage Missions on the Grineer Underwater Sealab tileset.
Fixed Chroma’s Fire Elemental Ward allowing multiple heals each time they enter the aura.
Fixed enemies not being properly alerted after being hit with a finisher attack.
Fixed minimap markers and effects remaining on screen for already-obtained pickups after a Host Migration.
Fixed objective markers not pathing properly in Void Defense Missions.
Fixed no minimap appearing in the fountain room in the Void tileset.
Fixed certain parkour maneuvers causing player’s weapons to become holstered.
Fixed Bullet Jump retaining the elemental damage of Mods that had been removed.
Fixed a potential error that would occur when Infested Leeches would attach to a player.
Fixed the Castanas being unable to destroy rotating laser traps in the Void.
Fixed Void Vor being unable to be hit by radial damage or melee damage.
Fixed the Jackal’s legs not properly taking damage from radial damage.
Fixed Lephantis’ stage 2 form not being able to be damaged from radial damage.
Fixed inappropriate VO playing when the G3 are killed in the second phase of the Trial.
Fixed the Spira sticking out of its holster when a player switches between weapons.
Fixed the extraction timer overlapping objective titles in Hive Missions.
Fixed the Piercing Step Mod not properly displaying the Puncture symbol in the Arsenal stats screen.
Fixed an issue causing players sitting on a black screen for an extended period when loading into Missions on Uranus.
Fixed an issue causing Excalibur to load at the end of a Mission as per: https://forums.warfr...ding-a-mission/
Fixed the Synoid Simulor not properly creating a vortex when used with Hall of Mirrors as a Client as per: https://forums.warfr...-mirage-clones/
Fixed an issue causing players to enter a T-pose when spamming the crouch button.
Fixed players being unable to use the Invite Player button after joining a Mission from a relay while in a squad, after a Host Migration.
Fixed channeling FX appearing in the Arsenal.
Fixed Valkyr’s Ripline showing as castable with 0 Energy.
Fixed VO not properly triggering in the Hidden Messages Quest.
Fixed an issue preventing secondary weapon fire to work when bound to a gamepad face button.
Fixed Lephantis rewarding each player four sigils on death, instead of one.
Fixed Clan rank names not being saved after exiting Clan Management.
Fixed Cernos not sitting properly on players backs.
Fixed the Arcade Machine and Cascade Bomb appearing in the Enemies section of the Codex.
Fixed Ember’s Fire Blast damage FX not properly dissipating.
Fixed the collision box of excavators in Excavation Missions unintentionally blocking player fire.
Fixed a rare issue causing players to spawn in underwater Missions at start without Archwing.
Fixed an issue causing improper pathing for the objective marker in the Grineer Underwater Sealab tileset.
Fixed a location on the Grineer Settlement tileset where players could trigger an out-of-bounds teleport while in-bounds.
Fixed Spy Missions not failing if a player is using a hacking console when the Data Purge timer reaches zero.
Fixed some Conclave Sigils’ glow FX not properly covering the Sigil as per: https://forums.warfr...ers-pvp-sigils/
Fixed the Hallowed Reckoning Augment Mod activating on all hits instead of kills as per: https://forums.warfr...verpowered-bug/
Fixed Clients not being damaged by full charged bombs in the Law of Retribution Trial.
Fixed the Lotus not properly communicating with players in Grineer vs Corpus Invasions as per: https://forums.warfr...sions-since-16/
Fixed launcher-style weapons being able to equip the Rifle Ammo Mutation Mod instead of the Sniper Ammo Mutation mod.
Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities.
Fixed an issue preventing Arcanes from activating during Archwing Missions.
Fixed muzzle flash on the Akbolto using the wrong energy color.
Fixed Sentinels appearing to be the wrong rank in end-mission stats if it is dead at the end of a Mission.
Fixed the radial blast from ground attacks displaying at an incorrect angle.
Fixed Equinox’s Maim doing damage to the player when deactivated on a Rampart.
Fixed a visible hole in the near waterfalls on the Earth Forest tileset.
Fixed some performance issues in Hive Missions due to higher-than-normal enemy spawning.
Fixed the player’s body disappearing when switching between Archwings in the Arsenal.
Fixed running animations moving too quickly when moving on a zipline.
Fixed various localization issues.
Please let us know if any fixes or changes appear to be missing from these notes, as monitoring the quality of such a large Update can lead to the occasional missing fix notification. We’ll verify these claims to determine if it was something we missed, and will update this list accordingly!
Thank you all for your patience and support! We hope you enjoy Warframe: The Jordas Precept!
Mercredi 23 septembre 2015
Spira Throwing Daggers available now!
A flash of red ribbons dancing in the breeze is the last thing seen by victims of these deadly throwing daggers.
Add the Spira Throwing Daggers to your Arsenal by visiting the Market today!
Darvo and Clem Missions: Players can now take a special weekly Mission from Darvo in the Relays that will reward players with an additional Clem Blueprint. This Mission is only available after the completion of the Man of Few Words Quest. Please note upon completion, a 7-day cooldown will take effect before being able to re-run the mission.
New Noggles are now available in the Market! Add Oberon, Valkyr and Zephyr to your collection today!
The Amphis and Tipedo are now available for use in Conclave.
Changed the Spry Sights Mod polarity back to V.
Reduced the damage of all non-dagger melee weapons in PvP.
As vaulting is currently disabled in-game we are temporarily removing the auto-vault toggle option from the options menu. This feature (and ability) may return in the near future.
Liset Noggle capacity has been increased by 3x the amount.
Increased the angle that players can mount a Rampart from.
Added new idle animations to Noble and Agile stances when using throwing daggers.
Fixed an issue where reviving in Archwing missions would put you back at the beginning mission spawn.
Fixed several crashes related to cache corruption.
Fixed the Odonata Archwing’s Seeking Fire Ability doing damage to the player on use.
Fixed some collision issues on various areas of the Relay Concourse.
Fixed Tranquil Cleave not properly having a stun/stagger component in the Breathless Lunge combo branch.
Fixed the Simulor creating too many explosions when used with Mirage’s Hall of Mirrors and fire rate Mods.
Fixed a minor lensflare in the Sabotage diorama.
Fixed Drekar Heavy Gunners dropping incorrect rare resources.
Fixed Trinity being available for use in Conclave.
Fixed some clipping issues in Cephalon Simaris’ Guardsmen Capture Target projection.
Fixed an error caused by players installing the Liset’s Incubator Upgrade without having the base Incubator.
Fixed a crash that would occur during enemy targeting.
Fixed an issue causing players to become locked on a black screen when exiting a Relay.
Fixed the camera becoming stuck inside the player’s head after using the Menu, a hacking panel, or experiencing any other perspective-altering events.
Fixed an error enabling players to use color customization they had not yet unlocked.
Fixed Grineer Blunts floating in mid-air for Clients after being destroyed by a Client.
Fixed secondary weapons appearing as invisible in hand after picking up a Data Mass when players have their secondary set to not appear when holstered.
Fixed an issue with icons appearing in chat.
Fixed various localization issues.
Jeudi 17 septembre 2015
Added additional collision to Trinity’s skirt to help prevent capes and Syandanas clipping through her skirt.
Added 144fps and 200fps to the list of Max Framerate settings.
Darvo will more readily chat with Tenno in a busy Relay.
Fixed some instances of Clem being able to talk over himself in Relays during Quest VO.
Fixed Clem’s shoulder Roller sliding around when he turns his head.
Fixed Clem VO not properly playing when not given a weapon after being freed.
Fixed some mismatched subtitles on Shik Tal’s transmissions in the Man of Few Words Quest.
Fixed an issue preventing players from accepting the Quest: The New Strange.
Fixed certain Aim Glide Conclave Mods being usable outside of Conclave.
Fixed the G3 dropping unintentional items when killed in the Man of Few Words Quest. Some scenarios where the G3 are guaranteed to spawn have us removing their drops, this is meant to be one of them.
Mercredi 16 septembre 2015
New Quest: Man of Few Words
One of Darvo’s most trusted contractors is in danger. Visit Darvo in any Relay for more information on how to save this ally from impending execution.
Added a ‘Max Framerate’ option in the Display settings. This tool will allow players to set a maximum framerate across all of Warframe. A max framerate can only be set if V-sync is disabled, but doing this will allow players to run the game at 120FPS instead of ~300FPS+ in places such as the Liset.
Max Framerate settings include
No Limit, 30fps, 50fps, 60fps, 72fps, and 120fps.
Fixed incorrect description in the Broad Eye Mod.
Vulklok fire rate has been decreased from .5 seconds between shots to .15 seconds per shots.
Vulklok accuracy has been increased to 100%.
Allied NPCs will now give vocal cues when attacking alongside or following a player.
Made minor adjustments to Arc Trap audio FX.
Quest reminder transmissions will only play once per login.
Attack speed Mods now affect melee finisher attack animation speed.
Fire rate mods now reduce time between shots per burst on burst fire weapons.
Fixed rewards from Orokin Derelict Vaults not being properly received.
Fixed dig site ‘E’ in Excavation always showing up as a yellow marker.
Fixed Emblems not sitting properly on Sentinels.
Fixed the ‘Toggle Ready’ text in the Trade menu not being properly localized for Japanese.
Fixed an issue causing bad AI pathing for a new Host after a Host Migration.
Fixed improper audio FX on water draining from Rescue Missions on the Grineer Underwater Lab tileset.
Fixed some pathing issues with flying enemies that would occur depending on how far they were off the ground.
Fixed Arsenal UI not displaying the proper fire rate for burst weapons.
Fixed Grineer Archwing Exterminate Missions spawning too many simultaneous enemies, improperly increasing Mission difficulty.
Fixed the ‘visible when holstered’ option not hiding quivers on certain bows and causing clipping issues of quivers going through the chest when in the Liset.
Weapon damage has been reduced.
Weapon accuracy and rate of fire has been reduced.
Proc chance for electric procs has been increased.
Weapon crit chance and crit damage has been increased.
Slightly altered the Simulor’s reload sounds to prevent audio overlap when firing.
Tweaked the combo animations on the Ninkondi to feel more fluid.
Fixed the UI displaying 5 runs required for a complete Invasion instead of 3 when hovering over nodes in the Star Chart.
Fixed the Ninkondi sometimes remaining in a blocking stance when no longer blocking.
Fixed the Ninkondi’s bullet parry animations continuing to play after the parry has ended.
Fixed an issue causing players to crash or lag when blocking before a slide attack with the Ninkondi.
Fixed the Ninkondi remaining closed when interrupting an idle animation to block.
Fixed Ninkondi finishers not immediately closing the weapon after use.
Fixed an error allowing players to remain clinging on a wall after using a melee attack with any gun equipped.
Fixed an issue causing a Host would be unable to invite new players to a Squad in a Trial after cancelling a countdown timer with four squad members.
Fixed players being unable to detonate grenade weapons while in Nyx’s Absorb as per: https://forums.warfr...ile-channeling/
Fixed multiple ragdolled enemies appearing when an enemy is killed by a weapon with slash damage.
Fixed Arcane Revives not being visible in the Revive UI of Archwing Missions.
Fixed players being able to summon underwater enemies in the Simulacrum.
Fixed Nova’s Antimatter Absorb Augment Mod not being affected by power range Mods.
Fixed Excalibur’s Prisma skin showing excessive bloom when customized with lighter colors.
Fixed floor buttons in the Law of Retribution Trial not changing the blue when stepped on.
Fixed clients being unable to pass through an explosive barrel on the Infested Corpus Ship after it’s been destroyed as per: https://forums.warfr...lients-on-eris/
Fixed Volt’s Electric Shield giving every ranged projectile a 70m default range. Important note: we will be revisiting the design to allow for interesting range interactions with Volt's Shield and guns ASAP.
Fixed players being able to equip the same weapon Mod on both a Warframe and a Sentinel.
Fixed visual FX issue on the Conclave Sigil as per: https://forums.warfr...ers-pvp-sigils/
Fixed various localization issues.
Jeudi 10 septembre 2015
Fixed a crash that would occur after the latest Update as per: https://forums.warfr...23#entry5894923
Fixed the Ninkondi staying in-hand after a finisher has been used.
Fixed the incorrect finisher animation being used by the Ninkondi.
Fixed some weapons that expand on use not properly collapsing when use is finished (Glaive, Orthos, etc).
Fixed the Prisma Tetra being absent from the Codex.
Fixed building the Nami Skyla rewarding players with the Ninkondi instead.
Fixed players being able to transmute Legendary Fusion Cores.
Mercredi 9 septembre 2015
Ninkondi nunchucks available now!
Bring down the enemy with lightning fast strikes with the Ninkondi. Equip yourself with these electrified nunchucks and pay respect to the old ways.
Add the Ninkondi to your Arsenal by purchasing the Blueprint from the Market today!
Improvements have been made to the in-game VOIP service, making the quality of in-game voice chat much higher.
New Stance Mod
Atlantis Vulcan (Nunchaku)
Rapid strikes, deceptive movements.
Overview (Rifle Mod)
Increases Field of View while Gliding.
Air Recon (Pistol Mod)
Increases Field of View while Gliding.
Broad Eye (Shotgun Mod)
Increases Field of View while Gliding.
Reduced the damage radius in PvP.
Adjusted the Vulklok’s sell price to match other Sentinel weapons.
Replaced Grineer Regulators with Scorpions on Phobos Missions.
Players will now only need to complete three Missions for a single faction to qualify for battlepay on Invasions. Please note if you are in the middle of an Invasion, your original pre-update requirements apply until the hotfix is over.
Fixed melee weapons not having proper range on their attacks as per: https://forums.warfr...91-melee-reach/
Fixed some inappropriate audio FX for bullets impacting with “flesh”.
Fixed some issues that prevented enemies from properly aiming and shooting.
Fixed an error that would occur when editing items in the inventory.
Fixed the Diriga and Vulklok missing from the Codex.
Fixed the Vanquished Banner Syandana using incorrect energy color as per: https://forums.warfr...g-energy-color/
Fixed some lingering visual FX from Atomos/Amprex when used with Mirage’s Hall of Mirrors as per: https://forums.warfr...ith-mirage-hom/
Fixed missing weapon trails from projectiles created by the Akbolto, Prime Boltor, Telos Boltor, Telos Akbolto, and Twin Gremlins.
Fixed bolt weapons not using the correct energy color for the bolt’s trail.
Fixed Loki and Ash being unable to damage themselves with explosive weapons while invisible.
Fixed the Heartseeker Mod not properly interacting with the Martial Magnetism Mod.
Fixed the Heartseeker Mod not functioning properly with ‘offhand’ attacks.
Fixed the Rakta Cernos not properly playing its draw charge audio FX.
Fixed Derelict Sabotage Missions inappropriately giving players cache rewards regardless if players have discovered caches.
Fixed muzzle flashes on the Akbolto using the wrong energy color.
Fixed the Vulklok not properly receiving adjustments to magazine size, fire-rate and reload time via Mods.
Fixed the ‘default’ feature in the Options Menu not resetting the ‘Allow Invites’ and ‘Region’ settings back to default.
Fixed various localization issues.
Jeudi 4 septembre 2015
Players that did not properly receive a weapon slot alongside their Gorgon Wraith may have experienced some issues when purchasing weapon slots since then. This hotfix will properly fix this issue, and reward each account affected by this problem with a weapon slot on next login.
Made further improvements to hitches during loadout changes mid-match.
Reduced the damage of the Penta series in PvP.
Decreased the recovery time of targets hit by Oberon’s Reckoning in PvP.
Increased the damage of Zephyr’s Dive Bomb in PvP.
Slightly adjusted the visual FX on the Synoid Simulor’s vortexes.
Reduced the Arid and Frontier Butcher’s armor from 300 to 5.
Fixed the Proto Excalibur Helmet not being able to take Arcane enhancements.
Fixed some inconsistent audio volumes in Teshin’s VO.
Fixed players being able to die during the ‘choice’ phase of a Defense Mission.
Fixed purchased Prisma items not showing up in the Void Trader’s Market as purchased.
Fixed Opticor beams not showing the proper energy color.
Mercredi 2 septembre 2015
The Diriga shocks nearby enemies, and picks off distant threats, utilizing the Vulklok sniper rifle and the ‘Calculated Shot’, ‘Arc Coil’ and ‘Electro Pulse’ precepts.
New Syndicate Weapons
New Primary weapons have been added to each Syndicate and are purchasable with 125,000 Standing at each Syndicate's Maximum Rank. Each of these weapons can trigger unique Syndicate effects appropriate to their Syndicate, and boast unique visual skins compared to their normal counterpart. These weapons can be traded as long as they are unranked and unused.
Steel Meridian: Vaykor Hek
Forged in the fires of rebel struggle, this shotgun is a force for liberation.
Arbiters of Hexis: Telos Boltor
Bring down judgement, with this boltor crafted by the Arbiters of Hexis.
Cephalon Suda: Synoid Simulor
Cephalon Suda’s custom issue Simulor was built to satisfy her curiosity.
Perrin Sequence: Secura Penta
Ruthless and efficient, just like the free-market.
Red Veil: Rakta Cernos
A finely tuned instrument of assassination.
New Loka: Sancti Tigris
Echo nature's violent beauty with this special Tigris.
Conclave Changes & Fixes
Made some improvements to hitches or disconnects occurring for players when switching Loadouts mid-match. Expect additional fixes to this issue in the near future.
Heartseeker Conclave Mod is now available from Teshin
Heartseeker (Daggers only): Lock onto targets at close range with a melee weapon, but reduces blocking effectiveness.
The Ceramic Dagger, Dark Dagger, Heat Dagger, Karyst and Sheev can now be used in PvP.
The Penta, Hek, and Cernos can now be used in PvP.
Energy orbs will now start to appear 2 minutes after the start of a match.
Reduced the damage of Frost’s Freeze in PvP.
Reduced the damage of Frost’s Avalanche in PvP.
Fixed Teshin’s VO not properly playing mid-match.
A message will now display when players are trying to claim an item from the Foundry without sufficient inventory slots.
Mirage’s clones produced from Hall of Mirrors will now display a smaller explosion when using the Concealed Explosives Mod to help improve performance.
Forma Blueprints will now only drop in one rotation, replaced by the following drops in these endless Mission rotations:
T1D Rotation A: Forma BP for T2MD Key.
T3D Rotation B: Forma BP for Uncommon Fusion Core 5 Pack.
T4D Rotation B: Forma BP for Prime Carrier Systems.
T4D Rotation C: Forma BP for Hikou Pouch.
T3S Rotation C: Forma BP for Prime Carrier BP.
T4S Rotation A: Rare Fusion Core 5 Pack for Uncommon Fusion Core 5 Pack.
T4S Rotation B: Forma Blueprint for Rare Fusion Core 5 Pack.
Find the updated Drop Tables here: https://forums.warfr...drop-locations/
Increased the number of Fusion Core stacks in Derelict Defense Tier B to triple stacks.
Fixed an issue causing MK1-Bratons to appear in player equipment profiles.
Fixed Drekar Heavy Gunners not having the proper drop rates for Heavy Gunner enemies.
Fixed Drekar Heavy Gunners dropping Orokin Cells.
Fixed an improper visual effect on Mag’s Shield Polarize.
Fixed Quanta and Quanta Vandal projectiles not exploding when shot by a Client.
Fixed Nyx’s Absorb not shielding Sentinels from AoE damage occurring from within the Absorb bubble.
Fixed a rare deadlock that would occur when moving in Archwing Missions.
Fixed AoE damage counting towards earning a ‘headshot’.
Fixed an error allowing colors in the Arsenal color customization to be used on weapons when not properly selected.
Fixed Loki’s Switch Teleport being able to pull players in Archwing out of water.
Fixed certain waypoint markers not disappearing after the enemy has been defeated (such as Void Vor, Oculysts and Synthesis targets).
Fixed player waypoints created on bleedout not being removed after the player has been revived.
Fixed the notification for purchasing weapon slots reading that players will receive 1 slot for 12 Platinum instead of properly readon 2 slots for 12 Platinum.
Fixed issues with not being able to progress in Vor's Prize by ensuring players are rewarded proper resources at end of mission
Fixed an issue causing Clients to get disconnected and then host migrated away from a Mission.
Fixed an area where players can get stuck in the wall in the opening Tutorial Mission.
Fixed the screen shake effects on Happy Zephyr not matching Zephyr’s jumps.
Fixed a permanent motion blur effect that would occur after the second room in Wyrmius.
Fixed various localization issues.
Vendredi 28 août 2015
Added Mutalist Alad V Coordinates to Rotation B of ODS.
Continued Survival Changes & Fixes
Tweaked the code so that it is more aggressive at spawning enemies near the players.
Continued to tune personal life support drop rates.
Tweaked enemy-specifications for Tower Survival missions.
Please note that before this round of spawning changes 20 minutes of T3 Survival averaged 54 kills/minute. After this round of spawning changes 20 minutes of T3 Survival averaged 68 kills/minute.
Tweaked the minimaps movement range to increase the perceptibility of near-by enemies.
The border on enemy markers will now shrink and grow to display how close each enemy is in correlation with your Warframe.
Changed ally markers to also grow and shrink in the same fashion as enemy markers.
Alias' are now displayed above player heads by default.
Optimized VRAM usage slightly.
Fixed lingering issues related to Weapon Inventory slots if users ran the Gorgon Wraith Alert.
Fixed not being able to open the chat window in the Liset.
Fixed an issue where two MK1-Bratons appear in player equipment profiles.
Fixed an issue with hitches on login related to having different loadouts equipped on last logoff vs. login.
Fixed the End of Mission screen showing the wrong rank for gear when back on your Liset.
Fixed ABCD text misalignment of Interception towers on the HUD.
Fixed a doorway in the Gas City that would render black until passing through.
Fixed leveling up in PvP unintentionally granting you full Energy.
Fixed receiving an incorrect level up message upon killing an enemy in PvP when your items were already at that level.
Fixed PvP music not playing.
Jeudi 27 août 2015
The Mastery Sigil that was given out via Inbox message has been added to the Market for 1 Credit!
Added Mutalist Alad Coordinates to Rotation B of ODS. This missed the build cutoff but will be in the next one!
Survival Changes & Fixes
Fixed an issue where Personal Life Support Capsules would give 2x the intended amount when picked up by Clients in certain scenarios. This bug has existed since Survival was introduced, and is a huge contributor in why Solo missions are so much harder in Survival (no Clients to get 2x the Life Support).
Changed the amount of seconds each Personal Life Support Capsule gives from 4 seconds to 7 seconds (please note that the unit here is seconds, not percent). General Note: Restored the Personal Life Support Capsule drop chances to pre Update 17.2.4 values. What this means in the short term is that the stakes and pressure are back to being very low (for now). With the 17.2.5 version of Survival, it is likely that having a full row of unused Life Support Towers will be easy to achieve, especially in a group setting. However, work is ongoing to strike a balance in what the right amount of urgency in Life Support is.
Fixed not being able to do a number of actions while sprinting (Waypoints, Hotkeys). If you encounter more issues with certain key actions not working in certain states, please let us know.
Fixed a memory leak related to the customization of Sigils.
Fixed an issue where changes made to Jat Kittag's ground-attack radius in the PvP setting unintentionally affected the PvE weapon.
Fixed an issue with players not being able to start Nightmare Trials.
Fixed an issue where reviving would result in additional Shield and Health stats.
Fixed an issue with wall jumps shaking everyone's screen in the level.
Mercredi 26 août 2015
Ifrit Kubrow Armor available now!
Give your Kubrow companion a fiery new look with the Ifrit. This Decorative Armor is specially fitted for your furry friend and will make him or her stand out no matter what environment you're in.
Add the Ifrit to your Arsenal by visiting the Market today!
Added an option to Weapons, Archwing and Sentinels appearance submenu called "Copy Warframe Colors". This new feature works the same as the copy main colors options in the attachments submenu, but will grab the colors off the currently equipped Warframe.
Conclave Changes & Fixes
Players can now change their loadouts to any existing saved loadouts mid-mission between spawns.
The Silva and Aegis is now available for us in PvP!
End of Mission rewards are no longer doubled for the winning teams.
Decreased the health of Frost's Snowglobe in PvP.
Frost's Avalanche damage reduced in PvP
Ash's Bladestorm damage reduced in PvP
Saryn's Contagion duration increased in PvP
Volt's Shock damage increased in PvP
Increased damage and decreased speed Ember's Fireball in PvP
Increased damage of Strun series in PvP.
Latron series damage decreased in PvP
Burston Prime damage decreased in PvP
Tiberon damage decreased in PvP
Sybaris damage decreased in PvP
Reduced the amount of additional block percentage on Impenetrable Offense mod.
The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate.
Fixed an issue with Daily Challenges rewarding players twice if missions were aborted and replayed.
Fixed an issue with PvP Daily Challenges appearing in PvE end-of-mission screens.
Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks, especially for the Galatine, Gram, and Jat Kittag. Exact ranges are as follows:
Jat Kittag from 10 meters to 6 meters.
Gram and Galatine from 5 meters to 4 meters.
It is no longer possible to be knocked down while in air from a melee slam.
Spawning fixes and tileset tweaks over the past year greatly improved flow by reducing enemy travel time to players, upped the intensity of attackers and grouped enemies together into more tightly packed squads, and increased availability of points during spawn selection. While we're happy with these changes to enemies, one side effect is that survival difficulty drifted over the past few months to where it is now; plentiful large canisters and no reason to use them, even when not trying to stockpile them.
We'd like to bring back the original frantic gameplay style of Survival, dashing from room to room while facing hordes of enemies against the clock. We've tried this solo, in small teams and in full squads, everything from Apollodorus to T4 Survival, and as far as we can tell the changes feel awesome.
Each PLS drop is now worth +4 seconds of life support time instead of +6 seconds
Small reduction to PLS drop rate (around 90% of what it was)
We'd love to hear your feedback and will continue to test and tweak if needed.
Tyl Regor has been granted immunity during stage transitions in his boss fight.
Core rewards in Endless Derelict Missions now reward in bundles of 3 instead of just a single core.
Mutagen rewards in Endless Derelict Missions have been replaced with Mutalist Alad V Coordinates.
Added new reward table for Caches in Derelict Sabotage missions.
Changed number of Uncommon Fusion Cores given in Ocean Sabotage Caches to 3 instead of 5.
Loki's Radial Disarm now knocks enemies off emplacements when cast instead of destroying them.
Players can no longer bullet-jump out of the Cephalon Suda room in the Relays.
Fixed an issue with all Archwing Health and Shield stats being incorrect.
Fixed players being unable to enter a hidden room blocked by an explosive barrel in underwater Archwing missions.
Fixed an issue where the map or gear menu cannot be opened while sprinting.
Fixed missing audio on certain Knux attacks.
Fixed some inconsistencies with Chesa retrieval behaviour on items that are in areas that have already been retrieved. More fixes will be rolled out as we continue to address polish items.
Fixed an issue with Grineer getting stuck in a water tank on the Earth Defense map.
Fixed an issue with a glass effect in the Void.
Fixed an issue where dying while hacking a terminal results in the terminal becoming unusable, preventing any progression in a mission.
Fixed an issue with spawn lulls in multi-faction missions.
Fixed timing issues with the Kohmak reload animations.
Fixed an issue with the Redeemer's first hit not doing damage to enemies unless you were inside them.
Fixed an issue with Mirage's Hall of Mirrors clones not bullet-jumping.
Fixed an issue where Infested Capture missions would have two targets.
Fixed the Stug being unable to destroy cylinders on Sabotage targets.
Fixed the Stug having no Magazine stat in the Arsenal.
Fixed an issue where ejected Furis clips would hang in the air after reloading.
Fixed an issue where Furis and Dex Furis ejected or loaded clips would not have proper skins or colours.
Fixed an issue with the Ripkas not properly de-chainsawing when interacting with Datamasses.
Fixed an issue with Arcane Distillers still appearing in inventories even after being consumed.
Fixed a visual issue with an oil puddle on Phobos.
Fixed an issue where the 'Repeat Mission' button would not repeat the correct mission.
Fixed an issue where players could see outside the level in certain tilesets.
Fixed an issue where Nyx can walk while in an Absorb button in certain Solo mission scenarios.
Fixed some Survival Alerts being joinable after the cutoff threshold.
Fixed issue with Kubrow UI elements not being visible on certain resolutions.
Fixed an issue with players viewing their Last Mission Results after changing their gear displaying incorrect information on the latest equipped gear, not the gear that was actually used in mission.
Fixed an issue with the end-of-match screen in the Liset showing PvE gear even after completing PvP missions and using different gear.
Fixed an issue where you can jump or pause during a 'Kneel' action.
Fixed an issue with the XP bar on the Companion slot still being visible in the UI even when no Companion is equipped.
Fixed various UI bugs related to having Kubrows in stasis or maturing.
Fixed an issue with squad info showing up in game when mousing over the location of the Squad Info panel, even when no Squad Info panel is present.
Fixed an issue with players being unable to delete room messages in various Dojo rooms.
Various Localization fixes.
Lundi 24 août 2015
Cleaned up some visual textures on the 'leaking' pipe tilset decoration.
Fixed Simaris’ Lore entries freezing the UI.
Fixed an issue preventing Spectres and Arcane Helmets not appearing in inventory after crafting without relogging.
Fixed Tyl Regor getting stuck underwater during his Boss fight transition.
Fixed some enemies spawning directly in line of sight of the players.
Fixed players seeing an improper ‘level up’ notification appear when exiting Archwing onto a land transition.
Fixed an issue allowing players to fall out of Archwing when in underwater Missions.
Fixed an issue causing Archwing weapon HUD to remain on screen when exiting the water in Underwater Lab Tileset Missions.
Fixed an issue causing Rescue targets to get caught on stairs in the Underwater Lab tileset.
Fixed several minimap navigation issues in the Underwater Lab tileset.
Fixed a visual issue in some flooded sections of the Grineer Underwater Lab tileset.
Fixed the Drekar Ballistas incorrectly using the stats for Heavy Gunners.
Fixed Clients and Hosts randomly being kicked out of Conclave matches.
Vendredi 21 août 2015
Reduced the number of visual particle FX on the Kulstar’s explosions.
Slightly adjusted the visual FX on Vauban’s Abilities.
Fixed exploding barrels not damaging or triggering alarms against energy walls in Grineer Spy Vaults.
Fixed players showing as holstering an Rampart’s weapon after the Rampart has been destroyed.
Fixed an issue preventing some abilities (such as Nyx’s Absorb or Banshee’s Sound Quake) from being deactivated using the Power Menu.
Fixed Frost’s Avalanche not properly displaying the armor reduction in the Arsenal’s Ability description.
Fixed slide attacks not functioning properly in Archwing.
Fixed some minor improper textures on Frost’s sleeve cuffs.
Fixed some visual issues in the Blunt, Rampart, and Lanx Codex Diorama.
Fixed Sentinel information appearing in the HUD when players were in an Archwing Mission or under-water.
Fixed some minimap inconsistencies showing in one of the Grineer Spy Vaults.
Fixed an issue preventing the Focused Dexterity Conclave Challenge from being completed.
Jeudi 20 août 2015
Adjusted audio FX on the Simulor’s shots.
Fixed outdated color schemes appearing on some Warframes in the Arsenal.
Fixed an issue preventing enemies from spawning in certain places; this could happen in any mission but would have been most obvious in Defense missions as per https://forums.warfr...spawn-problems/
Fixed a bug where the Adhesive Blast mod would cause Ogris missiles to pass through enemies, doors, loot-crates etc.
Fixed Shattering Impact giving armor to enemies that have no base armor.
Fixed a small performance problem that could accumulate each time a frozen enemy was shattered before the regular melt-down effect could remove the body.
Mercredi 19 août 2015
Knux Gauntlets available now!
Pummel your enemies with the Knux Gallium-alloy gauntlets during close-range Archwing combat. Designed by the infamous Tyl Regor.
Add the Knux to your Arsenal by visiting the Market today!
The addition of alt-fire on the Tigris came as an unintended change during the split of alt-fire and aim. As a result, the alternative fire button on the Tigris has been removed. Players can now tap the attack button once for a both barrels, or hold down the fire button to delay firing the second barrel. Please note that this does not change the DPS of the Tigris!
Agile Aim - Faster Movement While Aiming - Rifle PvP Mod.
Spry Sights - Faster Movement While Aiming - Pistol PvP Mod.
Snap Shot - Faster Movement While Aiming - Shotgun PvP Mod.
Lie In Wait - Higher Aimed Damage, More Recoil - Sniper PvP Mod.
Vital Systems Bypass - Gain Health Regen, but increased Shield Recharge Delay - Warframe PvP Mod.
Cronus, Dakra Prime, Dark Sword, Ether Sword, Heat Sword, Jaw Sword, Mire, Pangolin, Ether Reaper, Hate, Reaper Prime, and Plasma Sword can now be used in PvP.
Skana and Skana Prime damage has been increased in PvP.
Nikana series damage has been decreased in PvP.
Kronen and Boltace damage has been decreased in PvP.
Anku damage has been decreased in PvP.
The Gorgon series of weapons has had their damage increased in PvP.
Removed the Focused Kill Streak Stopped Challenge.
Increased the recover speed from stagger or stun attacks in PvP.
New Conclave Mods have been added to Conclave Challenge reward tables.
Bows now have their ammunition capped at 30 in Conclave.
Teshin will now count down the end of Conclave matches.
All players that earned a Gorgon Wraith over the recent Survive or DIE event that did not receive an additional weapon slot have received a weapon slot retroactively, regardless if they have kept or sold the weapon.
Limited the number of Mods that can interact with Exalted Blade as per: https://forums.warfr...-blade-changes/
Added Codex entries for the Grineer Blunt.
Added more visual cues to help better show where to exit Underwater Archwing tilesets when transitioning to land.
The Bailiff Defector is no longer spawnable in the Simulacrum.
Updated the visuals of Simaris’ Research menu.
The Elytron`s Thumper will now combine with previous Thumpers if it detonates within its radius. This will refresh the duration on the previous Thumper and allow damage to stack up to 4 times.
Conclave restriction has been removed from crafting Spectres.
Spectres will now do increased damage based upon their rarity, rarer Spectres will do more damage.
Players constructing Spectres for the first time will receive additional information on construction to help clarify Spectre use.
Reduced camera shake FX when using Excalibur’s Exalted Blade.
Fixed Blast procs not functioning properly. Also fixes Vexing Retaliation not functioning properly.
Fixed the pigment icon displaying on other items at the End of Mission reward screen.
Fixed enemies under Nyx’s Mind Control or Chaos not properly attributing their kills to Nyx and Shared Experience to Nyx’s Squadmates.
Fixed an issue preventing abilities that do radial damage from not properly hitting enemies.
Fixed players being unable to jump through some connected hallways.
Fixed Grineer Draga not functioning properly when spawned in the Simulacrum.
Fixed a Rank Up notification that would play for Clients when they’re not actually ranking up.
Fixed waypoints on loot not properly working.
Fixed multiple blocked zipline cables on some Mars tilesets.
Fixed players being able to escape Earth tilesets by using wall jumps near waterfalls.
Fixed some visual FX unintentionally clipping through players on ziplines.
Fixed an issue that would cause Syndicate Medallions to lose their ‘glow’ when certain abilities are used nearby, making them very difficult to see.
Fixed Simulor orbs not properly combining with each other when you are at max range.
Fixed the Shock Camo skin for the Obex not properly applying to offhand or feet attachments.
Fixed an error that would occur when looking at friends on the friend’s screen.
Fixed a misplaced wall panel on the Void Defense tileset.
Fixed unranked uncommon Fusion Cores being rewarded in Archwing Interception.
Fixed Cryopod tubes appearing as blurry for Hosts and Clients.
Fixed Itzal’s Cloak not deactivating on movement.
Fixed the Quanta’s projectile explosions causing excessive particle creations.
Fixed the Scan Research Terminal showing overlapping button labels when switching through entries.
Fixed swapping Mod Polarities creating a negative capacity in the Arsenal.
Fixed players guns turning invisible during the Archwing transition when double jumping into water.
Fixed players not being able to properly exit underwater Archwing portions.
Fixed players being unable to interact with terminals on Mobile Defense Missions taking place on the Corpus Ice Planet tileset.
Fixed the Chesa Kubrow`s name and description not displaying on the Imprint display screen.
Fixed <Archwing> appearing in the place of the Archwing icon on items rewarded at the End of Mission screen.
Fixed the UI becoming permanently tinted the wrong color if using a hotkey to switch off the Synthesis Scanner.
Fixed players using controllers / gamepads being unable to navigate the ‘Search’ option in the Profile Icon submenu.
Fixed some improper electrified water visuals appearing in the Orokin Void tileset.
Fixed Zephyr’s Dive Bomb FX lingering underwater when using Archwing as per: https://forums.warfr...ect-underwater/
Fixed Spectres in Defense and Survival Missions not properly scaling to enemies when summoned later in the Mission.
Fixed an issue causing targets hit with Viral procs to have permanent incorrect health values in Missions.
Fixed the Supra’s lensflare effect showing through walls.
Fixed some missing textures in Excavation Missions on the Grineer Underwater Lab tileset.
Fixed an audio FX not playing when capturing a Cephalon in Conclave.
Fixed Ash`s Bladestorm becoming caught in an infinite loop in PvP, causing invulnerability and idle clones.
Fixed various localization issues.
Vendredi 14 août 2015
Our team has a potential fix for issues relating to Blast procs not working properly, but do not want to release an untested solution over the weekend. Due to the number of working hands slowing dwindling from a case of the ‘TGIF’s, we’ll continue to test this fix when we have more time to evaluate.
Made slight tweaks to the audio FX of enemies slain by a channeled melee weapon.
Changed the Covert Lethality Mod to provide lethal damage on finishers instead of undetected enemies as per: https://forums.warfr...blade-changes/.
Increased the amount of Oxium that drops from Grineer Underwater Oxium Caches to 250.
Fixed an error that would prevent progress in the Vay Hek boss fight.
Fixed a small loading issue that would occur when Lieutenant Lech Kril changes fire modes.
Fixed the text on the Reflection Mod to read Channelling instead of Blocking as per new Stamina changes.
Fixed the Capture target not spawning properly on the Grineer Settlement tileset.
Fixed some potential issues with Medallions being invisible in missions.
Fixed the login screen briefly showing the wrong Warframe and loadout.
Fixed some stuttering that occurs on the login screen.
Fixed Sentinels receiving Affinity when players are in Archwing.
Fixed Clients still seeing each other in a Squad after the Host has disbanded and left the Squad.
Fixed missing collision on the roof of the Orokin Void tilesets.
Fixed visually inconsistent patch of water in the Grineer Underwater Lab tileset.
Fixed the Confirm button’s text on Trading sometimes overlapping the button in other languages.
Fixed Clients always seeing Point A in Archwing Interception in Red.
Mercredi 12 août 2015
Increased the speed of Buzlok's homing projectiles in PvP.
Increased the damage of Glaive and Glaive Prime in PvP.
Fixed opening the Navigation panel and crashing.
Mercredi 12 août 2015
Reduced the damage of Twin Grakatas in PvP.
Changed the Katana slide attack damage to be consistent with all PvP slide attacks.
Fixed Nekros' Despoil Augment consuming Energy.
Fixed a file path showing in the PvP challenge screen.
Fixed getting a script error when being AFK kicked from a PvP match.
Mercredi 12 août 2015
Fixed End of Mission UI-crash in Archwing missions
The Desert Camo skin for Twin Gremlins now applies the correct mesh
Mercredi 12 août 2015
Removed Bo Prime from the market- oops!
Fixed broken textures on weapon attachments.
Mercredi 12 août 2015
Rath Kittag Cloak and Nightwatch Camouflage Bundle available now!
Give your Warframe and Weapons a bold new look with the Rath Kittag Cloak and Nightwatch Camouflage Bundle!
Rath Kittag Cloak
A prototype destined for one of Tyl Regor's experiments, this Syandana has been repurposed for Tenno Agents.
Nightwatch Camouflage Bundle
This bundle of Nightwatch Skins suits the Ack & Brunt, Ogris and Nukor. They have been modeled after the camouflage employed by the Nightwatch Corps, an elite squadron in the Grineer Military.
Get these new in-game additions by visiting the Market today!
The Galatine has been enabled for use in Conclave.
The Magistar has been enabled for use in Conclave.
The Scindo and Scindo Prime have been enabled for use in Conclave.
The Jat Kittag has been enabled for use in Conclave.
The Nikana and Dragon Nikana have been enabled for use in Conclave.
Decreased the accuracy penalty of the Lucky Shot Mod.
Increased the effectiveness of many secondary weapons in Conclave.
Reduced the radius of Bullet Attractor in Conclave.
Reduced the damage of the Boltace in Conclave.
Reduced the damage of Slash Dash in Conclave.
Increased the damage of the Dera in PvP.
Increase the damage of the Karak in PvP.
Increased the damage of the Strun series in PvP.
Increased the damage of the Sybaris in PvP.
Increased the damage of the Latron series in PvP.
Increased the damage of Saryn’s Venom in PvP.
Increased the damage of Saryn’s Miasma in PvP.
Increased the energy drain of Nyx’s Absorb in Pvp.
Nyx’s Mind Control no longer causes players to drop the Cephalon in Capture the Cephalon.
Adjusted the angle and velocity of jump pads on the Orokin Derelict Conclave Map.
Adjusted the hitbox of headshots in Conclave.
New PvP Challenges have been added to the Challenge rotation.
Added invisible bounds to the Jackal boss’ room to prevent players from climbing too high during the boss fight.
Regular weapon skins now work properly on Prime counterparts.
Infested Crawlers will no longer spawn after lv 40 in endless Mission types to make way for more aggressive enemies.
Slightly tweaked the size and volume of Grineer Roller explosions.
Using Wall Latch on a moving surface now deactivates Wall Latch.
Made audio tweaks to Corpus turrets in Archwing Sabotage Missions.
Adjusted lens flare effects on the Supra’s shots.
Power Efficiency Mods now apply to Equinox’s Pacify and Provoke.
Adjusted underwater audio FX on Credits and Archwing melee swings.
Increased the Grattler’s ammo capacity.
Adjusted explosion radius on the Grattler’s projectile impact.
Added additional underwater spawn points to Exterminate Missions on the Uranus.
After switching out of your equipped Codex scanner, your best weapon will be equipped.
Fixed various gameplay crashes that would occur during Missions and when exiting Missions.
Fixed Lech Kril and the Jackal becoming invulnerable.
Fixed item bonus XP for successfully completed missions showing inconsistent and truncated values when the item reached rank 30. The actual bonus rate is +125% but the End of Mission (or in-game Mission Progress screens) would often truncate the result and appear more like it was only +50%.
Fixed the level count showing rank 29 with a full bar rather than lvl 30 in some cases.
Fixed a crash that would occur when using a Rampart while the Mission was ending.
Fixed an issue causing Tyl Regor to not properly transition through stages, preventing all progress on his boss fight.
Fixed an error that would occur when coloring the interior of the Liset as per: https://forums.warfr...rs-freezes-hud/
Fixed some underwater caverns sometimes ending in Grineer doors instead of rock walls.
Fixed an issue where aiming down sights with a weapon or item while using a Rampart would show the Rampart’s weapons holstered on the player’s back.
Fixed ammo crates in the Jackal boss fight sometimes not dropping ammo.
Fixed an issue causing players to become disconnected from a squad if joining a Mission just as a squad member uses a Rampart.
Fixed an issue preventing players from using a Rampart if interrupted while getting off a Rampart.
Fixed the Terminal Velocity Mod not being usable on the Harpak.
Fixed the Grattler’s audio not functioning correctly when fired.
Fixed a redundant minimap marker appearing in Excavation Missions.
Fixed an error that would occur when entering the Conclave Arsenal or Archwing Arsenal menu with no primary weapon equipped then selecting Upgrade.
Fixed an issue preventing players from being able to double jump during melee after doing a directional air attack.
Fixed an error that would occur relating to camera shake effects when a player is joining mid-Mission.
Fixed weapon attachments becoming visible while the player is invisible.
Fixed quivers becoming visible when players rapidly equip and unequip their weapon while invisible.
Fixed water filling too fast for Clients in the pump room of Sabotage Missions on the Grineer Underwater Lab tileset.
Fixed Hydroid’s Undertow being unaffected by range Mods.
Fixed the player HUD becoming unresponsive when a Dragon Key is equipped.
Fixed Nekros’ Desecrate showing as being castable even when players don’t have enough energy.
Fixed a blocked zipline that players could not properly access in the underwater tileset.
Fixed players being able to improperly jump backwards to achieve improperly low run times in the Dojo obstacle course.
Fixed Oberon’s Smite allowing players to cast other Abilities while moving.
Fixed the Shock Camo skin not being able to entirely cover the Prisma Tetra.
Fixed bows being able to achieve a negative draw rate with fire rate Mods.
Fixed Host Migration preventing players from completing Sabotage Missions on the Grineer Underwater tileset.
Fixed some missing sound FX on stealth finisher animations.
Fixed players getting stuck in a standing position when entering/exiting Archwing in a bleedout state on the Grineer Underwater Lab tileset.
Fixed the Glaive not properly returning, preventing players from throwing the weapon again.
Fixed Clans being unable to remove players.
Fixed non-Archwing Missions being displayed in an Archwing End of Mission screen.
Fixed a visual overlap of textures in some underwater caves.
Fixed underwater enemies and the Blunt not properly appearing in the codex.
Fixed a stack of ‘0’ Transmutation Cores having an effect on Transmutation.
Fixed the Buzlok’s tracer shot being slightly off center.
Fixed the Infested Ancient’s vocal effects being cut off.
Fixed Ack and Brunt’s shield open/close transition not playing properly.
Fixed some attacks from Ack and Brunt not flowing properly.
Fixed an issue where clicking ‘Repeat Mission’ cause players to go to the Mission Select menu rather than the confirmation menu.
Fixed the Master Thief Mod not properly showing locker colors changing from Red to Green on Clients.
Fixed Oberon and Rhino always having a Cernos equipped as per: https://forums.warfr...ons-left-hand/
Fixed a transitioning issue when players exit underwater via geysers as per: https://forums.warfr...to-normal-mode/
Fixed an issue preventing Drekar Lancers from spawning in Missions under lv 25.
Fixed the Prisma Dual Cleavers not having proper weapon range.
Fixed an error that would occur when leaving any mission that uses Archwing without completing it.
Fixed the first item of the Market menu under the banner showing as visible when viewed in the Liset from outside the Market menu.
Fixed Invasion tallies being adjusted after the Invasion is has been completed with a determined winner.
Fixed Orokin laser traps being active while disabled.
Fixed the Fusion Core icon improperly appearing on Mods.
Fixed ammo pickups allowing players to reach negative ammo in Conclave.
Fixed players not receiving ammunition when picking up ammo crates without a primary weapon equipped in Conclave.
Fixed players being able to capture the Cephalon once the Match has concluded.
Fixed Host Migration breaking Defense missions.
Fixed various localization issues.
Vendredi 7 août 2015
Targets put to sleep by Equinox will be invulnerable until awakened.
Changes made to melee stances
Reduced the damage of the Kulstar in PvP.
Reduced resistance to self-damage in PvP.
Increased the damage of the Tetra in PvP.
Grattler round explosions now deal damage.
Clip size has been reduced from 250 to 25.
Damage type has been changed from Magnetic to mostly Puncture.
Frost’s Snow Globes can now be broken when Freeze is cast on it, causing the Snow Globe to explode and do an AoE ragdoll effect on nearby enemies.
Impact damage done to enemies frozen in mid-air will now do a % of health damage instead of an instant kill.
Added Apex particles to Banshee’s Push and Valkyr’s Paralysis.
Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods.
Players that did not receive a unique helmet for Equinox has been given a helmet retroactively.
Added visual trails FX to Banshee’s Ability powers.
Zanuka will now teleport back to Alad V if Alad V is too far from Zanuka.
Adjusted the audio FX on Parkour’s falling ‘woosh’ sound.
Adjusted the visual FX on water with an electrical current.
Bullet Jump will now remove latched-on enemy projectiles.
Added unique reload sounds to the Twin Grakatas.
All Corpus ship doors now open faster.
Added improved visual FX to the Firewalker Mod.
Added improved gooey FX to the Toxic Flight Mod.
Syndicate Syandanas will now display their maximum intensity when previewed.
The Handspring Mod will now show percentage.
Fixed weapons with Impact damage not correctly triggering Shattering Impact.
Fixed Shattering Impact not properly dropping from Drekar Butchers.
Fixed NPCs not properly using Ramparts.
Fixed Saryn’s energy color not properly reflecting player customization on Venom.
Fixed some audio FX not playing correctly on the Daikyu bow.
Fixed players being unable to jump after aborting a Zipline walk.
Fixed an issue causing NPCs to stand idle when placed in certain situations.
Fixed improper mounting animation playing when accessing a Rampart.
Fixed players receiving incorrect resource amounts in Sabotage Missions on Uranus.
Fixed reload animations not matching the actual reload time for the Twin Grakatas.
Fixed the Imperator Vandal not having an Archwing icon in the Arsenal.
Fixed re-latching to a wall immediately after a Wall Latch allowing players to use an infinite Wall Latch.
Fixed an issue displaying low health warnings when switching to and from Archwing.
Fixed players not properly taking damage from melee attacks when using a Rampart.
Fixed laser traps in Orokin tilesets not playing their audio effects.
Fixed an issue preventing installed Mods from calculating drain properly when fused while equipped.
Fixed Loki’s Decoy not properly wearing Capes.
Fixed the minimap not working properly on Grineer Shipyards Defense Missions.
Fixed Kubrow being stuck in incubation if the timer for incubation finished while the player was looking at the Genetic Lab menu.
Fixed NPCs that can teleport players not properly being able to teleport players.
Fixed invisible force fields appearing in Grineer Spy Vault C.
Fixed Clients seeing Hosts moving underwater without their Archwing.
Fixed an issue showing laser walls in Corpus Spy Missions as being invisible.
Fixed the objective marker not properly guiding players through the Rescue Mission on Caliban, Uranus.
Fixed a potential issue causing Clients to not properly transition to Archwing when underwater.
Fixed the Drekar Elite Lancer being able to fire its Harpak through Frost’s Snow Globe.
Fixed Volt’s Shocking Speed Augment Mod not breaking open containers.
Fixed Chroma casting Vex Armor then Elemental Ward causing redundant animations.
Fixed Vauban’s Vortex cancelling other players emotes or interactions.
Fixed various instances of the Drahk and Drahk Master not properly grouping together to attack.
Fixed a bright flash playing when switching between interior colors in the Liset.
Fixed an area where players go could out of bounds on the Grineer Underwater Sealab tileset.
Fixed players not getting removed from Ziplines or Ramparts when ragdolled.
Fixed a blocked zip line on the Grineer Settlement tileset.
Fixed Grineer Blunt showing as being ragdolled during deployment animation.
Fixed an ‘Invalid Target’ message appearing instead of ‘Out of range’ when a target is too far.
Fixed eggs in Grineer cryo chambers not moving properly.
Fixed the Paracyst’s harpoon projectile floating when shot at water.
Fixed players being unable to rotate view while decorating the Liset interior after exiting the Arsenal from being focused on a Sentinel.
Fixed the muzzle flash of the Mutalist Quanta blocking field of vision too much.
Fixed players being able to enter Ramparts from unusual angles.
Fixed an issue where players could not access Ability Powers while running.
Fixed players exiting Archwing unarmed if they didn’t have a primary weapon equipped on Grineer Underwater Lab tilesets.
Fixed an improper transition that would occur when landing after using a dodge roll.
Fixed players being unable to launch Missions, instead getting stuck on a black screen with visible Chat and Exit buttons.
Fixed squad members not being able to see the visual FX of Ice Spring.
Fixed Molt not properly showing visuals when the player is wearing a new cape.
Fixed an issue where using the Remote Observer causes other players UI to disappear.
Fixed some Corpus vault doors not unlocking after hacking or failing the puzzle.
Fixed an issue causing Kubrow to stand in front of crates without trying to open it.
Fixed the Gear wheel not properly updating its inventory after use.
Fixed Conclave Challenges not properly tracking Challenges.
Fixed Tyl Regor spawning in the floor and becoming invincible as reported here: https://forums.warfr...-investigating/
Fixed multiple AI and Zipline related crashes.
Mercredi 5 août 2015
Enguard, Anticipation and the Overcharge Detectors Mod can now be equipped in the Utility Slot.
Reduced the damage of the first and last hit on the Clashing Forest / Skyward Limb combo attack.
Brightened the visual effect of the Jat Kattag and Heat Sword’s slam attack.
The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength.
The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance.
Mag’s Greedy Pull Augment Mod will no longer pull Syndicate Medallions.
The Chesa Kubrow’s Retrieve ability will now grab multiple items at once.
Fixed all Nvidia Particle Effects (PhysX) being missing.
Fixed an issue causing Synthesis targets to fall through the level.
Fixed some instances of the Synoid Gammacor’s beam lingering after use.
Fixed the Ogris’ rockets not exploding properly when used with the Adhesive blast Mod.
Fixed some AI behavioral problems caused by using Nyx’s Mind Control.
Fixed enemies being unable to get through ‘cave’ doorways on the Grineer Underwater Lab tileset.
Fixed an issue preventing enemies from following players into certain parts of maps as per: https://forums.warfr...art-of-the-map/
Fixed a typo in the Lotus’ dialogue in the opening Tutorial Quest.
Fixed the Daikyu making a firing sound before fully charged.
Fixed visual issues with attachments on Equinox’s Day-form.
Fixed typos visible in Equinox’s Day and Night Systems description in the Foundry.
Fixed life support dropping after the timer in Survival Missions reaches zero.
Fixed players not being able to equip Arcane Enhancements Equinox’s Helmet. This fix only corrects on newly crafted helmets -- older helmets will be fixed as soon as possible.
Fixed an issue triggered by players moving their mouse too quickly, causing the player to look the opposite direction.
Fixed an incorrect description on the Covert Lethality Mod to properly describe damage bonus.
Mardi 4 août 2015
Reduced the damage of Lex Prime in PvP.
Reduced the health of Frost’s Snow Globe in PvP.
Reduced the range of Nyx’s Mind control in PvP.
Reduced duration of Nyx’s Mind Control in PvP
Reduced damage and range of Excalibur’s Slash Dash in PvP.
Reduced casting animation speed of Valkyr's Paralysis in PvP.
Duration increased of Equinox’s Rest in PvP.
The first hit on a Target that is affected by Equinox’s Rest does no damage and wakes them up in PvP.
The prompt to wake up a teammate affected by Rest will no longer show up on yourself in PvP.
Increased the Wake Up animation speed from Rest in PvP.
Hydraulic Barrel/Gauge/Chamber mod Magazine Capacity penalty reduced to -10%.
Loaded/Full/Maximum Capacity mod Reload speed penalty reduced to -15%.
Loose Chamber/Magazine/Hatch Weapon Recoil penalty reduced to 50%.
Fixed Anticipation mod to give immunity to all stagger types in PvP.
Almost all available primary weapons increased in effectiveness in PvP.
Standing rewards from Conclave Challenges no longer count towards the daily limit.
Loki PBR Changes
Loki, Loki Prime and all of Loki’s alternate helmets have received a PBR upgrade. This visual overhaul is the first major step in bringing older Warframes up to date with new PBR textures and does come with a few additional features we hope to roll out to other Warframes over time. Let us know what you think of the changes!
Loki Prime’s gold trim is now tintable.
Altered the visual effect of explosions that come from the Concealed Explosives Mod.
Tweaked the audio FX of explosions triggered by the Concealed Explosives Mod.
Removed excessive camera shake effects during Bullet Jump from all new Parkour Mods.
Adjusted the visual effects on Edo Prime’s Particle FX.
Made adjustments to the Tyl Regor boss battle that should make exiting the water in the third stage much easier.
Previews for accessories now use the accessory’s default colors.
Tyl Regor will now teleport more frequently during his boss fight, making it more difficult for players to determine his location.
Loki’s Switch Teleport will no longer teleport targets if it cannot validly switch their position.
Made visual tweaks to shark caves in the Grineer Underwater Lab tileset.
Entering / exiting the Remote Observer now has a unique audio effect.
Players will now see how many resources they have available when crafting an item.
Wall Latch has received some tweaks to its visual FX.
More loot caches have been added to Underwater Lab tileset on Uranus.
Improved the collision on staircases that appear in Void Defense tilesets.
Fixed an issue preventing accounts from saving any information after Missions have been complete.
Fixed an issue with loot caches not giving proper rewards on the Grineer Underwater tileset in Sabotage Missions.
Fixed an issue causing the Core in the Trial to become uninteractable as per: https://forums.warfr...uncontrollable.
Fixed players being able to jump off Sentinels to reset their double jump.
Fixed Glaive and Redeemer charge attacks not working if you had a Fury mod equipped as per: https://forums.warfr...34#entry5626134
Fixed Helios being able to scan Oddities.
Fixed some Corpus enemies being stuck at level 15 despite Mission difficulty.
Fixed Oddities being scannable multiple times in Missions.
Fixed Frost’s Snow Globe not disappearing on death.
Fixed a crash caused by enemy AI.
Fixed Equinox sliding instead of jogging when using Rest/Rage while moving.
Fixed the Twin Grakatas and Ack & Brunt not properly using player’s custom Energy color.
Fixed some collision issues on some ramps on the Grineer Underwater Lab tileset.
Fixed the ‘invite menu’ inappropriately appearing on the trade UI when players accept a trade invite while the invite menus is open.
Fixed an issue caused by players saving loadouts with empty weapon slots.
Fixed a visual overlap in the Mod slot UI when polarizing a Stance slot.
Fixed the Kulstar’s secondary fire hitting enemies outside of Limbo’s rift while Limbo is riftwalking.
Fixed players not properly triggering extraction.
Fixed player currency sitting in the wrong position of the UI at the end of the Parkour 2.0 tutorial.
Fixed the Vectis being able to reach 0 clip size from the Depleted Reload.
Fixed the ‘Pause’ button not being visible when researching Dojo Colors.
Fixed player’s weapons still being visible for Clients when using ‘Visible when Holstered’ is disabled.
Fixed players being able to summon an unlimited amount of MOA Spectres.
Fixed the Synthesis targets not appearing in the New Strange Quest.
Fixed Chroma not appearing in the final portion of the New Strange Quest.
Fixed NPCs not properly being able to use ziplines.
Fixed an issue preventing players from defeating the Hyena Pack boss.
Fixed an issue preventing credit pickup visuals playing for Clients.