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Mercredi 31 octobre 2018  
 
Patch 0.55 is Live. Play Now!

Survarium Patch 0.55 with a single level of match-making is now live! Read the complete list of changes or watch the video overview of the Patch in the full version of the news. See you in the game!

Not playing Survarium yet? Download the latest version of the game here!

Survarium Patch 0.55 Change List

Don't want to read through the complete list? Watch the video highlighting the main features of Survarium 0.55!



Survarium Patch 0.55 Highlights

Technical Changes

    Daily tasks updated.
    Treasure hunt updated.
    The players' supplies are reset.
    Player profiles are reset.
    Saved player presets have been deleted due to the new system of supplies.
    Reward for completing tasks increased.
    The following settings have been added (section “Control”): “Next collimator reticle”, “Previous collimator reticle”, “Change reticle color”, “Increase reticle brightness”, “Decrease reticle brightness”.
    Players with a high ELO rating have had it reduced to 2000.

The price for repairs is now untied from the item of equipment or weapons. Also, the price for repairs depends on the level of equipment, for example, if a player has put at least one item of equipment level 5, he will pay for repairs the amount charged at the fifth level of equipment. Prices for repairs:

    Level 1 - Silver 0
    Level 2 - 1000 silver
    Level 3 - 2000 silver
    4 level - 5000 silver
    5 level - 8000 silver

Weapons, equipment and supplies

    All weapons across all the tiers have been balanced in line with their class.
    Armor-piercing returned to the game as an indicator on the weapon. Now the damage inflicted on the enemy depends not only on his armor and the damage of your weapon, but also on armor-piercing.
    Returned dispersion and dispersion when aiming. For each class of weapon, the dispersion parameters are set individually. So, for example, sniper rifles are absolutely not susceptible to the influence of dispersion in sighting mode, and submachine guns - on the contrary, have a small, but noticeable variation when firing in long bursts.
    For all weapons in the game, the kill values ​​for opening a slot for a module are revised. Now, at all tiers of equipment, the following values ​​are valid: 100 kills - slot for aims, 250 kills - slot for grips, 500 kills - slot for silencers, muzzle-flashes and more.
    Added the ability to customize the reticle for collimators - you can change its type, color and brightness. This functionality depends on the level of rarity of the collimator
    The parameters of stopping power and shooting down were unlinked from each other. The stopping power is set to match the caliber of the weapon. The crash of sight with hits weakened.
    The recoil on all weapons is reduced and changed to a more convenient one. The recoil graphs and pictures have been saved.
    Recoil randomization is noticeably reduced.
    The slowdown parameters have been changed and are now based on the weight and dimensions of the equipment.
    Ability to get bleeding added to all weapons. Its damage is significantly reduced, and the duration is increased.
    Painkiller now reduces the effect of stopping power by 25% and reduces bleeding duration by 25%.
    The Defense Totem now increases health regeneration by 4 hp/s and reduces the chance of bleeding by 25%. The duration is now 30 seconds, the recharge time is 5 seconds.
    Stationary scanner: reload time is now 10 seconds.
    RGD-5: damage is now equal to 150.
    RGO: now the damage is 130.
    MON-50: now the damage is 200.
    PMN-3: Now the damage is 225.
    C-4: Now the damage is 300.
    The damage modifier on weapons is replaced by the following:
    For assault rifles, submachine guns, machine guns and pistols for dispersion
    For sniper rifles and carbines for sight sway
    For shotguns for shot grouping
    The values ​​of the modifier rate of fire on weapons reduced by half.
    The shortage of muzzle velocity is reduced to real values ​​for all classes of weapons.
    Added display of the muzzle velocity in a weapon.
    Reinforced cartridges now give the muzzle velocity +40 m/s, + 80 m/s, + 120 m/s.
    Reworked all sets of equipment. Now, for the 3 parts of the kit, the player gets an improvement of one minor parameter, the assembly of the full set will give several more significant improvements.

    Modifiers on equipment

      Masks: 'Energy costs' instead of 'Armor' now. Stamina regeneration' instead of 'Reduced explosion damage' now.
      Jackets and pants: Added a stop action modifier. The values ​​of the "Energy Costs" and "Energy Recovery" modifiers are halved.
      Gloves: Time to ready a grenade' instead of 'Reduced explosion damage' modifier now. Faster weapon hiding and grenade taken out.
      Boots: 'Drop damage' instead of 'Reduced explosion damage' modifier now. The values ​​of the "Energy costs" modifier halved.
      Backpacks: Reduced the value of "Explosion protection" modifier in half.
      Replaced modifiers on weapons and equipment are compensated with spare parts.

Gameplay

    The game introduced a single level of match-making. This means that now players of the first-fifth levels of equipment and weapons will be able to play among themselves. The damage coefficient for the higher level game is cut out of the game. Also, the main parameter when collecting teams is ELO
    Now all players are divided into 3 categories of players. Players play only in their category, with the exception of a long match search.
    New pockets system. Now the game has the concept of "Pocket" and "Capacity". The number of pockets determines the number of different supplies and the number of shortcut keys you can use. The maximum number of pockets is 5. Capacity determines how many supplies you can use. Each supply occupies one unit of capacity. The maximum amount of capacity that can be collected is equal to 8. You can collect pockets and capacity on equipment. Also, the supplies are divided into categories: medicines, explosives, devices and more. You can fill the pockets with supplies, you want to fill all the pockets with different medicines - please. But there are restrictions on the maximum number of transportable special weapons per battle, by category: medicines - 8 pieces, explosives - 2 pieces, devices - 4 pieces and more - 1 piece. This was done so that the player could not take with him a large number of strong special means, for example: 4 RGOs.
    Initial movement speed reduced.
    The player now has 3 ammo bags at the start.
    Skill "Terminator" replaced by "Ammunition" - an additional cartridge pouch for ammo.

Artifacts

    Now you can take two identical artifact.
    You can not activate two artifact at the same time. You need to wait until the first activated one expires, after that - activate the second artifact.
    Onyx: active ability - works 4 seconds, + 70% to the resistance from damage.
    Spring: passive ability - + 4% to speed.
    Larkspur: active ability - regeneration 25 hp/sec, effect for 4 seconds, gets lost in receiving damage like any first-aid kit.

New lighting on the School location

    The lighting on the “School” location was redone, in accordance with the new quality standard. See the pictures below to check the changes.

Bug fixes

    Fixed a bug due to which the player when looking on the corpse of another player had the silhouette of that body displayed at the time of his respawn.
    Fixed a bug due to which the player at the beginning of the match heard the music of the match end.
    Fixed a bug due to which the game client stopped working when shooting at a player from a short distance.

Discuss this news on forum

 
 


Mercredi 31 octobre 2018  
 
The Survarium Halloween Event Has Started!

The Survarium Halloween event has started, and in honour of the occasion we added a special "Search and Destroy" mode to Survarium playable on the updated "School" location! The game event will last from October 31st to November 9th!

A group of survivors occupied the territory of the abandoned school. Suddenly, they are attacked by five unknown combatants. Their goal is to deliver a strange artifact to one of the two dedicated points on the map, while overriding the defensive side. If the attackers succeed, they will win the round. In case of failure, the victory will go to the defending team. Having played three rounds, the attackers and defenders switch places. Victory in the match is awarded to the first team to score 5!

Play in the "Search and Destroy" mode, earn special currency: pumpkins, spiders and skulls and then exchange them for weapons with unique camouflage! MP-153, AS Val and UMP-45 are available for exchange. All weapons have unlocked slots for modules and orange modifiers are available. Special thanks to John Rivian for his help.



The higher the place you finish in the match results, the more currency you will get! You can also earn symbols in regular PVP matches, however you will receive the maximum currency only by playing "Search and Destroy" mode. For the first victory in a PvP-battle, you are awarded with a special "Voodoo" mask. Put it on your character to get +1 to pumpkins, +2 to spiders and +3 to skulls every time you earn. In addition, an active premium account gives you + 25% to all special currency earned. Missing currency (If you do not manage to earn enough during the event) can be purchased in the Survarium web shop or in the game shop. Also, until November 9th only, you have a chance to acquire a unique mask, enabling you with +5% extra experience.

Good luck!

The Masks for Survarium Halloween Event

Mask "Vodun"

Mask "Plague doctor"

Mask "Clown"

Mask "Geisha"

Mask "Zombie"

Discuss this news on forum

 
 


Vendredi 26 octobre 2018  
 
Update 0.55a9 is on the PTS!

We have updated the Public Test Server to Survarium version 0.55a9! To participate in the test, please download new game version. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than July 20. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of July 20 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.55a9 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.55a9

Technical Changes

    Daily tasks updated.
    Treasure hunt updated.
    The players' supplies are reset.
    Player profiles are reset.
    Saved player presets have been deleted due to the new system of supplies.
    Reward for completing tasks increased.
    The following settings have been added (section “Control”): “Next collimator reticle”, “Previous collimator reticle”, “Change reticle color”, “Increase reticle brightness”, “Decrease reticle brightness”.

The price for repairs is now untied from the item of equipment or weapons. Also, the price for repairs depends on the level of equipment, for example, if a player has put at least one item of equipment level 5, he will pay for repairs the amount charged at the fifth level of equipment. Prices for repairs:

    Level 1 - Silver 0
    Level 2 - 1000 silver
    Level 3 - 2000 silver
    4 level - 5000 silver
    5 level - 8000 silver

Weapons, equipment and supplies

    All weapons across all the tiers have been balanced in line with their class.
    Armor-piercing returned to the game as an indicator on the weapon. Now the damage inflicted on the enemy depends not only on his armor and the damage of your weapon, but also on armor-piercing.
    Returned dispersion and dispersion when aiming. For each class of weapon, the dispersion parameters are set individually. So, for example, sniper rifles are absolutely not susceptible to the influence of dispersion in sighting mode, and submachine guns - on the contrary, have a small, but noticeable variation when firing in long bursts.
    For all weapons in the game, the kill values ​​for opening a slot for a module are revised. Now, at all tiers of equipment, the following values ​​are valid: 100 kills - slot for aims, 250 kills - slot for grips, 500 kills - slot for silencers, muzzle-flashes and more.
    Added the ability to customize the reticle for collimators - you can change its type, color and brightness. This functionality depends on the level of rarity of the collimator
    The parameters of stopping power and shooting down were unlinked from each other. The stopping power is set to match the caliber of the weapon. The crash of sight with hits weakened.
    The recoil on all weapons is reduced and changed to a more convenient one. The recoil graphs and pictures have been saved.
    Recoil randomization is noticeably reduced.
    The slowdown parameters have been changed and are now based on the weight and dimensions of the equipment.
    Ability to get bleeding added to all weapons. Its damage is significantly reduced, and the duration is increased.
    Painkiller now reduces the effect of stopping power by 25% and reduces bleeding duration by 25%.
    The Defense Totem now increases health regeneration by 4 hp/s and reduces the chance of bleeding by 25%. The duration is now 30 seconds, the recharge time is 5 seconds.
    Stationary scanner: reload time is now 10 seconds.
    RGD-5: damage is now equal to 150.
    RGO: now the damage is 130.
    MON-50: now the damage is 200.
    PMN-3: Now the damage is 225.
    C-4: Now the damage is 300.
    The damage modifier on weapons is replaced by the following:
    For assault rifles, submachine guns, machine guns and pistols for dispersion
    For sniper rifles and carbines for sight sway
    For shotguns for shot grouping
    The values ​​of the modifier rate of fire on weapons reduced by half.
    The shortage of muzzle velocity is reduced to real values ​​for all classes of weapons.
    Added display of the muzzle velocity in a weapon.
    Reinforced cartridges now give the muzzle velocity +40 m/s, + 80 m/s, + 120 m/s.
    Reworked all sets of equipment. Now, for the 3 parts of the kit, the player gets an improvement of one minor parameter, the assembly of the full set will give several more significant improvements.

    Modifiers on equipment

      Masks

        'Energy costs' instead of 'Armor' now.
        Stamina regeneration' instead of 'Reduced explosion damage' now.

      Jackets and pants

        Added a stop action modifier.
        The values ​​of the "Energy Costs" and "Energy Recovery" modifiers are halved.

      Gloves

        Time to ready a grenade' instead of 'Reduced explosion damage' modifier now. Faster weapon hiding and grenade taken out.

      Boots

        'Drop damage' instead of 'Reduced explosion damage' modifier now.
        The values ​​of the "Energy costs" modifier halved.

      Backpacks

        Reduced the value of "Explosion protection" modifier in half.

Gameplay

    The game introduced a single level of match-making. This means that now players of the first-fifth levels of equipment and weapons will be able to play among themselves. The damage coefficient for the higher level game is cut out of the game. Also, the main parameter when collecting teams is ELO
    Now all players are divided into 3 categories of players. Players play only in their category, with the exception of a long match search.
    New pockets system. Now the game has the concept of "Pocket" and "Capacity". The number of pockets determines the number of different supplies and the number of shortcut keys you can use. The maximum number of pockets is 5. Capacity determines how many supplies you can use. Each supply occupies one unit of capacity. The maximum amount of capacity that can be collected is equal to 8. You can collect pockets and capacity on equipment. Also, the supplies are divided into categories: medicines, explosives, devices and more. You can fill the pockets with supplies, you want to fill all the pockets with different medicines - please. But there are restrictions on the maximum number of transportable special weapons per battle, by category: medicines - 8 pieces, explosives - 2 pieces, devices - 4 pieces and more - 1 piece. This was done so that the player could not take with him a large number of strong special means, for example: 4 RGOs.
    Initial movement speed reduced.
    The player now has 3 ammo bags at the start.
    Skill "Terminator" replaced by "Ammunition" - an additional cartridge pouch for ammo.

Artifacts

    Now you can take two identical artifact.
    You can not activate two artifact at the same time. You need to wait until the first activated one expires, after that - activate the second artifact.
    Onyx: active ability - works 4 seconds, + 75% to the resistance from damage.
    Spring: passive ability - + 4% to speed.
    Larkspur: active ability - regeneration 25 hp/sec, effect for 4 seconds, gets lost in receiving damage like any first-aid kit.

New lighting on the School location

    The lighting on the “School” location was redone, in accordance with the new quality standard. See the pictures below to check the changes.

Bug fixes

    Fixed a bug due to which the player when looking on the corpse of another player had the silhouette of that body displayed at the time of his respawn.
    Fixed a bug due to which the player at the beginning of the match heard the music of the match end.
    Fixed a bug due to which the game client stopped working when shooting at a player from a short distance.

Known bugs

    'Regeneration' modifier (when staying) does not work.
    Larkspur artifact action can't be stopped.
    'Time to ready a grenade' modifier works incorrectly.
    The function of changing color, intencity and type of collimator marker is temporarily disabled.

Discuss this news on forum

 
 


Mercredi 24 octobre 2018  
 
Read - Survarium's 0.55 Update Preview

Three weeks have passed since the release of update 0.54, and today we are ready to share with you our plans for the near future. Read the preview of the upcoming update below!

Single Matchmaking Tier

With the release of patch 0.55, Survarium moves to a single level of match making. This means that the damage reduction of lower level weapons has been removed. Now the parameters of all weapons are in the range of their respective class, regardless of the level. The main parameter in matching teams is the ELO rating system. According to it players are divided into 3 categories.

We expect that due to the introduction of a single level, the number of bots (AI) in matches will be minimized, which will allow players to enjoy more battles against live opponents. Also, the search time for matches for players from the main ELO rating group will be reduced.

New pockets system

During the development process, we receive a lot of suggestions from players as to how we can improve Survarium. We try to respond to them, in accordance to our capabilities. So, players have often asked to limit the number of grenades that can be taken into battle. Having listened to the community, we introduce the concepts of "Pocket" and "Capacity of Pockets" into the game. The number of pockets can be no more than five and determines the number of different supplies available for use. The capacity of the pockets can be no more than eight and determines the maximum number of supplies that can be taken into battle. Each supply means use of a unit capacity. The number of pockets and their capacity is determined by your equipment. Special items are divided into the following categories: medicines, explosives, devices and other. You can fill pockets with various supplies. However, it is impossible to take more than eight medicines, two explosives and four devices.

Artifacts

Artifact effects are another important change in the future update. With the release of 0.55, you will not be able to activate two artifacts simultaneously. You must wait until the first artifact expires and then activate the second one. The “Onyx” artifact has an active ability of 4 seconds. Player gains + 50% damage resistance. The passive ability of the artifact “Spring” gives + 4% to the speed of movement of the character. “Larkspur” changes; now the active ability of the artifact gives the character 25 health points per second. The action will last 4 seconds, however it gets lost in receiving damage, or when using any first-aid kit.

Weapons and Equipment

In addition to the single level of match making, which was described above, we introduced a number of important changes and innovations. So, we have reduced and changed recoil on all weapons to a more comfortable one. In this regard, the “Spread” and “Spread when aiming” parameters are back in the game. We also reviewed the number of kills required to open slots for modules. Currently, the following values ​​apply:

    100 kills - slot for aims
    250 kills - slot for grips
    500 kills - slot for silencers, muzzle flashes and other modules.

The price for repairs also depends on the level, but now it is unlinked from the item of equipment or weapons. For example, if a player has put at least one item of the fifth level of gear, he will pay for the repair at the fifth level of equipment. Below are the prices for repairs:

    Level 1 - 0 silver
    Level 2 - 1000 silver
    Level 3 - 2000 silver
    Level 4 - 5000 silver
    Level 5 - 8000 silver.

Please note that these are approximate values ​​that may change according to the results of testing on a public server.

Change the collimator reticle

With the release of update 0.55, the ability to customize the reticles for collimators has been added to the game. Now, you can change its type, color and brightness depending on the rarity level of the sight..



New lighting on the School location

We continue to work on a new graphics renderer. In patch 0.55, the lighting on the “School” location was redone, in accordance with the new quality standard. See the pictures below to check the changes.




Other changes

In addition, with the release of the upcoming update, Chinese localization will be available in Survarium, as well as a new server in Taipei (Taiwan), as a replacement for the former SEA server.

These are all the key changes that will appear in Survarium 0.55. We will present a full list with the release of the game update. Leave your comments on the forum and follow the further news of Survarium!

 
 

 

 


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