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The Complete List of Changes in Survarium Patch 0.52
Survarium now uses a new graphic renderer.
Removed the following options from the Graphics menu: Lighting quality, Decorations quality, Postprocessing quality, Particles quality, Renderer version.
Added the following option to the Graphics menu: Depth of field, Film grain, Lens flares, Chromatic aberration, Radial blur, Channel blur, Color shift, Vignetting, Subsurface scattering, Grass shadows, Ambient occlusion quality, Field of view.
Added a new visual setting "Field of view" to the Graphics menu.
Input lag minimized without decreasing frames per second count.
Added Minimize input lag option to the Game menu.
Minimize input lag option perfectly matches input lag and frames per second count, and also minimizes network latency.
Reduced input lag between pressing fire button and a shot (on some weapons).
Fixed the display of damage decrease modifiers. A blank shield is displayed upon 40% decreased. A half-painted shield is displayed upon 60% decrease. A fully painted shield is displayed upon 80% decrease. Added an option to turn off damage indicators in the Game menu.
Reworked the visual effects of anomalies, artifacts, fires, tracers.
Changed materials of muzle brakes, tracers, explosions and particles when shooting some surfaces.
Added the option to play with bots in a mode when they ignore player characters. The function can be turned on in the "Training with bots" tab.
Improved client performance when playing with a ping above 50 ms.
Vertical synchronization is enabled in the game lobby.
Bots’ visual perception in the fog is weakened.
Made the first and second rounds of the new renderer optimization.
Changes in the Treasures Hunt: 100th level players and players with the highest reputation in all factions won't get experience and reputation boosters correspondingly anymore
Improved game performance during shootouts in matches.
Improved game performance when rendering location geometry.
Changed shot sound effect at the distance on some open locations (Rudnya, Mamayev Kurgan).
Fixed poisitioning of sound that is made by enemies running inside buildings.
Improved screenshot option: now a screenshot not only is saved into a folder, but also copied to exchange buffer.
Reworked the lighting on the following locations: Rudnya, Chemical Plant, Mamayev Kurgan and Cologne Bridge,. At the moment the new lighting is ready only for the daytime versions of the locations..
Changed lighting on the following locations: London, Vostok Radar Station, School, Tarakanovsky Fort & Vector Laboratory. This locations temporarily have lower discrepancies between light and shadowy parts which looks more similar to the Survarium alpha. In the future lighting on this locations will be changed to be more in line with the other locations. At the moment lighting is set only for daytime.
Reworked the lighting on team and training missions.
Rudnya received a dense fog on a swamp.
Rudnya: willows are replaced with apple trees. Medical UAZ returned to its historical place. Small changes in the lighting of the location are made.
Fixed several issues causing bots to be stuck on the lumberyard in the "Dangerous Knowledge" team mission.
Dead characters on the statistics screen ("Tab" button in a match) are displayed in transparent text.
Increased performance when the mini-map, crosshair or missions information is updated in a match.
Improved framerate stability during shootouts with other characters.
Optimized transition into the Killcam mode.
It’s now possible to send a clan invite via chat window.
Fixed the equipment display on the post-match screen and in the history.
Location loading screens no longer have hints which are not related to the location or the chosen game mode.
The description of settings is now displayed when you hover not only on the name of the setting, but also on its value.
Improved game performance after changing character’s profile in a match.
Weapons, Equipment and Supplies
Damage of all SMGs at max distance increased from 30% to 40%.
Damage of all shotguns at max distance increased from 20% to 30%.
AKM, AKM "Avenger", AKM'65.: damage increased from 32 to 34.
AKS-74U, AKS-74U "Corsair": damage increased from 30 to 32.
M4A1, M4A1 NY 2017, M4A1 "Hi-Tech": damage increased from 28 to 30, changed recoil pattern.
PP-2000, PP-2000 "Ornament": damage increased from 32 to 33, effective distance increased from 15 to 20 meter.
MP-153 "Baykal": damage decreased from 145 to 115, rate of fire increased from 220 to 250, effective distance increased from 10 to 15 м, shot grouping reduced from 4.5 to 4, shot grouping from the hip reduced from 8 to 7.
TOZ-34: effective distance increased from 13 to 15 meter.
FN FNC, FN FNC "Halloween 2016": rate of fire increased from 650 to 700, changed recoil pattern.
OTs-2, OTs-2 "Kiparis": rate of fire reduced from 875 to 850, effective distance of both OTs-2 and OTs-2 "Kiparis" is now the same (15 meter), changed recoil pattern.
Vz. 58 P, Vz. 58 P "Laboratory": effective distance increased from 25 to 30 meter.
Vepr, Vepr "Wanderer": changed recoil pattern.
Benelli M4 Super 90, Benelli M4 "NY 2018": effective distance increased from 10 to 12 meter.
OTs-14: slow down reduced from 13% to 10%.
H&K MP7, H&K MP7A1, H&K MP7A1 "Legend": changed recoil pattern.
H&K UMP45, H&K UMP45 NY 2016: damage increased from 33 to 38, rate of fire reduced from 700 to 650.
H&K 416A5: damage increased from 27 to 28, slow down reduced from 12% to 10%.
MSBS Radon: slow down reduced from 13% to 10%, changed recoil pattern.
SVD, SVD NY 2016: changed recoil pattern.
SVD: fixed shot animation.
Changed materials on the most weapons. This makes weapons to look better.
Remodeled all sights.
Sights models received lens effect.
Fixed an issue with a slow reload on SV-98.
Fixed textures of sights, collimators, grips, and some tactical brackers.
TOZ-66: fixed reload sound.
Barrett M82: shot does not deafen like before.
AK weapons: changed reload sound.
Fixed textures on all muzzle brakes.
Optical sights with variable magnification have lower magnification by default.
Fixed characters' haircuts offset.
Fixed an issue which caused profile menu to appear after you delivered an artifact into the container.
Fixed an issue which caused the client to crash when using quick commands frequently.
Fixed an issue when the trajectories of bullets fired from SVD and SOCOM 16 where not aligned with the sights.
Fixed an issue when Film Grain option was not affecting anomalies. This option will be adjusted in the coming updates.
Fixed an issue when it was impossible to make a dash if the "Next weapon" and "Previous weapon" bindings were not set.
Fixed an issue when the game client settings were chaotically flickering after clicking on the "Optimal settings" button.
Fixed an issue that caused a message about player inactivity to pop up in local matches (training with bots, shooting range).
Fixed an issue that caused incorrect hit indicators to appear in the kilcam.
Fixed an issue when it was impossible to make a screenshot while the chat window was opened.
Fixed an issue when all characters had the same equipment on the post match statistics screen.
Fixed an issue with flickering capture points in the "Research" game mode.
Fixed an issue when a message about inactivity in a match was shown even though the player was active.
Optimized the game client for multi-core systems.
Optimized calculations for the game client.
Fixed minor hangups (support) of the game client during a match due to which users were forced to disable the use_render_device_thread command line argument (including using third-party programs to run the game client).
Improved interface performance in combat (window on "TAB").
Fixed flashing of the character when using the renderer for slow PCs (Inventory tab).
TOZ-66: Damage is changed from 1.35 to 1.5. Shot grouping reduced from 12 to 8. Shot grouping from the hip is reduced from 6 to 4. МР-27М: Shot grouping is reduced from 15 to 9. Shot grouping from the hip is reduced from 5 to 4.5. TOZ-34: Damage is changed from 1.2 to 1.55. Shot grouping is reduced from 12 to 9. Shot grouping from the hip is reduced from 6 to 5. МР-153: Damage is changed from 1.05 to 1.45. Shot grouping is reduced from 10 to 8. Shot grouping from the hip is reduced from 6 to 4.5. Neostead 2000: Damage is changed from 1.85 to 1.9 Shot grouping is reduced from 12 to 7. Shot grouping from the hip is reduced from 6 to 3.5. Benelli M4: Shot grouping is reduced from 9 to 7. Shot grouping from the hip is reduced from 6.5 to 3.5. Increased the kick of the weapon when firing. Franchi SPAS-12: Shot grouping is reduced from 10.6 to 5. Shot grouping from the hip is reduced from 5 to 2.5. Increased the kick of the weapon when firing. Vepr-12: Shot grouping is reduced from 9 to 6. Shot grouping from the hip is reduced from 5 to 3. Increased the kick of the weapon when firing. Remington 870: Shot grouping is reduced from 11 to 7. Shot grouping from the hip is reduced from 6 to 3.5. Saiga-12: Shot grouping is reduced from 9 to 6. Shot grouping from the hip is reduced from 5 to 3.5. Increased the kick of the weapon when firing. KS-23M: Damage is changed from 2.4 to 2.5. Shot grouping is reduced from 12 to 9. Shot grouping from the hip is reduced from 6 to 5.5. Pancor Jackhammer: Shot grouping is reduced from 8 to 7. Shot grouping from the hip is reduced from 6 to 4.5.
Fixed a bug due to which grenades failed to explode (when throwing many grenades).
Fixed a bug in "Team Missions" when bots had a wrong level of equipment.
Fixed a bug which caused faulty player footstep sound playback in some situations. Now the sound is consistent. However, sometimes the sound does not coincide with the surface the player is walking on. Please tell us which terrain you notice an incorrect match between sound and surface and we will correct them.
Fixed a bug due to which shotguns had 125% damage.
Fixed a bug due to which the client stopped working when changing the profile of several players.
Fixed a bug due to which the client stopped working when trying to set "Optimal settings".
Reduced the number of situations causing micro-juggling of the game client during the match on the renderer for slow PCs.
Fixed a bug causing the flicker of the anomaly on the renderer for gaming PCs.
Fixed a bug when changing the profile the killcam was played from your perspective.
Fixed a bug when the auto-resume on/off did not work.
Fixed a bug when the Treasure Hunt was not displayed.
Fixed a bug when the client stopped working during a deployment of ammo crate.
Fixed a bug when the client stopped working when installing modules on PKP "Pecheneg".
Fixed an issue when some items on the reward list in the Treasure Hunt were shown to had 6 modifiers (instead of three).
Fixed an issue which decreased the number of available free stash maps by one when updating the Treasure Hunt list. Now you will be able to get 2 free stash maps when updating the Treasure Hunt using gold or a premium stash map.
Fixed an issue when aiming was incorrect while using a sight on a bracket. To fix the issue, please remove the sight from the bracket and save the changes. Now put the sight back on the bracket.
Fixed an issue when it was not possible to install a collimator on a bracket.
Fixed an issue causing mission sign (exclamation mark in the bottom right) to disappear when getting a new mission.
Bug causing the game client to stop working on closing the game daily login window has been fixed.
Bug making it impossible to sell modules has been fixed. Now rare and premium modules can be sold with prior confirmation of the price. The rest of the modules – by simply confirming the sell action.
Fixed an issue which caused client crash when killing a character with the "Sponge" artifact.
Fixed an issue which caused Franchi SPAS-12 "Halloween 2016" not to have a bonus to silver gain.
Fixed an issue when Holiday Treasure Hunt could provide a weapon with more than 3 modifiers. All additional modifiers will be removed so such weapons have exactly 3 modifiers as they should. As a compensation you will receive 500 spare parts for each of the said weapons you own.
Fixed an issue when it was impossible to remove modules from some weapons. These modules will be removed for free and returned into the inventory.
Fixed an issue which caused module quality to display incorrectly.
Fixed a following issue: when pressing "Esc" while inspecting a weapon ("Inspect" button in the Workshop) you received a warning that all modules will be removed. Now there is no warning and modules will not be removed.
Fixed an issue which made aim down the sights work incorrectly when putting a sight on a dovetail joint. To fix the issue you need to install a module again. Please create a ticket with the names of your affected weapons (if possible, please also send screenshots with the installed modules) so the modules are removed for free.
Fixed an issue when modifier descriptions were not fitting the UI.
Fixed various issues in the game localizations.
Modules (you got as rewards for wins in PvP) which were impossible to install on a weapon, were replaced by modules of the same quality for the same weapons. You will find the modules in the inventory.