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Mardi 11 décembre 2018  
 
Read Survarium Update 0.56 Preview

Christmas and the New Year are just around the corner, and for this Holiday Season wed like to introduce something unusual to Survarium.

Faction Challenge Holiday Event

Players often point out that Survarium does not offer a lot in terms of competition between different factions. Basically, your faction only determines a list of equipment available for purchase. Hopefully, this event will be a stepping stone to introducing more competitive formats between factions.

In the course of the event which will last for the whole Holiday Season you will earn reputation for your favorite faction (you can also switch sides if you wish). Reputation can be earned as usual by participating in any PvP-matches, but only reputation earned during specific hours will be counted towards event progress. We will publish the schedule of these battles right before the event goes live, which will be soon after Survarium 0.56 goes live.

The faction to receive the most reputation wins. Their reward will be a new weapon which we will add to the faction in one of the upcoming updates (likely version 0.57). Also when the Faction Challenge event is over, traders of the winner will offer a discount on all their wares. To make the loss a little less bitter, traders of the other factions will also have a discount, but it will be smaller.

Most importantly, every faction will offer personal rewards for their supporters! You will be able to get those rewards by gaining a certain amount of reputation with corresponding factions, and there will be weapons with unique camos (kudos to John Rivian for the concepts) among those rewards. So, whether you get each of the personal rewards or not, depends on your own performance during the event. You can even get all the rewards from all the factions, but it wont be an easy task. And then again, there is a general reward based on what faction wins in the event!

Reputation System Rework

But what will players with the maximum level of reputation do since they cannot earn more? No problem! In Survarium 0.56 we are introducing prestige levels which you will earn after reaching level 5 reputation with a faction. Each prestige requires 150.000 reputation and awards you with a skill point. Thanks to this you will be able to get enough skill points to fully unlock all 3 skill trees!

But that is not all! So you can unlock new factions equipment faster, we are reducing the amount of required reputation almost by two times! Now you need 360.000 reputation for the maximum rank, and when Survarium 0.56 goes live this will change to 200.000. Naturally, we will not reset your reputation, so if you have reached the highest rank in any faction, you will automatically receive Prestige 1 in that faction (along with a skill point)!

Team Mission Improvements

After the introduction of single matchmaking tier in Survarium Update 0.55 team missions were left unchanged, and in Survarium 0.56 we are fixing that. Now there will be only 3 difficulty levels in PvE regardless of equipment tier. The higher the difficulty, the higher the reward (theres a chance to get premium equipment on the hardest setting), and you are not longer constrained by equipment tier. Are you bold enough to try the highest difficulty in tier 1 equipment? No problem. But it wont be easy.

Access keys will also work differently. When Survarium 0.56 is live, you can play team missions without an entrance fee (including locking spots when you want to play solo or duo), but all stashes you find will be available to you for free only once per day. On subsequent playthroughs you will receive only 3 stashes, and will be able to unlock the rest by using an access key. The cost of reroll is left as is.

These changes are to ensure you can participate in team missions without having to play in PvP, and also so you can more easily find companions for team missions.

Renderer Improvements and Other Changes

In addition to everything mentioned above, Survarium 0.56 introduces a lot of other smaller changes. We are bringing back the static anomaly to Tarakanovsky fort, fixing flickering campfires and a few other issues of the new graphics renderer. We are also introducing penalties for abandoning matches and improving matchmaking for players with very high Elo rankings: these people will only be matched against players of similar skill. Changes are also affecting game locations: we are fixing exploits allowing to shoot through objects. Additionally, you will receive 20 gold for 7 day login streak.



These are only a part of whats to come. We will publish a full list of changes in Survarium 0.56 before the update is released in the second half of December.

Leave your comments on the forums and stay tuned!

 
 


Lundi 3 décembre 2018  
 
Patch 0.55c1 is Live. Play Now!

Survarium Patch 0.55c1 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.55 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.55c1

General Changes

    Changed default key bindings: now F1 activates the first artefact, F2 activates the second one, and F3 tosses a nut in team missions. If you used other keys for these actions, please bind once again.

Bug Fixes

    Fixed an issue when the game client crashed upon log in to lobby with a newly created account.
    Fixed an issue when "Stopping power" modifier didn't fit in the Workshop on the list of possible changes.
    Fixed an issue when incorrect amount of oxygen was shown on the tanks until the player's character died.
    Fixed an issue when it was not possible to equip a supply of a higher tier while looking for a match.
    Fixed a visual issue with a laser sight when sprinting (laser was pointing at a direction opposite to the weapon).
    Fixed an issue when it was not possible to close faction selection window if you frequently opened it.
    Fixed a visual issue with supplies' icons when moving supplies to pockets. All icons should have the same size now.
    Fixed an issue when point capture progression was displayed incorrectly in Research mode.

Discuss Survarium 0.55 on forum

 
 


Mardi 27 novembre 2018  
 
Patch 0.55c is Live. Play Now!

Survarium Patch 0.55c is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.55 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.55c

General Changes

    Now matchmaking will prioritize equipment tier (determined by the maximum tier of your equipped item) and MMR when gathering matches. However, the longer you are in the queue, the higher the difference between equipment tiers of the players can be. This is to ensure you have the best possible gaming experience without having to wait for a match for too long.
    Equipment costs for participating in a match removed, so now you pay only for using boosters. Silver rewards for matchers were decreased, booster costs increased. Due to this changes you will not lose silver when playing matches. However, you can still spend your excess silver on boosters.
    Booster costs are sorted from the lowest to the highest.
    Increased rewards for Daily Quests.
    Introduced one free reroll of a Daily Quest (this reroll will be refreshed along with the Daily Quests).
    Removed missions (tasks in the bottom right corner of the UI). The missions require a lot of time to complete, so we would like to shift the focus to Daily Quests which are much easier to complete and now provide increased rewards.
    Now players who have maximized reputation with all factions will not get reputation or reputation boosters as a reward for Daily Quests or team missions. They will get one of other possible rewards.
    Updated introductory story mission: the final point will be captured faster, bots' parameteres changed, increased defense of the player's character.

Weapons

    Increased recoil and dispersion when using optical sights on assault rifles and light machine guns. The higher the zoom, the higher these values are. This change should prevent players from using automatic weapons with high zoom optics as an alternative to sniper rifles and carbines.

User Interface

    Ammo box icon on the minimap will be white (when you can use it) or grey (when it's on cooldown).

Bug Fixes

    Fixed an issue when an incorrect ammo icon was displayed.
    Fixed an issue with OZK-18KB helmet's armor being too low.
    Fixed an issue when the game displayed incorrect "Artifact lost" message after a resynchronization.
    Fixed an issue when SOK-94 had an incorrect icon.

Discuss Survarium 0.55 on forum

 
 


Mardi 20 novembre 2018  
 
Patch 0.55b1 is Live. Play Now!

Survarium Patch 0.55b1 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.55 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.55b1

Bug Fixes

    Fixed an issue causing "Team Deathmatch" battle to end if the first player to load left the match (and all other players were still on the loading screen at the moment).
    Fixed an issue causing match server to close if the player whose character was under the effect of anesthetic left the match.
    Fixed an issue when the remaining amount of oxygen was not displayed on the tank icon after the player used a supply.

Discuss Survarium 0.55 on forum

 
 


Mercredi 14 novembre 2018  
 
Patch 0.55b is Live. Play Now!

Survarium Patch 0.55b is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.55 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.55b

Weapons

    Toz34, MP-27M, MP-27M Lancaster, MP-27M Thunderbolt: damage increased to 180.
    Toz-66: damage increased to 150.
    A-545: distance decreased to 65.
    A-545: reload time increased.
    9A-91: recoil decreased.
    OTs-14: recoil decreased.
    OTs-14: dispersion decreased.
    SR-3M, SR-3M Vikhr: recoil decreased.
    SR-3M, SR-3M Vikhr: horizontal barrel sway decreased.
    AS-VAL:recoil decreased.
    FN-SCAR: damage increased to 39.
    FN-SCAR: armor penetrarion increased to 28.
    VSS, VSS Vintorez: rate of fire increased to 650.
    VSK-94, VSK-94 Guardian: rate of fire increased to 650.
    VHS-2: recoil pattern changed.
    vz. 58 P: horizontal barrel sway decreased.
    H&K MP5: recoil decreased.
    ASH-12: rate of fire increased to 600.
    APS: rate of fire increased to 650.
    PM: distance decreased to 25.
    Yarygin pistol: distance decreased to 25.
    Fort-17: distance decreased to 25.
    CZ-75: distance decreased to 25.
    Berreta-93, Berreta-93R: distance decreased to 25.
    Glock-17: distance decreased to 20.
    SVU, SVU M1: recoil pattern changed.
    Vepr, Vepr "Wanderer": decreased horizontal barrel sway.
    АК-74N, АК-74N-82: horizontal barrel sway decreased.
    RPK-74M: horizontal barrel sway decreased.

Equipment

    Delta, Delta 2 Pants: Pockets' capacity increased to 2.
    Bandit, Bandit MK2 Pants: Pockets' capacity increased to 2.
    Maradeur set: "Protection from anomalies" increased on all sets items.
    Maradeur set: "Protection from anomalies" set bonus was changed to "reload time" bonus.
    Maradeur MK2 set: "Aiming time" set bonus increased to -15%.
    Marodeur MK2 jacket: pockets' capacity increased to 2.
    Mercenary Jacket: number of pockets increased to 2.
    Mercenary Jacket: pockets' capacity increased to 3.
    Mercenary Pants: pockets' capacity increased to 2.
    Set of Chemical protection: "Regeneration (when staying still)" set bonus increased to 6 hp/sec.
    Chemical protection pants: pockets' capacity increased to 2.
    Reinforced pants: pockets' capacity increased to 2.
    Saboteur and Guerrilla sets: "Aiming time" set bonus increased to -20%.
    Saboteur and Guerrilla pants: pockets' capacity increased to 2.
    Set guerrilla: "Energy costs -15" set bonus changed to "breath vibration -25%." bonus.
    Shabby and Survior jackets: pockets' capacity increased to 2.
    Ranger set: "Protection from anomalies" increased on all set items.
    Ranger set: "Protection from anomalies" set bonus changed to "Artefact container +1" set bonus.
    Ranger and follower pants: pockets' capacity increased to 2.
    Stalker's set: added "Artifact container +1" set bonus.
    Skinner set: "Aiming time" set bonus increased to -15%.
    Skinner set: added "Active artifact effect duration +50%." set bonus.
    Stalker and Skinner pants: pockets' capacity increased to 2.
    Warrior set: "Collection time" set bonus changed to "Reload time -15%." bonus.
    Berserker set: "Aiming time" set bonus increased to -15%.
    Warrior and Berserker jackets: armor increased to 55.
    Warrior and Berserker pants: pockets' capacity increased to 2.
    Combat set: "Damage reduction upon falling down" set bonus changed to "Reload time" bonus.
    Veteran set: "Aiming time" set bonus increased to -15%.
    Combat buttleproof vest and Veteran buttleproof vest: pockets' capacity increased to 3.
    Thug's set: "Reload time" set bonus increased to -15%.
    Thug's set: "Time to ready a grenade" set bonus increased to -25%.
    Thug's jacket: pockets' capacity increased to 3.
    Watchman and Ghost jackets: pockets' capacity increased to 3.
    Watchman and Ghost pants: pockets' capacity increased to 2.
    Biker jacket: pockets' capacity increased to 3.
    Viper set: "Resistance against stopping power" set bonus increased to -25%.
    Viper set: added "Reload time -15%" set bonus.
    Viper's Helmet, Pants, and Buttleproof vest: armor increased to 56.
    Hunter's set: added "Artifact container +1" set bonus.
    Hunter's jacket and pants: pockets' capacity increased to 2.
    Hunter's jacket and pants: armor increased to 52.
    Explorer set: "Collection time" set bonus increased to 30%.
    Explorer set: "Artifact storage time" set bonus increased to 100%.
    Explorer's jacket: pockets' capacity increased to 3.
    Explorer's pants: pockets' capacity increased to 2.
    Veles set: "Collection time" set bonus increased to 20%.
    Veles set: "Passive artifact effect strength" set bonus increased to 30%.
    Veles vest: pockets' capacity increased to 3.
    Veles mask: armor increased to 40.
    Master amd Leshy pants: pockets' capacity increased to 2.
    OZK-UV set: "Protection from anomalies" parameter was increased on set items.
    OZK-UV set: "Regeneration" set bonus increased to 3 hp/sec.
    OZK-UV set: "Delay before the medkit effect kicks in" set bonus increased to 15%.
    OZK-UV set: added "Delay decrease before health regeneration starts -35%" set bonus.
    OZK-UV vest: number of pockets increased to 2.
    OZK-UV vest: pockets' capacity increased to 3.
    OZK-UV pants: pockets' capacity increased to 2.
    Paratrooper set: "Damage reduction upon falling down" set bonus increased to 40%.
    Paratrooper set: "Resistance against stopping power" set bonus increased to -25%.
    Paratrooper bulletproof vest and pants: pockets' capacity increased to 2.
    Guard's bulletproof vest and pants: pockets' capacity increased to 2.
    Sokol set: "Unmasking radius" set bonus increased to -50%.
    Sokol set: added "Reload time -15%" set bonus.
    Sokol-M set: "Unmasking radius" set bonus changed to "Regeneration: 4hp/sec" bonus.
    Sokol-M set: added "Reload time -15%" set bonus.
    Sokol-M set: "Lifetime of installed supplies" set bonus changed to "Delay decrease before health regeneration starts -35%" bonus.
    Sokol-M and Scout's pants: pockets' capacity increased to 2.
    Omicron set: "Slowdown" set bonus decreased to -3%.
    Omicron set: "Health restored by the medkit" set bonus increased to +20%.
    Omicron set: Protection from anomalies was increased on all set items.
    Omicron set: added "Delay before the medkit effect kicks in -20%" set bonus.
    Omicron set: "Regeneration" set bonus changed to "Decreased explosion damage +10%.".
    Omicron MKII set: "Slowdown" set bonus decreased to -3%.
    Omicron MKII set: "Delay decrease before health regeneration starts" set bonus increased from 20 to 40%.
    Omicron and Omicron MKII buttleproof vests: pockets' capacity increased to 3.
    Light set: "Slowdown" set bonus increased to -4%.
    Light set: "Slowdown" when aiming" set bonus increased from 10 to 15%.
    Light armored vest: armor increased to 61.
    Firefighter set: "Protection from anomalies" increased on all set items.
    Firefighter set: "Protection from anomalies" set bonus changed to "Delay decrease before health regeneration starts -50%" bonus.
    Gas mask Barrier: armor increased to 40.
    Guardian set: "Resistance against stopping power" set bonus increased to -15%.
    Guardian set: added "Reload time -15%" set bonus.
    Keeper mask: armor increased to 55.
    Army set: "Delay decrease before health regeneration starts" set bonus increased from 25 to 35%.
    Military armored vest: armor increased to 63.
    Military armored vest: pockets' capacity increased to 3.
    OZK-1 set: "Protection from anomalies" parameter increased on all set items.
    OZK-1 set: "Protection from anomalies" set bonus changed to "Delay decrease before health regeneration starts -40%." bonus.
    OZK-1 set: added "Health restored by the medkit +20%" set bonus.
    PMK-7S gas mask: armor increased to 40.
    Molot UM-2 set: "Delay decrease before health regeneration starts" set bonus increased from 35 to 40%.
    Molot UM-2A set: "Delay decrease before health regeneration starts" set bonus increased from 35 to 40%.
    Molot UM-2A set: "Resistance against stopping power" set bonus increased to -30%.
    Molot UM-2 and Molot UM-2A vests: pockets' capacity increased to 3.
    Shturm set: "Health restored by the medkit" set bonus increased to 20%.
    Shturm set: "Resistance against stopping power" set bonus increased to -30%.
    Defender set: "Resistance against stopping power" set bonus increased to -30%.
    Defender set: "Health restored by the medkit" set bonus increased to 20%.
    Defender set: "Delay decrease before health regeneration starts" set bonus increased to 35%.
    Zubr set: "Regeneration" set bonus increased to +3 hp/sec.
    Zubr set: "Delay decrease before health regeneration starts" set bonus increased to 50%.
    Bison set: "Delay decrease before health regeneration starts" set bonus increased to 50%.
    Bison set: added "Health restored by the medkit +20%" set bonus.
    Zubr and Bison pants: pockets' capacity decreased to 2.

Bug Fixes

    Fixed an issue when the game client crashed if the player tried to change a profile at the beginning of the round, when ending the previous round in an anomaly in the "Search and Destroy" mode.
    Fixed an issue when replay of a match was not available.
 
 


Vendredi 9 novembre 2018  
 
Patch 0.55ak is Live. Play Now!

Survarium Patch 0.55aj is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.55 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.55ak

Technical Improvements

    Now you can download the replay of your match. You can do it in the post-match statistics screen or from the match statistics in the lobby.

Bug Fixes

    Fixed an issue when the game client crashed if the player tried to change a profile at the beginning of the round, when ending the previous round in an anomaly in the "Search and Destroy" mode.
    Fixed an issue when replay of a match was not available.

Discuss Survarium 0.55 on forum

 
 


Jeudi 8 novembre 2018  
 
Patch 0.55aj is Live. Play Now!

Survarium Patch 0.55aj is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.55 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.55aj

Game Events

    "Halloween 2018" event was extended. It will end on Monday, November 12, at 9:00 AM GMT.

Equipment and Weapons

    Now every event weapon can be sold. To do this you need to accept its price and confirm you want to sell it.
    "Reload time" modifier can now be rolled on Neostead 2000, Remington 870 and KS-23M shotguns.
    "Time to ready a grenade" modifier values on gloves reduced from -3%...-15% to -2%...-10%.
    "Time to ready a grenade" modifier values on equipment sets reduced from -10%/-20%/-30% to -10%/-15%/-25%.

Interface

    Improved game UI (specifically, menu and league screen) on monitors with uncommon aspect ratios (21:9 and 4:3).

Bug Fixes

    Fixed an issue with "Anomaly defense" equipment bonus not working.
    Fixed an issue when it was not possible to shoot right after tossing two or more grenades one after another.
    Fixed an issue when it was not possible to invite a player via the "Add a Friend" menu. Please note that you can now invite other players only by their nicknames.
    Fixed an issue when faction selection menu opened after changing the player's name.
    Fixed an issue with the incorrect message "Impossible to buy an item" displaying when trying to unlock a supply using gold.
    Fixed an issue with weapon stat "Material piercing" was not displayed in the Workshop.

Discuss Survarium 0.55 on forum

 
 


Vendredi 2 novembre 2018  
 
Patch 0.55af is Live. Play Now!

Survarium Patch 0.55af is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.55 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

Technical Improvements

    Compensated missing spare parts.
    Improved game rendering performance.

Weapons and Equipment

    The "Seeker" equipment set moved back to tier 3.
    The "Sokol-M" equipment set moved back to tier 2.
    Respirator "Curtain" moved to tier 2.
    AKM, Vz.58, Valmet Rk.62 assault rifles: one ammo pouch now provides 30 rounds.
    SKS, SOK-94 carabines: one ammo pouch provides 20 rounds.
    The weapons above were removed from the players' profiles and presets. Please re-equip your weapons.
    Treasure hunt updated.

Locations

    "Halloween 2018" school: added piano sounds. Round time after placing the artifact was increased to 45 seconds.

Bug Fixes

    Fixed an issue that caused the chat window to open when switching to a spectator mode.
    Fixed an issue causing the game client to crash when switching to a spectator mode.
Discuss this update on forum
 
 


Mercredi 31 octobre 2018  
 
Patch 0.55 is Live. Play Now!

Survarium Patch 0.55 with a single level of match-making is now live! Read the complete list of changes or watch the video overview of the Patch in the full version of the news. See you in the game!

Not playing Survarium yet? Download the latest version of the game here!

Survarium Patch 0.55 Change List

Don't want to read through the complete list? Watch the video highlighting the main features of Survarium 0.55!



Survarium Patch 0.55 Highlights

Technical Changes

    Daily tasks updated.
    Treasure hunt updated.
    The players' supplies are reset.
    Player profiles are reset.
    Saved player presets have been deleted due to the new system of supplies.
    Reward for completing tasks increased.
    The following settings have been added (section “Control”): “Next collimator reticle”, “Previous collimator reticle”, “Change reticle color”, “Increase reticle brightness”, “Decrease reticle brightness”.
    Players with a high ELO rating have had it reduced to 2000.

The price for repairs is now untied from the item of equipment or weapons. Also, the price for repairs depends on the level of equipment, for example, if a player has put at least one item of equipment level 5, he will pay for repairs the amount charged at the fifth level of equipment. Prices for repairs:

    Level 1 - Silver 0
    Level 2 - 1000 silver
    Level 3 - 2000 silver
    4 level - 5000 silver
    5 level - 8000 silver

Weapons, equipment and supplies

    All weapons across all the tiers have been balanced in line with their class.
    Armor-piercing returned to the game as an indicator on the weapon. Now the damage inflicted on the enemy depends not only on his armor and the damage of your weapon, but also on armor-piercing.
    Returned dispersion and dispersion when aiming. For each class of weapon, the dispersion parameters are set individually. So, for example, sniper rifles are absolutely not susceptible to the influence of dispersion in sighting mode, and submachine guns - on the contrary, have a small, but noticeable variation when firing in long bursts.
    For all weapons in the game, the kill values ​​for opening a slot for a module are revised. Now, at all tiers of equipment, the following values ​​are valid: 100 kills - slot for aims, 250 kills - slot for grips, 500 kills - slot for silencers, muzzle-flashes and more.
    Added the ability to customize the reticle for collimators - you can change its type, color and brightness. This functionality depends on the level of rarity of the collimator
    The parameters of stopping power and shooting down were unlinked from each other. The stopping power is set to match the caliber of the weapon. The crash of sight with hits weakened.
    The recoil on all weapons is reduced and changed to a more convenient one. The recoil graphs and pictures have been saved.
    Recoil randomization is noticeably reduced.
    The slowdown parameters have been changed and are now based on the weight and dimensions of the equipment.
    Ability to get bleeding added to all weapons. Its damage is significantly reduced, and the duration is increased.
    Painkiller now reduces the effect of stopping power by 25% and reduces bleeding duration by 25%.
    The Defense Totem now increases health regeneration by 4 hp/s and reduces the chance of bleeding by 25%. The duration is now 30 seconds, the recharge time is 5 seconds.
    Stationary scanner: reload time is now 10 seconds.
    RGD-5: damage is now equal to 150.
    RGO: now the damage is 130.
    MON-50: now the damage is 200.
    PMN-3: Now the damage is 225.
    C-4: Now the damage is 300.
    The damage modifier on weapons is replaced by the following:
    For assault rifles, submachine guns, machine guns and pistols for dispersion
    For sniper rifles and carbines for sight sway
    For shotguns for shot grouping
    The values ​​of the modifier rate of fire on weapons reduced by half.
    The shortage of muzzle velocity is reduced to real values ​​for all classes of weapons.
    Added display of the muzzle velocity in a weapon.
    Reinforced cartridges now give the muzzle velocity +40 m/s, + 80 m/s, + 120 m/s.
    Reworked all sets of equipment. Now, for the 3 parts of the kit, the player gets an improvement of one minor parameter, the assembly of the full set will give several more significant improvements.

    Modifiers on equipment

      Masks: 'Energy costs' instead of 'Armor' now. Stamina regeneration' instead of 'Reduced explosion damage' now.
      Jackets and pants: Added a stop action modifier. The values ​​of the "Energy Costs" and "Energy Recovery" modifiers are halved.
      Gloves: Time to ready a grenade' instead of 'Reduced explosion damage' modifier now. Faster weapon hiding and grenade taken out.
      Boots: 'Drop damage' instead of 'Reduced explosion damage' modifier now. The values ​​of the "Energy costs" modifier halved.
      Backpacks: Reduced the value of "Explosion protection" modifier in half.
      Replaced modifiers on weapons and equipment are compensated with spare parts.

Gameplay

    The game introduced a single level of match-making. This means that now players of the first-fifth levels of equipment and weapons will be able to play among themselves. The damage coefficient for the higher level game is cut out of the game. Also, the main parameter when collecting teams is ELO
    Now all players are divided into 3 categories of players. Players play only in their category, with the exception of a long match search.
    New pockets system. Now the game has the concept of "Pocket" and "Capacity". The number of pockets determines the number of different supplies and the number of shortcut keys you can use. The maximum number of pockets is 5. Capacity determines how many supplies you can use. Each supply occupies one unit of capacity. The maximum amount of capacity that can be collected is equal to 8. You can collect pockets and capacity on equipment. Also, the supplies are divided into categories: medicines, explosives, devices and more. You can fill the pockets with supplies, you want to fill all the pockets with different medicines - please. But there are restrictions on the maximum number of transportable special weapons per battle, by category: medicines - 8 pieces, explosives - 2 pieces, devices - 4 pieces and more - 1 piece. This was done so that the player could not take with him a large number of strong special means, for example: 4 RGOs.
    Initial movement speed reduced.
    The player now has 3 ammo bags at the start.
    Skill "Terminator" replaced by "Ammunition" - an additional cartridge pouch for ammo.

Artifacts

    Now you can take two identical artifact.
    You can not activate two artifact at the same time. You need to wait until the first activated one expires, after that - activate the second artifact.
    Onyx: active ability - works 4 seconds, + 70% to the resistance from damage.
    Spring: passive ability - + 4% to speed.
    Larkspur: active ability - regeneration 25 hp/sec, effect for 4 seconds, gets lost in receiving damage like any first-aid kit.

New lighting on the School location

    The lighting on the “School” location was redone, in accordance with the new quality standard. See the pictures below to check the changes.

Bug fixes

    Fixed a bug due to which the player when looking on the corpse of another player had the silhouette of that body displayed at the time of his respawn.
    Fixed a bug due to which the player at the beginning of the match heard the music of the match end.
    Fixed a bug due to which the game client stopped working when shooting at a player from a short distance.

Discuss this news on forum

 
 


Mercredi 31 octobre 2018  
 
The Survarium Halloween Event Has Started!

The Survarium Halloween event has started, and in honour of the occasion we added a special "Search and Destroy" mode to Survarium playable on the updated "School" location! The game event will last from October 31st to November 9th!

A group of survivors occupied the territory of the abandoned school. Suddenly, they are attacked by five unknown combatants. Their goal is to deliver a strange artifact to one of the two dedicated points on the map, while overriding the defensive side. If the attackers succeed, they will win the round. In case of failure, the victory will go to the defending team. Having played three rounds, the attackers and defenders switch places. Victory in the match is awarded to the first team to score 5!

Play in the "Search and Destroy" mode, earn special currency: pumpkins, spiders and skulls and then exchange them for weapons with unique camouflage! MP-153, AS Val and UMP-45 are available for exchange. All weapons have unlocked slots for modules and orange modifiers are available. Special thanks to John Rivian for his help.



The higher the place you finish in the match results, the more currency you will get! You can also earn symbols in regular PVP matches, however you will receive the maximum currency only by playing "Search and Destroy" mode. For the first victory in a PvP-battle, you are awarded with a special "Voodoo" mask. Put it on your character to get +1 to pumpkins, +2 to spiders and +3 to skulls every time you earn. In addition, an active premium account gives you + 25% to all special currency earned. Missing currency (If you do not manage to earn enough during the event) can be purchased in the Survarium web shop or in the game shop. Also, until November 9th only, you have a chance to acquire a unique mask, enabling you with +5% extra experience.

Good luck!

The Masks for Survarium Halloween Event

Mask "Vodun"

Mask "Plague doctor"

Mask "Clown"

Mask "Geisha"

Mask "Zombie"

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Vendredi 26 octobre 2018  
 
Update 0.55a9 is on the PTS!

We have updated the Public Test Server to Survarium version 0.55a9! To participate in the test, please download new game version. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than July 20. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of July 20 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.55a9 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.55a9

Technical Changes

    Daily tasks updated.
    Treasure hunt updated.
    The players' supplies are reset.
    Player profiles are reset.
    Saved player presets have been deleted due to the new system of supplies.
    Reward for completing tasks increased.
    The following settings have been added (section “Control”): “Next collimator reticle”, “Previous collimator reticle”, “Change reticle color”, “Increase reticle brightness”, “Decrease reticle brightness”.

The price for repairs is now untied from the item of equipment or weapons. Also, the price for repairs depends on the level of equipment, for example, if a player has put at least one item of equipment level 5, he will pay for repairs the amount charged at the fifth level of equipment. Prices for repairs:

    Level 1 - Silver 0
    Level 2 - 1000 silver
    Level 3 - 2000 silver
    4 level - 5000 silver
    5 level - 8000 silver

Weapons, equipment and supplies

    All weapons across all the tiers have been balanced in line with their class.
    Armor-piercing returned to the game as an indicator on the weapon. Now the damage inflicted on the enemy depends not only on his armor and the damage of your weapon, but also on armor-piercing.
    Returned dispersion and dispersion when aiming. For each class of weapon, the dispersion parameters are set individually. So, for example, sniper rifles are absolutely not susceptible to the influence of dispersion in sighting mode, and submachine guns - on the contrary, have a small, but noticeable variation when firing in long bursts.
    For all weapons in the game, the kill values ​​for opening a slot for a module are revised. Now, at all tiers of equipment, the following values ​​are valid: 100 kills - slot for aims, 250 kills - slot for grips, 500 kills - slot for silencers, muzzle-flashes and more.
    Added the ability to customize the reticle for collimators - you can change its type, color and brightness. This functionality depends on the level of rarity of the collimator
    The parameters of stopping power and shooting down were unlinked from each other. The stopping power is set to match the caliber of the weapon. The crash of sight with hits weakened.
    The recoil on all weapons is reduced and changed to a more convenient one. The recoil graphs and pictures have been saved.
    Recoil randomization is noticeably reduced.
    The slowdown parameters have been changed and are now based on the weight and dimensions of the equipment.
    Ability to get bleeding added to all weapons. Its damage is significantly reduced, and the duration is increased.
    Painkiller now reduces the effect of stopping power by 25% and reduces bleeding duration by 25%.
    The Defense Totem now increases health regeneration by 4 hp/s and reduces the chance of bleeding by 25%. The duration is now 30 seconds, the recharge time is 5 seconds.
    Stationary scanner: reload time is now 10 seconds.
    RGD-5: damage is now equal to 150.
    RGO: now the damage is 130.
    MON-50: now the damage is 200.
    PMN-3: Now the damage is 225.
    C-4: Now the damage is 300.
    The damage modifier on weapons is replaced by the following:
    For assault rifles, submachine guns, machine guns and pistols for dispersion
    For sniper rifles and carbines for sight sway
    For shotguns for shot grouping
    The values ​​of the modifier rate of fire on weapons reduced by half.
    The shortage of muzzle velocity is reduced to real values ​​for all classes of weapons.
    Added display of the muzzle velocity in a weapon.
    Reinforced cartridges now give the muzzle velocity +40 m/s, + 80 m/s, + 120 m/s.
    Reworked all sets of equipment. Now, for the 3 parts of the kit, the player gets an improvement of one minor parameter, the assembly of the full set will give several more significant improvements.

    Modifiers on equipment

      Masks

        'Energy costs' instead of 'Armor' now.
        Stamina regeneration' instead of 'Reduced explosion damage' now.

      Jackets and pants

        Added a stop action modifier.
        The values ​​of the "Energy Costs" and "Energy Recovery" modifiers are halved.

      Gloves

        Time to ready a grenade' instead of 'Reduced explosion damage' modifier now. Faster weapon hiding and grenade taken out.

      Boots

        'Drop damage' instead of 'Reduced explosion damage' modifier now.
        The values ​​of the "Energy costs" modifier halved.

      Backpacks

        Reduced the value of "Explosion protection" modifier in half.

Gameplay

    The game introduced a single level of match-making. This means that now players of the first-fifth levels of equipment and weapons will be able to play among themselves. The damage coefficient for the higher level game is cut out of the game. Also, the main parameter when collecting teams is ELO
    Now all players are divided into 3 categories of players. Players play only in their category, with the exception of a long match search.
    New pockets system. Now the game has the concept of "Pocket" and "Capacity". The number of pockets determines the number of different supplies and the number of shortcut keys you can use. The maximum number of pockets is 5. Capacity determines how many supplies you can use. Each supply occupies one unit of capacity. The maximum amount of capacity that can be collected is equal to 8. You can collect pockets and capacity on equipment. Also, the supplies are divided into categories: medicines, explosives, devices and more. You can fill the pockets with supplies, you want to fill all the pockets with different medicines - please. But there are restrictions on the maximum number of transportable special weapons per battle, by category: medicines - 8 pieces, explosives - 2 pieces, devices - 4 pieces and more - 1 piece. This was done so that the player could not take with him a large number of strong special means, for example: 4 RGOs.
    Initial movement speed reduced.
    The player now has 3 ammo bags at the start.
    Skill "Terminator" replaced by "Ammunition" - an additional cartridge pouch for ammo.

Artifacts

    Now you can take two identical artifact.
    You can not activate two artifact at the same time. You need to wait until the first activated one expires, after that - activate the second artifact.
    Onyx: active ability - works 4 seconds, + 75% to the resistance from damage.
    Spring: passive ability - + 4% to speed.
    Larkspur: active ability - regeneration 25 hp/sec, effect for 4 seconds, gets lost in receiving damage like any first-aid kit.

New lighting on the School location

    The lighting on the “School” location was redone, in accordance with the new quality standard. See the pictures below to check the changes.

Bug fixes

    Fixed a bug due to which the player when looking on the corpse of another player had the silhouette of that body displayed at the time of his respawn.
    Fixed a bug due to which the player at the beginning of the match heard the music of the match end.
    Fixed a bug due to which the game client stopped working when shooting at a player from a short distance.

Known bugs

    'Regeneration' modifier (when staying) does not work.
    Larkspur artifact action can't be stopped.
    'Time to ready a grenade' modifier works incorrectly.
    The function of changing color, intencity and type of collimator marker is temporarily disabled.

Discuss this news on forum

 
 


Mercredi 24 octobre 2018  
 
Read - Survarium's 0.55 Update Preview

Three weeks have passed since the release of update 0.54, and today we are ready to share with you our plans for the near future. Read the preview of the upcoming update below!

Single Matchmaking Tier

With the release of patch 0.55, Survarium moves to a single level of match making. This means that the damage reduction of lower level weapons has been removed. Now the parameters of all weapons are in the range of their respective class, regardless of the level. The main parameter in matching teams is the ELO rating system. According to it players are divided into 3 categories.

We expect that due to the introduction of a single level, the number of bots (AI) in matches will be minimized, which will allow players to enjoy more battles against live opponents. Also, the search time for matches for players from the main ELO rating group will be reduced.

New pockets system

During the development process, we receive a lot of suggestions from players as to how we can improve Survarium. We try to respond to them, in accordance to our capabilities. So, players have often asked to limit the number of grenades that can be taken into battle. Having listened to the community, we introduce the concepts of "Pocket" and "Capacity of Pockets" into the game. The number of pockets can be no more than five and determines the number of different supplies available for use. The capacity of the pockets can be no more than eight and determines the maximum number of supplies that can be taken into battle. Each supply means use of a unit capacity. The number of pockets and their capacity is determined by your equipment. Special items are divided into the following categories: medicines, explosives, devices and other. You can fill pockets with various supplies. However, it is impossible to take more than eight medicines, two explosives and four devices.

Artifacts

Artifact effects are another important change in the future update. With the release of 0.55, you will not be able to activate two artifacts simultaneously. You must wait until the first artifact expires and then activate the second one. The “Onyx” artifact has an active ability of 4 seconds. Player gains + 50% damage resistance. The passive ability of the artifact “Spring” gives + 4% to the speed of movement of the character. “Larkspur” changes; now the active ability of the artifact gives the character 25 health points per second. The action will last 4 seconds, however it gets lost in receiving damage, or when using any first-aid kit.

Weapons and Equipment

In addition to the single level of match making, which was described above, we introduced a number of important changes and innovations. So, we have reduced and changed recoil on all weapons to a more comfortable one. In this regard, the “Spread” and “Spread when aiming” parameters are back in the game. We also reviewed the number of kills required to open slots for modules. Currently, the following values ​​apply:

    100 kills - slot for aims
    250 kills - slot for grips
    500 kills - slot for silencers, muzzle flashes and other modules.

The price for repairs also depends on the level, but now it is unlinked from the item of equipment or weapons. For example, if a player has put at least one item of the fifth level of gear, he will pay for the repair at the fifth level of equipment. Below are the prices for repairs:

    Level 1 - 0 silver
    Level 2 - 1000 silver
    Level 3 - 2000 silver
    Level 4 - 5000 silver
    Level 5 - 8000 silver.

Please note that these are approximate values ​​that may change according to the results of testing on a public server.

Change the collimator reticle

With the release of update 0.55, the ability to customize the reticles for collimators has been added to the game. Now, you can change its type, color and brightness depending on the rarity level of the sight..



New lighting on the School location

We continue to work on a new graphics renderer. In patch 0.55, the lighting on the “School” location was redone, in accordance with the new quality standard. See the pictures below to check the changes.




Other changes

In addition, with the release of the upcoming update, Chinese localization will be available in Survarium, as well as a new server in Taipei (Taiwan), as a replacement for the former SEA server.

These are all the key changes that will appear in Survarium 0.55. We will present a full list with the release of the game update. Leave your comments on the forum and follow the further news of Survarium!

 
 


Vendredi 28 septembre 2018  
 
Patch 0.54 is Live. Play Now!

Survarium Patch 0.54 with the CNPP Cooling Tower map is now live! Read the complete list of changes below.

Not playing Survarium yet? Download the latest version of the game here!

Don't want to read through the complete list? Watch the video highlighting the main features of Survarium 0.54!


Survarium Patch 0.54 Change List

Locations

    Added the CNPP Cooling Tower map with game mode "Slaughter". Other modes on this location will be added in the future.

Weapons, modules, equipment and supplies

    Sniper rifles with manual reloading ("bolt rifles"): a new round is only loaded into the barrel after leaving the aiming mode.

Technical improvements

    Improved network synchronization - reduced the difference between the ping and the latency parameter in the game.

Bug Fixes

    Fixed a bug due to which the training mission displayed the wrong battery marking key.
    Fixed a bug due to which the text in the group chat was erased.
    Fixed a bug that caused a notification about the player's inactivity, although the player was active.

Other

    Added decals of the flags of Bolivia, Chile, Colombia, Ecuador, Paraguay, Peru, Uruguay and Venezuela.
    In training with bots, a message was added about the inaccessibility of the map if it is disabled.
    Added a user agreement.
    Corrections to German localization.

Download Survarium 0.54 and check it out! Hopefully you'll like the changes.

See you on the battlefield!

Discuss Survarium Patch 0.54 on forum

 
 


Mercredi 26 septembre 2018  
 
Update 0.54a4 is on the PTS!

We have updated the Public Test Server to Survarium version 0.54a4! To participate in the test, please download new game version. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than July 20. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of July 20 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.54a4 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.54a4

Locations

    "CNPP Cooling Tower": a new variation for the Slaughter mode has been added. Previous version was disabled.

Bug Fixes

    Fixed a bug due to which the "Knowledgebase" displayed the wrong battery marking key.

Other

    Corrections to German localization.

Discuss this news on forum

 
 


Vendredi 21 septembre 2018  
 
Update 0.54a1 is on the PTS!

We have updated the Public Test Server to Survarium version 0.54a1! To participate in the test, please download new game version. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than July 20. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of July 20 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.54a1 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.54a1

Locations

    Added the CNPP Cooling Tower map with game mode "Slaughter". Other modes on this location will be added in the future.

Weapons, modules, equipment and supplies

    Sniper rifles with manual reloading ("bolt rifles"): a new round is only loaded into the barrel after leaving the aiming mode.

Technical improvements

    Improved network synchronization - reduced the difference between the ping and the latency parameter in the game.

Other

    Added decals of the flags of Bolivia, Chile, Colombia, Ecuador, Paraguay, Peru, Uruguay and Venezuela.

Known bugs

    Equipment profiles do not always switch after upon selection after death

Discuss this news on forum

 
 


Mardi 28 août 2018  
 
New PvP Location Coming to Survarium!

We are happy to announce that a new map for team battles is already in development! The site has been given the name "CNPP Cooling Tower" and is based on a real-world prototype, which is located in the Chernobyl Exclusion Zone. Previously, our developers visited the site to collect information, photos and video in our best efforts to please players with the most realistic implementation of the level.

Keep yourself up to date with further news by regularly visiting the official Survarium website.



Discuss this news on forum

 
 


Jeudi 23 août 2018  
 
Patch 0.53ak is Live. Play Now!

Survarium Patch 0.53ag is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Not playing Survarium yet? Download the latest version of the game here! the game here!

Bug Fixes

    Fixed an issue leading to constant re-synchronization when using an overlay. In particular, this could affect users who installed the latest Steam version.
Discuss this update on forum
 
 


Vendredi 17 août 2018  
 
Patch 0.53ag is Live. Play Now!

Survarium Patch 0.53ak is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Not playing Survarium yet? Download the latest version of the game here! the game here!

Bug Fixes

    Bug with displaying the same gear on different players in the victory screen fixed
    Bug with the game constantly re-syncing on loading in case the game is minimized.

Technical Improvements

    Slight redesign of the filter icons in the inventory and equipment;
Discuss this update on forum
 
 


Mercredi 15 août 2018  
 
Patch 0.53af is Live. Play Now!

Survarium Patch 0.53af is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Not playing Survarium yet? Download the latest version of the game here!

Bug Fixes

    Fixed bug causing the character to disappear in the faction section.
    Fixed bug when after leaving the faction menu, promotion banners disappeared.
    Fixed bug in the post-match statistics an exclamation mark on the profile icons was displayed.
    Fixed a crash when simultaneous selection of the battery was made by the two players.
    Fixed a bug were no special tools and equipment were available when reaching a new level of current Faction.
Discuss this update on forum
 
 


Vendredi 10 août 2018  
 
Patch 0.53ad is Live. Play Now!

Survarium Patch 0.53ad is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Not playing Survarium yet? Download the latest version of the game here!

Bug Fixes

    Fixed a bug which caused disconnections during Artifact Hunt.
    Fixed bug causing permanent resyncs in a match.
Discuss this update on forum
 
 


Jeudi 9 août 2018  
 
Patch 0.53ac is Live. Play Now!

Survarium Patch 0.53ac is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Not playing Survarium yet? Download the latest version of the game here!

Technical Improvements

    The gaming client temporarily adds logging information due to rendering errors in the game.

Bug Fixes

    Fixed a bug in which after the rebinding of the key, voice chat did not work
Discuss this update on forum
 
 


Jeudi 9 août 2018  
 
Patch 0.53ab is Live. Play Now!

Survarium Patch 0.53ab is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Not playing Survarium yet? Download the latest version of the game here!

Bug Fixes

    Fixed a bug of the game renderer which cause the gaming client to stop working.
    Fixed a bug that caused players with bad connections (big ping, loss of connection, etc.) to experience frequent resync.

Discuss Survarium 0.53ab on forum

 
 


Mardi 7 août 2018  
 
Patch 0.53aa is Live. Play Now!

Survarium Patch 0.53aa is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Not playing Survarium yet? Download the latest version of the game here!

Bug Fixes

    Fixed some issues with the game renderer causing the game client to crash.
    Fixed some issues due to which the squad chat did not work after the match.
    Fixed some issues due to which the match server sometimes crashed.

Discuss Survarium 0.53 on forum

 
 


Lundi 6 août 2018  
 
Patch 0.53a9 is Live. Play Now!

Survarium Patch 0.53a9 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Not playing Survarium yet? Download the latest version of the game here!

Bug Fixes

    Fixed an issue with the game renderer causing the game client to crash.
    Fixed an issue causing frequent re-syncs for the players with a bad connection (high ping, loss of connection, etc).

Discuss Survarium 0.53 on forum

 
 


Lundi 6 août 2018  
 
Patch 0.53a8 is Live. Play Now!

Survarium Patch 0.53a8 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Not playing Survarium yet? Download the latest version of the game here!

Technical Improvements

    The game client temporarily creates additional logs to help find and fix an error with the game renderer.

Bug Fixes

    Fixed an issue causing the game client to crash when the player had the KS-23M or KS-23M "Catbird" pistol grip in an equipment profile.
    Fixed an issue causing the KS-23M Pistol Grip and KS-23M "Catbird" Pistol Grip module not to install on a weapon free of charge. Players who purchased these modules received a Mastercraft KS-23M frame buttstock module.
    Fixed an issue causing the game client to crash in "Artefact Hunt" game mode.

Discuss Survarium 0.53 on forum

 
 


Vendredi 3 août 2018  
 
Patch 0.53 is Live. Play Now!

Survarium Patch 0.53 with the new lobby and voice chat is now live!

Please find the complete list of changes or watch the video overview of the Patch below. Have a good time playing the game!

Not playing Survarium yet? Download the latest version of the game here!

Survarium Patch 0.53 Change List

Don't want to read through the complete list? Watch the video highlighting the main features of Survarium 0.53!



Survarium Patch 0.53 Highlights

Voice Chat

Now you can communicate with each other directly in the game without the need of third-party applications. By default, voice chat works for allies. Each player has the ability to turn off both voice and text chat of any player and voice chat can be controlled in the audio settings. Players can always choose not to use voice chat. This is of course if you do not want to listen to allies or want to save on internet traffic. At the moment, voice chat is available during the match, we plan to develop this further, but first we want to gather feedback from the players. At the moment, voice chat is only available during the match. We plan to further develop this feature but first we want to gather feedback from testing.

Improved Weapon Module System

This system was announced earlier in the year, finally, it will be added with the release of 0.53. Now you can use the accumulated weapon modules (of the same type) to obtain rarer modules with improved characteristics. Improving the characteristics of a module can be done using three any other modules of the same type. The chance of successful improvement is 50%, but for gold you will have a 100% success rate. Also, modules which had their modifiers changed in 0.53 have been unlinked. If your module was installed on a weapon, it will stay there, but you can put it on another weapon for free. In this case the module will bind to this weapon.

New Lobby

In 0.53 we draw your attention the new design of the game lobby. A Light, cozy apartment of around 33 square meters, with a well-preserved rug and an old refrigerator, storing a cold bottle that can warm the soul. A place where you want to return to after a long day of wandering, throw your backpack onto the table and relax in a chair, drinking freshly boiled tea with a few teaspoons of sugar. There is everything for a comfortable life: a tub for morning and evening bathing, windows, a deckchair, an improvised workbench and a pair of working lights. The house is made of solid Soviet bricks, which allows you to hear noises from above and below, and the slots in the doors not only provide a neat draft, but also guarantee additional audibility of sound from the outside. The high arrangement of the apartment provides peace and quiet and allows for restful sleep. Try your new abode and share your impressions with us!

Graphics Renderer Changes

We paid close attention to optical effects and light sources. So, in 0.53 you will see the addition of God rays, lens flares, an anamorphic flare (directional bloom) and an effect of lens dirt. We've added SSAO, its implementation turned out to be great for quality, but quite heavy on resources. Therefore, in 0.53, we completely reworked this effect and achieved both good quality and many times better performance. In addition, a new option was added to the graphics settings: dynamic resolution scaling. If you enable this option, the resolution scaling will change in real-time to maintain the specified frame rate, which depends on the frequency of the monitor. We will continue to improve the graphic rendering in Survarium and work on optimization and image quality improvement. As always, we welcome all players to actively help us with this. In particular, improvements to SSAO were made with your help, for which we want to thank you!

Animations

The animation component of any shooter is an important aspect, so we have continued to improve the character's animation in the game. In the 0.53 we will add a new jump animation: character movements will become more responsive and natural. Moreover, now the character will be able to fire without an extra step after jumping.

ASVK: fixed animations for quick reloading and recoil.

Locations

    Lighting was remastered on the following locations: Tarakanovsky Fort and Vector Laboratory.
    In the game, variations of locations of Vostok Radar Station, School and London.
    Vostok Radar Station: The possibility to climb out of the area in the "Slaughter" mode has been removed.
    Chemical Plant: redesigned lighting in problematic places.
    London: a collision has been removed from the hanging wires. Fixed the texture of the Ocelot car glass.
    Mamayev Kurgan: Improved collection of the artifact "Glow of the Forest".
    Training Mission: Corrected the wrong textures of bushes.
    Dangerous Knowledge: The spherical electrical anomaly is now more original in form - a bright sphere and bright light when coming into contact with the anomaly.
    Rudnya: gameplay lighting changes and improvements done.
    Vostok Base: location color gamma improved, sun shafts intensity lowered. Bug with the sun casting through the ceiling near military quarters fixed.
    Tarakanovsky Fort: general visual fixes on the locations made. Black color for one of the doors fixed.
    Cologne: models lighted beyond the location fixed. Lighting has been additionally improved and fixed, though the work has not been fully completed yet.
    Dangerous Knowledge co-op mission: woodboards fixed in a particular place to enable guaranteed jumping up. Material texture on the forest mill building corrected.

Weapon Modules

Added the highest level of module quality - modifiers with the maximum positive and minimum (or nonexistent) negative modifiers.

    Quality Levels

      Factory-made - green
      Industrial - blue
      Military - orange
      Special - gold
      Mastercraft - purple

    Duckbill

      Modifiers "Horizontal grouping" and "Vertical grouping" are replaced by "Spread across" and "Spread across the vertical.
      The modifier "Distance" is returned to the weapon. Players will be credited with 10 spare parts for each level of the character. For example, if your character has reached level 50, then you will get 500 spare parts.

    Optical sights

      The modifier "Distance" is replaced by "Rocking the sight".

    Flash suppressor

      The positive modifier is changed to "Unmask radius".

    Silencer

      The negative modifier "Distance" has been reduced for VSK-94, SR-3M and OTs-14.

    Foregrip

      FAB-Defense MIKI: positive modifier - "First three shots recoil", negative - "Slowdown when aiming".
      AFG-1: positive modifier - "Recoil when aiming", negative - "Recoil from the hip".
      FSG2: positive modifier - "Recoil from the hip", negative - "Recoil when aiming",".
      Troy Modular: positive modifier - "Recoil when aiming", negative - "Aiming time".
      FAB-Defense PTK: positive modifier - "Recoil when aiming", negative - "Slowdown when aiming".
      G & P RIS: positive modifier - "First three shots recoil", negative - "Sighting time".
      PKP standard foregrip: positive modifier - "Recoil when aiming", negative - "Recoil from the hip".
      SR-3M and SR-3M "Vikhr" handle (SR-3M grip and SR-3M "Vikhr" grip): positive modifier - "Recoil when aiming", negative - "Recoil from the hip".

    Laser sights

      LMS-UNI: positive modifier - "Dispersion from the hip", negative - "Aiming time".
      UTG LS268: positive modifier - "Aiming time", negative - "Slowdown when aiming".
      DBAL-D2: positive modifier - "Aiming time", negative - "Slowdown when aiming".
      PEQ-15: positive modifier - "Dispersion from the hip", negative - "Aiming time".

    Muzzle breaks

      "Kochevnik" muzzle brake: positive modifier - "Shot grouping", negative - "Slowdown when aiming".
      Custom muzzle brake: positive modifier - "Shot grouping", negative - "Slowdown when aiming".
      Ilgynag k01: the positive modifier is "Shot grouping", the negative modifier is "Slowdown when aiming".
      Defcon1: changed the positive modifier to "Stopping power".
      Custom muzzle brake, clamp: changed positive modifier to "Stopping power".

    Barrels

      VSSK "Vykhlop" long barrel: positive modifier - "Distance", negative - "Bleed chance".
      Weighted VSSK barrel: positive modifier - "Distance", negative - "Slowdown".
      Glock 17 barrel with a screw thread: the negative modifier is changed to "Aiming time".

    Buttstocks

      KS-23M frame stock: positive modifier - "Slowdown", negative - "Recoil from the hip".
      KS-23M stock: positive modifier - "Aiming time", negative - "Recoil from the hip".
      Mauser M.712 stock-holster: positive modifier - "Recoil when aiming", negative - "Aiming time".

    Other

      OTs-14 tactical forend: the negative modifier is changed to "Aiming time".
      Glock 17 fire mode selector: the negative modifier is changed to "First three shots recoil".
      VZ.58 optics bracket: the positive modifier is removed, the negative modifier is changed to "Aiming time".

Weapons, Equipment and Supplies

    RPD: aiming time changed from 0.7 sec to 0.6 sec.
    RPK-74M: aiming time changed from 0.5 sec to 0.45 sec.
    FORT-401: aiming time changed from 0.7 sec to 0.6 sec.
    PKP ‘Pecheneg ”: aiming time changed from 0.75 sec to 0.65 sec.
    FN Minimi and FN Minimi NY 2017: aiming time changed from 0.6 sec to 0.5 sec.

Interface

    Added filters for modules in inventory - by type of module (handles, optical sights, etc.), by rarity, by Bound/Free
    Added display for the the maximum value of the resolution scaling for the current resolution.
    Added visibility settings for the chat (all, allies, squad, nobody).
    Changed the sound options, added the assignment of PTT keys in sound and control.

Technical changes

    Optimized video memory usage, fixed crashes caused by incorrect video memory usage.
    Corrections in Polish and Spanish localizations.

Gameplay

    Increased stamina consumption when jumping.
    Fractures of hands has been removed from the game.
    Slightly increased the range of sound of running in third person.
    Adapted some textures of walls, objects and cars to the new renderer
    3 person's faces adapted to the new renderer
    Increased bots' perception in the smoke (generated by a smoke grenade)
    Battery explosion warning sound changed

Bug Fixes

    Fixed a bug in which the "post-match statistics" screen displayed "defeat" when the match was won.
    Fixed a bug that caused an icon of death from bleeding to be displayed in the log while killing the "Sponge" artifact.
    Fixed a bug in which the player's nickname was displayed incorrectly in the league TOP-100.
    Fixed a bug in which the effect of the modifier "Stopping power" was incorrectly displayed with the standard value on the weapon.
    Fixed a bug in which when loading the profile special items were not included.
    Fixed a bug that caused the H&K MP5 to unlock slots for modules when it is purchased.
    Fixed a bug in which buying Steam weapons (SKS "Arrow Head", AKM "Avenger") were issued the wrong modules.
    Fixed a bug that caused the loading screen to not appear when loading into the match.
    Fixed a bug in which visually bugged hands when recoiling with a gun.
    Fixed a bug in which with the skill "Terminator" (when using it) the number of cartridges in the weapon inventory and in the match did not match.
    Fixed a bug in which the "Spectator Mode" interface was displayed in the post-match statistics screen.
    Fixed a bug in which it was impossible to leave the squad after passing the team mission "Dangerous Knowledge".
    Bug forcing the game client to terminate when losing connection to the game servers fixed.
    Bug with the mismatching module characteristics and colour (rareness) fixed. Now if you are improving the ‘green’ (default) with the characteristics of a ‘blue’ one, then as a result of improvement you will receive an ‘orange’-coloured module.
    Bug forcing the players to not respawn in the Slaughter mode on Tarakanovsky Fort map has been fixed.
    Fixed an issue when the description of installed module was not removed when opening a window with other modules.
    Fixed an issue when all game modes were disabled for the player who was kicked from a squad.
    Fixed an issue when equipment description didn't have bonuses to "Reduced explosion damage" and "Run Speed" if the player had several equipment profiles.

Known bugs

    Sometimes voice chat does not work after reassigning the keys. Repeat the procedure to correct the error.

Download Survarium 0.53 and check it out! Hopefully you'll like the changes.

See you on the battlefield!

Discuss Survarium Patch 0.53 on forum

 
 


Jeudi 2 août 2018  
 
Patch 0.53a4 is live on the PTS!

We have updated the Public Test Server to Survarium version 0.53a4! To participate in the test, please download new game version or update your version of the PTS client. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than July 20. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of July 20 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.53a4 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.53a4

Technical Improvements

    Lobby color gamma corrected;
    Lobby lighting optimization accomplished;
    Weapons visibility improved in the Workshop;
    Character workshop camera behavior changed in all cases (no more going beyond the walls).

Weapons, equipment and supplies

    Veteran set changes reverted from PTS Survarium 0.53a3 – i.e. now the bonus of ‘Aiming time’ is provided with 2 set items, and the ‘Slowdown’ – with 4.

Gameplay

    Energy consumption increased when jumping.
    Battery explosion warning sound changed

Locations

    Rudnya: gameplay lighting changes and improvements done.
    Vostok Base: location color gamma improved, sun shafts intensity lowered. Bug with the sun casting through the ceiling near military quarters fixed.
    Tarakanovsky Fort: general visual fixes on the locations made. Black color for one of the doors fixed.
    Cologne: models lighted beyond the location fixed. Lighting has been additionally improved and fixed, though the work has not been fully completed yet.
    Dangerous Knowledge co-op mission: woodboards fixed in a particular place to enable guaranteed jumping up. Material texture on the forest mill building corrected.

Discuss the news on forum

 
 


Lundi 30 juillet 2018  
 
Patch 0.53a3 is live on the PTS!

We have updated the Public Test Server to Survarium version 0.53a3! To participate in the test, please download new game version or update your version of the PTS client. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than July 20. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of July 20 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.53a3 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.53a3

Technical Improvements

    Optimized video memory usage, fixed crashes caused by incorrect video memory usage.

Gameplay

    Increased bots' perception in the smoke (generated by a smoke grenade).

Weapons, Equipment and Supplies

    Veteran set: now the "Slowdown" bonus is available when equipping 2 items from the set, and the "Aiming time" bonus is available when equipping 4 items.

Bug Fixes

    Fixed an issue when the description of installed module was not removed when opening a window with other modules.
    Fixed an issue causing bleeding icon not to be displayed when a player character bled to death.
    Fixed an issue when the game client crashed while viewing a module in the Workshop.
    Fixed an issue when all game modes were disabled for the player who was kicked from a squad.
    Fixed an issue when equipment description didn't have bonuses to "Reduced explosion damage" and "Run Speed" if the player had several equipment profiles.

Discuss the news on forum

 
 


Mercredi 25 juillet 2018  
 
Patch 0.53a2 is live on the PTS!

We have updated the Public Test Server to Survarium version 0.53a2! To participate in the test, please download new game version. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than July 20. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of July 20 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.53a2 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.53a2

Weapons, Equipment and Supplies

    RPD: aiming time changed from 0.7 sec to 0.6 sec.
    RPK-74M: aiming time changed from 0.5 sec to 0.45 sec.
    FORT-401: aiming time changed from 0.7 sec to 0.6 sec.
    PKP ‘Pecheneg ”: aiming time changed from 0.75 sec to 0.65 sec.
    FN Minimi and FN Minimi NY 2017: aiming time changed from 0.6 sec to 0.5 sec.

Weapon Modules

    Modules which had their modifiers changed in 0.53 have been unlinked.
    Positive modifier for tactical forend OTS-14 removed:

Bugs

    Bug causing frequent re-syncs when shooting has been fixed.
    Bug forcing the game client to terminate when losing connection to the game servers fixed.
    Bug forcing the game launcher to terminate when switching the method for downloading the game.
    Bug with the mismatching module characteristics and colour (rareness) fixed. Now if you are improving the ‘green’ (default) with the characteristics of a ‘blue’ one, then as a result of improvement you will receive an ‘orange’-coloured module.
    Bug with displaying a negative modifier with the ‘violet’ (master-level) module has been fixed.
    Bug forcing the players to not respawn in the Slaughter mode on Tarakanovsky Fort map has been fixed.

Discuss this news on forum

 
 


Vendredi 20 juillet 2018  
 
Patch 0.53a1 is live on the PTS!

We have updated the Public Test Server to Survarium version 0.53a1! To participate in the test, please download new game version. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than July 20. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of July 20 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.53a1 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.53a1

Technical changes

Voice Chat

Now you can communicate with each other directly in the game without the need of third-party applications. By default, voice chat works for allies. Each player has the ability to turn off both voice and text chat of any player and voice chat can be controlled in the audio settings. Players can always choose not to use voice chat. This is of course if you do not want to listen to allies or want to save on internet traffic. At the moment, voice chat is available during the match, we plan to develop this further, but first we want to gather feedback from the players. At the moment, voice chat is only available during the match. We plan to further develop this feature but first we want to gather feedback from testing.

Improved Weapon Module System

This system was announced earlier in the year, finally, it will be added with the release of 0.53. Now you can use the accumulated weapon modules (of the same type) to obtain rarer modules with improved characteristics. Improving the characteristics of a module can be done using three any other modules of the same type. The chance of successful improvement is 50%, but for gold you will have a 100% success rate.

New Lobby

In 0.53 we draw your attention the new design of the game lobby. A Light, cozy apartment of around 33 square meters, with a well-preserved rug and an old refrigerator, storing a cold bottle that can warm the soul. A place where you want to return to after a long day of wandering, throw your backpack onto the table and relax in a chair, drinking freshly boiled tea with a few teaspoons of sugar. There is everything for a comfortable life: a tub for morning and evening bathing, windows, a deckchair, an improvised workbench and a pair of working lights. The house is made of solid Soviet bricks, which allows you to hear noises from above and below, and the slots in the doors not only provide a neat draft, but also guarantee additional audibility of sound from the outside. The high arrangement of the apartment provides peace and quiet and allows for restful sleep. Try your new abode and share your impressions with us!

Graphics Renderer Changes

We paid close attention to optical effects and light sources. So, in 0.53 you will see the addition of God rays, lens flares, an anamorphic flare (directional bloom) and an effect of lens dirt. We've added SSAO, its implementation turned out to be great for quality, but quite heavy on resources. Therefore, in 0.53, we completely reworked this effect and achieved both good quality and many times better performance. In addition, a new option was added to the graphics settings: dynamic resolution scaling. If you enable this option, the resolution scaling will change in real-time to maintain the specified frame rate, which depends on the frequency of the monitor. We will continue to improve the graphic rendering in Survarium and work on optimization and image quality improvement. As always, we welcome all players to actively help us with this. In particular, improvements to SSAO were made with your help, for which we want to thank you!

Animations

The animation component of any shooter is an important aspect, so we have continued to improve the character's animation in the game. In the 0.53 we will add a new jump animation: character movements will become more responsive and natural. Moreover, now the character will be able to fire without an extra step after jumping. ASVK: fixed animations for quick reloading and recoil.

Locations

    Lighting was remastered on the following locations: Tarakanovskiy Fort and Vector Laboratory.
    In the game, variations of locations of Vostok Radar Station, School and London.
    Vostok Radar Station: The possibility to climb out of the area in the "Slaughter" mode has been removed.
    Chemical Plant: redesigned lighting in problematic places.
    London: a collision has been removed from the hanging wires. Fixed the texture of the Ocelot car glass.
    Mamayev Kurgan: Improved collection of the artifact "Glow of the Forest".
    Training Mission: Corrected the wrong textures of bushes.
    Dangerous Knowledge: The spherical electrical anomaly is now more original in form - a bright sphere and bright light when coming into contact with the anomaly.

Weapon Modules

Added the highest level of module quality - modifiers with the maximum positive and minimum (or nonexistent) negative modifiers.

    Quality Levels

      Factory (Factory-made) - green
      Industrial - blue
      Army (Military) - orange
      Special (Gold)
      Mastercraft - purple

    Duckbill

      Modifiers "Pile horizontally" and "Pile in the vertical" are replaced by "Spread across" and "Spread across the vertical. The modifier "Effective range" is returned to the weapon.

    Optical sights

      The modifier "Effective range" is replaced by "Rocking the sight".

    Flash suppressor

      The positive modifier is changed to "Unmask radius".

    Silencer

      The negative modifier "Effective distance" has been reduced for VSK-94, SR-3M and OC-14.

    Foregrip

      FAB-Defense MIKI: positive modifier - "Return of the first three bullets", negative - "Slowing down when aiming".
      AFG-1: positive modifier - "Return on aiming", negative - "Return from the hip".
      FSG2: positive modifier - "Return from the hip", negative - "Return on aiming".
      Troy Modular: positive modifier - "Return on aiming", negative - "Time of aiming".
      FAB-Defense PTK: positive modifier - "Return on aiming", negative - "Slowing down when aiming".
      G & P RIS: positive modifier - "Return of the first three bullets", negative - "Time of sighting".
      PKP standard foregrip: positive modifier - "Return on aiming", negative - "Recoil from the hip".
      SR-3M and SR-3M "Vikhr" handle (SR-3M grip and SR-3M "Vikhr" grip): positive modifier - "Return on aiming", negative - "Return from the hip".

    Laser sights

      LMS-UNI: positive modifier - "Throw from the hip", negative - "Time of aiming".
      UTG LS268: positive modifier - "Target time", negative - "Slowing down when aiming".
      DBAL-D2: positive modifier - "Time of aiming", negative - "Slowing down when aiming".
      PEQ-15: positive modifier - "Scatter from the hip", negative - "Time of aiming".

    Muzzle breaks

      "Nomad": positive modifier - "Comochnost", negative - "Slowing down when aiming".
      Artisanal: positive modifier - "Humming", negative - "Slowing down when aiming".
      Ilgynag k01: the positive modifier is "Pile", the negative modifier is "Slowing down when aiming".
      Defcon1: changed the positive modifier to "Stopping force".
      Artisanal, clamp: changed positive modifier to "Stopping force".

    Barrels

      Extended VSSK barrel: positive modifier - "Effective range", negative - "Chance of bleeding".
      Weighted VSSK barrel: positive modifier - "Effective range", negative - "Slowdown".
      The barrel with the Glock 17 thread: the negative modifier is changed to "Target time".

    Buttstocks

      Framework stock KS-23M: positive modifier - "Slow down", negative - "Recoil from the hip".
      KS-23M application: positive modifier - "aiming time", negative - "return from the hip".
      Mauser M.712 holster application: positive modifier - "Return on aiming", negative - "Target time".

    Other

      Tactical fore-end OC-14: the negative modifier is changed to "Target time".
      Fire mode switch Glock 17: the negative modifier is changed to "Return the first three bullets".
      Bracket for optics VZ.58: the positive modifier is removed, the negative modifier is changed to "Target time".

Interface

    Added filters for modules in inventory - by type of module (handles, optical sights, etc.), by rarity, by attachment / detachment.
    Added display for the the maximum value of the resolution scaling for the current resolution.
    Added visibility settings for the chat (all, allies, squad, nobody).
    Changed the sound options, added the assignment of PTT keys in sound and control.

Other

    Fractures of hands has been removed from the game.
    Slightly increased the range of sound of running in third person.
    Adapted some textures of walls, objects and cars to the new renderer
    3 person's faces adapted to the new renderer
    Corrections in Polish and Spanish localizations.

Bug Fixes

    Fixed a bug in which the "post-match statistics" screen displayed "defeat" when the match was won.
    Fixed a bug that caused an icon of death from bleeding to be displayed in the log while killing the "Sponge" artifact.
    Fixed a bug in which the player's nickname was displayed incorrectly in the league TOP-100.
    Fixed a bug in which the effect of the modifier "Stopping power" was incorrectly displayed with the standard value on the weapon.
    Fixed a bug in which when loading the profile special items were not included.
    Fixed a bug that caused the H&K MP5 to unlock slots for modules when it is purchased.
    Fixed a bug in which buying Steam weapons (SKS "Arrow Head", AKM "Avenger") were issued the wrong modules.
    Fixed a bug that caused the loading screen to not appear when loading into the match.
    Fixed a bug in which visually bugged hands when recoiling with a gun.
    Fixed a bug in which with the skill "Terminator" (when using it) the number of cartridges in the weapon inventory and in the match did not match.
    Fixed a bug in which the "Spectator Mode" interface was displayed in the post-match statistics screen.
    Fixed a bug in which it was impossible to leave the squad after passing the team mission "Dangerous Knowledge".

Known Bugs

    The launcher stops working when switching the download method to torrents.

Discuss this news on forum

 
 


Jeudi 12 juillet 2018  
 
Read Survarium Update 0.53 Preview

Welcome, Survivors! It's time to tell you all about what exactly the Survarium development team has been working on in recent months and what will be added to the game in Update 0.53.

Voice Chat

In 0.53 players are given a new opportunity: voice chat in PvP and PvE matches. Now you can communicate with each other directly in the game without the need of third-party applications. By default, voice chat works for allies. Each player has the ability to turn off both voice and text chat of any player and voice chat can be controlled in the audio settings.

Survarium:

Players can always choose not to use voice chat. This is of course if you do not want to listen to allies or want to save on internet traffic. At the moment, voice chat is available during the match, we plan to develop this further, but first we want to gather feedback from the players.

Improved Weapon Module System

This system was announced earlier in the year, finally, it will be added with the release of 0.53. Now you can use the accumulated weapon modules (of the same type) to obtain rarer modules with improved characteristics. Improving the characteristics of a module can be done using three any other modules of the same type. The chance of successful improvement is 50%, but for gold you will have a 100% success rate.

Survarium:

Continued Work on the Graphics Renderer

After the release of the 0.52 update, we continued to work on the new graphics renderer's visual effects. We paid close attention to optical effects and light sources. So, in 0.53 you will see the addition of God rays, lens flares, an anamorphic flare (directional bloom) and an effect of lens dirt.

In 0.52, we added SSAO, its implementation turned out to be great for quality, but quite heavy on resources. Therefore, in 0.53, we completely reworked this effect and achieved both good quality and many times better performance. In addition, a new option was added to the graphics settings: dynamic resolution scaling. If you enable this option, the resolution scaling will change in real-time to maintain the specified frame rate, which depends on the frequency of the monitor. We will continue to improve the graphic rendering in Survarium and work on optimization and image quality improvement. As always, we welcome all players to actively help us with this. In particular, improvements to SSAO were made with your help, for which we want to thank you!

New lighting on locations "Tarakanovsky Fort" and "Vector Laboratory"

As the capabilities of the new graphics render increase, we paid much attention to improving lighting in game locations. In 0.53 you will be presented with updated maps Tarakanovsky Fort and Vector Laboratory.

Survarium:
Survarium:

New Jumping Animation

The animation component of any shooter is an important aspect, so we have continued to improve the character's animation in the game. In the 0.53 we will add a new jump animation: character movements will become more responsive and natural. Moreover, now the character will be able to fire without an extra step after jumping.



New Lobby

In 0.53 we draw your attention the new design of the game lobby. A Light, cozy apartment of around 33 square meters, with a well-preserved rug and an old refrigerator, storing a cold bottle that can warm the soul. A place where you want to return to after a long day of wandering, throw your backpack onto the table and relax in a chair, drinking freshly boiled tea with a few teaspoons of sugar.

There is everything for a comfortable life: a tub for morning and evening bathing, windows, a deckchair, an improvised workbench and a pair of working lights. The house is made of solid Soviet bricks, which allows you to hear noises from above and below, and the slots in the doors not only provide a neat draft, but also guarantee additional audibility of sound from the outside. The high arrangement of the apartment provides peace and quiet and allows for restful sleep. Try your new abode and share your impressions with us!

Survarium:

These are only the key changes that will appear in 0.53. Also, on side note, we fixed the most frequent bugs causing the game to crash, improved network synchronization, reduced the use of video memory and more! A complete list of changes will be provided with the release of the game update. Leave your comments on the forum and follow us on social media for further news from the Survarium team!

Discuss this preview on forum

 
 


Jeudi 14 juin 2018  
 
Patch 0.52ah is Live. Play Now!

Survarium Patch 0.52al is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.52 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.52al

    A customized "Sharpness" graphics option has been added
    Lighting computations have been optimized
    Shadows rendering in aiming mode has been fixed
    Maps loading time has been significantly reduced for players who experienced several minutes loading previously
    Several memory leaks have been fixed
    Reduced textures quality after several matches has been fixed
    Crashes when graphics device has been removed have been fixed
    Collimators set up on L85 has been fixed
    Match servers behavior after OS synchronized time has been fixed
    Replays playing has been fixed

Discuss Survarium 0.52 on forum

 
 


Jeudi 3 mai 2018  
 
Patch 0.52ah is Live. Play Now!

Survarium Patch 0.52ah is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.52 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.52ah

    Game crash has been fixed on bullets computation under some specific conditions
    Game crash on the round change when at least one player with the "Anomaly Contact" skill is inside the anomaly
    Game crash on low-end systems with textures pool computations
    Game crash on switching grass LOD simultaneously with render the very same grass patch
    Fixed "Play" button disabling after trying to play a training match with all profiles disabled
    Placeable items shadow fix
    Warmup time after game has been loaded
    Chat is now over tab window.

Discuss Survarium 0.52 on forum

 
 


Jeudi 26 avril 2018  
 
Patch 0.52ag is Live. Play Now!

Survarium Patch 0.52ag is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.52 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.52ag

Bug fixes

    An issue causing fps drops when setting the supply crate or protective totem fixed.
    An issue causing wrong graphics settings detection on the first game launch fixed.
    An issue forcing the game client to terminate on laucnhing the game on a 4k monitor fixed.
    An issue when wrong information about the killer displayed in the killcam fixed.
    An issue when the description for the "Dangerous knowledge" team mission was not displayed sometimes has been fixed.

Discuss Survarium 0.52 on forum

 
 


Mercredi 25 avril 2018  
 
Patch 0.52af is Live. Play Now!

Survarium Patch 0.52af is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.52 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.52af

Technical improvements

    The ability to write in the teammates chat when in the "Spectator" mode added.
    In the Killcam, the interface now shows the current state of the game.

Bug Fixes

    Fixed both of the bugs that caused the game client to stop working when the level was loaded.

See you on the battlefield!

Discuss Survarium 0.52 on forum

 
 


Lundi 23 avril 2018  
 
Patch 0.52ae is Live. Play Now!

Survarium Patch 0.52ae is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.52 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.52ae

Bug Fixes

    Fixed an issue which caused the game client to crash if one had a bad network connection.
    Fixed an issue which caused Franchi SPAS-12 not to display in the shop.
    Fixed an issue when "Sponge" artifact persisted between rounds in "Artifact Hunt" and "Search and Destroy" game modes.
    Fixed an issue when players received more Spring Festival event currency than they was supposed to.
    Fixed an issue when the game client crashed if the capacitor was thrown into an anomaly.
    Fixed an issue when the game client crashed in the beginning of the tutorial mission.
    Fixed an issue when NcSTAR MPR 45 side bracket could't be installed on L85A2.

See you on the battlefield!

Discuss Survarium 0.52 on forums

 
 


Vendredi 20 avril 2018  
 
Patch 0.52 with a New Renderer is Live!

Survarium Patch 0.52 with a new renderer is now live!

Please find the complete list of changes or watch the video overview of the Patch below. Have a good time playing the game!

Not playing Survarium yet? Download the latest version of the game here!

Survarium Patch 0.52 Change List

Don't want to read through the complete list? Watch the video highlighting the main features of Survarium 0.52!



The Complete List of Changes in Survarium Patch 0.52

Technical Changes

    Survarium now uses a new graphic renderer.
    Removed the following options from the Graphics menu: Lighting quality, Decorations quality, Postprocessing quality, Particles quality, Renderer version.
    Added the following option to the Graphics menu: Depth of field, Film grain, Lens flares, Chromatic aberration, Radial blur, Channel blur, Color shift, Vignetting, Subsurface scattering, Grass shadows, Ambient occlusion quality, Field of view.
    Added a new visual setting "Field of view" to the Graphics menu.
    Input lag minimized without decreasing frames per second count.
    Added Minimize input lag option to the Game menu.
    Minimize input lag option perfectly matches input lag and frames per second count, and also minimizes network latency.
    Reduced input lag between pressing fire button and a shot (on some weapons).
    Fixed the display of damage decrease modifiers. A blank shield is displayed upon 40% decreased. A half-painted shield is displayed upon 60% decrease. A fully painted shield is displayed upon 80% decrease. Added an option to turn off damage indicators in the Game menu.
    Reworked the visual effects of anomalies, artifacts, fires, tracers.
    Changed materials of muzle brakes, tracers, explosions and particles when shooting some surfaces.
    Added the option to play with bots in a mode when they ignore player characters. The function can be turned on in the "Training with bots" tab.
    Improved client performance when playing with a ping above 50 ms.
    Vertical synchronization is enabled in the game lobby.
    Bots’ visual perception in the fog is weakened.
    Made the first and second rounds of the new renderer optimization.
    Changes in the Treasures Hunt: 100th level players and players with the highest reputation in all factions won't get experience and reputation boosters correspondingly anymore Improved game performance during shootouts in matches.
    Improved game performance when rendering location geometry.
    Changed shot sound effect at the distance on some open locations (Rudnya, Mamayev Kurgan).
    Fixed poisitioning of sound that is made by enemies running inside buildings.
    Improved screenshot option: now a screenshot not only is saved into a folder, but also copied to exchange buffer.

Locations

    Reworked the lighting on the following locations: Rudnya, Chemical Plant, Mamayev Kurgan and Cologne Bridge,. At the moment the new lighting is ready only for the daytime versions of the locations..
    Changed lighting on the following locations: London, Vostok Radar Station, School, Tarakanovsky Fort & Vector Laboratory. This locations temporarily have lower discrepancies between light and shadowy parts which looks more similar to the Survarium alpha. In the future lighting on this locations will be changed to be more in line with the other locations. At the moment lighting is set only for daytime.
    Reworked the lighting on team and training missions.
    Rudnya received a dense fog on a swamp.
    Rudnya: willows are replaced with apple trees. Medical UAZ returned to its historical place. Small changes in the lighting of the location are made.
    Fixed several issues causing bots to be stuck on the lumberyard in the "Dangerous Knowledge" team mission.

User Interface

    Dead characters on the statistics screen ("Tab" button in a match) are displayed in transparent text.
    Increased performance when the mini-map, crosshair or missions information is updated in a match.
    Improved framerate stability during shootouts with other characters.
    Optimized transition into the Killcam mode.
    It’s now possible to send a clan invite via chat window.
    Fixed the equipment display on the post-match screen and in the history.
    Location loading screens no longer have hints which are not related to the location or the chosen game mode.
    The description of settings is now displayed when you hover not only on the name of the setting, but also on its value.
    Improved game performance after changing character’s profile in a match.

Weapons, Equipment and Supplies

    Damage of all SMGs at max distance increased from 30% to 40%.
    Damage of all shotguns at max distance increased from 20% to 30%.
    AKM, AKM "Avenger", AKM'65.: damage increased from 32 to 34.
    AKS-74U, AKS-74U "Corsair": damage increased from 30 to 32.
    M4A1, M4A1 NY 2017, M4A1 "Hi-Tech": damage increased from 28 to 30, changed recoil pattern.
    PP-2000, PP-2000 "Ornament": damage increased from 32 to 33, effective distance increased from 15 to 20 meter.
    MP-153 "Baykal": damage decreased from 145 to 115, rate of fire increased from 220 to 250, effective distance increased from 10 to 15 м, shot grouping reduced from 4.5 to 4, shot grouping from the hip reduced from 8 to 7.
    TOZ-34: effective distance increased from 13 to 15 meter.
    FN FNC, FN FNC "Halloween 2016": rate of fire increased from 650 to 700, changed recoil pattern.
    OTs-2, OTs-2 "Kiparis": rate of fire reduced from 875 to 850, effective distance of both OTs-2 and OTs-2 "Kiparis" is now the same (15 meter), changed recoil pattern.
    Vz. 58 P, Vz. 58 P "Laboratory": effective distance increased from 25 to 30 meter.
    Vepr, Vepr "Wanderer": changed recoil pattern.
    Benelli M4 Super 90, Benelli M4 "NY 2018": effective distance increased from 10 to 12 meter.
    OTs-14: slow down reduced from 13% to 10%.
    H&K MP7, H&K MP7A1, H&K MP7A1 "Legend": changed recoil pattern.
    H&K UMP45, H&K UMP45 NY 2016: damage increased from 33 to 38, rate of fire reduced from 700 to 650.
    H&K 416A5: damage increased from 27 to 28, slow down reduced from 12% to 10%.
    MSBS Radon: slow down reduced from 13% to 10%, changed recoil pattern.
    SVD, SVD NY 2016: changed recoil pattern.
    SVD: fixed shot animation.
    Changed materials on the most weapons. This makes weapons to look better.
    Remodeled all sights.
    Sights models received lens effect.
    Fixed an issue with a slow reload on SV-98.
    Fixed textures of sights, collimators, grips, and some tactical brackers.
    TOZ-66: fixed reload sound.
    Barrett M82: shot does not deafen like before.
    AK weapons: changed reload sound.
    Fixed textures on all muzzle brakes.
    Optical sights with variable magnification have lower magnification by default.

Bug Fixes

    Fixed characters' haircuts offset.
    Fixed an issue which caused profile menu to appear after you delivered an artifact into the container.
    Fixed an issue which caused the client to crash when using quick commands frequently.
    Fixed an issue when the trajectories of bullets fired from SVD and SOCOM 16 where not aligned with the sights.
    Fixed an issue when Film Grain option was not affecting anomalies. This option will be adjusted in the coming updates.
    Fixed an issue when it was impossible to make a dash if the "Next weapon" and "Previous weapon" bindings were not set.
    Fixed an issue when the game client settings were chaotically flickering after clicking on the "Optimal settings" button.
    Fixed an issue that caused a message about player inactivity to pop up in local matches (training with bots, shooting range).
    Fixed an issue that caused incorrect hit indicators to appear in the kilcam.
    Fixed an issue when it was impossible to make a screenshot while the chat window was opened.
    Fixed an issue when all characters had the same equipment on the post match statistics screen.
    Fixed an issue with flickering capture points in the "Research" game mode.
    Fixed an issue when a message about inactivity in a match was shown even though the player was active.

Download Survarium 0.52 and check it out! Hopefully you'll like the changes.

See you on the battlefield!

Discuss Survarium Patch 0.52 on forums

 
 


Mercredi 28 février 2018  
 
Latest Patch 0.51c5 Available Now

Survarium Patch 0.51c5 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.51 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.51c5

Technical improvements

    Optimized the game client for multi-core systems.
    Optimized calculations for the game client.
    Fixed minor hangups (support) of the game client during a match due to which users were forced to disable the use_render_device_thread command line argument (including using third-party programs to run the game client).

User interface

    Improved interface performance in combat (window on "TAB").
    Fixed flashing of the character when using the renderer for slow PCs (Inventory tab).

Weapons

    TOZ-66: Damage is changed from 1.35 to 1.5. Shot grouping reduced from 12 to 8. Shot grouping from the hip is reduced from 6 to 4.
    МР-27М: Shot grouping is reduced from 15 to 9. Shot grouping from the hip is reduced from 5 to 4.5.
    TOZ-34: Damage is changed from 1.2 to 1.55. Shot grouping is reduced from 12 to 9. Shot grouping from the hip is reduced from 6 to 5.
    МР-153: Damage is changed from 1.05 to 1.45. Shot grouping is reduced from 10 to 8. Shot grouping from the hip is reduced from 6 to 4.5.
    Neostead 2000: Damage is changed from 1.85 to 1.9 Shot grouping is reduced from 12 to 7. Shot grouping from the hip is reduced from 6 to 3.5.
    Benelli M4: Shot grouping is reduced from 9 to 7. Shot grouping from the hip is reduced from 6.5 to 3.5. Increased the kick of the weapon when firing.
    Franchi SPAS-12: Shot grouping is reduced from 10.6 to 5. Shot grouping from the hip is reduced from 5 to 2.5. Increased the kick of the weapon when firing.
    Vepr-12: Shot grouping is reduced from 9 to 6. Shot grouping from the hip is reduced from 5 to 3. Increased the kick of the weapon when firing.
    Remington 870: Shot grouping is reduced from 11 to 7. Shot grouping from the hip is reduced from 6 to 3.5.
    Saiga-12: Shot grouping is reduced from 9 to 6. Shot grouping from the hip is reduced from 5 to 3.5. Increased the kick of the weapon when firing.
    KS-23M: Damage is changed from 2.4 to 2.5. Shot grouping is reduced from 12 to 9. Shot grouping from the hip is reduced from 6 to 5.5.
    Pancor Jackhammer: Shot grouping is reduced from 8 to 7. Shot grouping from the hip is reduced from 6 to 4.5.

Bug Fixes

    Fixed a bug due to which grenades failed to explode (when throwing many grenades).
    Fixed a bug in "Team Missions" when bots had a wrong level of equipment.
    Fixed a bug which caused faulty player footstep sound playback in some situations. Now the sound is consistent. However, sometimes the sound does not coincide with the surface the player is walking on. Please tell us which terrain you notice an incorrect match between sound and surface and we will correct them.
    Fixed a bug due to which shotguns had 125% damage.
    Fixed a bug due to which the client stopped working when changing the profile of several players.
    Fixed a bug due to which the client stopped working when trying to set "Optimal settings".
    Reduced the number of situations causing micro-juggling of the game client during the match on the renderer for slow PCs.
    Fixed a bug causing the flicker of the anomaly on the renderer for gaming PCs.
    Fixed a bug when changing the profile the killcam was played from your perspective.
    Fixed a bug when the auto-resume on/off did not work.
    Fixed a bug when the Treasure Hunt was not displayed.
    Fixed a bug when the client stopped working during a deployment of ammo crate.
    Fixed a bug when the client stopped working when installing modules on PKP "Pecheneg".

Discuss Survarium 0.51c5 on forum

 
 


Mercredi 31 janvier 2018  
 
Hot Fixes in Survarium Patch 0.51b2. Out now!

Survarium Patch 0.51b2 with various hot fixes is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.51 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.51b2

Bug Fixes

    Fixed an issue when some items on the reward list in the Treasure Hunt were shown to had 6 modifiers (instead of three).
    Fixed an issue which decreased the number of available free stash maps by one when updating the Treasure Hunt list. Now you will be able to get 2 free stash maps when updating the Treasure Hunt using gold or a premium stash map.
    Fixed an issue when aiming was incorrect while using a sight on a bracket. To fix the issue, please remove the sight from the bracket and save the changes. Now put the sight back on the bracket.
    Fixed an issue when it was not possible to install a collimator on a bracket.
    Fixed an issue causing mission sign (exclamation mark in the bottom right) to disappear when getting a new mission.

See you on the battlefield!

Discuss Survarium 0.51 on forums

 
 


Mardi 15 janvier 2018  
 
Patch 0.51ab is Live. Play Now!

Survarium Patch 0.51ab is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.51 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.51ab

Bug Fixes

    Bug causing the game client to stop working on closing the game daily login window has been fixed.
    Bug making it impossible to sell modules has been fixed. Now rare and premium modules can be sold with prior confirmation of the price. The rest of the modules – by simply confirming the sell action.

Discuss Survarium 0.51ab on forum

 
 


Jeudi 11 janvier 2018  
 
Patch 0.51a9 is Live. Play Now!

Survarium Patch 0.51a9 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.51 in case you missed it.

Not playing Survarium yet? Download the latest version of the game here!

The List of Changes in Survarium 0.51a9

Bug Fixes

    Fixed an issue which caused client crash when killing a character with the "Sponge" artifact.
    Fixed an issue which caused Franchi SPAS-12 "Halloween 2016" not to have a bonus to silver gain.
    Fixed an issue when Holiday Treasure Hunt could provide a weapon with more than 3 modifiers. All additional modifiers will be removed so such weapons have exactly 3 modifiers as they should. As a compensation you will receive 500 spare parts for each of the said weapons you own.
    Fixed an issue when it was impossible to remove modules from some weapons. These modules will be removed for free and returned into the inventory.
    Fixed an issue which caused module quality to display incorrectly.
    Fixed a following issue: when pressing "Esc" while inspecting a weapon ("Inspect" button in the Workshop) you received a warning that all modules will be removed. Now there is no warning and modules will not be removed.
    Fixed an issue which made aim down the sights work incorrectly when putting a sight on a dovetail joint. To fix the issue you need to install a module again. Please create a ticket with the names of your affected weapons (if possible, please also send screenshots with the installed modules) so the modules are removed for free.
    Fixed an issue when modifier descriptions were not fitting the UI.
    Fixed various issues in the game localizations.
    Modules (you got as rewards for wins in PvP) which were impossible to install on a weapon, were replaced by modules of the same quality for the same weapons. You will find the modules in the inventory.

See you on the battlefield!

Discuss Survarium 0.51 on forums

 
 


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