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Lundi 29 février 2016  
 
Survarium Wallpaper for March 2016

If 2016 weren't a leap year, it would be March today. And this means it's time to get a new Survarium calendar for your desktop! As usual, we're publishing it in a couple resolutions (the links in the end of the news). The wallpaper is also available in loseless .png.

By the way, did you have time to check out the Survarium Update 0.40? If not, grab the calendar and go play the game!

Survarium Wallpaper Calendar, March 2016
Calendar in 1920x1080, .jpg, 415KB // Calendar in 2560x1440, .jpg, 635KB // Wallpaper in 2560x1440, .png, 5,1MB

Discuss the calendar on forums

 
 


Vendredi 26 février 2016  
 
Survarium 0.40 is Live. Play Now!

Survarium Update 0.40 is now live! Please find the complete list of changes or watch the video overview of the update below. Have a good time playing the game!

Thank you for your help with testing version 0.40 on the Public Test Server. The PTS is closed until the next update.

Not playing Survarium yet? Download the latest version of the game here!

Survarium 0.40 Change List

Don't want to read through the complete list? Watch the video highlighting the main features of Survarium 0.40!



Survarium 0.40 Highlights

New User Interface

In Survarium 0.40 we have reworked the lobby interface to increase its usability and make it more user-friendly, visually attractive and up-to-date. We understand that you will need some time to get used to the changes. Hopefully you’ll appreciate the usability and interactivity of the new UI. In our nearest plans is also updating the battle interface and adding new functionality.

Weapon Modules

Now you can modify the weapons by installing different modules! The number of available modules for each weapon depends on its type and tier. To unlock the module you have to perform a certain number of kills from the weapon. Modules change both the characteristics of the wepon and its visuals. Say, laser sight decreases the dispersion when firing from the hip. Vertical grip decreases the recoil, and angled grip decreases the penalty to recoil while moving. Find the complete list of modules below!

Changes in the Economy

We believe it is wrong to penalize you for playing actively and using consumables so we have decided not to take into account the number of used cartridges and supplies when calculating the cost of playing in a battle. Ammo and supplies still have a price of usage which will be added to the total cost of participation in battle. You will see this cost on the equipment screen.

Voiced Quick Commands and New Music

We have added English voice overs for all quick commands in the game. Now it will be easier for you to communicate with the teammates in the heat of battle. Moreover, there’s now unique music in Survarium lobby and on load screens of each level. To cap it all, special music added before the round ending, as well as at victory and loss!

The Complete List of Changes in Survarium 0.40

Gameplay

    Added a mission to collect Artifacts. To complete the task you need to collect 3/5/7 artifacts in a battle. An Artifact is deemed collected if you have at least one artifact slot available. Anomaly destruction is not counted.
    Collecting artifacts during battle no longer awards points.
    Oxygen tanks now activate automatically when entering the anomalous zone and deactivate when leaving.
    Anomaly damage protection added for characters that played less than 10 battles.
    Headshot damage multiplier increased from 2 to 2.5.
    Aiming speed now depends on the weapon’s weight and type.
    Increased the amplitude and decreased the speed of sight sway.
    Increased sight sway speed when the character is walking.
    Increased base dispersion when shooting.
    Added dispersion increase mechanics while shooting in long bursts. The speed of dispersion increase depends on the weapon.
    Decreased recoil when shooting from the hip.
    Horizontal recoil of all weapons decreased by 33%.

Weapons and Equipment

    Gear defects system is deactivated.
    You can no longer find items with defects on the aftermatch search screen.
    "Reliability" modifier removed. All reliability modifiers on your equipment will automatically be replaced with other ones.
    You can no longer take two types of ammo for one gun into battle.
    The stopping power of all weapons has been reduced.
    The character can be slowed by no more than 60% (character speed cannot be lower than 40%).
    Maximum value of "Effective distance" modifier decreased to 15% (down from 25%), modifier increment decreased to 3% (down from 5%).
    Maximum value of "Reload Speed" modifier decreased to 10% (down from 15%), modifier increment decreased to 2% (down from 3%).
    Increased effective distance of all pistols and SMGs.
    Decreased damage drop with the distance for all SMGs.
    RGO blast radius increased to 8 meters (from 6 meters).
    Minimum damage of sniper rifles decreased from 80% to 70%.
    Increased the effective distance of 9A-91, OTs-14, SR-3M, AS VAL.
    The level of the starting weapons increased from 0 to 1.
    Starting weapons can no longer be disassembled into details.

Weapon Modules

    By killing opponents you will now unlock modules which can be then installed on your weapons.
    Each module improves certain weapon characteristics, sometimes lowering other parameters. Please find the complete list of module types below.
    Modules for each weapon are unlocked separately.
    The number of kills required to unlock each module depends on the tier of the weapon.
    Modules for weapons received during in-game events unlock separately from their standard version counterparts.
    All premium weapons are provided with all modules unlocked.
    Your premium weapons will receive all their modules automatically.
    Each weapon can have no more than 3 modules installed at a time.
    Some lower tier weapons have only two modules available.
    The starting weapons have no unlockable modules.

Types of Modules

    Muzzle Devices

      Flash Hider: reduces muzzle flashes.
      Vertical (or horizontal) muzzle breaks: decrease the vertical (or horizontal) recoil by 5%.
      Silencer: reduces the shot loudness, decreases the effective range by 20%.
      Duckbill: decreases the vertical dispersion of buckshot.
      Choke: decreases the dispersion of buckshot.
      Heavy barrel: reduces the dispersion by 20%.
      Long barrel: increases the effective range by 20%.

    Grips and Laser Sights

      Laser sight: reduces the dispersion when firing from the hip by 10%.
      Vertical grip: reduces recoil by 5%.
      Angled grip: reduces dispersion while moving by 10%.
      Potato grip: reduces sight sway by 15%.

    Sights

      Collimator sight.
      х2 magnification scope.
      х3 magnification scope.
      х4 magnification scope.
      х6 magnification scope.
      х8 magnification scope.
      Alternate х3/х6 magnification scope.
      Alternate х4/х8 magnification scope.

    Stocks (only for AS VAL, VSS instead of muzzle devices)

      Ergonomic stock: reduces recoil by 5%.
      Sniper stock: reduces the aiming time by 20%.

Decals and Camouflages

    Standard (non-premium) decals and camouflages cannot be purchased in the shop or received after the match. They can be received for achievements only.
    All the decals and camouflages are now available in one copy only, but can be applied to any number of equipment.
    The list of your decals and camouflages is available in the Workshop.
    Decals and camouflages now increase experience and reputation gain. Bonuses of the same decal/camouflage don't stack.
    You will automatically receive the decals and camouflages you had before the update, even if you don’t have the appropriate achievements yet.
    If you had several copies of the same decal or camouflage, only one will remain. The rest will be removed and you will get their full price.

Special Items and Boosters

    Special items now function in the same way as boosters.
    The slot for special items has been removed.
    The cost of every special item is now 500 silver.
    Special items last one battle.
    +50% experience, silver and reputation boosters now last 5 battles.
    Cost of every +50% booster is now 20 gold.
    You can still find special items and boosters after a battle.
    Special items and boosters have their own interface window (in the right corner of the main lobby screen).
    You will still have all the special items and boosters you had before the update.

Supplies

    Supplies (medkits, grenades, traps, mines) are no longer stored in the inventory.
    Supplies are now free of charge.
    When clicking on the supply slot you will see what can be placed in that slot.
    For the locked items you can see their unlock conditions.
    When selecting an item it automatically fills the slot to its maximum capacity (the quantity can be decreased to reduce the overall weight).
    Items can no longer be found after a match.
    "Motherworth" now reduces the sight sway by 15% (used to be 20%).
    All your supplies will automatically be sold for their purchase price.

Calculation of the Battle Costs

    The total cost of ammo now does not depend on the number of clips taken into battle.
    The cost of ammo is included in the cost of weapons.
    Now your equipment does not have wrecks, but there is a repair cost after the battle. This cost is fixed.
    The modifiers no longer influence the equipment repairs cost.
    Each equipment profile has its own cost, depending on the items it has.
    The total cost of battle is calculated proportionally to the time you used each of the profiles.
    When you don’t have enough silver to repair an expensive profile, you will be notified it’s impossible to start a match. The game will suggest to switch off the expensive profiles.

Character Skills

    Reloading: increment per skill level reduced to 5% (down from 10%).
    Steady breath: increment per skill level increased to 3% (up from 2%).
    Accuracy: increment per skill level reduced to 2% (down from 3%).

User Interface

    Quick commands in battle are now selected in radial menu (accessed by pressing middle mouse button/wheel by default).
    In-game lobby interface has been completely redesigned.
    Icons of all items, skills, tasks and modifiers have been redesigned.
    The articles in-game encyclopedia have been updated; old images replaced.
    Now each item in the workshop has a list of the available modifiers with their range of possible values.
    The friend list now indicates for how long the player has been in battle.
    Survarium launcher has been redesigned to correspond to the new in-game UI.
    The design of the game logo has been updated.
    Added a message when there's not enough gold to purchase a stash map while searching for loot after a match.
    Registration and login via Facebook, Google+ and VKontakte is implemented. You can link your Survarium account to your account or accounts in any of those social networks and use them to login into the game and the website.
    Added support for several simultaneous in-game events.
    Changed the colors of modified items. One modifier – green color, two modifiers – blue color. Used to be vice versa.

Visuals and Animation

    You can now try on the equipment on your character before purchasing it.
    Added a new login screen.
    Created a new lobby scene.
    Added new animations for weapons with modules.
    Added simplified models (LOD) for all the equipment to improve the game perfomance.

Sound and Music

    All quick commands now have voice overs in English, Russian and Ukrainian languages. For game localizations in other languages English voiceovers are used.
    Locations loading screens now each have unique music.
    Added unique music for in-game lobby.
    Added music to indicate the match about to end.
    Added victory/loss music.

Other Changes

    End-User License Agreement has been moved to the website.
    Christmas sweater and pants were disabled.
    All the crates with awards for leagues will be automatically opened upon your first login into the game. You will receive the contents of the crates.
    Crates with items have been removed from the game.
    Leagues and clan battles have been deactivated.
    New game tutorial added.
    The first game session for newcomers has been made easier.

Bug Fixes

    Fixed an authentication issue when navigating to the web shop from the game client.
    Fixed various mistakes in the game localizations.
    Fixed incorrect sounds of steps when sounds were played with a delay or not played at all.
    Fixed the achievements that were previously impossible to get.
    Incorrect faction tiers for several premium items fixed.
    Passable wall on London location has now been fixed.
    Fixed an invisible wall in the central building in London.
    Passable wall on Chemical Plant location has now been fixed.
    Hospital roof on Vostok Radar Station location has been fixed.
    Fixed an issue when the players could climb up to the roof of Vector Laboratory location.
    Fixed respawn points on Rudnya location.
    Fixed spots where you could move out of the boundaries of Vostok Radar Station location.
    Fixed spots where you could move out of the boundaries of Tarakanovsky Fort location.
    Other geometry fixes done on all the game locations.
    Now the damage inflicted on hands is calculated correctly.
    Fixed a synchronization issue when simultaneously activating onyx and larkspur artifacts.
    The game client no longer crashes when the player receives more than 5 complaints on the killcam screen.
    Introduced small changes to the environment and lighting on all locations.
    Fixed an incorrect calculation of dispersion on the move.
    It's no longer possible to leave the battle area on several locations.
    Game settings are now saved correctly when closing the game client with Alt+F4.

Download Survarium 0.40 and check it out! Hopefully you'll like the changes.

See you on the battlefield!

Discuss Survarium 0.40 on forums

 
 


Jeudi 25 février 2016  
 
Watch Heroes of the Day in Survarium - Episode #2!

Official English Vostok Games YouTube channel has just been updated with the second Survarium Heroes of the Day video. The video highlights the most memorable and spectacular moments of the game. The series is all about you and made for you: we want to showcase the way you play Survarium and how you tackle in-game situations.

In today’s video the following nominations are featured: Save Your Bullets, Killstreak, Storm, The Hand That Kills and Until the Last Breath.

The behind-the-scenes commentary has been provided by Shakenbake (thanks, Shake!)



Survarium Heroes of this video are Пейн, Superprofy, Leki, Cheki breki, and Stierlitz64. Each of them gets 1,000 in-game gold as a reward. Congratulations!

If you want to become a hero of the next video, send your replays to heroes@vostokgames.com. Make sure to write the nomination and video fragment (timestamp) which you believe is the best. That could be a tactical squad action, a spectacular or simply a funny moment.

Leave your feedback and ideas on how the Survarium Heroes of the Day feature could be improved in the future.

Discuss the video on forums

 
 


Mercredi 24 février 2016  
 
Survarium Update 0.40a5 is on the PTS

The Public Test Server with Survarium update 0.40a5 is online! To participate in the test, please download new game version. You can install the PTS version simultaneously with version 0.34. Please note that the PTS will only be available during work hours on weekdays. Also temporary shutdowns are possible when installing updates and making urgent changes.

The changes are relative to the previous version Survarium 0.40a3 on the PTS (0.40a4 was a technical update).

Also read about the major changes in Survarium 0.40 preview

Survarium 0.40a5 PTS Change Log

Gameplay

    Increased dispersion when shooting while moving.
    Decreased sight sway when aiming right after sprinting.
    Added protection from spamming voice commands.

Weapons and Weapon Modules

    The number of kills to unlock modules decreased for all weapons.
    The cost of unlocking modules with gold decreased for all weapons.
    The level of the starting weapons increased from 0 to 1.
    Increased effective distance of all pistols and SMGs.
    Decreased damage drop with the distance for all SMGs.
    Stocks now have "Standard stock" button instead of "Remove stock".

User Interface

    Launcher now has an updated design.
    All non-premium silver, experience and reputation boosters (10%, 25%, 75%, 100%) are now displayed on the booster list.
    There's now an option to automatically purchase and activate special items and premium boosters so you always have an active booster.
    Camos and decals now apply automaticaly when purchased.
    Fixed various issues in English localization (other localizations will be updated before the public release).
    Added missing strings in English localization (other localizations will be updated before the public release).
    Added a message when there's not enough gold to purchase a stash map while searching for loot after a match.

Bug Fixes

    Fixed critical errors of the new renderer.
    Fixed several issues when the game client was losing synchronization with the server.
    Fixed syncronization loss when using grenades.
    Improved stability of the game client.
    Fixed the texts in the tutorial, the game encyclopedia and the factions window.
    Fixed an issue preventing the player to remove a weapon module.
    Fixed an issue when dynamic shadows were displayed incorrectly.
    Fixed the reloading sounds of ASh-12 and VSSK.
    Fixed issues when some weapons were centered incorrectly in the workshop.
    Fixed the game client crash when the inventory was empty.
    Fixed an issue with aim mode disabling while changing the magnification factor.
    Fixed issues with the visuals of several weapons.
    Fixed an incorrect camera position when aiming from a weapon with a collimator.
    Fixed lighting and gamma on all locations.
    It's no longer possible to leave the battle area on several locations.
    Fixed an issue with calculating the bonus of laser designators.
    Fixed issues with incorrect calculation of the bonuses of weapon modules.
    Fixed camera positioning when switching between profiles.
    Fixed issues with the squad chat.

Discuss the PTS on forums

 
 


Lundi 22 février 2016  
 
Survarium Update 0.40a3 is on the PTS

The Public Test Server with Survarium update 0.40a3 is online! To participate in the test, please download new game version. You can install the PTS version simultaneously with version 0.34. Please note that the PTS will only be available during work hours on weekdays. Also temporary shutdowns are possible when installing updates and making urgent changes.

The changes are relative to the previous version Survarium 0.40a1 on the PTS (0.40a2 was a technical update).

Also read about the major changes in Survarium 0.40 preview

Attention, supertesters! You can now enable new Survarium renderer in the game settings. Please do so, play the game and leave your feedback on the renderer in the Supertesters forum.

Survarium 0.40a3 PTS Change Log

Gameplay

    Headshot damage multiplier increased from 2 to 2.5.
    Maximum dispersion when firing from the hip decreased to 15 degrees.
    Dispersion of sniper rifles when firing from the hip increased by 25%.
    Increased sight sway speed when the character is walking.
    Barrett M82: damage reduced to 140, distance reduced to 150.
    Minimum damage of sniper rifles decreased from 80% to 70%.

Weapon Modules

    The number of kills to unlock modules increased for all weapons.
    The cost of unlocking modules with gold increased for all weapons.
    Laser designators and collimators now unlock later for all weapons except the low-level ones.
    Silencers now reduce effective distance by 20% (up from 10%).
    Some weapons now have different sights.

Other Changes

    Workshop description has been added to the in game encyclopedia.
    Fixed various localization issues and added new descriptions.

Bug Fixes

    Fixed an issue when the weapon would get bonuses of modules currently not installed.
    Laser designator now only provides its bonus when the laser is turned on.
    Now the character holds the weapon correctly if it has a grip.
    Fixed an invisible wall in the central building in London.
    Fixed brightness of the lighting on weapons with muzzle flash installed.
    Fixed weapon animation in the workshop.
    Silencer of SV-1367 "Dusk" is no longer visible when aiming.

Discuss the PTS on forums

 
 


Vendredi 19 février 2016  
 
Watch the Video with Weapons Modules in Survarium!

As we already told in the update preview, in Survarium 0.40 you will be able to modify weapons by installing various modules on them.

vg247.com has published a video demonstrating the weapon modules system in Survarium. Watch the video and play on the Public Test Server next week to try this and other new features first hand!



Discuss the news on forums

 
 


Jeudi 18 février 2016  
 
Survarium Update 0.40a1 is on the PTS

The Public Test Server with Survarium update 0.40a1 is online! To participate in the test, please download new game version. You can install the PTS version simultaneously with version 0.34. Please note that the PTS will only be available during work hours on weekdays. Also temporary shutdowns are possible when installing updates and making urgent changes.

The changes are relative to the previous version Survarium 0.40a0 on the PTS

Also read about the major changes in Survarium 0.40 preview

Survarium 0.40a1 PTS Change Log

Gameplay

    Increased the base dispersion of all weapons when shooting from the hip.
    Decreased the recoil of all weapons when shooting from the hip.
    Fixed an incorrect calculation of dispersion on the move.
    Increased the amplitude and decreased the speed of sight sway.
    Added dispersion increased mechanics while shooting in long bursts. The speed of dispersion increase depends on the weapon.

Character Skills

    Accuracy: increment for one skill level decreased to 2% (down from 3%), maximum value decreased to 10% (down from 15%).

Special Items and Boosters

    Experience/reputation/silver 50% boosters now last for 5 battles (up from 3), the cost increased to 20 gold (up from 10).
    Special items now last for 1 battle (down from 3), the price decreased to 500 silver (down from 1500).

Bug Fixes

    Bonuses of the same decal/camouflage no longer stack.
    Fixed issues with lighting in the lobby.
    Improved the readability of the lobby chat.
    Fixed incorrect display of several camouflages in the list.
    Fixed the water texture.
    Introduced small changes to the environment and lighting on all locations.
    Fixed some localization issues and shortened the texts that did not fit.

Discuss the PTS on forums

 
 


Mardi 16 février 2016  
 
Check Out Survarium Update 0.40 on the PTS!

We're glad to announce that the Public Test Server with Survarium update 0.40 is live! To participate in the test, please download new game version. You can install the PTS version simultaneously with Survarium version 0.34. Please note that the PTS will only be available during work hours on weekdays. Also temporary shutdowns are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than February 11. The Public Test Server is located in CIS, so players from Americas and Europe will have a higher ping compared to public version of the game. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive a million silver and ten thousand gold to make purchases on the PTS. All ranks with all Survarium factions will be unlocked so you can buy any weapons and equipment you want. Characters and progress in the main game as of February 11 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read the update notes of Survarium 0.40 below. Please note that those are not final. The public server will receive version improved based on the results of the testing! See you on the PTS!

Survarium 0.40 Highlights

New User Interface

In Survarium 0.40 we have reworked the lobby interface to increase its usability and make it more user-friendly, visually attractive and up-to-date. We understand that you will need some time to get used to the changes. Hopefully you’ll appreciate the usability and interactivity of the new UI. In our nearest plans is also updating the battle interface and adding new functionality.

Weapon Modules

Now you can modify the weapons by installing different modules! The number of available modules for each weapon depends on its type and tier. To unlock the module you have to perform a certain number of kills from the weapon. Modules change both the characteristics of the wepon and its visuals. Say, laser sight decreases the dispersion when firing from the hip. Vertical grip decreases the recoil, and angled grip decreases the penalty to recoil while moving. Find the complete list of modules below!

Changes in the Economy

We believe it is wrong to penalize you for playing actively and using consumables so we have decided not to take into account the number of used cartridges and supplies when calculating the cost of playing in a battle. Ammo and supplies still have a price of usage which will be added to the total cost of participation in battle. You will see this cost on the equipment screen.

Voiced Quick Commands and New Music

We have added English voice overs for all quick commands in the game. Now it will be easier for you to communicate with the teammates in the heat of battle. Moreover, there’s now unique music in Survarium lobby and on load screens of each level. To cap it all, special music added before the round ending, as well as at victory and loss!

Version for low-end PCs (New Renderer)

The new renderer was developed so the game runs well on older PCs and laptops. Our goal was to achieve 30 frames per second on Intel HD Graphics 4000. Thus, you will get a better framerate on the newer videocards. This also means that you will get 60 fps on the majority of the gaming PCs . Alas, to improve the performance we had to sacrifice the visual quality. However, the difference between the old and new renderers won’t be drastic.

Important! Right after the PTS start the new renderer won’t be available since we need to test the game stability with the old renderer. In a few days supertesters will be able to switch to the new renderer. As the time goes, we will choose more to receive the access to the new renderer. This will allow us to test it on the maximum number of different hardware configurations.

The Complete List of Changes in Survarium 0.40

Gameplay

    Added a mission to collect Artifacts. To complete the task you need to collect 3/5/7 artifacts in a battle. An Artifact is deemed collected if you have at least one artifact slot available. Anomaly destruction is not counted.
    Collecting artifacts during battle no longer awards points.
    Oxygen tanks now activate automatically when entering the anomalous zone and deactivate when leaving.
    Anomaly damage protection added for characters that played less than 10 battles.

Weapons and Equipment

    RGO blast radius increased to 8 meters (from 6 meters).
    Gear defects system is deactivated.
    You can no longer find items with defects on the aftermatch search screen.
    "Reliability" modifier removed. All the reliability modifiers on your equipment will automatically be replaced with other ones.
    You can no longer take two types of ammo for one gun into battle.
    The stopping power of all weapons has been reduced.
    The character can be slowed by no more than 60% (character speed cannot be lower than 40%).
    Recoil when firing has been increased by 20-30% for all weapons.
    The Reloading Speed modifier increment has been reduced to 2% (used to be 3%), the max value reduced to 10% (used to be 15%).
    Aiming speed now depends on the weapon’s weight and type.

Weapon Modules

    You will now unlock the weapons modules by killing opponents.
    The unlocked modules can be installed on your weapons.
    Each module improves certain weapon characteristics, sometimes lowering other parameters. Find the complete list of module types below.
    Modules for each weapon have to be unlocked separately.
    The number of kills required to unlock each module depends on the tier of your gun.
    Modules for weapons received during in-game events unlock independently of their standard version counterparts.
    All premium weapons are provided with all modules unlocked.
    Your premium weapons will receive all the modules automatically.
    Each weapon can have no more than 3 modules installed at a time.
    Some lower tier weapons have only two modules available.
    The starting weapons have no unlockable modules.

Types of Modules

    Muzzle Devices

      Flash Hider: reduces muzzle flashes.
      Vertical and horizontal muzzle breaks: decrease the vertical and horizontal recoil by 5%.
      Silencer: reduces the shot loudness, decreases the effective range by 10%.
      Duckbill: decreases the vertical dispersion of buckshot.
      Choke: decreases the dispersion of buckshot.
      Heavy barrel: reduces the dispersion by 20%.
      Long barrel: increases the effective range by 20%.

    Grips and Laser Sights

      LS (laser sight): reduces the dispersion when firing from the hip by 10%.
      Vertical grip: reduces recoil by 5%.
      Angled grip: reduces the scatter of fire in movement by 10%.
      Potato grip: reduces the sight sway by 15%.

    Scopes

      Collimator.
      х2 scope.
      х3 scope.
      х4 scope.
      х6 scope.
      х8 scope.
      Alternate х3/х6 magnification scope.
      Alternate х4/х8 magnification scope.

    Gunstocks (only for AS VAL, 9A-91, VSS, VSK-94 instead of muzzle devices)

      Ergonomic stock: reduces recoil by 5%.
      Sniper stock: reduces the aiming time by 20%.

Decals and Camouflages

    Standard (non-premium) decals and camouflages cannot be purchased in the shop or received after the match. They can be received for achievements only.
    All the decals and camouflages are now available in one copy only, but can be applied to any number of equipment.
    The list of your decals and camouflages is available in the Workshop.
    Decals and camouflages now increase experience and reputation gain.
    You will automatically receive the decals and camouflages you had before the update, even if you don’t have the appropriate achievements yet.
    If you had several copies of the same decal or camouflage, only one will remain. The rest will be removed and you will get their full price.

Special Items and Boosters

    The slot for special items has been removed.
    Special items now function similarly to boosters (experience/reputation/silver boosters).
    The cost of every special item is now 1500 silver.
    Special items last several battles (3 battles on PTS).
    Experience, silver and reputation boosters now also last several battles (3 battles on PTS).
    Cost of every +50% booster is now 10 gold.
    You can still find special items and boosters after a battle.
    Special items and boosters have their own interface window (in the right corner of the main lobby screen).
    You will still have all the special items and boosters you had before the update.

Supplies

    Supplies (grenades, medkits, traps, mines) are no longer stacked in the inventory.
    Supplies are now free-of-charge.
    When clicking on the supply slot you will see what can be placed in that slot.
    For the locked items you can see their unlock conditions.
    When selecting an item it automatically fills the slot to its maximum capacity (the quantity can be amended to reduce the overall equipment weight).
    Items can no longer be found after the match.
    "Motherworth" now reduces the sight sway by 15% (used to be 20%).
    All your supplies will automatically be sold for their purchase price.

Calculation of the Battle Costs

    The total cost of ammo now does not depend on the number of clips taken into battle.
    The cost of ammo is included in the cost of weapons.
    Now your equipment does not have wrecks, but there is a repair cost after the battle. This cost is fixed.
    The modifiers no longer influence the equipment repairs cost.
    Each equipment profile has its own cost, depending on the items it has.
    The total cost of battle is calculated proportionally to the time you used each of the profiles.
    When you don’t have enough silver to repair an expensive profile, you will be notified it’s impossible to start a match. The game will suggest to switch off the expensive profiles.

Character Skills

    Reloading: increment per level reduced to 5% (used to be 10%).
    Steady breath: increment per level increased to 3% (used to be 2%).

User Interface

    Quick commands in battle are now selected in radial menu (accessed by pressing middle mouse button/wheel by default).
    In-game lobby interface has been completely redesigned.
    Icons of all items, skills, tasks and modifiers have been redesigned.
    The in-game encyclopedia has been updated with new articles, old images replaced.
    Now each item in the workshop has a list of the available modifiers with their range of possible values.
    The friend list now indicates for how long the player has been in battle.
    Survarium launcher has been redesigned to correspond to the new in-game UI.
    The design of the game logo has been updated.

Visuals and Animation

    You can now try on equipment on your character before purchasing it.
    New log in scenes have been implemented.
    Created a new lobby scene.
    Added new animations for weapons with modules.
    Added simplified models (LOD) for all the equipment.

Sound and Music

    Unique music for each level’s loading screen added.
    Unique music for in-game lobby added.
    Music to indicate the match about to end added.
    Victory/loss music added.
    Voiceovers for all quick commands added in English, Russian and Ukrainian languages. For game localizations in other languages English voiceovers are used.

Technical Changes

    New renderer for low-end computers added. On the PTS only the selected Supertesters will be able to activate it in the game and only after a special announcement. As the time goes, we will be inviting new Supertesters.
    Support for several simultaneous in-game events added.
    Registration and login via VKontakte social network added. However, this feature will not work on the PTS since we are using a different login server. You will be able to link your Survarium account with your VKontakte account when Survarium 0.40 goes live! Of course, if you wish to do that.

Other Changes

    End-User License Agreement has now been moved to the website.
    Christmas sweater and pants have now been deactivated.
    All the crates with awards for leagues will be automatically opened upon your first login into the game. You will receive the contents of the crates.
    Crates with items have been removed from the game.
    Leagues and clan battles have been deactivated.
    New game tutorial added.
    The first game session for newcomers has been simplified.

Bug Fixes

    Authorization error when navigation to the web shop from the game client fixed.
    Fixed various mistakes in the game localizations.
    Fixed incorrect sounds of steps, when sounds were played with a huge delay or not played at all.
    Fixed the achievements that were previously impossible to receive.
    Incorrect faction tiers for several premium items fixed.
    Colors of modified items have been changed. One modifier – green color, two modifiers – blue color. Used to be vice versa.
    Passable wall on London has now been fixed.
    Passable wall on Chemical Plant has now been fixed.
    Hospital roof on Vostok Radar Station has been fixed.
    Fixed an issue when the players could climb up to the roof of Vector Laboratory.
    Fixed respawn points on Rudnya.
    Fixed spots where you could travel beyond the boundaries of Vostok Radar Station.
    Fixed spots where you could travel beyond the boundaries of Tarakanovsky Fort.
    Other geometry fixes done on all the game maps.
    Now the damage inflicted on hands is calculated correctly.
    Fixed a synchronization issue when simultaneously activating onyx and larkspur artifacts.
    The game client no longer crashes when the player receives more than 5 complaints on the killcam screen.

Discuss the changes in Survarium 0.40 on forums

 
 


Jeudi 4 février 2016  
 
Watch Battle Tactics Video Guide - Chemical Plant

Watch the new video guide on the battle tactics in Survarium! The video will provide some tips when fighting on the Chemical Plant location.

Survarium guides are posted on the official Vostok Games channel. Subscribe and be the first to learn new tips and tricks for the game!

Write in the comments what tactics you prefer at Chemical Plant and why.

Special thanks for Shake Bake for great voice overs!



Discuss the guide on forums

 
 


Mardi 2 février 2016  
 
Watch the Heroes of the Day in Survarium Video!

Today we reveal the pilot video of the new Heroes of the Day series. The video highlights the most memorable and spectacular moments of the game. The series is all about you and made for you: we want to showcase the way you play Survarium and how you tackle in-game situations.

Three nominations have been selected for the first video: Teamwork, Killstreak and The Hand that Kills. The list may be expanded in the next videos.

The behind-the-scenes commentary has been provided by Shakenbake (thanks for that Shake!)



Survarium Heroes of this video are Fuzzy_nh, IronSymphony, Изотоп84 and MajorDisaster. Each of them gets 1,000 in-game gold as a reward. Congratulations!

If you want to become a hero of the next video, send your replays to heroes@vostokgames.com. Make sure to write the nomination and video fragment (timestamp) which you believe is the best. That could be a tactical sqaud action, a spectacular or simply a funny moment.

Leave your feedback and ideas on how the Survarium Heroes of the Day feature could be improved in the future. And make sure to discuss the video on forums!

 
 


Lundi 1 février 2016  
 
Survarium Wallpaper for February 2016

Today is the first day of February – download a new Survarium wallpaper calendar! Following your requests, we're publishing it in a couple resolutions (the links in the end of the news), and a loseless .png version is available.

Public testing of the global Survarium Update 0.40 starts soon. Read through the update preview and learn about the main changes and new features of Survarium 0.40!

Survarium Wallpaper Calendar, February 2016
1920x1080 (jpg 300Kb) // 2560x1440 (jpg 500Kb) // 2560x1440 (png 5Mb)

Discuss the calendar on forums

 
 

 

 


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