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Mercredi 27 janvier 2016
 
Hotfix

The servers will be coming down at 6am (pacific) tomorrow morning for a hotfix. The estimated downtime is approximately 1.5 hours. The changes are listed below:

Squad / Platoon System

    Squad privacy toggle and recruitment is now controlled by the individual squad leaders in the platoon instead of PL
    PL can be assigned to any squad now instead of being forced to only be in Alpha
    PL can be promoted to SL by current SL
    Platoon Ban now functions correctly
    SL can be used to create a platoon via drag/drop interface from the squad member list
    /platoon setmembersquad # PlayerName will no longer work if a platoon is not present
    Squad browser filters ( Friend / Outfit ) should now function correctly and return the list of squads that have your friends, outfit members, or either if both are toggled on
    If a player is banned from any one squad in the platoon, he/she will no longer be able to join any other squad in the platoon
    Platoon mute should now save and reload state properly
    Linkdead state should now work consistently for platoon members
    SL auto-assign now looks for the member with the highest BR. PL auto-assign looks for the SL with the highest BR.
    Misc bug fixes that were causing mismatched state between server and client, e.g. players erroneously thinking they were SL on the client when they weren’t on the server

Cosmetic Changes

    Updated Auraxium Color (NC auraxium should be more yellow/blue than white.)
    Updated Yellow Dot Size (VS yellow, red dot sight should be similar in size to the TR’s equivalent.)
    Updated some Vehicle Cosmetics (Vehicle cosmetic LODs should be noticeably further back.)
    Cosmetic bug fix: Camo coverage fix for the VS Darkstar Acolyte helmet

Misc

    Outfit “Invite All Online Members To Squad” should now function correctly
    Added “Send Message” functionality to the map context menu
    Speculative fix for minimap indicators not showing
    Fix for missing button assets for the [Customize>] button on the redeployment UI
    Bullet impact decals should now be showing up properly
    Accounts with experienced characters will no longer be able to create new characters to access Koltyr
    We’ve scaled up the Region Tool Tip to be more readable
    The PlayerStudio tool should now be functioning properly
    Explosive HUD icon fix
    Fixed facility benefits display bug
    Removed “Warp To” option to the same zone a player is already in
 
Sites


Mercredi 13 janvier 2016
 
Game Update

The Planetside 2 servers will be coming at at 6am (Pacific) for a game update tomorrow morning. The expected downtime is approximately 1.5 hours.

The following changes/additions have been made:

Max Battle Rank Increase

We’ve increased the XP Max Battle Rank increased to 120. The following titles and decals are awarded:

    Destoryer @ BR101
    Champion @ BR105
    Conqueror @ BR110
    Predator @ BR 115
    Dreadnaught @ BR 120

Note: For existing BR100 characters, post-100 XP accumulation will begin after the update is complete. Any previous XP acquired by capped BR100 characters is not retroactive.

Leadership Improvements

    Fire Teams

      Squad/Platoon leaders can subdivide their squad into smaller groups.

    Additional Map AND Minimap context menu functionality with interactable indicators. You can now right click on ally player/waypoint indicators to:

      remove waypoint
      invite to squad
      kick from squad
      invite to platoon
      kick from platoon
      invite to create platoon
      assign to alpha, bravo, charlie, delta squads
      promote to squad leader
      promote to platoon leader
      (more options coming in the future)

    Increased distance for spawning into squad vehicles from 600 meters to 1000 meters.
    Removed the ability for the squad leader to rename all of the platoon's squads.
    Reduced cooldowns for offensive/defensive markers from 5 minutes to 2:30 minutes.
    New invite all button in members screen that will invite all outfit members to squad/platoon.
    New button that allows a squad leader to remove their squad from a platoon.
    Squad HUD Indicator changes:
    All squad members will show within 2500m.
    If you are platoon leader, all other squad leaders will also show and edge clamp.
    If you are a squad leader, then platoon leader will show and edge clamp.
    If you are a squad member, then squad leader will show and edge clamp.
    Any vehicle containing squad members will show.
    Waypoints can now be removed individually without removing all other waypoints (live).

Bounty System Changes

    We’ve increased the XP rewards on bounties:
    Bounty Hunter Award XP has been increased from 100 to 250xp per kill.
    Payback Award XP has been increased from 100 to 400 per kill.

Heavy Shield

    Nanite Mesh Generator

      Hit points reduced from 750 to 450.
      Drain per second decreased from 50 to 12.5
      Passive regen rate increased:
      Rank 1 - Changed from 12.5 per second to 15
      Rank 2 - Changed from 13.1 per second to 16
      Rank 3 - Changed from 13.75 per second to 17.3
      Rank 4 - Changed from 14.6 per second to 18.75
      Rank 5 - Changed from 15.6 per second to 20.4
      Rank 6 - Changed from 16.6 per second to 22.5

    Adrenaline Shield

      Hit points reduced from 750 to 450.
      Drain per second reduced from 50 to 18.
      Shield points received per kill changes:
      Rank 1 increased from 31 to 143.
      Rank 2 increased from 47 to 160.
      Rank 3 increased from 78 to 173.
      Rank 4 increased from 113 to 186.
      Rank 5 decreased from 157 to 200.

    Resist Shield

      Resists for Small Arms, Melee, and Anti-Vehicle projectiles decreased from 45% to 40%.
      Increased active duration by 50%.

Weapon Balance

    MR11 Gatekeeper

      Projectile velocity decreased from 500 to 450.
      Projectile drop increased from 0.5 to 2.0.

    MR11 Gatekeeper-H

      Projectile velocity decreased from 500 to 450.
      Projectile Drop increased from 0.5 to 3.0.
      Recoil increased from 0 to 2.0.

    Warden

      Maximum damage range to 15m, from 8m.
      Horizontal recoil to 0.18, from 0.18 to 0.22.
      Horizontal tolerance to 0.4, from 0.5.
      Added Underbarrel Grenade.
      Added Underbarrel Smoke attachments.
      Short reload to 2.5, from 2.15.
      Long reload to 3.4, from 3.05 (This corrects a bug to the reload speed that was on Live.)

    AMR-66

      Maximum damage range to 15m, from 8m.
      Horizontal recoil to 0.18, from 0.18 to 0.22.
      Horizontal tolerance to 0.4, from 0.5.
      Added Underbarrel Grenade.
      Added Underbarrel Smoke attachments.

    Eidolon

      Maximum damage range to 15m, from 8m.
      Horizontal recoil to 0.18, from 0.18 to 0.22.
      Horizontal tolerance to 0.4, from 0.5.
      Added Underbarrel Grenade.
      Added Underbarrel Smoke attachments.

    Guardian

      Maximum damage range to 15m, from 8m.
      Vertical recoil to 0.51, from 0.58.
      Horizontal recoil to 0.135, from 0.14 to 0.17.
      Horizontal tolerance to 0.35, from 0.5.
      Projectile velocity to 680, from 650.

    DMR-99

      Maximum damage range to 15m, from 8m.
      Vertical recoil to 0.51, from 0.58.
      Horizontal recoil to 0.135, from 0.14 to 0.17.
      Horizontal tolerance to 0.35, from 0.5.
      Magazine size to 22, from 20.
      Ammunition capacity to 132, from 120.

    Revenant

      Maximum damage range to 15m, from 8m.
      Vertical recoil to 0.51, from 0.58.
      Horizontal recoil to 0.135, from 0.14 to 0.17.
      Horizontal tolerance to 0.35, from 0.5.
      Short reload to 2.0, from 2.5.

    Pulsar LSW

      ADS Moving CoF to 0.4, from 0.35.

    Flash Grenade

      Fuse timer to 1.5 sec., from 3 sec.

    Medical Applicator

      Revive range standardized to 6 meters at all ranks.

    Flash Suppressor (Attachment)

      Increases minimap detection range by 15m.
      No longer increases CoF bloom.

Misc

    Lightning tanks may now unlock Engagement Radar.
    Players can now safely drop from a Valkyrie by default.

Bug Fixes

    Base capture progression arrow now shows on map screen.
    VP points for capturing both warpgates is now permanent.
    Fix bug that prevented victory points from being awarded for owning all facility types in certain situations.
    Fix that should make damage from C4 attached to a moving vehicle much more reliable.
    Fixing erratic blinking of centralized HUD ammo/ability bars when at warning levels.
    Potential fixes for various minimap bugs regarding indicators disappearing or not showing up.
    Fix for some vehicle cosmetics displaying in 1st person that should not have.
    Fixed an incorrect Depot icon for the Icarus Helmet.
    Misc other fixes that we probably forgot to list.
 
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