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Jeudi 29 octobre 2015
 
Game Update

The Planetside 2 PC servers will be coming down at 6am (Pacific) on 10/29 for a game update. The estimated downtime is approximately 1.5 hours. Below is a list of features/changes/etc once the update is complete.

Victory Points

Continents will no longer be captured by alerts and territory control alone! Victory Points are a new method of scoring within the game. If your faction earns the required number of Victory Points, then the continent is yours! The continental VP scoreboard is shown at the top of the Map screen. Mousing over each faction will bring up the “Points to Victory” window, which breaks down progress and overall score.

There are a numbers of ways to earn VP:

Permanent Victory Points

    Link your warpgate to enemy warpgate = +1 VP
    Link your warpgate to both enemy warpgates simultaneously = Continental Victory/Lock
    Capture all Techplants = +1 VP
    Capture all Amp Stations= +1 VP
    Capture all Biolabs = +1 VP
    Capture all major facilities (Amp, Bio, Tech) simultaneously = Continental Victory/Lock
    Win Alerts = +2 VP

Flux Victory Points

Capturing more than 45% of a continent’s territory can earn you “Flux” Victory Points. Flux Victory Points count toward continental victory, but can be won/lost with the territory you control/lose.

Percentage of Territory controlled:

    45% = +1 VP
    50% = +1 VP
    55% = +1 VP
    60% = +1 VP
    65% = +1 VP
    70% = +1 VP
    75% = +1 VP
    80% = +1 VP
    85% = +1 VP
    90% = +1 VP (Continental Victory)

Continent Benefit Changes

    Hossin Benefit – 50% off MAXs has been removed, controlling Hossin will now provide vehicle and aircraft repairs at friendly ammo resupply towers/pads.

Facility Benefit Changes

    AMP Station Benefit

      Allows facility turrets to fire for much longer before overheating; also allows facility turrets to auto repair over time.

    BioLab Benefit

      Auto heal rate has been increased significantly.

New Bounty Directive

    Awards a “Bounty Hunter” title and the NS-15 Gallows LMG as the final tier reward.

LMG Changes

    Orion

      ADS moving CoF remains 0.4 (same as Live)
      ADS movement modifier to 0.5, from 0.75
      ADS CoF recoil to 0.04, from 0.05
      Horizontal recoil to 0.22/0.22, from 0.2/0.225
      Horizontal tolerance to 0.8, from 0.9
      Standing hipfire to 2.5, from 2.75
      Moving hipfire to 3.25, from 3.5
      Projectile velocity to 540, from 570
      Short and long reloads to 3.0/3.44, from 3.28/3.655

    Betelgeuse

      ADS moving CoF remains 0.4 (same as Live)
      ADS movement modifier to 0.5, from 0.75
      ADS CoF recoil to 0.04, from 0.05
      Horizontal recoil to 0.22/0.22, from 0.2/0.225
      Horizontal tolerance to 0.8, from 0.9
      Standing hipfire to 2.5, from 2.75
      Moving hipfire to 3.25, from 3.5
      Projectile velocity to 540, from 570
      Decreased heat bleedoff speed by 20%

    SVA-88 & SVA-88 GG

      ADS movement modifier to 0.5, from 0.75
      Horizontal recoil to 0.2/0.2, from 0.2/0.225
      Horizontal tolerance to 0.8, from 0.9
      Vertical recoil to 0.4, from 0.44

    Pulsar LSW

      Can now equip Extended Magazines
      First Shot Multiplier to 1.6, from 2.45
      ADS CoF recoil to 0.04, from 0.05

    VX29 Polaris

      Maximum damage range to 20m, from 10m
      Recoil angle to 17/17, from 17/20

    Ursa

      Moving ADS CoF to 0.35, from 0.4

    Flare

      Horizontal tolerance to 0.6, from 0.75
      Vertical recoil to 0.4, from 0.44

    Anchor

      First Shot Recoil Multiplier to 2.2, from 2
      Horizontal recoil to 0.18, from 0.175
      Standing hipfire to 2.75, from 3
      Moving hipfire to 3.5, from 3.75
      Projectile velocity to 570, from 600

    EM1

      Maximum damage range to 20m, from 10m
      Horizontal recoil to 0.18/0.18, from 0.2/0.2

    NC6 Gauss Saw

      Moving Aim Down Sights CoF to 0.4, from 0.5

    MSW-R

      Standing hipfire to 2.75, from 3
      Moving hipfire to 3.5, from 3.75

    T16 Rhino

      Maximum damage range to 20m, from 10m
      First Shot Recoil Multiplier to 1.5, from 2

    TMG-50

      Moving ADS CoF to 0.35, from 0.4

    T32 Bull

      Reserve ammunition to 240, from 180
      Horizontal recoil to 0.18, from 0.2

    T9 CARV-S

      Horizontal tolerance to 0.7, from 0.8

    T9A Butcher

      Added Spinup - Rate of Fire from 750 to 780 over 0.3 seconds.
      Crouching hipfire to 3, from 3.5
      Crouching moving hipfire to 3.5, from 4
      Standing hipfire to 3.5, from 4
      Moving hipfire to 4, from 4.5

Misc

    You can now set multiple bounties on a target at once.
    Skill line trees are back! (*there is a known issue where some weapons are listed multiple times and/or bring up a different weapon to unlock then what is listed*)
    All facilities and outposts should now be using the new capture UI that went live on large outposts a few weeks ago.
    Fixed an issue that would cause the bounty counter on the HUD to display "x0".
    Fight for Flight decals are now only viewable in the inventory of the appropriate faction.
    Deployed Sunderers should once again properly display their no deploy zones to other friendly Sunderers and show on their minimaps.
 
 


Mercredi 7 octobre 2015
 
Hotfix

We will be performing a hotfix tomorrow morning beginning at 6am (pacific). Estimated downtime is approximately 1 hour.

The following changes have been made:

    Steam users should now be able to top-up DBC in-game.
    We’ve added a counter to the Bounty icon at the bottom of the HUD to indicate how many bounties are currently placed on the player.
    The “Bounty Claimed” notification will now only appear when all 3 deaths have occurred.
 
 


Jeudi 1 octobre 2015
 
Bounty Update

The Planetside 2 servers will be coming down at 6am (Pacific) for an update. Estimated down time is approximately 1 hour.

Bounty System

Exact sweet, sweet, revenge on the last person to kill you by placing a bounty on them for other players to claim that will award both you and their killer bonus experience! From the kill screen after your death, you can click the "Get Revenge!" button under the image of your killer to buy a bounty contract worth 3 kills.

    An enemy that kills a player with a bounty on them will earn an extra 100xp for that kill.
    When a player you have an active bounty set on is killed, you also get 100xp for that kill.

      If you set a bounty on someone, then killed them, you'd get an additional 200xp - 100 bonus for the bounty kill, and 100 bonus as the person who set the bounty.

    Bounties stack, and you can have multiple bounties placed at once. That means those bonus 100xp events will happen for each active bounty on the player. (Un)Popular players with a bunch of bounties active on them could be veritable XP explosions.

      If you killed an enemy with 4 active bounties on them, you'd get 400 bonus xp for that kill in addition to the normal xp rewards.

    Players with an active bounty on them have a unique spot indicator to denote their status as *hunted*. This indicator behaves just like the normal spot indicator. Once the bounties are cleared, the indicator returns to normal.
    Hunted players will also see a small indicator on their HUD to let them know a bounty has been placed on them. Once the bounties are cleared, the indicator will no longer appear.
    Hunted players that go on kill streaks longer than 3 will be awarded 25 additional bonus experience for each kill.
    Bounties will persist through log off.
    If you placed a bounty on someone, but aren't online when someone claims their kills, your experience will queue up and be waiting for you when you log back in.

Membership Purchase Change

If you're not a member but decide to purchase a membership, you'll now receive all the additional XP you would have gotten as a member for your most recent game session (everything you earned since the last time you logged out). We showcase the actual value on a new button on the death screen next to where we display the experience graph.

 
 

 

 


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