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Mercredi 20 juin 2018  
PC Test Update - Z1 Remastered + More!

Learn more about the test schedule, map, and gameplay changes!

All Test servers will be unlocking at 10AM PDT on Thursday, June 21 with the latest update, which features Z1, movement updates, and more!

Test Schedule

Z1 will be available for play on Test in Arcade mode as a Solos ruleset from 10AM PDT on Thursday, June 21 through 10AM PDT on Monday, June 25. It will be unlocked for play in all Test regions 24/7, and Combat Training will also be unlocked for the duration to let you test out the latest combat mechanics. In addition, spawn select will be turned ON for Z1 in Arcade mode on Thursday and Friday, and will be turned OFF for testing on Saturday and Sunday. Be sure to keep an eye out for the survey in the Message of the Day to let us know your feedback on all things Z1!  

New Map: Z1 Remastered

Welcome (back) to Z1, available for play on the H1Z1 Test server! Z1 is an 8km by 8km map that is meant to appeal to all players of H1Z1, old and new, by capturing and maintaining what made Z1 fun while also updating and refining the map for battle royale gameplay.

Veteran players may notice a few smaller POIs in the North and West areas of the map, along with new loot spots in the otherwise sparse areas. Terrain has been refined for improved navigation and to make it clearer where you can and cannot drive. Buildings have been updated to be more performant and visually appealing. While most building layouts are unchanged, some were revised to better fit within area, window, and door metrics to make combat and navigation more consistent and less frustrating. All of this was done with an overall development philosophy to keep the footprint of the classic map and retain what made each city and POI fun and interesting.

We've also included four unique lighting schemes that go along with a new system that randomly selects one each match. The current plan is to keep a rotation of different lighting and climate setups that may occasionally change. Please let us know what you think of the ones on Test!

A lot of time, effort, and love have gone into remastering Z1. Our team is really excited to share this with you, and we look forward to your feedback!

Gameplay Updates

    AR-15 and AK-47 have been adjusted to allow two to three (depending on how fast you're firing) extra shots put on target before recoil growth kicks in. This does not affect tapping shot behavior.
    AR-15 and AK-47 are now 60% more accurate when hip-firing.
    Crouch fatigue has been removed, so players are no longer restricted with the crouch action regardless of how often it is used.
    Jump animations have been shortened to provide a more responsive jump action, allowing players to jump more frequently without having to wait for animations to complete. Additionally, player momentum and velocity persist in the direction of the jump, allowing you to freely aim and look around without prematurely shortening your leap.
    Running and sprint animations have been restored to Preseason 3 versions, with the Rifle class of weapons having a prominent forward-facing position.
    Much-beloved bullet impact sounds have returned. Helmet break, headshot, and laminated/makeshift armor break sounds are all back from Preseason 3.

Mercredi 6 juin 2018  
Game Update

Bringing the end of Season One, weapon lock, and more!

Today's update for H1Z1 on PC marks the end of Season One! Read on for more details on what's included in this patch:

    Season One has now ended, and the off-season has begun. Season leaderboards and Top 10 scores will be locked, and matches will not be ranked during the off-season. Season Two is slated to kick off in July - stay tuned for more details on scoring changes as we get closer to the end of the off-season.

      The reward grant for Season One will happen later this week, as we're confirming that players will be granted their items based on highest tier achieved.

    While in Solos, Duos, and Fives matches, weapons will be locked for players whose ping or packet loss exceeds acceptable thresholds. This does not impact Arcade mode, Combat Training, or Hosted Games.
      In regions where 150ms is the ping restriction, weapons will lock at 187ms.
      In regions where 200ms is the ping restriction, weapons will lock at 248ms.

    When spectating teammates, you can now open the map and are shown the gas timer and information. 
    When the gas ring is showing in Spawn Selection in Fort Destiny, it will also show as soon as the game begins.
    Preparation for this weekend's Arcade mode ruleset, Bullseye (featuring scoped weapons only).




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