teamspeak server Hosting by TeamSpeak3.com

2017























2016
































2015































2014





























2013

























2012


















2011











2010






































































































Jeudi 9 novembre 2017  
 
Test Server Update - Daily Challenges

Come see what's new on the Test Server

Here's a list of the most current changes on the Test Server

Combat Practice

    Lower max population to 55 from 70
    Adjust loadouts by doing the following First Slot AR Second Slot AK Third Slot SMG or Shotty
    Decrease vehicle respawn rate

Weapon Tuning

    AR-15

      Slight increase in horizontal recoil tolerance to combat spraying
      Slight increase in bullet drop from what is currently on Test
      Should feel like a blend of pre and post combat update

    AK-47

      Slight increase in bullet drop from what is currently on Test
      Should feel like a blend of pre and post combat update

Daily Challenges (First Version)

    Three challenges that, once completed, refresh every 24 hours.
    Complete a challenge and receive a set amount of Skulls. (Skulls will not be awarded on the Test Server.)
    You can discard up to one challenge each day and get a replacement.

Bug Fix

    Can’t ADS with non-scope weapons while reloading. Should be able to ADS now.

We revamped the lighting and colors of The Arena to be more visually appealing while at the same time improving gameplay. This change came in part from direct player feedback during the Reverse AMA.

 
 


Mercredi 8 novembre 2017  
 
Producer's Letter - Combat Practice & More!

Anthony Castoro gives some deeper insight on the next game update.

We've got a great combat-centric update on the Test servers right now! Those of you who have been following our announcements at TwitchCon and more recent updates on social channels may be familiar with the list of features and changes. There are some new nuggets of information below worth reading about before you jump in to this newest Test update.

Last week we had a livestream that went into greater detail on the improvements listed below, so be sure to check that out as well:



Combat Practice

The Test server is going to be your first look at the new Combat Practice zone! It's your destination to get your hands on most of the weapons in the game so you can practice your skills against other players. This will be a great place to hone your aim or just warm up before you get serious for an evening (or morning) of H1Z1. At 2KM x 2km, it's a fairly small map, but it incorporates design elements from Z2 so you can practice fighting in the hills, neighborhoods, and city areas. When you select Combat Practice from the Play menu (all the way at the bottom), you'll spawn on the ground in a random location. You'll be equipped with a selection of weapons and some equipment including a backpack, helmet, medkits, and other items already on your person. There is no parachuting; you spawn directly onto the map in an area determined by the population in the zone. You can then keep looting up or seek out other players to fight immediately. If you die, you'll have the option to respawn, at which point you'll spawn back in at another random location, ready to go.

Combat Practice 1
Combat Practice 2
Combat Practice Map

Combat Tuning

We've made some additional adjustments to the weapons based on feedback from you, the players.

Combat Practice Range

    strong>AR-15 Recoil Reset Reduction

      We've made a small reduction in the AR-15 recoil reset timing to improve the feel of the weapon in combat. Let us know if the AR-15 feels better with this new reset timing and how it may change your weapon preference.

    strong>AK-47 Reduced Fire Rate

      Based on game data and player feedback, we decreased the fire rate of the AK to address mid-range and close-quarters spammability.

    Shotgun Fixed Pattern

      The shotgun now features a fixed, non-rotating pattern. We've also added a much-requested center pellet. Damage has been increased, but damage fall-off has also been increased to make it a more reliable close range weapon.

    Bullet Drop

      We've slightly decreased the bullet drop across pistols and rifles to be more in line with the pre-Combat Update bullet drop. Note - The AK-47's bullet drop pattern will now be more similar to the AR-15's.

Match Pacing

We're making some pretty interesting changes to the gas pacing early in the match to speed up the initial looting lull. We're also removing the toxicity system, and retuning the gas damage to compensate for this. In addition, the gas early in the match will now be more transparent, but will become much more difficult to see through as the match progresses to prevent camping.

Daily Challenges

We are instituting a Daily Challenge system to the game with this update. Basically, this system offers you 3 different Challenges to complete every day: one easy, one medium, and one hard. You will have the ability to dismiss one of these Challenges each day and get a replacement. The primary reward for challenges is Skulls. Challenges do not have to be completed in a single match and they won’t be replaced until you discard or complete them.

Here are a few example Challenges:

    Halfway There

      Place in the top 75 in a Solos match (easy)

    Domed

      Destroy 10 helmets worn by other players (medium)

    One Shot. One Kill

      Kill an opponent with the .308 Hunting Rifle (hard)

    Magnum Rampage

      Kill 10 opponents with the Magnum (hard)

Below is a work-in-progress image of what the Daily Challenge system will look like in-game.

Daily Challenges

When we introduce Daily Challenges, we are also going to be removing the Bounty System and updating the Skull Store. Take a look at a few of the new items, including the first ever animated helmet!

Improved Visuals

We revamped the lighting and colors of The Arena to be more visually appealing while at the same time improving gameplay. This change came in part from direct player feedback during the Reverse AMA.

Visual Comparison

Other Items

    Fall Damage - We've made some changes to the fall damage system to make it more consistent. You will take the same damage from the same height regardless of forward velocity. You will also no longer take 1-2 damage randomly when running and jumping over small objects.
    Explosive Arrows are now super effective against vehicles.
    It is now possible to loot while reloading.
    The fifth passenger in a vehicle can now reload and shoot.

We've made improvements to our file system that significantly reduce the download size of the game. This change will require that previous files are downloaded again to receive the new format. However, future downloads will utilize the new format and will therefore require a smaller amount of space.

It's been great seeing all the initial feedback from players jumping onto the Test server and playing in Combat Practice. Please keep that feedback coming, as we'll be making small adjustments to the Test server frequently before getting all of this into the Live game.

As always, make sure you're following us on Twitter and Reddit for the most up-to-date information.

- Anthony Castoro -

 
 


Vendredi 3 novembre 2017  
 
Test Server Update

Combat Practice arrives!

The Test Server is now unlocked! General Manager, Anthony Castoro filled in some extra details on upcoming features in a Reddit post here.

Combat Practice

We’re rolling out the new Combat Practice zone! It’s going to be your destination to get your hands on all the weapons in the game so you practice your skills with other players. We think it'll be a great place to sharpen your skills or just to warm up before you get serious in for an evening (or morning) of Battle Royale. It’s a much smaller map than Z2, designed to highlight each of the locals from our current map so you can practice fighting in the hills, neighborhoods and city areas. When you die, just respawn right back in. There won’t be any parachuting in Combat Practice so it keeps the momentum high.

You enter combat practice with a semi-random selection weapons (pistol, rifle, shotty/smg) and some equipment (backpack, helmet, medkits, etc) already on your person. There is no parachute, you spawn directly onto the map in an area determined by the population in the zone. You can then keep looting up or seek out other players to fight. If you die, you’ll have the option to respawn, at which point you’ll go back to the start of this statement.

Combat Tuning

We’ve made some additional adjustments to the weapons based on feedback from you, the players.

    AR Recoil Reset reduction

      Increased the speed that the AR recoil resets to give the user more responsive 2 taps.

    AK 47 Reduced Fire Rate

      We decreased the fire rate of the AK to help alleviate closer quarters spammability.

    Shotgun Fixed Pattern

      Shotgun now features a fixed, non-rotating pattern. We've added a center pellet. Damage has been increased, but damage fall off has also been increased to make it a more reliable close range weapon.

    Bullet Drop

      We've slightly decreased the bullet drop across pistols and rifles to be more in line with the old bullet drop, prior to the combat update.

Match Pacing

We’re making some pretty interesting changes to the gas pacing early in the game to speed up in initial looting lull. We’re taking out the toxicity system and re-tuning the gas damage to compensate. The gas in the early game will now be easier to see through but much more difficult to see through late game to prevent camping.

Other Items

    Improved lighting and color vibrancy
    Pre-Season 7 will be coming with the next major game update and during the season we may introduce a "Beta" score that reflects consistency as well as your top 10. More on that soon.
    Fall damage - We’ve also made some changes to the fall damage system to make it more consistent. You will take the same damage from the same heights regardless of forward velocity. You will also no longer take 1-2 damage randomly when running and jumping over small objects.
    Explosive Arrows are now super effective against vehicles.
    It is now possible to loot while reloading.
    The fifth passenger in a vehicle can now reload and shoot.
    We’ve made improvements to our file system that significantly reduces the download size of the game. This change will require that previous files are downloaded again to receive the new format. However, future downloads will utilize the new format and therefore require a smaller footprint.
 
 


Mercredi 1 novembre 2017  
 
Updated - Hosted Games!

From competitive to community matches, here’s how to get involved!

*** Updated November 1, 2017 ***

We've added a new application for Hosted Games! 

We’re excited to announce the initial testing phase of our Hosted Games program! From shared social experiences to competitive scrimmages, this program, once fully launched, aims to provide our players with the structure and tools to bring communities together. As Hosted Games enters this testing phase, we’ve invited a few communities from around the world to join us for the pilot program. These communities are part of an evolving list that may change throughout the duration of testing. Want to know how to get involved? Read on below!

Hosted games calendar

North America

    Champions Arena (NA East)

      Type: Competitive
      Description: Top players from around the world come together to fight in weekly matches.
      Schedule: Tuesdays, Thursdays, and Saturdays at 7PM, 7:50PM, and 8:40PM ET
      Where to Watch: https://www.twitch.tv/echofox_mini
      How to Participate: For more information on how to join, contact Champions Arena on Twitter and ask for an application.
      More Info: Twitter

    Colada Colosseum (NA East)

      Type: Playground/Tournament Hybrid
      Description: A cross between fun-filled and competitive, the Colada Colosseum aims to provide a welcoming environment to casual and competitive players with custom games and occasional community tournaments!
      Schedule: Wednesdays, Fridays, and Sundays at 3PM, 4PM, 5PM, and 6PM ET
      Where to Watch: https://www.twitch.tv/pineaqples
      How to Participate: Subscribers to Pineaqples can get a free key; type !colosseum in Twitch chat for full details.
      More Info: Twitter

    Flamehopper Family Community Games (NA East & NA West)

      Type: Playground/Tournament Hybrid
      Description: From Stream Snipe Challenges to Solo Tournaments to large scale battles and more, Flamehopper Family Community Games are focused on community, good sportsmanship, positivity, and just having fun!
      Schedule: Tuesdays on NA West at 9PM, 9:30PM, 10PM, 10:30PM, 11PM, 11:30PM, 12AM, 12:30AM, and 1AM PT; Thursdays on NA East at 8PM, 9PM, 10PM, 11PM, 12AM, and 1AM PT
      Where to Watch: https://www.twitch.tv/flamehopper
      How to Participate: Anyone who is subscribed to Flamehopper's Twitch channel is eligible for a key. Simply go to http://groke.se/twitch/flame to redeem your key and you will have access to all hosted Flamehopper Family Community events on Tuesdays and Thursdays.
      More Info: Twitter

    NFsylvania (NA East)

      Type: Playground
      Description: NFsylvania is a sandbox playground where CDNThe3rd and his community create and come up with wacky and fun ways to play H1Z1. Usually they will create their own set of rules which the community follows and leads to the most exciting H1Z1 games you will ever see.
      Schedule: Tuesdays, Wednesdays, Saturdays, and Sundays at 10PM, 11PM, 12AM, 1AM, and 2AM ET
      Where to Watch: https://www.twitch.tv/cdnthe3rd
      How to Participate: NFsylvania is only open to subscribers of CDNTheThird. To join, contact a channel moderator through either Discord or Twitch whispers during stream time.
      More Info: Twitter

Asia/Pacific

    Asia Scrims

      Type: Competitive
      Description: Top players compete to see who the best in the Asian region is!
      Schedule: Tuesdays, Thursdays, and Saturdays at 8PM, 9PM, and 10PM KST
      Where to Watch: https://www.twitch.tv/DigRamses  
      How to Participate: You can apply to play here – the application is open to all players on the Asia/Pacific server, and players will be selected based on analysis of their Solo ranking and match history.
      More Info: Website

South America

    Brazil Arena Champions

      Type: Competitive
      Description: Competitive hosted games for the Brazilian community!
      Schedule: Mondays, Wednesdays, Fridays, and Saturdays at 8PM, 9PM, and 10PM BRT
      Where to Watch: https://www.twitch.tv/brazilarenachampions
      How to Participate: You can apply to play here – Brazil Arena Champions will analyze the Solo ranking and matches of everyone that wants to participate.
      More Info: Twitter

Europe

    RevengeEU

      Type: Competitive
      Description: RevengeEU is a competitive solo Arena where the best players can come together from Europe and NA and fight it out. The games are shoutcasted and broadcast live on Twitch.
      Schedule: Mondays, Wednesdays, and Fridays at 7:15PM, 8:15PM, and 9:15PM CEST; Saturdays and Sundays at 4:15PM, 5:15PM, 6:15PM, and 7:15PM CEST
      Where to Watch: https://www.twitch.tv/mountainfps, https://www.twitch.tv/bashti89
      How to Participate: You can apply to play here – to be considered you must show your skills in Solos and prove to RevengeEU that you can compete at a top level.
      More Info: Twitter

Australia

    Outback Arena

      Type: Competitive
      Description: The best Aussies and Kiwis fight it out in solo competitive matches!
      Schedule: Tuesdays, Thursdays, and Saturdays at 7PM, 8PM, and 9PM AEST
      Where to Watch: https://www.twitch.tv/outbackarena
      How to Participate: You can apply to play here - the application is open to players currently residing in Australia and New Zealand.
      More Info: Twitter

How do i join the hosted games program?

The Hosted Games program is currently in its initial testing phase, and we’re looking for more communities to add to our calendar on an ongoing basis! If you have an established community with a proven track record of positive engagement, fill out this application to let us know you’re interested and we’ll reach out if you’re a good fit for the program.

Have any Hosted Games questions we didn’t answer here? Let us know on Facebook, Twitter, and Discord!

 
 

 

 


Source

free counters

bandedehoufs

bandedehoufs

bandedehoufs

bandedehoufs

bandedehoufs

bandedehoufs

Site & Theme created by Zazoou