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Vendredi 24 novembre 2017  
 
Black Friday Crate Sale!

Black Friday brings 50% off ALL 2016 Crates.

It’s that magical time of year when people leave their house in search of crazy door-buster deals at their local brick and mortar. You don’t have to deal with any of that nonsense if you want to get a great deal in H1Z1.

Starting at 10am PT on Friday, November 24th all 2016 Crates will be 50% off! The sale will run until 10am PT, November 28th. Once the sale is over, all of the 2016 crates will be removed from the in-game Marketplace. It's your last chance to get the following crates: 

    Frostbite
    Infernal
    2016 Invitational
    Ronin
    Predator

So what are you waiting for? There’s never been a better time to #UnlockAwesome. 

 
 


Mardi 21 novembre 2017  
 
Hotfix

See what's in today's hotfix

You will see a small download today on Steam for the Live servers of H1Z1. This hotfix includes the following:

    Players will no longer be locked in crouch position when respawning in Combat Zone while crouching and in first-person.
    Changing your Reticle will no longer cause the in-game menu UI to get stuck on screen.
    Rapidly opening and closing the Inventory no longer causes the UI to lock up.
    Item icons will no longer occasionally persist on screen after being dragged from the Inventory.
    While in Fort Destiny, pressing the Inventory Key while in the Options Menu no longer brings up an empty tab.
    Creating and disbanding a group no longer incorrectly causes exclamation marks to appear next to game modes.
    Teammate UI now correctly shows red health bars.
    Events are now ordered properly in the UI.
    Fixed a few crashes.
 
 


Vendredi 17 novembre 2017  
 
New - Daily Challenges & Skull Store Rewards!

Daily Challenges and brand new Skull Store rewards take the game to the next level!

Daily Challenges

Play more, earn more - we’re pleased to announce the new Daily Challenge system for H1Z1! Attaining Royalty is no longer the only goal you’ll be trying to accomplish by playing matches. Each day, you’ll be faced with three optional Challenges. These Challenges will earn you a certain amount of Skulls that you can then take to the newly-updated Skull Store (more on that below).

The three Challenges will vary in difficulty, with the harder Challenges paying out more Skulls. Not a fan of one of the Challenges present to you? You’ll have the ability to discard one Challenge per day and get a replacement one.

Don’t think you can accomplish a Challenge in a single match or play session? Don’t worry - Challenges will only reset after you’ve completed them. Once you have completed a certain Challenge, you’ll be presented with a new one when they reset at midnight GMT.

Skull Store Update

With the addition of the new Daily Challenge system, you’re going to need a place to spend all your hard-earned Skulls. The Skull Store will be your one stop shop for items that can only be found within its digital walls. The Skull Store is not a new addition to the game, but we are making serious improvements to it. You’re still going to have the option to get all the original Skull Store items, but we’ve readjusted their prices to better utilize the new Daily Challenge feature.

Item
Skull Price
White Suit Jacket
3500
Green Plaid Suit Jacket
3500
Green Striped Suit Jacket
3500
White Slacks
1000
Beige Plaid Slacks
1000
Green Striped Slacks
1000
King of the Kill Offroader
10000
Shallow Grave Offroader
10000
Yellow Graphic Offroader
20000
Patriotic Offroader
45000
Molten Tactical Helmet
45000
Toxic Cargo Pants
3500
Rasta Offroader
20000
Devil's Advocate Suit Jacket
30000

Four brand new items have been added to the Skull Store, and we’ll be adding a new item each week for the next 6 weeks. These awesome new items will give you something else to chase and help prove amongst your friends who’s truly the best.

Molten Tactical Helmet
Toxic Cargo Pants
Rasta Offroader
Devil's Advocate Suit Jacket
 
 


Vendredi 17 novembre 2017  
 
Game Update - Combat Zone, Daily Challenges, & More!

See what's going into the big November update.

Welcome to the November Update for H1Z1! This update includes the Combat Zone, Daily Challenges, the start of Preseason 7, the all-new Payload Crate, and lots of tuning and quality of life updates based primarily on player feedback. 

New Feature: Combat Zone

This is an all-new game mode designed for practicing combat mechanics.

    Spawn in with a full kit ready to go. 
    Respawn after death, no parachuting.
    Game takes place on a small, more intimate map that highlights various elements of The Arena.
    Max number of players per game is 55, and games end after one hour.

New Feature: Daily Challenges

We’ve added a Daily Challenge system to the game which primarily rewards Skulls.  You’ll be given three Challenges per day; one easy, one medium, and one hard (harder Challenges reward more Skulls). You’ll be able to discard one Challenge per day and get a replacement. Challenges don’t necessarily need to be completed in a single match and won’t be replaced until you complete or discard them.

A few examples of Daily Challenges:

    Halfway There – Place in the top 75 of a Solos match (easy)
    Domed – Destroy 10 helmets worn by other players (medium) 
    One Shot.  One Kill. – Kill an opponent with the .308 Hunting Rifle (hard)

With the introduction of Daily Challenges, the Bounty System has been removed and the Skull Store has been updated with several awesome new rewards including the first ever animated Helmet! 

Combat & Gameplay Tuning

We’ve made a number of weapons adjustments based on player feedback.

    Slightly decreased AR-15 recoil reset time to give the user more responsive 2-taps.
    Reduced AK-47 fire rate to help alleviate close-quarters spammability.
    Added a fixed, non-rotating pattern for Shotgun blasts including a center pellet. 
    Shotgun damage and fall-off damage have been increased to increase its close-quarters reliability.
    Bullet drop has been reduced for pistols and rifles.  The values are now much closer to what they were before the Combat Update in August

In addition, there are several quality of life gameplay improvements in this update.

    Fall damage should be significantly more consistent now.  Height is now the only determinant of fall damage, so forward velocity will not affect you.  You should also no longer take 1-2 points of damage randomly when running and jumping over small objects.
    Explosive arrows are now very effective against vehicles.
    It is now possible to loot while reloading.
    The fifth passenger in a vehicle can now reload and shoot (careful!).
    Fuel is now consumed slightly faster than before when using turbo boost.

Match Pacing & Tuning

    First safe zone is now revealed after 45 seconds, instead of 2 minutes.
    Gas begins moving after 2 minutes and 15 seconds, instead of 4 minutes and 30 seconds.
    First phase Gas moves slightly slower over 5 minutes and 27 seconds, instead of 5 minutes.
    The first phase will be 2 minutes and 30 seconds shorter but it should be easier to outrun the gas in a vehicle.
    The toxicity mechanic has been removed.
    The gas mechanic has had its damage retuned due to the removal of the toxicity mechanic.
    The airdrop plane and drop itself now move slightly faster.
    The loot distribution system has been tuned on a per mode basis. Item spawns have been increased in Duos by approximately 15%, and Fives by approximately 25%.
    Slightly increased AR-15 spawn rate.
    Slightly decreased AK-47 and Hellfire 4-6 spawn rate.
    Slightly increased Medkit spawn rate in residential areas.
    Increased crossbow spawn rate and decreased long bow spawn rate.  There will be roughly the same number of total bows (including both types) as before.

Updates to The Arena

We revamped the lighting and colors of The Arena to be more visually appealing. This change came in part from direct player feedback during the Reverse AMA on Reddit. In addition to many general bug fixes, loot balance has been improved at The Dam, barns, and office buildings. 

General Improvements & Bug Fixes

    We’ve made improvements to our file system that reduce the download size of the game.  This change will require that previous files are downloaded again to receive the new format; however future downloads will utilize the new format and will therefore require a smaller amount of space.
    The time of day has been adjusted to improve visibility and enhance gameplay.
    You can now enter vehicles that are moving slowly instead of only when they are completely stopped.
    Training & Skirmish have been removed from the UI.  Future Skirmishes will be presented through the Events system.
    Added a “Scrap Duplicates” button that allows you to Scrap all but one of the selected item.
    Fixed an issue that could cause Twitch Accounts to not successfully link to Daybreak Accounts.
    Shooting from a passenger seat should no longer result in hitting a teammate in the backseat.
    You will no longer get stuck after crouching in a truck bed.
    You can now consistently see other players stand up when they are in the back of a truck.
    You can no longer throw a grenade and shoot with a single click.
    Stun Grenade effect will no longer be canceled by exposure to a second Stun Grenade.
    You will no longer incorrectly go into first person if you enter a vehicle while zooming.
    AK-47 will no longer appear further from the camera than usual when going into first person while aiming down sights.
    Camera will no longer rarely veer off target when crouching and quickly switching between first and third person.
    Reticle no longer slightly shifts when punching.
    Vehicles will no longer occasionally spawn with two sets of keys.
    Backpacks that are upright (e.g. leaning against the wall) will now properly show up in proximity.
    Players will no longer occasionally enter a handgun stance when exiting a vehicle.
    Different satchel types now give the same number of cloth scraps (2).
    Leather satchels are now visually distinguishable from plain Satchels.
    Made Survivor Backpacks a bit smaller.
    Hellfire 4-6 bullets now properly go through chain-link fences.
    Fuel (Biofuel) now detonates when hit by molotovs and flaming arrows.
    One shot from a Hellfire 4-6 now brings Makeshift Armor to 16% condition instead of 0%.
    Flaming arrows now trigger the on fire animation when they successfully damage a player.
    Balanced out the effective range of various arrow types.
    Group members will no longer get stuck in queue if the leader queues while one or more group members are in an unready state.
    Fixed an issue where a player could queue for a match then join a group, and then be unable to queue for a new match.
    Fixed an issue where the end screen would not display if your map is open during a win.
    End screens will no longer display on the main menu when dying with your map open.
    Leaderboard player list and icon no longer disappear when user clicks on a player profile then switches divisions.
    Selected skins will properly load when clicking on a locked skin then back.
    Previewing a locked skin will no longer prevent you from previewing another skin afterwards.
    Mousing over new items should no longer cause customization to re-sort.
    Changed text color for carrying capacity in Inventory to be a bit easier to read.
    Canceling on “Match Found!” will no longer cause “Back” and “Exit H1Z1” buttons to disappear.
    “Crouch Blocked” message will now always properly play in the appropriate situations.
    Various anti-cheat improvements and crash fixes.
 
 


Vendredi 17 novembre 2017  
 
Your Preseason 7 Guide!

A fresh start means new rewards for climbing the leaderboards!

Today's major game update brings you a new challenge: Preseason 7! Check out our recap of Preseason 6, learn the new score thresholds for Preseason 7, and get a peek at the rewards you can earn for Solos, Duos, and Fives!

Preseason 6 Wrap-Up

Preseason 6 more evenly balanced out the distribution of the Master and Royalty Tiers, as can be seen below:

Preseason 6

However, there were still a few too many people in Royalty as compared to Master, so Preseason 7 adjusts the Tier thresholds to make it slightly harder to get into Royalty in all 3 modes.

What’s New in Preseason 7

Kill scoring and placement scoring will be the same in Preseason 7 as they were in Preseason 6. As mentioned above, Division calculations have been adjusted for Royalty 2-5, making Royalty slightly harder to achieve in Solos, Duos, and Fives. Royalty 1 is equally as difficult to achieve as it was in Preseason 6.

For reference, here are the thresholds you'll need to hit in order to reach each Tier in Preseason 7:

Tier
Solo Score Threshold
Duos Score Threshold
Fives Score Threshold
Bronze 1 1 1
Silver 350,000 400,000 450,000
Gold 600,000 750,000 750,000
Platinum 750,000 900,000 1,000,000
Diamond 1,200,000 1,400,000 1,750,000
Master 1,750,000 1,800,000 1,950,000
Royalty 1,870,000 1,925,000 2,075,000

There's one other major change between Preseason 6 and Preseason 7 - rather than Scrap being your reward for placing in different Tiers, you'll now earn Skulls instead! More on that below.

Rewards!

Tribute Tactical Helmet
Royalty Tactical Helmet
Tribute Tactical Helmet
Royalty Tactical Helmet

The Tribute collection grows in Preseason 7 with the new Tribute Tactical Helmet and Royalty Tactical Helmet! You'll receive these rewards at the end of Preseason 7 by finishing Gold or above in Solos, Duos, or Fives. Also new for Preseason 7 - you'll receive a certain amount of Skulls (rather than Scrap) at the end of the season based on your placement. As before, you'll only need to reach the required rank in ONE mode in order to be eligible for the Tactical Helmet, and you won't earn multiple Helmets for placing in multiple modes. However, you WILL receive the designated amount of Skulls from each mode based on your placement. In summary, while you'll only receive one instance of a Tactical Helmet that you qualify for, you'll receive the Skull payouts of each Tier across modes.

    Finish in Gold through Master in any mode and receive the Tribute Tactical Helmet at the end of Preseason 7!
    Finish in Royalty in any mode and receive the Tribute Tactical Helmet AND the Royalty Tactical Helmet at the end of Preseason 7!
    Finish in any tier in any mode and receive the below amount of Skulls at the end of Preseason 7! As mentioned above, if you rank in multiple tiers in multiple modes by the end of this Preseason, you’ll earn the Skulls for each mode you played in (but not multiple Tactical Helmets).
Tier
Rewards
Bronze 100 Skulls
Silver 300 Skulls
Gold 500 Skulls, Tribute Tactical Helmet
Platinum 1,000 Skulls, Tribute Tactical Helmet
Diamond 2,000 Skulls, Tribute Tactical Helmet
Master 3,000 Skulls, Tribute Tactical Helmet
Royalty 5,000 Skulls, Tribute Tactical Helmet, Royalty Tactical Helmet

Are you going for Royalty in Preseason 7? Let us know on Twitter, Discord, or Reddit!

 
 


Jeudi 9 novembre 2017  
 
Test Server Update - Daily Challenges

Come see what's new on the Test Server

Here's a list of the most current changes on the Test Server

Combat Practice

    Lower max population to 55 from 70
    Adjust loadouts by doing the following First Slot AR Second Slot AK Third Slot SMG or Shotty
    Decrease vehicle respawn rate

Weapon Tuning

    AR-15

      Slight increase in horizontal recoil tolerance to combat spraying
      Slight increase in bullet drop from what is currently on Test
      Should feel like a blend of pre and post combat update

    AK-47

      Slight increase in bullet drop from what is currently on Test
      Should feel like a blend of pre and post combat update

Daily Challenges (First Version)

    Three challenges that, once completed, refresh every 24 hours.
    Complete a challenge and receive a set amount of Skulls. (Skulls will not be awarded on the Test Server.)
    You can discard up to one challenge each day and get a replacement.

Bug Fix

    Can’t ADS with non-scope weapons while reloading. Should be able to ADS now.

We revamped the lighting and colors of The Arena to be more visually appealing while at the same time improving gameplay. This change came in part from direct player feedback during the Reverse AMA.

 
 


Mercredi 8 novembre 2017  
 
Producer's Letter - Combat Practice & More!

Anthony Castoro gives some deeper insight on the next game update.

We've got a great combat-centric update on the Test servers right now! Those of you who have been following our announcements at TwitchCon and more recent updates on social channels may be familiar with the list of features and changes. There are some new nuggets of information below worth reading about before you jump in to this newest Test update.

Last week we had a livestream that went into greater detail on the improvements listed below, so be sure to check that out as well:



Combat Practice

The Test server is going to be your first look at the new Combat Practice zone! It's your destination to get your hands on most of the weapons in the game so you can practice your skills against other players. This will be a great place to hone your aim or just warm up before you get serious for an evening (or morning) of H1Z1. At 2KM x 2km, it's a fairly small map, but it incorporates design elements from Z2 so you can practice fighting in the hills, neighborhoods, and city areas. When you select Combat Practice from the Play menu (all the way at the bottom), you'll spawn on the ground in a random location. You'll be equipped with a selection of weapons and some equipment including a backpack, helmet, medkits, and other items already on your person. There is no parachuting; you spawn directly onto the map in an area determined by the population in the zone. You can then keep looting up or seek out other players to fight immediately. If you die, you'll have the option to respawn, at which point you'll spawn back in at another random location, ready to go.

Combat Practice 1
Combat Practice 2
Combat Practice Map

Combat Tuning

We've made some additional adjustments to the weapons based on feedback from you, the players.

Combat Practice Range

    strong>AR-15 Recoil Reset Reduction

      We've made a small reduction in the AR-15 recoil reset timing to improve the feel of the weapon in combat. Let us know if the AR-15 feels better with this new reset timing and how it may change your weapon preference.

    strong>AK-47 Reduced Fire Rate

      Based on game data and player feedback, we decreased the fire rate of the AK to address mid-range and close-quarters spammability.

    Shotgun Fixed Pattern

      The shotgun now features a fixed, non-rotating pattern. We've also added a much-requested center pellet. Damage has been increased, but damage fall-off has also been increased to make it a more reliable close range weapon.

    Bullet Drop

      We've slightly decreased the bullet drop across pistols and rifles to be more in line with the pre-Combat Update bullet drop. Note - The AK-47's bullet drop pattern will now be more similar to the AR-15's.

Match Pacing

We're making some pretty interesting changes to the gas pacing early in the match to speed up the initial looting lull. We're also removing the toxicity system, and retuning the gas damage to compensate for this. In addition, the gas early in the match will now be more transparent, but will become much more difficult to see through as the match progresses to prevent camping.

Daily Challenges

We are instituting a Daily Challenge system to the game with this update. Basically, this system offers you 3 different Challenges to complete every day: one easy, one medium, and one hard. You will have the ability to dismiss one of these Challenges each day and get a replacement. The primary reward for challenges is Skulls. Challenges do not have to be completed in a single match and they won’t be replaced until you discard or complete them.

Here are a few example Challenges:

    Halfway There

      Place in the top 75 in a Solos match (easy)

    Domed

      Destroy 10 helmets worn by other players (medium)

    One Shot. One Kill

      Kill an opponent with the .308 Hunting Rifle (hard)

    Magnum Rampage

      Kill 10 opponents with the Magnum (hard)

Below is a work-in-progress image of what the Daily Challenge system will look like in-game.

Daily Challenges

When we introduce Daily Challenges, we are also going to be removing the Bounty System and updating the Skull Store. Take a look at a few of the new items, including the first ever animated helmet!

Improved Visuals

We revamped the lighting and colors of The Arena to be more visually appealing while at the same time improving gameplay. This change came in part from direct player feedback during the Reverse AMA.

Visual Comparison

Other Items

    Fall Damage - We've made some changes to the fall damage system to make it more consistent. You will take the same damage from the same height regardless of forward velocity. You will also no longer take 1-2 damage randomly when running and jumping over small objects.
    Explosive Arrows are now super effective against vehicles.
    It is now possible to loot while reloading.
    The fifth passenger in a vehicle can now reload and shoot.

We've made improvements to our file system that significantly reduce the download size of the game. This change will require that previous files are downloaded again to receive the new format. However, future downloads will utilize the new format and will therefore require a smaller amount of space.

It's been great seeing all the initial feedback from players jumping onto the Test server and playing in Combat Practice. Please keep that feedback coming, as we'll be making small adjustments to the Test server frequently before getting all of this into the Live game.

As always, make sure you're following us on Twitter and Reddit for the most up-to-date information.

- Anthony Castoro -

 
 


Vendredi 3 novembre 2017  
 
Test Server Update

Combat Practice arrives!

The Test Server is now unlocked! General Manager, Anthony Castoro filled in some extra details on upcoming features in a Reddit post here.

Combat Practice

We’re rolling out the new Combat Practice zone! It’s going to be your destination to get your hands on all the weapons in the game so you practice your skills with other players. We think it'll be a great place to sharpen your skills or just to warm up before you get serious in for an evening (or morning) of Battle Royale. It’s a much smaller map than Z2, designed to highlight each of the locals from our current map so you can practice fighting in the hills, neighborhoods and city areas. When you die, just respawn right back in. There won’t be any parachuting in Combat Practice so it keeps the momentum high.

You enter combat practice with a semi-random selection weapons (pistol, rifle, shotty/smg) and some equipment (backpack, helmet, medkits, etc) already on your person. There is no parachute, you spawn directly onto the map in an area determined by the population in the zone. You can then keep looting up or seek out other players to fight. If you die, you’ll have the option to respawn, at which point you’ll go back to the start of this statement.

Combat Tuning

We’ve made some additional adjustments to the weapons based on feedback from you, the players.

    AR Recoil Reset reduction

      Increased the speed that the AR recoil resets to give the user more responsive 2 taps.

    AK 47 Reduced Fire Rate

      We decreased the fire rate of the AK to help alleviate closer quarters spammability.

    Shotgun Fixed Pattern

      Shotgun now features a fixed, non-rotating pattern. We've added a center pellet. Damage has been increased, but damage fall off has also been increased to make it a more reliable close range weapon.

    Bullet Drop

      We've slightly decreased the bullet drop across pistols and rifles to be more in line with the old bullet drop, prior to the combat update.

Match Pacing

We’re making some pretty interesting changes to the gas pacing early in the game to speed up in initial looting lull. We’re taking out the toxicity system and re-tuning the gas damage to compensate. The gas in the early game will now be easier to see through but much more difficult to see through late game to prevent camping.

Other Items

    Improved lighting and color vibrancy
    Pre-Season 7 will be coming with the next major game update and during the season we may introduce a "Beta" score that reflects consistency as well as your top 10. More on that soon.
    Fall damage - We’ve also made some changes to the fall damage system to make it more consistent. You will take the same damage from the same heights regardless of forward velocity. You will also no longer take 1-2 damage randomly when running and jumping over small objects.
    Explosive Arrows are now super effective against vehicles.
    It is now possible to loot while reloading.
    The fifth passenger in a vehicle can now reload and shoot.
    We’ve made improvements to our file system that significantly reduces the download size of the game. This change will require that previous files are downloaded again to receive the new format. However, future downloads will utilize the new format and therefore require a smaller footprint.
 
 


Mercredi 1 novembre 2017  
 
Updated - Hosted Games!

From competitive to community matches, here’s how to get involved!

*** Updated November 1, 2017 ***

We've added a new application for Hosted Games! 

We’re excited to announce the initial testing phase of our Hosted Games program! From shared social experiences to competitive scrimmages, this program, once fully launched, aims to provide our players with the structure and tools to bring communities together. As Hosted Games enters this testing phase, we’ve invited a few communities from around the world to join us for the pilot program. These communities are part of an evolving list that may change throughout the duration of testing. Want to know how to get involved? Read on below!

Hosted games calendar

North America

    Champions Arena (NA East)

      Type: Competitive
      Description: Top players from around the world come together to fight in weekly matches.
      Schedule: Tuesdays, Thursdays, and Saturdays at 7PM, 7:50PM, and 8:40PM ET
      Where to Watch: https://www.twitch.tv/echofox_mini
      How to Participate: For more information on how to join, contact Champions Arena on Twitter and ask for an application.
      More Info: Twitter

    Colada Colosseum (NA East)

      Type: Playground/Tournament Hybrid
      Description: A cross between fun-filled and competitive, the Colada Colosseum aims to provide a welcoming environment to casual and competitive players with custom games and occasional community tournaments!
      Schedule: Wednesdays, Fridays, and Sundays at 3PM, 4PM, 5PM, and 6PM ET
      Where to Watch: https://www.twitch.tv/pineaqples
      How to Participate: Subscribers to Pineaqples can get a free key; type !colosseum in Twitch chat for full details.
      More Info: Twitter

    Flamehopper Family Community Games (NA East & NA West)

      Type: Playground/Tournament Hybrid
      Description: From Stream Snipe Challenges to Solo Tournaments to large scale battles and more, Flamehopper Family Community Games are focused on community, good sportsmanship, positivity, and just having fun!
      Schedule: Tuesdays on NA West at 9PM, 9:30PM, 10PM, 10:30PM, 11PM, 11:30PM, 12AM, 12:30AM, and 1AM PT; Thursdays on NA East at 8PM, 9PM, 10PM, 11PM, 12AM, and 1AM PT
      Where to Watch: https://www.twitch.tv/flamehopper
      How to Participate: Anyone who is subscribed to Flamehopper's Twitch channel is eligible for a key. Simply go to http://groke.se/twitch/flame to redeem your key and you will have access to all hosted Flamehopper Family Community events on Tuesdays and Thursdays.
      More Info: Twitter

    NFsylvania (NA East)

      Type: Playground
      Description: NFsylvania is a sandbox playground where CDNThe3rd and his community create and come up with wacky and fun ways to play H1Z1. Usually they will create their own set of rules which the community follows and leads to the most exciting H1Z1 games you will ever see.
      Schedule: Tuesdays, Wednesdays, Saturdays, and Sundays at 10PM, 11PM, 12AM, 1AM, and 2AM ET
      Where to Watch: https://www.twitch.tv/cdnthe3rd
      How to Participate: NFsylvania is only open to subscribers of CDNTheThird. To join, contact a channel moderator through either Discord or Twitch whispers during stream time.
      More Info: Twitter

Asia/Pacific

    Asia Scrims

      Type: Competitive
      Description: Top players compete to see who the best in the Asian region is!
      Schedule: Tuesdays, Thursdays, and Saturdays at 8PM, 9PM, and 10PM KST
      Where to Watch: https://www.twitch.tv/DigRamses  
      How to Participate: You can apply to play here – the application is open to all players on the Asia/Pacific server, and players will be selected based on analysis of their Solo ranking and match history.
      More Info: Website

South America

    Brazil Arena Champions

      Type: Competitive
      Description: Competitive hosted games for the Brazilian community!
      Schedule: Mondays, Wednesdays, Fridays, and Saturdays at 8PM, 9PM, and 10PM BRT
      Where to Watch: https://www.twitch.tv/brazilarenachampions
      How to Participate: You can apply to play here – Brazil Arena Champions will analyze the Solo ranking and matches of everyone that wants to participate.
      More Info: Twitter

Europe

    RevengeEU

      Type: Competitive
      Description: RevengeEU is a competitive solo Arena where the best players can come together from Europe and NA and fight it out. The games are shoutcasted and broadcast live on Twitch.
      Schedule: Mondays, Wednesdays, and Fridays at 7:15PM, 8:15PM, and 9:15PM CEST; Saturdays and Sundays at 4:15PM, 5:15PM, 6:15PM, and 7:15PM CEST
      Where to Watch: https://www.twitch.tv/mountainfps, https://www.twitch.tv/bashti89
      How to Participate: You can apply to play here – to be considered you must show your skills in Solos and prove to RevengeEU that you can compete at a top level.
      More Info: Twitter

Australia

    Outback Arena

      Type: Competitive
      Description: The best Aussies and Kiwis fight it out in solo competitive matches!
      Schedule: Tuesdays, Thursdays, and Saturdays at 7PM, 8PM, and 9PM AEST
      Where to Watch: https://www.twitch.tv/outbackarena
      How to Participate: You can apply to play here - the application is open to players currently residing in Australia and New Zealand.
      More Info: Twitter

How do i join the hosted games program?

The Hosted Games program is currently in its initial testing phase, and we’re looking for more communities to add to our calendar on an ongoing basis! If you have an established community with a proven track record of positive engagement, fill out this application to let us know you’re interested and we’ll reach out if you’re a good fit for the program.

Have any Hosted Games questions we didn’t answer here? Let us know on Facebook, Twitter, and Discord!

 
 

 

 


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