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Lundi 18 juillet 2016  
 
Electro Griffin Hunter Adaption Now Available

Electro Griffin

In the year 2358, the most dangerous Hunter in the galaxy is the target of Neo-Tokyo's most notorious crime syndicate. Watch Roger Brown as Griffin Hallsey in "Electro Griffin and the Ninjas of Neo-Tokyo" -- our hero's most shocking role yet!

A Shocking Return

Coming straight out of the latest box office flop “Electro Griffin and the Ninjas of Neo-Tokyo”, Roger Brown has reprised his role as Electro Griffin to make an electrifying return to his pursuit of fame and fortune. However instead of hunting down Ninjas, Electro Griffin will be taking on his biggest challenge yet...Hunting the ravenous Monsters on the world of Shear.

Bringing out an electrifying new arsenal

Electro Griffin knows taking on Monsters will be no easy task, so bringing along the latest and greatest in Ninja fighting technology with The Laser Storm and The Final Lockdown...The Monsters of Shear are sure in for a Shock when Electro Griffin first lands into the Hunt.

Designed to take a new twist on Griffin Halsey's infamous Gauss SMG that was used to take down the Orion Tarrasaur. The Laser Storm is Electro Griffin’s primary weapon when it comes to taking on the dangers he’ll face on Planet Shear. Infused with electro neuron dampening plasma that will slow the movement of anything it touches, this is a great weapon dish out damage and keep the pressure on the Monsters. Utilizing the Electro Suit, the user will also be able to move at full speed while firing to help keep that hot plasma on any hostile target.

Bringing another twist on the original Griffin Halsey kit, the harpoon gun for Electro Griffin has had a shocking redesign to take on Ninjas and Monsters alike. Since Electro finds himself in many close calls, the repurposed harpoon gun dubbed “The Final Lockdown” is the right tool for the job. Infused with face melting, chord ripping, riff shredding sonic disrupter energy. The Final Lockdown when held on a target will damage and lockdown any movement the Monster had planned on making. Be on the lookout for the personally altered acoustics that Electro Griffin has requested were necessary to melt the faces of anyone who stood in his way.

Abilities

The Laser Storm

    Laser SMG that damages and applies a slow on impact.

The Final Lockdown

    A short range harpoon that deals damage over time while connected to the Monster.

Sound Spikes

    Short range tracking devices that will reveal any Monster within the radius.

Planet Scanner

    Upon activation points the whole team in the direction of the Monster and gives Electro a short boost of speed.

More info here: http://www.evolveupdates.com/electrogriffin/

Rollout

Electro Griffin is LIVE now so be sure to get your Silver Keys ready to unlock him or if you’re a Founder to start enjoying him as soon as you log on! Reach out to us on Facebook, Twitter, and our forums with your thoughts on Electro Griffin!

 
 


Mercredi 13 juillet 2016  
 
One-Million Stage 2 PC Players and Counting – Let’s Celebrate!

It’s been less than a week since the launch of Evolve Stage 2 on PC and, as of this morning, there are more than one-million beta players and counting on PC! This is a huge milestone for all of us at Turtle Rock and 2K, and the response from all over the Evolve community has been amazing. We couldn’t be more humbled and grateful for everyone’s support. From the bottom of our hearts, THANK YOU!

Let’s celebrate! To show our thanks, for a limited-time, players that login between Wednesday, July 13 at 3:00PM PST and Monday July 18 at 10:00AM PST will receive the new Blood Eagle Hunter Skin for Griffin after the conclusion of the event, no Silver Keys required to unlock it.

Here’s to two-million new PC players and beyond. Let the “Road to 2 Million” celebration begin! #StageUp

 
 


Jeudi 7 juillet 2016  
 
Visit the Official Evolve Wiki on Curse Gamepedia

Whether you’re an experienced hunter or just a rookie, the Official Evolve Wiki on Curse Gamepedia is your go-to place for everything Evolve. Get debriefed on every hunter, research each monster, and plan your strategy for Shear domination

The Evolve Wiki covers every inch of the game. Get detailed information on how to play each hunter and monster, delve through their abilities, and pick up all sorts of tips and tricks. Shear is a vast planet in the process of colonization. Use the Evolve Wiki to read up on the ecosystem and decide if you want to dominate this planet as a hunter or a monster.

Visit the Official Evolve Wiki on Curse Gamepedia and begin your hunt! 

 
 


Jeudi 7 juillet 2016  
 
Founders Status in Evolve Stage 2

With the launch of Evolve Stage 2 as a Free title on Steam, we did not want to forget the players who believed in Turtle Rock Studios from the very beginning and supported Evolve when we first launched back in February 2015. When returning Steam players login to Evolve Stage 2 for the first time, they will be granted ‘Founders Status’. This includes a number of bonus items and continued exclusive unlocks as we continue to update Evolve Stage 2. Below is a breakdown of what it means to be a Founder in Evolve Stage 2.

What is a Founder?

Any player who previously owned Evolve on Steam or bought any DLC content such as skins or characters will have all paid content carry over into Evolve Stage 2. Not only do you get all your old content, Founders will get exclusive badges, skins and other cosmetic items as we continue to update Evolve Stage 2 in the weeks to come.

What do Founders get on Launch Day?

All content currently available for Founders is detailed below:

    30,000 Silver Keys, all past and future Adaptations for previously owned Hunters and Monsters, dozens of Weapon Skins, and four unique, animated Founder badges.
    If you owned any Hunters, Monsters, or Skins previously, those will be carried over to Evolve Stage 2.

Future Founder Content

As a further show of our appreciation to our Founders, we’ll continue to add new Founder exclusive cosmetic items and Adaptations that our Founders will get as soon as they launch.

Thanks again for being a supporter of Evolve, we can’t wait to see you back on Shear.

For more information about Evolve Stage 2, please also check out:


 
 


Jeudi 7 juillet 2016  
 
Introducing Evolve Stage 2 – Free on PC Today

EN - Evolve Stage 2 Announc

Evolve is staging up. Click here to read a letter from the co-founders of Turtle Rock Studios about why Evolve is changing.

Starting today you can play Evolve completely FREE on PC via Steam. Introducing, Evolve Stage 2!

Why is Evolve changing and what does this mean for new and existing players? If you haven’t already read the letter from Chris Ashton and Phil Robb, co-founders of Turtle Rock Studios, you should do that now, as it explains what we’ve been up to since the game first launched in February, 2015 and what our motivations are for creating Evolve Stage 2.

Evolve has been completely overhauled on PC with new game design, gameplay mechanics, and improved gameplay balance and system performance. All of the content in Evolve, including all the content released following its launch, is unlockable in Evolve Stage 2 completely free simply by playing the game.

If you bought Evolve – THANK YOU! Seriously, from the bottom of our hearts, your loyalty and support is what fueled us to continue expanding and improving the game since launch. It was paramount to us with Evolve Stage 2 that if you own or buy a copy of original Evolve on PC, your game will automatically upgrade to Evolve Stage 2 and you will receive “FOUNDER STATUS” in-game. Founders get a ton of bonuses, not least of which is the carry over of all of the content they already own with them to Stage 2, making it immediately accessible to use in the new version of the game. For complete details about everything Founders receive, check out this post.



The changes

4v1 – four hunters vs. one monster – is still core to any Evolve match, but much of the hunter, monster, map and mode design has changed, resulting in a vastly improved experience. In other words, Evolve Stage 2 is a whole new beast! Here’s a quick list of some of the more important changes to the game. For the full 18-page change list, checkout the full patch notes here.

Refined modes

    Hunt Mode is the focus of the Evolve Stage 2 experience at launch;
    Spectator Mode can be used by streamers and shoutcasters to broadcast matches.

The MOBILE ARENA is now a shared ability that always centers on the Monster, and all four hunter classes have been redesigned to be more easily accessible and have better team synergy even when you’re not playing with friends.

    Trapper

      With the mobile arena a shared ability, all Trapper class hunters now come equipped with a PLANET SCANNER ability that tells the hunters generally which direction the monster is located within the map.  Trappers also get a speed boost when activating the ability to help them close the distance and Dome the Monster.

    Medic

      All Hunter classes now have passive health regeneration that automatically heals players when they aren’t taking damage.

    Support

      All Support class hunters now have a SHIELD BURST ability that automatically charges the shields of teammates that are close enough to the Support.

    Assault

      All Assault class hunters now have a DEFENSE MATRIX ability that replaces the personal shield’s invulnerability and instead provides damage reduction to the Assault character.

    Monster

      All Monsters now have more health and start with enough skill points to activate all four abilities at the start of a match. Alongside new found power and speed, the Monsters are back to terrorize Shear.

    Visual FX and UI have been redesigned to provide a cleaner, more easily understandable experience for players of all skill levels.
    Maps have been redesigned specifically for HUNT using countless hours of gameplay data and player feedback since launch, resulting in maps that create consistently fair fights for Hunters and Monsters. 


The content

When Evolve Stage 2 goes live later today (between 9AM-12PM PT), it will be a BETA version of the game. The game will likely remain in BETA for a while as we test all of the new content, changes, and server infrastructure in a live environment. But even in its BETA state, we think the Shear content available (pun intended) in Evolve Stage 2 is massive! Here’s a list of everything that’s available in the game at launch today, with characters, cosmetics and perks unlockable completely free using in-game currency earned simply by playing the game. 

Modes

    Hunt
    Ranked
    Customs
    Arena
    Spectator

24 Hunters

    Assaults

      Markov
      Blitz Markov
      Hyde
      Parnell
      Torvald
      Lennox

    Trappers

      Maggie
      Wasteland Maggie
      Griffin
      Abe
      Crow
      Jack

    Medics

      Val
      Rogue Val
      Lazarus
      Caira
      Slim
      E.M.E.T.

    Supports

      Hank
      Tech Sgt. Hank
      Bucket
      Cabot
      Sunny
      Kala

7 Monsters

    Goliath
    Meteor Goliath
    Kraken
    Elder Kraken
    Wraith
    Behemoth
    Gorgon

Four Redesigned and Rebuilt Maps

    Orbital Drill
    Wraith Trap
    Distillery
    Weather Control

New Perk system

    27 New Monster Perks
    32 New Hunter Perks

Cosmetics

    9 Hunter Skins
    48 Hunter Weapon Skins
    9 Monster Skins
    And more to come with our weekly updates! 

Evolve was a magical, heart-pounding, pick-up-and-play experience unlike any other in video games. Today, we hope to recapture that magic with Evolve Stage 2, and we hope you’ll join us. If you already own Evolve on PC, your game will update to Stage 2 around 9AM PT today, and if you don’t, you can download the game and PLAY FOR FREE later today on Steam: Evolve Stage 2 on Steam

Despite all the information above, you no doubt still have a lot of questions. If you’d like to provide feedback on Evolve Stage 2, we encourage you to do that in the official Turtle Rock forums.

For loads of information on the hunters, monsters, and game mechanics, visit the official Evolve Wiki on Curse Gamepedia

Happy hunting and see you on shear!

 
 


Jeudi 7 juillet 2016  
 
Evolve Stage 2 - Patch Notes

Release notes 2.00 (PC Only)

The Evolve Stage 2 beta releases today, free on Steam. This is more than just an update; we overhauled almost every system and achieved our goal of converting Evolve into a free game. We’ve added and updated numerous features, fixed tons of bugs, improved stability and performance across the board, and completely redesigned many aspects of the game. These notes break down every feature that the Turtle Rock Studios team has been working hard on and is proud to share with you today.

Without further ado, let's dive into Evolve Stage 2!

New and updated features

In-Game Currency and New Content

Everything in the Evolve Stage 2 beta can be unlocked by simply playing the game.

    Weekly Free Character Rotation

      Each week features four Hunters and one Monster available to play for free. We switch the characters up every week, so be on the lookout on social media and our forums!

        If you’re new to Evolve Stage 2, you’ll always have at least four Hunters and one Monster to play. You’ll also unlock two additional characters by completing the Markov and Goliath tutorials!

    In-Game Currency: Silver Keys

      Earn Silver Keys by playing matches, completing Challenges, signing in every day, and levelling up your account and character progression.
      Use Silver Keys to unlock Hunters, Monsters, Skins, and Perks. These can be unlocked through the in-game store or the pre-round screens.
      Silver Keys are tied to your profile, and cannot be transferred to another player.

    Hunter Skins

      There are plenty of new ways to express yourself with new Hunter skins ranging from a crazy Chemtrooper wearing pink spandex to a blood-soaked robot.
      You can equip separate Weapon Skins and Hunter skin simultaneously.

Returning Players

Any player who owned a copy of Evolve previously is now granted Founder status.

    What is a Founder?

      We created the Founder Status to thank those players who supported us before Evolve Staged up.
      Through the post-launch support of Evolve Stage 2, Founders will receive special in-game items, currency, and other benefits for believing in Evolve and Turtle Rock Studios.

    What do I get as a Founder?

      3,000 Silver Keys, all past and future Adaptations for previously owned Hunters and Monsters, dozens of Weapon Skins, and four unique, animated Founder badges.
      If you owned any Hunters, Monsters, or Skins previously, those will be carried over to Evolve Stage 2.

    What about Non-Founders?

      When you download Evolve Stage 2 for the first time you start fresh 

Updated Tutorials

The tutorial experience for Evolve Stage 2 is now smoother, shorter, and more focused on getting players the information they need before going out into the wild for their first Hunt.

    Tutorial Rewards

      Completing both the Hunter and Monster tutorials will unlock Markov and Goliath for your account.
      If you already own both characters, you’ll receive a large sum of Silver Keys for completing the tutorials. 

Progression System Overhaul

    Masteries Removed

    Account Progression

      We've introduced account level progression; everyone will start out at level 1.
      The max level for account progression is level 30: on the way, you’ll unlock unique badges and Silver Keys rewards.

    Character Progression

      Each Character (Hunters/Monsters) has a unique level progression tied to the character.
      There are 40 levels per character: progressing through the character levels will unlock Silver Keys, badges, and perks.

The Monthly Punch Card

    Rewards for Regular Play

      Each reward is tied to the number of sign-ins, not to any specific day of the month.
      Every day you log in to Evolve, you’ll receive the reward for the correlating day on the Punch Card. You’ll want to log in every day to make sure you get all the rewards for the month!

    Punch Card Rewards

      Rewards include Silver Keys, Badges, Hunter Skins, Monster Skins, and could even be a Hunter, Monster, or an Adaptation!
      For example our first month will include the latest Hunter if you reach enough logins over the month.
      If you have already unlocked a Punch Card reward, you will be granted a percentage of the current store value in Silver Keys as compensation.  

Challenges

Along with progression and the Punch Card, there are daily and periodic challenges that reward additional Silver Keys upon completion.

    Completing Challenges

      You can only complete these challenges in Hunt and Ranked matches, unless the description states otherwise.
      You cannot complete Challenges in solo or custom games. However, custom games in Training provide a limited pool of Silver Keys and XP every day.

Pick 3 Perk System

We have redesigned the way perks are used in Evolve to allow players to better customize their gameplay experience. As such, all Perk unlocks have been reset due to the creation of a new progression and Perk system.

    Perk Categories

      Perks are divided into three categories: Minor, Major, and Superior. Each category relates to its impact on gameplay.
      In each category you may select one Perk that is available at the current time.

    Unlocking Perks

      Perks unlock with Silver Keys on the Perk select screen or through the character progression system.

    Upgrading Perks

      Each Perk has three levels, and Perks are level one when first unlocked. It can then be upgraded to level two and level three using Silver Keys or by unlocking additional levels through character progression.

UI Flow

Navigating through the Evolve Stage 2 UI is now faster, more intuitive, and a more enjoyable user experience.

    Reduced to Single Loading Screen

    Overhauled Menu Structure

      Streamlined our menu flow so you can get into games faster than ever.

    Updated Visual and Audio Language

      We created more breathable, open, and inviting menus with updated effects and audio to match.

    More Accessible Options Menu

      You can now adjust all your options before loading into a match, including your audio settings!

    Pre-Round

      Character, Perks, and Skins are all selected before ever hitting a loading screen.
      Added win-streaks to the Versus screen. It’s extra-satisfying to break someone’s win-streak, it turns out!

    Post-Round Summary

      Updated to support all-new challenges, rewards, and progression.

Profile System Revamp

From the Profile, players can navigate to the new Character grid, the rebuilt badge system, and more.

    Profile Widget

      You now have an at-a-glance view of your account level, Silver Keys amount, and badge using the profile widget located in the upper right corner throughout the front-end. Click on it to access the Profile from any screen!

    Account/Character Progression

      Your profile page displays account level, statistics, and unlocked items.
      On the character page, you can view your character-specific stats, progression, and upcoming unlocks.

    Character Grid

      You can view all of your characters at a glance and easily see which ones you own, which are locked, and which are on rotation.

    Revised the Badge System

      Badge color unlocks are now tied to account and character progression.
      Badge colors can be awarded through the Punch Card, community events, and other avenues.
      Please note that due to the change in the badge system, all badge unlocks have been reset.

Performance Overhaul

Alongside our Main Menu refactor, we cut down load times and improved performance and stability across all of Evolve.

    Performance Improvements

      Reduced the download size by more than 50%!
      This download only includes your Steam-specified language. To download additional languages, you’ll need to set it to your desired language via Steam.
      Created a new “Minimum” video setting for lower-end PCs.
      Performance improvements across all graphic specs (Medium/High/Very High).
      Decreased the number of loading screens required to get into a match.
      Optimized and redesigned numerous VFX to improve in-game performance and readability.

    Focus on Stability

      Thanks to our ability to update weekly, we are able to fix any game-breaking bugs or crashes quicker than ever before. 

Gameplay features and updates

Gameplay is one of the most important aspects of Evolve Stage 2. Games are faster than ever; they require less running and give all players a sense of direction during gameplay. We redesigned Hunt to eliminate the “Flee ‘Til 3” tactics and put the focus back on the action.

Hunter Shared Dome

The Mobile Arena is moved off the Trapper and is now a team-wide ability for Hunters. The Shared Dome is a critical part of the Evolve Stage 2 Hunt experience.

    What is the Shared Dome?

      If a Hunter damages the Monster or is within a certain range, a prompt will appear to Dome the Monster.
      After a short cast time, the Dome will be deployed over the Monster's current location.
      The Dome cooldown is 80 seconds which is shared across all Hunters.

    Shared Dome Gameplay

      The Dome Timer starts at 5 minutes.
      The timer can be decreased in two ways:

        If the Monster incaps a Hunter, the timer decreases by 3.5 minutes (210 seconds).
        If the Hunters deal health damage to the Monster, the timer is reduced in 60 second increments.

          Stage 1: -60 seconds for every 4% of health lost
          Stage 2: -60 seconds for every 6.5% of health lost
          Stage 3: -60 seconds for every 8.5% of health lost

        Once the timer decreases to 0:00, the Dome will drop.
        A loud buzzer sound is triggered as the Dome counts down before dropping.

    Hold the Dome Countermeasures

      ‘Hold the Dome' was an infamous and toxic mechanic from Evolve. With Evolve Stage 2, we've modified our dome design to counteract this behavior.
      If a Hunter gets incapped while the Dome is ready to cast,  a 10 second delay will be applied to the Shared Dome.
      A HUD prompt will appear when this countermeasure is in effect. 

New Hunter Class Abilities

    Trapper: Planet Scanner

      Upon activation, the Planet Scanner detects the direction the Monster is in, and relays that information on each Hunter’s compass. The Monster will also get a UI prompt whenever the ability is activated.
      Not only do Trappers get this advanced tracking ability, they will get a movement speed and jetpack thrust boost for a short time to keep on the Monster’s tracks.

        This ability currently has a 30 second cooldown.

    Support: Shield Burst

      The Shield Burst will apply a temporary shield to all Hunters in a 30m radius and blocks a chunk of incoming damage on activation.

    Assault: Defense Matrix

      Upon activation, the Defense Matrix will create a defensive energy around the Assault, blocking 75% percentage of incoming damage for the Assault Hunter for a short period of time. It currently has a 30 second cooldown.

Matchmaking Updates

    Quick Match Replaced with “Hunt”

      Matchmake into the flagship Evolve experience: Hunt.
      This serves as the pick-up-and-play matchmaking mode.

    Hunt 2.0 is Now “Ranked”

      All rankings are reset with the launch of Evolve Stage 2 beta.
      You must now reach account level 20 to enter Ranked.
      Refined the matchmaking algorithm so you find matches quicker.
      Your score is now hidden, but we’ve reworked how the numbers are calculated so you can work towards your rightful skill ranking on the leaderboards.

    No More Joining Matches In-Progress

      You’ll no longer be matched into a game that has already begun.
      You can still be invited into a game if a friend invites you, or join into a friend’s game.

Floating Damage and Healing Numbers

    Damage and Healing Numbers Colorblind Support

    Damage Numbers

      Whenever you damage a Monster with Hunter equipment or land a Monster ability, you’ll see a number appear on screen.
      This can be turned off at any time under the gameplay options.

    Healing Numbers

      Like Damage Numbers, whenever you heal another Hunter you’ll see the Healing Number pop up to show you how much you’re healing with each ability.

HUD Improvements

    Compass Update

      The Compass has been put center screen for Hunters for better directional callouts.
      This is also used for the Planet Scanner indicator.

    Successful Hunter Revive

      This prompt is displayed for both Hunters and Monsters.

    Persistent Markers

      This highly requested feature makes it so markers and health bars now remain on screen while using the minimap.

    Hunter Team Class Icons

      Hunters can now see class icons regardless of colorblind mode being on.
      This can be turned on via the options menu.

Scaling Dropship Timer

    The timer always starts at zero when the Hunters first land onto the map at the start of a Hunt game.
    If a Hunter is incapped (or if you have 2 strikes and are killed) it will add 10 seconds to the dropship timer.
    If a Monster stages up, 25 seconds are added to the dropship timer.
    The dropship doors will always open and spawn hunters once the countdown timer hits zero. Hunters must enter the dropship before the timer hits zero in order to respawn.
    The maximum timer on the dropship is two minutes.

Achieving Visual Clarity

With the launch of Evolve Stage 2, we revisited almost every visual effect in the game and spent countless hours polishing four hand-picked maps for Hunt gameplay. 

    VFX

      Rebuilt and Redesigned 30+ Hunter VFX

        All “Cloud” based gear have been revised to no longer block vision when spammed.
        Any explosive impact shows the radius within the explosion, as opposed to it being a bit hidden.
        All deployables display their range and a light around their general location.
        Hunters now have a jetpack stream tied to all jetpacks associated with the color of your class. For example, Assault jetpack streams are red.

      Rebuilt and Redesigned 20+ Monster VFX

        All Monster abilities now telegraph if it will hit the Hunter or not to assist you in learning what is actually going on during fights.
        Any large area of effect ability has a clearly defined radius.
        Goliath Leap Smash has a better defined impact zone before the ability finishes.
        Wraith Supernova no longer blocks your vision with VFX overload.
        Kraken Lightning Strike now has a clear defined radius around the ability impact.

      Improved Hunter 3rd Person VFX

        New 3rd person effects

          Healing
          Shielding
          Damage Reduction
          Bucket’s new ability: Mechanized Recharge (ability information below)

      New Hunter 1st Person VFX

        These effects will have a specific icon that is tied to a color that will display on the edges of your screen to further communicate what’s going on in the game.

        New 1st person effects

          Healing
          Shielding
          Damage Reduction

    Map Redesigns

    Arguably one of the most important parts of Evolve was and always will be the maps. We redesigned and rebuilt the four best maps for the new gameplay we’re bringing forward to our community in the update.

      Map Rotation: Orbital Drill, Wraith Trap, Distillery, and Weather Control

        These four maps were hand-picked and rebuilt to fit our new gameplay standards.
        Each has increased in size (Distillery and Weather Control have gained the most).
        All brush and vegetation has been cleaned up to not obscure vision.
        All collision (think bumpy rocks) has been cleaned up to allow for a smoother traversal for both Hunters and Monsters.
        Weather has been optimized and improved across all four levels.
        All cliffs have been reduced in size.
        Each map has gone through an art pass and point of interest improvements to create more memorable areas.
        Our environment artists have revised/rebuilt lighting in all four maps.

Audio Update

    In-Game Announcer

      Events from “Dome Ready!” to when the Monster evolves, and more are now vocalized by an Announcer. Did we mention that the Announcer is voiced by our very own Chloe Skew? Go, Chloe!

    SFX Pass

      Numerous sounds have been redesigned and cleaned up.
      The in-game mix for Monsters has been standardized for consistency.
      Revised all wildlife sound for Hunters to allow for better tracking and spatial awareness with wildlife.
      Tuned high-impact Hunter abilities to stand out more from the Monster perspective.
      General cleanup of the in-game mix to better convey distance.

Hunt Gameplay Changes

With a big focus on getting players into games and more fights instead of running, we’ve revised the whole design of Hunt.

    General

      Round Duration

        A Hunt round duration has been shortened to 12 minutes from  20 minutes.
        The Sudden Death timer now begins at 4 minutes. It previously began with only 2 minutes remaining.

          When the Hunters or Monsters are fighting, the timer will stop until the Monster is no longer in combat range.
          While sudden death is active the game time can go past 12 minutes.

      Relay Shield

        The Power Relay now has a defensive shield that is applied when Hunters are within an 80m radius of the Power Relay.

          Once a Hunter enters the radius, the announcer will notify the Hunters the Relay shield has been activated.
          Each Hunter inside the radius increases the Relay health by 15%.

      New Wildlife Spawning System

        Refactored to create a more efficient and consistent spawning system.
        The new system does not use random spawns and always generates a set amount of wildlife in a spawn area.
        Wildlife will spawn more often and in areas where Monsters can actually kill and eat wildlife.

      Wildlife Changes

        All wildlife health has been decreased by 50%.
        Trapjaws no longer have energy (food) values.
        The Tyrant has been removed until further notice.

          We are working towards a complete refactor of how the Tyrant behaves in our game.

        Reavers no longer slow Hunter movement with attacks.
        Reavers can now climb up cliffs. This basically means our AI team wanted Reavers to take over Shear. Beware! The unseen Reaver is the deadliest.

      Wildlife Buff System Redesign

        All Buff spawns are now static locations based on the wildlife type.
        Spawn times are set depending on the tier of the Buff.

          Tier 1 spawns at 3 minutes which includes the Reaver, Blitz Leopard, Cephaladon, Megamouth, and Spotter.
          Tier 2 spawns at 6 minutes which includes the Venom Hound, Marsh Strider, Canyon Strider, Obsidian Grub, Nomad, Steamadon.
          Tier 3 spawns at 10 minutes which includes Mammoth Bird, Crowbill Sloth, Armadon.

      Limb Damage Removed

        Bullets will always deal a set amount of damage to the Monster.

          All bullet-based Hunter weapons have had their damage lowered to compensate for the increased consistency.

        Headshots will still deal double damage for bullet-based Hunter weapons.

      Improved Weather Cycles for Orbital Drill, Wraith Trap, Distillery, and Weather Control

        The timing for each map is as follows (each map will have a different weather theme):

          0:00 to 1:30 minutes will be Fair Weather
          1:30 to 4:00 minutes will be Heavy Weather
          4:00 to 6:00 minutes will be Light Weather
          6:00 to 12:00 minutes will be Fair Weather
          12:00 minutes to the end of round will be Heavy Weather

        Removed the lightning flash that was present on various storm weather effects for: Orbital Drill, Weather Control, Distillery, and The Murder Pits.

      Controller Aim Assist Improvements

        The new aim assist will latch onto the Monster with greater strength than before.
        It is no longer a snap onto the target, but a gradual pull towards the Monster.

    Hunters

      General Hunter Changes

        Movement Speed reduced from 5.5m/s to 5.2m/s.
        Jetpacks no longer take fuel to climb a wall.
        Jetpacks will always give a Hunter four boosts when at maximum capacity.
        All hunters now have 15 hp/s regen out of combat.

      Daisy AI Overhaul

        Always tracks the Monster directly, choosing the quickest path to the Monster's current location. Will no longer follow tracks.
        Within a certain distance of the Monster, she’ll go into head-down mode and slow down to start sniffing around for the Monster.
        Daisy will point once she’s honed in on the location of the Monster, signalling to the Hunters that the Monster is close and able to be captured inside a Dome.

      Daisy now grants Hunters a movement speed boost aura

        Daisy now grants a 15% speed boost in a 15 radius around her.

          This does not apply to the Combat Trapjaw. She still has normal movement attributes.

        Daisy will grant the movement speed bonus until she is killed.
        There are no VFX tied with this currently.
        Gotta go fast!

      New Bucket Ability: Mechanized Recharge

        Bucket’s UAV has been replaced with a new ability called Mechanized Recharge.
        On activation, any Hunter in a 30m radius of Bucket will have their class ability recharged at a rapid pace.

      Jack Repulsor Revision

        The red beam will no longer drain large amounts of energy when holding it on the Monster.
        When a Monster walks into the beam and it turns yellow, it’ll drain less energy than before.
        Whenever a Monster uses a traversal into the beam, it’ll take a large chunk of energy.
        The Repulsor can only be used when it is fully recharged. The reload speed has been improved to go along with this new change.

      Hyde Toxic Grenade Revision

        No longer kills Banshee mines, plants, and other various items with the damage over time ability.

          Now has the ability to break sneak pounce grapples on impact.
          Will destroy any items on explosion, but not with the damage over time.

      Slim Spore Cloud Rework

        Previously, Spore Cloud took away the Monster's ability to smell completely while in the cloud. It will now limit the Monster's smell range by a set percentage.

    Monsters

      Feeding Damage Threshold

        Monsters must take a set amount of damage before eating is cancelled.
        The closer Hunters are to the Monster, the lower the threshold.
        The further away Hunters are to the Monster, the higher the threshold.

      General Monster Changes

        Stamina has been increased for each Monster.

        Armor and health adjustments

          Each Monster has gained faster out-of-combat armor regen.
          Each Monster has increased armor and health.
          With the removal of in-combat stamina, each Monster now has a set Stamina value at all times.

        Energy required to Evolve

          Stage 1 energy required to stage up is now 21 energy.
          Stage 2 energy required to stage up is now 25 energy.

        Contextual Combat improvements (Monster Melee Combat)

          Further improvements to the contextual combat system allow Monsters to have more consistent melee attacks while in combat. 

      Ability Points and Stat Restructure

        Each Monster now starts with four points to spend at Stage 1.
          You still have three at Stage 2, but you only have two at Stage 3.
          Overall, it is still 9 points to spend through the Stages.

        Restructured ability upgrade system.

          Level 1 abilities still give you basic function and enough damage to break through Hunters.
          Level 2 abilities give you a decreased cooldown and/or increased radius/speed to give more usability for Level 2 abilities.
          Level 3 abilities increase in damage and further improve the ability’s utility depending on the ability type.

      Armor Channeling in the Dome

        Monsters rapidly regenerate armor while in the Dome after not taking damage while standing still for 3-4 seconds,.
        Once activated, a UI prompt and sound will play to notify both sides that the armor channeling has begun.
        To break the armor channel, a Hunter simply deals damage to the Monster.
        Our goal with this feature is to allow Monsters to reset the fight in their favor.

      Gorgon Web Snare Functionality Change

        No longer slows Hunter movement speed on impact.
        Now lowers the jump height and jetpack dodge distance and slows the speed of jetpack flight as well.

      Kraken Banshee Mine Rework

        Banshee Mines have three states: launched, armed, and active.
        When in the launched state, they are invulnerable until they land on geometry or close to a Hunter.
        Once they become planted at the aimed location, they’ll be ready to activate whenever a target comes into the active range. This is the armed state.
        Mines home in on the target and explode on impact once a target is in range. They are vulnerable in this active state.
        Banshee Mines now have 3 mines at each level.

      Goliath Air Tracks

        Similar to Gorgon and Wraith, Goliath will now leaves tracks in air.
        Whenever Goliath leaps or uses leap smash, tracks will appear below Goliath. 

    Behemoth Unlocking Disabled

      Unfortunately, Behemoth currently has some issues we’d like to tackle and needs some pending refactors before we feel comfortable having players unlock him with Silver Keys. If you already own Behemoth, he is still playable on your account but any player who did not purchase Behemoth before the launch of Evolve Stage 2 will not be able to unlock Behemoth until we re-release him. Bob will be back soon!

Legacy Evolve

We have removed Defend, Nest, Rescue, and Evacuation from Evolve Stage 2. These modes can be found in Legacy Evolve which is still available for players who previously owned Evolve on Steam.

Bug Fixes

One of the big focuses for Evolve Stage 2 was creating a stable gameplay experience and overall more stable Evolve. With hundreds of bug fixes that have gone in over the past months, here are some of the big community facing issues you may have ran into while previously playing Evolve.

General

    Fixed a crash when playing with Very High graphic settings with Nvidia graphics cards.
    Fixed various crashes caused by: Goliath, Wraith, and Behemoth.
    Fixed various crashes when joining late as a Hunter.
    Fixed a crash when joining on Hank while the AI was using the shield projector.
    Fixed an issue where in Quick Play/Hunt Monster would not rotate to all players.
    Fixed a network issue where players would connect to random lobbies when transitioning from custom matches.
    Fixed a crash that could occur after the party leader leaves a custom match during gameplay. 
    Fixed a network crash that would cause the Monster player to crash out during a multiplayer Hunt match.
    Fixed a crash after clicking continue in the post round results after an Arena match.
    Fixed an issue where restarting a game before the Hunters landed from the dropship would cause all Hunters to float in the sky.
    Fixed an issue where Hunters would not get knocked back while ledge grabbing during gameplay.
    Fixed an issue where the below 25% health sound effect would not play for Hunters in multiplayer.
    Fixed an issue where the spectator camera would create collision that would block abilities from Monsters and Hunters.
    Fixed an issue where certain in-game sound effects were not properly playing for the Observer client.
    Fixed an issue where players set to no preference could sometimes get Monster over a player who had their priority set to Monster.

Hunters

    Fixed instances where the Dropship would not drop Hunters in the closest respawn zone to their teammates.
    Fixed an issue when Sunny activates hot swap while using her jetpack booster, the screen would break into 4 bright white quadrants.
    Fixed an issue where Sunny could deploy shield drones through collision.
    Fixed an issue where the Lightning Gun would not work properly at close range.
    Fixed an issue where Crow could not zoom in with the Kinetic Rifle while holding a charged shot.
    Fixed an issue where the capacity perk would not increase the reload time of charge based weapons.
    Fixed an issue where some Hunter gear would reload twice after running out of energy/ammo.
    Fixed an issue with Griffin’s harpoon gun having a 2nd harpoon effect.
    Fixed an issue where Cabot’s damage amp would linger on the Monster for 0.5 seconds longer than intended.
    Fixed an issue where if a Hunter was healed while trying to spawn in the dropship they would not die and spawn in the dropship.
    Fixed an issue where if a Hunter was shielded while trying to spawn in the dropship they would not die and spawn in the dropship.
    Fixed an issue where Parnell’s Super Soldier would not activate if being healed by a Slim healing drone.
    Fixed an issue where taking over a Hunter bot as a player could sometimes push the Hunter through the world.
    Fixed an issue where Hunters movement speed was slowed while walking up an incline.
    Fixed an issue where the Lazarus device would not revive players if used when the player entered the death state.
    Fixed an issue where Hunter UI icons would disappear during combat.
    Fixed an issue where Lennox would cause Tech Sgt. Hank’s shield to decay.
    Fixed an issue where background reloading would take twice as long if a Hunter switched weapons before fully running out of ammo.
    Fixed an issue where Hunters could not use their class ability while pounced.
    Fixed an issue where Hunter jetpacks would not use all 4 bars of energy while jetpack boosting.
    Fixed an issue where Parnell would have a double reload after using Super Soldier.
    Fixed various issues with the Hunter hot-swapping system.
    Fixed an issue where beam based weapons would deal incorrect damage depending on the player’s FPS. (Markov Lightning Gun for example).
    Fixed numerous instances where Hunters would fall off the wall while slow climbing.

Monsters

    Fixed how Harpoons interact with Monsters to create a more consistent and responsive system for both Hunters and Monsters.
    Updated all Monster contextual combat hitboxes to prevent missed attacks.
    Removed incap grapple from all Monster attacks.
    Fixed an issue where sneak pouncing a Hunter into certain geometry would cause them to fall through the world.
    Fixed an issue where Monsters could not climb when close to the edge of the dome wall.
    Fixed instances where a Monster player could not choose their abilities when going into Arena.
    Fixed an issue where staging up would not allow the Monster to spend their 3 points in abilities, freezing them in place. 
    All Monsters should no longer be affected by destructible objects.
    Fixed an issue where Hunters would teleport behind Monsters while sneak pounced.
    Fixed an issue where the Monster ability select screen would disappear after evolving.
    Fixed an issue where Monsters after evolving would have 4 undefined abilities.
    Fixed an issue where players could not back out of being Monster after they selected it during custom lobbies.
    Fixed an issue where Spotters would sometimes not play the alert sound when a Monster is in close proximity.

    Goliath

      Fixed an issue when activating Charge after using a traversal would freeze Goliath in place.
      Fixed an issue where Leap Smash and Traversal would get caught on destructible objects.
      Fixed Rock Throw’s animation not fully playing from the previous fast rock fix.
      Fixed an issue where Leap Smashing a wall would sometimes lock Goliath’s orientation into one direction.
      Fixed an issue where Rock Throw would get caught on collision while in the throw animation.
      Fixed an issue where Goliath would have a drastically shorter leap smash when activating the ability near certain ledges.
      Fixed issues with Goliath/Meteor Leap Smash not playing the proper impact sounds.

    Wraith

      Fixed an issue when activating Abduction during a FPS drop, Wraith will freeze in place.
      Fixed an issue where Wraith’s melee attacks would break harpoons unintentionally.
      Fixed an issue when using Warp Blast where the explosion was not centered on the Wraith.
      Fixed an issue where Abduction would not grab any Hunters if Wraith passed through a destructible object before reaching the Hunter.
      Fixed an issue where Warp Blast would not pass through destructible objects.
      Fixed an issue where certain interactions with Harpoons and Abduction where it would cause the Hunter camera to shake rapidly if a Hunter was grabbed by Abduction.
      Fixed an issue when Wraith would use abduction at a short range and cause the Wraith to lock up in the abduction state.

    Kraken

      Fixed an issue when using traversal and melee attack at the same time Kraken will not activate a traversal, but would still lose a traversal.
      Fixed an issue where Aftershock was not properly tracking damage dealt in the post round screen.
      Fixed an issue where Banshee mines would get stuck inside Hunters if casted within a certain distance. (basically the invulnerable time of a Banshee mine allowed it to get stuck inside Hunters before becoming “active”).
      Fixed an issue where Hunters could dodge through Banshee mines while they were active.
      Fixed issues with Kraken’s traversal not properly registering when a player activated the Traversal button.
      Fixed instances where Jack’s Repulsor would not block a Kraken Traversal.
      Fixed an issue when staging up as Kraken, the roar animation would show through walls.
      Fixed an issue where Kraken could “super jump” while spamming melee attacks and traversals.
      Fixed an issue where Lightning Strike would knockback Hunters but deal no damage.

    Elder Kraken

      Fixed an issue where the camera orientation while casting Chain Lightning would cause it to miss at certain angles.
      Fixed an issue where Elder Kraken Lightning Strike was not doing damage when Hunters were pressed up against certain destructible objects. 
      Fixed an issue where Death Spiral would spawn a few meters behind Elder Kraken.

    Behemoth

      Fixed an issue where the Roll Traversal could deal multiple instances of damage to Hunters.
      Fixed an issue where Tongue Grab would grab corpses instead of Hunters it was targeting.
      Fixed an issue where Fissure would fire off before the animation fully played.
      Fixed an issue where AI Behemoth would cast rock wall below itself.
      Fixed an issue where Behemoth did not have the correct 9 second evolve timer. 

    Gorgon

      Fixed instances where Spider traps would not move after capturing a Hunter.
      Fixed an issue where Gorgon’s Wall Pounce would deal more damage than intended.
      Fixed instances where Jack’s Repulsor would not block a Gorgon Traversal.
      Fixed an issue where Gorgon would get stuck on a Hunter after using wall pounce. 
      Fixed an issue where Gorgon would use multiple traversals during a melee attack causing wasted stamina.
      Fixed an issue where Gorgon Spider Traps would move faster than intended when trapping Hunters in Caira’s Acceleration Field.
      Fixed an issue where the Damage Amp would not be removed from Gorgon after using Mimic.
      Fixed instances where Gorgon Spider Traps would keep players grappled after the trap was destroyed.
 
 


Jeudi 7 juillet 2016  
 
Une imposante mise à jour Stage 2


Evolve: Stage 2 Beta is now FREE on Steam! This is more than just an update; we overhauled almost every system and achieved our goal of converting Evolve into a free game. We've added and updated numerous features, fixed tons of bugs, improved stability and performance across the board, and completely redesigned many aspects of the game. This update page highlights some of the latest and greatest features built into Evolve: Stage 2.

What's New

New Economy

Making Evolve into a free title, our first goal was to revisit how players earn and unlock content. We have rebuilt the in-game store which now allows players to unlock content with Silver Keys. You can earn Silver Keys by simply playing Evolve! Completing matches, challenges, progression rewards, and through the monthly punch card are all great ways to earn Silver Keys. Save up for your favorite characters, perks that fit your playstyle, the best looking skins--you name it. The more you play, the more Silver Keys you earn. One thing to keep in mind, all content in Evolve: Stage 2 can be earned for free!

What can I buy with Silver Keys?

    Silver Keys

silver keys

    Evolve's new earned currency. Play Evolve, complete challenges, participate in events, get Silver Keys. Use your silver keys to unlock what you want, everything is completely free.

    Characters

character variants

    Unlock Monsters, Hunters, and Adaptations with the Silver Keys you earn. Try them before you unlock them with character rotations!

    Perks

perks

    Pick perks that fit your playstyle or compliment your Hunters. Like to run fast and dish out more damage? Make it happen!

    Monster Skins

monster skins

      Grab sick skins from the store and make your Monster look the way you want! Show off your skins to the Hunters or choose something to blend into the environment.

    Hunter Skins

    Dress up your Hunters to make your characters more unique. Grab the skins that compliment your Hunter's customized style.

    Weapon Skins

weapon skins

    Unlock and equip weapon skins that look epic with your Hunter skin.


rotation icon

Character Rotations

Week 1 Hunters

week 1 hunter rotation

Week 1 Monster

week 1 monster rotation

Every week a new set of four Hunters and one Monster will be available to all players for free. Try them out and see who your favorites are. You can use your Silver Keys to purchase any you end up liking! Keep an eye on social media to see when your favorite character is in rotation.

New User Interface

Welcome to the new Evolve UI. We have redone the UI from the ground up to get you into games faster while making the menus more intuitive and user friendly.

Character Selection

We have moved the matchmaking and character selection to before you get in-game. This streamlined performance and minimizes load times. We also removed the carousal and added a new grid to show all characters, those owned and those available to own.

Character Profiles

The new Characters page in your Profile shows off all of the characters Evolve has to offer. You can click into each character and see your personal rewards and stats for that individual character.

New Progression System

Account and Character Progression

We created a brand new progression system with a rebuilt account level system and a brand new character-specific progression system. As you move through the account levels to 30, you'll get Silver Keys and badges. Once you find your favorite characters in Evolve, you can work up their character progression levels to unlock perks, elite skins, and Silver Key bonuses!

Monthly Punch Card

As a thank you for players coming back and playing Evolve: Stage 2 regularly, every day you login to the game you'll unlock a new reward! These can include: Silver Keys, Skins, Perks, Badges, and even Characters! No reward is tied to a specific day of the week, it goes strictly off the number of days you sign in over a reward month.

Daily Challenges

Everyone now has their own daily challenges! Don't like the challenge you got for the day? Easily swap out the challenge for another one! Challenges give you rewards like Silver Keys for you to spend in the store for more characters, skins, badges, and more!

challenges
elite griffin

Already have Evolve?

Then you're a Founder! Simply put, Founders get everything they had before and more! You will continue to play as all the characters you had including their Adaptations as soon as they're ready. You also get Dragonscale skins, Predator skins, Infinity skins, Union Jack skins, Goliath Frostbite skin, Goliath Clownfish skin, Voodoo skins, and the shiny TRS Gold Monster skins.

CHARACTERS

SKINS

SILVER KEYS

Founders Get Characters

kraken

KRAKEN

Monster of the sky

6,500

wraith

WRAITH

Elusive and cunning teleporting beast

9,500

val

VAL

Spec-ops medic sniper

5,500

hank

HANK

Protects allies with his shield projector

5,500

maggie and daisy

MAGGIE

Track the monster with the loveable trapjaw Daisy

5,500

hyde

HYDE

Burn the f***ing monster with your f***ing flamethrower

2,750

griffin

GRIFFIN

Master of finding monsters using sound spikes

5,500

bucket

BUCKET

00111100 00110011

2,750

lazarus

LAZARUS

Bring your allies back from the dead

8,000

parnell

PARNELL

Pump yourself with adrenaline & pump out the damage

8,000

abe

ABE

The charming former bounty hunter

2,750

cabot

CABOT

Lead the team and amplify allies damage

5,500

caira

CAIRA

Scientist who specializes in quantum physics

2,750

elder kraken

ELDER KRAKEN

Monster of the ground

9,500

meteor goliath

METEOR GOLIATH

Goliath with even more fire! And blue!

6,500

rogue val

ROGUE VAL

Snipe the monster and deal poison rounds

5,500

blitz markov

BLITZ MARKOV

Maximize your damage by staying close to the monster

5,500

wasteland maggie

WASTELAND MAGGIE

Ultra aggresive, fire fanatic--Daisy included

8,000

tech sgt hank

TECH SGT HANK

Shield up your teammates before the fight

2,750

e griffin

E GRIFFIN

Straight out of his crazy 80's movie

8,000

q caira

Q CAIRA

She's a Druid!

8,000

r abe

R ABE

The Atomic Warrior

8,000

p parnell

P PARNELL

Found an experimental Super Suit...

8,000

???

???

????? ??? ???? ??????? ??? ?? ???? ?? ???

Founders Get Hunter and Monster Skins

dragonscale assault skin bundle

DRAGONSCALE

Assault Skin Bundle

2,250

infinity assault skin bundle

INFINITY

Assault Skin Bundle

2,475

predator assault skin bundle

PREDATOR

Assault Skin Bundle

3,300

infinity medic skin bundle

INFINITY

Medic Skin Bundle

2,475

predator medic skin bundle

PREDATOR

Medic Skin Bundle

3,000

infinity support skin bundle

INFINITY

Support Skin Bundle

2,250

predator support skin bundle

PREDATOR

Support Skin Bundle

3,300

infinity trapper skin bundle

INFINITY

Trapper Skin Bundle

2,250

predator trapper skin bundle

PREDATOR

Trapper Skin Bundle

3,000

goliath clownfish monster skin

GOLIATH CLOWNFISH

Monster Skin

7,000

goliath frostbite monster skin

GOLIATH FROSTBITE

Monster Skin

5,500

kraken gold monster skin

KRAKEN GOLD

Monster Skin

7,000

wraith gold monster skin

WRAITH GOLD

Monster Skin

7,000

behemoth gold monster skin

BEHEMOTH GOLD

Monster Skin

7,000

gorgon gold monster skin

GORGON GOLD

Monster Skin

7,000

goliath voodoo monster skin

GOLIATH VOODOO

Monster Skin

6,000

 
kraken voodoo monster skin

KRAKEN VOODOO

Monster Skin

6,000

wraith voodoo monster skin

WRAITH VOODOO

Monster Skin

6,000

 

Founders Get Badges

evolve v badge background
monster footprint badge background

Foregrounds

Founders get exclusive animated foregrounds to equip as their badge. Choose between the Hunters dropping from the Laurie Anne or Goliath using Fire Breath.

Backgrounds

Founders also get two exclusive backgrounds to put behind your favorite badge. Choose between the Evolve Versus symbol or the iconic Monster footprint.

Founders Get Perks

Monster Perks

savage nature

SAVAGE NATURE

Climbing Speed, Feeding Speed, Smell Range

1,000

feral instincts

FERAL INSTINCTS

Climbing Speed, Feeding Speed, Smell Range

2,000

ferocious bloodlust

FEROCIOUS BLOODLUST

Climbing Speed, Feeding Speed, Smell Range

3,200

haste

HASTE

Movement Speed

1,000

mutated haste

MUTATED HASTE

Movement Speed

2,000

evolved haste

EVOLVED HASTE

Movement Speed

4,600

brawler

BRAWLER

Climb Speed, Traversal Regen, Damage Reduction

1,000

deadly brawler

DEADLY BRAWLER

Climb Speed, Traversal Regen, Damage Reduction

4,600

mutated recovery

MUTATED RECOVERY

Ability Cooldown Reduction

4,600

evolved recovery

EVOLVED RECOVERY

Ability Cooldown Reduction

4,600

fast climber

FAST CLIMBER

Climb Speed, Traversal Regen

1,000

speed climber

SPEED CLIMBER

Climb Speed, Traversal Regen

1,000

Hunter Perks

rocket man

ROCKET MAN

Jetpack Flight Efficiency, Jetpack Recharge Speed, Jump Height

1,000

rocket lord

ROCKET LORD

Jetpack Flight Efficiency, Jetpack Recharge Speed, Jump Height

2,000

rocket king

ROCKET KING

Jetpack Flight Efficiency, Jetpack Recharge Speed, Jump Height

3,200

gunslinger

GUNSLINGER

Item Swap Speed

1,000

bounty hunter

BOUNTY HUNTER

Item Swap Speed

1,000

infravision

INFRAVISION

View outlines of creatures and traps

1,000

reloader

RELOADER

Reload Speed

2,000

speedloader

SPEEDLOADER

Reload Speed

4,600

enhanced defense

ENHANCED DEFENSE

Damage Reduction

2,000

unbreakable defense

UNBREAKABLE DEFENSE

Damage Reduction

4,600

enhanced celerity

ENHANCED CELERITY

Movement Speed

1,000

nanotech celerity

NANOTECH CELERITY

Movement Speed

2,000

Redesigned

Perks

We loved being able to customize our character by selecting a perk. We loved it so much we added even more flexibility to making your experience unique. You now have 3 tiers of perks to choose from; minor, major, and superior. Experiment with different perks at different tiers and find what fits you best!

Dropship

To keep the game moving quickly, we've sped things up in Hunt through improvements to the dropship.

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At the start of the game, the dropship respawn timer starts at 0 seconds. Every time a Hunter goes down during the game, the respawn timer increases by 10 seconds. Every time the Monster evolves, the timer increases by 25 seconds, to a maximum of 2 minutes. When a Hunter dies and starts the dropship respawn timer, they will continue to spectate their fellow Hunters. Once the timer hits 0, the dropship will fly in and immediately force the Hunters to jump out of the ship. No more waiting for the ship to fly in.

Shared Mobile Arena

Any hunter can trap the Monster

More fights and less running. We gave all Hunters a Dome to ensure more fights happen every game, keep the game moving, and make each Hunt game more enjoyable. Throwing the Dome is now the team's responsibility instead of just the Trapper's. Missing Domes is no longer a possibility. When you have seen and are in range of the monster, you'll see a prompt to throw the Dome which centers around the Monster's position.

5 Minute Dome Timer

The Dome Timer has been changed from a steady 1 minute to a variable length with a maximum of 5 minutes. The only way to bring the Dome down is to let the timer reach zero. We have introduced two ways to decrease the Dome timer. The Hunter team can decrease the Dome duration by dishing out damage to the Monster and the Monster can decrease the timer by downing Hunters.

New Class Abilities

Assault's Defense Matrix

The Defense Matrix gives the Monster more of a reason to down the Assault. Previously, the Assault could get down to low health, activate Shield, and still dish out damage until their Shield depleted and their Medic could heal them back up to full health. The Defense Matrix forces the Assault to be more cautious when focusing the Monster and give the Monsters some breathing room. The Defense Matrix reduces incoming damage by 75%. Make sure to use the Defense Matrix before your health gets too low!

Support's Shield Burst

The Team Cloak was replaced since it either worked out really well for one team or didn't work at all. We replaced the Team Cloak with a Shield Burst to make the Support's class ability more reliable and consistent. When you activate the new Shield Burst, all Hunters within a 30 meter radius will be shielded for a short period of time. Use your Shield Burst often so you can use multiple Shield Bursts before you or a teammate gets incapacitated!

Trapper's Planet Scanner

When activated, a satellite scans the planet for the Monster and points the team in the general direction of the Monster. Trapper also gets a speed boost for a short period of time upon use and can see the Monster for a short period of time. Make sure to use the Planet Scanner when you first land out of the dropship. Also useful for dodging big scary monsters!

Other Ability Changes

Mechanized Recharge

Bucket's UAV has been replaced with a new ability called Mechanized Recharge. Upon activating, any Hunter within a 30 meter radius of Bucket will have their class ability recharged at a rapid pace.

Wraith Decoy

Community feedback led us to refactor the Decoy ability for Wraith. Decoy now will no longer grant invisibility for Wraith. Now once activated, the newly rebuilt Decoy AI will select the closest target and go into attack mode. The Decoy has a health value and timer that begins after casting the ability. If either of these reach zero, the Decoy will disappear. Be on the lookout for Wraith's new ability!

Daisy Improvements

Daisy's AI has had an overhaul. Our lovable trapjaw always tracks the Monster directly and chooses the quickest path to the Monster's current location and no longer follows tracks. When she gets close to the Monster, she'll start sniffing for it signaling that you're close. She'll also start growling and barking.

Daisy also gives Hunters a 15% movement speed boost when you're within 15 meters of her while hunting the Monster. This buff does not apply to Daisy while she's dead. Wasteland Daisy does not have this buff.

Gotta go fast!

daisy

Monster Ability Points Shifted

Stage 1 Monsters now start with a total of 4 ability points. We shifted the last ability point at Stage 3 to Stage 1 to make Monsters stronger at the beginning of the game.

Built For You



We have had our ears open since before Evolve has launched, listened to your feedback, and kicked butt to improve the game we all love and enjoy. We would love to continue to hear your feedback moving forward so we can work towards making Evolve the best game it can possibly be. Post on the Turtle Rock Forums, talk about it on Reddit, Twitter, Facebook, ... We want to hear from you! We value what our community has to say and we will do what we can to make your ideas and feedback a reality!

Download Size

With your feedback we shrunk Evolve: Stage 2's download size by over half to allow more players to download the game!

Performance

We have made performance improvements across the board. You should notice your game running better overall, especially on our improved maps.

 

Matchmaking

We reduced the time it takes to load up Evolve and shortened the time it takes to find a match. If you have any other ideas to improve this further make sure to let us know!

More Updates

We've listened to your feedback to have more frequent updates. Expect to see more updates more often!

More Content

Our promise is to continue delivering great content and features to Evolve: Stage 2 in the months to come. We look forward to growing Stage 2 alongside our great community.

Stability

Our continued focus will be keeping Evolve: Stage 2 as stable as possible.

Damage Numbers

wraith taking damage

Map Improvements

We have completely rebuilt and designed four Evolve maps specifically for faster paced gameplay. Each map has its own unique areas now, often matched with a color. Wraith Trap for example now has iconic green, red, and yellow structures for Hunters to easily distinguish where they are or the Monster is headed. Lastly, expect to see less visual clutter, more fight-friendly geometry, and visual improvements overall.

Distillery
Orbital Drill
Weather Control
Wraith Trap
Visual Effects Clarity

Hunter and Monster visual effects have been improved. We want to ensure that your gameplay experience is the best and nothing is visually interfering with it. We also want things going on in game to be communicated clearly and effectively with only the essentials and improved performance.

Heal Burst
Lennox Thunder Strike
Kraken Lightning Strike
Wraith Warp Blast

Bug Fixes

We have fixed A LOT of bugs (and we're not done yet). Below is a list of the bugs we've addressed so far. We plan to continue squashing more bugs as we move forward to make Evolve an enjoyable experience for all players.

General

    Fixed a crash when playing with Very High graphic settings with Nvidia graphics cards.
    Fixed various crashes caused by: Goliath, Wraith, and Behemoth.
    Fixed various crashes when joining late as a Hunter.
    Fixed a crash when joining on Hank while the AI was using the Shield Projector.
    Fixed an issue where in Quick Play/Hunt Monster would not rotate to all players.
    Fixed a network issue where players would connect to random lobbies when transitioning from custom matches.
    Fixed a crash that could occur after the party leader leaves a custom match during gameplay.
    Fixed a network crash that would cause the Monster player to crash out during a multiplayer Hunt match.
    Fixed a crash after clicking "Continue" in the post round results after an Arena match.
    Fixed an issue where restarting a game before the Hunters landed from the dropship would cause all Hunters to float in the sky.
    Fixed an issue where Hunters would not get knocked back while ledge grabbing during gameplay.
    Fixed an issue where the below 25% health sound effect would not play for Hunters in multiplayer.
    Fixed an issue where the spectator camera would create collision that would block abilities from Monsters and Hunters.
    Fixed an issue where certain in-game sound effects were not properly playing for the Observer client.
    Fixed an issue where players set to no preference could sometimes get Monster over a player who had their priority set to Monster.

Hunters

bug
    Fixed instances where the Dropship would not drop Hunters in the closest respawn zone to their teammates.
    Fixed an issue when Sunny activates hot swap while using her jetpack booster, the screen would break into 4 bright white quadrants.
    Fixed an issue where Sunny could deploy Shield Drones through collision.
    Fixed an issue where the Lightning Gun would not work properly at close range.
    Fixed an issue where Crow could not zoom in with the Kinetic Rifle while holding a charged shot.
    Fixed an issue where the capacity perk would not increase the reload time of charge based weapons.
    Fixed an issue where some Hunter gear would reload twice after running out of energy/ammo.
    Fixed an issue with Griffin's Harpoon Gun having a 2nd harpoon effect.
    Fixed an issue where Cabot's Damage Amp would linger on the Monster for 0.5 seconds longer than intended.
    Fixed an issue where if a Hunter was healed while trying to spawn in the dropship they would not die and spawn in the dropship.
    Fixed an issue where if a Hunter was shielded while trying to spawn in the dropship they would not die and spawn in the dropship.
    Fixed an issue where Parnell's Super Soldier would not activate if being healed by a Slim Healing Drone.
    Fixed an issue where taking over a Hunter bot as a player could sometimes push the Hunter through the world.
    Fixed an issue where Hunters movement speed was slowed while walking up an incline.
    Fixed an issue where the Lazarus Device would not revive Hunters if used when the Hunter entered the death state.
    Fixed an issue where Hunter UI icons would disappear during combat.
    Fixed an issue where Lennox would cause Tech Sgt. Hank's shield to decay.
    Fixed an issue where background reloading would take twice as long if a Hunter switched weapons before fully running out of ammo.
    Fixed an issue where Hunters could not use their class ability while pounced.
    Fixed an issue where Hunter jetpacks would not use all 4 bars of energy while jetpack boosting.
    Fixed an issue where Parnell would have a double reload after using Super Soldier.
    Fixed various issues with the Hunter hot-swapping system.
    Fixed an issue where beam based weapons would deal incorrect damage depending on the player's FPS. (Markov Lightning Gun for example).
    Fixed numerous instances where Hunters would fall off the wall while slow climbing.

All Monsters

    Fixed how Harpoons interact with Monsters to create a more consistent and responsive system for both Hunters and Monsters.
    Updated all Monster contextual combat hitboxes to prevent missed attacks.
    Removed incap grapple from all Monster attacks.
    Fixed an issue where sneak pouncing a Hunter into certain geometry would cause them to fall through the world.
    Fixed an issue where Monsters could not climb when close to the edge of the dome wall.
    Fixed instances where a Monster player could not choose their abilities when going into Arena.
    Fixed an issue where staging up would not allow the Monster to spend their 3 points in abilities, freezing them in place.
    All Monsters should no longer be affected by destructible objects.
    Fixed an issue where Hunters would teleport behind Monsters while sneak pounced.
    Fixed an issue where the Monster ability select screen would disappear after evolving.
    Fixed an issue where Monsters after evolving would have 4 undefined abilities.
    Fixed an issue where players could not back out of being Monster after they selected it during custom lobbies.
    Fixed an issue where Spotters would sometimes not play the alert sound when a Monster is in close proximity.

Goliath

    Fixed an issue when activating Charge after using a traversal would freeze Goliath in place.
    Fixed an issue where Leap Smash and Traversal would get caught on destructible objects.
    Fixed Rock Throw's animation not fully playing from the previous fast rock fix.
    Fixed an issue where Leap Smashing a wall would sometimes lock Goliath's orientation into one direction.
    Fixed an issue where Rock Throw would get caught on collision while in the throw animation.
    Fixed an issue where Goliath would have a drastically shorter leap smash when activating the ability near certain ledges.
    Fixed issues with Goliath/Meteor Leap Smash not playing the proper impact sounds.

Wraith

    Fixed an issue when activating Abduction during a FPS drop, Wraith will freeze in place.
    Fixed an issue where Wraith's melee attacks would break harpoons unintentionally.
    Fixed an issue when using Warp Blast where the explosion was not centered on the Wraith.
    Fixed an issue where Abduction would not grab any Hunters if Wraith passed through a destructible object before reaching the Hunter.
    Fixed an issue where Warp Blast would not pass through destructible objects.
    Fixed an issue where certain interactions with Harpoons and Abduction where it would cause the Hunter camera to shake rapidly if a Hunter was grabbed by Abduction.
    Fixed an issue when Wraith would use abduction at a short range and cause the Wraith to lock up in the abduction state.

Kraken

    Fixed an issue when using traversal and melee attack at the same time Kraken will not activate a traversal, but would still lose a traversal.
    Fixed an issue where Aftershock was not properly tracking damage dealt in the post round screen.
    Fixed an issue where Banshee mines would get stuck inside Hunters if casted within a certain distance. (basically the invulnerable time of a Banshee mine allowed it to get stuck inside Hunters before becoming “active”).
    Fixed an issue where Hunters could dodge through Banshee mines while they were active.
    Fixed issues with Kraken's traversal not properly registering when a player activated the Traversal button.
    Fixed instances where Jack's Repulsor would not block a Kraken Traversal.
    Fixed an issue when staging up as Kraken, the roar animation would show through walls.
    Fixed an issue where Kraken could “super jump” while spamming melee attacks and traversals.
    Fixed an issue where Lightning Strike would knockback Hunters but deal no damage.

Elder Kraken

    Fixed an issue where the camera orientation while casting Chain Lightning would cause it to miss at certain angles.
    Fixed an issue where Elder Kraken Lightning Strike was not doing damage when Hunters were pressed up against certain destructible objects.
    Fixed an issue where Death Spiral would spawn a few meters behind Elder Kraken.

Behemoth

    Fixed an issue where the Roll Traversal could deal multiple instances of damage to Hunters.
    Fixed an issue where Tongue Grab would grab corpses instead of Hunters it was targeting.
    Fixed an issue where Fissure would fire off before the animation fully played.
    Fixed an issue where AI Behemoth would cast rock wall below itself.
    Fixed an issue where Behemoth did not have the correct 9 second evolve timer.

Gorgon

    Fixed instances where Spider traps would not move after capturing a Hunter.
    Fixed an issue where Gorgon's Wall Pounce would deal more damage than intended.
    Fixed instances where Jack's Repulsor would not block a Gorgon Traversal.
    Fixed an issue where Gorgon would get stuck on a Hunter after using wall pounce.
    Fixed an issue where Gorgon would use multiple traversals during a melee attack causing wasted stamina.
    Fixed an issue where Gorgon Spider Traps would move faster than intended when trapping Hunters in Caira's Acceleration Field.
    Fixed an issue where the Damage Amp would not be removed from Gorgon after using Mimic.
    Fixed instances where Gorgon Spider Traps would keep players grappled after the trap was destroyed.
 
 

 

 

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