Experimental Update 1.10
We’re thrilled to announce that we’re opening our experimental servers today and sharing the first version of our upcoming 1.10 Game Update! This goes for all of you playing on the Xbox as well because the Xbox Experimental is also returning with version 1.10. We’ve packed quite a lot into this one and would really appreciate it if you gave it a try and shared any feedback or issues you might have through our official channels.
While we’re not interested in spoiling any of the contents of this update, we would like to point out the most important parts that we’d like your feedback on. So if you’d prefer to enjoy a genuine first-time experience with the update, stop reading now and enjoy the adventure!
Many of you will be pleased to know that we’re returning leg fractures to the game, alongside the improvised fixture (splint). Your legs can be broken in all kinds of situations like falling, combat, stepping on a bear trap, or even while jumping out of a car. When something like that happens, the player is forced into a prone state and the injury state is automatically triggered, thereby slowing the player down. If no splint is applied, any pressure put on your leg will quickly result in you falling into a state of unconsciousness. To help visualize this, we’ve added new shock hit and level post-process feedback. Keep in mind that your leg will eventually heal over time, but a splint will go a long way in kick-starting the healing process.
To add illness to injury, the cold survival aspect of the game is finally getting some much-needed attention:
We reworked the behavior of base environment temperatures in order to authentically reflect warm afternoons and cold mornings. Each terrain now has defined day and night temperatures for every month, which means simply setting up the time of year on your server can automatically make the cold survival side of things considerably easier or harder.
We also added a character heat buffer. Now you can keep the warmth you gained from a fireplace for a certain amount of time, even if you leave your toasty surroundings.
We balanced the insulation of all your clothing items, which means you can now see how well your item is insulated by using the inventory tool tip / inspect window.
The amount of wetness an item can hold is now specific to each wearable and is typically based on the type of material it’s made from. This means that not all items can reach a maximum (i.e. drenched) state. It does, however, mean that even waterproof items can now get damp because even those can be subject to wetness, even if it’s only on the surface.
As you can see, there’s plenty going on in this cold survival package and we can’t wait to see what the impacts are. We’ll definitely be keeping a close eye on all your feedback and making any necessary adjustments.
When it comes to weapons in 1.10, keep an eye on the sky!
If you’re a fan of wilderness survival, then say hello to improvised shelters. You can build these small structures out of various materials, including a new fabric which can also be used to replace ruined sections of tents. These shelters work well as storage spaces and can also serve as protection from the rain.
We also applied a few fixes to the collision of dead player bodies which should now clip with walls a lot less, and you can expect more improvements to come. Until then, you’ll be glad to know that looting the bodies is easier than ever.
There’s tons more to unpack, but instead of us spoiling all the surprises, head on over to the Experimental servers and let us know what you think!
On behalf of the DayZ team,