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Vendredi 18 septembre 2020  
Update 1.09.153419


    Fixed an issue preventing players from contructing base building objects in or on buildings

Mercredi 16 septembre 2020  
Update 1.09.153407


    Fixed a server crash
    Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data)
    Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory
    Fixed an issue resulting in unmounted but attached barbed wire giving a damage
    Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload
    Fixed a bug preventing pulling dead players from the Olga in certain cases
    Fixed an issue blocking base building close to other base building objects
    Fixed an issue preventing the collision of tent doors/walls from updating until the next server restart


    Placement of base building objects was made less restrictive (reducing gaps in between)
    The Revolver reload should be more responsive now
    Increased the durability of the IJ-70 pistol

Mardi 8 septembre 2020  
Stable Update 1.09


    Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
    Consider de-fragmenting your HDD after downloading large updates.
    In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
    You can help us to further improve the game by posting your feedback on the Feedback Tracker.



    Added the Deagle pistol with its attachments
    Added the Magnum revolver
    Added the Flag Pole and Flags
    Added the NBC Respirator
    Added 7 new exterior and interior variants for rural houses
    Added new medium and small power lines in Chernarus
    Added police ADA 4x4 wrecks for Livonia (replacing Chernarus police Olga)
    Added information to items as to how many you can stack


    Fixed various issues with object placement of both Chernarus and Livonia terrains
    Fixed several exploits to glitch through collisions
    Fixed an issue with the characters sliding on steep slopes
    Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity
    Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit
    Fixed an issue that the player could hear themselves after using and leaving the PSA station behind
    Fixed a minor misalignment of the mouse cursor texture
    Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun
    Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view
    Fixed an issue that caused crafted items to float above the ground
    Fixed an issue that caused fish caught via fishing to float above the ground
    Fixed an issue that allowed the gas cooker to run even when stored inside the inventory
    Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands
    Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower
    Fixed a bug that would cause floating ammunition to appear next to the player while reloading
    Fixed a bug that would cause dropped items to clip through the garden plot
    Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved
    Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies
    Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)
    Fixed an issue with items in nested containers disappearing or spawning on the ground as new
    Fixed the damage calculation of the shotgun when using pellet ammunition
    Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view
    Fixed a bug allowing infected to climb over closed party tent doors
    Fixed an issue with picking up items through certain walls
    Fixed a bug making it possible to place tents in the water
    Fixed a bug making it possible to place tents into steep terrain
    Fixed a bug that prevented foliage smoothing settings to be applied on game restart
    Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit
    Fixed a bug that allowed usage of a ruined lock pick
    Fixed an issue preventing quantities of items spawned within cargo at random capacity
    Fixed an issue blocking certain infected types from appearing within cities and industrial zones
    Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects
    Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move


    Updated the textures for several buildings and various props
    You can now place up to 10 Wooden Sticks into a fireplace
    Armbands are not stackable anymore and their inventory size are decreased to 1x2
    The doors of vehicle wrecks now open wider
    Locked doors only display their locked state after the player tried to open them once
    Changed the attachment slot icon for Stones
    Stacks of same items can also be combined on the ground (to the maximum of inventory stack)
    Updated the model of Olga 24 police car for Chernarus
    Balanced the dispersion values for all pistols
    Balanced the weapon durability during firing
    Increased the durability of suppressors (including improvised)
    Duct tape can no longer be used to repair weapons and their attachments
    Digging a garden plot now damages the tool used
    Locking/unlocking doors now damages the Lockpick
    New characters spawn with a T-Shirt and crop hiking pants
    New characters have a chance to spawn with damaged gear
    Reduced the penalty on heat isolation and absorbency from worn and damaged clothing
    The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower
    Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)
    Items de-equipped when skinning a dead player share the dead player body's lifetime (1 hour by default)
    The radial menu for emotes now shows whether an emote can be executed in the current position
    Adjusted the effective ranges of the Revolver and Deagle

Central economy


    Added more loot points to the car wrecks
    Lifetime values of all items have been greatly increased
    Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)
    The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out
    Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)



      Exposed AbstractWave::GetFrequency into scripts
      DayZPlayerUtils::PlayerCanChangeStance function
      Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number)
      New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues)
      IsPendingDeletion to easily check if a parent object is in the deletion process
      OnJumpOutVehicleFinish event when a player lands after jumping out of a car
      GetCEGlobal functions to get values defined in the globals.xml
      OnCEUpdate event on EntityAI (gets called with active CE each time it saves the state of the object)


      Entity::SetScale is now working in script


      Bullet SphereCast & RayCast can ignore BulletSkeletonComponent
      Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object
      Renamed OnRadiusLifetime* methods to RadiusLifetime* methods
      Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters
      m_ConditionTarget of targeted actions from 'CCTNone' to something, that can check first distance condition (usually 'CCTCursor').
      Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running)
      Debug shapes are now visible when DayZDiag_x64.exe is used

Mardi 8 septembre 2020  
Update 1.09

Greetings survivors, we are happy to inform you that the Game Update 1.09 has arrived on all platforms. This summer was quite a packed period for the team, be it the release of 1.08, the following hotfix period, 1.09 development, and planning. Speaking about our plans, while we have announced earlier this year that we plan to release five updates this year, we would like to inform you that due to the challenges we faced earlier this year (during lockdown), we won't be able to deliver five major game updates this year. Instead, we chose to dedicate more time for the remaining major Game Update 1.10, slated for the release in November of this year. While we are not ready to share more details about this game update yet, we remain committed to the goals outlined in the DayZ in 2020 blog post.

But back to 1.09. The long-awaited Revolver is making its return! This very cool looking gun is chambered with six rounds of the strong .357 ammo within an internal rotating cylinder. In addition to this, we are also adding one more and brand a new gun to DayZ - the Deagle. This beast of a pistol, available in silver and rare gold variants, features a nine .357 round magazine and fits the re-introduced pistol scope to engage targets over longer distances.

We have been working on balancing the durability of individual firearms, mainly aimed at lowering the durability gap between chambered and magazine-based weapons. With this, we have also increased the durability of suppressors and removed the ability to repair weapons (along with their attachments) with duct tape. Keep an eye out and hold on to those weapon repair kits!

A new structure for base builders has been added - the flag pole. It aims to make the base management easier by continuously refreshing lifetime values of items and structures around. Meaning that you will no longer need to run fence by fence to keep them alive once you build and activate a flag pole in your base. Just keep an eye on how low the flag is because its position defines how many refresh cycles remain. There are 27 flag variants; we hope you find your personal favorite there!

The central economy setup for both Chernarus and Livonia has received several updates. The items in the world should stay much longer than before, server restarts are no longer spawning new items, and rare helicopter crash site loot is now excluded from the count in cargo of player bases/stashes, meaning there will be a higher chance of bumping into rare loot on downed helicopters. We have also been testing the door state persistence on the experimental, but we have decided to postpone it for later due to an issue. Our plan is to adjust its behavior - storing only locked doors and have every other properly randomized on server restart.

Our two terrains have received some quality updates with textures updated for several commonly used houses and miscellaneous objects. In addition to that, we have also added seven new exterior/interior variants for commonly used houses, making the landscape more varied. On top of this, we have updated the entire power line network of Chernarus to make the landscape more immersive.

We hope you will like 1.09. Stay safe, survivors!

On behalf of the DayZ team,






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