With 163KM2, Livonia is the second official map of DayZ.
After 5 years in Chernarus, players will now be able to bring everything they learned in this new challenge.
Based on the Arma 3 Contact Expansion's map, Dayz's Livonia brings a world scarred by the consequences of the virus.
With its large green areas, heavily forested zones, lakes and rivers scattered across the land, Livonia is the perfect place to scavenge for resources, hunt for food, build your base and scout for unwanted presences.
But don't let the beautiful landscapes of this new region fool you, there is a new predator roaming the forests of Livonia, bears.
Bears will give you a hard time if you don't know how to deal with them.
Do you have what it takes to survive this new threat?
Livonia also features a lush of late summer with frequent rainfall and thunderstorms. So make sure to be properly geared and on the look out for shelter at all times.
Embrace this new challenge and prepare to get lost in the vast lands of Livonia, either together with your allies or, as a lone wolf.
See you in Livonia, Survivor.
Mardi 3 septembre 2019
PC Stable Update 1.05
The PC Update 1.05 of DayZ is now live. It brings you an expansion on the disease system and introduces an advanced vaulting and climbing system. On the combat side, we've added two new pistols and one assault rifle. Furthermore, we've expanded our language support with Polish and Japanese.
Get all the details and full patch notes below!
The Mlock-91 is a semi-automatic pistol, fed from a detachable magazine. Affordable and compact, it is commonly used by the Chernarussian police forces. It uses 9x19mm rounds.
The MKII is a semi-automatic, integrally-suppressed pistol, fed from a detachable magazine. Using .22 LR rounds, it is considered both silent and lethal against short range targets without armour.
The KAS-74U is a shortened version of the KA-74 assault rifle, usually equipped with a side-folding metal shoulder stock.
New & improved weapon attachments
New .22 LR Rounds
Players can now vault over fences and walls.
Players can now scale objects up to 2,30 meters height.
Introducing food poisoning
Balancing of cholera and salmonella diseases
Balancing health regeneration and bleeding
Improvements and fixes to the medical systems and items
Players can now switch between shouting, speaking & whispering for different voice ranges.
Dead Body Decay
Dead player bodies persist longer and decay over time.
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
New pistol Mlock-91 New pistol MKII with its integral silencer New rifle KAS-74U New vehicle Sarka 120 Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates, and watchtowers) Polish and Japanese languages
.22 LR Rounds
Tutorial screens in the main menu
VoN whisper/talk/shout voice levels
Infected are attracted by talking players
Quick reload weapon option for PC (hold R for reload)
Ability to animate P3D attachments on creatures
Possibility to set hidden selections for wearable models (e.g., bandana or belts)
The name of the missing PBO file (compared against the server files) is now displayed in the error message
Collision response of thrown items with character controller
Smoothed the movement of thrown items from the thrower's point of view.
Warning when playing a modded game.
Foley sound for the base radio
Window destruction sounds for vehicles
Suicide functionality for bayonets
Bleeding effect on melee suicides
Infected wearing a headtorch now have it switched on
Torch can be soaked up with gasoline, but only if it's not ignited yet
Camera shakes when getting hit
Dead bodies decay over time
Added:The Stamina bar now blinks when the player doesn't have enough stamina to perform an action
Cholera has a chance to appear in water bottles and canteens when initially spawned
Localized texts for Tutorials
Several animation clipping issues
Creation of dynamic physics for objects which contains proxy objects
"Collision refresh" when a "dynamic body" is removed after item throw
Animation applied on items in inventory view
The countdown was missing during the respawn.
The VoN was staying active even when the game is minimized.
Putting an item from your hands into inventory when inside a car could make it invisible when putting it back into hands.
Player couldn't use the VoN while using the inventory.
Movement on a ladder when the parent entity is moving (e.g., if the ladder is part of a moving vehicle)
Door collision after rotation change
Black screen occurring when using hardware Anti-Aliasing
backtracking correction of velocities
Thrown items could fall through the ground
Character's physics speed
Grenades couldn't be thrown through windows
IV Saline Bag and IV Blood Bag didn't have any effect
The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target
Rapid switching of items in hands could display incorrect items in hands to other players
Spamming emotes could display, to other players, an incorrect item in hands
Bayonets couldn't be used to cut off bark or cut down bushes
A weapon used to commit suicide could become inaccessible for other players
Items in the quick bar could cause issues while restrained
The player could not move after spraying disinfectant spray on another player
Switching a weapon in hand with a helmet via quick bar had the character stuck in an animation
Dry bags were displayed with hard edges
When reloading, magazines could fly next to the player
The duct tape quantity wasn't displayed in the quick bar
An untranslated string for the Blood Test Kit
Items could be looted through walls using the inventory vicinity.
Smoke particles on the bottle suppressor and USG-45
Hesco boxes would get damaged during deployment and folding
Dropping a wooden stick was player a wrong sound.
Items in hands could disappear if the player was saved in the vehicle
Magazines could not be detached via quick bar
Misplaced/unnecessary collision above a ladder at the cement factory
An issue preventing players from picking up items dropped from a player that had died while swapping items
A client error when adding items to the inventory without having sufficient space
It was possible to plug a Power Generator into a Cable Reel as an unintended reverse connection
Grenades were dealing much less damage to players browsing their inventory
Attachments weren't damaged by explosions
The animations were incorrectly applied to the items in the inventory
The player weapon could disappear from its hands when climbing a ladder
Swapping items with the quick-bar could reset their rotation
Various localization errors
Quantity indicator for the magazine items
The state of doors could get de-synchronized upon server restart
The item in hands was disappearing when the character was in a vehicle and saved in the database
Water hit effect on piers and other places along the seashore
VSS sounds were very loud to other players when heard from a great distance
Flashbang grenades weren't flashing the players' screens at night
Grenades did not affect players from within a fireplace
An animation glitch causing the player character to collapse into a ball
A burlap sack on the head would not hide other head-wear
It was not possible to manipulate with a restrained players inventory
Items looted from incapacitated players got returned to their former inventory on quick bar use
A client error when placing a spotlight on a scaffolding
Barrel bottom clipped through the ground it was standing on
It was possible to wear the great helmet with other headgear
It was challenging to open and close vehicle doors in 3rd person
Cancelling the resuscitation action could create invisible weapons
A client error when switching two-handed ranged weapons
Motor starting sound of the Gunter 2 would not play
An exploit to stack containers into each other indefinitely
The logout menu did not hide when cancelled
De-synchronized rotation of flashlights after dropping them
Corrected the direction of the fuel station explosion and the following smoke
Rear lights on vehicles did not switch off when the engine was switched off
Gas lamps and gas stoves were making undesired sounds when they were put inside a cargo
Missing unpinning sounds for grenades
Car headlights not changing their material when being switched off
Car headlight lights did not change when the head-bulbs were destroyed
Multiple head clipping issues
Grenades did not explode after shooting them
Belts with attachments could be put into cargo
Activating the Steam Overlay with Ctrl+Tab could cause a stuck Ctrl key
Issue when a player was killed while switching between seats in a vehicle
Redundant animation was played while entering cars
Stamina handling while sprinting
Amount of bullets in a magazine is still shown after swapping it with the Handheld Transceiver (https://feedback.bistudio.com/T143768)
3rd person camera collision during leaning
Unable to turn on the Field Transceiver after throwing/dropping it.
When (un-)chambering certain rifles, the ammunition would disappear.
A server crash related to electrical systems
Item got stuck in the hand slot if changed with a smaller item
Random amount of water in canteens
Body parts were not rendered from a certain distance
Infected are now chasing only non-dynamic targets
Stuck hand-slot with tents
Cholera only triggered vomiting once per session
A client crash when adding a pot with boiling water to your inventory
Weapons dropped from killed players hands would become ruined
Inifinite bleeding from corpses
Player was mumbling after respawning, if gagged before dying
It was not possible to equip bandanas as clothing
Exploit for continuous night vision
A server crash caused by repeated throwing
An animation issue when carrying the sea chest or metal plate while crouched
Audio of distant gunshots could be delayed or merged
Despawn time for dead bodies and animals increased
Bullet damage is reduced with longer bullet travel time
Lowered regeneration rate of the character health
Adjusted the injured stance thresholds to allow more mobility at lower character health values
Increased the amount of blood loss from bleeding sources
Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)
Reduced damage and shock value received from infected
Slightly increased chance for a bleeding source from an infected attack
Fist-attacks now cause less health damage and shock.
Drinking from wells and ponds should no longer get the player replenished so fast
Global lighting config tweaks (overall brightness during day, less prominent shadows during clear days, less blue in shadows)
Interiors for certain bunkers and the control tower
Increased chances of low-tier pistols to spawn with weapon attachments
Spawning of LAR attachments and VSD parts attached at spawn
Volume for falling tree and bush sounds
Non-absorbing items don't get wet any more
Added rotation to normal map particles
Slightly prolonged the range of car headlights illumination
Growing a beard now takes 4x as long as before
Melee impact particle effects are now rotated randomly, not always up any more
Refueling a power generator does not require precise looking at its fuel tank
Prolonged the action of shaving to make it fit the animation itself
Parameters of the rear lights of the Olga 24
Reverse light fades out quickly now
Player landing sounds are now quieter
Drastically reduced unarmed attack damage to worn clothing
Removed the crafting attachments from the barrel
The Leather Sewing Kit can no longer be used for treating injuries
Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity
Spawn orientation of the Gunter 2 parts
Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting)
Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chances of vomiting, added water and energy removal when vomiting)
Eating a multivitamin pill now shows a UI notifier (pill icon)
Fresh spawn player loadout (road flare switched for chemlight of random color)
Increased blood loss from bleeding sources
Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters
All pants can be wrung out now
Updated credits to reflect the recent changes
The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator).
Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction
The hemolytic transfusion reaction is faster and more severe
The item rotation is now considered when looking for an inventory position
Sights misalignment configured for weapons and their attachments
Ambient loot can now also spawn in "rotten" and "dried" states
Randomizing fruit and mushroom spawning
All restraining items now receive a certain amount of damage when removed from hands, even without a tool
Car crashes now decrease the player's health
Curl context API
A script callback Object::OnPhysicsCreate
A model (p3d) property "canClimb" to enable climbing the model (default is 1, 0 is disabled).
Way to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon)
Retexturing selections for the LAR
Retexturing selections for the wooden crate
Possibility to disable the enlargement of the inventory bbox view via a new config parameter "enlargeInventoryView" HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API
Default food poison and salmonella agents added to the meat stages (burned=food poison, rotten=salmonella+food poison, raw=salmonella) and guts (salmonella) GetStomachVolume() on PlayerStomach was not reset when ClearContents() was called
A null pointer in 'SlotToAnimType'
Optimized: Command start/finish events
Priority queuing for the login queue
Server config related issues weren't logged in the rpt and crash files
A crash occurring when an infected was updated without a valid network object
A server crash caused by a player disconnecting after an item was thrown
A server error caused by a player committing suicide being simultaneously killed by another player
A server error when entering and exiting vehicles
A server error when starting a vehicle
A server error when a player touched a barbed wire
Launching Survivor GameZ now ignores the startup parameters that could prevent from joining a game
"Play DayZ" on Steam now starts the DayZ Launcher by default
Certain player models don't have textures in their decayed status
The PAS radio is not visible in the inventory UI
Wolves can hit a player inside cars through closed doors
Cholera modifier might not disappear until relog