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Mardi 3 septembre 2019  
 
PC Stable Update 1.05

Hello Survivors!

The PC Update 1.05 of DayZ is now live. It brings you an expansion on the disease system and introduces an advanced vaulting and climbing system. On the combat side, we've added two new pistols and one assault rifle. Furthermore, we've expanded our language support with Polish and Japanese.

Get all the details and full patch notes below!



New Weapons

Mlock-91

The Mlock-91 is a semi-automatic pistol, fed from a detachable magazine. Affordable and compact, it is commonly used by the Chernarussian police forces. It uses 9x19mm rounds.

MKII

The MKII is a semi-automatic, integrally-suppressed pistol, fed from a detachable magazine. Using .22 LR rounds, it is considered both silent and lethal against short range targets without armour.

KAS-74U

The KAS-74U is a shortened version of the KA-74 assault rifle, usually equipped with a side-folding metal shoulder stock.

New & improved weapon attachments

    New .22 LR Rounds

New Vehicle

Sarka 120

Vaulting

    Players can now vault over fences and walls.
    Players can now scale objects up to 2,30 meters height.

Others

Medical Changes

    Introducing food poisoning
    Balancing of cholera and salmonella diseases
    Balancing health regeneration and bleeding
    Improvements and fixes to the medical systems and items

Communication

    Players can now switch between shouting, speaking & whispering for different voice ranges.

Dead Body Decay

    Dead player bodies persist longer and decay over time.

Patchnotes

Notes

    Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
    Consider de-fragmenting your HDD after downloading large updates.
    In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
    You can help us to further improve the game by posting your feedback on the Feedback Tracker.

Game

Added

    New pistol Mlock-91
    New pistol MKII with its integral silencer
    New rifle KAS-74U
    New vehicle Sarka 120
    Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates, and watchtowers)
    Polish and Japanese languages
    .22 LR Rounds
    Food Poisoning
    Tutorial screens in the main menu
    VoN whisper/talk/shout voice levels
    Infected are attracted by talking players
    Quick reload weapon option for PC (hold R for reload)
    Ability to animate P3D attachments on creatures
    Possibility to set hidden selections for wearable models (e.g., bandana or belts)
    The name of the missing PBO file (compared against the server files) is now displayed in the error message
    Collision response of thrown items with character controller
    Smoothed the movement of thrown items from the thrower's point of view.
    Warning when playing a modded game.
    Foley sound for the base radio
    Window destruction sounds for vehicles
    Suicide functionality for bayonets
    Bleeding effect on melee suicides
    Infected wearing a headtorch now have it switched on
    Torch can be soaked up with gasoline, but only if it's not ignited yet
    Camera shakes when getting hit
    Dead bodies decay over time
    Added:The Stamina bar now blinks when the player doesn't have enough stamina to perform an action
    Cholera has a chance to appear in water bottles and canteens when initially spawned
    Localized texts for Tutorials

Fixed

    Several animation clipping issues
    Creation of dynamic physics for objects which contains proxy objects
    "Collision refresh" when a "dynamic body" is removed after item throw
    Animation applied on items in inventory view
    Attachments LOD
    The countdown was missing during the respawn.
    The VoN was staying active even when the game is minimized.
    Putting an item from your hands into inventory when inside a car could make it invisible when putting it back into hands.
    Player couldn't use the VoN while using the inventory.
    Movement on a ladder when the parent entity is moving (e.g., if the ladder is part of a moving vehicle)
    Door collision after rotation change
    Black screen occurring when using hardware Anti-Aliasing
    backtracking correction of velocities
    Thrown items could fall through the ground
    Character's physics speed
    Grenades couldn't be thrown through windows
    IV Saline Bag and IV Blood Bag didn't have any effect
    The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target
    Rapid switching of items in hands could display incorrect items in hands to other players
    Spamming emotes could display, to other players, an incorrect item in hands
    Bayonets couldn't be used to cut off bark or cut down bushes
    A weapon used to commit suicide could become inaccessible for other players
    Items in the quick bar could cause issues while restrained
    The player could not move after spraying disinfectant spray on another player
    Switching a weapon in hand with a helmet via quick bar had the character stuck in an animation
    Dry bags were displayed with hard edges
    When reloading, magazines could fly next to the player
    The duct tape quantity wasn't displayed in the quick bar
    An untranslated string for the Blood Test Kit
    Items could be looted through walls using the inventory vicinity.
    Smoke particles on the bottle suppressor and USG-45
    Hesco boxes would get damaged during deployment and folding
    Dropping a wooden stick was player a wrong sound.
    Items in hands could disappear if the player was saved in the vehicle
    Magazines could not be detached via quick bar
    Misplaced/unnecessary collision above a ladder at the cement factory
    An issue preventing players from picking up items dropped from a player that had died while swapping items
    A client error when adding items to the inventory without having sufficient space
    It was possible to plug a Power Generator into a Cable Reel as an unintended reverse connection
    Grenades were dealing much less damage to players browsing their inventory
    Attachments weren't damaged by explosions
    The animations were incorrectly applied to the items in the inventory
    The player weapon could disappear from its hands when climbing a ladder
    Swapping items with the quick-bar could reset their rotation
    Various localization errors
    Quantity indicator for the magazine items
    The state of doors could get de-synchronized upon server restart
    The item in hands was disappearing when the character was in a vehicle and saved in the database
    Water hit effect on piers and other places along the seashore
    VSS sounds were very loud to other players when heard from a great distance
    Flashbang grenades weren't flashing the players' screens at night
    Grenades did not affect players from within a fireplace
    An animation glitch causing the player character to collapse into a ball
    A burlap sack on the head would not hide other head-wear
    It was not possible to manipulate with a restrained players inventory
    Items looted from incapacitated players got returned to their former inventory on quick bar use
    A client error when placing a spotlight on a scaffolding
    Barrel bottom clipped through the ground it was standing on
    It was possible to wear the great helmet with other headgear
    It was challenging to open and close vehicle doors in 3rd person
    Cancelling the resuscitation action could create invisible weapons
    A client error when switching two-handed ranged weapons
    Motor starting sound of the Gunter 2 would not play
    An exploit to stack containers into each other indefinitely
    The logout menu did not hide when cancelled
    De-synchronized rotation of flashlights after dropping them
    Corrected the direction of the fuel station explosion and the following smoke
    Rear lights on vehicles did not switch off when the engine was switched off
    Gas lamps and gas stoves were making undesired sounds when they were put inside a cargo
    Missing unpinning sounds for grenades
    Car headlights not changing their material when being switched off
    Car headlight lights did not change when the head-bulbs were destroyed
    Multiple head clipping issues
    Grenades did not explode after shooting them
    Belts with attachments could be put into cargo
    Activating the Steam Overlay with Ctrl+Tab could cause a stuck Ctrl key
    Issue when a player was killed while switching between seats in a vehicle
    Redundant animation was played while entering cars
    Stamina handling while sprinting
    Amount of bullets in a magazine is still shown after swapping it with the Handheld Transceiver (https://feedback.bistudio.com/T143768)
    3rd person camera collision during leaning
    Unable to turn on the Field Transceiver after throwing/dropping it.
    When (un-)chambering certain rifles, the ammunition would disappear.
    A server crash related to electrical systems
    Item got stuck in the hand slot if changed with a smaller item
    Random amount of water in canteens
    Body parts were not rendered from a certain distance
    Infected are now chasing only non-dynamic targets
    Stuck hand-slot with tents
    Cholera only triggered vomiting once per session
    A client crash when adding a pot with boiling water to your inventory
    Weapons dropped from killed players hands would become ruined
    Inifinite bleeding from corpses
    Player was mumbling after respawning, if gagged before dying
    It was not possible to equip bandanas as clothing
    Exploit for continuous night vision
    A server crash caused by repeated throwing
    An animation issue when carrying the sea chest or metal plate while crouched
    Audio of distant gunshots could be delayed or merged

Tweaked

    Despawn time for dead bodies and animals increased
    Bullet damage is reduced with longer bullet travel time
    Lowered regeneration rate of the character health
    Adjusted the injured stance thresholds to allow more mobility at lower character health values
    Increased the amount of blood loss from bleeding sources
    Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)
    Reduced damage and shock value received from infected
    Slightly increased chance for a bleeding source from an infected attack
    Fist-attacks now cause less health damage and shock.
    Drinking from wells and ponds should no longer get the player replenished so fast
    Global lighting config tweaks (overall brightness during day, less prominent shadows during clear days, less blue in shadows)
    Interiors for certain bunkers and the control tower
    Increased chances of low-tier pistols to spawn with weapon attachments
    Spawning of LAR attachments and VSD parts attached at spawn
    Volume for falling tree and bush sounds
    Throwing animations
    Non-absorbing items don't get wet any more
    Added rotation to normal map particles
    Slightly prolonged the range of car headlights illumination
    Growing a beard now takes 4x as long as before
    Melee impact particle effects are now rotated randomly, not always up any more
    Refueling a power generator does not require precise looking at its fuel tank
    Prolonged the action of shaving to make it fit the animation itself
    Parameters of the rear lights of the Olga 24
    Reverse light fades out quickly now
    Player landing sounds are now quieter
    Drastically reduced unarmed attack damage to worn clothing
    Removed the crafting attachments from the barrel
    The Leather Sewing Kit can no longer be used for treating injuries
    Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity
    Spawn orientation of the Gunter 2 parts
    Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting)
    Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chances of vomiting, added water and energy removal when vomiting)
    Eating a multivitamin pill now shows a UI notifier (pill icon)
    Fresh spawn player loadout (road flare switched for chemlight of random color)
    Increased blood loss from bleeding sources
    Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters
    All pants can be wrung out now

Changed

    Updated credits to reflect the recent changes
    The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator).
    Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction
    The hemolytic transfusion reaction is faster and more severe
    The item rotation is now considered when looking for an inventory position
    Sights misalignment configured for weapons and their attachments
    Ambient loot can now also spawn in "rotten" and "dried" states
    Randomizing fruit and mushroom spawning
    All restraining items now receive a certain amount of damage when removed from hands, even without a tool
    Car crashes now decrease the player's health

Modding

    Curl context API
    A script callback Object::OnPhysicsCreate
    A model (p3d) property "canClimb" to enable climbing the model (default is 1, 0 is disabled).
    Way to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon)
    Retexturing selections for the LAR
    Retexturing selections for the wooden crate
    Possibility to disable the enlargement of the  inventory bbox view via a new config parameter "enlargeInventoryView"
    HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API
    Default food poison and salmonella agents added to the meat stages (burned=food poison, rotten=salmonella+food poison, raw=salmonella) and guts (salmonella)
    GetStomachVolume() on PlayerStomach was not reset when ClearContents() was called
    A null pointer in 'SlotToAnimType'
    Optimized: Command start/finish events

Server

    Priority queuing for the login queue
    Server config related issues weren't logged in the rpt and crash files
    A crash occurring when an infected was updated without a valid network object
    A server crash caused by a player disconnecting after an item was thrown
    A server error caused by a player committing suicide being simultaneously killed by another player
    A server error when entering and exiting vehicles
    A server error when starting a vehicle
    A server error when a player touched a barbed wire

Launcher

    Launching Survivor GameZ now ignores the startup parameters that could prevent from joining a game
    "Play DayZ" on Steam now starts the DayZ Launcher by default

Known issues

    Certain player models don't have textures in their decayed status
    The PAS radio is not visible in the inventory UI
    Wolves can hit a player inside cars through closed doors
    Cholera modifier might not disappear until relog
 
 

 

 


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