Dear Survivors! We've just released the PC Stable Update 1.01 on Steam (both game update and server files). This is the first in a series of Platform Updates that we will publish throughout the year, with the focus this time being on stability, fixes, server performance improvements, and the introduction of two new firearms.
With each Platform Update, we're aiming to expand the variety of content available in the game. Our choice for 1.01 were two classic 7.62x39 rifles previously available in the legacy builds: the SK 59/66 and the CR-527, also supported by the re-introduction of the Hunting Scope!
A ten-shot semi-automatic rifle fed from an internal magazine. It is an older model, but still reliable, using 7.62x39mm rounds. Can be equipped with a PU scope and an improvised suppressor.
A bolt-action hunting rifle, fed from a detachable magazine. It's light-weight and accurate when used at intermediate ranges. Uses 7.62x39mm rounds. Can be equipped with a Hunting Scope and an improvised suppressor.
Undesirable persistence wipes were definitely among the most annoying issues reported in 1.0. With 1.01, we're introducing a system of Persistence Backups that aims meant to prevent problems with saving of the persistence data on the servers.
This system will be available to both official and community owned server. We've seen some pretty good results on the Experimental branch so far. In any case, we will still be closely monitoring all incoming reports should any loot, bases, or other persistence data get deleted after server crashes/restarts.
Server Performance Optimizations
Good server performance is critical to ensure an enjoyable DayZ gameplay experience. In 1.01, our programmers have made some solid progress on that front. Official vanilla servers running at full capacity with 60 concurrent players should no longer be witnessing flying cars and other shenanigans on a regular basis.
As far as community/modded servers go, please understand that increased player counts may and other modifications to the server setup have a significant impact on the server performance, and problems may occur.
We will continue with further optimisations over the upcoming updates. The most curious of you can take a look at the report on this topic by our Lead Programmer, Mirek Maněna.
Voice communication improvements
The voice chat in 1.01 is using a completely new codec that bumps the overall quality of the Voice over Network sound - especially with a high quality microphone. We've also added a mumbling sound filter for players who try to communicate when their speech is restrained with a rag.
New status indicators & damage tweaks
As a first step towards balancing the health and damage systems, we've added new icon status indicators that better communicate bleeding damage and the effect of medication (for example, the vitamins will now boost your immune system).
We've also made some adjustments to the player damage, with the most visible example being the reintroduction of a bleeding damage penalty when walking barefoot. Furthermore, we removed the chance variable for bleeding damage dealt by bullets. Now, every bullet scratch causes bleeding 100 percent of the time.
TrackIR is a head tracking input device that allows you to use freelook independently from your mouse controls, and 1.01 now fully supports this input method. Popular and proven in Arma, introducing this input method was pretty straightforward for us, so we made that option available already. If you own TrackIR, you'll definitely have some fun when driving around in your ADA!
50+ other changes and tweaks
In addition to the highlights, we've introduced over 50 other changes and tweaks that make DayZ a better game. Read the full changelog below!
Notes on the Update
Please verify your game files before playing, including User Data
Storage files from the Experimental branch of the game may not be compatible with the Stable branch
We've done some changes to the VoN Codec, so as server owners, when moving your current Server Config to the new patch, be sure to change your vonCodecQuality = 20
We recommend a persistence wipe for modded servers.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
Recovery backups to deal with data corruption during crashes, and user-scheduled backups
New stream from Kozlovka to Balota
Over time self-closing of bleeding wounds Expanded admin logs (player positions, deaths and received hits)
Script versioning to prevent future data incompatibilities
Support for TrackIR head-tracking device
Support for bullet shells dropping, and new sounds
New audio controller for positional sounds, allowing us procedural control number or sound sources on models (Used to reduce number of bird sounds on trees.)
Tree stem creak sounds
Sounds when dropping items
Implemented EQ filter for unconscious state
Sound position offset feature to config
New sounds for bullet shells dropping
Antibiotics can fight diseases
Vitamins can boost player's immune system
Long torch (made of a long stick and rags)
Various severities of bleeding
Bleeding from bare feet
Status indicators for bleeding and active medicament
Masks and headgear provide some level of biological protection
Close/open compass animations
Voice effects for mumbling when gagged
Ctrl + LMB will drop item from container (inventory)
A server crash when a character with a corrupt inventory tries to connect
A server crash when a server with a garden plot on it was restarted
A server crash related to script array manipulation crashes
A client crash related to script array manipulation
A client crash related to a light being removed while still in use
Multitude of environmental issues (missing collisions, sudden LOD changes, hit materials, models adjustments) - as reported in Ticket T136380
Typos in localization
Possibility to toggle headlights when both are missing or destructed
Some actions on target have incomplete action messages
Crafting improvised suppressor took only 1% from the duct tape
Landmine not detonating when it becomes ruined while it is armed
Various IK poses (Stone, Medium Tent, BK-18)
Chemlights glowing in cargo for 10 seconds
Animals have no collisions with vehicles
Shooting through a ruined suppressor did not emit muzzle flash
Fireplace does not upgrade to stone circle if smaller stacks of stone are used
Wolves attack animals rather then humans
Sound sources on trees move with entity during cut down tree action
SG5-K with compensator uses regular gun shots sounds (used sounds for silencer)
Sea chest can be put into another sea chest - T135962
When preforming suicide headgear does not get damaged
Player's ankles can disappear while wearing Orel police pants
Bullets are not registered after the weapon was raised close to the wall - as reported in Ticket T136559
AIs get stuck near obstacles (reduced chance of occurrence)
Motorbike helmet visually disappears after few steps
Player gear is teleported to exact place where he logged in after being skinned and quartered - as reported in Ticket T136367
icons representing ammo are small - as reported in Ticket T136555
Tactical googles have no texture - as reported in Ticket T135082
AI walking through ground pipes
Server crash - as reported in Ticket T134543 + T136323 + T135501
Server crash when HTTP request does not return OK
Player might not be killed when shot with 12ga pellet
Wooden logs get duplicated when building base of Fence and WatchTower
ADA 4x4 won't stop after driver jumps out of it
Some clothes cannot be damaged on ground
Removing the rag from the mouth, make the rag slots smaller
Temperature measurement has a question mark in the result text
Players are able to access dismantle action on towers from the outside - as reported in Ticket T136666
Bullets do not interfere with the player's body when fired through sea water
Inventory improvements in the visuals and performance of inventory code, including the
addition of hierarchical attachment visualisation,
hiding unused attachment categories (greatly uncluttered the Watchtower for example),
inclusion of dedicated icons for these categories and overall bugfixes.)
Improvements to server performance (central economy, networking and AI)
Weapon muzzle attachments now steam during rain while they are hot
Weapons animations polishing (animations speed, clipping)
Sounds for climbing ladders
Sounds for take item in hand action
Projectile speed and air friction
Rebalanced projectile damage
Rebalanced character damage system
Rebalanced armor against projectiles
Shock damage for projectiles (chance to fall into unconsciousness increased)
Removed: Chances for bleeding wounds from projectiles hit
Removed: Flickering effect (roadflare)
Antibiotics and vitamins only support single use consume action
Traps no longer function as melee weapons
Hen spawn zone reworked to better fit environment (should not spawn inside industrial and other unnatural areas)
Many improvements, tweaks and fixes for ChernarusPlus terrain
Improvements to server performance (central economy, remote projectiles are not real)
Damage to bare foot for non-roadway surfaces
Infected damage system
Recoil (KA-M, BK-18, M4-A1,Mosin 91/30 and VSD)
Removed: Chance to spawn SG5-K with 15Rnd magazine
Updated: Inventory icons (placeholder icons replaced)
IK pose for long torch
Rangefinder zoom set to 4x
It is currently not possible to drink from certain water sources.
When using the in-game text chat, you will not see your own messages. Other players can.
2-handed rifles can only be dragged and dropped via a small piece of their "Equipment" tab icon.
A jammed BK-18 cannot be fixed.
Official servers may be listed as private or in the Community tab.