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Mercredi 27 janvier 2016  
DayZ at PAX South 2016


Vendredi 15 janvier 2016  
Status Report - 16 Jan 2016

Evening Survivors,

In this week's Status Report, Lead Producer Brian Hicks will let us in on the work currently being conducted on design, the engine, and the renderer as we have entered the new year. Promising things lie ahead, so stay tuned!

Development Board Spotlight

Dev Update / Hicks

Greetings Survivors!

This Status Report comes a little bit later than normal due to the team getting back into the office, and people getting settled. We're all focused on assessing the tasks ahead of us between here and beta - and prioritizing the when and how those larger engine changes will make their way to the consumer branch on Steam.

Over the last week as far as Steam goes - we've pushed a small update addressing some security issues, as well as merging over some pending filters changes for the New UI. Enough about that though - you all want to know whats going on with the under the hood type stuff - so lets get to that.

Keep in mind, we're at the start of the year - so not too much content changes will be featured in this week’s Status Report, but we will be talking about DayZ's underlying engine - and pending changes.

On the design side, Peter and his team have been focused on several awesome upcoming changes to DayZ, as well as addressing some nagging economy bugs that we've been able to nail down thanks to Feedback Tracker usage.

    Finalizing gameplay design for player constructed fortifications (tiers of walls/fences)
    Finalizing gameplay design for player constructed watch towers
    Complete audit of item category and tagging configuration (every spawnable item in game)

Over in the gameplay programming team, Mirek and crew have kicked off 2016 with the following tasks:

    Damage System implementation
    Central Hive/Servlet Package for DayZ Server tool
    Servlet & DayZ Server Modding Support
    Central Economy Region Control & Tools
    Expanding required fluids and parts for vehicles

The Enfusion/DayZ Engine team have kicked off the new year right.

    Extensive New UI bugfixing
    Cooperation w/ Design & Art on New UI skin prototype
    Optimization & Parallelization of Renderer

Straight from the mouth of Filip Doksansky, Lead Engine Programmer for Enfusion - the current renderer goals and progress are as follows:

    Tasks Completed

      Ocean Rendering
      Post Processes

    Current Focus

      Simulweather (True Sky) Implementation
      Detailed Terrain Shadows
      Dynamic Lights
      Optimization Pass

Internally we're hoping to have our next .60 update out late next month. I don't want to get any of you too hyped, but internally we've been observing outstanding client side performance (frame rate) with the new renderer technology. Paired with the performance increase of the New UI, and iteration upon the inventory and UI skinning - we're *hoping* to see .60 be a hell of an update. 
Please keep in mind as these systems are merged into test we could easily stumble across blocking issues, and we'll continue to keep everyone appraised on the status of these if they arise.

- Brian Hicks / Lead Producer -

Community Spotlight: Wolverine 60fps

Evening people,

Hope you all had a good start in the new year. Over the holidays there was plenty of extra time to look at videos created by DayZ players. While doing so, I found my way to this guy's channel: "Wolverine 60fps". Yep, having a glass of grog and watching a bit of action around Elektro wasn't all too bad at all:

If you haven't come across his stuff already, there'll be plenty to catch via his Youtube, Twitch and Twitter accounts:

Thanks for the entertainment friend!

If you also have a nice video containing DayZ footage you'd like to share, or if you have come across some DayZ footage from other content creators, just post it in the Gallery section of the DayZ forums and we'll happily have a look.

Header image credit: S3V3N

- Michael aka SMoss / Community Manager -





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