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Vendredi 10 août 2012  
 
Hotfix Build 1.7.2.5 Rolling Update

Hotfix only to fix issues for the weekend

SixUpdater will only host the update once we have confirmed we are satisfied with the update

Please do not grab this update, and then QQ because you can't find a server. Install to a new @dayz mod folder and use when servers become available

The ideal place to load bugs is at the community bug tracker:
https://dev-heaven.net/projects/dayz

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.
Torrent File (Full Install)

Affected addons

    * dayz_code 1.7.2.5
    * dayz
    * dayz_weapons
    * dayz_equip
    * dayz_anim
    * dayz_sfx
    * dayz_server (server admins only)

Changelog

    Fixed

      Ammunition amounts not loaded in properly (Now records used ammunition correctly)
      Graphical glitches with barbed wire (Rebinarized file should no longer produce graphical artifacts)
      Respawn button not enabled when legs fractured (Now enables for fractured legs https://dev-heaven.net/issues/39161 )
      Excessive logging of player data in server logs (Disabled https://dev-heaven.net/issues/38784 )
      Graphical glitches with dead bodies (Rebinarized file should no longer produce graphical artifacts)

    New

      Additional optimizations to login process (further use of publicVariableClient to reduce network transmission)
 
Posté par rocket


Mercredi 8 août 2012  
 
DayZ Standalone has been confirmed.

Posted Image

Facts

    The game will be released in an Alpha build for a low price point.
    DayZ will be available on Steam.
    Rocket is project lead for DayZ at Bohemia Interactive.
    DayZ is set to follow the Minecraft pricing and development model.
    There will be continued support for DayZMOD alongside DayZ game.
    Running on "Arma 2.5" engine. Will include an updated Chernarus map.
    DayZ Standalone will be released on Steam

Release date

    Unknown

Price

    ~ $24 (USD)

Minimum Requirements

    Same as Arma 2 for the time-being

More information at:

 
Posté par Griff

 

 


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