teamspeak server Hosting by TeamSpeak3.com

2018






















2017























2016
































2015































2014





























2013

























2012


















2011











2010






































































































Lundi 30 juillet 2012  
 
Pending Update - Build 1.7.2.5

This topic is for information of the status of the next update.

Affected Addons

    * dayz_code
    * dayz_server (server)

Target date

    * Wednesday 1 August 2012 (GMT)

Confirmed Changelog (WIP)

    Fixed

      Ammunition amounts not loaded in properly (Now records used ammunition correctly)
      * [FIXED] Graphical glitches with barbed wire (Rebinarized file should no longer produce graphical artifacts)
      * [FIXED] Respawn button not enabled when legs fractured (Now enables for fractured legs https://dev-heaven.net/issues/39161 )
      * [FIXED] Excessive logging of player data in server logs (Disabled https://dev-heaven.net/issues/38784 )
      * [FIXED] Graphical glitches with dead bodies (Rebinarized file should no longer produce graphical artifacts)

    New

      Additional optimizations to login process (further use of publicVariableClient to reduce network transmission)

In Process Changelog (WIP)

    Fixed

      Converting between magazine types resets ammo count (Now only contains previous number of rounds)
 
Posté par rocket


Vendredi 27 juillet 2012  
 
Hotfix Build 1.7.2.4 Rolling Update

This update has been subjected to only closed testing with around 50 players, it is released to players who want to help check if this is a good update under capacity

SixUpdater will only host the update once we have confirmed we are satisfied with the update

Server Owners: PLEASE update your builds to the latest (95389) beta

Please do not grab this update, and then QQ because you can't find a server. Install to a new @dayz mod folder and use when servers become available

The ideal place to load bugs is at the community bug tracker:
https://dev-heaven.net/projects/dayz

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.
Torrent File (Full Install)

Use Beta patch 95389 or above

Affected addons

    dayz_code 1.7.2.4
    dayz 1.3.2
    dayz_anim 0.5
    dayz_server (server admins only)

Developer's Note

    Should be used with Build 95389 and above on 1.62
    5 second timeout on disconnect is NOT implemented, as the engine is preventing it currently

Changelog

    Fixed

      Infected cannot hear weapon firing (now they actually hear again)
      Clothing no longer spawning (now it spawns as it used too)
      Tents and items with ID's above 1 million don't syncronize (now it should syncronize, players to confirm)
      Players switched to non-player skins (by hackers) sync to database (updates no longer saved for objects non-authorized skins)

    New

      Respawn button is disabled during DayZ play
      Optimized authentication process on login
      Singleplayer mode disabled when DayZ is loaded
      DayZ Logo and Version Number appear in game when DayZ is loaded
      Hive now tracks login/logout (to assist in analysis for an ALT+F4 solution)
      Respawn button is enabled if the player has a fracture
      Players spawning in debug area or "water world" will spawn on beach on next login (with their gear)
      Client will automatically spawn player out of debug and waterworld to last known position
      Radar removed from helicopter (UH1H will be added back to vehicle spawns)

Edit

Also server owners note: If you do not have battleye enabled your server will not run, and will report this to the central server for blacklisting.

 
Posté par rocket


Vendredi 13 juillet 2012  
 
Hotfix Build 1.7.2.3 Rolling Update

The ideal place to load bugs is at the community bug tracker:
https://dev-heaven.net/projects/dayz

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.
Torrent File (Full Install)

Use Beta patch 94444 or above

NOTE: 1.7.2.2 WILL APPEAR TO BE SKIPPED. THIS WAS BECAUSE THERE WAS AN ERROR WITH THE BUILD, SO IT JUMPED TO 1.7.2.3

Affected addons

    dayz_code 1.7.2.3
    dayz_anim 0.4
    dayz_server (server admins only)

Developer's Note

    Make sure you run ArmA2 Beta build 94759 or above

Changelog

 
Posté par rocket


Lundi 9 juillet 2012  
 
Build 1.7.2 Rolling Update

The ideal place to load bugs is at the community bug tracker:
https://dev-heaven.net/projects/dayz

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.
Torrent File (Full Install)

Use Beta patch 94444 or above

Affected addons

    dayz_code 1.7.2
    dayz 1.3.1
    dayz_equip 1.3.4
    dayz_anim 0.3

Changelog

    Fixed

      Infected hear perfectly through objects (noise reduced by 50% through an object)
      Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
      Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
      States where animal might stop walking around (now should walk around more)
      Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
      Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )
      Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )
      Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )
      Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )
      Dead bodies still have the heart beat for low humanity ( https://dev-heaven.net/issues/35050 )
      Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
      Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
      Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
      Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
      Error reports are almost invisible (has now been fixed)
      Daylight calculations causing slight FPS issue

    New

      Player Syncing system replaced (increased performance and ammo quantity tracking)
      Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
      Aubility now dampened in rain and increased by fog
      Exponent driven probability introduced into visibility calculation
      Set Bear Traps that break player and infected legs, kills animals, when activated
      Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
      Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)
 
Posté par rocket

 

 


Source

free counters

bandedehoufs

bandedehoufs

bandedehoufs

bandedehoufs

bandedehoufs

bandedehoufs

Site & Theme created by Zazoou