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Dimanche 27 mai 2012  
 
DayZ Build 1.6.0 Rolling Update

Affected addons

    dayz_code 1.6
    dayz_equip 1.2.5
    dayz_weapons 1.1.2
    dayz 1.2.6
    dayz_sfx 1.1.2

Developer's Note

    To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet (gear > Right Click). I will expand this mechanic but its enough for now.
    You get a ONE TIME OFFER to change your player gender!
    Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor
    Skins a player is wearing are NOT lootable.
    When you change skin (right click on clothing package in inventory) your old skin will appear in inventory
    If you want a players skin, you will need to make them take it off first

Changelog

    Fixed

      Bodies being deleted immediately (now will stay around for 15 minutes)
      Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine)
      Temperature listed in percent and not degrees (now displayed in degrees)
      Loosing temperature inside vehicles (now will slowly gain or be static in vehicles)
      ItemPainkillers popup error (no longer happens: thanks Norbert!)
      Spawning in Ocean when switching models (player morphing optimized by TeeTime)
      Loosing gear when switching models (player morphing optimized by TeeTime)
      Wrong M107 is spawning on occasion (Correct one spawns)
      Crashed heli uber-loot not spawning (does now thanks to GhostBear!)
      Wire Fencing Kit caused graphical glitches (new model)
      Tank Trap Kit caused graphical glitches (new model)
      Invisible character models occuring (No longer invisible models)
      Panic not being activated (Your character will sometimes panic)
      Blood washout sometimes not being displayed (now will always wash out color depending on blood level)

    New

      Hatchet for chopping wood in forests
      Wire Fencing kit model by Artyom Troshin
      Tank Trap kit model by Artyom Troshin
      Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
      Hospital Loot Spawn probabilities changed
      Players can choose to be a female survivor (once only per CD-Key)
      Heat packs for increasing temperature in an emergency
      Bandit Skin transition for low humanity is removed
      Players will receive an error message if the server they are on is running an incorrect HIVE version
 
Posté par rocket


Vendredi 25 mai 2012  
 
Pending Build Progess - 1.5.9

Here is the current changelog, I'll update it as I go

Changelog

    Fixed

      Bodies being deleted immediately (now will stay around for 5 minutes)
      Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine)
      Temperature listed in percent and not degrees (now displayed in degrees)
      Loosing temperature inside vehicles (now will slowly gain or be static in vehicles)
      ItemPainkillers popup error (no longer happens: thanks Norbert!)
      Spawning in Ocean when switching models (player morphing optimized by TeeTime)
      Wrong M107 is spawning on occasion (Correct one spawns)
      Crashed heli uber-loot not spawning (does now thanks to GhostBear!)
      Wire Fencing Kit caused graphical glitches (new model)
      Tank Trap Kit caused graphical glitches (new model)
      Invisible character models occuring

    New

      Hatchet for chopping wood in forests
      Wire Fencing kit model by Artyom Troshin
      Tank Trap kit model by Artyom Troshin
      Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
 
Posté par rocket


Mercredi 23 mai 2012  
 
Hotfix 1.5.8.4 Rollng Update

Affected addons

    dayz_code 1.5.8.4

Changelog

    New

      Support for more than 1,000,000 characters
 
Posté par rocket


Mercredi 23 mai 2012  
 
Build 1.5.8.3 Hotfix

Affected addons

    dayz_code 1.5.8.3

Changelog

    Fixed

      Temperature not increasing in sunshine
      Cleanup not occuring on servers for loot (causing massive lag and FPS issues)
      Fires can't be placed in buildings
      Tent's cannot be placed easily (reduced object checking zone area)
 
Posté par rocket


Mardi 22 mai 2012  
 
Build 1.5.8.2 Hotfix

Affected addons

    dayz_code 1.5.8.2

Changelog

    Fixed

      Loosing temperature way too fast
      Not enough wood available for spawn
      Matches way too rare
      Reduced impact of infection (coughing amount and blood loss, will only loose 2000 blood)
 
Posté par rocket


Lundi 21 mai 2012  
 
Build 1.5.8 rolling update

It's here!

Patch 1.5.8 a.k.a. "More New ways to get fucked up"

So before it was zombies + players + ladders vs. you.

!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!
THE CONTENT SERVERS ARE BEING MAXED OUT SO DO NOT REPLY BACK WITH 500 SERVER ERROR!!!!

Now its zombies + players + the environment vs. you.

Good luck.

Changelog

    Update - 21 may 2012

Affected addons

    dayz_code 1.5.8
    dayz_equip 1.2.4
    dayz_sfx 1.1.2
    dayz 1.2.5
    dayz_weapons 1.1.2

Developer's Note

TO INTERACT WITH MOST ITEMS: YOU NOW NEED TO OPEN GEAR MENU (G) THEN RIGHT CLICK ON THE ITEM! SUCH AS BANDAGING AND EATING AND SHIT

    This is a pretty major update. I don't really know what affect the new sickness and temperature system will have on player behavior especially with antibiotics being so scarce.
    It is the genesis of an idea, so please remember this might cause havoc. You need to be careful.
    To light a fire, you need matches and wood in your inventory. Place more wood in the inventory of a fireplace to keep the fire going.
    A fire that does not have wood in it will go out when you try to light it.
    You can tell you have an infection, because your character will start coughing. The infection causes you to loose blood down to a minimum of 6000. This leaves you with reduced blood until you take antibiotics.

    New

      Server cleanup system replaced with a more agressive one
      Inventory Interaction system (right-click on items in gear screen to bring up interactions)
      Temperature System now implemented (effects are limited)
      Chance of catching an infection the lower your temperature
      Chance of catching an infection from already infected players
      Water can be filled in ponds, all water pumps, wells, but not the sea
      Forced disconnection saving for abort and alt+F4
      Zombie's will investigate player deaths
      Adrenaline rush from panicing causes greately increased hunger for a while
      Bandaging Sound when bandaging yourself/someone
      Coughing sound when you have an infection
      Camera Shake when temperature drops extremely low
      PROTIP: Use Global Chat/VOIP in populated areas
      Fire requires wood to keep burning
      Various Loot spawn balancing changes

    Fixed

      Should not be pellets for the Winny
      Whinny is way to powerful and quiet (mmmm your tears will be delicious)
      Helicopter loot despawning too fast
      Too many zombies for the Carebears to be able to play
      Fog is way too thick
      Climbing a ladder with a pistol will cause you to fall
      Zombies not attracted to Flares and Chemlights
      Panic noises going apeshit all the time
      Zombie spotted alert far too quiet (increased slightly)
 
Posté par rocket


Lundi 14 mai 2012  
 
Update 1.5.7

Affected addons

    dayz_code 1.5.7
    dayz 1.2.4
    dayz_sfx 1.1

Developer's Note

    ITS MY BIRTHDAY. I AM 31.

Changelog

    New

      Zombie Script converted to Finite State Machine for performance improvement
      Zombie Numbers drastically increased
      Amazing Draft Zombie sounds provided by Michael Manning (www.manningaudio.com)
      Terrifying Zombie face provided by GenesisCrys (www.lostpoly.com)
      Panicing sound effect

    Fixed

      Death when entering crashed heli's
      Hardly any zombies spawning (Lol... uh... like there is lots now)

P.S. Re: Zombie Numbers.... hahah... you're all fucked. deeply fucked. Good luck.

 
Posté par rocket


Mercredi 9 mai  
 
Update 1.5.6

In lieu of any dev post...

Affected addons

    dayz_code 1.5.6
    dayz_equip 1.2.3

Developer's Note

    Vehicle readded (disappeared due to code error)

Changelog

    Fixed

      Loot spawn taking alot longer than it should
      Force Save vehicle option contains %1 and not name
      Graphical glitches with Wire Fencing Kit and Wire Fence (sometimes)
      Zombies often spawning very close to other players (may still happen but now much less)

    New

      Zombies won't knock you down if you have nearly full blood pressure
      Server will sometimes remove a partially used magazine on disconnect
      Field Hospitals now lootable
      Sound alerts added to construction
      Military Pilot Zombies
      Berezno has 300 new environment items
 
Posté par Griff


Lundi 7 mai  
 
Update 1.5.5

Dayz Update 1.5.5 is out!

Affected addons

    dayz_code 1.5.5
    dayz_equip 1.2.1

Developer's Note

    Tents and Vehicles reset

Changelog

    Fixed

      Vehicle Update Management
      Tent Update Management
      Player Skin Transition System
 
Posté par TheKaing


Jeudi 3 mai  
 
Update 1.5.4

1.5.4 is out!

Developer's Note

    Old tents have been deleted, but new ones should work. Sorry.

Changelog

    Fixed

      Tent updates not occuring due to incorrect Key reference
      Zombies spawning right next to players
      Hard to build tents and fires (radius check reduced) [for Dwarden :P]
      Major inception-like time Desync'ing (forced time sync every 5 minutes)

    New

      Character saving now ever 2 minutes, not every 30 seconds (still forces save on disconnect)
      Building sandbags, tank traps, and wire are persistent
      Players no longer consume food/water offline BUT can still become starving offline (just eat when you login) P.S. you guys are pussies
      Toolbox added. You need it to setup/takedown wire and tank traps
 
Posté par Adam


Mardi 1 mai  
 
Update 1.5.3

New DayZ Update! Get it today!

Affected addons

    dayz_code

Changelog

    Fixed

      Morphing to new character causes empty backpack
      At least some instances of players not able to load
      "Monkey" Zombies weren't spawning
      Bandits could not get in vehicle with other bandits/survivors

    New

      Sync of player now entirely player driven to reduce server load and hangups
      Server database sync of characters heavily optimized to reduce load
      Server database sync of vehicles heavily optimized to reduce load
      Server item creation optimized to reduce change of vehicles/tents not spawning in
      Management of tent/vehicle inventory sync by server rewritten

      External script

        Dynamic Weather Effects Script by Engima
 
Posté par Sam Maunder

 

 


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