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Lundi 30 avril  
 
Update 1.5.2

New DayZ Update!

Affected addons

    dayz_code 1.5.2
    dayz 1.2.2

Changelog

    Fixed

      Nobody would change into a bandit (this time its REALLY fixed!)
      Fireplace placement irregular
      Study bodies broken
      Environment updates from Cherno and temporary camps disappeared
      Vehicle Repairs sometimes do not work

    New

      Object creation completely recoded (tents working 100%)
      Vehicles added to every instance (Helicopters, Boats, Cars, etc...)
 
Posté par donp


Samedi 28 avril  
 
Update 1.5.1

New DayZ Update!

Affected addons

    dayz_code 1.5.1
    dayz 1.2.1
    dayz_weapons 1.1.1

Developer's Note

    We removed out eventhandlers mapped to VOIP some time ago, we don't know why is not working sometimes now.

Changelog

    Fixed

      Nobody would change into a bandit
      Disconnected clients zombies would stand still and do nothing
      Freezing at screen on death

    New

      Rebalancing of spawn probabilities for Many building types
      M107 TWS removed from spawning (will be achievement/side mission item)
      Sandbags activated as loot (built sandbag walls are NOT persistent. well... not yet anyway)
      Entrenching tool activated as loot (sandbag + etool = ?)
      Thrown Grenades, Empty Soda Cans, and Empty Whiskey bottles distract zombies (briefly)
      Walkers may investigate thrown items depending on day/night
      Walkers may investigate noises (any noise)
      Minor optimization of Local Zombie Management while loitering (client-side)
      Start weapon changed to Makarov
      More buildings added to loot/zombie spawning
 
Posté par Sam Maunder


Vendredi 27 avril  
 
Update 1.5

New update for DayZ Alpha! BIG update!

Affected addons

    dayz_code 1.5
    dayz_equip 1.1
    dayz_weapons 1.1

Database

    Notice

      Everyone's Medical, Bandit Status, and Humanity has BEEN RESET (As long as you weren't logged in!)

Changelog

    Fixed

      Bandit morphing occuring at really bad times (although can occur at bad times)
      Can be killed while waiting to turn into a bandit
      Cans of mountain dew spawn causes an error and do not spawn
      Satchal charge spawn causes an error and do not spawn
      Humanity doesn't increase passively (increase: 150 every 5 minutes)
      Antibiotics not spawning
      Bug in spawning propabilities not recognizing higher probabilities
      Players sometimes start with broken legs
      Too many chemlights in a pack (Changed from 10 to 5)
      Morphing to a bandit removes all stuff in backpack

    New

      Study bodies for their cause of death and name
      Deaths from blood loss count as murders/kills
 
Posté par Sam Maunder


Jeudi 26 avril  
 
Update 1.4.17

We have put out the new 1.4.17 update.

Affected addons

    dayz_code 1.4.17

Changelog

    Fixed

      Clean-up bug for groups/corpses causing some issues.
 
Posté par Adam


Mercredi 25 avril  
 
Update 1.4.11

We have put out the new 1.4.11 update.

Affected addons

    dayz_code 1.4.11

Changelog

    Fixed

      At least some "stuck at loading" will now be fixed, but possibly not all

    New

      Morality will regain slightly over time (+500 every 15 minutes to max of 2500) but not if you're AFK
      Additional debug systems to try and figure out why clients don't load usually in JIP
      Reduced chance a zombie hit will knock you out from 10% to 5%
      Slightly reduced chance a zombie will cause a fracture
      Client will not give up if it cannot find player unit (infinite retry)
      Transfusion now gives +250 humanity
      UI indicator for current Humanity level (images made by Dekret! thanks!)
 
Posté par Adam


Mercredi 25 avril  
 
Update 1.4.9

We have put out the new 1.4.9 update.

Affected addons

    dayz_code 1.4.9

Changelog

    Fixed

      The server was killing everyone that wasn't at 100% health.

PLEASE EMAIL dayzdevteam@gmail.com to recover your dead character

 
Posté par Adam


Mercredi 25 avril  
 
Update 1.4.8

We have put out the new 1.4.8 update.

Affected addons

    dayz_code 1.4.8

Changelog

    Fixed

      Server getting hung up on client logins
      1.4.7 signature problem

    New

      Login System (server)
      Character Authentication System (server)
      Feedback on login progression to clients
 
Posté par rocket


Mercredi 25 avril  
 
Important Notice !

An entire refactoring of the login and authentication process has been completed, styled as 1.4.7, and will be released within the next hour.

Hopefully this will alieviate the massive issues we have been having with hung logins. Please bear with us for the next two hours while this is rolled out on the servers.

AFTER 1.4.7, if you have a hung login, PLEASE email your RPT files and a description of the text that the computer gets hung at (I have added descriptions on screen for each phase).

 
Posté par rocket


Mardi 24 avril  
 
Update 1.4.6

We have put out the new 1.4.6 update.

Affected addons

    dayz_code 1.4.6

Changelog

    Fixed

      Some people not being able to login, there is now a seperate, dedicated channel through which logins are handled.
 
Posté par Adam


Mardi 24 avril  
 
Update 1.4.5

We have put out the new 1.4.5 update, that fixes a few bugs that were brought in by 1.4.4.

Affected addons

    dayz_code 1.4.5

Changelog

    Fixed

      Medical actions not giving a boost for morality.
      Infinite loop stopping all saving on server when someone dies.
 
Posté par Adam


Mardi 24 avril  
 
Update 1.4.4

We have put out the new 1.4.4 update, that fixes a few bugs that were brought in by 1.4.3

Affected addons

    dayz_code 1.4.4

Changelog

    Fixed

      Some people were having problems logging in and accessing their gear.
 
Posté par Adam


Mardi 24 avril  
 
Update 1.4.3

We are rolling out the new 1.4 update over the next hour that brings a few major changes.

Affected addons

    dayz_code 1.4.3
    dayz_code 1.2

Changelog

    Fixed

      PVP cooldown still activated on death (should be cleared so can respawn)
      Backpack exploitable on disconnect
      People can exploit unsaved states by disconnecting or alt+F4 before save
      Characters with alot in their backpack/inventory not able to connect (stuck at loading)
      Fires can be placed in really screwed places
      Tents require too long distance from other items
      Multiple people can gut one animal

    New

      All statistics now syncronized on disconnection, as well as regulary
      Players now have lower humanity when they kill survivors (-30) and bandits (-5)
      Players will change model to a Bandit when their humanity drops below 100
      Removed Space Bar binding
      Removed automatic respawn (more trouble than its worth) - players must go to player selection and back
      PTT is disabled for "All, Side, Command" and enabled for "Direct, Group, Vehicle"
      Offline Hunger/Thirst removed. You will still consume food/water, but running out will not screw you
      ~200 static objects added to Chernogorsk
      ~100 static objects added to Stary Sobor
      Tented camps now may spawn loot

Important Notes

You will need to Bind a key for Direct Communication Push to Talk (PTT) if you want to use PTT, as it has been disabled for every use except direct, group, and vehicle. To do this, go into controls and set Push to Talk Direct to the key you wish to map (such as the CAPS LOCK key)

 
Posté par Adam


Lundi 23 avril  
 
Update 1.4

This update has been replaced by 1.4.3.

We are rolling out the new 1.4 update over the next hour that brings a few major changes.

Affected addons

    dayz_code
    dayz

Changelog

    Fixed

      PVP cooldown still activated on death (should be cleared so can respawn)
      Backpack exploitable on disconnect
      People can exploit unsaved states by disconnecting or alt+F4 before save
      Characters with alot in their backpack/inventory not able to connect (stuck at loading)
      Fires can be placed in really screwed places
      Tents require too long distance from other items
      Multiple people can gut one animal

    New

      All statistics now syncronized on disconnection, as well as regulary
      Players now have lower humanity when they kill survivors (-30) and bandits (-5)
      Players will change model to a Bandit when their humanity drops below 100
      Removed Space Bar binding
      Removed automatic respawn (more trouble than its worth) - players must go to player selection and back
      PTT is disabled for "All, Side, Command" and enabled for "Direct, Group, Vehicle"
      Offline Hunger/Thirst removed. You will still consume food/water, but running out will not screw you
      ~200 static objects added to Chernogorsk
      ~100 static objects added to Stary Sobor
      Tented camps now may spawn loot

Important Notes

You will need to Bind a key for Direct Communication Push to Talk (PTT) if you want to use PTT, as it has been disabled for every use except direct, group, and vehicle. To do this, go into controls and set Push to Talk Direct to the key you wish to map (such as the CAPS LOCK key)

 
Posté par Adam


Lundi 23 avril  
 
DayZ Forums Open!

Welcome!

The DayZ Forums are now open for business. You can now keep track of your favourite zombie mod and share all those wonderful horror stories you know you have!

Check the forum for updates on DayZ and to just hang out with the ever growing DayZ community.

Well Done Adam for creating not only the forums but the entire DayZ website; without you none of this would be around right now!

Sam Maunder, DayZ Development Team

 
Posté par Sam Maunder

 

 


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