PearlAbyss and DAUM just released a new trailer for the Wizard and Witch character, both classes will somewhat have similar skills for now, but may change in the future. Watching the trailer myself, some of the spells look extremely deadly, like that lightning storm or meteor attack at the end! Large scale GvG battles is going to become crazier with all the long range attacks and the new freezing enemies status effect.
A guild member of mine wrote a detailed preview of the class and how it works. You can find more information about the job in detail on his website WorldWideGameWatchers.
"That is not to say that the Wizard doesn’t have any survival skills. He has a teleportation skill with a short cast time, Mana shield which drains a portion of damage taken with mana, and an evasion technique that is reminiscent of the Magic-user in the arcade Dungeon & Dragons. The last technique mentioned will be an important factor on how skilled the player is since it can be used to cancel the delay from skills and has invulnerability frames."
PearlAbyss and DAUM finally implemented a new world boss today for Black Desert Online. The boss is located inside Serendia Temple an Open World Dungeon. With Black Desert being a GvG heavy game, the community has long been asking the developers for more things to compete for in the beautiful open seamless MMORPG world.
I'm just going to warn you outright, that the world boss battle was extremely graphically laggy and there was nothing I can do about it. I'm currently playing on the most populated BDO servers and the world boss spawned during a busy time in South Korea. There were so many players on the world boss that I ended up losing bits of audio. I ended up dying to the boss at one point by some crazy one shot move that I didn't see nor had time to dodge. I'm fairly certain it wasn't an enemy guild player because of the new PvE Boss death penalty, where I lost an expensive gem. My other friend had it much worst losing a Black Spirit gem which is extremely rare, the only way to get it back is to level up another character to 50 and do a special quest. If I had to scale the boss mechanics and difficulty out of ten, I would give it a five. I actually, I don't even know because for the first time I had no idea what was going on. Perhaps they can remove the default death penalty and make the boss much more terrorizing so that players end up dying over and over and it's less laggy. Along with adding a death reviving sickness that stacks where your stats are nerfed to prevent zombie mode. Also do due note that I have a lot of end game gear, so the boss was easy, at least for me. Not sure how hard it was for new players, but like I said I got one shotted so that was nice.
If I had to scale the boss mechanics and difficulty out of ten, I would give it a five. Actually, I don't even know because for the first time I had no clue on what was going on. Perhaps they can remove the default death penalty and make the boss much more terrorizing so that players end up dying over and over and it's less laggy. Along with adding a death reviving sickness that stacks where your stats are nerfed to prevent zombie mode. Also do due note that I have a lot of end game gear, so the boss was easy, at least for me. Not sure how hard it was for newbie players, but like I said I got one shotted so that was nice. Dying for no reason and not seeing what special move killed you, not so nice. I'm not really sure how loot is decided, I was bashing the boss right from the beginning and died once. No loot. RIP
The world boss drops a new legendary yellow grade weapon along with other mysterious items. Combine that with a GvG heavy game and it will surely attract a lot of attention with random PvP player killing before, during, and after the boss battle. As you can see in the video above, my guild's alliance started hunting and chasing down the enemy guild's alliance after the boss died. There is only one entrance inside the Open World Dungeon, so you can literally just make a shield wall and deny the enemy players. I seriously hope they don't adjust anything in this area by adding safe zones. GvG is the only thing that's keeping me interested in Black Desert Online. Farming and grinding every day so that I can keep up with Open World GvG and Sieges.
You're probably wondering why I didn't turn some settings off, well I did and it's still a hot mess. I usually have the shake stuff off, easier to PvP. I could have gone from medium settings to low or very low, but that will totally ruin it.
You can turn shake, zoom, blur, afterimage, off. (Mines defaulted OFF)
You can turn off other player effects FAR from you. (Left ON for PvP)
You can turn off glow on hit. (Always OFF after my previous disco raid)
You can turn off names. (Left it on to see enemy Players for PvP)
You can't turn down effects animation on your char.
You can't turn off player glows, party, guild, enemy.
Gamenet announced today that they will held a short closed Beta Test from 28 May to 31 May. After the family and friend test, this is the first Beta for the russian Version of Black Desert. This Betatest will probably be used to test the leveling curve as well as some PvP changes and will only be accessible for winners of recent betakey giveaways, press and big gaming communitys. The first test for the European and North American Version is coming closer as well so stay tuned and patient!