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Mercredi 27 janvier 2016  
 
Rejoignez le Cantique du sang - Plongez à la recherche de trésors fabuleux, enfilez de chatoyants costumes gratuitement, et découvrez bien d'autres surprises !

L’appel du Cantique du sang a commencé ! Le portail vers le Sommet de Contebruine est apparu et Aria la Chanteuse attend tous ceux qui oseront s’opposer à elle. Aurez-vous assez de courage pour faire taire le Cantique du sang avant qu’il n’engloutisse d’autres victimes ? Joueurs de tous horizons, venez (ou revenez) mettre la main sur de formidables récompenses ! Lisez l’article pour en savoir plus ...

Dès le 27 janvier, recevez un accueil digne d’un vrai héros : un costume et un familier de combat inédits !

Que vous fassiez vos premiers pas à Erenor ou que vous ayez joué à ArcheAge depuis le jour du lancement, nous vous avons réservé des récompenses très spéciales !

Pour vous remercier de jouer à ArcheAge, nous vous offrons un paquet d’objets en édition limitée 100 % gratuit, à récupérer dans la boutique Glyph dès le 27 janvier ! Le paquet d’objets que nous vous proposons correspond à votre profil (vous revenez sur ArcheAge après une absence, ou vous avez joué pendant les 30 derniers jours).

Si vous n’avez pas joué à ArcheAge pendant ces 30 derniers jours, bon retour parmi nous ! Nous vous avons préparé un Paquet de retour au foyer du Cantique du Sang, qui contient des monnaies précieuses à échanger contre des armes, armures, accessoires et véhicules du mirage temporaires. De quoi vous remettre le pied à l’étrier ! Ce paquet comprend également des objets consommables, une boîte à musique de « Invocation Array » pour votre maison, le titre « Franc-tireur de Contebruine », un familier de combat temporaire « arbre de sagesse » et un costume temporaire « Chlorolien Printénor ». Mais ce n’est pas tout : ouvrez ce Paquet de retour au foyer tous les jours pendant 14 jours pour recevoir encore plus de surprises ! Et si vous l’ouvrez chacun des 14 jours, le familier de combat et le costume deviendront permanents !

Si vous avez joué au moins une fois à ArcheAge pendant ces 30 derniers jours, merci de faire partie de notre communauté ! Nous vous avons préparé un Paquet de fidélité du Cantique du sang, qui contient une pléthore de grimoires consommables, de potions de travail et de gages de fidélité (175 au total !) pour vous permettre de poursuivre vos explorations ! Il comprend également un costume temporaire « Chlorolien Printénor », un familier de combat temporaire « arbre de sagesse », le titre « Franc-tireur de Contebruine » et la boîte à musique de « Invocation Array ». Ouvrez ce Paquet de fidélité tous les jours pendant 14 jours pour recevoir encore plus de cadeaux ! Et si vous l’ouvrez chacun des 14 jours, vous obtiendrez des monnaies vous permettant de rendre votre familier de combat et votre costume permanents !

Les joueurs ayant témoigné leur soutien à ArcheAge en effectuant un achat contre de l’argent réel à n’importe quel moment de l’histoire du jeu, reçoivent également 2 pièces de retour au foyer ou de reconnaissance envers les joueurs supplémentaires, en fonction du paquet octroyé. Ajoutez à tout cela 20 gages de fidélité en compensation des pannes temporaires de la Divine horloge les 19 et 26 janvier.

Enfin, si vous avez été abonnés à n’importe quel moment de l’histoire du jeu, nous vous offrons 1 Pendentif Sauve-capa ! Ce bijou vous permet d’accéder à la toute nouvelle fonctionnalité « Sauve-capa » du Cantique du sang, pour réinstaurer rapidement l’un de vos archétypes préférés sans avoir à réassigner tous vos points.

Plongez au cœur de l’océan à la recherche de fabuleuses richesses, du 26 janvier au 8 février !

Avec la mise en ligne du Cantique du sang, des trésors inédits sont apparus dans les profondeurs maritimes du Détroit du naufragé et du Golfe d’Halcyona. Vous y trouverez peut-être des matériaux de renivellement, des gemmes d’extraction, de la Lunarite, des porte-monnaie de la Bibliothèque, des matériaux de renivellement chanceux, des composants pour le costume élimé de Pirate, des insignes d’exploit ou même des schémas pour fabriquer un Sous-marin pisciforme doré !

Pour participer, rendez visite au PNJ spécial qui a pris ses quartiers sur l’Île du mirage. Il se fera un plaisir de vous confier deux Bulles de Daru consommables permettant de respirer sous l’eau pendant 30 minutes.

Mais prudence… l’exploration aquatique peut être dangereuse ! Bien qu’il s’agisse d’un événement spécial, cette région d’Erenor n’est pas protégée par le regard bienveillant de la société civilisée. La « Loi du Festival » ne s’applique pas et rien ne pourra empêcher les Pirates ou la faction adverse de vous attaquer. Préparez-vous à défendre vos trouvailles !

Cet événement prendra fin le 9 février à 1 h 1 du matin (heure de Paris), alors dépêchez-vous d’enfiler vos palmes !

Partagez vos commentaires sur le forum !

 
 


Mercredi 27 janvier 2016  
 
New Archeum packs and mounts await in Bloodsong!

Sail the seas of ArcheAge upon the deck of your domineering Moby Drake fishing boat, or haunt the countryside on the brand new Dread Guard Steed. Those items and more await you in Bloodsong’s brand new packs and Marketplace update!

Warehouse? More like “Anywhere-house!”

Brand new item packs are now available on the Glyph website! These bundles include not only Patron time, regrade charms, and tax certificates, but also some killer exclusive items!

All packs include the brand new “Anywhere Warehouse” which will allow you to summon your new Daru servant to your side. With your warehouse on his back, this new friend will offer you access to your stash of stuff wherever you travel in Erenor!

If you’re looking to fish in-style, make sure to grab the Archeum pack. This bundle comes with the exclusive new Moby Drake fishing boat! Dominate the seas with your new metal monstrosity, and show those schools that you’re in it to win it.

Visit the pack area of the website to learn more about what’s in each Bloodsong bundle!

New Marketplace Additions: Dread Guard Steed, Treehouses, and more!

Go high in the skies with a new home amongst the branches of nature, or careen through the meadows on a steed that means business! Here’s what’s new in the ArcheAge Marketplace:

New Credit Items

    Dread Steed Archeum Supply Crate – 490 Credits

      This supply crate could offer a multitude of items when opened, including the brand new Dread Guard Steed with a set of armor! The box also has the chance to include Archeum, Worker’s Compensation potions, lunarite, Mornstones, or regrade charms.

    Birch Treehouse Design – 4000 Credits

      Live the high life in your brand new Treehouse! This 28×28 design will make you the envy of your next door neighbors as you look down on them from above.

    Important Note

      This Treehouse does not offer harvestable goods, such as Thunderstruck Logs, like its Merit Badge counterparts.

    Skillsaver Pendant – one for 1250 credits or two for 2000 credits

      These sparkling pendants have the potential to store knowledge for later use. Consuming one of these will allow you to save another combination of skills and classes on a character, allowing you to recall them easily at a later time. You may have up to 3 skill sets saved per character.

New Loyalty Items

    Dread Steed – 625 loyalty
    Dread Steed Helm – 50 loyalty
    Dread Steed Saddle – 60 loyalty
    Dread Steed Legguards – 65 loyalty

    Vivid Gale Lunagem

      Fury – 50 loyalty
      Serenity –50 loyalty
      Destruction– 50 loyalty
      Mercy – 50 loyalty
      Wrath – 50 loyalty
      Constance – 50 loyalty
      Harbinger – 50 loyalty
      Benevolence – 50 loyalty

    Vivid Earth Lunagem

      Effervescence –  50 loyalty

    Lucid Gale Lunagem

      Fury – 220 loyalty
      Serenity – 220 loyalty
      Destruction – 220 loyalty
      Mercy – 220 loyalty
      Wrath –220 loyalty
      Constance – 220 loyalty
      Harbinger –220 loyalty
      Benevolence – 220 loyalty

New Merit Badge Items

    Oak Treehouse Design – 500 merit
    Cherry Treehouse Design –  500 merit
    Aspen Treehouse Design – 500 merit
    Lullaby Pajama Top – 100 merit
    Lullaby Pajama Bottoms – 100 merit
    Lullaby Pajama Mittens – 100 merit
    Lullaby Pajama Slippers – 100 merit

New Gilda Star Items

    Midnight Swept-Roof Mansion Design – 1000 gilda
    Stone Spring Mansion Design – 1000 gilda
    Stone Slate Mansion Design – 1000 gilda
    Stone Rose Mansion Design – 1000 gilda
    Spired Chateau Design – 3000 gilda
    Thatched Farmhouse Design – 50 gilda
    Aquafarm Design – 20 gilda
    Wheeled Mortar Design – 300 gilda
    Farm Wagon Design – 50 gilda
    Comet Speedster Design – 800 gilda
    Apex Squall Design – 800 gilda
    Timber Coupe Design – 1200 gilda
    Eznan Cutter Design – 250 gilda
    Lutesong Junk Design – 250 gilda
    Harpoon Clipper Design – 50 gilda
    Adventurer’s Clipper Design – 50 gilda
    Fish-Find Longliner Design – 250 gilda
    Merchant Schooner Design – 400 gilda
    Black Arrow – 500 gilda<

Retiring Items

    The Marketplace Discount Sale
    Striped Death Archeum Supply Crate
 
 


Mardi 26 janvier 2016  
 
Patch Notes Version 2.5, Build 8.0 - Bloodsong

Heed the call of the Bloodsong: Mistsong Summit is here!

"Aurorian pioneers have been leaving their villages, heading towards Mistmerrow in droves. Their eyes are wide and a smile has been washed across their faces, almost as if they aren't in control of their own bodies. The Crimson Watch has been able to stop the flow of people to the altar, but a mysterious portal has appeared. What dread omens could this new development bring?"

A new threat has appeared within Mistmerrow. Will you brave the portal and solve the mysteries of ArcheAge's newest dungeon before it's too late?

To learn more about Mistsong Summit, read our website article devoted to this new challenge!

Follow the Bloodsong with a Hero's Welcome!

"The threat of danger in the North has re-invigorated the profession of Adventuring. Let's make good use of these new allies, be they stalwart veterans, returning soldiers, or bright-eyed novices."

New Hero's Welcome bundles are available to be claimed on the Glyph Account Management page starting on January 27th! Log into the Glyph store, select your visible bundle, purchase it for 0 credits, and pick which character/server you'd like it delivered to.

There will be two types of Bloodsong Hero's Welcome packs avaialble: the Bloodsong Homecoming Bundle for players returning to ArcheAge and the Bloodsong Loyalty Bundle for existing players (logged in within the last 30 days prior to the release of Update 2.5: Bloodsong).

The Bloodsong Homecoming Bundle includes Mirage Weapon, Armor, Accessory and Vehicle coins for temporary gear to provide a leg-up for returning players. It also provides consumables, a music box for your house, a temporary Wisdom Tree combat pet, and a temporary Springsong Greenman Costume. The combat pet and costume can be made permanent through use of coins that are received from opening the Bloodsong Homecoming Day 1-Day 14 chest included with the bundle.

The Bloodsong Loyalty Bundle includes a myriad of consumable grimoires, labor potions and loyalty tokens (175 in total) to thank current players for their support. It also includes the temporary combat pet and greenman costume which can be made permanent by using the coins distributed in the Bloodsong Loyalty Day 1-Day 14 chest included with the bundle.

The temporary Wisdom Tree pet and the temporary Springsong Greenman Costume will last for 30 days. This means users who wish to keep them as permanent items must open their 14 day chests completely within the 30 day timeframe.

Players who have supported ArcheAge by making a purchase for real money during any time in ArcheAge's past will receive 2 bonus Homecoming Coins or Player Appreciation Coins depending on which bundle they receive. These coins can be traded in for different rewards on Mirage Isle, at the appropriate vending machine in the lobby.

Active ArcheAge Supporters will also receive 20 Loyalty Tokens in addition to their coins and loyalty bundle to compensate for the loyalty tokens lost during the Divine Clock's outage from 1/19 to 1/26.

Newly created characters made after the release of Update 2.5 will now benefit from an improved Supply Chest that will now last for 14 days instead of the prior 7. After a new character receives the temporary farm cart and eco fuel on the 7th day, the 8-14 day chests will now be available. These bonus chests include: a temporary harpoon clipper, temporary polaris bjorn mount, temporary cogwheel longboard, and many other consumable benefits.

Current and lapsed players who have ever had Patron status will also receive 1 skill saver pendant claimable through the Glyph Account Management page as a 0 credit purchase.

Fight on an even playing field in Skirmish and Sparring Arenas!

"They wanted an arena where magical improvements are nullfied? Heh. Wait until they get a load of this place..."

Take your fate into your own hands and fight on your merit alone! Our new 3v3 and 1v1 Arenas will nullify all bonuses provided by gear, potions, and other sources and will place you on an even playing field against your opponent.

Besting your opponent in a 1v1 Sparring Arena will now yield 150 Honor points. Defeat will only yield 90. Defeating your opponent without losing in a match will offer an additional 70 honor for being Invincible.

Victory in the 3v3 Skirmish arena will yield 200 honor points. Defeat will yield 120 honor points.

To learn more about these new types of Arenas and review the stats you're able to choose before going in, click here!

Build statues dedicated to your faction's leaders

"..and so the great masons of the age laid out a plan. Statues were to be erected in the honor of the great rulers, and the Heroes would have the honor of laying the first stone..."

Adventurers of Nuia, Haranya, and the Pirate faction can now build statues honoring their leaders! Both Heroes and common Adventurers will have to combine their might to build these new wonders in Marianople, Austera, and Growlgate. Construct a new type of tradepack available within the Faction Hall in order to being this process. Once complete, the statue will offer the "King's Protection" buff for 3 days. Remember to maintain your statue in order to maintain this new bonus!

The specific name of the buff will vary depending on your leader, but all versions of this buff will offer a +5 bonus to most attack types, -4% damage received to most damage types, increases Vocation Badge earnings by +1, decreases production time by 5%, and increases the skill level of all proficiencies by 500.

Play Castaway Cutthroat for treasures and wealth: January 26 - February 8

"I'mma tellin' ya, that's what the pirates SAID! Even wrote it down on parchment, they did! There's a newfound wealth of treasure down under those waves, and it's certainly more real than those bloomin' Aust Mana Towers. I don' care whatcha' say, I'mma goin', and those blackpowder posers be damned."

At the release of ArcheAge: Bloodsong 2.5 a new festival event will become available: the Castaway Cutthroat Treasure Hunt.

This event allows players to gain a daily quest to search for treasure located underwater in the Castaway Straight/Halcyona Gulf regions. In order to participate in this event, players must visit a new NPC located in Mirage Isle. The NPC will provide 2 Daru's Bubble consumables which grant a special underwater breathing buff for 30 minutes.

As this event takes place in an unruled portion of Erenor, Festival Law will not be enacted during this event. This means PvP will happen. Often. You have been forewarned.

The rewards produced by this event are similar to the present smashing portion of the Winter Maiden Festival. Regrading materials, mining gems, lunarite and library-tier coinpurses (including stolen bags) are the most common rewards for finding sunken treasure during this event. Rarely, you may obtain fragments of lucky regrade materials, Shabby Pirate costume components, Merit Badges and the Gilt Steamfish Submarine.

This event will be active from the release of Bloodsong until 12:01 AM GMT, February 9th, 2016. Good luck in your dives!

World Changes

    A period of peace will now lay over Mistmerrow for 2 hours after a battle completes. After that period is over, Mistmerrow will enter back into Conflict and War as normal based on the daily schedule.
    The Battle for Mistmerrow will now occur 3 times per day at 2:00 AM, 2:00 PM and 8:00 PM GMT (6:00 AM, 2:00 PM and 6:00 PM PST) in order to allow more players to experience the battle. New system messages will display additional information about the battle as it elapses including conquering of specific capture points and the Crimson Army invasion.
    Characters will now be required to speak with an NPC to complete Mistmerrow battle related quests rather than have them automatically completed.
    Karkasse will no longer experience a period of peace. The zone will now cycle between War for 12 hours and Conflict for 12 hours. The War period will begin at 8:55 PM GMT daily, and the housing zones will receive their normal protections only during the Conflict period.
    The Red Dragon will now only spawn on Wednesdays and Saturdays in Karkasse. The Dragon will spawn at 9:00 PM and last for 12 hours if not killed. After the 12 hours have elapsed, he will leave the world, mocking your cowardice as he does so. Pansies.
    Bone chips will no longer drop in the Karkasse Ridgelands. See the items section for more information on this change.
    Peace time in Diamond Shores will now begin at 9:00 AM and 9:00 PM GMT, in order to take the Ocleera Rift into consideration.
    Common crafting workbenches have been added into the faction bases in Diamond Shores.
    Some Merchant NPCs in Diamond Shores have had their spawn locations adjusted.
    Players may now enter the "Heart of Ayanad" dungeon 3 times before the daily dungeon reset timers are taken into account.
    Players may now use buff items, coinpurses, and similar consumables within the area of a Nui statue. The Goddess now looks kindly upon mundane activities!
    A whole tribe of Daru have appeared on Mirage Isle, eager to trade for coins featuring members of the Library Expedition.
    The amount of Siege Damage dealt by defensive cannons during the Golden Plains Battle in Halcyona has been reduced (avg. 6000 siege damage is now avg. 3000 siege damage and 3500 ranged damage).
    In ArcheAge 1.2, we adjusted the Archeum drop rates to be 4 : 2 : 2 (Sunlight : Moonlight : Starlight) in order to compensate for the demand upon Sunlight and Moonlight Archeum, and less emphasis on Starlight. Now that demands have shifted and all types of crystals are required, the ratio has been shifted to 3 : 3 : 3.
    It is now easier to shift zones through Conflict to War.
    The Delphinad Ghost Ship now drops multiple packs instead of a single Delphinad Register.
    The system broadcast that occurs at the end of a Delphinad Ghost Ship encounter has been changed to occur when the ship dies, not when the loot is acquired.
    Adventurous players out on the high seas are now able to find sunken ships hidden at the bottom of the ocean. Here's some pointers to get started:

      Broken lifeboats now appear randomly in the Arcadian Sea.
      A sunken ship may appear underneath the location of the lifeboat. Its location is marked by bubbles rising from the sand.
      To expose a ship, a player must approach it in a vessel capable of revealing its location -- typically this can be done using a Submarine with Sonar.
      Once the base material is revealed, it must be unearthed by interacting with it. Doing so costs labor. It can also be blasted with an Air Cannon from a submarine to speed the process.
      When the entire vessel is revealed, recovery pouches can be attached to it to being the raising process.
      After all the recovery pouches are attached, the sunken ship can be cut loose from the ground. This will cause it to rise to the surface.
      Sunken ships contain cargo that require a high level of exploration skill to unseal.
      Unsealed cargo reveals multiple tradepacks. These packs can be managed normally and turned into an Ocean Trader.
      Tradepacks from a sunken ship can be of basic, grand, or rare grades. Their values vary from 10-30g at 130% turn-in value.

Arena Changes

    All arenas outside of the 5v5 arena are now limited to 5 matches per day. To play in additional matches, please purchase a Bruiser's Badge from a merchant for 15 gold. The 5v5 Arena remains unlimited.
    New leaderboards were added with new filters. You can now see the top 100 players per server for gear score, not just region. You can also filter by weapons worn -- 1-handed, 2-handed, or bow.
    The equipped gear of a player on an Arena Leaderboard can now be viewed, regardless if it's private. Additionally, if they have a tradepack equipped instead of a glider, it will be shown in this area.

Quests and Achievements

    The four "Glorious Nui" daily quests have been converted into normal, one-time completion quests. They include "The Goddess Nui," "Gifts for the Goddess," "A Lily Offering," and "Energy for the Hereafter."
    The quest "Calling All Farmers" now offers a Rainbow Sprinkler as an additional reward.
    The "Blood, Sweat and Training" daily quest is now available with Balanced Arenas and Legacy 1v1 and 5v5 Arenas. The completion reward has been changed from 1 Gilda Star to 2 Warrior's Medals. However, victories in multiple arena types are necessary.
    Characters who attain level 55 will now receive 5 bonus Merit Badges.
    Some quests can now be completed even if a required item is stored in your warehouse.
    281 new achievements have been added. Most of them are related to progression through the new dungeon and to new systems.
    Added 12 new Mistsong Dungeon quests and 1 new Blue Salt quest.
    The Maestro Titles previously attainable for completing a Blue Salt quest after obtaining 180,000 skill in a profession have been reviewed. The names of each title have been changed but the benefits they provide will remain the same. Here is a list of the new 180,000 skill titles:

      Construction: Raises the Roof
      Mechanic: Car-diologist
      Metalwork: METAL MAYHEM
      Fisherman: Krilling It
      Logging: Never Strikes Twice
      Farming: Grain Reaper
      Handicraft: Multifaceted
      Blacksmith: Got Hammered
      Tailor: Shear Genius
      Leatherwork: Boiled and Oiled
      Artistry: Chart Topper
      Miner: Rock Bottom
      Carpentry: Nailed it!
      Larceny: Criminal Mastermind
      Husbandry: Bleu Ribbon
      Chef: Culinary Cutthroat
      Printing: Bound by Greatness
      Commerce: Baller Status
      Alchemy: Periodically Epic
      Gathering: Cutting Hedge Technology
      Masonry: Taken for Granite

Auction House

    The auction house now keeps track of recently sold items and trends their average prices. This should provide a solid baseline for item values and help manage expectations when listing items for sale. To access this feature, click the Bar icon after searching for or when listing an item. The graph reveals the 7-day price trend for the item along side the 24-hour price info.

Guilds

    Some items in the Guild Prestige shop have had their costs decreased.
    Guild experience can now be gained by crafting Experia harvestables. A new guild mission has been added to describe the quantities and requirements of Experia items that must be harvested for completion.
    Players who voluntarily leave a guild will now be subject to a 24 hour period where they will not be able to join a new guild.
    Adjusted the Guild XP awarded from completing the Auroria Colonization quests.
    Due to the increased amount of guild XP awarded from these quests and additional 20 Guild XP is possible per day.
    Adjusted the number of guild members that can be summoned using a Guild Flare. This number now scales between 10 and 15 depending on the overall size of the guild.
    A new guild mission related to growing Experia items has been added.
    The Aust Mana Towers now spawn appropriately in Auroria. No really, they're real.
    The amount of honor received for participating in a Jury trial while under the effects of a higher rank guild have been reduced. New values are +50 honor points and +100 honor points depending on the strength of the guild buff.
    The Mirror of Boundaries item purchased in a guild's prestige shop has been revamped. Old versions of this item will no longer be sold. The new version costs 8 prestige and has the following effects:

      Allows the user to detect cloaked opponents within 9 meters.
      No longer reduces the movement speed of opponents.
      Cannot place down a new mirror if there is another mirror within 15 meters.

    The following new items have been added to the Guild Prestige shop:

      The Radiant Earth Lunagem: Tempest.
      The new Cloudstrike Panther mount
      New types of pet armor
      4 new types of pet UCC armor

Castle Sieges

    The maximum number of attackers and defenders in a siege has been increased to 100 vs. 100 from 70 vs. 70. This change has been made to fall more in line with the guild member cap.
    The Extra Defense Force can now join the battle after 40 minutes has elapsed, increased from 20 minutes.
    The siege defenders begin play with 60 members on the field vs. an attacking group of up to 100. When the Extra Defense Force is allowed to join, this the defending forces will also have up to 100 members on the field. This has been increased from 70 attackers vs. 50 defenders.
    Castle Walls, Towers and related designs are now only available to purchase on Mirage Isle with Lord Coins.
    The health of a castle's lodestone will no longer regenerate after the siege. It must be manually healed through a new repair system.
    All non-siege related buildings are now attackable. If the building's health is reduced to 50% or less they become ruins. After the siege ends, all damaged buildings will be restored to their normal form. If you have a building that's in a siege zone please note that these rules will be applied.
    The Siege/Defense Force no longer sells item and will no longer appear - this mechanic has been removed.
    "Explosive Kegs" can no longer be created or used - existing ones can be sold to a vendor.
    "Anti-Aircraft Turrets" can no longer be purchased and existing ones can be sold to a merchant.
    A Siege/Defense Captain may spend Blood Archeum Crystals to spawn Anti-Aircraft Turrets.
    A Siege/Defense Captain may spend Blood Archeum Crystals to use related skills.
    As a reminder, Blood Archeum Crystals can now be purchased at a guild's prestige shop if the guild is of the appropriate level.
    A new type of Siege Weapon known as the "Battle Station" has been added.
    The Battle Station design can be purchased in Mirage Isle and constructed at a Carpentry Workbench. Battle Stations can be spawned during a siege at the stronghold or near another deployed Battle Station and they have two activatable modes available: Movement and Deployed. In movement mode, they are allow to move but the 4 cannons are retracted. Once deployed, Battle Stations are unable to move but gain the use of their 4 cannons. Once a battle station is deployed, they cannot be moved again, but you may spawn additional siege equipment within their area.
    Players participating in a siege can now earn honor points. You must be a siege participant and in the siege area when it ends in order to earn this award, no matter if you win or lose. Victors, however, do receive more honor than the defeated guild.
    Claiming a territory now rewards a supply box to the newly appointed lord, it includes the following: 60 Lord Coins, 1 Nuian Gatehouse Design, 15 Nuian Wall Designs, 2 Harani Rampart Stairs Designs, 14 Nuian Tower Designs.
    Lords of claimed territories in Auroria will now receive 60 Lord's Coins each week.

Housing

    Upgraded Thatched Farmhouses now gain specific benefits based on type:

      The mineral vein located on the back of a Miner's Farmhouse can now hold up to 6 hours worth of materials extrating.
      The animal pen located inside a Rancher's Farmhouse now has a chance to become Glossy when animals are raised in it. Harvesting a Glossy pen results in an increased yield.
      A new type of vegetation can sometimes be found growing the roof of an Upgraded Thatched Farmhouse.

    Players are now able to revert the design of an Improved Scarecrow Farm with an Evenstone - the result is an 8x8 Scarecrow Garden.
    The Basic Nuian and new Harani Mansions can now be upgraded to the Spring Swept-Roof Mansion.
    3 new types of 28x28 Tree Houses have been added: Oak Treehouse Design, Cherry Treehouse Design, Aspen Treehouse Design. All are available for 500 Merit Badges.
    5 new types of Haranya-inspired private workbenches have been added for purchase with Gilda Stars on Mirage Isle.
    42 new types of fences have been added to Mirage Isle.
    6 new Masonry furniture items have been added.
    4 new UCC Motion Picture Frames have been added.
    3 new UCC props that can be stacked or attached have been added.
    A Fellowship Plaza now has the option to be remodeled and upgraded to a Culture Plaza.
    The name "Tudor Rose Villa" has been changed to "Discontinued Tudor Rose Villa" and the design is no longer available in Mirage Isle.
    1 new version of the 44x44 Mansion has been added: The new Haranyan-style Black Tile Mansion design can now be purchased for 1000 Gilda Stars.

Pets, Mounts, and Vehicles

    Characters may now use a Battle Pet and a Mount at the same time. Separate tool bars have been provided to manage the abilities of your companions. The global cooldown of mount and pet use will be reflected in the toolbar of the Battle Pet.
    Snowlion mount armor is available only for Snowlions. Crimson Lightning is considered to be a Snowlion for purposes of equipping this armor.
    The amount of experience required to level a pet from 51 to 55 has been lowered.
    When a pet dies it is now unsummoned. It will again be summonable in 2 minutes after a new revival cooldown has elapsed.
    Pet Recovery Potions can now be used to remove the 2 minute revival cooldown to resurrect a pet.
    The Pet Recovery Potions can only be applied if the pet is stored and no longer visible in the world. If the pet remains summoned in a dead state the potion will be consumed and the pet will not be resurrected.
    Pets that are summoned after a revival cooldown has elapsed or is bypassed will spawn with full health and mana.
    Pets that have been instructed to Attack or Defend will remain engaged with their target until the target dies, or the pet dies.
    A new button has been added for the player to determine the active target of the battle pet.
    Pet or mount armor is automatically applied to a Mount or Battle Pet when it is used. The pet inventory is no longer required to be opened to switch equipped gear. Gear cannot be changed during combat.
    Equipping mounts is prioritized over battle pets when using right-click equip functionality. Battle pets will be equipped correctly if they're the only pet summoned at the time. Drag functionality is still enabled.
    All pets receive a default amount of damage mitigation when afflicted by cleave or area of effect style attacks.
    Starting mounts for each race can now be evolved through use of the Anima system. For more information, visit the Distorted Mistsong Workbench outside of the Mistsong Summit Dungeon. Evolved starter mounts have statistics that are more in line with other mounts.
    The cooldown of the "Lower Anchor" skill common to light and medium class warships has been adjusted.
    The Glider Upgrade System has been reviewed and improve to award a more probable amount of success when upgrading to a tier 2 enhanced glider. The base chance of success when upgrading an enhanced glider to a tier 2 enhanced glider has been increased from 20% to 50%.
    All enhanced gliders will now receive the Boost skill which can be triggered through use of a flaming pinion. While under the effects of Boost, flight speed will be increased by +30% for 30 seconds.
    Tier 2 enhanced gliders will now receive the Turbo Boost ability increasing this speed bonus by +50% for 30 seconds.
    The Flaming Pinion item will be adjusted so it can only be used in conjunction with glider boost and turbo boost abilities. Flaming Pinions will become available for purchase in-game for 50 silver and are also available on the Marketplace.

Items, Crafting, and Regrading

    The Sunken Treasure mechanic has been adjusted the following ways:

      Sunken Treasure now spawns more frequently.
      Sunken Treasure now has a chance to reward the discovering player with a fragment of Vaultstone. If 35 fragments are fused together the Vaultstone is completed and can be opened to reveal new types of treasure. This list includes 28 new Aurorian Relics that can be used as physical housing items or sold to a vendor for a moderate amount of gold. These amounts are lower than past chest values.
      Vaultstones may also contain pages from ancient manuscripts that can be bound into books by a Printer.

    Necklace, Ring, and Earring recipes have been removed from the Dragonslayer's Workbench in Karkasse Ridgelands and are no longer available. Existing accessories will remain in the world. The Dragon Ward ring is still craftable as it's related to the Red Dragon encounter.
    Items purchased with Lord's Coins are now bound to the character.
    Restored functionality to the Dawnsdrop Belt item - it now grants its stacking passive buff as intended.
    Ancient and Eternal Lunagems now contain more descriptive text to call out their limitations on what types of they cannot be socketed in.
    The "Equipped Two-Hand Weapon" passive buff now provides +10% Shield Defense Penetration Rate (the frequency at which it occurs) and +40% Shield Defense Penetration (the amount of shield defense that's ignored).
    A new type of Level 55 dungeon re-entry pass, named "Mistsong Grinding Guardian Scroll" has been added to the general merchant. This pass can be purchased for 50 gold. Please double check the type of re-entry pass required for a dungeon you intend to enter prior to purchasing the pass.
    The Ship Component Regrade process has changed to more closely align with the Pet Accessory Regrading system. Ship Component Regrades now always have a combination cost of 10 gold. Ship Components from Basic to Unique grades will no longer be destroyed upon failure however they will remain the same grade. No downgrading is possible. Ship Components from Celestial to Legendary grades will be destroyed if the regrade is not successful. The rate of success on Ship Component Regrading has been adjusted from its previous table to emphasize upgrades at lower grades and increase the rarity of top grade components.
    Recipes for Rank 5 Food and Drink consumables have been added.
    New types of Lunagems related to Shield Defense Penetration / Rate have been added to the Handicraft Profession. These Lunagems can be crafted in Clear, Vivid and Lucid tiers.
    The display order of items in the Honor Shop has been adjusted - most notably, cloaks and weapons have been moved to page 8 and 9.
    The Ambitious Cloak, Lionhearted Cloak and Freedom Cloak are no longer available.
    XP Potions and Growthstones have been removed from the Honor Shop.
    Lower tier Honor Lunagems have an increased chance to be socketed successfully.
    Clear Honor Lunagems now cost 10 honor and Vivid Honor Lunagems now cost 50 honor. The benefits provided by Clear and Vivid Honor Lunagems has been increased by up to 30%.
    Honor purchased Lunafrosts are no longer tradeable to fall more in-line with other honor items. Previously purchased Honor Lunafrosts will remain tradeable.
    NPC creatures of level 51 and higher will no longer drop Unidentified Dreadnaught or Shroudmaster Accessores - instead they'll have a chance at dropping a new class of Unidentified Accessories. These drops will be most notable from creatures located inside the Ayanad Library.
    The maximum stack amount for all Mana Wisps has been increased to 1000.

Merit Badges

New types of Cozy Loungewear have been added to the Merit Badge store. Wearing these fancy pajamas can increase the amount of labor earned while sleeping.

Skill Changes

The following changes have been made to existing player abilities. Please note that if an ability has had it's damage "adjusted" this can indicate an increase or decrease. For the purpose of PTS notes, notification that the ability was modified is the starting point and ultimately will include the summary of the actual change.

Battlerage

    The ability Whirlwind Slash has now been changed to include a triple-activate component with a 12 second cooldown after the third swipe is activated or after 1 second elapses in between swipes. The 1st hit of Whirlwind Slash deals bonus damage to Shaken targets and Trips a Slowed target. The 2nd hit of Whirlwind Slash deals bonus damage to Tripped targets. The 3rd hit of Whirlwind Slash slightly knocks back an opponent in addition to dealing normal ability damage.
    The base damage of the Precision Strike ability has been increased but the Melee Attack damage coefficient has been reduced.
    Frenzy has been adjusted to include a scaling move speed bonus of +5% each time you deal damage to a maximum 5 stacks at 25% damage. It also now increases Melee and Magic Attack values by +30 each time you hit for a maximum of +300 at 10 stacks. It reduces the character's physical defense by -10% each they deal damage resulting in 0 defense at 10 stacks. Finally it now decreases the mana cost of all Battlerage skills by -50% while it's active.
    The melee attack coefficent of Tiger Strike has been reduced. An additional line was added to the description indicating that a character can use this ability to break out of the Snared status
    The Attack Speed Training passive now considers the third hit from Whirlwind Slash as a critical hit for purposes of stacking Delirium.
    The duration of the Reckless Charge passive ability's effect has been increased from 3 to 4 seconds.

Witchcraft

    The base damage and Magic Attack damage coefficient of Earthen Grip ability has been increased.
    The base damage and Magic Attack damage coefficient of the Enervate ability has been decreased.
    The level of the Demon Pet summoned by Fiend's Knell has been reduced in level (55 to 53) if summoned without use of the Augment Witchcraft Passive.
    The level of the Demon Pet summoned by Fiend's Knell while using the Augment Witchcraft Passive has been adjusted to level 55 with a 5 minute duration. Only one demon may be summoned at a time.

Defense

    The base damage of the Shield Slam ability has been increased but the Melee Attack damage coefficient has been decreased.
    The base damage of the Bull Rush ability has been increased but the Melee Attack damage coefficient has been decreased.
    The base damage of the Ollo's Hammer ability has been increased but the Melee Attack damage coefficient has been decreased.
    The Mocking Howl ability now applies the Shaken debuff to affected targets. If the user is under the effects of Shrug It Off the Distressed status will be applied instead.

Auramancy

    The movement speed bonus granted from Comet's Boon has been increased from 80% to 100%.
    The Health Lift buff now affects all group or raid members within 25 meters.
    The Melee Critical Rate bonus granted from the Improved Targeting passive has been increased from 3% to 5%.
    The Magic Critical Rate bonus granted from the Magic Condenser passive has been increased from 3% to 5%.

Occultism

    The Mana Force ability can now be selected at level 5.
    The use of Mana Force against a Fettered target results in the Shaken debuff being applied.
    The base damage of Hell Spear has been slightly decreased and the Impale duration has been slightly increased.
    The Crippling Mire ability can now be selected at level 25.
    Crippling Mire is now an instant cast ability but the range has been reduced to 10 meters. The afflicted slow component of Crippling Mire has been increased from 30% to 50% movement speed reduction. When used in conjunction with the Death's Beckoning 10 point passive Crippling Mire will affect up to 3 targets simultaneously.
    The Retribution ability now renders the caster immune to Fear and Slow during the duration of the buff. It doesn't remove any active Fear or Slow conditions.
    The base damage and Magic Attack damage coefficient for Death's Vengeance have been increased.

Archery

    The trip duration applied after reaching 30 stacks of Feral Mark on a target has been increased from 1.5 to 2 seconds.
    The base damage of Charged Bolt has been increased but the Ranged Attack damage coefficient has been decreased. The cooldown of Charged Bolt has been increased from 9 to 10 seconds.
    The base damage of Concussive Arrow has been increased but the Ranged Attack damage coefficient has been decreased.
    The base damage of Missile Rain has been increased.
    The Ranged Critical Rate bonus that's applied from the Eagle Eyes passive has been increased from 3% to 5%.
    Float can no longer be used while gliding.

Sorcery

    The base damage of Freezing Arrow has been increased.
    The base damage of Freezing Earth has been increased but the Magic Attack damage coefficient has been reduced.
    The base damage of Chain Lightning has been increased but the Magic Attack damage coefficient has been reduced.
    The base damage of Meteor has been increased by the Magic Attack damage coefficient has been reduced. The effective strike range for the Meteor impact has been reduced from 5m to 4m.
    The effect of the passive ability Mana Pool Increase has been increased from 18% to 20%.
    The effect of the passive ability Efficient Sorcery has improved to reduce mana costs from -18% to -20%.

Shadowplay

    The base damage of Wallop has been increased but the Melee Attack damage coefficient has been reduced. Wallop now debuffs an opponent's Physical Defense by -120 on each hit. A maximum of 10 Wallop debuff stacks can be applied to a target resulting in a -1200 Physical Defense debuff.
    The base damage of Toxic Shot has been increased but the Ranged Attack damage coefficient has been reduced.
    The Pin Down ability now inflicts the Shaken debuff on Stunned targets and inflicts the Distressed debuff on Shaken targets.
    Shadowstep may no longer be used while Snared or through pass through an obstacle.
    The animation of Throw Dagger has been improved. The penalties to movement speed, attack speed and cast time have been increased from 40% to 60%.

Songcraft

    The base damage inflicted by Dissonance has been increased but the Magic Attack damage coefficient has been decreased. It now decreases your opponent's damage by -20%, increases their cast time by +20%, slows their attack speeds and cooldowns by 33%, and reduces their Magic Defense by -320. The damage inflicted by Dissonance has been converted from single target to area of effect with an effect radius of 4 meters. Dissonance does does not interrupt performance skills.
    The base damage of Critical Discord has been increased but the Magic Attack damage coefficient has been reduced. It can now be repeatedly fired as an auto-cast skill.
    The Hummingbird Ditty buff is now appled to all group and raid members within 25 meters when cast.
    Performance skills grant the Rhythm buff every 3 seconds. The Rhythm buff stacks up to 15 times and lasts for 6 seconds. If a new stack of the buff is applied the duration on the total number of stacks will be refreshed. Each stack of the Rhythm buff grants: +7 Healing Power, +7 Magic Attack and -0.4 seconds on songcraft cooldowns. Unlike previous versions of Rhythm this new version only grants 1 stack every 3 seconds regardless of how many performances are played. While Rhythm is active, if an enemy Charmed by you is slain by anyone, cooldown of Startling Strain is reset.

Vitalism

    The Skewer ability has been adjusted to deal area damage across 4 smaller overlapping circles instead of 1 large circle. Enemies trapped in the overlapping areas receive increased damage.
    The Infuse ability now grants a Mana Insulating Lens buff to the caster. This is a damage absorption shield similar to the Sorcery ability Insulating Lens. The amount of damage absorbed scales with the level of the caster.
    The cooldown of Infuse has been increased from 15 to 25 seconds. The cooldown of Infuse is reduced 1.5 seconds if the user is under the effects of the Auramancy ability Inspire.
    The Aranzeb's Boon buff is now applied to all group and raid members within 25 meters when cast.
    The Renewal buff now has a 25% chance to trigger, increased from 15%. It also heals for 50% more when the regeneration effect is active.

Miscellaneous

    Additional information has been added for items that cost 0 credits to claim in the marketplace. No 0 credit items may be available at this time.
    Pirates are no longer allowed to access Memory Tomes located on Haranya or Nuia. If a memory point was registered prior to joining the Pirate Faction it will no longer be accessible. Pirates retain access to Auroria and Ocean-focused tomes.
    New sections have been added to the folio to help classify existing recipes. The proficiency to craft specific recipes remains unchanged. Recipes that were previously only accessible by visiting a workbench in the world can also be referenced through the updated Folio.
    When players obtain a Proven Warrior Chest the system will now provide both on-screen messages and chat logs to reflect this gain.
    More detail has been added for character statistics and combat modifiers in the character information window.
    Shield Defense Penetration and Shield Defense Penetration Rate will now appear on the character window.
    Confirmation that Lucky Points, or fragments thereof, cannot be obtained from regrade braziers.
    Players can no longer join the Arena while they're under the effects of Rebirth Trauma.
    Hero candidates must have earned at least 500 Leadership during a previous cycle to be eligible for the next cycle.

Bug Fixes

    Fixed an issue where the name "Necromantic Flame" didn't appear correctly.
    Described the activated ability on the shield "Jola's Eternal Grudge" as being unusable in arenas.
    Fixed an issue where the graphic effect for Rhythmic Renewal remained after the intended period.
    Fixed an issue that caused mousing over some merchants in Mirage Isle to not display a bag icon instead of a pointer icon.
    Fixed an issue surrounding the intended usage of the Aft Ladder on the Lutesong Junk light warship.
    Fixed and issue that prevented players from changing their hair color when they chose a specific preset model.
    Fixed an issue where the Play Music and Save Music commands would prevent the client from closing if players entered over 1,000 notes.
    Fixed an issue where custom compositions would loop unintentionally due to excessive length.
    Fixed an issue that allowed the Enhance Glider buff to be cancelled when using the Feathered Dragon or Legendary Dragon Wings gliders.
    Fixed an issue that prevented the faction of a guild from correctly displaying in the guild window while inside the arena.
    Fixed an issue where clicking the Siege Info icon would lead to a permissions page during a siege.
    Fixed a text issue where the word "Gold" didn't appear in the center of the Dominion Registration Window.
    Reviewed the stage transition at the Lusca Awakening event to ensure all Luscas that were graphically displayed could be engaged in combat.
    Fixed an issue where the buff for being in a guild didn't apply to slain characters.
    Reviewed the "unavailable items" that were associated with Arcane and Heroic grade Treasure Maps to ensure they could be interacted with.
    Submarines can now attack allies when their pilot is in bloodlust mode.
    Fixed a bug that would cause the exclamation mark on quest NPCs and doodads to constantly appear even after completing their quest.
    Fixed an issue that caused the model of the Tudor Rose Villa to display a different wall setup than the player placeable version.
    Fixed an issue that prevented players from using the Polaris Ursun's Toughen ability when it reached (Rank 12).
    Fixed an issue that caused some tooltips to not display correctly at certain resolutions.
    Fixed an issue where text was truncated or overlapping on the remodel confirmation window.
    Fixed an issue where item names with special characters could not be linked correctly in the chat window.
    Fixed a graphical issue with the Epherium Windsong Cloak that may have led to some awkward animations.
    Fixed an issue that incorrectly displayed a character's hair color when using the salon.
    The tooltip for the Bound Golden Teardrop Storage chest has been updated.
    Fixed an issue that caused Festival Achievements to update slowly after the action was completed.
    Fixed an issue where the "Keep Appearance" option didn't work when creating a character or using the salon.
    Fixed an issue that caused a character's hair color to be improperly displayed during night time in some areas.
    Fixed an issue that caused the preview model of the Jumbo Green Elk Plushie to not appear.
    Fixed an issue related to wearing the Summer Racer's Swimwear for some male models.
    Clarified an issue pertaining to the Flawless Dream Ring when worn in conjunction with the Holy Ynys Guardian Ring: The effects don't stack (wearing both rings is permitted) and the Flawless Dream Ring's penetration ability is always applied over the Guardian Ring's ability.
    A huge rock in the Marcala housing area was preventing some players from using a large portion of their farm. The same problem occurred in a Windscour Savannah housing area. Both rocks have been thoroughly scolded and considerately, humanely relocated.
    Fixed one of the issues that caused a bag, warehouse or storage chest to become unsorted after relogging.
    Fixed a bug that could cause a Stealthed character to become unstealthed if a damaging DoT had been applied to an opponent.
    Fixed an issue where the location information of the following quests was incorrect: Portal Trouble, The Specialist, One Last Job.
    Fixed an issue with the system message pop up error that occurred when a pet whistle was moved in a bag while the pet was summoned.
    Fixed an issue where receiving an item through the trade window wouldn't trigger a related achievement.
    Fixed an issue that allowed players to enter the Arena while in combat.
    Fixed an issue that allowed characters to spawn an Enoan Galleon in the Mistmerrow pond. Get in your final photo opportunities now.
    Fixed an issue that caused random client disconnects while fishing in the Upper Loka River area of Windscour Savannah.
    Fixed a terrain issue in Castaway Strait off the coast of Cinderstone Moor.
    Fixed the incorrect siege time information in the daily schedule user interface.
    Fixed an issue that caused some NPC furniture to be floating in the air in Villanelle.
    Fixed a bug that could cause players to fall through the world in Nuimari and Mistmerrow Basin.
    Added the Marine Housing icon to the Ynystere map.
    Fixed an issue that caused a Guild Level to incorrectly be displayed as 0.
    Fixed an issue that could prevent a guild mission from correctly resetting.
    Fixed an issue that that was causing some creatures who had reduction to cleave or area of affect abilities to take full damage from Missile Rain - Archery.
    Fixed an issue where a character casted Startling Strain - Songcraft, while wearing the "Minstrel's Friend" item, and the affect was applied before the projectile struck the target.
    A tracked target's casting bar will now appear under their nameplate.
 
 


Lundi 25 janvier 2016  
 
Vivez la belle vie dans les demeures et les maisons sylvestres du Cantique du sang !

Allez, on grimpe ! La mise à jour 2.5 d’ArcheAge : Cantique du sang apporte plus que du contenu JcJ et JcE ! Notre nouveau type d’habitation, la maison sylvestre, fait enfin son entrée sur Erenor !

La vie terre à terre, c’est fini !

Marre de passer vos journées sur le plancher des vaches, voire au ras des pâquerettes ? Ne vous êtes-vous jamais dit : « Que la vie serait douce si je vivais dans un arbre, à dominer les gens en contemplant le soleil qui se couche ? »

Maintenant, c’est possible ! Contre 500 insignes d’exploit, vous pouvez devenir l’heureux propriétaire d’une maison sylvestre dans ArcheAge ! Ces parcelles imposantes de 28m x 28m s’élèvent dans les cieux d’Erenor et se déclinent en quatre versions :

    Maison sylvestre en chêne - 500 insignes d’exploit
    Maison sylvestre en cerisier - 500 insignes d’exploit
    Maison sylvestre en tremble - 500 insignes d’exploit
    Maison sylvestre en bouleau - 4000 crédits

Toutes ces nouvelles maisons sont disponibles dans la Boutique au lancement de la mise à jour 2.5.

Forme et fonction

Si vous achetez l’une de nos demeures contre des insignes d’exploit, votre nouveau chez vous aura bien plus qu’un style magnifique et une vue altière ! Vous pourrez obtenir deux types de matériaux directement sur les branches d’arbre : de la Purée du verger et des Troncs frappés par la foudre. Les Troncs frappés par la foudre issus de la maison sont du même type que ceux prélevés sur un arbre frappé par la foudre, et de multiples branches autour de votre nouveau domicile ont une chance de devenir frappées par la foudre !

Toutes les maisons sylvestres disposent d’un large espace pour vos cultures, prêt à l’emploi, afin de réaliser vos projets personnels. Nous sommes certains que vous saurez en tirer parti !

Voyez par-delà les arbres !

Les maisons sylvestres ne représentent qu’une des toutes nouvelles fonctionnalités de la mise à jour 2.5. Cantique du sang apporte également quelques nouveaux styles de résidences haranies, et certains changements à la Ferme en chaume améliorée !

Si vous préférez les styles orientaux, faites un arrêt sur l’Île du mirage et jetez un œil sur les établis privés ainsi qu’à la demeure haranie à tuiles noires ! La demeure à tuiles noires est une structure qui fait 44m x 44m, entièrement conçue dans le style harani. Vous pouvez aussi choisir parmi 5 nouveaux établis privés haranis, chacun porteur de l’essence d’Austera. Tous sont disponibles contre des étoiles de Gilda.

Pour ceux d’entre vous qui ont une Ferme en chaume améliorée, chacune de vos spécialisations recevra des avantages supplémentaires. La Ferme de mineur pourra désormais contenir jusqu’à 6 heures d’extraction de matériaux, les animaux élevés dans une Ferme d’éleveur offriront des rendements supplémentaires s’ils deviennent soyeux et un nouveau type de végétation récoltable poussera sur les toits de toutes les Fermes en chaume améliorées.

Élevez-vous vers le firmament avec Cantique du sang !

Ces changements aux demeures ne sont qu’un échantillon de tout ce que Cantique du sang a à offrir. Assurez-vous de parcourir nos articles sur les changements au JcJ et aux arènes et sur notre nouveau donjon, la Sommet de Contebruine ! Si lire ne vous suffit pas, testez la mise à jour par vous-même sur notre Serveur public de test  avant la sortie de Cantique du sang le 26 janvier ! Ouvrez simplement Glyph, rendez-vous sur l’onglet ArcheAge et choisissez « Public Test » dans le menu déroulant situé dans l’angle supérieur droit, et lancez-vous dans l’aventure !

Discutez de cet article sur le forum officiel !

 
 


Jeudi 21 janvier 2016  
 
Préparez-vous au combat avec le double d'expérience, d'honneur, de maîtrise et de butin

Préparez-vous pour les batailles à venir avec le double de quasiment tout ! Du 19 janvier à la sortie de Cantique du sang le 26 janvier, nous doublons les gains d’expérience, d’honneur, d’insignes de maîtrise et nous allons même jusqu’à doubler les chances d’obtention de butin !

Gains concernés

    Expérience de toute provenance doublée
    Expérience de maîtrise doublée
    Honneur de toute provenance doublé
    Chances d’obtention de butin doublées

Important : le double d’honneur de cet événement affectera toutes les sources d’honneur du jeu, même l’honneur remporté pour être juré et l’honneur issu des quêtes !

 
 


Vendredi 15 janvier 2016  
 
Battez-vous pour la gloire - Nouvelles arènes et modifications du JcJ dans Cantique du sang

Les meilleurs guerriers savent bien que leur talent n’est pas déterminé par la puissance de leur équipement ni les potions qu’ils boivent. Avec Cantique du sang, vous serez dorénavant capable d’affronter vos adversaires sur un pied d’égalité avec notre toute nouvelle Arène de joute en 3c3 et notre Arène d’entraînement en 1c1 ! De plus, plus de modifications JcJ arrivent dans notre contenu pour monde ouvert et les sièges, lisez-en donc plus pour en connaître tous les détails !

Roxxez la concurrence en Arène de joute 3c3 ou en Arène d’entraînement 1c1

Envie d’affronter votre adversaire sur un pied d’égalité ? Saisissez votre chance de briller ! Nos nouveaux modes d’arène, du nom de joute et d’entraînement, ne prendront pas en compte les stats de votre équipement et annuleront les améliorations apportées par les potions. À la place, vous pourrez choisir l’une des huit différentes améliorations de gladiateur qui détermineront vos statistiques tout en vous permettant de personnaliser votre style de jeu. Vous devrez avoir les armes appropriées d’équipées selon l’amélioration choisie, sinon vous finirez avec des capacités que vous ne serez pas en mesure d’exécuter.

Au début du combat, le choix de l’amélioration apparaît pendant environ 10 secondes. Il s’affiche rapidement, alors faites attention ! Sélectionnez-en une qui convient le mieux à votre personnage, autrement c’est le système qui choisira pour vous ! Les améliorations disponibles sont :

Mage de guerre (Bâton)

    Intelligence : 704
    Endurance : 470
    Défense : 1024
    Défense magique : 5123
    Attaque au corps à corps : 525
    Attaque à distance : 425
    Attaque magique : 600
    Précision : 2145
    Résistance : 2526
    Résilience : 4036
    Régénération de mana post-lancement : 10
    Défense magique ignorée : 420
    Divers : Application de l’effet d’ensemble complet en étoffe, Application de l’effet d’ensemble d’armure en étoffe divine, Application de l’effet d’armes à deux mains

Truand à distance (arc & flèches)

    Agilité : 1101
    Défense : 3073
    Défense magique : 3073
    Attaque au corps à corps : 500
    Attaque à distance : 425
    Précision : 3475
    Résistance : 2526
    Résilience : 4036
    Régénération de mana post-lancement : 10
    Divers : Application de l’effet d’ensemble complet en cuir, Application de l’effet d’ensemble d’armure en cuir divine, Application de l’effet deux armes

Combattant offensif (armes à 2 mains)

    Force : 1,101
    Défense : 5,435
    Défense magique : 0
    Attaque au corps à corps : 600
    Attaque à distance : 425
    Précision : 3,475
    Résistance : 2,526
    Résilience : 4,036
    Régénération de mana post-lancement : 10
    Divers : Application de l’effet d’ensemble complet en plates, Application de l’effet d’ensemble d’armure en plates divine, Application de l’effet d’armes à deux mains

Combattant défensif (épée & bouclier)

    Force : 470
    Endurance : 704
    Défense : 6,901
    Défense magique : 0
    Attaque au corps à corps : 500
    Attaque à distance : 425
    Précision : 2,145
    Résistance : 2,526
    Résilience : 4,036
    Régénération de mana post-lancement : 10
    Blocage au bouclier augmenté : 14%
    Divers : Application de l’effet d’ensemble complet en plates, Application de l’effet d’ensemble d’armure en plates divine, Application de l’effet de bouclier

Truand au corps à corps (deux armes)

    Force : 704
    Endurance : 470
    Défense : 3,073
    Défense magique : 3,073
    Attaque au corps à corps : 500
    Attaque à distance : 425
    Précision : 2,145
    Résistance : 2,526
    Résilience : 4,036
    Régénération de mana post-lancement : 10
    Vitesse d’attaque : 4%
    Divers : Application de l’effet d’ensemble complet en cuir, Application de l’effet d’ensemble d’armure en cuir divine, Application de l’effet deux armes

Prêtre de guerre (grands gourdins)

    Force : 704
    Endurance : 470
    Défense : 1,024
    Défense magique : 5,123
    Attaque au corps à corps : 525
    Attaque à distance : 425
    Healing Power : 600
    Précision : 2145
    Résistance : 2,526
    Résilience : 4,036
    Régénération de mana post-lancement : 10
    Augmentation des soins supplémentaires après des soins critiques : 56%
    Divers : Application de l’effet d’ensemble complet en étoffe, Application de l’effet d’ensemble d’armure en étoffe divine, Application de l’effet d’armes à deux mains

Mage défensif (sceptre & bouclier)

    Intelligence : 407
    Endurance : 704
    Défense : 2,490
    Défense magique : 5,123
    Attaque au corps à corps : 450
    Attaque à distance : 425
    Attaque magique : 525
    Précision : 2,145
    Résistance : 2,526
    Résilience : 4,036
    Régénération de mana post-lancement : 10
    Défense magique ignorée : 210
    Blocage au bouclier augmenté : 7%
    Divers : Application de l’effet d’ensemble complet en étoffe, Application de l’effet d’ensemble d’armure en étoffe divine, Application de l’effet d’armes à deux mains

Prêtre défensif (gourdin & bouclier)

    Intelligence : 470
    Endurance : 704
    Défense : 2,490
    Défense magique : 5,123
    Attaque au corps à corps : 450
    Attaque à distance : 425
    Healing Power : 525
    Précision : 2,145
    Résistance : 2,526
    Résilience : 4,036
    Régénération de mana post-lancement : 10
    Augmentation des soins supplémentaires après des soins critiques : 28%
    Blocage au bouclier augmenté : 7%
    Divers : Application de l’effet d’ensemble complet en étoffe, Application de l’effet d’ensemble d’armure en étoffe divine, Application de l’effet d’armes à deux mains

Ces deux nouvelles arènes fonctionnent sur une série « meilleur des trois » qui dure 10 minutes par match. Si aucun des participants ne parvient à vaincre l’autre, le gagnant sera déterminé par le nombre de points remportés au cours du match.

En outre, les joueurs pourront participer à ces arènes 5 fois par jour. Au-delà, si vous souhaitez y entrer, vous devrez acheter des Insignes du cogneur avec de la monnaie de jeu afin de pouvoir poursuivre vos combats !

Nouvelles améliorations de la conduite de sièges.

Pour celles et ceux d’entre vous qui cherchent à prendre le contrôle d’Auroria par la force, Cantique du sang inclut également une variété d’améliorations et de changements aux mécaniques de siège de château.

Pour commencer, les sièges ne sont plus limités à 70 joueurs dans chaque camp. Les sièges sont désormais à 100 contre 100, vous permettant d’employer la pleine puissance de votre guilde lors de la bataille. Mais, au lieu de placer l’enjeu simplement sur le nombre de morts comme un Dominion de guildes, ces combats massifs offriront des terres d’Auroria et la capacité de construire un château aux vainqueurs.

Cantique du sang amène aussi des changements à la façon dont les défenseurs organiseront leurs forces. Les défenseurs commenceront dorénavant la bataille avec 60 membres sur le terrain, puis ils en gagneront 40 de plus après 40 minutes écoulées. Les attaquants, d’autre part, auront directement accès à leur armée de 100 hommes dès le début du conflit, ce qui crée une disparité de départ entre l’attaque et la défense.

Les joueurs pourront par ailleurs attaquer les autres bâtiments dans la zone de siège, pour qu’ils ne puissent plus jouer le rôle d’obstacles. Une fois qu’un bâtiment a moins de 50% de ses points de vie, il devient une rémanence qui ne bloquera pas le déplacement. Les points de vie du bâtiment se régénéreront une fois que le siège est terminé. Par comparaison, la Magnélithe d’archeum qui sert de cœur au château ne récupérera plus ses points de vie automatiquement après un siège. Les joueurs devront agir pour réparer leur magnélithe suite aux combats.

Les sièges donneront aussi de l’honneur en récompense personnelle à celles et ceux qui participent au siège et qui se trouvent dans la zone de siège lorsqu’il est terminé. Les vainqueurs, bien entendu, recevront plus d’honneur que les perdants du siège.

Changements aux événements JcJ en monde ouvert et aux zones

Si vous préférez regarder le sang de vos ennemis couler dans les terres d’Erenor, Cantique du sang a aussi quelques changements pour vous.

D’entrée, l’équipe de XJGAMES a réduit le nombre de victimes requis pour changer une zone de l’état de Conflit à celui de Guerre. Cela signifie que vous verrez les zones du jeu changer de statut entre Guerre, Conflit et Paix plus fréquemment. Vous aurez également plus de chances de remporter de l’honneur grâce aux guerres de zone !

Pour ces zones qui dépendent d’un minutage pour passer de Paix à Conflit puis à Guerre, certains de ces minutages ont été ajustés. Le Vallon des brumes restera désormais en pais pendant 2 heures après que la bataille pour le Vallon des brumes soit finie, et la bataille pour le Vallon des brumes aura lieu trois fois par jour au lieu de deux. Les nouveaux créneaux horaires pour le Vallon des brumes seront : 2h du matin, 14h et 20h GMT tous les jours.

Les Terres striées de Karkasse ont aussi été ajustées en ce qui concerne l’état de Guerre et de Conflit. La guerre à Karkasse aura lieu à 20h55 GMT tous les jours, et durera 12 heures. Une fois cette période achevée, la zone repassera en état de Conflit pendant les 12 heures suivantes, ce qui implique que l’état de Paix n’y sera plus utilisé. Pour celles et ceux d’entre vous qui épie le Dragon rouge, vous verrez qu’il entre dans la zone à 21h GMT les mercredis et samedis. Si aucune guilde ne l’abat, il restera dans la zone pendant 12 heures avant de s’en retourner à son repaire.

Ce ne sont que quelques-uns des changements auxquels s’attendre avec la mise à jour 2.5 : Cantique du sang ! Pour plus d’informations, passez sur le serveur privé de test la semaine prochaine et testez le jeu vous-même, ou bien consultez les notes de patch la veille de la sortie de Cantique du sang.

Discuter de cet article sur notre forum.

 
 


Vendredi 15 janvier 2016  
 
Économisez de 20 à 50% dans la Boutique jusqu'au 26 janvier !

Faites le plein de charmes essentiels, garnissez votre demeure de peluches et complétez votre collection de malles pour maison avec ces soldes à durée limitée !

En quête de la monture du Mirage idéale ? Ou d’élargir le nombre de montures de votre personnage ? Le moment pour ce faire est arrivé ! Faites un tour dans la Boutique en jeu aujourd’hui pour profiter de ces soldes à durée limitée sur les articles ci-dessous.

Objets à -20%

    Charme de renivellement

      Vert
      Bleu
      Jaune
      Jaune supérieur

    Trempe d’arme super
    Trempe d’armure super
    Certificat d’expansion de terrain
    Permis de modification de fonction de bâtiment
    Parchemin d’expansion
    Parchemin d’emplacement de personnage
    Certificat d’estimation

Objets de -30% à -33%

    Certificat de salon de beauté
    Certificat de changement de sexe
    Créalixir de blason
    Alambic de fusion
    Ticket d’amélioration de chariot
    Certificat de fusion de charrette rouge
    Grimoire de comp. en langues
    Dérive renforcée
    Moteur à rouages
    Renne brun
    Wapiti du mirage
    Léomorphe du mirage
    Lion des neiges du mirage
    Cheval de Lilyut du mirage
    Rangement pour colis de blasons
    Large malle
    Sifflet à Kitsu agreste
    Décolorant basique

    Malle

      Illustre
      Larme-d’or
      Surnaturelle

    Ailes

      Jade impériales
      Allié corrompu
      Allié pur
      Allié aimant

    Teinture

      Rougeur rosée
      Sirène améthyste
      Harmonie verdoyante
      Noire d’obsidienne
      Forsythia
      Or liquide
      Mandarine
      Brun roux
      Feuille de printemps
      Cacao du matin
      Rose rouge
      Narcisse jaune
      Bleu lavande

      Supérieure

        Ciel lourd
        Cendrée
        Mer calme
        Feuille d’été

Objets à -50%

    Peluche de chaumière
    Peluche de vache
    Familier peluche daru
    Crochet supérieur non identifié
    Cape ondoyante non identifiée
    Lunettes en cœur non identifiées
    Maniques duveteuses non id.
    Mini-ailes non identifiées
    Clé de remontage non identifiée
    Lunettes de plongée
    Palmes de canard
    Tétine
    Cloche de vache
    Flocon de neige de spécialisation
    Certificat de pur-sang
    Permis de pêche
    Certificat d’ours pur-sang
    Alambic de restauration
    Présentoir à voiture
    Tonique de vocation
    Chaise longue à blason inclinée
    Chaise de plage à blason
    Parchemin d'aérofacturier de planeur

    Tonique

      Mercurien de chance
      Stimulant d’honneur
      EXP immortel
      Expertise de maîtrise

    Parchemin de restauration

      EXP précieux
      EXP rare
      EXP arcanique

    Pass 3j Ayanad

      Vestibule du rez-de-chaussée
      Vestibule du 1er étage
      Vestibule du 2e étage

    Pass 7j Ayanad

      Vestibule du rez-de-chaussée
      Vestibule du 1er étage
      Vestibule du 2e étage

    Personnalisation de planeur

      Flammes
      Brise printanière
      Ombre argentée
      Arc-en-ciel bleu

    Méga-peluche

      Wapiti vert
      Wapiti violet
      Wapiti rose
 
 


Vendredi 8 janvier 2016  
 
Tremblez devant la puissance du Nécrogarde, désormais disponible dans la boutique !

Entre les plis du manteau blafard de l’hiver, une force brute de la justice a posé le pied sur les vastes terres. Usant de son autorité vengeresse sur quiconque abuse de son pouvoir, le Nécrogarde a gagné son renom dans les chants et les contes animant les auberges aux quatre coins du monde.

Vous aussi pouvez aujourd’hui revêtir son armure et insuffler l’effroi à qui s’oppose à vous. Saisissez l’habit de Nécrogarde dès maintenant dans la Boutique !

Nouveaux objets de la Boutique

    Arsenal de Nécrogarde

      Peut contenir la tenue de Nécrogarde, ou une apparence d'arme pour le Katana de Nécrogarde ou le Nodachi de Nécrogarde une fois ouvert.

    Paquet d'artisanat de janvier

      Les joueurs peuvent acheter un de ces paquets par compte chaque mois. Il contient 5 potions "Compensation de travailleur : 1000" et 5 potions "Compensation de travailleur liée : 500".

Objets retirés de la Boutique

    Paquet d'artisanat de décembre
    Objets du Festival de la Vierge d'hiver (lumières, apparences d'arme, etc.)
 
 


Jeudi 7 janvier 2016  
 
Engrangez les insignes d'exploit grâce au nouveau compteur de connexions de janvier !

Un tas d’insignes d’exploit vous attend avec les connexions du mois. De plus, mettez la main sur une autre pièce commémorative pour votre collection : la Foi d’Inoch !

Vous découvrez le compteur de connexions ? Voilà ce qu’il y a à savoir pour obtenir vos récompenses de connexions :

    Connectez-vous à ArcheAge avec le personnage de votre choix et cliquez sur le bouton calendrier. Il se situe dans l’angle inférieur droit de l’écran.
    Allez sur l’onglet Connexions pour afficher le calendrier des connexions et les récompenses associées.
    Cliquez sur le bouton « Connexions » dans la partie inférieure droite de la fenêtre. La récompense quotidienne vous sera accordée et placée dans votre sac d’inventaire. Revenez le lendemain pour un nouvel objet !
    Les récompenses ne fonctionnent pas selon le nombre de connexions successives jour après jour ; vous ne perdrez pas de récompense si vous ratez un jour. Connectez-vous autant que possible au cours du mois pour remporter les récompenses des 21 jours !

Les nouvelles récompenses du mois comprennent :

Récompense quotidienne

    2 insignes d’exploit par jour

Bonus de connexion de 7 jours

    Compensation de travailleur liée : 1000

Bonus de connexion de 14 jours

    Pièce commémorative : Foi d’Inoch – Décorez votre intérieur avec cette pièce, revendez-la sur l’Île du mirage contre 10 étoiles de Gilda ou placez-la dans un cadre de groupe et affichez vos pièces ensemble ! Collectez toutes celles de l’Expédition du Cénacle !

Bonus de connexion de 21 jours

Discuter de cet article sur notre forum !

 
 


Mercredi 6 janvier 2016  
 
Prenez garde au Cantique du sang - Maîtrisez les pièges et les ruses du prochain de donjon d'ArcheAge

Une mélodie entêtante a envahi les terres pour attirer les innocents d’Auroria au Vallon des brumes. La joie et l’enthousiasme illuminent leurs visages lorsqu’ils empruntent le mystérieux portail à l’effigie d’un dragon, simplement parce qu’ils ignorent qu’ils ne retourneront jamais auprès de leurs proches. La Garde pourpre s’est mobilisée, et il incombe aux aventuriers d’Erenor d’arrêter le soi-disant « Cantique du sang » de prendre encore plus de vies…

Bienvenue au Sommet de Contebruine !

Nouvel équipement, nouveaux défis et nouveaux ennemis vous attendent dans ce tout nouveau donjon qui ouvre la mise à jour 2.5 : Cantique du sang. Rassemblez 4 de vos amis et téléportez-vous à la tour centrale du Vallon des brumes pour trouver le portail en forme de dragon qui s’est arrogé tant de vies. Pour commencer la série de quêtes de la zone, allez parler à Terrasus, un garde de la Garde pourpre posté à l’extérieur du portail vers Contebruine.

Une fois à l’intérieur du donjon, vous devrez aider les membres de la Garde pourpre à repérer et supprimer les trois chefs du sommet : Dochul, le meneur des Lames fantômes ; Sojung, la régente des courtisanes ; et Aria, la maîtresse de Contebruine. Avancez avec prudence : la beauté du Sommet dissimule le véritable danger des lieux…

Choisissez votre route : la voie directe ou le chemin moins battu.

Deux principaux itinéraires vous guideront dans Contebruine : allez tout droit vers une arène par l’Avenue du souffle coupé, ou progressez entre les courants venteux de la Rue murmurante. Les deux comportent défis et dangers, mais ce que vous affronterez dépendra de votre choix.

L’Avenue du souffle coupé va droit vers l’arène d’un des maîtres de Contebruine. Néanmoins, la route est lourdement gardée par de puissants Onis qui sont plus qu’heureux d’éliminer les visiteurs suspects. Les aventuriers moins aguerris préféreront rester à l’écart de cette voie, à moins qu’ils n’aient grande confiance en leurs compétences au combat et leur équipement.

La Rue murmurante propose un chemin plus long avec des ennemis plus faibles. Cependant, elle comporte aussi des pièges nombreux et des dangers insoupçonnés. Évitez les explosions d’énergie musicale qui jaillissent des murs et des statues !

Éliminer les ennemis d’une section sur l’Avenue du souffle coupé ou la Rue murmurante vous vaudra de remporter une Grande clé de Contebruine ou une Petite clé de Contebruine. Les grandes clés ouvriront les portes vous permettant d’affronter l’un des trois maîtres du Sommet. Mais il vous faudra vous hâter car chaque clé ne dure qu’un certain temps !

mistsong_sojung

Triomphez de Dochul, Sojung et de la chanteuse sanguinaire, Aria.

Affronter un de ces boss n’est pas tâche simple. Chacun utilisera des techniques uniques pour vous empêcher de libérer les individus prisonniers de Contebruine. Vous pouvez, ceci dit, sélectionner le niveau de difficulté du combat avant qu’il ne commence. Différents objets de récompense seront accordés selon la difficulté choisie, donc essayez de rassembler les pièces de l’armure de Contebruine ! (La balance actuelle ne permet pas de peser l’enjeu d’un maître en difficulté haute ; ce poids pourra peut-être être mieux estimé dans les mois prochains…)

Préparez-vous à applaudir et à réécrire les pages du destin !

Les modes de difficulté basse et normale du Sommet de Contebruine seront disponibles dès la sortie de la mise à jour 2.5, alors soyez prêts avec vos frères d’armes ! Prenez tout ce qu’il vous faudra et ne laissez rien derrière. La reconquête d’Auroria dépend de vous.

Gardez un œil sur notre site officiel pour en apprendre plus sur Aria et l’intégralité du nouveau contenu de Cantique du sang au fil du mois, et rejoignez-nous ce vendredi pour notre livestream à 22h30, heure de Paris (13h30, heure du Pacifique), où nous vous guiderons sur les chemins du Sommet de Contebruine en avant-première.

Discuter de cet article sur notre forum !

 
 

 

 


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