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Mercredi 21 décembre 2016 |
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Fêtez la blanche saison avec le Festival de la Vierge d'hiver - 21 décembre – 10 janvier

Salutations, aventuriers ! Revêtez vos habits d’hiver, la Vierge d’hiver fait son retour ! À compter de la maintenance régionale le 20 et 21 décembre, vous pourrez vous gâter avec plus d’un cadeau de Noël grâce à une flopée d’événements à durée limitée !
Les célébrations de la Vierge d’hiver reviennent égayer la saison, et les hôtes du festival seront à Marianople et au Cap de Solis. Ces zones seront sous la loi des festivals, ce qui interdit et rend impossible le JcJ entre les joueurs, pendant toute la durée de l’événement. Mais bien sûr, le droit au Dominion de guilde surpasse la paix festivalière, alors restez sur vos gardes ! Si vous êtes en combat de Dominion, vous pouvez toujours vous faire attaquer.
Au cours de l’événement, rendez visite au Messager de la Vierge d’hiver dans votre capitale afin de faire les quêtes du festival ! Les événements incluent la chasse au Fantôme d’hiver, prier la Vierge sous l’Arbre bénit de Kyprosa et faire des bonhommes de neige dans un lieu insolite… le Vallon des brumes.
Récupérez des statues de bonhomme de neige spéciales en triomphant du Fantôme d’hiver, et obtenez le nouveau familier non offensif Arbougon et des récompenses exclusives auprès de l’Échangeur de cadeau du festival. N’oubliez pas : si vous ne parvenez pas à récupérer ces cadeaux pendant l’événement, vous pourrez toujours les obtenir plus tard auprès de l’Échangeur de cadeau du festival permanent de l’Île du Mirage !
Arbougon - 70 pièces du festival - Ce Chlorolien est prêt pour les fêtes comme pour l’aventure !
Berceuse de Vierge d’hiver - 70 pièces du festival - Cette peluche sur le thème des fêtes vous aidera à préserver l’esprit de la Vierge d’hiver dans votre maison toute l’année !
Coffre d’arbre du Festival de la Vierge d’hiver- 16 pièces du festival - Ouvrez ce coffre pour peut-être remporter l’un des quatre Arbres de la Vierge d’hiver, pour décorer votre maison ! Collectionnez-les tous !
Boîte à musique en cyprès - 24 pièces du festival - Un motif représentant l’Arbre de la Vierge d’hiver y est gravé, et elle ravira vos oreilles avec des mélodies du festival !
Couvre-chef de renne - 8 pièces du festival - Une paire de bois de renne rouge et verte qui fera fureur avec toutes vos tenues !
Chapeau de vierge de Noël - 8 pièces du festival - Qui a dit que seule la Vierge d’hiver avait le droit de porter ce chapeau ? Maintenant, c’est votre tour !
Couvre-chef de bonhomme de neige - 8 pièces du festival - Une paire d’antennes surmontées d’une tête de bonhomme de neige, pour que vous gardiez toujours le sourire !
Feu d’artifice du Festival rond - 1 pièce du festival - Une illumination pour marquer les fêtes.
Feu d’artifice en forme de cœur d’EXP - 2 pièces du festival - Un feu d’artifice qui procure +3% d’EXP pendant 60min.
Feu d’artifice en flocon d’honneur - 2 pièces du festival - Un feu d’artifice qui procure +5 d’honneur par victime pendant 60min.
Feu d’artifice de prospérité d’hiver - 2 pièces du festival - Un feu d’artifice qui procure +3% d’obtention de butin pendant 60min.
Exploits du Festival de la Vierge d’hiver
Que serait un festival digne de ce nom sans exploits ? Remplissez les objectifs ci-dessous afin de réaliser des exploits. D’autre part, si vous avez accompli n’importe quelle quête ou n’importe quel objectif assez de fois au cours du Festival de la Vierge d’hiver de 2014 ou de 2015, ces exploits seront automatiquement déverrouillés pour vous !
Terminer la quête « Intrus de glace » 5 fois.
Terminer la quête « Une prière à la Vierge d’hiver » 5 fois.
Terminer la quête « Joyeux Vallon des brumes » 5 fois.
Terminer la quête « Bénédiction des buttes » 5 fois.
Terminer la quête « Bénédiction des buttes » 10 fois.
Lancer cinquante Boules de neige au Vallon des brumes.
Lancer plus de 200 Boules de neige au Vallon des brumes.
Ouvrir cinq Boîtes de statue de bonhomme de neige trouvées sur le Fantôme d’hiver.
Les jeux de la Vierge d’hiver quitteront Erenor lors avec la maintenance régionale du 10 et 11 janvier, alors faites le plein de pièces à temps ! |
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Vendredi 16 décembre 2016 |
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Cherche doux foyer désespérément - Le Serpent Razer venimeux. Câlins fortement déconseillés.

Démarquez-vous de la masse avec un compagnon qui ne laissera pas indifférent ! Nous avons fait un partenariat avec nos amis de chez Razer afin de faire évoluer le familier de combat Vipère bicéphale d’Erenor en quelque chose de plus… CHROMAtique. Le Serpent Razer est là pour éliminer la concurrence de par ses réflexes acérés et son style inimitable.

Ce qu’il a de meilleur ? Ce serpent est gratuit et prêt à devenir votre ssssenssssationnel ami*. Inscrivez-vous à Razer Insider dès aujourd’hui pour obtenir votre nouveau familier en jeu.
* Razer et ArcheAge ne sont pas responsables en cas de perte de vos mains pour cause de câlins non autorisés.
Rendez-vous sur Razer Insider (site en anglais) aujourd’hui pour votre Serpent Razer ! |
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Patch Notes - Version 3.0 - Revelation

The following release notes contain information about the ArcheAge: Revelation 3.0 release.
Pre-Game Server Select
The server select screen now features the Demon Queen Orchidna seated atop her ancient throne.
Legacy Servers are now highlighted with a purple tag.
Fresh Start servers are now highlighted with a green tag.
Descriptive text about account division and access requirements to Fresh Start servers have been added:
Players with Trion Accounts created ON or AFTER December 10th, 2016 can choose either a Legacy or Fresh Start server. No account can have characters on both Legacy and Fresh Start Servers. New accounts can only use the type of server they created their first character on.
Please note that the December 10th date is mentioned as a requirement but we may support fresh start account creation as early as December 5th. An announcement will be made when we formally support fresh start account creation.
Races & Zones
New Races
The Dwarven race has been added.
Dwarves are a member of the Nuia Alliance and begin their journey in the Aubre Cradle Zone.
They have unique story and lore quests to guide their adventure from levels 1-30 at which point they join the other races in contested zones.
Three versions of the Dwarven racial mount known as the Airain Rock Boar have been added and can be purchased in their youngling state from a stable master in Aubre Cradle.
Dwarves also have access to three versions of the mini-miner companion purchased from a vendor outside the mail room in the Dwarven capital city of Andelph located in in the Airain Rock zone.
Dwarves gain access to the Juggernaut form once they complete a quest around level 30. More details about this form can be found in the skills section of these update notes along with the secondary Dwarven Racial Ability.
The Warborn race has been added.
Warborn are members of the Haranya Alliance and being their journey in a special encounter, followed by the Sunbite Wilds zone.
They have unique story and lore quests to guide their adventure from levels 1-30 at which point they join the other eastern races in contested zones.
Three versions of the Warborn racial mount known as the Scale Pangolin have been added and can be purchased in their youngling state from a stable master in Sunbite Wilds.
Warborn have access to three versions of the hedgehog companion purchased from at the communal ranch in the north eastern region of Sunbite Wilds.
Warborn gain access to the Ravager form once they complete a quest around level 30. More details about this form can be found in the skills section of these update notes along with the secondary Warborn Racial Ability.
The female warborn Ravager form has received more clothing coverage over the upper and lower abdomen.
Dwarf and Warborn have a number of unique character customization options including new hair styles, iris customization, and special effects per race (warborn horns, dwarven beards [male], additional dwarven hair styles [female]). NA/EU specific premade character templates have been added.
Dwarf and Warborn characters receive expedited progression with regard to experienced gain from level 1-30 quests, including the main story line quests. This benefit is balanced by an overall slower gain of gilda stars as rewarded from quests when compared to older races during early game play. (Gilda star rate gain is being evaluated at this time and may be adjusted.)
Dwarves and Warborn characters may have some limitations on what legacy cosmetic items they can wear at release. Most costumes or underwear that can’t be worn by either race will contain an explanation of this limitation in their tooltip.
New Zones
The following zones have been added:
Sunbite Wilds
A harsh and unwelcoming landscape, the Sunbite Wilds burn beneath the unflinching glaze of the sun. Few people possess the fortitude to simply survive in these wastes, and fewer still have what it takes to thrive.
Still, where there is a will, there is a way, and the Warborn are nothing if not willful. Through blood, sweat, and backbreaking labor, the Warborn have managed to carve out a livable home for themselves. The clever Haranyans taught them how to irrigate the desert and grow food, while the scorching sands create a natural barrier that repels their enemies.
Redemption is a somber city, not a place where the Warborn celebrate their feats, but rather a safe haven where they can live in peace. Where other cities would feature wild and extravagant adornment, Redemption favors simple aesthetics chosen for their practicality. It may not be a beautiful place, but that doesn't make it any less a home.
Sunbite Wilds has been added to the Haranya content south of Arcum Iris.
The southern part of the world map has been… err… adjusted to support this addition.
3 types of Pangolin mounts can be purchased in this zone.
3 types of Hedgehog combat pets can be purchased in this zone.
Sunbite Wilds is an arid climate zone and it contains the warborn starting area.
Aubre Cradle
Shielded from the worst of the icy storms that buffet Airain Rock, the Aubre Cradle is a verdant valley that serves the Dwarves well. While Airain Rock brims with valuable minerals and metals, Aubre Cradle provides the food and trade that sustains the Dwarven way of life.
The snowmelts from the high peaks run down the mountains and through the valley, coming together to create crystal clear streams and rivers that still carry the icy chill of Airain Rock with them.
Located in the heart of Aubre Cradle, Ironwrought has grown immensely over the years. Once nothing more than a collection of huts, this bustling village now serves as a center of commerce for the Dwarves, hosting traders, travelers, and adventurers alike.
Aubre Cradle has been added to the Nuia content in the central north-western region adjacent to White Arden.
3 types of Boar mounts can be purchased in this zone.
Aubre Cradle is a sub-arctic climate zone and it contains the Dwarven starting area.
Airain Rock
Airain Rock towers over the surrounding lands, its massive, icy peaks piercing the skies above them. Blanketed in deep snows year round, these mountains are trapped forever in an unending winter.
These lands are the ancestral home of the Dwarves, and the mountains their boon companions. Not only have the intimidating spires served to protect and shield the Dwarves, but they have also supplied them with the stone and metal that are the keys to the Dwarven way of life.
Built directly into the mountain rock, the towering fortress-city of Andelph is the center of the Dwarven world and a testament to their workmanship. It is a rare traveler who can stand in the cavernous heart of the mountain stronghold and not be awed by the artistry and skill that created such a marvel.
Airain Rock has been added to the Nuia continent in the north-western region adjacent to Aubre Cradle.
3 types of mini-miner combat pets can be purchased in this zone.
Airain Rock is a sub-arctic climate zone and it contains the legendary city of Andelph.
Ahnimar
Ahnimar, a longtime home of the Daru, is a land of strange wonder. Broad and beautiful lagoons that shine like sapphires, gentle hills as green as emeralds, a temperate climate year round, and, of course, the cries of Daru looking to do business make it a welcoming and peaceful land.
Exotic and unusual plants found nowhere else in Erenor grow here with wild abandon. Gargantuan lily pads, luminescent puff flowers, algae trees... Of course, no plant is as strange as the native marsh "trees," whose florets (when served with melted cheese) are considered a delicacy all across the world.
With all that in mind, it should come as no surprise that Ahnimar is a popular location for adventurers to set up shop. After all, who could look upon these lush, verdant lands and not feel at least a little joy stirring within them?
Ahnimar has been added to Nuia continent in the south-western region to the west of Hellswamp.
It’s the second largest housing zone in the game supporting up to 1200 medium sized player houses.
Ahnimar is the heritage home of the Daru NPC race, contains several interesting minigames, and has a temperate climate.
Rokhala Mountains
An undeveloped paradise to nature lovers, the Rokhala Mountains are home to clear streams, evergreen trees, tall spires, and adventurers looking to settle down and live peaceful, if somewhat isolated, lives.
Travel between the area's tall peaks and deep valleys is aided by a rudimentary rope and pulley system constructed by some of the region's earliest inhabitants. Not only does it allow travelers to avoid rough trails, but it also provides a bird's-eye view of the area's majesty.
While not nearly as cold as Airain Rock, these mountains still enjoy a slight chill throughout the year. Mists are a common sight, but only serve to exemplify the natural wonder of the Rokhala Mountains as they dance along the surface of babbling stream or drift among fields of waterside flowers.
Rokhala Mountains has been added to the Haranya continent in the eastern region to the north of Hasla.
It’s the largest housing zone in the game supporting up to 1400 medium sized player houses.
Rokhala Mountains is known for its impossibly high peaks, peaceful atmosphere, and its temperate climate.
Legacy Zone Changes
Ynystere, Rookborne Basin, Windscour Savannah, Perinoor Ruins, Hasla, Cinderstone Moor, Halcyona, Hellswamp, Sanddeep, and Karkasse Ridgelands have had the locations of natural wild grown resources adjusted and reitemized.
The zone map for Arcum Iris and Halcyona Gulf has been slightly modified.
Skills
Revelation Skill Changes & New Skills
General Skill / Stat Changes
Increases and decreases to Critical Damage now display their real amounts. (Previously, this stat was displayed “as a percentage of the original 50% bonus damage.”)
The “Skill Cooldown” stat in your character sheet has been changed to “Attack Speed,” and its tooltip has been edited to better explain its functionality. In addition, this stat is now displayed as a total additive number, with the effective reduction shown in parenthesis next to it. (In much the same way that Defense and Magic Defense are currently displayed.)
Battlerage
Triple Slash
No longer has a chance to reset the cooldown on Charge and Behind Enemy Lines.
Increases threat generation +300% if used while under the effects of Toughen.
Shaken no longer reduces Healing Effectiveness. (This is a global change to the Shaken debuff in general.)
Sunder Earth
Provokes affected enemies if used while under the effects of Toughen, forcing affected monsters and players to temporarily target the caster. (This is a global change to the way Provoke works. Players can immediately choose a new target after being Provoked, but it will forcibly change their current target to the caster when this debuff first takes effect.)
Earth Energy (the buff granted to allies within its AoE) now grants 30% damage reduction.
Bondbreaker
Can only be used while under the effects of Snare, Slow, or Lassitude.
No longer breaks Bubble Trap effects.
No longer grants physical damage reduction.
Can be used during Global Cooldowns, and does not trigger a Global Cooldown.
Frenzy
Effect now has a base duration of 20sec, but regains 20sec of duration each time you kill an enemy. (Max stacked duration at any given time: 30sec.)
Tiger Strike
Can no longer be used while Snared.
Behind Enemy Lines
Now breaks Telekinesis and Bubble Trap effects.
Can no longer be used while Snared.
Attack Speed Training
Grants a stack of Delirium for each enemy hit by the 3rd attack of Whirlwind Slash. (Previously only granted one stack regardless of the number of enemies hit.)
Delirium now increases melee skill damage +2%. (No longer increases critical rate.)
Delirium duration increased from 5sec -> 9sec.
Reckless Charge
Using Charge, Tiger Strike, or Behind Enemy lines grants the Reckless Charge buff for 4sec, decreasing received physical damage -15% and the duration of Shackle, Slow, Snare, and Impale -35%.
This buff no longer increases move speed.
Archery
Charged Bolt
Ranged Attack coefficient reduced from 220% -> 200%
Piercing Shot
Ranged Attack coefficient reduced from 300% -> 270%
Deadeye
This ability is now a 60sec buff. While the buff is active, the caster gains a flat bonus to their Ranged Attack (+80 Ranged Attack at Rank 4) when they stand still for 1 second or more. Moving cancels the attack bonus, but the Deadeye buff remains and can be activated any number of times throughout the 60sec duration.
No longer grants the Feral Mark buff by itself. (But can do so if augmented by the Sharpshooting passive.)
Snare
New Combo: Snare gains a 30m casting range if used while under the effects of Float. (Note: The actual Snare effect is still a 5m radius AoE. It can just be cast anywhere in a 30m radius while floating.)
Float
No longer grants the Feral Mark buff by itself. (But can do so if augmented by the Sharpshooting passive.)
Boneyard
Interrupts the target. (Previously inflicted a very short duration Snare on the target. This change seems to resolve many of the issues where simply having a high enough move speed would allow a character to escape the Boneyard before it appeared.)
Concussive Arrow
New Combo: This attack gains a 40% Defense Penetration bonus per rank of Bleeding on the target. (Note: that means +40% of your character sheet’s defense penetration per rank, up to +200% additional defense penetration.)
Snipe
Snipe now requires a target to cast, inflicting its damage in an AoE line from you to that target. (Note: this resolves nearly all terrain/elevation problems with this skill, but means it can no longer be fired “blindly” through obstacles or at stealthed targets. Interestingly, it DOES allow the caster to shoot with perfect accuracy through walls and other obstacles as long as they still have their target selected.)
Combo changed: Snared targets are Tripped. (Previously Slept targets were Tripped.)
Sharpshooting
Causes Deadeye and Float to grant Feral Mark whenever they are active. (Note: This means the entire duration of Float, but only when you are standing still during Deadeye.)
No longer increases the base duration of Feral Mark.
Shadowplay
Witchcraft
Sorcery
Occultism
Songcraft
Startling Strain
Cooldown decreased from 30sec -> 24sec.
Duration of Charm decreased from 30sec -> 28sec.
Dissonance
Magic Attack coefficient increased from 150% -> 260%
Grief’s Cadence
Effects of the song improved to +30% CC duration on enemies and -30% CC duration on allies. (Previously +20% and -20%)
Rhythm
Duration increased from 6sec -> 9sec.
Zeal
Now grants its bonus to all Critical Rates and Critical Bonuses (including healing.)
Defense
Bull Rush
No longer consumes Mettle to deal bonus damage.
Boastful Roar
Combo changed: Inflicts an additional +60% damage if used while under the effects of Toughen. (Previously worked with with Shrug It Off)
Inflicts Provoke, forcing affected monsters and players to temporarily target the caster. (This is a global change to the way Provoke works. Players can immediately choose a new target after being Provoked, but it will forcibly change their current target to the caster when this debuff first takes effect.)
Revitalizing Cheer
Combo changed: Healing increases +25% if used while under the effects of Toughen. (Previously +50% if used while under the effects of Shrug It Off.)
Redoubt
Removed combo with Liberation.
Ollo’s Hammer
Combo added: Projectile travels much faster when thrown at Electrocuted targets.
Mocking Howl
Combo changed: Generates +200% agro if used while under the effects of Toughen. (Previously worked with Shrug It Off.)
Combo changed: Inflicts Distressed on targets if used while under the effects of Toughen. (Previously combod with Shrug It Off.)
Combo: Provokes Taunted enemies, forcing them to temporarily target the caster. (This is a global change to the way Provoke works. Players can immediately choose a new target after being Provoked, but it will forcibly change their current target to the caster when this debuff first takes effect.)
Ursine Roar
Increases Continuous Health Regen by a small amount whenever damage is received while below 30% health. (This increase is based on your Stamina, and is subject to sharp diminishing returns.)
Auramancy
Vitalism
Abyssal Skills
To unlock Abyssal skills
A new questline has been added to introduce players to the lore behind the Abyssal skills. This quest starts with the mage Belstrom, in Diamond Shores, and cannot be accepted until at least one skillset has been raised to lv55.
A new area “The Queen’s Chamber” has been added, accessible through the Burnt Castle portal. This area includes 10 swords—one for each skillset—which can be used to unlock abyssal skills.
Unlocking a skill tree’s abyssal skills costs 1 Specialization Snowflake, and is permanent.
Abyssal skills do not require skill points to use. Once unlocked, they are always available as long as that Abyssal skill tree is active.
Leveling Abyssal Skills
Players may unlock abyssal skills for all 10 skillsets, but only one abyssal skillset can be “active” at any given time. Only the active abyssal skillset gains experience.
3 Abyssal Crystals are required to progress an abyssal skillset past lv24.
50 Gilda Stars are required to progress an abyssal skillset past lv39.
100 Warrior’s Medals are required to progress an abyssal skillset past lv54.
Abyssal Charges
Abyssal skills use a new resource called Abyssal Charges. Players can have a maximum of six charges at any given time, which are generated through the new skillsets.
Abyssal Charges expire over time, so they must be used shortly after they are generated or they will disappear.
“Shared” Abyssal Skills (These skills appear in every Abyssal skillset.)
Abyssal Battlerage
Raging Berserker
Requires: abyssal skillset lv10+
Passive
Charge, Precision Strike, Tiger Strike, Behind Enemy Lines, and the 3rd hit of Whirlwind Slash each grant 1 Abyssal Charge whenever they’re used.
Soulbound Blades
Requires: abyssal skillset lv10+
Abyssal Charges used: 2
Throws otherworldly blades that surround the target for the duration, inflicting damage to it and all nearby enemies.
When Abyssal Battlerage reaches lv40, this skill improves. Skill damage increases, and each successful hit will now inflict -50 to the target’s Defense for a short time. This effect stacks.
Swordfall
Requires: abyssal skillset lv55+
Abyssal Charges used: 4-6
Calls down swords from the sky to impale nearby enemies.
AoE channeling ability centered in front of the caster, which can be stopped/completed early at any time by using the skill again during channeling. Longer channeling increases damage. Inflicts the Impale debuff.
If cast using 6 Abyssal Charges, additional swords are summoned, dramatically increasing damage.
Abyssal Archery
Hateful Hunter
Requires: abyssal skillset lv10+
Passive
Charged Bolt, Piercing Shot, Concussive Arrow, Missile Rain, and Snipe each grant 1 Abyssal Charge whenever they’re used.
Serpent’s Sight
Requires: abyssal skillset lv10+
Abyssal Charges used: 2
Enhances your archery with Abyssal magic, transforming your attacks and gaining unparalleled range.
Increases the base range of all bow-specific skills to at least 50m, but prevents movement. Replaces Endless Arrows with the slower but more powerful Fang Bolt (260% ranged attack!) for the duration.
Lasts 5 seconds, or until the caster takes damage. Duration is reset with each successful Range Attack.
When Abyssal Archery reaches lv40, this skill improves. Increases Fang Bolt damage to 312%.
Hunting Pack
Requires: abyssal skillset lv55
Abyssal Charges used: 4-6
Summons a pack of spectral Snowlions to charge through your enemies, dealing damage and launching them into the air.
No target required, shoots straight forward from the caster and ignores terrain. Any additional charges are consumed on casting, increasing the damage and number of snowlions. (Note: additional Snowlions increase the AoE.)
If cast using 6 Abyssal Charges, enemies launched by this skill are temporarily prevented from using skills.
Abyssal Shadowplay
Murderous Intent
Requires: abyssal skillset lv10+
Passive
Wallop, Stalker’s Mark, Toxic Shot, Shadowsmite, and Throw Dagger each grant 1 Abyssal Charge whenever they’re used.
Venom Blades
Requires: abyssal skillset lv10+
Abyssal Charges used: 2
Throws venomous knives at all enemies within a 5m radius around the caster.
Inflicts initial Physical Damage to all targets (based on Melee Attack), then applies a poison debuff for Magic Damage over time (based on Magic Attack). This effect ignores Magic Defense.
When Abyssal Shadowplay reaches lv40, this skill improves. Skill damage increases, and the range is increased to a 10m radius.
Assassination
Requires: abyssal skillset lv55
Abyssal Charges used: 4-6
Can only be cast while stealthed. Increases Shadowplay Skill Damage +12% for 4sec, and causes the caster to become impossible to target during that time. (Note: Yup, you’re reading that right.)
Any additional charges are consumed on casting, increasing the duration up to a total of 8sec.
Abyssal Witchcraft
Abyssal Sorcery
Abyssal Occultism
Gleeful Destruction
Requires: abyssal skillset lv10+
Passive
Mana Force, Hell Spear, Absorb Lifeforce, Summon Crows, and Crippling Mire each grant 1 Abyssal Charge whenever they’re used.
Cursed Thorns
Requires: abyssal skillset lv10+
Abyssal Charges used: 2
Inflicts an enemy with cursed seeds, causing deadly thorns to sprout in their footsteps.
Single target debuff. Lasts for 9sec, causing the target to leave a dark trail behind them that bursts into small AoE thorns after 4 seconds. The Cursed Thorns deal damage to all nearby enemies when they appear, and then continue to slow and damage any enemies that stay within their AoE. (Note: Functions kind of like a painful, offensive Frigid Tracks. Except instead of freezing enemies it damages and slows them.)
When Abyssal Occultism reaches lv40, this skill improves. Increases duration from 9sec->15sec.
Shadow Circle
Requires: abyssal skillset lv55
Abyssal Charges used: 4-6
Summons a circle of dark magic to surround the battlefield, allowing the caster to teleport to any target within the circle at will.
Summons a 30m radius circle around the target area for 20sec, and grants the caster four stacks of Circle Step. For the duration of this spell, the caster may use Circle Step to teleport up to 30m to appear directly in front of any target within the circle.
If cast using 6 Abyssal Charges, the caster may use Circle Step an unlimited number of times for the duration of the spell.
Abyssal Songcraft
Seething Songs
Requires: abyssal skillset lv10+
Passive
Startling Strain, Dissonance, Healing Hymn, Rhythmic Renewal, and Alarm Call each grant 1 Abyssal Charge whenever they’re used.
Abyssal Echoes
Requires: abyssal skillset lv10+
Abyssal Charges used: 3
Ends all currently-active Perform skills, but creates lesser echoes of those abilities that continue on their own for up to 10 seconds. These echoes only affect the caster, and are not interrupted by casting non-perform skills. Using additional perform skills during this time will end the echoes early.
When Abyssal Songcraft reaches lv40, this skill improves. Echoes now have the same effect as regular Songcraft songs.
Polymorphic Resonance
Requires: abyssal skillset lv55
Abyssal Charges used: 2
Grants temporary immortality to allies within 15m.
When subjected to fatal damage, affected allies instead transform into animals and recover a small amount of health. Polymorphed characters are immune to debuffs for the duration, but can still take damage. This skill has a base duration of 3sec, and any additional charges are consumed over time to extend the duration by 3 seconds each.
If cast while at 6 Abyssal Charges, the base duration is 5sec and additional charges extend the duration by 5sec each.
Using any other ability will end the effect early.
Abyssal Defense
Indomitable Rage
Requires: abyssal skillset lv10+
Passive
Shield Slam, Bull Rush, Revitalizing Cheer, Mocking Howl, and Boastful Roar each grant 1 Abyssal Charge whenever they’re used.
Shield Throw
Requires: abyssal skillset lv10+
Abyssal Charges used: 2
Hurls your shield at a target, dealing physical damage with a 100% chance to Critical Strike. Temporarily removes all benefits from your shield while projectile is in the air. If the enemy parries this attack, they become Disarmed, losing all functionality and benefits from their weapon for 6sec.
When Abyssal Defense reaches lv40, this skill improves. Skill damage increases, and the shield now bounces to up to 3 nearby targets after impact, for a total of 4 possible targets per cast.
Cruel Binding
Requires: abyssal skillset lv55
Abyssal Charges used: 4-6
Tethers an enemy to a location for 4sec, pulling them back whenever they move 10m from that spot. Any additional charges are consumed on casting, increasing the duration up to a maximum of 10sec.
Abyssal Auramancy
Merciless Manipulator
Requires: abyssal skillset lv10+
Passive
Comet’s Boon, Spell Shield, Vicious Implosion, Shrug It Off, and Liberation each grant 1 Abyssal Charge whenever they’re used.
Crushing Grasp
Requires: abyssal skillset lv10+
Abyssal Charges used: 3
Creates a powerful gravity vortex around the chosen target after a short delay, damaging all enemies within a 10m radius and pulling them towards the target.
When Abyssal Auramancy reaches lv40, this skill improves. Increases skill damage, and expands the radius from 10m->15m.
Abyssal Wave
Requires: abyssal skillset lv55
Abyssal Charges used: 4-6
Shoots a wave of force up to 20m in front of you, dealing magic damage and knocking back enemies it touches.
If cast using 6 Abyssal Charges, this skill fires 3 waves back to back. Hitting the same target with multiple waves inflicts a slow effect, decreasing move speed -90% and recovering over 4sec.
Abyssal Vitalism
Racial Skills
Dwarf Racial Skills
Dwarven Artifice
Decreases Machinery production time -30% for 5min. (30min cooldown.)
Summon Juggernaut
Summons a powerful suit of mechanized armor for 5min, preventing the use of normal skills but granting access to new Juggernaut combat skills. (30min cooldown.)
Warborn Racial Skills
Brute Strength
Increases Move Speed +10% while carrying trade packs for 5min. (30min cooldown.)
Ravager
Unleashes the Warborn’s demonic form for 5min, preventing the use of normal skills but granting access to new Ravager combat skills. (30min cooldown.)
Elf Racial Skills
Lithe Flow
Increases swim speed +5% and allows you to hold your breath for +30sec for 5min. (30min cooldown.)
Environmentalist
Increases the Maximum Health of all allies’ mounts within 10m by +10% for 5min. (30min cooldown.)
Nuian
Warrior Architects
Reduces construction time for houses and castles -30% for 5min. (30min cooldown.)
Nui’s Blessing
Nui’s Blessing Increases strength, spirit, intelligence, stamina, and agility +10% for 5min. Cannot be used during the Nui’s Consolation buff. (30min cooldown.)
Harani
Jungle Tamers
Decreases Logging and Gathering time -30% for 5min, and resets Recall cooldown. (30min cooldown.)
Explosives Expertise
Increases ship/tank Cannon damage +3% for 5min. (30min cooldown.)
Firran
Strong Claws
Enables you to climb trees and ladders 50% quicker, and increases move speed while dashing +10% 5min. (30min cooldown.)
Catlike Reflexes
Negates fall damage for 5min. (30min cooldown.)
Transformation Skills
Juggernaut Skills (Dwarf Transformation)
Primary Shelling Attack (consist of 4 distinct phases)
Homing Round: 30m range single projectile. Inflicts Target Lock, making enemies more susceptible to other Juggernaut skills. Also unleashes the Fire Flood effect under the target’s feet when it hits, which deals damage over time to anyone who stands there.
Scattershot: Fires a burst of shrapnel at nearby targets, hitting closer targets multiple times. Fires extra shrapnel at nearby Locked targets.
Bombardment: Fires a stream of fireballs at the target. Has a chance to interrupt on Critical Hits.
Dual Cannon: Fire two enormous fireballs at the target. Guaranteed critical hit on Locked targets. Deals additional damage to Stunned targets.
Primary Melee Attack (consists of 3 distinct phases)
Iron Fist: Charges up to 20m towards a target and attacks them.
Uppercut: Launches the target into the air.
Leaps up to 12m and slams down on a target’s location, dealing damage in a small area. Stuns Locked targets.
Mountain’s Wrath
A freezing spin attack, damaging and slowing all enemies in an 8m radius.
Tactical Bomb
A 20m projectile that can provide a number of effects, depending on which skill you use before it.
Shelling skills load Fire Bombs, which deal cause continuous explosions in a small area on impact.
Melee Skills load Frost Bombs, which slow all enemies in a large area on impact.
Shield Skills load Gale Bombs, which increase the Attack Speed and Move Speed of all allies within a large area of effect.
Shield Stance
Lowers armor plating in front of the Juggernaut and erects a powerful forcefield for a short time. Grants the Juggernaut +40% Block Rate and restores 180% of damage received as health. All allies behind the forcefield receive -20% damage.
Enables Juggernaut Charge
Juggernaut Charge
Charges forward during Shield Stance, damaging and tripping all enemies that get in your way. The longer shield stance is maintained before charging, the longer your charging distance.
Temporal Armor
Grants immunity to all debuffs for a short time, but drains the Juggernaut’s power supply much faster. When Temporal Armor ends, the Juggernaut disappears and the caster is temporarily incapacitated.
Temporal Armor’s maximum duration decreases in proportion to remaining Juggernaut time.
Assisted Loading
Using Iron fist removes the cast time from Homing Round, but prevents it from inflicting Target Lock or Fire Flood.
Auto-loading
Loads Tactical Bombs depending on the skill used.
Staggering Blow
Uppercut pushes Slowed targets back much further.
Endless Storm
Temporal Armor removes the cooldown on Mountain’s Fury.
Ravager Skills (Warborn Transformation)
Reaving Claws (consists of 2 distinct phases)
Attack 1: Damages the enemy.
Attack 2: Inflicts Bleeding on Shaken targets.
Attack 3: Deals additional damage depending on the targets rank of
Bleeding (up to 80% at Rank 5 Bleeding)
Scything Kick (consists of 2 distinct phases)
Attack 1: Deals damage to all enemies in a 6m radius and pulls them closer. Inflicts Bleeding if used while under the effects of Hunter’s Glory.
Attack 2: Damages all enemies in a 4m radius and inflicts Shaken.
Rupture
Slams the ground, damaging all enemies in an 8m radius. Trips Bleeding enemies.
Soar
Propels the Ravager into the air, damaging all enemies within 6m on takeoff and launching them briefly into the air. Removes the Shaken debuff. The caster floats in place for 3sec, during which they can use Dive.
Dive
Fly up to 40m towards a target, dealing damage to all enemies within a 6m radius on impact. Inflicts bonus damage on Launched enemies. Can only be used while Soaring.
Adaptive Plating
Covers the ravager in blade-sharp scales, slowing move speed and reducing evasion, but also reducing received damage by -50%. Duration is doubled if cast while under 50% maximum health.
The caster can end this effect early by casting Scale Burst, which launches the scales forward and deals damage to all enemies in a straight line.
Queen’s Blessing
Makes the ravage temporarily immortal, preventing lethal damage from killing it. But also increases received damage +25%. When Queen’s Blessing ends, you return to your normal form and are incapacitated for a short time.
This skill’s maximum duration decreases in proportion to remaining Ravager time.
Thirst for Carnage
Rupture restores 6-8% of maximum Health when used.
Hunter’s Glory
Grants a stacking buff whenever Dive is used, increasing Attack Speed, Move Speed, Evasion, and Skill Damage. Stacks up to 3 times.
Razor Scales
Inflicts Bleed on melee attackers that hit you during Adaptive Plating. Also grants a stack of Razor Scales for each time you are hit, which increase the range of Scale Burst.
Tireless Predator
Queen’s Blessing significantly reduces the cooldown of Rupture and Soar.
Crafting, Harvesting, Misc. Proficiencies, and Merchants
Crafting, Harvesting, and Misc. Proficiencies
All proficiency caps have been increased from 180000 to 230000 skill.
The 230000 skill grade is known as Famed and is a single rank above the 180000 skill grade.
New titles are now available through completion of a quest once a character has reached 230000 skill.
A character may only have 2 Harvesting Skills, 3 Crafting Skills, and 2 Misc. Skills at 230000 famed rank. While specialization snowflakes affect the number of proficiencies a character can have up to the 180000 skill rank, they provide no benefit at the Famed rank.
To downgrade a 230000 skill a character must consume a Proficiency Modification Certificate purchasable for 100000 vocation points. Be certain about which skills you improve to Famed rank!
Proficiency Changes
Skill requirements to craft higher-tier obsidian gear have been added:
Obsidian T5 now requires 2000 skill Weaponry, Carpentry, Handicraft, Tailoring, Leatherworking, or Metalworking
Obsidian T6 now requires 10000 skill Weaponry, Carpentry, Handicraft, Tailoring, Leatherworking, or Metalworking
Obsidian T7 now requires 20000 skill Weaponry, Carpentry, Handicraft, Tailoring, Leatherworking, or Metalworking
Skill requirements to craft Dawnsdrop Armor have been added:
Dewy Dawnsdrop now requires 2000 skill Leatherworking
Dazzling Dawnsdrop now requires 10000 skill Leatherworking
Radiant Dawnsdrop now requires 20000 skill Leatherworking
The skill requirement changes for T5-7 Obsidian and Dawnsdrop have been lowered from the Korean version’s requirements of 20000, 30000, and 50000 respectively.
Blue Salt Gloves, and Wedges have been removed as a requirement to craft some items. To ensure their material cost is met, a new in-game currency price (gold, silver, copper) has been added to each recipe. Existing Blue Salt materials can be sold to a vendor for their original purchase price.
Some crafted consumables have been condensed into a single consumable with specific use to be determined at the time it is used. For example, consumable food items that provided either +STR, +AGI, +INT, or +SPI have been combined into a single item that provides any of the stat bonuses when used.
Two new crafting workbenches known as the “Improved Workbench” and the “Grand Improved Workbench” can be accessed when a Community Center located in Marianople, Hellswamp, Sandeep, Halcyona, Falcorth Plains, Rookborne Mountains, or Windscour Savannah has reached rank 2 or 3 respectively.
Obsidian Weapons and Armor pieces now require 2000, 10000, and 20000 related crafting skill at tiers 5 through 7. They also require 8-200 gold to craft depending on the tier of the item.
Recipe changes in the following profession sections only highlight ingredient differences. If the same materials are required in the recipe after the Revelation update they are omitted from the change list.
Alchemy (Crafting)
Construction (Misc)
Famed Recipe Addition: Tax Certificate (Tradable). Requires 230000 Construction Skill at a Building Nameplate to craft.
Cooking (Crafting)
Handicraft (Crafting)
Recipe Adjustment: Wrapped Frozen Wave Fishing Rod – now requires 90000 Handicraft Skill.
Recipe Adjustment: Sugarplum Fairy Music Box – no longer requires an apprentice’s certificate. This item now increases Handicraft Skill by +5000 increased from +1000.
Recipe Adjustment: Gemcutter’s Bench – now requires 2 sturdy ingots instead of 1 sturdy ingot but no longer requires an artificer’s certificate. This item now increases Handicraft Skill by +15000 increased from +1500.
Recipe Adjustment: Trinket Egg – now requires a pack blueprint and 1 scented leaf instead of 1 intermediate pack blueprint and 1 golden egg. The required Handicraft Skill to craft this item has been reduced from 40000 to 20000.
Recipe Addition: Ore Sorter. Requires 3 copper ingots, 1 lumber, and 20000 Handicraft Skill to craft at a Regal Handicraft Desk. This item can be used to identify specific types of rare ore.
Recipe Adjustment: Traditional Instrument Crafting (Lutes and Flutes)
Top-tier instruments now require the following skill levels to craft at standard and regal workbenches: Sealed Illustrious-1000, Sealed Magnificent-2000, Sealed Epherium-40000, Sealed Delphinad-70000, and Sealed Ayanad-130000 Handicraft Skill. Some instruments now require 1 additional ingot of the corresponding metal type per recipe.
The following changes have been made to instruments crafted with the Handicraft Skill at a Standard or Regal Workbench:
Instruments at Craftsman to Epherium tiers now require 1 more sunlight archeum piece (dust/shard/crystal/essence) per recipe.
Sealed Delphinad Instruments now require 9 sunlight archeum essence instead of 7.
Sealed Ayanad Instruments now require 13 sunlight archeum essence and 7 nuri forest lumber instead of 9 sunlight archeum essence and 4 nuri forest lumber.
Recipe Adjustment: Armorer House Changes (Lutes and Flutes)
The following changes have been made to instruments crafted with the Handicraft Skill at Armorer’s Houses on the Equipment Designer’s Workbench:
Instruments at Illustrious to Epherium tiers now require 1 more archeum essence per recipe.
Sealed Delphinad Instruments now require 7 sunlight archeum essence and 5 nuri forest lumber instead of 5 sunlight archeum essence and 3 nuri forest lumber.
Sealed Ayanad Instruments now require 11 sunlight archeum essence and 8 nuri forest lumber instead of 7 sunlight archeum essence and 5 nuri forest lumber.
Crafting instruments at an armorer’s house provides a 10% reduction in UI gold cost.
Recipe Adjustment: Traditional Accessory Crafting (Necklaces, Rings, and Earrings)
Top-tier accessories now require the following skill levels to craft at standard and regal workbenches: Sealed Illustrious-1000, Sealed Magnificent-2000, Sealed Epherium-40000, Sealed Delphinad-70000, and Sealed Ayanad-130000 Handicraft Skill. Some accessories now require 1 additional ingot of the corresponding metal type per recipe.
The following changes have been made to accessories crafted with the Handicraft Skill at a Standard or Regal Workbench:
Accessories at Craftsman to Epherium tiers now require 1 more starlight archeum piece (dust/shard/crystal/essence) per recipe.
Sealed Delphinad Necklaces now require 7 starlight archeum essence instead of 5.
Sealed Ayanad Necklaces now require 10 starlight archeum essence and 3 prismatic diamonds instead of 6 starlight archeum essence and 1 prismatic diamond.
Sealed Delphinad Earrings and Rings now require 6 starlight archeum essence instead of 4.
Sealed Ayanad Earrings and Rings now require 9 starlight archeum essence and 3 prismatic diamonds instead of 5 starlight archeum essence and 1 prismatic diamond.
Recipe Adjustment: Armorer House Changes (Necklaces, Rings, and Earrings)
The following changes have been made to accessories crafted with the Handicraft Skill at Armorer’s Houses on the Equipment Designer’s Workbench:
Accessories at Illustrious to Epherium tiers now require 1 more starlight archeum crystal or essence per recipe.
Sealed Delphinad Necklaces now require 6 starlight archeum essence instead of 4.
Sealed Ayanad Necklaces now require 9 starlight archeum essence and 3 prismatic diamonds instead of 5 starlight archeum essence and 1 prismatic diamond.
Sealed Delphinad Earrings and Rings now require 5 starlight archeum essence instead of 3.
Sealed Ayanad Earrings and Rings now require 8 starlight archeum essence and 3 prismatic diamonds instead of 4 starlight archeum essence and 1 prismatic diamond.
Recipe Adjustment: The Blue Salt Glove/Hammer gold cost associated with all standard lunagem recipes has been removed.
Recipe Adjustment: The Blue Salt Glove/Hammer gold cost associated with refined lunagems has been replaced with a flat gold cost of: clear-10g, vivid-50g, and lucid-100g.
Recipe Adjustment: Standard Vivid tier lunagems now require up to 12 superior wave and fire lunarite instead of 10.
Recipe Adjustment: Standard Lucid tier lunagems now require up to 11 fine wave and fire lunarite instead of 10.
Recipe Adjustment: Ancient and Eternal Vivid tier lunagems now require up to 8 superior fire lunarite instead of 7.
Recipe Adjustment: Ancient and Eternal Lucid tier lunagems now require up to 8 fine fire lunarite instead of 7.
Recipe Adjustment: Smoke Bead – now requires 2 blue salt knives.
Recipe Adjustment: Acorn Beehive – now requires 1 heavy hardwood instead of 5 aspen hardwood.
Famed Recipe Addition: Aurora Storage chest. Requires 1 aurora storage chest design, 1 golden teardrop storage chest, 10 nuri forest lumber, 2 archeum ingot, 5 white pigment, and 230000 Handicraft Skill. The Aurora Storage chest is tradable and holds up to 150 tradable items.
Recipe Addition: Airain Rock-Solid Lamp. Requires 1 lighting design, 2 lumber, 10 iron ingot, 10 copper ingot, and 1 seabreeze essence.
Husbandry (Harvesting)
Recipe Adjustment: Multi-Purpose Aging Larder – now requires 1 royal seed instead of 6 shatigon’s blessing.
Recipe Addition: Livestock Supplement. Requires 3 hushed star healing potions and 3 clover. No longer purchased with vocation points.
Recipe Adjustment: Small bamboo chicken, duck, and goose cages now require 180000 Husbandry Skill. These coops and cages now require 5 bait worms instead of shatigon’s blessings.
Famed Recipe Adjustment: Sheep, goat, cow, yata, and bear pens now require 230000 Husbandry Skill. These pens now require 1-2 heavy hardwood instead of shatigon’s blessings.
Recipe Adjustment: Experia Duck Patch – now requires 10 royal seeds instead of blue salt hammers.
Fresh Fertilizer can be obtained as a rare harvest.
Farming (Harvesting)
Recipe Adjustment: All grain and produce seed bundles now require 5 bait worms instead of a scaling amount of shatigon’s blessings.
Recipe Addition: Pineapple Seed Bundle. Requires 10 pineapple seeds and 5 bait worms at the Gweonid Seed Merchant (requires rank 3 gweonid community center).
Recipe Addition: Amaranth Seed Bundle. Requires 10 amaranth seeds and 5 bait worms at the Silent Forest Seed Merchant (requires rank 3 silent forest community center).
Recipe Addition: Watermelon Seed Bundle. Requires 10 watermelon seeds and 5 bait worms at the Rokhala Seed Merchant (requires rank 3 rokhala mountains community center).
Recipe Addition: Eco-Friendly Fuel: Mass Production. Requires 50 fresh fertilizer, 10 hay bales, and 50000 Farming Skill at a Farmer’s Workstation.
Recipe Addition: Organic Fertilizer. Requires 5 fresh fertilizer and 5 chopped produce at a Farmer’s Workstation.
Recipe Adjustment: Experia Pumpkin Patch – now requires 5 royal seeds instead of blue salt hammers.
Famed Recipe Addition: Improved Produce Seed Bundle. Requires 230000 Farming Skill, 10 potato eyes, 10 carrot seeds, 10 garlic seeds, 10 onion seeds, 10 cucumber seeds, and 10 royal seeds at a Grand Improved Workbench. This seed bundle matures in 4h 50m, is climate agnostic, and results in a moderate amount of potatos, cucumbers, carrots, onions, tomatoes, garlic, strawberries, pumpkins, yams, and chili peppers.
Famed Recipe Addition: Improved Grain Seed bundle. Requires 230000 Farming Skill, 15 barley seeds, 15 corn seeds, 15 rice seeds, and 10 royal seeds at a Grand Improved Workbench. This seed bundle matures in 5h 40m, is climate agnostic, and results in a moderate amount of barley, rice, corn, wheat, oats, rye, peanuts, beans, and quinoa.
Rare grains and vegetables have been replaced by Royal Seeds. Existing rare grains and vegetables can be converted to basic materials. Royal Seeds can now be obtained rarely when harvesting grains or vegetables.
Logging (Harvesting)
Recipe Adjustment: Rubber Tree Woodlot – now requires 5 bait worms and 180000 Logging Skill instead of 3 shatigon’s blessings and 15000 Logging Skill.
Recipe Adjustment: Aspen Woodlot – now requires 2 heavy hardwood and 50000 Logging Skill instead of 10 shatigon’s blessings and 30000 Logging Skill.
Recipe Adjustment: Maple Woodlot – now requires 2 heavy hardwood and 90000 Logging Skill instead of 20 shatigon’s blessings and 45000 Logging Skill.
Recipe Adjustment: Bamboo Woodlot – now requires 1 heavy hardwood and 50000 Logging Skill instead of 20 shatigon’s blessings and 45000 Logging Skill.
Famed Recipe Adjustment: Pine Woodlot – now requires 3 heavy hardwood and 230000 Logging Skill instead of 40 shatigon’s blessings and 60000 Logging skill.
Recipe Adjustment: Experia Pine Patch – now requires 1 heavy hardwood instead of blue salt hammers.
Famed Recipe Addition: Improved Savory Fruiting Woodlot. Requires 230000 Logging Skill, 10 banana saplings, 10 fig saplings, and 2 heavy hardwood at a Grand Improved Workbench. This woodlot matures in 12 hours, is climate agnostic, and results in a moderate amount of ginkgo leaves, figs, olives, bananas, and pomegranates.
Famed Recipe Addition: Improved Fragrant Fruiting Woodlot. Requires 230000 Logging Skill, 5 grapevine saplings, 5 apple saplings, 5 avocado saplings, and 2 heavy hardwood at a Grand Improved Workbench. This woodlot matures in 12 hours, is climate agnostic, and results in a moderate amount of honey, jujubes, applies, cherries, and oranges.
Famed Recipe Addition: Improved Skyreach Woodlot. Requires 230000 Logging Skill, 10 hornbeam saplings, 10 cork saplings, 10 cedar saplings, 10 poplar saplings, and 2 heavy hardwood at a Grand Improved Workbench. This woodlot matures in 12 hours, is climate agnostic, yields a high amount of logs and has an increased chance to be struck by lightning!
Recipe Addition: High Quality Hibiscus Sapling/Hibiscus Woodlot. Requires 5 hibiscus saplings and 5 bait worms at the Villanelle Seed Merchant (requires rank 3 villanelle community center).
Rare Hardwoods have been replaced by Heavy Hardwood. Existing tree-specific hardwood can still be broken down for logs but cannot be converted to Heavy Hardwood.
Gathering (Harvesting)
Recipe Adjustment: All flower, spice, and medicinal bundles now require 5 bait worms instead of a scaling amount of shatigon’s blessings.
Recipe Addition: Pansy Seed Bundle. Requires 10 pansy seeds and 5 bait worms at the Karkasse Seed Merchant (requires a rank 3 karkasse community center).
Recipe Addition: Impatiens Seed Bundle. Requires 10 impatien seeds and 5 bat worms at the Ahnimar Seed Merchant (requires a rank 3 ahnimar community center).
Recipe Adjustment: Experia Sunflower Patch – now requires 3 scented leaves instead of blue salt hammers.
Famed Recipe Addition: Improved Flower Seed Bundle. Requires 230000 Gathering Skill, 10 azalea seeds, 10 narcissus seeds, 10 clover seeds, 10 rose seeds, and 10 scented leaves at a Grand Improved Workbench. This seed bundle matures in 4h 40m, is climate agnostic, and results in a moderate amount of azaleas, clover, narcissus, roses, lilies, lotus, cornflowers and cactus.
Famed Recipe Addition: Improved Medicinal Seed Bundle. Requires 230000 Gathering Skill, 20 mushroom spores, 20 thistle seeds, and 10 scented leaves at a Grand Improved Workbench. This seed bundle matures in 5h 20m, is climate agnostic, and results in a moderate amount of mushrooms, thistle, aloe, and cultivated ginseng.
Famed Recipe Addition: Improved Spice Seed Bundle. Requires 230000 Gathering Skill, 40 iris seeds, 40 lavender seeds, and 10 scented leaves at a Grand Improved Workbench. This seed bundle matures in 7h 20m, is climate agnostic, and results in a moderate amount of iris, lavender, mint, rosemary, sunflowers, turmeric, poppy, and saffron.
Rare flowers, spices, and herbs have been replaced by Scented Leaves. Existing rare flowers, spices, and herbs can be converted to basic materials. Scented Leaves can now be obtained rarely when harvesting flowers, spices, or medicinal items.
Coral, Kelp, and Shells now stack to 1000.
Metalwork (Crafting)
Recipe Adjustment: Plumed Helm Stand – now requires 50 iron ingots and 40 silver ingots instead of 30 iron ingots, 30 yata fur, and an apprentice’s certificate. This item now increases Metalwork Skill by +5000 increased from +1000.
Recipe Adjustment: Smelting Furnace – now requires 3 rising star stone bricks instead of 5 sturdy stone bricks and an artificer’s certificate. This item now increases Metalwork Skill by +15000 increased from +1500.
Recipe Removal: Ingot Décor Pack.
Recipe Adjustment: Granbleu’s Diving Helmet – no longer requires blue salt wedges.
Recipe Adjustment: Baktehan’s Swimfins – no longer requires blue salt wedges but does require 1000 Metalwork Skill.
Recipe Adjustment: Steel Fishing Pole Frame – now requires 1000 Metalwork Skill.
Recipe Adjustment: Springy Steel Fishing Pole Frame – now requires 10000 Metalwork Skill.
Recipe Adjustment: Gilt Fishing Pole Frame – now requires 20000 Metalwork Skill.
Recipe Adjustment: Archeum Fishing Pole Frame – now requires 30000 Metalwork Skill.
Recipe Adjustment: Traditional Plate Armor Crafting (Helms, Cuirasses, Greaves, Gauntlets, Sabatons, Vambraces, and Tassets)
Top-tier plate armor pieces now require the following skill levels to craft at standard and regal workbenches: Sealed Illustrious-1000, Sealed Magnificent-2000, Sealed Epherium-40000, Sealed Delphinad-70000, and Sealed Ayanad-130000 Metalwork Skill.
The following changes have been made to plate armor crafted with the Metalwork Skill at a Standard or Regal Armor Form:
Plate armor pieces at Craftsman to Epherium tiers now require 1 more moonlight archeum piece (dust/shard/crystal/essence) per recipe.
Sealed Delphinad Helms, Gauntlets, and Sabatons now require 6 moonlight archeum essence and 3 sunridge ingots instead of 4 moonlight archeum essence and 2 sunridge ingots.
Sealed Ayanad Helms, Gauntlets, and Sabatons now require 9 moonlight archeum essence, 6 sunridge ingots, and 2 rainbow polish instead of 5 moonlight archeum essence, 3 sunridge ingots, and 1 rainbow polish
Sealed Delphinad Cuirass now require 8 moonlight archeum essence and 5 sunridge ingots instead of 5 moonlight archeum essence and 2 sunridge ingots.
Sealed Ayanad Cuirass now require 11 moonlight archeum essence, 8 sunridge ingots, and 2 rainbow polish instead of 6 moonlight archeum essence, 6 sunridge ingots, and 1 rainbow polish.
Sealed Delphinad Greaves now require 7 moonlight archeum essence and 4 sunridge ingots instead of 5 moonlight archeum essence and 2 sunridge ingots.
Sealed Ayanad Greaves now require 10 moonlight archeum essence, 7 sunridge ingots, and 2 rainbow polish instead of 6 moonlight archeum essence, 4 sunridge ingots, and 1 rainbow polish.
Sealed Delphinad Vambraces and Tassets now require 5 moonlight archeum essence and 2 sunridge ingots instead of 3 moonlight archeum essence and 1 sunridge ingot.
Sealed Ayanad Vambraces and Tassets now require 8 moonlight archeum essence, 4 sunridge ingots, and 2 rainbow polish instead of 4 moonlight archeum essence, 2 sunridge ingots, and 1 rainbow polish.
Recipe Adjustment: Armorer House Changes (Helms, Cuirasses, Greaves, Gauntlets, Sabatons, Vambraces, and Tassets)
The following changes have been made to plate armor crafted with the Metalwork Skill at Armorer’s Houses on the Equipment Designer’s Workbench:
Plate armor pieces at Illustrious to Epherium tiers now require 1 more moonlight archeum crystal or essence per recipe.
Sealed Delphinad Helms, Gauntlets, and Sabatons now require 5 moonlight archeum essence and 3 sunridge ingots instead of 3 moonlight archeum essence and 2 sunridge ingots.
Sealed Ayanad Helms, Gauntlets, and Sabatons now require 8 moonlight archeum essence, 6 sunridge ingots, and 2 rainbow polish instead of 4 moonlight archeum essence, 4 sunridge ingots, and 1 rainbow polish.
Sealed Delphinad Cuirass now require 7 moonlight archeum essence and 5 sunridge ingots instead of 4 moonlight archeum essence and 2 sunridge ingots.
Sealed Ayanad Cuirass now require 10 moonlight archeum essence, 8 sunridge ingots, and 2 rainbow polish instead of 5 moonlight archeum essence, 6 sunridge ingots, and 1 rainbow polish.
Sealed Delphinad Greaves now require 6 moonlight archeum essence and 4 sunridge ingots instead of 4 moonlight archeum essence and 2 sunridge ingots.
Sealed Ayanad Greaves now require 9 moonlight archeum essence, 7 sunridge ingots, and 2 rainbow polish instead of 5 moonlight archeum essence, 4 sunridge ingots, and 1 rainbow polish.
Sealed Delphinad Vambraces and Tassets now require 4 moonlight archeum essence and 2 sunridge ingots instead of 2 moonlight archeum essence and 1 sunridge ingot.
Sealed Ayanad Vambraces and Tassets now require 7 moonlight archeum essence, 4 sunridge ingots, and 1 rainbow polish instead of 3 moonlight archeum essence, 2 sunridge ingots, and 1 rainbow polish.
Printing (Crafting)
Masonry (Crafting)
Salvaging an Ayanad-tier weapon or armor piece will now result in a large number of mana wisps. These wisps will be 1h metal, 2h metal, wooden, cloth, leather, plate, or musical depending on the evenstoned Ayanad item.
Ayanad Weapons yield 175 1h Metal, 2h Metal, or Wooden Mana Wisps
Ayanad Armor yields 200 to 700 Cloth, Leather, or Metal Mana Wisps (quantity varies by equipment slot)
Ayanad Accessories yield 175 Small or Large Jewelry Mana Wisps
Ayanad Instruments yield 175 Musical Mana Wisps
Famed Recipe Addition: Divine Dice. Requires 230000 Masonry Skill, 1 fortuna die, 5 sturdy stone bricks, 5 gold ingots, and 10 lily at a Grand Improved Workbench. Functions similarly to a fortuna die when used but guarantees the roll of a 5 or higher.
Recipe Adjustment: Mornstone – no longer requires blue salt hammers.
Recipe Addition: Auroran Synthesis Stone Pack. Requires 20000 Masonry Skill, 2 sturdy stone bricks, and 5 mysterious garden powder. Used in upgrading Auroran Synthesis stones (guild/warrior cloak upgrades) to higher grades.
Recipe Addition: Anchoring Supplies: Two lists of anchoring supply recipes have been added-
The first list includes all anchoring emblems and charms with masonry skill requirements. This version can be used by master masons to craft anchoring emblems and charms at will.
The second list includes all anchoring emblems and charms without masonry skill requirements. This version requires access to an Improved Workbench or a Grand Improved Workbench at a tier 2 or 3 community center.
Recipe Addition: Celestial Weapon, Armor, and Accessory Anchoring Emblems. Requires 100 celestial weapon, armor, or accessory anchoring shards, 2 honorforged metals, and an optional superior yellow or superior red regrade charm. These emblems prevent a celestial item from being downgraded or destroyed on a failed regrade.
Recipe Addition: Divine Weapon, Armor, and Accessory Anchoring Emblems. Requires 100 divine weapon, armor, or accessory anchoring shards, 2 honorforged metals, and an optional superior yellow or superior red regrade charm. These emblems prevent a divine item from being destroyed on a failed regrade.
Anchoring Emblems can be used when regrading weapons, armor, and accessories at the Celestial and Divine grades. When a regrade is conducted with the support of one of these emblems, item downgrade or destruction is not possible – a failure simply results in no grade change. Anchoring Emblems can be imbued with the power of superior yellow and red regrade charms through masonry or grand improved workbench recipes.
Tailoring (Crafting)
Recipe Adjustment: Sewing Kit – now requires 2 small root pigment and 5 beautifully colored fabric instead of 5 small root pigment, 10 beautifully colored fabric, and an apprentice’s certificate. This item now increases Tailoring Skill by +5000 increased from +1000.
Recipe Adjustment: Harani Sewing Machine – now requires now requires 5 cashmere thread instead of 2 sturdy ingots and an artificer’s certificate. This item now increases Tailoring Skill by +15000 increased from +1500.
Recipe Adjustment: Plushie Hat Prize Egg – now requires 1 scented leaf instead of 1 golden egg.
Recipe Adjustment: Cashmere Thread – now requires 1 handicraft yarn instead of 1 downy yata fur.
Recipe Adjustment: Handicraft yarn – now requires 10 goat wool, 3 yata fur, and 3 bear fur instead of 15 goat wool, 10 yata fur, and 5 bear fur.
Recipe Adjustment: Traditional Cloth Armor Crafting (Hoods, Shirts, Pants, Gloves, Shoes, Sleeves, and Sashes)
Top-tier cloth armor pieces now require the following skill levels to craft at standard and regal workbenches: Sealed Illustrious-1000, Sealed Magnificent-2000, Sealed Epherium-40000, Sealed Delphinad-70000, and Sealed Ayanad-130000 Tailoring Skill.
The following changes have been made to plate armor crafted with the Tailoring Skill at a Standard or Regal Armor Form:
Cloth armor pieces at Craftsman to Epherium tiers now require 1 more moonlight archeum piece (dust/shard/crystal/essence) per recipe.
Sealed Delphinad Hoods, Gloves, and Shoes now require 6 moonlight archeum essence and 3 cloudspun fabric instead of 4 moonlight archeum essence and 2 cloudspun fabric.
Sealed Ayanad Hoods, Gloves, and Shoes now require 9 moonlight archeum essence, 6 cloudspun fabric, and 2 scented petal pigment instead of 5 moonlight archeum essence, 3 cloudspun fabric, and 1 scented petal pigment
Sealed Delphinad Shirts now require 8 moonlight archeum essence and 5 cloudspun fabric instead of 5 moonlight archeum essence and 2 cloudspun fabric.
Sealed Ayanad Shirts now require 11 moonlight archeum essence, 8 cloudspun fabric, and 2 scented petal pigment instead of 6 moonlight archeum essence, 6 cloudspun fabric, and 1 scented petal pigment.
Sealed Delphinad Pants now require 7 moonlight archeum essence and 4 cloudspun fabric instead of 5 moonlight archeum essence and 2 cloudspun fabric.
Sealed Ayanad Pants now require 10 moonlight archeum essence, 7 cloudspun fabric, and 2 scented petal pigment instead of 6 moonlight archeum essence, 4 cloudspun fabric, and 1 scented petal pigment.
Sealed Delphinad Sleeves and Sashes now require 5 moonlight archeum essence and 2 cloudspun fabric instead of 3 moonlight archeum essence and 1 cloudspun fabric.
Sealed Ayanad Sleeves and Sashes now require 8 moonlight archeum essence, 4 cloudspun fabric, and 2 scented petal pigment instead of 4 moonlight archeum essence, 2 cloudspun fabric, and 1 scented petal pigment.
Recipe Adjustment: Armorer House Changes (Hoods, Shirts, Pants, Gloves, Shoes, Sleeves, and Sashes)
The following changes have been made to cloth armor crafted with the Tailoring Skill at Armorer’s Houses on the Equipment Designer’s Workbench:
Cloth armor pieces at Illustrious to Epherium tiers now require 1 more moonlight archeum crystal or essence per recipe.
Sealed Delphinad Hoods, Gloves, and Shoes now require 5 moonlight archeum essence and 3 cloudspun fabric instead of 3 moonlight archeum essence and 2 cloudspun fabric.
Sealed Ayanad Hoods, Gloves, and Shoes now require 8 moonlight archeum essence, 6 cloudspun fabric, and 2 scented petal pigment instead of 4 moonlight archeum essence, 4 cloudspun fabric, and 1 scented petal pigment.
Sealed Delphinad Shirts now require 7 moonlight archeum essence and 5 cloudspun fabric instead of 4 moonlight archeum essence and 2 cloudspun fabric.
Sealed Ayanad Shirts now require 10 moonlight archeum essence, 8 cloudspun fabric, and 2 scented petal pigment instead of 5 moonlight archeum essence, 6 cloudspun fabric, and 1 scented petal pigment.
Sealed Delphinad Pants now require 6 moonlight archeum essence and 4 cloudspun fabric instead of 4 moonlight archeum essence and 2 cloudspun fabric.
Sealed Ayanad Pants now require 9 moonlight archeum essence, 7 cloudspun fabric, and 2 scented petal pigment instead of 5 moonlight archeum essence, 4 cloudspun fabric, and 1 scented petal pigment.
Sealed Delphinad Sleeves and Sashes now require 4 moonlight archeum essence and 2 cloudspun fabric instead of 2 moonlight archeum essence and 1 cloudspun fabric.
Sealed Ayanad Sleeves and Sashes now require 7 moonlight archeum essence, 4 cloudspun fabric, and 1 scented petal pigment instead of 3 moonlight archeum essence, 2 cloudspun fabric, and 1 scented petal pigment.
Leatherwork (Crafting)
Recipe Adjustment: Leopardskin Rug – now requires 2 small seed oil and 5 fine leather instead of 5 small seed oil, 10 fine leather, and an apprentice’s certificate. This item now increases Leatherworking Skill by +5000 increased from +1000.
Recipe Adjustment: Hanging Tanner’s Satchel – no longer requires an artificer’s certificate. This item now increases Leatherworking Skill by +15000 increased from +1500.
Recipe Adjustment: War Drum – now requires 1 heavy hardwood instead of 1 maple hardwood.
Recipe Addition: Airain Rock-Solid Carpet. Requires 50 labor, 1 rug design list, 1 beautifully colored fabric, 1 fine leather, 1 white coral, 1 red coral, and 1 viscous glossy oil.
Recipe Adjustment: Traditional Leather Armor Crafting (Caps, Jerkins, Breeches, Fists, Boots, Guards, and Belts)
Top-tier Leather Armor pieces now require the following skill levels to craft at standard and regal workbenches: Sealed Illustrious-1000, Sealed Magnificent-2000, Sealed Epherium-40000, Sealed Delphinad-70000, and Sealed Ayanad-130000 Leatherworking Skill.
The following changes have been made to plate armor crafted with the Leatherworking Skill at a Standard or Regal Armor Form:
Leather Armor pieces at Craftsman to Epherium tiers now require 1 more moonlight archeum piece (dust/shard/crystal/essence) per recipe.
Sealed Delphinad Caps, Fists, and Boots now require 6 moonlight archeum essence and 3 wind spirit leather instead of 4 moonlight archeum essence and 2 wind spirit leather.
Sealed Ayanad Caps, Fists, and Boots now require 9 moonlight archeum essence, 6 wind spirit leather, and 2 deeply colored oil instead of 5 moonlight archeum essence, 3 wind spirit leather, and 1 deeply colored oil
Sealed Delphinad Jerkins now require 8 moonlight archeum essence and 5 wind spirit leather instead of 5 moonlight archeum essence and 2 wind spirit leather.
Sealed Ayanad Jerkins now require 11 moonlight archeum essence, 8 wind spirit leather, and 2 deeply colored oil instead of 6 moonlight archeum essence, 6 wind spirit leather, and 1 deeply colored oil.
Sealed Delphinad Breeches now require 7 moonlight archeum essence and 4 wind spirit leather instead of 5 moonlight archeum essence and 2 wind spirit leather.
Sealed Ayanad Breeches now require 10 moonlight archeum essence, 7 wind spirit leather, and 2 deeply colored oil instead of 6 moonlight archeum essence, 4 wind spirit leather, and 1 deeply colored oil.
Sealed Delphinad Guards and Belts now require 5 moonlight archeum essence and 2 wind spirit leather instead of 3 moonlight archeum essence and 1 wind spirit leather.
Sealed Ayanad Guards and Belts now require 8 moonlight archeum essence, 4 wind spirit leather, and 2 deeply colored oil instead of 4 moonlight archeum essence, 2 wind spirit leather, and 1 deeply colored oil.
Recipe Adjustment: Armorer House Changes (Caps, Jerkins, Breeches, Fists, Boots, Guards, and Belts)
The following changes have been made to Leather Armor crafted with the Leatherworking Skill at Armorer’s Houses on the Equipment Designer’s Workbench:
Leather Armor pieces at Illustrious to Epherium tiers now require 1 more moonlight archeum crystal or essence per recipe.
Sealed Delphinad Caps, Fists, and Boots now require 5 moonlight archeum essence and 3 wind spirit leather instead of 3 moonlight archeum essence and 2 wind spirit leather.
Sealed Ayanad Caps, Fists, and Boots now require 8 moonlight archeum essence, 6 wind spirit leather, and 2 deeply colored oil instead of 4 moonlight archeum essence, 4 wind spirit leather, and 1 deeply colored oil.
Sealed Delphinad Jerkins now require 7 moonlight archeum essence and 5 wind spirit leather instead of 4 moonlight archeum essence and 2 wind spirit leather.
Sealed Ayanad Jerkins now require 10 moonlight archeum essence, 8 wind spirit leather, and 2 deeply colored oil instead of 5 moonlight archeum essence, 6 wind spirit leather, and 1 deeply colored oil.
Sealed Delphinad Breeches now require 6 moonlight archeum essence and 4 wind spirit leather instead of 4 moonlight archeum essence and 2 wind spirit leather.
Sealed Ayanad Breeches now require 9 moonlight archeum essence, 7 wind spirit leather, and 2 deeply colored oil instead of 5 moonlight archeum essence, 4 wind spirit leather, and 1 deeply colored oil.
Sealed Delphinad Guards and Belts now require 4 moonlight archeum essence and 2 wind spirit leather instead of 2 moonlight archeum essence and 1 wind spirit leather.
Sealed Ayanad Guards and Belts now require 7 moonlight archeum essence, 4 wind spirit leather, and 1 deeply colored oil instead of 3 moonlight archeum essence, 2 wind spirit leather, and 1 deeply colored oil.
Weaponry (Crafting)
Recipe Adjustment: Knighthood Display – now requires 50 iron ingots and 30 gold ingots instead of 30 iron ingots, 3 gold ingots, and apprentice’s certificate. This item now increases Weaponry Skill by +5000 increased from +1000.
Recipe Adjustment: Polished Whetstone – now requires 5 diamonds instead of 2 diamonds and an artificer’s certificate. This item now increases Weaponry Skill by +15000 increased from +1500.
Recipe Adjustment: Siege Ammo – now requires 6 iron ingots instead of 1.
Recipe Adjustment: Steel Ammo – now requires 9 iron ingots instead of 1.
Recipe Adjustment: Traditional Weapons Crafting (1h Metal Weapons, 2h Metal Weapons, and Shields)
Top-tier weapons pieces now require the following skill levels to craft at standard and regal workbenches: Sealed Illustrious-1000, Sealed Magnificent-2000, Sealed Epherium-40000, Sealed Delphinad-70000, and Sealed Ayanad-130000 Weaponry Skill.
The following changes have been made to weapons crafted with the Weaponry Skill at a Standard or Regal Anvil:
Weapons at Craftsman to Epherium tiers now require 1 more sunlight archeum piece (dust/shard/crystal/essence) per recipe.
Sealed Delphinad Weapons now require 9 sunlight archeum essence and 4 sunridge ingots instead of 7 sunlight archeum essence and 2 sunridge ingots.
Sealed Ayanad Weapons now require 13 sunlight archeum essence, 7 sunridge ingots, and 21 sturdy ingots instead of 9 sunlight archeum essence, 4 sunridge ingots, and 20 sturdy ingots.
Sealed Delphinad and Ayanad Shields require an equal amount of nuri forest lumber instead of sunridge ingots.
A scaling gold cost has also been added to each recipe.
Recipe Adjustment: Armorer House Changes (1h Metal Weapons, 2h Metal Weapons, and Shields)
The following changes have been made to weapons crafted with the Weaponry Skill at an Armorer’s House on the Equipment Designer’s Workbench:
Weapons at Illustrious to Epherium tiers now require 1 more sunlight archeum crystal or essence per recipe.
Sealed Delphinad Weapons now require 7 sunlight archeum essence and 5 sunridge ingots instead of 5 sunlight archeum essence and 3 sunridge ingots.
Sealed Ayanad Weapons now require 11 sunlight archeum essence, 8 sunridge ingots, and 31 sturdy ingots instead of 7 sunlight archeum essence, 5 sunridge ingots, and 30 sturdy ingots.
Sealed Delphinad and Ayanad Shields require an equal amount of nuri forest lumber instead of sunridge ingots.
Carpentry (Crafting)
Recipe Adjustment: Harani Juju Fetish – now requires 500 logs instead of 300 logs and an apprentice’s certificate. This item now increases Carpentry Skill by +5000 increased from +1000.
Recipe Adjustment: Double-Bladed Saw – no longer requires an artificer’s certificate. This item now increases Carpentry Skill by +15000 increased from +1500.
Recipe Addition: Airain Rock-Solid Bed. Requires 30000 Carpentry Skill, 20 labor, 1 bed design, 1 fine lumber, 1 beautifully colored fabric, 10 iron ingots, and 10 copper ingots.
Recipe Addition: Sunbitten Bed. Requires 20000 Carpentry Skill, 20 labor, 1 bed design, 1 fine lumber, 1 sturdy stone, 10 iron ingots, and 10 copper ingots.
Recipe Addition: Airain Rock-Solid Chair. Requires 10 labor, 1 chair design, 10 lumber, 5 iron ingots, and 5 copper ingots.
Recipe Addition: Airain Rock-Solid Bookshelf. Requires 20 labor, 1 bookshelf design, 20 lumber, 10 iron ingots, and 10 copper ingots.
Recipe Addition: Airain Rock-Solid Wardrobe. Requires 20 labor, 1 wardrobe design, 20 lumber, 10 iron ingots, and 10 copper ingots.
Recipe Addition: Airain Rock-Solid Storage Chest. Requires 20 labor, 1 container design, 15 lumber, 10 iron ingots, and 10 copper ingots. NOTE: Does not hold items like a standard storage chest – decorative only.
Recipe Addition: Airain Rock-Solid Barrel. Requires 20 labor, 1 container design, 10 lumber, 10 iron ingots, and 10 copper ingots.
Recipe Addition: Airain Rock-Solid Table. Requires 15 labor, 1 table design, 20 lumber, 10 iron ingots, and 10 copper ingots.
Recipe Adjustment: Traditional Weapons Crafting (1h Wooden Weapons, 2h Wooden Weapons, and Bows)
Top-tier weapons pieces now require the following skill levels to craft at standard and regal workbenches: Sealed Illustrious-1000, Sealed Magnificent-2000, Sealed Epherium-40000, Sealed Delphinad-70000, and Sealed Ayanad-130000 Carpentry Skill.
The following changes have been made to weapons crafted with the Carpentry Skill at a Standard or Regal Anvil:
Weapons at Craftsman to Epherium tiers now require 1 more sunlight archeum piece (dust/shard/crystal/essence) per recipe.
Sealed Delphinad Weapons now require 9 sunlight archeum essence and 4 nuri forest lumber instead of 7 sunlight archeum essence and 2 nuri forest lumber.
Sealed Ayanad Weapons now require 13 sunlight archeum essence and 7 nuri forest lumber instead of 9 sunlight archeum essence and 4 nuri forest lumber.
A scaling gold cost has also been added to each recipe.
Lighting a fireplace no longer requires Carpentry Skill.
Recipe Adjustment: Armorer House Changes (1h Wooden Weapons, 2h Wooden Weapons, and Bows)
The following changes have been made to weapons crafted with the Weaponry Skill at an Armorer’s House on the Equipment Designer’s Workbench:
Weapons at Illustrious to Epherium tiers now require 1 more sunlight archeum crystal or essence per recipe.
Sealed Delphinad Weapons now require 7 sunlight archeum essence and 5 nuri forest lumber instead of 5 sunlight archeum essence and 3 nuri forest lumber.
Sealed Ayanad Weapons now require 11 sunlight archeum essence and 8 nuri forest lumber instead of 7 sunlight archeum essence and 5 nuri forest lumber.
Commerce (Misc)
Quality certificates have been removed from the game. Their silver cost is now included in all tradepack recipes at the time of crafting. Existing quality certificates may be sold to a vendor.
The labor cost to craft standard specialty, advanced specialty, and auroria castle tradepacks has been reduced from 70 to 50.
The labor cost to craft fellowship and fertilizer tradepacks has been reduced from 70 to 60.
Haranya Standard Specialty Packs
The following standard specialty pack recipes have been modified:
Arcum Iris Lavaspice – now requires 80 dried flowers and 90 turmeric instead of 50 dried flowers and 60 turmeric.
Falcorth Plains Apple Tarts – now requires 100 ground grain and 25 applies instead of 50 ground grain and 20 apples.
Tigerspine Grape Jam – now requires 60 grapes instead of 30.
Mahadevi Root Herbs – now requires 25 orchard puree and 25 bay leaves instead of 15 orchard puree and 20 bay leaves.
Solis Juice Concentrate – now requires 15 jujube instead of 10.
Villanelle Preserved Cherries – now requires 12 cherries instead of 8.
Silent Forest Pomme Candy – now requires 15 pomegranates instead of 10 pomegranates.
Ynystere Olive Oil – now requires 20 olives instead of 14.
Rookborne Fruit Leather – now requires 60 figs instead of 30.
Windscour Bitter Herbs – now require 100 medicinal powder and 125 mint instead of 50 medicinal powder and 100 mint.
Perinoor Potato Powder – now requires 30 orchard puree and 85 potatoes instead of 15 orchard puree and 100 potatoes.
Hasla Cured Meat – now requires 30 trimmed meat and 75 lilies instead of 50 trimmed meat and 100 lilies.
NEW Sunbite Salvation Tea – requires 30 orchard puree and 80 lavender.
NEW Rokhala Auspicious Elixir – requires 100 medicinal powder and 190 azelea.
Haranya Advanced Specialty Packs
The advanced specialty pack recipes listed below now require 1 Gilda Star as an additional ingredient and have adjusted accordingly:
Arcum Iris Roasted Eggs – now require 60 ground spices and 40 eggs instead of 50 ground spices and 30 eggs.
Falcorth Snowlion Yarn – now requires 60 medicinal powder and 40 goose down instead of 50 medicinal powder and 30 goose down.
Tigerspine Tigerspaw Pancakes – now requires 70 ground grain and 30 milk instead of 50 ground grain and 20 milk.
Mahadevi Elephant Cookies – now requires 15 bananas instead of 10.
Solis Alchemy Oil – now requires 80 medicinal powder and 25 yata fur instead of 50 medicinal powder and 20 yata fur.
Villanelle Potpourri – now requires 70 dried flowers and 40 goat wool instead of 50 dried flowers and 25 goat wool.
Silent Forest Dried Fruit – now requires 20 orchard puree and 15 milk instead of 15 orchard puree and 10 milk.
Ynystere Preserves – now require 55 chopped produce and 10 oranges instead of 50 chopped produce and 8 oranges.
Rookborne Biscuit Sticks – now requires 20 orchard puree and 15 milk instead of 15 orchard puree and 10 milk.
Windscour Hearty Jerky – now requires 15 trimmed meat and 7 olives instead of 50 trimmed meat and 8 olives.
Perinoor Aged Spices – ingredients remain the same.
Hasla Softened Fabric – now requires 40 duck down instead of 30.
NEW Sunbite Citrus Cleanser – requires 40 medicinal powder and 20 lemons.
NEW Rokhala Alpine Mix – requires 40 ground spices and 20 apples.
Haranya Fellowship Specialty Packs
The fellowship specialty pack recipes listed below require 75 silver to produce instead of 50 and have adjusted accordingly:
Arcum Iris Salt Crackers – now requires 70 sunflowers instead of 65.
Falcorth Plains Fertilizer – now requires 80 dried flowers and 150 carrots instead of 50 dried flowers and 180 carrots.
Tigerspine Seasoned Meat – now requires 30 trimmed meat and 30 tomatoes instead of 50 trimmed meat and 100 tomatoes.
Mahadevi Pickles – now require 60 ground spices instead of 50.
Solis Red Spice – now requires 110 ground grain and 30 saffron instead of 50 ground grain and 12 saffron.
Villanelle Long Noodles – now require 80 chopped produce and 180 rice instead of 50 chopped produce and 160 rice.
Silent Forest Seasonings – now require 60 medicinal powder instead of 50.
Ynystere Bouquets – now require 60 ground grain instead of 50.
Rookborne Basin Corn Hash – now requires 80 dried flowers instead of 50.
Windscour Chilled Beverages – now require 180 chopped produce and 40 aloe instead of 50 chopped produce and 25 aloe.
Perinoor Fried Meat – now requires 30 trimmed meat and 30 peanuts instead of 50 trimmed meat and 35 peanuts.
Hasla Specialty Tea – now requires 20 orchard puree and 40 cornflower instead of 15 orchard puree and 45 cornflower.
NEW Sunbite Pest Poison – requires 80 ground grain and 90 mint.
NEW Rokhala Livestock Feed – requires 80 dried flowers and 90 yams.
Nuian Standard Specialty Packs
The following standard specialty pack recipes have been modified:
Solzreed Dried Food – now requires 30 trimmed meat and 30 grapes instead of 50 trimmed meat and 35 grapes.
Gweonid Apple Pies – now require 30 apples instead of 15.
Lilyut Cooking Oil – now requires 20 olives instead of 12.
Dewstone Distilled Liquor – now requires 100 medicinal powder instead of 50.
White Arden Figgy Pudding – now requires 60 figs instead of 40.
Marianople Sweeteners – now require 12 cherries instead of 8.
Two Crowns Pomme Cakes – now require 15 pomegranates instead of 10.
Cinderstone Sacred Candles – now require 75 ground spices and 55 bay leaves instead of 50 ground spices and 40 bay leaves.
Halcyona Yam Pasta – now requires 90 dried flowers and 130 yams instead of 50 dried flowers and 90 yams. All hail the YAM QUEEN!
Hellswamp Mushroom Pot Pies – now require 30 orchard puree and 80 mushrooms instead of 15 orchard puree and 100 mushrooms.
Sanddeep Preserved Meat – now requires 30 trimmed meat and 75 rosemary instead of 50 trimmed meat and 100 rosemary.
NEW Airain Dry Triple Stout – requires 45 trimmed meat and 55 barley.
NEW Aubre Cradle Ethanol – requires 100 medicinal powder and 190 corn.
NEW Ahnimar Mushroom Roulette – requires 100 chopped produce and 190 mushrooms.
NEW Karkasse Dragon Jerky – requires 45 trimmed meat and 55 corn.
Nuian Advanced Specialty Packs
The advanced specialty pack recipes listed below now require 1 Gilda Star as an additional ingredient and have adjusted accordingly:
Solzreed Braised Meat – now requires 25 trimmed meat and 20 eggs instead of 50 trimmed meat and 30 eggs.
Gweonid Dyed Feathers – now require 20 orchard puree instead of 15.
Lilyut Milk Soap – now requires 70 ground spices and 35 milk instead of 50 ground spices and 20 milk.
Dewstone Fine Thread – now requires 70 ground grain and 40 goat wool instead of 50 ground grain and 30 goat wool.
White Arden Trail Mix – now requires 70 chopped produce and 30 milk instead of 50 chopped produce and 15 milk.
Marianople Duck Down – now requires 70 dried flowers and 40 duck down instead of 50 dried flowers and 30 duck down.
Two Crowns Cream – now requires 80 medicinal powder and 35 milk instead of 50 medicinal powder and 20 milk.
Cinderstone Tart Mead – now requires 55 dried flowers instead of 50.
Halcyona Wheat Biscuits – now require 70 ground grain instead of 50.
Hellswamp Spicy Meat – now requires 15 trimmed meat and 10 bananas instead of 50 trimmed meat and 12 bananas.
Sanddeep Medicinal Poultice – now requires 40 medicinal powder instead of 15.
NEW Airain Dream Catchers – requires 50 dried flowers and 40 duck down.
NEW Aubre Cradle Rice Flour – requires 30 trimmed meat and 55 rice.
NEW Ahnimar Hangover Cure – requires 30 trimmed meat and 15 grapes.
NEW Karkasse Quilts – requires 40 dried flowers and 40 duck down.
Nuian Fellowship Specialty Packs
The fellowship specialty pack recipes listed below require 75 silver to produce instead of 50 and have adjusted accordingly:
Solzreed Strawberry Smoothies – now requires 60 ground spices instead of 50.
Gweonid Piquant Spices – now requires 70 medicinal powder instead of 50.
Lilyut Barley Moonshine – now requires 20 orchard puree and 80 barley instead of 15 orchard puree and 100 barley.
Dewstone Toy Robots – now requires 12 ginkgo leaf instead of 10.
White Arden Grilled Meat – now requires 30 trimmed meat and 30 pumpkin instead of 50 trimmed meat and 100 pumpkin.
Marianople Face Cream – now requires 100 chopped produce instead of 50 chopped produce.
Two Crowns Flowerpots – now requires 80 dried flowers instead of 50.
Cinderstone Medicinal Powder – now requires 70 medicinal powder instead of 50.
Halcyona Livestock Feed – now requires 80 chopped produce and 90 oats instead of 50 chopped produce and 75 oats.
Hellswamp Ground Peanuts – now requires 100 ground spices and 80 peanuts instead of 50 ground spices and 35 peanuts.
Sandeep Fried Cucumbers – now requires 60 ground grain instead of 50.
NEW Airain Vegetable Seasoning – requires 100 chopped produce and 80 rye.
NEW Aubre Cradle Steamed Eggs – requires 40 ground spices and 45 eggs.
NEW Ahnimar Pressed Powder – requires 80 medicinal powder and 90 cornflower.
NEW Karkasse Burn Cream – requires 20 orchard puree and 40 rosemary.
Fertilizer Specialty Packs
Sunbite and Rokhala Fertilizer packs have been added.
Airain, Aubre Cradle, Ahnimar, and Karkasse Fertilizer packs have been added.
It now costs 75 silver to craft a fertilizer pack instead of 50.
No additional ingredients have been adjusted.
Multi-purpose Aging Larders
Multi-purpose Aging Larders can now be placed in Karkasse Ridgelands, Airain Rock, Aubre Cradle, Ahnimar, Sunbite Wilds, and Rokhala Mountains.
Community Center Antiquity Packs
The community center antiquity packs can be crafted by everyone once a specific zone’s community center reaches rank 3:
Hasla Antiquities
Perinoor Antiquities
Two Crowns Antiquities
White Arden Antiquities
Each pack requires 50 labor, 2 blue salt hammers, and 3 gold to finalize the craft.
A general tradepack value evaluation has been conducted and packs have been balanced based on distanced travel, required materials, and level of difficulty. This resulted in an overall increase in pack gold entering the world. Advanced Specialty Packs (the ones that require gilda stars) have a higher gold value than the normal specialty pack.
The magic and physical defense of most farm carts->freighters has been increased 8x.
The HP of Hauler-tier farm vehicles have been increased from 8000 to 9000.
The HP of Freighter-tier farm vehicles have been increased from 9000 to 10000.
Improvements have been made to a Farm Freighter’s pack loading accessibility.
Axle Grease has been added to the vocation store and increases a hauler’s speed by 25% for 4 minutes. Stacks with eco-friendly fuel.
Artistry (Misc)
Recipe Addition: Maestro Music Paper. Requires 180000 Artistry Skill, 5 labor, 3 music paper, 1 dawn lake light essence, and 15 memory ink. Maestro Music Paper can support up to 3000 characters.
Recipe Adjustment: Harmonic Arpeggio Lute – now requires 1 heavy hardwood instead of 1 maple hardwood.
Recipe Adjustment: Self-Winding Phonograph – now requires 1 heavy hardwood instead of 1 spruce hardwood.
Recipe Adjustment: Scratchy Phonograph – now requires 1 heavy hardwood instead of 1 spruce hardwood.
Recipe Adjustment: Multi-Instrument Phonograph – now requires 1 heavy hardwood instead of 1 spruce hardwood.
Recipe Adjustment: Fanfare Phonograph – now requires 1 heavy hardwood instead of 1 spruce hardwood.
Recipe Adjustment: Drumline Percussion Pack – now requires 1 heavy hardwood instead of 1 maple hardwood.
Recipe Adjustment: Liberty Drums – now requires 50000 Artistry Skill.
Dream Shards now require a minimum level of Artistry skill to obtain. Dream shards now last longer and the Forgotten Dream’s drop rate has been revised.
Exploration (Misc)
Recipe Addition: Ayanad Scroll: 1st Floor Lobby. Requires 5000 Exploration Skill, 10 labor, 1 blank regrade scroll, 5 memory ink, and 5 glossy feathers.
Recipe Addition: Ayanad Scroll: 2nd Floor Lobby. Requires 20000 Exploration Skill, 10 labor, 1 blank regrade scroll, 5 memory ink, and 10 glossy feathers.
Recipe Addition: Ayanad Scroll: 3rd Floor Lobby. Requires 30000 Exploration Skill, 10 labor, 1 blank regrade scroll, 5 memory ink, and 25 glossy feathers.
Recipe Addition: Copper Key. Requires 5 labor and 10 copper ingots.
Recipe Addition: Silver Key. Requires 50000 Exploration Skill, 10 labor and 10 silver ingots.
Machining
Ship components and ship materials that required rock salt and crystal stabilizers now require 2 charcoal stabilizers for every 1 rock salt stabilizer replaced, and 3 charcoal stabilizers for every crystal stabilizer replaced.
Seastorm and Typhoon tier ship components require between 30-75% less sunridge ingots, wind spirit leather, nuri forest lumber, or cloudspun fabric. They also require 30-60% less charcoal stabilizers (after converting).
All cannons now require an additional 25 iron ingots per recipe.
Most sails now require 1 fine leather.
Enoan galleon sails require an increased amount of all materials, including 50-100 charcoal stabilizers per sail.
Figureheads now require 50 lumber instead of 10.
Ship component designs now stack to 100.
Reforging Epherium-tier weapons, armor, and accessories will now result in an upgrade-ready version instead of a sealed Epherium item. An item reforged in this method automatically becomes a candidate for a continued upgrade to the Delphinad-tier. This change is congruent with the natural path of progression and is compared to the level of difficulty to obtain Obsidian weapons and armor.
Famed Recipe: Wrapped Apex Squall, Wrapped Timber Coupe, and Wrapped Comet Speedster. Requires 230000 Machining Skill.
Fishing (Harvesting)
The frequency at which freshwater schools appear in the world has been increased.
Multi-color Chum (yuck?) used for freshwater fishing can be purchased from a general merchant for 5 gold.
Saltwater Fish Schools now disappear once a variable number of fish are caught.
The respawn timer on saltwater fish schools has been increased.
The gold and silver value of some small and medium saltwater sportfish has been increased.
Famed Ability: Advanced Fishing. Requirements: Frozen Wave Fishing Rod, 230000 Fishing Skill, Famed Fishing Title “Anyfin Is Possible”, and ground fish chum (cooking recipe). When the character is near Freedich Island they can use advanced fishing to catch a Big Belly Fish. This coinpurse-like item can reveal several items including a small amount of silver, other fish, a blank canvas, or even a treasure map.
Extracting essence from fish now requires 10x Blue Salt Knives instead of Blue Salt Gloves.
Most fish caught through auto-fishing now stack to 1000.
The types of fish that can be caught in fresh or salt water has been updated per climate:
Temperate
Saltwater: Shrimp, Anchovy, Pike, Snapper, Sea Bass
Freshwater: Ricefish, Minnow, Catfish, Mullet
Tropical
Saltwater: Sandfish, Roosterfish, Moonfish, Barracuda, Red Snapper
Freshwater: Minnow, Carp, Piranha, Mullet
Arid
Saltwater: Shrimp, Squid, Pufferfish, Stingray, Solzrean Mackerel
Freshwater: Loach, Carp, Eel, Rainbow Trout
Arctic
Saltwater: Squid, Flatfish, Herring, Salmon, Skipjack Tuna
Freshwater: Char, Smelt, Trout, Salmon, Skipjack Tuna
Temperate/Arid
Saltwater: Shrimp, Squid, Pike, Stingray, Pollack
Freshwater: Ricefish, Loach, Dragonet, Rainbow Trout
Temperate/Arctic
Saltwater: Anchovy, Squid, Mackerel, Solzrean Mackerel, Cod
Freshwater: Carp, Smelt, Snakehead, Salmon
Temperate/Tropical
Saltwater: Snipefish, Pigfish, Mackerel, Stingray, Mullet
Arctic/Tropical/Arid
Saltwater: Sardine, Snipefish, Tilefish, Octopus, Mullet
Mining (Harvesting)
Famed Ability: Miners may now discover a rare unidentified vein that requires 230000 Mining Skill to harvest. It has a chance of spawning after mining a Fortuna Vein. Mining it will result in one of the following chunks of unidentified ore:
Clear Unidentified Ore – requires 15 labor and an Ore Sorter to unseal and results in a small amount of Gold or Archeum Ore.
Vivid Unidentified Ore – requires 20 labor and an Ore Sorter to unseal and results multiple gems.
Lucid Unidentified Ore – requires 30 labor and an Ore Sorter to unseal and results multiple gems with a chance for a Radiant Jewel.
Ore Sorters are crafted by a Handicrafter.
Larceny (Misc)
The majority of information about changes to Larceny are related to the rate at which coin purses, supply crates, and metal boxes drop. This change occurred to ensure that labor could be devoted to either 1) obtaining coin, or 2) obtaining crafting support materials. The overall drop rate of coin purses and unidentified gear has decreased. These changes are consistent will all international versions of the 3.0 update with the exception that unidentified gear in the NA/EU regions results in Grand grade items at a minimum.
Stolen bags and scratched safes no longer drop but can still be opened if already obtained.
The drop rate ratio of pouches, crates, and metal boxes are as follows:
Level 1-40 Zones: Pouches 82%, Crates 18%
Level 41-50 Zones: Pouches 82%, Crates 15%, and Lost Metal Crates T1 3%
Level 51-55 Zones: Pouches 82%, Crates 15%, and Auroria Metal Crates T2 3%
Research bundles in the Ayanad Library have had their drop tables adjusted to include crate material.
Stabilizer Changes
Crystal and Rock Salt Stabilizers have been deprecated and can be converted to Charcoal Stabilizers. Charcoal Stabilizers are now obtained from all resource traders with the exception of the one on Freedich Island. All recipes have been adjusted accordingly.
Vocation
The vocation system has been overhauled. Existing vocation points will not be wiped for the update and all characters on legacy servers will keep their current amount. The goals of this change were to increase the value of the system, use it as an underlying currency to support the family and community center systems, and bring it more in line with the original intent of the currency at release.
Vocation points are no longer granted through proficiency-related labor consumption activities. Instead, they are earned through completion of daily (family) tasks and through upcoming events. The amount of vocation that can be obtained per day has an upper limit but may be slightly enhanced through potions and with patron service.
Players with patron status will receive a +10% bonus to the amount of vocation their character earns.
Standard seed and sapling merchants have been adjusted.
Sapling merchants now sell basic grade seeds and saplings for gold, silver, and copper.
Livestock merchants now sell basic grade livestock for gold, silver, and copper.
Seed merchants have been converted to vocation merchants and now sell seeds, saplings, and livestock of grand and rare grades.
Vocation merchants also sell dawnsdrop armor items and several other vocation support items.
Quick access to the vocation store remains available on the character management interface.
Apprentice, Artificer, and Artisan Certificates have been removed from the game. Recipes that previously used these items have had their materials adjusted.
Livestock Supplement and Organic Fertilizer are now craftable at a Farmer’s Workstation instead of being available on the vocation shop.
All daru seed and sapling premium bundles have been appropriated to a related proficiency as a famed recipe.
Daru husbandry premium bundles have been removed from the game.
Proficiency Decrease Certificates can be purchased from the vocation store for 100000 vocation points. These allow a character to downgrade a famed skill.
Axle Grease can now be purchased from a vocation merchant for 500 vocation points. Hauler up boys!
Empty Brick Flower Bed can now be purchased for 100 vocation points.
Various saplings that were previous world-only drops have been added to the vocation store.
Worm compost, a new item that produces bait worms, can be purchased from the vocation store for 80 vocation points.
General Merchant Changes
Quality certificates have been removed from the game and their cost been replaced by a craft cost on the user interface.
Bound Hereafter Stones can now be purchased for 50 silver.
Blue Salt Wedges and Blue Salt Gloves have been removed from the game.
Chum and Fishing Lures can now be purchased from the general merchant for gold, silver, and copper.
Pack Blueprints and Ice Shovels can now be purchased from the general merchant.
Grinding, Superior Grinding, and Mistsong Grinding Guardian Scrolls can no longer be purchased from the general merchant and are now crafted by players with the Printing Skill.
Misc Merchant Changes
Apprentice gear available from Weaponry, Carpentry, Armorsmithing, and Jeweler merchants is now purchased at basic grade.
Social Systems
Social
Community Centers
29 new NPC structures known as Community Centers have been added to all southern continent, non-ocean zones. These buildings have a similar appearance to a Nuian Mansion and have a notable figurehead on the roof. They’ve replaced a common NPC area, an NPC inn, or similar hub in all southern zones.
Residents (as defined as owning a house with a teleport memory location) of a southern zone can interact with their community center on a regular basis to perform various contribution tasks. It’s possible to be a resident of multiple zones and level 30+ is required to participate in resident quests.
The community center levels from 1-3 based on resident contribution – the progress can be seen on the bottom-right of the zone map. Community centers automatically upgrade once a certain amount of resident tokens have been delivered.
Residents receive a payout every 15 days based on their overall contribution to the community center. 5% of all gold earned by zone merchants is pooled and divided among all participants. This includes gold spent through community center NPCs for community center benefits. The more contribution a resident has, the larger chunk of the 5% they’ll receive. The payout is delivered through in-game mail at the close of the cycle. The 15 day cycle doesn’t begin until the community center hits rank 3.
A new toggle has been added to the “Show Icons” section of the map to reveal the location of community centers.
Community Centers provide the following features: Mailbox, Warehouse Manager, Memory Tome, Guest Beds, Resident Board, Community Center Manager NPC, Community Center Workbench, and some contain a region-specific bonus specialization.
Here’s a list of the zone-specific community centers and specialty benefits:
Daru Vehicle Merchant: Aubre Cradle, Airain Rock, Arcum Iris, and Tigerspine Mountains. This merchant provides access to temporary advanced vehicles like cars, freighters, siege tanks, and longboards.
Daru Ship Merchant: Solzreed Peninsula, Lilyut Hills, Dewstone Plains, Mahadevi, Solis Headlands, and Sunbite Wilds. This merchant provides access to all classifications of ships including the enoan galleon for a very high price.
Improved Workbench: Marianople, Hellswamp, Sanddeep, Halcyona, Falcorth Plains, Rookborne Mountains, and Windscour Savannah. Used in the completion of Famed recipes, and other 3.0 related crafting including anchoring emblems.
Zone-specific Farming and Gathering: Gweonid Forest grants access to pineapples, Karkasse Ridgelands grants access to pansies, Ahnimar grants access to impatiens, Villanelle grants access to hibiscus saplings, Silent Forest grants access to amaranth, and Rokhala Mountains grants access to watermelons.
Antiquities Dealer: Two Crowns, White Arden, Hasla, and Perinoor Ruins. Allows the crafting of specialty tradepacks for an inexpensive gold price.
Arrow of Judgment and Premium Goods Merchant: Cinderstone Moore and Ynystere. Dumpsters an opposing community center. Allows the purchase of a Judge’s Longing buff for 30g which grants either +600 resilience or +300 focus for 10 minutes.
Community centers automatically down rank themselves after 15 days and must be rebuilt by their residents.
Family System
Guild System
A Nation Immigration Ticket has been added to the guild shop for purchase. It costs 2000 prestige points and can be used by a guild leader to migrate their existing guild to a nation. Prior to this ticket, a guild was required to disband, forfeit all progression, and reform a new guild after its members individually joined a nation. When a guild joins a nation, all members are immediately faction-swapped.
Guilds may now choose to be from the Andelph (Dwarf) or Repentant Shadows (Warborn) faction at the time of creation.
Hero System
The rewards for achieving Hero Status have been changed. The statue is no longer worth a set amount of gold and instead bonus rewards are granted:
Erenor Hero Rank: 10000 gold removed; replaced with temporary 30 day hero ring version 1 (similar function as cloak) containing PvP stats similar to the ArcheAge Tournament Rings. They also receive 20000 honor points and 100 warrior medals.
Ayanad Hero Rank: 5000 gold reward removed; replaced with temporary 30 day hero ring version 2 (similar function as cloak) containing PvP stats similar to the ArcheAge Tournament Runner-Up Rings. They also receive 15000 honor points and 75 warrior medals.
Delphinad Hero Rank: 2000 gold reward removed; replaced with 10000 honor points and 50 warrior medals.
These changes occurred due to the large, continuous amounts of gold entering the world through the hero system and are a part of the 3.0 initiative to repurpose how bulk gold is acquired.
The Vivid Earth Lunascale: Mastery has been correctly added as a reward from the Mythic monthly hero crate. It was inadvertently removed in an early 3.0 build.
Nation System
New quests have been added explain how territories should be grown and developed.
Some territory mechanics have been adjusted:
The number of available territory tradepacks at a territory market merchant has been reduced from 60 to 30. This number may appear negative until stabilized after the update.
The reward for bringing a territory pack to a territory silo has been increased:
Same territory: 22 before, 100 after
Different territory: 44 before, 150 after
The maximum number of packs a territory silo can hold before it’s considered to be full has been decreased from 60 to 30. This number may appear negative until stabilized after the update.
Territory silos no longer provide an option to be protected.
Once the silo is fully filled the 2 hour pillage timer begins.
Full territory silos require 48 hours to fully convert goods after being filled.
The number of lord coins received from successfully protecting and converting a full silo has been reduced from 46 to 25 (mostly due to the number of required resources being reduced).
Territory silos that are currently being converted at the release of the 3.0 update will be required to finish their conversion prior to the new version. They will also yield the smaller amount of lord coins after the update.
If a territory silo is pillaged and the goods are not returned it will be disabled for 72 to 96 hours.
Territory tradepacks now last for 6 days like any other trade pack instead of 30 minutes.
The refuge buff provided by having a walled Auroran Castle IS NOW DEPENDENT on having a set number of established farms. Please prepare accordingly as your refuge buff may be diminished if the conditions are not met.
Refuge Rank 1 now requires 0 gatehouses, 36 walls and towers, and 6 max rank farms.
Refuge Rank 2 now requires 0 gatehouses, 51 walls and towers, and 12 max rank farms.
Refuge Rank 3 now requires 0 gatehouses, 65 walls and towers, and 16 max rank farms.
Refuge Rank 4 now requires 0 gatehouses, 78 walls and towers, and 18 max rank farms.
Refuge Rank 5 now requires 0 gatehouses, 90 walls and towers, and 20 max rank farms.
Members of a player nation whose sovereign has a fully mature Wyvern may now begin growing smaller versions of the Wyvern for nation members. These smaller Wyverns are grown 6 at a time and require similar materials to their parent wyvern.
The growth time for a Wyvern to fully mature has been reduced from 29 to 15 days at a minimum.
The material components required to craft Bloodysky Essence at the Sovereign’s Vault has been adjusted. It now uses Rising Star Stone instead of Lightning Essence. The amount crafted has been reduced from 1000 to 100.
The minimum number of guild members required to declare a siege has been reduced from 60 to 50.
Jury and Trial
The standard sentence for pirates has been reduced to 30 minutes instead of 40 minutes.
The number of crime points obtained vs. the degree of the sentence ratio has been increased.
The amount of jail time a jury can deliver has been increased from: Innocent, 20%, 50%, 80%, 100%, and 130% to innocent, 50%, 80%, 100%, 130%, and 150%.
Achievements and Dailies
The daily merit quest no longer provides an empty labor potion flask.
1 Blue Salt Hammer replaces the requirement of 1 Shatigon’s Blessing to unlock a merit quest for the first time.
Consumable items like potions, food, and spellbooks awarded through leveling achievements have been converted to the new variety versions.
The Day 1 Supply Chest can no longer be obtained by new characters.
The temporary Merit Badge Adventurer’s Clipper is granted at 30000 Fishing Skill instead of 50 Fishing Skill.
The temporary Merit Merchant’s Schooner granted by the completion of the Lusca Awakening Event has been replaced with a merit badge. Temporary Merchant Ships have been disabled.
The temporary Merit Badge Farm Hauler granted by completing 5 Grimghast Rifts has been reduced from 6 to 2 slots.
The bamboo fishing rod reward obtained for acquiring a rowboat has been changed to a bamboo stalk.
162 total new achievements have been added:
2 Achievements related to completing the Dwarf and Warborn Racial Quests.
2 Achievements related to a Dwarf or Warborn obtaining Juggernaut or Ravager form.
16 Achievements related to obtaining, raising, and collecting Airain Boars and Scale Pangolin racial mounts.
16 Achievements related to obtaining, raising, and collecting Mini-Miner and Hedgehog racial companions.
10 Achievements related to completing all abyssal quests for a skill tree.
1 Mastery Achievement for completing all 10 abyssal quests for all skill trees.
64 Achievements related to kills, victories, and defeats in all various types.
4 Achievements related to obtaining the Dwarf and Warborn Nymph Companions.
6 Achievements related to tradepack crafting in Karkasse Ridgelands, Airain Rock, Aubre Cradle, Ahnimar, Sunbite Wilds, and Rokhala Mountains.
16 Achievements related to labor potion consumption (subject to removal).
24 Achievements related to opening Prince/Queen Supply Chests and Pouches.
1 Achievement related to stat migration.
Land
The taxation rate on land ownership has been increased for characters that own a large amount of property. The rate continues to scale based on the number of properties owned.
Characters who own 1-2 building will be charged the base amount of tax per structure for a 0% increase.
Characters who own 3 buildings will now be charged 100% tax instead of 50%.
Characters who own 4 buildings will now be charged 150% tax instead of 100%.
Characters who own 5 buildings will now be charged 200% tax instead of 150%.
Characters who own 6 buildings will now be charged 250% tax instead of 200%.
Characters who own 7 buildings will now be charged 400% tax instead of 250%.
Characters who own 8-10 buildings will now be charged 500% tax instead of 300%, 350%, and 400% respectively.
The temporary scarecrow farm zones have been converted into public farms.
PvP
The rewards for achieving a high rank on the arena leaderboards have been improved. Temporary 30-day, PvP stat rings and earrings will now be included in addition to the honor point rewards. These rings are similar to the new Hero System rings and follow the model of the PvP Tournament Championship rings. Arena Rings are earned from top ranking placement in the Gladiator or Sparring Arenas and Arena Earrings from the Skirmish and Free-For-All Arenas. These rewards are granted per-server:
Akrite’s Fistbump Ring – 120 Toughness, 24 Stamina, and 2.1% Healing/Skill Damage
Akrite’s Elite Fistbump Ring – 160 Toughness, 27 Stamina, and 2.3% Healing/Skill Damage
Akrite’s Ultimate Fistbump Ring – 200 Toughness, 29 Stamina, and 2.5% Healing/Skill Damage
Akrite’s Fistbump – 160 Resilience, 24 Stamina, and 2.6% Crit and Crit Heal Rates
Akrite’s Elite Fistbump Earring – 200 Resilience, 27 Stamina, and 2.9% Crit and Crit Heal Rates
Akrite’s Ultimate Fistbump Earring – 250 Resilience, 29 Stamina, and 3.2% Crit and Crit Heal Rates
* Required Level 50, 30-day time limited, bound, cannot be enhanced or sold, and cannot be worn in conjunction with Hero or PvP Tournament Rings.
The Fighter’s Desire skill used in Skirmish and Sparing arenas has been adjusted: 1) the cooldown time has been increased to 20 minutes, from 5 minutes; 2) it doesn’t reset after each round; 3) additional benefit: use of the skill makes the character immune to CC effects for 1 second.
The buff templates applied in the Skirmish and Sparing Arenas to simulate gear have been adjusted:
War Mage: Stamina increased to 630 from 470, intelligence increased to 866 from 704, base melee attack power increased to 584 from 525, base ranged attack power increased to 473 from 425, and base magic attack power increased to 666 from 600.
Ranged Rogue: Agility increased to 1303 from 1101, physical defense decreased from 4539 to 4496, base melee attack power increased to 556 from 500, and base ranged attack power increased to 473 from 425.
Offensive Fighter: Strength increased to 1264 from 1101, physical defense decreased from 5435 to 5377, base melee attack power increased to 667 from 600, and base ranged attack power increased to 473 from 425.
Defensive Fighter: Stamina increased to 891 from 704, strength increased to 647 from 470, physical defense decreased from 6901 to 6700, base melee attack power increased to 556 from 500, and base ranged attack power increased to 473 from 425.
Melee Rogue: Stamina increased to 630 from 470, strength increased to 888 from 704, base melee attack power increased to 556 from 500, and base ranged attack power increased to 573 from 425.
War Priest: Stamina increased to 630 from 470, spirit increased to 866 from 704, base melee attack power increased to 584 from 525, base ranged attack power increased to 473 from 425, and base healing power increased to 666 from 600.
Shield Mage: Stamina increased to 891 from 704, intelligence increased to 647 from 470, physical defense decreased to 2447 from 2490, base melee attack power increased to 501 from 450, base ranged attack power increased to 473 from 425, and base magic attack power increased to 583 from 525.
Shield Priest: Stamina increased to 891 from 704, spirit increased to 647 from 470, physical defense decreased from 2490 to 2447, base melee attack power increased to 501 from 450, base ranged attack power increased to 473 from 425, and base healing power increased to 583 from 525.
Note that attack power values may vary from what appears on the character sheet when the buff is applied to due calculating bonuses from linked attributes, skills, armor types, and abilities. The numbers presented in this update note are a representation of the base values modified.
All arena types should be accessible at Arena Managers in addition to the Patron Benefit on the user interface.
Bloodlust flagging has been adjusted to prevent supporting a bloodlusted target unless the supporting character is also in bloodlust mode.
Prison times have been reduced for pirates. Other jail times have been increased across the board.
Damage reduction based on physical and magic defense has been reduced.
Blue, Yellow, Purple, Pink and Gray Goblets of Honor purchased from the honor shop have been combined into a single item called Dawn of Glory. The desired stat bonus is selected at the time the potion is consumed.
Halcyona: Battle of the Golden Plains
The golem AI during the battle for the golden plains in Halcyona has been adjusted. It’s jumping time.
NPC Base cannons have had their range reduced by 20% but the speed of the cannon ball projectile has been increased by 33%. The ranged damage portion of their total damage has also been reduced. The siege damage component remains unaffected.
The range required to interact with a Nuian or Haranyan Halcyona Artifact (the thing that grants warrior medals after the battle has been won) has been increased to provide better usage.
Golden Plains Battle Quests are now correctly grouped in the quest log.
The Battle for Golden Plains quest now reward 1 warrior’s medal instead of 2 and no longer provides leadership as a reward.
The A Harsh Lesson quest no provides 10 leadership as a reward.
Loot
The type of loot that killable creatures drop has been adjusted:
Most creatures now drop a small amount of coin with each kill
Three new types of unsealable containers have been added to replace coinpurses:
New Tiered Coinpurses – only contain coin and require labor to open
New Tiered Crates – only contain resource materials like lunarite, archeum, and mysterious garden powder
2 Tiers of Metallic Boxes – contain higher drop amounts of resource materials along with regrade braziers, non-rumbling archeum saplings, and have a very small chance to produce a jackpot
Metallic Boxes are sealed and can only be opened with a Copper or Silver Key, crafted with copper or silver ingots and the Exploration proficiency at a Handicraft Kiln.
Librarian, Scholar, and Dean’s Research Bundles have had their drop tables expanded to include “Crate” type loot.
Metallic Boxes do not drop in the Ayanad Library.
Existing coinpurses from the 2.9b Ascension version and earlier are converted to the new coin-only version
This change was made to provide players the ability to choose whether they wanted materials or coin, without having to indiscriminately open coin purses in hopes of obtaining resource materials.
Sealed weapon, armor, and accessory items dropped by creatures (usually prefixed by the term ‘unidentified’) can no longer result in a Basic grade item once unsealed. Grand is now the new minimum. The main purpose for the minimum grade upgrade is to ensure that items acquired in this method can always be converted to pieces of archeum through use of an evenstone.
Sealed unidentified items that drop in the Ayanad Library now increase Larceny Skill when opened.
Unidentified Divine Garden and Lost Garden loot items can now be stacked.
The world drop locations of obsidian crafting materials has changed:
Diamond Shores – Malevolent Obsidian
Sungold Fields – Haunted Obsidian
Exeloch – Tainted Jewel and Ritual Aquamarine
Ayanad Library F1 – Sulfur Crystal, Mercury Solution, Brine Flakes, and Dense Lead
Ayanad Library F2 – Renaia’s Research Journal, Herzan’s Research, Inakos’s Grimoire, and Ruthart’s Doodles
Ayanad Library F3 – Weathered Beryl, Philosopher’s Stone Fragment, Pygmy Skull, and Ouroboros Statue
Coin and Loot gains now receive bonus adjustments based on the conflict status of a zone – decreased during peace, and increased during war.
Greater Dungeon Weapons and Armor have been improved:
Greater Dungeon Armor now drops at a minimum of Arcane grade and can be improved at the Distorted Dimension Workbench.
Advanced Greater Dungeon Weapons can now be converted into basic Mistsong Summit weapons at the Distorted Dimension Workbench through a new item called Aria’s Autograph.
When Aria’s Autograph is uncloaked, the character can select a bound basic version of any Mistsong Summit weapon.
Greater Dungeon and Mistsong Weapons may now include an effect called “Dimensional Destroyer” – this buff provides a PVE damage boost when inside a greater dungeon or mistsong summit.
A new 4 piece armor bonus has been added to the Greater Howling Abyss and Greater Kroloal Crater armor sets. This bonus provides 7.0% reduced PVE damage.
The portfolio of Mistsong Weapons has been improved to include a bow other than the flamespite bow, and a mace. The effectiveness of the Mistsong Dagger has been increased from tiers 2-4.
Soulforged Weapons and Armor have been adjusted:
Items are now crafted at the Arcane grade instead of the Heroic grade (this only affects newly created items).
Some existing item names have been adjusted.
Encounters
Delphinad Ghost Ships
The spawn locations and loot drop tables for Delphinad Ghost Ships has been adjusted:
The coastal Exeloch DGS spawn has been removed from the game.
The south-western coastal DGS Auroria spawn point and the northern Ynystere DGS spawn point remain; however both ships spawn simultaneously when the server restarts.
A slain DGS now respawns on an independent 24 hour timer, instead of a 12 hour timer.
Both DGS spawns now produce a system-wide message when they appear.
The gold value of a Delphinad Ghost Ship Stone Slab (DGS Tradepack) has been reduced by 25% to 75g (97.5 gold at 130% value).
A quest reward for completing ‘Ghost Ships of Delphinad’ has received 200 bonus honor points in addition to the existing 3 Gilda Stars.
These changes occurred due to the large, continuous amounts of gold entering the world through DGS drops and are a part of the 3.0 initiative to repurpose how bulk gold is acquired.
NPCs that provide crimson rift related quests have been relocated to a Crimson Watch camp in Sungold Fields.
Fisherman Riko and Fisherman Santiago have been appropriately relocated to a new area by the Holy Erenor Fishing Conglomerate.
NPCs like Aunorin Fangbow, Head Librarian Tinnereph, and the Great Generals in Diamond Shores no longer benefit from up to -500% attack speed. The hard cap has been adjusted so -300% is the maximum attack speed reduction an NPC can have.
Some events that are a part of the standard daily event schedule have had their times slightly adjusted.
Miscellaneous Changes
Miscellaneous
The respawn time for all mounts has been increased from 2 to 5 minutes.
The critical damage and critical healing stat values in tool tips has been adjusted to reflect the actual value adjusted on the character sheet. The crit values mostly remain unchanged but are now correctly represented.
The tool tips of some sealed items now include what items may result from unsealing.
Epherium and Delphinad Synthesis Cloaks have had their icon background color adjusted.
The damaging effect has been added to the Obsidian Tier 7 Staff.
The decimal values for some pieces of equipment have been adjusted which may slightly increase or decrease a character’s total Equipment Points.
Vita Root is now required to raise wolfhounds and saberfangs instead of Battle Pet Formula.
Bread and Soup type items may no longer be used while in combat. Additionally, the amount of HP or MP restored has been increased.
Healing consumables no longer have a critical success chance when consumed.
Logbooks, scrolls, notes, and miscellaneous paper items have now been classified as books and can be stored in a Pagemaster’s Storage Chest.
The Ayanad Council Manaprint used in the Ayanad Earring quests have had their drops adjusted. Bosses no longer drop 1 manaprint for 1 person, but now drop fragments of a mana print for easier division. 50 manaprint fragments can be combined into 1 manaprint. A daily quest is also available and provides manaprint fragments as a reward.
Items that cannot be equipped by Dwarves of Warborn will contain a statement indicating this is the case in the tooltip. This is mostly with regard to underwear and legacy costumes.
Shadow Warrior’s Shadows now triggers less frequently.
The casting time on Cruel Glory Sash has been increased. It’s no longer instant cast.
The Taris statue received as a reward from a Mistsong Summit Achievement now plays the Taris intro video when activated.
It’s no longer possible to remove the Talisman of Protection from Sojung while she is buried.
Aria now sometimes drops a music sheet scroll that contains music notes.
Musical instruments can now be placed outside buildings.
Farmer’s Workstations and Improved Scarecrow Farms no longer provide access to the Vocation shop.
Falling damage has been reduced for low level players.
Guards will speak occasionally when a stealthed player moves past them.
Heavy tax and territory tax rates have been added to a building’s nameplate.
The format of the tax mail for lords has been improved.
If a character belongs to a party or a raid and goes AFK the loot roll will be passed automatically.
Gold and Item Loot bonus values have been added to the Details tab on the character sheet.
The teleport book can now support more than 10 pages of teleport locations.
Fresh Start Changes & Marketplace Changes
Fresh Start Changes
Summonable mailboxes, including any-post owl types have either been removed from the game or can only be used by characters level 40 and higher.
Fresh Start servers cannot make use of the character transfer or name change services.
Fresh Start servers Reckoning-NA and Prophecy-EU have joined their own exclusive auction house cluster.
Marketplace and Loyalty Adjustments
The following section outlines important changes to the ArcheAge marketplace for both Legacy and Fresh Start servers. Please ensure you’re reviewing the right section to see how a specific server type is affected.
Web-Purchased Packs – Gold/Silver/Archeum Packs for Fresh Start or Legacy accounts, as well as the Steam/Amazon Starter Pack (available for any account)
7 total packages exist
Founder’s Appreciation Code
All pre-original-launch Founder’s Pack purchasers (Archeum, Gold, or Silver) who have opted-in to receive email communication from us will receive a single use code that can be redeemed on any account (their account, a friend’s, legacy, fresh, etc)
Redeeming the code will deliver a package (Revelation Founder’s Luck Pack) to the character of choice that can be opened to give them the following items:
1x Dawnbreak Dove
1x Trailblazer’s Cloak
1x Desert Assassin Plate
1x Legendary Trailblazer Token
Patron Benefit Update
Added new patron subscriber benefit for both Legacy and Fresh Start:
10% increased Vocation Points earned
This benefit also applies to current Patron subscriptions.
New Marketplace Items for 3.0
Family Member Increase Ticket (add a slot for an additional family member; max +2 slots for 12 total)
2 for 1000 Credits, only as a 2-pack, added to Legacy and Fresh Start
Family Name Change Ticket
2250 Credits, added to Legacy and Fresh Start
Guild Name Change Ticket
8000 Credits, added to Legacy and Fresh Start
Proficiency Modification Certificate
1000 Credits, added to Legacy and Fresh Start
Can also be purchased for 100,000 Vocation Points each
XP Boost Potion
80 credits, added to Legacy and Fresh Start
Orchidna Music Box
1200 Credits, added to Legacy and Fresh Start
Furniture item; Two Orchidna theme song versions (vocal, instrumental) can be played
Interact daily for one of the following: 1 merit badge, 1 gilda star, 50 Vocation Points, 50 Labor Points, or 3 Bound Hereafter Stones
Axle Grease (+25% hauler speed boost for 4 mins, stacks with eco fuel)
5 credits each in bundles of 10 (50 credits), 30 (150 credits), 100 (500 credits), added to Legacy ONLY
Can also be purchased for 500 Vocation Points each on Legacy and Fresh Start
Loyalty: Combat Scroll: Penetration, Combat Scroll: Breakthrough
Added to Loyalty Store on Legacy and Fresh Start; 20 Loyalty Tokens each
Loyalty: Worker’s Compensation (TRADABLE, NO COOLDOWN)
Added to Loyalty Store on Legacy and Fresh Start; 35 Loyalty Tokens each
Loyalty: Bound Worker’s Compensation (BOUND, NO COOLDOWN)
Added to Loyalty Store on legacy and Fresh Start; 25 Loyalty Tokens each
Removed Marketplace Items for 3.0
Worker’s Compensation: 1000
The launch-original, 12-hour cooldown, 1000 labor Worker’s Compensation will be removed from Marketplace on both Legacy and Fresh Start
Labor Stipend: The No-cooldown bonus potions provided at purchase will be removed on both Legacy and Fresh Start
All labor drops will be removed from lockboxes on Legacy servers with the next lockbox following the Typhoon Drake and the Shaman Raiment.
Provisions Pack, Regrade Support Pack and Vocation Support Pack removed from sale
For both Legacy and Fresh Start servers
Temporary Any-Post Owl
The single-use summoned Mailbox; removed from both Legacy and Fresh Start.
Loyalty: Sunpoint, Moonpoint, Starpoint
Removed from Legacy and Fresh Start Loyalty Stores.
Loyalty: Vivid Gale Lunagem: Fury, Serenity, Destruction, Mercy, Wrath, Constance, Harbinger, Benevolence
Removed from Legacy and Fresh Start Loyalty Stores.
Loyalty: Blessed Fire, Gale, Earth, Wave, Life Lunadrop
Removed from Legacy and Fresh Start Loyalty Stores.
Loyalty: Explorer’s Chest, Merchant’s Chest, Bound Worker’s Compensation with 12-hour Cooldown
Removed from Legacy and Fresh Start Loyalty Stores.
Loyalty: Miyaz, Myna, Bolibelle, Huyoung, Waldur, Rodlin, Mohimu’s Greatest Wish(es)
Removed from Legacy and Fresh Start Loyalty Stores.
Loyalty: White Crest Long-Sleeve Tee, White Crest T-Shirt, Crest Cube, Crest Column
Removed from Legacy and Fresh Start Loyalty Stores.
Loyalty: Nui’s Favor
Removed from Legacy and Fresh Start Loyalty Stores.
Loyalty: Green Elk Calf pet, Browntail Leomorph Cub Pet, Brown Lilyut Foal pet, Sandmane Snowlion Cub Pet
Changed to purchase with Merit Badges for 50 Merit Badges each
Merit Badges: Rumbling Archeum Sapling
Removed from Legacy and Fresh Start Merit Badge Stores.
Fresh Start Restricted Marketplace Items for 3.0
The following items will be unavailable for credit purchase on the Fresh Start in-game Marketplace at the launch of 3.0:
Speedboat Upgrade Ticket
Wagon Upgrade Ticket
Red Hauler Fusion Certificate
Farm Freighter Upgrade Ticket
Kamari
Moonfeather Griffin
Griffin Helm
Griffin Legguards
Griffin Saddle
Brown Reindeer
Mirage Elk
Mirage Leomorph
Mirage Snowlion
Mirage Lilyut Horse
Vehicle Upgrade Device
Cogwheel Motor
Birch Treehouse Design
Full Kit: Solar Scarecrow Garden
Stellar Scarecrow Farm Kit
Lunar Scarecrow Farm Kit
Mining Drill
Majestic Tree
Illustrious Storage Chest
Golden Teardrop Storage Chest
The following items will be unavailable for loyalty purchase on the Fresh Start In-game Marketplace at the launch of 3.0:
Rumbling Archeum Tree Sapling
Companion Crust
See the general MTX Item Removals list for additional Loyalty items that are being permanently removed from Loyalty Store for all server types.
The legacy Loyalty Store previously-released cosmetics (costumes, mounts, pets) will be unavailable on day 1 of Fresh Start:
Shadow Daru Uniform
Celestial Kitsu
Celestial Kitsu Helm
Celestial Kitsu Saddle
Celestial Kitsu Legguards
Midnight Kitsu Whistle
Sir Hoppington
Mirage Donkey
Soulmare
Gilded Royal Glider
Enhanced Skywhisper Glider
Glider Companion: Squirrel
Glider Companion: Sloth
Arasha Nomad Costume
Doctor Healgood
Alabaster Perinoor Silks
Midnight Perinoor Cottons
Duskglow Waistcoat Ensemble
Dread Guard Armor
Geared Gaslamp Guard
Eternal Wish Raiment
Arrogant Duelist Costume
Oathbound Plate
Haranyan Navy Uniform
Spotless Shore Leave Outfit
Armored Wavewyrm Costume
Bloody Adorable Yata Pirate Costume
Pure Sky Dynasty Robes
Naval Service Uniform
Skydark Steamracer Helmet
Skydark Steamracer Top
Skydark Steamracer Pants
Skydark Steamracer Gloves
Skydark Steamracer Shoes
Pumpkin Charmer Costume
Captain’s Leathers
Elite Shadow Daru Uniform
Noble's Whimsy Costume
Dragon Cultist Duster
Hellhound
Lotusmist Costume
Soulmule
Dragon House Uniform
Wyvern House Uniform
Royal Assassin Costume
Siegeram Taurus
Siegeram Taurus Face Plate
Siegeram Taurus Saddle
Siegeram Taurus Joint Plating
Aquestria
Summer Nights Swimwear
Flamefeather Glider
Gweonid Vine Giant
Vinetree Saddle
Vinetree Legguards
Vinetree Armor
Steel Lightning
Steel Lightning Helm
Steel Lightning Saddle
Steel Lightning Legguards
Narayana Squire
Stormwing Pegasus
Dread Steed
Dread Steed Helm
Dread Steed Saddle
Dread Steed Legguards
Shayeera
War Tiger Helm
War Tiger Saddle
War Tiger Legguards
Nocturne Griffin
Celestial Pegasus
Dark Shaman’s Raiment
Stormduster 1000
Typhoon Drake
Typhoon Helm
Typhoon Saddle
Typhoon Legguards
Vanhi
Beginner’s Package – One per Account In-Game Credit Purchase
For both Legacy and Fresh Start
Available on in-game Marketplace for 800 credits, one purchase per account
Revelation Beginner’s Luck Pack; open to receive:
20x Bound Hereafter Stone
10x Bound Lucky Quicksilver Tonic
10x Bound Vocation Expertise Tonic
10x Adventurer’s XP Boost Potion (also bound it’s just not in the name)
5x Bound Vocation Tonic
Loyalty Store Cleanup
Separate from items being restricted due to Fresh Start, this is a cleanup of the many many chase items added to the Legacy Server loyalty store since launch.
As announced on 10/27: http://www.trionworlds.com/archeage/...ken-item-soon/
Items removed with 3.0 update:
Skydark Steamracer Helmet
Skydark Steamracer Top
Skydark Steamracer Pants
Skydark Steamracer Gloves
Skydark Steamracer Shoes
Naval Service Uniform
Pure Sky Dynasty Robes
Bloody Adorable Yata Pirate Costume
Armored Wavewyrm Costume
Spotless Shore Leave Outfit
Haranyan Naval Uniform
Oathbound Plate
Arrogant Duelist Costume
Eternal Wish Raiment
Geared Gaslamp Garb
Dread Guard Armor
Duskglow Waistcoat Ensemble
Midnight Perinoor Cottons
Alabaster Perinoor Silks
Doctor Healgood
Arasha Nomad Costume
Glider Companion: Sloth
Glider Companion: Squirrel
Enhanced Skywhisper Glider
Gilded Royal Glider
Soulmare
Mirage Donkey
Sir Hoppington
Midnight Kitsu Whistle
Celestial Kitsu
Celestial Kitsu Helm
Celestial Kitsu Saddle
Celestial Kitsu Legguards
Shadow Daru Uniform
The second round of legacy Loyalty item removals is tentatively planned for 01/20/2017, after which items will be removed individually as they expire.
Bug Fixes
A bug that caused chat settings to be lost between logins has been fixed.
Fixed a bug where a deleted character’s name remains visible in the nation member list.
Resolved an issue where resurrecting a dead character is not possible while the caster is immediately adjacent to the corpse.
Fixed a bug that prevented the mailbox from spawning in the lobby on the second and third floors of the Ayanad Library.
Fixed a bug that prevented the decorating item “Decorative Flamesinger” from being placed on top of large-sized furniture.
Fixed a bug that prevented access to an Otherworld Storage Chest when it was very close to other housing items.
Fixed a bug that allowed a nation to request an alliance while the Diplomacy Headquarters was demolished.
Fixed a bug where hotkeyed pet, mount, or submarine equipment would not be equipped when activated.
Fixed a bug where combat pets could not be summoned while a player was driving a vehicle.
Fixed a bug where 2 seat vehicles stopped moving when another player sits in the passenger seat while the vehicle is moving.
Fixed a bug that caused some UCC pet armor to display the image backwards.
Fixed a bug that prevented the Shadowstep skill from being used on some creatures.
Fixed a bug that allow quest completion for cross-faction pvp kills to become completed when killing same faction members in Bloodlust mode.
Fixed a bug that caused Critical Discord to consume mana when the skill wasn’t actually activated.
Fixed a bug that prevented the - key on the numberpad from being assigned as a hotkey.
Resolved an issue with the cooldown of the anywhere warehouse.
Resolved an issue where the iron gate did not open after defeating Travis Godfrey in the Howling Abyss dungeon.
Fixed a bug that caused some 2h mace items to have +intelligence instead of +spirit as intended.
Fixed a bug where a character could play a piano without sitting on the bench by using A and D keys.
Fixed a bug where the customized UI size is applied differently at character select.
Multiple errors in the Equipment Encyclopedia were fixed.
Fixed a bug that caused hotkeyed items to appear as equipped even when they weren’t.
Fixed a bug that occurred after defeating Nerta in Sharpwind Mines that caused the treasure chest to spawn in a jank location.
Corrected the incorrect representation of the +% damage effect provided by the following buffs: Attack Boost, Fierce War Cry, Strong Claws, and Miyaz’s Greatest Wish.
Correctly reclassified Ginkgo Leaf as medicine, not fruit, duh.
Fixed a bug that prevented the Nui’s Devotion healing effect to be modified by bonus Critical Heal Rate, Critical Heal Bonus, and Healing stats.
Fixed an issue that prevented leftover buffs and debuffs from being removed when a character exited the arena.
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Révélation est LÀ !

Révélation arrive.
Deux nouvelles races, 5 nouvelles zones, de toutes nouvelles quêtes, des serveurs Nouveau départ et bien plus font leur entrée dans le monde d’Erenor ! Connectez-vous aujourd’hui et voyez la vie à travers les yeux d’un Chaote ou d’un Nain, ou replongez dans ArcheAge avec votre personnage favori et découvrez les améliorations du gameplay. Pour une liste complète de tout ce qui a changé, assurez-vous de consulter nos Notes de patch officielles.
Choisissez votre voie avec précaution dans ce nouveau monde, aventuriers. N’oubliez pas : tout péché rencontre des conséquences. |
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Revenez jouer à ArcheAge et obtenez un cadeau de Précurseur!

ArcheAge 3.0 : Révélation sort ce samedi 10 décembre, et tout un tas de nouveautés incroyables vous attendent ! Capacités de puissance abyssale, nouvelles zones, nouveaux aspects communautaires… la liste est longue ! Nous ouvrons même de nouveaux serveurs Nouveau départ !
En tant que Précurseur d’ArcheAge, vous avez joué un rôle considérable dans l’arrivée de cette mise à jour 3.0. C’est pourquoi nous avons créé la Caisse d’appréciation de Précurseur, rien que pour vous ! Ce pack spécial comporte quatre objets d’apparence classique qui vous rendront nostalgique à coup sûr, alors que s’ouvre un nouveau chapitre pour ArcheAge :
Colombe du petit jour (Planeur de phœnix doré)
Cape de Pionnier
Plates d’Assassin du désert
Gage de Pionnier légendaire
Ce code peut être utilisé sur les serveurs Héritage ou Nouveau départ, mais vous ne pouvez en profiter qu’une fois ! |
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Créateurs de Trion, l'heure est venue de nous montrer ce que vous valez !

Serveurs Nouveau départ : une ère de paix, de tranquillité et de… oui bon, impossible de terminer cette phrase en restant sérieux !
ArcheAge : Révélation débarque le 10 décembre, alors attendez-vous à de la COMPÉTITION ! Faites couler le sang dans les zones de guerre, érigez des bâtiments, manœuvrez des navires et partez à la conquête des terres d’Auroria. Créateurs, l’heure est venue de nous montrer ce que vous valez !
Le défi
Du 10 décembre jusqu’au 10 janvier, nous réservons des défis très particuliers aux Créateurs de Trion. Vous n’en faites pas encore partie ? Envoyez votre candidature pour participer au programme dès aujourd’hui sur http://www.trionworlds.com/creators.
Si vous relevez l’un des défis proposés ci-dessous, envoyez-nous une capture d’écran ou le lien d’une vidéo de vos exploits à l’adresse suivante : creators@trionworlds.com. N’oubliez pas d’indiquer « Concours de Créateur d’ArcheAge » dans l’objet de l’e-mail et de préciser les objectifs que vous avez terminés.
Les objectifs…
Diffusion épique : remis aux 5 Créateurs de Trion qui auront diffusé le plus longtemps sur la chaîne Twitch d’ArcheAge, au cours de la compétition. Pour participer, diffusez un programme sur Twitch du 10 décembre au 10 janvier et envoyez le lien de votre chaîne Twitch dans l’e-mail de participation.
Révélation de la danse : remis aux 3 Créateurs de Trion qui auront réalisé le clip vidéo le plus captivant. La vidéo doit durer plus de 30 secondes et inclure du contenu de la mise à jour « Révélation ».
Art Age : remis aux 3 Créateurs de Trion qui auront réalisé les créations de fans les plus imaginatives sélectionnées par l’équipe.
Mystère Objectif 1 — 10 décembre 2016
Mystère Objectif 2 — 10 décembre 2016
Prix
Tous les Créateurs qui prendront part à ce concours obtiendront un niveau pour leur titre de Créateur. Si vous n’en possédez pas, vous obtiendrez le premier titre de la série : « Élite ». Continuez à participer pour atteindre le niveau « Idole », puis le niveau « VIP », le top du top.
Les joueurs qui décrocheront la 1re place recevront un Pack Révélation Archeum de leur choix sur les serveurs Héritage ou Nouveau départ, ainsi qu’un ensemble de costumes de saison appelé « Collection d’hiver d’Amary ».
Les joueurs qui atteindront la 2e à la 5e place remporteront un Pack Révélation Archeum sur les serveurs de leur choix.
Cliquez ici pour consulter la totalité du Règlement de ce concours. Bonne chance à tous ! Nous sommes impatients de découvrir vos créations ! |
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Secrets de coulisses - La conception artistique

Chaque mise à jour majeure d’ArcheAge amène son lot de nouveaux croquis conceptuels, d’animations et de modèles 3D dans le jeu, mais que se passe-t-il vraiment en coulisses ? À quoi songent les artistes lorsqu’ils créent le monde d’Erenor que nous connaissons et aimons tous ?
Nous avons pu rencontrer et discuter avec l’équipe artistique de XLGAMES et en savoir plus sur les nouveaux éléments qui seront intégrés au jeu !

À part ArcheAge, sur quels autres jeux avez-vous travaillé au cours de votre carrière ?
Beaucoup d’artistes de l’équipe ont collaboré à de nombreux projets tels que des jeux, des films et de l’animation. Pour les jeux, ce sont surtout des MMORPG.

On a tous en tête l’image du Nain « traditionnel » dans l’imagerie fantasy. Comment votre version du Nain en diffère-t-elle ? Qu’est-ce qui rend les Nains dans ArcheAge uniques ?
Les Nains dans ArcheAge correspondent assez bien à l’image qu’on leur donne dans le genre fantasy. L’un des éléments uniques des Nains est que leur civilisation est centrée sur leur talent d’ingénieurs mécaniques sans égal. Leur royaume repose sur cette technologie, comme par exemple l’illustrent les voies ferrées qui connectent les zones gigantesques où ils résident. La transformation des Nains en Mastodonte est un autre exemple de leur savoir technique avancé. Elle donne un avantage au combat qui compense la capacité physique a priori limitée de ce peuple.

Quelles ont été vos sources d’inspiration pour les Chaotes ? Vous êtes-vous inspirés d’autres jeux ou films ?
Notre référence pour les Chaotes, c’est Mad Max: Fury Road. On peut retrouver de nombreux points communs dans la présentation de la vie des Chaotes, comme l’idée de vivre dans un désert aride et celle de survie en conditions extrêmes. Les Friches de Dardesol furent pensées pour incarner ce concept, en ce qu’elles constituent un environnement stérile. C’est là où les Chaotes doivent lutter pour éveiller leur véritable potentiel. On peut le remarquer dans les habits et les maisons où vivent les Chaotes, qui sont tous faits à partir de matériaux réutilisés.
En quoi les nouvelles zones sont-elles différentes de celles qui existent déjà ? Et y avait-il un aspect que vous vouliez mettre en avant dans ces zones ?
Les nouvelles zones pour les nouvelles races sont faites de nouveaux environnements et climats qui n’ont jamais été encore vus dans le jeu. L’hiver impitoyable pour les Nains, et le désert implacable pour les Chaotes. Nous souhaitons continuer à peupler ArcheAge avec bien d’autres environnements à l’avenir. Les autres nouvelles zones intégrées avec la 3.0 sont Ahnimar, qui représente le calme et la tranquillité, et les Montagnes de Rokhala, qui incarnent les altitudes balayées par le vent.
Quelle a été votre inspiration lors de la création d’Ahnimar, terre des Darus ?
Nous voulions faire une ville pour les Darus, puisqu’ils jouent tant de rôles importants dans ArcheAge. Il existe déjà plusieurs cités darus en Halcyona, mais la nouvelle zone donnera à voir plus de leurs talents avec les machines, comme leurs montgolfières. Nous sommes très heureux que cette zone rende hommage aux caractéristiques typiques des Darus.
Quel a été l’aspect physique qui vous a donné le plus de fil à retordre dans la conception des peuples des Nains et des Chaotes ?
Le plus grand défi a été d’intégrer de nouveaux physiques. Avec ces nouveaux profils corporels dans le jeu, on a dû modifier tous les costumes existants afin qu’ils aillent aux nouveaux modèles. Nombre de ces costumes existants auront une autre allure sur ces nouvelles races. Cela devrait enchanter les joueurs. Pour être honnête, tout a l’air épique quand c’est porté par un homme chaote (^_^). Les joueurs pourront aussi retrouver les colliers stabilisateurs de psyché autour du cou des Chaotes.

Quand les Nains se transforment en Mastodonte, qu’arrive-t-il à leur bière ?
Malgré leur amour pour la bière, ils doivent rester sobres de temps en temps pour survivre (^_^). La forme de Mastodonte est rendue uniquement possible par leur savoir-faire colossal en matière d’ingénierie et de technologie. Nous aimerions voir cette transformation être utilisée de façon stratégique lors de batailles JcJ massives.

Quelle a été votre inspiration pour Orchidna ? D’autres jeux ou films ?
Elle réapparaît dans ArcheAge sous les traits de la Reine des démons. Cette reine revenue de loin incarne le concept d’être humain, de Serpentis et de démons tout à la fois. Son design se focalisait sur le remplacement de ses traits de jeune fille en traits de personnage charismatique, mature et empreint de majesté, bien qu’empli de haine et assoiffé de vengeance. Charlize Theron, dans le film Le Chasseur et la Reine des glaces, en fut l’inspiration issue du monde réel.
Et c’est quoi, le truc avec ses serpents ? D’où sortent-ils ? Quel est le lien entre elle et eux ?
Les serpents symbolisent Serpentis. La tenue d’Orchidna similaire aux crotales est ici une allégorie de la relation entre elle et Serpentis. C’est le sang de Serpentis qui coule dans les veines d’Orchidna, et son retour est profondément marqué par ce thème.
Qu’est-ce que le Titan Ailes de foudre (le Corbeau à trois pattes) ? Est-ce un dragon ? Quelle a été votre inspiration pour Ailes de foudre ?
Ailes de foudre est un oiseau géant qui fut élevé par un néfaste personnage dans l’histoire de Minhee Jeon “가려진 시대”. L’oiseau est un être mythique qui soumet la foudre à sa volonté. Comme son nom l’indique, son concept fut inspiré par le légendaire Corbeau à trois pattes, dont on disait qu’il vivait au sein du soleil (selon une légende antique d’Asie orientale). Ses ailes imposantes et ses pouvoirs millénaires illustrent ce thème à la perfection.
Merci à vous, membres de l’équipe artistique de XLGAMES, d’avoir pris le temps de répondre à nos questions et pour votre fabuleux travail sur ArcheAge ! |
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Parcourez nos articles sur Révélation !

Nous sommes tout juste à quelques jours du lancement officiel d’ArcheAge 3.0 : Révélation, et l’impatience est à couper au couteau.
Depuis l’annonce en octobre de sa date de sortie (ça a l’air de faire si longtemps !), nous nous sommes démenés pour préparer nos joueurs aux territoires inexplorés de la nouvelle extension avec des articles de présentation, des aperçus en coulisses et d’autres informations utiles.
Voici un résumé pour vous aider à faire le point avant de plonger à nouveau dans l’aventure.

Tout d’abord, passons en revue l’article de Khrolan sur ce qui attend les aventuriers dans ArcheAge 3.0 : Révélation.

Nous avons eu aussi un aperçu en coulisses de certains aspects de la direction artistique d’ArcheAge et leur création, avec les mots des artistes et designers de XL Games.

Révélation ouvre de nouveaux territoires à explorer, dont les nouvelles zones de départ des Chaotes et des Nains aux climats peu familiers et aux cantons résidentiels ÉNORMES. Vous pouvez aussi en apprendre plus sur les changements importants des communautés locales et leurs résidents.

Qu’est-ce qui importe le plus dans la vie ? La famille. Mais (presque) aussi importants sont les insignes de maîtrise, les points d’artisanat et les paliers de compétence.

Dans Révélation, vos capacités si cruciales vont connaître des changements significatifs. |
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Bulletin sur l'état d'avancement - Puissance inexploitée

Plus qu’une semaine avant l’heure de la Révélation, mes amis. C’est moi ou ça s’est rafraîchit récemment ? Oh, je sais ce que vous vous dites. Oui, je sais qu’on est en hiver et que je vis sous un climat quelque peu… frisquet.
Enfin bref, revenons à nos moutons. Le rapport de cette semaine fut un sacré numéro, et il m’a fallu faire appel à un informateur plus calé. En tant que journaliste intègre, je ne peux pas révéler mes sources, du coup je l’ai affublé d’un pseudonyme secret : Plumosaure. (Ce qui ne saurait être confondu avec Quillodon.)
Voici ce que Quillo, euh… Plumosaure a découvert :
Changements de capacités : un aperçu
Comme c’est la plus grande extension à ce jour, on peut s’attendre à ce qu’ArcheAge : Révélation comporte un nombre jamais vu de changements dans les capacités. Même si leur liste exhaustive est incluse dans les notes de patch de la mise à jour, l’équipe a pensé qu’il serait utile de résumer ici même certains de ces changements les plus notables.
La fin du « bouton tank »
Surpassement et Rupture des liens ont subi des modifications significatives cette fois-ci : ces capacités perdent à la fois leur réduction de dégâts de 50% ET la possibilité de « pré-incantation » avant une attaque subie. Cela veut dire qu’elles sont désormais des capacités purement de réaction, qu’on ne peut exécuter que sous les effets de l’un des affaiblissements qu’elles dissipent. Bouclier de conversion a aussi été retouché et devient « Bouclier de sort » ; la capacité connaît une rétrogradation sous la forme de soins reçus réduits pendant sa durée d’action. Ces capacités sont toujours utiles, bien entendu – mais elles ne soignent plus tout à la pression d’un bouton, comme auparavant.
Bienvenue dans le Piège
Piège acquiert beaucoup d’importance dans Révélation. Avec des changements comme ceux de Frappe du tigre et Derrière les lignes ennemies devenus incapables d’être utilisés pendant Piège, les adeptes de l’Art des guerriers vont vraiment commencer à sentir ce manque de mobilité. De plus, les utilisateurs de l’Art des archers ont gagné la capacité de lancer Piège jusqu’à 30m de distance en utilisant Flottement, et leur combo avec Tir de précision fonctionne dorénavant avec Piège au lieu de Sommeil. Alors accrochez-vous à votre Rupture des liens, mesdames et messieurs. Vous en aurez bien besoin.
Fini d’être gentil
Les soigneurs reçoivent une nouvelle palette de tours dans cette extension, avec une série de modifications qui font déjà des vagues dans la version coréenne du jeu. L’Art des animistes remporte une attaque magique puissante de 30m sous la forme de la nouvelle capacité Éclair sacré, qui peut infliger des dégâts à l’ennemi et soigner les alliés en même temps. De façon encore plus intéressante, Éclair sacré, Brochette et Antithèse ont été remaniés afin d’infliger des dégâts magiques basés sur la puissance des SOINS du lanceur, au lieu de son attaque magique. Si on ajoute à cela les nouvelles capacités abyssales de l’Art des animistes et de l’Art des virtuoses, les classes comme Clerc et Veilleur deviennent plus explosives.
Archers survitaminés
Du point de vue d’un autre grand changement, l’Art des archers fait aussi peau neuve. L’amélioration Dans le mille dure maintenant jusqu’à une minute, et accorde son plein bonus d’attaque à distance (et la Marque sauvage gratuite !) lorsque vous vous tenez immobile pour tirer une salve de flèches. Piège est enfin utile, Cimetière fonctionne mieux qu’avant et Flèche percutante devient un véritable fléau pour les tanks avec 200% maximum de défense ignorée sur les cibles victimes d’Hémorragie. Tout ceci se cumule aux capacités abyssales absolument dingues de l’Art des archers, qui augmentent la portée de toutes les attaques à l’arc à des niveaux jamais vus. Attendez-vous à de gros changements dans la façon dont vous percevez les archers dans cette extension.
Réduction, pas éviction
Les mages et ceux versés dans les arts magiques doivent s’assurer de revoir leurs capacités : certaines nouveautés les concernent également. Outre le changement cité plus haut sur Bouclier de sort, Fouet des dieux perd son combo sur les cibles gelées, les ennemis dans Bulle-piège subissent maintenant 50% de dégâts magiques en moins et Couche protectrice peut être exécutée instantanément mais elle n’empêchera plus le Trébuchement.
Puisqu’on parle de capacités abyssales
Dans Révélation, les joueurs seront capables d’activer de nouvelles capacités abyssales pour chacun des Arts. Un seul Art à la fois peut disposer de capacités abyssales, et faire progresser ces capacités exige une quantité énorme d’expérience ; soyez donc judicieux lors de votre choix. Mais sachez que les avantages en valent largement la peine.
Les capacités abyssales sont un énorme pavé jeté dans la mare relativement calme du méta-jeu JcJ. Les archers deviennent des armes de siège mobiles. Les assassins deviennent un cauchemar à cibler. Les soigneurs se mettent à attaquer, les combattants invoquent des épées magiques et les mages jadis patauds commencent à clignoter frénétiquement comme des caméléons. C’est un monde bien nouveau qui vous attend. Si vous voulez plus d’informations sur le fonctionnement de ces nouvelles capacités, tous les détails se trouvent dans les nouvelles notes du jour.
Mais trêve de blabla ! Vous n’êtes pas venu m’écouter radoter. Mesdames et messieurs, sans plus attendre : votre liste des changements des capacités de la 3.0 est désormais disponible sur le forum, dans la discussion du serveur public de test.
Plus qu’une semaine
Un gros MERCI pour vos informations top secrètes, Quillod… enfin… Plumosaure ! Il est clair que nos héroïnes et nos héros en première ligne des conflits internationaux auront beaucoup à apprendre !
Avec tout juste sept jours et un dernier sujet à couvrir, il est carrément l’heure de se préparer ! Veillez bien à consulter la nouvelle discussion du forum officiel au sujet des nouveaux serveurs Jugement et Prophétie, ou bien plongez dans nos articles pour la communauté.
Ici Rinni Plumencre, en vous souhaitant de belles aventures. À vous les studios et à la semaine prochaine ! |
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Empochez des objets chaque semaine !
Venez consulter notre site chaque semaine pour découvrir une nouvelle facette de Révélation et remporter des objets en jeu ! Un nouveau code conférant un nouvel objet apparaîtra chaque semaine ; rendez-vous sur le trône d’Orchidna en tête de page et cliquez sur le symbole tournoyant en dessous afin de récupérer l’objet.

Pour appliquer le code, vous pouvez soit cliquer sur le bouton Saisir et vous connecter à votre compte Glyph afin de l'appliquer instantanément, soit copier le code et suivre ces étapes :
Rendez-vous sur http://archeage.trionworlds.com et connectez-vous à votre compte.
Cliquez sur le bouton « Saisir les codes » sur le côté droit de l’écran.
Saisissez le code spécial Révélation dans le champ « Saisir un nouveau code », puis cliquez sur « Appliquer ». Votre code a été sauvegardé !
Préparez-vous, car la Révélation arrive ! |
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Mercredi 30 novembre 2016 |
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Revelation Skill Patch Notes
Revelation Skill Changes & New Skills
General Skill / Stat Changes
Increases and decreases to Critical Damage now display their real amounts. (Previously, this stat was displayed “as a percentage of the original 50% bonus damage.”)
The “Skill Cooldown” stat in your character sheet has been changed to “Attack Speed,” and its tooltip has been edited to better explain its functionality. In addition, this stat is now displayed as a total additive number, with the effective reduction shown in parenthesis next to it. (In much the same way that Defense and Magic Defense are currently displayed.)
Battlerage
Triple Slash
No longer has a chance to reset the cooldown on Charge and Behind Enemy Lines.
Increases threat generation +300% if used while under the effects of Toughen.
Shaken no longer reduces Healing Effectiveness. (This is a global change to the Shaken debuff in general.)
Sunder Earth
Provokes affected enemies if used while under the effects of Toughen, forcing affected monsters and players to temporarily target the caster. (This is a global change to the way Provoke works. Players can immediately choose a new target after being Provoked, but it will forcibly change their current target to the caster when this debuff first takes effect.)
Earth Energy (the buff granted to allies within its AoE) now grants 30% damage reduction.
Bondbreaker
Can only be used while under the effects of Snare, Slow, or Lassitude.
No longer breaks Bubble Trap effects.
No longer grants physical damage reduction.
Can be used during Global Cooldowns, and does not trigger a Global Cooldown.
Frenzy
Effect now has a base duration of 20sec, but regains 20sec of duration each time you kill an enemy. (Max stacked duration at any given time: 30sec.)
Tiger Strike
Can no longer be used while Snared.
Behind Enemy Lines
Now breaks Telekinesis and Bubble Trap effects.
Can no longer be used while Snared.
Attack Speed Training
Grants a stack of Delirium for each enemy hit by the 3<sup>rd</sup> attack of Whirlwind Slash. (Previously only granted one stack regardless of the number of enemies hit.)
Delirium now increases melee skill damage +2%. (No longer increases critical rate.)
Delirium duration increased from 5sec -> 9sec.
Reckless Charge
Using Charge, Tiger Strike, or Behind Enemy lines grants the Reckless Charge buff for 4sec, decreasing received physical damage -15% and the duration of Shackle, Slow, Snare, and Impale -35%.
This buff no longer increases move speed.
Archery
Charged Bolt
Ranged Attack coefficient reduced from 220% -> 200%
Piercing Shot
Ranged Attack coefficient reduced from 300% -> 270%
Deadeye
This ability is now a 60sec buff. While the buff is active, the caster gains a flat bonus to their Ranged Attack (+80 Ranged Attack at Rank 4) when they stand still for 1 second or more. Moving cancels the attack bonus, but the Deadeye buff remains and can be activated any number of times throughout the 60sec duration.
No longer grants the Feral Mark buff by itself. (But can do so if augmented by the Sharpshooting passive.)
Snare
New Combo: Snare gains a 30m casting range if used while under the effects of Float. (Note: The actual Snare effect is still a 5m radius AoE. It can just be cast anywhere in a 30m radius while floating.)
Float
No longer grants the Feral Mark buff by itself. (But can do so if augmented by the Sharpshooting passive.)
Boneyard
Interrupts the target. (Previously inflicted a very short duration Snare on the target. This change seems to resolve many of the issues where simply having a high enough move speed would allow a character to escape the Boneyard before it appeared.)
Concussive Arrow
New Combo: This attack gains a 40% Defense Penetration bonus per rank of Bleeding on the target. (Note: that means +40% of your character sheet’s defense penetration per rank, up to +200% additional defense penetration.)
Snipe
Snipe now requires a target to cast, inflicting its damage in an AoE line from you to that target. (Note: this resolves nearly all terrain/elevation problems with this skill, but means it can no longer be fired “blindly” through obstacles or at stealthed targets. Interestingly, it DOES allow the caster to shoot with perfect accuracy through walls and other obstacles as long as they still have their target selected.)
Combo changed: Snared targets are Tripped. (Previously Slept targets were Tripped.)
Sharpshooting
Causes Deadeye and Float to grant Feral Mark whenever they are active. (Note: This means the entire duration of Float, but only when you are standing still during Deadeye.)
No longer increases the base duration of Feral Mark.
Shadowplay
Witchcraft
Sorcery
Occultism
Songcraft
Startling Strain
Cooldown decreased from 30sec -> 24sec.
Duration of Charm decreased from 30sec -> 28sec.
Dissonance
Magic Attack coefficient increased from 150% -> 260%
Grief’s Cadence
Effects of the song improved to +30% CC duration on enemies and -30% CC duration on allies. (Previously +20% and -20%)
Rhythm
Duration increased from 6sec -> 9sec.
Zeal
Now grants its bonus to all Critical Rates and Critical Bonuses (including healing.)
Defense
Bull Rush
No longer consumes Mettle to deal bonus damage.
Boastful Roar
Combo changed: Inflicts an additional +60% damage if used while under the effects of Toughen. (Previously worked with with Shrug It Off)
Inflicts Provoke, forcing affected monsters and players to temporarily target the caster. (This is a global change to the way Provoke works. Players can immediately choose a new target after being Provoked, but it will forcibly change their current target to the caster when this debuff first takes effect.)
Revitalizing Cheer
Combo changed: Healing increases +25% if used while under the effects of Toughen. (Previously +50% if used while under the effects of Shrug It Off.)
Redoubt
Removed combo with Liberation.
Ollo’s Hammer
Combo added: Projectile travels much faster when thrown at Electrocuted targets.
Mocking Howl
Combo changed: Generates +200% agro if used while under the effects of Toughen. (Previously worked with Shrug It Off.)
Combo changed: Inflicts Distressed on targets if used while under the effects of Toughen. (Previously combod with Shrug It Off.)
Combo: Provokes Taunted enemies, forcing them to temporarily target the caster. (This is a global change to the way Provoke works. Players can immediately choose a new target after being Provoked, but it will forcibly change their current target to the caster when this debuff first takes effect.)
Ursine Roar
Increases Continuous Health Regen by a small amount whenever damage is received while below 30% health. (This increase is based on your Stamina, and is subject to sharp diminishing returns.)
Auramancy
Vitalism
Abyssal Skills
To unlock Abyssal skills
A new questline has been added to introduce players to the lore behind the Abyssal skills. This quest starts with the mage Belstrom, in Diamond Shores, and cannot be accepted until at least one skillset has been raised to lv55.
A new area “The Queen’s Chamber” has been added, accessible through the Burnt Castle portal. This area includes 10 swords—one for each skillset—which can be used to unlock abyssal skills.
Unlocking a skill tree’s abyssal skills costs 1 Specialization Snowflake, and is permanent.
Abyssal skills do not require skill points to use. Once unlocked, they are always available as long as that Abyssal skill tree is active.
Leveling Abyssal Skills
Players may unlock abyssal skills for all 10 skillsets, but only one abyssal skillset can be “active” at any given time. Only the active abyssal skillset gains experience.
3 Abyssal Crystals are required to progress an abyssal skillset past lv24.
50 Gilda Stars are required to progress an abyssal skillset past lv39.
100 Warrior’s Medals are required to progress an abyssal skillset past lv54.
Abyssal Charges
Abyssal skills use a new resource called Abyssal Charges. Players can have a maximum of six charges at any given time, which are generated through the new skillsets.
Abyssal Charges expire over time, so they must be used shortly after they are generated or they will disappear.
“Shared” Abyssal Skills (These skills appear in every Abyssal skillset.)
Abyssal Battlerage
Raging Berserker
Requires: abyssal skillset lv10+
Passive
Charge, Precision Strike, Tiger Strike, Behind Enemy Lines, and the 3<sup>rd</sup> hit of Whirlwind Slash each grant 1 Abyssal Charge whenever they’re used.
Soulbound Blades
Requires: abyssal skillset lv10+
Abyssal Charges used: 2
Throws otherworldly blades that surround the target for the duration, inflicting damage to it and all nearby enemies.
When Abyssal Battlerage reaches lv40, this skill improves. Skill damage increases, and each successful hit will now inflict -50 to the target’s Defense for a short time. This effect stacks.
Swordfall
Requires: abyssal skillset lv55+
Abyssal Charges used: 4-6
Calls down swords from the sky to impale nearby enemies.
AoE channeling ability centered in front of the caster, which can be stopped/completed early at any time by using the skill again during channeling. Longer channeling increases damage. Inflicts the Impale debuff.
If cast using 6 Abyssal Charges, additional swords are summoned, dramatically increasing damage.
Abyssal Archery
Hateful Hunter
Requires: abyssal skillset lv10+
Passive
Charged Bolt, Piercing Shot, Concussive Arrow, Missile Rain, and Snipe each grant 1 Abyssal Charge whenever they’re used.
Serpent’s Sight
Requires: abyssal skillset lv10+
Abyssal Charges used: 2
Enhances your archery with Abyssal magic, transforming your attacks and gaining unparalleled range.
Increases the base range of all bow-specific skills to at least 50m, but prevents movement. Replaces Endless Arrows with the slower but more powerful Fang Bolt (260% ranged attack!) for the duration.
Lasts 5 seconds, or until the caster takes damage. Duration is reset with each successful Range Attack.
When Abyssal Archery reaches lv40, this skill improves. Increases Fang Bolt damage to 312%.
Hunting Pack
Requires: abyssal skillset lv55
Abyssal Charges used: 4-6
Summons a pack of spectral Snowlions to charge through your enemies, dealing damage and launching them into the air.
No target required, shoots straight forward from the caster and ignores terrain. Any additional charges are consumed on casting, increasing the damage and number of snowlions. (Note: additional Snowlions increase the AoE.)
If cast using 6 Abyssal Charges, enemies launched by this skill are temporarily prevented from using skills.
Abyssal Shadowplay
Murderous Intent
Requires: abyssal skillset lv10+
Passive
Wallop, Stalker’s Mark, Toxic Shot, Shadowsmite, and Throw Dagger each grant 1 Abyssal Charge whenever they’re used.
Venom Blades
Requires: abyssal skillset lv10+
Abyssal Charges used: 2
Throws venomous knives at all enemies within a 5m radius around the caster.
Inflicts initial Physical Damage to all targets (based on Melee Attack), then applies a poison debuff for Magic Damage over time (based on Magic Attack). This effect ignores Magic Defense.
When Abyssal Shadowplay reaches lv40, this skill improves. Skill damage increases, and the range is increased to a 10m radius.
Assassination
Requires: abyssal skillset lv55
Abyssal Charges used: 4-6
Can only be cast while stealthed. Increases Shadowplay Skill Damage +12% for 4sec, and causes the caster to become impossible to target during that time. (Note: Yup, you’re reading that right.)
Any additional charges are consumed on casting, increasing the duration up to a total of 8sec.
Abyssal Witchcraft
Abyssal Sorcery
Abyssal Occultism
Gleeful Destruction
Requires: abyssal skillset lv10+
Passive
Mana Force, Hell Spear, Absorb Lifeforce, Summon Crows, and Crippling Mire each grant 1 Abyssal Charge whenever they’re used.
Cursed Thorns
Requires: abyssal skillset lv10+
Abyssal Charges used: 2
Inflicts an enemy with cursed seeds, causing deadly thorns to sprout in their footsteps.
Single target debuff. Lasts for 9sec, causing the target to leave a dark trail behind them that bursts into small AoE thorns after 4 seconds. The Cursed Thorns deal damage to all nearby enemies when they appear, and then continue to slow and damage any enemies that stay within their AoE. (Note: Functions kind of like a painful, offensive Frigid Tracks. Except instead of freezing enemies it damages and slows them.)
When Abyssal Occultism reaches lv40, this skill improves. Increases duration from 9sec->15sec.
Shadow Circle
Requires: abyssal skillset lv55
Abyssal Charges used: 4-6
Summons a circle of dark magic to surround the battlefield, allowing the caster to teleport to any target within the circle at will.
Summons a 30m radius circle around the target area for 20sec, and grants the caster four stacks of Circle Step. For the duration of this spell, the caster may use Circle Step to teleport up to 30m to appear directly in front of any target within the circle.
If cast using 6 Abyssal Charges, the caster may use Circle Step an unlimited number of times for the duration of the spell.
Abyssal Songcraft
Seething Songs
Requires: abyssal skillset lv10+
Passive
Startling Strain, Dissonance, Healing Hymn, Rhythmic Renewal, and Alarm Call each grant 1 Abyssal Charge whenever they’re used.
Abyssal Echoes
Requires: abyssal skillset lv10+
Abyssal Charges used: 3
Ends all currently-active Perform skills, but creates lesser echoes of those abilities that continue on their own for up to 10 seconds. These echoes only affect the caster, and are not interrupted by casting non-perform skills. Using additional perform skills during this time will end the echoes early.
When Abyssal Songcraft reaches lv40, this skill improves. Echoes now have the same effect as regular Songcraft songs.
Polymorphic Resonance
Requires: abyssal skillset lv55
Abyssal Charges used: 2
Grants temporary immortality to allies within 15m.
When subjected to fatal damage, affected allies instead transform into animals and recover a small amount of health. Polymorphed characters are immune to debuffs for the duration, but can still take damage. This skill has a base duration of 3sec, and any additional charges are consumed over time to extend the duration by 3 seconds each.
If cast while at 6 Abyssal Charges, the base duration is 5sec and additional charges extend the duration by 5sec each.
Using any other ability will end the effect early.
Abyssal Defense
Indomitable Rage
Requires: abyssal skillset lv10+
Passive
Shield Slam, Bull Rush, Revitalizing Cheer, Mocking Howl, and Boastful Roar each grant 1 Abyssal Charge whenever they’re used.
Shield Throw
Requires: abyssal skillset lv10+
Abyssal Charges used: 2
Hurls your shield at a target, dealing physical damage with a 100% chance to Critical Strike. Temporarily removes all benefits from your shield while projectile is in the air. If the enemy parries this attack, they become Disarmed, losing all functionality and benefits from their weapon for 6sec.
When Abyssal Defense reaches lv40, this skill improves. Skill damage increases, and the shield now bounces to up to 3 nearby targets after impact, for a total of 4 possible targets per cast.
Cruel Binding
Requires: abyssal skillset lv55
Abyssal Charges used: 4-6
Tethers an enemy to a location for 4sec, pulling them back whenever they move 10m from that spot. Any additional charges are consumed on casting, increasing the duration up to a maximum of 10sec.
Abyssal Auramancy
Merciless Manipulator
Requires: abyssal skillset lv10+
Passive
Comet’s Boon, Spell Shield, Vicious Implosion, Shrug It Off, and Liberation each grant 1 Abyssal Charge whenever they’re used.
Crushing Grasp
Requires: abyssal skillset lv10+
Abyssal Charges used: 3
Creates a powerful gravity vortex around the chosen target after a short delay, damaging all enemies within a 10m radius and pulling them towards the target.
When Abyssal Auramancy reaches lv40, this skill improves. Increases skill damage, and expands the radius from 10m->15m.
Abyssal Wave
Requires: abyssal skillset lv55
Abyssal Charges used: 4-6
Shoots a wave of force up to 20m in front of you, dealing magic damage and knocking back enemies it touches.
If cast using 6 Abyssal Charges, this skill fires 3 waves back to back. Hitting the same target with multiple waves inflicts a slow effect, decreasing move speed -90% and recovering over 4sec.
Abyssal Vitalism
Racial Skills
Dwarf Racial Skills
Dwarven Artifice
Decreases Machinery production time -30% for 5min. (30min cooldown.)
Summon Juggernaut
Summons a powerful suit of mechanized armor for 5min, preventing the use of normal skills but granting access to new Juggernaut combat skills. (30min cooldown.)
Warborn Racial Skills
Brute Strength
Increases Move Speed +10% while carrying trade packs for 5min. (30min cooldown.)
Ravager
Unleashes the Warborn’s demonic form for 5min, preventing the use of normal skills but granting access to new Ravager combat skills. (30min cooldown.)
Elf Racial Skills
Lithe Flow
Increases swim speed +5% and allows you to hold your breath for +30sec for 5min. (30min cooldown.)
Environmentalist
Increases the Maximum Health of all allies’ mounts within 10m by +10% for 5min. (30min cooldown.)
Nuian
Warrior Architects
Reduces construction time for houses and castles -30% for 5min. (30min cooldown.)
Nui’s Blessing
Nui’s Blessing Increases strength, spirit, intelligence, stamina, and agility +10% for 5min. Cannot be used during the Nui’s Consolation buff. (30min cooldown.)
Harani
Jungle Tamers
Decreases Logging and Gathering time -30% for 5min, and resets Recall cooldown. (30min cooldown.)
Explosives Expertise
Increases ship/tank Cannon damage +3% for 5min. (30min cooldown.)
Firran
Strong Claws
Enables you to climb trees and ladders 50% quicker, and increases move speed while dashing +10% 5min. (30min cooldown.)
Catlike Reflexes
Negates fall damage for 5min. (30min cooldown.)
Transformation Skills
Juggernaut Skills (Dwarf Transformation)
Primary Shelling Attack (consist of 4 distinct phases)
Homing Round: 30m range single projectile. Inflicts Target Lock, making enemies more susceptible to other Juggernaut skills. Also unleashes the Fire Flood effect under the target’s feet when it hits, which deals damage over time to anyone who stands there.
Scattershot: Fires a burst of shrapnel at nearby targets, hitting closer targets multiple times. Fires extra shrapnel at nearby Locked targets.
Bombardment: Fires a stream of fireballs at the target. Has a chance to interrupt on Critical Hits.
Dual Cannon: Fire two enormous fireballs at the target. Guaranteed critical hit on Locked targets. Deals additional damage to Stunned targets.
Primary Melee Attack (consists of 3 distinct phases)
Iron Fist: Charges up to 20m towards a target and attacks them.
Uppercut: Launches the target into the air.
Leaps up to 12m and slams down on a target’s location, dealing damage in a small area. Stuns Locked targets.
Mountain’s Wrath
A freezing spin attack, damaging and slowing all enemies in an 8m radius.
Tactical Bomb
A 20m projectile that can provide a number of effects, depending on which skill you use before it.
Shelling skills load Fire Bombs, which deal cause continuous explosions in a small area on impact.
Melee Skills load Frost Bombs, which slow all enemies in a large area on impact.
Shield Skills load Gale Bombs, which increase the Attack Speed and Move Speed of all allies within a large area of effect.
Shield Stance
Lowers armor plating in front of the Juggernaut and erects a powerful forcefield for a short time. Grants the Juggernaut +40% Block Rate and restores 180% of damage received as health. All allies behind the forcefield receive -20% damage.
Enables Juggernaut Charge
Juggernaut Charge
Charges forward during Shield Stance, damaging and tripping all enemies that get in your way. The longer shield stance is maintained before charging, the longer your charging distance.
Temporal Armor
Grants immunity to all debuffs for a short time, but drains the Juggernaut’s power supply much faster. When Temporal Armor ends, the Juggernaut disappears and the caster is temporarily incapacitated.
Temporal Armor’s maximum duration decreases in proportion to remaining Juggernaut time.
Assisted Loading
Using Iron fist removes the cast time from Homing Round, but prevents it from inflicting Target Lock or Fire Flood.
Auto-loading
Loads Tactical Bombs depending on the skill used.
Staggering Blow
Uppercut pushes Slowed targets back much further.
Endless Storm
Temporal Armor removes the cooldown on Mountain’s Fury.
Ravager Skills (Warborn Transformation)
Reaving Claws (consists of 2 distinct phases)
Attack 1: Damages the enemy.
Attack 2: Inflicts Bleeding on Shaken targets.
Attack 3: Deals additional damage depending on the targets rank of Bleeding (up to 80% at Rank 5 Bleeding)
Scything Kick (consists of 2 distinct phases)
Attack 1: Deals damage to all enemies in a 6m radius and pulls them closer. Inflicts Bleeding if used while under the effects of Hunter’s Glory.
Attack 2: Damages all enemies in a 4m radius and inflicts Shaken.
Rupture
Slams the ground, damaging all enemies in an 8m radius. Trips Bleeding enemies.
Soar
Propels the Ravager into the air, damaging all enemies within 6m on takeoff and launching them briefly into the air. Removes the Shaken debuff. The caster floats in place for 3sec, during which they can use Dive.
Dive
Fly up to 40m towards a target, dealing damage to all enemies within a 6m radius on impact. Inflicts bonus damage on Launched enemies. Can only be used while Soaring.
Adaptive Plating
Covers the ravager in blade-sharp scales, slowing move speed and reducing evasion, but also reducing received damage by -50%. Duration is doubled if cast while under 50% maximum health.
The caster can end this effect early by casting Scale Burst, which launches the scales forward and deals damage to all enemies in a straight line.
Queen’s Blessing
Makes the ravage temporarily immortal, preventing lethal damage from killing it. But also increases received damage +25%. When Queen’s Blessing ends, you return to your normal form and are incapacitated for a short time.
This skill’s maximum duration decreases in proportion to remaining Ravager time.
Thirst for Carnage
Rupture restores 6-8% of maximum Health when used.
Hunter’s Glory
Grants a stacking buff whenever Dive is used, increasing Attack Speed, Move Speed, Evasion, and Skill Damage. Stacks up to 3 times.
Razor Scales
Inflicts Bleed on melee attackers that hit you during Adaptive Plating. Also grants a stack of Razor Scales for each time you are hit, which increase the range of Scale Burst.
Tireless Predator
Queen’s Blessing significantly reduces the cooldown of Rupture and Soar.
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Empochez des objets chaque semaine !

Venez consulter notre site chaque semaine pour découvrir une nouvelle facette de Révélation et remporter des objets en jeu ! Un nouveau code conférant un nouvel objet apparaîtra chaque semaine ; rendez-vous sur le trône d’Orchidna en tête de page et cliquez sur le symbole tournoyant en dessous afin de récupérer l’objet.
Pour appliquer le code, vous pouvez soit cliquer sur le bouton Saisir et vous connecter à votre compte Glyph afin de l’appliquer instantanément, soit copier le code et suivre ces étapes :
Rendez-vous sur http://archeage.trionworlds.com et connectez-vous à votre compte.
Cliquez sur le bouton « Saisir les codes » sur le côté droit de l’écran.
Saisissez le code spécial Révélation dans le champ « Saisir un nouveau code », puis cliquez sur « Appliquer ». Votre code a été sauvegardé !
Préparez-vous, car la Révélation arrive !
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Mercredi 23 novembre 2016 |
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Bulletin sur l'état d'avancement - Découvertes inattendues

Bien le bonjour, les amis ! Nouvelle semaine, nouveau bulletin ! Ici Rinni Plumencre, en direct des pittoresques Friches de Dardesol ! (Ne dites rien à mon patron, s’il vous plaît, j’ai dû me faire porter pâle pour réaliser ce rapport. Je lui ai dit que j’avais la coqueluche ishvarane !)
Modifications des familles
Si je dis « famille », ça vous parle ? Bien sûr, puisque la majorité d’entre vous en ont rejoint une ! Eh bien, préparez-vous, car elles vont bientôt devenir beaucoup plus légales ! Et quand je dis légales, je pense paperasse et tout le toutim !
Dès la sortie de Révélation, les familles pourront s’agrandir grâce à un tout nouvel objet disponible chez les marchands généraux : le Certificat familial. Ces certificats coûteront 1 pièce d’or et pourront être consommés pour créer une famille, ajouter un nouveau membre ou en supprimer un. Vous pourrez former des familles de 8 membres maximum et augmenter cette limite en récupérant des Tickets d’expansion familiale. Chaque ticket ajoutera une place dans votre famille jusqu’à un maximum de 12. En adoptant de nouveaux membres, vous pourrez leur attribuer des rôles particuliers.
Les membres d’une famille pourront s’entraider de mille façons, comme par exemple collecter des plantes semées par d’autres membres sur des terrains publics sans augmenter leurs points de crime, ou les encourager pendant qu’ils pêchent ! Les familles pourront également se lancer dans de nouvelles quêtes en coopération. Les terminer leur permettra de gagner de « l’expérience de famille » et de faire grimper leur rang. Plus une famille atteindra un rang élevé, plus elle pourra profiter de bonus passifs.
Rang 1 : +20 % d’EXP de maîtrise grâce à la consommation de points d’artisanat.
Rang 2 : effet du rang 1 + vitesse de déplacement augmentée pendant le transport d’un colis.
Rang 3 : effet du rang 2 + augmentation de la durée de l’effet de niveau 1 et de l’effet de niveau 2 de Vent favorable du bateau de pêche et du vaisseau marchand.
Les quêtes vous demanderont d’aider votre centre de loisirs local, de livrer des colis pour la Confrérie du sel bleu et de pratiquer la pêche sportive avec les membres de votre famille ! Les quêtes vous rapporteront de l’expérience, mais ce ne sera pas tout… Loin de là !
Nouvelles façons d’obtenir des insignes de maîtrise
Les insignes de maîtrise vont subir une profonde refonte. Au lieu d’en obtenir en travaillant dans les champs, vous pourrez désormais en gagner grâce à un vaste éventail de quêtes différentes : quêtes de famille, quêtes d’exploits, quêtes quotidiennes d’habitant, quêtes de centre de loisirs et quêtes d’atelier de fermier. Si je peux vous donner un petit conseil : jouez avec votre famille pour entretenir les fermes, livrer des colis et faire affaire sur le marché. Oh, et n’oubliez pas d’amasser ces insignes dès maintenant, tant qu’ils sont faciles à obtenir ! Ces petits casse-pieds ne disparaîtront pas à l’arrivée de Révélation !
La quantité de travail nécessaire aux différentes activités a également été ajustée. Certaines tâches seront désormais plus faciles et d’autres un peu plus dures. Pour tout savoir à ce sujet, vous devrez malheureusement attendre ces fameuses « notes de mise à jour », ou quel que soit le nom qu’on leur donne. Pour moi, tout ça, c’est de la sorcellerie… à moins que ça ne parle de trajet de vol ou d’imprimerie !
Nouveaux paliers de compétence !
Enfin, avec Révélation, vos paliers de compétence vont défier les lois de la gravité puisque la limite est repoussée à 230 000, ce qui correspond au nouveau palier « Célèbre ». Un titre plutôt sympathique attend d’ailleurs ceux qui parviendront à atteindre ce palier de compétence et à terminer l’épineuse petite quête associée.
Pour ceux pratiquant l’alchimie, la cuisine, la construction, la mécanique, l’agriculture, l’élevage, la maçonnerie, la cueillette, l’abattage ou l’imprimerie, vous obtiendrez de nouvelles recettes de niveau Célèbre. Mineurs, je ne vous oublie pas : un nouveau type de veine fera son apparition et ne pourra être exploité qu’au niveau Célèbre.
Les prérequis de compétence feront également leur retour. Certaines actions qui ne nécessitaient jusque-là aucun prérequis de compétence pourraient bien en requérir après la sortie de Révélation, comme la fabrication de l’équipement d’obsidienne ou de l’Armure perlaurore. Là encore, allez jeter un coup d’œil aux notes de mise à jour lorsque nous approcherons de la date de sortie de Révélation pour en connaître la liste complète.
C’est tout pour aujourd’hui, les amis ! La semaine prochaine, nous parlerons de capacités et de pouvoirs cachés. D’ici là, puissent vos aventures vous mener toujours plus haut et toujours plus loin ! C’était Rinni Plumencre, en direct d’ArcheAge. |
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Ne manquez nos offres spéciales de Black Friday du 25 novembre au 2 décembre

C’est l’heure du Black Friday et de ses offres spéciales… jusqu’au 2 décembre ! Un objet unique, une promo, ainsi que des montures, familiers et objets non liés vous attendent !
Le nouveau pack Révélation Archeum est maintenant disponible, avec le Pégase infernis !
Nous célébrons l’arrivée imminente de Révélation avec la sortie anticipée de notre pack Archeum ! Commandez-le avant le 9 décembre pour récupérer la monture Pégase infernis et son armure… échangeables !
Veuillez noter que ce pack ne fonctionne que sur nos Serveurs Héritage ; il ne fonctionne pas avec les serveurs Nouveau départ.
Objet spécial de « Black Friday » : Vanhi, le tigre de flammes
Ce joli minou n’est disponible que pendant la durée de nos offres spéciales de Black Friday ! Récupérez Vanhi et son armure au sein d’une Caisse de provisions d’archeum de Tigre roux, ou la monture dans la Boutique de fidélité en jeu contre 625 Gages de fidélité.
Nous vendons également des packs spéciaux de Caisses de provisions d’archeum de Tigre roux : Achetez-en 10 pour en avoir 1 gratuite, ou 30 pour en bénéficier de 5 gratuites.
La version emballée de Vanhi et son armure incluse au sein de la Caisse de provisions d’archeum de Tigre roux est également « NON LIÉE », ce qui vous permet de la vendre à l’Hôtel des ventes ou de l’échanger avec des amis. Par la suite, montures, familiers et planeurs au sein des Caisses de provisions (dont les caisses de retour) seront « non liées », pour satisfaire la demande de la communauté ! En cas d’exemplaire supplémentaire, n’hésitez pas à l’offrir à la vente, ou à l’échanger.
Les caisses retirées sont de retour !
Certains de vos montures et costumes favoris reviennent aux-aussi, à prix réduit ! Les Caisses de provisions d’archeum coûteront 350 crédits et les Caisses de costumes seront disponibles contre 300 crédits.
Des objets de la boutique jusqu’à moins 80% de réduction !
N’oubliez pas de passer dans la boutique d’ArcheAge en jeu pour découvrir ces offres supplémentaires ! Les objets peuvent parfois être proposés à moins 80 % de leur prix d’origine et incluent de tout : peluches, montures, personnalisation de planeurs, objets de migration de stats, et plus encore ! |
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Vendredi 18 novembre 2016 |
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Bulletin sur l'état d'avancement - Terrae incognitae

J’entends que ça vous démange, vous autres les aventuriers, de traverser ces montagnes-là. C’est peut-être pour ça que personne ne vient jamais me voir ! Vous avez de la chance ! Il y a plein de trucs à voir, plein d’endroits où s’installer, bien plus qu’avant !
Nouvelles zones d’aventure – Roc d’Airain, Berceau d’Aubre, Friches de Dardesol
Les foyers des Chaotes et des (si supérieurs) Nains font partie des premières terres nouvelles que vous contemplerez lors de la sortie de Révélation. Il va vous falloir de nouvelles fringues, car le Roc d’airain, le Berceau d’Aubre ainsi que les Friches de Dardesol ont des climats que vous, « continentaux », ne connaissez que peu. Et pas la peine de me la faire à l’envers, genre « on a bien été reconquérir Auroria, alors ton petit climat, c’est un détail ». Là, on parle de sommets glaciaires, de déserts sans oasis et de nouveaux monstres que vous braves âmes n’avez jamais vus de toute votre vie !
Nouveaux cantons résidentiels – Montagnes de Rokhala et Ahnimar
Certains d’entre vous ont l’intention de faire leur nid dans ces coins-ci, pas vrai ? VOUS AVEZ UNE SACRÉE VEINE ! Quelques-unes des plus belles, majestueuses et plates zones d’Erenor se situent au-delà de vos sentiers battus, aventuriers. Si vous vivez sur le continent est, pensez à aller parcourir les Montagnes de Rokhala. Et si vous êtes un(e) habitant(e) du continent ouest, vous pouvez alors vous installer chez les Darus en Ahnimar. (Faites juste gaffe à ne pas les laisser s’approcher de vos Étoiles de Gilda. Ni de votre portefeuille. Ni de vos affaires. Ni de rien du tout, en fait.) Ces deux régions sont perpétuellement en état de paix et prêtes à accueillir vos domiciles !
Nouveau système – Résidence et Centres communautaires
Vous ai-je dit, au fait, que j’ai quelques informateurs dans les gouvernements locaux ? Enfin je veux dire, je vais pas balancer de noms ni rien, hein, ce serait une violation de mon éthique de journaliste ! MAIS on dirait bien que le projet de Résidence continentale va de l’avant !
Si vous possédez un terrain qui fait 16×16 ou plus dans l’une des régions désignées, vous pourrez contribuer à la construction du Centre communautaire local. Vous pouvez être résident(e) de plusieurs zones, alors ne vous inquiétez pas : pas de choix à faire ! D’autre part, si vous n’êtes pas propriétaire terrien, vous pouvez toujours utiliser certains des avantages du Centre communautaire comme les établis et les marchands. (Si si, même vous les pirates !)
Si vous êtes résident(e), vous recevrez des quêtes quotidiennes de la part du Responsable du Centre communautaire que vous pourrez accomplir afin de gagner des Marques de résident. Une fois que vous en possédez, ramenez-les au centre et remettez-les afin d’accroître les ressources du bâtiment.
Aux rangs élevés, les résidents et les non-résidents pourront utiliser un avantage spécial qui dépend du centre.
Plante (Forêt de Gweonid, Terres striées de Karkasse, Villanelle, Futaie silencieuse, Montagnes de Rokhala, Ahnimar)
Le centre vend un nouveau type de graine et de paquet de graines uniques à la zone, comme la pastèque. Les graines sont vendues au rang 2, tandis que les paquets sont vendus au rang 3.
Antiquités (Deux-couronnes, Blanche Arden, Hasla, Ruines de Périnore)
Un marchand qui revend un nouveau type de colis commerciaux que l’on peut livrer pour faire un profit.
Navires (Péninsule de Solzreed, Collines de Lilyut, Plaines de Rochaiguail, Mahadevi, Cap de Solis, Friches de Dardesol)
Un marchand qui vous permet d’acheter les versions temporaires de navires au rang 3.
Véhicules (Berceau d’Aubre, Roc d’Airain, Arcum Iris, Monts de Tigréchine)
Un marchand qui vous propose des versions temporaires de voitures au rang 3.
Artisanat (Marianople, Marais infernal, Plongesable, Halcyona, Plaines de Falcorth, Tour-minot Basin, Savane de Foulevent)
Ces centres offrent des établis avancés. Un Établi amélioré basique apparaît au rang 2, et un Établi amélioré précieux apparaît au rang 3.
Flèche du jugement (Ynystere, Lande de Cendrepierre)
Au rang 3, ces centres peuvent tirer un éclair d’énergie sur un Centre communautaire adversaire qui le fait descendre au rang 1. Seul un résident avec plus de 150 contributions peut exécuter le tir.
Au rang 3, vous disposerez de 7 jours afin d’utiliser les ressources du centre avant que le bâtiment ne se détériore vers le rang 1. À ce moment-là, vous résidents pourrez obtenir une part des profits faits par le centre sur la vente de ses biens. Plus vous contribuez au Centre communautaire, plus votre part du butin sera importante. Le montant total perçu dépend également du degré d’utilisation de votre Centre communautaire, alors attirez toujours de nouvelles têtes dans votre région !
Mon prochain article sera de la bombe, alors pensez bien à relever votre courrier ! C’était Rinni Plumencre, en vous souhaitant de belles aventures. À vous les studios ! |
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Vendredi 18 novembre 2016 |
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L'Habit de Chamane sombre

Faire le mal n’a jamais fait autant de bien ! Devenez le bras armé de la malice et déclarez votre allégeance à Orchidna en portant l’Habit de Chamane sombre.
Les ténèbres attendent. Répondrez-vous à leur appel ?
Nouveaux objets disponibles contre des crédits
Réceptacle de Chamane sombre – 420 crédits – Contient une gamme aléatoire de consommables et matériaux, dont une chance d’y trouver un Charme de renivellement rouge supérieur, un Charme de renivellement rouge, des Gemmes sélènes limpides, des Matinolithes, un Plan : Solarium saphir, un Plan : Silo de stockage ou un Habit de Chamane sombre !
Nouveaux objets de Fidélité
Habit de Chamane sombre – 400 gages de fidélité
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Notre cadeau de quatrième semaine est le titre « Chasseur abyssal » !

Venez consulter notre site chaque semaine pour découvrir une nouvelle facette de Révélation et remporter des objets en jeu ! Un nouveau code conférant un nouvel objet apparaîtra chaque semaine ; rendez-vous sur le trône d’Orchidna en tête de page et cliquez sur le symbole tournoyant en dessous afin de récupérer l’objet.
Notre cadeau de quatrième semaine est le titre « Chasseur abyssal » !
Pour appliquer le code, vous pouvez soit cliquer sur le bouton Saisir et vous connecter à votre compte Glyph afin de l’appliquer instantanément, soit copier le code et suivre ces étapes :
Rendez-vous sur http://archeage.trionworlds.com et connectez-vous à votre compte.
Cliquez sur le bouton « Saisir les codes » sur le côté droit de l’écran.
Saisissez le code spécial Révélation dans le champ « Saisir un nouveau code », puis cliquez sur « Appliquer ». Votre code a été sauvegardé !
Préparez-vous, car la Révélation arrive ! |
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Empochez des objets chaque semaine !

Venez consulter notre site chaque semaine pour découvrir une nouvelle facette de Révélation et remporter des objets en jeu ! Un nouveau code conférant un nouvel objet apparaîtra chaque semaine ; rendez-vous sur le trône d’Orchidna en tête de page et cliquez sur le symbole tournoyant en dessous afin de récupérer l’objet.
Pour appliquer le code, vous pouvez soit cliquer sur le bouton Saisir et vous connecter à votre compte Glyph afin de l’appliquer instantanément, soit copier le code et suivre ces étapes :
Rendez-vous sur http://archeage.trionworlds.com et connectez-vous à votre compte.
Cliquez sur le bouton « Saisir les codes » sur le côté droit de l’écran.
Saisissez le code spécial Révélation dans le champ « Saisir un nouveau code », puis cliquez sur « Appliquer ». Votre code a été sauvegardé !
Préparez-vous, car la Révélation arrive ! |
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Nouveaux événements à durée limitée - Plus de chances de réussite aux renivellements, gages de fidélité supplémentaires et plus !

Révélation approche à grands pas et l’heure est venue pour un nouvel événement de Chances accrues de renivellement, vous ne pensez pas ? Profitez de ces trois nouveaux événements, mais agissez vite avant qu’ils ne soient passés !
Du 9 au 16 novembre : plus de chances de réussite aux renivellements, et un Charme de renivellement acheté, un offert !
Dès la maintenance du 9 novembre, et ce jusqu’à celle du 16 novembre, nous offrirons un BONUS spécial de 1,5x plus de chances de réussite pour les renivellements jusqu’au grade unique inclus !
Nous retirerons aussi le risque de destruction d’objet au grade céleste, pour justement conserver vos objets intacts lorsque vous tentez de les reniveler à ce grade !
Pour résumer
Jours de bonus de renivellement de novembre :
Durée : du 9 au 16 novembre, ce qui coïncide avec la période de notre maintenance.
Les chances de succès de renivellement sur les armes, les armures et les accessoires ont été augmentées de 50% de leur valeur de base par grade, de précieux à unique.
Les chances de succès de renivellement au grade céleste n’ont pas été augmentées mais les armes, les armures et les accessoires de ce grade ne seront pas détruits en cas d’échec ; il seront simplement rétrogradés si le renivellement échoue.
Le renivellement des armes, les armures et les accessoires de grade divin ou supérieur ne subissent aucun changement au niveau des chances de destruction.
Cet événement exclut le renivellement des composants de navire et celui des accessoires pour familier.
En parallèle, nous proposons les charmes suivants dans la Boutique en « 1 acheté, 1 offert » :
Charmes de renivellement bleus : 2 contre 150 crédits
Charmes de renivellement verts : 2 contre 200 crédits
Charmes de renivellement rouges : 2 contre 2000 crédits
Charmes de renivellement rouges supérieurs : 2 contre 4000 credits
Du 9 novembre au 8 décembre : gages de fidélité bonus
Comme promis par notre annonce de la Boutique de fidélité, nous augmentons le montant de gages de fidélité accordés par l’Horloge divine jusqu’à la sortie d’ArcheAge : Révélation et des premiers changements de la Boutique de fidélité.
Au cours de cet événement, tous les clics sur l’Horloge divine de fidélité offriront 3 gages de fidélité au lieu d’1 ! Cela veut dire que vous pouvez empocher jusqu’à 14 gages de fidélité par jour (5 en vous connectant en tant qu’abonné, puis 3 par clic sur l’Horloge divine). Utilisez ces gages de fidélité supplémentaires pour enfin pouvoir acheter l’objet de vos rêves !
Du 9 au 22 novembre : conquête du Sommet de Contebruine
Le mystérieux Daru de l’ombre est de retour et il vous attend pour aider à donner une bonne leçon à Aria, Sojung et Dochul. Allez à sa rencontre près du portail du Vallon des brumes conduisant au Sommet de Contebruine afin d’accomplir une série spéciale de quêtes pour vaincre les boss du donjon dans leur version facile, normale et difficile.
Terminer ces quêtes vous vaudra de recevoir des caisses spéciales de Daru de l’ombre qui peuvent offrir des objets tels que des médaillons de guerrier, des Toniques stimulants d’honneur, de la lunarite délicate et supérieure, ainsi que du Nougat citrouille arc-en-ciel d’aventurier. |
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Patch Notes - Update version 2.9B - Pre-Revelation
New Content Additions
Pre-Revelation Regrade Event!
The final regrade event of 2016 is now here. The event is enabled once this game update is live. It will be available for the EU region after the update on 11/9 at 2am UTC (11/8 at 6pm PST) and for NA after the update on 11/9 at 8am PST.
Mistsong Conquest
Daily quests that grant bonus rewards for killing bosses in Mistsong Summit are now available. These quests will poof at midnight on 11/22 UTC.
The Mistsong Avenger: Easy Difficulty quest requires 1 boss to be killed on Easy Mode and rewards 1x Daru Giftbox
The Mistsong Avenger: Normal Difficulty quest requires 1 boss to be killed on Normal Mode and rewards 2x Daru Giftbox
The Mistsong Avenger: Hard Difficulty quest requires 1 boss to be killed on Hard Mode and rewards 4x Daru Giftbox
Daru Giftboxes randomly contain: Warrior’s Medals, Honor Tonics, Rainbow Pumpkin Taffy, Superior and Fine Fire and Wave Lunarite.
The completion of these quests grants additional Merit Badges.
Characters must be level 54 or higher to participate.
Feastival Festival
The fabled cooking festival that takes place outside of Veroe in Hasla will begin on 11/23 after maintenance and run until servers come down for the Revelation Update on 12/9. Players can undertake daily objectives to earn event tokens and ultimately purchase cooking themed weapon skins. More details will be provided about this event in future update notes. WARNING: If you eat your weapons, they probably won't work anymore.
Patron Benefit SUPER LOYALTY BONUS
The Daily Loyalty Token amount granted to ArcheAge Patrons through the Divine Clock has been temporarily increased. Between November 9th and December 8th patrons will earn 5 tokens per day upon login and 3 tokens each additional hour for a maximum of 14 tokens at 3 hours of play (5+3+3+3=14=yay). This bonus has been granted due to Loyalty Shop items changing with the upcoming Revelation update. We remain committed to our previous promise of providing enough loyalty to purchase an item before we remove it from the shop. 600+ token items will remain on the shop for Legacy servers only and the dates on which they will be removed will be announced in 2017.
Bug Fixes
Some Tier 7 Obsidian Weapons will now properly show their high grade weapon glow effects.
Housing placement issues in Sungold Fields have been resolved.
The system will now prevent stacking of the Territory Work Permit buff from the same zone.
Fixed a bug that prevented loot rules from working correctly when the loot master is kicked from a raid or party.
Fixed a bug that caused the Stormduster glider to become de-summoned during turbulence instead of correctly flailing around uncontrollably.
Minor descriptive text adjustments (Heather Dye, Guild Mission: Colonizing Auroria Quest)
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Déchirez les cieux avec le nouveau Drake du typhon !

Attention de ne pas vous prendre le jus !
La toute nouvelle monture de cette semaine est le Drake du typhon cracheur d’éclairs ! Que ce soit pour planer dans les airs ou tailler la route à même la terre, cette créature homérique donnera un air électrique à tous vos combats. De par ses écailles bleu foudre luisantes, son cœur de lave en fusion, sa taille imposante et son souffle foudroyant, le Drake est prêt à littéralement « faire péter les plombs » à quiconque s’oppose à vous.
Apprivoisez cette tempête électrique ambulante grâce à la nouvelle Caisse de provisions d’archeum, ou bien avec vos gages de fidélité !
Nouveaux objets disponibles contre des crédits
Caisse de provisions d’archeum du typhon – 490 crédits – Une fois ouverte, cette caisse procure de l’archeum, des charmes de renivellement et plus. Plus rarement, elle peut renfermer des Charmes de renivellement rouges et rouges supérieurs, un Trésor de peluches de pirate spécial ou le nouveau Drake du typhon avec son armure !
Drake du typhon – 625 gages de fidélité
Casque du typhon – 50 gages de fidélité
Selle de typhon – 60 gages de fidélité
Guêtres du typhon – 65 gages de fidélité
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Empochez des objets chaque semaine !

Venez consulter notre site chaque semaine pour découvrir une nouvelle facette de Révélation et remporter des objets en jeu ! Un nouveau code conférant un nouvel objet apparaîtra chaque semaine ; rendez-vous sur le trône d’Orchidna en tête de page et cliquez sur le symbole tournoyant en dessous afin de récupérer l’objet.
Notre cadeau de deuxième semaine est la Lanterne d’Halloween snob ! Illuminez la nuit avec cette jolie petite horreur !

Pour appliquer le code, vous pouvez soit cliquer sur le bouton Saisir et vous connecter à votre compte Glyph afin de l’appliquer instantanément, soit copier le code et suivre ces étapes :
Rendez-vous sur http://archeage.trionworlds.com et connectez-vous à votre compte.
Cliquez sur le bouton « Saisir les codes » sur le côté droit de l’écran.
Saisissez le code spécial Révélation dans le champ « Saisir un nouveau code », puis cliquez sur « Appliquer ». Votre code a été sauvegardé !
Préparez-vous, car la Révélation arrive ! |
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Lettre du producteur d'ArcheAge – Octobre 2016

Bonjour à tous ! Vous me connaissez peut-être déjà si vous suivez nos livestreams hebdomadaires, dans le cas contraire, je suis Merv « Khrolan » Lee Kwai, producteur senior sur ArcheAge. Je sais, j’ai écrit un sacré pavé ! Mais croyez-moi, ça vaut le coup de le lire. C’est parti !
J’ai l’honneur de vous annoncer qu’ArcheAge : Révélation, que certains d’entre vous connaissent sous le nom de « mise à jour 3.0 » sortira en Amérique du Nord et en Europe le 10 décembre 2016. Le suspens touche à sa fin, nous allons enfin pouvoir découvrir les nouvelles races tant attendues des Nains et des Chaotes, explorer leurs terres natales dans le Berceau d’Aubre, le Roc d’airain et les Friches de Dardesol, faire passer nos capacités abyssales au niveau supérieur, construire des quartiers plus vivants grâce au système de centre de loisirs, et bien sûr : ouvrir d’autres serveurs « Nouveau départ ».
Mais commençons par jeter un œil à l’état actuel du jeu…
Dans ma dernière lettre, j’évoquais la progression qui nous avait menés à la mise à jour Ascension et à des étapes importantes telles que la séparation des programmes d’événements entre l’Amérique du Nord et l’Europe, l’ajout des enchaînements de capacités et les modifications associées permettant de lancer certaines capacités en rafale. Je suis heureux de vous annoncer que ces systèmes sont enfin en ligne et qu’ils améliorent considérablement le jeu. Nous ne relâchons cependant pas nos efforts, car nous souhaitons les rendre encore meilleurs et permettre au plus grand nombre de profiter de ces progrès !
Une remarque importante : notre tout premier tournoi JcJ officiel d’ArcheAge à 10 contre 10 « Du sang dans le sable », qui a pris fin le week-end dernier, a été une expérience mémorable et passionnante ! Je tiens à féliciter chaleureusement nos vainqueurs : Tryhard du serveur Sirothe pour l’Europe et Disaster du serveur Morpheus pour l’Amérique du Nord. Bravo pour vos belles performances ! J’espère que vous appréciez vos anneaux du championnat 2016 !
Nous sommes actuellement en train de retravailler le système des événements hebdomadaires et mensuels et collaborons avec XLGAMES en vue d’augmenter leur qualité et leur cohérence. Cette décision implique de préférer la qualité des événements à leur quantité et de sélectionner ceux qui, selon nous, vous plairont le plus.
Nous allons nous concentrer sur les événements mensuels de type festival, comme les Rapides des Passeurs de rhum ou le Festival du Sel bleu, et retirer certains événements hebdomadaires plus petits qui ont suscité moins d’intérêt. Au cours des deux prochains mois, vous pourrez ravir vos papilles au Festival culinaire ishvaran à Hasla et célébrer le retour du Festival d’automne du Thêrion… et cette fois, une fantastique surprise vous attend !
J’ai reçu de nombreuses questions concernant l’état général des serveurs et la possibilité de nouvelles fusions. Certains de nos serveurs Héritage régionaux pourraient faire de bons candidats, mais la sortie de la mise à jour 3.0 ne donnera pas lieu à des fusions. Nous l’avons très bien compris : ceux qui possèdent des terres sur ces serveurs, sur lesquelles ils ont construit, y tiennent tout particulièrement. Nous comptons étudier la croissance de la population de joueurs durant Révélation, afin d’éviter par la suite de déplacer des joueurs qui aimeraient rester sur ces serveurs. Nous continuerons à compter sur le service de transfert de personnage pour permettre aux joueurs qui le souhaitent de jouer sur d’autres serveurs. Je ne peux pas affirmer que nous ne fusionnerons plus jamais de serveurs, mais je peux vous assurer que nous ne le ferons qu’en tout dernier recours.
À présent, parlons un peu de Révélation !
Nous travaillons d’arrache-pied sur la mise à jour 3.0 depuis le mois de mars de cette année. Nous sommes restés plutôt discrets à son sujet au début, mais l’heure est venue de vous « dévoiler notre jeu » ! La liste des nouveautés de Révélation est très prometteuse : vous pourrez notamment arpenter Erenor, le monde d’ArcheAge que nous apprécions tant, en incarnant de nouveaux personnages jouables. La race des Nains rejoint la faction nuienne (continent occidental) et les joueurs suivront leur propre scénario à travers deux zones inédites : le Berceau d’Aubre et le Roc d’airain, situés dans la région centre-ouest de Nuia. La race des Chaotes rejoint la faction haranie (continent oriental) et les joueurs pourront en apprendre davantage sur leur rôle dans le mystérieux passé d’ArcheAge, à travers les zones du Massacre d’Ezna et des Friches de Dardesol.
Je ne manquerai pas d’évoquer un ajout de taille : celui de deux nouvelles zones résidentielles : Ahnimar, à l’ouest du Marais infernal, en Nuia et les Montagnes de Rokhala, au nord d’Hasla, en Haranya. Elles comptent parmi les zones résidentielles les plus étendues en jeu et ne sont jamais en guerre. Les joueurs seront ravis d’apprendre qu’elles permettent la fabrication de colis et de colis de spécialités. Ces nouvelles zones d’échanges ont pour objectif de booster le commerce et d’ouvrir de nouvelles routes terrestres et maritimes.
En parlant de commerce, des centres de loisirs de PNJ ont été établis dans toutes les zones du continent sud (Nuia et Haranya). Elles ouvrent la voie à de grands changements ultérieurs tels que l’ajout du statut de résident et l’amélioration du système de famille existant. Les personnages qui possèdent une maison dans une zone méridionale non océanique obtiendront automatiquement le statut de résident de cette zone. Les résidents permettent de fonder un centre de loisirs local et contribuent directement à son succès. À mesure que le centre gravit les niveaux (de 1 à 3), les résidents ont accès à de nouvelles fonctionnalités telles que des colis inédits, des primeurs locales (ex. : les Ananas de la Forêt de Gweonid, les Pastèques d’Hasla), ainsi qu’à d’autres produits de choix. Le système de famille a été considérablement amélioré et peut désormais accueillir jusqu’à 12 personnages, quelle que soit leur faction. Les joueurs ont utilisé les familles pour former des sortes de microguildes ; les modifications apportées au système ont été largement influencées par cette pratique. Les familles peuvent désormais progresser de 3 niveaux en interagissant avec le centre de loisirs et en accomplissant des tâches quotidiennes. Les membres d’une famille peuvent endosser différents rôles et se regrouper pour prendre part à un mini-jeu de pêche sportive en coopération. Personne ne sera mis de côté, pas même votre oncle pirate bizarre qui n’arrête pas de parler de puces de mer ! (Note de l’éditeur : il est possible que Merv parle de lui, ici. ~Celestrata & Amary.)
En ce qui me concerne, la nouveauté de Révélation que je préfère est l’ajout des capacités abyssales. Ces nouvelles compétences de haut niveau vous permettent de continuer à progresser une fois que votre personnage a atteint le plus haut niveau d’un arbre de compétences. Vous ne pouvez déverrouiller vos capacités abyssales que pour un seul de vos trois arbres de compétences actifs. Ces capacités vous permettront d’approfondir encore davantage la personnalisation de votre classe. J’ai hâte de découvrir comment cette nouveauté influencera le contenu JcJ ! Cette mise à jour sera l’occasion d’effectuer un nouvel équilibrage des capacités, ce qui, selon moi, devrait bouleverser la cote de popularité des différentes classes ! Cela s’est déjà produit lors des mises à jour des Secrets d’Ayanad, des Prophéties de l’effroi et de l’Éveil des héros.
Avec la nouvelle mise à jour, les joueurs pourront recycler des armes, armures et bijoux d’Ayanad pour obtenir des Feux-follets de mana. Le système de réfection sera ajusté pour permettre aux Machinistes d’utiliser des Feux-follets pour forger des objets « d’Épherium » améliorables en objets « de Delphinad ». Nous avions fait évoluer ce système l’année dernière en ajoutant les objets de type « magnifique » et nous accéderons bientôt à une nouvelle étape pour l’équipement d’artisanat. C’est également une bonne façon de compenser le hasard inhérent à l’artisanat de haut niveau.
De plus, les Emblèmes d’ancrage seront introduits afin d’empêcher la destruction lorsque vous les utiliserez pour reniveler des pièces d’équipement de type « céleste » ou « divin ». Ces emblèmes pourront être fabriqués par des Maîtres de maçonnerie et mis à disposition publiquement sans prérequis, une fois que votre centre de loisirs aura atteint le niveau 3. Mais attention, ils ne seront pas faciles à obtenir, alors utilisez-les avec sagesse !
La Boutique de fidélité subira une grande refonte à la sortie de la mise à jour 3.0 pour les serveurs Héritage et comportera de nombreuses restrictions pour les serveurs Nouveau départ afin de garder tout le monde sur un pied d’égalité. Une grande partie des planeurs et des costumes sera retirée de la vente, et seules les montures plus chères bénéficieront d’une période de grâce (jusqu’à début 2017). Comme nous l’avons déjà annoncé, nous vous préviendrons de la disparition de ces objets suffisamment en avance pour vous permettre de les acheter avant qu’ils ne soient retirés. Révélation n’est plus qu’à quelques semaines de son lancement ! C’est pourquoi nous allons augmenter de manière significative les gains de fidélité au mois de novembre. Cela devrait vous donner le temps et les moyens d’acquérir un objet que vous convoitiez ! Pour plus d’informations sur ces modifications, nous vous avons préparé un article détaillé .
Le contenu de la mise à jour 3.0 est colossal ! Nous aimerions beaucoup dresser la liste des nouveautés, mais je vous réserve quelques surprises pour les notes de mise à jour !
Repartir pour rebâtir
À l’ouverture des serveurs Nouveau départ l’an dernier, à l’occasion de la mise à jour l’Éveil des héros, nous avons dû user de toute notre énergie, mais aussi de toutes nos connaissances des autres régions ! Le résultat s’est avéré très largement positif, mais nous avons tout de même identifié de nombreux points améliorables. Nous mettons un point d’honneur à recueillir tous vos commentaires, à utiliser nos nouvelles connaissances et à investir autant d’énergie et toujours plus d’expertise pour reprendre le contenu existant et le hisser vers de nouveaux sommets. Voici quelques changements qui devraient vous plaire :
De nouveaux comptes seront nécessaires pour accéder aux serveurs Nouveau départ. Cette étape est cruciale et devrait nous aider à endiguer le transfert de progression des serveurs Héritage vers des économies encore jeunes. Ce transfert est principalement lié à plusieurs monnaies telles que les gages de fidélité, les points d’artisanat et les crédits qui s’accumulent au niveau du compte. Nous avons vu des joueurs consommer des centaines de potions de travail qu’ils avaient stockées, dépenser des milliers de points d’artisanat et utiliser des APEX d’Héritage pour bénéficier d’avantages sur les serveurs Nouveau départ. Obliger les joueurs à créer un nouveau compte pour accéder à ces serveurs devrait nous permettre de séparer leur progression sur les serveurs Nouveau départ de leur progression sur les serveurs Héritage. Ainsi, c’est vous qui choisissez la façon dont vous souhaitez jouer à ArcheAge !
Le transfert de progression sera entravé. En effet, les nouveaux comptes seront liés à un seul type de serveur : Héritage ou Nouveau départ. Un nouveau compte ayant sélectionné le paramètre Héritage ne pourra plus accéder aux serveurs Nouveau départ, et vice versa. Les comptes Nouveau départ ne pourront donc plus créer de personnages sur les serveurs Héritage, empêchant ainsi le transfert de ressources de haut niveau à des personnages de bas niveau pour bénéficier d’avantages. Ce sujet s’est révélé très populaire après notre annonce de mise en ligne des serveurs Nouveau départ et nous sommes heureux de vous annoncer que nous ne ménageons pas nos efforts pour parvenir à un résultat positif.
Les offres de la Boutique en ligne seront ajustées pour les serveurs Nouveau départ. La première fois que nous avons réalisé cette opération, en 2015, nous avons supprimé des objets qui nous paraissaient plus appropriés à des serveurs Héritage. Cette année, nous prévoyons d’aller encore plus loin en supprimant également de la Boutique en ligne des objets qui boostent la progression de façon importante.
Voici une partie des objets qui seront supprimés de la Boutique en ligne sur les serveurs Nouveau départ : montures du mirage, Fermes à épouvantail lunaires/stellaires, Foreuses d’extraction, Arbres majestueux, Jeunes archeumiers grondants (actuellement objets de fidélité), tickets d’amélioration de véhicule et de charrette, toutes les sources d’obtention de potions de travail sans délai de récupération, et l’archeum stellaire, lunaire et solaire des caisses de provisions. Nous supprimerons aussi la possibilité d’achat avec des crédits de packs contenant une ou plusieurs potions de travail bénéficiant d’un délai de récupération de 12 heures. Les seules façons d’obtenir des points d’artisanat, autre que les gains sur la durée, seront les privilèges d’abonnés, les potions de travail disponibles via des gages de fidélité et le solde mensuel de points d’artisanat (limité à un par compte). Les attestations fiscales et éléments similaires de la Boutique en ligne d’ArcheAge resteront disponibles. Les principaux objets que vous pourrez trouver dans la Boutique en ligne sur les serveurs Nouveau départ seront les articles cosmétiques : costumes, meubles et objets personnalisés seront disponibles de façon plus régulière qu’autrefois sur les serveurs Héritage et pourront être proposés sous forme de packs promotionnels. De plus, les codes consommables obtenus via des offres promotionnelles passées sur les serveurs Héritage seront également désactivés sur les serveurs Nouveau départ. (Hors de question d’y récupérer des Solarium rubis !)
Réajuster le système de progression est notre priorité absolue sur les serveurs Nouveau départ. Chaque fois que nous introduisons de nouveaux serveurs, ces derniers varient en fonction de la mise à jour de version. Ce qui prenait 5 mois lors de l’alpha prenait 3 mois au lancement, et 2 mois sur Morpheus et Rangora. Tout ce qu’il y a de plus unique dans le formidable gameplay d’ArcheAge ne peut se produire que sur un jeune serveur : les premières ruées vers l’Île de la libération pour mettre la main sur des plans de petit navire de guerre ou de vaisseau marchand, se battre pour des fermes arboricoles cachées, l’adrénaline de la course à l’immobilier et la gloire de vos premiers véritables succès sont des moments qui ne s’oublient pas. Nous appelons d’ailleurs cette période, « la ruée ». À l’époque du lancement, nous nous inquiétions de la puissance des armes d’Hasla de grade 3. À la mise en ligne des serveurs Nouveau départ, en 2015, c’était les armures d’obsidienne et spiriforgées. Cette année, nous concentrerons nos efforts sur la régulation des afflux d’or dans le monde par le biais d’événements très disputés, comme les Vaisseaux fantômes de Delphinad ou le système de héros.
L’équilibrage des factions est également un sujet d’inquiétude permanent sur les serveurs Nouveau départ. Lors de la mise à jour en décembre, nous surveillerons attentivement les restrictions de création des factions et la vitesse à laquelle les personnages atteignent le niveau maximum. C’est un véritable défi d’administration pour nous, car nous ne pouvons que ralentir la création de personnages, et pousser les joueurs à participer à des événements intraserveur est encore plus complexe. L’année dernière, nous avons vécu une situation particulière où l’Ouest et l’Est du serveur Morpheus étaient quasiment à égalité en matière de création de personnages et de rapidité à atteindre le niveau maximum. Pourtant, l’un de ces deux camps était plus enclin à participer à des événements mondiaux… de ce fait, les joueurs ayant pris part à ces événements ont eu l’impression d’un déséquilibre entre les factions !
Nous avons également tiré de nombreux enseignements l’an dernier sur la façon dont nous devrions progressivement ramener les serveurs Nouveau départ au niveau des serveurs Héritage. Au bout de 2 à 3 mois, certains objets de la Boutique en ligne réapparaissent petit à petit dans le catalogue et les événements de progression du monde sont réactivés. Au bout de 6 à 9 mois, les serveurs Nouveau départ sont rattachés au système d’Hôtel des ventes des serveurs Héritage. Et enfin, nous terminons en autorisant les transferts de personnages. Nous surveillerons la progression de chaque serveur au cas par cas, mais cette chronologie est la plus courante.
Toute l’équipe et moi-même avons à cœur d’améliorer la façon dont les serveurs Nouveau départ sont introduits et, comme vous avez pu le constater dans cette lettre, de grands changements sont prévus ! Notre dévouement envers Archeage et sa communauté passe par la lecture et l’écoute de tous vos commentaires et nécessite un investissement maximum de notre part.
Nous comptons vous en révéler davantage au cours des 6 semaines avant le lancement de Révélation. Pour ne rien manquer de l’actu, consultez le site officiel de Révélation. N’oubliez pas de mettre la main sur le code hebdomadaire de bonus en jeu ! Inutile de vous le rappeler, mais la sortie de Révélation sera le moment idéal pour jouer à ArcheAge et nous sommes impatients de nous lancer dans la course à vos côtés, le 10 décembre !
- Merv « Khrolan » Lee Kwai - |
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L'hebdo des infos avec Rinni

BIEN LE BONJOUR, VOYAGEUR ! Ici Rinni Plumencre, en direct depuis ma vigie au Roc d’airain pour vous donner votre bulletin ALT’INFOS ! Attendez, pourquoi vous avez l’air absent ? Vous avez BIEN déjà entendu parler d’Andelph, hein ? Vous savez… la grande ville… taillée dans la pierre… avec un orgue géant… foyer du prestigieux service des hiboux de relais postal ? Avec une célèbre journaliste ? Ça vous parle pas du tout ?
D’aaaaaccoooooord… Reprenons depuis le début. Je vais même vous faire l’article, juste pour vous. Hum… Salutations, aventurier. Bienvenue dans la capitale panoramique des Nains, Andelph. Je m’appelle Rinni Plumencre, et je suis responsable de la sauvegarde ornithologique et de la garde des hiboux ici, au centre postal international du Roc d’airain. Quand vous pensez au courrier, vous pensez à nous… OH ET PUIS CROTTE DE ZUT C’EST TROP NAZE.
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