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Mercredi 29 avril 2015  
 
ArcheAge Dread Prophecies Producer's Spotlight


 
 


Mardi 28 avril 2015  
 
Les Prophéties de l'effroi se sont réalisées !

La mise à jour Prophéties de l’effroi d’ArcheAge sort fraîchement hors de sa cale sèche – connectez-vous aujourd’hui et jouez-y gratuitement !

Nouvelles zones et nouveaux événements
Nouvelles zones et nouveaux événements

Accomplissez les quêtes de la Garde pourpre dans les Ruines d’or et combattez d’autres joueurs pour prendre le contrôle de l’ancien Vallon des brumes. Repoussez un Assaut abyssal et coulez des Vaisseaux fantômes pour mettre la main sur leur mythique trésor !

Tout nouveau système de personnalisation de navires
Tout nouveau système de personnalisation de navires

Façonnez votre navire pour en faire un lourd cuirassé ou un bateau marchand furtif et leste en l’équipant de nouveaux composants tels que des armements, des voiles, des figures de proue et plus encore.

Combat naval en haute mer
Combat naval en haute mer

La physique des batailles navales a été revisitée ! Les facteurs tels que le poids peuvent désormais affecter la vitesse de votre vaisseau, et charger un autre navire inflige maintenant des dégâts de collision.

Bien entendu, les prophéties annoncent beaucoup plus que ça… Allez lire les notes de patch intégrales ici si vous l’osez !

 
 


Mardi 28 avril 2015  
 
Actualisation de la Boutique - Bondissez dans le feu de l'action avec les nouvelles montures lapins !

La Boutique a été réassortie !

De nouveaux objets disponibles contre des insignes d’exploit ont été ajoutés à la Boutique ! Les insignes d’exploit se gagnent en jouant au jeu et via le nouveau système d’exploits. Les objets disponibles contre des insignes d’exploit et des gages de fidélité se trouvent désormais sous l’onglet Prix.

Nouveaux objets de la Boutique

    Caisse de provisions d’archeum du Seigneur Garenne

      A une chance rare de contenir la monture lapin Seigneur Garenne, le patriarche de la légendaire famille Garenne. A également une chance de renfermer de l’armure élégante spéciale monture lapin : Chapeau tic-toc doré, Selle de lapin blazer noir ou Guêtres tic-toc dorées. Disponibles contre 490 crédits.

        Important : la Caisse de provisions d’archeum du Seigneur Garenne et le Seigneur Garenne ne sont pas échangeables.

    Dame Duvetine

      Héritière du domaine Duvetine, cette douce lapine aime s’adonner à la poésie, la peinture et aux longues balades bondissantes sur la plage. Disponible contre 1345 crédits.

    Armure de monture lapin

      Bondissez avec style dans un ensemble complet d’armure pour monture lapin disponible en vente directe.

        Chapeau tic-toc argenté – disponible contre 225 crédits.
        Selle de lapin blazer blanc – disponible contre 225 crédits.
        Guêtres tic-toc argent – disponibles contre 225 crédits.

    Paquet lapin Dame Duvetine

      Paquet contenant Dame Duvetine,un Chapeau tic-toc argenté,une Selle de lapin blazer blanc et des Guêtres tic-toc argent. Disponible contre 1650 crédits.

    Malle surnaturelle

      Une nouvelle malle à 100 cases de rangement qui peut conserver les objets liés. Uniquement utilisable par le propriétaire de la maison où l’objet a été placé. Disponible contre 1862 crédits.

    Rangement pour colis à blason

      Fournit la même utilité sur un navire que les Rangements pour colis mais il pèse moins lourd et peut être personnalisé avec une image utilisateur. Peut aussi s’utiliser dans les cases pour canons. Disponible contre 1000 crédits.

    Alambic de restauration

      Restaure l’aspect initial d’un objet en retirant l’image de l’objet fusionné dessus. L’objet d’image est perdu au cours de l’opération. Disponible contre 250 crédits.

    Sable de Shatigon

      Utilisé pour réparer certains véhicules et navires lorsqu’ils ont été détruits. Disponible en paquet de 10 contre 3 crédits.

Nouveaux objets de Fidélité

    Sieur Rebondy

      Invoquez ce voleur notoire et préparez-vous à d’audacieux raids nocturnes sur les jardins potagers des fermiers locaux. Disponible contre 350 crédits.

        Givres sélènes miraculeux – utilisables sur les bijoux ou les instruments. Disponibles contre 150 crédits chacun.
        Givre sélène hostile miraculeux – augmente l’attaque au corps à corps de 3.0
        Givre sélène pisteur miraculeux – augmente l’attaque à distance de 3.0
        Givre sélène transcendant miraculeux – augmente l’attaque magique de 3.0
        Givre sélène d’amour miraculeux – augmente la puissance des soins de 3.0
        Givre sélène brave miraculeux – augmente la défense physique de 59
        Givre sélène difforme miraculeux – augmente la défense magique de 59
        Givre sélène géant miraculeux – augmente les PV maximum de 50
        Givre sélène élémentaire miraculeux – augmente le mana maximum de 50

Nouveaux objets d’insignes d’exploit

    Jeune archeumier minéral

      Procure de l’archeum ou des bûches d’archeum. Doit être arrosé avec de l’Eau minérale d’Auroria. Disponible contre 30 insignes d’exploit.

    Jeune archeumier grondant

      Procure des cristaux d’archeum et a nettement plus de chances d’être frappé par la foudre que les autres arbres. Disponible contre 60 insignes d’exploit.

    Ailes en dégradé de violet

      Des ailes indigo majestueuses qui se portent dans la case pour cape. Disponibles contre 200 insignes d’exploit.

    Ailes de murmure verdoyant

      Des ailes vert pâle majestueuses qui se portent dans la case pour cape. Disponibles contre 200 insignes d’exploit.

    Marque « Roi de la danse »

      Accorde le titre « Roi de la danse ». Lorsque le titre est utilisé, le joueur a accès à une danse spéciale ! Disponible contre 300 insignes d’exploit.

    Parchemin : palangrotte à prédateurs

      Invoque un bateau de pêche. Disponible contre 700 insignes d’exploit.

    Personnalisation de planeur : Dragon à plumes noir de jais

      Une personnalisation de planeur noire avec l’apparence du planeur dragon à plumes.

    Costume de fée guerrière

      Un merveilleux costume rouge paré d’ailes blanches pour le compléter. Disponible contre 800 insignes d’exploit.

Objets retirés de la Boutique

    Caisse de provisions d’archeum solaris
    Table à peluches de rêve
    Pack multipeluche
 
 


Mardi 28 avril 2015  
 
Événement 'En écumant les flots' - 28 avril – 5 mai

La semaine passée, vous avez bravé les eaux de Dahuta pour trouver de superbes trésors de rivages lointains. Dahuta n’a cependant pas apprécié que vous envahissiez son domaine…

Aujourd’hui, lors de notre troisième événement du présage de Prophéties de l’effroi, vos ennemis deviennent les instruments de sa vengeance !

    La magie de Dahuta a doublé tous les gains d’honneur en JcJ en monde ouvert. Son but est d’instiller le chaos sur les terres comme les mers, rendant les marées rouge sang. Mais l’honneur est une précieuse devise. Il vous revient de retourner sa soif de sang à votre avantage.
    Avancez prudemment et naviguez l’œil ouvert. Vos adversaires seront nombreux, mais la victoire n’en sera que plus savoureuse !

    Événement : En écumant les flots
    Durée de l’événement : 28 avril – 5 mai
    Distribution des récompenses : immédiatement. En garde !

 
 


Mardi 28 avril 2015  
 
Avantages d'abonné étendus en ligne

Les avantages d’abonné d’ArcheAge sont plus nombreux !

Tous les abonnés récupèrent maintenant 10 points d’artisanat toutes les 5 minutes lorsqu’ils sont hors ligne, et bénéficient d’un bonus de 20% sur les gains d’expérience. D’autres avantages d’abonné tout nouveaux viennent d’être ajoutés :

Fabriquez plus vite !

Accomplissez vos activités d’artisan et de fermier 20% plus vite.

Réparation ubiquiste

Réparez vos objets directement depuis votre inventaire sans à aller voir un forgeron.

Hôtel des ventes ubiquiste

Accédez à l’hôtel des ventes où que vous soyez grâce à un bouton d’interface, sans besoin d’aller voir de commissaire-priseur.

Économies sur vos enchères

Les frais de l’hôtel des ventes passent de 10% à 5%.

Prophéties de l’effroi est l’occasion rêvée pour profiter de ces avantages nouveaux et améliorés. Rendez-vous dans la Boutique pour tout savoir sur les privilèges réservés aux abonnés dès aujourd’hui !

 
 


Lundi 27 avril 2015  
 
ArcheAge Version 1.7 Build 6.0 - Patch Notes

Dread Prophecies

    Traveling the ocean has changed dramatically with new Ship Customization and physics! See SHIP REVAMP for the huge list of details.
    New encounters on the high seas give whole new reasons to sail out - see ABYSSAL ATTACK, GHOST SHIPS, and changes to FREEDICH ISLE and the KRAKEN!
    The ARCHEUM and REGRADE systems both receive improvements!
    All new areas to play in - see information on GOLDEN RUINS, MISTMERROW, and additional housing in DIAMOND SHORES.
    ACHIEVEMENTS come to ArcheAge along with the return of exploration points, earning Merit Badges that can be turned in for new rewards!
    We've enhanced PATRON BENEFITS which will be applied automatically, including matching offline Labor to online Labor regeneration.
    These patch notes are huge, so keep reading below for the full list of changes!

Ship Revamp – Bow to Stern

    All ships now have a base amount of HP determined by their size and classification. The Growling Yawl has more HP than other Small Warships due to its previous rarity.
    Crest Stamps can now be applied to individual ship sails rather than to the ship scroll.
    Added lighthouses to a number of zones (Ezi's Light) where ships can be customized and upgraded.
    A circle around a lighthouse is visible on the map and it defines the radius of where a ship can be customized.
    Lighthouses are faction restricted as follows:

      Two Crowns: Can be used by Nuian Alliance
      Austera: Can be used by Haranya Alliance
      Growlgate Isle: Can be used by Pirates
      Diamond Shores: Open to all factions
      Whirlpool Isle: Can be used by the faction who currently claims it

    Modified the Ship Info Interface to provide more details about a ship's statistics.
    Added a secondary window that shows the active components on a ship.
    Drag-and-drop ship components from your inventory to the slots on the secondary window to equip them.
    Equipping a ship component for the first time will bind it to the captain.
    Added Ship Component Regrade Scrolls.

      These scrolls can be obtained by killing sea-dwelling NPCs and from nautical encounters.
      Using these scrolls on eligible Ship Components (Figureheads, Sails, Armaments) will result in the part's grade increasing or the part being destroyed.
      No Regrade Charms can be used during the ship regrade process.
      The level of difficulty to obtain a high grade ship component is much easier than with Weapons, Armor and Accessories.
      Ship Components increase in weight and functionality as their grade improves.

    Added the recipe to craft an Explosives Workstation.

      Can be attached to a ship in a Storage Slot by replacing a trade pack crate.
      Provides access to craft Ammo and related materials.

    The Ship Repair system has been changed.

      Material: Shatigon's Sand is a reagent consumed during ship repair - it can be purchased from a General Merchant for 1 gold.
      The amount of HP restored to a ship during repair is based on the repairing character's Machining skill and the classification of the vessel.

    Modified the base abilities of some ships.

      Removed the “Ship Charge” ability.
      Removed “Eco-Friendly Fuel” from the requirements for “Forewind”, but the duration of the effect has been decreased.

    Changed the ship wreckage created when a ship is destroyed.

      Players have a small chance to obtain gold and items from a wreckage.
      “Ezi's Fire” will be created among the wreckage, which can be rammed with a ship to restore some HP and enable ship customization for 45 seconds.
      There is a low chance that a treasure chest will spawn and sink to the bottom of the ocean when a ship is destroyed.

    Added a ship component called Caernord Sea Serpent Propellers.

      This item can only be equipped by clipper class vessels and gives them a short duration, short cooldown speed boost.

    Added a ship component that replaces fish-finding navigation with a sea-monster locator for longliners.
    Added 9 new cannons types that can be attached to ships. These cannons can be crafted at a Ship Component Workbench with the Machining Proficiency:

      Naval Cannon - Basic Siege Cannon
      Shrapnel Cannon - High Damage Anti-Infantry Cannon
      Large-Caliber Cannon - Slow but powerful Siege Cannon
      High-Angle Siege Cannon - Moderate Damage, High Firing Arc, Siege Cannon
      High-Speed Siege Cannon - Moderate Damage, Rapid Fire Siege Cannon
      Chain-Shot Cannon - Split Siege and Anti-Infantry Damage Cannon, also deals bonus damage to Ship Sails
      Multipurpose Cannon - Moderate Damage Anti-Infantry Cannon with minor Siege Damage
      Captain's Cannon - Fixed angle cannon that can be fired by a Captain (Clipper Only)"

    Added 9 figureheads that can be attached to ships. The special abilities granted by each Figurehead scale in potency and effectiveness as their grade improves. These figureheads can be crafted at a Ship Component Workbench with the Machining Proficiency:

      Goddess Nui Figurehead - Provides Damage Reduction and Increases Ship Repair Effectiveness
      Lionheart Figurehead - Increases the static regeneration rate of a Ship
      Bonekraal Figurehead - Increases total ship health
      Beast Figurehead - Decreases damage taken by nearby allied merchant ships
      Charred Bonekraal Figurehead - Increases total ship health and improves ramming capabilities
      Raging Lionheart Figurehead - Fires dumb-fire bombs that stun and deal siege damage from the front of a ship
      Ivory Nui Figurehead - Activated by the captain this figurehead resurrects all nearby allies with a long cooldown
      Sea Drake Figurehead - Increases a ship's Siege Damage reduction and also spews a stream of flame when activated (may be disabled at this time)
      Tsunami Figurehead - Increases a ship's turning capabilities and provides ship push and pull abilities at high grade

    Cannons, Sails and Figureheads can now be individually damaged and destroyed. Each of these ship components have a health pool that is independent of the ship they're mounted on. They can be repaired with Shatigon's Sand similarly to how ships can be repaired.
    View ranges on navigation components like the Telescope or Compass have been improved. The view radius is determined by the tier of the navigation component.
    Changed the way ship sails are furled and unfurled from a basic interaction to a station that can be manned and used.
    The boosts provided from sails have been broadened and now each type has unique statistics.
    Decreased the Underwater Breathing Apparatus's charging time significantly.
    The sails now have collision against characters.
    The Harpoon Clipper is now outfitted with a rear-facing harpoon that cannot be modified. The front facing Harpoon can be changed through the ship customization interface.
    Ships now deal frontal damage through ramming when they collide with an opposing vessel. The amount of damage dealt is based on the weight and speed of the attacking ship. Some figureheads like the Charred Bonekraal boost the ramming ability.
    Whirlpools in the sea now affect ships physically.
    Materials to create a Drydock have changed based on a ship's size classification. The recipes can be viewed under the Machining Proficiency.
    The Growling Yawl has undergone the Dread Prophecies Ship Conversion process and has gained the following attributes when compared to other Small Warships:

      Increased maximum player occupancy from 20 to 30,
      Added the skill: Strong Forewind (Increases ship speed temporarily, 3 minute cooldown),
      Increased the base health of the ship hull from 70,000 to 85,000,
      Base ship components improved to Growling Zephyr versions including the appearance Bonekraal Décor.

    Ships now receive damage when colliding with other ship and terrain while in contested zones. No collision damage occurs in protected zones.
    Daru Auctioneers now provide a quest to introduce players to ship component regrading.

Abyssal Attack

    The Abyssal Attack is a new event that takes place in the northern seas.
    Occurs at 9pm every day at the Sea of Graves.
    Kill the “Abyssal Kraken” at the Whirlpool Isle to restore a destroyed Ezi's Light.
    When the "Abyssal Kraken" is killed, it spawns locations that can be looted for ship component regrade scrolls.
    When a faction restores Ezi's Light, a Victory Flag will be created at the Whirlpool Isle and around the victorious faction's Abyssal Attack Worldgate.
    Players can get a "Protector of the Seas" buff from the Victory Flag.
    After Ezi's Light is restored, Abyssal Crystal and crafting stations will appear on Whirlpool Isle.
    When players approach the Whirlpool Isle, they will get an “Abyssal Burden” debuff. You cannot use gliders, and take continuous damage in water, while under the effect of “Abyssal Burden”.

Ghost Ships

    Added new ocean mobs: Delphinad Ghost Ship and Ghost Ship.
    These NPC multi-group raid level encounters spawn randomly each day. The Ghost Ship sails the seas looking for unsuspecting adventurers. Combat these opponents through customized ships. When killed, they periodically drop ship components as rewards and tradepack of extreme value.

Freedich Isle

    Removed Guard NPCs on the 3 islands around Freedich Isle, and changed the Automatic Cannons to cannons that can be controlled by players.
    Removed the housing province in Freedich Isle. (PTS may be in an unremoved state due to testing)
    Removed all factions' teleport bases near Freedich Isle respawn points.
    Added a Gold Trader to Freedich Isle that appears twice a day for one hour and accepts all packs for high gold payouts. A system message occurs when he spawns.
    Removed the Memory Tomes on Freedich Island for Nuians, Haranyans, and Pirates.
    Players who had previously established teleport points to a faction specific island or to a house on the main island will notice that these teleports have been removed.
    Players who owned housing on Freedich Isle will be receiving an eminent domain package of the following goods:

      8x8: 625g, 5x Worker's Compensation Potion: 500, Materials to re-build the structure and a unique title “Freedich Fellowship”
      16x16: 2500g, 20x Worker's Compensation Potion: 500, Materials to re-build the structure and a unique title “Freedich Fellowship”"

Ocean Traders

    A new type of trader, Ocean Traders, have been added.

      Two Crowns: Martus
      Solis Headlands: Suiharan
      Growlgate Isle: Bormas
      Diamond Shores: Ellie
      Freedich Isle: Sorgo

    Added Specialties that can be sold to Ocean Traders for an increased amount of gold.

      Refined Whirlpool Isle Crystal
      Delphinad Register
      Fine Delphinad Pottery
      Perdita Statue Torso

    Changed certain aspects of the ocean recovery (salvaging) system.

      Salvaging/recovering ships and mobs from the sea yields ship part designs. (Ghost Ships, Delphinad Ghost Ship has better yields)
      Offers a low chance of looting Specialties that can be sold to Ocean Traders at a high price.

    Sunken Treasure Chests at the bottom of the sea have become rarer.

Kraken

    Changed the Kraken's spawn location and improved its difficulty rating.
    Increased the Kraken's skill damage and decreased all non-siege damage received

Archeum Changes

    The amount of higher level Archeum pieces entering the world from coin purses has been reduced.
    The volume of lower level Archeum pieces has been dramatically increased.
    This was changed to promote crafting Archeum upwards instead of downgrading it and losing 20% on the combine.
    The rates at which Sunlight, Moonlight and Starlight Archeum drop have been changed from 3:3:3 to 4:4:2
    Divided loot coinpurses from mobs into 3 types per tier with different rarity:

      Normal coinpurses (Primary source of coins)
      [Grand] Stolen Bags (Increased chance of Archeum Drops, Archeum Saplings and Regrade Braziers)
      [Rare] Scratched Safes (High volume of Archeum and large gold chance)

    A new tier of coinpurses has been added between Jester's (5 LP) and Librarian's (15 LP) called Prince's Coinpurse (10 LP). Aurorian mobs and level 50+ ocean creatures now drop Prince's pouches instead of Jester's pouches.
    Archeum trees are now a formidable source of Archeum entering the world. Added the “Radiant Archeum Tree Sapling” item, which can be obtained from pouches, bags, and chests in certain areas.

      Like old trees, these new ones require an Auroria Mineral Water Bundle to start growing.
      Players can check fully grown trees to see which type of Archeum has fruited, or cut them down to obtain Archeum Logs.
      Changed the name and tooltip description for the existing “Archeum Tree Sapling”. These items no longer grow into full Archeum Trees.
      These trees take 8 hours to mature and can grow anywhere
      When a tree has matured a player can spend 75 labor to identify what Archeum type it is, or 15 labor to chop it for Archeum logs. Once identified you can only harvest the Archeum or uproot the tree. Picking the identified Archeum costs no labor. (Example yield: 10 sunlight Archeum shards, OR 1 Archeum log)
      Rumbling Archeum Saplings remain unchanged and are not to be confused with the new “Radiant Archeum Tree Sapling”
      Archeum Tree Saplings are not sold on Mirage Isle anymore.
      Pre-existing Archeum Tree Saplings from Mirage Isle have changed to "Dead Archeum Tree Saplings" and are intended to be sold to vendors or destroyed. We also expect that pre-existing planted archeum trees will enter into a Dead state and fail to grow.

    Changed the locations and respawn time for Auroria Mineral Water in Heedmar and Nuimari.
    Mining Auroria Mineral Water yields “Auroria Mineral Water Bundle,” which is required to make Radiant Archeum Tree Saplings grow.
    Mousing over a mined Auroria mineral water vein now shows the cooldown time until it refills.
    Added an Archeum Exchange event where players can exchange Archeum between types. To initiate a conversion visit an Archeum Workbench and review the Quest category. 15 Shards of any type can be converted to a Crystal of any type.

      This feature may be removed in the future once Archeum changes stabilize.

Regrade Changes

    The chance to improve the grade of Weapons, Armor and Accessories through the regrade system has been adjusted:

      The success rate to improve an item's grade at the Arcane, Heroic and Unique tiers has been improved.
      The downgrade rate on regrade failure has been reduced at the Arcane, Heroic and Unique tiers.
      The item destruction rate at the Celestial tier has been partially reduced and replaced with a triple item downgrade. Items still have a substantial chance to be destroyed during regrade failure at the Celestial tier.
      No changes were made to regrading at Divine or higher tiers.

    Added the “Regrade Brazier” item, which can be obtained from coinpurses, stolen bags or scratched safes of Prince's tier or higher.

      Cold braziers can be placed on a farm require “Smoldering Log Bundles” to heat up.
      When the brazier is hot, players can identify the upgrade pearls, or obtain Flaming Logs via mining.

    Blazing Tree Trunks are harvested from the Burning Forest on Auroria and for 25 labor can be converted to a Smoldering Log Bundle pack.
    Bringing the Smoldering Log bundle to a cold Regrade Brazier will allow users to ignite it.

      8 hours must elapse for the brazier to finish heating.
      Once grown, spend 15 labor to acquire a Burning Log or spend 75 labor to identify the type of regrade jewel. Once identified, harvesting the regrade jewel costs no labor.
      A completed brazier will yield a various amount of Sunpoint, Starpoint or Moonpoint fragments.
      10 Fragments can be combined to create a normal Sunpoint, Starpoint or Moonpoint.

Mistmerrow

    Added the ancient Mistmerrow PvP Battlefield zone located north of Sungold Fields on Auroria. This contested base capture event cycles daily as the zone goes into War.
    Players can accept quests at the Crimson Altar when the battle begins in order to get rewards from the battle.
    Players can destroy an enemy-controlled Blood Spire and use the ruins to gain points for their faction. A base that has been claimed counts as the occupant's faction. Other factions can claim it again.
    After the battle is over, players receive Warrior's Medals based on the battle points. Even if a player did not win points for the base capture battle, they can still kill monsters that spawn during the battle to obtain some Warrior's Medals.
    Added a new instrument that can be crafted with Warrior's Medals at the Proven Warrior Workbench.
    Warrior's Medals are the same ones earned through the Halcyona Conflict.
    Pirates gain access to the Proven Warrior Workbench in Mistmerrow.

Golden Ruins

    Added a new zone located west of Diamond Shores called Golden Ruins. Primarily a level 52-55 PvE/quest zone, it features the Crimson Watch Base Camp where players can learn how to craft Obsidian Weapons and Armor.
    Players can join the Crimson Watch by completing a series of quests in Diamond Shores, Sungold Fields, and Exeloch. These quests will guide players through creating obsidian weapons, and they must be completed to lead into the Crimson Watch quests in Golden Ruins.
    Golden Ruins is a Contested zone that doesn't award honor for PvP.
    A large-sized player housing area is available around the Crimson Watch post.

Diamond Shores

    Added a large Marine Housing and Aquafarm area to the south-west coast of Diamond Shores.
    Added the Leviathan tower (currently inactive)
    Added an example Enoan Galleon (the actual ship is currently unavailable to players)

Achievements

    A new Achievements system is now active!
    When a pre-existing character logs in for the first time after the patch, they may experience some lag as they receive messages and rewards for the achievements they already qualify for. You can help with this buy keeping some slots open in your inventory on launch day. If your bags are filled, the rewards will be sent via in-game mail.
    Achievements are divided into racial main missions and other achievements. (202 Racial main missions; 1154 achievements).
    Achievements can be accessed from the menu bar at the bottom right corner of the screen. (Shortcut: Shift + Y).
    Players can obtain items and titles as well as “Merit Badges” from the Achievements system.
    Merit Badges will be spent at the new Merit Badge store for items like a Glider Skin, Unique Longliner, and the highly anticipated Battle Fae costume. (The Merit Badge store and marketplace are currently disabled on PTS while the layout is finalized.)
    Along with Achievements comes the new related Exploration proficiency, as well as additional rewards.
    Gain 50 Exploration Proficiency as reward to Exploration quests that completes when players arrive at a specified location.
    Up to 500 Exploration Proficiency can rewarded for certain Exploration quests.
    Merit Quests: 3 Merit Quests are offered each day on the dashboard of the Achievement Window. Completion of a Merit Quest will result in 1 Merit Badge as a reward. These quests refresh daily. Merit Badges can also be obtained rarely from a Scratched Safe loot item.

Patron Benefits

    Patron benefits have been updated.

      Patrons can now use the Repair button on the inventory interface from anywhere in the world.
      Patrons receive a 50% discount on the Auction House fee.
      Patrons get a 20% reduction on crafting and harvesting production time.
      Patrons earn 20% more XP.
      Patrons regen 10 Labor every 5 minutes while both online and offline.
      Patrons can now use an Auction House shortcut located on the Convenience menu next to the Marketplace menu.

Tutorial

    A new tutorial has been added to help introduce players to ArcheAge. Once the tutorial has been played through completely, it can be skipped for new characters on the same account.

      Note: Tutorial Voiceover still has a couple of issues and is being tweaked in future patches.

Character

    Reduced the amount of XP required to level up for 50+ levels.

    Old

      Experience required

        50 to 51: 3,672,000
        51 to 52: 6,609,600
        52 to 53: 11,897,280
        53 to 54: 21,415,104
        54 to 55: 38,547,187

    New

      Experience required

        50 to 51: 3,009,600
        51 to 52: 5,644,800
        52 to 53: 9,238,656
        53 to 54: 14,270,054
        54 to 55: 21,380,809

    Added race-specific cut scenes to the starting zones.
    At character creation, players can now select hairstyles that were previously available only in the Salon.
    Added skillset description and information on difficulty to the skillset selection page at character creation.
    Added "story of your race" to the race selection page at character creation.
    Equip effect for items that increase swim speed + other buff effects can only increase swim speed up to 75%.
    Changed the effect of the Pirate “Great White” title.

      Decreased ship cannon damage boost from +20% to +2% to be more in-line with the inflation of ship health and cannon damage. The swim speed boost remains 20%.

    Added 6 new titles as rewards for completing the racial main missions (Achievements).
    Reduced the amount of XP that can be gained by raising Experia Patches.
    Unsealing NPC dropped unidentified weapons and armor now increases the Larceny proficiency and grants XP for labor spent.

Gameplay

    Fixed the issue where characters could stay in the safe area after entering the Gladiator Arena.
    Owner's Mark skill has been changed to “Inscribe Owner's Mark”. When the owner of a summoned vehicle disembarks from a device, the Owner's Mark effect is triggered for a certain amount of time.
    Added “Shatigon's Sand” item that can be purchased from general merchants.

      This item can be used on all items that took Shatigon's Sandglass to revive, as well as all ship parts.
      The outdated Sandglass items are no longer functional; they can be sold to merchants at the increased shop price.
      The outdated Sandglass items can no longer be purchased from merchants or looted from mobs.

    Changed the amount of Labor cost to open Unidentified items in certain level zones.
    Changed the base stats for the weapons and armor obtained from Unidentified items.
    Reduced the Max HP of general-rank mobs to 90% of the previous values.
    Added item sorting to storage chests.
    Family Stewards can now leave their families by right-clicking in the family tree.
    Changed looting rules. The player/party/raid who hit the NPC first has the rights to the loot if they deal 30% of their HP or more in damage (30% of the whole HP, not taking the NPC's self HP regen into account). If the player/party/raid logs off or disbands, the player/party/raid that dealt the most damage to the NPC gets the rights the loot.
    With the newly added Ship Customization system, any custom crests previously applied to ships will be reset to default. Affected ships:

    Scroll

      Eznan Cutter
      Growling Yawl
      Harpoon Clipper
      Merchant Schooner
      Adventurer's Clipper
      Lutesong Junk
      Fish-Find Longliner

    Added a new currency: Reward Coins. A new Commemorative Reward Workbench on Mirage Island can exchange Reward Coins for previous Marketplace Treasure Chests, Gift Chests and Archeum Supply Crates at a 1 coin per box ratio.
    A number of Reward Coins will be granted to players who purchased the Aquatic Archeum Supply Crate based on the number of Crate purchases (1 crate : 1 coin).
    This is the only method to obtain Reward Coins at this time.
    Reduced the respawn cooldown on ships and vehicles from 10 min to 5 min
    Fixed the issue where using the dynamic action bar gradually slowed down the client.
    Friendly/Hostile vehicles and boats will now correctly display an associated guild name instead of $$.
    The lag associated with fishing boats has been reduced.
    Improved the item icons for destroyed ship parts/ships/vehicles.
    When a component is destroyed its icon will become Red and shows how much Shantigon's sand will be required to repair it."
    Holiday Haulers now respawn with Owner's Mark active.

Rankings

    Two new types of Ranking boards appear on the Ranking UI (Shift+U)!

    Blue Ribbon Farm rankings

      The Blue Ribbon Farm contest runs for two weeks. At the end of the two week period, the scoring resets.
      Rewards are mailed out at the end of the contest period based on final ranks.
      The best Glorious Experia patch that a player grows and harvests during the contest period will be recorded on this ranking. The score is based on new stats that appear on every fully grown Glorious Experia patch for weight and size. Only your highest harvested score is submitted. View your latest top recorded score on the upper right of the Ranking UI.
      Scores for individual Glorious Experia patches vary widely and are not necessarily tied to the time a type of patch takes to mature. Glorious Pumpkin Patches can out-score a Glorious Pine Patch.

    Item Grade rankings

      Item Grade rankings run for four weeks. At the end of the four week period, the scoring resets. No rewards are given for this ranking.
      Equipment points are affected by the base items, grades, and lunastone or lunagem effects of currently equipped armor, weapons, and accessories.
      Mouse over your own or another character's health bar to see their current Equipment points.
      Equipment points are updated on login; your ranking is based on your current points.

Siege Balance Changes

    Improved Siege Tower stats. Increased War Drums effect from +20% to +40%. Added Siege Damage Reduction of 40% to the Open the Gate of the Goddess skill. This debuff does not affect Archeum Lodestones. Increased the effect of Cadence of War from 20% to 40%.
    Rebalanced Siege structures. Tower, wall, gate, and Archeum Lodestone HP are reduced. Increased the damage of Tower Cannons.
    Modified the Claim Area skill. Now has a 2 minute casting time and zone-wide messages are displayed when a character initiates the cast, at 1 minute, and at 30 seconds remaining.

Proficiencies

    Dawnsdrop Armor is a new type of gear aimed at crafting and production activities.

      Crafted by Leatherworkers, this gear upgrades similarly to Obsidian Armor using salvaged crafted armor pieces. Each piece of Dawnsdrop gear gives bonuses to different proficiencies and the amount of bonus increases with the quality of armor piece.

        Tier 1: Dawnsdrop: +5000 proficiency
        Tier 2: Dewy Dawnsdrop: +10000 proficiency
        Tier 3: Dazzling Dawnsdrop: +15000 proficiency
        Tier 4: Radiant Dawnsdrop: +20000 proficiency

    Different proficiencies for each slot:

      Cap: Increases Handicrafts, Tailoring, and Artistry
      Jerkin: Increases Weaponry, Logging, and Exploration
      Breeches: Increases Masonry, Carpentry, and Gathering
      Fists: Increases Larceny, Machining, and Mining
      Boots: Increases Metalwork, Fishing, and Commerce
      Guards: Increases Alchemy, Leatherworking, and Farming
      Belt: Increases Cooking, Printing, and Husbandry

        Performing an action that has a duration time, such as mining ore, crafting armor, or harvesting, while wearing a corresponding piece of Dawnsdrop Armor, grants a short-duration buff: Workman's Haste.
        Workman's Haste: Slightly decreases the time needed to complete proficiency actions until the buff expires. 45 second duration, stacks up to 3 times with each additional stack refreshing the duration timer.

    Expanded Proficiency ranks from 7 to 11. Proficiency now caps at 180,000.
    Added 10 Daru bundles that can be purchased with Vocation Badges from Blue Salt merchants or a Farmer's Workstation. These bundles do not yield Vocation Badges when harvested or butchered.

      Daru Skyreach Woodlot - 1200 Vocation Badges, 12 hours to grow. Takes 200 labor to harvest using Logging. Drops a large quantity of logs and has an increased chance to Thunderstruck.
      Daru Savory Fruiting Woodlot - 1800 Vocation Badges, 12 hours to grow. Takes 300 labor to harvest using Gathering. Drops honey, ginkgo leaves, figs, olives, bananas, and pomegranates.
      Daru Fragrant Fruiting Woodlot - 1800 vocation, 12 hours to grow. Takes 300 labor to harvest using Gathering. Drops honey, bay leaves, avocados, grapes, jujubes, apples, cherries, and oranges.
      Daru Medicinal Seed Bundle - 600 vocation, 5h 20m to grow. Takes 100 labor to harvest using Gathering. Drops mushrooms, thistles, aloe, and cultivated ginseng.
      Daru Flower Seed Bundle - 900 vocation, 4h 40m to grow. Takes 150 labor to harvest using Gathering. Drops azalea, clover, narcissus, rose, lily, lotus, cornflower, and cactus.
      Daru Grain Seed Bundle - 1200 vocation, 5h 40m to grow. Takes 200 labor to harvest using Farming. Drops barley, rice, corn, wheat, oats, rye, peanuts, beans, and quinoa.
      Daru Spice Seed Bundle - 1500 vocation, 7h 20m to grow. Takes 250 labor to harvest using Gathering. Drops iris, lavender, mint, rosemary, sunflower, turmeric, poppy, and saffron.
      Daru Produce Seed Bundle - 1200 vocation, 4h 50m to grow. Takes 200 labor to harvest using Farming. Drops potatoes, cucumber, carrot, onion, tomatoes, garlic, strawberries, pumpkins, yam, and chili peppers.
      Daru Organic Bamboo Cage - 3000 vocation, 2h 40m to grow. Takes 500 labor to harvest using Husbandry. Drops chicken meat, duck meat, goose meat, raw chicken (organic chicken), raw duck (organic duck), and raw goose meat (organic goose).
      Daru Rowdy Pen - 1800 vocation, 8h 30m to grow. Takes 300 labor to harvest using Husbandry. Drops pelts, pork, beef, and turkey meat.

    Added the Afternoon Sun potion recipe to the proper workbench. Finally.
    Changed the materials for crafting Small Bamboo Trap to use 1 Chum instead of 1 Lumber.
    Sheet music of all levels can now be played regardless of the player's artistry proficiency. Wrong notes are still played depending on proficiency.
    Added more Blue Salt quests, including Artistry and Cooking.
    Added 4 Blue Salt daily quests for Husbandry, Gathering, Farming, and Mining.
    Adjusted the Blue Salt quests that grant the Scarecrow Farm.

      Quest is now granted by Taisa in Halcyona.
      Character must be level 30 or higher and completed the quest, "A Master of Trade".
      Reduced the specialty crafting and trading quests down to 3 steps.
      Characters who have completed the existing Scarecrow Farm quests cannot take this new version.

    Added a Blue Salt daily quest, "A Shared Dream".

      Only characters that have completed the Scarecrow Farm quests can accept this daily quest.
      Quest involves assisting another player who is on the final step in the trade quests leading to their Scarecrow Farm.
      Grants 3 Gilda Stars for completion, and can be accepted from the Eastern and Western Trade Representative NPCs.

Handicrafts

    Accessory crafting has been revamped.
    Accessories now craft up to Conqueror rank as non-sealed Earth items. Beyond Conqueror rank, accessories are sealed, similar to other crafted gear progression.
    Lightning and Meadow types have been added at Epherium rank and above (which also includes Gale, Flame, Wave, Earth, and Life).
    Illustrious and Magnificent tier sealed accessories no longer come in Life flavor. These tiers now yield Gale, Flame, Wave, and Earth.
    Removed Reforging recipes for Conqueror rank and below accessories.
    Changed the number of accessories required for Reforging.
    Accessories below Conqueror rank can be salvaged with Evenstones to get Earth accessories.
    The above changes mean that some accessory types that currently exist in the game can no longer be created. Any existing items of these types remain functional until deliberately destroyed or salvaged.

Combat

    Skills now consume different amounts of mana based on the skill's level; the lower the level, the less mana consumed.

    Battlerage

      Precision Strike

        Adjusted the amount of Critical Hit damage and Melee Critical Rate granted by each rank of Precision Strike.

      Sunder Earth

        Removed Inspire effect.

      Bondbreaker

        Duration changed from 4 seconds to 5 seconds.

      Attack Speed Training

        Now grants the Delirious effect when a Battlerage skill deals critical damage.

      Delirious

        Triggered when a Battlerage skill deals critical damage. Stacks up to 5 times, increasing Melee Crit Rate +2% and Melee Crit Damage +5% per stack. Lasts 4.5 seconds and has a chance to inflict Bleeding on the target. If a player under Delirious uses Tiger Strike, the target becomes Distressed.

    Witchcraft

      Earthen Grip

        Decreased Magic Attack boost from 300% to 200%.

      Enervate

        Decreased Magic Attack boost from 300% to 200%. Increased cooldown from 18 seconds to 24 seconds.

      Mitigation

        Decreased cooldown from 30 seconds to 20 seconds.

    Defense

      Revitalizing Cheer

        Increased the additional heal amount from 50% of stacked Mettle to 100% of stacked Mettle.

      Redoubt

        Now grants instant Mettle stacks in proportion to the skill rank.

      Imprison

        Duration decreased from 20 seconds to 15 seconds.

      Invincibility

        Duration decreased from 12 seconds to 9 seconds.

      Supplemental Block

        Increased block rate from 15% to 18%.

      Shield's Edge

        Decreased cooldown from 30 seconds to 20 seconds.

      Shield of Steel

        Increased Physical Defense bonus from +700 to +900.

      Bear's Vigor

        Increased Max HP bonus from +800 to +900.

    Auramancy

      Thwart

        Increased Inspire effect duration from 15 seconds to 16 seconds.

      Shrug it Off

        Increased duration from 4 seconds to 5 seconds.

      Inspiration Cloak

        Decreased cooldown from 30 seconds to 20 seconds.

      Unassailable

        Decreased cooldown from 30 seconds to 20 seconds.

      Improved Targeting

        Increased Melee Accuracy bonus from 3% to 5%. Increased Melee Crit Rate bonus from 2% to 3%.

      Magic Condenser

        Increased Magic Accuracy bonus from 3% to 5%. Increased Magic Crit Rate bonus from 2% to 3%.

    Occultism

      Reprisal

        Increased duration from 10 seconds to 12 seconds. Decreased cooldown from 30 seconds to 20 seconds.

      Overpowered Spell Locus

        Decreased cooldown from 30 seconds to 20 seconds.

      Intensified Harm

        Decreased cooldown from 30 seconds to 20 seconds.

    Archery

      Piercing Shot

        Removed the additional damage effect from accumulated Bloodthirst.

      Endless Arrows

        Removed Bloodthirst accumulation chance.

      Intensity

        Removed Bloodthirst accumulation. Adjusted the duration per rank.

      Deadeye

        Now grants Feral Mark every 3 seconds.

      Float

        Now instantly grants Feral Mark.

      Snipe

        Decreased Snipe Immunity from 10 seconds to 6 seconds.

      Feral Mark

        Hitting an enemy while Feral Mark is active now inflicts Feral Overpower on the target.

      Feral Overpower

        3 second duration, stacks up to 30 times. At 30 stacks, inflicts Overpower Blast. Targets with Overpower Blast take additional damage and are Tripped for 1.5 seconds. Tripped targets gain an 18 second immunity against being Tripped by Overpower Blast.

      Eagle Eyes

        Increased Ranged Accuracy bonus from 3% to 5%. Increased Ranged Critical Hit bonus from 2% to 3%.

      Evasion

        Increased bonus from 8% to 10%.

      Sharpshooting

        Changed Ranged Critical Damage bonus to 15%. Now also increases Feral Mark duration by 3 seconds.

    Sorcery

      God's Whip

        Adjusted Magic Attack bonuses as follows:

        First hit

          Bonus decreased from 140% to 120%.

        Second hit

          Bonus decreased from 170% to 140%.

        Third hit

          No change

        Fourth hit

          Bonus increased from 230% to 240%.

        Fifth hit

          Bonus increased from 260% to 270%.

      Mana Pool Increase

        Increased bonus from +15% to +18%.

      Efficient Sorcery

        Mana cost reduction increased from -15% to -18%.

    Shadowplay

      Rapid Strike

        Now grants Bloodthirst on every hit.

      Wallop

        Added additional damage from accumulated Bloodthirst to the final hit.

      Stalker's Mark

        Removed Bloodthirst grant effect.

      Consecutive Evasion

        Increased Evasion bonus from 16% to 18%.

      Loophole

        Decreased cooldown from 30 seconds to 20 seconds.

      Bloodthirst

        Changed max stack size to 30.

      Freerunner

        Added a rank 2 effect.

    Songcraft

      Critical Discord

        Now increases Critical Heal Rate.

      Dissonance

        Now increases target's casting time.

      Ode to Recovery

        Now also grants Healing Power as part of its bonuses.

      Hold the Note

        Increased performance duration from 10 seconds to 15 seconds.

      Disciplined Performance

        Decreased cooldown from 30 seconds to 20 seconds.

      Loudspeaker

        Increased range from 20 meters to 22 meters.

      Zeal

        Increased duration from 6 seconds to 9 seconds. Reduced cooldown from 30 seconds to 20 seconds.

    Vitalism

      Mend

        Now casts a 3.5 second protective ward for allies in range.

      Renewal

        Effect changed to a constant HP regen.

Items

    Added new recipes for Obsidian Armor.
    Added new recipes for "v2" Obsidian weapons.
    Added 11 new items to Honor Point Collectors, listed below.
    New Tier 2 PvP Cloaks [5000 Honor, 10 day timer, can be recharged]:

      Unyielding Spirit Cloak (+500 toughness, Remove Stun, Trip, Impale)
      Unwavering Focus Cloak (+560 Focus, Remove Fear and Sleep)
      Unchained Freedom Cloak (+480 Resilience, Remove Snare, Slow, Bubble Trap, Telekinesis, Restrain, Silence)

    New PvP Lunafrosts [4000 Honor, can be applied to Chest, Legs, Feet]:

      Honorbold Ethereal Lunafrost (+320 Resilience)
      Honorbold Focus Lunafrost (+375 Focus)
      Honorbold Experienced Lunafrost (+335 Toughness)

    New Tier 4 PvP Lunagems [770 Honor, can be applied to various gear gem slots]:

      Radiant Gale Lunagem: Mastery (+285 Focus to 1h, Right Hand and Left Hand Weapons)
      Radiant Gale Lunagem: Fidelity (+420 Focus to 2h Weapons)
      Radiant Earth Lunagem: Flexibility (+480 Resilience to Chest)
      Radiant Earth Lunagem: Mastery (+353 Toughness to Legs)

    Added an Honorable Chargestone for 3000 Honor that can refresh the timer on limited PvP cloaks and weapons.
    With the addition of tier 4 focus, resilience, and toughness gems, the honor cost of existing tier 1-3 lunagems have been reduced from 50/150/500 to 35/105/350.
    Reduced several item effects that provided bonuses to Shelling damage to match the revamp of ships and cannon damage.

      Forsaken Sailor's Will set is now +3% shelling instead of +30%.
      Forsaken Pirate's Passion set is now +4% shelling instead of +50%.
      Forsaken Pirate Necklace is now +2% shelling instead of +5%.
      Forsaken Pirate Earring is now +1% shelling instead of +3%.
      Forsaken Pirate Ring is now +1% shelling instead of +3%.

    Increased the base attack of Greatswords, Nodachis, Greataxes, and Longspears.
    Added equip effects to crafted Epherium, Delphinad, and Ayanad shields. All of these now increase Physical Defense. (Epherium Basic: +263 / Mythic: +613. Delphinad Basic: + 437 / Mythic: +787. Ayanad Basic: +495 / Mythic: + 845)
    Added four new personal storage chest designs where bound items can be stored.

      The Dimensional Storage Chest Design is available from Mirage Isle for 100 gold.
      These chests all require 1 Dimensional Storage Chest Design, 2 Spacious Storage Chests, 300 Earthmana Leaf, 10 Dawn Lake Light Essence, and 1 Iron Ingot to craft.
      These chests all cannot be placed on gardens or workbenches, only the building's owner can use.
      Brainstorm Storage Chest: Holds 100 slots of crest and dye items.
      Hummingbird Storage Chest: Holds 100 slots of sheet music.
      Splendid Costume Chest: Holds 100 slots of costumes.
      Joyride Vault: Holds 100 slots of mounts, gliders, ships, ship components, cars, siege gear, pets, and pet armor.

    Changed the amounts on some crafted gunpowder and ammo materials.

      Gunpowder: Same material cost, now produces 4 instead of 2.
      Steel Ammo: Now costs 1 iron ingot instead of 2, 2 Gunpowder instead of 4, and adds 6 Blue Salt Gloves.
      Siege Ammo and Venom Grenade recipes have not changed.

    Changed the material icons for high-end glider components.
    Changed the materials for Ember accessories crafted at Wreckage workbenches.
    Added a minimum level of 10 to use Guest Beds.
    Modified the placement footprint of baby pets; about the size of an Oak Tree now.

Housing

    You can now pre-pay your Taxes up to 5 weeks in advance. Find the Prepay button on the Housing Information UI.

      Properties must be current on existing taxes in order to be pre-paid further.
      Properties with pre-paid taxes cannot be put up for sale.

    A huge number of new furniture items have been added for purchase on Mirage Isle next to the advanced glider display. Many of these are small decor items and some are larger outdoor lighting pieces.
    Added the Improved Scarecrow Farm design. This is a 16x16 farm that has a Farmer's Workstation included as part of the central scarecrow.

      Only the property owner can access the Farmer's Workstation.
      Materials to build: Scarecrow Garden design, 10 Wooden Beam Bundles, 8 Construction Tool Bundles, 5 Finishing Touches Bundles, 3 Construction Brick Bundles. Build this farm at a Carpentry Workbench.

    Due to the addition of the Improved Scarecrow Farm, a new recipe has been added to turn your Farmer's Workstation back into a Scarecrow Garden.
    A new Bungalow and Aquafarm housing area has been added off the coast of Diamond Shores.

Zones / quests

    Expanded the Hackney Carriage routes in early zones, along with new carriage stations and conductors. Changed the destination location on the Solzreed-Lilyut route. Also removed some environmental objects that lie on the newly added routes.
    Added sample ships to Mirage Isle, Ezna, Austera, and Diamond Shores.
    Added Ezi's Light Memory Tomes to Ezna, Austera, Growlgate Isle, and Diamond Shores.
    Added worldgates that are open when PvP events begin (Golden Plains, Mistmerrow, Attack of the Abyss) to Marianople, Austera, Diamond Shores, and Stormraw Sound.
    Increased the Peace duration in the following zones to 3 hours: Ynystere, Cinderstone Moor, Hellswamp, Sanddeep, Rookeborne Basin, Windscour Savannah, Perinoor Ruins, Hasla.
    Changed Feuille Sound to a conflicted zone. Cycles through conflict and war similar to other ocean zones.
    Improved the Oblivion Rift quest in Lilyut Hills, and the Clockwork Return quest in Tigerspine Mountains. You now receive an additional gilda star with the rewards, and quest categories are changed to Daily for the repeated quests.
    Added 1 quest to guide players through Ship Customization and upgrades.
    Added 1 daily kill quest for sea monsters.
    Added 2 quests related to "Attack of the Abyss."
    Added 4 daily kill quests in Golden Ruins.
    Added 1 daily kill quest for each of Ghost Ship and Delphinad Ghost Ship. (To complete the quest, players must keep a certain distance from the ghost ships.)
    Changed the quest "The Heart of Flame" to not consume Artisan's Gale Ring in the process of making an Inferno Heart Chest.
    Changed the quest "Restoring the Ring" to not consume Conqueror's Gale Ring in the process of making Delphinad Crystal.
    Changed the sub-titles of all races' main quests.
    Added cutscenes to some quests.

      Marianople: A Hidden Note
      Two Crowns: A Hidden Relic
      Solis Headlands: Strike at the Head
      Arcum Iris: Burden of Proof
      Falcorth Plains: Lend a Paw
      Gweonid Forest: Under Construction

    Changed some Nuian main quest dialogue.
    Modified the slide video for the Nuian main quest Golden Mark.
    Added a cutscene for the Harani main quest Honor Amongst Thieves. The existing slide video for Honor Amongst Thieves is now played when you complete Escape from Serpent's Pass.
    Changed some of the prerequisites and descriptions for daily dungeon quests for beginners and experienced adventurers to complete together. Beginners need to complete the regular mob kill quest to accept the daily, and experienced adventurers must complete the dungeon boss kill quest to accept the daily.
    Changed some of the prerequisites for accepting the Bed Head quest.
    Made difficulty reductions in Howling Abyss, Kroloal Cradle, and Serpentis.
    Increased the Crimson Rift's HP regen, Physical Defense, and Magic Defense.
    Moved the location of the Distorted Dimension Repair Bench in Serpentis so it doesn't overlap with the respawn location.

    Halcyona

      Changed the PvP periods in Halcyona. Peace now lasts for 8 hours and 30 minutes.
      Changed the amount of Warrior's Medals obtained from Golden Plains Battle and Halcyona Artifacts.

        Morbid Trophies quests now grant 2.
        A Symbol of Authority quests now grant 2.
        Proof of Service quests now grant 5.
        Halcyona Artifacts now grant 5.
        Battle for the Golden Plains quests now gives 2.

    Solzreed Peninsula

      Changed certain NPCs and dialogue for quests A Friendly Reminder and The Mayor's Advice.
      Improved the location of some NPCs in the Solzreed starting area.

    Sanddeep

      Changed some details of the quests Unique Coconuts and Ventla the Sorceress.
      Moved some NPCs and objects for the quest Splash Attack.

    Two Crowns

      Adjusted some NPC levels in this zone.
      Improved the spawn points of some Explorer's Bags.

    Arcum Iris

      Changed the questgiver and some dialogue for the quest Winds of Change.
      Changed the Mysterious Man NPC to Lucius Quinto.

    Dewstone Plains

      Added location information to the Improvised Materials/Armor quests in this zone.

    Mahadevi

      Changed some of the quest prerequisites for The Sovereign Treasure.
      Added location information to the Improvised Materials/Armor quests in this zone.

    Silent Forest

      Adjusted some NPC levels in this zone.

    Vilanelle

      Adjusted some NPC levels in this zone.

    Perinoor Ruins

      Changed the Herbalist Camp return point.

    Ayanad Library

      Reduced the number of kills needed for the quest Monsters in the Archives on the 3rd floor.

    Growlgate Isle

      Added a Pirate regrade guide quest to Growlgate. Cannot be completed if your character has already completed one of the Nuia or Haranya regrade quests.
      Added one of each type of Salvage Forge to this zone.
      Wanderer Usef now gives Pirates the Crimson Lightning quest.
      Enhanced the standing-up ability from Wanderer Usef's FAVORITE CHAIR on Growlgate Isle.

Maps

    Added Fog of War, which hides detailed maps for the zones your character hasn't traveled to. Zones you have teleport locations to should be visible in the map; zones that haven't been visited must be explored in order to reveal them.
    Added "Route View" to maps to display hackney carriage and airship routes. Dotted lines are Airships, solid lines are Carriages.
    Added new zones to the world map.
    Added the Serpentis entrance icon to the map.
    Fixed a random respawn point icon appearing in the middle of the ocean.

UI

    Interaction objects required for quests now have markers to make them easier to find.
    Added distance-to-target and arrival markers to the quest tracker.
    Updated the splash image for client loading.
    Updated the in-game zoning image.
    Added an NPC Quest Marker display feature that can be toggled in settings to display markers on top of kill quest targets.
    Added a confirmation popup to the Uproot Aging Shelf action.
    Made adjustments to the system alert messages that display on the center of the screen.
    A danger level notification now pops up when entering a new zone. It disappears after a few moments.
    Modified the dye preview UI.
    Added a new display settings menu to the character sheet next to the Costume slot. This mini-menu allows quick toggling of appearance display preferences.

Misc Bug Fixes

    Fixed the bug where ships, cars, wagons, and steamtanks could not be dismissed at times.
    Removed 1 wild tree from the housing province in Gweonid Forest.
    Fixed the bug where some objects in Dawnsbreak Plantation appeared to be floating.
    Fixed the bug where characters got stuck when entering certain buildings through the roof.
    Fixed the bug that displayed stackable items that were added to the shortcut bar as black squares.
    Fixed the whirlwind in Falcorth Plains getting stuck after colliding with a vehicle.
    Fixed the wrong description to siege guild leader skill "Advance Signal".
    Fixed the issue where the Safari Jerkin displayed a black stripe pattern when a female Harani or Firran character is wearing it.
    Fixed the issue where interacting with the Air-Filled Sea Cherry prevented the Underwater Breathing Device from charging.
    The black part in "Silverwolf Plate" has been fixed so it appears darker.
    Fixed the awkward appearance of male characters who use Stealth while wearing "Dark Tear Shadowplay Disciple."
    Fixed the missing activation requirement in "Stormbringer's Hoop" item tooltip.
    Fixed the bug where "Stormbringer's Hoop" did not affect summons.
    Fixed the bug where Librarian Mage's Chain Lightning Bolt did not damage summons.
    Fixed the bug where some objects in Traveler's Spring (Solis Headlands) appeared white.
    Fixed the bug where some objects in Villanelle housing province appeared white.
    Fixed the bug where green appeared under all male characters' hair.
    Fixed the issue where selling Electric Eel Fry Pack to a Fish Stand temporarily rendered the fish stand invisible.
    Fixed the Mirage Isle aquafarms icon not appearing on the map.
    Fixed the issue where players couldn't accept The Evenbards quest from some Archeologist NPCs in certain large cities.
    Removed certain unnecessary background objects from Marianople and Ezna.
    Removed certain unnecessary background objects from Cinderstone Moor.
    Fixed the bug where some structures in Rookeborne Basin appeared white.
    Fixed the issue where certain Flowerbeds could not be watered.
    Fixed the bug where using the Enervate skill while in Bloodlust mode does not grant the Notorious Felon debuff.
    Fixed the issue where entering certain housing provinces in Perinoor Ruins did not change the respawn point.
    Fixed the bug where using Ode to Recovery on a Charmed target while wearing the Flawless Dream Ring stoped the song halfway.
    Fixed the bug where certain quest acceptance markers for repeatable Ayanad Task Board quests may not display properly.
    Improved the respawn time for Scarlet Glowbloom required to complete the White Arden quest, "The Cursed Tome."
    Fixed the bug where Gravesite markers were not displayed on the map and minimap.
    Fixed the Arcadian Sea map displaying differently depending on the character's location.
    Fixed the bug where players could not catch any fish when fishing for freshwater fish in certain White Arden areas.
    Fixed the bug where targeting something made it impossible to use a Lunastone or Crest Bleach.
    Fixed the bug where there was no mailbox in Evening Botanica in Ayanad Library.
    Fixed the bug where equipments from The Returning event could not be sold to merchants.
    Fixed the bug where interacting with certain objects required for quests displayed garbled system messages.
    Fixed the bug where the Shadowplay skill "Throw Dagger" affected mobs of grades Epic and above as well as targets with Invincibility.
    Fixed the bug where the Wailing Dead(summoned by the Fiend's Knell skill)'s ability, Flames of the Dead, affected mobs of grades Epic and above as well as targets with Invincibility.
    Fixed the bug where the Vitalism skill "Whirlwind's Blessing" affected mobs of grades Epic and above as well as targets with Invincibility.
    Fixed the issue where the Obsidian Shield (Mystic Ward) did not display the comparison tooltip.
 
 


Vendredi 24 avril 2015  
 
Omen of Dread Prophecies Screenshot Contest

ArcheAge Now Available on Steam

The omen of Dread Prophecies is upon us and with it comes our next ArcheAge screenshot contest. Ten artful in-game photographers will each win Dread Prophecies prizes!

Omen of Dread Prophecies Screenshot Contest

Capture a screenshot of your custom-built ship, equipment and sails, in action from our Public Test Server.

Instructions

    Take a single ArcheAge screenshot from the Public Test Server (PTS) that incorporates a customized ship. To access the PTS, follow the instructions in this article. Enter the following phrases into chat to claim the items you’ll need:

      “Shiver me timbers Fluffy!”: Sends you mails with ships, components, and much more.
      “What are they saying Fluffy!”: Teaches all languages at max skill, though you may need to relog into your character for it to take effect.
      “Morpheus needs me Fluffy!”: Makes you join the pirate faction, then sends you a mail with a way to de-pirate.

    To take a screenshot in ArcheAge, press F9. To remove the UI (before taking the screenshot), press F12. To activate Screenshot Mode, press CTRL+F12 (which will bring up the image shown below). Screenshots captured this way will appear in the following directory by default: C:/…/Documents/ArcheAge/ScreenShots/
    The screenshot must be personally taken by you using the in-game screen capture tool and must be submitted in a digital format (ideally JPG).
    No image manipulation is permitted. We’re looking for raw screenshots with the UI turned off (see this image for shortcuts).
    Your entry should be “safe for work” and will be disqualified or deleted if it is indecent in nature. As a rule of thumb: if you have to ask, it’s probably not permitted.
    Your entry cannot use content that is copyrighted or trademarked, including custom logos.
    One entry per person, regardless of category. Submitting more than one entry may disqualify you.
    Post your entry as an attachment or linked image on the official ArcheAge forums as a reply to this thread.
    Click here for the official Omen of Dread Prophecies Screenshot Contest rules.

Prizes

    Contest entries will be judged for their artistic quality and composition by Trion Worlds’ Producer Victoria “FireCait” Voss, Associate Producer Amanda “Amary” Fry, and Senior Community Relations Manager Evan “Scapes” Berman. The judges will choose ten winning contest entries.
    The ten winners will each receive, on a character of their choosing on their account:

      5x Caernord Shipwright’s Design Bag
      5x Eznan Shipwright’s Design Bag
      5x Enoan Shipwright’s Design Bag

Duration

    This contest starts Friday, April 24 and ends Monday, April 27 at 11:59 PM PDT (GMT-7), at which point we will no longer accept contest entries.
    The contest results will be published about a week after the end of the contest.

Good luck and have fun!

Discuss this article on the forums.

 
 


Vendredi 24 avril 2015  
 
Prophéties de l'effroi - Combat naval

ArcheAge Now Available on Steam

Ils savent que j’ai arraché des équipages entiers aux tentacules du Kraken,
sauvé des rois et des héros surpris par la houle.
Ils connaissent les secrets des navires, vivent sous leurs voiles,
et viennent d’empires qui envient leur richesse.
Mais ils blêmissent toujours, blâmant vent et bière putride,
lorsqu’ils partagent une pinte avec l’un de mes spectres.

Lorsque Prophéties de l’effroi sera lancé le 28 avril, la Mer d’Arcadia sombrera dans un tumulte de combats navals. Les détonations de tirs de canon et les mâts brisés verront d’avides capitaines et pirates faire fortune en plongeant dans ce développement radical de la vie et l’aventure en haute mer du jeu.

Avec le nouveau système de personnalisation de navires donnant la part belle aux négociants spécialisés, chasseurs de pirates, et corsaires, apprêtez-vous à voir de nouveaux conflits et de nouvelles opportunités partout où la pêche est importante, où il y a un navire marchand plein, un béhémoth marin ou un port. Des objectifs quotidiens mèneront le trafic maritime sur les eaux vivement contestées, et des flottes entières se disputeront le contrôle de la Mer sépulcrale, du Kraken, de l’Île de la libération et plus encore.

Bien entendu, tout commence avec une nouvelle approche des caractéristiques des navires et de leurs composants. Poursuivez votre lecture pour bien vous assurer que le sang (ennemi) soit dans l’eau, et l’or (de l’ennemi) soit dans votre poche !

Les voiles de guerre

En tant que capitaine des Prophéties de l’effroi, vous pouvez bâtir et façonner la vitesse de votre navire, sa manœuvrabilité, ses capacités stratégiques et ses prouesses au combat grâce à une myriade de composants de personnalisation. Choisir lesquels iront équiper votre vaisseau est une tâche ardue qui requiert de trouver l’équilibre entre poids des composants et pouvoirs qu’ils octroient, sans oublier de connaître comment chaque statistique de combat influe sur les combats en mer.

    La vitesse maximum d’un navire est grandement déterminée par ses voiles, et dans le cas des petits navires de guerre, et l’orientation des voiles par rapport au vent. Certaines figures de proue, comme le Kraaldos calciné, procure un boost de vitesse vers l’avant d’une durée limitée, et certains bateaux sont (ou peuvent être) pourvus de la vitesse maximale, comme la Yole grondante et les Clippers équipés du Propulseur de serpent de mer. Une vitesse maximale rehaussée peut aussi augmenter les dégâts potentiels que vous pouvez infliger en chargeant d’autres embarcations.
    Un bon gouvernail influe sur la vitesse de virée du bateau, ce qui est crucial lorsqu’il s’agit de charger un navire ennemi ou de faire un demi-tour pour un assaut de joute. Couper les angles est aussi primordial pour la poursuite en mer, faisant de la vitesse de virée un facteur essentiel autant pour aborder que pour s’échapper. De plus, certaines figures de proue donnent aux petits navires de guerre la capacité d’exécuter des virages éclairs (rendant les clippers plus agiles à diriger que jamais).
    Le poids par défaut d’un navire change selon sa classe. Plus un navire est lourd, moins vite il ira (bien que la différence de classe, compensée par les voiles, peut se révéler moindre). Les composants comptent dans le poids global de votre bateau et le ralentissent. Mais d’autre part, les composants lourds confèrent souvent des PV accrus, renforçant ainsi la durabilité du vaisseau.
    Vous pouvez également armer votre navire d’un artefact qui accorde la furtivité connu sous le nom de Lumivoile, afin de temporairement masquer votre présence sur les cartes des adversaires et confondre leurs observateurs les plus doués. Nous comptons sur votre imagination pour en faire bon usage…

Couler des navires… et détruire des composants

Jusqu’à présent, la seule façon de détruire un navire était de le bombarder, mais ses chances de survie étaient bonnes si vous ne parveniez pas à embarquer suffisamment de canons avec vous. La mise à jour 1.7 intègre un système de dégâts plus complet qui fait du ciblage des composants d’un navire la clé des combats et de l’abordage, entre autres.

    Dans Prophéties de l’effroi, un navire, ses voiles et ses canons ont tous un montant de PV indépendant et peuvent être endommagés individuellement. Vous pouvez détruire les voiles d’un rival pour les laisser mort au fond de l’eau ou neutraliser leurs canons pour les soumettre (chacun de ces composants doit être réparé individuellement).
    Certains composants de navire tels les Canons blindés prodiguent de la résistance aux dégâts de siège. Équiper des composants blindés est un bon moyen d’élever les PV effectifs de votre bateau et d’augmenter sa longévité sans avoir à reniveler à fond les objets l’un après l’autre. Certaines figures de proue renforcent votre résistance, tandis que la Figure de proue Bestion participe à la protection de votre flotte en étendant votre mitigation de dégâts de siège aux navires marchands alliés à proximité aussi.
    Prophéties de l’effroi intègre également des changements aux dégâts de collision qui comptent pour le type de navire chargé et où le point d’impact se situe. Les flancs et la poupe sont les zones les plus fragiles d’un navire, alors que sa proue et sa quille en particulier disposent d’une résistance accrue contre les dégâts (remarquez que le montant des dégâts généré par les déplacements au sol ou les aspérités du terrain est calculé par rapport à la vitesse de la collision, mais les navires ne subissent des dégâts de terrain que dans les zones où le JcJ est activé).
    Enfin, lorsqu’un navire de joueur est détruit en combat, il produit un Feu d’Ézi qui se consume à la surface de l’océan. Si votre bateau (ou tout bateau en l’occurrence !) traverse le Feu d’Ézi, il recouvrera un petit montant de PV et vous pourrez changer à la volée vos composants de navire pendant 45 secondes.

La force du nombre : tous sur le pont

Il va de soi que votre capacité à couler les galions les plus imposants et les éclaireurs les plus rapides patrouillant les mers a tout à voir avec votre équipage et son organisation.

    Prophéties de l’effroi verra les joueurs aux rôles typiques de tank, soigneur, DPS et soutien devenir capitaines, artilleurs, éclaireurs et membres d’équipage (et pas nécessairement dans cet ordre !).
    Les capitaines et les équipages avisés expérimenteront les profils de personnages qui soutiennent le combat naval et aident à protéger les navires qu’ils dirigent ; faites-nous confiance, un bon équipage fait toute la différence. Dans nombre de conflits, ce sont les membres de ligne offensive dont personne ne parle qui serrent les voiles, activent les Lumivoiles, fabriquent les munitions, repoussent les planeurs et réparent le navire et qui ainsi ont véritablement le pouvoir de changer l’issue d’une bataille.
    Les membres d’équipage peuvent aussi sceller l’issue d’un combat, réduisant en débris les navires ennemis de par leur nombre seul. Autre nouveauté de Prophéties de l’effroi, la plupart des navires ont une capacité d’accueil de 20 joueurs. Chaque personnage au-delà des 20 normalement autorisés (que ce soit un autre ami, ou un ennemi !) augmentera l’encombrement sur l’embarcation et ralentira votre bateau. Et si jamais 50 joueurs parviennent à être en même temps à bord, il coulera vers les profondeurs. Les seuls navires avec une capacité d’accueil élevée sont la Yole grondante (30/60) et le futur Galion enoan (50/100).
    N’oubliez pas : vous pouvez reniveler certains composants de navire tant que vous voulez, mais à moins que votre bande de brigands ne fasse le poids face à l’ennemi, vous ne valez pas plus que votre vitesse de fuite (non encombrée) !

Ce qu’il y a de mieux avec les combats navals de Prophéties de l’effroi, c’est que des affrontements de groupe et des batailles ciblées seront possibles à une échelle phénoménale – même en pleine zone maritime libre où tout est autorisé – peu importe le nombre de navires et de pillards assoiffés de sang à vos ordres. Cela constitue la nouvelle voie pour prendre le contrôle de l’Île de la libération (puisque l’appropriation de terres sur l’île et les moyens de s’y téléporter ont été retirés). Et tandis que le butin coule à flots pour les loups de mer solitaires pourchassant les navires vulnérables, vous pourrez préférer réunir des amis et mettre le cap ensemble vers une razzia de butin inédit de guerre !

 
 


Jeudi 23 avril 2015  
 
Merveilles de rivages lointains - 24-27 avril

ArcheAge Now Available on Steam

Rassemblez vos alliés et affrétez vos navires : le second événement en jeu du présage de Prophéties de l’effroi démarre demain à 22h (heure de Paris). La paix est certainement bénéfique pour les affaires, mais la menace d’une guerre l’est tout autant !

Pendant cet événement, le premier colis que vous convoyez (entre les continents) et que vous échangez contre des Stabilisateurs de charbon, de sel gemme, de cristal ou d’essence de dragon vous vaudra 20 gages de fidélité lors de la mise en ligne de Prophéties de l’effroi !

Les cinq personnages (par région) ayant fait commerce du plus grand nombre de colis contre des stabilisateurs recevront chacun 60 gages de fidélité supplémentaires et une récompense selon leur place :

    La première place repartira avec une Figure de proue Kraaldos calciné de grade épique ;
    La deuxième remportera un Costume blindé de l’Hydre des mers ;
    Les troisième, quatrième et cinquième places recevront chacune deux Rangements pour colis de blasons.

    Événement : Merveilles de rivages lointains
    Durée de l’événement : du vendredi 24 avril à 22h (heure de Paris) au lundi 27 avril à 22h (heure de Paris)
    Distribution des récompenses : le jour du lancement de Prophéties de l’effroi !

Apprenez-en plus sur les futurs événements du weekend et suivez le présage de Prophéties de l’effroi !

 
 


Jeudi 23 avril 2015  
 
Livestream - April 24 at 2:30 PM PDT

ArcheAge Now Available on Steam

Join Producer Merv “Khrolan” Lee Kwai and Associate Producer Amanda “Amary” Fry on the Trion Worlds Twitch channel for our next ArcheAge livestream. We’ll be showcasing naval combat on the Public Test Server so feel free to join us in-game! We will be discussing ghost ships, ship wrecks, the Abyssal Attack, and Freedich Island.

We’ll also field follow-up and additional questions from the forums and livestream chat. Got a question for the team? Post it in this forum thread!

ArcheAge Livestream

See you on Twitch!

Discuss this article on the forums.

 
 


Vendredi 17 avril 2015  
 
[In-Progress] Dread Prophecies (1.7A) Patch Notes [Very Draft]

We're typing through these patch notes ASAP, so more will be added to this post as we get through them, but we want to get what we have already out here so you all can start having a look at them. These are very draft notes and we expect edits to be made for priority, wording, layout etc. for the live publish.

Ship Revamp - Bow to Stern

    All ships now have a base amount of HP determined by their size and classification. The Growling Yawl has more HP than other Small Warships due to its previous rarity.
    Crest Stamps can now be applied to individual ship sails rather than to the ship scroll.
    Added lighthouses to a number of zones (Ezi's Light) where ships can be customized and upgraded.

      A circle around a lighthouse is visible on the map and it defines the radius of where a ship can be customized.

    Lighthouses are faction restricted as follows:

      Two Crowns: Can be used by Nuian Alliance
      Austera: Can be used by Haranya Alliance
      Growlgate Isle: Can be used by Pirates
      Diamond Shores: Open to all factions
      Whirlpool Isle: Can be used by the faction who currently claims it

    Modified the Ship Info Interface to provide more details about a ship's statistics.
    Added a secondary window that shows the active components on a ship.
    Drag-and-drop ship components from your inventory to the slots on the secondary window to equip them.
    Equipping a ship component for the first time will bind it to the captain.
    Added Ship Component Regrade Scrolls.

      These scrolls can be obtained by killing sea-dwelling NPCs and from nautical encounters.
      Using these scrolls on eligible Ship Components (Figureheads, Sails, Armaments) will result in the part's grade increasing or the part being destroyed.
      No Regrade Charms can be used during the ship regrade process.
      The level of difficulty to obtain a high grade ship component is much easier than with Weapons, Armor and Accessories.
      Ship Components increase in weight and functionality as their grade improves.

    Added the recipe to craft an Explosives Workstation.

      Can be attached to a ship in a Storage Slot by replacing a trade pack crate.
      Provides access to craft Ammo and related materials.

    The Ship Repair system has been changed.

      Material: Shatigon's Sand is a reagent consumed during ship repair - it can be purchased from a General Merchant for 1 gold.
      The amount of HP restored to a ship during repair is based on the repairing character's Machining skill and the classification of the vessel.

    Modified the base abilities of some ships.

      Removed the “Ship Charge” ability.
      Removed “Eco-Friendly Fuel” from the requirements for “Forewind”, but the duration of the effect has been decreased.

    Changed the ship wreckage created when a ship is destroyed.


      Players have a small chance to obtain gold and items from a wreckage.
      “Ezi's Fire” will be created among the wreckage, which can be rammed with a ship to restore some HP and enable ship customization for 45 seconds.
      There is a low chance that a treasure chest will spawn and sink to the bottom of the ocean when a ship is destroyed.

    Added a ship component called Caernord Sea Serpent Propellers.

      This item can only be equipped by clipper class vessels and gives them a short duration, short cooldown speed boost.

    Added a ship component that replaces fish-finding navigation with a sea-monster locator for longliners.
    Added 9 new cannons types that can be attached to ships. These cannons can be crafted at a Ship Component Workbench with the Machining Proficiency:

      Naval Cannon - Basic Siege Cannon
      Shrapnel Cannon - High Damage Anti-Infantry Cannon
      Large-Caliber Cannon - Slow but powerful Siege Cannon
      High-Angle Siege Cannon - Moderate Damage, High Firing Arc, Siege Cannon
      High-Speed Siege Cannon - Moderate Damage, Rapid Fire Siege Cannon
      Chain-Shot Cannon - Split Siege and Anti-Infantry Damage Cannon, also deals bonus damage to Ship Sails
      Multipurpose Cannon - Moderate Damage Anti-Infantry Cannon with minor Siege Damage
      Captain's Cannon - Fixed angle cannon that can be fired by a Captain (Clipper Only)"

    Added 9 figureheads that can be attached to ships. The special abilities granted by each Figurehead scale in potency and effectiveness as their grade improves. These figureheads can be crafted at a Ship Component Workbench with the Machining Proficiency:

      Goddess Nui Figurehead - Provides Damage Reduction and Increases Ship Repair Effectiveness
      Lionheart Figurehead - Increases the static regeneration rate of a Ship
      Bonekraal Figurehead - Increases total ship health
      Beast Figurehead - Decreases damage taken by nearby allied merchant ships
      Charred Bonekraal Figurehead - Increases total ship health and improves ramming capabilities
      Raging Lionheart Figurehead - Fires dumb-fire bombs that stun and deal siege damage from the front of a ship
      Ivory Nui Figurehead - Activated by the captain this figurehead resurrects all nearby allies with a long cooldown
      Sea Drake Figurehead - Increases a ship's Siege Damage reduction and also spews a stream of flame when activated (may be disabled at this time)
      Tsunami Figurehead - Increases a ship's turning capabilities and provides ship push and pull abilities at high grade

    Cannons, Sails and Figureheads can now be individually damaged and destroyed. Each of these ship components have a health pool that is independent of the ship they're mounted on. They can be repaired with Shatigon's Sand similarly to how ships can be repaired.
    View ranges on navigation components like the Telescope or Compass have been improved. The view radius is determined by the tier of the navigation component.
    Changed the way ship sails are furled and unfurled from a basic interaction to a station that can be manned and used.
    The boosts provided from sails have been broadened and now each type has unique statistics.
    Decreased the Underwater Breathing Apparatus's charging time significantly.
    The sails now have collision against characters.
    The Harpoon Clipper is now outfitted with a rear-facing harpoon that cannot be modified. The front facing Harpoon can be changed through the ship customization interface.
    Ships now deal frontal damage through ramming when they collide with an opposing vessel. The amount of damage dealt is based on the weight and speed of the attacking ship. Some figureheads like the Charred Bonekraal boost the ramming ability.
    Whirlpools in the sea now affect ships physically.
    Materials to create a Drydock have changed based on a ship's size classification. The recipes can be viewed under the Machining Proficiency.
    The Growling Yawl has undergone the Dread Prophecies Ship Conversion process and has gained the following attributes when compared to other Small Warships:

      Increased maximum player occupancy from 20 to 30
      Added the skill: Strong Forewind (Increases ship speed temporarily, 3 minute cooldown)
      Increased the base health of the ship hull from 70,000 to 85,000
      Base ship components improved to Growling Zephyr versions including the appearance Bonekraal Décor.

    Ships now receive damage when colliding with other ship and terrain while in contested zones. No collision damage occurs in protected zones.
    Daru Auctioneers now provide a quest to introduce players to ship component regrading.

Attack of the Abyss

    The Attack of the Abyss is a new event that takes place in the northern seas.
    Occurs at 9pm every day at the Sea of Graves.
    Kill the “Abyssal Kraken” at the Whirlpool Isle to restore a destroyed Ezi's Light.
    When the "Abyssal Kraken" is killed, it spawns Archaic Coins Container, which can drop Gilda Star Bags.
    When a faction restores Ezi's Light, a Victory Flag will be created at the Whirlpool Isle and around the victorious faction's Worldgate: Attack of the Abyss.
    Players can get a "Protector of the Seas" buff from the Victory Flag.
    After Ezi's Light is restored, Abyssal Crystal and crafting stations will appear on Whirlpool Isle.
    When players approach the Whirlpool Isle, they will get an “Abyssal Burden” debuff. You cannot use gliders, and take continuous damage in water, while under the effect of “Abyssal Burden”.

Ghost Ships

    Added new ocean mobs: Delphinad Ghost Ship and Ghost Ship.
    These NPC multi-group raid level encounters spawn randomly each day. The Ghost Ship sails the seas looking for unsuspecting adventurers. Combat these opponents through customized ships. When killed, they periodically drop ship components as rewards and a very rarely a tradepack of extreme value.

Freedich Isle

    Removed Guard NPCs on the 3 islands around Freedich Isle, and changed the Automatic Cannons to cannons that can be controlled by players.
    Removed the housing province in Freedich Isle. (PTS may be in an unremoved state due to testing)
    Removed all factions' teleport bases near Freedich Isle respawn points.
    Added a Gold Trader to Freedich Isle that appears twice a day for one hour and accepts all packs for high gold payouts. A system message occurs when he spawns.
    Removed the Memory Tomes on Freedich Island for Nuians, Haranyans, and Pirates.
    Players who had previously established teleport points to a faction specific island or to a house on the main island will notice that these teleports have been removed.
    Players who owned housing on Freedich Isle will be receiving an eminent domain package of the following goods:

      8x8: 625g, 5x Worker's Compensation Potion: 500, Materials to re-build the structure and a unique title “Freedich Fellowship”
      16x16: 2500g, 20x Worker's Compensation Potion: 500, Materials to re-build the structure and a unique title “Freedich Fellowship”"

Ocean Traders

    A new type of trader, Ocean Traders, have been added.

      Two Crowns: Martus
      Solis Headlands: Suiharan
      Growlgate Isle: Bormas
      Diamond Shores: Ellie
      Freedich Isle: Sorgo

    Added Specialties that can be sold to Ocean Traders for an increased amount of gold.

      Refined Whirlpool Isle Crystal
      Delphinad Register
      Fine Delphinad Pottery
      Perdita Statue Torso

    Changed certain aspects of the ocean recovery (salvaging) system.

      Salvaging/recovering ships and mobs from the sea yields ship part designs. (Ghost Ships, Delphinad Ghost Ship has better yields)
      Offers a low chance of looting Specialties that can be sold to Ocean Traders at a high price.

    Sunken Treasure Chests at the bottom of the sea have become rarer.

Kraken

    Changed the Kraken's spawn location and improved its difficulty rating.
    Increased the Kraken's skill damage and decreased all non-siege damage received

Archeum Changes

    The amount of higher level Archeum pieces entering the world from coin purses has been reduced.
    The volume of lower level Archeum pieces has been dramatically increased.
    This was changed to promote crafting Archeum upwards instead of downgrading it and losing 20% on the combine.
    The rates at which Sunlight, Moonlight and Starlight Archeum drop have been changed from 3:3:3 to 4:4:2
    Divided loot coinpurses from mobs into 3 types per tier with different rarity:

      Normal coinpurses (Primary source of coins)
      [Grand] Stolen Bags (Increased chance of Archeum Drops, Archeum Saplings and Regrade Braziers)
      [Rare] Scratched Safes (High volume of Archeum and large gold chance)

    A new tier of coinpurses has been added between Jester's (5 LP) and Librarian's (15 LP) called Prince's Coinpurse (10 LP). Aurorian mobs and level 50+ ocean creatures now drop Prince's pouches instead of Jester's pouches.
    Archeum trees are now a formidable source of Archeum entering the world. Added the “Radiant Archeum Tree Sapling” item, which can be obtained from pouches, bags, and chests in certain areas.

      Like old trees, these new ones require an Auroria Mineral Water Bundle to start growing.
      Players can check fully grown trees to see which type of Archeum has fruited, or cut them down to obtain Archeum Logs.
      Changed the name and tooltip description for the existing “Archeum Tree Sapling”. These items no longer grow into full Archeum Trees.
      These trees take 8 hours to mature and can grow anywhere
      When a tree has matured a player can spend 75 labor to identify what Archeum type it is, or 15 labor to chop it for Archeum logs. Once identified you can only harvest the Archeum or uproot the tree. Picking the identified Archeum costs no labor. (Example yield: 10 sunlight Archeum shards, OR 1 Archeum log)
      Rumbling Archeum Saplings remain unchanged and are not to be confused with the new “Radiant Archeum Tree Sapling”
      Archeum Tree Saplings are not sold on Mirage Isle anymore.

    Changed the locations and respawn time for Auroria Mineral Water in Heedmar and Nuimari.
    Mining Auroria Mineral Water yields “Auroria Mineral Water Bundle,” which is required to make Radiant Archeum Tree Saplings grow.
    Mousing over a mined Auroria mineral water vein now shows the cooldown time until it refills.
    Added an Archeum Exchange event where players can exchange Archeum between types. To initiate a conversion visit an Archeum Workbench and review the Quest category. 15 Shards of any type can be converted to a Crystal of any type.

      This feature may be removed in the future once Archeum changes stabilize.

Regrade Changes

    The chance to improve the grade of Weapons, Armor and Accessories through the regrade system has been adjusted:

      The success rate to improve an item's grade at the Arcane, Heroic and Unique tiers has been improved.
      The downgrade rate on regrade failure has been reduced at the Arcane, Heroic and Unique tiers.
      The item destruction rate at the Celestial tier has been partially reduced and replaced with a triple item downgrade. Items still have a substantial chance to be destroyed during regrade failure at the Celestial tier.
      No changes were made to regrading at Divine or higher tiers.

    Added the “Regrade Brazier” item, which can be obtained from coinpurses, stolen bags or scratched safes of Prince's tier or higher.


      Cold braziers can be placed on a farm require “Smoldering Log Bundles” to heat up.
      When the brazier is hot, players can identify the upgrade pearls, or obtain Flaming Logs via mining.

    Blazing Tree Trunks are harvested from the Burning Forest on Auroria and for 25 labor can be converted to a Smoldering Log Bundle pack.
    Bringing the Smoldering Log bundle to a cold Regrade Brazier will allow users to ignite it.

      8 hours must elapse for the brazier to finish heating.
      Once grown, spend 15 labor to acquire a Burning Log or spend 75 labor to identify the type of regrade jewel. Once identified, harvesting the regrade jewel costs no labor.
      A completed brazier will yield a various amount of Sunpoint, Starpoint or Moonpoint fragments.
      10 Fragments can be combined to create a normal Sunpoint, Starpoint or Moonpoint.

Mistmerrow

    Added the ancient Mistmerrow PvP Battlefield zone located north of Sungold Fields on Auroria. This contested base capture event cycles daily as the zone goes into War.
    Players can accept quests at the Crimson Altar when the battle begins in order to get rewards from the battle.
    Players can destroy an enemy-controlled Blood Spire and use the ruins to gain points for their faction. A base that has been claimed counts as the occupant's faction. Other factions can claim it again.
    After the battle is over, players receive Warrior's Medals based on the battle points. Even if a player did not win points for the base capture battle, they can still kill monsters that spawn during the battle to obtain some Warrior's Medals.
    Added a new instrument that can be crafted with Warrior's Medals at the Proven Warrior Workbench.
    Warrior's Medals are the same ones earned through the Halcyona Conflict.
    Pirates gain access to the Proven Warrior Workbench in Mistmerrow.

Golden Ruins

    Added a new zone located west of Diamond Shores called Golden Ruins. Primarily a level 52-55 PvE/quest zone, it features the Crimson Watch Base Camp where players can learn how to craft Obsidian Weapons and Armor.
    Golden Ruins is a Contested zone that doesn't award honor for PvP.
    A large-sized player housing area is available around the Crimson Watch post.

Diamond Shores

    Added a large Marine Housing and Aquafarm area to the south-west coast of Diamond Shores.
    Added the Leviathan tower (currently inactive)
    Added an example Enoan Galleon (the actual ship is currently unavailable to players)

Achievements

    A new Achievements system is now active!
    When a pre-existing character logs in for the first time after the patch, they may experience some lag as they receive messages and rewards for the achievements they already qualify for. You can help with this buy keeping some slots open in your inventory on launch day. If your bags are filled, the rewards will be sent via in-game mail.
    Achievements are divided into racial main missions and other achievements. (202 Racial main missions; 1154 achievements).
    Achievements can be accessed from the menu bar at the bottom right corner of the screen. (Shortcut: Shift + Y).
    Players can obtain items and titles as well as “Merit Badges” from the Achievements system.
    Merit Badges will be spent at the new Merit Badge store for items like a Glider Skin, Unique Longliner, and the highly anticipated Battle Fae costume. (The Merit Badge store and marketplace are currently disabled on PTS while the layout is finalized.)
    Along with Achievements comes the new related Exploration proficiency, as well as additional rewards.
    Gain 50 Exploration Proficiency as reward to Exploration quests that completes when players arrive at a specified location.
    Up to 500 Exploration Proficiency can rewarded for certain Exploration quests.
    Merit Quests: 3 Merit Quests are offered each day on the dashboard of the Achievement Window. Completion of a Merit Quest will result in 1 Merit Badge as a reward. These quests refresh daily. Merit Badges can also be obtained rarely from a Scratched Safe loot item.

Patron Benefits

    Patron benefits have been improved.

      Patrons can now use the Repair button on the inventory interface from anywhere in the world.
      Patrons receive a 50% discount on the Auction House fee.
      Patrons get a 20% reduction on crafting and harvesting production time.
      Patrons earn 20% more XP.
      Patrons regen 10 Labor every 5 minutes while both online and offline.
      Patrons can now use an Auction House shortcut located on the Convenience menu next to the Marketplace menu.

Tutorial

    A new tutorial has been added to help introduce players to ArcheAge. Once the tutorial has been played through completely, it can be skipped for new characters on the same account.

Character

    Reduced the amount of XP required to level up for 50+ levels.

    Old

      Experience required

        50 to 51 : 3,672,000
        51 to 52 : 6,609,600
        52 to 53 : 11,897,280
        53 to 54 : 21,415,104
        54 to 55 : 38,547,187

    New

      Experience required

        50 to 51 : 3,009,600
        51 to 52 : 5,644,800
        52 to 53 : 9,238,656
        53 to 54 : 14,270,054
        54 to 55 : 21,380,809

    Added race-specific cut scenes to the starting zones.
    At character creation, players can now select hairstyles that were previously available only in the Salon.
    Added skillset description and information on difficulty to the skillset selection page at character creation.
    Added "story of your race" to the race selection page at character creation.
    Equip effect for items that increase swim speed + other buff effects can only increase swim speed up to 75%.
    Changed the effect of the Pirate “Great White” title.

      Decreased ship cannon damage boost from +20% to +2% to be more in-line with the inflation of ship health and cannon damage. The swim speed boost remains 20%.

    Added 6 new titles as rewards for completing the racial main missions (Achievements).
    Reduced the amount of XP that can be gained by raising Experia Patches.
    Unsealing NPC dropped unidentified weapons and armor now increases the Larceny proficiency and grants XP for labor spent.

Gameplay

    Fixed the issue where characters could stay in the safe area after entering the Gladiator Arena.
    Owner's Mark skill has been changed to “Inscribe Owner's Mark”. When the owner of a summoned vehicle disembarks from a device, the Owner's Mark effect is triggered for a certain amount of time.
    Added “Shatigon's Sand” item that can be purchased from general merchants.

      This item can be used on all items that took Shatigon's Sandglass to revive, as well as all ship parts.
      The outdated Sandglass items are no longer functional; they can be sold to merchants at the increased shop price.
      The outdated Sandglass items can no longer be purchased from merchants or looted from mobs.

    Changed the amount of Labor cost to open Unidentified items in certain level zones.
    Changed the base stats for the weapons and armor obtained from Unidentified items.
    Reduced the Max HP of general-rank mobs to 90% of the previous values.
    Added item sorting to storage chests.
    Family Stewards can now leave their families by right-clicking in the family tree.
    Changed looting rules. The player/party/raid who hit the NPC first has the rights to the loot if they deal 30% of their HP or more in damage (30% of the whole HP, not taking the NPC's self HP regen into account). If the player/party/raid logs off or disbands, the player/party/raid that dealt the most damage to the NPC gets the rights the loot.
    With the newly added Ship Customization system, any custom crests previously applied to ships will be reset to default. Affected ships:

      Scroll

        Eznan Cutter
        Growling Yawl
        Harpoon Clipper
        Merchant Schooner
        Adventurer's Clipper
        Lutesong Junk
        Fish-Find Longliner

    Added a new currency: Reward Coins. A new Commemorative Reward Workbench on Mirage Island can exchange Reward Coins for previous Marketplace Treasure Chests, Gift Chests and Archeum Supply Crates at a 1 coin per box ratio.
    A number of Reward Coins will be granted to players who purchased the Aquatic Archeum Supply Crate based on the number of Crate purchases (1 crate : 1 coin).
    This is the only method to obtain Reward Coins at this time.
    Reduced the respawn cooldown on ships and vehicles from 10 min to 5 min
    Fixed the issue where using the dynamic action bar gradually slowed down the client.
    Friendly/Hostile vehicles and boats will now correctly display an associated guild name instead of $$.
    The lag associated with fishing boats has been reduced.
    Improved the item icons for destroyed ship parts/ships/vehicles.
    When a component is destroyed its icon will become Red and shows how much Shantigon's sand will be required to repair it."
    Holiday Haulers now respawn with Owner's Mark active.

Known Issue

    Currently can't save sheet music in this build.
    Sealed Gold and Platinum Proven Warrior Necklaces still give Silver ones.

Rankings

    Two new types of Ranking boards appear on the Ranking UI (Shift+U)!
    Blue Ribbon Farm rankings:

      The Blue Ribbon Farm contest runs for two weeks. At the end of the two week period, the scoring resets.
      Rewards are mailed out at the end of the contest period based on final ranks.
      The best Glorious Experia patch that a player grows and harvests during the contest period will be recorded on this ranking. The score is based on new stats that appear on every fully grown Glorious Experia patch for weight and size. Only your highest harvested score is submitted. View your latest top recorded score on the upper right of the Ranking UI.
      Scores for individual Glorious Experia patches vary widely and are not necessarily tied to the time a type of patch takes to mature. Glorious Pumpkin Patches can out-score a Glorious Pine Patch.

      Known Issue

        Blue Ribbon Farm rankings may not be populating in real time on PTS for this competition period and we're investigating refreshing these.

    Item Grade rankings:

      Item Grade rankings run for four weeks. At the end of the four week period, the scoring resets. No rewards are given for this ranking.
      Equipment points are affected by the base items, grades, and lunastone or lunagem effects of currently equipped armor, weapons, and accessories.
      Mouse over your own or another character's health bar to see their current Equipment points.
      Equipment points are updated on login; your ranking is based on your current points.

Siege Balance Changes

    Improved Siege Tower stats. Increased War Drums effect from +20% to +40%. Added Siege Damage Reduction of 40% to the Open the Gate of the Goddess skill. This debuff does not affect Archeum Lodestones. Increased the effect of Cadence of War from 20% to 40%.
    Rebalanced Siege structures. Tower, wall, gate, and Archeum Lodestone HP are reduced. Increased the damage of Tower Cannons.
    Modified the Claim Area skill. Now has a 2 minute casting time and zone-wide messages are displayed when a character initiates the cast, at 1 minute, and at 30 seconds remaining.

Proficiencies

    Dawnsdrop Armor is a new type of gear aimed at crafting and production activities.

      Crafted by Leatherworkers, this gear upgrades similarly to Obsidian Armor using salvaged crafted armor pieces. Each piece of Dawnsdrop gear gives bonuses to different proficiencies and the amount of bonus increases with the quality of armor piece.

        Tier 1: Dawnsdrop: +5000 proficiency
        Tier 2: Dewy Dawnsdrop: +10000 proficiency
        Tier 3: Dazzling Dawnsdrop: +15000 proficiency
        Tier 4: Radiant Dawnsdrop: +20000 proficiency

      Different proficiencies for each slot:

        Cap: Increases Handicrafts, Tailoring, and Artistry
        Jerkin: Increases Weaponry, Logging, and Exploration
        Breeches: Increases Masonry, Carpentry, and Gathering
        Fists: Increases Larceny, Machining, and Mining
        Boots: Increases Metalwork, Fishing, and Commerce
        Guards: Increases Alchemy, Leatherworking, and Farming
        Belt: Increases Cooking, Printing, and Husbandry

    Performing an action that has a duration time, such as mining ore, crafting armor, or harvesting, while wearing a corresponding piece of Dawnsdrop Armor, grants a short-duration buff: Workman's Haste.

      Workman's Haste: Slightly decreases the time needed to complete proficiency actions until the buff expires. 45 second duration, stacks up to 3 times with each additional stack refreshing the duration timer.

    Expanded Proficiency ranks from 7 to 11. Proficiency now caps at 180,000.
    Added 10 Daru bundles that can be purchased with Vocation Badges from Blue Salt merchants or a Farmer's Workstation. These bundles do not yield Vocation Badges when harvested or butchered.

      Daru Skyreach Woodlot - 1200 Vocation Badges, 12 hours to grow. Takes 200 labor to harvest using Logging. Drops a large quantity of logs and has an increased chance to Thunderstruck.
      Daru Savory Fruiting Woodlot - 1800 Vocation Badges, 12 hours to grow. Takes 300 labor to harvest using Gathering. Drops honey, ginkgo leaves, figs, olives, bananas, and pomegranates.
      Daru Fragrant Fruiting Woodlot - 1800 vocation, 12 hours to grow. Takes 300 labor to harvest using Gathering. Drops honey, bay leaves, avocados, grapes, jujubes, apples, cherries, and oranges.
      Daru Medicinal Seed Bundle - 600 vocation, 5h 20m to grow. Takes 100 labor to harvest using Gathering. Drops mushrooms, thistles, aloe, and cultivated ginseng.
      Daru Flower Seed Bundle - 900 vocation, 4h 40m to grow. Takes 150 labor to harvest using Gathering. Drops azalea, clover, narcissus, rose, lily, lotus, cornflower, and cactus.
      Daru Grain Seed Bundle - 1200 vocation, 5h 40m to grow. Takes 200 labor to harvest using Farming. Drops barley, rice, corn, wheat, oats, rye, peanuts, beans, and quinoa.
      Daru Spice Seed Bundle - 1500 vocation, 7h 20m to grow. Takes 250 labor to harvest using Gathering. Drops iris, lavender, mint, rosemary, sunflower, turmeric, poppy, and saffron.
      Daru Produce Seed Bundle - 1200 vocation, 4h 50m to grow. Takes 200 labor to harvest using Farming. Drops potatoes, cucumber, carrot, onion, tomatoes, garlic, strawberries, pumpkins, yam, and chili peppers.
      Daru Organic Bamboo Cage - 3000 vocation, 2h 40m to grow. Takes 500 labor to harvest using Husbandry. Drops chicken meat, duck meat, goose meat, raw chicken (organic chicken), raw duck (organic duck), and raw goose meat (organic goose).
      Daru Rowdy Pen - 1800 vocation, 8h 30m to grow. Takes 300 labor to harvest using Husbandry. Drops pelts, pork, beef, and turkey meat.

    Added the Afternoon Sun potion recipe to the proper workbench. Finally.
    Changed the materials for crafting Small Bamboo Trap to use 1 Chum instead of 1 Lumber.
    Sheet music of all levels can now be played regardless of the player's artistry proficiency. Wrong notes are still played depending on proficiency.
    Added more Blue Salt quests, including Artistry and Cooking.
    Added 4 Blue Salt daily quests for Husbandry, Gathering, Farming, and Mining.
    Adjusted the Blue Salt quests that grant the Scarecrow Farm.

      Quest is now granted by Taisa in Halcyona.
      Character must be level 30 or higher and completed the quest, "A Master of Trade".
      Reduced the specialty crafting and trading quests down to 3 steps.
      Characters who have completed the existing Scarecrow Farm quests cannot take this new version.

    Added a Blue Salt daily quest, "A Shared Dream".

      Only characters that have completed the Scarecrow Farm quests can accept this daily quest.

    Quest involves assisting another player who is on the final step in the trade quests leading to their Scarecrow Farm.
    Grants 3 Gilda Stars for completion, and can be accepted from the Eastern and Western Trade Representative NPCs.

HANDICRAFTS

    Accessory crafting has been revamped.
    Accessories now craft up to Conqueror rank as non-sealed Earth items. Beyond Conqueror rank, accessories are sealed, similar to other crafted gear progression.
    Lightning and Meadow types have been added at Epherium rank and above (which also includes Gale, Flame, Wave, Earth, and Life).
    Illustrious and Magnificent tier sealed accessories no longer come in Life flavor. These tiers now yield Gale, Flame, Wave, and Earth.
    Removed Reforging recipes for Conqueror rank and below accessories.
    Changed the number of accessories required for Reforging.
    Accessories below Conqueror rank can be salvaged with Evenstones to get Earth accessories.
    The above changes mean that some accessory types that currently exist in the game can no longer be created. Any existing items of these types remain functional until deliberately destroyed or salvaged.

Combat

    Skills now consume different amounts of mana based on the skill's level; the lower the level, the less mana consumed.

Battlerage

    Precision Strike

      Adjusted the amount of Critical Hit damage and Melee Critical Rate granted by each rank of Precision Strike.

    Sunder Earth

      Removed Inspire effect.

    Bondbreaker

      Duration changed from 4 seconds to 5 seconds.

    Attack Speed Training

      Now grants the Delirious effect when a Battlerage skill deals critical damage.

    Delirious

      Triggered when a Battlerage skill deals critical damage. Stacks up to 5 times, increasing Melee Crit Rate +2% and Melee Crit Damage +5% per stack. Lasts 4.5 seconds and has a chance to inflict Bleeding on the target. If a player under Delirious uses Tiger Strike, the target becomes Distressed.

Witchcraft

    Earthen Grip

      Decreased Magic Attack boost from 300% to 200%.

    Enervate

      Decreased Magic Attack boost from 300% to 200%. Increased cooldown from 18 seconds to 24 seconds.

    Mitigation

      Decreased cooldown from 30 seconds to 20 seconds.

Defense

    Revitalizing Cheer

      Increased the additional heal amount from 50% of stacked Mettle to 100% of stacked Mettle.

    Redoubt

      Now grants instant Mettle stacks in proportion to the skill rank.

    Imprison

      Duration decreased from 20 seconds to 15 seconds.

    Invincibility

      Duration decreased from 12 seconds to 9 seconds.

    Supplemental Block

      Increased block rate from 15% to 18%.

    Shield's Edge

      Decreased cooldown from 30 seconds to 20 seconds.

    Shield of Steel

      Increased Physical Defense bonus from +700 to +900.

    Bear's Vigor

      Increased Max HP bonus from +800 to +900.

Auramancy

    Thwart

      Increased Inspire effect duration from 15 seconds to 16 seconds.

    Shrug it Off

      Increased duration from 4 seconds to 5 seconds.

    Inspiration Cloak

      Decreased cooldown from 30 seconds to 20 seconds.

    Unassailable

      Decreased cooldown from 30 seconds to 20 seconds.

    Improved Targeting

      Increased Melee Accuracy bonus from 3% to 5%. Increased Melee Crit Rate bonus from 2% to 3%.

    Magic Condenser

      Increased Magic Accuracy bonus from 3% to 5%. Increased Magic Crit Rate bonus from 2% to 3%.

Occultism

    Reprisal

      Increased duration from 10 seconds to 12 seconds. Decreased cooldown from 30 seconds to 20 seconds.

    Overpowered Spell Locus

      Decreased cooldown from 30 seconds to 20 seconds.

    Intensified Harm

      Decreased cooldown from 30 seconds to 20 seconds.

Archery

    Piercing Shot

      Removed the additional damage effect from accumulated Bloodthirst.

    Endless Arrows

      Removed Bloodthirst accumulation chance.

    Intensity

      Removed Bloodthirst accumulation. Adjusted the duration per rank.

    Deadeye

      Now grants Feral Mark every 3 seconds.

    Float

      Now instantly grants Feral Mark.

    Snipe

      Decreased Snipe Immunity from 10 seconds to 6 seconds.

    Feral Mark

      Hitting an enemy while Feral Mark is active now inflicts Feral Overpower on the target.

    Feral Overpower

      3 second duration, stacks up to 30 times. At 30 stacks, inflicts Overpower Blast. Targets with Overpower Blast take additional damage and are Tripped for 1.5 seconds. Tripped targets gain an 18 second immunity against being Tripped by Overpower Blast.

    Eagle Eyes

      Increased Ranged Accuracy bonus from 3% to 5%. Increased Ranged Critical Hit bonus from 2% to 3%.

    Evasion

      Increased bonus from 8% to 10%.

    Sharpshooting

      Changed Ranged Critical Damage bonus to 15%. Now also increases Feral Mark duration by 3 seconds.

Sorcery

    God's Whip

      Adjusted Magic Attack bonuses as follows

        First hit: Bonus decreased from 140% to 120%.
        Second hit: Bonus decreased from 170% to 140%.
        Third hit: No change
        Fourth hit: Bonus increased from 230% to 240%.
        Fifth hit: Bonus increased from 260% to 270%.

    Mana Pool Increase

      Increased bonus from +15% to +18%.

    Efficient Sorcery

      Mana cost reduction increased from -15% to -18%.

Shadowplay

    Rapid Strike

      Now grants Bloodthirst on every hit.

    Wallop

      Added additional damage from accumulated Bloodthirst to the final hit.

    Stalker's Mark

      Removed Bloodthirst grant effect.

    Consecutive Evasion

      Increased Evasion bonus from 16% to 18%.

    Loophole

      Decreased cooldown from 30 seconds to 20 seconds.

    Bloodthirst

      Changed max stack size to 30.

    Freerunner

      Added a rank 2 effect.

Songcraft

    Critical Discord

      Now increases Critical Heal Rate.

    Dissonance

      Now increases target's casting time.

    Ode to Recovery

      Now also grants Healing Power as part of its bonuses.

    Hold the Note

      Increased performance duration from 10 seconds to 15 seconds.

    Disciplined Performance

      Decreased cooldown from 30 seconds to 20 seconds.

    Loudspeaker

      Increased range from 20 meters to 22 meters.

    Zeal

      Increased duration from 6 seconds to 9 seconds. Reduced cooldown from 30 seconds to 20 seconds.

Vitalism

    Mend

      Now casts a 3.5 second protective ward for allies in range.

    Renewal

      Effect changed to a constant HP regen.

Items

    Added new recipes for Obsidian Armor.
    Added new recipes for "v2" Obsidian weapons.
    Added 11 new items to Honor Point Collectors, listed below.
    New Tier 2 PvP Cloaks [5000 Honor, 10 day timer, can be recharged]:

      Unyielding Spirit Cloak (+500 toughness, Remove Stun, Trip, Impale)
      Unwavering Focus Cloak (+560 Focus, Remove Fear and Sleep)
      Unchained Freedom Cloak (+480 Resilience, Remove Snare, Slow, Bubble Trap, Telekinesis, Restrain, Silence)

    New PvP Lunafrosts [4000 Honor, can be applied to Chest, Legs, Feet]:

      Honorbold Ethereal Lunafrost (+320 Resilience)
      Honorbold Focus Lunafrost (+375 Focus)
      Honorbold Experienced Lunafrost (+335 Toughness)

    New Tier 4 PvP Lunagems [770 Honor, can be applied to various gear gem slots]:

      Radiant Gale Lunagem

        Mastery (+285 Focus to 1h, Right Hand and Left Hand Weapons)
        Fidelity (+420 Focus to 2h Weapons)

      Radiant Earth Lunagem

        Flexibility (+480 Resilience to Chest)
        Radiant Earth Lunagem: Mastery (+353 Toughness to Legs)

    Added an Honorable Chargestone for 3000 Honor that can refresh the timer on limited PvP cloaks and weapons.
    With the addition of tier 4 focus, resilience, and toughness gems, the honor cost of existing tier 1-3 lunagems have been reduced from 50/150/500 to 35/105/350.
    Reduced several item effects that provided bonuses to Shelling damage to match the revamp of ships and cannon damage.

      Forsaken Sailor's Will set is now +3% shelling instead of +30%.
      Forsaken Pirate's Passion set is now +4% shelling instead of +50%.
      Forsaken Pirate Necklace is now +2% shelling instead of +5%.
      Forsaken Pirate Earring is now +1% shelling instead of +3%.
      Forsaken Pirate Ring is now +1% shelling instead of +3%.

    Increased the base attack of Greatswords, Nodachis, Greataxes, and Longspears.
    Added equip effects to crafted Epherium, Delphinad, and Ayanad shields. All of these now increase Physical Defense. (Epherium Basic: +263 / Mythic: +613. Delphinad Basic: + 437 / Mythic: +787. Ayanad Basic: +495 / Mythic: + 845)
    Added four new personal storage chest designs where bound items can be stored.

      The Dimensional Storage Chest Design is available from Mirage Isle for 100 gold.
      These chests all require 1 Dimensional Storage Chest Design, 2 Spacious Storage Chests, 300 Earthmana Leaf, 10 Dawn Lake Light Essence, and 1 Iron Ingot to craft.
      These chests all cannot be placed on gardens or workbenches, only the building's owner can use.
      Brainstorm Storage Chest: Holds 100 slots of crest and dye items.
      Hummingbird Storage Chest: Holds 100 slots of sheet music.
      Splendid Costume Chest: Holds 100 slots of costumes.
      Joyride Vault: Holds 100 slots of mounts, gliders, ships, ship components, cars, siege gear, pets, and pet armor.

    Changed the amounts on some crafted gunpowder and ammo materials.

      Gunpowder: Same material cost, now produces 4 instead of 2.
      Steel Ammo: Now costs 1 iron ingot instead of 2, 2 Gunpowder instead of 4, and adds 6 Blue Salt Gloves.
      Siege Ammo and Venom Grenade recipes have not changed.

    Changed the material icons for high-end glider components.
    Changed the materials for Ember accessories crafted at Wreckage workbenches.
    Added a minimum level of 10 to use Guest Beds.
    Modified the placement footprint of baby pets; about the size of an Oak Tree now.

Housing

    A huge number of new furniture items have been added for purchase on Mirage Isle next to the advanced glider display. Many of these are small decor items and some are larger outdoor lighting pieces.
    Added the Improved Scarecrow Farm design. This is a 16x16 farm that has a Farmer's Workstation included as part of the central scarecrow.

      Only the property owner can access the Farmer's Workstation.
      Materials to build: Scarecrow Garden design, 10 Wooden Beam Bundles, 8 Construction Tool Bundles, 5 Finishing Touches Bundles, 3 Construction Brick Bundles. Build this farm at a Carpentry Workbench.

    Due to the addition of the Improved Scarecrow Farm, a new recipe has been added to turn your Farmer's Workstation back into a Scarecrow Garden.
    A new Bungalow and Aquafarm housing area has been added off the coast of Diamond Shores.

Zones / Quests

    Expanded the Hackney Carriage routes in early zones, along with new carriage stations and conductors. Changed the destination location on the Solzreed-Lilyut route. Also removed some environmental objects that lie on the newly added routes.
    Added sample ships to Mirage Isle, Ezna, Austera, and Diamond Shores.
    Added Ezi's Light Memory Tomes to Ezna, Austera, Growlgate Isle, and Diamond Shores.
    Added worldgates that are open when PvP events begin (Golden Plains, Mistmerrow, Attack of the Abyss) to Marianople, Austera, Diamond Shores, and Stormraw Sound.
    Increased the Peace duration in the following zones to 3 hours: Ynystere, Cinderstone Moor, Hellswamp, Sanddeep, Rookeborne Basin, Windscour Savannah, Perinoor Ruins, Hasla.
    Changed Feuille Sound to a conflicted zone. Cycles through conflict and war similar to other ocean zones.
    Improved the Oblivion Rift quest in Lilyut Hills, and the Clockwork Return quest in Tigerspine Mountains. You now receive an additional gilda star with the rewards, and quest categories are changed to Daily for the repeated quests.
    Added 1 quest to guide players through Ship Customization and upgrades.
    Added 1 daily kill quest for sea monsters.
    Added 2 quests related to "Attack of the Abyss."
    Added 4 daily kill quests in Golden Ruins.
    Added 1 daily kill quest for each of Ghost Ship and Delphinad Ghost Ship. (To complete the quest, players must keep a certain distance from the ghost ships.)
    Changed the quest "The Heart of Flame" to not consume Artisan's Gale Ring in the process of making an Inferno Heart Chest.
    Changed the quest "Restoring the Ring" to not consume Conqueror's Gale Ring in the process of making Delphinad Crystal.
    Changed the sub-titles of all races' main quests.
    Added cutscenes to some quests.

      Marianople: A Hidden Note
      Two Crowns: A Hidden Relic
      Solis Headlands: Strike at the Head
      Arcum Iris: Burden of Proof
      Falcorth Plains: Lend a Paw
      Gweonid Forest: Under Construction

    Changed some Nuian main quest dialogue.
    Modified the slide video for the Nuian main quest Golden Mark.
    Added a cutscene for the Harani main quest Honor Amongst Thieves. The existing slide video for Honor Amongst Thieves is now played when you complete Escape from Serpent's Pass.
    Changed some of the prerequisites and descriptions for daily dungeon quests for beginners and experienced adventurers to complete together. Beginners need to complete the regular mob kill quest to accept the daily, and experienced adventurers must complete the dungeon boss kill quest to accept the daily.
    Changed some of the prerequisites for accepting the Bed Head quest.
    Made difficulty reductions in Howling Abyss, Kroloal Cradle, and Serpentis.
    Increased the Crimson Rift's HP regen, Physical Defense, and Magic Defense.
    Moved the location of the Distorted Dimension Repair Bench in Serpentis so it doesn't overlap with the respawn location.

Halcyona

    Changed the PvP periods in Halcyona. Peace now lasts for 8 hours and 30 minutes.
    Changed the amount of Warrior's Medals obtained from Golden Plains Battle and Halcyona Artifacts.

      Morbid Trophies quests now grant 2.
      A Symbol of Authority quests now grant 2.
      Proof of Service quests now grant 5.
      Halcyona Artifacts now grant 5.
      Battle for the Golden Plains quests now gives 2.

Solzreed Peninsula

    Changed certain NPCs and dialogue for quests A Friendly Reminder and The Mayor's Advice.
    Improved the location of some NPCs in the Solzreed starting area.

Sanddeep

    Changed some details of the quests Unique Coconuts and Ventla the Sorceress.
    Moved some NPCs and objects for the quest Splash Attack.

Two Crowns

    Adjusted some NPC levels in this zone.
    Improved the spawn points of some Explorer's Bags.

Arcum Iris

    Changed the questgiver and some dialogue for the quest Winds of Change.
    Changed the Mysterious Man NPC to Lucius Quinto.

Dewstone Plains

    Added location information to the Improvised Materials/Armor quests in this zone.

Mahadevi

    Changed some of the quest prerequisites for The Sovereign Treasure.
    Added location information to the Improvised Materials/Armor quests in this zone.

Silent Forest

    Adjusted some NPC levels in this zone.

Vilanelle

    Adjusted some NPC levels in this zone.

Perinoor Ruins

    Changed the Herbalist Camp return point.

Ayanad Library

    Reduced the number of kills needed for the quest Monsters in the Archives on the 3rd floor.

Growlgate Isle

    Added a Pirate regrade guide quest to Growlgate. Cannot be completed if your character has already completed one of the Nuia or Haranya regrade quests.
    Added one of each type of Salvage Forge to this zone.
    Wanderer Usef now gives Pirates the Crimson Lightning quest.
    Enhanced the standing-up ability from Wanderer Usef's FAVORITE CHAIR on Growlgate Isle.

Maps

    Added Fog of War, which hides detailed maps for the zones your character hasn't traveled to. Zones you have teleport locations to should be visible in the map; zones that haven't been visited must be explored in order to reveal them.
    Added "Route View" to maps to display hackney carriage and airship routes. Dotted lines are Airships, solid lines are Carriages.
    Added new zones to the world map.
    Added the Serpentis entrance icon to the map.
    Fixed a random respawn point icon appearing in the middle of the ocean.

UI

    Interaction objects required for quests now have markers to make them easier to find.
    Added distance-to-target and arrival markers to the quest tracker.
    Updated the splash image for client loading.
    Updated the in-game zoning image.
    Added an NPC Quest Marker display feature that can be toggled in settings to display markers on top of kill quest targets.
    Added a confirmation popup to the Uproot Aging Shelf action.
    Made adjustments to the system alert messages that display on the center of the screen.
    A danger level notification now pops up when entering a new zone. It disappears after a few moments.
    Modified the dye preview UI.
    Added a new display settings menu to the character sheet next to the Costume slot. This mini-menu allows quick toggling of appearance display preferences.

Misc Bug Fixes

    Fixed the bug where ships, cars, wagons, and steamtanks could not be dismissed at times.
    Removed 1 wild tree from the housing province in Gweonid Forest.
    Fixed the bug where some objects in Dawnsbreak Plantation appeared to be floating.
    Fixed the bug where characters got stuck when entering certain buildings through the roof.
    Fixed the bug that displayed stackable items that were added to the shortcut bar as black squares.
    Fixed the whirlwind in Falcorth Plains getting stuck after colliding with a vehicle.
    Fixed the wrong description to siege guild leader skill "Advance Signal".
    Fixed the issue where the Safari Jerkin displayed a black stripe pattern when a female Harani or Firran character is wearing it.
    Fixed the issue where interacting with the Air-Filled Sea Cherry prevented the Underwater Breathing Device from charging.
    The black part in "Silverwolf Plate" has been fixed so it appears darker.
    Fixed the awkward appearance of male characters who use Stealth while wearing "Dark Tear Shadowplay Disciple."
    Fixed the missing activation requirement in "Stormbringer's Hoop" item tooltip.
    Fixed the bug where "Stormbringer's Hoop" did not affect summons.
    Fixed the bug where Librarian Mage's Chain Lightning Bolt did not damage summons.
    Fixed the bug where some objects in Traveler's Spring (Solis Headlands) appeared white.
    Fixed the bug where some objects in Villanelle housing province appeared white.
    Fixed the bug where green appeared under all male characters' hair.
    Fixed the issue where selling Electric Eel Fry Pack to a Fish Stand temporarily rendered the fish stand invisible.
    Fixed the Mirage Isle aquafarms icon not appearing on the map.
    Fixed the issue where players couldn't accept The Evenbards quest from some Archeologist NPCs in certain large cities.
    Removed certain unnecessary background objects from Marianople and Ezna.
    Removed certain unnecessary background objects from Cinderstone Moor.
    Fixed the bug where some structures in Rookeborne Basin appeared white.
    Fixed the issue where certain Flowerbeds could not be watered.
    Fixed the bug where using the Enervate skill while in Bloodlust mode does not grant the Notorious Felon debuff.
    Fixed the issue where entering certain housing provinces in Perinoor Ruins did not change the respawn point.
    Fixed the bug where using Ode to Recovery on a Charmed target while wearing the Flawless Dream Ring stoped the song halfway.
    Fixed the bug where certain quest acceptance markers for repeatable Ayanad Task Board quests may not display properly.
    Improved the respawn time for Scarlet Glowbloom required to complete the White Arden quest, "The Cursed Tome."
    Fixed the bug where Gravesite markers were not displayed on the map and minimap.
    Fixed the Arcadian Sea map displaying differently depending on the character's location.
    Fixed the bug where players could not catch any fish when fishing for freshwater fish in certain White Arden areas.
    Fixed the bug where targeting something made it impossible to use a Lunastone or Crest Bleach.
    Fixed the bug where there was no mailbox in Evening Botanica in Ayanad Library.
    Fixed the bug where equipments from The Returning event could not be sold to merchants.
    Fixed the bug where interacting with certain objects required for quests displayed garbled system messages.
    Fixed the bug where the Shadowplay skill "Throw Dagger" affected mobs of grades Epic and above as well as targets with Invincibility.
    Fixed the bug where the Wailing Dead(summoned by the Fiend's Knell skill)'s ability, Flames of the Dead, affected mobs of grades Epic and above as well as targets with Invincibility.
    Fixed the bug where the Vitalism skill "Whirlwind's Blessing" affected mobs of grades Epic and above as well as targets with Invincibility.
    Fixed the issue where the Obsidian Shield (Mystic Ward) did not display the comparison tooltip.
 
 


Vendredi 17 avril 2015  
 
Prophéties de l'effroi - Personnalisation de navire

ArcheAge Now Available on Steam

« Vous avez les pirates d’Halcyona, ceux d’Grondeportail, la Main rouge, les Barbe-noire et toute la tripotée d’ces traîtres de corsaires qui va avec. Sans parler des puces de mer et des méduses géantes, puis c’foutu Kraken qui s’pointe dès qu’il a une fringale. J’vous l’dis, l’ami : sans un navire solide et un cœur bien accroché, vous avez aucune chance. »

- Capitaine Rumi des Saute-boue -

Prophéties de l’effroi fait déferler un raz de marée de changements à la vie sur les mers d’ArcheAge, à commencer par un système de personnalisation de navire complètement nouveau qui vous permet de faire de votre vaisseau une puissante machine destructrice, un furtif galion de négociant ou ce que vous voulez entre les deux.

Poursuivez la lecture de notre présentation pour découvrir comment personnaliser son navire grâce à la mise à jour 1.7A, restez à l’écoute de nos livestreams du vendredi et gardez l’œil sur le blog d’ArcheAge pour toutes les dernières actus et révélations !

Nouvelle interface pour navire

Très bientôt tous les capitaines, les pirates et les trafiquants burinés par les vents et pourvus d’un vaisseau digne de naviguer auront accès au système de personnalisation de navire de Prophéties de l’effroi, grâce à un nouveau bouton sur la fenêtre d’infos du navire. En l’ouvrant, apparaîtra un schéma de votre bateau avec ses emplacements pour l’équiper de composants à votre guise.

Cette nouvelle interface affiche le type de votre navire avec ses stats de base, le montant et le type de composants personnalisés dont on peut l’armer. Chacun des emplacements est interactif, indiquant quels objets ou améliorations vous avez mis sur votre navire (il vous suffit de passer la souris sur les cases d’emplacement pour plus d’infos !).

Bien entendu, la nouvelle fenêtre n’est que l’écrin du cœur de ce nouveau système : les composants personnalisés mêmes. Avec leur panel d’armements, de voiles, de mâts, d’équipement naval entre autres, vous pouvez créer le vaisseau de chasse pour Kraken (ou pour joueurs, pour poissons ou pour trésor) de vos rêves.

Composants de navire

Avec le lancement de Prophéties de l’effroi, tous les navires existants seront parés de composants par défaut, et près de 100 composants supplémentaires viendront enrichir le répertoire d’artisanat en mécanique pour vous adonner aux joies de la fabrication. Ces derniers incluent :

    Armements*: Blindages, harpons et canons utilisés pour infliger des dégâts aux ennemis et aux navires.
    Voiles*: Spis, grand-voiles et gréements qui améliorent la vitesse et la manœuvrabilité de votre navire.
    Figures de proue*: Des sculptures installées à l’avant de votre navire qui confèrent des capacités uniques.
    Mâts: Des soutiens de voiles qui renforcent la durabilité de votre navire et sa résistance aux dégâts.
    Gouvernails: Des barres faites pour optimiser la vitesse de virée de votre navire.
    Navigation: Télescopes, boussoles, localiseurs de poisson et sonars qui vous aident à mieux scruter vos environs.
    Lumière: Lanternes et Lumivoiles qui empêchent d’être repéré quand elles sont actives.
    Logistique: Rangements pour colis, plus un établi à explosifs qui permet de fabriquer des munitions en pleine mer.
    Équipement naval: Des planches anti-abordage qui évitent les arrivées d’indésirables sur les côtés d’un vaisseau de guerre.
    Appareils divers: Respirateurs subaquatiques, harpons portables et décorations.
    Équipement sonore: Des cloches et des tambours que vous pouvez utiliser pour prévenir un adversaire qu’il n’en a plus pour longtemps.

* Peuvent être renivelés avec un Parchemin de renivellement de composant de navire.

Personnaliser son navire

Avant d’équiper ou de changer des composants, vous devez invoquer ou amener votre navire à portée de l’une des tours de Lumière d’Ezi de votre faction. Ces tours se tiennent majestueusement en bord de mer, sur la côte des ports principaux :

    Austera (Haranis et Firrans)
    Ezna (Nuiens et Elfes)
    Grondeportail (pirates)
    Rivages diamantins (toutes les factions)

Pour placer un composant, il vous suffit de simplement le faire glisser de votre inventaire jusqu’à la case d’emplacement que vous souhaitez et de consulter les stats, l’équipement ou les capacités qui sont augmentés. Remarque : équiper un composant de navire le lie à votre personnage.

Renivellements, poids et vitesse maximale

Certains composants peuvent être renivelés grâce à un Parchemin de renivellement de composant de navire que l’on trouve sur les créatures peuplant l’océan, en fouillant les épaves de navires et à travers des quêtes spécifiques. Notez néanmoins que les composants de navire se renivellent différemment des armes, armures et accessoires !

    Au cours de la procédure de renivellement, soit les composants augmentent en grade, soit ils sont détruits.
    Les composants de navire de grades supérieurs confèrent une augmentation des stats mais aussi du poids de votre vaisseau.
    Le poids de votre navire détermine sa vitesse maximale – ainsi, les navires qui sont équipés de composants précieux à héroïques vogueront plus rapidement que les bateaux avec des composants célestes ou grades supérieurs – et aussi les dégâts de collision maximum que vous pouvez infliger en chargeant le navire d’un rival.

En outre, chaque navire aura un nombre maximum de joueurs qui pourront monter à bord avant d’atteindre sa capacité totale de passagers.

    Les navires surchargés perdront de la vitesse et commenceront à couler pendant le voyage.
    Les joueurs ennemis qui abordent un vaisseau comptent également dans la capacité maximum de passagers du navire.
    Cela constitue une mécanique de jeu importante à prendre en considération lorsque vous partagez votre infanterie sur plusieurs navires d’une flotte !

Mécanique et blasons multiples

Les mécaniciens sont sûrement les plus volontaires pour partir à l’aventure dans Prophéties de l’effroi, tout excellents qu’ils sont dans la réalisation de composants et en réparations en pleine mer (nouvelle fonctionnalité).

    Tout un chacun peut avoir recours au Sable de Shatigon (disponible auprès des marchands généraux) afin de réparer son navire en mer, mais les mécaniciens les plus talentueux en tireront les meilleurs résultats.
    Certains composants de navire demandent un niveau minimum de compétence en mécanique pour les fabriquer.
    Notez que les navires complètement détruits doivent tout de même passer par le cycle de réparation normal.

Les sceaux blasonnés personnalisés qui ont été appliqués aux navires seront également retirés avec la sortie de Prophéties de l’effroi pour faire place à un nouveau système plus pratique :

    Après la mise à jour, vous pourrez appliquer des images directement sur les voiles de votre navire au lieu d’utiliser un parchemin.
    Les navires équipés de plusieurs voiles pourront également arborer plusieurs images différentes !

Nous attendons de voir plus que tout la façon dont vous allez personnaliser vos navires. Ferez-vous d’imposants bateaux de commerce, de vifs navires de guerre ou quelque chose de totalement différent ?

Discuss this article on the forums.

 
 


Jeudi 16 avril 2015  
 
Dread Prophecies Livestream - April 17 at 2:30 PM PDT

ArcheAge Now Available on Steam

Join Producer Merv “Khrolan” Lee Kwai, Associate Producer Amanda “Amary” Fry, and Senior Community Relations Manager Evan “Scapes” Berman on the Trion Worlds Twitch channel for our weekly ArcheAge livestream. Behold the many changes coming in Dread Prophecies in this massive showcase of new features and improved gameplay including ship customization, new obsidian equipment, archeum changes, the achievement system, and lots more. Be sure to heed the Omens of Dread Prophecies article detailing what’s coming this month in preparation for the new update.

Though there’s a lot of topics to cover in this livestream, we’ll also field follow-up and additional questions from the forums and livestream chat. Got a question for the team? Post it in this forum thread!

Dread Prophecies Livestream: Ship Customization, New Obsidian Equipment, Archeum Changes, Achievement System

Stick around until the end when we’ll be giving out twice as much in-game loot as usual. See you on Twitch!

Discuss this article on the forums.

 
 


Jeudi 16 avril 2015  
 
Reap What You Sow - April 17-19

ArcheAge Now Available on Steam

We’re excited to announce ArcheAge’s first Omens of Dread Prophecies in-game event!

Adventurers are racing back to their fields and farms to turn their swords to plowshares, stockpiling goods and resources for the challenges ahead. During this event, spending Labor Points will reward half of it back as a bonus. For every 1000 Labor Points spent, a bound 500 Labor Point potion will be sent to the most recently active character on that account.

    Event: Reap What You Sow
    Event Duration: Friday, April 17 at 1:00 PM PDT (GMT-7) to Sunday, April 19 at 1:00 PM PDT (GMT-7)
    Rewards Distributed: Monday, April 20

Learn more about future weekend events and more, heed the Omens of Dread Prophecies!

Discuss this article on the forums.

 
 


Jeudi 16 avril 2015  
 
Présage de Prophéties de l'effroi

ArcheAge Now Available on Steam

Bien avant la conquête d'Auroria, le vaste océan d'Erenor était déjà autant le foyer pour tous les peuples que les continents d'où ils mettaient les voiles. Aujourd'hui, fidèles aventuriers, marchands rusés et odieux pirates cohabitent sur la Mer d'Arcadia des eaux au nord-ouest du Golfe d'Halcyona jusqu'aux Rivages diamantins si disputés au nord. Néanmoins, quel que soit le port ou la faction dont il se revendique, tout marin qui vaut son pesant d'iode a senti le vent tourner et sait que les mers ont encore des secrets à révéler. Des légendes de navires fantômes et de leurs équipages d'âmes damnées, dont les cales moisies recèlent un trésor insondable. Des rumeurs de terres encore inconnues à conquérir et à faire siennes. Des promesses de récompenses jamais vues que seule la soif de découverte est à même de prodiguer. Des contes de galions qui repartent en cale sèche pour que leurs capitaines les refaçonnent en vaisseaux stratégiquement améliorés, et de l'avènement d'imposantes armadas fortes de leur variété.

Un présage des Prophéties de l’effroi plane sur les peuples d’Erenor. Les Nuiens, les Elfes, les Firrans et les Haranis qui ont fait de la mer leur foyer ont conscience que la vie sur les flots va changer et que leur survie dépend de leur préparation contre ce qui les attend au bout de la sombre ligne d’horizon.

Présage de Prophéties de l'effroi

Le lancement de Prophéties de l’effroi, prochaine mise à jour majeure d’ArcheAge, est prévu le 28 avril et l’aventure en haute mer ne sera plus jamais la même. Pour aider les aventuriers d’Erenor à se préparer aux changements prochains du jeu, nous avons concocté une série de présentations de caractéristiques, d’événements hebdomadaires, de livestreams et plus encore en attendant la mise en ligne de la mise à jour, et au-delà.

Présentations des fonctionnalités

Parez-vous pour le jour J de la mise en ligne de Prophéties de l'effroi grâce à ces présentations de certaines modifications de gameplay qu'ArcheAge va connaître :

    Nouvelles zones

      Faites la découverte des Ruines d'or et du Vallon des brumes, deux nouvelles zones ouvertes avec Prophéties de l'effroi. En lire plus…

    Personnalisation de navire

      Parcourez comment transformer votre galion en lourd navire de guerre, en cargo conçu pour la reconnaissance ou en porteur capable de se défendre. Available April 17

    Changements des combats navals

      Apprenez comment maîtriser la physique des navires améliorés et plus encore sur le combat naval. Disponible le 24 avril

    Assaut abyssal

      Explorez la Mer sépulcrale au nord-ouest de l'Île de la libération pour une nouvelle aventure JcJ nautique. Disponible après le lancement de Prophéties de l'effroi

Concours du présage de Prophéties de l'effroi

Rejoignez-nous sur le serveur public de test pour personnaliser la conception de votre galion et le capturer en train de traverser les mers pour avoir une chance de remporter des trésors ! Notre concours d’avril est une compétition de captures d’écran où les images mettant le mieux en lumière les nouveaux éléments de personnalisation de navire en action gagneront du butin Prophéties de l’effroi.

Événements du présage de Prophéties de l'effroi

Préparez-vous pour les défis à venir dans Prophéties de l’effroi avec des événements en jeu chaque semaine d’avril :

    Récoltez le fruit de votre labeur : 17-19 avril

      Les aventuriers se hâtent vers leurs champs et fermes pour troquer leurs épées contre des socs de charrue, des biens de stockage et des ressources pour les défis qui s'annoncent. Au cours de cet événement, utiliser vos points d'artisanat vous vaudra en récompense d'en récupérer la moitié en guise de bonus. Tous les 1 000 points d'artisanat dépensés, votre personnage le plus récemment actif recevra sur votre compte une potion de compensation de travailleur de 500 points d'artisanat.

        Durée de l'événement: Du vendredi 17 avril à 22h (heure de Paris) au dimanche 19 avril à 22h (heure de Paris)
        Distribution des récompenses: Lundi 20 avril
        En lire plus…

    Merveilles de rivages lointains : 24-27 avril

      La paix est certainement bénéfique pour les affaires, mais la menace d'une guerre l'est tout autant. Pendant cet événement, convoyez un colis entre les continents et échangez-le contre des Stabilisateurs de charbon, de sel gemme, de cristal ou d'essence de dragon afin de recevoir 20 points de fidélité au terme de cet événement. Les cinq personnages (par région) ayant fait commerce du plus grand nombre de colis contre des stabilisateurs recevront chacun 60 gages de fidélité supplémentaires et une récompense selon leur place : la première place repartira avec une Figure de proue Kraaldos calciné de grade épique, la deuxième remportera un Costume blindé de l'Hydre des mers, et les troisième, quatrième et cinquième places recevront chacune deux Rangements pour colis de blasons.

        Durée de l'événement: Du vendredi 24 avril à 22h (heure de Paris) au lundi 27 avril à 22h (heure de Paris)
        Distribution des récompenses: Mardi 28 avril

    En écumant les flots : de la fin avril au 2 mai

      Le chaos règne sur terre et mer, engendrant une marée rouge sang. Pendant cet événement, tout l'honneur gagné en faisant du JcJ en monde ouvert sera doublé. Voyagez et naviguez avec prudence, aventuriers.

        Durée de l'événement: Du moment où Prophéties de l'effroi est lancé jusqu'au samedi 2 mai
        Distribution des récompenses: Immédiatement

Livestreams

L'équipe d'ArcheAge fera la démonstration des nouvelles fonctionnalités dans la dernière version de Prophéties de l'effroi au cours de notre livestream hebdomadaire du vendredi sur notre chaîne Twitch :

    Livestream de Prophéties de l'effroi : Personnalisation de navire, nouvel équipement d'obsidienne, changements à l'archeum, système d'exploits

    Livestream de Prophéties de l'effroi : démonstration des nouvelles batailles navales

      Ressentez le frisson des nouveaux combats navals dans ArcheAge avant l'arrivée de la mise à jour ! L'équipe fera aussi la chasse aux bateaux fantômes et en récupérera une épave pour trouver un trésor englouti.
      Diffusion le 24 avril à 23h30 (heure de Paris)

    Livestream de Prophéties de l'effroi : Q&A de la communauté

      Posez vos questions sur Prophéties de l'effroi dans le forum ou sur le live chat et nous y répondrons en direct !
      Diffusion le 1er mai à 23h30 (heure de Paris)

Bande-annonce de Prophéties de l'effroi

Juste avant le lancement de Prophéties de l'effroi, les membres de l'équipe d'ArcheAge parlent de leurs nouvelles fonctionnalités favorites à venir dans le jeu avec une bande-annonce spéciale. Ne la ratez pas en gardant un œil sur Twitter, Facebook, et notre chaîne YouTube !

Testez Prophéties de l’effroi dès maintenant

Impatient(e) d’essayer la dernière mise à jour d’ArcheAge avant son lancement ? Rejoignez-nous sur le serveur public de test (PTS) dès le 17 avril ! Une liste de commandes en jeu spéciales qui vous accorderont les objets dont vous aurez besoin pour faire la pleine expérience du nouveau contenu est disponible sur le forum du PTS. Ne ratez pas non plus les dernières notes de patch de la mise à jour.

Heed the omen and prepare yourselves for the Dread Prophecies to come, adventurers!

Discuss this article on the forums.

 
 


Vendredi 10 avril 2015  
 
Marketplace Update - Dressing to Impress in ArcheAge

ArcheAge Now Available on Steam

The Marketplace has been updated – and chest contents and drop rates have been improved! The new Devilish Chest now has greater rates of Regrade items and Lucky Pearls, and the drop rates of rare items like the Devilish Temptation costume have been increased.

New Marketplace Items

    Devilish Chest

      Has a rare chance to contain the Devilish Temptation costume. Devilish Temptation is a black and red outfit featuring a dashing waistcoat on males and a cocktail dress with wings and a diamond halo for females. Available for 420 Credits.

        Important: Devilish Chest and Devilish Temptation are untradeable.

    Angelic Whisper

      A striking white, grey, and pink outfit featuring a dashing waistcoat on males and a cocktail dress with wings and a diamond halo for females. Available for 3800 Credits.

        Important: The Angelic Whisper costume is untradeable.

    Dreamy Plushie Table

      A display table holding four miniature versions of the Jumbo Baby Narayana, Groundling Shaman, Kobold Shaman, and Home Sweet Home Plushies, with several arrangements to choose from. Playing with the display provides a short-term reduction in the time needed to achieve a Good Night’s Sleep in a bed. Available for 500 Credits.

    Plushiepalooza Pack

      A combo pack featuring the Dreamy Plushie Table plus all four jumbo versions of the Baby Narayana, Groundling Shaman, Kobold Shaman, and Home Sweet Home Plushies. Available for 2500 Credits.

Removed Marketplace Items

    Jumbo Home Sweet Home Plushie
    Sylvas Nocturne Headgear
    Sylvas Nocturne Top
    Sylvas Nocturne Bottoms
    Sylvas Nocturne Shoes

Discuss this article on the forums.

 
 


Jeudi 9 avril 2015  
 
Prophéties de l'effroi - Nouvelles zones

ArcheAge Now Available on Steam

Un nouveau type de phénomène s’est emparé d’Auroria : derrière les portes et les volets clos, oracles et héros échangent les récits sur les nouvelles terres, les nouvelles armes et sur la tournure de l’avenir. Ils parlent des Prophéties de l’effroi – une mise à jour colossale à l’horizon – et ses conflits croissants dans des régions défendues !

La sortie de Prophéties de l’effroi (mise à jour 1.7, partie 1) ouvre la voie vers les Ruines d’or et le Vallon des brumes, repoussant les limites des terres connues sur Auroria et offrant l’accès à la baie entre les Champs de soleil et les Rivages diamantins. Le combat contre Anthalon, seigneur des morts-vivants, fait rage aux Ruines d’or, concentrées sur le JcE, tandis que la campagne JcJ du Vallon des brumes est le théâtre de conflits interfactions inédits aux récompenses uniques.

Apprenez-en plus lors de notre visite des nouvelles zones et restez à l’écoute pour les annonces révélatrices de ce qui vous attend. Ainsi, jusqu’au lancement, nous donnerons encore plus de détails en direct lors de nos livestreams du vendredi sur Twitch !

Ruines d’or

Les Ruines d’or se tiennent à l’ouest des Rivages diamantins, et y sont reliées par un passage étroit. Cette région est une plateforme stratégique pour la Garde pourpre où vous pourrez suivre sa série de quêtes entière, y compris les aventures qui vous apprendront comment fabriquer des armes d’obsidienne.

La partie occidentale comprend un canton de taille moyenne qui encercle le camp de la Garde pourpre. Ce district peut accueillir tout type de demeure ou de ferme, et est plus étendu que la zone résidentielle des Rivages diamantins (bien que plus réduit comparé aux cantons d’autres régions d’Auroria).

Les Ruines d’or offrent de nouvelles quêtes quotidiennes et des ennemis de haut niveau qui viennent en complément de la Bibliothèque d’Ayanad en guise que voie de progression pour les joueurs des niveaux les plus élevés. Ses créatures donnent également en butin des composants convoités dans la conception d’armure d’obsidienne et la deuxième gamme d’armes d’obsidienne.

Vallon des brumes

Le Vallon des brumes, situé au nord des Champs de soleil, est un ancien terrain martial où le héros légendaire des Firrans, Tahyang, s’opposa aux légions infernales d’Anthalon. Ici comme en Halcyona, les combats et les effusions de sang rythment les journées, imposant à la région des périodes successives de conflit puis de paix.

Lorsqu’une nouvelle bataille s’engage, des portailleurs apparaissent dans tous les centres névralgiques urbains, un appel aux armes est lancé sur tout le serveur et les joueurs qui y répondent se rassemblent en un lieu central de la Garde pourpre en plein cœur de la zone. Un champ de force se dresse autour de cet endroit, des PNJ arrivent pour confier leurs quêtes et les joueurs sont automatiquement intégrés à un raid des membres de leur faction : l’Alliance de Nuia, l’Alliance d’Haranya ou les hors-la-loi.

Quand la bataille éclate, six colonnes acérées, ou pals, émergent sur le champ de bataille et le champ de force se dissipe. Les joueurs doivent se ruer vers ces pals et tenter d’en faire la capture en neutralisant les totems qui les protègent. Une fois ces derniers détruits, le pal central devient sensible aux attaques et lorsque vous le conquérez, une essence spéciale en prend la place. Vous pouvez la capturer par interaction, mais ne traînez pas ! Les adversaires peuvent aussi mettre la main dessus, même s’ils n’ont pas pris part à la destruction de l’ultime pal.

Quand vous faites la capture d’une butte où se trouve un pal, une pointe de flèche géante tombe du ciel pour signaler aux autres un changement imminent : après un court moment, un pal de faction se matérialise en lieu et place de la pointe de flèche. Ce nouveau pal marque des points pour votre équipe, mais il peut être conquis par vos rivaux et doit être défendu par la faction conquérante !

Les points sont générés selon le nombre de pals capturés ou re-capturés au cours du temps imparti pour la bataille. Une butte de pal grandit en valeur en fonction du nombre de fois où elle a été capturée, et un pal conquis de multiples fois a une défense affaiblie, en faisant une cible plus facile. À la fin de la bataille, tous les membres des alliances rendent leurs quêtes à l’autel de la Garde pourpre et reçoivent des médaillons de guerrier en nombre équivalent à leur participation :

    Alliance victorieuse (score avec le plus de points) : 8 médaillons de guerrier
    Alliance à la 2e place : 4 médaillons de guerrier
    Alliance à la 3e place : 2 médaillons de guerrier

Ce sont les mêmes médaillons accordés par la bataille des Plaines d’or en Halcyona, et ils peuvent désormais être acquis et utilisés par les pirates. Vous pouvez dépenser ces médaillons à un établi de guerrier chevronné pour créer ou améliorer un Collier de guerrier chevronné ou n’importe quel instrument de musique parmi 10 nouveaux, les récompenses spéciales en plus de l’honneur, des primes et du butin que vous pouvez bien vous attendre à voir croître !

Discuss this article on the forums.

 
 


Jeudi 2 avril 2015  
 
Focus sur les classes d'ArcheAge - Le Chaosticien

ArcheAge Now Available on Steam

Il est évident que certaines combinaisons d’Arts dans ArcheAge ont de meilleures dispositions pour le Joueur contre Joueur que d’autres. Un des buts lorsque l’on profile son personnage pour le JcJ est de créer un build qui fait face de façon optimale à une large diversité d’ennemis.

Les joueurs plébiscitent les builds populaires tels que le Fileur de l’ombre, le Persécuteur, le Paladin et l’Ermite ; et pour cause : la synergie engendrée par les capacités de ces classes permet des combos incroyables et une parfaite efficacité. Néanmoins, ces classes ne sont pas l’alpha et l’oméga et, dans ArcheAge, l’élément de surprise joue un rôle important lors de l’assaut contre un adversaire. Dans notre série Focus sur les classes, nous prendrons le temps d’observer de près les builds sous représentés qui pourtant offrent une synergie exceptionnelle avec l’arrivée de la mise à jour Secrets d’Ayanad, à commencer par le Chaosticien.

Le Chaosticien : Art des archers – Art des protecteurs – Art des sorciers

Le Chaosticien est un hybride entre archer et lanceur de sorts qui dispose d’un haut niveau d’endurance et de durabilité. Le DPS physique à distance en burst et les dégâts magiques supplémentaires sont soutenus par l’utilisation du contrôle de foule et de la contre-attaque. Le Chaosticien acquiert une défense physique accrue via l’usage d’un bouclier et une défense magique accrue en raison de ses capacités de l’Art des sorciers. Il se joue comme la classe Flèche de pierre et met l’emphase sur sa compétence à durer telle la classe Noyeur de fléau avec l’Art des sorciers au lieu de celui des assassins.

Pour tirer parti efficacement des forces du Chaosticien, les joueurs doivent plus se concentrer sur l’épuisement de l’adversaire et lui survivre que de l’assommer de dégâts en burst. Il s’agit pour ce faire d’infliger un montant modéré de dégâts constants, puis de réagir en fonction de l’offensive de l’ennemi pour la contrer. Le Chaosticien est une classe hybride et a des prérequis d’équipement quelque peu élevés. Un arc et un sceptre excellents ou un Katana d’obsidienne en main principale sont préférables. Un Chaosticien nécessite également un bon bouclier, une armure décente et assez d’agilité/intelligence pour faire passer la précision en soft cap. Pensez à obtenir un Collier des vagues pour l’intelligence supplémentaire et la perforation magique. Le consommable Livre de sorts : force inarrêtable est l’un des meilleurs amis du Chaosticien puisqu’il augmente simultanément les dégâts magiques et ceux physiques à distance.

Capacités et combos essentiels

    Trait chargé -> Flèches infinies (dégâts de combo)
    Trait perforant pour interrompre les incantations après avoir accumulé de la Soif de sang avec Flèches infinies
    Langueur -> Emprise terrestre incantation instantanée pour drainer le mana de l’adversaire et recouvrer des points de vie
    Flèche percutante, Rugissement orgueilleux et Choc focal pour interrompre et des effets imposants
    Redoute, Invincibilité, Cimetière pour atténuer les bursts de dégâts et contrer le contrôle de foule
    Purge pour améliorer la défense magique et dissiper les améliorations des ennemis
    Bulle-piège, Hurlement de banshee, Cimetière et Invincibilité pour retourner le combat à son avantage
    Action courageuse pour s’immuniser contre le sommeil et la peur

Archon_UI

Chaosticien au corps à corps

Démarrez avec Trait chargé et préparez-vous à un rapprochement. Quand le combat au corps à corps s’engage, lancez Choc focal (capacité de corps à corps anti-Art des spirites) ou Hurlement de banshee (capacité de corps à corps anti-Art des sorciers) pour interrompre les combos ennemis. Lancez Redoute et éloignez-vous en déclenchant le cycle Langueur -> Emprise terrestre. Enchaînez avec Flèche percutante pour désactiver les capacités au corps à corps des adversaires et alternez Trait chargé et Flèches infinies. Lorsque les ennemis se préparent à rengager au corps à corps, surprenez-les avec Cimetière et alternez Langueur et Emprise terrestre. N’oubliez pas de dissiper Marque de traqueur avec Purge et n’exécutez Bulle-piège que si vous êtes sûr(e) que leur capacité Rupture des liens (Art des guerriers) est en plein délai de récupération. Utilisez Invincibilité en cas de problème et levez-la pour infliger Choc focal ou Hurlement de banshee à nouveau. Maintenez Action courageuse tout le temps pour éviter que votre contrôle de foule soit brisé et que les ennemis se ressaisissent. Faites profit au maximum de votre contrôle de foule pour gagner du temps pour vos réinitialisations.

Chaosticien face aux lanceurs de sorts

Votre comportement de jeu devra s’adapter selon le type de lanceur auquel vous avez affaire. Le Chaosticien est cependant à même de contrer la plupart des lanceurs de sorts grâce à son investissement dans l’Art des sorciers. Action courageuse annule la plupart de leurs contrôles de foule et interrompt une majorité de leurs combos les uns après les autres. Le contraire est aussi vrai et nombre des capacités d’attrition du Chaosticien sont annulées par l’usage d’Action courageuse par l’ennemi. Commencez par faire sauter rapidement leur Couche protectrice (Art des mages) avec Flèches infinies tout en maintenant une distance la plus grande possible en faisant du kiting. Si le lanceur de sort adversaire porte une armure d’étoffe, reposez-vous sur vos combos de l’Art des archers pour le laminer. S’il porte une armure de plates, il vous faudra compter sur les dégâts de Langueur/Emprise terrestre et des tactiques d’attrition. Soyez prêt(e) à bloquer Bulle-piège contre vous avec Invincibilité et utilisez Cimetière pour garder une distance maximum. Étant donné que les Chaosticiens ont peu d’investissement dans l’Art des protecteurs, vous pouvez aussi choisir de modifier le build en abandonnant Redoute et Parade au bouclier face à des ennemis lanceurs de sorts. Dans la plupart des cas, exécutez Purge de façon offensive et si vous parvenez à empêcher leur Action courageuse, profitez-en immédiatement.

Chaosticien face aux soigneurs

La majorité des classes profondément ancrées dans l’Art des animistes n’ont que peu de mobilité et celles qui n’en manquent pas infligent peu de dégâts. Cependant, l’endurance des soigneurs est extrêmement grande, c’est pourquoi il faut s’appliquer à un jeu de patience. La plupart des soigneurs tenteront de maîtriser un Chaosticien avec Lumière réfléchissante pour dissiper Langueur. Cela bloque les PV transférés depuis le combo avec Emprise terrestre et leur permet aussi de préserver leur mana. Dans de tels cas, il est important d’essayer de les forcer à utiliser Lumière réfléchissante contre d’autres capacités, ou d’exécuter Langueur/Emprise terrestre lorsqu’ils sont sous le coup de la peur ou d’un autre contrôle de foule. Souvenez-vous que Trait perforant peut interrompre Antithèse et Rugissement orgueilleux peut réduire leurs soins en les rendant bouleversés. Si un soigneur utilise d’aventure Lumière réfléchissante de façon offensive, utilisez immédiatement Purge dessus et répliquez avec le combo Langueur/Emprise terrestre. Alternez les capacités et faites du kiting pour une efficacité optimale. Lorsque vous l’avez épuisé, donnez-lui le coup de grâce.

Chaosticien face aux archers

Les archers représentent une menace instantanée pour les Chaosticiens, à cause principalement de leur grande mobilité et leur côté insaisissable. Grâce aux capacités défensives de Redoute et l’Art des protecteurs associés à l’immunité contre le sommeil issue d’Action courageuse, les Chaosticiens peuvent s’en sortir bien s’ils sont prompts à utiliser Purge pour dissiper l’affaiblissement Marque de traqueur sur eux. Hurlement de banshee se révèle très puissant, à moins que l’archer ennemi soit affecté par l’amélioration Intensité. Soyez toujours prêt(e) à lancer Hurlement lorsqu’un archer ennemi s’approche pour attaquer au corps à corps. La plupart des archers tiendront un Chaosticien à longue distance afin d’éviter le combo Langueur/Emprise terrestre qui frappe à portée moyenne. Attirez-les dans le rayon d’action en reculant peu à peu jusqu’à ce qu’ils approchent assez, inversez vos positions pour les faire venir à portée. Pensez aussi à recourir à Cimetière pour les emprisonner afin de rattraper la distance qui vous sépare. Si vous parvenez à les piéger avec Emprise terrestre, songez à enchaîner avec Bulle-piège pour gagner du temps pour exécuter un cycle de capacités, ou avec Flèche percutante pour saper leur attaque. C’est également le moment idéal pour lancer la capacité de niveau 55 nommée Glas du démon, de l’Art des sorciers. Même si le montant des dégâts de ce familier est négligeable, il dispose d’un incroyable pouvoir d’approche et peut ajouter un niveau supplémentaire de traque envers un archer ennemi via sa capacité de réduire la vitesse de déplacement.

De l’entraînement, de l’entraînement, de l’entraînement

« Les Chaosticiens sont des experts duellistes qui perdent de leur efficacité lorsqu’ils font face à de multiples adversaires en JcJ. Il leur est difficile de se concentrer sur plusieurs cibles à cause de leurs dégâts en burst limités. Cette classe demande un peu d’entraînement pour bien la manier puisqu’elle est peu traditionnelle, mais une fois maîtrisée, vous vous surprendrez à vaincre des adversaires déconcertés devant vos capacités. »

Merv “Khrolan” Lee Kwai, Producer, ArcheAge

 
 

 

 


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