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Jeudi 25 septembre 2014  
 
Last Chance at a Skybound Housewarming Gift!

Adventurers,

Welcome to the second week of ArcheAge! We’ve had a number of developments since launch including new servers, Producer Letters, and even a new game update.

However, right now is your last chance to try for the [Feathered Hope] glider from the in-game Marketplace as the [Limited Edition: Skybound Housewarming Gift] is being true to its name and will be going away at 1:00 PM PDT (GMT-7) tomorrow, September 25 (at which time a 30-minute Marketplace outage will occur). A new limited-time Marketplace chest will be introduced in its place: the [Limited Edition: Clawbound Housewarming Gift]! This new chest will be the same cost and contain the same random selection of consumables and components with one exception. As you can probably guess, the rarest item from this new chest is something other than a glider; it’s the [Seal-Point Sabrefang], a unique battle pet.

You still have time to claim the current Housewarming Gift chest with a chance to contain a [Feathered Hope] glider! Good luck and we’ll see you in ArcheAge!

Discuss this article on the forums.

 
 


Mercredi 24 septembre 2014  
 
New Servers Added - Nui (EU), Janudar (EU), and Nebe (EU)

We’ve added three new worlds to our European server list: Nui (EU), Janudar (EU), and Nebe (EU)! These three servers will be on the new Auction House cluster 6 (AH6) and are online and available to play right now: Wednesday, September 24 at 7:15 PM GMT (PDT+7).

To encourage players to join these new servers, character creation will be temporarily unavailable on all other servers. For more information about ArcheAge’s launch, please check out our Launch FAQ!

Discuss this article on the forums.

 
 


Mardi 23 septembre 2014  
 
ArcheAge Version 1.2 Build 4.10 - Patch Notes

Gameplay

    Accounts will now be disconnected from the server when AFK at character selection or in character creation.
    As previously announced, stats have been removed from in-game costume items, matching the previous change to Marketplace costume items.

Interface

    Available character slots (via Character Slot Expansions or deleted characters) will now be recognized prior to logging into a game world.
    Players can now connect to a server they have no characters on if they have an available character slot.
    Assorted translations have been corrected or updated in English, French, and German. For instance, [Lumber: Mass Production] is now simply [Lumber].
    The Revive interface for characters under level 10 no longer has overlapping text.
    Improved tooltips on items with socketed lunagems to more clearly show stat effects.

Marketplace

    To ensure no portion of your potion is wasted, [Workman's Compensation] labor potions can no longer be consumed when there's insufficient "room" for all 1000 Labor Points on your account. It will now give an error that X Labor Points must be used before using the labor potion.
    The [Workman's Compensation] labor potion on the Loyalty Store now has a 12-hour cooldown to match the Marketplace version.

Other

    A rare bug that could potentially generate a large number of small temporary files in one's user folder has been fixed.

Notes

    This update is about 150 MB and will be available for download via Glyph during the announced EU and NA server outages. Please visit our Server Status forum for details.
 
 


Dimanche 21 septembre 2014  
 
ArcheAge Launch Update #2 More Capacity, Bonuses, and Faster Service

ArcheAge Open Beta

Hello again, all – We wanted to update you on how everything’s looking and share a progress report on where we’ve been since the last update a few days ago. I’m writing this on a Sunday night, as we’ve all been working through the weekend to bring you the best ArcheAge experience possible.

I’ve hopped around a half dozen servers this weekend, both in Europe and North America, and it’s incredible to see so many people having this amount of fun.

Server Capacity

Since our last update, we’ve welcomed three new North American worlds Ezi, Lucius, and Calleil into service. They’ve had an effect on improving queue times, as new folks have been steering themselves to the new ones as expected. The experience isn’t globally perfect yet, and queues do still exist, but the new servers and the patron queuing changes have had a noticeably positive impact overall. We’re seeing a lot more of: “I picked a new server, had a short wait, and no problems.” Progress, but still work ahead.

In Europe, we thank you for your incredible patience, and once again wish that there was an even faster way to get your hardware in place. On the internet, an hour feels like a day, and a day might as well be a week. We get that. Your new server hardware is in customs and is expected to be released to us on Tuesday your time. We have people standing by and ready to move as fast as humanly possible to get things rolled out for you.

We have moved to daily restarts to flush out AFKs clogging the servers making it take too long to get in – and we’ve been being aggressive with manual sweeps and bot / fraud banning as well. Around 10k of those have been banned over the last few days.

We’re aware of the bug that some folks are using to hold a spot indefinitely, and a fix is incoming. If all goes well, we’ll be receiving that in the next day and deploying it as soon as we get it through our QA. We do expect that one to help a lot, as we’ve seen cases at peak where far too much of a given world’s capacity was occupied by idle placeholders. Once that’s in, we’ll be able to more accurately evaluate where we should go with hardware capacity from here.

Patron Bonus Time

If you were a patron as of launch day, last week you were granted a bonus amount of patron time to cover the head start period. In an update we did while the servers were running on Saturday, we expanded that to more time and more people, essentially making Patron time only begin ticking as of yesterday.

Making sure that all patrons have their bonuses has been incredibly important to us, as is making sure we’re as generous as we can be, wherever we can, and things are now working well for the vast majority. There are still a handful of patrons who need touching up, and making sure that they’re taken care of remains the priority for our software teams.

Bonus Founder’s Items

Another thing that we’d like to make sure everyone knows – If you’ve already used up all six of your sets of Founder’s items, and if that’s what’s holding you back from trying out a new server, or if you just want one extra set to put on one of your existing characters, you can go to the account page at http://archeage.trionworlds.com/ and do this yourself!

This option went up last Friday, and you’re welcome to it whether or not you’ve had any issues. Look for the option up top that contains the words Founder’s Pack – Bonus and enjoy with our compliments. Do remember that you can only do this one time!

Even on top of the above bonuses, we are continuing to look into ways to make sure that everyone’s made good for their troubles during this launch.

Customer Service

Our CS capacity has continuously been increasing even in the short time since launch. Chat wait times are about two thirds faster than what they were last week, even though the weekend’s been the busiest time ArcheAge has seen as a whole. We‘re still pushing hard here to make sure even more people are wanting to help, and the next group of folks ready to help starts work first thing Monday morning.

And a Live Service Note

On Sunday, our North American servers did get poked at by a handful of DDOSes. Europe did not. Our network folks have been working with our ISPs on this and other security topics regularly, and were able to compensate and protect your experience quickly.

The game did stay up and full the entire time, both our infrastructure and countermeasures held, and we do sincerely apologize to those of you who got disconnected briefly. This isn’t the kind of thing we want any of you to be impacted by, and we continue to find new protections here as well.

As always, for faster information, the Launch FAQ thread is where you can go for more rapid updates. The team continues to update that as everything progresses.

And with that, I’ll let you get back to ArcheAge! We look forward to even more improvements this week, and will let you know as they happen.

- Scott -

Discuss this article on the forums.

 
 


Dimanche 21 septembre 2014  
 
New Server Added - Calleil (NA)

ArcheAge Open Beta

We’ve added a new world to our North American server list: Calleil (NA)! This server will be on the new Auction House cluster 5 (AH5) with Ezi (NA) and Lucius (NA). Calleil (NA) is online and available to play right now: Sunday September 19 at 9:30 AM PDT (GMT-7).

We also have new European servers en route to our Amsterdam data center. We deeply wish they could be out of international customs faster, but we do have them slated to be received Tuesday local time. For more on this, please check out our Launch FAQ! Additionally, the NA servers Naima, Tahyang, Kyrios, Ollo, Salphira, and Aranzeb have been temporarily closed to new character creation while our newer servers populate.

NOTE: If your character slots are full, you will not be able to make a new character on the new servers until you log into one of them and either delete an existing character or purchase an additional character slot. Sorry for needing a workaround! XLGAMES is working to improve available character slot recognition.

Discuss this article on the forums.

 
 


Vendredi 19 septembre 2014  
 
New Servers Added - Ezi (NA) and Lucius (NA)

ArcheAge Open Beta

We’ve added two new worlds to our North American server list: Ezi (NA) and Lucius (NA)! These servers were racked (physically installed) and imaged (updated with ArcheAge server software) in our Texas data center all in the past day. Here you can see Ezi (NA) and Lucius (NA) in their new home with Senior Systems Engineer Jonathan Johnson. These two servers will be on the new Auction House cluster 5 (AH5). These new servers are now online and available to play right now: Friday September 19 at 4:15 PM PDT (GMT-7).

We also have new European servers en route to our Amsterdam data center, currently passing through international customs at this very moment. They’re making their way to being live as quickly as possible. For more on this, please check out our Launch FAQ! Additionally, the NA servers Kyrios, Ollo, Salphira, and Aranzeb have been temporarily closed to new character creation.

NOTE: If your character slots are full, you will not be able to make a new character on the new servers until you log into one of them and either delete an existing character or purchase an additional character slot.

Discuss this article on the forums.

 
 


Jeudi 18 septembre 2014  
 
ArcheAge Launch Update - Capacities, Communication, and Where to Find Info

ArcheAge Open Beta

Hi everyone, we’d like to thank you all for being a part of this absolutely massive launch of ArcheAge.

We’ve heard from a lot of you that ArcheAge has stirred up excitement for an MMO in a way that many of you haven’t felt in a long time. When people are in and playing, we hear a lot that the game’s the great, exciting experience they were waiting for.

While it’s been great for many, it’s been uneven for others, most notably if you’re stuck waiting. (We know, we wait in the same queues you do.)

Know that we haven’t been, and won’t be, resting until the experience is great for everyone. We’ve been talking to you a lot about this on Twitter and our forums, and we wanted to thank you for your patience — which has been extreme in some cases for sure.

I’d like to talk about what we’re doing to make sure that all of you can have that same kind of experience.

Server capacities and you

In an ideal world, we have all the hardware we need to host the ideal number of servers, in a way that works best for everyone. We’d strike the perfect balance between launch popularity, when everyone wants to be online 100% of the time, and the settled population of more normal play patterns that will naturally come over time.

In reality, we have to plan capacity months ahead of time, based on things like web site signups, numbers of people who play in alphas and betas, how long they play, and so on. There’s a fair amount of science that goes into it, and in general it’s pretty accurate. We then include extra for overflow, just in case we need more.

In this case, so many entirely new people showed up that we opened not just all of our launch hardware on the first day, but the overflow hardware soon after as well. Since Head Start, we’ve expanded both the number of servers and the capacity of all servers steadily. We try to let you know this both on the forums and on Twitter (@ArcheAge]) whenever this occurs.

Inside the business you’ll hear people call this “problems of success,” but make no mistake – since it negatively affects you, we remain obsessively focused on the “problem” part, not the “success” part. We treat these as high priority problems that we need to solve, as rapidly as possible.

Great, thanks. that’s super. what are you doing now?

Right. There are things going on both in and out of game to make things better:

1) Yes, more hardware is on its way to helping you! We’re still aiming to strike the balance between short and long term and we know with certainty that more hardware is needed for both. We’ve heard both the “more servers” and “no more servers” crowds, and are certain we need to take steps toward more. I’m happy to share that the next round of hardware landed with our team in Texas this morning.

While I do wish that we could violate the laws of space and time to transport physical servers instantly, and help both NA and EU simultaneously, because of the way hardware is shipped out, and factors like “customs,” there will be some delay between helping out the two regions. Do note that we’re doing everything we can to make sure that delay is as minimal as possible. (We are aiming for days, not weeks, between.)

We’ll be talking more about the details here over the coming days, in our Launch FAQ thread.

2) Note that we’ve been more aggressively sweeping AFKers, even manually when needed. For example, while we had said during beta that we were tentatively tolerant of AFK mount riding, we’d be keeping an eye out to see if it became a problem. Well, it’s officially a problem when actual players who will be playing can’t get in.

If you’re not actively playing, please do be aware that you might not be there when you get back. Of course, while we do appreciate creative justifications such as “I am merely celebrating the excitement of launch by exercising my steed in a circular pattern for an extended period of time,” those will still earn a quick trip to desktop.

We’re also going to be setting up a more aggressive AFK timer as is suited to an over-popular launch, and ensuring that there are fewer ways to get around it. Again, this is all to create the greatest opportunity to get active human beings into the game.

3) As with any launch where you get massive numbers of new players, we need great people helping out with the typical things that happen as services scale up, which is why I wanted to talk Customer Service. You have wanted to talk with them. You’ve wanted to talk with them a lot. And they really do want to help.

Trion’s CS team has already been expanded pretty massively, with scores of new people coming on board in the weeks leading up to ArcheAge’s launch. There’s a veritable dedicated army of people wanting to help. We’re also happy to announce that we’re ramping that up even more. As with all of our CS in the past, we’re continuing down the path of natively fluent CS reps in each language we service.

4) Communication is critical during launches – We do get that. I’ve personally tweeted more during this launch than I think I have since Twitter existed. We’re going to be redoubling our efforts, most notably on our forums, with even more people pitching in.

We had been trying to focus our updates into specific known locations, but that’s not having the effect that we had hoped. We need to be in more places and threads that you’re already discussing, so you can expect more of that beginning today, and in a more visibly 24/7 fashion than it might have appeared previously. We’ve been continuously working like crazy knocking down the types of launch issues one might expect, but if you don’t see evidence of it, then it’s not as helpful to you. We get that too.

Once again – Thank you all for your patience, and we have constant improvements that will continue to be rolled out. As always, to keep track of the latest details of what’s being worked on, you can find updates in the ongoing Launch FAQ update thread. We look forward to getting even more capacity up for you across the board, being more visible about it, and giving you all the great experience you deserve.

- Scott -

Discuss this article on the forums.

 
 


Mardi 16 septembre 2014  
 
ArcheAge Launch - Known Issues (Updated - 10/8 at 4:00 PM PDT)

Adventurers,

Since ArcheAge's launch on September 16, we've been working to identify and resolve known issues as they appear. This forum thread will be updated to list the latest developments on these issues.

False-Positive Anti-Botting Bans

    Over the past week, we've applied a series of aggressive mass bans targeted at botting and spamming behaviors detected via monitoring software. One of these bans was overzealous, affecting a small percentage of false-positive accounts. Our Game Masters have been rapidly reversing bans issued against these legitimate accounts. This is a manual, time-intensive process so it's taken longer than we would have liked to undo the false-positive bans.
    The good news is that almost all of the legitimate accounts are now unbanned with the full list to be completed in the next day. These accounts may find they're unbanned before hearing from a Game Master about it. We sincerely appreciate everyone's patience as we work to remove bad actors from ArcheAge.

Missing Patron Status

    The Platform Team has applied a series of fixes that have restored Patron Status and Patron Time to accounts that should have it. Less than 1% of players are still affected by missing Patron Time due to payment method errors that aren't being correctly communicated when the Patron Time is purchased. These communications are being sent to the account's email address. After Thursday, October 9, these errors will be communicated by the website store itself. Players who are missing Patron Time they attempted to purchase should check their account to confirm whether the purchase was successful. Failed purchases may be caused by incorrect payment method information or insufficient funds. For further assistance, please contact our Support Team for assistance: http://support.trionworlds.com

Seal-Point Sabrefang Battle Pet Not Growing

    The [Seal-Point Sabrefang] battle pet is refusing to grow up and become an adult sabrefang. XLGAMES is teaching it that all little battle pets need to grow up some day. Be sure to hold onto your [Seal-Point Sabrefang], it's being fixed!

Trade Packs Gold Rewards Taking Longer than 22 Hours

    Some players are reporting that gold rewards from trade packs are taking longer than 22 hours to arrive, possibly caused by server restarts resetting the timer. We've communicated this issue to XLGAMES.

Exploitable Item Mechanics

    A certain quest item is allowing for large numbers of NPCs to spawn in non-combat areas. A fix is being deployed to address this on Thursday, October 9.
    A certain in-game item can be misused to control another character's movement without mutual confirmation. This item was fixed during Beta but appears to have broken again. A confirmation prompt is being added to this interaction.

404 Errors When Attempting to Purchase from Website

    We've recently seen a number of reports about players getting 404 errors when attempting to add a payment method on our website. A platform fix is being deployed on Thursday, October 9 to address this issue.

Interface Customizations Not Persisting

    Some game settings, keybinds, and interface customizations are not persisting between game loads in this build. This can be very inconvenient for players with heavily customized layouts. XLGAMES is aware of the issue and will address it.

Intermittent Latency Spikes

    We've tracked down a potential cause of the latency spikes players have been experiencing. Each server has had its NIC (network card) replaced with improved hardware as of October 8. We'll continue to monitor the data for additional causes.

Weak Chat and Name Profanity/Spam Filter

    The team is aware that the game's current, temporary chat filter isn't very strong. We're working with XLGAMES to add RIFT's robust, learning filter in the coming weeks. For more on this, please read CEO Scott Hartsman's third launch update letter.

Gender-Specific Gear Can't be Transmuted

    Costume items recently added to the Marketplace cannot be transmuted onto armor due to the fact that some costume items are gender-specific. While this won't be fixed for these costumes as their tooltips accurately do not show them as transmutable, XLGAMES is aware of the issue and will be focusing on costume items with both male and female designs moving forward. If you'd like to change your Marketplace purchases of these costumes for Credits, please contact our Support Team for assistance: http://support.trionworlds.com

Loyalty Points Can't Be Spent Without Credits

    Accounts are currently unable to spend Loyalty Points if they don't have a balance of Credits on their account. This is not intended and is being treated as a priority fix.
    A related bug, attempting to purchase a cart containing items that cost Credits and items that cost Loyalty Tokens will fail. Cart purchases are working when the items in it are of the same currency type.

Incorrect Housing Description Labels

    Some of the housing descriptions have been incorrectly labeled: the Pumpkin Scarecrow region in north Mahadevi is shown as a Thatched Farmhouse region on the map and the Thatched Farmhouse region in Solis Headlands is shown as a Pumpkin Scarecrow region on the map. These labels will be corrected.

New Queue Visualization Doesn't Show Patron/General

    The new queue visualization on the server selection page was a necessity as part of introducing the grace queue. Unfortunately, it does not show Patron versus general queues but Patron queuing is granting the priority access it should to Patrons.

The team is working to resolve these issues as rapidly as possible. This forum thread will be updated as they're addressed or updated. We've also created a Frequently Asked Questions thread relating to ArcheAge's launch, available here: http://forums.archeagegame.com/showt...sked-Questions

 
 


Mardi 16 septembre 2014  
 
ArcheAge Has Officially Launched, Play Free Now!

ArcheAge Open Beta

To all of Erenor’s intrepid adventurers, be you fierce warriors, brave explorers, fearsome pirates, or skilled crafters: let us be the first to welcome you to ArcheAge’s official launch. All players are invited to begin playing ArcheAge free right this very moment!

To mark this milestone, we’re also debuting ArcheAge’s launch trailer, “A Way Home”:

From all of us here at Trion Worlds, thank you for being a member of ArcheAge’s pre-launch community. The adventure has just begun!

Discuss this article on the forums.

 
 


Mardi 16 septembre 2014  
 
ArcheAge Available for Download Now, Two New Servers Added!

ArcheAge Open Beta

Adventurers, your journey in Erenor is about to begin!

Our launch build has arrived and all players are invited to download ArcheAge now from Glyph. If you have the Open Beta or Head Start build already installed, you’ll only need to apply a small incremental patch. While we originally announced launch at 10:00 AM, final server optimizations are underway and we’re preparing to open the game for all players at 11:00 AM PDT (GMT-7).

We’re also excited to announce that two new servers are being added for ArcheAge’s launch. When the servers open, Enla (NA, AH2) and Melisara (EU, AH4) will both be available for players to explore and conquer!

Launch is imminent and we can’t wait to see you in ArcheAge!

Discuss this article on the forums.

 
 


Lundi 15 septembre 2014  
 
ArcheAge Launches Tomorrow at 10:00 AM PDT (GMT-7)!

ArcheAge Open Beta

ArcheAge is launching tomorrow, Tuesday, September 16 at 10:00 AM PDT (GMT-7)! With launch, our entire community will begin their journey in Erenor. Players who participated in our Open Beta or Head Start events will not need to redownload the entire game client. An small incremental patch to Version 1.2 Build 4.9 will be needed from the Open Beta client.

Head Start, our four-day pre-launch event for Founders, will transition to launch at 10:00 AM PDT. Players who are in-game will not be affected but all queues will be reset as our authentication server will need to be restarted as part of launch preparation. At this time, the launch build will be available to all players from Glyph. Please note that all characters and their progress will be retained between Head Start and launch.

We're also excited to announce the addition two new servers as of Monday, September 16, due to overwhelming demand! Additional servers may be introduced at launch or beyond based on demand. The Auction House clusters for launch will be Aranzeb, Naima, Kyrios, and Inoch in AH1, Ollo, Tahyang and Salphira in AH2, Shatigon, Kyprosa, and Aier in AH3, and Eanna and Dahuta in AH4. Item listings from any server in a cluster will be accessible by all servers in that cluster.

North America

    Aranzeb
    Naima
    Kyrios
    Ollo
    Tahyang
    Salphira
    Inoch

Europe

    Shatigon
    Kyprosa
    Eanna
    Dahuta
    Aier

Not yet a Founder? Act now to gain access to the final hours of Head Start ! This is also your last chance to claim special in-game loot available in the Silver, Gold, and Archeum Founder's Packs as they will no longer be available after tomorrow's launch. If you have more questions about ArcheAge, please visit our updated FAQ.

This marks the completion of ArcheAge's road to launch! To all of ArcheAge's adventurers and enthusiasts, we thank you for joining us on this journey. The world of Erenor is about to open and we're glad you're here!

Discuss this article on the forums.

 
 


Lundi 15 septembre 2014  
 
New Servers Added - Inoch (NA) and Aier (EU)

ArcheAge Open Beta

Founders, you’ve seen it for yourselves: the population on ArcheAge’s initial Head Start servers has been burgeoning! We’re excited to announce that two new servers are being added during Head Start due to overwhelming demand. Inoch is our new North American server and will be added to the Auction House 1 cluster. Aier is our new European server and will be added to the Auction House 3 cluster.

These new servers will be brought online and available to play today: Monday September 15 at 10:30 AM PDT (GMT-7). See you in ArcheAge, Founders!

 
 


Vendredi 12 septembre 2014  
 
ArcheAge Head Start Known Issues

ArcheAge Open Beta

Greetings Founders!

We’ve determined two known issues with Head Start. Some Founders haven’t been granted their Patron status, placing them in the general queue instead of the priority queue and having gameplay impacts as well. Additionally, some players have also not received their Founder’s Pack perks.

The whole team here is working to resolve these problems as quickly as possible. The forum thread linked below will be updated as this issue is addressed.

Discuss this article on the forums.

 
 


Jeudi 11 septembre 2014  
 
ArcheAge Head Start - 9/12 9/16

ArcheAge Open Beta

The last stage of ArcheAge’s journey to launch on September 16 begins this week! Head Start, our four-day pre-launch event, kicks off this week on Friday, September 12 at 10:00 AM PDT (GMT-7) and running until 8:00 AM PDT (GMT-7) on Tuesday, September 16! Players who participated in Open Beta will not need to redownload the entire game client, only an incremental patch to Version 1.2 Build 4.9. This build represents ArcheAge’s launch features but may not be the final patch before launch.

While all Beta progress will have been wiped, there will not be a wipe between Head Start and launch: all characters and their progress will be retained. It’s important to note that Head Start is an exclusive event for ArcheAge’s Founders: any Founder’s Pack will grant you immediate access and bonus perks. Founders can patch to the latest build right now via Glyph.

The Head Start server list has remained constant from Open Beta and represents our launch server list as well, though we may add more depending on traffic. The Auction House clusters will be Aranzeb, Naima, and Kyrios in AH1, Ollo, Tahyang, and Salphira in AH2, Shatigon and Kyprosa in AH3, and Eanna and Dahuta in AH4. Item listings from any server in a cluster will be accessible by all servers in that cluster.

North America

    Aranzeb
    Naima
    Kyrios
    Ollo
    Tahyang
    Salphira

Europe

    Shatigon
    Kyprosa
    Eanna
    Dahuta

The conclusion of Head Start culminates with ArcheAge’s official launch on Tuesday, September 16 at 10:00 AM PDT (GMT-7) when the entire community will begin its journey in Erenor. All progress from Head Start will carry over to launch.

Not yet a Founder? Claim access to Head Start and begin your adventure in ArcheAge four days early with special in-game loot! Silver, Gold, and Archeum Founder’s Packs will be available all the way through to launch on September 16. If you have more questions about ArcheAge, please visit our updated FAQ.

We look forward to seeing you in ArcheAge!

Discuss this article on the forums.

 
 


Jeudi 11 septembre 2014  
 
Patch Notes - Version 1.2 Build 4.9

Gameplay

    The drop rate of loot bags from monsters has significantly increased.
    The drop rate of Sunlight Archeum, Moonlight Archeum, and Starlight Archeum from loot bags has been greatly increased.
    The chance of equipment from loot bags has increased from monsters. These items can be salvaged to gain archeum.
    The Solid Shaft recipe is available again, allowing for the construction of fishing boats.

Interface

    The Auction House can now be searched using German and French.

Marketplace

    The Marketplace inventory has been reorganized in terms of Featured Items and categorization of consumables.
    The Character Slot Expansion scroll has been added. Accounts may have a maximum of six character slots per region but a limit of four character slots per server.
    The Workman's Compensation labor potion has been returned to 12-hour cooldown and price of 300 Credits.
    The Auction House License permitting non-Patrons to create Auction House listings has been added. It is not tradable.

Other

    The priority server login queue for Patrons is now even faster.

Coming soon

    Cosmetic Costumes: A future build will remove the stats from all costumes that are obtained or crafted in-game, much like stats were removed from costumes on the Marketplace. Similar to the normalization of mount speeds, this change is to prevent power creep and stat inflation while also promoting costume choice and preventing "best" items to be wearing to maximize your character's gameplay.
    Improved Anti-Spam: XLGAMES is delivering a way for us to integrate our internally-developed anti-spam technology which learns over time and then kills spam and spammers before you see either even once. Expect more details on this to be announced next week.

Notes

    This patch is less than 200MB large from the Open Beta client (8.5GB large as a new installation) and is available for download now from Glyph. Note that Head Start begins September 12 at 10:00 AM PDT (GMT-7).
 
 


Vendredi 5 septembre 2014  
 
ArcheAge Open Beta Livestream

ArcheAge Open Beta

Join Lead Producer Victoria “FireCait” Voss, Associate Producer Amanda “Amary” Fry, and Senior Community Relations Manager Evan “Scapes” Berman on the Trion Worlds Twitch channel for a post-Open Beta livestream. We’ll be talking about how our final Beta phase went, what we learned, and what’s coming in Head Start, launch, and beyond. We’ll also showcase some of the great videos that were captured during Open Beta and the end of Alpha.

ArcheAge Open Beta Livestream

Towards the end, we’ll field questions from the livestream chat. Remember to stick around until the end when three lucky, random livestream viewers will receive an Archeum Founder’s Pack. See you on Twitch!

Discuss this article on the forums.

 
 


Jeudi 4 septembre 2014  
 
Open Beta is Live!

ArcheAge Open Beta

ArcheAge’s Open Beta has begun! This final Beta phase started at 10:00 AM PDT (GMT-7) on Thursday, September 4 and will run until the same time on Monday, September 8! To mark the start of Open Beta, Jake Song (CEO of XLGAMES and Creator of ArcheAge) welcomes adventurers one and all to explore ArcheAge!



Join Open Beta and start playing now! Be sure to read our Open Beta announcement article for full details. If you have more questions about ArcheAge, please visit our FAQ.

We look forward to seeing you in ArcheAge!

 
 


Jeudi 4 septembre 2014  
 
Open Beta - 9/4 9/8

ArcheAge Open Beta

As the next phase of our journey to launch on September 16, ArcheAge’s Open Beta begins this week, starting Thursday, September 4 at 10:00 AM PDT (GMT-7) and running until the same time on Monday, September 8! Players who participated in Closed Beta Event 4 will not need to redownload the entire game client, only an incremental patch to Version 1.2 Build 4.7. This build represents ArcheAge’s launch features but may not be the final patch before launch.

There will not be a wipe before Open Beta begins: all characters and their progress will be retained from CBE4. Your timers on crops and taxes are set to pick up right where they left off at the end of the last event. It’s important to note that no invites are necessary to join Open Beta: simply sign up on the official ArcheAge website to join. All players can patch to the latest build right now via Glyph.

The Open Beta server list has remained constant from CBE4 and represents our launch server list as well, though we may add more depending on traffic. The Auction House clusters will be Aranzeb, Naima, Kyrios, and Ollo in AH1, Tahyang and Salphira in AH2, and Shatigon, Kyprosa Eanna, Dahuta in AH3. Item listings from any server in a cluster will be accessible by all servers in that cluster.

North America

    Aranzeb
    Naima
    Kyrios
    Ollo
    Tahyang
    Salphira

Europe

    Shatigon
    Kyprosa
    Eanna
    Dahuta

Following Open Beta, we will be wiping all servers in preparation for ArcheAge’s Head Start, a four-day advance play window granted to all Founders. Head Start starts on Friday, September 12 at 10:00 AM PDT and culminates with ArcheAge’s official launch. All progress from Head Start will carry over to launch.

Not yet a Founder? Claim access to Head Start and begin your adventure in ArcheAge four days early with special in-game loot! Silver, Gold, and Archeum Founder’s Packs will be available all the way through to launch on September 16. If you have more questions about ArcheAge, please visit our updated FAQ.

We will have a livestream this Friday, September 5 to discuss ArcheAge’s journey to launch. If you have more questions about ArcheAge, please visit our FAQ. We look forward to seeing you in ArcheAge!

Discuss this article on the forums.

 
 


Jeudi 4 septembre 2014  
 
Patch Notes - Version 1.2 Build 4.7

New open beta features

    Farm Cart

      A new type of player-crafted wagon has been added that carries two resource packs to fill the gap between the donkey and the larger Farm Wagon. It also comes with a horn for maximum beepage.

    AFK Kick has been implemented

      Characters will be logged out after 45 minutes of [Away] status. Characters who are in the middle of crafting or fishing should not be kicked.

    Auction House

      All accounts have the ability to bid on and win auctions by default. The ability to post auctions on the Auction House is unlocked in one of two ways:

        Accounts that are under Patron status, or have had Patron in the past, have permanent access to post auctions.
        Accounts that have never had Patron status can unlock the permanent ability to post auctions by consuming the Auction License item on any character.

General

    The drop rate of Sunlight Archeum has been increased, and we will be evaluating the levels of Sunlight, Moonlight, and Starlight Archeum for further drop rate adjustments.
    Quest rewards no longer consume Labor points when identifying them.
    Mana consumption at lower levels has been reduced (this is a change made as part of Korea version 1.7 that is being included in our build).
    Mounts have been standardized into speed tiers - 9.0m/s and 10.0m/s - with the exception of Donkeys, which retain their existing speeds (7.2m/s unencumbered).
    The Skills UI now only displays the skills available with the level 50 cap.
    Updated the contents of the Explorer's Chest and Merchant's Chest (obtained through Loyalty Tokens) to remove Hereafter Stones from the reward list... and added some other new goodies.
    Crafted "dye" items that used to function as both crafting components and costume dyes now function as crafting components only.
    Reduced the amount of Honor granted from Rift daily quests.
    Tempering Burnish item price increased to 10 gold.

UI / Interface changes

    Updated icons for Marketplace and Marketplace Mail.
    Fixed the display of degree, minute, and second markers on Treasure Maps.
    Polishing work on French and German versions: Fixing some cut-off words on the UI, fixing character name length restrictions (2 to 26 characters allowed).
    Fixed a case where some map tooltips displayed in French while the client was in German mode.
    Fixed a bug where accounts with zero credit balance could not spend Loyalty Tokens.

Post-launch features

We'd like to extend a thank-you for helping to test the below features in earlier Alpha and Beta phases. In keeping with the pacing of ArcheAge releases in other regions, the following has been set up for launch and will be unlocked over time:

    Auroria and Diamond Shores content is unavailable. NPCs and interactable objects have been disabled, houses and farms cannot be placed, and castle locations are currently un-claimable.
    The Mirage Isle Fishing Tournament and Arena Rankings are not currently running.
    Submarines are unavailable for crafting at this time.
    The Red Dragon is temporarily on vacation from Karkasse Ridgelands.
    Hasla weapons beyond the first tier will be available in a future update.

Notes

    This patch is about 800MB large from the CBE4 client and is available for download now from Glyph. Note that Open Beta begins September 4 at 10:00 AM PDT.
 
 

 

 


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