teamspeak server Hosting by TeamSpeak3.com

2017























2016
































2015































2014





























2013

























2012


















2011











2010






































































































Lundi 31 décembre 2012  
 
Mail.ru s'offre les droits d'exploitation russe d'ArcheAge ?

Après les services d'e-mails ou de microbloging, le groupe russe Mail.ru investit l'industrie du jeu en ligne (avec Allods, Warface ou LOTRO). Le groupe russe ajoute un MMO d'envergure à son catalogue et on imagine ArcheAge.

En Russie, l'industrie des nouvelles technologies est en plein essor et le groupe Mail.Ru en est sans doute l'un des principaux acteurs. Le géant russe s'est spécialisé dans les services en ligne (d'abord avec des systèmes de courriers électronique et plus récemment avec Futubra, une alternative à Twitter), mais s'intéresse également à l'exploitation de jeux en ligne en Europe de l'est (et investit même l'Europe occidentale depuis quelques mois - le gruope exploite par exemple Gunblade Saga en français).
Mail.ru revendique ainsi un catalogue de 70 jeux, essentiellement composés de jeux sur navigateurs, sur réseaux sociaux et mobiles, mais aussi quelques MMO client based comme Allods Online (depuis que Mail.ru s'est offert le développeur Astrum Nival) et exploite en outre les versions russes de plusieurs titres d'envergure de développeurs tiers comme le MMORPG Lord of the Rings Online ou le shooter Warface (qui rencontre un imposant succès en Russie).

Et manifestement, Mail.ru n'entend pas s'arrêter là. Le groupe russe vient d'acquérir les droits d'un nouveau MMO secret et tease son annonce au travers d'un mini-site promettant des révélations d'ici 22 jours. C'était sans compter la sagacité des joueurs russes, qui subodore que le fameux MMO secret serait une version localisée en Russe d'ArcheAge.
On attendra évidemment confirmation, mais l'annonce semble cohérente au regard des ambitions de Mail.ru et indices collectés. Quoiqu'il en soit, d'ici là, la nouvelle est d'ores et déjà diversement appréciée par les joueurs russes : au-delà des moyens importants de Mail.ru, le groupe (qui a construit sa notoriété avec le jeu social) n'a pas forcément bonne réputation chez les gamers purs et durs. On ignore par ailleurs la portée des droits éventuellement acquis par le groupe (intégrant aussi les droits d'exploitation du projet en Europe occidentale ?). Rendez-vous dans 22 jours plus de précisions.

 
 


Dimanche 30 décembre 2012  
 
Pour sa bêta ouverte, ArcheAge se dévoile en bande-annonce

Le 2 janvier prochain, ArcheAge accueillera les joueurs sud-coréens en bêta ouverte et le MMORPG en profite pour dévoiler ses principales originalités en vidéo. Jake Song saisit l'occasion pour présenter ses meilleurs voeux pour la nouvelle année.

En bref. Le 2 janvier prochain, ArcheAge accueillera les joueurs sud-coréens en bêta-test ouvert. En vue de ces tests, le studio XL Games dévoile une nouvelle bande-annonce illustrant quelques-unes des originalités (notamment sociales) du MMORPG.
En introduction de la bande-annonce, Jake Song (CEO de XL Games et principal artisan d'ArcheAge) adresse aux joueurs ses « meilleurs voeux pour la nouvelle année à venir » et se dit « heureux de débuter 2013 avec cette bêta ouverte », qui doit permettre aux « participants d'inaugurer la nouvel an en prenant possession de leur propre monde dynamique » (dont on découvre les mécanismes dans la vidéo in-game qui suit).



 
 


Jeudi 20 décembre 2012  
 
Jake Song - « Nous travaillons sur une version anglophone » d'ArcheAge

ArcheAge s'apprête à accueillir les joueurs coréens en bêta-test ouvert. Les joueurs occidentaux s'intéressent aussi au MMORPG du studio XL Games qui confirme travailler sur une version anglophone d'ArcheAge.

On le sait, le studio XL Games prépare actuellement le bêta-test ouvert d'ArcheAge (qui débutera le 2 janvier prochain) et d'ores et déjà, les participants les plus impatients téléchargent le client du jeu depuis quelques jours et peuvent commencer à créer leur (futur) personnage.
Ce bêta-test reste néanmoins officiellement réservé aux ressortissants du Pays du Matin calme et le MMORPG n'est distribué qu'en coréen... même si nombre de joueurs occidentaux lorgnent aussi vers ArcheAge. Sur Twitter, l'un d'eux interroge donc Jake Song, concepteur principal d'ArcheAge, quant à une éventuelle traduction du bêta-test. Le CEO répond.

Jake Song : La beta ouverte est uniquement en coréen. Mais nous travaillons sur une version anglophone.

Sans doute n'est-ce pas totalement une surprise au regard de l'engouement suscité par le jeu en Occident. On ignore cependant s'il faut comprendre que le studio XL Games entend assurer lui-même l'exploitation de son MMORPG aussi en Occident (en plus de son exploitation en Asie) ou si le développeur a finalement trouvé un éditeur occidental susceptible d'intégrer le jeu à son catalogue.

 
 


Lundi 17 décembre 2012  
 
ArcheAge prépare sa bêta ouverte en cinématique

Le 2 janvier prochain, ArcheAge donnera le coup d'envoi de sa bêta ouverte en Corée. Pour l'occasion, le MMORPG explique son gameplay en vidéo et dévoile sa cinématique d'introduction.

Le 2 janvier prochain, ArcheAge accueillera officiellement les joueurs sud-coréens en bêta-test ouvert (le client est disponible en téléchargement et le studio XL Games assure avoir dopé ses infrastructures pour accueillir les joueurs sans accroc). D'ici là, le studio XL Games détaille le gameplay de son MMORPG au travers de vidéos tutoriales (posant les bases du jeu, de son artisanat, de son jeu en groupe et bien plus) et dévoile dans la foulée, la cinématique d'introduction du jeu devant poser sa trame.
On s'en souvient, au travers de deux premiers épisodes, on avait découvert le personnage d'Orchidna, jeune femme énigmatique manifestement très liée à l'histoire du monde d'ArcheAge et son troisième continent (dont elle devrait devenir reine après avoir levé une véritable amrée). On la retrouve aujourd'hui au sein d'une étrange procession...



Et manifestement, les joueurs coréens sont invités à prendre part à cette exploration des arcanes d'ArcheAge. Dans le cadre de la promotion du MMORPG et de son bêta-test ouvert, le métro du quartier de Gangnam, à Séoul, est décoré aux couleurs du jeu (c'est courant en Corée pour les MMO phares). Des images en trompe-l'oeil conduisent les curieux à marcher dans les traces d'Orchidna... Bigre !

 
 


Mercredi 12 décembre 2012  
 
ArcheAge en bêta ouverte le 2 janvier 2013

Après six ans de développement et fort d'un budget de 38 millions de dollars, ArcheAge s'annonce finalement et en grande pompe en bêta-test ouvert en Corée du Sud à partir du 2 janvier prochain.

On s'en souvient, voici quelques jours, le studio XL Games (qui signe notamment ArcheAge) promettait des annonces pour aujourd'hui, 12 décembre 2012. Choses promises, choses dues, une conférence de presse était organisée ce matin à Séoul, en Corée du Sud, et le développeur dévoile le programme de bêta ouverte de son MMORPG.

Après une « bêta 5 » achevée en août dernier, XL Games indique avoir collecté de très nombreux commentaires de la part des testeurs, en avoir tenu et « amélioré le jeu autant qu'il était possible ». En conséquence, le développeur estime pouvoir lancer le bêta-test ouvert d'ArcheAge dès le 2 janvier prochain (avec quelques jours de retard, donc, sur le planning prévoyant initialement l'ouverture des serveurs « en décembre »).
Pour préparer cette bêta ouverte, les joueurs coréens pourront commencer à télécharger le client du MMO à partir du 17 décembre et réserver le nom de leur personnage entre le 19 et le 30 décembre. D'autres informations sur ce bêta-test ouvert et l'exploitation du jeu (son modèle économique, notamment) seront précisées prochainement.

D'ici là, on constate qu'ArcheAge suscite manifestement un certain engouement chez les joueurs coréens (le jeu apparait en tête des recherches sur Naver, le Google local) et XL Games entretient cet enthousiasme : ArcheAge est présenté comme « le nouveau Lineage » (le MMO historique le plus populaire en Corée), « après 14 ans d'absence de Jake Song » (à l'origine à la fois de Lineage et d'ArcheAge). Et de préciser l'envergure du MMORPG en quelques chiffres : six ans de développement, une équipe de 180 développeurs et un budget de 38 millions de dollars. Rendez-vous le 2 janvier, en Corée du Sud, pour juger du résultat (en attendant une éventuelle localisation en Occident).

 
 


Dimanche 25 novembre 2012  
 
Tencent Gaming Carnival 2012 - ArcheAge en bêta-test chinois en mai 2013

ArcheAge fait son show dans le cadre du Tencent Games Carnival. En Chine, le MMORPG compte déjà un million d'inscrits et s'annonce en bêta d'ici mai 2013.

On l'évoquait récemment, en Corée du Sud, ArcheAge prépare actuellement sa bêta ouverte (le 12 décembre prochain) en vue d'une sortie début 2013, mais on s'interroge néanmoins toujours sur la localisation du MMORPG dans d'autres régions du monde.

Ce week-end à Shanghai, le groupe Tencent qui édite ArcheAge en Chine organise sa convention annuelle, le Tencent Games Carnival, et ArcheAge en est l'un des points d'orgue (et pour cause, le MMORPG revendique déjà un million d'inscrits dans l'ex-Empire du Milieu).
Outre une présentation du titre en grande pompe (en vidéo ci-dessous - des acteurs costumés présentent les peuples jouables du MMO), on y a notamment appris qu'ArcheAge ferait l'objet d'un bêta-test chinois à partir de mai 2013. On ignore encore combien de phases de tests seront nécessaires (sans doute moins qu'en Corée dès lors qu'il s'agit uniquement de tester la localisation chinoise du jeu), mais on subodore qu'ArcheAge ne sera pas lancé en Chine avant fin 2013.
Si l'on sait que les versions chinoises de MMO sont bien plus accessibles aux occidentaux que leurs homologues coréennes, notamment, on imagine néanmoins qu'une vraie version occidentale d'ArcheAge n'est sans doute pas à espérer avant au moins 2014.

 
 


Jeudi 22 novembre 2012  
 
ArcheAge en bêta ouverte le 12 décembre 2012 ?

En attendant une sortie début 2013, ArcheAge doit accueillir les joueurs en bêta ouverte en décembre. Selon les indiscrétions du Tencent Games Carnival, cette bêta ouverte pourrait débuter le 12 décembre prochain.

On le sait, après plusieurs sessions de bêta-test fermé en Corée (ayant déjà accueilli plusieurs dizaines de milliers de joueurs), le développeur coréen XL Games entend procéder à une dernière phase de test de son MMORPG ArcheAge, ouverte cette fois, en décembre prochain.
Parallèlement, les 24 et 25 novembre prochain, Tencent, l'éditeur chinois d'ArcheAge, organise son Tencent Games Carnival (sa convention annuelle) et promet des révélations sur ArcheAge. Selon diverses indiscrétions, le développeur et l'éditeur pourraient profiter de l'événement pour annoncer la date de la bêta ouverte d'ArcheAge, dont on imagine qu'elle pourrait débuter le 12 décembre prochain (le 12/12/2012), à moins que la date ne soit celle de son annonce.

En attendant confirmation (ou non) le week-end prochain, le MMORPG dévoile d'ores et déjà sa bande-annonce du Tencent Games Carnival (réalisée pour le public chinois).



 
 


Mercredi 10 octobre 2012  
 
ArcheAge dans les nuages et sur mobiles

Le volume de téléchargement des MMO reste toujours une contrainte. Raison pour laquelle le développeur XL Games s'intéresse au cloud gaming pour son MMORPG ArcheAge, jouable en streaming et sur tablettes.

Tous les joueurs de MMO en ont conscience : l'accès à un jeu massivement multijoueur peut parfois s'avérer laborieux, entre le téléchargement de clients de jeu obèses et des mises à jour interminables. Tous les exploitants de MMO lorgnent donc vers le « cloud gaming », cette technologie permettant de « jouer en streaming » (les calculs nécessaires à l'affichage du jeu sont réalisés par des serveurs externes et le joueur se contente d'en afficher le résultat sur son ordinateur).
Plus concrètement, il n'est plus nécessaire de télécharger un client de jeu de plusieurs giga-octets (les données sont téléchargées progressivement au fur et à mesure de la progression dans l'univers de jeu) et même les configurations les plus modestes peuvent faire fonctionner les jeux les plus gourmands.

Et si l'on en croit le site coréen ThisIsGame (dont les propos sont traduits et rapportés par le blog MMOCulture), le studio XL Games travaille sur une version « cloud » d'ArcheAge et en faisait récemment la démonstration en Corée du Sud.



Dans la foulée, profitant de la technologie l'affranchissant de certaines contraintes techniques, XL Games précise également travailler sur une version mobile de son MMORPG, qui serait à termes jouable sur tablettes. Si l'on peut s'interroger sur la jouabilité d'un MMO complexe sur tablettes tactiles, on sait que le marché du jeu mobile connait une (très) forte croissance en Asie actuellement. XL Games réclame manifestement aussi sa part du gâteau.


 
 


Mercredi 3 octobre 2012  
 
ArcheAge en bêta ouverte coréenne en décembre prochain

Après cinq phases de bêta fermée au cours de l'année, ArcheAge s'annonce en bêta-test ouvert en Corée du Sud, « après le G-Star 2012 », vraisemblablement en décembre prochain.

En bref. Après une cinquième phase de bêta privée en août dernier, ArcheAge s'apprête manifestement à ouvrir largement ses serveurs de test dans le cadre d'une bêta ouverte.

Si l'on en croit le site coréen GamToon dont les propos sont rapportés (et traduits) sur ArcheAge Source, cette dernière phase de bêta ouverte serait prévue « après le G-Star 2012 » (le principal salon vidéo ludique sud-coréen, qui se tiendra cette année du 8 au 11 novembre prochain au Convention Center de Busan).
Le studio XL Games envisageait initialement une bêta ouverte à partir de la deuxième moitié du mois de novembre prochain avant de la repousser à décembre. On ignore combien de temps pourrait durer ce bêta-test ouvert. On retiendra néanmoins qu'ArcheAge devrait vraisemblablement être officiellement disponible en Corée du Sud, en version commerciale, début 2013 et dévoiler ses derniers secrets dans le cadre du G-Star. À ce jour, le jeu est toujours en quête d'un éditeur occidental.


 
 


Vendredi 24 août 2012  
 
ArcheAge s'offre le tube de l'été coréen

En Corée, les exploitants de MMO recourent régulièrement aux services de groupes de pop locaux pour promouvoir leur jeu. À sa façon, XL Games fait de même pour ArcheAge avec le morceau parodique Gangnam Style.

Insolite. En Corée du Sud, il est fréquent que les exploitants de jeux sud-coréens s'adjoignent les services de groupes de musique (pop) pour promouvoir leurs MMORPG. On se souvient que NCsoft est coutumier du fait (pour la promotion d'Aion ou plus récemment de Blade and Soul avec le groupe Secret), tout comme Nexon ou Ntreev.
À sa manière, le studio XL Games fait aujourd'hui de même. Ponctuellement, le développeur d'ArcheAge utilise en effet des vidéos réalisées in-game par les joueurs eux-mêmes, sous forme de bandes annonces promotionnelles. Par voie de communiqué, XL Games propose aujourd'hui une nouvelle de ces vidéos de joueur, rejouant cette fois dans le MMO le clip de « Gangnam Style », le tube de l'été (un brin parodique) sud-coréen de cette année, rencontrant manifestement un immense succès populaire en Corée et au-delà des frontières du Pays du matin calme.



Pour mémoire, Gangnam est l'un des quartiers huppés de Séoul et le « style Gangnam » fait référence à un style de vie facile et luxueux. Dans la version originale du clip (ci-dessous), le rappeur Psy s'y met en scène promouvant son style très « bling-bling » et décrivant surtout la petite amie idéale, selon lui, « capable d'être successivement distinguée et débridée selon les circonstances ».



 
 


Jeudi 16 août 2012  
 
ArcheAge en bêta et deuxième épisode de la trame d'Orchidna

Alors que la cinquième phase de bêta-test d'ArcheAge débute aujourd'hui en Corée, le studio XL Games publie le deuxième épisode de sa série de cinématiques dévoilant la trame du jeu et l'histoire de l'énigmatique Orchidna.

On l'a noté sur nos tablettes, la cinquième et dernière phase de bêta-test privé d'ArcheAge est lancée aujourd'hui en Corée, pour une durée de deux semaines. Cette nouvelle phase de test se veut une « répétition générale de la bêta ouverte qui se tiendra en fin d'année » et pour marquer ce lancement, le studio XL Games dévoile tout juste le deuxième épisode de la série de teasers cinématiques illustrant la trame du MMORPG.
On se souvient que le premier épisode présentait l'énigmatique personnage d'Orchidna. On ne sait que peu de choses sur elle, sinon qu'elle joue un rôle important dans l'histoire d'ArcheAge et qu'elle était membre de l'une des premières expéditions à explorer le Continent des Origines du MMO. Ce second épisode (intitulé « l'armée de la Reine ») s'avère tout aussi sibyllin, mais tend à démontrer qu'Orchidna dispose manifestement de certaines capacités militaires.



 
 


Mardi 7 août 2012  
 
Bêta 5 - Le housing et les montures d'ArcheAge

En attendant le 16 août prochain et le coup d'envoi de la bêta 5 d'ArcheAge, le studio XL Games poursuit son tour d'horizon vidéo des nouvelles composantes de la bêta. Au programme, personnalisation des maisons de joueurs et élevage de montures.

On l'a noté dans nos tablettes : la cinquième et dernière phase de bêta privée d'ArcheAge débutera en Corée du Sud le 16 août prochain. D'ici là, le studio XL Games esquisse les dernières nouveautés introduites dans le MMORPG. Après la mise à jour du système d'équipement, le développeur coréen détaille les options de personnalisation des tenues cosmétiques de personnages (depuis les tenues estivales jusqu'aux costumes d'époque très en vogue dans les MMO sud-coréens) et du housing (les joueurs pourront façonner leur propre demeure selon plusieurs styles et en personnaliser la décoration).
On note aussi dans la foulée que le système de montures évolue : il faudra manifestement dorénavant acquérir des petits des créatures à chevaucher, les éduquer et les faire grandir avant de les utiliser réellement comme monture.



Pour mémoire, la bêta 5 d'ArcheAge doit se dérouler du 16 au 31 août prochain, réunir quelque 130 000 testeurs sud-coréens et se veut la « répétition générale » de la bêta ouverte prévue en fin d'année en Corée.

 
 


Lundi 6 août 2012  
 
Bêta 5 - Guerre de sièges améliorée et adaptation chinoise

La bêta 5 d'ArcheAge se tiendra du 16 au 31 août prochain. D'ici là, XL Games en précise le contenu : de nouveaux équipements, une exploitation des ressources maritimes ou un système de renfort dans les guerres de siège.

On l'a noté, la cinquième phase de bêta-test d'ArcheAge se tiendra en Corée du Sud du 16 au 31 août prochain. Présentée comme une "répétition générale" de la bêta ouverte prévue en fin d'année, cette bêta 5 doit accueillir quelque 130 000 testeurs coréens et d'ici là, le studio XL Games précise le contenu de cette nouvelle session de test. 

Entre autres mises à jour, la bêta 5 introduit notamment un contenu d'inspiration chinoise dans le MMORPG (ce même contenu que les visiteurs de la ChinaJoy de Shanghai ont déjà pu découvrir sur le stand de Tencent, l'éditeur chinois d'ArcheAge) et qui s'illustre en images, relayées par le site coréen ThisIsGame. 

Bêta 5 : guerre de sièges améliorée et adaptation chinoise
ArcheAge

On retiendra peut-être plus volontiers que la bêta 5 doit également proposer une nouvelle mouture du système de sièges (les affrontements PvP de grande envergure) et y introduire un nouveau "système de renfort". Peu de précisions sont dévoilées à cette heure, mais on note également que le contenu maritime devrait être étoffé (plus de ressources à collecter et la possibilité d'exploiter des fermes marines), en plus d'une mise à jour des navires qui s'affrontent dans le cadre des batailles PvP. 
Enfin, la bêta 5 ajoute ou améliore les pièces d'équipements disponibles dans le jeu. Elles s'illustrent en vidéo.



 
 


Mardi 24 juillet 2012  
 
La trame d'ArcheAge - « Pourquoi si tard ? »

En attendant le coup d'envoi de la cinquième phase de bêta-test, ArcheAge commence à dévoiler la trame de son univers au travers d'une série de cinématique. Le premier épisode lève le voile sur l'énigmatique Orchidna.

Les équipes de développement du MMORPG et son principal concepteur, Jake Song, présente ArcheAge comme un « sand park », un « MMO de troisième génération » mêlant un gameplay sand box (un gameplay ouvert et axé sur l'interaction des joueurs à haut niveau) et theme park, immergeant derechef le joueur dans l'univers et la trame d'ArcheAge.
C'est cette seconde approche que le studio XL Games aborde aujourd'hui en dévoilant, très brièvement, les bases de l'histoire du monde d'ArcheAge au travers d'une cinématique (ci-dessous). On découvre quelques secondes d'un premier épisode qui sera suivi d'autres chapitres dévoilant progressivement les arcanes et l'atmosphère du jeu.

A en croire le site coréen ThisIsGame, le teaser met en scène Orchidna (ci-contre), fille naturelle Kyprosa Daeiors et membre de l'une des premières expéditions à découvrir le continent des origines (le troisième continent du monde d'ArcheAge, où se dérouleront notamment les affrontements de grande envergure entre les joueurs). Sans autre précision, XL Games indique simplement qu'Orchidna est « l'un des personnages clefs qui fera évoluer l'univers d'ArcheAge ». Dans le teaser, on devine par ailleurs les quelques mots qu'elle prononce, en coréen (qu'on traduit par « pourquoi si tard ? ») et sans que l'on sache encore à quoi elle fait référence. Les prochains épisodes devraient apporter quelques réponses.
D'ici là, le développeur continue de préparer la cinquième phase de bêta-test du MMORPG et compte manifestement inviter 150 000 testeurs (les participants aux phases précédentes profiteront d'un accès anticipé, un jour avant le commun des testeurs, dans 500 PC Bangs sud-coréens).



 
 


Vendredi 20 juillet 2012  
 
La « bêta 5 » ArcheAge du 16 au 31 août et propulsée par le CryEngine 3

La cinquième phase de bêta-test d'ArcheAge, présentée comme la répétition générale de la bêta ouverte prévue en fin d'année, se tiendra du 16 au 31 août prochain. Pour l'occasion, le MMORPG et son contenu ont été mis à jour.

En début d'année, les joueurs sud-coréens ont pu participer, pendant près de trois mois, à la quatrième phase de bêta-test d'ArcheAge. Les commentaires des testeurs ont été nombreux, le studio XL Games affirme s'en être abondamment inspiré pour ses correctifs et on attendait depuis d'apprécier les nouvelles mises à jour du MMORPG.

L'attente devrait prendre fin le 16 août prochain, date de lancement de la cinquième phase de bêta-test qui devrait accueillir les joueurs locaux pendant environ deux semaines, jusqu'au 31 août suivant.

Selon le développeur, cette « bêta 5 » se veut une « répétition générale de la bêta ouverte prévue en fin d'année » et d'ores et déjà, on nous promet que des cohortes de testeurs seront invités en Corée.
Mais on retiendra peut-être plus volontiers que cette nouvelle phase de test sera l'occasion de découvrir la dernière mouture technique d'ArcheAge : le MMO avait initialement été développé sur les bases modifiées du CryEngine 2, avant d'évoluer vers le CryEngine 3. Selon XL Games, la migration est maintenant complète et sera donc visible mi-août prochain.

On prend note également dans la foulée que la bêta 5 permettra de découvrir manifestement « les systèmes de quêtes mis à jour, les nouveaux mécanismes de housing, le contenu maritime et un gameplay amélioré » et que le développeur attend des commentaires de testeurs nombreux sur ces différents points.

On prend rendez-vous.

 
 


Vendredi 13 juillet 2012  
 
ArcheAge réservé aux joueurs majeurs en Corée du Sud

En Corée du Sud, ArcheAge fait l'objet d'une nouvelle classification et est maintenant interdit aux joueurs mineurs compte-tenu de son contenu. En conséquence, XL Games modifie sa méthode de sélection des testeurs.

En Corée du Sud, le système de classifications des jeux est particulièrement strict et respecté, à la fois par les développeurs et les joueurs locaux. Jusqu'à présent, ArcheAge était classé « Teen » (accessible aux adolescents). Depuis fin juin dernier, le rating board sud-coréen (l'équivalent du système PEGI en Europe) a revu sa classification et déconseille maintenant ArcheAge aux joueurs de moins de 18 ans, estimant que le MMORPG de XL Games les expose à un « contenu sexuel, violent et illustrant l'usage de drogues ».
Dans le cadre d'une mise à jour du site officiel, le studio XL Games affirme accepter cette classification, considérant qu'effectivement, dans un titre « sandbox », les jeunes joueurs pourraient être exposés à un contenu qui ne leur est pas destiné. Et ce changement de classification impacte la sélection des testeurs de la bêta 5 à venir.

On sait que le développeur prépare actuellement la cinquième phase de bêta-test du MMORPG. À ce jour, les joueurs sud-coréens ayant au moins déjà participé au test de charge (stress test) du 17 février dernier et ayant au moins un personnage de niveau 25 devaient être assurés d'obtenir une place en bêta 5.
Pour autant, suite au changement de classification, les comptes des joueurs mineurs (qui ne sont donc plus autorisés à jouer à ArcheAge) ont été suspendus. Ils ne pourront plus rejoindre la bêta, mais peuvent néanmoins transférer leur clef bêta à des joueurs plus âgés.
À ce jour, on ignore quel impact pourrait avoir une telle mesure sur une éventuelle localisation d'ArcheAge en Occident.

 
 


Mardi 26 juin 2012  
 
Tencent prépare la bêta chinoise d'ArcheAge en concours et en vidéo

Les préparatifs de la prochaine phase de bêta-test d'ArcheAge, en Corée et en Chine, vont bon train. Tencent recrute des testeurs et détaille en vidéo les premiers pas dans le MMO.

On le sait, le studio XL Games prépare actuellement la cinquième phase de bêta fermée sud-coréenne d'ArcheAge. Dans la foulée, le MMORPG accueillera également ses premiers bêta-testeurs chinois dans une première phase de test organisée par le groupe Tencent, en charge de l'exploitation d'ArcheAge sur le territoire chinois (les deux bêtas simultanées proposeront le même contenu, non précisé à ce jour).
Et en prévision de cette bêta chinoise manifestement très attendue, Tencent départage les candidats dans le cadre de concours (pour obtenir sa clef bêta, il faudra l'acheter avec des « Archeage Points » à gagner dans le cadre de diverses animations organisées sur le site officiel).

En Occident, on prendra notre mal en patience, tout en notant néanmoins que ces préparatifs sont manifestement synonymes d'une bêta asiatique lancée très prochainement, et en découvrant une nouvelle bande-annonce au travers de laquelle Tencent entend illustrer les nombreux pans de gameplay accessibles aux joueurs de bas niveau dans le MMO (de l'exploration à l'artisanat, en passant par la collecte de ressources ou fabrication de fortification).



 
 


Dimanche 17 juin 2012  
 
Short E3 Round-Up

XLGAMES representatives attended E3 this month and spoke with the press about ArcheAge. So far only two articles have surfaced that are newsworthy, one from Massively.com and one from GoHa.ru.

Massively.com
E3 2012: XL COO on ArcheAge, CBT4, and America

This is one of those good news/bad news ArcheAge articles. The good news is that XLGAMES’ sandpark title is absolutely coming to the West. The bad news, though, is that we still don’t know exactly when.

XL didn’t have an official presence at this year’s E3, but the firm was kind enough to set up a private interview with COO Suk Woo Choi away from the hustle and bustle of convention ground zero. We talked at length about CBT4, game systems, and the challenges inherent in localizing ArcheAge for Europe and America.

GoHa.Ru
E3 2012 Archeage Interview



GoHa.Ru: So, the first question is… Will the game be localized? Will its Collector’s Edition, be similar to those in Korea and China? And… what thoughts whatsoever do you have on publishing the game in our country?

Suk Woo Choi: Of course, ArcheAge is going to be localized in Russian, for the Russian players. And about the Collector’s Edition – we don’t have any specific plans yet, but when we decide on Russian publisher then we will decide if it is going to work or not.

GoHa.Ru: So, the second question is about the division of European servers into specific regions or… will it be like localized client for all on one and the same ground?

Suk Woo Choi: Our servers will not be separated into “Eastern” or “Western” – they will be separated for each country. So, this way Russia will have its own server.

GoHa.Ru: Can you give us a comment on the rumors, that ArcheAge.eu domain name is registered for NCSoft European branch? There’re rumors about your cooperation with them… so, can you tell us anything about it?

Suk Woo Choi: We actually don’t know why the domain address got mixed up for ArcheAge.eu to the NCSoft Europe branch, but… The fact is that the publisher for the European countries has not been decided on yet, but we’ll let you know when this is going to be announced.

GoHa.Ru: Can you please tell us, what market do you consider the most preferred for your game – European or Russian? And don’t you think, that ArcheAge might just be a bit too hard for casual European players?

Suk Woo Choi: Traditionally, Russian players are very interested in MMORPGs and recently MMORPG market in Russia has been developing very fast, I understand that compared to other regions Russian gamers are very passionate for MMORPGs and they have very deep knowledge for MMOs. And because of these reasons we think that ArcheAge will be a big hit in Russia, and we’re looking forward to being loved by Russian gamers.

GoHa.Ru: So… probably the last question: will CBT5 be the last one, or shall we wait for new tests later?

Suk Woo Choi: The date of 5th CBT for ArcheAge is not fixed yet, but it should be somewhere around summer this year, and OBT is probably going to take place in the end of this year, in 2012. For the Russian servers… as soon as we pick the right publisher, who is going to work with us, we’ll try to deliver ArcheAge as quick as possible. And we have already met some of the Russian publishers…

If more E3 coverage appears, please don’t hesitate to notify us using our contact us form. Thank you!


 
 


Lundi 28 mai 2012  
 
ArcheAge confirmé au Japon dans le catalogue de Neowiz

Le portail japonais GameOn (appartenant à Neowiz Games) exploitera ArcheAge au Japon. Le MMORPG s'inscrit dans le projet du groupe d'étoffer son catalogue et de développer ses activités internationales.

Nous l'évoquions voici quelques jours, le studio sud-coréen Neowiz Games entend refondre son portail Pmang en le fusionnant à celui de sa filiale japonaise GameOn, afin d'en faire une plateforme globale unifiée regroupant l'ensemble des titres de son catalogue. Lors de la présentation de ses comptes trimestriels mi-mai dernier, le groupe annonçait par ailleurs vouloir exploiter une vingtaine de jeux en ligne sur son portail global et hier, dans le cadre du GameOn Festival 2012, le Neowiz et GameOn dévoilaient quelques-uns de ses titres.

En vrac, on y retrouve des titres comme le FPS Alliance of Valiant Arms ou le MMO d'action Continent of the Ninth (qui feront l'objet de compétitions de sports électroniques), en encore S4 League, Kritika, Record of Lodoss War mais aussi la version japonaise d'ArcheAge, le MMORPG développé par XL Games.

L'annonce n'est pas réellement une surprise dans la mesure où l'accord d'exploitation octroyant la licence japonaise d'ArcheAge à GameOn a été signé avec XL Games en 2009. Pour autant, on retient que le portail Pmang doit être lancé dès l'été prochain (on imagine dès lors que les joueurs japonais profiteront rapidement du bêta-test d'ArcheAge) et surtout que Neowiz affiche des ambitions mondiales (et occidentales) avec son nouveau portail.

On sait que le groupe entend notamment distribuer Bless et EIN au moins sur le continent nord-américain, on pourrait imaginer qu'il intègre aussi ArcheAge à ses projets (même si ArcheAge et Bless affichent des mécaniques de jeu relativement similaires qui pourraient mutuellement se cannibaliser).

 
 


Jeudi 24 mai 2012  
 
La contrée des Hariharans en vidéo en attendant la bêta 5

Après une bêta 4 particulièrement longue, ArcheAge se rappelle à notre bon souvenir en vidéo, dévoilant manifestement le territoire dont son originaire les Hariharans sur lequel travaille actuellement l'équipe de développement.

Au début de l'année, le studio sud-coréen XL Games ouvrait les serveurs de test d'ArcheAge pour une longue phase de bêta (d'une centaine de jours, achevée en mars dernier). Aujourd'hui, le studio se rappelle à notre bon souvenir et dévoile ce sur quoi les équipes de développement ont travaillé ces deux derniers mois : une nouvelle zone à explorer qui serait manifestement le territoire dont son originaire les Hariharans (le peuple humain d'inspiration orientale d'ArcheAge) dont on découvre la première mouture en vidéo (alternant manifestement des phases extraites du jeu et des dessins conceptuels).



Dans la foulée, la publication de la vidéo fait dire à la presse sud-coréenne que la cinquième phase de bêta-test pourrait débuter sous peu. Aucune date précise n'est néanmoins évoquée à ce jour.

 
 


Mercredi 21 mars 2012  
 
UP 2012 - Une bêta chinoise concomitante à la bêta 5 sud-coréenne

Le groupe Tencent exploitera ArcheAge en Chine continentale : la version locale du MMORPG fera l'objet d'une première bêta simultanément à la la bêta 5 sud-coréenne du jeu, intégrant un contenu similaire qui commence à se dévoiler.

Aujourd'hui 21 mars, Tencent dévoile ses projets et stratégies pour l'année à venir, notamment en matière de MMORPG. On le sait, le groupe chinois est notamment l'éditeur d'ArcheAge pour la Chine continentale (fort de droits d'exploitation payés 40 millions de dollars) et d'aucuns attendaient (espéraient) aujourd'hui l'annonce d'une date de lancement de la bêta chinoise. Las, aucune date n'est dévoilée mais Jake Song, CEO du développeur XL Games, précise néanmoins aux côtés de Tencent que la bêta chinoise d'ArcheAge se tiendra simultanément à la cinquième phase de bêta-test sud-coréenne du MMORPG. Les deux sessions de tests proposeront par ailleurs le même contenu, mais localisées (l'une en coréen, l'autre en chinois).

UP 2012 : Une bêta chinoise concomitante à la bêta 5 sud-coréenne
ArcheAge
ArcheAge
ArcheAge

Si on ignore encore la date de cette « CBT 5 », Jake Song indiquait récemment à la presse coréenne qu'elle serait lancée dès lors que les dysfonctionnements remontés lors de quatrième phase de tests auront été corrigés.
Le programme détaillé de cette prochaine phase de tests n'est pas plus connu et doit encore être précisé, mais le studio XL Games indiquait le 11 mars dernier son intention de se focaliser sur l'amélioration de l'accès au jeu (réduction du poids du client et vitesse de son téléchargement), la résolution des erreurs de connexion et l'optimisation du code. En termes de contenu et après une bêta 4 axée sur un gameplay compétitif, des « donjons instantanés » (instant dungeons) devraient faire leur apparition dans le MMO et le studio entend tout autant mettre l'accent sur le contenu social d'ArcheAge (les maisons de joueurs - housing - doivent plus « donner le sentiment qu'on peut y vivre », et de nouveaux objets d'intérieurs « permettant aux joueurs de se vanter de leurs compétences » devraient faire leur apparition). On attend des précisions dans les prochaines semaines.

ArcheAge
ArcheAge
 
 


Vendredi 16 mars 2012  
 
Un site officiel en vue de la bêta chinoise

Après un long bêta-test sud-coréen, ArcheAge prépare son lancement chinois et ouvre son site officiel définitif. On attend prochainement l'annonce d'une date de bêta locale - qu'on relativement accessible aux occidentaux.

En bref. La quatrième phase de bêta-test d'ArcheAge s'achève tout juste en Corée du Sud (après cent jours de tests) - et récapitule en vidéo ses temps forts, que ce soit en termes de mises à jour ou d'activité des joueurs.



Dans la foulée, le studio Tencent, éditeur d'ArcheAge en Chine continentale, lance aujourd'hui le site officiel localisé du MMORPG signé XL Games (jusqu'alors limité à tout juste quelques pages de teasing). On y retrouve peu ou prou, en chinois, le contenu du site officiel coréen, mais la presse locale y voit surtout les préparatifs du prochain bêta-test chinois du MMO. Le studio Tencent organise sa conférence de presse annuelle le 21 mars prochain et on imagine déjà qu'elle sera l'occasion d'annoncer la date de bêta d'ArcheAge.
En Occident, on patiente toujours (officiellement, ArcheAge n'a pas toujours pas d'éditeur en Europe ou aux États-Unis), mais on garde néanmoins en tête que les exploitants chinois sont infiniment moins restrictifs que leurs homologues coréens. Les curieux polyglottes, quelle que soit leur origine géographique, pourraient y trouver l'occasion de tester le MMOG.

 
 


Vendredi 16 mars 2012  
 
ArcheAge CBT4 wrapped up, now what?

ArcheAge’s fourth closed beta test started nearly three months ago on December 8th. It ran all the way until the beginning of this week.

Over those 95 days 173 guilds were founded, around 3400 houses were constructed, over 130,000 livestock were sold, and 750,000 pine trees, 660,000 strawberry bushes, and 2,200,000 other trees were planted.

That in and of itself is pretty amazing, but what’s more important to XLGAMES than those metrics is the feedback they received from testers in the CBT4 forums.  Over the span of 95 days, 40 full patches were pushed out and 260,000 posts were made in the forums. Some of those patches were considerably complicated, including the addition of new bosses (Kraken), Christmas-themed events in December, the pirate faction, the family system, castle seiges, creative new mounts, underwater gathering and agriculture, and more!

According to ThisIsGame Global, XLGAMES now has a lot of feedback and material to work with as it continues to improve its first and biggest game:

    “We deeply appreciate the testers who participated in the long test of an incomplete game. Later schedules will be announced as soon as we finish reviewing the test,” said Yong-Gon Kim the director of marketing team of ArcheAge.

Here’s XLGAME’s final official CBT4 video. It’s pretty amazing to see the before and after images of the housing areas, which appear to be barren plains before being covered in bungalows and trees.



And a couple CBT4 players from the international community have uploaded videos of test’s final big event, a party on a giant yacht! The after-party consists of folks dancing and sometimes poking each other with swords.




So what happens now? The same thing that happened after CBT3 and CBT2 and CBT1: we wait for word of the next test while XLGAMES’ tired employees get a bit of well-deserved R&R.

Stay tuned to ArcheAge-Online.com for news and info, and like us on Facebook or Twitter to stay connected!

 
 


Lundi 12 mars 2012  
 
Le bilan de la Bêta 4 d'ArcheAge

Après une centaine de jours de tests, la bêta 4 d'ArcheAge vient de prendre fin. Le studio XL Games en dresse un bilan chiffré entre activités des joueurs (manifestement très présents) et rappelle des principales mises à jour.

Le 8 décembre dernier, le studio sud-coréen XL Games donnait le coup d'envoi de la quatrième phase de bêta d'ArcheAge. Après plusieurs semaines de tests ininterrompus, les serveurs viennent de fermer leurs portes et le développeur dresse un bref bilan (chiffré) des semaines écoulées.

En vrac, le studio comptabilise la création de 173 guildes, la construction de 3400 maisons, la vente de plus de 130 000 têtes de bétails, de 750 000 planches de pins, de 660 000 pieds de fraises et quelque 2,2 millions d'arbres ont été plantés dans la période.
Manifestement, les joueurs ont répondu présent dans le MMORPG et d'autant plus auprès du développeur : 20 000 commentaires de testeurs ont été adressés au studio (collectés en ligne mais aussi au travers de réunions physiques entre les équipes de développement et les testeurs les plus impliqués) ayant donné lieu au déploiement de 40 patchs pour autant de mises à jour de contenu ou de fonctionnalités.
Au cours de ces quelques 100 jours de tests, le monde d'ArcheAge a ainsi vu l'introduction de nouveaux bosses de raids gigantesques (que les joueurs sud-coréens ont vaincu à coups de canons - initialement imaginés pour les attaques de forteresses), l'introduction du système de piraterie (sorte de faction indépendante) ou encore des familles (unissant les joueurs), et ont pu tester les mécanismes de sièges de forteresses sur le Continent des Origines. Pour les moins belliqueux, l'aquaculture (la collecte de ressources sous-marines) a été ajoutée au jeu, tout comme des possibilité d'agriculture intensive (manifestement réclamée par les joueurs sud-coréens) avec notamment l'introduction d'un schéma permettant de fabriquer un tracteur (nécessitant apparemment de nombreux matériaux rares) utilisé pour arroser ses champs à grande échelle, mais aussi pour transporter l'eau d'Akium, cette ressource stratégique dans le MMORPG.



On ignore encore quand les prochaines phases de tests seront organisées en Corée (XL Games promet des précisions rapidement « dès qu['ils] auron[t] fini d'analyser les dernières semaines de tests » alors que les joueurs sud-coréens attendent un bêta-test ouvert) mais d'ici là, le développement « remercie les participants de ce long test portant sur un jeu encore incomplet ».

 
 


Mardi 14 février 2012  
 
ArcheAge dévoile ses fonds marins

La quatrième phase de bêta-test d'ArcheAge est prolongée jusqu'au 11 mars prochain. D'ici là, les testeurs coréens pourront découvrir les fonds-matins du MMORPG pour en extraire des trésors et ressources d'artisanat.

Depuis début décembre dernier, ArcheAge accueille les joueurs coréens dans le cadre d'une (très) longue quatrième phase de bêta-test de trois mois. Elle devait initialement prendre fin dans les prochains jours, mais récemment, le studio XL Games annonçait deux semaines de tests en rab et l'ouverture des serveurs « au moins jusqu'au 11 mars prochain ». Objectif de la manoeuvre : peaufiner les mécanismes de tests des sièges de forteresses (qui s'illustraient en vidéo) et procéder aux tests de nouvelles fonctionnalités - comme l'exploration sous-marine des océans de l'univers jeu.



Car c'est l'une des petites originalités d'Archeage. Quand la plupart des MMORPG tendent à réduire les temps de transports pour ne pas rebuter les joueurs, ArcheAge se joue sur trois continents séparés par de vastes océans dont l'un -- la Terre des Origines, où se déroulent les affrontements entre joueurs -- nécessite de longues et dangereuses traversées pour l'atteindre.
Cet océan confronte le joueur à la haute mer et à de redoutables monstres marins, mais l'invite aussi à l'exploration. ArcheAge intègre ainsi un système de plongée sous-marine (grâce à des scaphandres réalisés par les artisans du jeu) permettant d'évoluer sous l'eau pour fouiller des épaves, collecter des ressources issues d'une flore sous-marine utilisables en artisanat ou encore pêcher. De quoi jouer les commandant Cousteau au large de la Terre des Origines.


 
 


Mercredi 8 février 2012  
 
Siege ! - Inside ArcheAge CBT4 Video 5

What’s an expeditionary force to do when their territory is targeted by pretty much every CBT4 player that’s able to get themselves to the northern continent?

Make a crazy elaborate “castle” of just walls and towers, that’s what.



 
 


Dimanche 5 février 2012  
 
ArcheAge CBT4 Review and Extensive Game Info

ArcheAge is currently in its 4th closed beta test which has been going on since December 8th, 2011 and will last for 80 days. We've been very fortunate and XLGames has invited us to play in the beta which is normally restricted to just Korean citizens (you need a Korean Social Security Number to sign up).

Some of our community members have mentioned an interest in creating a wiki for ArcheAge and so I've included as much information as I can to aid them in collecting and providing correct and up to date game information. Because of that this will probably be the most detailed review of a game you'll ever read.

When you read this, keep in mind that this game is still under development and there are still many features to be implemented including some major additions. XLGames has stated their original plan was to have 4 CBT's and then go to Open Beta but more recently said that depending on how CBT4 goes they may or may not have another CBT (just to give you an idea of how much is left to be implemented). Anything you read about in this review is subject to, and is even very likely to, change. I've tried my best to make the information as accurate as possible but I cannot guarantee it will be up to date or accurate in the future (after Feb 4th, 2012).

EDIT: CBT4 is over and many changes/additions have been made, most notably the addition of underwater content, more siege weapons, huge changes to the crafting system, changes to labour points used, and changes to some skills. The contents of this review do not reflect these changes/additions.

XLGames has stated there will be a CBT5 but no date for it has been announced.

Although the game is from Korea and will be released there first, XLGames have stated that they have developed ArcheAge with the mindset of distributing it all over the globe. There have been no publishers or release dates announced for a NA/EU/Russian/Australian release as of yet. XLGames will be the publisher for Korea and TenCent Games has been chosen for China.

All names provided in the review below are subject to change when the game is localized to your area.

Since the review is so big I've broken it down into sections (sort of) to make it easier to read.

Table of Contents

Character Creation

XLGames have stated that there will be 8 playable races when the game is released with a few of them being unique to ArcheAge. There are currently only 4 playable races, but there was a concept sketch provided on the official page that gives us hints to what the others look like.

The currently implemented races are Nuians (western humans), Elves, Ferres (cat-like humanoids), and Hariharans (Asian humans). The other 4 races are guesses from the concept art and some translations from Korean fan-sites: Dwarves, Faeries, Warborn, and the Returned.

Each race has their own starting area. The Nuians and Elves start on the western continent (often referred to as the Nuian continent) and will belong to the western faction at the start of the game. The Ferres and Hariharans start on the eastern continent (often referred to as the Hariharan continent) and will belong to the eastern faction at the start of the game. Before anyone complains about factions let me just say that XLGames have stated that you will be able to create your own later on (not currently implemented). The starting areas/faction alignment are unknown for the other four races.

Other than the first four races that we mentioned none of this is confirmed, but it gives you an idea of what we believe the other races will look like. Concept art with different races:

Unfortunately the character creation process doesn't have very many options at the moment. Not all races/genders receive the same amount of options to select from for each of the following categories: face, hair, skin colour, hair colour. After you've chosen all those you can put scars and tattoos on your face and freely size/place them. Also, it seems like a good portion of the face options are designed for an asian audience.

Here's a video of the current character creation options:


All races have their own racial passives but they are very minor ones so as not to force people into a decision for race. Translations on these can be found here: http://archeagesourc...-racial-skills/

Graphics / Game World Design

The graphics in this game are truly amazing. XLGames has gone to a lot of effort to make the game world as real as possible. The different world areas seamlessly blend together and there is a large variety of ecosystems included. In ArcheAge you'll find anything from grasslands and deserts to dense jungles and forests. You'll also find things like volcanoes, snow-crested mountaintops and spectacular waterfalls.

The game world is extremely vast and open. There is nowhere you can't explore and some spots can be tricky to reach. There is no loading between regions (unless you teleport) so once you're in the game world it can sometimes be difficult to tell where one area ends and the next one starts.

While in ArcheAge you'll be graced with things like thunderstorms, snow falling from the sky (just in certain areas), leaves falling from trees, fog disrupting your vision, and even some whirlpools on the ocean. This game also has some of the most breathtaking sunsets (and sunrises) I've ever seen. The rays from the sunlight breaking through trees are especially picturesque as well. Even the wildlife in ArcheAge is realistic. You'll encounter birds flying above (complete with casting their shadow on the ground) and herds of zebras running together. The water on the ocean looks like real water and the way the waves break on the boats is insane.

Even on low settings the game looks amazing, but as in any game, ArcheAge really comes to life when you up the resolution and the settings. Your draw distance on a lower end system is pretty good, but will increase considerably on a higher end system enabling you to seemingly look out across the land (or ocean) forever.

Here's a few videos to show what I mean:






Oh yeah, the game has a full night/day system too:



Equipment, Items, Drops, etc.

Good equipment plays an important role for your character. You can use swords and plate armor on a mage character, but staffs and robes will be more effective. You get certain bonuses when your armor set consists more of the same type of armor (robes – cast speed / leather – crit rate / plate – physical defense).

An armor set consists of seven pieces: helmet, chestpiece/top, elbow/forearm protection, gloves, belt, pants, boots. For some armor sets you get bonuses for collecting 3, 5, and 7 components of the set (this refers to a specific set and not the general type stated above, those bonuses are separate).

Jewelry boosts the various main stats and comes with the standard necklace, two earrings and two rings.

Note: the two earring slots and also two "underarmor" slots (one for chestpiece, one for pants) are shown, but currently they haven't added any items for the underarmor slots in the game.

Currently there are a few capes that I've seen. Some you get early on from a quest, the other type you have to buy, and the last you craft. The first two have lower stats and go down to the small of your back while the last goes down to your ankles. The capes can have custom designs put on them by going to some station in the higher level towns and paying 5 gold to get an "ink" to be used on the capes and ship sails and perhaps more items later on. This ink can be used 5 times before it runs out.



Then you have your weapons. There's a wide variety of types you can choose from in both two handed and single handed forms for most. Daggers, axes, clubs, swords, staffs, wands. They vary in attack speed and damage.

Next are your shields that come with a variety of different styles.

In other games you are usually required to have a certain class to equip or effectively use a bow, however ArcheAge allows anyone to equip and use a bow.

Every player also has the opportunity to carry around and equip a musical instrument which can either restore hp, mana or give you a short increase in attack speed. Unfortunately we can't all move around like Lindsey Sterling while playing the instruments, only those with the bard skill tree can move while playing.

Lastly, you have a spot associated for the stuff you're going to be carrying on your back. Gliders and resource packages will make use of this spot.

The gear types are like this common(white) / uncommon(light green) / rare(green) / ancient(light blue) / hero(blue). The modifier only increases def amount and durability and other than the icon, the item looks the same. For weapons, the damage and durability are increased. The bonuses to the def/dmg are about 4-5% per degree of rarity (i.e. blue gear being 16-20% higher). Because of the way defense works in this game (% dmg mitigation) an extra 16-20% on all your gear might only net you 4% reduced damage. Overall it's a good balance so as not to give too much of an advantage to the players with the blue versions of the same gear but to still give them a nice bonus. Generally the def/dmg of the blue gear are equivalent of the common level of the next tier in gear, but the stat bonuses of the next tier make them more desirable than the blue gear of the lower tier.

You could upgrade your weapons/gear using stones obtained from quests or as rare drops (or from bosses). Depending on the level of the stone it added +1 to +9 to a certain character stat (strength, intelligence, agility, health, spirit). Using another stone on the same item replaced the effects of the previous one, so the bonuses don't stack. This is currently the only way to enhance your gear other than upgrading it to the next tier.

Battles for raid boss spawns will probably be pretty common (first person to tag a mob gets the credit/loot for the kill) as some of the best gear drops from them.

There were two instanced dungeons in CBT3, one for the Nuian continent and one for the Hariharan continent. Both of these were removed for CBT4 (there's just what looks like a caved in mine entrance instead of a portal into the instance now). Right now there's a couple caves in the low level areas with mobs in them but no bosses. All of the bosses are open world and range in level and difficulty. Some bosses you can duo while on other bosses it's a very good idea to have 10 people. These are referring to the various level 30 bosses. Then there are currently three mega lvl 50 bosses which are pretty tough. The Kraken and the Pirate Boss are two. Both of these guys will need a big coordinated force to take down. Here is a video of the Kraken being taken down.



The pirate boss is also pretty difficult as him and his minions use cannons to 3 shot a tank as soon as they in range.

You get a special glider from the kraken and the pirate boss's loot is unknown at the moment. A special boss on the 3rd continent drops an item that allows you to declare war at sieges. General rewards for raid bosses are arkhium (powder for level 10, bars for level 20, and cubes for level 30 and I'm assuming jars for Kraken/pirate), enchant stones to put on your gear (+2 stat for level 10, +4 stat for level 20, +6 stat for level 30), rare/ancient/hero gear appropriate for level of boss, 30 min consumable buff "books" that increase attack power by 20 and attack speed by 10%, and some of them drop little statues/paintings of themselves that you can place as a trophy in your house.

You can use food to obtain certain effects like more mana/health or to restore mana. There are many different types of food and they have different strengths, these can be bought from the stores or crafted and last 30 minutes.

You can purchase/craft potions that restore hp instantly and over time, restore mana instantly, and increase physical defense. Long cooldowns prevent spamming. Their effectiveness per cost also decreases rapidly with the tier of the potion (cheapest potion heals about 200 health and costs around 1 silver but most expensive heals 1400-2000 and costs about 2-3 gold to make...). Players generally have about 5k to 10k health (with around 14k with the absolute best gear w/ health stacked).

You start off with 50 inventory slots and 50 warehouse spaces. Warehouse storage is shared across towns and can be accessed by talking to the Warehouse NPC (not in all towns). These can be upgraded by clicking on a little bag icon with a "+" on it at the bottom right corner of the associated storage windows. Upgrading gives you 10 more slots and the fee for upgrading is minimal at the start, but quickly grows substantially as you go up (to go from 50-80 costs ~ 2 gold, but 80-90 costs 4 gold and 80 silver). Max inventory/warehouse space is 100. If you need even more storage space you can craft a storage chest to place in your house. This storage chest holds 50 items and cannot be upgraded.

Questing

A large portion of your money gained as you level up will be gained through questing. The initial starting quests are quite varied and introduce you to a lot of the game's components. It is highly recommended that you do these as you'll be given some great gear to travel around ArcheAge with (rowboat, glider, mount) and help you against mobs (armor/weapon). Unfortunately the variety in quests afterwards is a little limited. For the most part they are your standard kill X number of this mob, collect X number of items, talk to this NPC, interact with a special item located somewhere, or use this special item on mobs. There are however a few quests that stray from the standard formula, like this one quest that has you swimming in an underground tunnel grabbing bubble from air vents to prevent you from losing all your breath before you reach the end. The quest markers are super helpful in figuring out where to go and finding the right mobs/npc's (pretty standard in most games now, but almost essential if you don't speak the language).

The quests don't require you to do these things a crazy amount of times like some of the grindy games do. The most was around 15, though there were some region based quests that had you killing up to 300 mobs of any type in that region. These region quests were implemented later, but I'd guess you'd kill almost all of them through completing the other quests in the area. Because the quests are completed so quickly, you are constantly being greeted with new mobs, NPC's and areas.

Quest rewards vary and include things like exp, money, armor, weapons, enchant stones for your gear, food, and other useful stuff. Note: the region quests give honour points too.

You are not forced to do any quests and can roam the land freely if you wish. However, there is a quest-chain that you can follow to guide you through the leveling process and the different areas as well as learn about the lore of ArcheAge. The quest chain does not take you through every small nook and cranny of the land so there are some hidden quests for you to find if you're a little more adventurous.

ArcheAge questing also has some cool features, if you don't like a particular quest you can turn it in early and still get partial credit. If you feel like being an over achiever, a lot of quests can be completed 50% more (collection quests) for some bonuses (more exp/money).

A video demonstrating the quest system and the jungle area:



Exploring the Land and Getting Around

Going by foot takes forever and you have to be careful to avoid monsters if you're going to an area that is higher level than you. A mount is essential for getting around anywhere in ArcheAge, and if you level them up they get skills! Your mount starts off at level 5 with two skills. The first allows your mount to kick its back legs at an opponent and of course you have to face your horse in the right direction to do this. The second skill allows you to slash at your enemy while on the mount. At level 6, you can shoot an arrow while on your mount. At level 8, your mount gets a sprint skill to increase its speed for about 10 seconds. This increases your speed by 50% but it also doesn't allow you to turn until its worn off so you better aim your mount in the right direction or you'll go off a cliff/into a wall. At level 10, your mount gets a temporary buff that increases its defenses. Your mount levels up by having it out while hunting, but you have to keep a close eye on it as it will die relatively quickly. You can purchase armor for your mount to make it live longer, but even with armor and having your mount at a decent level, a character at your level will still be able to kill it in a few of their most powerful shots. With quick reactions you can unsummon it before too much harm is done. When you resummon it, the health will be at the level it was when you unsummoned. If you're out hunting and your mount dies, you can resummon it and it'll fall over on the ground. You can temporarily resurrect it but it has only 1 hp and runs 30% slower. In order to fix up your horse, you can bring it to the stables and resurrect it for a fee (increases with your level, not the mount's). Stables are only on the starting continents. They recently included a new item that you can purchase from the stable that lets you fix up your mount anywhere but it costs more than what you'll pay at the stable.



It's also important to note that you take a second person with you on your mounts! This person is free to shoot arrows at things that you pass too. There are several mounts that you can get: a donkey (from starter quests), a horse (later starter quests), a faster horse (10 gold from stable), a yata (5 gold, fast but can only carry one person, looks like jar-jar binks), a lion mount (only from Ferres' starter quests and is untradeable), and another faster lion mount (5k honour points, looks more like a panther).

Other options for getting around are the carriages, however at their current speed of travel (slightly slower than a horse) and the frequency with which you see them stopping at stations (about 5-10 minutes apart) their only practical use is to have a scenic tour of the land with no risk of getting attacked by mobs.

The most scenic route and the one that really puts you in awe of the amazing terrain and area design that XL Games has put into ArcheAge is on the airships. With these you go travel high above the terrain between the main towns. The best view is of course from the edges of these airships, but beware, you can slightly push people in ArcheAge so if you're not careful, you will get shoved off mid-trip. Unfortunately, the wait for an airship is often very long (up to 15 minutes depending on when the last one left), but the scenic views are worth it. The airships appear to travel relatively quickly while you're high up, but the same trip on horseback would not take too much longer. There is also a sort of floating platform that can take you around the capital city Marianopole, but I never took it.

When you start your character you are given a special book that lets you create a portal to previously visited locations. You can save locations into this book by purchasing and using a special ink or by using a special pedestal in towns. Other people can use your portals as well, so if you want, you can use it to bring your friends to a far away place! You can only create a portal if you have a teleport stone in your inventory. These are consumed upon creating a portal. The portals only go one way so you have to make another one back if you forgot to bring something. If you feel like policing a certain area you can also destroy portals to prevent people from entering/leaving the area. Also, you if you die you have a debuff on you for 2 minutes that does not prevent you from making a portal, but prevents you from entering a portal.

You can also have a recall skill to bring you back to the town whose pedestal you last interacted with that's on a 20 minute timer and is usable for free.

One word: GLIDERS! These things are awesome. Hop down from some elevated location, spread its wings and soar! You get one of these very early on from a quest. The view from the glider is astounding and the fact you can control it and spawn it any time makes it a great tool for exploration! Beware while running away from a fight with a glider as if you're shot with an arrow the glider will unsummon and you will fall to the ground (and subsequently take a lot of damage or die if you were doing it off a cliff).



Boats! There's currently three kinds of sea bound vessels that you can summon and captain. A simple rowboat (given from a quest early on), a sailboat which is very speedy (the recipe is given from a quest but you have to craft it, also a recipe for a sailboat with a shootable harpoon is purchasable for 8 gold), and a galleon with cannons on it (100 gold). Crafting components for the boats are wood and cloth, however if you want to craft the galleon you're going to need a special item only dropped by a certain raid boss (the big tree one). The boats are all extremely well done and have many components you can interact with. The rowboat has a small lamp on it, the sailboat has the lamps and sails that you can raise/lower, while the galleon has all that and an anchor, extendable planks, a climbable mast complete with a crow's nest up top, 4 fire-able cannons per side and some gears to change the angle of the sails. As if this wasn't enough XLGames also implemented a feature to put your own design on the sails, the ability to name your vessel and the ability for your ship to be damaged by monster/player attacks. The most sturdy vessel (the galleon) has 30,000 hit points and can have 1,000 hit points repaired at sea by spending 2 wood and I think 1 labour point so a healthy supply of wood is recommended for any extended sea battles. If your boat is completely destroyed you can (at the moment) not resummon it for 10-15 minutes, but when you do it is back to full hp. Mobs in the ocean are not everywhere, but if you're cruising along in your speedboat and have the game on low graphics settings the draw distance of mobs and reaction speed of the boat can make it difficult to avoid aggro'ing the mobs. Also they will tend to attack your boat before they attack you.

Islands in ArcheAge come in all different shapes and sizes. Some are very tiny and not worth much note as you could only place a few trees on them while others are larger and have room to place several houses on. One of them even had a permanent thunderstorm on it and the area grows dark as you approach it! Others still have some of the sea monsters hiding out on them. Then there's two big special islands out there. An island in the middle of the ocean is rather large and has a bunch of boxes in the middle that you can break for a chance at some cool loot or other things like teddy-bears that you can place in your house! (takes one labour point to break the boxes). The other main island is the pirate island. There's the standard shop NPC's here but you can't interact with them (unless you're in the outlaw faction) as well as some level 50 mobs and the badass pirate boss mentioned earlier.

Gathering Materials, Crafting, and Labor Points

Materials were either dropped from mobs, or obtained from various resource nodes (this includes cows/sheep). Each resource node is pretty intuitive as to what it gives, sheep can be either sheered for wool or butchered for meat, trees give lumber for crafting and sometimes acorns for use in food recipes, mining nodes give ore and gemstones, etc.

There are a ton of craftable items in ArcheAge: all your gear, gliders, boats, houses, potions, food, furniture for your house, siege weapons and lots of yet to be added items. In most cases you will need to refine the resources into higher tier versions of those resources in order to craft your item. Some components also need to be bought from the NPC's.



In order to craft an item or refine it, you must bring it to the appropriate crafting station (anvil, smelter, oven, workbench, etc.). Each of the main towns has what you need to craft everything, while the smaller towns provide only some crafting stations. On the third continent there are no crafting stations so players have to purchase the recipes for the crafting station, place them, transfer the required packaged resources, and build the crafting station themselves. At the moment players can only create the crafting stations necessary to refine and package resources. Thus all crafting of gear/potions/food needs to be done on the starter continents.

EVERY player can craft any craftable item in the game. There are no previous skill requirements and no class/race restrictions. The only requirements are that you have the correct ingredients, enough labour points, and a suitable crafting station.

All of the crafting recipes are viewable to anyone at any time by pressing "O" so you can plan out what you need and quickly check it while you're out of town (very convenient).

For the first 15 to 25 levels, it does not make much sense to craft gear as dropped/quested items are quite sufficient. Quest items are NOT repairable so if they get down to 0 durability, you need new gear.

Previously XLGames mentioned that only crafted items could be upgraded, but that's no longer the case! The crafting system for gear requires the previous tier gear as an ingredient for crafting. If you take a rare item (only available as a drop) and use it as an ingredient, the resulting item will be a rare item of the next tier (common turns into common, uncommon into uncommon, etc.). If you have placed any enchantment stones on your gear and decide to use it in a craft to bring it to the next tier the enchantment is lost.

Labor points regenerated at 1 every 5 minutes (giving you 288 for each day). Your maximum labour points start at 50 at level 1. At every 5th level you get an extra 50 maximum labour points (at level 45 I have 500 max). When you use labor points you gain experience relative to how many labor points you use for that activity and this amount increases with your character level (at level 45 I get 160 exp per labour point, meaning if I use all of my day's labour points I get about 21% of a level). Any sort of crafting, gathering, refining, building, or repairing (boats, not gear) requires labour points. The amount of labour points required varies depending on the task. There's a large number of categories that each of these tasks fits under and for each labour point you spend doing that task you get 1 "point" attributed to your skill in that area. Each labour skill area goes up to 1000 points. At 50% and 100% the amount of labour points required for the tasks decrease. The amount that the labour points decrease varies depending on how many the task was supposed to take, but we haven't found any good description for this. However, a Korean fansite posted some detailed information on gathering crops with 100% labour skill. If at 0% gathering took 1, at 100% it would be 0, 2(0%) -> 1(100%), 3(0%) -> 1(100%), 5(0%) -> 2(100%), and 7(0%) -> 3(100%).

Building Houses and Boats

The small houses are relatively cheap at 10 gold. There are larger houses available for 100 gold and much larger houses (meant for guilds and have multiple floors) for 2500 gold. There are several types of each that give you the option of choosing the roof color and siding type of the houses.

The resources required for building the houses must be put into a package (each package contains 100 of a type of resource) at the appropriate crafting station. These stations are provided in most of the housing areas, but must be built by players on the 3rd continent. The amounts required vary depending on the house/boat. For the small house it's just a simple 200 wood and 200 stone, while for the guild house it's 6000 wood and 6000 stone. The quest given sailboat requires 200 wood and 100 cloth, while the galleon takes 1000 wood, 1000 cloth and a special log from a raid boss.

To build a boat you must click the blueprint and select a place to build your boat on water that is deep enough. As soon as you do, a partially built dock appears. As you bring resource packages to the dock, the dock becomes fully built and the boat begins to appear. When the boat is complete the dock lowers the boat and splashes rise up as the boat enters the water. The boat is then unsummoned into your inventory as a little paper with a boat icon on it. You can resummon/unsummon your boat later using this item.

Placing your house is a little less simple. You can currently only place your house in areas designated by XLGames. When you click the blueprint you see a preview of the house as you are sliding it over the ground. Each house a circle of influence around it where you can place things and have them be protected from theft. The circles must not overlap with other housing circles. If everything is good and it is an acceptable location to place your house, the house preview will turn from red to the house's normal colour. When the house is placed you are greeted with the foundation of it that you can build upon.

Note: both houses and boats can be rotated while placing them.

Here's are some videos of the small and large houses being constructed/decorated:



Feel free to skip through large parts of this one:



Boat building:



Crops, Livestock, Etc.

ArcheAge is one of the few games that lets you change the world around you. Other than by making houses, you can do this by planting crops and trees and placing livestock around the world.

From one of the quests you are given a scarecrow that you can place in one of the housing areas. You cannot purchase another. This takes 200 wood to construct and, like a house, it has a circular area of influence that protects from theft. Each crop/tree/livestock has it's own circle that cannot overlap with each other and aids in guiding the placement of the item. You can place your crops/trees anywhere (other than inside towns, on roads, steep slopes, inside houses, etc.), but livestock have to be placed inside the protected zones. If the trees/crops are outside of the protected areas, they can be stolen by other players.

There are currently 37 crops and 25 trees to choose from so there's lots of variety. For livestock you have the standard roosters, cows, pigs, sheep. Trees are essential for gathering wood but some varieties can also provide you with fruits and nuts for cooking meals. Crops are important component in meals, but a few are also used for making potions. Livestock produce eggs, milk and wool while alive, but you can butcher them if you want meat in your meals.

When you initially plant a tree or a crop, they appear in a very early stage in their development. As time progresses, they grow through various stages and can be harvested. You halve the growth time by dumping water on them (obtained from a well). Roughly 1 in 10 crops will give you a seed to replant when you harvest them.

Neither your crops or livestock are permanent. Crops wither (disappear) if they are not harvested in time (crops mature at 1/2 life, wither at full life). Livestock will become sick if not attended to. If they are left sick for too long, they will die!



All seeds and livestock can be purchased from NPC's in town. They can all be sold for different amounts and take different times to grow/mature.

Party/Raid System

You can have a maximum of 5 people per party and 10 parties per raid group. Both the party and the raid have their own chat channels. You cannot currently invite the other continent's races to your party (this is expected to change when player created factions are implemented which are different than Expeditionary Forces).

Expeditionary Forces

These are basically like guilds in other games. Your Expeditionary Force's (EF) name will appear under your name when you are a member of it and the EF gets its own chat channel. You can have more than 200 players in an EF and several different "officer" levels that give you various rights within the EF. Creating one of these can be done at an NPC and costs 5 gold. You must have a minimum of 5 members to start an EF.

Family System

They just implemented the family system so we haven't gotten to test everything out yet but here's what we know. You can create a family for free without going to an NPC and have a maximum of 8 people from any race. By creating a family you can share access to your house and scarecrow. Under your EF tag you get the family tag. It states the head of the family as well as your status within the family (brother, sister, or any custom thing you want).

Skill System

The skill system in ArcheAge is a little different than most games. In ArcheAge any player can learn any skill. There are a total of 10 skill trees, but only three can be active at one time.

Skill points are based on your character's level. At level 1 you have 3 points available, at level 2 you have 4 and every 2nd level after that you get 1 extra point. These points can be used to learn a skill (at level 1 the first skill in each active skill tree is automatically learned) through the skill window (viewed by pressing "K").

Each skill tree will have 13 active skills and 5 passive skills. Not all skills are currently implemented yet so it looks like some have less. Each skill tree has it's own level. A skill tree levels up only when it is active and takes the same amount of exp as a normal character level. The skills for each of the skill trees are unlocked for learning at certain skill tree levels. For active skills: 1, 2, 6, 10, 14, 18, 22, 26, 29, 32, 35, 38, and 41. For passive skills: 10, 20, 30, 40, 50. Skill points must be spent to learn both active and passive skills.

Skills can also be upgraded. When your skill tree gains levels, the upgrades for certain skills are unlocked. The levels at which these upgrades are unlocked vary from skill to skill. Some skills can be upgraded many times while other can only be upgraded a few. In order to upgrade a skill you must pay a fee (currently set to 0 in CBT to let people test out different builds). Upgrading skills increases their damage, duration, or buff amount and makes the skill use cost more mana.

Changing skill trees can be done at an NPC in the larger towns. This costs a fee and you can currently only switch one skill tree at a time. When you activate a new skill tree all of your skills in all skill trees become unlearned (they remain unlocked though) and you have to redistribute your skill points. You also have to re-upgrade your skills (and consequently pay the fee again). If you are activating a skill tree for the first time, it will start off at level 1 and thus only the first skill will be unlocked.

Your skill trees will only gain experience if your character gains experience. So if you have a level 40 character and replace all of your skill trees with some that are at level 1, you must kill a level 31 mob (or use labour points/turn in a quest) in order to get any experience put into the new skill trees (exp gained from killing a mob decreases as your level surpasses that of the mob, eventually going to 0 exp when you are 10 levels higher, drop rate remains the same regardless of your level).

Since leveling using labour points is slow and killing higher level mobs is pretty much impossible with a level 1 skill tree, I feel this system NEEDS some changes for it to be practical (switching back and forth every day to use your labour points on it is not an option as you'll spend not only a fortune on switching back and forth, but an even larger one on re-upgrading your skills).

Each skill-tree has a varying degree off different types of skills you can have, the five categories are: Physical Attack, Magical Attack, Protection, Weakening, and Reinforcement. You can pick and choose your own personal build from the official site here: http://www.archeage....fos/ability/11. We are currently working on translations for the individual skills and effects in each tree. Our current progress on these can be viewed here: http://archeagesourc...ticles-guides/. Note: videos of most of the skills can be found there as well.

Most skills can be combined into a combo with another skill or be enhanced by using other skills. Generally these combos are created when the player is in a certain state (stunned, paralyzed, knocked down, slept, etc.) and can be chained together into other combos. It is extremely important to get combos as the damage increases substantially. Some skill trees are natural partners to one another due to the combos possible, but you will always have combos that you can't do with your currently equipped skill trees. This opens up the possibility of some nice group mechanics and coordination.

Player Interaction

Trading in ArcheAge is done in the format of a public trade channel and trading in person. There is also a mailbox if you wish to send messages and/or items to someone you know (even players from other continents). The price is very cheap so even low level players can use it. There are both express and regular shipping options. It doesn't look like there is an option to do COD mail (Cash On Delivery) yet.

ArcheAge offers a large list (around 50) of emotes for players to use to express their emotions as well as a cool dance option. You're not limited to standing in one spot while dancing and can move around to change the way you're dancing. Even the jumps in dance mode are different (think of a skateboarder doing a grab). When you get a large enough group of players together all dancing, party lights appear out of nowhere.

Here's a small dance party:



Player-vs-Player Content, Class Balance

Mounts of other players are relatively easy to kill and do not seem to contribute negatively towards you (other than ill-will from the player whose mount it was). You can attack anyone and everyone in ArcheAge regardless of your race and location (outside of towns). Attacking the races from the other continent can be done without being in PvP mode, but if you want to attack your own continent's races you have to toggle it on (Ctrl-F). (note: there's some glitches with this at the moment so you can't attack everyone on your side, even if you both have PvP enabled whereas normally only you need PvP enabled to attack someone)

The penalty for dieing is a 2 minute debuff that decreases your main stats and your regeneration rate. It also prevents you from jumping into a portal. When this debuff runs out you get a 10 minute buff that increases your stats and regen rate. This seems really silly as you shouldn't get buffed for dieing... You could also purchase a buff from the resurrection shrine attendant for a fee (attendant is not there on the 3rd continent). There is no wait time to respawn, just the loading of the respawn area. If you were carrying a resource package on your back, it drops to the ground and other players can pick it up.

When you die your gear loses durability. At a certain point the gear is considered damaged (around 1/4 durability) and the stats are decreased substantially. At 0 durability the gear is still equipped but has 0 stats. You can only repair your gear at NPC's in the starter continents. Note: gear is also damaged over time by fighting mobs. The costs to repair your gear are based on the cost of the gear with a damaged set of high-tier gear costing a sizeable amount to have repaired. At high level it costs enough to make you think twice about recklessly engaging in PvP.

An instanced battleground exists for players lvl 15 and above and is meant to be used as a training ground for sieges. The battleground takes place inside a castle with a bunch of large container-like boxes to provide some cover. There's also some stuff overhead that can be reached via some ladders. Up top, there are some cannons you can use to shoot down at your opponents on the ground, however you can only use them to aim in the direction that they're facing, so you can't aim side to side very much from that initial direction.As you get more kills in each battleground instance, you unlock skills/summons usable in that instance (very much like in Call of Duty or Crysis multiplayer). These vary from a self heal to summonable sentry turrets or even mini-raid bosses with 23k hp. Each battleground round is 15 minutes and when it ends, points are awarded for various reasons. The team with the highest score (the most kills) is the winner. If you're on the winning team you get a varying amount of points depending on which level range you were competing in (anywhere from 20 - 40 points). Everybody gets 5 points for each kill, 20 for most kills overall, 20 if you have no deaths, and 20 bonus for something else (not sure). It's supposed to be 8 vs 8, but the players that were supposed to join have the option of joining or not so not everyone does and one team is sometimes down a player... or two.



These points can also be gained by killing raid bosses within 10 levels of your character or by killing mobs on the 3rd continent.

Players can turn in their points at NPC's in most towns for rewards such as: a special lion mount, a special siege tank, a special glider, various weapons/shields with varying special attributes that would be beneficial in pvp, special arkhium to use to upgrade these weapons/shields, and an exp potion.

There's some opportunity for aerial combat in ArcheAge as well. There are a few consumable items that you can purchase from one of the NPC's that let you do various things with your glider. The first one let's you gain a bit of height (long cooldown). Others allow you to drop a barrage of bombs either in two lines (both do about 500 damage). Then there's also one big keg bomb that deals more damage (~2000). The first two cost 20-50 silver and the keg bomb costs 1.5 gold. As consumables these are pretty expensive to be burning all the time so you better have a good reason to use them. If somebody manages to escape the range of your bow, you can shoot 'em out of the sky from your own glider using another consumable (shots are fired from the front of your glider in the direction you are facing). There's also an item that lets you drag a line of smoke behind your glider.

Horses are a great tool for Player vs Player battles too. The sprint skill allows you to quickly catch up to opponents and, if aimed correctly, knock them down (does no damage). You can jump off your horse at any time so once you're done knocking them down you'll be free to capitalize on that. Something that I haven't seen used much is the horses ability to kick it's hind legs. You have to aim it, but it knocks them down as well. Best part about this is that it's an Area of Effect (AoE) and is on a much shorter timer than the sprint skill. You also have the option to slash your opponents, but you have to be really close so it's not the most practical skill to make use of unless you're charging past a few stragglers and want to reach their main force. I've seen some excellent use of players charging in with their horses and using the sprint skill in mass PvP. They stagger their positioning and the timings of it to make it very difficult to dodge and keeps everyone down so they can use some nice AoE spells while you're all still grouped closely. In theory if you do this well enough the first people would have time to line up their horses to use the kick skill and give the others time to do the same. This essentially keeps them knocked down on the ground permanently and done enough times, kills them. So if you've got a well coordinated force, you don't even need to get off your horse to kill people!

Before people cry that this is unfair and imbalanced, I'd like to point out that there are ways to avoid this. The fortification skill tree has a skill that creates a large circular barrier that prevents people/skills from going both in and out of it (sometimes useful for trapping people trying to run away). So if your tank has enough foresight he can stop it.

With 128 different skill tree combinations it can be difficult to create a good balance. Some combinations are capable of keeping a player CC'd constantly until they die and so a lot of battles go to whoever attacks first. Unfortunately a lot of the PvP has been against players better geared (game seems to only give me drops useful for other classes and I can't trade due to my lack of Korean) so our testers haven't gotten to test out balanced PvP too much. Then there's the 70% of the time where you are ganked while grinding which doesn't help.

Each skill tree has some form of CC that they can use and a lot have one big damage dealing skill. As I stated before, skill combos are essential to hit in order to deal enough damage. Unfortunately the timings are such that a huge lag time (like the 500ms+ I get) make landing the combos rather difficult (and most close-ranged melee skills) so it's something to keep in mind if you plan on playing on the NA servers from EU or vice-versa. Using food in battle is definitely recommended because it gives you some nice bonuses and actually makes a fair difference.

Since the power of a lot of skills is upgradable, you're not going to do very well in 1v1's against higher leveled players. Gear isn't the easiest thing to come by, so it may take a little longer for some players to get it but the top tiers aren't as unobtainable as they are in some games. That doesn't mean that you're going to be useless in PvP, it just means that in 1v1's you're going to be at a disadvantage.

Here's one of the official videos of the tank class combo (my class) doing PvP where the battles are a little more drawn out than most that I've experienced:



Sieges and Territories

The sieges were a feature that was released just last week, but there were issues with it and so they removed them again the next day. They're going to be releasing them again this weekend so hopefully we'll be able to provide some more complete information regarding them then.

Here's a video from the official site showcasing what they envision sieges to look like:



Here's what we do know.

In order to be able to declare war and participate in a siege you must obtain a special drop from the raid boss on the third continent. Sieges only take place on the weekends and last for two hours. You can only have one attacking and one defending expeditionary force. Each side can currently have only 50 players participating (there are some rumors that if things go well that they will boost it to at least 100 vs. 100). If you're not signed up for the siege or if the player limit goes above the allotted amount you will simply be teleported back to the nearest resurrection shrine if you try to enter the siege area.

Right now there's no real benefit to owning a territory. Just the chance to take part in sieges. XLGames mentioned that each claimed territory will have an area of effect around it that will let the owners charge taxes to whoever placed their houses in that area. When a territory is owned, the giant stone sword in the ground goes up into the air and glows. This is the central point of the territory and what everything is based around. For 100m around this sword, territory owners can demolish anything and claim crops without any penalty. This area is generally used to build the defensive structures like gates, towers, and walls to protect the sword during sieges (not 100% sure, but I believe you have to destroy the sword when attacking in order to win the territory). The walls, gates, towers and the big sword have 500k-2mil hit points so you'll have to bring a lot of firepower. These, like the houses, are also placed freely by the players and so you can design your own custom castle. The price of the walls, gates and towers vary from 1 gold to 10 gold. The territory area of effect is 250m around the sword. Both of these circles are displayed on the map to aid players in knowing if their constructions are safe.

A siege just wouldn't be complete without siege weaponry. Two of these are currently implemented in the game with hints of more to come. The siege tank has a cannon on board and moves at a decent speed. The siege tower is very useful tool for getting up on the castle walls. Early concept videos of ArcheAge showed some battering rams, but these are currently not available. Some of the recent images from the official ArcheAge page also show a catapult.

For some reason the siege tank does not require a blueprint so the ingredients required are easily viewable using the crafting recipe window. It's expensive and requires some hard to get components. Arkhium trees require arkhium water to grow (so it's only useful to plant these on the 3rd continent) and cost 5 gold each. On average, when chopped down, an arkhium tree will yield 2 arkhium logs (1~3 random). The siege tank requires 5 of these logs and 10 branches from trees that were struck by lightning. As you can imagine, these branches are the bottleneck for the production of the siege tank. On top of that you're going to need 900 iron ore... Then smelt that iron ore into iron ingots and then smelt those iron ingots into higher tier iron ingots. Since ore nodes yield 1~3 iron (or average of 2) you can quickly see how much work it is to craft a siege tank. They keep tweaking the damage and range of the siege tanks so I haven't gotten a chance to see them action in their latest implementation (darn branches struck by lightning are hard to get so I don't have one of my own) but a ranged AoE is always a good thing to have, especially when you have multiple people with them (the tanks are also useful outside of battle to help you ferry arhkium water across the land on the 3rd continent since you don't have to be in a siege to summon them).

The siege tower requires a blueprint that costs 10 gold and is placed just like a boat except on land. This is expensive to build as you have to create 4 packages of arkhium logs. Arkhium log packages require only 5 (instead of 100 like other resources) to create. Since each arkhium tree gives an average of two logs you're looking to spend 50 gold just for the logs, or a total price of roughly 60 gold for the siege tower.

And here's some footage of the actual sieges so far (i.e. the first two days of sieges after they were fixed):



Crime

Killing someone from the other continent can be done without penalty. However, if you decide to attack someone from your continent, you will spatter blood which will give you crime points. If you kill them then the blood will give you more crime points. Witnesses to the crime can pick up the blood and submit it (just click on it in your inventory) and report it. Blood is currently not trade-able.

If somebody was daring enough to plant things outside of their protected area you are free to steal them! If you decide to steal something from someone else though, you will leave behind footprints for each item you steal! (you are given a pop-up window to confirm that you do infact want to steal their stuff). Players can pick up these footprints and report you for the crime. Footprints disappear over time but I'm not sure how long it takes for this to happen. It's definitely less than a day though. If you want to be really sneaky you can scrub away your footprints or blood using a consumable item (a broom) so that others can't report you. However, if you stole enough to really aggravate them then they have the opportunity to play detective. They get a consumable (powder of some sort) that they can throw over a certain area to reveal footprints/blood that have been hidden.

When you collect over 100 crime points and you die or log off and on again you will find yourself in jail! It takes a fair bit of killing/stealing to find yourself in jail so you've got lots of room to explore your evil side. When in jail you get a debuff that lasts 30 minutes that prevents you from using any skills or teleporting. For the first 10 minutes in jail you are stuck in a jail cell. After that time the door opens and you are let out to explore the jail. There are some boxes you can break open to obtain the various pieces of the prisoner uniform. There's also a soccer field with a ball to kick around and a scoreboard to keep you and your fellow inmates entertained. If you don't like kicking a soccer ball you can kick the rats that are roaming around. If you kick enough of them they will eventually drop a key! This key can be used to open the door of a tower that contains a bunch of chests inside it. The chests give you a parachute (the icon looks like one anyway) that you can use to escape. So you climb to the top of the tower (has to be done on the outside of it using a very narrow spiral ramp making you risk falling down and dieing) and use the parachute. The parachute is really just a glider but it forces you in the direction you were facing when you launched it. It lasts for 10 seconds so you better have aimed it well enough to land in the water, otherwise you will fall and land on the ground and die (the jail is located on an island and is pretty much like Alcatraz). Unfortunately, since the debuff lasts 30 minutes you still can't really do anything if you escape from jail. You can summon your boat but you can't use it. I'm hoping they change this before the game hits retail.



It appears that your crime status is separated into two components. The first is the 0/100 that is needed to go to jail, and the second is your overall crime rating. I've been to jail twice now but my crime rating is only 140. There's a couple possibilities for this. It could be that the game takes into account how far apart your crimes were (sort of like in real life where if you commit a huge string of crimes together people will really take notice), or it could be that lesser crimes like theft and smacking people around without killing them add less to the crime rating. It didn't seem like the crime rating went down for time spent in jail.

If your crime rating reaches 3000 you get forced into the outlaw faction with all the other bad guys. The only place where NPC's will interact with you then is on the pirate island. There is some quest you can do to decrease your crime rating by 10 but I haven't done it so I don't know the restrictions (if you have to be over 3000 crime rating or how long it takes).

Things I Didn't Like About ArcheAge

With so many great features in the game that are so well implemented it's hard to find things not to like about the game. I've mentioned a few of them in the other parts of the review but I thought it would be good to have them all collected in one area. Some of them are pretty minor and a lot of them can be attributed to the game still being in development.

    Character creation options are too limited (both in choices per option and number of options)
    Crafting stops when someone else uses the same crafting station
    Random areas causing large frame rate drops on high end systems
    The potential to hide caves or special things in dense bushes isn't used enough (i.e. Put in more unique things for explorers to find)
    When you break out of jail you still have the 30 minute debuff on you
    Sieges are limited to 50 vs 50
    The lion mount is only available for the ferres

Ending Notes

As I stated at the beginning of the review, there are still many features to be implemented and ArcheAge is still very much under development.

Some of the features to still be implemented/worked on/added or said to be thought about being added are:

    4 other races: dwarves, faeries, warborn, returned
    About 70% of the land! (that's right, only about 30% of the land is currently playable and still this game is HUGE. Note: a lot of the areas have been made already but are not yet playable)
    Player created faction system
    Additional siege engines (ram/catapult, more?)
    Larger sieges (rumored to go to at least 100 vs 100)
    Fishing boats/industry (thought about being added)
    Lots of crafting recipes/items
    Hireable NPC's (thought about being added, for doing labour work and maybe even as a vendor)

It's rare that a developer lets so many players into the game design process at such an early stage of development and allows full non-disclosure of the games features.

XLGames has stated that they're designing ArcheAge with the idea of it being very social. Everything they've done so far both in game and the tools that they've provided on the official page have shown that they really care about creating a solid community and getting feedback on their game.

EDIT: The specific pages below were taken offline about a month after CBT4 ended, so all the links are broken. Here is the official English page instead: http://www.archeage.com/en

Some of the tools are here:

We're all about creating a great community here at ArcheAgeSource too. Our forums are very active and a great place to learn more about and discuss the game. We'll do our best to pass your comments and ideas on to XLGames. You can join the forums here: http://archeagesourc...ection=register

 
 


Lundi 3 janvier 2011  
 
Planning de sortie d'ArcheAge

Après déjà deux sessions de tests, le studio XL Games souhaiterait lancer le bêta-test ouvert d'ArcheAge en novembre 2011. D'ici là, deux à trois phases de tests supplémentaires sont prévues, dont une en mars prochain.

Après deux phases de bêta-test privé en Corée-du-Sud (en juillet et en octobre 2010), puis une présentation d'ArcheAge au public coréen lors du G-Star, le studio XL Games dévoile le planning d'exploitation de son MMORPG pour les mois à venir.
Si l'on en croit le site coréen ThisIsGame qui se fait l'écho des propos du directeur de la communication du studio XL Games, ArcheAge devrait faire l'objet d'une troisième session de bêta-test privé, en Corée du Sud, d'ici à la fin du premier trimestre 2011 (en mars ou avril prochain). L'équipe de développement prévoit en outre une à deux phases de tests supplémentaires, en vue ensuite d'un bêta-test ouvert (pour mémoire, ce que les exploitants de MMO coréens nomment « bêta-test ouvert » est en fait un un lancement commercial tel qu'on le conçoit en Occident) pour l'instant planifié pour novembre 2011 au Pays du matin calme, « sous réserve que le jeu soit suffisamment peaufiné ».

Pour patienter d'ici là, XL Games en profite pour annoncer la publication récente du roman de l'auteur fantastique manifestement réputé en Corée MinHee Jeon, l'Oiseau de Neige (traduction littérale), qui s'inspire de l'univers du MMO. Le récit retracerait la vie de Cyprusa Deaeior, petite-fille d'un seigneur qui se forge un destin d'exception, entre intrigues politiques et romances sentimentales, après avoir connu une enfance malheureuse. Pour les curieux (et fins linguistes), le roman est disponible en coréen à cette adresse.

 
 


Source

free counters

bandedehoufs

bandedehoufs

bandedehoufs

bandedehoufs

bandedehoufs

bandedehoufs

Site & Theme created by Zazoou