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Mardi 22 Décembre 2020  
[PC & Console] Xmas Patch Announcement 1.20.0 (1296)

Hello everyone,

A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 12/23/2020. The patch is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well.


This update brings a little winter cheer to the streets of San Paro. Play various minigames to unlock all-new titles and Joker Tickets so you can sleigh it at the Joker Store. Full details can be found here on our website.

PC Changes / Fixes

    A snow-filled Beacon returns!
    12 Deaths of Xmas minigame enabled
    Christmas Cheer minigame enabled
    Dev Gun Game enabled (with a wintery twist)
    New roles and associated rewards added
    Holiday items return to ARMAS

Console Changes / Fixes

    Console Xmas events enabled

Lundi 21 Décembre 2020  
Holiday Event 2020

Santa hit the nog a little too hard this year and forgot to buy presents! But that's okay, he's passed out on the couch and his wallet's in easy reach. It's time to make off with some free Joker Tickets! Shopping sprees are right up there next to shooting sprees, after all...

Our Holiday event this year brings back Beacon and three ways to get into the Xmas spirit. We will be rotating through three different minigames for you all to enjoy. Play these classics and rank up your roles for some brand new titles and Joker Ticket bounties to bring in the New Year. The fun begins December 23rd and will run until January 13th, so let's see what exactly's in store this season:

Dev Gun Game

We are bringing back the Dev Gun Games from our 10th Anniversary celebration, but this time with an icy twist! Take down enemies with an industrial-strength snowball blaster to rank up the "Star Player" role. Finish a match to level your progress and unlock the following rewards at these milestones:

    5 matches = +300JT
    10 matches = +300JT
    15 matches = +400JT
    20 matches = +400JT
    30 matches = +500JT and the "Star Player" player title

12 Deaths of Xmas

These classic gun games return with some brand-new bounties. Progress in the gun-game to level up the "12 Deaths of Xmas 2020" role. Reaching the following tiers will unlock new titles and another nip of Santa's cash:

    Rank 1 = +300JT and the "Sugar Plum" player title
    Rank 3 = +300JT and the "No Time Like The Present" player title
    Rank 6 = +400JT and the "Regifter" player title
    Rank 9 = +400JT and the "Tree Tickler" player title
    Rank 12 = +500JT and the "Ghost of Xmas Past" player title

Holiday Cheer

Finally third, we are bringing back this nutty classic. You can level up the "That's a Wrap" role by playing the Holiday Cheer event 3 times in one day. This can be done at any time before the day rolls over at midnight UTC. Each level grabs another bite from Santa's cookie jar:

    Level 1 = +300JT
    Level 2 = +300JT
    Level 3 = +400JT
    Level 4 = +400JT
    Level 5 = +500JT and the "That's a Wrap" player title

If you need a reminder, the rules for the Holiday Cheer event are simple:

    Find the pure “Holiday Cheer” snowman in the holiday version of Beacon to become the Nutcracker Prince and start the event (Timer Starts).
    The Nutcracker Prince must “dose” (kill) other players to convert them to their Nutcracker Army (Nutcracker Soldiers). NOTE: The Nutcracker Prince and Nutcracker Soldiers will see all “non-dosed” players as the Sugar Plum Fairy.
    Nutcracker Soldiers must also “dose” (kill) other players to recruit them into the Nutcracker Army.
    Sugar Plum Fairies (Survivors) must avoid being “dosed” (killed) until the time runs out (Timer Ends).

NOTE: Survivors blip on the Nutcracker Army's radar when the bell tolls, signifying that the “Holiday Cheer” Event is coming to an end...keep fighting, running or hiding to survive.

    Nutcracker Prince (red outfit)

      Buffed up health and “Holiday Cheer” gun.
      Earn points by “dosing” (killing) Sugar Plum Fairies.

    Nutcracker Soldiers (green outfit)

      Able to re-spawn multiple times without penalty.
      Earn points for killing Sugar Plum Fairies.

    Sugar Plum Fairies

      Earn points for surviving.
      Earn extra points for killing and thereby becoming the Nutcracker Prince.

Happy Holidays to all! Now get out there and treat yourself to something nice... or naughty. No judgement~


Mercredi 16 Décembre 2020  
Fifth Open Beta

Happy Holidays, everyone! Thank you for your patience as we've been wrapping up a new build for you to try. We have a ton of fixes in this next test, from performance improvements to car visuals, but we are still chasing down the latency some players are experiencing. Accordingly, we will be splitting the beta into two parts like we did last time. To test with as many people on at the same time as we can get, we will be running a 3-hour stress test on Sunday followed by a longer Beta window that will run from Monday until we go down for maintenance on Wednesday..

Before we dive into the specifics of each test, we thought it would be helpful to go over some of the problems we have been able to discover and fix with your help. First, we found that some of the performance issues you guys were reporting could be traced back to an issue with how options are applied and saved. In several instances, there were graphics and performance options that either required reloading the district or restarting the client to apply properly, but the game did not force said restart or reload on players. We found in many cases that players would continue playing without restarting, forcing a partial initialization of the change and worse performance results for the player. We have overhauled our options to prevent players from getting into any of these half states, which should improve things for those users significantly. We also turned off Ambient Occlusion for now, which was shown to cause performance problems for some users.

Second, we were able to look at cars based on your feedback. We changed how vehicles are rendered to avoid the pop-in issue for the vast majority of cases and we investigated the chrome bug (cars appearing in chrome unintentionally). It should now be fixed. We also addressed instances of screen tearing in some of our UI, and clan invites and other features should now work properly without requiring chat commands.

Finally third, we adjusted how we do positional audio to avoid audio sounding like it is coming from the wrong location. It should now always play correctly. These fixes come along side some backend modifications which should reduce lag spiking and other connectivity issues experienced by some of our users.

As you can see, your help has been invaluable for chasing down issues we can't easily reproduce in-house. We hope you will join us once again so we can keep squashing these bugs. With that in mind, here are the details for our latest test:

The 3-hour stress test on Sunday 20th will run from 11-2pm PT. The goal of this test is to get as many players as possible on at the same time and in the same place. To that end, during this test there will only be a single financial district available. We invite you to join us during this window if at all possible. We realize it isn’t quite as exciting as running around during an unrestricted beta test (like we will have early next week), but joining us at this time will give us critical data that we can’t easily replicate on our own. It would be a big help! We hope to see you there.

After the 3-hour test, we will have a longer Beta window from Monday 21st starting at 9am UTC and running until we go down for maintenance on Wednesday 23rd. This longer test will be unrestricted, so all districts will be available. Note that as this is a longer test, we may take the beta down earlier if we run into any major issues, so jump on earlier in the week if you can.

As mentioned above, this test is focusing on stat collection and gathering some critical data for the engine upgrade. We are continuing to use our new data collection tool. When you exit the client, it runs and uploads dxdiag so we can get a better profile on each machine’s hardware setup. This is still anonymized, but please be aware that we will be grabbing hardware specs and latency logs, so if you experience unusual latency, please be sure to run /latencytest so we can get a detailed snapshot of your issue.

To respect each player’s privacy, we are making this an opt-in process. Upon closing APB, you will see the following popup:

You will be able to review what information is being sent and provide additional comments regarding your experience. We would appreciate it immensely if the APB community could rally together to send us as much information as possible as this data is a critical piece towards solving our intermittent performance issues.

Finally, please be aware that to get as clean a data profile as possible, we have disabled our auto importing process for characters on live. Everyone can still use their normal account info to log in to the Beta, but if you haven’t joined us previously you will have to create a new character to help out with this test. Players who have joined us previously will still have their imported characters, though they may not be updated to reflect any changes on live since they were last scraped.

You can download the Beta client here. (Use right-click and "save link as" if the download does not start automatically). Please be aware that you will be unable to download the Beta client while our servers are down for maintenance on the 17th. You can find details on that maintenance here.

Leaving feedback

Once you've had a chance to try things out, we'd love to hear from you. We've made a dedicated section on the forums where you can go to let us know what you think, check out our known issues, and leave any bugs you might find. You can check that out here. Please be sure to leave your feedback in this new section and not in the forum's Social District section. There's a lot of stuff to unpack with the Beta, and we want to make sure we hear from every one of you. Posting in the right place will ensure your voice is heard.

Finally, please remember that these Beta tests are part of the process leading to a Full Release. Participating in these tests and letting us know when things work well and when they don't is a critical step towards a fully updated client. Thank you for your patience on this journey, and we hope you will join us for this latest Open Beta window.




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