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Vendredi 31 juillet 2020  
 
[PC & Console] Mission Impossible Patch Announcement 1.20.0 (1265)

Hello everyone,

A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 8/5/2020. We are posting our notes a little early this week because there are a lot of changes to cover this time around (see overview for more details). The Patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well.

Overview

Our PC patch this week deals primarily with missions. Since Little Orbit took over, there has been a lot of talk about mission balance. We have been carefully listening to everyone's feedback and noting areas of improvement for some time now, but since Missions are the core of APB, these weren't changes we wanted to rush into. Any modifications to these core systems needed a strong understanding of APB gameplay and how everything fits together. As such, that is how we would like to frame this discussion: holistically. We are going to cover each of our goals for missions in a general sense before diving into the specifics in the changelog.

This first mission pass is intended to provide as much improvement as possible to the APB player's experience without fundamentally changing any of the existing missions you know and love. Our efforts here were focused on reducing pain points, like unwieldy timers, odd group sizes for missions, or awkward objectives. We wanted our missions to flow. Additionally, we wanted to introduce as many opportunities for counter-play as we could to emphasize opportunities for skillful and exciting back and forth between players.

Another area we knew we could improve upon is novelty. Many of our hardcore players have done the same set of missions thousands of times. In order to add some variety, we've gone back and found 50 missions that were previously disabled, added them back to the available mission pool, and updated them all to current mission standards. This means that, in addition to improved gameplay flow, there are also now many more missions to experience in any one gameplay session.

Finally, our third area is balance. With so many different missions and objectives, it was important to us that each felt as fair as possible to either side. Many of our timing, point, and grouping changes were in service to this goal.

There are many more changes than we have space to cover here or which can neatly fit into our three main pillars of Mission Flow, Mission Novelty, and Mission Balance. We will include a more detailed list of these changes in the change log below, but we encourage you to try them out for yourselves when the patch goes live. An important part of this process of improving APB is community feedback, so be sure to let us know what you think once you've gotten a chance to play!

PC Changes / Fixes

Mission Changes

    We've manually adjusted stage timers and point totals to account for various mission factors. Some examples include:

      Number of objectives
      Distance between objectives
      Size of task items (Small, Medium, Large)
      Objective location (Streets, Satellites, Open Areas)

    Final stage timers and point totals for stages that have points have been reworked to focus more on point totals and less on timers.
    Bonus time missions now end early when unopposed to prevent stage time pooling. Bonus time based missions now begin with a larger timer.
    Stage timers have been normalized when swapping between attack and defend stages.
    Missions where the first stage involves three objectives have had their stage timers increased to prevent the defenders from having an immediate advantage.
    Moved all VIP/Escort missions to a minimum group size of 3.
    Re-evaluated the minimum group sizes for every mission in the game.
    50 previously disabled missions have been added back into the available mission pool and are updated to current mission standards.

Modification Changes

    Turned Mobile Cover into an Orange Character Modification and reduced its HP value slightly, 650 HP -> 600 HP
    High Burn Fuel will now reduce Vehicle HP by 15%, in addition to its current effect.

Consumable Changes

    Reduced the current HP damage of Epinephrine Injector from 50% damage -> 25% damage.
    Med Spray now also doubles your base HP regeneration in addition to its previous effect
    Renamed Resupply Box (Large) -> Resupply Box
    Resupply Box is now a medium size item
    Resupply Box has all the same functionality of the current Resupply Box (Large)
    Added Consumables into Wilde's shop in Social at the following prices:

      Epinephrine Injector - 5 charges for 2,000 APB$
      Med Spray - 5 charges for 2,000 APB$
      Resupply Box - 5 charges for 2,000 APB$
      Satchel Charge - 5 charges for 2,000 APB$
      Boom Box - 10 charges for 2,000 APB$

    Changed how cooldowns work for deployables. The Cooldown starts right away, and the item will now last for a set amount of time unless destroyed:

      Mobile Cover (orange mod)

        Cooldown: 120s
        Duration: 60s

      Resupply Box


        Cooldown: 180s
        Duration: 90s

      Boombox

        Cooldown: 60s
        Duration: 45s

      Changes to remove the use duration on Spotter, Epinephrine Injector, Blowtorch and Med Spray will be coming in a subsequent patch

Weapon Changes

    Reduced Blowtorch healing rate by 46%

      Hard damage dealt: -8.8 -> -5.6

    Reduced Blowtorch ammo capacity from 800 -> 350
    Reduced AAEPD 'Volcano JC' max hard damage from 1227 -> 800
    Reduced ISSR-B hard damage from 72.9 -> 45
    Reduced ISSR-A hard damage from 70.1 -> 51
    Reduced SWARM hard damage from 50.7 -> 40.95

Car Changes

    Modified the HP values for cars in the following way:

      Bishada: 900 -> 1,150 (HBF 977)
      Jericho: 1,100 -> 1,150 (HBF 977)
      Vegas 4x4: 1,350 -> 1,150 (HBF 977)
      Vegas: 1,350 -> 1300 (HBF 1,105)
      Pioneer: 1,600 -> 1,350 (HBF 1,147)
      Espacio: 1,600 -> 1,350 (HBF 1,147)
      Growl: 950 -> 1150 (HBF 977)
      Mikro 900 -> 950 (HBF 807)
      Varzuga variants 900 -> 950 (HBF 807)

    Modified the Cargo Space for the following vehicles:

      Mikro: 4 -> 5
      Vaquero: 4 -> 5
      Rally Varzuga: 4 -> 5
      Han Coywolf: 2 -> 5

8/4 Additions

    Increased the Cooldown for Remote Detonator from 0s -> 90s
    The new Mobile Cover Orange mod will be available from the Joker Store for 100 JT
 
 


Vendredi 31 juillet 2020  
 
[PC & Console] 8/1 Browser Hotfix 1.20.0 (1263)

Hello everyone,

A new hotfix is going up onto the Live servers for PC. This hotfix will be happening on Saturday 8/1/2020. It is scheduled to start at 9 AM UTC and will last up to 30 minutes. Console will have its normal maintenance starting at 9 AM UTC as well.

Overview

It has come to our attention that an update to our 3rd party payment solutions is interfering with players' ability to purchase items from ARMAS successfully through the in-game browser. This hotfix will disable the in-game browser for the time being and direct users to an external webpage instead, where transactions can be completed successfully.

Changes / Fixes

    In-game browser now directs to an external page
 
 


Lundi 27 juillet 2020  
 
Second Open Beta

Today, we are happy to announce that we are ready to run a second Open Beta test on Saturday the 1st. Our engineers have been combing through the code, and you should now be able to log in properly.

For those of you who joined us for our first test on June 27th, you know that we uncovered an issue with our login server. Essentially, when we got a large volume of logins importing characters from live, our database ports were being improperly reserved, which prevented many users from being able to get in successfully. This is the exact kind of issue that we can only uncover though large-scale community testing, so we want to thank everyone who joined us once again. We couldn't do this without your help!

Our second Open Beta will run from 11am-2pm Pacific on Saturday, August 1st, with most of the logistical details for this test identical to the first test. It will have two districts available for you to use - Social and Asylum. To join, you will need to download the Beta client here and log in using your existing APB account. Please note that we will continue to update the client as we gear up for this test. If you have a limited connection, you may want to hold off downloading the client until Friday.

The first time you enter, we will copy over your characters from Live so you can try out the build for yourself.

Here are some things to remember when playing the Open Beta:

    When selecting a district, the client will automatically connect you to the region with the best ping for you. If you want to change your region manually, you can do so by going to the "advanced tab." Players from Jericho and Citadel can mix and match on any server they want.
    The numbers you use for mouse sensitivity and handling in the Live client will not be the same as what you need to use in the Beta. Because numbers scale differently in the new client, we can't give you a 1:1 conversion for your settings. Please experiment and find what numbers feel best for you.
    Finally, please remember that this is a Beta! Things will break. In fact, we hope you guys will help us stress the heck out of this build. Every issue you find and report brings us one step closer to the Full release, so please be sure to get us all your feedback on the forums. Below are some instructions on where and how to do that in a constructive manner.

Leaving feedback

Once you've had a chance to try things out, we'd love to hear from you.

We've made a dedicated section on the forums where you can go to let us know what you think, check out our known issues, and leave any bugs you might find. You can check that out here. Please be sure to leave your feedback in this new section and not in the forum's Social District section. There's a lot of stuff to unpack with the Beta, and we want to make sure we hear from every one of you. Posting in the right place will ensure your voice is heard.

Finally, please remember that these Beta tests are part of the process leading to a Full Release. Participating in these tests and letting us know when things work well and when they don't is a critical step towards a fully updated client. Thank you for your patience on this journey, and we hope you will join us for this latest Open Beta window.

 
 


Lundi 22 juin 2020  
 
[PC & Console] Legendary Beta Patch Announcement 1.20.0 (1251)

Hello everyone,

A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 6/24/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well.

Overview

You’ve already read about our 10th anniversary celebration. Now we want to make the last two very big announcements that will coincide with that event. To start, we are fundamentally changing our monetization model by removing JMBs and allowing you to rent and obtain Legendaries with in-game Joker Tickets. Alongside these changes, we are going to start the public Open Beta for the new engine on Saturday, June 6/27.

Changes / Fixes

    Updated the new Joker Store contact, Anne Partridge.
    Added the new Legendary Rental system.
    Updated localization to make JT store purchase options more apparent
    Removed JMBs from ARMAS
    Added Joker Ticket bundles to ARMAS
 
 


Lundi 22 juin 2020  
 
Legendary Beta

You've already read about our 10th anniversary celebration. Now, we want to make the last two very big announcements that will coincide with that event. To start, we are fundamentally changing our monetization model by removing JMBs and allowing you to rent and obtain Legendaries with in-game Joker Tickets. Alongside these changes, we are going to start the public Open Beta for the new engine on Saturday, June 6/27. Be sure to read to the end of this post to catch it all!

On 6/10, Joker Gunworks started renovating gun rentals, but there's one legendary surprise they saved for last!

After our last update, you may have spotted Anne Partridge lurking around the Joker Store. She's been on the run from RedHill and keeping things quiet, but now she's ready to don her uniform and trade her hacking skills in for Joker Gunworks' protection.

Starting June 24, when you go into the Joker Store, Anne will be your official liaison for all those black-market deals Joker would prefer to keep off the books. She's been hacking shipments to secure more of the prototype parts and weapons they use to supply Legendaries to the public, so now she can make them available for valued Joker Gunworks customers to rent all the time.

Let's take a look!

There are a few things to note about this new menu. First, you can now rent Legendaries with Joker Tickets directly from the in-game Joker Store instead of going through ARMAS. Paying the rental price will unlock the Legendary for 7 days, which means you can try them out and see what matches your playstyle the best.

Anne likes repeat business and she likes to tease her customers. Occasionally, she'll make a "mistake" and not log that you rented the gun. Then you get to keep it for good. This means that, each time you rent from her, you have a 5% chance to permanently unlock that same Legendary for good. Once it's yours, that character can keep it, trade it, or sell it - whatever you want!

But what happens if you don't get lucky?

Don't worry, Anne has you covered! If you test a Legendary enough times, she'll give you the gun anyway as thanks for all the valuable field data you've collected. Here's how it works:

You may have noticed those green bars in the first menu we showed you. With Joker Gunworks' rental loyalty program, each rental where you don't get a permanent drop will fill that green bar slightly. Once a bar is completely full (around 20 rentals without a permanent unlock), your next rental is a guaranteed permanent drop! Whenever you get a permanent version, the bar is reset. For the first time ever, players can save up Joker Tickets to play with Legendaries!

As part of this change, we are finally retiring the Joker Mystery Boxes from ARMAS. We are moving away from loot boxes that never guarantee anything and often result in junk rewards you didn't want. Starting June 24th, if you want to speed things up, you can directly purchase bundles of Joker Tickets from ARMAS at a rate of 100G1C for 500JT.

As a thank you for your support, you get a bonus 1% chance at a permanent Legendary gun from the entire pool for each 500 Joker Tickets that you purchase this way. The advantage of this system is that we get to keep the jackpot moments that you guys love with absolutely no downside. You will always get the exact value for your money, and if you don't get the bonus, you can still use those Joker Tickets you purchased to get the exact Legendary that you want.

We hope that this new system will empower both new and old players to progress the way they want in APB. Whether you build up Joker Tickets through play or support us directly through purchases, all our guns now have a path for you to rent, try, and eventually own.

We are finally ready to open the Beta client to you all!

Our first Open Beta will run from 11am-2pm Pacific on Saturday, June 27th. It will have two districts available for you to use - Social and Asylum. To join, you will need to download the Beta client here and log in using your existing APB account. Please note that we will continue to update the client as we gear up for this test. If you have a limited connection, you may want to hold off downloading the client until Friday.

The first time you enter, we will copy over your characters from Live so you can try out the build for yourself.

Here are some things to remember when playing the Open Beta:

    When selecting a district, the client will automatically connect you to the region with the best ping for you. If you want to change your region manually, you can do so by going to the "advanced tab." Players from Jericho and Citadel can mix and match on any server they want.
    The numbers you use for mouse sensitivity and handling in the Live client will not be the same as what you need to use in the Beta. Because numbers scale differently in the new client, we can't give you a 1:1 conversion for your settings. Please experiment and find what numbers feel best for you.
    Finally, please remember that this is a Beta! Things will break. In fact, we hope you guys will help us stress the heck out of this build. Every issue you find and report brings us one step closer to the Full release, so please be sure to get us all your feedback on the forums. Below are some instructions on where and how to do that in a constructive manner.

Leaving feedback

Once you've had a chance to try things out, we'd love to hear from you.

We've made a dedicated section on the forums where you can go to let us know what you think, check out our known issues, and leave any bugs you might find. You can check that out here. Please be sure to leave your feedback in this new section and not in the forum's Social District section. There's a lot of stuff to unpack with the Beta, and we want to make sure we hear from every one of you. Posting in the right place will ensure your voice is heard.

A quick peek

If you didn't get a chance to watch the public stream in April, here are some screenshots from the current Beta build to help tide you over until the 27th.



In just one short week, that can be you!

This beta test is just one stop on our road to a Full Release, but it is an important one. Thank you for your patience on this journey, and we hope you will join us for this latest milestone

 
 


Lundi 15 juin 2020  
 
APB 10th Anniversary

This June marks the 10th anniversary of APB. For those of you who are new and for those of you who have stuck with us for the full 10 years, thank you so much for being here and enjoying our game. It hasn't always been a smooth road, but we are in this together and we are incredibly excited for what's on the horizon. Internally, we have been working on improving player experience by making the Joker Store a more powerful and accessible way to experiment with the vast range of unique gunplay we have here at APB, and while we move as fast as we can on the engine upgrade, in the meantime we have been making a concentrated effort to connect with our players.

We have a public contest open now where you can design one of our upcoming contacts for the Joker Store renovation, and our CEO, Matt Scott, has been jumping in to the forums to speak directly with you all. For example, if you missed it, we recently completed an AMA on r/APB, where we shared some of the nitty-gritty behind our vision for the game. So, with all this in mind, we wanted to celebrate how far we've come and the exciting places we plan to go with APB.

The party starts on June 24th and will run until July 8th. Everyone who logs in during this time will be granted a set of our 10th anniversary clothing.

If you'd like to make your own, we will also be making the special decals and symbols used to make these items available in the newly renovated Joker Store!

10th Anniversary Gun Games

In celebration of our anniversary and the ongoing renovations to the Joker Store, the Joker Corporation has pulled out all the stops. They've rented out the entire Beacon district as part of the festivities and are sponsoring a special suite of gun games they are calling...

From June 24th until July 8th, you can play non-stop gun games in the Beacon district. That's right, we have a special district just for gun games, complete with festive decorations and an automatic rotation that will fire whenever there are at least 10 people available to play! Since these gun games are on demand, they will have a slightly smaller payout than we have done in the past (30, 40, and 50 JT depending on your performance) and there will be a special 500 JT daily cap for rewards earned in this district. This means that everyone will have a chance to farm up some tickets for the exciting Joker Store renovations we have coming our way.

As for the gun games themselves, you will see some of the classics as well as a new gun game mode made specially for this event! What makes this gun game so special? Well to start, there are some unique guns made exclusively for this gun game which will be making an appearance. They do some truly crazy things, but to find out what you will just have to join and find out! Using these weapons to play in the special gun game will also unlock one-of-a-kind titles, like Dev Gun Fodder, Weapon Tester?, and Guinea Pig.

See you all there!

Dev stream with Matt Scott

As part of the festivities, we will also be having a Dev Stream with Matt on 6/24 at 11am Pacific | 8pm CEST. Come join us on the Little Orbit twitch channel as Matt showcases some of the Joker Store renovations still to come before jumping into the Beacon Bash for some gun game fun! Matt will also be announcing the winners of our Joker Employee Design Challenge live on stream, so if you've made a submission, you'll want to catch the show. Whether you want to play against Matt or simply chill in the stream and ask some questions, make sure to save the date!

 
 


Lundi 8 juin 2020  
 
Joker Store Renovations

You may have seen Redhill sponsoring Joker Ticket events over the past few months. Well, now Joker Corp is flush with cash and ready to expand! They are hiring more employees and getting ready for some major moves in San Paro... and they want everyone to know about it. Renovations are scheduled to start on 6/10 and complete on 6/24, so save the date and be on the look-out for special surprises and some in-game festivities in late June.

But that's not all! Renovations start this week and the Joker Store is about to get 'Wilde', so let's run down what's coming in-game on 6/10:

The first thing you will notice is the green "Trial Available" line under each gun. Every gun now has a once-per-character trial that lets everyone try it out for free! The next thing you will notice is the line under Price saying "At least..." followed by some number of Joker Tickets. This indicates that each gun in this menu is no longer a single entry within the store. If you select one of these guns, you will be taken to a new menu that displays all the different ways you can acquire the gun.

Using the Hoplite as an example, you can see that it still has its free trial available. If you wanted to, you could select this trial and try out the gun for 6 hours to help decide if you enjoy how it plays. If you do, you can come back and grab the gun 3 different ways. You can unlock it temporarily, either a week or a month at a time, or you can unlock the gun permanently so you will always have access.

Most importantly, you no longer need to keep new Joker Store guns in your inventory! Now you can always repurchase a permanently unlocked gun for APB$. You can see here that the Coroner's purchase price is no longer listed in Joker Tickets. Once permanently unlocked, it can be purchased as many times as you want for APB$ equal to the Joker Ticket purchase price!

IMPORTANT: This will only initially apply to items purchased from the Joker Store on the 10th and beyond. We are still working on adding this functionality to past purchases, but that is not yet available at this time. The renovations are ongoing!

Joker Corp is just getting started, so be sure to keep an eye out as they continue to shake things up in San Paro.

 
 


Lundi 8 juin 2020  
 
[PC & Console] Joker Renovation Patch Announcement 1.20.0 (1245)

Hello everyone,

A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 6/10/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well.

Overview

This latest patch marks the beginning of some exciting Joker Store renovations aimed at creating a smoother, new-player friendly experience. You can read full details on those changes here, but a few of the advantages include better Joker Store UI, better inventory management, and improved access to weapon trials.

Changes/Fixes

    Changed anti-cheat from EAC to Battleye
    Renovations on the Joker Store begin!
    Updated Joker Store UI
    Character Gun Trials added
 
 


Lundi 1 juin 2020  
 
Anti-cheat update

Hi all,

We're going to be making a change to the anti-cheat soon, and I want to walk the community through it instead of brushing it under the rug.

I'll start with why we are no longer sticking with Easy Anti-Cheat.

When we negotiated the deal with Kamu (Epic Games), the service was supposed to be client and server side. The critical reason for moving was their management tools and the server side piece which we didn't get with BattlEye. However, we also agreed to pay more to get that. The client side integration was fairly smooth, but the server side integration hit immediate snags. We spent months trying different configurations with the networks to get them talking properly, and when that didn't work, both sides dedicated programming support to fix the issues. When it still didn't work, we started exploring other ways to possibly fix it, but Kamu said based on our concurrency we wouldn't like get good results anyway. More recently I was finally contacted by their head of development with the news that they could no longer justify the resources to finish the server side integration. So then we attempted to work out a reduction in pricing. But we couldn't come to a compromise, so we have mutually decided to end the agreement.

Clearly, we will need to keep evaluating server side solutions or build our own, because I have yet to see one that works well enough.

During my discussions with various providers, I also went back to BattlEye. Their solution has had some nice improvements since we left, so we're going to give that a try again.

Next I want to talk about the current cheating issues in APB.

While we do have some private cheats for EAC floating around, I will say that is still in the low single digit percentages for our entire population. However, we do have a problem right now with scripted triggerbots and aimbots. These are an entirely different category of cheat, because they are typically built with the hot key/mouse scripting systems. They are easy to spot, but they are easy to false positive. There are many legitimate uses for scripting systems, and players don't often realize they are enabled by default when they enter the game.

With all of that in mind, once we switch to BattlEye we are going to start taking measures against the systems that these cheats are written in. This may be a little bumpy, and I guarantee some players will not read the forums and find themselves very frustrated. But I am taking this step to let all of you to know in advance, that you need to disable your macros and hot key / mouse scripting systems.

Anti-cheat will always a work in progress.

We will continue to iterate on this.

We need a level playing field for players to have fun.

Thanks,

Matt

 
 


Mardi 19 mai 2020  
 
Open Beta AMA

Hello everyone,

This is Matt. As I've mentioned in our Engine Update posts, Sunday 5/10/20 marked the TWO-year anniversary of Little Orbit taking on APB Reloaded. It's a little cliché, but it does feel like that time has flown by. It's been a lot of learning for us, and a lot of hard work, but I feel like we have also made a lot of progress. In April, we showed off a playable version of 2.1 Beta build together with our APB streaming community. You can check out the highlight video and Q&A right now if you haven't already:



Since then, we have been continuing to focus on optimizing the beta and running a number of closed stress tests to get out all the kinks and prepare things for you all. We are not quite ready to open things to the public just yet, but I think we are getting really close! If you aren't doing so already, be sure to keep an eye on our Engine Upgrade Thread and follow us on Twitter and Facebook for the latest news about our Beta client progress.

Since we are zeroing on a public beta client stress test, I wanted to take a moment and make myself available to the community a little more directly.

I will be joining /r/APB on Reddit for an AMA on May 30th at 11am Pacific to answer any questions you might have. The open beta stress test (and when that might be) is certainly a big topic, but we won't be limiting ourselves to a specific subject. Feel free to ask away!

I appreciate all the patience you have shown for us to get to this point. I can't wait to have you guys try out our hard work for yourselves.

Thanks,

Matt

Premium Extension

For those of you who follow the forums, you may already know that Matt Scott decided to grant everyone premium for free in an effort to help make keeping safe at home a little more enjoyable. As it looks like many of us will continue to stay inside for the time being, we are extending this free premium to the end of May! We hope you enjoy this small token as we all do the work of keeping each other safe.

If you have any question about this extension, please check out this post before submitting a ticket to support. Thanks!

Permanent Joker Ticket Increase

Finally, in March and April we ran the Joker Madness event which tripled Joker Ticket rewards in Action Districts and doubled their drop rates. We have been watching these numbers closely, and we are happy to announce that we feel like they are in a good place. As such, we are making these Joker Ticket increases permanent! Now you can enjoy better Joker Ticket rewards whenever you play.

We also have some Joker Store changes in the works. Look for those in our next update.

 
 


Mardi 12 mai 2020  
 
[PC & Console] 5/13 Patch Announcement 1.20.0 (1238)

Hello everyone,

A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 5/13/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well.

Overview

We've been looking into ways to bring you guys new content while we remain full-steam ahead on the Engine Upgrade, so we took a moment to design some new Gun Games for you all to enjoy. We will be finding opportunities to run these for you in the future, so keep your eyes on the forums for details!

Changes / Fixes

    Adds some new Gun Game variants to the client
 
 


Lundi 13 avril 2020  
 
Engine Upgrade - Beta Stream Announcement

Hi everyone,

6 months ago I decided that the community had been kept in the dark too long about the Engine Upgrade. In development all kinds of things can and do happen, and even the best teams run into issues and blockers.

So to help pull back the curtain, I started posting a dev diary of sorts focusing on our weekly progress. If you haven't been following it, you can check it out here: https://forums.gamersfirst.com/topic/11333-tracking-the-engine-upgrade/

This week there is no update - at least not on the engine itself. Instead we are going to try something different with the community.

On Friday, April 17, 2020 at 11am PST we have invited a number of APB streamers to show off the new Beta live. Over the coming week, we'll be posting a list of Twitch channels that will be participating so you can support your favorite.

Each streamer will start with some quick benchmarks on their system from APB 1.20 (Live). Then they will load up the Beta and do another quick series of benchmarks before jumping into a couple Fight Club matches on Asylum with our dev team. Everyone will have codes and goodies to give away, and they will be gathering your questions and comments to give me for later.

After about an hour all of the feeds will hand everyone off to the Little Orbit Twitch channel (https://www.twitch.tv/littleorbit), where I'll do my best to answer your questions and talk a bit more indepth about the upgrade and the upcoming timeline.

This was a bit difficult to manage, because many of these are controversial figures in the community, but I didn't want to get into the politics of approving or denying streamers. The idea behind this is to allow the community to take a good look at the game with your favorite streamer. You can choose to watch any of these, so let's not flame this thread with criticism. This is a big milestone for the game. Let's enjoy it!

Here is the list:

Here is a thread on the forums to post your feedback: https://forums.gamersfirst.com/topic/13646-engine-upgrade-beta-stream-announcement/

Thanks,

Matt

 
 


Mardi 31 mars 2020  
 
Into The Hopper - Beta Info

Hello everyone,

A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 4/1/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well.

Overview

This is a big patch, and there are many things to tease out of it, from our Easter event to adding a guaranteed 100 Joker Tickets to every Joker Mystery Box.

First, we wanted the ensure that there were no feel bad moments with our Joker Ticket drops, so we made it impossible to get 0 JT from doing opposed missions. Please note that you will still get your other rewards from doing missions, but that currently the reward UI will only show JT at this time. This is a known bug, and we are already working on a fix.

Second, we have disabled the Radar Tower Car Mod. When it was originally brought to our attention that this mod was not working correctly, we did an extensive deep dive on what was wrong with the mod and how it functioned. After doing our initial investigation, we decided that the mod, while broken at times, was not exploitable. However, in recent weeks it has come to our attention that there is, in fact, a way to exploit this mod, so we are going to be disabling it for the time being. The choice to disable this mod is not one we make lightly, but we feel it is the best choice at this time. Fixing the mod now would take crucial engineer time away from the 2.1 Engine Upgrade and delay critical projects like our upcoming Beta test. Disabling the mod was the best way we could preserve your play experience while keeping these projects on track. We will revisit this mod in the future to get it working correctly again as soon as we are able.

Changes / Fixes

    Added the 2020 Easter Event
    Added the following items to the Joker Store located in Social:

      OBIR NFCP JT3
      OBIR "Vladivostok" PR3
      JG-1140 JT3
      JG- 1140 "Knock-Knock" PR3
      NFAS-12 Dvah JT3
      NFAS-12 "The Janitor" PR3
      Joker C9S EX-III JT2 PR1
      Joker RFP-9 "Fang" PR1
      N-FA 9 "Quickdraw" PR1
      Colby Classic
      DMR-AV PR2
      N-HVR 243-SD PR1
      FR0G 'Thumbnail' PR2
      FR0G 'Kokoe' PR1
      ACT 44 "Pillager" PR1
      Mountie 'NorthWest'
      Mountie 'Nunavut' PR1

    Increased the drop rate of JT from missions to 100%
    Added a guaranteed 100 JT to all JMB
    Disabled the Radar Tower Car Mod
    Removed the RIOT tutorial
    Fixed a bug that kept players from being able to report characters with Cyrillic in their name
    Changed the name and price of the Shredder SB PR1; it is now the Shredder SB JT1
 
 


Lundi 30 mars 2020  
 
Into The Hopper - Beta Info

We have a lot of exciting news to share with you this month, from new guns for the Joker Ticket store to new Eastern European servers which are on their way. We have our upcoming Easter Event, an extension of Joker Madness, and some news on our upcoming APB 2.1 beta test. We have so many things to share, in fact, that we are starting the party a little early. Here is your “April” download with all the cool things coming with our next patch!

The Madness continues

In March, we introduced the Joker Madness event. This event tripled Joker Ticket rewards in Action Districts and doubled their drop rates. Since then, we have been closely monitoring both the economy and player feedback on this event. We are quite happy with both, so we will be extending the March Madness drop rates! Not only that, but we are upping the Joker Ticket floor as well. With the next patch, it will no longer be possible to get 0 Joker Tickets as a reward, and consumables will drop independently of Joker Tickets. We hope this change will make gaining Joker Tickets feel smoother for everyone.

100 JT in Every Joker Mystery Box!

When we relased JMB 23, we gave it a guarenteed 100 Joker Ticket value. Matt spoke briefly about these changes, and mentioned that this was one small step towards reworking the JMB system. We want to remove some of the random elements from this system, and adding guarenteed tickets was a way for us to work towards that goal while keeping our engineers focused on the engine upgrade.

We have been happy with the results so far, so with our next patch we will be extending the 100 guarenteed Joker Tickets to all Joker Mystery Boxes! We hope you enjoy this nice bonus while we continue to work on JMBs in the future.

New guns in the Joker Ticket store

With all the new ways for you to get Joker Tickets, we wanted to make sure even long-time players had something fun to spend their tickets on. That is why, with this new patch, we will be adding 17 new guns to the Joker Store. Not only that, but two of these guns will be Joker Store exclusives:

Both the Colby Classic (a skinnable version of the Colby Commander legendary without the legendary mod) and the Joker C9S EX-III JT2 PR1 (a silenced C9) will be unique to the Joker Ticket store. With more guns avaliable through play, this will give players of all levels more things to enjoy.

New servers

We also wanted to let you know that we are adding some new servers in Warsaw to better serve our Eastern European players. We don’t have an exact ETA as to when they will be live given the state of the world right now, but they have been ordered and are on their way. We will keep you guys informed as we learn more.

Unreal 3.5 engine upgrade (APB 2.1)

If you haven’t been following along with our Engine Upgrade Thread already, we have a few important pieces of news for you. First, is that a beta test of the client is in the works. We don’t have an exact date for the beta test just yet, but it will run for a weekend and initially be limited to Social and Asylum districts. Second, we will give you guys as much notice as we can before we run the test, so be on the lookout for announcements from us. Our plan is to have the beta client download link active for a week before opening the servers so anyone who is interested will have time to download and install the client properly. Third, our CEO continues to post updates on our Engine Upgrade progress every Saturday, so be sure to check in and stay up to date as we get close to a first look at the beta!

Egg Hunt 2020

The Egg Hunt is back!

Starting April 1st, collect as many eggs as you can within a set time by mugging bunnies, chickens and other players in special Easter versions of Financial and Waterfront. Earn several new titles and some sweet Joker Tickets!

Find bunnies and chickens walking around the city, and mug them to steal their eggs. Bunnies carry 1 egg each, and chickens carry up to 5 eggs.

If you're feeling extra spiteful on this festive day, then mug other players and steal all their eggs. If it's just too dicey, you can take out players for half of their egg supply (rounded to the nearest whole number).

You may deliver any eggs you are carrying to contacts, which will prevent them from being stolen. Keep the following in mind:

    The Easter Egg Hunt is a free-for-all event, with no teams or factions.
    Each game lasts 20 minutes.
    After mugging a chicken, bunny, or player you will receive a speed boost and become invulnerable for a short time. This egg shield will allow you to make a quick escape and it's indicated by a ring of floating eggs appearing around your character.
    While invulnerable you will not be allowed to use any weapons, and the effect will be cancelled if you enter a vehicle or activate certain character mods.
    Other players cannot interfere while you are mugging someone.
    While you're carrying the top 20% number of eggs in the district you will not be able to return to the lobby, so be sure to drop your eggs off at a contact first before heading out.
    If you have the highest number of eggs, then you will become an Egg Lord! You will be visible to other players on the map making you easier to hunt down until you drop off your eggs.

Achievements

Achievement
Requirement
Reward
Candy Whore Play the Easter Egg Hunt Event 10 times Title: Candy Whore
Basket Case Kill 30 players in the Easter Egg Hunt Event Title: Basket Case
Heathen Mug 15 players in the Easter Egg Hunt Event Title: Heathen
Scrambled Deliver 1000 Eggs to contacts Title: Scrambled

Role: Egg Hoarder

Rank
Eggs Collected
Reward
1
100
50 Joker Tickets
2
100
50 Joker Tickets and a choice of:
Title: Easter Bunny
Title: The Real Easter Bunny
Title: Egg Smuggler
3
100
50 Joker Tickets
4
100
50 Joker Tickets and a choice of:
Title: Egg Head
Title: Skull Cracker
Title: Oologist
5
100
50 Joker Tickets
6
100
100 Joker Tickets and a choice of:
Title: Thug's Life
Title: Pure Gangster
Title: Egg-O-Matic
7
100
100 Joker Tickets
8
100
100 Joker Tickets
9
100
100 Joker Tickets
10
100
100 Joker Tickets and a choice of:
Title: The Big Hit
Title: The Thumper
Title: The Wolf
11
100
150 Joker Tickets
12
100
150 Joker Tickets and a choice of:
Title: Chicken Coop
Title: Hopping Mad
Title: In the Hen House
13
100
150 Joker Tickets
14
100
150 Joker Tickets
15
100
150 Joker Tickets
Title: Egg Hoarder

New items in Armas

Finally, along with our in-game event, something new and something old will be springing into ARMAS this Easter. We will be bringing back our classic Easter items in one convenient bundle, as well as introducing some styles from both the east and the west. Check them out!


Bunny Ears (F)

Bunny Ears (M)

Chicken Mask (M)

Bunny Suit (F)

Bunny Suit (M)

Chicken Mask (F)

Rabbit Mask (F)

Rabbit Mask (M)

Egg Mask (F)

Egg Mask (M)


Yakuza Dragon - Baseball Cap (M)

Yakuza Dragon - Beaded Scarf (F)

Yakuza Dragon - Military Jumper (M)

Yakuza Dragon - Medium T (M)

Yakuza Dragon - Ringer T (F)

Yakuza Dragon - Baseball Jersey (F)

Yakuza Dragon - Chinos (M)

Yakuza Dragon - Capri (F)

Yakuza Dragon - Over the Knee Socks (F)

Yakuza Dragon - Cargo Capri Shorts (M)


Yakuza Oni - Desert Scarf Mask (F)

Yakuza Oni - Baggy Beanie (M)

Yakuza Oni - Skateboard Backpack (F)

Yakuza Oni - Ringer T (M)

Yakuza Oni - Denim Jacket (F)

Yakuza Oni - Buckled Leather Trousers (F)

Yakuza Oni - Goth Kilt (M)

Yakuza Oni - Studded Leather Boots (M)

Yakuza Oni - Skate Shoes (F)

Yakuza Oni - Leather Blazers (M)

Cowboy Boots (F)

Cowboy Boots (M)
 
 


Mercredi 11 mars 2020  
 
JMB 23 - The New Corsair

Hi everyone, this is Matt, and this month I thought I would take some time to talk about the new JMB, where we plan to go with the JMB system, and our choice to add a new legendary shotgun.

To start, I would like to reassure everyone that these additions did not take away from our Engine Upgrade efforts. Everything we added used systems we already had in place. We are trying to walk the line between providing fun content the community asks for, moving forward on our own goals for updating systems to be fairer and more fun, and not taking away from our push to complete the Engine Upgrade.

Next, I liked the idea of releasing a slug shotgun for our new legendary because this is something we see commonly requested, and it felt thematically aligned with our newly released shotgun balance stats. If you are curious, this is what the Corsair slug shotgun stats look like.

You can find lore and a picture of the Corsair in our original announcement.

I do want to acknowledge that I had hoped to significantly alter the JMB system by now. There is a plan in place that I think players will enjoy, but we just haven’t had the time to implement it yet. Having said that, Little Orbit has only released 2 legendaries in the 22 months since we took over, and it feels like we are quite a bit overdue. Even so, I still want to reduce the randomized loot aspect of these boxes.

So, since it’s Joker Madness month, I have decided that in addition to the random rewards, JMB 23 will also give a guaranteed amount of Joker Tickets. That means regardless of whether you get the legendary you’re chasing, you will still earn tickets that can be spent in the Joker Store for other permanent guns. This is a baby step. But since it didn’t involve reworking any other systems, we were able to implement it right away as an experiment.

If you’d like to check it out for yourself, JMB 23 is now available in ARMAS. I hope you enjoy the new legendary shotgun as we continue full steam on the Engine Upgrade.

Thanks,

Matt

 
 


Mardi 3 mars 2020  
 
Patch Build number - 1.20.0 (1219)

A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 3/4/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well.

Overview

This week kicks off Joker Madness, where we are greatly increasing both the drop rate and the number of Joker Tickets dropped from opposed missions for the month of March. We are also moving all of the shotgun stats that have been tested into all districts. These stats are what we are comfortable going live with, but they could still be tweaked in the future.

Changes/Fixes

    Moving shotgun stats from Prototype districts into all Districts.
    Doubling drop chance of Joker Tickets from opposed missions for the Joker Madness event.
    Tripling the amount of Joker Tickets dropped from opposed missions for the Joker Madness event.
 
 


Lundi 2 mars 2020  
 
Joker Madness

Ticket to Fun

This March, get ready for a little mayhem. Starting with our March 4th patch, we will be granting triple Joker Ticket rewards in Action Districts. That’s right, for every mission you complete, you will get three times the Joker Ticket rewards! Not only that, but Joker Ticket drop rates will be doubled! Get more bang for your slaying for a limited time this month. But the madness doesn’t stop there! We are also introducing a new Joker Mystery Box with some improved value.

But first, let’s talk a moment about shotguns.

Going Live

Thanks in large part to your guys’ feedback and testing, we are happy to announce that we have stats we are now comfortable pushing to live. Here are the numbers that will be in the game with our March 4th patch:

After testing the 2017 stats with the help of the community, we found there were some tweaks that needed to be made to ensure that all shotguns were balanced in line with other weapon changes that have been made in the past year. These stats represent a number of iterations from the initial 2017 baseline, and we think they are in a better place than what we have currently. Please note that, while we are pushing these numbers to live, they are not set in stone. A few tweaks will probably be needed in the coming weeks. Please keep an eye out of any changes need to be made, and be sure to let us know in the forums.

Boom, Baby

Now that we’ve covered the changes to live, we want to give you a little preview of a new legendary shotgun that will be appearing in Joker Mystery Box 23: The RHD LS1 "Corsair"


RHD LS1 "Corsair"

This Slug Shotgun from RedHill Homeland Defense was "inspired" by STABBA's NL9 series. Capable of firing powerful slug rounds, users of the Corsair will benefit from precision and power at the cost of your typical 8 round capacity and conventional shotgun spread.

If big risk and big reward is your jam, be sure to keep your eye on ARMAS for this big baby. It will be here March 11th!

Killer Value

We’ve been watching Joker Mystery Boxes closely, and one thing we’ve been wanting to do is increase the guarenteed value of the box. It should always feel good to crack one open. That is why we are happy to announce that opening Joker Mystery Box 23 will always grant 100 Joker Tickets on top of its normal prizes! We’ll be keeping an eye on this system and adjusting as necessary, but this is our first small step towards making sure Joker Mystery Boxes remain a compelling and exciting part of your APB gameplay.

 
 


Mercredi 5 février 2020  
 
Heart To Heart

Valentine Event 2020

They say cupid stalks the land with a bow and arrow and an eye for mischief. They say that anyone struck by cupid’s arrow falls madly in love with the next person they see, and that they’d do anything for this person’s affections. Well, we say that stomach butterflies are an invasive species, and that roofies are not okay. We’ve got a quarrel with cupid, and we raise him some hot lead to his quiver and bow. Whether you’re partnered up or forever alone, it’s time to show this bad baby what for and earn some sweet treats in the process.

Here’s how the 2020 Valentine event, running from February 2 through February 19, will go down:

Love lost (Valentine's 2020 daily activities)

First, while cupid doesn’t make things easy, we’ve got your back! You can get the goods through daily activities. Just complete three "Love Lost" events in a single day and you’ll earn rewards. The first time you do this you’ll get one set of rewards, the second time you get a new set of rewards, etc. Do this four times and you’ll earn all these:

    Day 1 = Title: “Shock;” Title: “Denial;” Title: “Together Forever;” 5 Valentine’s Gift Boxes
    Day 2 = Title: “Anger;” Title: “Bargaining;” Title: “It’s Complicated;” 5 Valentine’s Gift Boxes
    Day 3 = Title: “Guilt;” Title: “Depression;” Title: “Single;” 5 Valentine’s Gift Boxes
    Day 4 = Title: “Acceptance;” Title: “Forever Alone;” Unlock: Valentine’s Quiver Backpack; 5 Valentine’s Gift Boxes

Not to mention, every time you finish a mission, you’ll have a chance to receive an additional pack of 2-5 Valentine's Gift Boxes!

Valentine week massacre

The second way you can progress is by racking up kills with the following primary weapons:

    STAR 556 'Love-Gun' - Gifted on login (please check your in-game mail after the Love Patch on 2/5)
    Colby M-1922 'Chopper' - Level 4 reward of the 'Valentine's Week Massacre' role
    Joker SR15 'Casanova' - Available through ARMAS & Valentine’s Gift Boxes
    Obeya CR762 'Heartbreaker' - Available through ARMAS & Valentine’s Gift Boxes
    Colby CSG-20 'Speed-Dater' - Available through ARMAS & Valentine’s Gift Boxes
    N-HVR 243 'Cupid's Arrow' - Available through ARMAS & Valentine’s Gift Boxes
    STAR 556 'Love-Gun' R&D III - Available through ARMAS & Valentine’s Gift Boxes
    Colby M-1922 'Big Chopper' - Available through ARMAS & Valentine’s Gift Boxes

Laying your love to rest will advance your “Valentine’s Week Massacre” role and grant you:

    50 Kills = Death Theme: Romance
    150 Kills = Clothing: Love Heart Glasses
    300 Kills = Death Theme: Pizza Guy
    500 Kills = Colby M-1922 'Chopper' (10-Day Lease); Clothing: Pink Police Hat; Unlock: STAR 556 'Love-Gun'
    750 Kills = Title: “Casanova;” Valentine's Weapon Skin

Snubbed love

Finally, the third way you can progress is by racking up kills with the Colby SNR 850 'Cherub' secondary weapon (Gifted on login. Please check your in-game mail after the Love Patch on 2/5).

The "Snubby Love" role will grant you:

    25 Kills = Unlock: Ophelia - Blond Decal
    75 Kills = Enforcers: Prentiss Tigers "Violet Valentine" Symbol; Criminals: Bloodroses "Rose-Heart" Symbol
    150 Kills = Unlock: Ophelia - Redhead Decal
    250 Kills = Unlock: Colby SNR 850 'Cherub'
    375 Kills = Title: “Cherub Chaser”

Community manager manhunt

Speaking of slaughter, our team has been hard at work testing shotgun changes with the community. We recently changed our prototype districts to Asylum to gather your guys’ feedback. If you want to get down into the details, Selali has an explanation of our testing process you can look at, as well as his most recent thoughts on shotguns here.

As part of these shotgun testing efforts, our Community Manager Sakebee will be jumping on the EU servers starting at 7 AM UTC this coming Saturday (2/8/20) to get some games going in the Prototype district. If you've ever wanted to run circles around a staff member with a shotgun (for science), now's your chance! Sakebee will be running around the game for about an hour, split between Criminal and Enforcer. Be sure to stop on by and say hi!

Call for more GMS

We are looking to add more GMs to our volunteer program. If you think you have what it takes to be a helpful, impartial, and fair ambassador who can help maintain our standards for community behavior, now is your chance! As a GM, you will be engaging with the community in the game itself. If you’d like to get involved and learn more, please check out the official forum post.

Unreal 3.5 engine upgrade (APB 2.1)

We continue to make good progress on the Engine Upgrade. Over the past couple weeks we’ve identified critical bottlenecks to our build’s performance, tightened up our lighting, and turned our attention to console memory issues. For a week by week breakdown, please check out this thread on our forums. Our CEO continues to post updates on our Engine Upgrade progress every Saturday once development has completed all their tasks for the week. You can see how many issues have been identified and fixed so far, including some screenshots.

If you want to keep track of where we are, you can see our latest update here: https://forums.gamersfirst.com/topic/11333-tracking-the-engine-upgrade/?tab=comments#comment-165219

Decals in bundles

We’ve added decals to the following bundles:

    Triceratops
    Demoness
    Dark Prophecy: Death
    Dark Prophecy: Priestess
    Dark Prophecy: Tower

If you obtained one of these bundles previously, don’t worry! We will be back-granting them to everyone who obtained the appropriate bundle. Please note that this is a manual process, so it won’t happen immediately, but everyone will get what they should.

Valentine themed items in Armas

We’ll also be introducing some lovely items into ARMAS to help keep things hot and heavy on Valentine’s Day. Be on the lookout for the following bundles to get your groove on:

    Female only Bundle
    Includes the Leather and Lace Top
    Includes the Leather and Lace Leggings

    Male only Bundle
    Includes the Double Breasted Jacket
    Includes the Goth Pants

    Includes the Skyline Hockey Jersey (M/F)
    Includes the Skyline Crop Top (F)
    Includes the Skyline Baseball Jersey (F)
    Includes the Skyline Tied Tank Top (F)
    Includes the Skyline Studded Leather Jacket (M/F)
    Includes the Skyline Long Sleeved Fashion Top (M)
    Includes the Skyline Medium T (M)
    Includes the Skyline Short Sleeved Shirt (M)
    Includes the Skyline Decal
 
 


Mardi 4 février 2020  
 
[PC & Console] Love Patch Announcement 1.20.0 (1207)

Hello everyone,

A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 2/5/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well.

Overview

    This patch adds the 2020 Valentine's event to the client. Take care of that cherub and earn rewards in the process! Full details on this event will be posted in the near future.
    This patch consolidates shotgun feedback from our rounds of A/B testing.

Changes/Fixes

    Added the 2020 Valentine's event
    Added Leather and Lace Bundle to ARMAS
    Added Renaissance Man Bundle to ARMAS
    Added Skyline Bundle to ARMAS
    Added Mayan Bundle to ARMAS
    Tweaked shotgun stats across the board

Sakebee

 
 


Lundi 27 janvier 2020  
 
[PC & Console] Shotgun Testing Patch Announcement 1.20.0 (1204)

Hello everyone,

A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 1/29/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well.

Overview

    We’re ready to jump back in with a new round of Shotgun testing! This time the prototype test districts will be using the Asylum map to get the most from your playtesting. We are also moving the changes to the NTEC and its variants into the normal districts. Please take a look at our write-up of these tests so you can get the best background info for your own tests. 
    The jump modifier will be taking effect across all NTEC weapons and their variants. The Modifier Cap was 2.8 in the Prototype districts but will be going live at 2.4. We are currently not modifying the NTEC7-Compact or the NTEC-Scope at this time.

Changes/Fixes

    Fixed decals to be correctly granted when obtaining the Triceratops, Demoness, Tarot: Death, Tarot: Priestess, and Tarot: Tower preset clothing bundles.
    Removed the need for a specific rank for Prototype Districts.
    You can no longer get Heat 5 while in missions.
    Removed explosives from being able to be resupplied from large ammunition boxes.
    You can now access your inventory from large ammunition boxes.
    PSN -1 error is now fixed.

Sakebee

 
 


Lundi 20 janvier 2020  
 
Hitting The Road(Map)

APB in 2020

It’s the start of a brand-new year, so today we’d like to take a moment and talk about our goals for APB in 2020. One criticism we’ve heard from the community is that you’d like to see our engineers’ talents focused on things like our Engine Upgrade and gameplay improvements. We’ve been listening, and we are happy to announce that all our event builds from January through April are now locked and loaded. That means that, starting now, our engineers can devote their complete focus to bringing you the Engine Upgrade this year. As part of this journey, we will be looking at shotgun balance and a few quality of life changes along the way.

Shotgun balance

One of the first things we want to do is finish balancing shotguns and bring them back to a fun and healthy place. To do it, we need your help. Please organize with your friends and do some missions in the Prototype District. Your feedback will be critical for not only improving how shotguns play, but also for moving us forward to our next phase, which is to have a prototype version of Asylum up and running for you as soon as we’ve gotten some good data.

To get involved and leave your feedback, please visit our original forum thread here: https://forums.gamersfirst.com/topic/12671-call-for-shotgun-testing/

Quality of life changes

As part of this effort, we are looking to get a number of quality of life improvements into the game. The order and timing of these improvements is still dependant on a number of factors, so we don’t want to make specific predictions as to when these will occur, but we wanted to give you a sense of some of the things we have been working on. These include:

    Modifying the Bounty system to keep you from getting "Heat 5" in missions
    Removing the Rank restriction on Prototype districts
    Balance passes on cars and mods plus continued balance on various weapons

Unreal 3.5 engine upgrade (APB 2.1)

Of course, all of the changes listed above are secondary to our efforts to finish the Engine Upgrade. If you haven’t seen it already, our CEO continues to post weekly updates on our Engine Upgrade progress to our forums. He tries to do this every Saturday once development has completed all their tasks for the week. You can see how many issues have been identified and fixed so far, including some screenshots.

If you want to keep track of where we are, you can visit our forums here: https://forums.gamersfirst.com/topic/11333-tracking-the-engine-upgrade

Introducing our new community manager

We also have a new community manager for 2020. Sakebee will be taking over from Lixil as the point person for your community needs. For more details (or if you just want to say hi), stop by the forums and read their full introduction: https://forums.gamersfirst.com/ https://forums.gamersfirst.com/topic/12641-community-manager-introduction/

 
 


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