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Vendredi 19 avril 2019  
 
Riot rundown

After months of manipulation and clever business deals, the Redhill Institute of Technology (R.I.O.T.) has infiltrated San Paro's financial district and set in motion their plan to rid the city of its violence problem by eliminating their source - Criminals and Enforcers.

Lured to the scene by the promise of money for aiding Redhill or the desire to stop them, you need to watch out for their emitters planted throughout the area. They will eventually release their lethal chemical concoction. Luckily, there is a way out. An escape van awaits and will evacuate out the last team standing. But this isn't a free ride. Either take everyone out, or bribe the driver with the most cash to get out of the city. This is of course all before time runs out.

Mode Walk Through

To get started, pick your favorite weapon loadout and enter the RIOT district. You'll have a brief amount of time to decide whether to team up or take your chances with strangers. Take this time to run around the map and familiarize yourself with the changes that Redhill has made.

Once the mode has started, everyone will have their weapons removed and you'll be left with a single pistol. You can improve your odds of making it to the end by scavenging randomized weapon drops and building a cash stash.

Somewhere on the map is the final block where an armored truck and the driver waits someone to bribe him. If you can collect enough cash, you can find the truck and deposit it to win.

You can also use cash to:

    Unlock your weapon loadout
    Spawn your vehicle
    Purchase an extra life if you have no remaining lives

Initially, all of the financial district will be open and available to search.

Emitters will start triggering around the map on their own and blocks of the district will be filled with highly concentrated lethal chemicals that will slowly close off the map. The order that the blocks close is random. Empty blocks are safe. Yellow blocks have an emitter that has been activated. Red blocks have been triggered and are dangerous to enter.

If you want to make some quick cash, Redhill will pay handsomely to any players who speed up the process. Find any of the R.I.O.T PDAs to acquire a time limited access code. Use this to activate any emitters before the code expires. Make sure to not linger.

To safely enter the chemical clouds in dangerous blocks you will need a hazmat suit. You can find these life savers in containers scattered across the district. However, they won't last forever, and it'll take some time before you can equip another one. Plan your escape carefully.

Those who make it to the last zone will then race to deposit cash into the escape van. The highest bidder or last remaining team will get a safe ride out of the Financial district.

Timeline

    April 24th

      We'll be opening OTW to general players to conduct a stress test for the mode. The test will run from 1200 to 1500 PDT.

    April 26th

      We'll be running an open play test for the mode. OTW North American - Available from 1900 to 2300 Pacific time. OTW Europe - Available 2000 to 2400 Central Europe time.

    First half of May

      Initial RIOT release goes LIVE.

Download the OTW version of APB here: http://apb.patch.ot.gamersfirst.com/APB_OTW_Installer.exe

Ongoing tests will be scheduled as needed. Follow us on Twitter and Facebook for updates and any additional tests. We sincerely hope that the community will join us and help provide quality feedback, so that we can make this a fun new addition to APB.

Forward looking

Our core intent is to be open and transparent with the community but just note that some specifics may change as we follow the development path.

Seasons

The goal is to release RIOT as a "Pre-season" as soon as we can on the live servers. The Pre-season won't have the following, but it will have rewards to chase for a limited time. The hope is that once the engine upgrade is ready we will formally kick off RIOT with Season 1. This would include a full set of content.

With RIOT we want to introduce Season-based rewards and potentially items that can be used in the main game modes. Don't worry. We still have plans to expand mission-based content, but RIOT gives us an opportunity to make specific things available sooner, as opposed to burying them somewhere deep in the contact progression.

We also wanted a Season system that encourages players to play within the time-frame, gaining unique benefits throughout the season, while also allowing new players who missed previous seasons to still gain the same rewards.

RIOT Subscriptions & RIOT Tokens

At the heart of this repeatable system is a new currency, which we are calling RIOT Tokens. Players will have the option of purchase a RIOT Season Pass at any point during a Season to gain the tokens they missed.

To launch Season Passes, we plan to make the following updates:

    We are going to be removing the 50% reduced cooldown from Premium and giving it to all players
    We will be eliminating the 3 month and 6 month options for Premium
    We will be reducing the cost of 1 month of Premium
    We will be adding RIOT Season Pass that can be purchased on its own
    We will be adding a Pass which gives players 2 months Premium + RIOT Pass

Final pricing will be announced closer to launch of Seasons.

Season Specific Rewards

Each regular season will have 10 contact levels and several achievements that players can progress through. All players can earn the APB$ and reward items for each level.

RIOT Pass players will also get a RIOT Token for reaching specific levels. Within each Season, players can win up to 15 RIOT Tokens. These will be used to buy very limited things in the RIOT Token Shop. Items in the shop will be kept season to season, with multiple season's worth of content in the shop being available at any one time, though they might eventually rotate out.

Players who enter RIOT at any point in the future will start at the season one.

Contact Prestige

In order to allow us to have a single contact stretch multiple seasons in an interesting way, we are introducing Contact Prestige to the game. "Prestiging" a contact costs APB$ and/or Joker Tickets. Doing so will increment their Season, resetting their standing and showing the next series of rewards.

It's an exciting time to be an APB player and we look forward to sharing more with you in the coming days and weeks.

 
 


Jeudi 18 avril 2019  
 
April update from Matt

Hi everyone,

Tomorrow I will be releasing a walkthrough of RIOT, but in the meantime I thought I would give a general update on other topics.

Why release RIOT before the engine upgrade?

This question has come up a lot.

The simple answer is that we uncoupled these two efforts because I couldn't predict when the engine upgrade will be ready to officially launch. To put that statement into context, there is a big difference between opening access to the new engine for public testing and officially launching it. We're close on one date for opening access, but the date for launching it is still an unknown.

As a project, RIOT was mostly about content, art, and design systems that have been in the works since mid-last year. This effort had known requirements and a timeline that we could measure and work towards. While I am very aware of the current state of the game, I also believe we cannot only upgrade the engine and expect players to get excited about APB again. We need new content, and from its inception, RIOT was designed to ride alongside the rest of APB with the fewest dependencies possible.

The engine upgrade is a different beast entirely. For a long time we didn't have any idea of how much was left to do. As we were working through upgrading libraries, the game sometimes wouldn't even compile. Until recently, it was hard to gauge progress. At this point we're down to only a couple remaining tasks that can't be sped up by adding more team members.

Next week, we're going to start open testing on RIOT.

Please know that while RIOT will launch first, the team's highest priority is getting the engine upgrade into public testing, and then everything will come together so we can begin the work on phasing and matchmaking.

BattlEye Bans

Next, I want to acknowledge a recently discovered challenge with the Banning System.

I have already talked about the escalation system that we use with BattlEye for temporarily banning suspected cheaters so that my team can review the ban and make it permanent. When we took over last year, it was important to me that we make sure to avoid the problems caused by Fairfight and Punkbuster in the past. Unfortunately, it looks like there was a bug that prevented the saving of permanent bans in some cases. This meant that when the temporary ban expired and our internal system showed the player was permanently banned, they could still log back in. This didn't happen in a majority of cases, but it did happen. We apologize. The issue has been fixed now.

Nekrova Server

I also want to give a small update on Nekrova. This was announced on the forums in March and then covered in the March blog post.

At this point Innova / 4Game cannot retrieve the payment records from their backup database. The team and I are working on a new plan to compensate these players. I'll update the community on the forums when that is ready. I still hope to get the migration complete as soon as possible.

Engine Upgrade - General

Lastly, here's the latest update on the engine upgrade.

We have completed the multithreaded renderer! Some of you may have seen my tweet from last week.

At this point there are two main areas that need additional work:

    1. There are a number of small rendering issues with textures and lighting that we hope to fix fairly quickly. This is the main reason I have delayed showing off any screenshots for the time being. I want them to be as accurate as possible to what we'll be shipping.
    2. There is some inconsistency in the benchmarks and initial frame rate tests. For instance, some hardware is running better than the current game and others are running worse. We already have another build queued up for testers this weekend with another round of changes. Improving the frame rate is critical, and that's an area that we will be focusing on until we can match or exceed the framerates in live.

For content, all of the new code that Little Orbit created since last year has been migrated over. We're currently fixing compiler issues, and after that we'll start migrating content packages that have been updated which includes everything for RIOT.

For User Interfaces, the SPCT has reported a fair amount of issues that need fixing. We're moving pretty quickly through these and the last crash bug is being fixed today. Overall this effort needs to undo some of the console work and bring the UI functionality back to where it is for PC.

For art, we need to finish optimizing lights around the level, fixing collisions, and addressing texture issues. The team has already gone through and adjusted time of day color ranges and values.

Engine Upgrade - Console

The Xbox One and PS4 versions are in good shape.

At this point both builds are working correctly and can play matches in our development environment. We still have to fix the texture issue on PS4 and the multithreaded rendering work needs to be ported to Xbox. But we're going to go ahead and pass both of the current builds off to QA for extensive testing. The hope is to get a release candidate so we can patch both systems just to get through the process, and then we'll patch again as soon as the major fixes are ready.

I want to finish this blog by saying that the team is passionate about APB and the upgrade. Lots of late nights and weekends have already been put in. I recognize that the community has already waited years. I'm excited to get it into your hands as fast as possible.

See you guys tomorrow with a full breakdown of RIOT.

Thanks,

Matt

 
 


Lundi 15 avril 2019  
 
Potshot

April Showers Brings Weird Flowers

Roll up with your crew on 4/20 as San Paro celebrates the day of the devil's lettuce.

Take a few pot shots at some bud-dies and when you see the enemy, light 'em up.

ARMAS will have ten 420 themed symbols (sold as a pack) to celebrate. Here is a sneak peek at what you'll find when they go live 4/17:

Devil's Lettuce, a Bong, Joints, Bud Leaves, THC, a 420 Clock and MORE!
Devil's Lettuce, a Bong, Joints, Bud Leaves, THC, a 420 Clock and MORE!

420 MiniGame - Find the Dealer

For 1 day only, April 20th, 2019, we will also be hosting "Find the Dealer" minigames where we will be giving away the following decals to the winners of the minigame:

Find you friendly neighborhood dealers decked out in green within Social.

Smoking Skull Decal and Mr. Tokes Decal
Smoking Skull Decal and Mr. Tokes Decal

How to Win the Decals

    One of our GM's (#1) will hide somewhere on the map in Financial or Waterfront while a second GM(#2) stands in the general area of GM #1.
    When the event starts, GM #1 will be hiding on the map (their map marker will be hidden) and GM #2's marker will be on the map, letting players know the general area they are located.
    Whoever finds and touches GM #1 first, wins!

Smoke 'em if you got em!

 
 


Lundi 15 avril 2019  
 
RIOT public testing!

Hello everyone!

We're going to be performing some public testing for Riot starting next week. As you see in the picture below there are different types of tests.

Stress Test

The stress test will only be performed on the NA server

Open Test

The open test will be performed on both the EU server and the NA server. 

More details in the picture below!

5GDiqdJ.png

We might have to perform the third test if we require more details or information of any sort. If we do, we'll make sure to announce further details about this potential test after finishing performing the first test. We will keep you updated!

You can convert PDT timezone to your timezone using https://www.thetimezoneconverter.com

If you need to download the OTW client you can do so here: http://apb.patch.ot.gamersfirst.com/APB_OTW_Installerprogram

Thank you!

 
 


Vendredi 12 avril 2019  
 
HOP ON IT Spring Egg Hunt

APB RIOT Reveal

The Egg Hunt is back.

Collect as many eggs as you can within a set time by mugging bunnies, chickens and other players in special Easter versions of Financial and Waterfront. Earn several new titles and unlock fun animal themed clothing!

Find bunnies and chickens walking around the city, and mug them to steal their eggs. Bunnies carry 1 egg each, and chickens carry up to 5 eggs.

If you're feeling extra spiteful on this festive day, then mug other players and steal all their eggs. If it's just too dicey, you can take out players for half of their egg supply (rounded to the nearest whole number).

You may deliver any eggs you are carrying to contacts, which will prevent them from being stolen. Keep the following in mind:

    The Easter Egg Hunt is a free-for-all event, with no teams or factions.
    Each game lasts 20 minutes.
    After mugging a chicken, bunny, or player you will receive a speed boost and become invulnerable for a short time. This egg shield will allow you to make a quick escape and it's indicated by a ring of floating eggs appearing around your character.
    While invulnerable you will not be allowed to use any weapons, and the effect will be cancelled if you enter a vehicle or activate certain character mods.
    Other players cannot interfere while you are mugging someone.
    While you're carrying the top 20% number of eggs in the district you will not be able to return to the lobby, so be sure to drop your eggs off at a contact first before heading out.
    If you have the highest number of eggs, then you will become an Egg Lord! You will be visible to other players on the map making you easier to hunt down until you drop off your eggs.

Achievements

Achievement
Requirement
Reward

Den Protector

Play the Easter Egg Hunt Event 10 times

Title: Battle Hopper

Den Ruler

Kill 30 players in the Easter Egg Hunt Event

Title: Big Rooster

Egg Thief

Mug 15 players in the Easter Egg Hunt Event

Title: Hot Chick

Mayor's Egg Hunter

Deliver 1000 Eggs to contacts

Title: Eggstravagant

Role: Egg Wrangler

Rank
Eggs Collected
Reward

1

100

100 Joker Tickets

2

100

100 Joker Tickets and a choice of:

    Title

      Easter Bunny
      The Real Easter Bunny
      Egg Smuggler

3

100

100 Joker Tickets

4

100

100 Joker Tickets and a choice of:

    Title

      Egg Head
      Skull Cracker
      Oologist

5

100

100 Joker Tickets

6

100

100 Joker Tickets and a choice of:

Title

    Thug's Life
    Pure Gangster
    Egg-O-Matic

7

100

100 Joker Tickets

8

100

Clothing: Egg Mask
100 Joker Tickets

9

100

100 Joker Tickets

10

100

100 Joker Tickets and a choice of:

Title

    The Big Hit
    The Thumper
    The Wolf

11

100

100 Joker Tickets

12

100

100 Joker Tickets and a choice of:

Title

    Chicken Coop
    Hopping Mad
    In the Hen House

13

100

100 Joker Tickets

14

100

Clothing: Rabbit Mask
100 Joker Tickets

15

100

Clothing: Animal Suit
Title: Egg Wrangler

Got any questions? Want to chat with other players? Then discuss this article in our Forums! You can also follow us on Twitter and Facebook.

 
 

 

 

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