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Jeudi 15 décembre 2016  
 
Hotfix 1.19.4.929

Hotfix notes for today:

    Snowballs and HoHoHoPGL grenades may now be purchased from ammo resupply points.
    Fixed an issue which prevented the Beacon button on the main district select screen from working correctly.
 
 


Lundi 12 décembre 2016  
 
The 12 Deaths of Christmas 2016

Happy Holidays and Merry Christmas!

The holidays are upon us and we’re getting ready for the Wednesday release of the 12 Deaths of Christmas (we have it ready for PlayStation 4 too in case it’s launched on time).  There are two different versions available of the event. The console version will have the introduction of the Raptor 45 “Vulture” and “Hawk” while the PC version will have the Case “The Bolo” NFCP 3 and Case “The Bolo”, more details on both events listed below. We hope you enjoy these events!

The OTW server will be updated today or tomorrow with the Christmas build for those that want a sneak peek. Remember you’ll need premium to give it a try and please report any issues on the OTW bug forum.

We’ll be completing the removal of most of the remaining PunkBuster bans this week and an email will be sent out to those account holders when this is completed (only accounts that qualify will have the bans reversed, please see previous blog posts for more information).

From all of us at APB Reloaded, we’d like to wish you a happy and safe holiday season!

P.S. Don't forget PC players get to drive the decorated dump truck! 

APB Reloaded: The 12 Deaths of CHRISTMAS 2016

PC APB Reloaded 2016 The 12 Deaths of Christmas

Season’s greetings, and welcome to APB: Reloaded's Christmas 2016 event! Christmas dynamic events will be in Beacon this year. You can also still get standing with the Christmas Elves in the mission districts. Finally there’s the Secret Santa gift boxes that can be used to share weapons with your friends.

Free-for-all Event (no teams)

Player's Objective

Kill other players to advance weapon tiers and earn prizes (see below).

Progression

At the start of the game, players are given a weapon and they must advance through the weapon tiers until they reach the final tier - the first person to get a kill with the final tier weapon wins the game.

Tier Breakdown

Posted Image

Further Information

The HUD will show remaining score required, current weapon tier, current place and remaining time.

When a player reaches the final tier, all players will be notified of who this player is.

Rewards

12 Deaths of Christmas

Posted Image

Secret Santa Boxes

You will earn Secret Santa Boxes based on your performance during the 12 Deaths of Christmas Event - the better you do, the more boxes you will earn. You can then take these boxes into the regular Action Districts. Please see "Secret Santa Event" below for more details.

Deck The Halls

Triggered by gaining score in the 12 Deaths of Christmas event, which is gained by Killing or Assisting during the mini-game. As such, this is a grind-challenge which all players can get after enough time, though skilled players will complete it a lot faster. This replaces last year's event, rewarding our new clothing asset.

    Requirement Reward

Posted Image

NOTE: Players do not earn Score towards "Deck The Halls" for vehicle kills

Snowball Fight

Pelt enemy players with snowballs to win prizes. Top prize gives you a Candy Cane Weapon Skin!

RFTzCBX.png

Snowball Wars

Take part in Snowball fights in the X-Mas Event district to complete this role. You get 1 point for participating in a snowball fight, and a bonus point if you win! Unlocks the Santa Hat, Reindeer Antlers and the Raptor 45 'Vulture'.

Posted Image

Snowball Skirmish

Posted Image

Secret Santa Event

Players can now utilize the SECRET SANTA BOXES earned through the 12 DEATHS OF CHRISTMAS event (see above) in the main action districts.

Secret Santa Boxes are a type of deployable that players can place at any location they please - other players can then interact with them to get randomly generated weapons as prizes.

Secret Santa Boxes

When deployed, a Secret Santa Box appears in the player's hands (their interaction with this box is limited to dropping, picking up and moving it around).

Once the box is placed on the ground, all other players in the district (no faction restriction) can interact with the Secret Santa Box to win a random weapon, which will also have a random selection of modifications and a random skin.

NOTE: The player who placed the box can't take a prize.

Achievements and Rewards

Ho Ho Ho, Now I have a ...

Kill 50 players with weapons you've taken from SECRET SANTA BOXES to earn the Case "The Bolo: for purchase from a contact.

The Gift that keeps on Giving 

Other players have killed a total of 100 players, using weapons they've picked up from a Secret Santa Box you've deployed. This will unlock the Christmas Holly weapon skin.

Returning Christmas Content - The Elves

Regular Action Districts - Elves

As with all years, there are Christmas elves in Financial District. These elves can be pledged to by the appropriate faction (Criminelf for Criminals and Elforcer for Enforcers) and by playing missions while pledged to them you can level them in the same way as a normal contact. They unlock the following based on the level:

Contact Levels

4FTVFAd.png

The Snowball Launcher and Snowball can be used to level the Snowball Fight role outside of the mini-game.

Once the Elves have been completed they will also have a Daily Activity available for players to complete that is a repeatable challenge each day.

x6OiS2z.png

In addition to their progression, the elves also sell a number of unique titles

Titles

    1. Naughty
    2. Nice
    3. The Red Nosed Criminal
    4. The Red Nosed Enforcer

All these titles can be bought from the Elves for 10 Joker Tickets (faction-specific titles are only for their respective faction)

APB Reloaded: The 12 Deaths of CHRISTMAS 2016

Xbox One The 12 Deaths of Christmas

Season’s greetings, and welcome to APB: Reloaded's Christmas 2016 event! Christmas dynamic events will be in Beacon this year. You can also still get standing with the Christmas Elves in the mission districts. Finally there’s the Secret Santa gift boxes that can be used to share weapons with your friends.

The 12 Deaths of Christmas

Free-for-all Event (no teams)

Player's Objective

Kill other players to advance weapon tiers and earn prizes (see below).

Progression

At the start of the game, players are given a weapon and they must advance through the weapon tiers until they reach the final tier - the first person to get a kill with the final tier weapon wins the game.

Tier Breakdown

fOh8tS7.png

Further Information

The HUD will show remaining score required, current weapon tier, current place and remaining time.
When a player reaches the final tier, all players will be notified of who this player is.

Rewards

0a9haWL.png

Secret Santa Boxes

You will earn Secret Santa Boxes based on your performance during the 12 Deaths of Christmas Event - the better you do, the more boxes you will earn. You can then take these boxes into the regular Action Districts. Please see "Secret Santa Event" below for more details.

Deck The Halls

Triggered by gaining score in the 12 Deaths of Christmas event, which is gained by Killing or Assisting during the mini-game. As such, this is a grind-challenge which all players can get after enough time, though skilled players will complete it a lot faster. This replaces last year's event, rewarding our new clothing asset.

Requirement Reward

dAPVye0.png

NOTE: Players do not earn Score towards "Deck The Halls" for vehicle kills

Snowball Fight

Pelt enemy players with snowballs to win prizes. Top prize gives you a Candy Cane Weapon Skin!

RFTzCBX.png

Snowball Wars

Take part in Snowball fights in the X-Mas Event district to complete this role. You get 1 point for participating in a snowball fight, and a bonus point if you win! Unlocks the Santa Hat, Reindeer Antlers and the Raptor 45 'Vulture'.

Posted Image

Secret Santa Event

Players can now utilize the SECRET SANTA BOXES earned through the 12 DEATHS OF CHRISTMAS event (see above) in the main action districts.

Secret Santa Boxes are a new type of deployable that players can place at any location they please - other players can then interact with them to get randomly generated weapons as prizes.

Secret Santa Boxes

When deployed, a Secret Santa Box appears in the player's hands (their interaction with this box is limited to dropping, picking up and moving it around).

Once the box is placed on the ground, all other players in the district (no faction restriction) can interact with the Secret Santa Box to win a random weapon, which will also have a random selection of modifications and a random skin.

NOTE: The player who placed the box can't take a prize.

Achievements and Rewards

Ho Ho Ho, Now I have a ...

Kill 50 players with weapons you've taken from SECRET SANTA BOXES to earn the Raptor 45 'Hawk' for purchase from a contact.

The Gift that keeps on Giving 

Other players have killed a total of 100 players, using weapons they've picked up from a Secret Santa Box you've deployed. This will unlock the Christmas Holly weapon skin.

Christmas Content - The Elves

Regular Action Districts - Elves

Christmas elves in Financial District. These elves can be pledged to by the appropriate faction (Criminelf for Criminals and Elforcer for Enforcers) and by playing missions while pledged to them you can level them in the same way as a normal contact. They unlock the following based on the level:

Contact Levels

4FTVFAd.png

The Snowball Launcher and Snowball can be used to level the Snowball Fight role outside of the mini-game.

Once the Elves have been completed they will also have a Daily Activity available for players to complete that is a repeatable challenge each day.

x6OiS2z.png

In addition to their progression, the elves also sell a number of unique titles

Titles

    1. Naughty
    2. Nice
    3. The Red Nosed Criminal
    4. The Red Nosed Enforcer

All these titles can be bought from the Elves for 10 Joker Tickets (faction-specific titles are only for their respective faction)

 
 


Lundi 14 novembre 2016  
 
November 2016 Update!

Hello Everyone!

November is upon us and the next few weeks will fly by as we head on into the holiday season. The team continues to work on the PlayStation 4 release, and we’re crossing our fingers but not holding our breath for a Christmas launch (more information below). Black Friday and Cyber Monday are quickly approaching, let us know on the forums what you’d like to see on sale for these two special sale dates.

PunkBuster Update

We’ve now removed PunkBuster from the launcher and it is safe to remove it from your computer. We’ll also remove it from the installer in due time, but for now if you need to install APB Reloaded again you may uninstall PunkBuster afterwards.

In the last blog post I mentioned that we were releasing the PunkBuster bans from the last year. We did and we’ve had very few accounts return to the banned side after the release, so we’ve decided to go back another year and release more PunkBuster banned accounts. The goal is to have all accounts that were banned by PunkBuster reversed, by Christmas. In the next few weeks you’ll start to see more posts about the reversal. If you’ve been banned in the past by PunkBuster keep watch of your email and we’ll let you know when you have access again.

A few things to note on these reversals:

Note

    If your account was multiple banned which means by PunkBuster and FairFight, or for another Terms of Service violation and PunkBuster, your account will not be unbanned.
    Do not contact support to be unbanned. Once the unban process is completed, you’ll receive an email letting you know your account was unbanned.

Cheat Investigation

Since removing PunkBuster and fine tuning FairFight, we continue to monitor the data we feed to FairFight daily. While reviewing this data, we’ve identified a potential false positive with one particular ruleset, so in good faith we’re going to reverse those bans (on Tuesday afternoon) and monitor the accounts closely.  We have worked with the GameBlocks team to identify the 71 accounts that were banned due to this particular ruleset and we’ll be reaching out to the account holders via email on Tuesday. Please do not contact support, they have no information on the accounts that will be reversed at this time.

Note: The particular ruleset was disabled on Friday, and re-enabled later in the day.

Xbox One

We’ll be removing the Halloween event on Wednesday, so if you’ve not completed the event please do so before the maintenance. We are also working on a patch that will have some bug fixes and the Christmas event. Keep watch on the console forums for more information regarding this update.

PlayStation 4

We’ve got our fingers crossed for a launch prior to Christmas but we’re at Sony’s mercy. While we’re hoping for the best, we still continue to work on PS4 and we’ll let you know once we have more information on the launch date.

Christmas Event 2016

I can't believe we're talking about Christmas already! In the next few weeks, we’ll be publishing the Christmas event to the OTW server. We ask that if you have time to test, please take a test drive of the event and report any issues.  We will have new titles for the event and some other goodies. More information will be posted in the next few weeks, for now enjoy some images for the event!


Tiggs

 
 


Mercredi 12 octobre 2016  
 
The scary not so scary Halloween edition blog post

Hello Everyone!

This is my 4th blog post and you would think these would get easier as time goes by, but they don’t as it turns out! =)   We have a few things to talk about since our last blog post, and if you’re not one to visit the forums, you may have missed out on some information. I will provide a brief recap for the less forum inclined below.

Punk Buster melt down

I don’t go out of town often for business, but rest assured that when I do, something will break.  On October 1st, PunkBuster had a major melt down and started banning all players upon login.  Once the team realized what was happening, PunkBuster was disabled and all bans relating to the incident were reversed.  We currently have PunkBuster disabled and have not made a decision regarding if PunkBuster will stay or if it will go away permanently.  We have seen feedback from players that their in-game performance has been much better with PunkBuster turned off. We’ll keep that in mind when deciding its fate.

FairFight on steroids

While PunkBuster is recovering, we have been working with GameBlocks to automate more of what FairFight does and do some fine tuning. FairFight will also do player kicks now if it suspects someone is cheating. This kick is a warning to clean up their act. If the person doesn’t change their ways, then FairFight will act accordingly with a ban.   We will not say what triggers the kick, just like we won’t define anything FairFight does. Needless to say, it has been on a banning spree.  FairFight is almost completely automated, with little intervention from GMs. This has made a huge impact on cheaters, and players and GMs alike are noticing less cheaters ingame as well. Keep in mind not everyone is a cheater and just because you think they cheat, it doesn’t mean they do.  There are some really good players in our game, and while you may think they cheat, they’re not… unless you see their name being banned by FairFight of course!

2nd Chance for Punk Buster bans in last 30 days

On October 7th, we removed the bans from over 450 accounts that were banned by PunkBuster in the last 30 days (From September 1).  This is a chance for those players to prove that they deserve a 2nd chance at playing the game without cheating.  So far a little over ¾ of the unbanned accounts have logged in and only 10 accounts couldn’t play by the rules.  Since the 2nd chance is going so well, we’ll be going back one year and releasing those PunkBuster bans over the next few days.  Keep watch of our forums for more information on when this will occur.

A few things to note on these reversals:

Note: 

    If your account was multiple banned which means by PunkBuster and FairFight, or for another Terms of Service violation and PunkBuster, your account will not be unbanned. 
    Do not contact support to be unbanned. Once the unban process is completed, you’ll receive an email letting you know your account was unbanned.  
    PLEASE, DO NOT CONTACT SUPPORT TO BE UNBANNED.  If you contact support regarding this, we’ll not give you a 2nd chance, so be patient.

Xbox One

We’ve submitted a build for certification, and once it is approved, we’ll get this out to our players. You’ll then be able to participate in the Halloween Event! More information will be posted about how the event will work for you once we’re ready to patch.  Also, we’ll be addressing some crash issues that players have been experiencing.

PlayStation 4

I’m sure you’ve noticed that the PS4 release has been pushed out. We were hoping we wouldn’t have to push the release beyond September, since we’re now going to be hitting Sony’s very busy months.  We’re hoping that we can get in line for a release in the next few weeks, and hopefully out to everyone by Christmas.  That’s our hopes, but reality is once we have a build in, we’ll wait on Sony to tell us if it passes, and when it’ll be slated for release.   Once we’ve submitted our final build for review, I’ll post and keep you updated.

Halloween 2016!!!

Happy Early Halloween!  We’re aiming at releasing a patch tomorrow which will enable Halloween for the PC community.  Maintenance will be at 3 PM UTC, unless we have any issues reported overnight that may postpone the event by a day or two.

Halloween 2016 Horseman Event

The rules for the event are simple:

    Collect X amount of pumpkins to become the HORSEMAN and start the event (Timer Starts).
    The HORSEMAN must kill other players to convert them HORSEMAN’S army (SOLDIERS).
    SOLDIERS must kill other players to recruit them into the HORSEMAN’S army.
    SURVIVORS must avoid being killed, till time runs out (Timer Ends).

NOTE:  SURVIVORS blip on the HORSEMAN’S army's radar when the bell tolls, signifying that the HORSEMAN Event is coming to an end...keep fighting, running or hiding to survive.

Additional notes

    Horseman

      Buffed up health, flare gun and a custom steed envegas
      Earn points by killing Survivors

    Soldiers

      Able to re-spawn multiple times without penalty
      Earn points for killing Survivors

    Survivors

      Earn points for surviving
      Earn extra points for killing and becoming the Horseman

Prizes and rewards

Achievements, titles and a new backpack can all be won and earned in this year’s event.

The titles are:

    Survivors - Still alive
    Headless horseman - Level headed
    Pumpkin soldier - The pumpkin menace

Participate 10 times in the Headless Horseman Event 2016 :

    Participator extraordinaire

That about sums up everything, enjoy the event and have a Happy Halloween!

Tiggs

 
 


Lundi 26 septembre 2016  
 
Happy Fall!

Happy Fall Everyone!

19 years ago a game called Ultima Online released and I had no idea how much it would change my life.  Ultima Online is the first game I started working on in this industry, and back in those days, the worst we dealt with from players were dupes, scams and macroing while unattended.  Today companies still deal with  dupes and scams, however cheats have become more sophisticated.  It’s a constant cat vs mouse game, we update our cheat detection, cheat makers will up their game on cheats being detected and so on. We’re not hiding from the fact that there are cheats out there for our game or other games, and we are constantly working on ways to combat cheating. PunkBuster and Fairfight are a couple of the ways that we do this, and we have other means at our disposal.  Sometimes you may feel we’re not doing anything, but we assure you, that this is something we address very often within our game.  Additionally, we’re also working with Gameblocks to get Fairfight automated; this will take some time to implement but it’s a goal we’re working towards.

Hoplon migration has passed our internal testing and we’ll be moving it to external testing later this week. Those that have signed up to assist with account testing will be receiving an email for testing within the next week or two.

We’ll be getting a new release to the OTW servers which will have the Halloween event for testing. This year we’ll have a new customizable backpack and we hope you like it (see image below).   The OTW server will also be changing and accessible by players with a premium. More information on this as we get closer to testing.

Xbox One will be seeing an update in the next few weeks which will also include the Halloween event. More information on this as we get closer to the release date.  We continue to work on the PS4, and it’s getting closer! After that Engine Upgrade!

If you’re attending Twitch con let us know here and maybe Tiggs or CapnJosh can get a chance to meet you.

 
 


Mardi 16 août 2016  
 
Recent Happenings and More

Howdy!

I’m not much of a blogging gal, but I’m trying my best. Here is what has happened since our last blog post. We’ve accomplished many small tasks while the team focuses on PS4, and I’ll play catch up for those that haven’t been hanging out on the forums.

Introducing the Mod Squad.  This thread was a long time coming, and is about getting to know those that help out on the forums.

Welcome back to our APB Brazilian players.

We’ve lifted the IP block for Brazil and are working with Hoplon on migrating you back to our service.  There will be a database copy on August 22nd and Hoplon will be shutting down their APB services on August 28th.  We will have more information about the migration after we look over the database copy.  Of note, Brazil and a bunch of other countries can now access APB using Steam.

Event Tracker

With the existing team busy working on PS4, the community is pulling together and helping with event suggestions, and some of these community-suggested events have already rolled out to you.  You’ll see who suggested the event in the event tracker UI, so jump into the discussion and provide your feedback for future events.   Some events may have a few bugs (we’re still getting the kinks out), so if an event doesn’t work don’t worry, we’ll get you a prize a few days later as long as you give it a try.

Armas Weapon Free Trials

We reset all weapon free trials on Armas and added the free trial option to all weapons (excluding those added in the last week to Armas).  We will make sure that the free trial option will be reset again on a consistent basis (every 3 months is what we’re aiming for).

New Armas items

Based on feedback from players we’ve done some digging and have released some items on Armas that were not available previously.  Check out the Armas featured tab to see what’s available.

District Max Capacity 

On Friday we lowered the districts to a max of 80. We’re monitoring this to see how it impacts performance for the player-base.

Things we’re looking into (this does not mean it will happen; we’re in an exploratory stage)

    District Queuing

      We're looking into this. We may be able to salvage some of the older code from the RTW days and make it workable with our modern game client and server.
      Seeing what other items are available to add in the mix. We have a really talented community with a lot of knowledge of past and present APB content. We're reading your comments on this and will continue to see what's feasible.

    More daily events

      Check the event tracker every day! You never know what you might find if you read the description for the events.
      We’re in touch with our friends at Innova and investigating what items and events we can use to give our players more content.

    Armas Pricing

      We're evaluating our options regarding pricing and making costs more uniform across weapon types. There are clear gaps in the logic for pricing where some items are over-priced and others are under-priced. When we have more information to share we will.
      Looking into the ability to have player content added to the Joker Store, how long this would take, and legalities.
      Adding to Loyalty rewards to those that are existing.
      Investigating the option of having open test servers vs closed.

Community Discussion

Here’s a good one I’d love your thoughts on: What would be your priority for the rest of the year if you were calling the shots?  Tell us here.

    Complete the Engine Upgrade and no content releases
    Put the Engine Upgrade to the side and release new content
    Define what you feel would be new content
    Other thoughts and suggestions?

I'll end this update with this funny moments in APB video.  Warning: Don't drink and watch this video, it may cause spewing!



Have a great week.

 
 


Samedi 13 août 2016  
 
Now Available on Armas - Double Gun Holster (Male and Female Version)

Double Gun Holster Back (Female Only) 

Being stylish has never been so deadly. Discovered laying around in crates in the Waterfront and sold to the black market, this holster is sure to make all of San Paro envy you... and your arsenal.

A customizable leather shoulder harness holding two gun holsters high on the shoulder-blades. This item is for Female characters only! Male characters will not be able to equip the item.

o0aKi5m.png

Double Shoulder Holster (Male Only)

For the man who needs a quick draw, this shoulder holster is what you need! The holster is tightly secured around your shoulders; it features a sleek leather design, a pistol and a clip of ammo.

Stealthy savants need not worry, as the holster can be fully concealed by jackets!

This item is for MALE characters only! Female characters will not be able to equip the item.

Zns6qyI.jpg

Note: Support is unable to assist if you purchased the wrong gender item.

 
 


Jeudi 4 août 2016  
 
Weapon World Tour!

Everyone has their favorite weapons...but just how versatile are your skills? Do you think you have what it takes to use any weapon to eliminate your competition? Yeah? Well then prove it! Over the next 8 days you will be tasked with using 8 different weapon types to earn 8 different prizes. APB Weapon World Tour starts on Friday, August 5th at 12:01 AM PDT. Get the full mission briefing in your event tracker.

 
 


Mardi 2 août 2016  
 
Patch 1.19.4 (911)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Clothing

    Thigh High Boots can no longer be used with Harem Pants
    Fixed issue where hole would occur when wearing Harem Pants with Hooded Smock
    Fixed corrupted morph issue that was occuring on Harem Pants at a distance

UI

    Open-World HUD should no longer show up when the rest of the HUD is hidden

Vehicles

    Fixed issue where IO Growl rear wing panels would share the same camera as the rear bumper in the vehicle garage.
 
 


Vendredi 29 juillet 2016  
 
Event Tracker events and prizes

With the existing team working on the PS4 release, and after that completion of the Engine Upgrade we won't be seeing many updates to the game.  So what i'd like to do is get the event tracker lined out for at least the next 30-60 days.  Every time I post an event, I see people complaining that it's not what they want. Well, now is your chance, since you're the ones playing, I would love to have your feedback on what type of event tracker events and prizes you'd like to see. Just because we are in a holding pattern, that doesn't mean we can't make things fun with the events. I'm going to list out all of the activities that the event tracker can track.  You've seen how we've listed events in the past, now let's see if together we can get some events together that YOU want. If you have any ideas or suggestions please post below. We'd also like to see what prizes you think would work.

Activities for Event tracker
These are the events we can currently run. If it's not on this list we can't currently run an event for it.

Only one activity can be tracked per day.

    Accidental Deaths
    Accidental Deaths in Chaos mode.
    Ammo Carrier Deployments
    Ammo Clips Resupplied
    Arrested
    Arrested in Chaos mode.
    Arrests Interrupting an Enemy Kill Streak
    Arrests Performed
    Arrests Performed in Chaos mode.
    Arsons
    Assault Rifle Kills
    Assists
    Assists in Chaos mode.
    Average Re-spawns per Match
    Best Killstreak in Chaos mode.
    Best Score in Chaos mode.
    Best Time Alive in Chaos mode.
    Bombings
    Bombs Defused
    Bonus cash earned for being premium
    Bonus cash earned for being premium in Chaos mode.
    Bugs Planted
    Burglaries
    Burst Fire Rifle Kills
    Calls for Backup
    Cash earned
    Cash earned in Chaos mode.
    Cash earned with Premium
    Cash earned with Premium in Chaos mode.
    Cash Raised via Symbol Licensing
    Cash Rewards
    Completed Arlon Benjamin
    Completed Final Criminal Tutorial Mission
    Completed Final Enforcer Tutorial Mission
    Completed Justin Teng
    Completed Michael Simeone
    Completed Orlenz Moretti
    Completed Targets
    Contact Levels Achieved
    Crime Scene Investigations
    Death from a Colby .45 AP
    Deaths
    Deaths by Grenades
    Deaths by Grenades in Chaos mode.
    Deaths by Misadventure
    Deaths by Misadventure in Chaos mode.
    Deaths by Players Leaning out of Vehicles
    Deaths by Players Leaning out of Vehicles in Chaos mode.
    Deaths by Primary Weapons
    Deaths by Primary Weapons in Chaos mode.
    Deaths by Secondary Weapons
    Deaths by Secondary Weapons in Chaos mode.
    Dishonorable Kills
    Enemies Killed from Behind
    Enemies Killed in Vehicles using Grenades
    Forced Entry Completions
    Friendly Kills
    Graffiti Sprayed
    Grenade Launcher Kills
    Hacks
    Highest Run of Consecutive Kills
    Honorable Kills
    Inflicted Stuns
    Inflicted Stuns in Chaos mode.
    Kill to Death Ratio
    Kill to Death Ratio in Chaos mode.
    Killed by Enemy
    Killed by Enemy in Chaos mode.
    Killed by Friendly Fire
    Killed by Friendly Fire in Chaos mode.
    Kills
    Kills from Vehicle using Non-Explosive Weapons
    Kills Interrupting an Enemy Arrest Streak
    Kills Interrupting an Enemy Kill Streak
    Kills Leaning out of Vehicle
    Kills of Groups from Passenger Seat
    Kills of Groups in Vehicles
    Kills of Task Item Carriers
    Kills while Driving
    Kills with a Colby .45 AP
    Kills with an ACES weapon (non Armas)
    Kills with Grenades
    Kills with Secondary Weapons
    Large Task Items Delivered
    LMG Kills
    Locks Picked
    Longest Arrest Streak
    Longest Kill Streak
    Longest Takeout Streak
    Longest Win Streak
    Marketplace Profits
    Marketplace Sales
    Matches Lost
    Matches Played
    Matches Won
    Maxed Out Britney
    Maxed Out Chung Hee
    Maxed Out Eva
    Maxed Out Stega
    Maxed Out Terri
    Maxed Out Ty
    Maxed Out Veronika
    Maxed Out Violet
    Medals Won
    Medium Task Items Delivered
    MiscStats_CompletedMission_Test
    Muggings Performed
    MVPs
    Notoriety 5 Enemies Killed from Behind
    NPC Vehicles Destroyed
    Number of Bunnies Bashed
    Number of Bunnies Killed
    Number of Eggs Delivered
    Open World Graffiti Sprayed
    Opposed Matches
    Organization Levels Achieved
    Passenger Assists
    Percentage Matches Won
    Player Vehicles Destroyed
    Prestige 5 Enemies Killed from Behind
    Pristine Vehicles Delivered
    Pumpkin Smashing
    Purple Pumpkin Smash
    Ram-raids
    Random Rewards Received
    Rescued
    Rescues Performed
    Rescues Performed in Chaos mode.
    Rocket Launcher Kills
    Role Levels Achieved
    Semi Auto Rifle Kills
    Shotgun Kills
    Small Task Items Delivered
    SMG Kills
    Sniper Rifle Kills
    Snowball / Snowball Launcher Kills
    Snowball Kills
    Snowball Launcher Kills
    Songs Produced
    Symbols Created
    Tactical Assault Rifle Kills
    Takeouts
    Takeouts of Enemies at Notoriety 5
    Takeouts of Enemies at Prestige 5
    Task Items Delivered
    Times at Notoriety 5
    Times at Prestige 5
    Times Group Leader
    Times player has reached Gold Threat.
    Total Action District Time
    Total amount of vehicle damage repaired.
    Total Any Editor Time
    Total Character Editor Time
    Total Damage to Enemy Players
    Total Deaths in Chaos mode.
    Total Designer Time
    Total Distance Sprinted
    Total Game Time
    Total Garage Time
    Total Health Regenerated
    Total kills in Chaos mode.
    Total kills in Chaos mode.
    Total Match Time
    Total Music Studio Time
    Total Score in Chaos mode.
    Total Social District Time
    Total Time at Notoriety 5
    Total Time at Prestige 5
    Total time spent in Chaos mode.
    Total Tutorial Time
    Total Vehicle Damage Repaired by GA5 stations
    Total vehicle damage repaired manually.
    Total Wardrobe Time
    Unopposed Matches
    Valentine Weapon Kills (Primary)
    Valentine Weapon Kills (Secondary)
    Vandalisms
    Vehicles Delivered
    Vehicles Stolen
    VIP Kills
    VIP Protections
    Weapon Modifications Applied
    Witnessed by Others
    Witnessing Performed

Let's try to keep your event posts to the sample form below:

    Name of the event:
    Your character name / server to be listed with the event:
    Activity Name (from list above)
    Is this a one day event or multiple days (If multiple days please say how many days and make sure you have activities and prizes listed for each day)?
    Which activity (activities) will the event include?
    How many? (for the event how many kills, deaths, clips, arrests ect need to be completed each day for the event based upon the activity you choose)
    What is the daily prize for completing that activity (please keep your prizes reasonable)?
    Is there a weekend prize for completing all the activities (please keep your prizes reasonable)?
 
 


Mercredi 27 juillet 2016  
 
Exciting things are afoot!

Big, dramatic, and dare I say exciting things are afoot! I’m sure you’ve heard rumors or other juicy tidbits on the state of APB, so we figured it would be wise to jump in to give a good, solid update. My name is Josh, aka “Capnjosh”. Tiggs and I will be taking on the production-related tasks for APB over the coming few weeks. Tiggs will be spearheading most operational aspects and I’ll be aiming to make sure she has all the resources she could ever want or need. I will also help support the Dev team while they close in on some big milestones, though honestly they’ve got pretty much all of it in fine shape ;) We’ve got some really cool events and plans, and I’ve seen a fresh sense of excitement for all the cool opportunities we can deliver on. The Dev and operations teams will be more closely integrated going forward, and I think you’ll rather enjoy the results. With that, I’ll turn it over to Tiggs to give a run-down of what she sees now and where she sees things going.

Hey, everyone!

Let’s start off with the APB Team.

Last week we had some pretty big changes in the UK Dev team. In short we had to let a number of people go. We’re sad to see them go, we’re very grateful for all they have done, we wish them all the best of luck, and honestly they’ll be missed.

What does this mean for APB? This means that the APB Team will begin to move over to the US office. This will allow for better team communication, the ability to have meetings in one time zone, allow for more efficient control over updates for the game, and better lines of communication with you, our players. As a note, there will be a transition time while things like people and offices move. We will update on that as things develop. The Dev team now has a lot of programming talent, so I’m confident we will be able to create great things.

I know that there have been many promises made that have not been followed through. My main goal is to keep you in the loop on what’s going on, what we’re thinking about and what we’d like to do as much as possible. This is the game that you choose to login to play and we know there are many options out there for games, we’d like to see APB Reloaded continue on with you a part of it. If there is something we can’t do or complete, I’ll let you know, even if it means upsetting you.

The Future of APB is a bright one - we don’t have any plans of closing down and quite honestly there is a palpable excitement in the air. We do want to move forward with the PS4 release and Engine Upgrade. PS4 update is the main priority right now, since we need to get all platforms up to the same code base before we can complete a number of engine-level changes we all know are of such great interest. Yes, I know you’ve heard all this before; it actually is what needs to happen. We’re hoping to have this (PS4 release) completed in September. I’m not sure of a time line on the Engine Upgrade at this time, and I don’t want to say an estimated time until I can delve into things deeper to see where we are at.

The Find the Dev event will begin to wrap up soon, since it would be in poor taste to continue with Devs that are no longer with the company. Down the road we can start it again if you enjoyed it. I’m waiting on word back to see if we can get a title put into the game for those that qualify, along with an additional prize. If we can’t do the title, we’ll figure out something else.

Speaking of events, we have work being done on a dynamic event system. This will allow us to turn events off and on much easier; the goal is to be able to start and stop the larger in-game events without the need for a client patch.

To our Brazilian family, we’re working out the logistics to transition you over to our servers. Once we have a solid plan in place on how this will work out, we’ll post and let you know.

In closing, I want to say that in the past I wasn’t privy to information about patches, new item releases, or progress on consoles/ engine upgrade until a few days prior to release. I’m beyond thrilled to say that with the team changes all of this will now change, and it will allow me to communicate much more effectively with you.

I know that trust is earned and that you’ve been burned in the past and I’ll need to earn that trust. I hope over the next few months that not only do I prove to you, but the team as a whole will prove to you that we appreciate you playing APB and we will have earned your trust. Looking forward to the new beginning.

Tiggs

 
 


Lundi 25 juillet 2016  
 
Introducing the IO Growl "Mamba" kit and Cyberpunk Clothing Pack!

Take to the streets with this custom performance body kit for the IO Growl, ensuring you leave your opponents in the dust with style! Introducing the IO Growl "Mamba" kit and Cyberpunk Clothing Pack!

Available now on Armas as single items and bundle packs. 

    Cyberpunk Uber Bundle (Car, Kit and Clothing bundle).
    IO Growl "Mamba" Kit and Vehicle (Vehicle and Kit)
    IO Growl "Mamba" Kit and Cyberpunk Clothing Bundle ( Kit and Clothing)
    IO Growl "Mamba" Kit Only
    Cyberpunk Clothing Pack
    VR Beanie
    Snood
    Harem Pants
    Hooded Smock
 
 


Mercredi 20 juillet 2016  
 
Patch 1.19.4 (907)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Bug & Exploit Fixes

Exploit

    Fixed an issue where players could duplicate themes made by others.
    Anarchy district has now been removed.
 
 


Jeudi 14 juillet 2016  
 
Summer Time Sales!

San Paro is one exciting and dangerous place; don’t get caught with your pants down by not having the right equipment and gear to keep you ahead of the competition

Starting Friday, July 15th 4 PM UTC and running until Wednesday, July 20th 4 PM UTC we're having an Armas store-wide sale of up to 50% off items (Joker Mystery Boxes are excluded from sales). Now is a good time to stock up on all the necessities you require to keep you alive and in the fight!

 
 


Mercredi 13 juillet 2016  
 
Mid-July update

Hello Citizens,

We are just short of reaching the mid-point for the month of July and we still have more for you to enjoy.

Due to the popularity of this year’s Anarchy event, we have extended it for another week, and the event will now end on July 20th. So for all of you that have not yet had a chance to participate, here is your chance to enjoy a fresh take on our established Chaos events.

We are also happy to announce the return of our “Meet The Dev” blog post as well as the corresponding “Find The Dev” Event.  The “Meet the Dev” blog will be posted on July 27th, with the event following the week after.

We'll also have a store wide sale coming up, keep watch on the forums for more information.

So with the PC side of things taken care of, we want to make sure that our Xbox players don’t feel neglected. We know that since yesterday’s patch, many of you have been experiencing crashes as you navigate the busier districts, and that our players who put in their ten hours of playtime in APB’s first month on Xbox are yet to be sent their founder’s weapon skin reward. At the time of this blog being written, we are working hard on fixing both of these problems, as we want as many people as possible to be enjoying their time in APB on the Xbox 1.

That's it for now citizens, be safe and return next week for a new blog update with information on upcoming events, looking forward into the month of August.

- Reloaded Team -

 
 


Mardi 12 juillet 2016  
 
Patch 1.19.4 (906)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Due to the popularity of this years Anarchy event, we are happy to announce that it will be extended for another week and will end on July 20th.  So for all those that have not yet had a chance to participate , here is your chance to enjoy a fresh take on our established Chaos events.

Event

    Anarchy

      Fixed an issue where the player HUD markers would sometimes remain stuck on screen even after a player has died.
      Players are now able to spawn in Mobile Spawn Vehicles that belong to their group members.

Weapons

    Snowballs are no longer visible when purchasing ammo.

Environment

    Waterfront

      Fixed an exploitable area in a dockside warehouse where players could stash mission items out of reach.

    Financial

      Fixed a Joker Ammo vending machine near Saul Linklater that would sometimes spawn a vehicle when used, instead of opening the Purchase Ammo menu.
 
 


Mardi 5 juillet 2016  
 
Patch 1.19.4 (904)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Changes & Additions

Gameplay

    Anarchy

      We've slightly tweaked the rate and probability of weapon spawns.
      We've enabled the out-of-bounds timer in Anarchy districts.

Bug & Exploit Fixes

UI

    Fixed instances where the Fence map icon could appear twice.
    Fixed an issue where the Macchina Calabria wasn't appearing in the marketplace vehicle filter menu.

    Anarchy

      Fixed a small overlap issue on the scoreboard between 'Current Score' and 'Medals'.

Gameplay

    Anarchy

      Fixed an issue where players could not spawn in vehicles within the Anarchy districts.
      Fixed an issue where players could still be awarded a kill assist if they only did 0 damage.
      Fixed an issue where a player's score would not be reset correctly if they were kicked for inactivity.

Environment

    Waterfront

      Removed an invisible wall that was preventing players from shooting through the gaps between support beams at X:1176, Y:807.
      We moved a vehicle spawner that was causing issues with a door, due to them being too close together at X:1395, Y:1768.

Missions

    Fixed an issue where Criminals would use Enforcer equipment to break into an objective in the 5th stage of Pineapple Cocktail.
    Fixed an issue where the item in the final stage of Cash on the Curb could spawn in an inaccessible area.

Gameplay

    Fixed an exploit where players could reset weapon accuracy penalties by quickly performing and cancelling an animation.
    Killing an arrested player no longer counts towards the "Kill 'Em All" medal.

Modifications

    Improved the clarity of the description for the High-Magnification Scope.
    Improved the clarity of the description for Valzipram Tablets.
 
 


Jeudi 30 juin 2016  
 
July 4th Login and Win Event!

Hello Citizens,

As was mentioned in this weeks blog post, we are happy too provide you with rewards over the Independence Long Weekend event. Login into APB Reloaded on each of the following day’s and earn yourself a free clothing item for you to use.

Login times and Rewards 

    Day 1: July 1st 5:01 PDT PM – July 2nd 5:00 PM PDT to earn Day 1: Patriot Jacket
    Day 2: July 2nd 5:01 PDT PM – July 3rd 5:00 PM PDT to earn Day 2: Eagle Mask
    Day 3: July 3rd 5:01 PDT PM – July 4th 5:00 PM PDT to earn Day 3: Uncle Sam Hat

So enjoy this weeks Anarchy event and remember that each login during this holiday weekend comes with free goodies for you to enjoy.

Till next time Citizens,

Reloaded Team

 
 


Mardi 28 juin 2016  
 
Anarchy Event and other news.

Hello Citizens,

As stated in last week’s blog, we will be introducing the new Anarchy Event. This event takes elements from our Chaos Events and adds a new twist to its overall game play. While the previous Anarchy event was fun, the lack of a concrete goal (above personal survival, an optional challenge) resulted in the game mode feeling somewhat aimless. In addition, the factional nature could often result in one team steamrolling the other through sheer numbers. To fix these, the Anarchy event now looks as follows:

When the event starts, all players are split into two teams.

Unlike before, different faction members can be on the same team (it's Anarchy after all) and we use matchmaking to ensure the teams are fairly event. Groups are never split up, so make sure you and your friends are together before entering if you want to ensure you play together.

When you spawn, you won't have a primary weapon. Instead, we spawn them around the map. The game mode is a simple Death-match, so it's up to you whether you want to search for a weapon of your choice, or head straight into combat with your secondary and grenades and take one from the enemy.

If you survive long enough, you'll start passively gaining score. You'll also start to gain a score multiplier that ticks up over time. If your score reaches above 500, you'll gain access to your primary weapon, meaning you don't have to search for weapons any-more. Careful though, when this happens you'll also be shown periodically to your enemies, giving them a chance to hunt you down.

As the game progresses, and team lives go down, more weapons start spawning in different locations, providing more varied game play. Legendary weapons will also start to appear, but be shown on the map. Best be quick, or be ready to kill whomever took it (friendly fire of course is disabled in this game)

In last week’s post we also mentioned that the Independence day event will be taking place on the upcoming July 4th weekend. Unfortunately, we will not be having the event this year. In lieu of this, we will be awarding all players with redemption codes during the holiday weekend which awards players with items that would have been earned during the event. Information and codes will be provided shortly before the long holiday weekend.

That’s all for now Citizens, be safe and enjoy the new Anarchy event.

Reloaded Team

 
 


Mardi 28 juin 2016  
 
Patch 1.19.4 (902)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Changes & Additions

Events

    Anarchy

    This week, we're bringing back the Anarchy Districts, with a few twists to improve it. While the previous Anarchy event was fun, the lack of a concrete goal (above personal survival, an optional challenge) resulted in the game mode feeling somewhat aimless. In addition, the factional nature could often result in one team steamrolling the other through sheer numbers. To fix these, the Anarchy event now looks as follows:

      When the event starts, all players are split into two teams. Unlike before, different faction members can be on the same team (it's Anarchy after all) and we use matchmaking to ensure the teams are fairly even. Groups are never split up, so make sure you and your friends are together before entering if you want to ensure you play together.
      When you spawn, you won't have a primary weapon. Instead, we spawn them around the map. The game mode is a simple death-match, so it's up to you whether you want to search for a weapon of your choice, or head straight into combat with your secondary and grenades and take one from the enemy.
      If you survive long enough, you'll start passively gaining score. You'll also start to gain a score multiplier that ticks up over time. If your score reaches above 500, you'll gain access to your primary weapon, meaning you don't have to search for weapons any-more. Careful though, when this happens you'll also be shown periodically to your enemies, giving them a chance to hunt you down.
      As the game progresses, and team lives go down, more weapons start spawning in different locations, providing more varied game-play. Legendary weapons will also start to appear, but be shown on the map. Best be quick, or be ready to kill whomever took it (friendly fire of course is disabled in this game)

Bug & Exploit Fixes

Missions

    Waterfront

      We have moved a checkpoint by the gas tower near Gazi Frieght vertically so that you can't jump out of it.

Environment

    Waterfront

      We have replaced a pair of Yachts in Waterfront that were missing collision.
      The area of the docks where players would be teleported for being "out of bounds" when they stood up has been fixed.

Weapons

    Skins

      The VAS SW2 'Union' now uses the correct audio when using the Ukranian skin.
 
 


Vendredi 24 juin 2016  
 
Summer Fun In APB!

Hello Citizens,

The month of June is almost over but we still have something in store for you!

Starting Friday, June 24th at 4:00 PM UTC until ending on Monday, June 27th at  4 PM UTC we'll have a store wide sale with up to 50% off (excludes JMBs see store for discounts).

Join in on the fun starting Midnight UTC from Friday until Monday we'll have a kill event. Kill 20 players and receive 20 Joker Mystery Box 19s. Participate each day and you'll receive 5 additional Joker Mystery Boxes!  Please note that the 5 additional Joker Mystery Boxes will be delivered within 72 hours after the events end. Good luck and get those kills!  See the event tracker for more information.

From Wednesday the 29th till the 13th of July we will be bringing you a new Anarchy Event. This event is an updated version of our popular Chaos event that contains modified game-play in order to give the players a fresh twist on an established and popular event.

We will also be seeing the return of our Independence Week Event, which will run from June 29th till July 6th.

Rules and information for both the Anarchy and Independence Week Events will be provided in next week’s blog post.

We also wish to remind those players that have not yet downloaded and played APB Reloaded on the Xbox One; that time is running out for early adopters. Login before July 4th and be rewarded with the Xbox One Founders Pack. This exclusive pack contains the Fireworks Flare Launcher and the Mikro JC14 ‘New-Cross’ for Criminals or the ‘BobCat’ Vaquero PRC40 for Enforcers. Additionally play more than 10 Hours and receive an added bonus of an exclusive Title – XB1 Founders and the exclusive XB1 weapon Skin.

The Title and Weapon Skins will be given out during the game's first update and are exclusive to early adopters with the required play time. The title and skins cannot be bought or earned after the “Founders” period ends!

That’s it for now citizens, enjoy the upcoming events!

Reloaded Team

 
 


Mardi 22 juin 2016  
 
Patch 1.19.4 (899)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Bug & Exploit Fixes

Camera

    Fixed an issue where the camera would not pitch correctly past a certain limit whilst in a vehicle.p

Environment

    WATERFRONT

      Fixed a ladder that could occasionally cause players to get stuck in the ground.
      Fixed a Ga5 station which had a repair bay area that was too large.p

Weapons

    Fixed an issue where the audio of a semi-automatic weapon would continue to loop if the player changed weapon immediately after firing.
 
 


Jeudi 16 juin 2016  
 
APB Reloaded - Weapon Pipeline Overview

Hello Citizens,

As most of you know, APB Reloaded is now available for the Xbox One.  Their’s still time to join in the fun and earn yourself a nice Founders pack, which contains all you need for you're gaming pleasure.

We received great feedback from our Character Pipeline Overview post that was done a few weeks back.  The team wanted to provide you all with a little inside on how we create the weapons you all use when playing APB.  Without further due, I pass the remainder of this post over to our talented art department.

Concept and Proxy

The initial design and concept for a new weapon is usually centered around a new mechanic or unique visual design we’d like to incorporate into the game. The design space we have to work with is somewhat limited however, as each new weapon must currently use the existing animations/sockets and materials/skins.

Once we have settled on a weapon we typically design unique variations to maximize resource usage and to offer more options. These unique variations often introduce new optics, stocks, foregrips/handles, etc.

A typical concept may look like this

Once we’re happy with the concept we now need to create a simple 3D model, or proxy, that can represent our weapon in game for testing. This is an important step as the new weapon must conform to the existing animations and varied character mesh sizes. We also need to test any unique aspects of the design, such as unique fore-grip elements.

If things don’t fit or feel right once in the game, we can adjust the proxy mesh on the fly until we achieve a nice balance between the concept and in-game practicality.

The proxy mesh for the Medusa

The Medusa has a unique handle that is angled at 45 degrees from the main foregrip. This means we needed to test that the animations would still work as expected with the hand in this new position.

Modelling

Using the concept art and the proxy model as a reference, the first stage of the final asset’s production is to create a high poly model of it. The high poly will be used to bake Normal and Ambient Occlusion textures for our in-game, low poly mesh.

Given the low triangle count and texture resolution of the final product, the high poly needs to incorporate large visual elements whilst still containing as much detail as possible.

The High poly model of the Medusa

The details here are exaggerated and simplified to give them more resolution when baked down to a low resolution texture.

Creating the low poly and baking down the details from the high poly is where the real fun begins. With a poly count for weapons ranging from 500 – 1,500 triangles and final texture resolution of 256x256 – 512x256 pixels, it can be difficult to balance the details between the normal map and mesh. On top of this the same texture and triangle budget is shared with the variations designed in the concept.

The low poly mesh for the Medusa

Textures and Masks

UV mapping APB’s weapon meshes can be tricky, as we have little texture space to spare given our budget. Any extra space we can get out of our UV map means more space for texture details.

A lot of mirroring and reusing elements occurs here to help save space. Such as the foregrip handle on the medusa which is mirrored twice breaking it into quarters. And the receiver which is mirrored but the large unique details of one side, like the feed guard, are built to sit over these mirrored features.

The normal map comes next, and is baked down from the high poly to low poly directly in 3DS Max. There is some trial and error here, making sure the details are being picked up well enough, making sure the UVs aren’t stretched and that any mirrored/reused elements are showing up ok.

The low poly mesh with the normal map generated from the high poly

Due to the vast number of skins and material types available to weapons in APB, we use instances of a super shader for weapon materials. Using instances of a parent shader minimizes the impact on resources, but also means we don’t have the full freedom of a unique material. Because our weapon skins can range greatly in material type (Gold, Chrome, Wood, etc.) and be unique in color and texture, our weapons don’t have a dedicated diffuse map. Instead we use an ambient occlusion map (detail and shadow map) to help the details stand out, but this contains little color or detail typical of a diffuse map. As such, we rely on masks to break a model up so the shader can apply the correct information to the weapon. For example, we distinguish unique elements like the handle, the receiver, the stock, the sight, etc.

The masks for the Medusa

The Medusa with the normal map and the ambient occlusion map

Completing the look of the weapon after this point takes place in the editor.

Editor Setup

Setting up the weapon in the editor is straight forward but time consuming. After creating a package for the weapon, we need to create an instance of each material (weapon skin) available to date. Each of these materials will need to be edited to use the new weapon’s textures and masks. In some cases materials need to have parameters changed so the skin will fit and line up with the new weapon correctly.

Material editor

The final result after plugging in our textures and masks into the JMB material:

Archetypes come next, and while very time consuming, these are very important and have to be correct as they tell the game which model and which skin to load when required. A copy is made of the weapon for each possible skin that weapon can use. Then a unique Archetype, or reference, is created for each one.

Weapon Archetypes

Custom skins

Sometimes as JMB exclusives or unique items to be used across all weapons, we need to create unique skins. This process is quite complicated as any new skins we create need to be used in conjunction with the existing parent shader and the unique masks that were created for each weapon.

Skins usually consist of 1 or 2 elements. A unique pattern, a tiled texture that is applied uniformly to the weapons, and sometimes a unique feature element such as the faces on the casino skins or the Medusa skin.

Take one of the casino skins for example:

Once an instance of the parent shader is created with the new skin’s textures, we then create a copy of that material and place it in the package of each weapon that needs to be able to use it. Each copy then needs to have the corresponding textures and masks added for that particular weapon. Then by tweaking certain exposed parameters we can adjust and fine tune the placement of these new patterns/features for each weapon. This is a very time consuming task, but allows us to create new weapon skins without having to create custom textures for each weapon.

Getting it into game

At this point all the archetype information gets plugged into an .sdd table as part of the game’s main asset database. After some initial checks in game, the weapon is then handed off to a designer who will decide on the weapon’s final game play attributes.

I want to thank the Art team for taking the time to provide you all with inside on how we do things here at Reloaded.

That's it for now Citizens, be safe till next time.

MoK

 
 


Mardi 14 juin 2016  
 
Patch 1.19.4 (897)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Bug & Exploit Fixes

Missions (Objective Proximity)

    Fixed an issue where players were getting spammed by +1 point notifications on item/area hold final stages.
    Fixed an issue where the defending team would still get points for a neutral item that had been taken by the attacking team.

Missions

    Fixed an issue where unnaturally forcing a player to stop completing an objective would prevent the objective from being interactive.
 
 


Jeudi 9 juin 2016  
 
Now Available On Armas - Joker Mystery Box 20

Unwrap the Mystery for just 99 G1C! This box features the exclusive Mountie SF9 'Yukon'!

With Joker Mystery Box 20, you're in with a chance to win the new legendary Mountie SF9 'Yukon'! The residents of San Paro are rarely polite, so feel free to teach them some manners. This weapon comes pre-equipped with the new 'SelectFire' mod, which changes the weapon's fire rate from fully-automatic to burst-fire, and ensures that you always get your man.

Mountie SF9 'Yukon' Mods

    All-New Mod - 'SelectFire': The weapon will now switch to Burst-Fire Mode when entering Marksmanship.
    Closed Slot
    Closed Slot
 
 


Mercredi 8 juin 2016  
 
Patch 1.19.4 (894)

We're releasing a client update on Thursday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Changes & Additions

Out of Season

    Our Out of Season Halloween event is now finished.

Missions

    We've added a new 'objective proximity' system in order to encourage active participation in missions. Players are now awarded points whenever they are close to a mission objective that needs to be defended.

Bug & Exploit Fixes

Environment

    Fixed an area near Shift in Financial that could be exploited.

Gameplay

    Fixed an issue where vehicle repair bays no longer cleaned vehicles.

Fight Club

    Fixed an issue where players could not advance Secondary challenges using the Colby SNR 850.
 
 


Vendredi 3 juin 2016  
 
APB Xbox Game Service Status

[7:30 PDT June 3]

The login servers are now back in service. We're still working on the other issues mentioned in the original post.

[6:30 PM PDT June 3]

We have taken down the login servers for maintenance work. Will update when they are back online.

[5:00 PM PDT June 3]

Hello Citizens

With the Xbox One “Soft Launch” underway, we have encountered two technical issues that are affecting certain players on the Xbox One version – and in case you are affected, it means you may have to retry the game at a later time.

The first issue is specific to certain players. Right now some Xbox One players are stuck on a loading screen when trying to play the game (and/or have seen an “Error Code 4” or “Error Code 5” message), and these players will be unable to join a “district” to play a match. Unfortunately those accounts that are affected with this issue will not be able to connect and play until the development team completes and deploys a patch since it’s an error triggered by specific accounts. Our team is working round the clock and on a patch, and we will update the blog here as soon as that issue has been resolved.

The second issue is an intermittent server issue that can kick a large number of players at once. We will deploy a patch for that issue as quickly as possible as well, and will update the post here with more information as soon as new information is available.

Again, thanks for being one of the first to try to game on console, and we hope anyone affected will return to try it once these two items are sorted. As soon as they are, we will signal the “all clear” here on the blog and our social media channels. And the team will figure out a good way of compensating all affected players.

- Reloaded Team -

 
 


Jeudi 2 juin 2016  
 
Xbox One Release and PC Development Update

To the APB community

The team here at Reloaded Games are happy to officially announce that APB Reloaded will be generally available as an Xbox One download starting June 3, 2016.

The game will remain in a "Soft Launch" mode for the first 30 days (which mostly means it will have limited public announcements other than the formal launch announcement from the Publisher). During this 30 day period we encourage all current and former PC players to try the game and to give us feedback that we can incorporate into the upcoming updates (note: in order to access the private APB Xbox One forums on our servers you first have to log in to APB from an Xbox One).

As a "thank you" for helping us test the game during the first month, we are giving out freebies to all players who log in AND we will be giving out "Founders" tags and "Founders" skins for those that put in more than 10 hours in game prior to the first patch (or during the first 30 days, whichever comes first). After the first post-launch patch for Xbox One, we then expect to complete launch of the PS4 version as well (final PS4 dates are still TBD).

What we are doing now is very similar to how a "Monetized Open Beta" or "Soft Launch" normally works in the PC F2P world. Consoles do not quite have those same procedures given the large amount of overhead involved in launching a console game, but we are following a process quite similar to how other F2P PC to Console conversions were launched recently (for example how SMITE was launched last year on Xbox One, and its current limited launch on PS4).

Also - we would especially like to thank those of you who took part in our very brief launch Tuesday morning to prepare the game for this wider release. Those who were part of that initial test audience will get additional goodies, also at the time of the first game update.

Changes and the PC Version

Since the vast majority who read this blog are PC gamers of APB Reloaded, we wanted to take some special care to give all PC gamers an update for what this all means on the PC side from the development and technical ends (and there will probably be a lot of other discussions on our forums as well). Especially since we have been unable to share information for such a long time. And the wait is finally over.

The first thing for all PC players to note is of course that you will have a massive advantage over the brand new Xbox One players just from the fact that you know this game. So if you were Silver and wanted to reach that coveted "Gold" level and couldn't quite get there on PC, there is a decent chance you will be able to get there on the console versions.

As many of you guys are aware, we have been in development limbo (or development hell) for a very long time. The console versions were originally supposed to ship a long time ago and we were contractually obligated to release the new engine on the console version before shipping these changes on PC. Since the new engine performs really well on PC, it has been a bit frustrating to be stuck in this mode for this long. With the Console release finally imminent, we are excited to share what has been going on under the surface, and how this will positively impact the PC version.

APB Reloaded is a massively complex game. Supporting up to 100 simultaneous highly customized players in single fire-fight in realtime is a total coding and server P-I-T-A and requires systems that operate very differently than those that support 8, 16 or 32 players (since most other games like GTA basically run on a peer-to-peer system, whereas APB use central servers, for both good and bad; good being the interaction between players and the environment, and bad being things like driving lag - since driving occurs 100% on the server, not on the client). And of course the original team for APB had 250+ people at its peak, and as those who have followed us for a few years now know, our current APB team is about 1/10th of that original size.

While we worked with our publisher to augment the team with outside partners, companies and contractors, in the end, for the past several months the internal team ended up shouldering the all the development work to get the game ready for Console. Our team will now finally be able to get back to implementing these new things on PC as well.

The good news is that a very large percentage of the work is platform-agnostic, so completing the back-port into the PC Engine Upgrade is straight forward (see the screenshots here and at the bottom of this post).

These are examples of technologies that were created for the Console version, and do not yet exist in the live PC version of the game;

Tiled deferred rendering

This is a neat solution created by our team that frees up memory and GPU resources. To compute each frame the screen is now divided into multiple "tiles" in a grid which is processed in parallel on the GPU using something called "DirectX 11 compute shaders." This will mean a nice performance boost on the PC side.

Multi-threaded rendering

Currently, the PC LIVE version of the game only utilizes a single render thread and does not take full advantage of multi-core architectures of modern processors. Multi-threaded rendering will speed up the game for anyone with quad core (or higher) CPU.

Utilization of pre-cooked packages

Unreal Packages (.upk), are where all of our assets are kept. In the original PC version all assets are split into very small groups, which means a lot of different files. In the new system packages that are frequently used together are combined on disk into large groups to reduce the number of separate files needed to be loaded from the hard drive. This, along with reducing the amount of packages involved means players will experience shorter load times and less VM usage on PC.

Improved animation compression

Animation data is now much more highly optimized, freeing up CPU and memory resources.

Various optimizations to night-time lighting.

The switch to a global illumination system also provided us with the opportunity to do optimizations to night time lighting, which now uses the latest distance-field based lighting technology. In this first launch of the Xbox One you will see that lighting is pegged to "midday"(which is temporary) but below you can see what all times of day will look like on the engine when this is "unlocked."

Shader optimizations and improvements.

We have been through some problematic shaders (such as vehicles, characters and roads) and removed all unnecessary instruction data. In some cases we also took the opportunity to improve the shaders visually (which is pretty apparent in the customization studio for Xbox). Vehicles also now have much more realistic environment reflections.


New shaders on characters in the Xbox One Customization Studio

Lightmap optimizations

In the larger environments, we fixed a large amount of issues involving lightmap UVs. Lightmaps are essentially pre-computed lighting and shadow information that are applied as textures to various assets in the game. UVs are co-ordinates controlling how these lightmap textures are rendered in-game.

For these textures, we replaced UV sets across large areas of the game with sets that were optimized by hand. These allows us to decrease the size of these lightmap textures without sacrificing pixel density, thus lowering the memory hit caused by these textures.

Mesh and texture streaming optimizations

In the LIVE version of the game, buildings are loaded from the hard drive as you move around the city, causing performance problems and placing design restrictions on the speed at which players are allowed to move around the district. We have now moved to a system where buildings are always available in memory, improving performance and reducing hard drive usage at runtime, and using the updated streaming in the new engine.

Features and workflow fixes

Lightmass

The entire game was re-lit using Unreal’s Lightmass global illumination system, resulting in more realistic looking lighting.

Foliage System

We have replaced all foliage in the game using Unreal’s own instanced foliage system, as it is far better optimized than what was present in the old engine.

Limited Dynamic Lighting

We can now use dynamic lighting under specific circumstances in the game. Currently, this is mainly featured in the customization suites, however we intend to look at ways to increase the scope of this in the future.

Pipeline replacement

We can now replace old, un-optimized pipelines when creating new content. This means we can now create new content that is designed specifically to get the best performance out of the engine such as modular environment creation. In practical terms, this means we can finally work much more efficiently on brand new content.

Draw Distance

With the new engine we have also been able to increase the draw distance on the PC version.

Improved gamepad support

Naturally the console versions fully support their respect gamepads, including analog driving controls and context sensitive stick sensitivity. We are bringing this code to the PC as well, for players who prefer to use a gamepad on PC.

What’s next - upcoming update for console and PC

Performance - Garbage collection optimizations

We are optimizing the game’s Garbage Collection system, which searches for any memory that can be freed up by removing unused assets. This is one of the main causes of stutter in the current version of the game, and will result in an overall smoother framerate.

Performance - Massive LOD

This is a new feature we are implementing that essentially merges distance assets together to speed up the rendering of objects far off in the distance. This also comes with the added visual benefit of less noticeable Level of Detail transitions, and comes with a nice performance boost.

UI fixes and improvements

With the console ports we were able to create a brand new Scaleform UI for the customization studios and the main menu. As no one wants a direct-console UI on PC, we are currently working to implement a PC friendly version of the new UI that takes advantage of the mouse and keyboard on PCs.

Time of Day

Due to the optimization work carried out Time of Day is currently locked. We are looking to re-enable time of day in the Xbox One version of the game in the next patch, but below you can see the actual "Time of Day" shots from the development version of the PC engine.

Iris Response/Bloom tweaks.

We are adjusting these values in order to fix an issue with over-brightness that some players are having on Xbox One, which should make the game feel less blown out.

Latest Engine Upgrade images (unreleased PC Version)




Latest Engine Upgrade images (w/ Xbox One UI)

Conclusion

Updating APB Reloaded and bringing the game on to a set of whole new platforms has been no small task for a development team of our size, especially considering the massive scale and scope of the original game.

We’re proud of what we’ve achieved so far, and greatly appreciate the patience of our players. It's been a long road to get to this point, and next up we are looking forward to launching the PS4 and the new PC versions, so we can start focusing on bringing new items and fun features to APB across all our platforms!

Thanks to everyone who took part in the brief “soft launch” of the Xbox One port. The feedback we’ve received so far has been extremely helpful and we look forward to continuing the work to bring you guys a great and unique game.

- Reloaded Team -

 
 


Mardi 31 mai 2016  
 
Patch 1.19.4 (890)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Changes & Additions

Halloween

    Survivors who kill themselves become a part of the Pumpkin Head army if there isn't a Survivor majority.
 
 


Lundi 30 mai 2016  
 
APB Xbox One Soft Launch Activities

[UPDATE: 9:02pm PDT - US player test will not take place now and will be announced later]

Greetings Citizens

Right now there are some Soft Launch activities underway of APB Xbox One designed to test various systems with a small public audience.

The first wave of this test involved European players (the game was available from midnight EU time). We will announce here when the second phase for US players will take place.

During these test periods you will NOT initially be able to make cash purchases, and we will announce here when purchase restrictions have been lifted. Also keep in mind that this is a “Soft Launch” period, so you should anticipate various rapid changes and updates, which means in some cases you may need to reload into your selected district as updates are released for the game.

Stay tuned for more information!

And thanks for helping us out being one of the first to test the game on Xbox One!

 
 


Mardi 24 mai 2016  
 
Patch 1.19.4 (888)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Out of Season

    The Halloween Event has been enabled.

Bug & Exploit Fixes

Weapons

    Fixed an issue where a player's ammo would continue to deplete after the player has released the fire button.

Missions

    Fixed an issue where players could force mission overtime by dropping task items.

Environment

    Fixed a slightly floating vent on rooftop in Eastside - Ferjandro Shipping.
    Fixed an issue where Criminals were able to make a tricky jump that gets them into the Enforcer-only Social area.
    Reworked a number of vehicle repair zones in Financial and Waterfront to better fit the areas they are placed.
 
 


Mardi 17 mai 2016  
 
Patch 1.19.4 (886)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Changes & Additions

Find the Dev

    Ghoulface has now left San Paro.

Weapon balance

We have made the following balance tweaks:

    ATAC - Base Accuracy slightly reduced.
    OCA - Tweaks to fire rate and accuracy.
    NFA9 - Ammo increased to 28/168 (from 24/144).
    SAS-PDW - Base Accuracy slightly improved.
    RFP-9 - Sprint Modifier improved.

Bug & Exploit Fixes

Witnessing

    Fixed an issue where players were unable to witness criminals in certain areas of Financial and Waterfront.

Environment

    We moved a vehicle spawn point near Baylan Shipping in Waterfront, that could cause larger vehicles to spawn partially on the wall behind them.

Inventory

    Players can now view Usables in their Locker.

Music Player

    Fixed an issue where players were unable to remove player-made songs from playlists.
 
 


Lundi 16 mai 2016  
 
Mid May Update

Hello Citizens,

We hope you enjoyed this weekend’s RUNDOWN EVENT. We are aware of issues that did occur during this event and rest assured we will be rewarding those players effected with the proper prizes. Join us today for the final day of this reward packed event.

This Wednesday is also the last day to participate in the find the Dev event. Locate Ghoulface before end of day May 18th and earn yourself a little prize.

Voting for the first RETURN OF A SEASONAL event has ended and on Wed May 25th till June 8th you will have the HALLOWEEN EVENT available for your gaming pleasure.

That’s it for now Citizens, have a fun gaming week.

MoK

 
 


Vendredi 13 mai 2016  
 
The Rundown Event!

Hello Citizens,

We hope you have been enjoying the Find the Dev event. There is still time for you to jump in and find Ghoulface and earn some cool prizes. Remember this event will end on Wednesday May 18th.

If you have not voted yet for the return of a favorite Seasonal Event, you still have time. Voting will close this Monday with the reactivation of the winning event going live on May 23rd.

This weekend, the APB team brings you THE RUNDOWN EVENT. From Saturday to Monday is your chance to work your way down the list and earn Joker Mystery Boxes for each task as well as some bonus Joker Tickets for completing all the daily objectives. The list of objectives and prizes for each day are:

That’s it for now, enjoy your weekend Citizens,

MoK

 
 


Mardi 10 mai 2016  
 
Patch 1.19.4 (882)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Changes & Additions

Find the Dev

Ghoulface is now in San Paro! Find him to earn yourself some rewards - whoever finds him first will win 10 deployable 'Joker Box Weapon Caches' that allow you to spawn a random Joker Box weapon temporarily for you and nearby friends. You only win this reward once, after which you'll receive 5 deployable selectors. Subsequent players will win 3 deployable selectors.

Bug & Exploit Fixes

Weapons

    Fixed an issue where the VAS-C2 'Trouble Maker' was using the wrong reload animation.

Modifications

    Fixed an issue where players would not be able to use their weapon until they changed district, if they equipped a new weapon through the inventory whilst also deploying their Field Supplier.
 
 


Mardi 10 mai 2016  
 
Seasonal event voting begins, and other APB events

Hello Citizens,

We hope you enjoyed Part 3 of the meet the Dev posts. With its conclusion comes the next Find the Dev event that will be taking place this Wed, May 11th and runs till May 18th. Here's your chance to participate and earn prizes for the event itself and a unique title at the end of the series.

Voting will be starting this week for the PICK YOUR SEASONAL EVENT. You will be asked to vote for your favorite seasonal event, the winning event will be playable for 2 week period. We will start the voting for the SEASONAL EVENT today, with voting ending on the 16th. Head on over to here and make your selection.

This weekend will also feature THE RUNDOWN event where you work your way up a task ladder for multiple Joker Mystery Box prizes. More info will be provided later this week before the start of the upcoming weekend.

Stay tuned this week for updates and be safe till later Citizens,

MoK

 
 


Vendredi 6 mai 2016  
 
Meet the Dev part 3

Hello Citizens,

As mentioned in this week’s previous post, we are bringing you part 3 of our Meet the Dev series. With this post, I am happy to introduce you to our QA Lead Ghoulface.  He has taken some time from his daily schedule to answer a few questions concerning who he is, what he does and some other topics of interest.

What does a work day look like for you? Talk us through some of the different tasks you have to perform.

The QA team are responsible for testing just about everything related to APB, and it’s my job to oversee the team’s work.

Generally, our work all starts with a test request from a member of the development team whenever changes or additions have been made. From there I need to assign out tasks to the rest of the QA team, and in the case of new features I’ll also need to write a new test script before we begin testing. These test scripts form the basis of most of our initial testing, as they allow us to ensure the main functionality of the element being tested is working as intended. I then need to report back the findings of our testing to the relevant members of the development team, and highlight any major issues found. I’ll also usually organize a play test with members of the SPCT for any new features, so we can get some additional testing and feedback.

Outside of specific test requests, I’ll generally ensure that bug fixes are tested by the team as they are submitted, as well as then verifying the fixes in builds that are set to be released to the public.

What has changed over the course of your time here at Reloaded? Do you have any memories that stand out as special for you?

I suppose the biggest change for us has been the move from solely developing for PC to also developing for the Xbox One and PS4, and having to adapt to the requirements and capabilities of these platforms.

There have also been some changes in staff here, and on a personal note it’s been great to see a number of QA testers progress into other roles within the company. Despite the changes in personnel though, we’ve always been able to maintain an enjoyable and productive atmosphere in the office.

The one memory which stands out for me, was a company trip to a local museum for a games exhibition. I don’t think I’ll ever forget the sight of one of our producers going all out on Dance Central.

What excites you about the future of APB?

I’m excited about seeing the engine upgrade as a finished product, as I’m sure a lot of our players are. Specifically, I’m looking forward to seeing how we can do things differently as it should allow us more freedom when it comes to development.

What game(s) are you enjoying at the moment?

Right now I’m working my way through Pillars of Eternity, which I’m really loving. As a big fan of the old Infinity Engine RPGs, this is pretty much a perfect fit for me. Other than that, I also have my usual fall-backs of my slight Football Manager addiction (500 hours a year isn’t too bad, right?), as well as my love for Total War games.

Is there a new game or piece of gaming tech that you are really excited about?

I’m really looking forward to the release of Deus Ex: Mankind Divided, since I loved the original Deus Ex and Human Revolution was really enjoyable as well and a step up from Invisible War.

What is your all-time favorite video game?

As I previously mentioned, I’m a big fan of the Infinity Engine games and so it’s not much of a surprise that Baldur’s Gate II is my favorite game. For me, the combination of story, characters and world is unmatched.

I wish to thank Ghoulface for his time and to inform the community that, with the conclusion of this post, we will be preparing the next Find the Dev event that will run from Wednesday May 11th until May 18th.  Get into district and hunt Ghoulface down to be in with a chance to win the ultimate prize at the Find the Dev finale.

That it for now folks,

MoK

 
 


Mardi 3 mai 2016  
 
Patch 1.19.4 (879)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Changes & Additions

Find the dev

    Androvald has now left San Paro!

Gameplay

    Players can now press a movement key to cancel climbing a ladder.

Bug & Exploit Fixes

Game play

    Fixed an issue where Criminals were able to arrest Enforcers.
    Fixed an issue where players were able to shoot whilst being arrested.

Clothing

    All stars / Hard hitters

      We've renamed 'Tops' to 'Jerseys' and 'Trousers' to 'Pants' where appropriate.

Weapons

    Fixed an issue where the crosshair reticule wouldn't disappear when sprinting with certain weapons.

UI

    Fixed an issue where the wrong kill feed icon would be shown if the player kills an enemy with a grenade and then enters a vehicle.

Editors

    Fixed an issue where an incorrect error message would appear whenever the player tries to add tattoos or decals to their character.

Modifications

    We've changed the description of the Field Supplier mod to accurately reflect the duration of the mod.
 
 


Mardi 3 mai 2016  
 
More things on the way, for the month of may

Hello Citizens,

We hope you all enjoyed the second phase of our Find The Dev Event, featuring Androvald.  Keep an eye out for an introduction to another member of the Reloaded Team, which will coincide with phase 3 of our Find The Dev event.  Remember to hunt down the Dev in each of the events for a chance to earn a unique title at the completion of the final Find the Dev event.

Last week’s Character Art Pipeline blog was positively received from our community, so we will therefore be following up with more detailed descriptions from the key departments of Art, Code and Design over the next few months.

I am also happy to announce that we will be asking you, the community, to vote on which seasonal event you’d like to see return for a limited time this summer.  Voting will commence next week, so keep your eyes peeled!  More details will be provided as we move closer to the end of May.

April has been an exciting month but we are also excited for what May will bring to all the players in APB.

Until next time citizens,

MoK

 
 


Mercredi 27 avril 2016  
 
APB Reloaded - Character Pipeline overview

The character and clothing pipeline for APB Reloaded is very convoluted and can get very restrictive at times due to the nature of the game’s customization systems. In this blog post, we attempt to break this system down in order to provide an overview of the workflow we use when creating clothing assets for APB Reloaded.

For the purpose of this blog post we will be using the “War” clothing pack as our case study.

Concept and Mock-Ups

Before we start production on any final assets, we need to concept and prototype initial mock-ups of what we intend to create. It’s beneficial to use ZBrush for this stage as it allows us to quickly put together ideas that we know will work within APB’s customization suite. We may then add further details in Photoshop, depending on whether we feel the need to:

Once satisfied with our initial concepts, we will create another mock-up that fully fits within APB’s pipeline restrictions. This is a very important stage, as the sheer number of clothing options available to the player can also prove very restrictive from a development standpoint, therefore we must ensure that any new item of clothing can work with potentially hundreds of different combinations, with as little issues as possible.

With this mock-up we can test for any glaring issues as the last thing we want is potentially weeks of production time being wasted by major bugs that were found during the final stages of development.

During this stage we may also take the opportunity to refine the initial design.

High Poly

As soon as we are satisfied that the initial mock-ups fit within our customizations system, we then move on to the next stage, which is the creation of the high poly.

The high poly is a high-density mesh that is used for rendering textures for our low poly game model. Normal maps give the illusion of extra geometry detail by altering how light reacts to the surface of mesh, whilst Ambient Occlusion is used to provide diffuse shadow detail.

We create the high poly first so we can then alter the topology of the low-poly mesh to match the high-poly as closely as possible before baking (rendering textures).

Our high poly meshes are created mainly in Zbrush, using the initial mock-up as a base. In some cases we may later refine areas in 3DS Max (such as with some of the hard-surface elements of the “War” outfit).



Low Poly

Once the high poly is finished, we then move on to the low poly. Which is the mesh used in game (as a ZBrush mesh consisting of millions of triangles would be unsuitable for real-time rendering).

Due to the fact that players can modify the height and weight of their characters, the majority of the base clothing in APB uses the same set of initial topology, which is then morphed depending on the clothing asset and shape of the player character in question.

Secondary clothing assets (such as hoods, headgear, body Armour and masks), are unique meshes that are snapped or placed on to the base topology as separate assets. These assets will not be directly affected by morphs, other than their placement in relation to the body.

In order to create an initial morph set, we first adjust our default topology to match the new high poly meshes. We will then re-create this process across various extreme weights and body sizes to create a set of morphs that should cover all player characters in game. This process is gender specific, so these steps will need to be further reproduced due to the differences in topology between the genders.

Unwrapping and texture creation

Once satisfied with our low poly morphs, we then need to ensure the UV’s are correctly unwrapped to allow for texture and mask creation. The UV points are the same across all of these morphs, therefore we only need to unwrap one (usually the default to provide the most balance and least amount of texture stretching).

When unwrapping these assets, we must stick to our template character layout, as the majority of texture space will need to be retained for other aspects of the character (such as skin and other clothing categories). This is because our studio editor generates new textures on the fly as the player puts various pieces of clothing together, therefore all unique clothing categories need to be unwrapped as if they were to fit on a full character texture sheet.

Once we are satisfied with our low poly morphs, we will then move on to rendering our textures. From the high poly we will render our Ambient Occlusion and Normal Maps, which we will then use as a basis for creating our final textures in Photoshop. In Photoshop we will also create our specular maps and in the case of “War”, emissive maps for artificial light features.

Masks

With our initial textures created we then need to create a series of color masks. These masks will determine what parts of the clothing players will be able to customize. The number of customization options increases with the number of masks. The War outfit for example, uses 20 different masks in order to provide as much flexibility as possible to the player. With this now set we are ready to begin testing in game.

Finalization

Once these stages have been completed (and tested), we can then move on to the finalization stage, which involves rendering out icons and naming the assets in game. The icons themselves are rendered from 3DS Max using global cameras and shaders, in order to keep the UI consistent. With this complete, the only remaining steps involve marketing and release.

We hope you enjoyed our brief overview of one of the art pipelines powering APB Reloaded. The artists would wish to thank our player-base for the amazing customizations you continue to create with our work.

Thanks, and until next time...

APB Reloaded Team

 
 


Mercredi 27 avril 2016  
 
Now Available - All Stars Hard Hitters Pack

Hello San Paro Citizen!

 Today saw the release of two new sports clothing collections in the form of the Hockey & Football packs. All items are customizable, so you can have a shot at making your own team uniforms, then getting out on the streets of San Paro to knock your rivals on their butts! 

Hockey Pack

    Hockey Helmet, Hockey Jersey & Hockey Pants.

Football Pack

    Football Helmet, Football Jersey & Football Pants.

 As well as the individual packs, we also have the “Hard Hitters” combo pack that contains both the Hockey & Football packs together at a discount when compared to buying them individually. 

ARMAS will be hosting a 50% sale* from Thursday 28th April until Monday 2nd May. That means it’s time to go and stock up for the big game!  

*excludes new items released in the last 3 months

 
 


Mardi 26 avril 2016  
 
Patch 1.19.4 (877)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Find the Dev

Androvald is now in action districts! Find him to earn yourself some rewards - whoever finds him first will win 10 deployable 'Joker Box Weapon Caches' that allow you to spawn a random Joker Box weapon temporarily for you and nearby friends. You only win this reward once, after which you'll receive 5 deployable selectors. Subsequent players will win 3 deployable selectors.

Starting with Androvald those lucky players who manage to find every single Dev will win a brand new Title upon finding the final Dev!

 
 


Lundi 25 avril 2016  
 
Another Dev To Find and Shake, Rattle, Implode!

Hello Citizens,

With last Friday's blog post, we provided a little info on Androvald, our Senior Engineer. Now is your chance to find him in San Paro and earn yourself a prize. From the 27th till the 4th of May, Androvald will appear randomly in action districts - find him before he disappears and earn a reward.  Whoever finds him first will win 10 deployable 'Joker Box Weapon Caches' that allow you to spawn a random Joker Box weapon temporarily for you and nearby friends. You only win this reward once, after which you'll receive 5 deployable selectors. Subsequent players will win 3 deployable selectors.

Starting with Androvald those lucky players who manage to find every single Dev will win a brand new Title upon finding the final Dev!

We had some technical difficulties over the weekend which prevented the Shake, Rattle & Roll event from going ahead as planned, and we’d like to apologize for that by giving every player who logged in between 04/24/2016 12:00:01 AM UTC and 04/26/2016 12:00:00 AM UTC (4/23/2016 7 PM CDT to 7 PM CDT 4/25/2016) 5 Joker Mystery Box 13s. Delivery of the JMB 13s will be within 48 hours.

Enjoy this week’s events and be safe Citizens,

MoK

 
 


Vendredi 22 avril 2016  
 
Who We Are Part 2 & Shake, Rattle and Roll Event

Hello Citizens,

We hope you all enjoyed the return of Beacon this week, as well as the first Find The Dev event.  The month of April is still not over and we have a few more things heading your way.

Today we have another interview for you, from a second member of our development team.  Let me please introduce you to Androvald, our Senior Engineer.  Androvald took some time to answer a few questions.

1. What does a work day look like for you? Talk us through some of the different tasks you have to perform.

I spend most of my time implementing new features and events, and fixing bugs within the game.

While my specialty is game play, I tend to have to touch a lot of parts of the game as we are a small team. While the process of adding new features can be vastly different depending on what is required, for me it usually starts with a design document. Whilst the designers work on that, they will discuss the technical feasibility with the programmer who knows most about that area of the game. After we figure out what the new feature is going to be, we may create a prototype to figure out whether or not this new design will work. Once the feature is designed from a game design perspective, for bigger features we create a technical design. In this technical design, we lay out what goes where, and what pieces need to interact with each other. After all this is done, we can finally begin writing code. During the process of implementing the feature, we work with other disciplines to ensure things end up in a way that everyone can work with. When possible, we check with the designers that we are moving in the right direction, and the feature is working as expected. We check with the artists and designers that have to create content for these features that what we expect in code is indeed the case in the content that is going to be created for it. After it has been implemented, the feature will get tested by our QA department, and we try to fix as many problems with it as possible before getting it out to our test environment, and then live.

2. What has changed over the course of your time here at Reloaded? Do you have any memories that stand out as special for you?

A lot has changed, yet a lot has also stayed the same. I’ll have to agree with Magallan that the general mentality always stayed the same, which makes this a great place to work.

One of the memories that stand out to me is when we moved into our new offices a couple of years ago - checking out the office space with a few of my colleagues and seeing Edinburgh Castle. It feels almost unreal that this has been a few years already.

3. What excites you about the future of APB?

We have so many ideas of things that we want to do after the engine upgrade. The plans for a new revised mission system are particularly interesting. The main things we hope to address with that is the problem with the one-sidedness of the attack/defend stages, as well as the missions without opposition. The engine upgrade itself should be quite interesting as well, but there’s always more things to do for that.

4. What game(s) are you enjoying at the moment?

I really enjoyed Epistory, which definitely has a unique art-style, as well as some interesting game play mechanics. I’ve also been playing Final Fantasy XIV, though I’m mostly waiting for them to add new content to that. Other than that, I’ve been playing CoD: Black Ops 3 multiplayer on and off.

5. Is there a new game or piece of gaming tech that you are really excited about?

I’m looking forward to Star Citizen / Squadron 42. Seeing how their open development philosophy will continue to work, as well as how much of what they promised they can actually make a reality is a big part of that. It all looks pretty good so far.

6. What is your all-time favorite video game?

I think I have more than one that is roughly on the spot of all-time favorite. A series of video games that has stayed with me for a long time though, would be the Descent: FreeSpace series. I received the first installment of that series with a joystick purchase, and I’ve picked up the expansion and sequel game after.

I want to thank Androvald for answering our questions.  Meet the Dev team Q&A will be a recurring installment with find the Dev events to follow shortly after.

We are also happy to announce that a new event will be had for this upcoming weekend.

Time to Rock Around the Clock this weekend by taking part in the SHAKE, RATTLE & ROLL event.

Get ready to SHAKE your enemies with grenade kills, RATTLE your foes with shotgun blasts and ROLL them over with a quick vehicular death.

Each Daily objective rewards you with Joker Tickets and a Joker Mystery Box 13.

Shake, Rattle & Roll event

    Shake

      Friday - 20 Grenade kills  (prize 200 jt)
      Saturday – Complete 30 missions (prize 300 jt)

    Rattle

      Sunday - 30 Shotgun kills (prize 300 jt)

    Roll

      Monday- 20 Vehicle kills (prize 200 jt)

This around the clock event, runs from today April 22nd till Monday April 25th.

That’s it for this week folks, enjoy this weekend’s event and stay tuned for the next find the dev update.

Till later Citizens,

MoK

 
 


Vendredi 22 avril 2016  
 
Patch 1.19.4 (875)

We're releasing a client update on Friday. Maintenance will start at 10 AM UTC and will take approximately 1-2 hours.

Changes & Additions

Fight Club

    Beacon has now been removed, and the Asylum has returned.
 
 


Mardi 19 avril 2016  
 
Patch 1.19.4 (874)

We're releasing a client update on Tuesday. Maintenance will start at 3 PM  UTC and will take approximately 1-2 hours.

Find the Dev

    Magallan has now left the city. We hope you managed to catch him, but if not, keep an eye out for an announcement on the next dev's visit to San Paro.

Fight Club

    Beacon is now available.
 
 


Lundi 18 avril 2016  
 
Events - Week of April 18th

Hello Citizens,

We wanted to take this opportunity to announce the team's plans and upcoming events for this week, ending Sunday April 24th. The "Find the Dev" event is still going strong - this first phase of dev introduction events will finish on Wednesday the 20th of April and we have our next dev lined up. 

To recap, Magallan will appear randomly in action districts - find him before he disappears and earn a reward.  

Whoever finds him first will win 10 deployable 'Joker Box Weapon Caches' that allow you to spawn a random Joker Box weapon temporarily for you and nearby friends.

You only win this reward once, after which you'll receive 5 deployable selectors.

Subsequent players will win 3 deployable selectors.

Starting tomorrow, we will be making Beacon available for 3 days for the players to enjoy.  Then prepare yourself for the upcoming new SHAKE, RATTLE & ROLL challenge event that will be taking place from Friday April 22nd to Sunday 24th.  Don’t miss out on a new event that will have new objectives and prizes for you to earn and win.  Updates on the objectives and prizes will be available a day prior to the SHAKE, RATTLE & ROLL event.

This is shaping up to be one heck of an enjoyable April! Keep an eye out for an updated post announcing the following week’s events and another introduction to one of our developers here on the Reloaded team.

Till later Citizens,

MoK

 
 


Mardi 12 avril 2016  
 
Patch 1.19.4 (872)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

"Find the DEV" event

With last Friday's blog post, we provided a little info on Magallan, our Operations Engineer.  Now is your chance to find him in San Paro and earn yourself a little surprise. Starting from the 13th till the 20th of April, Magallan will appear randomly in action districts - find him before he disappears and earn a reward.  Whoever finds him first will win 10 deployable 'Joker Box Weapon Caches' that allow you to spawn a random Joker Box weapon temporarily for you and nearby friends. You only win this reward once, after which you'll receive 5 deployable selectors. Subsequent players will win 3 deployable selectors.

 
 


Vendredi 8 avril 2016  
 
Who we are at APB Reloaded

Hello Citizens,

Starting this month we will bring to you a new feature with our APB blog posts by introducing members of our staff to the community. This will provide you all with a glimpse of who we are and what each of us is responsible for within APB’s reloaded development.

Each introduction will include a few questions about what they do, their thoughts and other little titbits of information you might find interesting. With our first entry I am happy to present to you Magallen, our resident Operations Engineer who was kind enough to provide some answers to our questions.

1. What does a work day look like for you? Talk us through some of the different tasks you have to perform.

My main work day to day is writing code for the back end servers and databases used by APB, providing the platform upon which an MMO runs.

I wear some other hats too:

    I'm responsible for making sure our QA team always have a safe space to test in;
    I work with CS to help diagnose issues players are experiencing;
    I work with our operations team to make sure that all of our hardware, new and old, is properly set up to be used for our live service;
    I handle deploying new builds to our servers and configuring them to run the right servers in the right places.

The short version is: my job involves solving problems. Ideally before they happen. If something isn't working, I'm usually a good person to ask about it.

2. What has changed over the course of your time here at Reloaded? Do you have any memories that stand out as special for you?

We've seen a lot of people come and go in my time at reloaded but I don't think that's ever changed the mentality of the team. We still have a strong sense of family and everyone pulling together to make APB a place where you guys want to spend your time. We've improved a lot on our processes and how we communicate to get things done faster and make sure everyone is on the same page.

I've also really enjoyed seeing my colleague’s careers progress alongside mine and them rising to new challenges.

I think my favorite single memory was the first time we had an in office play test of the Easter egg mini-game (and not just because it's the only time I wasn't the worst player in the office).

It's my personal favorite event and it was good to see the whole team enjoying the game that we built.

3. What excites you about the future of APB?

In my own time I game on console much more than PC so I'm looking forward to being able to play APB at home on console.

I'm also looking forward to seeing a lot of new faces it brings into the APB community.

4. What game(s) are you enjoying at the moment?

I've been hooked on Star Wars Battlefront for a while now. I'm always playing football manager (Inter Milan are my team this year) and I play some Pokémon when I get the chance.

5. Is there a new game or piece of gaming tech that you are really excited about?

I think affordable VR kits open up some awesome ideas that just weren't feasible before. Games gaining access to almost infinite cloud processing power could allow developers to create a lot of things that until now have been impossible.

6. What is your all-time favorite video game?

Always a tough one. I'll say Skyrim, and the whole elder scrolls series, are the games that I've enjoyed most.

I want to thank Magallen for taking time from his busy schedule as well his Pokémon game time with us and we look forward to introducing you to the other developers here at APB Reloaded.

We also are announcing the SIN TO WIN event where it pays to be bad. This event runs from Saturday to Monday, so here is your chance to be rewarded for being your bad selves.

Till next time, be safe and good gaming citizens,

MoK

 
 


Jeudi 7 avril 2016  
 
GEAR UP SALE! Limited time!

Pick and choose from your favorite weapons at today's GEAR UP SALE. Now is a good time to save 30% and fill up on the weapons you need in order to win.  Hurry cause the GEAR UP SALE ends tomorrow.  The sale is running from 7 pm UTC / 12 PM PDT until midnight UTC / 5 PM PDT on the 7th April.

 
 


Mardi 5 avril 2016  
 
Patch 1.19.4 (870)

We're releasing a client update on Wednesday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours.

Changes & Additions

Easter

    The Easter Event is now over. Thanks for playing!
 
 


Mardi 29 mars 2016  
 
Patch 1.19.4 (869)

We're releasing a client update on Wednesday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours.

Changes & Additions

Easter

    Added new Roles and Achievements so that players can now gain the following Titles: 'Skull Cracker', 'Hopping Mad', 'The Thumper', 'Pure Gangster', and 'The Real Easter Bunny'.

Bug & Exploit Fixes

Gameplay

    Fixed an issue with arresting, where the Criminal would sometimes be despawned before the Enforcer had finished performing the arrest animation.

Easter

    Fixed an issue where Enforcers could not arrest other Enforcers in the Easter Event.
 
 


Jeudi 24 mars 2016  
 
Hit a Grand Slam with New Sports Packs!

Show your team colors on the streets of San Paro. There is no better way to show how committed you are to your crew than with the Baseball and Basketball sports clothing packs! 

The Basketball Pack Includes

    Basketball Vest
    Basketball Shorts
    Basketball Shoes

The Baseball Pack Include

    Baseball Helmet
    Baseball Shirt
    Baseball Trousers

Get both packs and save big with the All Stars Pack! Grab the Account Lifetime version of the All Stars pack before April 1st and receive 10 Joker Mystery Box 19s as an early purchaser bonus! Game on!

 
 


Mercredi 23 mars 2016  
 
Patch 1.19.4 (867)

We're releasing a client update on Thursday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours.

Changes & Additions

Easter 2016

The Easter Event has returned!

Rules

Objective

Collect as many Eggs as possible by mugging Bunnies, Chickens as well as other Players.  Collect as many Eggs as you can during the Easter Egg Hunt to earn Titles, Rewards and the coveted Trophy.

    The Easter Egg Hunt Event is a free for all, no teams and no factions.
    At the start, NPC Bunnies and Chickens will be spawned in the district, the first Bunny/Chicken mugged will start the game (20 Min playtime)

Mugging scoring

    Bunnies: 1 Point
    Chickens: 5 points 

      Player successfully Kills another Player earns Half of their collected eggs (not ones that are banked).
      Player that has been Killed will Lose Half of their collected eggs (not ones that are banked).
      Player successfully Mugs another Player earns all of their collected eggs (not ones that are banked). 
      Players that Successfully Mug  will be invulnerable and receive a speed boost to allow them to make a quick escape in case they are under threat from others. The invulnerable player will also have their weapons unequipped for the duration of this effect. The effect will be cancelled if you enter a vehicle or activate certain character mods.
      It’s not possible for other Players to interfere with a Mugging.
      Once a Player have Eggs, you can bank the amount by delving them to a contact. Delivered Eggs can earn a Player a Bonus amount.

    Deliver eggs to a contact to bank your eggs and earn a bonus

      1st Time is a 5X Bonus
      2nd Time is a 3X Bonus
      3rd Time is a 2X Bonus
      All others Deliveries have no Bonus applied, but the Eggs will be Banked

Added notes

    In order to allow players to sneak up on others to mug them, players won’t be displayed on the radar.
    Hud markers will display where the Chickens are located.
    Hud markers will be displayed for the top 20% of Players.
    Bunnies and Other players will not have a Hud marker and can only be displayed by line of sight.

Bug & Exploit fixes

Editors

    Fixed an exploit that allowed players to exceed the limit on tattoos
 
 


Jeudi 17 mars 2016  
 
Spring Savings Event

Get more for less with APB Reloaded’s spring savings event! Starting March 17th at 5 PM PDT, for a limited time premium members will get deep discounts of up 60% off most items in the ARMAS Marketplace while non-premium players can enjoy up to 40% off.  Act now and get DOUBLE loyalty reward points on all purchases and unlock loyalty rewards like the Power Mystery Box 18 twice as fast.

Login and play today and redeem promo code SpringSavings and get 72 hours of free premium access.

Promotion ends on March 24th at 5 PM PDT

 
 


Mardi 8 mars 2016  
 
Patch 1.19.3 (859)

We're releasing a client update on Wednesday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours.

Bug and Exploit Fixes

Modifications

    Fixed an issue where a vehicle with a Mobile Spawn Point mod would not appear on the spawn map if it was being repaired or had been spawned too recently.

Character Select

    Fixed an issue where, if the player cancelled deleting a character, they would not be able to select another.

Contacts

    Fixed an issue where players could not purchase the Fr0g 'Rocket' from Wilde.
 
 


Mardi 1 mars 2016  
 
Patch 1.19.3 (858)

We're releasing a client update on Wednesday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours.

Changes & Additions

Modifications

    Mobile Spawner

      We've added a cooldown timer description to the spawn screen.
      We've adjusted the description for the Mobile Spawner mod to include details of the new cool-down mechanic.

Bug and Exploit Fixes

Missions

    Fixed an issue with the first stage of "Bombed Out", where players could only interact with the driver's side of the ambulance.

Gameplay

    Fixed an issue where players were able to jump whilst arresting Criminals or deploying their Field Supplier.

Contacts

    Secondary Weapons are once again visible in Wilde's buy menu.

Map

    Fixed an issue where players would be unable to pick a spawn location if they had opened the Fight Club Challenges window.
    Double clicking on a contact's location on the map now has no effect when the contact's icon isn't visible (ie when on spawn map).
    A contact's tooltip is no longer displayed when their icon isn't visible.

Modifications

    Mobile radar tower

      Fixed an issue where opponents wouldn't always appear on the Mobile Radar Tower HUD when they are within range, or be removed when out of range.

Environment

    Baylan

      Resolved an issue where ambient vehicles occasionally wouldn't spawn into Baylan.

    Waterfront

      We've adjusted the OOB area on the roof of the building at X: 1632, Y:1330, to allow players to safely stand on the air conditioning units.
 
 


Jeudi 25 février 2016  
 
Get a leap on the competition this February with two limited time promotions.

Deal 1

Premium players can enjoy up to 40% off nearly every item on the store. Don’t have Premium access? No problem, simply redeem promo code LeapDay before March 1st and receive 3 Days of Premium.

Deal 2

Take your savings to the next level and enjoy a 20% rebate on all purchases starting February 26th 12:01 AM PST until February 29th, 11:59 PM PST.

All rebates will be processed by March 3rd. Get started now by visiting the ARMAS Marketplace today!

 
 


Mardi 23 février 2016  
 
Patch 1.19.3 (856)

We're releasing a client update on Wednesday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours.

Changes & Additions

Valentines

    The Valentines Event is now over.

Bug and Exploit Fixes

Gameplay

    Players can once again cancel objective interactions by moving, aiming, shooting, crouching or jumping.

Out of Bounds

    Fixed an area in Waterfront that was incorrectly killing players for being out of bounds.

Fight Club

    Fixed an issue where AFK players were permitted to stay inactive in Asylum for much longer than intended.
 
 


Jeudi 11 février 2016  
 
New Loyalty Reward Now Available - Euryale LMG

Now available as a Loyalty Reward, the Euryale is a lightweight, fast-firing LMG that combines both suppression and movement in one utilitarian package.

Included Mods

    1 Open Slot
    1 Open Slot
    1 Closed Slot

All previous G1C expenditures will be counted towards the Euryale. Close but don’t quite have enough G1C spent to unlock the Euryale? Take advantage of double loyalty points for weapons for the rest of February starting 11:59 PM PST!

 
 


Mardi 9 février 2016  
 
Patch 1.19.3 (853)

We're releasing a client update on Wednesday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours.

The 'Valentine's Massacre Event'

This year comes the return of the Valentine’s Massacre Event. The team has been incredibly busy working on the engine upgrade and other large projects and so for this year the event has come back unchanged. APB Reloaded will also be kicking off a new set of daily events using the event tracker for you to participate in with a new reward each day. Enjoy the events and rewards!

Event Details

Tracks kills with the following primary weapons:

    STAR 556 'Love-Gun' - Gifted on login (please check your in-game mail)
    Colby M-1922 'Chopper' - Level 4 reward of the 'Valentine's Week Massacre' role
    Joker SR15 'Casanova' - Available through Armas
    Obeya CR762 'Heartbreaker' - Available through Armas
    Colby CSG-20 'Speed-Dater' - Available through Armas
    N-HVR 243 'Cupid's Arrow' - Available through Armas
    STAR 556 'Love-Gun' R&D III - Available through Armas
    Colby M-1922 'Big Chopper' - Available through Armas

The levels for the ranks of the 'Valentine's Week Massacre' role are as follows:

Rank 1

    Requirements: 50 kills
    Reward: Death Theme 1

Rank 2

    Requirements: 150 Kills
    Reward: Love Heart Glasses

Rank 3

    Requirements: 300 Kills
    Reward: Death Theme 2

Rank 4

    Requirements: 500 Kills
    Reward: A leased M1922 (Tommy Gun) + Pink Preset Police Hat

Level 5

    Requirements: 750 Kills
    Reward: 'Casanova' Title + Valentine's weapon skin

The 'Snubby Love'

Tracks kills with the following secondary weapons:

    Colby SNR 850 'Cherub' - Gifted on login (please check your in-game mail)

The levels for the ranks of the 'Snubby Love' role are as follows:

Rank 1

    Requirements: 25 kills
    Reward: Ophelia - Blonde Decal Unlock

Rank 2

    Requirements: 75 Kills
    Reward: Prentiss (for Enforcers) / Bloodroses (for Criminals) symbol

Rank 3

    Requirements: 150 Kills
    Reward:Ophelia - Red Head Decal Unlock

Rank 4

    Requirements: 250 Kills
    Reward: Colby SNR 850 'Cherub' unlock, so it can be purchased from Contacts at any time (including outside the event)

Level 5

    Requirements: 375 Kills
    Reward: 'Cherub Chaser' Title

Bug Fixes

Environment

    Fixed several cases where vehicle spawn icons were oriented in the wrong direction (by Grissom, Strega, and near Eva Orlandez)

Missions

    We've increased the duration of the first two stages of 'Divide and Conquer' to 8 minutes in order to compensate for travel distance.
 
 


Mercredi 3 février 2016  
 
Patch 1.19.3 (851)

We're releasing a client update on Thursday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours.

Changes & Additions

Modifications

    Due to feedback from the community, we've added a cooldown to the Mobile Spawner modification.

Weapons

    The Raptor 'Hawk' and Raptor 'Vulture', unlocked during the Christmas Event, now cost $17,000 to re-purchase from Contacts.

Bug and Exploit Fixes

Gameplay

    Fixed an issue where players could become stuck when attempting to sprint immediately after getting up from crouching.
 
 


Mercredi 27 janvier 2016  
 
Patch 1.19.3 (848)

We're releasing a client update on Thursday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours.

Bug & Exploit Fixes

Missions

    Fixed an issue where HUD markers could get stuck during VIP or Deathmatch mission stages.

Groups

    Fixed some issues players were having with group functionality.
 
 


Mardi 26 janvier 2016  
 
Engine Upgrade Video, Loyalty Reward and More!

Hello San Paro,

In this month’s blog post we are featuring a sneak peek of the upcoming engine upgrade. Much of the community has been eagerly waiting to see more of the engine upgrade in terms of the world and combat so we wanted to share some more of these game aspects with you.  Please sit back and enjoy the Asylum district in a way never before seen in APB Reloaded.



Now as a special surprise for the community. Those who ask for a New Loyalty Reward shall receive a New Loyalty Reward!

New Loyalty Reward

Originally intended as an ARMAS release, we have decided instead to add the Euryale to the Loyalty Reward Counter. The Euryale is an LMG from the same blood as the Medusa, however this variant does not come with Intelligent Recoil Stabilizer mod. When the Euryale is released this weapon will be retroactively rewarded to players who have already qualified through ARMAS purchases. Stay tuned for more updates and information on the Euryale as it becomes available.

While the development on the engine upgrade advances, developers outside of the gaming group have been adding some additional value to APB Reloaded through these projects:

Event Tracker System

One item that the team has recently put together is the Event Tracker system. The tracker was created from the communities desire to have a way to track progress in various events.  We didn’t just want to have a tracker but also reduce the time it takes for a player to receive a reward from completing an event. In the past there was a significant delay from completing and event to receiving a reward, the event tracker has taken care of that problem by rewarding a player, typically, within five minutes of completing an objective.

What’s Next for the Event Tracker System

In the past few weeks the Event Tracker has been expanded from Mission Completion events to an array of new objectives. A new multi-objective mode is being added in which events will become more challenging but will also offer greater rewards for those who complete it.  Being a game with a strong community, we also wanted to expand the system to support clan based challenges. This will be another focus point for expanding the event system down the road.

Lastly, there is a known bug in the system where some players who complete the event within the final hours of the event do not receive a reward.  That is definitely something that will be fixed, however, in the meantime a quick ticket to customer service will get that issue resolved for you.

At this point, the Event Tracker has required no development time from the game development team which has freed them up to wrap up development on key projects which are due for completion this year.

APB Web Site

This is another project which the web team has started preliminary work on. The web site will be released in phases, with the first phase containing the following core features:

    News (Filterable by Type)
    Media (Screen Shots, Images)
    Game (Information about APB Reloaded)
    Community (Currently consisting of forums)

There may be additional features added within the first phase but they are not part of the core feature set. Additional phases may offer more in-depth guides, improved community area, statistics and more.  Here is a sneak peek of the web site:

Final Notes

Right now the team is under a tremendous workload completing everything in the new engine and readying everything for the new platforms. Once the new systems are launched we look forward to finally returning to expanding “the world of APB" with the new tech in place.

In the meantime, hats off to the community for being some of the most passionate gamers out there and displaying a tremendous amount of patience while the team wraps up development.

Till next time!

- The APB Reloaded Team -

 
 


Mardi 19 janvier 2016  
 
Patch 1.19.3 (845)

We're releasing a client update on Wednesday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours.

Missions

    Fixed an issue where task vehicles occasionally didn't spawn during missions.
 
 


Jeudi 14 janvier 2016  
 
Winter's Flurry Event

It’s no secret that 2016 will be an amazing year for APB Reloaded with many fantastic updates in store. While the team busily continues to prepare the game for the next big update, sit back and enjoy some of the events we have in store for you.

Starting now and lasting throughout the month of January, there will be a flurry of event challenges for you to participate in. Each event will last one or more days where if you meet the challenge, you will be handsomely rewarded.

To participate, just simply login to the game, select the ARMAS Marketplace and then click the Events button. From the Event screen you will be able to see the current challenge and your progress.

Enjoy the rest of January while the team prepares APB’s next exciting chapter.

 
 


Mardi 12 janvier 2016  
 
Patch 1.19.3 (842)

We're aiming at releasing a client update on Wednesday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours.

Christmas 2015

The Christmas Event has now come to an end. Any Secret Santa Gift Boxes left unopened in your mailbox will now be converted into APB$.

Bug & Exploit Fixes

Missions

    Fixed an exploit where players could bypass the 'Sleepy Head' demerit by activating 'Do Not Disturb'.

Gameplay

    Fixed an issue where vehicles could spawn inside other vehicles.
 
 


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