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Samedi 30 mai 2015  
NA Merge on for June 2, plus New Engine Screenshots!

As we finish ironing out the kinks from this month's EU merge, we are happy to say that the NA merge is on schedule and set to go on June 2nd! The Citadel launch has seen a large increase in activity from both new players discovering APB and old vets returning to stake their claim, and we are excited to do the same for our NA players.

NA Server Name Leaked?

Many of you that are active on the forums saw a leaked name for the new server - "Liberty". This was a result of some of tests that involved momentarily putting a new server on display, which at the time was using Test server name. Good or bad news (depending on what camp you are in) the new Live server name is not Liberty, but something else entirely, which will be revealed on launch day!

New Engine Screenshots

Our team is rapidly making progress on the long-awaited Unreal Engine upgrade toward both the Console and PC releases going live this Summer. Here is another set of screenshots that share a glimpse of the dramatic visual improvements you can expect when it arrives:

As we get closer to the engine release, we will be spinning up a new OTW (online test world) for the PC game, where we will invite select community members to test the new game engine. More information will be released on the forums as we get closer to the first OTW test. The initial engine test will require that your system has DX11 (including a DX11 capable graphics card) and Windows 7 64-bit or later. Once these tests are completed we are still anticipating making a back-port to support DX9/DX10 cards, but the game will likely at minimum require 64-bit only systems going forward. 

Making the game 64-bit only solves several long-standing memory management and performance issues that we are happy to finally put behind us. But it does mean that a small percentage of machines currently used to play APB will need a new OS in order to continue playing.

Final Thoughts

We are excited about the upcoming North American server merge as we think it will be great for all NA players. Also we are very excited to see the return of many players after the EU merge was completed last week as well as the return of some players that took a brief GTA-V hiatus in the past month (which may have included some of our own team that went to check it out). Also a huge thanks to those who continue supporting the game through in-game purchases, giving us the ability to complete these great upgrades and continuing to deliver the unique creature that's APB. 

Wish us good luck on the NA server merge on Tuesday, and we are thrilled to finally being that much closer to the PC engine and the Console versions nearing the completion of their very long development journeys. As soon as we can share all release dates we will, the timing of which is in part driven by when our publisher announces the final Console release date.

See you in San Paro!


Mercredi 27 mai 2015  
Patch 1.19.2 (733)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 3 - 5 hours and will start at 9 AM UTC.

Changes & Additions


      The Weapon Prototype District type is now available and can be found on the Instance List.
      The weapons that have been re-balanced and are currently available for testing are:

        ISSR (A/B)
        OC SP

Note: Descriptions and stats of what has been balance, modified or changed are not listed. This is intentional as to allow for true testing without a potential bias due to statistical information or written description.

Bug & Exploit Fixes



        Firehawk Wing Mirrors are now named correctly.


        Espacio Style AD Visor (part of the Pro-Mode kit) can now be used by enforcers.



        Hand placements have been fixed so that characters now hold the DOW Thumper with the fore-grip rather than the barrel.


      Fixed an issue where the SMG Vest Configs could have the wrong icon when retrieving them from the mailbox.

    Weapon skins

      Fixed an issue where skins would not work on the FFA.

Jeudi 21 mai 2015  
Merge Cleanup and Final NA Merge Date

Hey San Paro!

As players continue to merge characters into the Citadel, our team has been working hard to tie up loose ends this week.

The TL;DR version; while 99% of characters were moved successfully during the EU merge (you can read more here), the remaining 1% had various issues, which means our dev team has been deep into sorting out the unique circumstances that lead to these conflicts. The team is updating the merge code as they go along to avoid those same issues during the NA merge. To give them sufficient time to sort out the current customer support tickets and updating the code, this unfortunately means we have to push the NA to Tuesday, June 2. It really does suck we have to move it, but this will allow for the smoothest possible NA merge.

Current Citadel Merge Status

Here is a a list of merge issues we have either fixed, or are working on fixing:

    Not being able to merge certain characters, or unexpected behavior during the character select screen  : Fixed
    Mail in inbox being reversed, from oldest to newest : Fixed

    Unable to restore deleted characters from EU1/EU2 : In progress
    While we still store deleted character info, retrieving and transferring this data from the old servers is a complex task. We are building a set of tools to streamline this process.

    Clans being renamed : In progress
    Some clans that contained banned characters had their names mistakenly changed during the merge process. We are working on fixing these clans.

    Unable to create new clans : Fixed
    We temporarily disabled this feature while investigating an issue where new clans could potentially take the names of pre-existing ones from EU1/EU2. This is now re-enabled, and un-merged clans from EU1/EU2 will have their names reserved until they merge.

NA Merge Date

As mentioned earlier, our goal is to make sure that all the kinks are ironed out before we kick off the Colby/Joker merge, and we are now set to start the NA merge on Tuesday, June 2. More details will be posted as we approach this date.

Thanks for your patience, and we look forward to another successful server launch!



Mercredi 20 mai 2015  
Juggernaut Strike Pack (Early Access)

The JUGGERNAUT STRIKE PACK is what you need to smash through any opposition and bring the pain right to your enemies' doorstep. You get everything in one powerful bundle and save some cash in the process.

The JUGGERNAUT STRIKE PACK includes a Seiyo Espacio and is ACCOUNT BOUND making the pack available for any present or future characters created. The EARLY ACCESS promotion unlocks content in PHASES over the next several months. Pick up the Juggernaut pack will get all of the Bonus items for that phase and later!

Content and Bonuses for each PHASE are:

May- Phase 1 (Early Access)
BONUS 20 Joker Mystery Boxes

    Big Horn - Enforcer
    Mammoth - Criminal

June- Phase 2 (Exclusive Fanatic Brothers Weapon and Skins)
BONUS 10 Joker Mystery Boxes

    S1-FA Frenzy Assault Rifle
    Strike & Blend Weapon Skins

July- Phase 3
BONUS 5 Joker Mystery Boxes

    Urban Strike Clothing Set

August - Phase 4 (Fanatic Brothers Weapon Collection)

    S1-NA Manic Submachine Gun
    S1-TIC Rabid Light Machine Gun

Phase 1 Breakdown

The Seiyo Espacio "Big Horn" and "Mammoth"

Already a tough vehicle, the Seiyo Espacio been thoroughly retrofitted to go from brawny to hard as nails. This "Big Horn" and "Mammoth" custom versions of the Seiyo Espacio provides quick acceleration, cargo space and armor ready for some fiery inner city warfare.

    Include Kit Pieces

      Big Horn

        Big Horn ARV Front Bumper
        Big Horn ARV Bull Bars
        Big Horn ARV Grille
        Big Horn ARV Headlights
        Big Horn ARV Hood
        Big Horn ARV Side Skirts
        Big Horn ARV Wing Mirrors
        Big Horn ARV Doors
        Big Horn ARV Roof
        Big Horn ARV Visor
        Big Horn ARV Window Panels
        Big Horn ARV Rear Bumper
        Big Horn ARV Spoiler
        Big Horn ARV Taillights
        Espacio Reinforced Interior (Cross Faction)
        Espacio Reinforced Seats (Cross Faction)
        Espacio VES Warrior Wheels (Chrome)
        Espacio VES Warrior Wheels (Gloss Black)
        Espacio VES Warrior Wheels (Customizable)
        Citadel ARV Mk I Top Enforcer Lights


        Mammoth Front Bumper
        Mammoth Bull Bars (Armor)
        Mammoth Grille
        Mammoth Headlights
        Mammoth Hood
        Mammoth Side Skirts
        Mammoth Wing Mirrors
        Mammoth Doors
        Mammoth Roof
        Mammoth Visor (fog lights)
        Mammoth Window Panels
        Mammoth Rear Bumper
        Mammoth Spoiler
        Mammoth Taillights
        Espacio Reinforced Interior (Cross Faction)
        Espacio Reinforced Seats (Cross Faction)
        Espacio Rokk Challenger Wheels (Chrome)
        Espacio Rokk Challenger Wheels (Gloss Black)
        Espacio Rokk Challenger Wheels (Customizable)

No refunds or exchanges allowed for this item.


Mardi 19 mai 2015  
Citadel Merge and Fixes!

Hey San Paro!

Just a quick update on the status of the EU merge. In the first two hours we have seen 12,000 characters merge in to Citadel, most (98.97%) making it safely across to the new world in this first batch. There are at this moment over 2100 players on the Citadel, and this combined world filled up its action districts at a record pace! 

Unfortunately a small number of merged characters, 1.03% to be exact, did not fully transfer or ran in to a database conflict during the transfer, and as a result are in a broken or partially working state in the Citadel (issues with names, mail etc.). There are also a few secondary issues, including some reserved names being taken by newly created characters which should not have taken place, unexpected clan name changes, and friends/ignore lists not working correctly.

The team is working to resolve all these anomalies right now, and working to have fixes in place before the weekend so you can resume your APB-ing on the larger world. Some fixes will take a few days, but some we expect to roll out as early as today. Rest assured – no character data from EU1/EU2 has been lost at any point and we will preserve this data indefinitely to make sure every single character has properly transferred to the Citadel. Given these items, we have also decided to take extra time to verify all fixes before the upcoming NA merge, and we have decided to hold the NA merge until we are confident all issues are totally resolved.

So – we are thrilled to see the vibrant activity in the Citadel within just hours of launch, but apologize to those accounts that are not able to fully enjoy it (yet). For anyone who has been in the unfortunate “merge-glitch” category, we will take care of you and give you some extra goodies for your troubles while we fix the issues affecting your account.



Mardi 19 mai 2015  
Citadel Server Merge - Known Issues

Known Issues for Citadel Merge

    1. Character did not merge - please log out of the game completely and back in.
    2. Emails are now listed oldest to newest .
    3. Some players have received old emails for account bound weapons.
    4. We found a problem with Clan creation and this is now temporarily disabled. 
    5. New Character creation has been temporarily disabled on Citadel server to fix a bug. 
    6. Characters unable to login (receive character locked for 15 mins). Please wait the 15 mins and you should be able to login.


    New character creation is now enabled on Citadel

      Some new characters that were created today on Citadel will receive a forced name change upon logging in. This is due to a bug that allowed newly created characters to choose a name that was reserved for another player from the Merge. In all fairness the players that originally owned the name get first rights. 
      Players whose names were taken prior to logging in to complete your merge, were given back the name they earned by the rules posted in the blog. 
      New players from here on out, will not be able to choose a name that is reserved.

Mardi 19 mai 2015  
Welcome to the Citadel!

After weeks of planning, building and testing and we are pleased to announce that the new EU server - the Citadel - is now open for you to play in!

A few weeks ago, we let you the players vote for the name for our new server, and Citadel was an overwhelmingly popular choice. We agreed, and thought this was a fitting choice - the Citadel is now APB's largest server, boasting 3.1 million characters, 193845 clans across 2.5 million accounts.

What to do Next

Just log into APB!

As we mentioned in an earlier post, most characters will be merged on-demand as you log into the new server for the first time. This will only take a few seconds in most cases, but some accounts may take longer, especially if you are the first member of your clan to login. Once you see your characters in the selection screen, the process will be finished and you can start playing.

Earn Your Special Treat for Being an Early Bird!

Simply log back in to the EU server to automatically merge your accounts before June 30, and you will receive the special Early Merge Bonus Package, featuring 3 X Joker Mystery Box 17's, 5 X Premium Days and ONE Exclusive Title! 

Later This Week: Get The Juggernaut Strike Pack Season Pass

As a special treat, the eagerly-awaited Juggernaut Strike Pack will be available this week. Compared to our previous bundles, this season-pass style pack will bring you more, exclusive content than ever before from May through August.

The Juggernaut pack will include:

    Bighorn / Mammoth Vehicle
    Frenzy Assault Rifle*
    Strike & Blend Weapon Skins*
    Urban Strike Clothing Set
    Manic Submachine Gun
    Rabid Light Machine Gun

* denotes pack exclusives



As an added bonus - players who pick up the Juggernaut pack will get all of the Bonus items for that phase and later!

Happy Hunting!

We sincerely hope you enjoy playing in the new Citadel and look forward to the intense matchups, new friendships and clan activities from here on out.



Lundi 18 mai 2015  
Patch 1.19.2 (731) EU Server merge and NA / HAN downtime

Here we go! We're ready to start the EU server merge on Tuesday, May 19th at 2:00 AM BST (which is Monday 6:00 PM PDT). The EU servers will remain down until the server merge has completed, once it has completed we'll post on the forums and social media to let you know! We'll also be creating a separate thread for EU players to post after the merge should they have any unexpected problems. We're hoping that everything goes smoothly and the thread won't be needed!

Joker, Colby, and Han will go down for maintenance at 8:00 AM BST (12:00 AM PDT) and be back in service at approximately 11:00 AM BST (3:00 AM PDT).

Bug & Exploit Fixes


      Fixed an issues where roles were not incrementing correctly, for some players.


      NCR-762 Anubis

        The shell casings now eject from the correct side of the weapon.


      Fixed an issue where text was not present in Spanish and Italian.
      Bloody Mary mod description now correctly lists the changes on the weapon (combines both hard damage modifiers into one, includes the -1 ammo).
      Updating Hitchhiker mod description to avoid confusion. The weapon has a larger exponential accuracy loss than the others, so is more accurate for the first 5 or 6 rounds, then less accurate after, promoting burst firing more than the others.

The mod description now reads 'On subsequent rounds fired: rather than 'Under sustained fire' as some players were perceiving it as a weapon that lost accuracy when you were being shot at.


Lundi 18 mai 2015  
EU Merge Countdown

Here we go! We're ready to start the EU server merge on Tuesday, May 19th at 200 AM BST (May 18th 6:00 PM PDT). The EU servers will remain down until the server merge has completed, once it has completed we'll post on the forums and social media to let you know! We'll also be creating a separate thread for EU players to post after the merge should they have any unexpected problems. We're hoping that everything goes smoothly and the thread won't be needed!

Joker, Colby, and Han will go down for maintenance at 8:00 AM BST (12:00 AM PDT) and be back in service at approximately 11:00 AM BST (3:00 AM PDT).

Once the EU merge is completed we will determine the best day to execute the NA merge based on the initial merge results (and if there are any new cleanup tasks the team has to perform after the EU merge).

Next Up; Server Name Unveiling and the Juggernaut Strike Pack info.

Keep your eye out for a new post once the merge process is complete, where we will unveil the new name of the EU server, and where we will share the details and preview images of the upcoming Juggernaut Strike Pack that arrives later this week.



Vendredi 15 mai 2015  
Play and Win Event!

Jump into the thrilling and uniquely customizable game of APB Reloaded and collect some big rewards today! Get yourself one of many sweet daily prizes like Joker Mystery Boxes and Joker Tickets,  just login and play for one hour each day to win. Do this EVERY day from May 15th until May 17th, 11:59 PM PDT and unlock one Inventory Expansion Selector! The Inventory Expansion Selector is an all-new item which lets you expand an inventory type of your choosing. Pretty good stuff.

Get in on the action now and win big with APB Reloaded’s Login and Win event before it ends this May 17th  at 11:59 PM PDT.

    Day 1 May 15th 12:01 AM PDT - May 15th 11:59 PM PDT
    Day 2 May 16th 12:01 AM PDT - May 16th 11:59 PM PDT
    Day 3 May 17th 12:01 AM PDT - May 17th 11:59 PM PDT

Login all 3 days for one hour and unlock One Inventory Expansion Selector! 


    One hour of play is counted by action district time, actively playing 
    If you login and go idle, this will not count. 
    Driving around to avoid AFK will not count.
    This is account wide - meaning you can login one character for 30 minutes and another for 30 minutes and it would qualify for the one hour. The account will receive the prize, not the character(s) that were logged in and you can choose which character the redeem code is for.
    Start and stop time for each day is listed above. 
    Yes, Fight club counts!


    Login and play 1 hour on day 1 and receive day 1 prize of 3 Joker Mystery Box 17
    Login and play 1 hour on day 2 and receive day 2 prize of 3 days of premium
    Login and play 1 hour on day 3 and receive Day 3 prize of 100 Joker Tickets

If you qualify for day 1, 2 and 3 prize you'll receive one Inventory Expansion Selector 

Inventory Expansion Selector
(You choose one for one character on the qualifying account)

    Clothing 15
    Modification 20
    Song 5
    Symbol 15
    Musical Theme 5
    Vehicle 5
    Weapon 20

Prizes will be delivered three days after the event ends completely.


Vendredi 8 mai 2015  
The Big APB Roadmap Update
New EU hardware, server merges, engine upgrade, console games and surviving GTA-V (again)

(note: read about the latest server merge schedule here)

A mighty northern wind...


As we recover from the storm that blew in across our northern border from Los Santos two weeks ago, down here in San Paro we are still plugging away on the jam packed schedule we are facing over the next three months.

First of all, a huge thanks to everyone who stuck around in APB Reloaded during the last two weeks, and to those who simply decided to come back after checking out some of the great storyline gameplay in GTA V.

Second, a very warm welcome to the slew of new players that found APB during this heightened interest in urban city combat! We admit we may also have wandered over to that "neighboring" city of Los Santos for some exploration, before we returned to APB with great ideas for how to keep APB unique and different, especially by focusing on and refining APB's multiplayer combat both on PC and Console.

Also, it has been interesting to see the competition step out of the safe confines of the console world with their new online PC experience, and attempt to deal with the crazy challenges that come from being a PC online game. We wish them the best on handling those situations, as it seems they have had their hands full the last few days.

On our end, as a small team juggling a lot of new releases and changes, we wanted to get you up to speed with a new roadmap post, particularly as we depend on your ongoing support to keep APB running, for many more years to come.

The Roadmap...

We are really excited to share the new roadmap, with its list of really important releases being worked on right now. We will also make a few individual blog posts for some of these key features as we near each launch.

May-Aug 2015 Roadmap

    Completion of all EU District Server Upgrades (NOW LIVE!)
    Joker Mystery Box 17: Urban Legends (NOW LIVE!)
    EU PC Server Merge
    US PC Server Merge
    Espacio Season Pass
    CRISP: Community Moderation System
    New Matchmaking Release
    PC Engine Upgrade Release
    PS4 Launch and Xbox One Launch

Live (May 1): All EU districts have been migrated to the new server hardware

So after what feels like thousands of iterations, all EU action districts are now running on the newest upgraded district server hardware. So far the hardware performance has been great. Of course we have seen problems with some malicious individuals still DDoS-ing things (making things feel slow), but when there are no network storms going on, we are now running a steady 33ms frame times on all action districts. That's exciting and should be a great experience improvement for all players.

Live (May 6): Joker Box 17

We are excited to release the next Legendary weapon model series, the Urban Legends, as part of the next Joker Mystery Box. Each of the 3 fully-automatic secondary weapons (Bloody Mary, Jersey Devil, and Hitchhiker) comes with their own unique modifications and deluxe skin designs. We hope you enjoy using them as much as we did crafting them!

Going forward

US and EU server merges

After massive amounts of testing, the very hard desicion was made to move the EU server merge from May 6 to the week of May 18-22 (the same week as the US server merge). More details here.

Aside from the ongoing engine update work, completing the merge preparations is currently our very top priority, not only to prepare for the upcoming console releases, but also to make sure that everyone will have a great experience on the PC version going forward. The merged servers will effectively double the current population, but will also set the stage for the "Server-Wide" matchmaking system that is being worked on. In short, the server merges are a critical cornerstone to a massive amount of upcoming new launches.


Since releasing the Heavy Duty pack in December, our art team has been crafting a bold new body kit design for the Espacio vehicle, along with matching clothing items and weapon.

We are planning to release the Espacio Pack at the end of May, but with a bit of a twist. Since we release a pack about once every 3-4 months, we are planning to release the upcoming Espacio pack as a "Season Pass," where for the same price as a normal content pack you will get even more content over a period of time: pack exclusives, Joker Boxes and other items every month.

The earlier you buy the more bonus items you will get. The goal is to make new content and extra bonus items available to you each month as a Pass holder. And also to pave the way for a fixed predictable long-term release schedule for these large content packs.

CRISP Community Moderation

Whether in missions or hanging around the Social District, APB is at its core driven by constant and positive social interaction between each of the players. Each day our team strives to create an inviting atmosphere so you will not only feel welcomed among other APB players, but also invite your friends to join you here. Still, we realize that our small GM staff is not always able to properly address all the harassment, scamming, and offensive language that takes place and much more needs to be done. So over the next couple months, we are introducing two major initiatives that will both tackle this toxic behavior head on while bringing the next generation of players into APB.

First, we are nearing completion on integrating a sophisticated community moderation solution called CRISP Thinking into APB. CRISP works seamlessly in the background to automatically detect and moderate toxic players anywhere in the game, then take instant action as necessary. Unlike conventional filtering systems, CRISP is able to look beyond 'bad' word usage and examine the context of entire phrases. Harassment, hateful speech, and even scam attempts can be detected and acted upon in real-time while keeping positive players protected. We are aiming to introduce CRISP this Summer.


We are finishing up our referral system that will award prizes for bringing your friends into APB! While there are other referral systems out there, APB's Refer-a-Friend is the deepest, most rewarding and most convenient system devised in a game like this.

As you invite friends and help them achieve milestones in APB, you will earn points that you can choose to spend across 31 different prizes at launch! After over a year of development, designing and balancing, we are expected to unveil the Refer-a-Friend system at the end of May.

Revised Match-Making

This summer we are looking to launch our new matchmaking system we first described here, internally named Dedicated Automatic Matchmaking (D.A.M.). By introducing the ability to match teams with equal ratings located on different servers, the new system was designed to promote more balanced, frequent, and engaging matches across all districts so that you can truly enjoy the unique multiplayer gameplay that sets APB apart from the competition.

Combined with a more concentrated population, D.A.M should vastly improve your chances of having those elusive, exhilarating and insane "APB moments" that will stick with you for a long time.

PC Engine Launch

It feels like an eternity since we began the complete rebuild of the underlying APB game engine. When we started the project back in 2013 (in fact if you go back to our October 17, 2013 blog post we shared that the engine upgrade project had begun July 17, 2013), we were wildly optimistic that we could complete the project in about 9-10 months.

That was insanely optimistic for a whole host of reasons. First we didn't count on the amount of other ongoing work APB needed just to stay operational day in and day out, so when the team was pulled away to solve other problems, the engine work slowed down. But most of all we hadn't anticipated the ungodly amount of work required to undo years of custom systems that would no longer be part of the new engine.

The Console game actually helped the team refocus on the engine update since the upcoming Console versions absolutely had to use the later version of the engine.

Below are screenshots from the current game (left) and the updated engine (right) that we are currently running in our office. Clearly the new look will be great for the game, but more than the visuals, the simplified workflow will dramatically improve our ability to actually make new meaningful content going forward for all three versions of the game.

Our current expectation is that the PC engine upgrade will go live either concurrent with, or just after the release of the Console games. It's been an insanely long road to get here, and when the engine and the console versions are launched we will finally breathe a sigh of relief, and then we will go right back to building new things for the updated game!

The upcoming Playstation 4 and Xbox One versions of APB Reloaded

Finally, we are also getting closer to the launch of our first ever console versions of APB Reloaded! While we don't yet know the final Console launch date, all the teams involved, i.e. our internal team, the external console development partner's team and the publisher's team, have been working around the clock to get the Beta and Certification versions readied for submission.

Unlike the PC game which can basically be launched "when ready," the Console versions require a long series of approvals from Publisher, Microsoft and Sony before anything can go live.

As soon as the formal launch date has been finalized, our publisher will be sharing that information through their channels, and after that we will be able to share that information here as well.

Thank You

Finally, it’s an awesome privilege to work on a game with this kind of longevity and ongoing community support. I am thrilled with all the changes that are coming, the big leap it will mean for us in adding new content with the new systems, and I cannot thank you enough for your continued support of the game. See you in San Paro soon again!



Mercredi 6 mai 2015  
Feature Creeper Collection of Urban Legends

Obeya takes to the streets with the Urban Legends line (UL) of sub-machine guns.  Impressive firepower in a handgun is an understatement with its full auto design and punching power, the UL-3 line will be the sidearm of choice for those aiming to release as much carnage as possible with very little fuss.

Feature Creeper Collection of Urban Legends can only be won in this Month’s Joker Box 17.

    Jersey Devil

      Configured with the Speed Demon Special which allows you to draw quicker and fire faster, this gun can be called for quickly, to rain down hell fire just as fast.  The Jersey Devil model is just the curse you need for those wanting speed in every way possible.

    Bloody Mary

      Named after the female legend of doom, this version of the Urban Legend comes configured with the Deadly Fear Special. Offering more damage in a silent package, this model are for those wanting to dish out damage with a silent touch.


      When you need to deal a death curse from far away, the Hitchhiker model is the passenger you want by your side.  Built and configured with the Eternal Traveler Special, this line provides you the longest range and largest magazine capacity to get you where you want to be.

Here’s your chance to win one of the 3 Urban Legend line of guns that make up the Feature Creeper Collection. Only in Joker Box 17, available today on Armas.


Mardi 5 mai 2015  
Patch 1.19.2 (727)

We're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and last approximately 2 - 3 hours.

EU Server Merge

Just a quick update on our progress as we prepare for our massive server merges. First the TL;DR version; after a lot of testing and simulated merging even through today, we have decided to postpone the EU merge this week and are moving it to the same week as the previously scheduled US merge (the week of May 18-22), with the EU merge likely occurring at the start of that week, and the US merge occurring during the second half that week.  Read the full blog post here.

Fight Club Challenges and User-Created Marketplace Auctions will be re-enabled. System Auctions will stay disabled for now.

Bug & Exploit Fixes


      Fixed an issue where the COBR-A had an increased fire-rate


      New players are once again able to complete the tutorial, as the Dynamic Events section has been removed.

Mardi 5 mai 2015  
Merge Update

Hey San Paro,

Just a quick update on our progress as we prepare for our massive server merges. First the TL;DR version; after a lot of testing and simulated merging even through today, we have decided to postpone the EU merge this week and are moving it to the same week as the previously scheduled US merge (the week of May 18-22), with the EU merge likely occurring at the start of that week, and the US merge occurring during the second half that week.

The fundamental concern; if this merge runs in to any issues, it would be nearly impossible to reverse once it's set in motion, and any post-merge repair job could take a very long time to complete. At this point we don't have enough test data showing us that the merge will succeed in all cases.

Therefore the decision was made today to give the first merge at least 10 more days of QA and testing time before we pull the trigger.

An insane number of merge simulations...

These server merges may be the riskiest operation we have ever undertaken with the game, other than maybe taking over the game in the first place, since it's going to be nearly impossible to undo or reverse once it's been kicked off.

Over the last two months we were busy writing the merge code and revising database systems to handle the size and complexity of the merge, while also running simulations of every type of merge we could conceive of.

Our first approach "worked," but yielded merge simulations showing the game might have to be offline several days and nights to complete the merge! Therefore over the last couple of weeks we reversed course and designed a new type of merge that lets us bring the game back online in less than 24 hours.

Old Plan: Merge 5.7 million characters in two rounds.

Since APB:R launched in 2011, a LOT of characters have been created by you and your friends - over 5.7 million characters to be exact. For each one of these characters we store each character's customized appearance, vehicles, symbols, themes, inventories, friends lists, in game mail and a whole host of internal parameters that relate to each character's relation to all other characters in that world, like clan membership, the "author" of any items in your inventory you bought from the auction house etc.

Suffice to say, reliably moving this data is a colossal undertaking in terms of both scripting, hardware configuration and sheer processing time. As you might expect, the most time-consuming pieces to migrate are related to character customization and inventory.

On the technical side, each of our 5.7 million characters "own" a set of around 30 distinct, long XML blocks, and each of these must be converted, validated and potentially modified as they move to the merged database.  This is why our last tests using this method showed it would take a colossal 3 days (72+ hours) of continuous downtime to merge the EU servers, and slightly less than that to merge the US servers. This would simply be an unreasonable amount of time to keep everyone out of the game this week.

New Plan: Merging On-Demand active characters.

Over the last couple of weeks our lead engineer in charge of the merge team devised a clever new way of reducing the 72-hour downtime down to a more manageable 8 hour downtime window, to fit in an "extended maintenance" period. Rather than merging all characters at once, the team implemented a new system to merge a lot of the preliminary data first, and then merge each character in real-time as players log into to the new world for the first time. This means that you will only need to wait 2 seconds for each of your characters to "arrive" before hopping right into APB again.
While this plan is certainly faster, it makes the upfront development effort significantly more complex, since we now have to consider the edge cases around the fact that characters will essentially be created on the fly on the new server at different times. In essence it became a live "character migration" in real time. The new issues that arise are things like - what does this mean for clans with members arriving at the new server at different times? What about mail that was sent by a character that doesn't yet exist, but might "arrive" at the new server eventually?

After the last few weeks of development we are finally confident we have a good solution, but now we need to spend significantly more time testing all these edge cases.

How long before it goes live?

The merge is something we have been working toward for a long time, and we never like pushing these dates back. So while we can't merge this week simply because we don't yet have all the test data showing us that we have a green light, the new plan is to complete both the EU and US merges the week of 5/18.

Thanks for all your patience. I assure you that it will be worth the wait!

Stay tuned for another post later this week, where I'll be going over the brand new roadmap (including the Engine Update) and unveiling the six new names for the six going forward servers for PC and Console for both EU and US!





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