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Mardi 23 décembre 2014  
 
Happy Holidays Store-wide Sale!

Happy Holiday Store-wide sale starts now and ends on December 25th at 11:59 PM PST.   Get up to 40% off Armas items!

We've all said it a few times but we wish everyone a safe and happy holiday!

 
Tiggs


Samedi 20 décembre 2014  
 
Joker Mystery Box 15 includes the DOW Thumper


Nothing puts quite the fear into someone as a shotgun barrel pointed right at them. Now take that fear to an all new level with Obeya’s ultramodern shotgun the DOW ‘Thumper.’ The Thumper comes with ability to top up the magazine shell by shell and a first-ever Mechanical Choke Mod that provides deadly blasting power at multiple ranges.

The DOW Thumper is the all-new legendary weapon that can be randomly won in the new Joker Mystery Box 15. Take a chance and be one of the many lucky winner’s to terrorize your enemies with exclusive DOW Thumper today!

 
Tiggs


Samedi 20 décembre 2014  
 
Extra Life & Legendary Weapon Raffle!

Play Games Heal Kids! Have your eye on that special legendary weapon you've always wanted? How about donating to Tiggs Extra Life Raffle and try your chance at being one of the lucky 15 winners that will get to choose a legendary weapon.

Starting now until January 4th (midnight CST) any donation over $5.00 to extra-life.org/participant/Tiggs will earn you an entry into a raffle for 1 Legendary weapon with 15 winners overall! As an extra incentive we have added some tiered donations to earn you extra entries into the raffle.

    Donating $5.00 gets you 1 entry into the raffle
    Donating $25.00 will get you 8 entries into the raffle
    Donating $50.00 will get you 20 entries into the raffle
    Donating $100.00 will get you 50 entries into the raffle
    Donating $200.00 will get you 150 eanytintries into the raffle
    Donating $500.00 will get you 385 entries into the raffle
    Donating $1000.00 will get you 800 entries into the raffle

Drawing will be held on January 5th.

There will be a 24 hour Tiggs Extra Life live stream on December 31st at 12:01 AM to ring in the New Year! Join in on the fun and giveaways at twitch.tv/ladytiggs

VERY IMPORTANT INFORMATION

When making a donation, DO NOT choose the "Make this donation anonymously" option or your donation will not qualify towards the raffle.

When donating choose the option "Allow participant to see my e-mail address" and put in your Character Name and server in the message to Tiggs area, along with any other message you would like to leave.  The email you enter will be used to only contact you if you're a winner and to thank you for your donation.  

All donations are tax deductable  http://www.extra-lif...ineGiftForm.pdf

Want to get involved with a Tiggs team for Extra Life 2015 and help earn money for the Children's Miracle Network Hospitals?  Post in this thread and let me know if you're interested.

 
Tiggs


Samedi 20 décembre 2014  
 
Weapon Retirement

A new year is nearly upon us with all new experiences and excitement but it’s also a time of nostalgia and reflection. Play with and own two of APB’s most iconic weapons, the OCA-EW 626.2-SD 'Silverado' and N-HVR 762 Silenced PR1 before they are gone forever. That’s right as of January 11th these two classic weapons will no longer be available for purchase. 

Weapon Details

    N-HVR 762 Silenced PR1

      An impressive sniper rifle that provides stealthy yet deadly long-range capability. Comes equipped with a Hunting Sight 3 and Sniper Silencer modification.

    OCA-EW 626.2-SD 'Silverado'

      A uniquely modified and fine-tuned version of the OCA-EW 626. Built for the individual who likes fast gunfights, rapid reloading while still being able to get the drop unsuspecting enemies. Loaded out with Magazine Pull 3, Cooling Jacket 2 and SMG Silencer.

Make sure to grab a piece of APB history by picking up the N-HVR 762 Silenced and OCA-EW 626.2-SD 'Silverado'- before January 11th and get 30% off! Don’t hesitate because after January 11th you will no longer be able to purchase these two pieces of historic firepower.

 
Tiggs


Jeudi 18 décembre 2014  
 
Patch 1.19.0 (669)

We're aiming at releasing a client update maintenance should be approximately 1 hour and will start at Thursday 1:30 PM UTC.

Clothing Bundle

    Heavy Duty

      Fixed an issue where both factions' items would be delivered to all characters - note: Characters who have already received these items will keep them.

Vehicles

    Waragi Kit

      Fixed an issue where the wheels of the Waragi Kit would disappear at distance.
      Removed the color option from the Waragi Side Skirts - these components were never intended to be colorable.

Server Crash

    Fixed a server crash related to weapons picked up from the Secret Santa Boxes.
 
Tiggs


Mercredi 17 décembre 2014  
 
Nulander Waragi, exclusive Heavy Duty Enforcer & Criminal clothing and the all-new LMG - CASE 'The K.O.'


The Heavy Duty Pack has arrived for the player who enjoys epic feats of strength, strong brew and definitely nothing sissy like. This is the ultimate pack for anyone who considers themselves tough as nails. 

Rock and roll like heavy metal thunder with the upgraded Nulander Waragi, exclusive Heavy Duty Enforcer and Criminal clothing and the all-new LMG - CASE 'The K.O.’ 
 
Included in the Bundle:

    Waragi – Outfitted with additional heavy duty panels this car is equipped for ultimate vehicle warfare, energy drinks not included
    Criminal and Enforcer Clothing – No matter what side of the law you’re on, everyone will know you're there to some serious demolition while suited up in your heavy duty apparel
    CASE 'The K.O.' – Quickly and effectively shred light vehicles and enemies into bits with this ALIG-762 inspired light-machine gun.

Finally a bundle for those who enjoy the tougher things in life, available now exclusively through the ARMAS Marketplace.
 
Available options on Armas

    Criminal Heavy Duty Bonus Pack
    Enforcer Heavy Duty Bonus Pack
    Criminal Heavy Duty Bundle
    Enforcer Heavy Duty Bundle
    Enforcer Waragi LAV (Kit Only)
    Criminal Waragi LAV (Kit Only)
    Criminal Waragi LAV Vehicle + Kit
    Enforcer Waragi LAV Vehicle + Kit
 
Tiggs


Mardi 16 décembre 2014  
 
Patch 1.19.0 (668)

We're aiming at releasing a client update maintenance should be approximately 2 - 3 hours and will start at Wednesday 9 PM UTC.

New Feature

    Marketplace - Private Auctions

      In order to combat the auction snipping, this patch will introduce the ability for you to create Marketplace auctions that can be restricted to a specific player! This provides a form of safe, player to player, trading without the need for dubious agreements and potential loss of items.

      In order to create a private auction you need to do the follow

        1. Open the Marketplace from the green screened kiosk in the Social District.
        2. Press the button "Add New Item Auction", located on the lower left of the screen.
        3. Select an item to auction.
        4. Check "Specific Character Only" and enter a player name (NOTE: Must be a valid character on the same world as you)
        5. You can then view your auction in the "My Auctions" tab.

      To see auctions that have been restricted to your character

        1. Open the Marketplace from the green screened kiosk in the Social District.
        2. Click on the "Select Sellers", located on the top left.
        3. Now filter by the person selling you the item.
        4. Select the "Search" button, on the upper right.

Note: It will list all that users auctions, so you'll need to locate the item you've agreed to buy - we'll be looking to make this clearer in the future.

Other Changes and Additions

    Secret Santa Boxes

      Added messaging for when a player attempts to resupply a Gift Box weapon, to inform them that it can't be resupplied, as they are not designed to be

    UI

      Adding a icon for the reward selector.

Bug Fixes

    Social

      Fixed an exploit in social that was allowing players to crash other players.

    Audio

      Fixed an audio looping issue that could occur if you were firing an automatic weapon as The 12 Deaths of Christmas ended.

Maintenance Plan and Notes for December 24th and 31st

December 24th and 31st Maintenance - We'll be swapping The Christmas Event District. On December 24th The Christmas Event district will be Baylan and Beacon will become Fight Club and on the December 31st Maintenance The Christmas event it will swap back.

 
Tiggs


Vendredi 12 décembre 2014  
 
Patch 1.19.0 (665)

Changes and Additions

    Secret Santa Boxes

      Increasing the length of time the weapons will lie on the ground for.
      You can now use grenades while holding a picked-up weapon.

NOTE: Weapons from Secret Santa Boxes can't be re-supplied, this is by design – we will be adding messaging to make this clearer to players.

    Weapons

      Far

        Added new unique audio for the FAR weapons.

    Dynamic Events

      Increased the chance that an event district will switch to a different event.

    UI

      Adding an icon for the reward selector.

Bah Hum - Bug Fixes

    Social

      Fixed an exploit in social that was allowing players to crash other players.

    Open World

      Fixed an issue where ram raid targets could spawn all their items at the same spot.

    Weapons

      Far

        Fixed the role progression for the Chrome skin.

    UI

      Scoreboard

        Fixed the scoreboard heading for the opposition team.
 
Tiggs


Mercredi 10 décembre 2014  
 
Patch 1.19.0 (662)

We're aiming at releasing a client update maintenance should be approximately 2 - 3 hours and will start at Wednesday 9 PM UTC.

Bug Fixes

    Dynamic Events

      Scoreboard

        Fixed an issue where the scoreboard wouldn't take up the entire area when there was only one team.
        Fixed an issue where the scoreboard title wouldn't update in event districts.

    UI

      HUD

        Fixed an issue where the Event HUD for the Snowball Wars event wasn't showing the correct team names.
        Fixed an issue where the team list would show the wrong icon for players in your group but not on your mission

    Server Crash

      Fixed a frequent server crash that could occur in action districts.
 
Tiggs


Mardi 9 décembre 2014  
 
Christmas 2014 Patch 1.19.0 (660)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 2 PM UTC.

Christmas 2014 - Introduction

Hello and welcome to APB:R's Christmas 2014 Event! This year we're bringing back the Beacon district to host the Snowball fight event and an all new event called "The 12-Deaths of Christmas". Players will be able to earn a new deployable from this event that they'll be able to use in other action districts. This new deployable is a Secret Santa box that will create a random weapon, with random modifications and a random skin. The box owner won't be able to pick up the randomly generated weapon - Christmas is about giving after all - but other players will, and those players will then be able to help the box owner advance special roles and achievements to earn all sorts of new goodies! This new deployable also introduces a new functionality - weapon dropping and weapon pick-ups. So, when a player is either killed while holding one of these gift box weapons, or, drops it themselves by switching weapons, the weapon itself will fall to the floor and another player will be able to pick it up!

So, how do you earn these awesome new gift boxes? Well, if you jump into the Beacon district you'll be able to take part in the new 12 Deaths of Christmas event, finishing this event will gift you a number of boxes, depending on how well you did. The event itself is a free for all, reverse gun game, where the object is to work your way down the weapon tiers by getting kills. The first person to get the final kill with a snowball will win the event and earn the most gift boxes! These can then be used to earn new titles, skins and weapons (see below for the full details).

We hope you enjoy this new release and, from everyone here at Reloaded, we wish you a very happy Holiday Season!

The Reloaded Team

Christmas Event District

Here players can play the Snowball Wars event from last year (where each player is giving a snowball launcher and a team kill total), as well as the new event "The 12 Deaths of Christmas", which will allow players to earn the new deployable Secret Santa Box, which can be used in the Action districts to earn a new weapon and skin.

NOTE: These events will automatically cycle within the district, all you have to do is join. Each district will be capped at 12 players per-faction, as the Snowball Wars event is a team based event.

Event 1: The 12 Deaths of Christmas

Free-for-all Event (no teams)

    Player's Objective

      Kill other players to advance weapon tiers and earn prizes (see below).

    Progression

      At the start of the game, players are given a weapon and they must advance through the weapon tiers until they reach the final tier - the first person to get a kill with the final tier weapon wins the game.

    Tier Breakdown

FUS6VWV.png

    Further Information

      The HUD will show remaining score required, current weapon tier, current place and remaining time.
      When a player reaches the final tier, all players will be notified of who this player is.

    Rewards

GrTWdAi.png

    Secret Santa Boxes

      You will earn Secret Santa Boxes based on your performance during the 12 Deaths of Christmas Event - the better you do, the more boxes you will earn. You can then take these boxes into the regular Action Districts. Please see "Secret Santa Event" below for more details.

    Deck The Halls

      During the 12 Deaths of Christmas Event, players will also earn score. This score is an accumulative total that increases as you play The 12 Deaths of Christmas. The ultimate goal is to earn a total of 50,000 points and be rewarded the top prize. You will earn more score by getting kills with higher weapon tiers.

      Here is a Score you'll earn at each weapon tier

YXJD7lZ.png

NOTE: Players do not earn Score towards "Deck The Halls" for vehicle kills

    Rewards

5o7tQYQ.png

Event 2: Snowball Wars

Team based Event (12 per side)

    Objective

      Players are given a snowball launcher and a kill total for their Faction. The first Faction to reach the kill count wins the event.

    Rewards

      When you complete a Snowball Wars event, a new role will be incremented. The role is scored in the following way: 1 point for taking part (killing / assisting / dying honourably at least once) and an extra point for winning.

      Complete the "Snowball Wars!" role to earn a Santa Hat and the Reindeer Antlers for your character!

    Secret Santa Event

      Players can now utilize the SECRET SANTA BOXES earned through the 12 DEATHS OF CHRISTMAS event (see above) in the main action districts.
      Secret Santa Boxes are a new type of deployable that players can place at any location they please - other players can then interact with them to get randomly generated weapons as prizes.

    Secret Santa Boxes

      When deployed, a Secret Santa Box appears in the player's hands (their interaction with this box is limited to dropping, picking up and moving it around).
      Once the box is placed on the ground, all other players in the district (no faction restriction) can interact with the Secret Santa Box to win a random weapon, which will also have a random selection of modifications and a random skin.

      NOTE: The player who placed the box can't take a prize.

    Achievements and Rewards

      Ho Ho Ho, Now I have a ...  

        Kill 50 players with weapons you've taken from SECRET SANTA BOXES to earn the FAR 'Charger' for purchase from a contact.

      The Gift that keeps on Giving 

        Other players have killed a total of 100 players, using weapons they've picked up from a Secret Santa Box you've deployed. This will unlock a unique weapon skin.

Returning Christmas Content - The Elves

    Regular Action Districts - Elves

      The trouble-making Elves return to the Financial district and they have their own Daily Activities, which reward Joker Tickets.

      If you are an Enforcer you'll be able to find "Elforcer" in Merchant Park, and if you are a Criminal you'll be able to find "Criminelf" in Border, just off Jagalchi Street.

    Contact Rewards

      Level 2

        HoHoHoPGL (Snowball firing grenade launcher)

          This weapon has four "Chipmas" (trademarked by Farfletched) tunes that it will randomly play for its wind-up.
          A Snowball. A deadly Snowball. So deadly, we've capitalized the S.

      Level 3

        Silent Night & Jingle Bells Themes.

      Level 4

        A Snowman Head.

      Level 5

        Custom Eyes and Mouths for your Snowman Head.

      Level 6

        Coal Eyes and a Carrot Nose for your Snowman Head, plus the title "Snowman".

      NOTE: There should be an introductory mail for the Elves, and then a mail for each standing level you gain with them.

    Role

      Snowball Fight!

        Unlocks "Snowballer" Title (20 snowball kills)
        Candy Cane Weapon Skins (50 snowball kills)

    Titles

      I. Naughty
      II. Nice
      III. The Red Nosed Criminal
      IV. The Red Nosed Enforcer

      All these titles can be bought from the Elves for 10 Joker Tickets (faction-specific titles are only for their respective faction)

Bug Fixes

Exploit prevention

    Out of Bounds

      Fixed a range of OOB boundaries across Financial and Waterfront, as there were instances where areas of the map that shouldn't be considered "OOB" were being so.

Audio

    Fixed an issue where the Master Volume wouldn't affect the Tutorial Complete sound.

UI

    HUD

      Fixed an issue where the ammo counter could stay red if a weapon had low ammunition before being unequipped.
 
Tiggs


Lundi 8 décembre 2014  
 
12 Deaths of Christmas

Festive greetings folks and welcome to another quick blog by yours truly Ricardo Viana, Lead Designer here at APB Reloaded.

I first want to start by saying last month’s Halloween Headless Horseman event went over well with players and we are happy that many people enjoyed the fruits of our labour.  During the event we uncovered and fixed exploits that will allow us to create a richer experience in the coming New Year.

For those that missed it, we have created a post event video showing some in game highlights from players participating in the event:



Now that December is upon us, we at Reloaded have a sack filled with goodies for you to enjoy this holiday season.  Returning this year are the Elves and Snowball Wars event for you all to enjoy but we are also introducing: 

The 12 Deaths of Christmas, a new event that contains a Deck the Halls activity that unlocks:

    A new and unique weapon
    New rewards and achievements
    New deployable - a Secret Santa Box, which can be used in Action districts to earn even more rewards, weapons and skins.

So it makes no difference if you are Naughty or Nice, this year’s Christmas event will have something for everyone.

From the APB Reloaded family, we wish you a safe and joyous festive season.

Ricardo ”Mok” Viana

 
Jobs


Mardi 2 décembre 2014  
 
Patch 1.18.0 (657)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 10 AM UTC.

Changes and Additions

    Joker store

      Added Joker Store variants for the Joker C9 and the Agrotech VAS-C2.

Bug Fixes

    System

      Fixed an issue where the logs for the embedded 'Gecko' browser could grow too large.

    Gameplay

      Fixed an issue where arresting Criminals, as an Enforcer, would give negative score.

    UI

      Fight Club

        The Fight Club Challenges window will now load data without having to first enter a Fight Club district.

      Hud Markers

        Fixed an issue where mission HUD Markers could appear reversed for players on the team that didn't start the mission.

    Dynamic Events

      Butcher

        Fixed an issue where multiple Butcher symbols would appear on the map as the protagonist was changing.

      Exploit

        Fixed an exploit related to task items and deployables.
 
Tiggs


Mardi 25 novembre 2014  
 
Patch 1.18.0 (653)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 10 AM UTC.

Bug Fixes

    Exploit Prevention

      Fixed more areas of both Financial & Waterfront that could result in false positive out of bounds detection.

    Weapon Skins

      Fixed cases where the Halloween Ghost skin wouldn't glow in the dark on all weapons.

    Text

      Fixed a few lingering elements of 'Fright' Club.

    Contacts

      Fixed an issue where players could still progress Trick & Treat in Open Conflict districts.
 
Tiggs


Jeudi 20 novembre 2014  
 
Patch 1.18.0 (651)

We will be taking the servers down at approximately 10:00 AM UTC for an update. The estimated downtime will be approximately 2 hours.

Bug Fixes

    Exploit Prevention

      Fixed more areas of Waterfront where you could be marked out of bounds in error.

    Clothing

      Fixed an issue where female characters wouldn't receive the Monster Backpack reward.
      Fixed numerous areas where you could be incorrectly marked as out of bounds.
 
Tiggs


Mardi 18 novembre 2014  
 
Patch 1.18.0 (649)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 10 AM UTC.

Changes and Additions

    The Horseman event has ended...but, for how long? Glad you all had a devilishly good time and looking forward to next years sequel.
    Players who have achieved the 'Bloodshed' achievement should automatically receive the Monster Backpack as a reward in-game, check your Wardrobe.
    The Halloween Ghost (Blue Glow in the Dark) skin reward for achieving the Gold challenge in Asylum 'Fright Club' over the Halloween period will be sent out later in the day.

Display

    APB will no longer render on secondary screens when spawning maps are open.

Contacts

    Prevent players from interacting with their opposing faction's contacts in Asylum, which could previously lead to your character being frozen in place.

Bug Fixes

    Server Crash

      Fixed a very rare server crash related to leaving and entering vehicles.
      Fixed a rare server crash related to mobile spawn points.

    Client Crash

      Fixed a crash that could occur when leaving APB.

Exploit Prevention

    Fixed numerous areas where you could be incorrectly marked as out of bounds.

    Useables

      Fixed an issue where characters couldn't use their field suppliers on moving vehicles.
 
Tiggs


Vendredi 14 novembre 2014  
 
Patch 1.18.0 (647)

We will be taking the servers down at approximately 17:30  UTC for an update. The estimated downtime will be approximately 1 hour.

Bug Fixes

    Environment

      Fix of issues that caused players to be killed by entering a forbidden area.
 
Tiggs


Vendredi 14 novembre 2014  
 
Introducing Jobs!

Hi All!

Unbeknownst to most people outside our immediate team, we have been in a slow, deliberate long-term transition here at Reloaded. Starting back in June, we began the gradual migration of key APB production tasks and responsibilities from Linus to Jobs.

By the end of July, Jobs had taken over all key tasks, and Linus started scaling back his day-to-day role. Linus completed his planned move, and is now pursuing other interesting opportunities. I am sure you will hear from him again in the future, but before we let him go completely, I just wanted to take this chance to say a few words about him; Linus has been an amazing co-worker and partner for over 6 years, originally starting as a GM on the old Korean-developed RPG “Knight Online,” eventually becoming Associate Producer, and finally Producer for several of our key titles including APB and Fallen Earth. His passion for these games and in particular his immaculate attention to detail around immersion and the role playing experience will be missed, and we wish him all the best.

Now, as luck would have it, we were incredibly fortunate to have a great mind waiting in the wings for APB, who was ready to step up to the plate when the team needed a great new starter. Jonathan a.k.a “Jobs” is a bit unusual since he did not arrive in the producer’s chair via the traditional path of QA or project management. As most game industry veterans will tell you, a common path for people into a production role often starts with a passionate gamer applying for a black-box QA, Community or Game Master Position, then after a few years advancing into project management and eventually arriving in design or production roles.

Jobs destroys that mold by having started with Reloaded as a hard core developer and engineer. Who also happened to be a passionate APB and shooter player himself. For the last several years Jobs appeared frequently in game using his “Cancer Stricken Steve Jobs” character (sure – he has a sense of the macabre), and joined various groups and clans along the way and got himself deeply immersed in the APB community.

After all, who can forget his classic “Apple Release Day Line Up” from 2012?


The first major project that Jobs helped usher in for APB as acting producer was actually the full launch of FairFight, which has turned out to be a critical milestone for the game.

Now he is deep in the weeds of the next major experience upgrade, especially focusing on the next gargantuan task; match making (and all the ins and outs of revamped and expanded matchmaking will be something he shares in a later blog post). But with that; here is the word from Jobs, your new producer:

/TechMech

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hi all, Jobs here!

The APB community has always been our greatest asset, and I and the team are constantly working to improve this very large game, though sometimes this can be a complicated task due its colorful history. Even so, this is our shared mission, and one that I and the team are tackling with gusto and enthusiasm every day!

As this year comes to a close, I’d like to talk about some of the drastic changes we have been working on and implementing the last several months, and also some things we are going to be focusing on very shortly. But before I go any further, first I’d like to share a note from our former Producer, Linus:

    You might be wondering why I've been kind of quiet for a little while. The reason? After 6 amazing years -- some easy, some hard, all of them the best years of my life -- I've decided to expand my horizons and challenge myself in different ways. From the moment I decided to work in this crazy industry I knew I'd only be satisfied if I could do a lot of different things on a lot of different games, which to me meant I'd have to change companies every couple of years. Reloaded, however, afforded me that opportunity without having to leave, and after working on so much, learning a ton, and meeting so many great people, I just sort of threw out my old plan and stayed here for a very long time, through some massive changes at the company. It has become comfortable, though, which is both a blessing and a curse, but that old itch for change and variety is rearing its head, so it's time to add some discomfort and newness to my career.

    I can't express how lucky you are to have Jobs at the helm now (who, let's face it, was always 1000x better at playing the game than me anyway, and someone who gave me great feedback on the in game experience), that if you didn't already know you were in good hands -- well, you're in good hands. I've seen the roadmap. Things keep getting better, and Jobs is the guy who will usher in these exciting changes.

    If you want to keep in touch, you can do that at twitter.com/joe_willmon, where sometimes I say things that are almost as funny as that one post I wrote on the forum about the PMs cheaters send me.

    So long my friends! It's been real fun.

    / Linus

For those who I haven’t had a chance to meet over the last few years, I’m known in-game as the character Jobs in the Colby (NA West) server. Since we launched APB:Reloaded in 2011 I’m proud to say I’ve lived the APB experience – had hundreds of glorious victories and crushing defeats; shared hilarious and absurd moments around the open world with teammates; created and exchanged (some not so) incredible pieces of music and art; and stayed up playing many hours past my bedtime (much to the dismay of my significant other).

So why the delayed introduction? In short, I've been determined to improve our service and gameplay experience for you since day 1 – but first, I felt it was important to first and foremost show you progress before promises.

Today we’re able to boast a massive reduction in cheating activity through our partnership with FairFight combined with all the new internal systems we rolled out simultaneously to the FF launch, so that hackers who would have ruined your matches are now quickly rooted out and removed from the game.

We have boosted the size of our development, art and support staff to bring you more content, more quickly. We've boosted our GM presence in both the game and forums to promote positive behavior throughout our community. We've increased the number of channels to gather direct feedback from our players. We have renewed our focus on giving back to our strongest supporters through giving out hundreds of thousands of gifts through programs like loyalty rewards.

Most importantly, we've been developing innovative and meaningful changes to core gameplay systems, the first of which you've seen in the "Headless Horseman" event, where we suddenly were able to turn entire servers into a pseudo-zombie/infection mode games.

That said, there is still a *lot* of things to be done. Just to name a few, performance is still unacceptably poor for some players and in some cases for all players; the matchmaking system is one of our biggest headaches, and it too often makes less-than-ideal matches from too small of a selection of available opposing teams on a single server (fundamentally only having a dozen or so opposing teams to pick from is not sufficient for a consistent experience), sometimes players wait too long before getting another match; and game-play isn't as intuitive and engaging as we’d like in every situation (though of course, once you get a hang of it, APB: Reloaded can be incredibly hard to put down, and has proven to be a very sticky long-term experience for many players).

But, my goal is simple; any part of the experience that can be improved, will be improved. Our team knows that you deserve the best possible game, and at the end of the day we are APB players too and want a great experience for ourselves and our friends.

Our focus over the next year is simple: growing and improving of APB:Reloaded. The only way we can make that happen is to improve the experience and the level of service that we offer, both in and out of the game.

And as our new lead designer Ricardo mentioned two posts ago, we’ll be placing special emphasis on creating a more engaging, intuitive and fun gameplay experiences for both new and veteran players alike.

As Producer, I couldn't be more excited about the growth and evolution of APB:Reloaded in 2015 and look forward to bringing you these new developments to you this coming year.

/Jobs

 
Bjorn Book-Larsson


Mercredi 12 novembre 2014  
 
Patch 1.18.0 (645)

We will be taking the servers down at approximately 10:00 AM UTC for an update. The estimated downtime will be approximately 2 hours.

Bug Fixes

    Witness Missions

      Fixed a mission issue that was preventing the witnessing missions from starting in both Financial and Waterfront.

    Server Crash

      Fixed a rare issue that could cause a server to crash.
 
Tiggs


Mercredi 12 novembre 2014  
 
Patch 1.18.0 (644)

We will be taking the servers down at approximately 10:00 AM UTC for an update. The estimated downtime will be approximately 3 hours.

Changes and Additions

    Anti-exploit Systems

      Exploit Prevention

        Geometry

          Adding a new exploit prevention system that will cause a player to immediately die if they attempt to get inside building geometry.

        Height

          Adding a new exploit prevention system that will cause a player to be killed if they attempt to access high areas, such as the roofs of buildings, which they are not meant to be able to access. Players will have 20 seconds to return to the map, or they will be killed. A count down timer will be displayed.

        Mission Items

          Any mission item that can be carried (briefcases, safes etc.), which is taken to an area that is considered "out of bounds", will now be automatically dropped and force re-spawned, after a short period of time. Additionally, work has been done to prevent the exploit where players could force task items inside building geometry.

Other Changes and Additions

    New Weapon Skin

      Adding a new Blue Glow in the Dark weapon skin ("Ghost Skin"), for everyone who achieves the gold Fight Club Challenge in Asylum, over the Halloween Event period. PLEASE NOTE: The skin will be sent out to everyone who earned it, a few days after the Halloween event ends, which is on the 19th of November. We will be sending the backpack out at the same time, for everyone who has earned it by completing the Halloween event achievement called "Bloodshed".

    New Weapon

      This build introduces the C9 weapons (nicknamed: "Wasp" and "Hornet"). Both variants are mechanically based on the OCA 626 and provides the same great firing dynamics. The C9 will be available in the ARMAS Marketplace soon.

Bug Fixes

    Server Crash

      Fixed a rare issue related to the Horseman event.

    Environment

      Fixed an issue where garage doors would occasionally allow you to target players through them.

    Mission Logic

      Fixed an issue that would prevent items being delivered on certain mission stages.
      Fixed an issue that previously meant that, when a mission objective was to arm a bomb on a vehicle with a fuse on it, blowing up the target vehicle before the fuse expired would cause it to respawn with the fuse ticking down but the objective not being show as "Arm Bomb".
      Fixed an issue that was preventing a mission being completed if a vehicle was destroyed while it was carrying items.

    Weapons

      Grenade Launchers

        Fixed a long-standing issue where these weapons would be held too high when fired.
        Fixed an issue where male characters arms would intersect with their heads when holding a Grenade Launcher at low stamina.

    UI

      Text

        Fixed an issue on the Friends List UI scene that caused some of the tool tip text to use colour (red/blue) when it should be black.

    Text

      Fixing a typo for one of the variants of the ARS Powerbright-II that incorrectly labelled it as for the T-25 instead of the Broadwing.
 
Tiggs


Mercredi 5 novembre 2014  
 
Patch 1.18.0 (638)

Changes and Additions

The following changes have been made to the Horseman event:

    There's now a 1 minute gap between events in event-only districts.
    You can now freely leave the horseman event district during the pumpkin smashing phase but not once the horseman has been selected.
    Survivors no longer get Swarm bonuses for converted players.

Bug Fixes

    Exploit

      Fixing an issue that allowed players to scale walls to reach areas they were not meant to be able to access.

    Server Crash

      Fixed a server crash that could occur under certain conditions on the Horseman event.
      Fixed a server crash that could occur in the Event districts.

    Client Crash

      Fixed a client crash that could occur when a player was added to the horseman event.

    Event

      Fixed an issue were the Pumpkin soldiers were receiving survivor instructions.

      UI

        Survivor marker now appears above the player, rather than within them.
        Fixed an issue where a player being marked in a vehicle would not display correctly.

    Voip

      Fixed an issue that was causing the VOIP icon to function incorrectly in an event district.

    Text

      Fixing typo in the Horseman's hud message (HORSEMEN is now HORSEMAN)
      Fixing a text error in the Financial description text on the District Select screen.

    Location Information

      Waterfront

        Fixed an issue where the top of the Port Authority building was being displayed as " Wharfside Money Maker Factory".
 
Tiggs


Mardi 4 novembre 2014  
 
Patch 1.18.0 (637)

We will be taking the servers down at approximately 4:30 PM UTC to address the server crashes. The estimated downtime will be
approximately 1 hour.

Bug Fixes

    Server crash

      Fixed a server crash related to the new Halloween Event.
      Fixed an issue with the new Halloween Event that would cause a server to crash.

    Event

      Fixed an issue that was preventing players from being able to leave an Event district (NOTE: You still won't be allowed to district switch if you are the protagonist (the horsemen) of the event).

    Text

      Fixed a text error in the objective description given to the protagonist of the new Halloween event.
 
Tiggs


Mardi 4 novembre 2014  
 
Halloween '14 - Part 3

As promised in the last blog post, we now offer you APB: Reloaded Halloween Event.  This Dynamic Event is unique, compared to the events that have been released in the past.  This event is our test bed in trying and introducing new elements, mechanics and direction to the existing system.  We are proud of what has been created and enjoyed playing it as much as making it. I thank you the players, for your patience and your understanding for the minor delay (we actually finished 2 days earlier than announced). I know you all want to jump in ASAP, so it is with great pleasure I present to you:

Halloween 2014 Horseman Event

The rules for the event are simple:

    1. Collect X amount of pumpkins to become the Horseman and start the event (Timer Starts).
    2. The Horseman must kill other players to convert them Horseman’s army (Soldiers).
    3. Soldiers must kill other players to recruit them into the Horseman’s army.
    4. Survivors must avoid being killed, till time runs out (Timer Ends).

Note :  Survivors blip on the Horseman’s army's radar when the bell tolls, signifying that the Horseman Event is coming to an end...keep fighting, running or hiding to survive.

Additional notes

    Horseman

      Buffed up health, flare gun and a custom steed envegas
      Earn points by killing Survivors

    Soldiers

      Able to re-spawn multiple times without penalty
      Earn points for killing Survivors

    Survivors

      Earn points for surviving 
      Earn extra points for killing and becoming the Horseman

    Strategies seen during testing

      Survivors team up to attack the Horseman (earning kills and assists)
      Soldiers working together to coral Survivors into a corner
      Horseman being used as bait to draw Survivors into traps

PRIZES AND REWARDS

Achievements, titles and a new backpack can all be won and earned in this year’s HORSEMAN event.

So until next time San Paro citizens…

Ricardo “MoK” Viana

 
Tiggs


Vendredi 31 octobre 2014  
 
Patch 1.18.0 (632)

We're aiming at releasing a client update on Friday. Maintenance should be approximately 2 - 3 hours and will start at 10 AM UTC.

Changes and additions

Weather (Halloween - Asylum)

    Increased all the global lighting multipliers to improve visibility in dark areas at night.

Joker Store

    Added the ISSR-a "Bendis" to the Joker Store.

Bug Fixes

    Server Crash

      Fixed an issue that could cause a server crash when witnessing a player who was on a dynamic event.

    Mission System

      Fixed an issue where a player could be left without mission offers.
      Fixed an issue where the opposition would be missing the defend HUD markers for their objective in the first stage of an opposed mission.

    UI (Login Scene)

      Fixed a flickering character and tweaked weather settings to better balance the fog and explosions.

    Vehicle Kits (Firehawk)

      Fixed a rendering issue that affected the Firehawk Rear Wing Panels in the Garage.

    Weapons

      ISSR-a

        Fixed an issue where ISSR-a "Artemis" was using the incorrect role for the Chrome skin.

      N-TEC

        Fixed an issue with the N-TEC bloom - this was an accidental change.
 
Tiggs
Mardi 28 octobre 2014  
 
Patch 1.18.0 (630)

The servers will be going down at 21:30 (4:30 PM CDT) for a patch. Approximate downtime will be 45 minutes. 

Bug Fix

    Server Crash

      Fixed an issue, related to player vehicles, that was causing servers to crash.
 
Tiggs


Mardi 28 octobre 2014  
 
New on ARMAS - Halloween Bundles!

Trick yourself out this Halloween by treating yourself to the all-new Firehawk Vegas G20 muscle car, ISSR-a "Artemis" assault rifle and Rocker clothing which are now available in the Halloween Complete Bundle!

Firehawk Vegas G20

Like a bat out of hell the Firehawk will shred some serious tire with its muscle car prowess.  It’s spine-tingling V8 soundtrack matches its dominating presence thanks to a new body kit designed from scratch. 

Rock and Punk Clothing

Pick up more than a few scares with the muscle car appropriate Rocker and Punk apparel.  Rock out in a studded leather jacket, boots  and other rocker and punk related apparel.

ISSR-a "Artemis" Assault Rifle

Keep the Grim Reaper busy with ISSR-a "Artemis," it’s an aggressive rifle that works best in medium to long range conflicts.  Customize and tinker to your hearts delight with the available three open slots.

These are also available as separate bundles:

    Firehawk Vegas G20 +Kit
    Firehawk Vegas G20 Kit
    ISSR-a "Artemis" Assault Rifle
    Rock and Punk Clothing + ISSR-a "Artemis" Assault Rifle

Visit the ARMAS marketplace to view all of the available Halloween bundles and get yours today!

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Tiggs


Mardi 28 octobre 2014  
 
Patch 1.18.0 (629)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 10 AM UTC.

Halloween 2014

Hello everyone and welcome to APB:R's Halloween 2014 Event!

The good news: This year we're very pleased to be introducing an all new dynamic event, which we've built on the foundations of the system overhaul we did for 1.18. We don't want to say anything about it before you get a chance to see it but we believe it will offer a something quite different to what we've been able to do before.

The bad news: It's not quite ready yet. We're currently working hard to get it to you as soon as possible but we also want to ensure that we are happy with the quality of it, before we do. Keep an eye on our blog because Ricardo will be posting updates there.

In the meantime, we've brought all the previous content back from the previous Halloweens for you to enjoy and, once we get the new event up and running, there will be a new backpack to unlock too!

Here is a break down of the returning Contacts, Roles, Challenges and Rewards:

Asylum "Fright Club" - Trick & Treat Contact Progression

    Level 1 – Start
    Level 2 – Spooky Symbols (Unlock 4 Preset Symbols)
    Level 3 – Terrifying Themes (Unlock 4 Music Themes)
    Level 4 – Petrifying Pumpking Mask (Unlock Pumpkin Head)
    Level 5 – Thrilling Titles (Unlock Title: “Wraith” or “Ghost”)
    Level 6 – Wicked Weapon Skin and a Horrifying Headband (These are: The standard glow-in-the-dark weapon skin and A-Knife-Through-the-Headband)

Waterfront - Trick & Treat's Daily Activities

    Standard Activities

      Halloween themed activities for Joker Tickets.

    Rare Activities

      A rare activity that awards Joker Tickets and a special weapon skin: Purple glow in the dark with a bat motif.

Asylum "Fright Club" - Pumpkin Smashing Role

    Level 1 – Unlock Title: “Pumpkin Chaser”
    Level 2 – Unlock Title: “Pumpkin Murderer”
    Level 3 – Unlock Title: “Pumpkin Assassin”
    Final Level – Unlock Title: “Pumpkin Terminator”

Asylum "Fright Club" - Fright Club Challenges

    Gold - Halloween Bats weapon skin.
    Silver - Clown Mask in Week 1 & the Witch/Wizard hat in Week 2.
    Bronze - 200 Joker Tickets.

Note : Baylan will be active, but will keep the standard rewards.

Financial and Waterfront - Evil Purple Pumpkin Hunting

    This is a special Pumpkin smashing activity that will be unique to every character on every account! When you log into an action district you'll be given a selection of Evil Purple Pumpkins to hunt down and destroy. When you get close to a Purple Pumpkin you'll hear it laughing, after it has been destroyed you'll receive a message saying how many you have left in the district and in what area the next one can be found. You can use your in-game map to find the location of the area name you've been given.

Role Rewards

    Level 1 (50% of assigned Pumpkins over both districts): A special Orange glow-in-the-dark weapon skin with a pumpkin motif.
    Level 2 (100% of assigned Pumpkins over both districts): A set of Devil wings for your character.

The Halloween Event will be available from the 29th of October until the 12th of November.

New Vegas Car Kit - The Firehawk

The "Firehawk" is a new car kit for the Vegas that will be available on ARMAS soon.
Here are a list of the new components:

    Cross-Faction Components

      V2 Firehawk Headlights
      V2 Firehawk Hood
      V2 Firehawk Wing Panels
      V2 Firehawk Side Skirts
      V2 Firehawk Wing Mirrors
      V2 Firehawk Doors
      V2 Firehawk Roof
      V2 Firehawk Rear Wing Panels
      V2 Firehawk Rear Bumpers
      V2 Firehawk Spoiler/Trunk
      V2 Firehawk Tail Lights
      V2 Firehawk Interior
      V2 Firehawk Front Seats
      V2 Firehawk Front B.

    Wheels

      Renzo Hazard (Chrome)
      Renzo Hazard (Gloss Black)
      Renzo Hazard (Colour Customizable)

    Enforcer Only Lights

      V2 Firehawk Front B. Police Ed.
      V2 Firehawk Wing Mirrors Police Ed.
      Vegas G20 Winbolt Avenger (top enforcer lights).

New Weapon - ISSR-A

This is a unique series of assault rifles custom built by Nekrova, using components of the ISSR-b, to give the operator more aggressive freedom at medium and long ranges. You'll be able to lease the ISSR-a "Bendis" from Wilde in Breakwater soon.

Other Changes and Additions

    Weather

      New weather presets have been set up in all districts, which introduce more prominent bloom into the environment.

Known Issues

These are the main known issues we are shipping with and will be addressed in the next patch update.

    1 - Trick and Treat are in Asylum (they shouldn't be there – They will be sent on their way in the next patch).
    2 - Opposition doesn't currently receive a “Defend” icon on the first stage of a mission (all other stages are fine).
    3 - Mugging event characters will drop Pumpkins as well as drug packages. These pumpkins can’t be picked up, despite having icons to say they can be (an un-intentional bug that was the side effect of the new event we've been working on). 
    4 - Server crash issue is still present, though more infrequent than before. We will be implementing more logging for this crash in an upcoming patch.
 
Tiggs


Mardi 28 octobre 2014  
 
Halloween '14 - Part 2

Hello Gang,

Our Halloween 2014 event goes live tomorrow (29th, at 10am (UTC)) and we have brought back all the Halloween content from the last 3 years, the Artemis ISSR-A assault rifle and the new Vegas Firehawk kit. As mentioned in the last post, the new Halloween Dynamic Event has been built on the foundation of the system overhaul done for 1.18.

Unfortunately, the new event will be postponed by a few days - and I really do mean a few days (5 working days). Presently the new dynamic event is entertaining and fun but the team and I feel that, you, the audience, deserve an event that has a richer experience and is more polished than in its current state. The new Halloween event contains new gameplay, environmental effects, a brand new backpack to earn, new sounds and really cool in game modifications. Releasing it at this stage would be an injustice to what we are offering and so the decision was made to postpone that portion of the Halloween event for one week. All of the original Halloween content will still be available for you to play and enjoy as of tomorrow.

I believe something this new and unique deserves to be presented properly and not rushed.



I will provide an update shortly with the final release of this totally new dynamic event.

 
Ricardo "MoK" Viana


Vendredi 24 octobre 2014  
 
Halloween '14

Hi Gang,

Ricardo Viana here and I am happy to announce the APB:Reloaded Halloween 2014 event is on its way. The recent changes implemented in 1.18.0 has allowed us to create some new and unique gameplay for APB:R that we at Reloaded are very excited about. I believe you will not only be surprised, but very entertained with what we have achieved. With that being said - as seen on the previous post I am a man who enjoys surprises, so this year’s TREAT is that we will be offering a completely New Dynamic Halloween event, the TRICK is that I will not be describing it, you will have to show up and play it for yourself.

On top of this we will also be bringing back all the previous Halloween content for you to enjoy and even try for the first time. We will also be introducing an assortment of new content: a new weapon, the ISSR-A codename: Artemis, a New Vegas car kit called the Firehawk, and a new Halloween backpack that can be earned in game.

Further updates will be posted as we get closer to the end of the month, stay tuned for more guys and gals.

Ricardo “MoK” Viana

Please be aware : Fight Club challenges will be disabled from Monday (27th) till Wednesday (29th), as we’ll be introducing new challenges specifically for the Halloween patch.

 
Jobs


Vendredi 24 octobre 2014  
 
Patch 1.18.0 (626)

Hello all,

We are currently changing over builds so we can address the issue described below. We plan on having the game back up as soon as possible. We are estimating 1 hour for the change-over. This thread will be updated once the game is active again.

Release Notes –  1.18.0 (625) to 1.18.0 (626)

Bug Fixes

    Server Crash

      Fixed a Dynamic Event issue that would cause a server crash.

Thank you all for your patience.

 
Roguester


Mardi 21 octobre 2014  
 
Patch 1.18.0 (625)

We are taking the servers down for approximately one hour to address the following:

Bug Fixes

    Missions

      Fixed witnessing missions.

    Server Crash

      Fixed a crash that could occur if a player on a mission witnessed another player who was not.
 
Tiggs


Lundi 20 octobre 2014  
 
Patch 1.18.0 (623)

We're aiming at releasing a client update on Tuesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Changes and Additions

    Core Systems

    The following core systems have undergone extensive reworking for 1.18.0: 

      Mission System
      Dynamic Event System
      PVP Collision System
      Visual FX system (as it relates to both Missions and Events)

    Please be aware that these are all "under the hood" foundational changes, which have been made so that we can start enriching APB:R's core gameplay in future updates. This means very little will appear to have changed when you enter 1.18.0, but be assured that there have been many background changes made for this release, as it has been in development for months. Having said that, the changes we've made have brought some subtle benefits with them - from notifications on Dynamic Events, to improved tire smoke effects when vehicles wheel spin.

    We plan on discussing the changes we have planned for APB:R over the course of the coming months, now that we have a better foundation in place. So be sure to keep an eye on our blog!

    Team Changes

    Players can now request the leadership of a team. This option can be found in the Social Menu, as 'Request Leadership. 

      When used, this brings a Yes / No dialogue prompt to all players in the team who aren't the leader.  
      If the vote is successful, the instigator will become the team leader.
      There is a cool down present, so that the system can't be spammed.
      Team leaders can now only kick other players who have a demerit. A new demerit has been added for players who have gone "AFK".

Misc Changes

    UI

      Any Free-for-all targets (for example, players on the "Drug Mule" event) will now always show up as hostile (red), regardless of faction.

    Text (Chassis Strength)

      Fixed Chassis Strengthening 1, which had the exact same text twice, and altered the text for Chassis Strength 2 & 3, so that it is clearer (the effect is essentially the same, but applies both to your car and others).

    OS

      Improved OS detection for compatibility checks. This should result in fewer compatibility issues on most versions of Windows, without any negative impacts. It might even improve performance on newer versions of Windows.

    Event (Butcher)

      Protagonist now gains 10% extra health for each player opposing them.

    Server Crash Fix

      Prevented a crash that could occur when a player was leaving a vehicle, while it was in a critical state.
 
Tiggs


Vendredi 17 octobre 2014  
 
Update 1.18.0

Hi Gang,

I’m Ricardo Viana the Lead Designer on APB:Reloaded. This is the first of many updates I will be providing to you, so let me quickly tell you what has occurred since our last update.

Before I start, I wish to thank our players and volunteers for their commitment in providing regular feedback.

We will be releasing the 1.18.0 update that involves changes and improvements to our mechanics systems that are all under the hood, so to speak.  The three key areas of focus for this update were missions, dynamic events and visual effects that will definitely be felt during gameplay.   

1.18.0 Also includes changes to our TEAM LEADER system: 

Team Leadership Changes & Additions

    We now offer the players the opportunity to request leadership, for the team.
    Added new messaging for when voting begins, when Leadership selection is successful or unsuccessful.
    The TEAM LEADER can now only kick other players who have earned a demerit.
    Included AFK to the present demerit system.

The team and I are striving to strengthen our core game mechanics on a daily basis. Our end goal is to provide to you the player, a more entertaining mission experience, streamlined matchmaking process, challenges for experienced players and a rewarding entry system for new.  I do not wish to give away too much on what is in store for you, but as Lead I am excited and looking forward to the future direction of APB:Reloaded.

Stay tuned for more guys and gals.

Ricardo “MoK” Viana

 
Jobs


Mardi 14 octobre 2014  
 
Patch 1.17.1 (616)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Bug Fixes

    Text

      Added a description for the RFP-9 ‘Talon’ and ‘Fang’.
      Fixed a grammatical error in the description text of the ACT-44.
      Fixed a grammatical error in the NCR-762 'Anubis' HVR ammo text.
      The mail for the Tactical Boots now uses the correct name in the heading.
 
Tiggs


Mercredi 10 octobre 2014  
 
Patch 1.17.1 (611)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Bug Fixes

    Vehicles

      Packer Vaquero

        Fixed an issue with the spare wheel component that disabled the ability to save a customization of the default Vaquero.
 
Tiggs


Mardi 30 septembre 2014  
 
Patch 1.17.1 (607)

Changes and Additions

    Chat

      Changed the default chat channel to District.

Bug Fixes

    Weapons (RFP-9)

      Pistol Silencer now correctly adjusts hard damage and recoil on RFP9-SD.

    Vehicles

      Fixed an issue where you would be unable to save customizations to the Packer Vaquero or Toreador with the "Toreador Headlights".

Please Note : There is still an outstanding issue with the spare wheel component with the default Enforcer Vaquero. You can currently get around this by selecting another spare wheel in the meantime before saving. We'll have a fix in place for this next Wednesday.

 
Tiggs


Mardi 23 septembre 2014  
 
Patch 1.17.1 (605)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Bug Fixes

Client Crash

    Fixed a rare client crash.

Front End

    UI

      Fixed the issue that would cause "threat" text to appear twice on the character selection UI.

Daily Activities

    UI

      Fixed a UI bug that would occur if a user attempted to select a new Daily Activity, while they already had one active.

This release will also have the 2 new RFP-9 variants for Armas.

 
Tiggs


Mardi 16 septembre 2014  
 
Patch 1.17.1 (604)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Changes and Additions

UI

    Marketplace

    The following sub-categories now appear available to filter in the Marketplace.

      Accessories (Clothing)
      Accessories (Equipment)
      Accessories (Other)
      Armor Vests
      High Belts
      Loose Belts
      Shorts
      Glasses
      Sunglasses
      Boots
      Hats
      Bracelets
      Earrings
      Necklaces
      Piercings
      Rings
      Masks (Half)
      Skirts
      Hosiery

    Elective Spawning

    The following things can now appear on the elective spawn map:

      Prestige / Notoriety 5 Players
      Evidence Vaults
      Money Laundries

Weapon skins

    Adding skin support to the RFP-9.

Bug Fixes

Clothing

    High Roller

      Fixed a visual issue where the "Waistcoat & Tie Shirt" would show parts of the shirt, through the waistcoat seams.

Text

    Reward Mails

      Fixing a typo in the 'ALIG 762 R&D III' Armas mail.
      Fixing the mail subjects for the Shredder DF & EB.

    Clothing

      'Deity' clothing range now has the correct spelling.

Weapon Roles

    Flare Gun / Fireworks launcher now progresses the Gunslinger role.
    Snubnoses will no longer progress Gunslinger when used against Arrested players.

Achievements

    Repairing with blowtorch now counts towards the Grease Monkey achievement.

UI

    Inventory

      4th character slot now shows 'Usable' rather than 'Contents'.

Vehicles

    Charge Cisco

      Fixed an issue where you would be unable to save certain Cisco customization's.
 
Tiggs


Mardi 9 septembre 2014  
 
Patch 1.17.1 (602)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Headline Features

Shotgun Changes

Shotguns where once the de-facto short-range weapon, but the last set of changes they received left them performing less reliably than we'd like them to. While the previous changes addressed the unreliable nature of the pellet spread, we felt we could better still address the base accuracy or the accuracy changes that occur when a player moves and fires. To combat this, we've heavily changed the accuracy of all of the existing shotguns by improving where the center of the spread will land. We've also removed any movement modifiers that would previously have affected the accuracy while running or sprinting.

This means that shotguns will now always hit near-center, even when fired while running or sprinting . However, jumping and firing will still have a major effect on shotgun accuracy.

We've also taken this opportunity to change how the CSG and JG behave, as we felt they were a little too similar and we really wanted them to have their own distinctive flavor that better complements different play styles. To this end, we've upped the damage of the JG, while increasing its spread. This makes it a close-range monster. With the CSG, we've left it with a tighter spread which, when combined with the benefit of not losing any accuracy while moving, turns it into an excellent mid-range option that still performs well at closer ranges.

Performance Improvements

For the past few months we've been running tests, adding logging, analyzing data, going over client and server logs and reviewing network latency reports, all in an attempt to find out what the main causes of our performance bottlenecks are. Frustratingly, the answer is not entirely straight forward (we can't just blame Howard the server hamster, for example) as there are a range of potential issues in various areas of the game that could be causing problems. There are, however, a few systems that are primary candidates for potential performance hiccups. So - with 1.17.1, we've made changes to some of these systems that we believe should make a noticeable improvement to the game.

One of the primary candidates to optimize has been the garbage collection system - this has nothing to do with the Green Planet trucks and everything to do with how the game frees up memory by releasing objects no longer required by the game.

Here is a more technical overview of what we've been up to from the Engineer that has been handling the analysis and implementation:

    Lag Spikes

      We've been looking again at server performance in 1.17.1 and have been analyzing some of the spikes reported in server log files.
      A server ticks (updates) 25 times a second which gives it 0.04 seconds (40 milliseconds) to update the game world. Every tick we measure the time taken and if this is over a threshold then we have a spike (slow update) and we log additional information about the causes of the spike.
      Whether a spike affects your experience of playing the game depends on many different factors. Some will be noticed, others won't be, but the less spikes we have, the "cleaner" the server is and the more predictable its performance will be.

    The Two Primary Candidates

    A game server needs to do different amounts of work at different times, it does standard things all the time; for example, moving characters, simulating physics, and sending network traffic.
    The server will often have to do extra work, however, when a character enters a district, and during garbage collection. I've been looking at these two cases.

    Reducing Impact of Character Entry

      When a character enters a district, the district server needs to grab information from the database and then initialise itself with this data. After observing that this involved a lot of time reading files from disk (which is a slow process because hard disks are often the slowest part of a computer system) I've been able to reduce the impact on the server of reading these files.

    Optimizing Garbage Collection

    Garbage collection is the process which tidies up unused objects in memory. It currently runs every minute, at 40 seconds past the minute, and runs in two phases:

      The first phase is to identify which objects are no longer required. This needs to be completed in one step, otherwise memory could change and its analysis will be invalidated.
      The second phase is to tidy up the objects which are no longer required. This was taking longer than was desirable.
      For some time now, we've been adding extra logging to provide more information about the process of tidying up objects. From this logging I was able to identify which sorts of objects take the most time to tidy up. In fact - one type of object was taking up the majority of time. I've been able to rework some code so these objects do not always need to be created in the first place.

Improving server performance is an ongoing process, and there are still improvements we can make. We'll be continuing to work on identifying the points on the server where spikes occur and figuring out new ways to smooth these out.

High Roller Pack

The streets of San-Paro are prowled by menacing villains and trigger-happy vigilantes. With so many experienced killers on the streets, death is big business; and business is booming. The High Roller pack is designed for those who wish to carve a chunk of the wealth out for themselves.

    High Roller - Clothing

      Appearance counts for a lot in San Paro, and professionalism will help to put you head and shoulders above the others when it comes to landing that big contract. The High Roller pack delivers a range of clothing items that convey style, sophistication and class; while the additional ammo pouches and bandoleers will show that you’re a shrewd operator.

        Enforcer - Male

          Bakerboy Hat
          Shotgun Vest Config
          Waistcoat and Tie Shirt
          Patched Fashion Jeans
          Fashion Ankle Boots

        Enforcer - Female

          Shotgun Vest Config
          Laced Underbust Corset
          Fashionable High Waist Shorts
          Skinny Glossy Trousers
          High Heel Ankle Boots

        Criminal - Male

          Bakerboy Hat
          Shotgun Chest Rig Config
          Waistcoat and Tie Shirt
          Patched Fashion Jeans
          Fashion Ankle Boots

        Criminal Female

          Shotgun Chest Rig Config
          Laced Underbust Corset
          Fashionable High Waist Shorts
          Skinny Glossy Trousers
          High Heel Ankle Boots

      Note: If you don't already own a base vest required for the shotgun configs, then there will be bundle options available for you on Armas. The complete bundles come with them free of charge.

    High Roller - Weapon Set

      The Shredder Automatic Shotgun is a powerful and precise weapon that can provide extreme amounts of fire against enemy targets. It's the exception to the new shotgun changes above, being fairly inaccurate when moving, but it's high rate of fire combined with the tightest spread of any shotgun makes it a powerhouse when used in marksmanship mode.

        The Shredder series comes in three variants

          Shredder SB R&D III: The standard "Short Barrel" version of the Shredder. You'll be able to lease this version from Wilde, in Breakwater Marina.
          Shredder DF R&D III: This "Drum Fed" version will be included with the Armas High Roller bundles.
          Shredder EB R&D III: The "will be released at a later date - so keep an eye out for it!

    High Roller - Bishada Spectre Kit

      Nothing projects “success” like a flashy sports car. The Bishada Spectre is a car with definite racing pedigree; perfect for dashing between firefights and looking good while you do it. The enlarged air scoops, sizable spoiler and multiple exhausts indicate that this is a vehicle that’s designed to go fast. After all, it’s a cut-throat city and if you’re not fast, you’re last.

Other changes and additions

UI

    The required rank now takes into account the rating restriction of the highest modification applied to the weapon and displays it in the UI.

Missions (Hobby Hoods)

    Increasing the time of Stage 4 & 5 to 3 minutes on 'Hobby Hoods', so that these stages are consistent with the initial two stages. Also increased final stage from 9 to 10 minutes.

Weapons (VAS SW2)

    Renamed the VAS SW2 "Saxon" and "Union" from 'NFCP 3' to 'PR3'.

Bug Fixes

Tutorial

    Fixed an issue where entering an Open Conflict district would complete the event for entering a Fight Club district.

UI (Kill icons)

    The N-TEC 5 Stock now uses the correct kill icon.

Weapon Skins

    Fixing the Asylum and Joker skins so the logos do not have any artifacts and aren't blurred.

Text (Loading Tips)

    Correcting "HVR-223" to be "HVR-243", in the loading tip: "Sniper Rifle weighing you down? Armas has the answer! The HVR-243 Scout provides long range capability without slowing you down."
 
Tiggs


Mardi 9 septembre 2014  
 
High Roller Video Promo

With the release of 1.17.1 and the High Roller pack tomorrow, we sincerely hope you enjoyed our series of posts over the last few days and look forward to seeing you in game!

As promised, here's a preview of the video series showcasing the High Roller pack:





Be sure and check the High Roller pack on Armas, when it releases this Wednesday and remember, you can grab a leased version of the Shredder from Wilde, at Joker Affiliates store in Breakwater Marina!

See you on the streets of San Paro!

* Note: these are only previews, and contents will only be available in Armas starting Wednesday 9/10

- The Reloaded Team -

 
Jobs


Mardi 9 septembre 2014  
 
High Roller Video Promo

With the release of 1.17.1 and the High Roller pack tomorrow, we sincerely hope you enjoyed our series of posts over the last few days and look forward to seeing you in game!

As promised, here's a preview of the video series showcasing the High Roller pack:





Be sure and check the High Roller pack on Armas, when it releases this Wednesday and remember, you can grab a leased version of the Shredder from Wilde, at Joker Affiliates store in Breakwater Marina!

See you on the streets of San Paro!

* Note: these are only previews, and contents will only be available in Armas starting Wednesday 9/10

- The Reloaded Team -

 
Jobs


Lundi 8 septembre 2014  
 
1.17.1 Release Date and The Bishada Spectre

Introducing The Bishada Spectre

The Bishada "Spectre" kit marks the last of our little teasers for the new High Roller pack. Our primary goal when designing this new kit was to give the Bishada components that would drastically change the silhouette for the vehicle, whilst also being more refined, elegant and visually punchier than the Mako kit. At the same time, we also had to ensure that the kit still complemented the large catalogue of existing components, in order to maximize the options available for customization.

As you'll see below, the Spectre kit has a bolder, more aggressive use of lines and shapes, which we believe will really shift the look of the base vehicle. Additionally, we've added components like the Renzo Aero S-X2 wheels, complete with distinctive text around the tyres that really add a unique character to the Bishada, and also a new set of police lights, complete with license plate readers for the Enforcers.

Here is a large resolution (1920x1200) version of the High Roller pack for your shiny monitors:

If you'd like a clean version of this image, then we've got you covered too:

1.17.1 Release Date

Now that we've completed our little set of teaser blogs for 1.17.1 and the High Roller pack, all that is left to do is tell you when you can expect to get your hands on it.

1.17.1 will be released on LIVE this Wednesday (10th of September at 9am (UTC))* with the High Roller pack being made available on the same day!

Remember, you'll also be able to lease a version of the new Shredder shotgun, ahead of it's Armas release, from Wilde in Breakwater Marina - so check it out and let us know what you think.

* We'll start the maintenance at 9am UTC and should have it back up and running in 2-3 hours.

Did we mention this was the last teaser? We've got one more for you! Join us once more tomorrow, when we'll share a set of exclusive videos showcasing the High Roller pack!

- The Reloaded Team -

 
Jobs


Dimanche 7 septembre 2014  
 
Shotgun Balance Changes and The Shredder Revealed

Shotgun Changes

Shotguns where once the de-facto short-range weapon, but the last set of changes they received left them performing less reliably than we'd like them to. While the previous changes addressed the unreliable nature of the the pellet spread, we felt we could better still address the base accuracy or the accuracy changes that occur when a player moves and fires. To combat this, we've heavily changed the accuracy of all of the existing shotguns by improving where the centre of the spread will land. We've also removed any movement modifiers that would previously have affected the accuracy while running or sprinting.

This means that shotguns will now always hit near-centre, even when fired while running or sprinting . However, jumping and firing will still have a major effect on shotgun accuracy.

We've also taken this opportunity to change how the CSG and JG behave, as we felt they were a little too similar and we really wanted them to have their own distinctive flavour that better complements different play styles. To this end, we've upped the damage of the JG, while increasing its spread. This makes it a close-range monster. With the CSG, we've left it with a tighter spread which, when combined with the benefit of not losing any accuracy while moving, turns it into a excellent mid-range option that still performs well at closer ranges.

Throw the N-FAS and the Shredder into the mix and you now have a better suite of reliably competitive options when you want to play with a shotgun.

High Roller - Shredder Shotgun

The Shredder Automatic Shotgun is a powerful and precise weapon that can provide extreme amounts of fire against enemy targets. It's the exception to the new shotgun changes above, being fairly inaccurate when moving, but it's high rate of fire combined with the tightest spread of any shotgun makes it a powerhouse when used in marksmanship mode.

The High Roller pack will come with the "Shredder DF PR3" (The DF stands for "Drum Fed"). There are also two other versions of the Shredder: the Shredder SB JT1 (Short Barrel), which will be available to lease in-game from Wilde in Breakwater Marina; and the Shredder EB (Extended Barrel) PR3, which will be made available separately.

Join us tomorrow, when we'll be sharing the official release dates for 1.17.1 along with the final piece of the High Roller pack: the Bishada's Spectre kit!

- The Reloaded Team -

 
Jobs


Samedi 6 septembre 2014  
 
Performance Improvements and High Roller Clothing Revealed

1.17.1 - Performance Improvements

For the past few months we've been running tests, adding logging, analysing data, going over client and server logs and reviewing network latency reports, all in an attempt to find out what the main causes of our performance bottlenecks are. Frustratingly, the answer is not entirely straight forward (we can't just blame Howard the server hamster, for example) as there are a range of potential issues in various areas of the game that could be causing problems. There are, however, a few systems that are primary candidates for potential performance hiccups. So - with 1.17.1, we've made changes to some of these systems that we believe should make a noticeable improvement to the game.

One of the primary candidates to optimize has been the garbage collection system - this has nothing to do with the Green Planet trucks and everything to do with how the game frees up memory by releasing objects no longer required by the game.

To give you a more technical overview of what we've done here, we're going to hand you over to the lead engineer who has been spearheading the development effort to improve performance, and has written an overview of the problems he's encountered and how he's gone about addressing them.

Identifying Lag Spikes

We've been looking again at server performance in 1.17.1 and have been analysing some of the spikes reported in server log files.

A server ticks (updates) 25 times a second which gives it 0.04 seconds (40 milliseconds) to update the game world. Every tick we measure the time taken and if this is over a threshold then we have a spike (slow update) and we log additional information about the causes of the spike.

Whether a spike affects your experience of playing the game depends on many different factors. Some will be noticed, others won't be, but the less spikes we have, the "cleaner" the server is and the more predictable its performance will be.

The Two Primary Candidates

A game server needs to do different amounts of work at different times, it does standard things all the time; for example, moving characters, simulating physics, and sending network traffic.

The server will often have to do extra work, however, when a character enters a district, and during garbage collection. I've been looking at these two cases.

    Reducing Impact of Character Entry

      When a character enters a district, the district server needs to grab information from the database and then initialise itself with this data. After observing that this involved a lot of time reading files from disk (which is a slow process because hard disks are often the slowest part of a computer system) I've been able to reduce the impact on the server of reading these files.

    Optimizing Garbage Collection

      Garbage collection is the process which tidies up unused objects in memory. It currently runs every minute, at 40 seconds past the minute, and runs in two phases:
      The first phase is to identify which objects are no longer required. This needs to be completed in one step, otherwise memory could change and its analysis will be invalidated.
      The second phase is to tidy up the objects which are no longer required. This was taking longer than was desirable.
      For some time now, we've been adding extra logging to provide more information about the process of tidying up objects. From this logging I was able to identify which sorts of objects take the most time to tidy up. In fact - one type of object was taking up the majority of time. I've been able to rework some code so these objects do not always need to be created in the first place.
      Improving server performance is an ongoing process, and there are still improvements we can make. We'll be continuing to work on identifying the points on the server where spikes occur and figuring out new ways to smooth these out.

High Roller - New Gear

Welcome to the first teaser of the High Roller Pack! In this installment, we'd like to showcase the new clothing items that come in the pack. As you can see from these pictures, the clothes convey an element of professional deadliness; a mixture of style and function.

First of all, we have some new pieces of wearable equipment that will help players intimidate their enemies. Enforcers will gain access to a vest with a multitude of spaces to store shotgun shells, while Criminals will be able to adorn themselves with bandoliers. Female characters will gain access to some very fashionable threads, including an underbust laced corset, fashionable shorts, skinny glossy pants and some high heeled ankle boots. Male characters will also be able to equip some stylish new attire in the form of a bakerboy hat, a waistcoat/tie & shirt combo, patched fashion jeans and a pair of very chic ankle boots.

Looking good has always been a priority for the residents of San Paro, and the High Roller Pack will give fashion-conscious players the chance to create trendsetting new outfits for their characters.

Join us tomorrow, when we'll be revealing the new shotgun and talking about the raft of balance changes we've been making to shotguns in general!

- The Reloaded Team -

 
Jobs


Vendredi 5 septembre 2014  
 
A General Update & 1.17.1

Welcome to the latest blog update for APB Reloaded!

Today we'd like to share the status of our ongoing development efforts, introduce you to the latest member of our design team, chat a bit about what you can look forward to in 1.17.1, and give you a sneak peek of the our upcoming content pack.

Over the next few days we'll be talking about the upcoming 1.17.1 release in more detail as we'll as revealing the content for the upcoming High Roller Pack.

Unreal Update

Many have asked how the Unreal update is going? - rest assured steady progress is being made. The technological progress of the update has provided us the opportunity to start defining the visual look of the game, in the upgraded engine. More visual material will be shared, as progress on the upgrade continues - so you'll be seeing less of this:

and more of this:

Overkill in the EU

Updating our EU servers to the "Overkill" hardware is progressing, as we're currently sorting out a few logistical issues. In the meantime, we've been making a raft of server optimisations that we're rolling out with 1.17.1 - be sure and come back for tomorrow's blog, where we'll go into more details on what we've been targeting.

Introduction to our New Designer

We are delighted to announce that industry veteran Ricardo Viana has recently joined the Reloaded team!

With 17 years of experience he has worked on such titles as Eternal Darkness, The Outfit, Company of Heroes and Army of Two. Ricardo has plenty of experience designing for third person action games, shooters and strategic gameplay. As fans of his games, everyone here is super exited to welcome him to the team and we're all really looking forward to seeing what exciting changes he'll bring to the world of APB:Reloaded!

1.17.1

We're currently hard at work putting the finishing touches to the 1.17.1 patch and we plan to have it in your hands very soon. More details on the content of 1.17.1 will be provided in future blogs leading up to its release - but as a brief overview, 1.17.1 will feature further performance enhancements, a broad range of changes to the shotgun weapons as well as numerous bug fixes and tweaks.

High Rolling

Before we sign off on this blog we'd like to give you a sneak peek of the next content pack we'll be releasing soon: the High Roller Pack. It features a new vehicle kit for the Bishada, new clothing assets, and a brand-new and totally unique weapon.

Come back tomorrow and we'll present some of the server performance changes we've been making in 1.17.1 as well as reveal the new clothing assets from the High Roller Pack.

- The Reloaded Team -

 
Jobs


Mardi 2 septembre 2014  
 
Patch 1.17.0 (598)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

General

    Background system maintenance.

Client crash

    Fixed an issue with the scoreboard that could cause a client crash.
 
Tiggs


Jeudi 21 août 2014  
 
Joker Mystery Box 13 Now Available On Armas

Make things go boom with the all-new Volcano JC (Joy Cannon) rocket launcher. Feel overwhelming joy while firing rockets with its quick launch time and revolutionary ability to fire two rockets in quick succession. The Volcano JC utilizes a new chemical process turning fuel into payload as the rockets fly, creating an electrifying scream and increasing in damage as the rockets tear through the air towards its final destination. Put a smile on your face and get your Joy Cannon today - available exclusively in the all-new Joker Mystery Box 13.

Posted Image
 
Tiggs


Mardi 19 août 2014  
 
Patch 1.17.0 (590)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Change and Additions

    Open Conflict

      Open Conflict now supports Waterfront too.

    New Weapon (AAEPD)

      The AAEPD (Anti-Armor Explosive Projectile Device) Volcano JC (Joy Cannon) is a new light-weight RPG launcher brought to you by Colby Security & Safety. Firing micro-rockets that are cheaper, but with a smaller blast radius than standard rockets, the AAEPD can launch two projectiles in a row and has an improved launch time over other contemporary weapons. Chemical processes turn fuel into payload as they fly, making them scream loudly and increase their damage as they travel, while also causing their trajectory to arc downward. This will be available through the new Joker Mystery Box, which is coming to Armas soon.

    Weapon Balance (ISSR)

      The ISSR-B has had a significant rework. It now kills in 4 shots but it fires significantly faster than it previously did.

Bug Fixes

    Server

      Fixed a few rare issues that could cause a server to crash.

    Client Log

      Suppressed Tutorial log messages to reduce unnecessary log spam.

    Clothing

      Improved the deformation of the lower part of the Parka, when it is worn with chest rigs.
      Fixed a visual bug that would occur if a player crouched while wearing the high heeled pumps and the over-the-knee socks together.
 
Tiggs


Mercredi 13 août 2014  
 
Patch 1.17.0 (587)

Change and Additions

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

    Weapon Balance (COBR-A)

      The COBR-A has received the following adjustments: PerShotModifier 0.5 -> 0.47, RecoveryPerSecond 4.7 ->6. This means it now loses accuracy slightly slower and regenerates significantly faster.

    VFX (Shotguns)

      Removed the additional VFX that previously showed up on pump action shotguns, as they were a misleading representation of how those weapons behaved.

    Car Surfer

      Some more adjustments to Standing on vehicles without Car Surfer. Players now fall off vehicles based on the speed of the vehicle, rather than at a consistent rate. This will allow you to fight for a short while against the air resistance before being forced off.

    Weapon Skins

      Changed the Mercenary ATAC's G-King skin, so it is more in line with the other ATAC G-King skins.

    Music Tracks

      Removing the following tracks: The Henchmen - Ghost House; Treshmen - Locks and Keygens.

    Armas (Account Bound Items)

      We've increased the number of account bound items an account can have - this fixes an issue some players were encountering when a newly created character on their account would not receive all the account bound items they owned.

Bug Fixes

    Weapon VFX

      Fixed the issue where 'sparkles' (white blobs of light) would be left behind in a district, at the location a rocket had exploded.

    Open Conflict

      Fixed an issue that could cause a player's threat to change in an Open Conflict district.

    Events

      Fixed an issue where you could occasionally receive incorrect amounts of cash for participating in Dynamic Events.

    Modifications (Blowtorch)

      The Blowtorch can no longer be "reloaded". There is no functional change here - there was just an issue where it would previously play a reload animation if the user pressed their reload key.

    Vehicles (Jericho V20)

      Pursuit Special Tail lights - right turn signal now works.

    Vehicles (Bishada)

      Fix for indicators not working on 'Abra Front B. Wide' bumpers.

    Weapons (Colby Commander)

      Tweaked the hand placement so that it now sits better in a female character's hands.

    UI

      Joker Distribution CR-5 now has the correct (white) inventory icon.

    Animation

      COBR-A now uses the VAS-R2 animset rather than the NTEC.

    Text

      Correcting a typo that previously stated that Car Spawner invalidated spawns at 20m from enemy. The correct values are actually 35m in Action Districts and 25m in Fight Club.

    Text (Contacts)

      Fixing a typo in Byron Bloodrose's bio.
 
Tiggs


Lundi 11 août 2014  
 
Paid to Kill Event

The Enforcer and Criminal factions need increase their kill quotas or they may just lose their grip over San Paro. That’s where your unique set of skills come into play, for each daily unique kill completed you’ll get 1 G1C (up to 100 G1C per day!) If you’re a serious killer go for the big money and get the 8,000 G1 Credit prize for player with most daily unique kills per server.

Have some fun, destroy your enemies and score some serious credits before this event ends on 8/17, 11:59 PM PDT

Top 3 players for each server with the most daily unique kills at the end of the event will receive additional prize money:

    1st - 8000 G1C
    2nd - 3500 G1C
    3rd - 1000 G1C

Notes

    Earn 1 G1C (up to 100 G1C per day) for each unique kill made during a mission in either a Mission District of your own threat level (or higher), or Open Conflict (Fight Club not included).
    You can continue to get more daily unique kills even after you've reached the 100 G1C daily limit for a chance at the top prizes
    Unique kills are tallied at 11:59 PM PDT (06:59 AM UTC) each day, after which you can kill a player you've killed in a previous day.
    Daily unique kills are counted per account (not character)
    G1C for the previous day is delivered by noon PDT each day

     

Posted Image
 
Tiggs


Lundi 4 août 2014  
 
Patch 1.17.0 (582)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Change and Additions

    OPEN Conflict (UI)

      Added Faction logos for players, to indicate if they are Criminal or Enforcer. This will appear in the world, next to their name, and also on the inspect UI.

    UI (Options Screen)

      Added input boxes for most slider orientated options. NOTE: You can now press enter to submit values for text-input boxes on the options screen.

    Modifications (Car Surfer)

      Added a minimum speed for 'car surfing' to be active. This means players can stand on vehicles going less than 5m/s without car surfer being equipped.

    Weapon Balance (NSSW)

      Pitch Recovery: 0/0 to 72/75, Yaw Recovery: 0/0 to 100/100.

    Weapon Audio

      Balanced the weapon audio levels (volume) of the following weapons: N-TEC 7, COBR-A, VAS R2, Colby Commander, FFA, PDW57, Ogre, STAC-10, TAS-20.

    Chat Spam (Emotes)

      The game will no longer kick players for spamming emotes, with the exception of the coin-toss emote.

    Text (Tool Tips)

      Added Tooltip text for the 'Accept Daily Activity' button.

Bug fixes

    Weapon Animation (scout)

      Scout now uses correct animations when reloading in the Vehicle Combat Position.

    Weapon Descriptions(COBR-A)

      Corrected a spelling error in the COBR-A descriptions and tweaked the text slightly to include the full weapon name.

    Client Hang

      Fixed a client hang that could occur when cancelling an Option change.

    Environment Audio

      Improved the reverb effect in small areas. Previously, the reverb effect was too strong, leading to very flat/dry audio in small, contained areas of the maps.
 
Tiggs


Mardi 29 juillet 2014  
 
Patch 1.17.0 (579)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Change and Additions

    New Weapon

      The Covert Ops Battle Rifle - Assault or COBR-A.

        With its state-of-the-art lightweight body, the COBR-A is an exceptionally mobile platform designed to engage targets up to medium-range while on the move, or provide accurate harassment from further out. The COBR-A comes in two visual variations: the Venom, which has a vertical grip and the Adder, which has an angled grip and mounted scope. You can lease a zero-slot or open 3-slot Venom from Wilde, in the Joker Distribution in Breakwater Marina. Both the Venom and Adder will be available through ARMAS soon.

    New Weapon Skin

      Added a Spanish weapon skin. This will be made available on ARMAS soon.

    Fair Fight

      We've added the ability for users to report a suspected player using the /report <player_name> chat command.

    Please Be Aware

      The system works in the same way report functionality works in other games. If you are simply a player who is very good at the game, then you have nothing to fear. Additionally, the system has checks in place to handle players abusing the command.

    Clothing

      Deputy Badge (Waist / Chest) has been made accessible to both male and female characters. It will be available to all enforcers by default in the Badges section of the Wardrobe.

    Useables (Satchel Charge)

      We've upped Satchel Charge explosion damage. It will now straight up destroy anything short of a Fresno.

    UI (Hud)

      Added a unique icon for Vehicle Kills.

    UI (Options)

      Removed the ability to change the video resolution in APB when in Full screen Windowed mode - this uses your desktop resolution.
      When selecting Full screen Windowed, we now replace the resolution text with "Desktop Resolution"
      Now hiding the custom video settings entry when not using custom advanced video options.

Bug Fixes

    Exploit Fix (Deployables)

      We've restricted the jump height from deployable items, like the large ammo box. This is to prevent players using them to get to areas of the map they are not meant to be able to access.

    Display (Full Screen Windowed)

      The full screen window now resizes with the desktop display resolution.

    Achievements

      Backstabber no longer appears in medals list on achievements page.

    Weapons

      Tweaked OCSP description to be accurate to the function of the weapon.
      Silenced PDW-57 now has correct muzzle flare.
      References to STAC-10 are now using the correct name, instead of the "SACR" which was the original name.
      OCA-626 Whisper RT1 now has the Silencer mod on it. Note: This has no effect on the actual weapon, it's just a visual representation of something that was already happening.

    Vehicle Spawners

      We have adjusted the location of a few vehicle spawn points, which could previously have caused larger vehicles to intersect with nearby walls when they were spawned.

    UI (Hud)

      Fixed an issue where the vehicle kill icon was missing from the center of the screen when run over.

    UI (District Select - Text)

      We have removed the suffix from Abington Towers listing on the District select so that it fits into the box correctly.
 
Bjorn Book-Larsson


Lundi 21 juillet 2014  
 
Fighting Fair in APB Reloaded with FairFight

...and the sad naming and shaming of 200+ players.

I bet many of you know “FairFight” as the anti-cheat system currently in use in several top tier games, including Battlefield 4 and Titanfall.

But I bet you don’t know that the Reloaded team has been working closely with the FairFight team for the past several months to integrate and optimize FairFight in APB.

When were able to combine our existing tools and systems with the FairFight system, we were suddenly able to review a vast range of information and get much better visibility into what players were doing in the game.

Some of these new insights made us very happy; for example it turns out that the numbers of actual cheaters in APB is much lower than the community would believe. But some insights made us terribly sad; players with as many as 8,000 hours of playtime were caught red-handed cheating.

What kind of cheating did we catch? The current combination of tools can now catch a wide range of activities using almost every conceivable method of detection. The FairFight system has been great, since it has acted as a “key” to let us pull together a lot of disparate the data into one single effort. As a result we found lots of players who actively had a cheat running, but, sort-of didn’t use it much, and often appeared to be running mostly legit, while relying on their purchased cheat tool “to cheat just a little bit.”

Of course any cheat is a gross violation of our terms of service, and just as when pregnant; there is no “a-little-bit-of-pregnant” category in the human gestational cycle, just as there is no “a-little-bit-of-cheating” category when playing a fair game.

The sad naming and shaming of 200+ players

Today as we formally move out of “stealth mode” to ensure a fair APB game going forward we are also publicly listing a sampling of 212 people whom were detected cheating sometime in the last few weeks or months. The list of names can be found here. It’s not comprehensive (the total number of bans are several times this list), and it includes players caught using several different detection methods. A few were even tagged by the “trusty” old Punkbuster as well, though FairFight enabled us to truly be efficient in tracking down all these miscreants.

In the “name and shame” section we also opted to not only list the character names of those who cheated, but decided to take it a big step further and list the time spent playing the game, player rank, server, clan and the range of real cash each player had spent in the game before getting terminated.

APB Cheat Stats

There is some good news that came out of our intense cheat review; on a daily basis, the number of cheaters who log in to the game stayed pretty constant around 1.2% of all players (some of which were re-rolls). Inversely 98.8% of players in APB played on a daily basis without any trace of any cheat (which we are very thankful to see)! So as usual, it’s the 1% who is messing up the world for the rest of humanity.

For some even more startling facts; 60% of the players banned in this sample were paid players. That’s surprising on several levels. For comparison, about 10% of the monthly unique players in APB make a new purchase in the game in any given month. On a cumulative basis about 30% of all players playing the game have paid money for something at some point during their account history.  So in simple terms, paid players turned out to be 2X over-represented in the initial ban sample, compared to the APB population as a whole.

Another startling fact; paid players who were banned had on average 260 hours of play time in the game, had played for over 1 year, and had on average spent $180 on virtual goods.

Now clearly they got their monies worth already (in comparison they could have chosen to pay $59.99 for 20-40 hours of play time in a traditional single-player game, or pay for 12 months of MMO subscription time for about that amount of money) and it's crazy that they chose to have themselves eliminated from the "sport of APB" by cheating.

A Few Bad Apples Spoiling All the Fun

So why has there been such a giant perception that cheaters are rampant in APB, if the ratio of cheaters, even before FairFight went live, was only around 1% (when we were just observing what was going on during stealth-mode)?

Well, there are really two explanations.

First, yes the few cheaters that exist have a disproportionately negative impact on the matches (snapping, appearance of cheating etc.) partly BECAUSE they also tend to be active players. So they do affect a much larger number of matches than 1%.

Second, it also turns out that APB is a REALLY HARD GAME to master and play. In spite of what everyone says, APB takes some serious skill (much more so than money). Locational awareness, amazing twitch-skill, strategic planning, and a flawless group to play with are critical to success in the game. And in fact we found ourselves analyzing some matches where EVERYONE accused everyone else of cheating, but no one was actually cheating!

A few of the players in those matches were in fact just THAT much better at the game than everyone else. It’s a really tough feeling when you realize you got crushed in some inexplicable way, and a very common immediate reaction is to accuse everyone of cheating. Statistically there is a very good chance they actually were not cheating the last time you played them. They probably (though not always of course) were just better players, a better group etc.

Cheating “just a little bit”?

Even more fascinating, as we go through the list of cheaters, we realize that often they did NOT use a cheat to crank all their stats (well of course, some idiots did), and our only conclusion must be that some of them have been using cheats as a ‘crutch,’ probably because they thought the other people around them were beating the crap out of them (even if statistically they were likely NOT to be cheating).

Notice that the overall K/D ratio of the cheaters in the sample name and shame list is around 1.7 – meaning for every 17 kills the cheaters died 10 times. That’s around 70% ahead of break-even, but not massively better than players with equivalent time spent in game.

And finally, we also found accounts where it appears the players have been playing legit in the account for a long time, and then for some reason or another decide “to just try a little cheating.” That’s sort of like “just trying a little meth.” Your mom and your local DEA officials always tell you “don’t do it” to the meth. And we say the same about cheats. Don’t do it. One day you will be caught.

Should we enable Purgatory?

So while we are very glad to see some of our community members go due to these flagrant violations of our terms of service, one idea that we keep kicking around is to potentially enable a “Purgatory” District.

The idea is that cheaters don’t get banned right away (which of course doesn’t happen since the system runs on various delays), and instead freshly detected cheaters get kicked into special cheaters-only districts, where they can continue playing against other cheaters without initially realizing they have been tagged (or whole groups get thrown in there as long as they have a cheater on their team). Titanfall has implemented a similar system, and it seems to work reasonably well for them.  The main reason for us to consider doing this is purely for research. We benefit from continuing to capture data from those who cheat.

But we also realize this is a sensitive item for all players. We’d be curious to hear your feedback on this type of district (maybe it becomes a ‘mass-spectate’ thing where you can view them all cheating each other)? No final decision has been made so far about this type of new district type.

In fact – this is NOT free!

In jest I had added a post-script to last week’s ‘teaser’ post about making an announcement that said “hint: it’s free.”

Make no mistake. Spending THIS many resources to combat cheating, even with an excellent partner like FairFight (who have a great team, but of course needs to charge for their services), combined with all the other related internal and external tools involved, it all takes a massive amount of resources away from the Reloaded team. And again puts us in a position where we have to prioritize anti-cheat efforts which directly takes away critical resources that could be better spent on new shiny features and new systems in the game.

But in this case we feel the investment will be worth it in the long-term. And we are hopeful we will continue getting great support from our devoted players who spend countless hours in the game every month.

Final words

The other big project that’s ongoing is of course the engine upgrade, which continues moving forward at a steady pace. However, what started as one project has now morphed into two related projects that have much larger teams attached. The details of which I cannot release “next week,” but I promise that it will be “sooner than SOON™.” And I am personally super-thrilled about what our teams are already working on, and again, I hope to issue a really detailed update as soon as I am able to disclose all the details.

In the meantime, we continue being incredibly thankful for all your ongoing support, and hope to share more exacting news as it becomes available.

And just to cap it off – as an APB player, did you know that APB Reloaded is in fact the 19th most played game on Steam of ALL TIME, just ahead of Borderlands2 and just behind Call of Duty: Modern Warfare 2? At least according to this Ars Technica article (and which, from our internal numbers, we can certainly corroborate, if not ponder that Ars may have under-counted some stuff).

In short, we are much looking forward to when we can share our other exciting updates.

In the meantime – play fair! And if you want to see the conversations that this has sparked – then you can go here to check out threads like these in our social district forums.

/TechMech

 
Bjorn Book-Larsson


Lundi 21 juillet 2014  
 
Patch 1.17.0 (573)

Hello everyone and welcome to the 1.17 release of APB!

For this release series we've been focusing on often-requested bug fixes as well as implementing a new district rule set to help us gather data on our matchmaking system, so that we can make informed decisions on how we can improve the overall experience - not just for existing players but for new players too. We're calling this new rule set "Open Conflict". In Open Conflict we've changed the matchmaking rules so that missions will start based on available players - skill is not considered at all. As matches will not be created based on skill level (threat), no changes to your threat level will occur in these districts - your threat and rating will also be hidden from other players. Be aware that we do expect these districts to provide a slightly uneven experience for players but we hope you at least have fun in these districts while we gather our data.

In this release we've also changed the way we store your account and machine settings, we've enhanced video display options, improved the client and server parity to alleviate the "ghost shot" issue, and we've fixed issues like car surfer causing vehicles to explode - you can find more details on all this and more below!

We hope you enjoy this release and we'll hopefully have more details of upcoming changes soon ™, as we know you are eager to hear more about upcoming contacts, weapon balance changes, Overkill in the EU and a progress update on the Unreal Engine (all of which are still happening, honest!).

See you on the Streets of San Paro,

- The Reloaded Team -

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Change and additions

    New Mode - Open Conflict

      The gloves come off in this special Financial district that uses the "Open Conflict" matchmaking rules. In Open Conflict, opponents will be selected purely based on who is available - the system won't take into account player skill, instead it looks to match the first eight available (four per faction) players against each other. If you have the courage to take on anyone, regardless of skill, then this mode is for you. When you are in these districts, there will be no visual representation of other player's skill or rating.

      Please Note : Open Conflict uses a special set of match making rules that we are using to gather live data to help us improve the matchmaking system and player experience. We are aware that Open Conflict will be an uneven experience for players but we hope you still have fun in these districts while we gather our data.

    Game Settings

      We moved character settings to be account, cloud-saved settings and we made general audio settings (volume / subtitles) machine bound. This will mean that if you move to another PC your account settings will move with you. It also means the game's volume will now be universally the same as your game settings (so no more super loud volume before login).

      Please Note : The account settings will be pulled from the last character you saved the options for (including playing with a character for the first time). This will also reset everyone's subtitle and audio volume options. You should also be able to change all settings in character select.

Video options

Posted Image
    Added support for Fullscreen Windowed mode.

    Video Options (Multi-Monitor)

      We now re-evaluate the sizes of the movie players after we switch video settings (Resolution / Full-screen) so that multi-monitor support keeps working.

    Mods (Blowtorch)

      You can now activate the blowtorch mod while in a vehicle and you can now target the vehicle you are in when using the blowtorch.

    Weapon Skins

      Agrotech DMR-AV PR1 / PR2 now have an "Alternative" skin option.

    Options

      Added a "Custom" video quality setting, for when players manually alter the various video settings.

    UI

      Scoreboard

        Premium cash bonuses have been separated out from the "Bonus" section, so it is now easier to tell what your premium bonus actually is.

      Kill Feed

        If a player is now killed by a vehicle, an vehicle kill icon will be shown in the activity feed (previously a vehicle kill was shown as a skull icon).

      Options

        Added a video volume slider. Videos now use a combination of the master volume and video volume, rather than the default volume.
        Drop-down menus have been altered so they now use more of the actual space available to them.
        Now greying out options that are overridden by hardware constraints.
        Pressing OK on the options screen now accepts all changes rather than just the ones of the tab you were using.

      Escape Menu

        Selecting the "Knowledge Base" entry from the Escape menu will now open the Knowledge Base display in the Tutorial UI.

      District Select

        Changed the advanced district selection tab from a graphical icon to the text "Advanced".

      Login Integration

        Added new explanatory text to the 'First Time Setup' dialog seen when associating an account.

Bug Fixes

    Ghost Shots

      We've made changes to improve client and server parity, in order to address the issue commonly referred to as "Ghost Shots" * . It should be noted that it does not completely resolve the issue - but extensive testing has shown that it substantially reduces the likelihood of it occurring.

      * Ghost Shot(s): A visual feedback issue that can occur when a player fires a weapon, is seen to do so on their client, but the server considers it invalid, fractions of a second later. This leads to confusion between what a player has seen and what has been validated and allowed by the server.

    Car Surfer

      Fixed an issue that would case impact damage to be applied continuously to a vehicle in motion, if the user was standing on the vehicle with Car Surfer equipped.

    Audio (Thigh High Boots)

      Thigh High Boots are now using the correct high heel sound effects.

    Taggers (Events)

      Fixed an issue where taggers would not work on players taking part in an event, if those players had previously been in a group together.

    Exploit

      Mods

        Blowtorch

          Fixed an exploit with the blowtorch modification that would allow you to use a heavy weapon while hanging out a vehicle.

      Useables

        Epinephrine

          Fixed an exploit where using Epinephrine would not cause damage to the player, if they used it during the re-spawn invulnerability.

      Items

        Fixed an issue where off-mission items could be counted towards a mission's objective items.

    Weapon Skins

      The Future Tech skin for the PSR Osprey now displays properly.

      Roles

        The PSR Chrome skin is now hooked up to be unlocked from the correct sniper role.

    UI

      Fixed an issue where changing an option in one category would also change an entry in another category.

    Text

      Fixed a typo and improved the confusing wording of the tutorial dialog box that appears when you create a new character for the first time.

    Client Crash

      Fixed a rare startup crash, which could happen if the game could not restore / maximise the game window.
      Fixed a client crash that could happen when a player attempted to change their music library.
 
Tiggs


Vendredi 18 juillet 2014  
 
Next week

Since we've been very quiet recently, we wanted to make a quick post ahead of the weekend to tease something we will be sharing with everyone next week. 

As you know our teams have been working very hard and very long on several different projects, and at least in one of those cases we are ready to make an announcement next week that we think will make most people very happy...

What we are going to announce is not the biggest project we have going at the moment, but it's a good one, and worthy of some detailed discussion.

See you next week!

/TechMech

(hint: it's free)

 
Bjorn Book-Larsson


Mardi 15 juillet 2014  
 
Patch 1.16.1 (569)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Bug Fix

    Startup Error

      We've fixed a startup issue that could lead to some players receiving an "SDD" error, which would have prevented them from being able to run the game.

    Additional Note

      Patches have been light for the last couple of weeks because we're hard at work on the 1.17.0 update - we'll hopefully have more details on this for you soon but, as a mini-preview, 1.17 will address issues like: car surfer causing vehicle damage; fixes to improve client and server parity when firing a weapon (commonly known as the "ghost shot" issue); and changes to the way we store account settings (this will address the issue where your game volume setting doesn't affect the login screen).
 
Tiggs


Mardi 8 juillet 2014  
 
Patch 1.16.1 (566)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

New Weapon

The PSR (Precision Sharpshooter Rifle). Functionally identical to the N-HVR 762, Agrotech have combined the same accuracy and power you have come to expect from a high powered rifle with a composite body and sleek looks. Look to expect this on Armas soon.

 
Tiggs


Mardi 24 juin 2014  
 
Patch 1.16.1 (560)

We're aiming at releasing a client update with a few bug fixes on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Changes and additions

    Weapons (PDW-57)

      The PDW-57 weapons are now functionally identical to the OCA-EW 662, rather than the ACES.

    Audio (PDW-57)

      The PDW-57 series now have their own unique audio.

    Joker distribution (Weapons)

      A no-slot and an open 3-slot version of the standard PDW-57 can now be leased from the Joker Store.

    Text (PDW-57)

      Added descriptions for various versions of the PDW-57.

Bug fixes

    Server crash

      Fixed an item exploit that was causing servers to crash.

    PDW-57 (Weapon skin)

      Turkey skin now displays the flag.
      The Ireland flag has been positioned correctly.
      Adjusted all relevant skins for better positioning.

    PDW-57 (Hand set up)

      Tweaked the hand positions for male and female characters.
 
Tiggs


Mercredi 18 juin 2014  
 
Patch 1.16.1 (557)

The servers will be going into a brief maintenance in approximately 30 minutes from time of posting. We expect the servers to return to service in approximately one hour from when they are taken out of service.

Thank you for your patience.

Bug fixes

    Joker store

      We've corrected an issue where we accidentally added permanent versions of the CR5 and an unreleased weapon, the PDW-57, to the Joker Store. The CR5 variants now have a lease time of 7 days and the PDW-57 is no longer available on the store - it will be back once the weapon has been officially released.
      As this issue was entirely our fault, we won't be removing the weapons from any player who purchased them while this issue was present. However, please be aware that the PDW-57 is not in a finalised state and is subject to change before it is officially released - which will be in the near future.
 
Tiggs


Mardi 17 juin 2014  
 
Patch 1.16.1 (556)

We're aiming at releasing a client update with a few bug fixes on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Changes and additions

    Joker store

      The CR5 is now available through the Joker Associates store.

    Text

      Added in-game descriptions for the Urban RX and Dress to Kill clothing items.

Bug fixes

    Clothing (thigh high boots)

      Fixed an issue that was causing texture bleed on the back of the right boot.
 
Tiggs


Mercredi 11 juin 2014  
 
Patch 1.16.1 (551)

We're aiming at releasing a client update with a few bug fixes on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Bug fixes

    Vehicles (Jericho)

      Fixed a visual corruption issue that was occurring when the Jericho vehicles were damaged.

UI

    Radar/HUD

      Fixed the issue that was causing various icons in the game to be incorrect.

    Epinephrine

      Fixed a small visual error that would cause the Epinephrine icon to disappear from the HUD, if the player used Epinephrine before hijacking a vehicle.

Modifications

    Piercing

      Piercing weapons no longer hurt their second target more than their first.
 
Tiggs


Mardi 3 juin 2014  
 
Patch 1.16.1 (547)

We're aiming at releasing a client update with a few bug fixes on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

Changes

    ART

      Adding a new splash screen, featuring the "Dress to Kill" pack.

    Audio (Consumables)

      Satchel charge audio had been added.

    UI (Contacts)

      Rapier S4 "Brood" / Cisco JX04 "DevilDog" can now be purchased from contacts.

Bug fixes

    UI (Joker Store)

      Adding Rifle category to Wilde's Store.

    UI (Vehicles)

      Street Krew Lookout / Shadowstrike Interceptor are no longer tradable. This corrects an issue where these vehicles were tradable for a time, which was not the intended design.

    Environment

      Removing a graffiti point in Financial, near Devil Dog, that was unreachable because it was outside of the map.
      Removing an unusable Display Point that read 'Do not Translate', at rear of the St Medina Incinerator.

      Financial

        Fixed an issue where a window in the district was unlit, and so showing up as a black rectangle.
 
Tiggs


Mardi 27 mai 2014  
 
Patch 1.16.1 (544)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 5-6 hours due to server updates along with the patch and will start at 9 AM UTC.

Changes

    Login Screens

      Updates to the opening login screen, including Templeton's Med Spray effect being removed and Michael Simeone's satchel charge not blinking.

Bug fixes

    Joker store (Weapons)

      ISSR-b JT is now skinnable and displays the correct kill icon.

    District server crash

      Fixed a very rare district crash that could occur when joining a dynamic event.
 
Posté par Tiggs


Mercredi 21 mai 2014  
 
Patch 1.16.1 (542)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 5-6 hours due to server updates along with the patch and will start at 9 AM UTC.

New Clothing / Vehicle / Weapon Kit - Dress To Kill Pack

1.16.1 introduces the next set of Jericho vehicle kits, along with a new set of complimentary clothing assets and a new weapon model, the CBMP-45. This pack is collectively known as the "Dress To Kill" pack - look out for it on ARMAS soon.

Please note : The clothing packs contain rig/vest parts that will require a base rig or vest to have been unlocked in order for them to be worn.

Changes and additions

    Events

      The Butcher event now requires at least 40 players in the district to start.

    Marketplace

      Face masks are now a searchable category on the Marketplace.

    Tutorial

      Adding a new Tutorial section for "Dynamic Events.

    Joker store

      This adjusts prices of some items, fixes a couple of naming inconsistencies, and adds the following items

        VAS-R2 'Sword'
        VAS-R2 'Sword' JT3
        STAC 10
        STAC 10 JT3
        Obeya SLR-762 'Hoplite'
        Obeya SLR-762 'Hoplite' JT3
        Joker TAS20
        Joker TAS20 JT1
        CBMP-45 'Dart'
        CBMP-45 'Dart' JT3
        N-ISSR-B 'Wisp' JT1
        N-ISSR-B 'Wisp' JT2
        Pathfinder
        Pathfinder JT1

Modifications

    Blowtorch

      Removed the cool down time. It can now also repair the Boombox, Flag and Mobile Cover - however, it will explode the field suppliers and the satchel charge.

    Physx

      Messaging

        Improved the PhysX initialisation failure message to also suggest reinstalling PhysX if the problem persists.

Bug fixes

    Movement

      Walking

        Fixed the walking issue where the animation would play faster than it should.

    Vehicles

      Jericho

        Fixed an issue that was causing a small gap to appear, when the doors where open, between the dashboard and chassis.

    Weapons

      The Militant Assault Rifle is now available from contacts again.
      Fixed the issue where the VAS-R2 was using the incorrect reload animation when the player was hanging out a vehicle.

      VAS R-2 'Crown'

        Changing muzzle flare on the VAS-R2 'Crown'.

      VAS R-2 Series

        Moving location of shell ejects on VAS weapons as they were incorrect.

      RFP-9 'Commanche'

        Switching RFP-9 'Commanche' to use a non-rated version of Extended Mag 3 to stop the weapon having an unintended rating requirement.

    Weapon skins

      CSG

        Fixed an issue with the Glow in the Dark skin where it previously had patches that did not glow.
        Fixed an issue with the Bloodrose skin - the rose is now red instead white.

      N-FAS

        Fixed an issue were the Glow in the Dark skin would be shown as the default skin in the inventory UI.

    Clothing

      Fixing an issue that was preventing the Nipple piercing from unlocking correctly from Violet Prentiss/Terri Quan.

    Modification

      Enabling ability to sell Mobile Spawn Unit to contacts.

    Text

      Updating the district drop down options to remove 'Tutorial' and 'Beacon' (NOTE: This is not to say Beacon has gone for good but rather it is currently not active).

    Roles

      Fixed an issue that was allowing players to continue advancing the disabled Easter roles.

Exploit

    Environment - Financial

      Removed access to an area in Financial that players were exploiting with tall vehicles.

    Exploit fix

      Environment - Waterfront

        Preventing access to an area in Waterfront that people were using to exploit missions.
        Fixed an exploit that allowed players to escape the map.
        Removed access to an area players were using vehicles to get to.
        Fixed an issue where players could get out of bounds from the Villaneuva Hotel.

      Environment - Asylum

        Fixing a exploit with the large speakers in the back room of Asylum.
        Removing access to a building that allowed players to go out of bounds of the map.

Server Crash

    Fixed a rare crash related to delivery task items.
    Fixed a rare server crash related to the elective spawn system.
    Fixed a rare server crash that was related to the Butcher Event.
 
Posté par Tiggs


Mardi 13 mai 2014  
 
Patch 1.16.0 (538)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.

New Useable (Boombox)

    This is a new useable that when deployed will play music from your library. It will also show up on oppositions radar as an enemy player, so is an excellent diversionary tactic if you are looking to lure your enemy away from a target or into a trap.

Weapons (VAS R-2 'Crown')

    Changing muzzle flare on the VAS-R2 'Crown' to be more a more appropriate visual effects for the weapon.
 
Posté par Tiggs


Dimanche 11 mai 2014  
 
The People's Blog

Today's blog comprises some the most requested topics we've seen recently regarding what we're doing, where we're going, and why it's taking so long. It's arranged in a factual point-by-point layout with little fluff, so let's dive right in with updates on the following:

New Contacts

There are two remaining specialist “New Breed” contacts that will be heading to the San Paro streets later this year. If you are an Enforcer there is Lynette Casey - a Prentiss Tiger who is looking for her sister’s killers. On the Criminal side there is Lucas Van Rooyen - a former MMA fighter from South Africa, who is now working for the Bloodroses as Michael Simeone’s personal body guard.

If you check out your character select screen, you’ll actually already find these contacts in the backgrounds of the Prentiss and Bloodrose character scenes.

Turf Wars

There are a variety of larger systems and changes that we’ve wanted to add to APB for a long time now – the question has always been, how do we do them in a timely manner with a small team?

This question is what led us to start developing the dynamic event system as it allows us to have a separate framework that we can use as a foundation for larger more involved systems, while also providing constant content updates without having to go into hiding for months or years.

Additionally, the other advantage to this method is you’ll have front row seats on the development of these features – of course it means they won’t always work first time round and you’ll see more iteration and polish than if we developed it in total isolation - but we believe that this form of more iterative development is both good for us as developers and you as a community because it means we are all working together to make future features as good as they can be.

Leaderboards

Our primary dilemma with leaderboards has always been working out a way of doing them without having the same issues we saw back at Realtime Worlds, where the leaderboards, and reward structure for leaderboards, were badly broken and easily exploited.

To this end we are currently planning on initially adding a new leaderboards structure to the dynamic event system and then expanding it based on what we find does and does not work. We’re still working out the details of it all and we hope to share more with you soon.

Turf Wars

We’ve had the Turf Wars design kicking around for a while and when we starting building the Dynamic Event system, the goal was always to expand upon it until we reached “Turf Wars”. This is the why the event system is built around more dynamic actions that move away from the rigid structure of our missions system. We’re intentionally keeping them simple for now so we can see what types of gameplay work well within the play space of a full action district – if you’ve been playing with us from the Chaos districts, you’ll know that simply having full PvP districts without structure quickly becomes frustrating and uninteresting.

Our challenge will be to find systems that allow us boundaries while also giving players the opportunity to feel like they are part of a dynamic 90-100 player district that can be affected by everyone in it, rather than being, in many ways, only a large lobby.

Engine Upgrade

Since our last update (please see the “Looking Ahead; Status of the Engine Version Upgrade” post below), work has been progressing at a steady pace. We’re getting closer to having it ready for our internal art and QA teams to start looking at. We’ve still got a fair way to go (for example we’ll need to evaluate and convert all our existing custom art asset pipeline technology and tools to support the newer engine) but we are getting there!

Overkill EU

Our IT bros have been pretty ridiculously busy with lots of foundational work behind the scenes. How this relates to you is the holdup behind Overkill for Obeya and Patriot. The logistics of how exactly we were going to go about importing, constructing, and installing everything was kind of a nightmare, but at least we've got the process sorted now (in case you ever get the urge to ship large, expensive, complicated electronics internationally, I guarantee you that just dealing with customs alone will be the worst part of your year). Conversely, it may have been possible to source everything locally and have it built there, but then we realized we have neither robots nor voodoo minions to scurry around and do all of our bidding. It turns, though, that there are services who will accept money in exchange for doing some of our bidding, though, which is the next best thing. This process not straightforward though, so we don't have a precise delivery date. Within 30 days seems a bit aggressive; within 60 days seems far more likely.

Armas

Here's a quick rundown of a few things happening in Armas now / soon:

    Gifting

      Gifting has recently come to Armas; thank you to everyone who is helping us test it out. Today we expect the 1000 th gift to be given, and will probably give a special prizes to the sender and recipient.

    Optimizations

      Our resident web developer has been shoring up slight inefficiencies and found new ways to handle data extraction and display, optimizing how quickly pages load. We expect this to be an ongoing process as we hopefully find new ways every so often to improve the experience.

    Detailed Stats

      If you visit Armas you’ll know that fairly recently detailed stats were added to some weapons. This is being expanded to include all weapons, and we’re in the early stages of seeing how we might do the same thing with vehicles (though there are a few reasons we may find it best not to do this for vehicles, given a vehicle is far less the sum of its apparent stats, but I wanted to point out it is at least something we're looking at).

    Refer-a-Friend

      Eagle-eyed folks have spotted references to the upcoming ‘Refer-a-Friend’ system (also I talked about it once), which will, much as the name states, allow you to refer friends in exchange for points redeemable for exclusive rewards. Why this, why now? Most of APB’s new players come from friends referring other friends. Not only is this good for you (more people to shoot and call names in District Chat) it’s good for us as a business, and we’d like to add what will hopefully be a force multiplier on the process of bringing new people aboard.

    Wish List

      Sometimes you want something and it’s just too expensive. We get that. To that end, we’re putting together a wish list so you can keep tabs on your most coveted items, and even be notified when something goes on sale. We hope to expand on this in interesting ways in the future as well.

    Welcome Screen

      Getting information across is sometimes difficult. We can post on the forums and launcher (and blog, of course), but while players like yourself (thanks, by the way!) pay attention to that…most people don’t. To help with that, we’ll soon begin testing a new ‘Welcome’ screen you’ll see on your first session each day, launching between logging in and character select. In addition to having the latest news and listing any active promotions, it will also give you some interesting gameplay stats for yourself and your clan.

    Upcoming Gear Pack

      For those wondering, it will be called the Dressed to Kill Pack and will release later in May. We'll have some teases coming out in the coming days.

That's all for now. Did I miss something you wanted to hear about? That's ok! Run to the forums and complain endlessly about it! Bonus points if you do it in all caps; double bonus points if you craft a conspiracy theory surrounding its omission. Or I suppose you could politely point it out in the comments and I'll do a followup blog summarizing anything I missed. Just go with whichever method you find more personally fulfilling.

OH ALSO: I've been having a lot of fun lately checking out APBR streams on Twitch! Are you a streamer? Do you stream? Are you cool and funny and more interesting to watch than scenes with Arya and the Hound? That's good, you should drop me a line on here or Twitter or in the forums. If you're fancier than a velvet topcoat we might even just post it on the official APB Reloaded Facebook page. You'll get so famous you'll be talk of the family reunion, even more than Aunt Dotty's top secret potato salad recipe (come on it's just potatoes and mayonnaise and Worcestershire sauce).

Toodles!

 
Posté par Linus


Jeudi 8 mai 2014  
 
Now Available on Armas! Agrotech VAS R-2

Now available on Armas!



It's killing season and you don't want to be the prey. The VAS R2 has made its way to San Paro and is now available to both Enforcers and Criminals alike. Designed as a primary rifle to be used by armed forces the VAS R2 is highly capable at short bursts. Get the gun in one of three starting loadouts and be the hunter and not the hunted.

    Agrotech VAS R-2 'Sword'
    Loyalty Reward which will be added on Thursday, May 15th.

      Functionally identical to the NTEC-5, the Agrotech Versatile Arms System rifle Mk 2 is an imported rifle used as the primary assault rifle by armed forces over the pond.

    Agrotech VAS R-2 'Scepter'

      Functionally identical to a Scoped NTEC-5, the Agrotech Versatile Arms System rifle Mk 2 is an imported rifle used as the primary assault rifle by armed forces over the pond.

    Agrotech VAS R-2 'Crown'

      Functionally identical to the NTEC-5, the Agrotech Versatile Arms System rifle Mk 2 is an imported rifle used as the primary assault rifle by armed forces over the pond. This version comes with an integrated rifle silencer.

Note: Any G1C you spend this week up until we release the gun as a loyalty reward will count towards the loyalty reward.

 
Posté par Tiggs


Mardi 6 mai 2014  
 
Patch 1.16.0 (533)

We're aiming at releasing a small client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will starting later in the day. We will post when the patch is ready to deploy.

Server Fix

    Fixed a very rare issue that could cause an Action district server to crash
 
Posté par Tiggs


Mardi 29 avril 2014  
 
Patch 1.16.0 (531)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 10 AM GMT.

Changes and updates

    Easter

      We will be turning off the Easter Event content with this build - we hope you had fun and thank you for taking part. Events will still present in the district, but we've now introduced a delay between events, so that they will no longer start one after the other. This is to bring missions back to the forefront of district activity and allow events to be more of a side activity that you can take part in as and when they are available and you want a break from the norm.

    Events

      Heat 5

        We now hide the Heat 5 HUD marker for players involved in the Drug Mule event.

    New Usable

      We've added a new anti-vehicle deployable: The Satchel Charge! This allows you to place (not throw) a satchel charge that will explode after a set period of time. It can also be shot and destroyed - so be careful while you are holding it! You can currently earn this deployable by completing events.

Bug Fixes

    Vehicles (Joker Store)

      Fixed the issue that was preventing Enforcers from being able to equip the Mikro 'Newbie', which they can buy from Speedball. If you purchased the vehicle prior to this fix please contact support to have this fixed for your character. Please be sure to include the character name and server name.

    Events

      Fixed the issue where players had to leave a group in order to join a dynamic events. NOTE: There will be a delay (10 seconds) from finishing a mission to being able to join an event.

    Usables

      Fixed the issue where you were not able to drop another player's deployable, after picking it up during the mugging event.
      It is no longer possible to deploy useables inside cars.

      Large Ammo

        Large ammo supplier can now be picked up when they have been flipped over.

    Client crash

      Fixed a very rare client crash that could occur after the player died.
 
Posté par Tiggs


Mercredi 23 avril 2014  
 
Patch 1.16.0 (526)

We're aiming at releasing a client update on Thursday. Maintenance should be approximately 2 - 3 hours and will start at 10 AM GMT.

Bug Fixes

    Profanity filter

      Fixed the client-side profanity filter. You can toggle this in the chat options, which you can access by pressing [HOME] and left mouse clicking on the cog icon (next to the red cross), then selecting "Options". Alternatively, you can enter "/toggleprofanity" into the chat.

    Vehicles

      Allowing Armas Vehicles to be purchased through contacts again (this had been accidentally disabled in a previous build).
      Enforcers can now purchase the Charge Mikro "Newbie" from Speedball in Breakwater Marina (Social District).

    Usables

      You can now no longer pick up destroyed deployables.

    Deployables

      System no longer withdraws ammo from a field suppliers, if the ammo pool is already full.

    Living City (LC)

      Fixed an issue that would cause strange behavior if you shot a dead LC pedestrian

    UI (Reticule)

      Simplified reticule color rules to use the same rules as character name (this fixes the issue where you'd see a player of the same faction as the enemy, but the reticule would still be green).

    Events (Hot Cross Guns)

      Fixed a scoring issue where killing the protagonist doesn't award kill score.

    Client Crash

      Prevent crash on exit when players attempting to enter the tutorial exit the game.

    Server Crash

      Fixed an issue related the Hot Cross Gun event that could cause a server to crash.
      Fixed a collection of server crash issues that were related to task items.
      Fixed a very rare issue related to usables.
 
Posté par Tiggs


Vendredi 18 avril 2014  
 
Patch 1.16.0 (523)

We are taking the servers down any moment for a patch update. Approximate downtime is one hour.

Bug Fix (Server Crashes)

    Further stability improvements for the issues that have been occurring on action districts, both with Dynamic Events and deployable items. Again, we can only apologize for the inconvenience this has caused and thank you for your patience.

PLEASE NOTE: We will be turning the Dynamic Events on again with this build to measure stability – if we still encounter issues, we will disable them again.

 
Posté par Tiggs


Jeudi 17 avril 2014  
 
Patch 1.16.0 (522)

We are taking the servers down for an update at 1:00 PM PDT / 3:00 PM CDT / 4:00 EDT / and GMT. We expect the server back in under a hour.

Bug Fix (Server Crashes)

    Further fixes to improve the general stability of the action districts. Thank you again for your ongoing patience and understanding as we work through these issues.
 
Posté par Tiggs


Jeudi 17 avril 2014  
 
Patch 1.16.0 (521)

We are taking the servers down for an update at 9:00 AM PDT / 11:00 CDT / Noon EDT / 16:00 GMT / 17:00 BST

Bug Fixes

    Server Crashes (Action Districts)

      More fixes for a range of Dynamic Event issues that were causing server crashes - we still expect this version to have issues but it will be more stable than the previous releases. We are working hard on further fixes and, as always, appreciate your understanding and patience.

    Missions

      Further fixes to correct an issue where players could not interact with some mission targets.
 
Posté par Tiggs


Jeudi 17 avril 2014  
 
Patch 1.16.0 (520)

We are taking the servers down for an update. Estimated downtime is 1 hour.

Bug Fixes

    Server Crashes (Action Districts)

      We've made some changes to hopefully address some of the issues that are affecting the action district servers and Dynamic Events. We do expect that there will still be some issues (sadly we can only see them when we have large amounts of players), so we will potentially have to disable Dynamic Events for a period of time today after we've gathered some initial data from this new release. We can only apologies for the disruption in the service and ask for your patience and understanding in this matter.

    Missions

      We've fixed an issue that was preventing players from being able to complete objectives where they had to plant a bug on a window.
 
Posté par Tiggs


Mercredi 16 avril 2014  
 
Patch 1.16.0 (519)

We will be taking the game down at 21:00 GMT (22:00 BST) / 2:00 PM PDT / 4:00 PM CDT / 5:00 PM EDT for a quick maintenance patch. We expect the server to be back in service in approximately 1 hour.

Changes

    Events

      Egg Scramble

        Turning Egg Scramble into a less violent event. Players with eggs can now only be targeted by other players with eggs. This will stop players camping egg piles to a large extent, while also adding the potential for players with eggs to hunt down others. Bunnies now drop far fewer eggs, but respawn when killed/mugged, meaning it will be a scramble to get to the bunnies as they respawn. Under this new system, the event will now only ends on time out - the winner will be the player who has delivered the most eggs.

Bug Fixes

    Bug Fix (Server Crashes)

      Fixed several issues with the new 1.16 event content, which was causing action districts to crash (due to the frequency of these crashes we were forced to take the action districts offline earlier today - we can but only apologize for this - we really do appreciate your patience in this matter)

    Bug Fix (UI)

      Fixed an issue with the spotter and firework launchers HUD icons so they show the correct icons.

PLEASE NOTE: We still have a rare issue with events that affects players in groups. If you are part of a group and you find you can't interact with eggs from an Egg Scramble event or damage (or be damaged by) the person with the special weapon on the Hot Cross Gun event, please leave your group and it will fix the issue (you can then reform your group and continue as normal).

 
Posté par Tiggs


Mardi 15 avril 2014  
 
Patch 1.16.0 - Events and Usables!

Wednesday brings maintenance and a new patch: 1.16.0!
Maintenance should be approximately 2 - 3 hours and will begin at 10 AM GMT



This new series introduces two key new in-game systems to the streets of San Paro: Dynamic Events and Usables (composed of 'consumables' and 'deployables'). This should introduce a versatile new set of mechanics that shake up the meta-game and present you with new tactical options to diversify your strategy.

Dynamic Events

Dynamic Events are objective based games that players can dip into and out of in the main action districts. These are meant as an alternative activity to the rigid mission structure to offer a more kinetic and dynamic gameplay experience. With the initial release of 1.16.0, two dynamic events are being introduced: a "golden gun" event, and an "item scramble" event. With subsequent releases, more events will be added and take different forms. Since it's Easter, we've made special Easter-themed versions of these events, so for the first two weeks these events will be known as "Hot Cross Guns" and "Egg Scramble".

    Hot Cross Guns

      In this event a special weapon is spawned somewhere in the district - an icon will appear on the map to indicate the general location of this special weapon. Once a player has found and picked it up they will become the "Chosen One". At this point their primary weapon is replaced with a special weapon (in this case a lethal grenade launcher that fires explosive eggs!) and they are equipped with a special character mod that boosts their health, health regeneration and speed. Oh, and they also become heat 5 and must achieve a kill limit before delivering the weapon to a contact, which banks their kills and completes the event. Any player they damage or kill, or whom damages them, will become PvP unlocked to the protagonist. Kill the protagonist and your health is restored, and you become the new Chosen One! The event will continue until someone hits their kill target and delivers the weapon. There is no limit on the kills they can get, so there is an inherent risk and reward element to this event - how many kills can you bank?

    Egg Scramble

      The Bunny is back and this time he ain't working alone...
      In this event three NPC characters wander the streets of San Paro dressed as bunnies. Find them and you can mug/search them, causing them to drop a load of eggs. Retrieve each egg and deliver it to one of your faction contacts. Of course, it's not that easy: once any player picks up an egg dropped by a Bunny, the Dynamic Event is triggered. Any players that pick up eggs are PvP unlocked to anyone else who picks up an egg. The objective of the event is to deliver as many eggs as possible to a contact. Deliver the most eggs and you win the biggest prize, simple as that. Any player who attacks or is attacked by an egg carrier will be added to the event.

    With these events, the law of the jungle applies -- every man, woman or child for themselves. There are no sides!

These two events are just the beginning of a system that will continue to grow and evolve. They allow us to lay the ground work for evolutions in both the mission and heat systems, as well as offer an avenue to bring back more competitive elements like player and clan leagues (that have been gone for far too long). We'll talk about all of this this in time, but for now we can say that their development will lead to things like (the often mentioned) Turf Wars, as well as allowing us to make the heat 5 system a more interesting mechanic.

As always, we'd love to hear your feedback on them - so please be sure to drop by the forum and let us know your thoughts.

Usables

Usables is term we use to describe two new things in APB: "Deployables" and "Consumables". These are things that can be applied to your character in what was previously the fourth (locked) slot of your active character modifications, and they will offer you a load of new tactical options. You will not have an infinite supply of Usables, so you'll need to think about when and how you want to use them. Every player will be gifted three of each and they can earn more through various methods in-game; primarily through playing dynamic events and completing missions with contacts they have already maxed out, and perhaps more ways as the system evolves.

    Deployables

      These are items that can deployed into the world and they all have their own benefits.
      Here is a brief overview of the initial set launching with 1.16.0:

      Mobile Cover

        A portable shield that provides cover for a crouched player and can stop all but the heaviest vehicles in their tracks. It can be picked up and moved like a large task item (providing cover while it does) - though be warned, it can also be picked up and moved by any player you are PvP unlocked with. Mobile cover is also not invulnerable and can be destroyed if it sustains enough damage (it also takes fall damage, so be careful how you deploy it too). For added personalization, your custom symbol will be displayed on the front of the shield once it has been deployed.

      Field Supplier - Large

        This is an ammo crate with a limited ammo supply. While this has the benefit of allowing you to move and shoot while resupplying (though it will also supply you when you are holding it), enemies can use it too. Oh, and it will explode if it takes enough damage, doing fairly high player damage (but low vehicle damage) to anything nearby. This deployable will also allow players new versatility when selecting character modifications, as they won't need to have a field supplier when using this deployable.

      Field Supplier - Medium

        This is a smaller version of the above. Being smaller means you can hide it easier, it doesn't explode nearly as much, and acts like a medium task item rather than large. It does however have less health and ammo.

Consumables

Consumables are special abilities that trigger custom effects on your player and players around you.
Here is a brief overview of the ones that will be available in 1.16.0:

    Medispray

      Using this immediately triggers health regeneration for you and anyone close to you - regardless of whether they are friendly. Once triggered it will be shown as a green smoke that comes out from the player’s feet.

    Epinephrine Injector

      Using this will give the player a temporary boost in movement speed. Be warned though: when it is used it will immediately half your current health and it will also reduce your jump height for the duration of the speed boost.

    This is just the first batch of Usables - we'll be adding more in the near future...

Other Changes and Updates

    Easter (Clothing)

      A new set of Bunny ears can be unlocked for completing a dynamic event during the Easter event (NOTE: The event is due to finish on the 30th of April).

    Easter

      The Easter role ("Egg Hunt!") and its prizes from last year have been re-activated, so you can unlock this content if you missed out on it last year (or get it on a new character that you've created since then).

    Task Items (Large)

      Large task items can now be carried up ladders and over fences.
      A short delay has been introduced when picking up large task items.
      Horizontal interaction distance has been reduced while vertical interaction distance has been increased for large task items.
      Task items now take into account "look-at" direction.
      Picking up items now takes precedence over retrieving items from the trunk.

    Fall Damage

      You now cause a small amount of fall damage when you land on a deployable or player (so be extra careful when climbing ladders with low health...).

    Modifications (Hard Landing)

      As a result of the above change, we've done the following: Added x1.75 landing damage modifier to Hard Landing.

    Weapons

      Star 556

        Recovery rate has been increased. This means that the weapon regains accuracy faster when you're not firing; leading to more responsive burst fire.

      ATAC

        Increased Spare Ammo from 150 to 210. It is also now slightly more accurate when fired from the hip.

      ISSR-B

        Now fires slightly faster.

    TEXT

      Adjusting loading screen tooltips. Removed one about explosives on Armas, added one explaining tutorial that is now the only available loading tip for a brand new player's first login.

    Text (Knowledge Base)

      Added knowledge base articles for usables and dynamic events. Please note: The Knowledge Base is located in the Tutorial UI (default key is [T]) and will be an ongoing expansion of general information that covers all things "APB". We may even be taking entries from the community at large - keep an eye on the forums.

Bug Fixes

    Environment

      Waterfront

        Fixed an out of bounds exploit in the pier area of Waterfront.
        Fixing a yacht in the docks of Waterfront, that could previously destroyed by weapon fire (which was not by design).
        Fixing hovering crate in the Baylan Shipping area of Waterfront.

      Waterfront & Baylan

        Removing a couple of climbable fences in Waterfront / Baylan Shipping. This is to prevent clipping into a warehouse at the southern end of Baylan.

      Asylum

        Removed a set of shelves that intersected a spawn volume in asylum.

    Vehicles

      Fix for the Patriot NightRider front window panel was clipping through the glass on certain roof components.

    Missions (Text)

      Removing 'Spooky Time' title from 3 enforcer missions. Adding 'Fight Club' as title to all fight club missions.

    Weapons

      The FFA R&D III can no longer be mailed (it was a bug that it still could be after the Joker Box trading week).
      Fixed an issue where the N-TEC 7 'Ursus' was costing money to refurbish.

    Text

      Removing some 'DNT - Do not Translate' text that would appear in-game on occasion.
      Fixing typo ('Activiation') in Voip options.
 
Posté par Tiggs


Mardi 8 avril 2014  
 
Patch 1.15.0 (513)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 10 AM GMT.

Legendary weapon trading

    Removing the ability for players to send their Legendary Joker Box weapons to any other character on the same world (this has been active for the last week as a limited time service).

Please Note: You'll still be able to mail them between characters on your account - assuming they are on the same world.

 
Posté par Tiggs


Mardi 1 avril 2014  
 
Han Server Maintenance April 1st

Han will be taken out of service for Maintenance separately from the other servers, tonight at 11:59 AM PDT / 1:59 AM CDT . 3:59 AM EDT / 7:59 AM GMT for a database move. Han should return to service when the patch maintenance has completed.

 
Posté par Tiggs


Mardi 1 avril 2014  
 
Patch 1.15.0 (509)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 10 AM GMT.

Legendary weapon trading [One week only!]

    Adding the ability for players to send their Legendary Joker Box weapons to any other character on the same world.

PLEASE NOTE : Players must to be on the same world. This service will be available until next Wednesday's LIVE patch (9th of April).

 
Posté par Tiggs


Mercredi 26 mars 2014  
 
Looking Ahead - Status of the Engine Version Upgrade

Initially we’d planned on talking about the various things planned for the whole year, however, given the long-ish Unreal update below, we’ve decided to split this information into a few parts so we can give you all the information without causing you severe retinal damage or wearing out your mouse wheel…

An Update on the Unreal Engine Upgrade

We’re very excited to speak more openly about this, but there a couple important points to clear before moving forward.

    1 - What’s being performed is an engine version upgrade – it is not a “new engine”. The team has been spending several months so far upgrading the version of Unreal Engine 3 (UE3) that APB was originally built on (the February 2008 build), and updating it to the 2013 build of Unreal, which is the most recent post-Gears 3 version of UE3 (and in fact it adds another 2 years of enhancements after the last Gears3 release). The engine fixes and improves a lot of systems throughout the game. However, this is a very complex upgrade because the job so far has consisted of stripping out and rebuilding from scratch many of the custom-built APB engine systems with newer Epic implementations of the same, and merging in the massive amount of changes the engine has undergone during the last 5.5 years. But this also has led to some unintended consequences (see below).
    2 - When the update initially goes live, the game won’t look too different. This is because the first order of business is getting the game up and running again “as is” while using the updated engine in the background. Now, being a more up to date version of the Engine, this means it still has the potential to bring some nice visual enhancements, as well as allowing us to start working on bringing in other new features to APB seamlessly (for example dynamic lighting for car headlights, subsurface scattering for skin and other materials, and other potential future visual enhancements). These will take additional time and will not be present at the very first release, but by completing the Engine update we at least give ourselves to ability to add these later on at pretty rapid clip.
    3 - Timeline for deployment of the “Engine2013” game to the live game environment is still to be decided. At the moment our end-of-Q1 2014 is actually NOT going to be far off for the first end-to-end QA version, keeping in mind the QA version of the engine doesn’t entail everything that will be included in a live version. So needless to say there will NOT be a public version available next week. But the last 6 months has certainly seen an incredible amount of changes to the entire game engine. As soon as QA has signed off on the insane amount of modifications from the last 6 months, then we will come back with a new time estimate that we can share on the blog.

The Unreal update is progressing at a steady pace, and while we run into a few challenges here and there, nothing so far has proven to be insurmountable. As with any complex project, certain changes has taken much more time than originally anticipated. But still, nothing has come up that looks like it could stop the process from completing successfully.

Pandora’s Box

Ok, with that out of the way, let’s talk about the Unreal update in more detail to give you an idea of the complexity of the undertaking.

As you may be aware from last year’s blog post on the subject, updating the APB engine is a massive undertaking. These problems are exacerbated by the fact that APB took Unreal as a base and then built entirely new, vastly complex systems on top of it to support the game Realtime Worlds wanted to make. This was also done under the assumption that they’d never need to update Unreal again. As you can imagine this means updating the Engine is a veritable Pandora’s Box of potential issues, which is essentially why it is so very difficult to estimate when it will be done.


The inside of Pandora’s box might actually look like this…

This one is less "Pandora's Box" and more "Arc of the Covenant"

Pan’s Labyrinth

Let’s illustrate the complexity of the update process with a practical example of a recent problem we ran into while converting the character system.

    In order to scale a character in APB, we use a non-uniform scaling system that allows us to change a character’s height and weight without causing strange behaviour in other systems – such as animation. 
    So far so good, except the upgraded unreal engine does not inherently support this behaviour.
    Let’s break this down so we can further illustrate the problem:
    In APB, bones in a character’s skeleton can scale (get larger or smaller), rotate (change angle) and translate (move position).
    In the default Engine, Epic uses a single value for the scale. This means a bone scales in all directions equally; i.e. a square becomes a bigger square.
    In the old UE3, this was combined with the rotation and translation and stored in a matrix.
    In the new UE3, Epic stores the scale, rotation and translation for each bone as separate values.
    We still need to be able to scale a bone in perhaps one direction only; i.e. a square becomes a rectangle (this is non-uniform scale).
    We need to do this as we stretch the character’s spine and arms to make them longer; i.e. we want to lengthen the arms but we don’t want to make the arms thicker.
    We can carry on storing the scale, rotation and translation of each bone separately, but we need to make the scale multiple values rather than a single value.
    However, there are some operations on bones which cause the mathematics to break in such a way that we can’t store the result simply as a scale, rotation and a translation. We need an additional skew value.
    If you store the scale, rotation and translation of a bone altogether in a 4x4 matrix, then the mathematics don’t break. Matrices can handle skew (in the old Epic code, bones were actually stored as matrices in the first place, so we didn’t have this problem).
    So the idea is that if we need to perform an operation which would cause the mathematics to break then we convert from scale, rotation and translation into a matrix.
    Once converted into a matrix, we can no longer perform any operations which work on an individual element of the bone, but we’ll be fine as long as we don’t have to perform such operations.

So that is all well and good as theory but the practical solution can be very complicated as it starts to get into some pretty heavy maths, here is a snippet as an example:


If you're looking at this and thinking "That's easy, fools!" please submit your CV to Reloaded Productions!

There is a Light at the End of the Tunnel

As you can see, updating the Unreal Engine is a very complicated operation (the above example is just a small snapshot of the sort of things we are dealing with). However, the purpose of this information was not to dishearten you - we are still making good progress after all – rather it is to give you some context to help you understand why it is quite difficult for us to say exactly when we’ll be able to deliver it: but we will deliver it and once we do we’ll hopefully be able to expand APB in all sorts of interesting ways.

So at this point we’re planning on proceeding with QA for the current build, fixing the outstanding issues, and forging ahead with what has turned out to be one of the biggest—but potentially most important—projects we’ve taken on since bringing the game back online in 2011. You can look forward to further posts with more milestones as we cross them, and more granularity from us on how that proceeds. As soon as the scope comes into clearer focus we’ll also plan on posting an updated timeline.

The Year Ahead

Please join us next time, when we’ll take some time to talk about some of the other exciting changes we have planned this year - things like: Consumables / Deployables & Mini-Games; Clan Leaderboards; New Contacts and Turf Wars.

The Reloaded Team

 
 


Mardi 25 mars 2014  
 
Patch 1.15.0 (506)

We're aiming at releasing a client update with a few bug fixes on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 10 AM GMT.

Weapons

    Roles

      Fixing the issue with SLR Chrome skin, which was previously unlocking through the wrong role.

    Unlocks

      Fix for the Uncle Sam Tommy-Gun not appearing in buy lists.
 
Posté par Tiggs


Mardi 18 mars 2014  
 
Patch 1.15.0 (501)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 10 AM GMT.

Vivox

    Fixing an issue that had been preventing VIVOX working properly.

Music

    Adding 3 new music tracks (Ghost House by The Henchmen, Locks and Keygens by Treshmen & Long Way Home by DigitalBeats).
 
Posté par Tiggs


Mercredi 12 mars 2014  
 
Patch 1.15.0 (495)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately four hours and will start at 10 AM GMT.

UI

    Updating the Tutorial images for Armas, now that Valentine's has ended.

Titles

    Disabling Christmas titles being able to be purchased from Ophelia (we added this previously as a temporary fix to those that couldn't get them over Christmas).

Bug and exploit fixes

    Server

      Fixed several issues that could cause a server to crash in some instances.

    Weapons

      Fixed an issue where versions of the ISSB would use the wrong audio after switching weapon skins.

    Bug fix (Vehicles)

      Added separate colour customisation support for Mikro headlights and tail lights.
      Fixing the missing parts for the Cosenza (Plus one part for the Fresno), so they should now unlock correctly.

Weapons

    Fixed hand placement on the ISSR-b "Dog Ear".

Clothing - Female

    Fixed issues when wearing the "Parka Hood Up" with the Baggy Jeans from the Urban RX Pack.
 
Posté par Tiggs


Mardi 4 mars 2014  
 
Patch 1.15.0 (491)

We're aiming at releasing a client update on Wednesday. Maintenance should be under three hours and will start at 10 AM GMT.

The 7th of March marks Reloaded's official birthday! If you check your in-game mail you'll find a party hat and blower so you can celebrate with us - keep an eye on our blog for updates from the team on some of the upcoming features we are planning this year.

Posted Image

Urban RX Pack

This patch introduces the new Urban RX pack which includes: Cross factional versions of the Mikro, each with their own new Kit; new clothing items; A new and unique weapon. Keep an eye on Armas for this new content!

Content changes and fixes

Changes

    Audio

      Added unique audio for the CAP40.
      Adding a sound for completing an individual tutorial and one for competing an entire tutorial category.

    Text

      Adding description text to Aletta and Gumball vehicles.

Bug and exploit fixes

    Fixed a few small exploits that were present in various game systems

    Bug (server crash)

      Fixed several obscure issues that could cause mission district servers to crash.

    Bug (client crash)

      Fixed a loading issue that could cause a client to crash in certain circumstances.

    Bug (tagger)

      Fixed an issue in where invulnerable players could still be tagged.

    Bug fix (text)

      Fixed some minor issues in the "Progression" tutorial.
      'Progress the Challenge' no longer shows as 'Win a Weekly Challenge' on the Tutorial HUD.
      Fixed a typo in Aletta's final reward mail.

    Bug fix (tutorial text)

      Fixed a text issue in "Progress the Challenge", that had Baylan and Asylum round the wrong way.
      Fixed some very minor typos throughout the Tutorial and altered some text to make it more readable.
 
Posté par Tiggs


Mardi 25 février 2014  
 
Patch 1.15.0 (487) Extended downtime

On Wednesday starting at 10 AM GMT / 2 AM PST / 4 AM CST / 5 AM EST the server will be taken out of service for a patch.

Additionally starting at 4 PM GMT/ 8 AM PST/ 10 AM CST / 11 AM EST all servers will be taken out of service for an extended maintenance which is part of our ongoing comprehensive mission to improve performance and make significant hardware and network changes, approximate downtime will be 8 hours. We will try to minimize downtime during the 8 hours as much as possible during the times when downtime isn't necessary.

Content changes

    Disabled the Valentine's event content. Thank you for taking part and we hope you had fun!

Bug fixes

    Tutorial

      All existing clan members will now automatically progress the “Create or Join a Clan” activity.
      Fixed the "Max A Contact In Each District" & "Finish The First Four Contacts" tutorials so that they now complete retroactively if a player has already completed them.
      Fixed "Complete A Weekly Challenge" tutorial so that it now progresses correctly. PLEASE NOTE: If you’ve already completed the Bronze prize this week, you’ll have to wait until the Fight Club cycles next week before this fix will work for you.
      Fixed "Redeem a Trial Weapon" tutorial so that it now progresses.
      Fixed various minor text issues throughout the tutorial system.

    Weapons

      Updating jump modifiers for remaining Sniper Rifles (we previously changed the N-HVR 243 'Scout') to reduce the ability for them to jump-shot at extreme ranges. This fixes an accidental oversight from the weapon changes we made last week.
 
Posté par Tiggs


Vendredi 21 février 2014  
 
1.15.0 and more!

1.15 is out now, isn’t it?

New Tutorial

The new tutorial is out! What do you think? We went a long time without a proper introduction for new players and that’s not something we’re necessarily thrilled about, but if you’re wondering why we took the old one out completely instead of just leaving it in until we had a better one, we found that having a sub-optimal tutorial actually made people play the game less than no tutorial at all. Which is also why the new version is completely different – instead of being forced into a tutorial district and being lead by the nose, now new players are given the option to do, or not do, mini-objectives which should guide them to a more thorough understanding of APB while they play the game for real.

There are also some fixes/updates to the tutorial going out in the next patch, which you can read here.

Weapon changes

Along with the update to 1.15 came a host of weapon balance changes, most of which are proving quite popular, and one which is fairly controversial! Obviously APB, and all online games, are always evolving. We're pretty confident that talented players do not rely on a single weapon or trick to win, but instead can learn and execute a number of different competitive maneuvers, of which there should now be a greater variety thanks to the balance improvements. Let us know your thoughts in the comments!

JMB10 is out

If you think APB is a fun way to spend your time and you don’t mind kicking in a few dollars to support it, there’s a new Joker Box available for purchase with the new CAP40 potentially waiting for you inside. In testing I got it on the first try, so I guess that means I used up all my luck for 2014.

Sneak Peek Wallpaper

Hey look at this cool new wallpaper I found

Chaos Contract

We're testing a new event type we're hoping may become a regular feature - this round requires a Legendary, so if you have one and want to test, head over to the forums and check out the details.

Engine update

Any blog post would be remiss without an update on the engine…update. That said, there’s not really one here – work continues as always.

 
Posté par Linus


Jeudi 20 février 2014  
 
Known Tutorial Issues

The following will be fixed with the next patch

Tutorial Objective

    Sprint for 50 Meters

      Players are currently unable to complete this objective if they are using heavy weapons or Kevlar, as they slow the players speed. Until we have a fix for this, please un-equip Kevlar and swap your weapon, until you have completed the objective.

    Redeem a Trial weapon

      Players are currently unable to complete the tutorial. Players may be able to complete this objective by mailing a JMB weapon between characters but this is not as intended.

    Max a Contact in Each District & Finish the First Four Contacts

      Existing players who have completed the required contacts will not complete this tutorial (unless they first complete an additional contact).

    Complete a Weekly Challenge

      Players are currently unable to complete the tutorial.

    Create or Join a Clan

      Players who are existing clan members will not complete this tutorial.

Key Bindings

    Some players are reporting that they can’t see the an option to rebind the tutorial key. This could be for two reasons:

      a. They’ve not seen the binding option in the Options screen (under Controls > Interface > Tutorial Window).
      b. They are using an old set of ini files. They can resolve this by deleting DefaultInput.ini and then repairing the game from the launcher
      (DefaultInput.ini can be found under: …\APB Reloaded\APBGame\Config))

Tutorial Text

    The text for the Fight Club tutorial objective “Progress the Challenge”, incorrectly states that players should complete challenges in Asylum and earn cash in Baylan. It should be the other way around, i.e. earn cash in Asylum and completing challenges in Baylan.
 
Posté par Tiggs


Mardi 18 février 2014  
 
Patch 1.15.0 (484)

We're aiming at releasing a client update on Wednesday. Maintenance should be approximately four hours and will start at 10 AM GMT.

Welcome to APB:R 1.15.0!

Version 1.15 brings a new Tutorial system to APB Reloaded that will teach you how to play the game at your own pace. It is split into two main sections: "Basic" and "Advanced". These sections have a variety of categories that will take you through various aspects of the game - everything from contact pledging to Death Theme creation. Each category has a range of objectives to complete - once all these objectives have been completed you'll earn a reward for completing the category! These rewards will mainly be invaluable for helping new players with their early adventures in San Paro but advanced players will also find some useful rewards for themselves too. You can see what reward you'll earn from a category by selecting it from the main tutorial interface, which you can open with [T].

Here is a brief overview of the other new changes you can expect to find in 1.15.0

Weapon Balance - 1.15.0 introduces some new weapon balance changes - full details of which are below.

    Joker Box Weapons

      You can now mail your Joker Box weapons between characters on the same account (please remember that you'll have to refurbish them first).

    Joker Box Weapons

      You can now mail your Joker Box weapons between characters on the same account (please remember that you'll have to refurbish them first).

      Please Note

        You’ll only be able to send the weapons between characters on the same world – we are currently looking into a way to support characters on different worlds.
        You’ll need to refurbish the weapons before you’ll be able to send them.

    Spawning system Updates

      Mission spawn zones within 110m (up from the previous 50m) from objectives are no longer picked by the spawning system as valid locations.

    District Spawns

      Players now gain the use of specific out-of-mission spawn points by unlocking the appropriate contacts.

    New Characters

      New characters will now be automatically dropped into a financial district, ready to take on the tutorial. (NOTE: If the account already has an active character, players will be asked if they want to enter a financial district).

    Missions

      "Auto-Ready" is now turned off by default. Players will have to press <k> to ready up. This can be reactivated, if desired, from the in-game Gameplay options.

    Clothing

      We have fixed an issue regarding customizing the Armored Shoulderpads, when these and the Armored Vest were equipped in a certain order.

    Modifications

      Mobile spawn units will now appear on the radar for enemy players.

Other changes

    Added a local test button for VOIP.
    Updated the in-game VoIP to the latest version of Vivox.
    APB's Built-in video capture functionality has been removed.
    Ty Durrant, Wilson LeBoyce and Mirri Kent have had a bit of a shuffle around - Ty is now where Wilson had been previously, Wilson has taken Mirri's place and Mirri has set up in Ty's old hang out.

Weapon balance - Full details of changes

    NTEC-Scope

      Walk Modifier : 4 --> 2.5 (increases accuracy when aimed and moving. Still lower than a standard NTEC, but not by too much now)

    N-SSW

      OverallShotModifierCap: 1.6 --> 0.82, Walk Modifier: 1.5 -> 1.75, Walk Speed: 139 -> 150 (fairly accurate now fully auto, Can move faster but loses accuracy slightly while doing so)

    RFP-9

      Ammo Capacity: 63 --> 105, PerShotModifier: 0.8 -> 0.42. (Marksmanship Recoil Modifier: 65 -> 25. (This essentially makes it into a pretty great mid-range aimed sidearm, while still leaving it not great on the move to avoid the sprint shooting issues we had before with it)

    Tommy Gun

      Magazine Capacity: 40 --> 50 (Back up, previous nerf was a little too much)

    CR-762

      Minimum Damage: 44% --> 52% , Marksmanship Modifier: 0.4 -> 0.35 . Makes it a little more dangerous at long ranges

    NCR ‘Anubis’

      OverallShotModifiercap: 4 --> 1.64 (allows the third killing shot to hit more reliably when firing at maximum fire rate).

    OBIR / FFA

      Jump Modifier: 2 --> 3.5. (Less accurate while jumping. This doesn’t actually really change anything, just fixes a discrepancy between rifles)

    OCA series

      Recovery Per Second: 6 --> 5.15 (Allows the negative to Cooling Jacket to have an effect, otherwise has no effect on weapon handling at all).

    PMG series

      Recovery Per Second: 10 --> 7.2 (Allows the negative to Cooling Jacket to have an effect, otherwise has no effect on weapon handling at all).

    HVR-243 ‘Scout’ series

      Jump Modifier: 2 -> 8 (Allows us to minimise jump-shoting. This seems like a big leap, but really isn’t as the maximum accuracy modifier catches this value first).

        General – Minimum / Maximum Accuracy Modifier: 0.01 / 10 .
        General – Minimum / Maximum Marksmanship Modifier : 0.02 / 1
Primarily it’s a fix for the long standing bug that allowed the HVR-243 Scout series of weapons to fire at 100% aim while jumping. The problem here was the Hunting Sight modifiers dropping the Marksmanship modifiers to 0, hence making the entire accuracy 0. This fixes that, and Jump-Shoting is now only really accurate from close-medium range. The other side effect is that it stops weapons blooming out too much. This was an issue as prior weapons could get incredibly inaccurate. After a certain accuracy weapons tend to be useless anyway, but the issue here was accuracy regeneration. By capping the maximum accuracy modifier at a reasonable rate, we can keep the effect (essentially unhittable in certain situations, like sprinting sniper rifles) while allowing you to regain shooting accuracy a lot faster when you stop and zoom in.

The above changes are mainly changes to weapons that need it, and are primarily related to accuracy.

Bug Fixes

    Iron bars in Jangma Square (Financial) can no longer be walked through by players.
    Players can no longer gain access to an invalid area in the evidence lockers behind Karnak Casino.
    Snub nose revolver now correctly triggers "street justice" and "kill more enforcers" Daily Activities.
    Lobby UI no longer hides a character that the player unsuccessfully attempted to delete. (Clan leaders etc.)
    Players who throw grenades while falling will re-equip a weapon now, as opposed to landing unarmed.
    Players can no longer glitch their way into the water area with the wooden ship in the Washes (Waterfront).
    Players can no longer place a task item into a car owned by someone who isn't on their mission.
    Fixed an issue where allies were not able to resupply when the owner of a vehicle with mobile resupply is dead.
    Fixed an issue where Remote Detonation audio could play from destroyed vehicles.
    Fixed an issue where pedestrians occasionally had enlarged collision while cowering.
    Fixed an issue where the in-game VoIP would be too quiet.
 
Posté par Tiggs


Mardi 11 février 2014  
 
Patch 1.14.1 (480) - Valentine's Week Massacre

Posted Image

We're releasing a client update on Wednesday. Maintenance should be approximately four hours and will start at 4 AM PST/ 6 AM CST / 7 AM EST / 12 PM GMT.

In celebration of the "Valentine's Week Massacre" starting after the patch and ending on Sunday at 4pm PST, all upgrade fees from Character bound to Account bound are discounted to 10% from 15%.

The "Valentine's Week Massacre"

The Valentine’s event is now on! Earn various rewards and prizes for completing special Valentine's roles with the unique Valentine's weapons!

If this is your first Valentine’s Day event you’re going to have a great time as this is definitely one of the more popular events.

If you’re a veteran player, you’re going to recognize this event from last year, and while you’re sure to have a lot of fun, you’ll probably notice not a lot has changed – as a small team, we’ve chosen to spend most of our time and effort on solving known issues, like server performance, and upcoming features and content (such as the engine upgrade, and you'll hopefully see the results of this work soon).

The Reloaded Team

Event Details

    Tracks kills with the following primary weapons

      STAR 556 'Love-Gun' - Gifted on login (please check your in-game mail)
      Colby M-1922 'Chopper' - Level 4 reward of the 'Valentine's Week Massacre' role
      Joker SR15 'Casanova' - Available through Armas
      Obeya CR762 'Heartbreaker' - Available through Armas
      Colby CSG-20 'Speed-Dater' - Available through Armas
      N-HVR 243 'Cupid's Arrow' - Available through Armas
      STAR 556 'Love-Gun' R&D III - Available through Armas
      Colby M-1922 'Big Chopper' - Available through Armas

    The levels for the ranks of the 'Valentine's Week Massacre' role are as follows

      Rank 1

        Requirements: 50 kills
        Reward: Death Theme 1

      Rank 2

        Requirements: 150 Kills
        Reward: Love Heart Glasses

      Rank 3

        Requirements: 300 Kills
        Reward: Death Theme 2

      Rank 4

        Requirements: 500 Kills
        Reward: A leased M1922 (Tommy Gun) + Pink Preset Police Hat

      Level 5

        Requirements: 750 Kills
        Reward: 'Casanova' Title + Valentine's weapon skin

The 'Snubby Love'

    Tracks kills with the following secondary weapons

      Colby SNR 850 'Cherub' - Gifted on login (please check your in-game mail)

    The levels for the ranks of the 'Snubby Love' role are as follows

      Rank 1

        Requirements: 25 kills
        Reward: Ophelia - Blonde Decal Unlock

      Rank 2

        Requirements: 75 Kills
        Reward: Prentiss (for Enforcers) / Bloodroses (for Criminals) symbol

      Rank 3

        Requirements: 150 Kills
        Reward:Ophelia - Red Head Decal Unlock

      Rank 4

        Requirements: 250 Kills
        Reward: Colby SNR 850 'Cherub' unlock, so it can be purchased from Contacts at any time (including outside the event)

      Level 5

        Requirements: 375 Kills
        Reward: 'Cherub Chaser' Title

Bug Fixes

    Fixed hand rotation for female hand with DMR-AV. Female characters now hold the weapon correctly.

Negative effect roles (This impacted a very low number of players)

We plan on resetting the roles for these characters back to rank 0, so when they enter a district they will see popups notifying them of role advancements for any that they have achieved. This will mean that they will re-receive any rewards that come with these role milestones.

 
Posté par Tiggs


Mardi 4 février 2014  
 
Patch 1.14.1 (476)

We're aiming at releasing a client update on Wednesday. Maintenance should be under three hours and will start at 10 AM GMT.

System

    Further background system optimizations.

Weapons

    The open 3-Slot FFA, a special Power Joker Box 9 prize, is now tradable.
 
Posté par Tiggs


Lundi 27 janvier 2014  
 
Patch 1.14.1 (474)

This patch has already started at 1pm GMT and should take the normal 90 minute period to complete. Apologies for the delayed patch notes. Thank you for your patience.

System

    Background system maintenance to address recent live issues that affected services over the weekend.

Bug Fix

    Pathfinder weapon associated chrome skin and title updated to "sniper" instead of "marksman".
 
Posté par Roguester


Vendredi 24 janvier 2014  
 
APB Storm Watch - Dealing with DDoS attacks

Here’s what’s going on right now:

For the last few weeks miscreants have been messing with APB by attempting both small and large DDoS attacks daily. The attacks range from small scale attempts, all the way to Derp Trolling taking down APB during their big take-down spree against Eve Online, LoL, Steam and Battle.net (on an aside, if anyone has any information about these events, we, and the FBI, are all ears and we will share more info on how the community can help out too).

In the meantime, choosing a mitigation response that is both effective and doesn’t destroy performance is hard, but that part is complete and a first solution has now been deployed. Unfortunately there is no free lunch; in this case, mitigating attacks comes at the cost of higher latency in the short term. 

We are now working with our provider to optimize the mitigation to bring pings back down with DDOS mitigation turned on. As if our job wasn’t hard enough without this extra layer of work, thankfully our team has added this challenge to the long list things they just ‘have to do.’

Being DDOSed sucks, but at least dealing with it is our job. Unfortunately for you, this whole mess is harming how you’re trying to spend time when you should be just relaxing and having fun in APB.

To that end we’re sending out 10 days of Premium to everyone who has logged in during January. It doesn’t make up for the fact that you had to go through this with us, but hopefully it helps you get back on your feet and back to enjoying the game.

Along those same lines, let’s talk about the game engine's performance. This is an ongoing issue that we’ve made great strides toward solving. Additional deep network logging in the last four weeks helped us identify several deeply buried culprits in the game code itself, and we are rolling out code fixes to those issues in the next couple of patches. In December we rolled out more Overkill servers to Joker, and we’re rolling out two more this month (though the DDOS attacks have disrupted that schedule a bit).

Yesterday we also found and corrected an issue with the mail system. This change comes with certain limits on mail volumes users can send, so we’ll be looking at the effects of that going forward. This may cut down on scamming; it may also potentially impact players who use the mail system as a pseudo-inventory. Have any thoughts on this? Please share them in the comments so we can make an informed decision on how these tradeoffs might affect your quality of life. Edit: This change will not impact your stored mails or your ability to continue to store mails or attachments.

Finally, our system-wide Unreal engine upgrade is coming along on schedule. Currently progress is being made on rendering, the lighting system and the district/client interactions. I hope to share something more tangible in the coming weeks so you can see just how far along it’s come.

And while we’re smack in the middle of a Winter Warmup event, we’re also looking ahead towards Valentine’s Day events, which you'll see in a couple weeks.

Lastly, we've also noticed recently that the number of new players logging in for the first time has steadily increased. If this means you, welcome to the game! Soon we'll be rolling out early game content to help new players such as yourself find your bearings in the sometimes harsh and unforgiving streets of San Paro.

Thanks for reading, and thanks for playing APB!

Tl;dr DDOS solution in place but causing high pings (which we're working on), 10-days Premium free for everyone logged in January so far, engine still being upgraded, fixed a mail abuse bug, performance being worked on, more overkill servers, and more in-game events around the corner.

 
Posté par Linus


Mardi 21 janvier 2014  
 
Patch 1.14.1 (471)

Tomorrow's (Wednesday) maintenance will have an extended maintenance time (more details in a Blog post later today) Maintenance should be approximately four hours and will start at 10 AM GMT.

System

    Various background system optimizations.

Bug Fixes

    Fixed a visual corruption issue that could occur on the female jeans.
 
Posté par Tiggs


Mardi 14 janvier 2014  
 
Patch 1.14.1 (468)

We're aiming at releasing a client update on Wednesday. Maintenance should be under three hours and will start at 10 AM GMT.


Titles

    Temporarily assigning the Elves Christmas Titles to Ophelia (Joker Distribution), as they were inaccessible to some players during the APB Christmas Elf Event.

New Weapon Variant

    "Pathfinder" : Functionally identical to the N-HVR 243, the Pathfinder provides a stable, mobile platform for long range engagements, following Scout Rifle guidelines. This weapon will be available on ARMAS soon!

New Weapon Skins

    Japanese, Norwegian, Irish, Desert Camo and Blue Digital Camo. Look out for these skins on ARMAS soon!

Bug Fixes

    Contacts

      Implemented a fix where opposed contacts have correct weapon skins when interacted with.

    Vehicles

      Fixed issue where Vegas blinkers glowed when the opposite side blinker was working.
      Updated Vegas model to fix panel gaps.
      Fixed for the Vegas’ "Hotrod" spoiler deformation.
      Fix for the Vegas Rhino’s headlights, so that decals may now be applied to both sides of the front panel.

    UI / Scaleform

      Asylum re-added to district select dropdown menu in the server browser UI.
 
Posté par Tiggs


Lundi 6 janvier 2014  
 
Patch 1.14.1 (465)

We're aiming at releasing a client update on Wednesday. Maintenance should be under three hours and will start at 10 AM GMT.

Events (Un-Christmas)

    The APB Christmas event has now finished and so the Elves have gone home (/into rehab...) for another year. Thank you for taking part! Please leave us any feedback on our forums - especially anything related to the mini-game districts as we're looking to expand on them more throughout the year.
 
Posté par Tiggs


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